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Guide and Walkthrough by ieatdirttoo

Version: 1.20 | Updated: 07/18/2005

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     U N I T E D  O F F E N S I V E
                     
 
                     By David "Ryan_Dunn" Donaldson
                 Version  1.10 Last Updated July 10th 2005
                         Started on March 1st 2005 

              ______      _                __                           
                /     /  //         /)    /  )        _/_         _/_   
             --/__.  /__// _    __ //    /   __ ____  /  _  ____  /  _ 
            (_/(_/|_/_)</_</_  (_)//_   (__/(_)/ / <_<__</_/ / <_<__/_)_


1) General Information                                                   [1GIMT]
  
1.1- Introdcution........................................................[11INT]
1.2- Legal Information...................................................[12LIN]
1.3- Contact Information.................................................[13CIN]
1.4- Controls............................................................[14CON]
1.5- Tweaking The Game...................................................[15TTG]
1.6- Version History.....................................................[16VSH]
1.7- Review..............................................................[17REV]

2) Weapons                                                               [2WEAP]

2.1- American Weapons....................................................[22AMW]
2.2- British Weapons.....................................................[23BRW]
2.3- Soviet Weapons......................................................[24SOW]
2.4- German Weapons......................................................[25GEW]

3) Walkthrough                                                           [3WALK]
 
3.01- Bois Jacques.......................................................[301BJ]
3.02- Crossroads.........................................................[302CR]
3.03- Foy................................................................[303FO]
3.04- Noville............................................................[304NV]
3.05- Bomber.............................................................[305BO]
3.06- Train Bridge.......................................................[306TB]
3.07- Sicily.............................................................[307SC]
3.08- Sicily 2...........................................................[308S2]
3.09- Trenches...........................................................[309TR]
3.10- Ponyri.............................................................[310PY]
3.11- Kursk..............................................................[311KU]
3.12- Kharkovi...........................................................[312KK]
3.13- Kharkovi 2.........................................................[313K2]
 
4) Credits                                                               [4CRED]

  
 /==========================================================================\
0============================================================================0
|1) General Information | [1GINF] |                                          |
0============================================================================0
 \==========================================================================/

0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
|1.1- Introduction | [11INT] |                                               |
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0

Welcome to my walkthrough for Call of Duty. You probably don't want to know too
much about me, but I have some free time so I might as well write a small
introductions. Besides, what's the harm? You don't have to read it if you don't
want to. Anyway, my gamefaqs contributor name is ieatdirttoo. Don't laugh, as
there are MUCH worse names I could have picked.

My real name is David Donaldson. I live in Hazelwood Missouri, in Saint Louis
County. Im fourteen years old (Laugh if you want too, ha ha ha). I am currently
in my freshman year of highschool. My first console was a Genesis, which I 
recieved way back in 1998. At first I didn't really grasp the concept. Sure, I
played usually an hour day the most, but I never really got into it. 

Three years later, in August of 2001, I bought the new slim version of the 
Playstation. This is what really got me into playing. I absolutly loved the 
thing, and I played up till late 2002. Around Christmas I got my Playstion 2,
which threw me further into the video game phenomon. I have at least 50 games
for it, though I have traded in quite a bit. 

For a year and half I played the crap out of my Playstation 2. I was actually
what some would call a fanboy to Sony. This all changed in July of 2004 when
I bought the mighty Xbox. THIS, is what really fine tuned my intreset in 
gaming. I have five faq/walkthroughs, three of them being for Xbox games. 
Finally, in late April, I bought my Gamecube along with Resident Evil 4. 

I have a total of nine contributions currently posted. Five full walkthroughs
and four in depth guides. My full guides are for the following games: Manhunt,
Max Payne 2, Call of Duty, Call of Duty United Offensive, and The Chronicles
of Riddick: Escape from Butcher Bay. My other guidese are for LOS: Vietnam, 
MOH: Allied Assault and Riddick (three contributions for that game).
                                                                             
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
|1.2- Legal Information | [12LIN] |                                          |
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0

Listed below are the current sites that can use my faqs. If you find them on
any other sites(make sure its not affiliated with a site listed here) please
email me.

gamespot.com
gamefaqs.com
gamershell.com
ign.com
neoseeker.com

Despite the policy I previously had, I am now accepting emails requesting to
use this faq. Please provide a link and if possible a date when it will be
up. Please do not take this faq and clame it as your own. Thats just plain 
rude, and shows me no respect as the author. If you do send me an email, 
please dont be rude. Emails with Pornography or Foul Language will not be
replied. Just dont be rude and you get a reply back, as long as your site
isnt questionable. 

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
|1.3- Contact Information | [13CIN] |                                        |
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0

If you have a question or comment about the game, or just spot a mistake in 
the guide, please drop me an email at aragorn_591@yahoo.com. I must insist,
however, that you DO NOT send me emails with common questions that are answered
in the guide. For instance, don't ask me how to beat a level that is already
covered in the walkthrough..

I've recieved tons of emails like "Im stuck at X, how do you get past it".
This kind of thing really annoys me especially when people send flame emails
back at me. I have answered a few of them, but NO MORE. If you REALLY cannot
find a clear way through, I will send a new stradegy to you. I may also 
rewrite that section if it's sloppy.

Also, please do not send me hate emails. When you consider that I do this in 
my spare time for free and recieve almost no thanks, it really does piss me
off when someone decides to be rude. Yes, you may have had a bad day, but you
are not paying for this guide, it is offered for free from me, so please respect
that. Respect is everything, as quoted by Rarusk.

Finally, I must ask that you include the subject "FAQ HELP" in your email so
that I do not mistake it as being SPAM. Also, do not sign me up for any damn
pornography sites! I get at least 20 emails a day from sites that I would never
go to! Please respect me as a person and don't be rude jackass.
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
|1.4- Controls | [14CON] |                                                   |
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
                                                                                
----
Look
----

Look Up        - Unbound
Look Down      - Unbound
Mouse Look     - Unbound
Center View    - Unbound

----
Move
----

Forward        - W
Backpedal      - S
Strafe Left    - A
Strafe Right   - D
Lean Left      - Q
Lean Right     - E
Stand/Jump     - Spacebar
Go to Crouch   - C
Go to Prone    - Ctrl

-----
Shoot
-----

Attack                      - Left mouse
Toggle Aim Down the Sight   - Right mouse
Aim Down the Sight          - Unbound
Melee                       - Shift
Reload                      - R
Change Rate of Fire         - Z
Next Weapon                 - Mouse Wheel Down
Previous Weapon             - Mouse Wheel Up

-------------
Save/Interact
-------------

Show Objectives/Scores      - Tab
Use                         - F
Screenshot                  - F12
Quick Save                  - F5
Quick Load                  - F9

0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
|1.5- Tweaking the Game | [12TTG] |                                          |
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0

As with every other PC game, Call of Duty has several options for managing the
graphical settings. Natuarally if you lower the settings you will have a better
framerate and less lag in multiplayer. However If you play on maximum with
low-end computer you are going to come into some problems. Actually you will 
come in to some big problems. This game requires at least 20fps to be playable
due to the intensity of the fire fights.

Call of Duty: United Offensive runs slightly worse than its predocessor. I 
noticed that even fast systems will stall out in some of the larger battles. 
The level "Bois Jacques" is probably the most intense level. In the original 
game the level "Stalingrad" was the most demanding level, at least twice as
intense as Bois Jacques. You would naturally think that Stalingrad would offer
a lower framerate, but in fact it is higher. 

I was able to get a smooth 40fps with everything on medium on my laptop. 
Its specs are: 256MB DDRPC2700 RAM, 64MB Geforce 4MX, Pentium M 1.5Ghz. Now
that is definitally not the best gaming rig in the world, but it got the job
done. However, I was only able to get 15-25fps when playing the Bois Jaques 
level. My overall conclusion is that Call of Duty United Offensive was not
as well coded as the original, but it makes up for that in several ways.

I have three PC's in which I have tested performance on. I consider them to
be low-end, middle-end and high-end. Here are their specs and recommended 
settings. 

0------------------------------------------0
|         Low-End PC [Laptop]              |
0------------------------------------------0

Specs

-256MB DDRPC 2700 RAM
-Pentium M 1.5Ghz
-64MB Geforce 4 MX Mobility [Basically an Overclocked Geforce 2]

-----
VIDEO
-----

View Mode           - 800x600
Full Screen         - Yes
Character Textures  - Normal
General Textures    - Normal
Texture Filter      - Bilinear
Texture Quality     - 16 Bit
Nvidia Distance Fog - No

-----
SOUND
-----

Subtitles      - Yes
Sound Quality  - 22khz (Medium Quality)
Sound Provider - Miles Fast 2D Positional Audio

-----------
PERFORMANCE
-----------

Wall marks                  - On
Ejecting Brass              - On
Dynamic Lighting            - Everything
World Dynamic Light Quality - Fastest
Model Detail                - Minimum
Sync Every Frame            - No
Show Blood                  - Yes
Number of Corpses           - Medum

0-------------------------------------------0
|           Medium Quality PC               |
0-------------------------------------------0

Specs

-512MB DDRPC3200 RAM
-128MB 5500FX 
-Athplon XP 2800+

-----
VIDEO
-----

View Mode           - 1024x768
Full Screen         - Yes
Character Textures  - High
General Textures    - High
Texture Filter      - Trilinear
Texture Quality     - Default
Nvidia Distance Fog - Yes

-----
SOUND
-----

Subtitles      - Yes
Sound Quality  - 44khz (High Quality)
Sound Provider - Miles Fast 2D Positional Audio

-----------
PERFORMANCE
-----------

Wall marks                  - On
Ejecting Brass              - On
Dynamic Lighting            - Everything
World Dynamic Light Quality - Nicest
Model Detail                - Low
Sync Every Frame            - Yes
Show Blood                  - Yes
Number of Corpses           - Large

Average FPS in Stalingrad: 39

0-----------------------------------0
|             High-End PC           |
0-----------------------------------0

Specs

-1.5GB DDRPC3200 RAM [1500MB]
-256MB 6800 GT Overclocked
-A64 3500+ @ 2.45Ghz

-----
VIDEO
-----

View Mode           - 1024x768
Full Screen         - Yes
Character Textures  - Extra
General Textures    - Extra
Texture Filter      - Trilinear
Texture Quality     - Default
Nvidia Distance Fog - Yes

-----
SOUND
-----

Subtitles      - Yes
Sound Quality  - 44khz (Medium Quality)
Sound Provider - Miles Fast 2D Positional Audio

-----------
PERFORMANCE
-----------

Wall marks                  - On
Ejecting Brass              - On
Dynamic Lighting            - Everything
World Dynamic Light Quality - Nicest
Model Detail                - Low
Sync Every Frame            - Yes
Show Blood                  - Yes
Number of Corpses           - Insane

Average FPS in Stalingrad: 68

0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
|1.6- Version History| [15VSH] |                                             |
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0

Version .50 - This is the first version of my Call of Duty United Offensive 
Faq/Walkthrough. All sub sections are finished and the walkthrough is complete
up to the level "Train Bridge". I started this project on February 28th 2005
and have been working on this here and there and to deliver a comprehensive 
guide. Hope this helps you in any way possible, and I will try my best to get
the guide finished soon. 

Version .75 - I updated the walkthrough up to the mission "Trenches". Ive put
almost 18 hours into this faq, so I hope its helpfull. 

Version 1.1

The full walkthrough has been finished. I also added new legal, contact, and
introduction sections. Finally I added a review. 

0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
|1.7- Review | [17REV] |                                                     |
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0

Call of Duty was released on October 29, 2003. Despite the flow of WWII fps due
 to the success of Wolfenstien, COD managed to catch eyes and has been hailed 
by most as being the best WWII fps around. It was a no brainer that they would 
release an expansion pack. Now, a year later, we have Call of Duty: United 
Offensive. Is it as good as the original? No. Is it still a good game? Yes.

Story: 5/10

Seriously, there is no real story. You take the path of three different soldiers
 in various places and times during the war. You fight as a hardened airborne 
trooper in the battle of the bulge, a British agent in the battle of Sicily, 
and finally a Russian Grunt in the battle of Kirsch. The reason why I give this 
a five is because THERE IS NO REAL STORY! Besides the actual war, the only thing
 that even relates to a story are the journals shown during the load times. 
These are corny and usually offer no real information.

Gameplay: 9/10

Luckily, this is one of the things that saves the game from the horrible story.
 Since this an expansion pack and not a real game, it plays and feels like the 
original. It’s safe to say that it is almost identical to the original excluding
 the new levels and a few new additions. The single player consists of 13 levels
, half that of the original. However, the levels are almost twice as long, 
making UO about the same length as the original.

Not much has changed as far as features go in the Single Player. The multiplayer
is what really kicks ass. All of the new levels are extremely large, and if 
you’re a sniper like me, UO will be heaven in death matches. You can now drive 
vehicles such as tanks and jeeps and even have another grunt jump on the gun 
just like in Halo!

Graphics: 8/10

After a year of improvement, this game seems extremely bad. Now, the reason it 
doesn't get a 4/10, is because it's still running on the Quake III engine. With
 the recent release of DOOM3, its wonder why this game did not get a major 
upgrade. The particles have been improved drastically, as have some of the 
environments, but apart from that it still has a rather chalky feeling to 
everything.

Sound: 10/10

In one word: Awesome. The sound for this game is breathtaking. I cannot begin 
to describe how realistic it is. All of the weapons and explosions sound so 
real that if you have a 5.1 system set up it will be as if you are inside the
 actual. The music, though it doesn't kick in enough times, is an extremely 
good score composed magnificently. 

Final Recommendation: If you like the original I would get it, but if your one 
of those people who thought it was okay I suggest you pass this one up.

 /==========================================================================\
0============================================================================0
|2) Weapons | [2WEAP] |                                                      |
0============================================================================0
 \==========================================================================/

0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
|2.1-American Weapons | [21AMw] |                                            |
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0

*The American Weapons have long descriptions because I did report on them. The
other weapons exluding some of the Russian weapons are not as detailed. Sorry
but Im too lazy to work on the rest*


--------------------
-[ M1911A1 Pistol ]-
--------------------

Magazine Capacity  <>   7 rounds
Commonly Used By   <>   American Infantry
Classification     <>   Pistol/Sidearm
Special Features   <>   N/A
	

Weapon Information-

While no weapon is perfect, the M1A1 Pistol comes pretty damn close. This is
considered to be the most effective pistol ever used. It served the Untited 
States Military for almost eighty years before finally being replaced by the
beretta. Its fast firing rate made it a favorite among US troops through out
the great wars of the twientith century. 

The "Colt 1911" as it is called is also pretty silent. Perfect for sneaking up
on unsespecting enemies and dropping a round on them. As said before, no gun is
perfect, and the Colt 1911 does have one flaw. It is deemed as habing automatic
fire, but really it is semi auto. If the gun was truly auto you would only have
to hold down the trigger [Well acually the left mouse button].

However that is not the case. You must manually press the left mouse button 
down for every shot that you take. This allows you to contorol the firing rate
but it also generates a problem. It can sometimes lock up to where it wont 
shoot for a second. This isnt a big deal, as you will probably only be firing
short bursts. However those vital few seconds can cause you to die, especially
on hard difficulty.   

------------------------------
-[ Thompson sub-machine gun ]-
------------------------------

Magazine Capacity  <>   30 Rounds
Commonly Used By   <>   American Infantry
Classification     <>   Submachine Gun
Special Features   <>   N/A

Weapon Description-

No World War II shooter would be complete without this, and it certainly was
not overlooked by EA for this game. The Thompson Submachine Gun delivers fast
automatic fire with decent range and accuracy. Though not as usefull as the
BAR it certainly gets the job done quickly. It wieghs quite a bit though, but
its performance in combat easily dismisses that problem. EVERY World War II 
and most Vietnam shooters have hace this weapon. 

The Thompson was designed for close quarters combat and served its purpose very
well. The large 30 round clip can be emptied in less than 5 seconds! Each 
bullet will take out 15% of your enemies health. That may not sound like alot,
but when you have 10 bullets per secon streaming into your enemies body you
realize how good this weapon truly is. 	

------------------------------
-[ Browning Automatic Rifle ]-
------------------------------

Magazine Capacity  <>   20 Rounds
Commonly Used By   <>   American Infantry
Classification     <>   Support Gun
Special Features   <>   N/A

Weapon Description-

With a maximum ammo compacity of 500 rounds the BAR Automatic Rifle serves its
purpose as a light wieght support machine gun very well. Though its clip is 
on the small side [20 rounds], it delivers automatic fire at a decent rate 
while still being accurate and having a long range. Its loud and ready to kick
some major ass. I personally prefer this weapon over the Thompson due to its
accuracy and damage.

The BAR can be used in almost any situation. If you come to a sneaky German
popping out from behind a wall the BAR will take car of him quickly. If you 
need some suppresing fire to flush out a next of snipers this is the weapon
for you. No sniper rifle and an enemie firing at you from afar? No problem, 
just aim down the scope and fire away. 

--------------------------
-[ Mark II Frag Grenade ]-
--------------------------

Magazine Capacity  <>   1 [Max Ammo 10]
Commonly Used By   <>   American Infantry
Classification     <>   Grenade
Special Features   <>   N/A

Weapon Description-

One of the most usefull weapons in the entire game. The Mark II frag grenade is
well, a grenade. It can deliver a large explosion and take out any enemy in its
radious. The original Call of Duty had the same old grenade throwing system
found in any other fps. United Offensive takes this a step farther by adding
a "cook" ability. If you want to cook the grenade hold down the left and right
mouse button and wait for the crosshair to pulse four times then throw. 

--------------------------------------
-[ M-1 Carbine Semi-Automatic Rifle ]-
--------------------------------------

Magazine Capacity  <>   8 rounds
Commonly Used By   <>   United States Infantry 40's-60's
Ammunition Used    <>   30-06 (7.62x63 mm)
Classification     <>   Bolt Action Semi Automatic Rifle
Special Features   <>   N/A
Secondary Attack   <>   N/A

Weapon Information-

This was first adopted by the US military in 1944 the M1 Carbine is a smaller
more compact version of the M1 Garand. The army needed a more campact and 
lighter standerd assault rifle for the paratroopers. Thus the M1 carbine was
born and manufactured from Winchester. It was the standerd issue infantry 
rifles for paratroopers in the allied invasion of normandy in 1944. Though 
slightly weaker then the Garand the Carbine was able to deliver fast fire with
superb accuracy.

The carbine was used in WWII, the Korean War and the Vietnam War [Obviously].
It is worth noting that this weapon is still being manufactured today by several
small time arms manufacturers for sale to the public. The drawback to this
weapon is the low damage per shot. It takes multiple hits to kill one target
as with the K98 it only takes one. Two shots to the torse will take an enemy 
down and 4 shots anywhere else will as awll. 

The M1 is somewhat scarce in this game just like in the actual war. When you do
come across it I suggest you use it to its full extent. THe eight round magazine
will give a sharpshooter the opportuntie to take out eight german soldiers.
It uses a bolt action mechanizm so you will have to reload after each shot. 
Luckily for you the reload time is very short and will not effect the weapons
overall performance. 

----------------------------------
-[ Springfield '03 Sniper Rifle ]-
----------------------------------

Magazine Capacity  <>   5 rounds
Commonly Used By   <>   American Infantry
Classification     <>   Sniper Rifle
Special Features   <>   Scope

Weapon Description-

The Springfiel '03 is definitally one of the more usefull weapons in the game.
That being said, it's also the best sniper rifle. This is mainly due to its
scope, which consists of two vertical and horizontal lines that cross all the
way. The other Sniper Rifles have scopes where the lines end about half way
through. What's up with that? In the Media, most people can recognize the 
sprinfield as the most used sniper rifle. That is true, but most soldier 
actually preffered other rifles to this, escpecially the KAR98k.

The Springfield has a maxium ammo campacity of 200 rounds, which is usually 
more than enough. Its clip size is a maximum of 5 rounds. Depending on the
situation that can be a major problem. It has a slow reload action and low
damage for a sniper rifle. You might find your self shooting your target twice
if you dont hit him in the head. This can be a real pain in the ass when you
have two Germans firing at you with MP40's on the other side of the level.s

-----------------------------
-[ M1 Garand Assault Rifle ]-
-----------------------------

Magazine Capacity  <>   30-06 (7.62x63 mm) 8 round non detachable catrdidge
Commonly Used By   <>   American Infantry
Classification     <>   Bolt Action Assault Rifle
Special Features   <>   N/A

Weapon Description-

The most common weapon used by the American Infantry in World War II. After the
first world war the US Army decided it needed a new semi-automatic infantry
rifle. John C. Garand designed a semi-automatic, or self loarding rifle and put
it up for patent in 1932. Once accepted he quickly started to design the first
version of the M1 Garand. The US. Army accepted the design in 1936 and started
to manufactur the M1 Garand.

Soldiers quickly found that the M1 was a trouble some weapon to use. The news
spread all the way up to the U.S. Congress who later decided to have the weapon
redesigned. So Garand quickly went to work in designing a new version of the
gas chamber mechanizm that the current M1 rifles used. He produced a much more
effective and reliable system that was implemented to all current and future
rifles. 

As far as the game goes the M1 Garand Automatic Assault Rifle serves its purpose
pretty well. It delivers a fast fire rate while still doing significant damage
to the target. One shot to the head and two shots to the torso will put a german
down for good. However the gun does have some obvious problems. It can only
be reloaded after the entire clip is depleted. It also has bad recoil and 
a tendency to shoot lower than the iron sight.

------------------
-[ M1A1 Bazooka ]-
------------------

Magazine Capacity  <>   Unavailible
Commonly Used By   <>   Unavailible
Classification     <>   Unavailible
Special Features   <>   N/A

One of the coolest and most usefull weapon in the entire game. The M1A1 Bazooka
fires a high incediary rocket than explodes upon impact. It has a large blast
radious dealing 100% damage to any german soldier in range. However the core
idea behind this weapons creation is being an anti-tank gun. It will take two
shots from this weapont to bring a tank down, one it you hit it in the turret.

The Bazooka is nothing more than a large steel tube. You must go through a very
slow reoloading process after each shot. When your in the thick of battle
dodging bullets left and right this can be rather annoying. My main problem 
with this weapon is that it is simply not used enough! As far as I know you 
will only come across it one time, on the first level. 

0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
|2.2-British Weapons | [22BRW] |                                             |
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0

-----------------
-[ Lee-Enfield ]-
-----------------

Range        <> Long
Rate of Fire <> Slow
Damage       <> Very High
Mobility     <> Fast


First introduced in 1907 at the outbreak of the First World War. It is the 
British Army's standard issue weapon infantry weapon.  A bolt-action rifle which
is powerful and effective at long range.  It carries up to ten rounds, loaded by
two 5-round clipper strings.

----------
-[ Sten ]- 
----------

Range        <> Medium
Rate of Fire <> Fast
Damage       <> Moderate
Mobility     <> Very Fast

The Sten is a 9mm submachine gun effective for clearing out rooms and trenches. 
Its compact fram and wieght make it excellent for mobility. 

----------------
-[ Sten Mark 2]-
----------------

Range        <> Medium
Rate of Fire <> Fast
Damage       <> Moderate
Mobility     <> Very Fast

The Sten is a 9mm submachine gun effective for clearing out rooms and trenches. 
Its compact fram and wieght make it excellent for mobility. The Mark 2 version
of the Sten was equipped with a silencer and was used by British special forces
and agents.

--------------
-[ Bren LMG ]-
--------------

Range        <> Long
Rate of Fire <> Fast
Damage       <> High
Mobility     <> Slow

The Bren is an excellent machine gun in the rolde of squad support. Its large 
size limits mobility, but allows it to deliver accurate automatic fire while
the player is prone. 

----------------
-[ Webly Mk 4 ]-
----------------

Range        <> Short
Rate of Fire <> Slow
Damage       <> High
Mobility     <> Very High

Used extensively through the armies of the British Commonwealth from 1939-1945,
the Webly Mk 4 revlver was a simple, no frills combat revolver. Firing a smaller
0.38-inch round than the World War I-era Webly 0.455-inch postol, the Mk 4 was
lighter and easier to fire and required less training and practive to use. 
The Mk 4 is so popular it remains in service in various parts of the world to
this day. 

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|2.3- Russian Weapons | [23RUW] |                                              |
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----------
-[ PPSH ]-
----------

Range        <> Short
Rate of Fire <> Very Fast
Damage       <> Moderate
Mobility     <> Fast

The PPSh submachine gun holds 71 rounds of Soviet Pistol ammo and has a very 
high rate of fire. Its ineffective at long rande and fires a relatively weak
round, but its rate of fire makes for effective suppresion and close range
combat. 

------------------
-[ Mosin-Nagant ]-
------------------

Range        <> Long
Rate of Fire <> Slow
Damage       <> Very High
Mobility     <> Medium

The Mosin-Nagant is a bolt-action rifle capable of very accurate and powerful
long-range fire. However, its low rate of fire is a liability in close-range
combat.

-------------------------
-[ Scoped Mosin Nagant ]-
-------------------------

Range        <> Very Long 
Rate of Fire <> Slow
Damage       <> Very High
Mobility     <> Medium

Outfitted witha 4x zoom scope, the Scoped Mosin-Nagant is perfect for long range
sniper work. 

--------------------
-[ Tokarev SVT-40 ]-
--------------------

Range        <> Long
Rate of Fire <> Medium
Damage       <> High
Mobility     <> Fast

The Samozaryadnaya Vintovka Tokareva-40 ("Tokarev self-loading rifle"), 
manufactured between 1942 and 1945, was a major upgrade from the stander Mosin
Nagant bolt-action rifles in the Red Army. Though most Russian troops were
ill trained in loading the weapon effectivel, German Troops considered it a
trophy weapon, prized for its accuracy and superior firepower.

----------------------------
-[ Degtayarev-Pekhotny 28 ]-
----------------------------

Range        <> Long
Rate of Fire <> Very Fast
Damage       <> High
Mobility     <> Fast

The 7.62 mm Ruchnoy Pulemyot Degtayarev Pekhotny ("Degtayarev hand-held infantry
machine gun") was a paragon of simplicity and easy maintnence. Apart from the
Bypod that was prone to break if handeled roughly, the DP-28 provided the Red
Army with a reliable and effective fire from its introduction in 1928 to the
end of the war. 

--------------------
-[ Tokarev Pistol ]-
--------------------

Magazine Capacity  <>   8 rounds
Commonly Used By   <>   Russian Soilders 1932-1960's [Vietcong were supplied]
Ammunition Used    <>   7.62x25mm Bullets
Classification     <>   Pistol/Sidearm
Special Features   <>   N/A
Secondary Attack   <>   N/A		


Weapon Information-

From 1930-1941 over 600,000 thousand TT-33 "Tokarev" pistols were made by the
Red Army [USSR]. This weapon is extremely useful due to its power and accuracy
on the battle field. It saw action all the way into the 1970's where it was
finally phased out. First created by Fedor Tokarev, as the name can tell you, 
it served the Red Army and the North Vietnamise army well. It eventually 
stopped in production by 1952, but was used by the army and police forces for
another 20 years.

It is however more uneffective in Call of Duty: UO is lessthen the Colt 1911. 
The accuracy of this weapon is equal to that of the Colt, but the stopping 
power is no where near the same. The bullets will still reach your enemie but
will do alot less damage then at close range. Despite its lack of stopping 
power it is still a great gun. Since many Germans carry it there is a ton of
ammo lying around. Overall its pretty damn good but not as good as the Colt. 

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|2.4- German Weapons | [24GEW] |                                               |
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----------
-[ MP40 ]-
----------

Range        <> Medium
Rate of Fire <> Fast
Damage       <> Moderate
Mobility     <> Fast

The MP40 submachine gun is an effective room clearing weapon. It has a 
relatively minimal muzzle flash climb even when fired fully automatic in
extended bursts.

----------
-[ MP44 ]-
----------

Range        <> Long
Rate of Fire <> Fast
Damage       <> High
Mobility     <> Medium

The MP44 is an assault rifle that fires a unique "short" rifle round. Up close,
it can be a submachine gun, while at longer range it operates as a rifle. 

------------
-[ Kar98k ]-
------------

Range        <> Long
Rate of Fire <> Slow
Damage       <> Very High
Mobility     <> Medium

The Kar98k is the stander issue German Infantry Rifle. It's accurate and deadly
at lonf range, but suffers from a slow rate of fire due to its bolt action
mechanism. 

-------------------
-[ Scoped Kar98k ]-
-------------------

Range        <> Very Long
Rate of Fire <> Slow
Damage       <> Very High
Mobility     <> Medium

The Kar98k is the stander issue German Infantry Rifle. It's accurate and deadly
at lonf range, but suffers from a slow rate of fire due to its bolt action
mechanism. The Kar98k outfitted with a scope is a farmidable sniper rifle. 

-----------
-[ Luger ]-
-----------

Range        <> Short
Rate of Fire <> Medium
Damage       <> Moderate
Mobility     <> Very Fast

The Kar98k is the stander issue German Infantry Rifle. It's accurate and deadly
at lonf range, but suffers from a slow rate of fire due to its bolt action
mechanism. 

-----------------
-[ Panzerfaust ]-
-----------------

Range        <> Short
Rate of Fire <> One Shot
Damage       <> Very High
Mobility     <> Slow

The Panzerfaust (german for "Armored Fist") is an Anti-Tank weapon launching
a small charge designed to penatrate and armored tank or vehicle. Due to the 
armor piercing nature of the charge its not an effective Anti-Personnel device.
Each Panzerfaust is only a single shot weapon, but one shot is often enough
to reduce even the largest tanks to smoldering ruins within seconds.

----------------------
-[ Stielhandgrenate ]-
----------------------

Range        <> Medium 
Rate of Fire <> Medium
Damage       <> Very High
Mobility     <> Very Fast

Fragmentation grenades are very effective anti-personnel devices. The highly 
explosive charge reduce their metal casing to flying fragments, causing 
considerable blast damage. Though they're ineffective against armored vehicles,
they are extremely usefull for clearing out entrenched infantry positions. 

 /============================================================================\
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|3) Walkthrough | [3WALK] |                                                    |
0==============================================================================0
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|3.01- Bois Jacques | [301BJ] |                                                |
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----------------------
Follow Squad on Patrol
----------------------

Sargent Moody wants you and the rest of the squad to scout a ridge down the
path. Private Ender groans and responds negatively, which leads Moody to yell
at him. 

Once you can move head down the path and follow the rest of your squad. Turn 
left when you come to the tree line and stroll down the small hill. To your
right is a stack of logs. Walk over behind them and you will be ambushed by
a German Patrol. 

Quickly crouch [The "C" Key] before the soldiers can take any life off of you.
If you want to quickly rebrush on your skills stand up. Press the right mouse
button to switch your view to the iron sight. Yout carrying an M1 Garand, so
you will only be able to get an instant kill by shooting an enemie in the head.
Practice firing at group of enemy soldiers. 

After a few moments the sound tank tracks will fill the area. After a few
seconds the trees in the area will begin to fall down. Finally the Panzers will
role in and signal that its time for you to leave. Quickly run back up the
hill and head right. Run back to where the Jeeps were. Hop on .50 Cal Rifle
of the jeep on the left side of the clearing. 

----------------------
Get back to Company HQ
----------------------

Sargent Moody will start up the Jeep and accelerate forward. You will come to 
a small dip in the ground where some germans will attack you from the left side.
Take them out with the mounted machine gun. 

Moody will drive through a narrow opening in the forest. Eventually you will 
come to another group of germans behind a cobblestone wall. Shoot them up 
will Moody is driving through. You will reach a large field with german troops
on the upper right part of the area. Take them out with your machine gun.

After a bit more driving Moody will finally reach the road where he rams the 
jeep into an oncoming car. Quickly face the turret left and kill the group of
germans standing in the truck. You will eventually reach a dead end where the
jeep stalls.

Quickly take out the group of germans on the left then turn right. Several 
enemie soldiers will start to advance on your position. Use your .50 cal to 
hold them off until Moody can get the jeep started up again. 

The Jeep will rocket down the road passing up another German patrol on the left.
Moody then drives the jeep to what seems to be a "Shortcut" that actually turns
out to be a dead end. The Jeep is stalled again too! Anyway hold off the 
german troops until Moody gets the jeep started again. He will drive the vehicle
a short ways back down the road then turn left into a clearing. 

Fire upon the advancing forces on the right until Moody drives the jeep out of
the clearing. After a few more twists and turns you will come to a huge field 
with company HQ down the road to the left. When Moody finally reachs the barn
where the HQ is located hop out. 

---------------------------------------
Follow Private Anderson to your Foxhole
---------------------------------------

Sargent Moody will report to Captain Foley about your recent encounters. Use 
this time to look for any supplies [Health, Ammo] that you might need. Once 
Foley is done chatting he will inform you to go to your foxhole. Look for a
soldier next to the doorway named Private Anderson. Go up to him and he will
begin sprinting.

---------------------
Hold the Line (Right)
---------------------

Follow him outside then run over to your foxhole. Make sure you quicksave [F5]
a few times along the way due to all the damaging explosions happening. When
you finally reach your foxhole jump on down and crouch. You can peak your
head off and fire at some enemy troops if you want. 

At one point or another a Nazi might jump into your foxhole and starting to
fire at you. Press the left shift button to do a melee attack or just shoot him
in the head. Eventually Private Moody will signal for you to follow him to 
man the .30 cal. Hop out of your foxhole and follow Moody back across the 
battlefield.

--------------------
Hold the Line (Left)
--------------------

Once you reach the designated trench hop down and pick up the .30 Caliber Light
Machine Gun. Use the right mouse button to mount the machine gun. On the other
side of the clearing german troops will begin to advance on your position in 
large numbers. The .30 caliber Machine gun will pretty much take care of them
in one hit, so fire away. 

After a couple of waves a german Half-Track will pull up next to you. Use your
machine gun to slaughter the troops the unload from it. A couple more waves
of enemies will advance on your position. Take them out but watch the right
flank for sneaky german troops. Eventually Moody will ask you to follow him
once again. 

--------------------------------
Follow Moody to the Next Foxhole
--------------------------------

Hop out of your foxhole and follow Moody about 4 meters to the next one. Grab 
the Springfield '03 Sniper rifle from the dead soldier. Whew that was hard...

-------------------------
Kill the two MG42 Gunners
-------------------------

Here is where the fun begins. Press the right mouse button to look through the
rifles scope. You need to kill the two MG42 gunners firing down on the ridge.
Directly ahead of you in the middle of the clearing is a large smoking tank.
The MG42 Gunners are positioned on the hill on the opposite side of the 
battlefield each one on one side of the tank [Well sorta]. 

Shoot them both in the head to for an instant kill. Sargent moody will then
request for you to cover him.

-------------------
Cover Sargent Moody
-------------------

You dont have to really do anything to pass this objective. Moody will fire at
invisible targets while you get to enjoy seeing the hills being bombed the
**** out of them by your air support. 

------------------------------------
Follow Sargent Moody the Right Flank (Spelling Error in the game)
------------------------------------

These objectives are a dime'a'dozen arent they? Anyway hop out of your trench
and head to the right whil following Sargent Moody. Make sure you have an M1
Garand so you can fire back at enemy troops. Tail Sargent Moody until you run
into some German forces near a large hill. Aim for the torse and head to take
them down quickly. When all of the enemies are dead head up the hill and you
will be faced with a new objective.

--------------------------------------------------------
Get to a foxhole, grab a Bazooka, Fire at Incoming Tanks
--------------------------------------------------------

Run down the hill taking out any german troops in your way. At the bottom is
a foxhole with a Bazooka. Go over and grab it then look to your left at the
clearing. Advancing towards you is a Panzer Tank. Fire two rockets at the tank
to destroy it. 

--------------------------------------------
Move to Next Foxhole, destroy incoming Tanks
--------------------------------------------

Go right and head down the ridge until you come to another Foxhole with more
Bazooka Ammo. Fire off two more rockets and the incoming tank to destroy it. 

--------------------------------------------
Move to Next Foxhole, destroy incoming Tanks
--------------------------------------------

Head down the ridge to the right and you will once again come toa foxhole. Way
off in the distance another Tank will start advancing towards you. Fire off a
rocket or two to blow up the tank. 

--------------------------
Hold the Line at all Costs
--------------------------

Three of Four Tanks will start to advance on your position. Just when they start
firing their machine guns several of them are suddenyl blown up. If you look
to the right of the clearing several Bradly tanks will start advancing out of
the woods. After all the tanks are destroyed the mission will end. 
 
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|3.02- Crossroads | [302CR] |                                                  |
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---------------------------------
Follow Sargent Moody to the Ridge
---------------------------------

This mission starts off with a rather boring discussion. Listen for some neat
info but otherwise just wait for them to finish. When the group is done talking
head out of the tent and follow the rest of your squad. Eventually you will
reach a small hill with several rocks on the top.

Crouch down then head up the hill. When you get to the top the squad will be
ambushed by german troops at the base of the hill. It kicks off with a grenade
exploding near a soldier in the middle of the clearing. 
                                                                               
---------------------
Protect Sargent Moody
---------------------

The soldier near the grenade that just exploded, Bobby, is wounded and is 
huddled up against a rock. Sgt. Moody decides to be a hero and rescue him, which
would be very brave in real life considering your going up against an MG42 alone
The MG42 will not acually hit Moody, instead the gunner will focus his attention
on you. 

The M1 your using doesnt have the accuracy to take out the gunner from afar, so
your going to have to find another alternative. Go down to one of the rocks on
the left side of hill. Throw a few grenades at the MG42 gunner to kill him. Once
he is dead fire down upon the remaining troops behind Sgt. Moody. Once he reachs
the field in back of you the objective will be complete.

----------------
Clear the Forest
----------------

If you try a frontal assault on the MG42 you will most likely be shread to 
pieces. Instead head over to the left side of the hill and go into the trees. 
Use the trees as cover while you sneak over to the MG42 gunner. Watch out for
the Mines, they can be identified by the small sign reading "Minen". Stroll
down the hill and kill the MG42 gunner. 

-------------------------------
Follow Sgt. Moody and the Squad
-------------------------------

As the objective title says, follow Sgt. Moody down the path. Along the way you
will run into Pvt. Goldmember who informs you that several MG42's and Flak 88's
are holding positon ahead of you. When your ready head to the left and the 
squad will start moving. Follow them through the broken fence. Go up the small
hill and a large field will come into view. From the center of the field a flare
ignites meaning that your presence was anticipated. 

---------------------
Assault the MG42 Nest
---------------------

Shift to the right side of the path and head into the treeline. Keep following
Sgt. Moody until you come under fire from an MG42. There is a nest guarding the
entrance to the courtyard where the artillary is being held. Taking out the
nest is pretty, simple. Throw 3 to 4 grenades near the nest to take out its
occupants than advance forward. When you reach the house kill any remaining
enemies. 

-----------------------
Clear out the Courtyard
-----------------------
       __
      |  |
      |  |
      |  |
      |__|<- Secret MG42 Nest
 __               __
|  |<-Farmhouse  |  |<-Starting Postion
|  |             |  |
|  |      \  /   |  |  
|__|  \_/  ||    |__|  

Head in the door on the side of the barn that is now open. Take out any enemies
in here than head over to the opening. To the right is a large courtyard in
which both a Flak '88 and a Morter are located. Use the crates and cars as
cover while you take out all of the german forces in the courtyard. When the
courtyard is clear one of your squad members will plant a charge on the '88. 

Once it explodes you will be ambushed by a secret MG42 [Refer to the map on 
where to shoot]. Disable the gunner and his buddie then wait for the charge
on the Morter to blow. Once its disabled you will have a new objective.

----------------------
Clear of the Farmhouse
----------------------

Go over to the front door of the farmhouse where your squad is huddled. One 
of then will shoot in the window then break down the door. Kill the troops
located on the bottom floor then head up stairs.

--------------------------
Interrogate German Officer
--------------------------

Follow the star on your radar. Sargent Moody and the rest of your squad are
interrogating a Officer they just captured. One of the squad members who can
speak german asks the Officer about the missing patrol. He replies "I dont
know". After a little bit of pressure from Sgt. Moody he utters that they are
in the back. 

------------------------
Rescue the Allied-Patrol
------------------------

As the squad moves the Officer down the hall he gives your position away via
an open window. Quickly run down the stairs and into the courtyard. You will 
come under fire from some germans on the other side of the courtyard. Throw a 
few grenades to take them out then head over to the barn where the hidden MG42
was. One of your sqaudmates will kick open the barn door revealing the patrol
members.
                                                                               
---------------------
Get to the Crossroads
---------------------

Exit the barn through the side door then head left. Use an assualt rifle to 
take out the germans using the rocks as cover. Go collect their ammo then go
right. Run across the clearing killing an german troops in your way. When you
reach the top of the hill head right. Stick with the low cobblestone wall
while following Sgt. Moody. 

When the cobblestone wall ends head right and you will reach a narrow path. Keep
following your squad until you come to the crossroads. 

--------------------
Clear the Crossroads
--------------------

As Moody suggests head to the left side of the treeline. On the left side of
the street is a trench where a handfull of Nazis are hiding. Kill them all then
head over to the trench for supplies. Make sure you have a Gewer for the next
few mintues, because your goint to need it. Head out of the trench and advance
towards the buildings to the north.

On the other side of the street is a bunker. Quickly run inside and take out 
the enemies inside. Dont bother killing any of the troops coming from the north
because they respawn until you clear the bunker. Once the bunker is cleared
a soldier will report to Sgt. Moody. A convoy is heading this way and is going
to "ambush" you. Moody gets royally pissed about this and decides to ambush
the convoy instead. 

-------------
Ambush Convoy
-------------

Exit the bunker and go back to the crossroads. Follow your squad from here
while sticking to the right side of the road. Eventually you will reach your
destination. Wait for the convoy to show up. Dont fire right away or you will
be facing about 20 germans alone. Wait until Moody gives the order then fire
upon them with a machine gun. Several of the trucks blow up. Some reinforcments
come from the other side of the road so be prepared.

----------------
Destroy the Tank
----------------

When all of the troops are dead a tank will come rolling down the road. One of
your squadmates with a Bazooka will fall fown after being shot with its machine
gun. Grab the Bazooka and fire off two rounds at the Tank to destroy it. I 
acutally found this section of the mission very difficult because I didnt kill
all of the forces in the area. 

---------------------------
Head back to the Crossroads
---------------------------

Run back to the crossroads where you will be met by several Sherman Tanks. After
Captain Foley gives his report the missions will end. 

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|3.03- Foy | [302FO] |                                                         |
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-------------------
Assault on the Town
-------------------

Once Captain Foley completes his quick speech start following Captain Moody. As
he says there is not much cover once you exit the trees so stay moving. Once you
reach the field the squad will come under attack from enemy gun fire. A message
will be displayed telling you how to sprint [Default ALT key]. Hold down the
ALT key to make your soldier sprint. Note you cannot fire a weapon while in
sprint mode.

Anyway head forward take a right turn once you come to a gap in the fence. Use 
the haystacks on the left side of the field as cover. Just keep following your
squad until Moody gives the order to use the shed as cover. As before follow
your squad to the shead and use the health packets if you need them. Stay here
until you see a soldier approach the shed. 

He reports that there is a spotter somewhere in that village, and that the 
artillary fire will stop if he is killed. After he is finished a bullet will 
meet with his head and some blood will splash out [Teen Rated? Hmph]. Sgt. Moody
orders you to grab the Springfield '03 and take out the spotter. So go over
to the dead soldeir and grab his rifle.

----------------
Kill the Spotter
----------------
           

      Spotter->|__||   | 
       _____       |___|
      |     | 
      |_____|
                                                                               


           _
----------|_|----------
          Shed

The spotter is nestled in one of the far off buildings. I realize that the map
is not the best, but its better than nothing. He us between the large building
where and MG42 is located and a large barn with one open window at the top. Its
kind of hard to describe. If you cant find him while using these instructions
just scan all the buildings visible from the right side of the shed and look
for white uniforms. 

----------------
Take of Flak '88
----------------

Go back around the shed and over to the left side. On the top floor of the large
building ahead of you are two MG42's. Use your Springfield '03 sniper rifle to
take them out. Once they are disabled head forward into the field. Use your 
sniper rifle to take out any enemy forces guarding the front of the building. 
Stay with the fence and head to the left. Follow your squad to a gap in the 
barbed wire fence.

Some more germans will start advancing towards you from the other side of the
building. Use your sniper rifle [Man this weapon kicks ass] to take the enemy
troops down in one hit apiece. Once they stop appearing head over to where the
enemy forces started coming out of. Equip a SMG or Semi-Auto Rifle and look 
around the corner. The Flak '88 is guarded by a large group of enemies. 

Shoot the first round of them up then wait for more to come out of the house. 
When they appear shoot them all to death. Once all the enemies are make your
way over to the '88. On the way a MG42 gunner will start firing at your squad 
from the large building on the right. Head over to the Flak '88 and press action
to mount it. Aim the '88 at the MG42 nest then fire away. The corner of the
building will fall of like debree in a mudslide. 

When the gunner is dead hop off and plant the demo charge. Now back a safe 
distance away them wait for the charge to blow. Once the Flak is dead head over
to where Sgt. Moody is standing. You are now faced with clearing the houses
one at a time. Wait for Moody to kick open the door then head inside. 

----------------
Clear the Houses
----------------

Immediatly shoot the Nazi that pops out from the stairs then get behind some
cover. Wait until the enemy troops outside reload then head up the stairs where
you kill the soldier. Go into the room on the left side just behind the stairs.
Use your sniper rifle to take out the Germans in the house across the street
then kill the MG42 gunner. 

Run back down the stairs and exit the house. Go over to your squad on the right.
Snipe the MG42 gunner on the top floor of the house ahead of you. Go through
the gap in the privacy fence and take out any Germans guarding the house
in front of you. Once all of them are dead head into the house where you just
killed the MG42 gunner. 

Kill the enemy in the next room then head right. Take out the handfull of 
enemies in the next few rooms. Eventually you will come to a staircase with
several Nazis on guard. Kill all of them in view then shoot the ones on the
stairs. Equip and SMG and run into the next room. Use the SMG spray to take out
most of the enemies on the left. If you dont kill them all in one clip back 
up and reload. 

Continue through the room and past the fireplace. Go into the next opening and
exit the building via the door on the right. Kill the German sneaking around
on the other side of the privacy fence then head into the building he came out
of. Enemy soldiers will flip a table. Quickly shoot them in the head for instant
kills then head into the doorway on the left. 

Go through the small room on the right and exit the building. Use your sniper
rifle to take out the enemy on the top floor of the house on your left. Sneak 
over to the first story windows and you will find a group of Germans in one
of the rooms. Take them out then head inside of the building. Go into the small
hallway and kill the two soldiers. 

----------------------
Disable the Tiger Tank
----------------------

Stroll into the room on the left. Turn 180 degrees and head into the hallway on
the left. Take out the duo of Germans that appear in the hallway then head out
the back door. Plant a demo charge on the back of the Tiger [I feel so sneaky].
Once the charge blows up head back into the previous room.

--------------------------
Gain Control of the Church
--------------------------

Once Sgt. Moody busts down the door head over to the fence on the left and use
it as cover from the MG42. Dont even try to snipe the gunner or you will most
likely be torn to pieces. After a few seconds of waiting the 11th Armored 
Division, or Tanks will shot up and blow the top off of the church. Go right and
you will come under fire from a German MG32 and a handfull of support. 

Use your SMG to spray to take out all of the Germans quickly. Sargent Moody will
bust down another door. Go through the small hallway then head left into the
street. Kill the two germans on the side of the road then run over to the Church
and wait for Sargent Moody. Once he busts down the door equip your sniper rifle
then wait for the enemies inside of the church to pop up from the benches.

Snipe them all in the head then collect the ammo they drop. A few Nazis will 
start firing at you from the upper balcony. Use an assault rifle to take them
out then rest for a bit. You can hear the sound of the American Shermans 
rolling down the street. All of the sudden an explosion noise fills the air,
a German counter attack. -_-

-------------------------------
Eliminate the Panzershrek Units
-------------------------------

Head up the stairs on the left of the entrance. Go in the doorway to the left
and grab the Scoped Kar98k if you need, though I still hade 30 rounds with the
Springfield. You objective is very simple, eliminate the Panzershrek units
before the Shermans arive. They can be identified as normal Germans with a
Panershrek rocket launcher. A total of Seven will come. Just use the debree
as cover while you snipe and it will be piece of cake. 

------------------------------------------------
Regroup with Capt. Foley at the Edge of the Town
------------------------------------------------

Once all the Shermans arive and the enemie naturall "Dissapears" you will be 
presented with this objective. Head down the ladder then down the stairs. Go
outside of the church and head down the road to where the Panzershrek units
were appearing. Follow the rest of your squad here until you reach the edge of
town where Captain Foley is resting. 
                                                                                
--------------------------------------
Destroy the German Anti-Tanke Vehicle-
--------------------------------------

Captain Foley who looks like hes under some major stress asks you to destroy
the Tiger Tank guarding the Bridge. Im not going to lie, this can be a little
bitch to complete. I had to retry it many times before I finally got it right. 
Anyway head over to the bridge and start advancing. Dont bother sniping anything
because you will die quicker when standing still. Stick to the right side of
the bridge until the Tank Blows a hole in the left side.

Switch over and use the car as cover while you snipe the enemies up ahead. One
will always respawn and man the MG42 however, so your going to have to be 
quick. You need to get to the trench on the other side of the bridge.Not only 
does it provide cover and health but the MG42's cannot fire upon you. Run over
to the trench and get use the health packets.

Equip your scoped Kar98k and snipe the two MG42 gunners. Once their dead take 
out the remaining Germans then hop out of the trench. Continue forward until you
come to a truck. In the courtyard ahead are three Germans. Go in prone position
and shoot their feet. Once they fall down quickly shoot them in the torso to
put'em down for good. 

Do this for all three then head into the courtyard [There is some health in
the sandbag pile to the left]. Use your sniper rifle to kill the MG42 gunner in
the Barnhouse ahead of you. Get an SMG then head to the back of the Barnhouse
where you will be ambushed by five Germans. Use the bullet spray to kill them
all in one clip then head back around the Barn.

Collect the Panzerfaust lying on the ground then head back into the barn. Fire
off a rocket and the Tiger. Go back and get another Panzerfaust and fire on the
Tiger again. When the Tank is destroyed head back to the courtyard for a few
words from Captain Foley. Once he's done talking the chapter will end. 

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|3.04- Noville |[304NV] |                                                      |
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------------------------------------------------
Clear the houses with Cpt. Foley and First Squad 
------------------------------------------------

The mission starts you off on top of a Tank being briefed by Cpt. Foley. Luckily
you have two of the most effective weapons in the game, the MP44 and the Scoped
Kar98k. I remember starting this mission and thinking of how kick ass these
weapons were. That will not help you however, as this mission will knock the
**** out of your "F9" key due to the amount of times you will most likely die. 

Anyway once the Tank stops hop off. Follow Cpt. Foley and the squad to the right
side of the road. Approach the building with your squad and you will be attacked
by German Forces within. Use your sniper rifle to take out the enemies on the
left and right side of the bar. When they are dead go inside and take out the
remaining German forces. Watch out for the lone soldeir that pops out of the
hallway. 

When all of the enemies are dead head into the hallway and turn right. Use the
small window ledge as cover from the Germans on the left. Use your MP44 to take
out the single German on the upper ledge. Switch to Semi-Auto and aim at the 
windows with the ironsight. Whenever a German pops his head up to fire drop a
round on his head. 

When all of the visible enemies are dead head outside via the backdoor on the 
right side of the hallway. When you hear the sound of an explosion the rest of
the squad will advance into the next house. Peek inside the windows and take
out any visible Germans. When the room is cleared head inside and go in the 
doorway on the right side of the room. 

Quickly take out the German hiding behind the large spindel wheel then head into
the next room. Kill any enemies in here then take out the ones in the street
by shooting through the large hole in the wall. When all the germans are dead 
head over to the upper right corner and exit the building. Walk over to the 
other side of the alley and go up the small staircase. 

Shoot the two Germans that appear in the building to the left then go inside. 
As Cpt. Foley orders, quickly go down the stairs. Just as the squad enters the 
basement rubble falls down and blocks the previous path. You are now trapped in,
or are you? One of your squadmates will plant a demo charge on the patched up 
wall. Dont stand too close while your waiting for it to blow up. 

Once the charge blows advance into the room. Aim down your ironsight at the set
of stairs. Fire away when the three Germans start coming down the step. When all
three are dead head up the stairs. The Nazi up here will be blown up by a tank
rocket before he can damage you. When your ready exit the building and go into
the street on the left. 

-------------------------
Rendezvous at the Chateau
-------------------------

Use your Scoped Kar98k to kill the german with the MP40 in the building on the
left side of the street. Step out from the cover of the wall and some more
enemies will come out of the large building on the left side. Snipe them all 
then begin advancing down the street. Take out the German soldiers that approach
from the end of the street with your K98 [I love that gun :P]. 

Sooner or later you will be attacked by an MG42 in the top section of the 
Chateau. Find some cover then snipe the gunner. Continue forward will running 
from cover to cover. Eventually you will come under fire from enemy forces in 
front of the Chateau. Find cover and snipe each of the Germans one by one. 
Beware of the MG42 gunners though, as they can cause some serious damage.

When you reach the end of the street transfer to the left side if your not 
already there. At the end of the street on the left side is a mounted MG32 and
a support trooper. Use the Bullet Spread of the MP44 to kill them quickly then
start advancing towards the Chateau. 

-------------
Clear Chateau
-------------

No matter what you do, a lone German will always spawn inside of the Chateau and
jump out of the side window. Yes hes annoying, but just keep your focus on the
right side of the building and you wont have any problems. The only entrance to
the Chateau is on the right side of the building. Guarding it is an MG34 and 
several german troops. Equip your sniper rifle and head over to the right side
of the building. 

Quickly snipe the MG34 gunner and get behind cover. Pop out once the Germans 
reload and snipe a few more. Repeat this until all the enemies are dead. One 
German will spawn inside the Chateau and come down the steps. Quickly run up to
the steps and kill him to end the limitless supply. Enter the building and 
use the health packets if you need to. 

Go in the hallway to the left then into the next room. Turn right and go inside
the next room. You will be ambushed by several Germans on the steps. Use your
MP44 to take them out then head up the stairs. Quickly kill the German who 
steps out of the batheroom. Take out the one on the right side of the balcony 
next. Now go down the hall to the left and into the baby room. Kill the German 
in here then return to the steps. 

On the opposite side of the area is a room with several Germans inside. Head 
inside and take out the enemies then go into the room on the right where you 
will be presented with a new objective.

-----------------------
Protect the South Flank
-----------------------

After a few moments one of your squadmates will report that an entire German
division is being sent in to reinforce the remaining forces. Go take a glance
at the field below to see what I am talking about. Do not fire on them, as it 
will do no good considering they will get inside the house anyway. I do advise
you to take out the two MG32 gunners on the left side of the field though. Stay
cool for a few minutes and repel any enemies that come inside of the Chateau.

---------------------
Destroy Incoming Tank
---------------------

A tank will begin to advance from the north. Jump down to the to the first floor
and go to the northern part of the building. Outside is a small ledge with a 
Panzershrek on top of some crates. Go switch your Kar98k for it. Go back into 
building and wait for the tank to fire off one round. Run outside and fire a 
rocket at the tank then back into the building. Reload then go outside and fire
off another rocket to destroy the tank. 

-------------------------
Defend the Northern Flank
-------------------------

Do the same thing as you did with the south flank. Stay on the bottom floor and
repel any Germans that attack from the northern side. I do not recommend going
outside unless you want to face 20 Germans alone. After a few minutes you will
be given a new objective.
                                                                               
-----------------------------------------
Protect Sargent Moody and the Third Squad
-----------------------------------------

Head back up the stairs and over to where the MG42 on the top floor was mounted.
Sargent Moody is trying to get the remains of Third Squad into the Chateau but
the Germans arent to happy about it. You can either use the MG42 or the Scoped
Kar98k to take them out. First take out the group guarding the large building
on the right side of the street. After a few minutes one of the men will yell
"Sniper". At this time Sargent Moody will start advancing towards the Chateau.
Take out the Sniper in the building at the end of the street then concentrate
on the enemy ground forces. Once Moody and the squad make it back you will
complete the objective. 

---------------------
Destroy Incoming Tank
---------------------

Head back to the northern flank of the Chateau and grab some more Panzershrek
ammo. Now go back over to the southern flank and look out the windows to the 
left. A Tiger Tank will begin to advance past the houses where the two MG34 
gunners were. Fire off a rocket at the Tiger then back up and reload. Fire an
addition rocket to finish off the tank for good. 

--------------
Defend Chateau
--------------

Go collect some more Panzershrek ammo then head back over to the southern 
flank. Repel the waves of Germans until another tank starts advancing from the
west. 

---------------------
Destroy Incoming Tank
---------------------

Since you already have some Panzershrek ammo fire off a rocket at the advancing
tank then back up. Once you are reloaded head back into the open and fire off
another rocket to finish of the tank. Note: Several health packets are spread
through out the Chateau if you need them. 

--------------
Defend Chateau
--------------

Grab some more Panzershrek ammo then run over to the bottom floor of the 
southern flank. Repel the large waves of Germans [They are getting bigger] until
you hear a squadmate yell "Halftrack in the South". Use your Panzershrek to
blow up the Half-Track before it can unload the troops inside. Take out the
remaining troops to trigger another tank. 

---------------------
Destroy Incoming Tank
---------------------

Grab some more Panzershrek ammo and fire off a rocket at the incoming tank. Back
up into the building while Riley reloads. Once your ready peek outside again
and Fire off another rocket to disabel the tank for good. 

--------------
Defend Chateau
--------------

Go over to the northern side and take some more Panzershrek ammo. Go back inside
the building and shoot any German that enters. Eventually a Half-Track will 
come from the north. Shoot a rocket or two to destroy it. After a few more
minutes a Panzer will advance from the west side. Fire off two rockets at the
Panzer to put it down for good. When you hear the music kick in that means your
almost done with the level. 

Several tanks will begin advancing from all directions, dont bother trying to 
destroy them. Stay alive for a few seconds and the sound of Aircraft will fill
the air. P47's will come in and bomb the remaining Tanks. When its over you
will be presented with a new objective.

-----------------------
Regroup with Cpt. Foley
-----------------------

Go over to where the Panzershrek was originally found. Here Captain Foley will
give a small speech. Congratulations! You beet the American portion of the 
campaign. 

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|3.05- Bomber |[305BO] |                                                       |
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12 O'Clock <> Front
6 O'Clocl <> Back
3 O'Clock <> Right
9 O'Clock <> Left

-----------------
Defend The Bomber
-----------------

This objective is pretty straight forward and will last the entire length of the
level. This serves as your "primary" objective while other minor ones are 
presented to you. It will only be completed once you finish the level. 
                                                                             
-------------------------------------------
Get to the Dorsal Turret behind the Cockpit
-------------------------------------------

Go past the two .50 cal machine gunners and into the cockpit area. The dorsal
turret is presented as a narrow ladder upon a pole. Press the action key to
climb up into it. The planes arounf you will come under fire from Flak '88 guns.
After a few minutes of constant explosions fighters will begin to attak you. 
The only advice I can give you is to shoot slightly in front of the enemy planes
and dont shoot your own plane. The amount of planes you destroy is displayed 
as a cross in the bottom right side of the screen. Shoot down as many planes 
as you can. After a few minutes another objective will surface. 

----------------------------
Man the Tail Gunner Position
----------------------------

Press the action key to dismount the turret. Head past the .50 cal gunners and 
into the back part of the plane. Press the action button once again to mount the
turret. The Tail gun is essentially the same as the Dorsal Turret, except for 
one thing. With the Dorsal turret you could turn in a 360 degree rotation. With
the tail gun you can only turn 90 degrees in each direction. Each enemy plane
will take 5-6 hits to explode, so keep that in mind. The gunners on other planes
shoot down planes as well. 

----------------------------------------
Turn off the Fuel to the Number 1 Engine
----------------------------------------

Quickly press the action button to dismount then start making your way to the
cockpit. Stop when you reach the small hallway right before the cockpit. On the
right side of the hallway is a fuel crank. Approach it and a small explosion 
will rock the plane. Quickly turn the valve to shut off the fuel leak then head
back to the Tail Gun. Keep firing at the incoming planes. 

-------------------------------
Get back to the Dorsal Position
-------------------------------

Fire at the incoming planes. After a few minutes of shooting you will be asked
to mount the tail gun again. 

----------------------
Return to the Tail Gun
----------------------

Hop off of the Turret by pressing the action key. Run back through the plane and
mount the rear gun. Fire at the incoming planes for a few minutes. 

-------------------------------------
Turn of the fuel for the No. 3 Engine
-------------------------------------

Note: The objectives in the mission will sometimes switch around. Sometimes you
may have to turn off the No.2 engine instead. Also sometimes the order in which
the objectives appear is defferent. Anyway, head to the hallway in which you
shut off the No. 1 engine and look to the left. No explosion this time, just a 
glowing valve. Turn it to shut off the fuel to the Engine. Now head back to the
dorsal gun and destroy incoming planes. 

-----------------------------------------
Use the manual crank to open the Bomb-Bay
-----------------------------------------

Hop off the dorsal turret and turn around 180 degrees. On the right side of the
boiler type room is a crank. Press the action button once to start the cranking.
After about 30 seconds the bay door will open and the bombs will fall out in a
strait line. 
                                                                                
----------------------------------
Extinguish fire in Aft Compartment
----------------------------------

This objective is impossible to complete, but head to the back of the plane 
anyway. The floor will give way and send you soaring through the air in your
parachute. 

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|3.06- Train Bridge |[306TB] |                                                 |
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You seem to have landed in a tree after the evacuation of the plane. Anyway 
three German troops are scanning the area for English soldiers [I wonder how 
they dont see a large parachute stuck in a tree]. After a few seconds of 
searching your English buddies will attack them from behind. After a brief 
chat you will fall down. 

---------------------
Assist the Resistance
---------------------

When you drop a Webley will be added to your arsenal. Collect the MP40 that one
of the Nazi's dropped then grab the Kar98k. When your ready head left down the
road. Join up with the rest of your squad and keep following them. Eventually 
you will come to a small hill. When you reach the top a German Patrol truck can
be seen driving in the distance. 

Use on the rocks as cover then wait for one of your squadmates to fire the first
shot. Equip your Kar98k and aim down the ironsight. Take out the group of 
Germans on the road then kill the handfull on the right side. When they are all
dead go over and collect their ammo then go over to the left side of the road. 
Major Ingram decides that the road is too dangerous and the squad must stray
off.

------------------------
Infiltrate the Farmhouse
------------------------

Follow your squad through the narrow path and you will reach a large farm. On 
the other side of the farm is a large farmhouse. Maj. Ingram decides that we, or
rather "you" need to clear it out. Approach the building and fire off a few 
rounds at the enemy soldiers. After a few seconds Major Ingram tells you to 
disable the MG34 gunners on the top floor of the barn.

------------------------------------------
Take out the MG34 Gunners on the 2nd Floor
------------------------------------------

Head over to the barn and take out any Germans you see. Depending on which 
entrance you go in you may have to face more enemies. Once you get inside the
house head over to the living room. After the bottom floor is cleared a truck
will pull up with additional German reinforcments Go to the opposite side of 
the house and wait for them to come in. Use the lean button [Default E] to
look inside of the house.

Take out any Germans that enter. Once the room is cleared head inside. Quickly 
kill the german on the staircase to the left before he can take any damage off
you. Head up the stairs and shoot the enemy using the bed as cover. Go across
the room and enter the next one. Kill the German on the right who fires at you
then take out the MG34 gunner on the right side of the room. Take out the group
of Germans behind the table then kill the addition MG34 gunner.

-----------------------------
Clear the Enemies by the Barn 
-----------------------------

Once your squad opens fire on the enemy troops a mortar shell will blast a hole
in the corner of the MG34 gunners room. Go into the prone positiona and equip
your Kar98k rifle. Use it to snipe the German troops in front of the large
barn. 

---------------------------
Make your way to the bridge
---------------------------

Once the Germans near the barn are dead regroup with your squad. Start heading 
down the road and you will be ambushed by a truck withe enemy soldiers. Blow
up the truck or kill the Germans then continue down the road with your squad. 
After a little bit of running your squad will turn right and begin to charge up
a hill. About halfway the Germans will ambush you. Find some rocks as cover then
use your Kar98k to snipe the enemy forces. 

When all of the Germans are dead head up the ridge. When you reach the top you
will fired upon by two soldiers huddled in back of soem sandbags. Use your
K98 to snipe the two enemies then walk into the small rift. Use one of the many
boulders as cover against the MG42 nest on the left side of the field. Use your
K98 [As I've said before, I love this gun] to take out '42 gunner. Snipe his
support infantry as well. 

After all the enemies are wasted follow your squad over to the train tracks and
stop at the entrance to the tunnel. After Maj. Ingram's short speach begin 
moving down the tunnel. When you reach the end your squad will come under attack
from several German soldiers in the area. First take out the handfull of German
troops on the right side of the area next to the large tower.

Once they are dead head over to the left side and equip an SMG. Take out the
enemies huddled around the stacked crates then head over to where their corpses
are lying. Keep advancing towards the large tower taking out any enemies that
get in your way. Dont forget about the tower guard, he can be a little ***** if
your low on health. Once all the Germans in the area are dead head towards the
bridge. 

To the right of the bridge is a small bunker. Throw 2-3 grenades inside to take
out the enemies quickly or just storm the place with an SMG. Go inside and grab
the health then report back to Major Ingram. "Van Dyke" has died and you need to
collect his charges. Head over to the bunker and look for a body with a bright
blue shirt. Take the explosives and head over to the bridge. 

--------------------------
Plant Explosives on Bridge 
--------------------------

||D|   |D|| Lowest Bridge Level
|_________| D= Demo Charge Indicator
       ^
    Ladder
    
Make your way down the bridge. About halfway down on the left side you will come
to a small hatch. Climb down and go through the narrow opening to the right. 
Turn left and head down another hatch. On the left and right side of the two
archs are two glowing demo charge indicators. Plant the two charges then head 
back up to the top lower level. Instead of going right this time go left. Head
down another hatch to the lowest level. Quickly plant the charges on the left
arch then go through the narrow passage. Take out the German on the right then
plant the last charge on the right arch. Now head back up to the top of the
bridge and regroup with your squad. 

------------------------------------
Rendezvous with Ingram and detonator
------------------------------------

Go down the bridge and follow your squad. Go up the hill to the right and then
regroup with the rest of your squad. The train will be passing through any 
second, and since you did the hardwork you also get to blow up the train. 

---------------------------------
Blow Up Bridge When Train Arrives
---------------------------------

Only blow up the bridge when Major Ingram tells you to. If you wait more than a 
few seconds you will get a game over. Also, the game will not let you blow up
the UNTIL Major Ingram gives you the go ahead. Anyway, after you press the F
key sit back and watch the fireworks. 

--------------------
Get to Truck in Barn
--------------------

Start heading back to the tunnel. Just before you get there the squad will be
ambushed by some Germans. Use an SMG to take them out quickly. As Major Ingram
says, you need to go around the tunnel. Follow your squad down the path on the
left. About halfway down the path you will be ambushed from behind by four 
enemies. Use your Kar98k to take them out then follow your squad. 

Eventually you will reach a small house where once again you will be ambushed 
from behind, but this time by a larger group. Equip an SMG and use the bullet
spread effect to take out multiple Germans quickly. Once they are all dead 
continue through the woods until you reach the farmhouse. Begin to make your
way over to the farmhouse. On the way you will run into some more Germans [Dont
these guys ever quit?]. Take them all out then go over to the Barn and hop into
the Truck. 

------
Escape
------

Once all of the squad members are in the truck go over to the back end and press
F to hop in. When you reach the edge of the farm two trucks will start chasing
after you. One of them will hit something and blow both of them up. Now you
can just sit back and wait for the level to finish. You wont be harmed despite
going through several dangerous situations. 


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|3.07- Sicily |[307SC] |                                                       |
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---------------------------------------------------
Stay concealed until the docks sentry is eliminated
---------------------------------------------------

Stay low and wait for the boat to reach the dock. When the boat lands one of 
your squadmates will go ahead and take out the lone sentry on patrol. Do not
make any noise or stand up or risk being spotted and failing the mission. 

------------------------------------------
Eliminate the guards inside the dock house
------------------------------------------

Once you are given the order head up to the guardhouse with your newly acquired
Sten Mark II Silenced. Enter the guard house and head into the room in the back.
Quickly take out the two german soldiers that were listening to some rather 
crappt music. Well, you could snoop around for a bit considering the fact that
the two Germans are too preoccupied with their "music" to really notice. Dont
forget to kill them and grab a Kar98k. Why are the Germans in yellow uniforms?

-----------------------------------------------------
Storm the bunker and eliminate the rest of the guards
-----------------------------------------------------

Farther down the coast is a small bunker. Follow Maj. Ingram and the rest of 
the squad over to the bunker. Get behind some cover and slowly begin advancing
towards the bunker. Once you are spotted the Germans will begin firing at you. 
Use your newly acquired Kar98k to make quick work of the two enemies outside
of the bunker. Once they are dead walk over to the bunker and kill the MG34
gunner inside. Collect the supplies inside then regroup with your squad.

----------------------------
Get in the back of the truck
----------------------------

Follow the rest of your squad to an old beat-up truck. Use the action key [F] 
to hop inside the bed. The squad member driving will drive up a small hill 
where the truck stalls. Get out by pressing the action button and follow your
squad. 

---------------------------------------------------------------
Engage enemy at lighthouse and get inside to plant your charges
---------------------------------------------------------------

Follow your squad to the top of the hill where you will be spotted by the
German forces guarding the lighthuse. Use your ever so trusty Kar98k to cap 
each one of the germans one by one. When they are all dead go inside the 
lighthouse. Dont forget about the hard to see Germans on the top balcony. 


----------------------------------
Pant the Charges in the lighthouse
----------------------------------

Barge into the lighthouse and equip your weapon in the SMG catagory, which 
should still be your Sten Mark II. When you walk in two Germans hiding behind
some shelves and boxes will immediatly notice you. Use your Sten to take care
of them both quickly and quietly. Head on up the stairs and shoot the lone 
German walking around the rafters. 

After a few seconds another German will come down from the upper level to 
investigate. Take him out then climb up the two additional ladders. When you
reach the near top of the third ladder position yourself so that you can just
barely see atop the next floor. Wait until the enemy on the floor above you
comes into your vision then fire away. 

Pull yourself up to the next floor from the ladder. The first explosive charge
indicator is located on the center piller. Press the action key [Default F]
to place the charge. Now head back down the three sets of ladders to the second
floor. Plant the additional explosives next to the indicator. Now head back down
to the first floor and plant the explosives there. Exit the building and you
will be presented with a new objective. 

------------------------------------------------
Regroup with Major Ingram outside the lighthouse
------------------------------------------------

Exit the lighthouse and head over Major Ingram who is standing in a small plain.
He tells you to go over to the top of the path. 

---------------------------                                    
Head to the top of the path                                    
---------------------------                                    
                                                                     
Run over to the top of the path. If for some reason you cant find it use the
star on your radar to guide you. Once you reach the top of the path turn around
to witness the destruction of the lighthouse. 

------------------------------------------------------------
Do not engage the enemy until the reinforcements have passed
------------------------------------------------------------

You heard the man, or Gent. Use the wall as cover and stay out of the enemies
sight. Dont make any noise or its game over for you, at least health wise. 
Once the Germans have passed you will be presented with a new objective. 

--------------------
Get up onto the wall
--------------------

Once all the enemy reinforcements have passed by follow your squad over to the
top section of the wall. Once you reach the top Major Ingram will seperate the
squad so that you can complete two objectives. Your "mini" squad is faced with
finding the radio room. The other partial squad is going to take care of the 
enemies guarding the courtyard.

--------------------
Find the radio rooms
--------------------

Go up the ramp ahead of you and enter the building. Quickly take out the 
two germans in here before they can take too much damage off of you. Kill the
MG34 gunner before he can annihlate the other half of your squad. Once all of
the Germans are dead head through the next walkway. Right when you start to 
make your way across one German will ambush you. Quickly take him out to have
a new objective displayed. 

------------------------------------
Disable the communications equipment
------------------------------------

Take out the German trooper on the left then head over to the right side of 
the hallway. Move down the walkway and take out the lone enemie using the 
pillars as cover. Look around the hallway to find the second set of radio 
equipment. Shoot it a couple times to destroy it. Go through the next doorway 
and into the next room. Two more Germans will be here to greet you. Use your 
Sten Mark II to take them out. The second set of communications equipment is 
here. Drop a few rounds on the equipment to destroy it. 

----------------------------------
Find a way down into the courtyard
----------------------------------

Go back through the room you just cleared and look for a stairwell on the right
side. Make your way down it and you will reach the bottom entrance where a door
is preventing you from continuing. All of the sudden the door will bust down
due to the abudance of German boots appleing pressure on it. A handfull of 
enemies will fire upon you. Return fire to them with your Sten to get the job
done. 

----------------------------------
Regroup with Manjor Ingram's squad
----------------------------------

Stroll into the courtyard while maintaning a low profile to prevent additional
firefights. Keep following the large stone walkway you will meet up with Major
Ingram's squad. Some small oppositon will fire upon the rest of the squad. 
Help Major Ingram out. Make sure you take out the camoflouged MG34 gunner 
hiding in the shrubry next to the walkway.  

-----------------------------
Secure the underground garage
-----------------------------

Follow Major Ingram and the rest of your squad through the now broken down door.
Once you enter garage immediatly you will come under fire from what seems like a
dozen enemies. Quickly find some cover and begin shooting at whatever is in 
your vision. Use your Kar98k or Sten for quick kills as they exceed in close 
range, and in K98's case long range. Once all of the garage floor Germans are
dead take out the remaining ones on upper balcony. 

------------------
Find the documents
------------------

Go down to the garage floor and head through the doorway on the left. Attack the
single German soldier standing still then continue down the hallway. Go around
the corner and quickly kill the two Germans standing in the short hallway. Go
ober to the doorway and peek out to the left/right. Use your Kar98k to snipe
the two Germans at the end of the hallway or use the SMG bullet spread to take
them out quickly. 

Head down the hallway and take a left when you reach the dead end [Well its not
really a dead end, but you get the idea]. Use your SMG preferably the Sten
if you still have it to take them out quickly. Man that weapon kicks so much 
ass. Keep following the narrow passage and take out the Germans that ambush you.
When you reach the end of the catwalk several German soldiers will come out of
the doorway on the left. 

Crouch down and aim the iron sight of your Kar98k at the doorway. When the 
enemy soldiers begin rushing through the doorway fire away. One by one pick them
off until none are left. Continue through the doorway from wence they came. 
Follow the lond hallway into the next room. In the next room is a single German
soldier guarding the documents. Chuck a grenade inside to make quick work 
of him then head inside. Grab the documents and supplies. 

-------------------
Get on the elevator
-------------------

Go back outside of the door and head onto the catwalk. Go back to the junction 
and go left into the elevator. Wait a few seconds for your slow squad to 
regroup with you inside the elevator. Flip the switch by pressing F to continue.

-------------------------------
Find the cliff gun emplacements
-------------------------------

Use your Sten if you still have it to take out the two germans ahead in between
the pillars. COntinue forward and go head to the left side. Quickly take out the
German on the MG34 before he can take any damage off of you. Go over to where
the MG34 gunner was and turn left. One lone German will begin firing at you from
a large column. Take him out then continue into into the next area where you
will be ambushed by about 6-8 Germans. Use an SMG bullet spread effect to take
the down quickly. Continue down the hallway where you will be presented with
a new objective. 

-----------------------------
Plant the charges on the guns
-----------------------------

Head into the next room and take out the German who is mounting the MG34 machine
gun on the left side of the artiller cannon. Sometimes another enemy will attack
you from the right. In that case just take him out with your Sten. Plant the 
explosives and go back into the hallway. When you hear the large explosion run
back into the cannon room and use the catwalk on the right to take you to 
another gun. 

Take out two enemies in here with a grenade or SMG then head in and plant the
demolition charges. Run back out before it explodes then go back to where you
found the first gun. Now go on the left catwalk, or in this case the one ahead
of you. Toss a grenade in the room or take out the enemies in a firefight. Run
inside the room and plant the demo charge on the final gun. Take him out to 
complete the objective. 
----------------------------------------
Find the Munitions Magazine for the guns
----------------------------------------

Go back down the  hallway and up the stairs. A door on the left will open up
revealing the path to the munition storage. Pull out your SMG then continue
inside. Quickly kill the two Germans before they can harm you then go down the
stairs. Go through the door and take out the advancing Jerry. Two additional
Germans will run in from the next room. Take them out then continue.  

----------------------------------
Plant the charges in the magazines
----------------------------------

Advance down the hallway and you will reach the Munition storage room. Thro
three to four grenades inside of the room to take them all out. If any of them
survived go inside and kill 'em. Pick up the various types of supplies then 
plant the three charges on the Munition Magazines. Now head back out of the
room and wait for the large explosion. 

------------------------
Get back to the elevator
------------------------

On the way back to the elevator you may encounter a few enemies. If you do just
fire away with your Sten for some quick kills. Head back through the catwalk
and into the elevator. Wait for your squad to regroup with you then flip the
switch to head back up.

---------------------
Regroup in the garage
---------------------

A handfull of German Soldiers will attack you on your way to the garage. Just
use your SMG to take them out quickly then continue to the garage. When I 
reached the garage I had about 15% total health, so this little fight was a
***** for me to complete. Stay behind cover and use your Kar98k to take out the
remaining enemies. 

--------------------------
Head out to the Courtyard
--------------------------

Once your squad is regrouped a truck will enter the garage. Quickly take out
the group of Germans that unload then head up the ramp. When you reach the top
of the ramp your squad will come under fire from the left. Use your Sten to 
take out the two Germans firing at you. Your squad will now come up the ramp. 

-----------------------------------
Get in the sidecar of the motorbike
-----------------------------------

Major Ingram will pull up a motorcycle with a sideseat for you to ride in. Hop
inside by pressing the action key then sit back and enjoy the trip. Near the 
end your beloved squad will be destroyed when there vehicle is destroyed by 
a panzerfaust. The mission will end a few seconds later. 

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|3.08- Sicily 2 |[308S2] |                                                     |
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----------------
Get to the shore
----------------

Just sit tight for a moment and check your gear. You should have an MP44 which
will prove queit usefull against enemy troops riding in cars. In addition you
should have a Webly MK2 Pistol and ten grenades. Relax for a bit and enjoy the
ride. Eventually a German truck will block your path and the soldiers in the
bed will fire at you. Use your MP44 to take them out quickly. 

Major Ingram will take a sharp turn and follow another road. An additional 
truck will come up behind you. Note: Always try to take out the driver, as it
will immediatly disable the truck and you will save both time and ammo. Shoot
at the driver or kill all of the soldiers in the bed then relax for a second.
Eventually the truck will swerve of the road and the soldiers will fly off the
truck. 

From here Ingram will continue down the road and into the small town. Quickly 
take out the MG42 gunner then face forward. Ingram will turn the motorcycle into
a back alleyway where you will meet up with another truck. Aim for the drivers
head to disable it or take out the soldiers in the back. Either way the truck
will stop after a short pursuit. Ingram will once again turn into an alleyway 
where a motorcycel much like the one your in will chase you.

Take out the passenger quickly before he can cause you any damage [There are 
two 50 point health packs on the motorcycle if you need them]. Once he is dead
kill the driver then wait for a second. Major Ingram will take a sharp turn then
head across a few roads guarded by a german patrol. Dont waste your bullets 
since they probably wont even hit you. 

You will be followed again, this time by a car. Shoot the driver or take out the
enemies in the back then sit tight. After a few seconds a truck will ambush you
from the left. Take out the driver or shoot the inhabitants of the bed. If you
leave the driver alive he will crash into some chickens and blood will spurt 
everywhere. After Ingram pulls out of the Alley another car will attack you
on the right. 

Wait until you pass the market place then fire away at the car. After you turn
the corner the sound of tracks can be heard. Bloody Hell! A Tank! The tank will
knock your bike over spilling you and Ingram onto the pavement. Follow Ingram
and get behind cover. The bike is ruined, do you will have to continue on foot.
Follow Major Ingram into the building behind you and use the health packets if
you need them. 

-------------
Follow Ingram
-------------

Head up the stairs and Major Ingram will bust open the window. Jump out before
the Germans come up the stairs then wait for Ingram. Once he is level with you
head down the alleyway and you will be attacked by Germans on the right. Cook 
a grenade [Four Pulses mean an instant explosion when landing]. Throw the 'nade
up onto the balcony to take out the German on the MG34. 

Whip out your MP44 and pick off a few of the Germans. Advance forward using the
fountains on the left as cover. Throw a grenade at the two Nazi's ahead of you
using the short wall as cover to take them out instantly. Sometimes three 
Germans will come out of the busted window and ambush you from behind. Use the
bullet spread of your MP44 to take them out quickly. 

Finish off the remaining forces follow Major Ingram into the wide passage on 
the right side of the area. Turn left then take out the two Germans that fire
at you from the other side of the alley. Now continue forward and a German
truck will pull up with additional enemies. Use your MP44 to take out the group
then follow Major Ingram through the hole in the fence to the right. 

Go across the yard and around the corner. At this point you should have about
ten or so Germans following you with the addition of a tank. Add this to the
fact you will have to run naked down three hills in plain sight of the enemy.
Anyway follow Major Ingram down the hill and Ignore the enemy fire coming from
behind you. Go down the first hill and use the earth as a barrier while you
quicksave.

Now head down the third and second hill then stop when you reach the shorline. 
Quicksave then follow Major Ingram up the small hill. Take out the two Germans
that fire at you from the bottom of the hill then carry on. Eventually a Bunker
will come into view along with several Germans guarding it. Use the rocks and
earth as cover while you advance towards the bunker. 

---------------------------------
Board the Captured German PT Boat
---------------------------------

Take out the single German soldeir behind the sandbags on the right side of the
peninsula. Throw a couple grenades in the general direction of the bunker to
clear out the rest of the enemies. Now head over to the Bunker and mop up any
still living. Step inside and take out the German in the doorway then kill the
one shooting at your from the peekhole. 

Head into the hallway on the right then take out any enemies that attack you. Go
down the hall to the left and take out the lone enemy on the MG42. Now headright
and go dwont he steps. Help Major Ingram take out the German guarding the exit
to the Bunker. Approach the docks and the boat ont he left side will miracuralsy
blow up. Go down the dock and hop into the boat.

-------------------------------
Destroy all the German PT Boats
-------------------------------

The Gun your mounting will shoot about one shot per second, similar to the pulse
rifle on a warthog [Halo 2]. Face forward and relax for a few seconds. As you
approach the cliffs two PT boats will start their advance on you. Since the gun
your using has infinate range and perfect accuracy fire as soon as they are 
visable. It will take around 15 strait shots to put one down. Only concentrate 
on one leaving the other one alone. 

Once they are destroyed just sit tight for a bit. Eventually two more PT boats
will ambush you. Concentrate on one and fire a steady stream of shots. Once the
first boat is destroyed take out the other ones. Right after that Major Ingram
will yell "Brace yourself their trying to sorround us!". This part is kinda 
hard. Take out the one in back first then quickly switch over to the one in 
front. 

As Major Ingram approachs the Cliffs you will be ambushed by the final two PT 
boats. Repeat the same stradegy as before and you should have no problems. When
its all over Major Ingram will point your directon towards the coast where the
charges will blow inside the fort. Sit back and watch the explosions, you've
beat the British portion of the campaign. Now comes the real fun part ^_^.

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|3.09- Trenches |[309TR] |                                                     |
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----------------
Get to the Truck
----------------

Once you are unloaded head over to the truck on the right. Dont fire off your
weapon as you have only five rounds. And Yes, the Russian battles are on a much
larger scale than the Americans or British. As you pull away the train behind
you will be destroyed by planes from above. Sit back and enjoy the ride. Listen
to your "comrades" conversation. 

Several times during the trip you will be told to put your head down. Do as you
are told and crouch down to prevent your face meeting up with a bullet. When 
you reach the destination hop out be pressing the action key [Default F].

------------------------
Get Ammo from the Bunker
------------------------

Hop out of the Truck and turn around 180 degrees. Go into the narrow trench 
and take a right. Run into the bunker and go over to the back of the room. An
officer is handing out Ammunition. Wait your turn and you will be handed 60
rounds in one clip. [Hmmm]. 

Now head outside and turn left near the officer. Follow the other soldiers to
a junction in the trenchs. You are instructed to get down, but you can look at
the field if you want [Certainly shows off what the aged Quake 3 engine can do].

------------------
Defend Right Flank
------------------

After a few seconds of constant artillary fire the Germans will start to attack
on foot. Follow your Officers instructions and until they are in view. The 
Mosan Naguate has an excellent ironsight, much like a sniper rifle only smaller.
Use the sight to take out as many enemies possible. Man this part kick so much
ass! Anyway, keep firing at them with your Mosin.

Eventually the right part of the flank will start to come under attack from 
several groups of enemies. Head over to this area and use your Torakov to take
them out quickly. Aim for the torso to gun them down within a few hits.

Once a few minutes have passed a heavily damaged Sturka [German Fighter] will 
begin to circle the battlefield. After a full rotation it will crash on the far
left part of the flank [I happened to be standing in that position]. After this
you will be presented with a new objective.

------------------------
Flush out the left Flank
------------------------

Follow Antonov and the rest of the squad to the right side of the trench. Go
around the corner and you will be ambushed by a few Germans. Use your Torakav
pistol to take them out then head inside. Kill the three enemies here then
grab the Tarokev semi-automatic rifle [Which will from here on be refered to as 
the SVT] lying in the crates. 

Head outside the bunker and go through the trench on the right. Quickly take out
the group of enemies in the trenches. Use your incredably usefull SVT to take
out the Germans that begin to storm out of the other side of the trenches. You 
can also get a little "creative" with the flamethrower. 

-------------------
Follow Sgt. Antonov
-------------------

Follow your squad and Antonov back to the bunker where you can take a short 
rest. After a few seconds continue outside of the Bunker and go over to Sgt.
Antonov. He wants you to destroy the three "elefant" tanks firing down on the
trenchs by plating demo charges on each of them. 

-----------------------
Blow up 3 Elefant Tanks
-----------------------

Head into the Trench to your left and pass under the destroyed Stuka. Go through
the trenchs and emerge onto the battlefield. Quickly take out the two enemies
that come come from around the ruined tank on the right. Sneak over to the 
ruined tank and take out the lone German on the other side. 

Turn completely around and head towards the large German tank. Sneak to the side
and peek out at the back of the tank. Kill the three enemies here then go plant
the demo charge on the front of the tank. Now head across the field towards the
other tank. Kill the single German on the other side then wait for a few more
to attack. Take them out then plant the demo charge on the front of the tank.

Now head around the destroyed Panzer and take out the two Germans. One more 
tank left. Start advancing towards the final Tank and a single enemy will attack
you from the right. Gun him down then continue advancing. 

Three German soldiers will fire at you from the left side of the tank. Crouch 
down and pick them off one-by-one with your Mosin Nagant. Go up and plant the 
charge on the front of the tank then get a safe distance away. Once it blows
up you will be presented with a new objective.  

----------------------------
Meet up with Sargent Antonov
----------------------------

Go down the hill and follow your squad down the road. When you reach Antonov he
will inform you that the Germans are trying to flank them by attacking the
village. 

-------------------
Head to the Village
-------------------

Follow your squad down the road to the right. After a few seconds you will be
attacked by three Germans. Cook a grenade [Remember, 4 pulses means instant 
explosion on landing] and chuck it at them. When they are dead continue down
the road. 

After the right turn you will be ambushed by a group of Germans on either sides
of the hill. Use the rocks as cover as you pick them off one-by-one. At some
point a German wielding a flame thrower will attack from the right side of the
hill. Take him out quickly then continue down the road with the rest of your
squad. 

Keep going down the road until you come to another group of Germans. Use the
ruined tank for cover and pick them off. Once they are all dead continue to
follow your squad and Sgt. Antonov to the house at the end of the road. Here
you will meet Sargent Frovlov, who gives you orders to clear the village and
hold the bridge. 

------------------------------------
Eliminate all enemies in the Village
------------------------------------

Head outside via the door to the left of Frovlov. A German will open up the
backdoor in the house to your left. Immediatly kill him then wait for a few
more to flood out the door. Kill them as well then take care of the single 
enemy firing at you from behind the fence to the right.

Now go through the building to your left and you will come out on the other side
of the fence. Aim down your iron sight [Default Right Mouse Button] and take out
the group of Germans huddled on the other side of the yard. Slowly advance 
towards there bodies will facing to the left. 

A large group of Germans will come out of a diagnally facing house to the left.
Throw a grenade inside the house to take most of them out then head inside. Use
an SMG to mop up the remaining Germans then take position behind a window. 

--------------
Defend Village 
--------------

For two minutes you must defend the village, or more appropriatly the house
against the Germans. Instead of shooting out the window, keep your crosshairs
on the door. Every fifteen seconds or so one or two Germans will barge inside
the house and shoot at you. Since they are right in your crosshairs fire away
with your SVT. 

Keep your head away from the window because a Tank is passing by the house the
entire time. You can go up the stairs and man the mobile machine gun if you 
want, but its not really worth the effort. When the timer reachs zero head 
outside to watch the Russian tanks kick the Germans asses.

-------------------------
Meet up with the Commisar
-------------------------

Go meet up with the Sgt. for a short speech. Congratualations, you beet one of 
the most intense levels of the game. 

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|3.10- Ponyri |[310PY] |                                                       |
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---------------------
Take the Rail Station
---------------------

After the debriefing with Sgt. Antonov is over begint to follow your squad down
the road to the right. Keep following the Tanks until you teach the railroad
tracks [Not the station, but the tracks]. 

From here the Tanks will take a left turn and begin advancing slowly towards the
town. Get behind one of them and advance with them towards the station. As you 
approach the entrance you will come under fire from three enemies from the right
using the sandbags as cover. Throw a grenade at the sandbags to take out the
three Germans. 

---------------------------------------
Clear the Rail Station of German Forces
---------------------------------------

At this point the Tank on the left flank will blow up. Head over to the left 
side of the trainyard but watch out for the Germans in between the Trains. On 
the far left side you will find your squad huddled together firing in an orderly
fashion at the German forces near a warehouse. 

Cook a grenade by holding down the left and right mouse buttons. When the 
crosshair pulses four times release.

Throw the grenade at the group of Germans using the boxes as cover. The Russian
grenade has a large effect radious and will most likely destroy the entire 
group. Start advancing and you will come under fire from additional Germans 
inside the warehouse. Once again, grenades are your best friend. Chuck a few
of them inside of the warehouse to clear out the Germans. 

Continue forward and the squad will come under fire from a sniper inside of a
tower on the right side of the railyard. Equip your Mosin Nagant and aim down 
the iron sight. Send a bullet into the snipers head then get behind the sandbags
in front of the warehouse.

Aim down the ironsight and scan the trainstation on the other side of the yard
for additional enemies. Use the superb accuracy and damage of the Mosin Nagant
to take out the remaining enemy forces. Now head across the tracks and over to
the station. Go up the service ramp on the left.

Go across the front of the house and enter the building through the hole blown
into the corner by the tank. Take out the German in front of you then head over
to the doorway. Pick of the German firing uncontrollably at you from behind
the small box then do the same with the other Germans. A few more will come 
down the stairs to reinforce the positon. Take them out then head inside the
room. 

Head up the stairs and go to the right. Take out the two Germans in the small
room to the left. Now head to the exact opposite side of the station and take
out the lone German in the destroyed room. Run down the stairs and take out the
two Germans that bust down the side door. 

-----------------------------------
Clear the Town of German Resistance
-----------------------------------

Head outside of the Rail Station via the backdoor near the staircase. Head over
to where your squad is huddled and go into the prone position to prevent from
taking damage. Wait for a few seconds for the intense firing to clear. Break
out in a sprint and run past the stream over to the small building on the left. 

Go around the building and you will meet up with three Germans. Cook a grenade
then chuck it off in their direction to take care of them. Now regroup with
your squad on the other side of the field. You will come under fire from a 
group of Germans to the north west. Use your Mosin Nagant to pick them off one
by one. 

Now follow your squad into the street on the other side of the buildings. Use
your Mosin Nagant to snipe the gunners near the road block. Use the various
boxes and carts as cover. Slowly advance up the street and kill all Germans in
view.

----------------------------
Enter the School to the West
----------------------------

   ___________
  |          _
  |         |
  |_____ ___|
     |___ __|       
     |      |  () - Hole
     |      |
     |__  __|_
     |__()____| 
     |        |
     |        | 
     |        |
     |______  |
     |______| |_
      |         |
      |         |
      |  _______|
     START


When the street is clear you will come under MG42 fire from a gunner in the 
school house at the end of the road. Sgt. Antonov orders you to disable it. Run
over to the right side of the street and find your way through the buildings.
When you emerge on the other side head over to the school where Pvt. Tarkovsky
is waiting. 

As you approach he will bust open the door and you will come under fire from 
Machine guns inside the building. Chuck a grenade or two inside the room then
head in and clear up the remaining enemies. 

Go inside the hallway on the left side of the room and two Germans will attack
your from the room on the left. Whip out an MP40 and take them out quickly 
using the bullet spread technique then go inside of the room. A few additional
enemies will appear through the large hole in the wall. Kill them all then
continue forward. 

Head inside the small hallway ahead of you then turn left. Go into the doorway
on the right where you will be fired upon by a group of Germans. Use the SMG
spread to take them out quickly then stroll into the room from which they 
emerged. 

Go through this room and up the stairs to the right. Head down the hallway and
turn left. An enemy will run down the hallway and quickly sprint into a room 
at the end of the hallway. Go into the room from which the German fled and 
quickly take him out. Go over to the right side of the room and pass through
the rubble to reach the MG42 gunner. Kill him then jump out of the window.

----------------------
Regroup with the Squad
----------------------

Hop out of the window and head over to the barricade. Here you will recieve 
new orders from Sgt. Antonov. The squad cannot get through, so you must take
Boris and plant demo charges on the Panzer at the end of the street.

------------------------------------------------------
Protect Semashko while he plants charges on the Panzer 
------------------------------------------------------

Follow Boris through the hole in the fence then turn right. Take out the three
German troops that pop out of the building on the left then continue down the 
yard. Eventually Boris will turn into one of the buildings on the left. Follow
him through it and you will come out near the Panzer tank. Use your Mosin 
Nagant to take out the Germans sorrounding the tank. Now cover Semashko while 
he plants the charges on the tank. 

----------------------
Regroup with the Squad
----------------------

Head back through the building you just passed through and make your way down 
the yard. Half way you will meet up with your squad. 

-------------------------------------
Eliminate the Machine Gun emplacement
-------------------------------------

Sgt. Antonov needs you to take out the Machine Gun emplacement at the end of the
street, and once again Boris will be helping you. Venture out into the street
and use the old truck as cover. Break out into a sprint and head across the 
street and into the opened building on the left. 

Go to the back of the structure and hop over the low wall. Go through the yard 
and enter the last house through the side door. Take out the single German 
inside then head up the stairs. Use the SMG spray of the MP40 take out the three
Germans in the room then head through the small doorway on the right. Shoot
the gunner in here to complete the objective.

----------------------------------------------------
Protect Semashko while he plants charges on the tank
----------------------------------------------------

Boris will jump down into the street and plant the charges on the tank. Mount 
the MG42 and fire away at the group of Germans advancing towards the Tank. Once
the tank is blown up the objective will be complete.

----------------------------
Clear the way to the Factory
----------------------------

Jump down into the street and follow your squad over to the barricade. Go over
to the wall on the right and peek out to the left. Use your SMG, or MP40 to
take out the six Germans using the sandbags as cover. When they are all dead 
your objectives will be updated.

-------------------
Assault the Factory
-------------------

Follow your squad down the road to the left a short ways. Go through the hole
in the large stone wall then head over to the side of the tank. Peek out to the
left and pick off the three Germans firing at your squad from behind a barbed
wire fence. 

--------------------------------------
Enter the factory through the Basement
--------------------------------------

Crouch down the head towards the basement [The big hole in the ground leading
into the structure]. Four enemies will come out and take up positions behind
the boxes. Use your Mosin Nagant to pick each one of one-by-one or just chuck
a grenade down there. When the coast is clear head inside the factory. Quickly
head up the stairs to the right. 

----------------------------
Get to the topfloor catwalks
----------------------------

Head up the staircase and gun down the two Germans that attack you from the 
door. Go through the doors and use the shelves as cover while you battle it out
with the six Germans inside the room. You can skip this battle however by 
immediatly going into the doorway on the left. 

Either way you will have to enter the doorway on the left side of the room. From
here head up the two sets of stairs then go over to the doorway to the left. 
Go through the various rooms until you reach the staircase with three Germans
on guard. Take them out then head up the stairs. Go through the shorthallway.
Note: Sometimes a group of Germans will appear in one of the rooms to the right,
if that be the case kill them. 

Anyway take a right turn when you reach the end of the hallway then take a left.
Take another right and you will run intot he topfloor catwalks. 

-------------------------------
Eliminate all German Resistance
-------------------------------

Head over to the glass and crouch. Make sure your Mosin Nagant is loaded then
pop up. Look down the iron sight and kill an enemy. Now quickly duck back down
while you reload then pop up. Kill another German then repeat the process. Once
all the Germans are dead walk out onto the catwalk and collet their ammo. I
suggest having an MP44 and a Kar98k before continuing .

Continue down the catwalk and two Germans will come up from the ramp at the
end of the catwalk. Take them out then approach the door at the end of the
catwalk. Three enemies will come out of it. Use the bullet spread effect of the
MP44 to take them out then go down the ramp to the right. 

When you reach the bottom your comrades will blow a hole through the wall on 
the right. Sprint [ALT] over to the left side of the factory and grab one 
panzerfaust, your going to need it. A dozen or so Germans will come in through
the opening to the left. Use your MP44 or Mosin Nagant to take them out. After
a few seconds of fighting a tank will join the mix. 

----------------------------------------
Get the Panzerfaust and destroy the Tank
----------------------------------------

Dont fire off your Panzerfaust just yet. Take out the sorrounding infantry first
or else your trip to get another rocket will be extremely tough. Peek out from
behind cover and pick off each enemy one by one until they are all dead. Fire
off about 4 rockets to destroy the tank. 

-------------------------------
Eliminate all German Resistance
-------------------------------

Clear up any German soldiers left fighting to complete this objective. 

-----------------------
Regroup with your Squad
-----------------------

Head over to the center of the first floor of the factory for a small speech 
from Sgt. Antonov. Thats it, this level was a pain typing a walkthrough for. 

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|3.11- Kursk |[311KU] |                                                        |
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----------------------------------
Proceed to the town of Prokhorovka
----------------------------------

Controlling the tank is similar to controlling a soldier. Use WASD keys to move
and the mouse to aim the turret. Press the left mouse button to fire the turret.
The machine gun will automatically fire at approaching infantry. The direction
your tank is traveling is indicated at the lower left part of the screen. 

Follow your allied tanks down the road and turn left. Tanks will fire at your 
positon from the other side of the river to the right. Ignore them and continue
down the road. When you reach the bridge your objectives will be updated. 

--------------------
Destroy the PAK Guns
--------------------

The "PAK" guns are located in the two huts at the edge of the river. Fire off 
a few rockets to disable them. 

------------------------------------------
Eliminate the resistance across the stream 
------------------------------------------

Move your Tank across the stream and take out the scattered German troops near
the trucks. Your allied tanks will pound the hell out of the large building
on the right side of the field. A group of Germans will huddle behind a fence
next to the large building. Fire off a rocket or two to destroy the building
and thus eliminating the resistance. 

----------------------------------
Proceed to the town of Prokhorovka
----------------------------------

Continue following your allied tanks and you will come to small village at the
end of the road. 

-----------------------------------------
Destroy the German tanks in the farm area
-----------------------------------------

Panzer tanks will suddenly appear at the edge of the village. If you shoot a
tank in the turret it will blow up in one shot. Any where else will take at 
least two.

Fire off at the two on the left of the small building. Take out the single one
that pops out from behind the building. Destroy him then wait a second. Several
Panzers will appear on the right side of the field. Aim for the upper frame
and fire away at them. Some infantry with Panzerfausts might spawn as well. 

The final tank in the farm area will approach from a road directly ahead of you.
Its easier to take out then the other ones since its ahead of you and rather
close. 

--------------------------------------------
Eliminate all German Resistance in your path
--------------------------------------------

Now turn to the east and begin making your way down the road. As you near the 
edge of the village several Panzer tanks will come down the hill and attack you.
Fire back and take them both out then continue up the road. When you reach the
end of the road you will find that the path is blocked. You must go around it
instead. Turn to the north and begin advancing down the field. You will come 
under fire from a Panzer on the other side of the field. Quickly take him out
to continue. 

----------------------------------
Proceed to the town of Prokhorovka
----------------------------------

Continue down the road and turn right at the end. From hear take another left
and you will run into some more Tanks. 

-------------------------------------------
Eliminate all German Tanks at the Crossroad
-------------------------------------------

Three extremly tough tanks will approach from the north. These will take around
four hits to the turret to take down and pack a wallop in offense. Fire off 
rockets at their turrets without getting close enough for them to damage you. 
When all three tanks are destroyed you will be presented with a new objective. 

----------------------------------------
Destroy all German tanks in the clearing
----------------------------------------

Advance towards the clearing to the west and you will come under fire from 
several tanks. Take out the two on the left side of the clearing first then 
disable the one advancing down the road. When all three are destroyed continue
following your comrades down the road. As you reach the end of the clearing
two more Tanks will fire at you from the end of the road. Destroy them both
to continue. 

----------------------------------
Proceed to the town of Prokhorovka
----------------------------------

Continue down the road to the west while following your allied tanks. At some
point you will come under fire from a trooper with a Panzerfaust. Fire off a
rocket in his general location to disable him. Continue past the house and 
down the road where your objectives will be updated. 

------------------------------
Eliminate the German Roadblock
------------------------------

Continue down the road and you will come under fire from a mobile rocket 
launcher. Fire off two or three rockets to disable it permanitly. 

----------------------------------
Destroy all remaining German Armor
----------------------------------

Continue down the road and you will come under fire from three Panzer tanks to 
the north. Fire a rocket at each ones turret for an instant kill. Now start
crossing over the farmland [As in the rows in the ground] while looking to the
north. Two more Panzers will begin approaching. Destroy them both then continue 
up the road. 

Three Tiger tanks will fire at you from the right to the northeast. Take them
out and you will recieve a message saying more tanks are approaching from the
west. Several of those really tough tanks [Dark Green] will advance over the
ridge. Fire off a few rockets at each one to bring them down. A few Tigers will
approach from the left side of the ridge. Take them out to finish the level. 
The Tank commander will have a little chat with you as well. 

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|3.11- Kharkovi |[312KK] |                                                     |
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----------------
Assault the Town
----------------

Follow your squad through the ruined buildings. At the edge of the destroyed
buildings is an old truck. Sprint behind it and crouch down. 

Several MG42 gunners in the buildings to the west will fire down at you and your
squad. Sit tight for a few seconds and five Germans will come to sniff you out.
Hide on the other side of the truck and keep your crosshairs on the side. Once
they come in your view fire away. Take them all out then wait for a few more
seconds. 

Eventually Russian Tanks will come in and pound the hell out of the buildings 
with the MG42 gunners. Once the coast is clear follow your squad down the road.
When you come around the corner more MG42 gunners at the end of the street will
fire at you. 

----------------------
Meet with Sgt. Antonov
----------------------

Follow Sgt. Antonov and your squad into the open area to the west. Anti-Tank 
guns are firing down at the Tanks. Antonov wants you to find a spotting positon
to take out the guns. Head into the building on the right. Go through the 
hallway then up the stairs. Run past the opened up corner then into the room 
with Pvt. Korolov. 

------------------------------------
Take out the Anti-Tank positions [3]
------------------------------------

Head over to the window and equip your binoculars. In order to call in the air
strike you will have to aim directly at the Anti-Tank gun [Gold colored gun on
the other side of the street] and press the left mouse button. 

Pvt. Korolov will give the coordinates to the plane, which will in turn bomb 
the area. 

Now head back to the top of the stairs. Next to the top is a doorway with one
German attacking. Gun him down then continue through the room. You will come
to an area where the floor has collapsed. Take out the single German on the 
other side of the "room" then hop down. 

Follow your squadmate Pvt. Korolov and you will reach a building with its side
blown up. Take out the German on the top floor then kill the one firing at you
from the basement. Follow Korolov over to the stairs and take out the German
that pops out of the door. Go up the wooden ramp and equip your binoculars. 
Aim at the Anti-Tank gun across the street and press the left mouse button. 
Pvt. Korolov will give the coordinates to the planes which will bomb the area.

Go down the ramps all the way to the basement. Pvt. Korolov will bust down the
door. Use yout SVT to pick off the MG42 gunner in the building to the north. 

Now sprint out across the open area and up the ridge to the right. Pick off the
Germans in the builing ahead of you then go up the access ramp. Go over to the
window on the far left and look out with your Binaculars. Aim at the Tiger Tank
and press the left mouse button to call in the air strike. 

----------------------
Advance with the Tanks
----------------------

Sgt. Antonov will radio in and tell you to rejoin the main force and continue 
assaulting the city. 

Jumo off the platform and wait in the basement for a second. Something will 
blow a hole in the wall giving you a path into the streets. Head out into the
street and follow your squad west. 

When you regroup with the remaining squad members at the end of the street 
several Germans will fire at you from the buildings to the North. I woulld 
advise you to sneak around and pick them off one by one. 

Once they are dead continue advancing down the path with the tanks [Dont forget 
about the single German firing from the top of the Cinima].

After a little bit of walking a Tiger Tank will pop out of the rubble. Quickly
run over to the building to the north and grab a Panzerfaust [Some health is
lying around as well]. Go back into the street and quickly fire off a rocket
at the Tiger. Now go back into the building and grab another Panzerfaust. Fire
off another rocket to finish off the Tiger. 

Now continue to advance slowly down the street. You will come under fire from 
two Germans using a stup for cover. Pick both of them off with your SVT then 
continue down the street. 

----------------
Assault the Town
----------------

When you reach the end of the road Sgt. Antonov will ask you to clear the 
buildings to the north. Follow your squad up the righe and head into the first
structure. Quickly take out the MG42 nest then continue through the structure.
As your near the nest three Germans will attack from the left side. Use an MP40
to take them out quickly then go through the hole in the wall to the south. 

Three Germans including one with a flamethrower will attack you from the east. 
Pick them off with your SVT or Kar98k then go over to wall where they were
standing. 

Use the wall as cover while you disable the MG42 nest to the south. Now pick off
the three Germans at the base of the building then turn to the east. 

Now advance through the blow up structure to the left. On the other side of the
area is an MG34 gunner that will fire down on you. Find some cover [There is
an overturned table at the end of the structure] and snipe the gunner. 

Several enemy soldiers will take up positions in the building to the east. Use
a Kar98k to pick off each one [Make sure you get the one behind the fire, hes
kind of hard to see]. Now continue to the middle of the square where two Germans
will attack you. Use an SMG to quickly take them out. Mop up any remaining 
soldiers to be presented with a new objective. 

----------------------------------------------
Assist Antonov with clearing out the buildings
----------------------------------------------

Head over to the star on your radar. Use the health on the table if you need it
then head inside the structure. Immediatly take out the German at the end of the
hallway then turn left. Go down the hallway and take right then head through a 
few more rooms. 

----------------------------------
Clear out the Rest of the building
----------------------------------

Follow your two squadmates through a few more rooms. You will eventually meet
up with three Germans. If you dont have one by now pick up an MP40 and kill
them all using the bullet spread effect. 

Continue into the last room and quietly take out the MG42 gunner. Now head back
through the building and regroup with your squad. 

Now continue through the building and you will come to a courtyard type area.
Take out the Germans on the second and third floor first. When the upper levels
are clear of enemies are clear hop down to the ground level. Find some cover
and peek out. Scan the area for enemies then gun them down once they are in 
view. 

Go over to the southern end of the area and head up the steps. Go down the 
hallway and through the various rooms. 

You will come out in an open building thats one of many sorrounding the a small
square. Use the health on the table if you need it [Which you probably do]. 
Several Germans will use the central walls of the square as cover. Wait for 
their heads to pop up then fire off a round to take'em out permanatly. When
the square is cleared shift over to the building on the left. Use your SVT 
or Kar98k to take out the Germans in the building to the west. 

Now shift your aim to the south. At the base of the building Germans will start
jumping out of the windows and taking up positions behind the low walls. 

Pick them off with yout SVT. Continue firing down at them for several minutes. 
Eventually a Tiger Tank will bust through the southern wall. 

-----------------------
Take out the Tiger Tank
-----------------------

Quickly sprint back over to where your first entered the square and grab a 
Panzerfaust. Peek out one of the windows and fire off a rocket at the Tiger 
Tank. Now quickly go back and get another Panzerfaust. Aim at the Tiger then
fire off another Rocket to finish it off. 

----------------------------------
Clear out the Rest of the building
----------------------------------

Jump down to the bottom floor and take out any Germans inside the square. When
they are all dead you will pass the level. 

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|3.13- Kharkovi 2 |[313K2] |                                                   |
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-----------------
Get to the Square
-----------------

Follow your comrades down the street to the right. Huddle behind the broken up
truck for cover. Peek out to the right and use your Binoculars to find the 
MG34 gunners. When you locate them center the screen on them then switch to
your SVT. Fire away and they should go down pretty quick. Use this method on 
all of the gunners. 

When your ready to continue head over to the back of the truck. On the left side
of the street is a tall building with two Germans firing at you. Take them out
then sprint over to the wall on the left side of the street. Crouch down and 
continue over to the building. 

Head over to the right side of the wall and peek out. Quickly gun down the 
German in the window then go into the prone positon. Sneak around the fence and
equip your binaculars. Look down the street and you will spot another MG32 
gunner along with three other Germans. Throw a few grenades in that general 
direction to take out the four Germans. 

Now go behind one of the tanks and slowly advance down the street. Pay no 
attention to the MG42 gunners at the end of the street, for the Tanks will fire
off a rocket in their direction. Keep folliwing the tanks until your squad 
breaks off to the right. The Square is not secure, so your squad needs to  flank
right.

----------------------
Meet with Sgt. Antonov
----------------------

This objective should really be called "Follow Sgt. Antonov". Anyway follow 
Antonov and your squad up the ridge and into the building. When you emerge an
MG42 will fire upon he squad. Quickly run across the upper floor of the building
then hop off. Follow the star on your radar to find Antonov huddled behind 
a sloping wall. 

------------------
Cover Sgt. Antonov
------------------

Sgt. Antonov needs to reach Meishi so that he can radio in some engineers. The
problem is that an MG42 is constantly firing down at the squad. You must cover
Sargent Antonov while he makes a run for Meishi. Really all you have to do 
is follow him a little ways to the left. When you reach the low wall Antonov
will ask you to run over to the tank on the other side of the square. 

This is  the time that many gamers decide to forget about Antonov and just make
a run  for it. You MUST take out the MG42 gunners in the street in order for 
Antonov to survive. Head over to the first Tank and clear any resistance. Wait
a few seconds and Antonov will run over to the second tank. Once he reaches the
second tank sprint over with him [Dont forget about the health near the pole]. 

Your last risk will be to head inside the building. Follow Antonov up through 
the building until your reach Korokolv. 

------------------------------------
Help Engineers cross the Battlefield
------------------------------------

Go over to the second level and grab the Scoped Kar98k. This objective is a 
major pain in the ass, plain and simple. The engineers are pretty strong, but
there are so many Germans its quiete overwehlming. To make things worse an
MG42 gunner in the backround will continue to fire at you. The best advice I 
can tgive you is to take out the Germans in the middle first. After a few 
minutes your objectives will be updated.

----------------------------
Regroup with Sargent Antonov
----------------------------

Hop down to the first floor and make your way across the square. When your 
reach the squad Antonov will go over the remaining objectives. Some he111's 
will interupt his chat however. 

----------------------------------------------
Use the Flak gun to shoot down the He111's [9]
----------------------------------------------

Go over to the star on your radar to find the Flak gun. You must shoot down the
advancing aircraft or else you will die [Literally, the explosion will kill you
in one bang]. Technically you do not have to destroy them, but catch them on
fire. They will come in three waves, each one with three planes. If they get
to close they will fire off the bombs and kill you. Take them out one at a
time as they get closer. When all nine planes are down you will be presented 
with a new objective.

---------------------
Head to the Trainyard
---------------------

Head west and you will come to a large structure. Inside are several Germans
covering from both the ground and the upper levels. Instead of running in guns 
blazing I recommend staying back and sniping all of them. Take out the gunners
using the brick wall as cover first. Enter the structure and look up at the 
upper levels. The Germans will respawn for several minutes, so just keep firing
at them. 

As you advance through the structure continue to scan the upper level for more
Germans. When you reach the train station your objevtives will be updated, 

-------------------------
Destroy all Inbound Tanks
-------------------------

Your primary objective for the remaining part of the level is to eliminate the
approaching tanks. You have a Flak '88 at your disposal, though the task will
still be difficult. 

German Stukas will continually attack your position from above while German 
infantry will fire at you from the ground. 

Immediatly head for the Flak '88 gun. One shot to the turret of a tank will 
pretty much put it down for hood. Withen seconds of mounting the Flak '88 a tank
will advance on your position. Fire off a rocket at the tanks turret for a quick
destruction. 

Dismount the Flak '88 then head over to the tracks. The easiest way to avoid
fire from both the Stukas and enemy infantry is to hide underneath the train. So
find the gap between the cars and crawl underneath. The Stuka pilots will be
confused and attack another area. 

Avoid taking damage for a few minutes until the second tank arrives. Crawl back
out of the cars and hop onto the Flak '88. 

Fire off another rocket at its turret for immediate destruction. Once the tank
is in pieces hop off of the Flak. Go grab some health if needed then head back
to your position underneath the train. The next tank will come after about 5
minuts. Mount the Flak again and take it out with a rocket to the turret. 

Stay on the Flak for a second as the next tank comes almost immediatly after the
previous one. Once the fourth tank has been destroyed the Stuka will start
coming in more often. 

For the last the tank the Flak'88 has been blown up, so I you're goint to have
to use one of the many panzerfausts lying around. 

Pick one up then head into position. Just as with the flak one rocket to the 
turret should finish off the tank for good. After the tank has been blown up 
you will be presented with a two minute timer. All you have to do is survive 
for 120 seconds. This is harder then it sounds, however.

The easiest way to finish is to hide underneath the train. The problem with this
however is that the German infantry will now know where you are, hence they will
fire at you. 

You could fire back or simply just run around helpless until the timer runs out.
Either way once the timer runs out you will be presented with the ONLY cutscene
in both United Offensive and the original. Congrats! You beat the game. 


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|4) Credits | [4CRED] |                                                        |
0==============================================================================0
 \============================================================================/

-Activison, for publishing this great game
-Gray Matter Studios for developing UO and RTCW
-Kao Megura for inspiring me to write faqs
-Rarusk for inspiring me to make faqs

Copyright 2005 David Donaldson 

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