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    FAQ/Walkthrough by Guybrush Threepwood

    Version: 1 | Updated: 07/27/07 | Search Guide | Bookmark Guide

                                  Version 1.0
    All of this content is based on my own observations. If you write in with a 
    useful tip, and I include it in a future version, you will, of course, be 
    Please do not post this on any other sites until I am up to version 1.0. I'm
    sick of getting emails from people finding incomplete guides on sites other
    than Gamefaqs.
    I don't mean to be a jerk, but I'm getting a lot of very repetitive emails. 
    Read this before you send me email. Thanks.
    1. Check gamefaqs BEFORE mailing me asking about updates. The latest version
    is always to be found there. If you mail me asking about an update that's 
    already been posted, you will not receive a reply.
    2. Do not mail me a carbon copy of somebody else's faq or forum post.
    3. If something is working differently for you than I describe it I don't 
    want to hear about it unless you can tell me EXACTLY what CAUSED that 
    difference in gameplay. If it doesn't work for ME, it's not going in the 
    4. I'm not tech support. If I don't cover a bug or oddity in this guide, then
    I didn't encounter it and probably can't help you.
    5. Please note that this addie has gotten onto a bunch of virus spam lists, 
    so I only check it rarely. Make sure your mail has an easily identifiable 
    subject line like, "Hitman 4" and not a generic one like "Hi" which I will 
    mistake for spam and delete.
    6. Please do NOT email me anything regarding missions I have not yet covered.
    -Guybrush Threepwood, Mighty Pirate (guybrush@nc.rr.com)
    I included a brief description of each map, and some general tips to keep in
    mind. If you're having trouble, I'd suggest trying a few more times with 
    those in mind, before skipping ahead to the walk-through. 
    I've broken each level down into a number of challenges, and provided 
    different methods for beating each challenge. You can pick and choose which 
    ones suit you best. I've also noted, at the end, what methods you should use 
    if you want to score Silent Assassin on each level. Then, for grins, I 
    included data on what Loot you might want to take with you at the end, for 
    the hideout.
    My guide is written assuming you want to play this game the way it was meant
    to be played. How was it meant to be played? Just look at the title. Hitman. 
    Not "Gunman", not "Shotgun-toting-thugman", etc. Sure, violent sprees are 
    sometimes a viable option, but if you rely on them, and never learn the ways
    of the Silent Assassin, then you're missing out on a great gameplay 
    experience, and I feel sorry for you.
                                      GAMEPLAY TIPS
    This game plays very differently from standard 3D shooters, and, in more 
    subtle ways, differently from prior Hitman games. The controls are a little
    odd, but if you play the trainer a few times, you'll be used to them in
    no time.
    1. Sneaking up on people-
           47 sneaks faster than in some prior games, but most enemies walk faster
           too. You won't be doing a lot of this, unfortunately. 
    2. Disguise-
           Disguises are just as important as ever. If you tap a movement button,
           47 will exit his "adjust the cuffs" animation earlier. The game is no
           longer quite so anal about weapons. I never got in trouble in Chile for
           walking around dressed as a VIP guard without carrying the appropriate
    3. Hiding-
           Hiding in closets and armoires is one of our new tricks. In addition,
           we can still do quite well hiding behind doors and boxes and the like.
           Just be careful not to get to close to boxes while hiding, or you'll
           climb up on them.
    4. Climbing-
           47 can climb things now. And he LOVES to do it, too! He'll climb pipes
           and boxes at the drop of a hat! Get him too close to a ledge or a pipe
           and up he goes, angering every guard in sight. Be careful around climb-
           able objects. They can be the death of you.
    5. Timing-
           The patrolling guards in this game have routes that take different 
           lengths of time. Thus if some of my recommendations aren't working for
           you because a guard isn't where I said he'd be, then you probably 
           arrived earlier or later than I did. All I can advise for those 
           situations is wait in a safe spot until the alignment of the guards 
           turns in your favor.
    6. Ratings-
           At the end of each mission you receive data on how well you did. Your
           stealth and aggressiveness, as well as how many non-targets you hurt 
           are considered. A perfect score nets you a "Silent Assassin" rating. 
           In prior games, you got SA by keeping it to a limit of 2 kills. This
           becomes problematic now that targets count as kills. The new way to 
           keep your rating down is to make hits look like "accidents" such as
           by shoving a target off a high ledge. Bodies found as a result of
           accidents do not count toward your total. You will also need to keep
           track of cameras, as being caught on film now counts against you. In
           most levels, there is some option available to retrieve tapes and
           cameras if you're photographed. You also cannot leave behind 47's suit
           or any of your customizable weaponry.
    7. Running-
           Thank goodness the enemies in this game don't suffer from Run-a-phobia
           like the ones in Hitman 2. Strolling is no longer part of a disguise.
    8. Weapons-
           There's quite a lot of weapons in this game. Apparently they didn't 
           want to pay for licensed gun names, so everything has a pseudonym. 
           You can use any of your hoarded guns at any time, but you can only 
           bring one gun of any given type. IE You cannot bring both the SLP pistol
           and the silverballer.
    9. Syringes-
           A sedative syringe is our knock-out weapon this time, just like in
           Contracts. New to the collection is the poison syringe. This thing can
           be used up close, but there's no real reason to do so. The wire is
           usually faster and the poison isn't any cleaner. Both syringes can be
           used to poison food and drink, but you can forget about getting away
           with it under observation. There's a lot of incidental food and drink
           around in this game. Not all of it is useful to poison.
    10. The Melee Milieu
           47 has a variety of new melee attacks, which I'm not sure I like. On
           the one hand, we no longer have to worry about the pistol whip from
           contracts. The most useful melee moves are the "shove" which is used to
           push people off ledges and down stairs, and the "human shield" which is
           useful for moving people. If you want to knock someone out, it's a lot
           faster to grab, move and KO them than it is to syringe them and then
           move the body. It is, however, slightly noisier, as the victim will
           usually say something when grabbed.
    11. Blood
           This is perhaps the biggest change since contracts; Enemies notice
           blood now. The game doesn't really keep track of alerts or close-calls
           any more, but a blood stain will make enemies suspicious, and may make
           them search for bodies in spots they wouldn't normally go. Alas, this
           means my beloved knife is no longer a real option for close-up killing.
    12. Weapons Boxes
           This is also new. The security forces on any level tend to have boxes
           of spare weapons in their offices. You may also encounter weapons
           crates marked with a (!) on your map, although I've no idea what these
           are for, unless they are tagged with the ICA symbol. Inside the ICA
           boxes, you will find any unconcealable weapons you opted to bring along.
           They can also be used to extract unconceabables, or to store customized
           weapons for free retrieval.
                            MISSION 1- A VINTAGE YEAR
    Mission 1? Isn't this mission 2? Not really. I don't count the training level,
    and I won't be writing anything for it, since it's basically linear. This 
    brings us to the first real mission, where we have to kack Don Fernando and 
    his boy Manuel. To work!
    1. There's a lot to climb in this mission.
    2. The Don is easy. Manuel is hard.
    OUTDOOR GUARD- Easy to get, but limited. Can't go in the drug lab or
    	Hacienda. Carries a shotgun.
    WORKER- Can go everywhere but the hacienda. Moderately useful. No visible
    VIP GUARD- Can go everywhere without suspicion. Extremely useful. Carries
    	the SMG visibly. If you're going to invest the energy to get a
    	disguise, this is the one to have.
    NONE- You can do this entire mission sans disguise. 
    FIRST CHALLENGE-	This Party Sucks
    METHOD A- 		Always Patrol With a Buddy
    Step 1 as always, is getting in and blending in. Here's how to obtain the
    disguise of your choice, should you want one. Both the north and south 
    edges of the map feature loan outdoor guards who can very easily be taken
    out for a quick disguise. Also, they both do stand next to the cliff face
    at some point, just in case you're looking for excuse to push people off
    PROS: Quick and easy. Easy suit recovery.
    CONS: Not quite as useful as some other disguises. 
    METHOD B-		It's Like Being on Vacation
    Enter the party and hang out near the entrance to the cellar. Soon a 
    worker will clap his hands and start a guided tour of the wine cellar.
    Go on the tour, being careful not to be photographed or to get too far
    away from your tour leader. In the last room, after the photo, stand with
    the pillar between you and the guard. When the tour leaves, you can sneak
    south, through the hidden door, and across into the small locker room.
    There is a worker disguise on the floor for you.
    PROS: Fun! Stealthy!
    CONS: Quite hard to get your suit back. You CAN do the same thing in
    	reverse; IE change back, and jump back in line with the tour
    	group, but it's tricky. If a guard catches you in the cellar,
    	he'll just yell at you til you leave, assuming you haven't raised
    	suspicion elsewhere.
    METHOD C-		Have Climb Animation...
    Go around the east end of the compound and, evading the guard, use the
    truck to climb up on the roof. Check the map to make sure nobody is
    looking your way, and sneak to the hole in the roof. A worker will 
    eventually come in and stand in a very snuff-able location. Alternatively
    you can try to lure a guard in with a thrown coin. Make sure to tuck the
    body behind the boxes in a dark corner.
    PROS: You get to interact with a part of the map that's otherwise useless
    CONS: Again, suit recovery is hard. You can change and then climb back
    	out the hole, but you run a good chance of being spotted. It's also
    	kind of a pain compared to other options.
    METHOD D-		One Stop Shopping
    Run around the eastern edge of the compound and start down the long, windy
    path to the dock. There's a worker here who can safely be shoved or
    ignored. Hide in the rocks at the base of the stairs and watch. There's a
    VIP guard ahead who moves back and forth, and a worker who sometimes comes
    down the elevator. When an opening presents itself, head over and take out
    the guard. You may need to run part of the way to get there in time. Hide
    his body behind the boxes to the left, just around the corner. Take his
    gun and clothes.
    PROS: Very easy suit recovery. Just change back on your way out and don't
    	let the workers see you.
    CONS: The run down there is long. There are easier ways to get that outfit,
    	but they don't feature easy recovery.
    METHOD E-		Why Did He Even Come In Here?
    At mission start, run around the west end of the house. Feel free to just
    run right ahead of the guard. There's a door into a little storage area
    here. Just head right on in. There's usually a worker here, but he will 
    have his back to you. Feel free to drug him and dump his denuded body in
    the nearby box. Alternately, one of the guards comes in here as well. You
    can just wait behind the large piece of lumber at the back until he makes
    himself available.
    PROS: Easier than the other method of knocking out a worker, and makes 
     	for much easier suit retrieval. Just walk in from the party, 
    	change, and walk out.
    CONS: None, really.
    METHOD F-		So Are Those His Pajamas?
    At mission start, run around the west end of the house. Feel free to just
    run right ahead of the guard. There's a door into a little storage area
    here. Just head right on in. There's usually a worker here, but he will 
    have his back to you. Wait behind the nearby lumber for him to leave and
    the door to shut, then scurry over the boxes to the next area. You will 
    see a VIP guard going into the house. There's also a pipe you can climb,
    but it's very hard to get up there w/o being spotted, so let's ignore it.
    Head for the door, and go in after the guard as quick as you can, being
    careful not to wake the sleeping guard. Check the map and make sure both
    guards here are moving away from you. If not, hide in the closet until
    things work out in your favor. When the coast is clear, bolt out into 
    the hall, and then into the small room to the west. You will find a 
    sleeping guard and a spare uniform.
    PROS: Slick. Stealthy.
    CONS: Suit retrieval. You can't get out the way you came in, and you don't
    	REALLY need a suit in the Hacienda. See below.
    METHOD G-		Because it's fun to break things
    Sneak into the guard quarters from the party, being careful not to be spotted
    by any guard or by the agent. Break the fuse box, and dive into the nearby
    closet. This does one of two things; Either it opens the way for you to sneak
    through the next room to the free Outdoor Guard costume, or it causes hordes
    of guards to swarm the hallway for no reason.
    PROS: None.
    CONS: Iffy, and it's a long way to go for an outdoor guard disguise. 
    METHOD H-		Eu Natural
    Just don't bother with a disguise. If it's your first time, I recommend 
    you grab one and use it to explore the map, but when it's time to play for
    keeps, cool people don't change clothes unless they HAVE to. And you DO
    want to be cool don't you?
    PROS: Cool.
    CONS: There are none. You could argue it makes the mission harder, but
    	in my book it's actually easier. One less thing to do.
    SECOND CHALLENGE-	Can You Hear My Guns, Fernando?
    METHOD A-		Deja Vu
    Fernando, much like another Don I used to know, is quite easy to snipe on
    his balcony from the west side of the house. You will need to take care of
    the nearby guard somehow as well.
    PROS: Easy. 
    CONS: Loud. Plus you have to sneak all the way into the house anyway if
    	you want his gun.
    METHOD B-		Wolf In VIP Clothing
    The easiest is to reach the Don is to just dress as a VIP guard and walk 
    on up there. He walks back and forth between 2 spots and is ambushable in
    either. You can wire him, shoot him, or push him off the balcony.
    PROS: Very easy if you happen to be dressed as a VIP guard.
    CONS: What if you don't want to dress as a VIP guard?
    METHOD C-		What Is This, Splinter Cell?
    At mission start, run around the west end of the house. Feel free to just
    run right ahead of the guard. There's a door into a little storage area
    here. Just head right on in. There's usually a worker here, but he will 
    have his back to you. Wait behind the nearby lumber for him to leave and
    the door to shut, then scurry over the boxes to the next area. You will 
    see a VIP guard going into the house. There's also a pipe you can climb,
    but it's very hard to get up there w/o being spotted, so let's ignore it.
    Head for the door, and go in after the guard as quick as you can, being
    careful not to wake the sleeping guard. Check the map and make sure both
    guards here are moving away from you. If not, hide in the closet until
    things work out in your favor. When the coast is clear, bolt out into 
    the hall, and then into the small room to the west. You will find a 
    sleeping guard and a spare uniform. There's a locked door up to the 2nd
    floor here, but ignore it. There's no way out at the top unless you are
    in VIP disguise.
    Instead, wait until the southern guard is heading outside and the northern
    one is walking away from you. Head out into the hall, south through the 
    series of 3 rooms, and then into the kitchen. Mind out for the hall
    guard as he likes to stop and stare wistfully at the kitchen at the end of
    his route.
    The kitchen SEEMS like its full of useful stuff, but it ain't. You can't
    poison any of the food, and nobody ever comes in here. 
    Check the outside map and see if there's a guard facing your direction in
    the upper, left corner of the courtyard. He's the only one that can pooch
    this next maneuver; Head out the door, up the pipe, and onto the roof.
    While up there, be sure to sneak to minimize risk of detection. Slip in 
    through the window. From here, the Don is at your disposal.
    PROS: You get to be cool by not needing a disguise.
    CONS: Obviously, a bit more involved than just wearing the disguise. You
    	might want to save before climbing the drain pipe or back out the
    	window, just in case.
    THIRD CHALLENGE-	In Daddy's Footsteps
    METHOD A-		Beware Of Blatantly Obvious Hazards
    Manuel follows a set route, barring his one-time trip to the drug lab
    with the pony-tailed agent. After snorting in the wine cellar, he stands
    under the precarious elevator full of barrels, almost screaming out,
    "Please drop these on me!" And who are we to argue?
    The easiest way I've found to do this is to just sneak into the wine cellar
    whenever you want, throw a coin a short ways down the stairs, and plant the
    bomb. You can do this in a disguise, but it doesn't help TOO much since you
    need to be alone to do your dirty work. Very few guards patrol the party, and
    civvies don't care if you're in there. The best time to do this is right at
    the very start of the mission. Just run right up to the doors, slip through,
    and close 'em. Exit when the bomb is planted.
    You can watch Manuel on the map to see when he gets in the right spot. Alas,
    there might be a tour group heading down just as your want to blow the bomb,
    which will mean you'll have to wait. Even if the tour group isn't in the way,
    the guard will be. The best way to get rid of him is to open the doors from
    the party, and throw a coin just outside the door. This makes him come far
    enough out that you can close the doors behind him. Be sure to slip behind 
    the corner before you press the button.
    You CAN wait for the guard to walk down the stairs, but I'm not sure if his
    movement ever synchs up with Manuel being in position AND the tour group not
    being in the way.
    If you like, you COULD kill or KO the guard, then drag him into Manuel's 
    drug room and stash his body. Probably the easiest option is just to shove
    him over the ledge and leave his body where it lies. 
    PROS: Pretty much the only way to "accident" Manuel.
    CONS: Pain in the butt to blow the bomb without killing someone extra.
    METHOD B- 		Screw Accidents
    Hide in the closet in the wine cellar til Manuel walks past, or until he
    stands under the falling barrels. Leap out and shoot him. He walks too fast 
    for you to sneak up behind him.
    PROS: Pretty easy.
    CONS: It's a really high-traffic area. You're going to have trouble doing it
    	and hiding the body without a tour group wandering by. 
    METHOD C-		Hold STILL!
    The only other place Manuel can be ganked is in the room where he does his
    lines. Alas, there's a guard looking right AT him, so unless you've eliminated
    that guard (you can hide his body in the wine vat) you can't take Manuel 
    while he's snorting. The other guard down here likes to walk around too, so
    be wary.
    Hide in the snorting room in VIP disguise. Your goal is to knife/wire Manuel
    while he's either on his way in or out. Both are complicated by the movements
    of other characters. I won't lie; this can be quite a pain wandering guards
    like to come in and catch you, and it's surprisingly easy to be caught by
    a passing tour group. 
    One option is to simply stand somewhere we KNOW Manuel will have to walk in
    front of you, and to KO him with an unarmed attack when he goes by, then give
    him a good knifing while he's on the ground.
    Stash the body in the convenient box.
    PROS: None, really.
    CONS: You have to get a disguise, and it doesn't save you any frustration
    	vs. using the bomb.
    FOURTH CHALLENGE-	De plane, boss!
    METHOD A- 		This is why everybody else likes disguises
    If you are disguised as a VIP guard, you can just walk to the plane. 
    PROS: Easy.
    CONS: TOO Easy.
    METHOD B- 		But not me!
    Run around the eastern edge of the compound and start down the long, windy
    path to the dock. There's a worker here who can safely be shoved or
    ignored. Hide in the rocks at the base of the stairs and watch. There's a
    VIP guard ahead who moves back and forth, and a worker who sometimes comes
    down the elevator. When an opening presents itself, head over and KO the
    guard with a syringe, or just shove him into the drink.
    PROS: Allows us to do the whole mission with no disguise.
    CONS: None, really.
    You can get this as long as you don't kill anyone other than the targets, and
    as long as you remember your suit. You can knife both targets if you like, but
    for maximum cleanliness, you should "accident" both of them. If you're using 
    the bomb, remember that those killed by its blast radius will count as kills,
    rather than accidents. My best is 2 accidents and no changes of clothes.
    1. Manuel takes the agent down to the drug lab. Does this serve any useful
    	purpose? The drug lab seems like a great place for an explosion, but
    	there's no place to put the bomb. Even dropping it without getting 
    	caught is hard, and even then, the target is only here ONCE, very early
    	in the mission. There must be SOMETHING we can do down there!
    2. I found I can make the barrels drop by throwing items at them, but this
    	doesn't seem to kill Manuel if he's under them. What gives?
    3. There's a few poisonable wine casks around, but nobody ever seems to drink
    	from them. At a WINE TASTING there has to be SOME way to poison the
    	target, no?
    4. The actor patrols the party after a chat with his agent. Is there a way to
    	do anything with this guy?
    Snub-Nosed-	On the Don and the agent. If you shove the Don out the window
    		you can still get it from the path down to the docks.
    TMP-		On the Son. Snag it when you off him.
    Shotgun-	On the Outdoor guards. Alas, outdoor guards aren't allowed at
    		the docks, so smuggling one of these off requires you to do
    		the same thing as my "no disguise" exit.
    SAF SMG-	On the VIP guards and inside the house.
                            MISSION 2- CURTAINS DOWN
    This mission really made me miss the ability to have persistent in-mission
    saves. There's a LOT of waiting in this one, and the first 5 minutes or so
    are always going to be the same.
    1. Don't forget to talk to the guy at the coat-check room.
    2. Although Alvardo almost always will die first, you'll usually need to 
    	arrange Delahunt's accident beforehand.
    3. There are tourists in the common areas. Some have cameras. Beware!
    4. The locked 2nd floor room backstage is just part of an Easter egg.
    	There's nothing useful in there.
    WORKER- You can go almost everywhere in this outfit, except for the stage.
    ACTOR- Kind of a pain to get, and not especially useful. You can go more or
    	less wherever you want though.
    EXECUTIONER- Like the actor, but useful for one specific purpose. You can carry
    	the WWI pistol visibly if you really want to.
    SECURITY- Basically the same as the worker, but it lets you go into the 
    	security office.
    BODYGUARD- Doesn't accomplish much. Same as the worker re access. You might
    	think this would let you into Delahunt's box, but the door is locked,
    	and no disguise will let you get away with picking the damn thing.
    NONE- Alas, you NEED a disguise this time. There's no way around it. You can't
    	really leave the lobby area without changing.
    FIRST CHALLENGE-	Blending In
    METHOD A- 		Peeing; A surefire way to wake up naked
    After a minute, a worker will go into the bathroom in the lobby. I like to hide
    in waiting near the big bin. Wait until the door closes, then sneak behind the
    guy and take him out. Swap suits and chuck him in the bin for safe keeping. You
    can take his toolbox too, if you like, but it doesn't accomplish anything. 
    There are no frisk points on this level to circumvent.
    PROS: You really kinda NEED to do this. The disguise is very useful, I just 
    	wish this was a more versatile mission.
    CONS: none
    METHOD B-		The Same, But in White
    Alternatively, after they stop talking, you can follow the worker in 
    white down the stairs. Just make sure you don't let any of the cops see
    you. At the bottom, he pursues a couple of activities which make him
    easily ambushable. There's even a convenient storage box.
    If you're feeling daring, there are workers in the next room who could
    be used for disguise purposes. One likes to stand in the locker room with
    his back to the door and the other drinks from a bottle into which you
    can dump poison or KO-juice, but it's not worth the effort just to wind up
    dressed as a worker AGAIN.
    PROS: Something different
    CONS: Slightly harder than Method A and not really any better or any more fun.
    METHOD C-		Okay, now we're talking
    This is a modified version of a method sent to me by "Billy Bob Joe Ross."
    In the lower part of the lobby area, you will find a worker near an open door
    to the basement. When there's no cops around, throw a coin to distract him, 
    and slip down the stairs. Remember this spot. I'll refer to it later in 
    another section.
    At the next set of doors, wait for the room ahead to be occupied solely by
    people who aren't looking, and run in, then hang a U-turn and go through the
    door to the backstage area just to the right of where you entered. If you 
    were quick enough, you should enjoy a clean shot across the hall and up the
    stairs to the dressing room. Remember, you can always turn the lights off
    for a quick distraction.
    Anyway, my informant tells me the actors don't mind if you are in here 
    (perhaps they think you are a talent scout) but again, if you were fast 
    enough it won't be an issue. Now, for the next part, we just need to make
    sure the bodyguard isn't RETURNING from the bathroom. Any other position is
    fine. Run out and hang a right into the girls' locker room. Yeah, you heard
    me, the girls. They scream and run around, but nobody comes to investigate,
    and the suspicio-meter doesn't move at all, which means this must be 
    something that happens every day at the Paris Opera. Vive Le France!
    Anyway, when you're done chasing skirt and the back room is empty, move into
    it. In the men's locker room, the spare suit is very close to the door, but
    so is a worker. Open the door when he's not facing it, and throw a coin to
    turn him around, then sneak in and change.
    Now, the only downside is that getting out is a bit of a trick. You can 
    distract the worker near your suit with a coin again, and retrace your steps,
    but the odds are there's a few guards running around trying to figure out
    why people are dead, and it's pretty much a given you will be spotted on 
    your way through the basement. The good news is it doesn't matter. They will
    just tell you to leave, and as long as you do, no harm no foul, and most
    importantly, no impact on rating.
    PROS: Sneaky fun! Plus we have an excuse to run through the girls' room!
    CONS: Some people might consider this a bit too much work for the same
    	outfit we can get so easily in the begining, but it's not very hard
    	and it takes about the same amount of time.
    SECOND CHALLENGE-	Hunting Delahunt
    METHOD A-		I hate this method
    It just bugs me there isn't something more... personal. I'm not big on the 
    bomb-and-drop-something accidents. Most of the time they seem kinda obvious
    and dumb.
    As a worker, enter the backstage area from the 1st floor and head up to
    the catwalks. Place the bomb in the round room. When Alvardo dies on 
    stage, Delahunt will run down to the stage, tripping in the middle of the
    aisle. This is your cue to drop the chandelier on his noggin. Make sure
    nobody sees you press the detonator or they may count as witnesses.
    There is a worker up here who likes to sit near the bomb spot right when
    you need to press the button. Sometimes he doesn't go in there. If it 
    looks like he's going to be a problem, sedate him from behind, and drag 
    him out of harm's way. If you can arrange it, shoving him over the wooden
    railing down onto the dome will knock him out.
    For my money, the best spot to observe Delahunt's run is from the light
    control room. If you can't get in there, I'd advise you to find a nice,
    solitary corner and use the map, rather than watch from the theatre or
    the scaffold. You don't want anyone to see you press the button or they
    show up as witnesses.
    PROS: This is the only remotely stealthy way to kill Delahunt.
    CONS: You do have to set it up BEFORE you kill Alvardo. If you miss your
            one window, you're screwed. This is the ONLY remotely stealthy
            way I've found to kill Delahunt, which is frustrating. Surely
            there must be another way.
    METHOD B-		Catch
    While Delahunt is still in his box, go up to the catwalks, and then down 
    through hole to the little scaffold. Go to the end of it and lob a RU-AP into
    the box. Blow it immediately. 
    PROS: At least it's something different. Also, no pesky waiting!
    CONS: STILL requires a bomb. Not exactly stealthy.
    METHOD C-		Backstage lurker part 1
    Delahunt is snipe-able from the backstage area. You can get into a good spot
    by climbing up the elevator from backstage. I find it helps to turn out the
    light to distract any workers in the room. Once up, move away from the hole
    so the workers don't see you from below, and unpack your sniper rifle. You 
    can tag Delahunt in his box from here. If you don't have a silencer yet, you
    will need to time the shot to coincide with the soundtrack gunshots. Although
    the body will immediately be found, his bodyguards don't leave the booth and
    the suspicio-meter quickly moves back to the green. Note that this doesn't
    disturb the actors at all, so if you have a silencer, you can snipe Delahunt
    any time you like. 
    Now here's the fun part; If you use Method C for insertion and stop at the
    point I mentioned, you can get up here without ever changing outfits!
    PROS: Disguiseless Silent Assassin rating? Yes please!
    CONS: Gunshot + Found body = you'd better do Alvardo very cleanly or you
    	can kiss SA goodbye. Also, it's VERY easy to get spotted back here.
    	Don't mess around. Get in position, take your shot(s) and get gone.
    THIRD CHALLENGE-	Exit Stage Left
    METHOD A-		I have a gun just like that!
    Backstage, on the first floor, enter the room with the (!) in it. It doesn't
    really matter who sees you. Hide in the closet and wait and wait and wait for
    the actors to take a break. A guy will come and mill around for a while, then
    leave to use the potty. Exit the closet and swap the prop gun for the real one,
    then you can feel free to leave. Eventually, the actor will kill Alvardo for 
    PROS: Easy enough. Counts as an accident.
    CONS: More thumb-twiddling excitement.
    METHOD B-		But what if that guy can't aim?
    Backstage, on the first floor, enter the room with the (!) in it. It doesn't
    really matter who sees you. Turn out the lights and draw a sedative syringe
    before hiding. When the actors eventually break, the guy will come in and go
    right for the light switch. KO him when he does so. You will need to be quick
    so I suggest saving before you pounce. Take his clothes and either copy of the
    note. It will show that you need to stand on the obvious X. Go stand there on
    stage, and eventually, the opera will reach the firing squad part. You will be
    able to tell as the music will swell and there's a pre-recorded shot noise.
    That's your cue. Let the man have it.
    PROS: Kinda cool. Again, accident.
    CONS: You get to stand there for like 3 minutes waiting for your cue. Also,
    	it's kinda hard to nail the actor in the dressing room and not get
    METHOD C-		Best seat in the house
    Bring your sniper case. You can just carry it with you the whole time. Nobody
    seems to mind. Backstage, go up to the 3rd floor and into the large room on
    the end while the two NPC's are talking. Grab the keycard. If for some reason 
    it's gone, you can also get one off the worker on this floor.
    Go all the way back out to the lobby, to the third floor there, and use the
    keycard to get into the light control room. Just make sure nobody sees you go
    in. Unpack your rifle and aim at Alvardo, then wait for the execution scene
    to come up. Fire about when the prerecorded gunshots go off, and nobody will
    be the wiser. 
    Just make sure nobody sees you leaving.
    PROS: We get to snipe somebody. The light booth is a convenient spot to watch
    	from when triggering the bomb on Delahunt. If you like, you can even
    	change back into your suit BEFORE you do this, since you shouldn't
    	let anybody see you go in OR out of that room. Once more, part of the
    	same accident.
    CONS: You have to lug the rifle around the whole level.
    METHOD D-		That helmet doesn't really offer much protection
    You can drop a piece of the lighting rig on Alvardo from above, by placing
    the bomb by one of the convenient (!) marks in the top area, the one in the
    square room, not the one in the round room. Blow it any time he's standing at
    the stake.
    You might think this would work for killing Delahunt after he reaches the 
    stage, but you would be wrong. It misses him.
    PROS: Easy, and FAST. No damn waiting for the opera. Another accident.
    CONS: As of right now, I don't have a way to kill the other target without
    	using a bomb. Not a problem if you have 2 bombs, but on your first
    	play, you probably don't.
    METHOD E-		Skeletons in my closet
    Go backstage, and find the bodyguard near the dressing rooms. Go in the nearby
    bathroom and turn the light out. When he goes in there, sneak into the tenor's
    dressing room, turn out the light, ready your weapon of choice, and hide in
    the closet. When he comes in, he'll go for the light, so sneak out and choke
    him down.
    PROS: Call me old-fashioned, I liked getting up close and personal.
    CONS: Kinda tricky to pull off. Plus it means Delahunt never leaves his box,
    	which is problematic. NOT an accident.
    METHOD F-		Notes
    Dressed as any of the actors, go on stage. At the end or beginning of any
    performance, wander off through the stage left door, but not out to the hall.
    When the actors stop and walk to the front of the stage for notes, you can
    tag Alvardo in the head with your silenced pistol from this alcove and nobody
    will see or hear the shot. 
    PROS: Something different.
    CONS: The body is found more or less immediately. Does NOT count as an 
    METHOD G-		Backstage lurker part 2
    If you climb into the backstage area without being seen (which is tricky, see
    Method C on the 2nd challenge for info) you can shoot the back of Alvardo's
    head from there. If you do it at the right time, it counts as an accident. It
    turns out this is one of the fastest clean ways to do the mission; Use method
    C to get in, but just skip straight to the elevator shaft without ever getting
    a disguise. Unpack your silenced sniper rifle, snipe Delahunt, and, when the
    time comes, snipe Alvardo from behind. Quickly pack back up, leap down the
    shaft, and run. You will more than likely be spotted and asked to leave in
    the basement, but it doesn't impact your rating. You can get SA this way very
    quickly, if you are fast enough to make it into position before the first
    iteration of the execution.
    PROS: It's fast, it's fun, it's relatively clean, and we get to brag about
    	not using a disguise!
    CONS: Could be cleaner, and again, it's REALLY easy to get spotted there. Do
    	not spend any more time backstage than you absolutely have to!
    Set the bomb on the chandelier, then grab the keycard and run to the 
    light control room, changing back into your suit if you like. Snipe
    Alvardo at the right time and trigger the bomb when you see Delahunt trip.
    I recommend this location as the control booth gives you lots of privacy
    to make sure nobody sees you detonate the bomb, while also providing an
    excellent view. Any of the methods that involve on-stage accidental 
    shootings work for SA. 2 accidents, 1 change of clothes is my best. You
    have to swap guns on the executioner to avoid getting dinged for the gunshot.
    Nail Gun-	So I don't get to keep the stun-gun, but I get to keep this
    		piece of crap? What is this? Manhunt?
    ACP .45 Pistol-	On all the guards. Also a spare in the guard break room. You
    		can sometimes get away with sneaking in there if you really
    		want one, but they are easy to get next mission.
    MP5-		On the bodyguards, and in the break room.
    WWI Pistol-	You don't get to keep it. Pity.
                            MISSION 3- FLATLINE
    This one's a bit different, though I must admit I cringed when they said I 
    had to help out an agent. This mission must bore people as it's the only
    one I get 0 emails abouts.
    1. There's a CCTV camera by the fancy gate near the reflecting pool. It's
    	pretty easy to avoid, but if you fail somehow, the tape can be
    	collected from the security office.
    2. I have no idea what happens if you kill the 3 targets before you are told
    	to do so. I'm guessing it's not a problem for mission completion, but
    	it MIGHT be for ratings. Unless you accident all of them of course.
    3. Notice how NOBODY carries visible weapons? That means you shouldn't either.
    4. By and large, this mission is very easy. You have pretty much free reign
    	of the clinic, and tons of options for the 3 hits, half of which count
    	as accidents. The only tricky spot is getting to Smith, because we 
    	absolutely HAVE to get an orderly costume. Or kill 3 orderlies. I guess
    	there's always that.
    5. At the end, nobody seems to care how you are dressed when you enter the
    	morgue, so don't worry about being too sneaky.
    ORDERLY- Can go everywhere. All other costumes are inferior.
    CLINIC GUARD- Can go everywhere but the medical wing. The only perk is
            that you won't get frisked at the front door.
    PATIENT- Can go everywhere but the medical wing and the basement. 
    PATIENT BODYGUARD- Same as the patient.
    DOCTOR CRAIG- Can go everywhere but the medical wing. Opens up one or two
            extra kill opportunities.
    NONE- You're allowed to walk around outside in your suit, but if you try to
    	go inside, they'll ask you to change into patient robes. Or kick you
    	out if you don't have admission papers.
    FIRST CHALLENGE-	Getting in and finding a keycard
    METHOD A-		I need help
    At the start, run over to the ivy trellis and climb it. At the top is a
    set of admission papers for you to steal. Head on in through the front
    door, being careful not to be caught by the CCTV camera near the gate.
    Inside, give the admission papers to the nurse and you will be shown to
    a changing room. If you have any guns, you'll need to drop them here,
    preferably such that nobody in the hall sees them when the door is open.
    Once be-robed and disarmed, you can pass the frisk point and wander the
    grounds at leisure.
    To obtain a keycard as the patient, you will need to sneak into the
    security office. It's possible, although tricky, to do this from the hall.
    Another option is going up to the second floor and climbing down the
    drain pipe. 
    PROS: A good way to learn the lay of the land on your first run.
    CONS: The patient disguise doesn't really GET you anywhere.
    METHOD B-		I need help 2.0
    There's a patient sneaking a drink behind the dumpsters. Despite the fact
    he looks around a lot, he's pretty easy to KO. Just be careful not to be
    spotted by wandering constabulary while you denude him. Hiding him behind
    the dumpsters works just as well as in them, and doesn't mean you need to
    drag the body around in broad daylight.
    To obtain a keycard as the patient, you will need to sneak into the
    security office. It's possible, although tricky, to do this from the hall.
    Another option is going up to the second floor and climbing down the
    drain pipe. 
    PROS: Faster way to get a patient's disguise.
    CONS: Same as above.
    METHOD C-		Straight to the source
    Run right up the hill at the start, and you'll see a cop come out of the
    narrow hall between the two buildings. Your goal is to sneak up and pick
    the lock on the door he was just guarding. Slip inside, then pick the door
    opposite and you'll find yourself outside again. You can also get here by
    climbing the drain pipe and then dropping down the other side, but it's
    a little too easy to be spotted by security.
    Once on the other side, stick close to the building, as there's people on
    the deck above who might see you otherwise. You will find an open window
    into the security office. Sneak in through the door and KO the guard, then
    drag him out to the dumpster. Change clothes and deposit the body. Grab 
    the keycard before you leave.
    You can steal the video tape for the CCTV here, but there's only 1 camera
    and it's pretty easy to avoid.
    PROS: The cop disguise is actually decent. It's also pretty direct and
    CONS: We're going to have to change again. There's no two ways about it.
    METHOD D-		Order in the court
    Since we're going to have to change into an orderly uniform eventually, we
    might as well not bother with another disguise.
    Run right up the hill at the start, and you'll see a cop come out of the
    narrow hall between the two buildings. Your goal is to sneak up and pick
    the lock on the door he was just guarding. Slip inside, then pick the door
    opposite and you'll find yourself outside again. You can also get here by
    climbing the drain pipe and then dropping down the other side, but it's
    a little too easy to be spotted by security.
    Once on the other side, stick close to the building, as there's people on
    the deck above who might see you otherwise. Break the fuse box, and watch
    the cop. When he moves far enough that he won't be able to see you, climb
    through the window, then move behind the door so he won't see you when he
    crosses in front of the window. Once he's at the fuse box, grab the 
    keycard and exit the room through the keycard door.
    We'll be needing an orderly uniform. Turn out the light in the lobby and
    throw a coin just barely inside the window. Hide between the door and
    window, and crouch as the orderly emerges to check the lights. Follow him
    and KO him. You'll want to do it near the light to reduce the odds the
    other one will spot the action. Hide him near the top of the stairs, and
    relieve him of his burdensome keys and clothes.
    PROS: Wicked stealthy! Saves some time.
    CONS: Kinda tricky.
    METHOD E-		As above, but...
    As in method D, sneak by the cop in the security office, and get into the
    medical wing sans disguise. Hide by the door into the orderly office, and wait
    until one comes, has a cup of coffee, and leaves. Not that as he leaves he
    faces toward you. Make sure he's heading south before you proceed.
    Climb through the window, and sneak behind the seated orderly. Drop him in the
    manner of your choosing, and take his clothes. Stuff the body in the nearby
    PROS: Also wicked stealthy. Somewhat easier than the above.
    CONS: I can't think of any. The orderly disguise is by far the best.
    SECOND CHALLENGE-	Him? Ugh. Where's Mei Ling then?
    By now, you're disguised and have a keycard. The next step is to dress as an
    orderly and sedate Smith. If you followed method D or E you skipped straight
    to an orderly costume and have all the tools you need. 
    If you are dressed as Doctor Craig or a security guard, you can access the 
    basement. There are two orderlies here. We're interested in the one nearest
    the body storage bin. There's multiple points you can stop and syringe him.
    Theoretically you can just drug his coffee, but I've never seen him put the
    damn mug down. Frankly, this area's a pain. The 3 guys here walk around a lot,
    and quickly, and there's a ton of open doors through which people might spot
    your nefarious deeds. You're better off walking to the medical center and
    following the advice in D or E to obtain an orderly disguise.
    Smith is in the third cell on the left. The one sitting on his bed. After the
    scene, walk up to him, and "sedate agent" should appear as an option. Do it.
    THIRD CHALLENGE-	A pile of corpses
    My memory is a bit spotty and I can't recall if the main target is always the
    same guy or not. I also don't know if you have to kack the two optional targets
    to receive Silent Assassin. These are the sorts of things I'd test more if I
    could keep a nice, persistent mid-game save. Regardless, the three targets are
    the three patients wearing colored robes. There are multiple ways to get each,
    so I'll just list methods for killing them, and leave it up to you to put it 
    together into three dead bodies, rather than make a separate section for each 
    METHOD A-		Heavy
    Sometimes the green target will use the weight room. If you stand behind
    him, as if you were going to spot him, you will receive the option to 
    "drop weight." Do so, and you will kack him. This counts as an accident,
    but make sure nobody is watching. One or two patients/bodyguards will peek
    in here occasionally.
    PROS: Much easier than the OTHER way to accident this target.
    CONS: Kinda easy to get spotted.
    METHOD B-		Chef's Surprise
    The blue patient is cooking in his room. If you came in as a patient,
    you'll be told your room is room A. If you go to room A (regardless of
    whether or not anyone told you it was your room) you can go out on the
    porch, and in to the neighboring room. Tamper with the gas, and the target
    will eventually blow himself up for you.
    PROS: Very easy to set up. Counts as an accident.
    CONS: None, really.
    METHOD C-		That's one way to teach him not to drink
    The pink target likes to sneak a drink from a flask hidden inside the
    big globe in one of the rooms. You can open the globe and poison the
    booze. As long as nobody sees you do it, eventually, one of the targets
    will drink himself to death.
    PROS: Allows you to kill this target without having to use a bomb.
    CONS: Surprisingly easy to get caught in the act. Poisoning does not count
    	as an accident to my knowledge.
    METHOD D-		Death from above
    One of the targets likes to sneak a drink from a flask hidden inside the
    big globe in one of the rooms. Just above this room, there is a winch you
    can bomb which will drop the light fixture on top of the globe. Plant the
    bomb there whenever you like. The only person who can catch you is the
    target, if he's sitting in the easy chair facing you. Detonate the bomb
    with nobody watching, and it counts as an accident.
    PROS: Counts as an accident. Easy to execute without suspicion.
    CONS: I hate these bombs. I really do. I don't know why.
    METHOD E-		Second verse...		
    Another flask of booze is secreted in the kitchen area near the wall. If
    you poison it, eventually, the blue target will drink from it and wind up 
    PROS: Easy.
    CONS: Doesn't count as an accident, which means we have body-finding to
    	deal with.
    METHOD F-		Taking the plunge
    Sometimes, one of the targets will stroll out in the grounds, and stand
    near the shallow pool. If you stand on the far side of the pool, facing 
    north, he'll eventually have his back to you, and his bodyguard will walk
    past momentarily. This is your chance to shove the target in the drink.
    I wouldn't have thought a short fall into a few inches of water would be
    fatal, but now I know. As long as nobody sees the shove, nobody puts 2 & 2
    together, and it counts as an accident.
    PROS: I can't think of any. Unless you're into absurdity.
    CONS: VERY narrow window of opportunity. 
    METHOD G-		How do you feel about fibre wires?
    If you dress as the Doctor (he'll sometimes sit by himself in a room
    upstairs. Follow him in and syringe him as he goes to leave.) and walk up
    to one of the targets, he'll assert that it's time for his session, and 
    lead you to the office upstairs. Luckily, it's NOT the one where you KO'ed
    the real Doctor. He'll sit and talk for a while, and you can walk behind 
    and have your way with him. Not an accident. Sometimes, a SECOND target
    will also claim session time. You can kill him the same way, just make
    sure you hide the first body beforehand. I have not had all three targets ask
    for therapy sessions.
    PROS: You get to mess with the annoying doctor. Has that old-time, up-close
    	feel to it. My kind of hit.
    CONS: Kind of unnecessary, and neither will count as an accident.
    METHOD H-		Sploosh!
    One of the targets occasionally goes into the hot-tub room. If you catch
    him in there, you can shove him into the tub, and, as we all know, being
    pushed into a pool is DEADLY. Counts as an accident, but it's really quite
    rare to catch him in there, and quite hard to get him alone. 
    PROS: Um... I can't think of any.
    CONS: It's hard, and the opportunity doesn't come up often.
    As long as you can get to Smith without killing anyone or causing a 
    ruckus, it's quite easy to accident all 3 targets. You'd pretty much have
    to TRY to make suit retrieval a problem, so this should be a walk in the
    park. My best is 3 accidents, only 1 change of clothes.
    SLP 40 Pistol- Carried by the security guards. There's also a spare one on
            the floor in both security offices.
    Stungun- Carried by the orderlies. Since we HAVE to KO an orderly to do
            this mission, you're going to wind up with one of these at some
            point. Alas, you don't get to keep it.
    TMP- Carried by the bodyguards and also in the security office. If you blow
    	up the guy cooking in his room, you can usually take a bodyguard with
    	him, and pocket his TMP from there.
    1. Is there a way to access the morgue tunnel?
    2. The climbable ledge and pipe in the medical wing imply there's a way to
            sneak down to Smith without being seen, but I can't do it without
            being spotted by the guy on the floor. What's up with that?
                            MISSION 4- A NEW LIFE
    I'm kinda glad the targets are starting to get a bit more iffy. Instead of
    just whacking criminals, now we're whacking criminals who are turning State's
    Evidence. I always thought it was a bit too convenient that 47's targets all
    HAPPENED to be evil. Anyway, today's mission is to take out Vinnie Sinistra,
    so be prepared to deal with his large, purple forehead and yellow power ring.
    We also need to retrieve some evidence. Why HE has it, I'm not sure.
    Shouldn't it be in some police station's evidence locker?
    1. Don't be fooled by the low # of guards on this map. If you cause too much
    	trouble, 8 more FBI agent armed with MP7's will arrive as backup.
    2. The microfilm is on the necklace on the wife. At least I think she's his
    	wife. She could be a daughter or girlfriend or birthday hooker for all
    	I know.
    3. There are one or two locked doors in the house, notably the left-hand one
    	from the kitchen out to the deck. About 4 people spend half their
    	time staring right at this door. Don't even DREAM of picking it.
    4. The dog doesn't attack, like the dogs in the first game, but he DOES bark
    	and summon guards, which is bad. Like the earlier dogs, his body
    	cannot be moved.
    5. There is a spare FBI suit by the sauna. Getting there suitless is extremely
    	difficult, but it's there if you're the pool boy or something and need
    	to upgrade.
    FBI AGENT- Can go everywhere. No real downside.
    POOL GUY- Only welcome in the back. Useful for one specific purpose, but you
    	can do the whole mission in this guise if you are clever.
    GARBAGE MAN- Not particularly useful. You can go into the vet clinic without
    	any guff from the neighbor lady, and likewise can go around the side
    	of the target's house.
    CATERER- I can't foresee this being particularly useful and have to confess
    	to having NO clue how to obtain it cleanly.
    CLOWN- To be honest, I haven't had the time or the inclination to test the
    	clown route yet.
    FIRST CHALLENGE-	Getting there is half the fun
    METHOD A-		Thanks for the Tranqs
    Go into the vet clinic, being sure not to let the neighbor lady see you. Pick
    the lock, and pocket the tranq darts. Mind out for the lady when you exit, and
    head around the corner to the tree fort. Slip behind the gardening woman, and
    up the ladder. Grabbing the air rifle will automatically load it with tranq
    darts. I'm not sure what it fires otherwise.
    Fire at the dog. Duck. The agents in the backyard will get a bit panicky, but
    you should be safe. When they mellow out a little, zoom all the way in (an air
    rifle with a 2x zoom scope? wth?) and plug the camera. You'll know you hit it
    if you see a slim wisp of smoke emit.
    Drop the rifle and exit, being sure not to be spotted by the neighbor-lady.
    Hugging the fence, you can just run right up to the gate and open it. From
    here, move to the NEXT gate. Watch the map. We need the pool boy to be IN the
    shed, and the nearest agent to be moving away from you. Open the gate, pick
    the lock on the shed, and KO the pool boy. Take his clothes.
    PROS: Fun. A bit more involved. Lets us brag about how we didn't need an FBI
    	costume. And we get to drug a dog!
    CONS: I'll admit, this makes the level more work than it needs to be. 
    METHOD B-		Alternate dog avoidance
    You can also take out the dog by drugging or poisoning the sausage found
    behind the vet clinic and hucking it over the fence. You can try tagging the
    camera with a shot from the silenced pistol, but it's hard to get a clean
    shot without being recorded. 
    Head down the stairs. Check the basement map to make sure there's nobody down
    there, and head on in. Hide to the side of the door and eventually an FBI
    agent will come down and stand with his back to you. You know what that means
    Take his suit when he's down. Don't worry about hiding him.
    You can mix and match elements of this and method A if you like.
    PROS: One less FBI agent to worry about.
    CONS: See above.
    METHOD C-		Okay, FINE
    The easy way. Pop the sedative into the donuts in the back of the catering
    van. Eventually, the caterer will deliver these to the back of the FBI truck,
    but if you don't like waiting, you can take it over yourself.
    PROS: Easy.
    CONS: Too easy. Discourages experimentation.
    SECOND CHALLENGE-	My Dead Cousin Vinnie
    METHOD A- 		Too Much TV...
    In an FBI costume, wait outside by the fuse box. You'll need to wait until the
    clown, caterer, jogger, garbage man, and house-side agent are ALL not looking.
    This can be a very difficult window to find, because 47 takes surprisingly 
    long to break the damn thing. I'd suggest saving beforehand in case the clown
    comes out the front door and surprises you.
    Anyway, once it's pulled, head inside to the TV room. Vinnie will sometimes
    watch TV here with just one guard. If he's not here, just wait. He'll show up
    eventually. When he is here, the agent with him will head outside to fix the
    fuse box. This is your chance! You have exactly enough time to wire Vinnie,
    drag him into the closet, take his gun, and close the door. 
    Nobody will find the body, and nobody ever looks in the closet. About as clean
    as it's going to get.
    PROS: Clean.
    CONS: Breaking the fuse box undetected is surprisingly hard. Vinnie's body
    	sometimes gets stuck on the closet door.
    METHOD B-		What else is on TV? Vinnie's brains!
    In an FBI costume, go to the TV room and stand in front of the closet door.
    When Vinnie is here, and he and the agent have both settled down, pull out
    your silenced pistol and drill Vinnie in the back of the head. Quickly put 
    your gun away, and nobody will be the wiser.
    PROS: Quick and direct. If you do the rest of the mission cleanly, you can
    	STILL get Silent Assassin using this technique.
    CONS: A gunshot and a found body.
    METHOD C-		Now that I have you alone...
    Vinnie sometimes goes into the computer room upstairs by himself. He's not
    in there long, but if you wait in there FOR him, around the corner, you can
    kill him when he comes in. Knifing, wiring, silenced pistol, anything's good,
    just make sure the agent outside doesn't see the body when you leave.
    PROS: It's nice to have some private time. Quicker than A and cleaner than B.
    	Plus this is the only method where costume doesn't matter. I can't do
    	this mission suitless, but I CAN do it without wearing an FBI outfit.
    CONS: Narrow window.
    METHOD D-		Reach out and touch someone.
    You can snipe Vinnie while he's watching TV from the garage across the street.
    If you have bought the silencer upgrade, you can get away with it scot free.
    The problem is that shooting through class can cause deflection, so it can be
    surprisingly hard to drop Vinnie in one shot. Also, make sure the caterer 
    isn't walking near the window at the time, or he will blow your cover.
    Dressing as the garbage man helps a little, as you can enter the garage
    without the lady next door getting grumpy. You also have to be careful of the
    OTHER garbage man, who can see into the garage when he walks behind the house
    to get the trash.
    To make the shot a little easier, sedate the FBI agents in the truck as 
    covered above. Unpack your rifle and leave it in the garage. Call Vinnie's
    cell phone and he'll stand right in front of the window. 
    PROS: We get to use our rifle.
    CONS: Quite hard to make the shot. The body will be found, but if you don't
    	fire any other bullets, it's easy enough to complete the mission
    	with Silent Assassin.
    METHOD E-		Accidents happen, it just takes work
    So, in my first version of this, I wrote that I couldn't find a way to 
    accident Vinnie. Some people wrote in to say he could be thrown down the
    kitchen stairs to his death, but after multiple tries this does NOT work for
    me, so it's not going in the guide. 
    I tried throwing him over the balcony, of course, as I'm guessing most people
    did, only to discover its a non-throwable balcony. I even tried the open 
    window by the squeakie toy, but no dice.
    In desperation, I escorted Vinnie into his bedroom, hurled him roughly to the
    bed, and shot the mirrors above, hoping the glass would kill him. Again, no
    What follows is the only way I've found to successfully accident Vinnie.
    Anyway, we need to get Vinnie alone on the top floor, so dress as the pool-
    boy and... no, wait, that's his wife. Okay, seriously, get to the top floor
    however you please. Put the ether on the panties, and eventually that guard
    will take care of himself.
    When Vinnie comes up, the other guard will follow. When the door to Vinnie's
    office closes, human shield the agent and drag him into one of the bedrooms
    for some quiet time. Follow Vinnie downstairs. If you pulled all this off 
    quickly enough, you should have a nice, clean window of opportunity. If not,
    you'll have to follow him to the TV room and wait.
    Your goal is to human-shield him when he's in the front room on his way up
    or down from his office. Why here? Because we need to get him out of this
    lane of traffic as fast as possible. Your goal is to get him through the other
    door out of the front room, opposite the TV room. There is sometimes an FBI
    agent in there. If he's there, you're going to have to wait for a later cycle.
    Escort Vinnie through and go through the far door, into a room which nobody
    enters. When the coast is clear, walk Vinnie throw to the small lap pool, and
    push him in. Tada!
    If you're having trouble, try knocking Vinnie out and dragging him. It's a 
    bit slower, but less visible, and Vinnie can't shout and alert people.
    PROS: Counts as an accident. No gunshots, no kills, no nothing, just a
    	bobbing Vinnie corpse.
    CONS: It's a long way to go considering the other ways there are to get
    	Vinnie that are only marginally less clean.
    THIRD CHALLENGE-	The couple that dies together...
    METHOD A-		En fuego
    One of the things I don't like about the accident system is that it sort of
    encourages killing innocents. Like this, for example. In the shed, you will
    find a bottle of lighter fluid. Just make sure nobody sees you pick the lock
    and you will be fine. With it in hand, you will be able to tamper with the 
    After wifey's gruesome demise, you can grab the necklace off her. If the
    FBI moves her body to the guard room, you can just grab it there.
    PROS: Easy. Counts as an accident.
    CONS: Kinda mean. Not exactly subtle.
    METHOD B-		Nap time
    If you get into the treehouse with the air rifle and tranqs, you can shoot
    her as she walks past the pool. She will fall in and drown, allowing you to
    retrieve the film from her corpse. Just knocking her out with the tranq gun
    isn't an option; someone will wake her up before you get there.
    PROS: Non, really, but it's convenient if you're already up there. I think
    	it counts as an accident too. Firing the air rifle does not seem to
    	count as a gunshot.
    CONS: Only worth the effort if you want to use the dog-side entrance method
    	listed above.
    METHOD C-		Slippery when wet
    Wifey likes to go into the small, side lap pool for a quick rinse. You can
    get behind her and syringe her there, but she'll drown. A better option is to
    stand by the pool stairs and shove her in as she's getting in or out. She'll
    drown, but it counts as an accident. If that's not enough, you can shoot out
    the glass ceiling in here (either from inside or out in the treehouse) and it
    will fall on her, with fatal results.
    PROS: Surprisingly easy to get away with. 
    CONS: An unnecessary death. It doesn't affect you're rating, but for my tastes
    	this could be cleaner.
    METHOD D- 		Alone at last
    Wifey spends some time in the first floor bathroom near the lap pool and
    sauna. Since she walks so slowly, it's quite easy to ambush and KO her on her
    way in or out of the area, and stash her body in the bathroom. Nobody else
    goes in there.
    PROS: Up close and personal is always nice.
    CONS: There are better uses for our syringes on this level, and FBI agents
    	might hear her scream if you shield her.
    METHOD E-		One for the road
    There are two bottles from which she occasionally takes drinks. One is out by
    the barbecue and is extremely difficult to poison undetected. The other is on
    the kitchen counter. Slip some sedative or poison in either and she's done 
    for. If you poison her, the FBI will most likely move her corpse to their
    guard room.
    PROS: Saves time. You can just leave the poison and go.
    CONS: Can get a little messy. I'm still unclear whether or not using poison
    	or sedative in food counts as accident as far as body finding goes.
    METHOD F-		Performing a service
    If you are dressed as the pool boy and bump in to wifey, she will ask you to
    follow her upstairs. Do so, and she will take you up to the master bedroom.
    It's easy enough to take her out, but if you wait long enough, she will 
    decide she's not in the mood, and will take a short nap instead. Relieve her
    of that burdensome necklace.
    If you go back out the way you came, you won't have trouble with the agents.
    Alternatively, you could sneak into the teenage girls room and pour the ether
    on her panties. Eventually one of the guards will sniff them and be knocked
    out. You can upgrade to his suit if you need to. 
    Alternatively, you can climb out the window in the baby's room and down the
    pole, but this is tricky to time. Be sure to check the outside map first.
    AS a third egress option, you can sneak to the spare FBI suit by the sauna
    if you are careful and use the map.
    PROS: Clean. Easy.
    CONS: None, aside from the requisite of taking out the pool boy.
    METHOD G-		The last time she'll use those caterers
    At the start, stash a RU/AP bomb in the catering tray when nobody is looking.
    Eventually, the caterer will deliver it for you. When wifey is in the kitchen
    drinking, she stands very near the tray, and will be killed by the resulting
    explosion when you trigger your bomb.
    PROS: Easy.
    CONS: Messy. Also detonating the bomb can be tricky to time.
    Breaking the fuse box is the cleanest way to do Vinnie. Catching him alone in
    the upstairs office works too, but sometimes with that method I get a "found
    body" score even though nobody found the body while I was playing. There's so
    many ways to accident wifey it's not even funny, but the cleanest thing to do
    is go the pool-boy route so you don't even have to do that. 1 accident, 0
    kills and 1 change of clothes is my best.
    MP7-	You can get a spare one from the guard room.
    SLP 40 Pistol- Ditto. Also, these are carried by all agents.
    Air rifle- You can leave the mission with the air rifle. This is potentially 
    	a really great weapon on later levels as it's the only way in the 
    	game to arrange a distance KO, although I'd be lying if I said I 
    	found a specific use for it yet.
    1. Is there a use for the sewer pipe as body disposal, or what?
    2. Is there anything fun to be accomplished with the caterer or clown
    	outfits? Or are they just mediocre ways to get inside?
                            MISSION 5- THE MURDER OF CROWS
    This mission has only the 2nd female target of the entire series. Kudos for
    you if you can name the first one. I just have to say; how 'bout those crowd
    scenes? Never seen anything like that in a game before. If you like playing
    through these missions and trying to kill absolutely everybody, you'd better
    bring a lot of ammo.
    1. There are 3 types of bird suits. The red bird is the delivery boy, the
    	yellow ones are guards, and the black ones are targets.
    2. The mass of partygoers will by-and-large ignore you, and won't notice when
    	you do naughty things in relative proximity. The cops and the birds
    	are the ones you really have to be concerned with.
    3. The game is blowing smoke about Angelina and Raymond going crazy if they
    	find out the other is dead. You can kill them in any order at any time
    	and nothing changes. The only way I've found to trigger this behavior
    	at all is to confront Angelina wearing Raymond's outfit. It's pretty
    	funny. She screams, "You shot my boo!" and chases you down the street,
    	firing her gun. Disappointingly, the cops seems to think nothing of
    	this and don't stop her. They will, however, fire on YOU if you try to
    	fight back.
    4. The cops won't let you in the front door of any of the bars wearing anything
    	other than the waiter's outfit (or probably the cook's.) Once you are
    	inside, nobody cares what you wear.
    5. The hits can be done in any order. All three carry walkie-talkies which
    	give away the position of the other 2. They drop these the instant 
    	they are KO-ed or killed, so they are often not on the corpse. Mark's
    	in particular has a habit of disappearing.
    RED BIRD- Semi-useful for a short time. 
    YELLOW BIRD- More useful. You have more leeway around other birds and in 
    	their base.
    RAYMOND- As the yellow bird, but don't let Angelina see you wearing it.
    WAITER- Gives you free reign of the 3 bar areas. Handy they all use the same
    	uniform, eh?
    COP- Basically has the same function as the waiter.
    COOK- I've never bothered, but I imagine this would be the same as the waiter.
    NONE- Sort of limiting, since the guards at the bar entrances count your
    	suit as a "costume" and won't let you in.
    FIRST CHALLENGE-	There's no shame in being a Purayah
    METHOD A-		Big Bird, silent assassin
    Follow the red bird, and he will EVENTUALLY lead you to Purayah. This target
    doesn't move, so is generally the easiest to do first. Let the bird make the
    delivery. Three guards patrol in the alley near their building. When the one
    who smokes by the door is inside, and the one who goes out on the street is
    out on the street, run into the alley.
    There is a yellow bird who comes and stands faces the wall very near the
    dumpster. If he's there, go for him! If not, hide behind the right hand wall
    and wait for him. Once he's down, swap suits and hide the body. I think
    leaving it behind the wall is good enough, but the dumpster is right there.
    Go inside and up to Purayah's room. You might think you could just push him
    out the window, but you would be wrong; he's a little too far back. So we'll
    have to help him along! When the yellow bird leaves, grab the target from 
    behind in human shield mode, and check the outside map. The bird we want to
    avoid is the one who walks along the street. We need him to not be facing us.
    Once the coast is clear, walk Purayah out on the deck and use the drop button
    to toss him over. The walkie-talkie will be on the ground where you grabbed
    him. You don't have a ton of time to do this before the guard comes back, but
    it should be enough, especially if the target was already near the balcony
    when the guard left.
    Alternatively, you can always just shoot him, or wire him and stuff him in the
    Body Box. Yes, Body Box (tm) brand body disposal devices. Making Hitman games
    way easier since 2006!
    Grab the suitcase and split.
    PROS: Going in as the guard bird means you can just stroll out with the case,
    	which is not an option when dressed as the delivery bird. You also have
    	more leeway with the guards inside. This also works if dressed as
    	Raymond. It's an easy accident score if you can toss Purayah out the
    CONS: The yellow suit is a little harder to get than certain others.
    METHOD B-		Look what the bird dragged in
    At the start, follow the delivery bird. He'll stop in many places, including
    next to a dumpster in the main courtyard. You couldn't ask for a more
    convenient spot, so sedate him, take his suit, and dump his body. Grab the
    suitcase and go to see Purayah. If you don't take the case, they won't let
    you in. Head upstairs. When the guard leaves, dispose of Purayah in any of the
    above methods.
    The only catch is the case. You can't leave with it. You can either huck it 
    out the window and hope you can fetch it before any yellow birds grab it, or
    you can come back in a better disguise.
    You can also kill the target here by putting a bomb in the case and detonating
    it upon delivery. The problem with that is that it seems to vaporize the case,
    so I don't recommend it.
    PROS: The disguise is easier to get.
    CONS: The case becomes a problem.
    METHOD C-		Balconies are for sniping
    In the westernmost courtyard, there are two climbing paths. The one with the 
    pipe under the piano is what we're after. Climb up there, and unpack your 
    rifle. Purayah will stand right in front of you across the street. It's an
    easy shot, but there are problems.
    First, we can't get in to retrieve the walkie-talkie without a disguise. 
    Second, unless we deal with the upstairs bird guard, the body will be found.
    Third, we still need the case. The first problem can be solved by taking out
    Angelina or Raymond independently. The third can be solved by sedating the
    delivery bird and leaving the case in an out-of-the-way spot. The second is
    probably more work than it's worth. 
    Be sure to deposit the rifle in the ICA pickup box so you don't get dinged
    for leaving it behind. (It is not possible to carry both the rifle case and
    the diamond case.)
    PROS: Easy. Sniping is fun. Allows us to do the mission w/o changing clothes
    	at all
    CONS: Found body, gunshot, kill. No walk-talkie.
    METHOD D-		Beware the bookworm
    Next door to the baddie's base is a bookstore. If you go in and sneak up to
    the 2nd floor, you'll find a poorly boarded up doorway leading to Purayah's
    office. You can kill him from here with a bomb. I suspect magnum ammo will
    allow you to shoot him right through the boards, but I have not tested.
    The game implies that if you wait long enough in this spot, you will be able
    to eavesdrop and determine Raymond's location, but I have never waited around
    long enough to find out.
    PROS: Easy and fast.
    CONS: Same as above.
    SECOND CHALLENGE-	The trigger man
    METHOD A-		Waiter minute
    Raymond is atop one of the 3 bars. You cannot get in the front door unless
    you are dressed as the waiter or the cook. There is a spare waiter outfit in 
    the hotel where you start, and in this method we'll be going for that one.
    You can either turn off the light and distract the make-out couple while you
    pick the lock, or you can climb in from the outside. I recommend the latter as
    make-out couple can be quite a pain. They don't seem to mind you going in or 
    out of the room, just the lock picking part. Once you have this, you can just
    walk in the front door of any bar, right through the kitchen, and up to 
    The only catch is in the blues bar. There's a couple making out in the back
    near a door you have to pick. You can turn off the lights to get rid of them,
    or just wait til they're gone. 
    Once you're alone with Raymond, you've got several options. The easiest is
    just to wire him when he's not looking. Nobody ever comes up here, so you
    don't need to sweat body location. You can human shield him and huck him off
    the balcony, but this really only works above the salsa bar and rock bar.
    There's a cop staring right at the blues bar, and he'll spot you every time.
    Alternatively, to accident Raymond, you can human shield and walk him back 
    to the back stairs you used to get up to him in the first place. 
    He has a special sniper rifle, but there's no way to get it out cleanly. 
    Unlike the 2nd game, we can't stuff just ANY ol' rifle into our sniper case.
    PROS: This is by far the easiest place to get a waiter costume, and it works
    	for any location.
    CONS: Going back for the suit can be a tad annoying, but it's easy enough.
    METHOD B-		Waiter, waiter everywhere
    Each of the 3 locations features a chronic trash-taking-out waiter. In the
    blues and salsa bar, there's a short hall between kitchen and outside where
    nobody else goes. This is perhaps the best place to ambush and KO him. I know
    there's Body Boxes outside, but I find those alleys are surprisingly 
    attractive to drunks.
    Behind the blues bar you don't have a choice. You have to take the guy in the
    alley. Luckily, his is less high-traffic and he stands very close to the
    dumpster for you.
    Once attired, stroll in like you own the place and follow the advice above for
    dispatching Raymond.
    PROS: If you're lucky, this can be easier and quicker than above, but if you
    	aren't, it can be a real pain. Easy suit retrieval.
    CONS: Kinda iffy, and the waiter costume is only useful for this one task. If
    	only there were a way we could skip changing clothes at all...
    METHOD C-		What waiter?
    All the bars can be infiltrated without a disguise (or in any of the outfits
    they won't let you wear in the front door.) The salsa and blues bars have back
    doors and the rock bar has a climbable area which leads straight inside. In
    each case, you will have to sneak through the kitchen. Just make sure the 
    waiter is off taking out the garbage and the cook has his back to you. In the
    blues bar, you will need to turn out the light in the back room and then hide
    in the closet til the make-out couple leaves. Once they're gone, you're free
    to pick the lock to Raymond's room. See method A for tips on dealing with him.
    Make sure you take the fire escape out so you don't have to worry about sneak-
    ing past the cook again.
    PROS: Saves us the bother of changing clothes.
    CONS: Easy to get caught, especially climbing up the back of the blues bar.
    METHOD D-		The man in blue
    In the western courtyard, there's one exit which deposits you in the middle of
    the sealed off section the cops are using as an HQ. See the cop near the 
    dumpster? Sneak out, sedate him, and take his clothes. Amazingly, nobody seems
    to notice any of this. Stuff him in the dumpster when done. In this outfit,
    you can go wherever you please in the 3 bars. Head on up to see Raymond and
    have your kinky way with him. For suit retrieval, just make sure you exit the
    cop area the way you came in.
    PROS: Women love a man in uniform. Actually pretty quick and easy.
    CONS: I can't think of one.
    THIRD CHALLENGE-	Farewell, Angelina
    METHOD A-		The Judge Doom Technique
    This is the only way to "accident" Angelina, which is a pity, because it's
    dumb. In the west-most courtyard, there's a piano suspended in midair for no
    reason. If you climb up and around the edge of the area (mind out for the cop)
    you can put a bomb on the winch. Eventually, Angelina will stand under it (hey
    wouldn't YOU?) and you can press the button and smish her. Note that she does
    not stay there very long, so press it as soon as she's in position. 
    If you have the walkie talkie, she'll announce when she's in place. 
    PROS: The only way to make her death look accidental.
    CONS: Kinda dumb. Who leaves a piano dangling like that during Mardi Gras?
    	Tell me drunken frat boys would NOT throw bottles at it til it fell
    	down? And she just HAPPENS to stand underneath it? 
    METHOD B-		Nothin' Fancy
    Angelina wanders around the city more or less at random, and is perfectly
    ambush-able in the plazas, just check the map first to make sure there's no
    cops en route. She doesn't pause too long, but she's not suspicious of you in
    any costume save Raymond's, so you should have a pretty easy time. She's not
    quite as accommodating as the Red Bird when it comes to stopping near rubbish
    bins, though.
    PROS: No pesky waiting.
    CONS: Body hiding can be a little tricky.
    METHOD C-		With her boyfriend's gun
    Angelina can be sniped as she walks about the city. The best spot to do this
    is the top floor of the rock bar, but it can also work from the salsa bar.
    If Raymond is in either of these two locations, you can even use his gun,
    although the sight kinda stinks.
    The easiest time to do it from the rock bar is when she stands on the little
    wooden platform in the courtyard to the south. You should have oodles of time
    to run down and hide the body either in the dumpster, or through the door
    opposite, in the bottom floor of the building nobody goes into.
    PROS: Sniping, as always, is fun. No stupid piano drop.
    CONS: A gunshot and a kill. Not the cleanest method available.
    In general, a fairly easy mission. Despite the crowds, Angelina and Raymond
    don't spend a lot of time around a lot of other characters. The only hard part
    is Purayah. My best is 3 accidents, 1 change of clothes.
    SLP 40 Pistol- Carried by the cops.
    SLP 40 Pistol.S- On angelina. Nice little gun.
    Desert Eagle- On Raymond.
    Kazo TRG- Raymond's somewhat crappy sniper rifle. There's no clean way out 
    	with this one. You're going to have to run.
    SG552- This is in Purayah's room but the devil only knows what it's for. He
    	never picks the stupid thing up. This is another one you're just gonna
    	have to run with.
    MP9- These are carried by the yellow birds. There is a spare one in the box
    	in their base.
    1. Is there a way to get Raymond or Angelina to go berserk, as the briefing
    	implies, and get themselves killed?
    2. There's a yellow bird in a hotel room with 2 hoochies. I can't find a way 
    	to safely get rid of them and acquire the guy's outfit without 
    	arousing suspicion. What up with that?
    3. Is there a less stupid way to accident Angelina?
                            MISSION 6- YOU BETTER WATCH OUT
    I'm glad they changed this from the original name, "You better not pout." It
    just kinda... lacked something, ya know? This mission's layout is a bit
    confusing, especially your first time through, but it's pretty fun and simple
    once you figure a few things out.
    1. You can avoid being filmed by the camera at the elevator just hugging the
    2. The 'VIP' area is the grotto; the amorphous shaped area to the northwest.
    	That's the only spot a VIP heart will get you than your normal suit
    	won't, so don't go too nuts hunting one down.
    3. If you get caught on camera, your only option is to dress as a VIP guard
    	and go to the security office. A guard wanders in and out of here,
    	and we need him to be very much out. Stand by the door to the hall,
    	and when the other guard is further away, turn out the lights. He
    	should walk over to the further switch to turn them back on, which
    	gives you a chance to snag the tape.
    4. There is a dark-haired woman in one hall who will beckon you into a side
    	room. If you follow, she'll try to kill you, and she suddenly counts
    	as a target. Show her why real assassins shoot first and taunt later.
    	Since she counts as a target, we can still get SA even if we have to
    	shoot her. She doesn't count as an optional objective or have an
    	interesting weapon, so there's not much point to this little 
    5. You can leave either from the helipad or the boat, but the helipad
    	requires you to be wearing a disguise, and they frisk you to boot.
    6. In order to get close to DeHavilland, we're gonna have to take out the 
    	dog. Remember dogs do count as found bodies, and we can't move them.
    GUEST- This is the same as your suit.
    VIP GUEST- You can get into the grotto, which is not nearly as useful or sexy
    	as it sounds.
    WAITER- You can go into the kitchen area and other staff areas, however many 
    	of these are either useless or poorly guarded, so it's not a big help.
    SANTA- See waiter. It's easy enough to put sedative in his bottle when he
    	sets it down in the kitchen, but the costume just isn't that useful.
    CHRISTMAS GUARD- See waiter.
    BODYGUARD- Now we're talking. These guys have free reign.
    PHOTOGRAPHER- Not quite as good as the bodyguard, but it'll get you upstairs,
    	which is the only spot we REALLY need a disguise.
    NONE- Your own suit works perfectly well except for getting into the elevator
    	up to the studios. Which, unfortunately, is not optional.
    METHOD A-		The easy way
    Hugging the wall to avoid the camera, get in the elevator with the guest up
    to the party. Head over past Chad to the 2nd pool, and wait by the door.
    Watch the map, and when the coast is clear of guard, run through the hall
    to the waterfall area. From here, you can sedate the photographer and drag
    him back between waterfalls. Usually, nobody spots you, but to be sure, use
    the map to make sure no guests are walking away from the elevator. 
    Alternatively, run past the 2nd bedroom and into the concrete hall/stairs.
    Hide to the side of the door, and when the guard comes in, shove him down
    the steps to knock him out. Help yourself to his uniform.
    PROS: This is the quickest and easiest way I can find to get in and get
    	a useful disguise.
    CONS: None.
    METHOD B-		The long way
    At the start, head right. You can't avoid being photographed here, so just
    smile and wave. Ahead of you is a Christmas guard in a small guard booth.
    Wait til he walks in front of the soda machine, and sneak in and turn off
    the laser fence. Now head back out, and through it. Depending how quick you
    were, you may have to wait just on the other side of the fence, hidden
    against the wall, until he turns around a second time. When he does, make
    for the elevator.
    Upstairs, there's a guard by himself in a room full of wine bottles. He is
    easily sedated and denuded. Alternatively, when the hall is clear, you can
    head outside and break the fuse box. A guard will come. If you use the
    syringe on him, it'll take too long and people will see, so instead, grab
    him in human shield mode and escort him around the corner. You don't need
    to hide the body once you've taken the disguise; simply leaving it out here
    is good enough.
    There's also a spare waiter costume in this area, but that disguise is not
    Alternatively again, you can climb over the railing on the deck and sneak
    to the top of the concrete hall. Hide to the side of the door, and when 
    the guard comes in, shove him down the steps to knock him out. Help 
    yourself to his uniform.
    PROS: Sorta fun to sneak about.
    CONS: Makes work. Now we have to go and get the stupid tape, and suit
    	retrieval can be harder.
    SECOND CHALLENGE-	Death of a douchebag
    METHOD A-		The plunge
    It's so easy and fun, it should be illegal! Go to either part of the "staff
    deck" map. Depending on how you got in, you may've come through here. Take
    our your silenced pistol, aim it straight up at the big, blue hottub, and
    fire. Bye, Chad! I know I normally complain about the accident system, but
    that one was just too cool. And I have it on good authority that the three
    hoochies in the tub with him were all habitual kitten abusers, so don't let 
    them burden your conscience.
    You CAN take this shot from the spot were you enter, and if you wait long
    enough, or just do it on your way out, there won't be anybody around to see.
    However, the shot is quite tricky, and you're liable to miss with anything
    other than a rifle.
    PROS: Fun fun fun! Easy, fast, counts as an accident.
    CONS: Costs us a gunshot.
    METHOD B-		Now that I have you alone...
    Obtain some aphrodisiac. There's several places to get it. You can either
    talk to the bartender, or simply pick it up from the staff area behind the
    bar. Either way, wait til the bartender puts out a fresh martini, and the
    option will appear to spike it with the aphrodisiac. Nobody seems to think
    anything of this, so don't fret the public eye. Eventually, a waiter will
    come and serve it to Chad. For reasons lame and unbeknownst, we can't pick
    the drink up ourselves, even if attired as a waiter.
    Eventually, the hoochie who keeps asking for some private time will lead
    Chad away to a private room. You will need a VIP guest, photographer or
    bodyguard outfit to enter this section, but it is very poorly patrolled, so
    you can feel free to enter in whatever you wish if you can avoid a guard
    or two.
    Open the door, and Chad's hoochie will wander off. He will too, and head
    down to a lonely deck where nobody can see him. A guard patrols the stairs,
    but he is easily avoided or KOed with a friendly shove down the stairs.
    Once alone with Chad, feel free you have your way with him.
    PROS: Cleaner, I suppose. Allows us to accident Chad with no casualties.
    CONS: It's a lot more work, and not nearly as cool.
    METHOD C-		Catch
    Go up to the 2nd floor balcony overlooking the hottub. You will need a
    staff disguise of some kind. Standing on the far corner, toss a RU-AP
    into the hottub.
    PROS: It's quick, no doubt about that.
    CONS: Several found bodies, and several dead innocents who will not count
    	as accidents.
    THIRD CHALLENGE-	The Flight of the Elderly Pervert
    METHOD A-		Only one thing smells like drugged sausages...
    DeHavilland doesn't leave the top floor, so we need to go up to him. For
    this we will need a bodyguard or photographer disguise. See First Challenge
    for info on those. The only other way up is via a stairwell from the 
    guard room in the 2nd floor. We could sneak up there sans disguise, but
    since we have to have a VIP guard outfit to go in there, it doesn't really
    Before you head up, stop by the kitchen and grab the sausage. When you have
    a private moment, toss it on the ground and pump it full of sedative or
    poison. Pick it back up.
    Now, let's head upstairs. If you are the photographer, you may get yelled 
    at in some areas of this floor, so avoid guards when possible. If 
    DeHavilland is not on his balcony, wait for him to go there. Sneak into
    his room, and open the left hand deck door. His dog will run over to you,
    so toss the precious puppy a snack. Once he's out, sneak up behind the
    target and give him a shove. Or whatever. Nobody will find the body.
    PROS: Easy and clean.
    CONS: None, really.
    METHOD B-		Mind your head
    Go into the studio and, when unobserved, climb up into the rafters and
    set the bomb in the (!) location.
    When DeHavilland comes in, you need him to be standing pretty much smack
    dab in the middle of the room. Make sure nobody sees you press the button!
    PROS: Counts as an accident.
    CONS: Hard to time. The target often flees unscathed. We also kill more
    	innocent hoochies. One time I did this and the hot tub method and
    	wound up with 7 accidents. Despite the rest of the mission being
    	clean, it gave me profession, so there IS an upper limit on 
    METHOD C-		Spiked!
    Go into the studio and into the rafters. When the target comes in, just
    huck the knife from the kitchen straight at his head. Nobody seems to know
    who did it, but you can bet they find the body in a hurry.
    PROS: Fun! 
    CONS: It's a kill and a found body, but you can still make SA if you 
    	can accident Chad since we didn't ALSO blow a gunshot.
    METHOD D-	
    I can't believe only one person mailed me this technique! I can't believe
    I didn't find it myself! Dreadnaught4711, my hat is off. 
    On the 2nd floor deck there is a (!) mark indicating a climable piece of
    wall. Dress as either type of guard and scale it. If DeHavilland is on his
    deck, he will spot you, so you will need to wait til he's gone AND til no
    other guards can see you. Truth be told, being caught climbing isn't the
    end of the word. They just seem to forget about you and go about their
    Anyway, once up, hide behind the wall on the right and wait for the target
    to come back out on his porch. It's the one that is only slightly above 
    you. The big one away up high with the red lights is the helipad. You can 
    snipe DeHavilland easily from here but his dog will lead guards to his
    How do we solve this? Well, did you know 47 was an Olympic sausage lobber?
    It's true! Drug up a sausage from the kitchen and toss it over onto the
    deck. Shortly after DeHavilland comes out, the dog should eat it and pass
    out. Now you can take the shot in safety.
    BTW, you can also shoot out the hot tub quite easily from here.
    PROS: Snipies is fun. As is sausage lobbies!
    CONS: It's hard to get up here without arousing a little suspicion.
    Another pretty easy mission, once you know not to waste energy on half the
    disguises. Both targets are accident-able. My cleanest is 2 accidents and
    1 change of clothes. You can still get SA if you do either of the
    casualty-heavy methods, but you probably should avoid doing both on one
    run. I could do this without changing clothes if I didn't have to get that
    damn video!
    SLP 40 Pistol- Carried by the guards. What you don't have one yet? They're
    	giving these away in packages of cereal now. I'm gonna stop listing
    1. Why do they keep making the best costumes the easiest ones to get? When
    	I go out of my way to dress up like Santa or a Clown, I'd like to 
    	be able to find some obscure new method for completing the hit, but
    	it just doesn't happen in this game. 
    2. Is there a way to get the tape without a disguise?
                            MISSION 7- DEATH ON THE MISSISSIPPI
    1. You 100% absolutely need to dress as a VIP purser if you want this to be
    	even remotely stealthy.
    2. While dressed as either type of purser, you can go to the kitchen on the
    	3rd floor to get a tray of burgers.
    3. Skip knows all his pursers quite intimately, and will see through any
    PURSER- Works to get you into the staff area, engine room (go fig) and such,
    	and it can net you a VIP access card.
    VIP PURSER- You need one of these to complete the mission, there's no two
    	ways about it. Since these guys can go everywhere we need to go, and
    	don't get searched, you should make for one of their outfits as
    	quick as you can.
    ENGINEER- Not very useful. You can go in the crew area, but so can any of
    	the staff disguises.
    SAILOR- See above.
    TUX- Basically the same as your initial suit.
    NONE- Not bad. You can go everywhere but the top deck and the crew area if
    	you have a VIP card.
    Okay. In the hallway with all the guest rooms you will find a Gator talking
    with a woman. If you pester them, they will duck into a side room for a short
    time. Afterward, the Gator stays in the room with his back to you. You can
    sneak in and wire him, but sometimes the body is found when his lady friend
    The other option is to wait a little longer and he'll wander out to the rail
    and have a smoke. If nobody's looking, you can feel free to shove him over.
    There's no other way to get this guy cleanly that I know of.
    SECOND CHALLENGE- 	By rote continued
    There's another gator who randomly wanders about. Usually he's in the engine
    room. When attired in any of the staff outfits, you can do down there and
    push him over the ledge into the machinery. Alternatively, when he is stand-
    ing in the far corner, you can human shield him, drag him behind something,
    and kill him. If you're having trouble getting a staff outfit (ie guard,
    purser, VIP purser or engineer) read the next section.
    There's a shovel and a fire extinquisher here, if you want to make use of 
    THIRD CHALLENGE-	Who wears short shorts?
    METHOD A-		Trellis about it, Janet
    In any disguise, head out to the west deck from the 3rd floor hall with all
    the guest rooms. If you just pushed over the guy in the first challenge, you
    will be in the ideal spot. Go as far south as you can, and leap over to the
    balcony on the far side. From here, you can climb up the trellis to the VIP
    area on the 4th floor. 
    While hanging here, you may see a gator come by and go into the kitchen. 
    Neither guards above or below seem to notice you hanging on the trellis, so
    don't sweat detection. When the gator walks OUT of the kitchen, run up and
    get him. Human shield him and then huck him over the rail for an accident. 
    If you opt to wire him, you can leave the body north of the door on the west
    side and nobody will find him once the purser who comes through here is down.
    If you're a neat freak, realize that a body thrown off this deck will land 
    on the one below, not in the drink, so you may want to climb down and 
    dispose of it.
    A VIP Purser sometimes comes through here on his way to the top floor. If
    he's already upstairs (check the map. If there's 3 innocents up there, 
    that's where he is) wait under the stairs for him to show up. If he's not,
    hide behind the door on the east side. Note that his path is quite long and
    it may be some time before he makes the scene. Hide him under the stairs.
    Not enough options? Okay. After the gator is down, you can sneak into the
    kitchen and sedate the cook (who is also a VIP purser) and stuff his
    denuded body in the Body Box.
    PROS: Well, you know me and my penchant for not acquiring a costume for
    	as long as possible. For my money, this is the easiest way, and if
    	you sedate the purser who goes up to the top deck, you don't have 
    	to worry about him coming up while you're doing your business 	
    CONS: None.
    METHOD B-		Very Irate Professional
    Acquire a waiter uniform in the manner of your choosing. There is a spare
    one in the crew quarter area. If you use the map, you will see that it's
    quite easy to run down there and grab it unseen. 
    On the 4th floor, in the last bar area before the VIP area, a man will
    stop you and ask you to put a bottle of champagne in his room. Take his key
    and you will find a VIP pass in his room. You can use his tux or go back
    and get your old suit.
    Alternatively, there's a purser at the far south end of the 2nd floor who
    uses the bathroom right near the beginning of the mission, and can be 
    taken out. You can also get this guy by following him into one of the 
    rooms, or following him into the room, hiding until he leaves, sedating
    his drink, then waiting til he comes back. If you take this guy out, you
    can skip the purser uniform part and the champagne guy. Just take the
    all-access keycard, go into room 232 and take the VIP card. Stay in your
    suit, or use the tux from 232.
    Anyway, with the pass, you can walk into the VIP area from either entrance,
    but you won't be allowed into any of the staff areas. Head into the little
    room where 2 guys are playing cards and wait for them to finish and walk 
    away. When they're gone, pick the lock and go into the locker room. There's
    a spare VIP purser outfit in here for you.
    Once attired, head out to the deck and push the gator over.
    PROS: Depending on how you get the purser uniform and/or VIP card, this
    	can be pretty quick and easy.
    CONS: It's a bit more work, and the only option for the VIP purser suit is
    	the spare one, which means the other VIP purser who goes upstairs
    	is still around to plague us later.
    METHOD C-		Hey Sailor
    Obtain a guard uniform in the manner of your choosing. On the bow area where
    you start, it's pretty easy to isolate one of the guards down along the side
    areas and tuck his naked body behind some boxes. Alternatively, you can slip
    into the pilot house (no wheel?) near your starting position. If there isn't
    a guard here, you can drop some sedative in his drink and he'll come and
    knock himself out while you hide in the closet. Just make sure to tuck him 
    away in the back-right corner and turn the lights out so nobody sees his body
    from the stairs.
    Alternatively, you can sneak into the crew area as described above, and take
    the waiter outfit. Then go into the weapons room and sedate the lone guard
    here. Take his clothes and Box him up.
    As yet another option, if you run straight to the far south end of the 3rd
    floor from the start, a guard will use the bathroom here, and we all know
    what that means!
    As a guard, you can just walk to the VIP area, but you will be searched,
    which is highly inconvenient. However, once up there, you can just walk into
    the locker room and put on the spare VIP purser outfit, or out to the deck
    and sedate the purser who comes through there, OR into the kitchen to sedate
    that one. After which, you can go back down and collect your weapons. Don't
    forget to shove the gator to his death at some point too.
    PROS: None.
    CONS: Sort of a waste of time. Sailor uniforms are kinda hard to get, and
    	it doesn't accomplish much on its own.
    FOURTH CHALLENGE-	Rapid Decline in the Gator Population
    Okay, so we're dressed a VIP purser. Leaving alive the other VIP purser who
    brings up burgers makes this a bit more tricky, but not much. At your 
    option, grab a tray of burgers or the cake, and head on up. If you expect
    to be able to keep any metallic weapons, stuff them in the cake, because
    you're going to be searched at the door.
    If the gator on the 4th floor deck is still alive, make sure you take care
    of him before going up to the 5th deck. Or after, see if I care.
    Now, Skip will see through your disguise, so we need to leave him til last.
    Once inside, you can place the burger tray on the table, and 2 of the 
    gators will avail themselves. Note that unlike the donuts, the poison only
    affects 1 burger per shot, so it's kinda hard to guess which burgers will
    be eaten first. Also, they take them outside to eat them, which can leave
    their bodies in view of other guards or pursers. If this doesn't bother
    you, by all means poison the burgers.
    If it does, what you can do as an alternative, is immediately go into the
    bathroom. When the shirtless gator comes in for a pee, wire him. Nobody
    else comes in here, so they won't find the body.
    As another option, there is a green bottle of booze near the door. It
    looks a little different from the rest, and is poisonable. The shirtless
    gator will eventually drink from it. Either way, hide him in the bathroom.
    When he's down, we can move on to the next wandering gator. If he dies to
    a burger, his body is less of an issue, because the front-door guard never
    looks that way, but the purser who comes from below might see it. Oddly,
    the purser at the back end of the ship doesn't seem to be able to see this
    far. Alternatively, just hang around in the pool hall til he presents his
    back (such as when he's reaching for a burger!) and wire him.
    This just leaves the guy out front. If you're inside, wait til he turns his
    back and looks around the northeastern corner, then sneak out and wire him.
    Add him to the pile in the bathroom.
    If you're really adamant about accidents, you can substitute knock-outs for
    all these wirings. Then, when the coast is clear, you can drag them to the
    rail and toss them over. I don't recommend too much human shielding here,
    as they tend to talk a lot and draw undue attention.
    This just leaves Skip and 2 pursers. Skip can pretty easily be isolated and
    wired or shot, or taken out with a poisoned or exploding cake. Just don't
    let him SEE you. Hide the body in the bathroom when finished, just in case
    the purser in the shower comes out.
    FIFTH CHALLENGE-	Great Place for an Escape Boat
    Just so you know, you WILL have to get through the crew quarters to escape.
    Just change into your suit, and hide in the closet if you need to, and 
    wait for the coast to be clear. At worst, all you'll get is a "hey, get out
    of here!" which doesn't affect your rating.
    Well, the first 3 gators can more or less ONLY be killed by accidents, or
    all-out raging gun battles. Choose the former, and it should be smooth 
    sailing. Although targets do count as kills, I got 6 kills once and still
    had SA since I only killed targets, so wiring or poisoning the 4 guys
    upstairs will be fine, as long as nobody finds any bodies. For my money,
    the easiest way to do the mission is using my trellis trick. My best is
    5 accidents, 2 kills and 1 change of clothes.
    Snub-Nose- Carried by the sailors.
    Desert Eagle- Carried by Skip.
    Bull 480- Carried by the gators.
    FN-2000- In the basement. If you take out the guard in that room, you can
    	stuff it into the convenient carrying case and walk right out 
    	with it.
    1. The drunk in the hall on the 3rd floor has a pass, but I can't figure a
    	good way to get it off him that doesn't involve headbutts or using
    	the all purpose key from the other purser's room, which also 
    	contains a VIP pass.
    2. Why in the hell do they search GUARDS going into the VIP area?
    3. Is there any way to kill multiple gators at once? Such as with 
    4. Is there a way to climb down to the escape boat without having to go
    	through the crew quarters?
                            MISSION 8- TIL DEATH DO US PART
    1. You need an invite to get in the front door. There's only two on the 
    	entire map that I can find. One is on the drunk guy who will
    	conveniently pass out in the burnt-out shed, and the other is on the
    	guy smooching his girlfriend near the start. If anyone has any ideas
    	on a clean way to get the latter, please send them in.
    2. As much as it looks like you might need to find some clever way through
    	those starting sheds, you don't.
    3. The priest will ring the bell out front to signify the start of the 
    	wedding. If you sedate the priest, obviously, this will never happen.
    4. Once the wedding starts, Pappy will stay in his room watching TV and won't
    	come out unless disturbed.
    GANG MEMBER- You can go wherever you want. It's not necessary to do the 
    	mission, but if you must change, this is the outfit to get.
    PRIEST- The priest basically has the same access rules as the guest, but can 
    	go into the family graveyard area and several places in the house.
    GUEST- Aside from avoiding some snide comments, the guest suit is no better
    	than your own.
    NONE- It's not hard to do this mission without ever changing clothes.
    FIRST CHALLENGE-	No, really, I'm the groom's third cousin's barber
    METHOD A-		I've been waiting 8 missions to use this trick
    We only get stopped and asked for an invite at the front door. Once on the
    other side, nobody bothers to check. So we need to get through one of the
    other ways around to the back. My door of choice is locked, and has a 
    make-out couple nearby, who will spot you if you try to pick it.
    Go around the burnt shed in the water, and keep wading til you have a nice
    line of sight on the white door into the house near the glass conservatory.
    Still in the water, crouching, while keeping the bushes between you and the
    revelers, unpack your sniper rifle. What? You didn't bring it? Okay, my 
    fault. I should've said. 
    Bring your sniper rifle. Then do all that crap I said above, and shoot the
    door handle. If you did it right, the door will open. I think you can get
    away with using an unsilenced rifle, but don't bring magnum ammo. We don't
    want to accidentally hit anybody. Pack your rifle up, and either bring it, 
    or leave it somewhere out of sight.
    Now, you CAN do this up close with a pistol, and nobody seems to mind, but
    this might get you some witnesses. I'm not sure, to be honest. The sniper
    rifle route I know is clean.
    Now, there's a guard who usually sits at the end of that hall. When he
    wanders off, dash through the hall to the back yard.
    If you want a guard uniform, there's a guy here with his back to you. You
    can knock him out, and drag him to the box near the conservatory for 
    PROS: Beats waiting for the drunk mentioned in method B, and it gives us
    	a nice setup to take out the guard and meet Pappy in the graveyard.
    CONS: Costs us a gunshot.
    At the start, head to the dance area and you'll see a drunk man wander into
    the burnt out shed. Follow him, and when he's unconscious, make off with 
    his invite. You can take his gun and suit too, but both are unnecessary.
    PROS: Easy.
    CONS: Boring. Plus it takes surprisingly long for the guest in question
    	to pass out.
    SECOND CHALLENGE-	Death of whatsisname
    METHOD A-		The icing on the cake
    Once inside, wait in the main hall until the coast is clear, then duck into
    the kitchen and poison the cake. Make yourself scarce, and eventually the
    groom will come in, sample the merest finger-full of icing, and perish. 
    That's some serious bad-ass poison, eh? You should just have enough time to
    hide the body and get out before anybody catches you.
    PROS: Easy.
    CONS: If you don't get it done early, it can be kinda hard to find a window
    	of opportunity. 
    METHOD B-		Sniper, sniper, burning bright
    So you know that burnt out shed we discussed before? Hang out in there, and
    unpack your rifle. Find a good line of sight at the front door. Eventually,
    the groom will come out and fire his pistol up into the air. Shoot him.
    PROS: I haven't gotten to snipe anyone in a while.
    CONS: Almost immediate corpse-findage, plus he can be kinda hard to hit
    	through the dancers. The cover fire serves only to confuse the NPC's
    	as the location of your gunshot.
    METHOD C-		Sniper, sniper, part II
    There are two very good sniper spots to shoot the groom during the ceremony.
    One is from the right-hand window in the attic. The other is from the out-
    house in the grave area, which you will need a guard uniform or priest
    outfit to reach. 
    The funny thing is, no matter how silent my rifle, or which direction people
    are facing, they all seem to instantly figure out what happened, even if I 
    take my shot during the pause where all the guests turn their backs and fire
    into the air.
    One solution I found is to kill him before he ever reaches the alter. When 
    the priest rings the bell, the groom comes out quite some distance behind
    the rest of the party. Depending on where you tag him, it's possible for his
    corpse to go unnoticed quite some time, as the guests are all waiting for 
    the ceremony to start.
    Another solution, put forth by Morpheous, is to go into stealth mode the
    instant after you take the shot, before even exiting rifle view. This should
    duck you out of line of sight quickly enough that you'll be okay. It also 
    helps to position yourself such that you can ONLY see the groom when you
    fire, and as few other people as possible.
    PROS: Somewhat cleaner than the sniping method above, depending on exactly
    	where you put him down. I have managed to finish the rest of the
    	job before he was located.
    CONS: Potentially messy.
    METHOD D-		Father 47
    Take out the priest. The best way is to wait til the front hall is empty
    and pick the lock on the right hand door. Hang a right into the front room,
    and wait. You can hide if you like, but the priest doesn't seem to think
    anything of your presence, regardless of your disguise. When he comes in to
    "read the good book", sedate him, hide him in the closet, and take his
    clothes and bible.
    Go outside and sound the bell to start the ceremony. When everybody is in
    place, if you have the bible, and stand behind the pulpit, you will be able
    to perform the wedding ceremony. When it's over, everybody will soon turn
    their backs on you. Now here's where it gets weird. As much as this seems
    like an open invite to shoot him in the head, when I do this, everybody
    magically figures out what's up, and opens fire. On a PRIEST, no less. 
    The only way I've found to pull this off is to sneak up and wire him. Make
    sure you don't strangle the bride by accident. Hey, don't laugh! Wait til it
    happens to you! Then immediately put the wire away and RUN!
    The problem here, is the bride. When the groom drops, she says, "Finally!" 
    as if relieved, but she'll soon start screaming for help, which gets you in
    trouble if you are anywhere nearby. It seems like there's a really cool way
    to do this hit in here somewhere, but I can't get it. This is as close as
    I can come. You'll get away without being shot at or pooching your identity,
    but you might have witnesses.
    A cleaner way was recently suggested by Neil Cave. After everybody leaves,
    the groom goes last, so shove him down the stairs. If guests are lingering
    and spot you, try walking loudly behind the groom so he turns around to look
    at you. This should waylay him long enough. Anyway, the short fall will only
    knock him out, so you will have to drag him into the water, or back up onto
    the gazebo and then throw him over the ledge to finish him.
    PROS: Interesting.
    CONS: Kinda buggy, but it can turn out pretty clean if you're lucky.
    METHOD E-		Beware of errant packages
    Either dress as the priest and bring the bible, or simply bring a wedding
    gift. Place a RU-AP inside, and sound the wedding bell. The bride and the
    wedding party will stroll out, followed slowly by the groom. Leave your
    package in his path and set it off when he, and nobody else, is nearby.
    PROS: Sometimes he does fun flips in midair and lands on his noggin. Bonus
    CONS: The body WILL be found. Oh yes, very much so.
    METHOD F-		You say Piany, I say Piano
    In the attic, you will find 3 bomb-able winches. The northwestern one is
    the one we want. As long as you don't try to go up the central stairs, 
    it's not particularly hard to sneak your way up to the attic regardless
    of disguise. When the groom is playing the piano at the reception, you
    can drop the chandelier on his head. Note that this will bring many men 
    running to the attic, so you had best not be there at the time.
    PROS: Pretty much the only reliable way to accident the groom.
    CONS: Meh. Dropping light fixtures on people is SO 6 missions ago.
    THIRD CHALLENGE-	Slap-Happy Pappy
    METHOD A-		A grave undertaking
    If you followed my method A for insertion, you can do this pretty much
    right away after obtaining a guard uniform. Walk over to the family graves
    area, and Pappy will soon show up. We have a plethora of options for deal-
    ing with him here.
    We can push him into the grave, We can hit him with the shovel, We can 
    wire him, we can human-shield him and huck him into the water, we can
    shoot him, etc. etc.
    There's a guard here who is nearest the grave area and looks out over the
    swamp. If you wait til the guy in the building on the right is not looking,
    you can safely push him into the swamp, which will count as an accident.
    This gets him out of the way for what follows.
    After Pappy visits the grave, he'll come stand in a similar spot and throw
    chicken to the gators. Hey, that looks like fun! I wanna feed the gators 
    too, but I don't have any chicken... 
    PROS: About half of these will count as accidents. Alternatively, we get to
    	kill someone with a shovel.
    CONS: Requires a guard uniform, and unless you take out the priest, you'll
    	have to be really fast to get here in time for Pappy's visit. The
    	priest can get in here as well.
    METHOD B-		Didn't you hear what happened to Vinnie?
    Once the wedding starts, Pappy will stay in his room and watch TV. It's not
    hard to sneak up to the 2nd floor via the spiral stairs, and then around
    the back way (ie NOT through the 3 guards) into the TV room. The best idea
    is to get here BEFORE Pappy, and wait in the closet. Not the walk-in, but
    the little special hidey-hole one. If you hide in the walk-in, he will see
    you when you emerge.
    Anyway, when he comes in, sneak out and wire his pudgy butt. 
    PROS: I do like getting up close and personal, and this can be done in any
    	outfit. Nobody on the 2nd floor will see you if you follow the route
    	I describe, so you just need to get UP there unobserved.
    CONS: None, but it's not as clean as the above.
    METHOD C-		Paging Pappy
    Go up to the attic, and break the fuse box. When Pappy goes to watch TV, he
    will send up a guard to check out the broken fusebox. Sneak out behind him
    and take him out, but let him finish repairing the fuses first. You can take
    his clothes if you want, they might make the next part somewhat easier for
    Hide the body, and break the fuses AGAIN. Pappy will come up himself this
    time, and can be taken out however you choose, you can simply intercept him
    on the stairs and shove him to his doom.
    PROS: This might be your only option if Pappy is already watching TV.
    CONS: Kind of a pain, and not exactly fast.
    METHOD D-		So easy it should be a crime
    Go wait on the northwestern back porch. If you were fast, such as by using
    my Method A, Pappy will soon through here on his way to the gravesite. Sneak
    behind him and shove him down that short little flight of stairs. He might
    survive the fall, and only be knocked out, but there's an easy cure for 
    that; drag him down to the water and let him sink. None of this seems
    to upset the nearby guard, so you can leave him be. You can use the Body
    Box or the water for body disposal, but really, nobody comes through here,
    and even if they did, it's going to count as an accident.
    PROS: Ridiculously easy and very clean.
    CONS: You have to get here rather early. Don't dawdle.
    The easiest way to get SA is probably to poison the groom and hide his
    body, then wait for Pappy upstairs. That'll be two kills, but it's pretty
    easy, and you don't even have to get a disguise. My best is 2 accidents,
    no change of clothes. With a little caution, you can use Method D on 
    Pappy and drop the chandelier on Hank/Buddy for a very quick and easy
    perfect SA.
    Six-Shooter- On the guests, half the guards, the two targets, the dog, etc.
    	They're pretty much standard issue. The guest who passes out alone
    	at the start has one you can take without inconveniencing anybody
    Shotgun- The guards who don't have six-shooters have these instead. You can
    	walk out with one if you are attired as a guard. If you want to get
    	one and still get your suit, you can walk one out to the ICA box
    	while in disguise, deposit it, then go back and change clothes to
    	escape. Alternatively, there's a shotgun on a box near the start
    	that you can safely carry with no disguise at all, as long as you
    	stay in that initial area.
    Elephant Gun- On the wall in Pappy's TV room on the 2nd floor. It looks
    	enough like a shotgun that all the same rules apply.
    1. Hank Leitch? Buddy Muldoon? Who IS this guy?
    2. So is the bride the client or not? I can't quite figure her out.
    3. I've found like 4 spots on this level where I want to throw knives
    	around. Why o why can't we keep a knife in our weapons room?
    5. Both targets at some point go into the conservatory. Is there a way to 
    	actually DO anything useful in there?
                            MISSION 9- A HOUSE OF CARDS
    This is a pretty fun mission. Makes me wish more of them had fire alarms.
    1. There's a lot of security cameras in the casino area. Getting the tape is
    	painful, so you're better off avoiding them by always using the door
    	near the bathrooms to go into the bar.
    2. Don't let anyone see you climbing anything. It's conspicuous.
    3. You will need to check in at the front desk to be able to use the 
    BELL-HOP- Lets you into staff areas, as well as the Sheikh's VIP area,
            which is not as useful as it sounds. Contrary to logic, you can't
            just walk up the back stairs like the NPC bell-hop does. You will
            need to distract the guard who watches the door. 
    SHEIKH'S BODYGUARD- Not at all useful. They don't seem to be fooled at all.
            You won't be allowed into the Sheikh's area and Tariq will shoo
            you out of his room.
    COP- Grants access to staff areas, but again, this is only marginally
    SCHMUTZ- Useful for one specific purpose. See the section on killing the
    NONE- The best disguise here is none at all. Well, I mean, wearing your
            suit. We don't want 47 running around his birthday suit (or 
            whatever you call it for a clone. Test-tube suit?) 
    FIRST CHALLENGE-	The Only Good Scientist...
    METHOD A- 		An elevated mood
    Get in the left-hand elevator early on, and climb through the hatch when
    nobody can see you. Eventually, the scientist will come in here and you 
    can use that cool wire-in-the-elevator move you've been waiting so long to
    find a use for. Take his stuff when he's dead. 
    PROS- Finally! A target who rides elevators! Also, VERY VERY easy.
    CONS- TOO easy! This is mission 9? Yeesh. 
    METHOD B-		From Schmutzy with love
    Infilitrate Schmutzy's room one way or the other. If he's dead, you should
    have his key, if not you can either obtain a master key from a bell-hop or
    pull the fire alarm and climb around the balconies. Anyway, once inside,
    you can snipe Tariq in his room. You will want to take the shot from 
    inside, rather than from the balcony, so the strip poker people don't see
    you. If you do not have a silenced rifle, you can use the fire alarm to
    make sure nobody hears your shot. 
    Remember glass causes deflection, so you might want to go for a chest
    shot depending on what rifle uprgades you're using. If you're planning on
    getting into Tariq's room to call the Sheikh, and you don't want to use
    the fire alarm, you can also snipe his guard from here, then climb into 
    his room using balconies.
    Of course, this also works from the 8th floor room above Schmutzy's.
    PROS- Very easy, if you happen to have access to Schmutzy's room.
    CONS- The usual. Gunshot. Kill. No found body though. Also, you have to
    	unpack the rifle and leave it in the ICA box in your room to be
    	able to exit with the diamond case and not get dinged for the
    	weapons fee.
    METHOD C-		Come to my window
    For this technique, we need to get into Tariq's room. The easy way is to
    pull the fire alarm and then get in either by climbing on balconies, or
    by using a master keycard. Hide in the bathroom or a closet in the bed-
    room. The only downside to this approach is waiting for them all to come
    If you're fast, there is another way. Run right from the start to the
    counter, and get your key, skipping the dialog. Take the right elevator
    up, then run to the deck with the bell-hop. Sneak out onto it so he won't
    turn and see you climb the trellis behind him. Once up on the ledge, head
    right. If you were fast enough, the guy in the first room you come to will
    be in the can, and not looking at you. Now, when you leap over to Tariq's
    balcony, one of his guards will run out to shoo you away. When I did this
    I was able to just run by the guy, hide in a closet, and he forgot about
    me. If this doesn't work, you can dispose of him however you see fit. Just
    make sure you deposit the body over the railing or in the bathroom so 
    Tariq doesn't find it.
    Either way, hide in the bathroom or bedroom closet. When Tariq goes to
    stand near the phone, you can spring out and have your way with him. Note
    that he does not stay put very long. Your best bet is to draw your pistol,
    run out and hit grab just as you get within range. If the guy in the other
    room is still standing, knock out Tariq, then go through the bathroom and
    give the guard the same treatment. Once he's down, you can drag Tariq out
    onto the deck and toss him to his squishy doom. If the guard saw you going
    in, you might need to toss him as well, to avoid a witness.
    PROS- This is only way I know of to accident Tariq.
    CONS- Somewhat time consuming.
    SECOND CHALLENGE-	Death to Schmutzy!
    METHOD A-		Ach! Mein Choken!
    Roughly when the Sheikh arrives, this target will ride upstairs in the
    right hand elevator, and then back down. If you are above the elevator,
    waiting, you can wire him.
    PROS- Easy.
    CONS- Yawn.
    METHOD B-		Ach! Mein Fallen!
    When Schmutzy goes upstairs to get/check his suitcase, hide in front of
    his room behind the coke machine. When he opens the door, run out and
    have your way with him. Alternatively, you can infilitrate his room via
    balcony (pull the fire alarm first, or the poker players will see you) or
    bell-hop keycard. 
    Anyway, if you knock him out in here, and then take his keycard, you can
    run out and pull the fire alarm. This will give us the clearance we need
    to drag him out on his balcony and toss him over for a nice, clean 
    accident. If you don't pull the fire alarm, the people in the next room
    will see.
    PROS- Provides an option to accident if you choose to knock him out rather
    	than go straight for the kill.
    CONS- None. Going for the accident makes for a bit more work because we
    	have to remove the poker players, but it's the only way to kill
    	this target this cleanly.
    METHOD C-		Ach! Mein Sploden!
    As far as I can tell, Schmutzy never actually makes the delivery on his 
    own, which means his suitcase stays in his room. There's two ways to get
    in there. One is to set off the fire alarm, then slink around there from
    more accessable rooms. The other is to take out a bell-hop. There's one
    on the balcony who is quite accessable, but in order for people not to 
    notice his body, you're going to have to dump it over the rail, which is
    an unnessecary accident. The other one walks back and forth. My advice is
    to linger by the door into the Staff Only area nearest the empty room with
    the Body Box. When he goes in there, run in after him and sedate him 
    before he leaves.
    Anyway, once you're in there, just stick a bomb in Schmutzy's suitcase and
    wait for him to come have a look. Kaboom! If you pull the fire alarm as
    you press the button, nobody will find the body.
    PROS- None, really. It'd be cool if you could use this method to get
    	Schmutz and the Sheikh TOGETHER but no dice. Or if you could use
    	this, then wait til the scientist examined the case, and then
    	the Sheikh would kill Schmutz FOR you. That'd be neat. Doesn't
    	happen. See, this is why I should be designing games instead of
    	just writing about them! Write your congressman today and help
    	correct this grave injustice.
    CONS- It's a pain, but not as messy as you'd think. If you distract people
    	with the fire alarm, it only counts as a kill. They don't find the
    	body. Press the button then pull the alarm in the pause before the
    	explosion to pull this off. 
    METHOD D-		Ach! Mein Dumpen!
    It's possible to get Schmutz alone in the bathroom by the casino. However,
    it's a high traffic area, and getting the body out of the room can be 
    tricky. My reccomendation is to dress as an employee, then go in through
    the back room, and pick the door into the bathroom. When Schmutzy is by
    himself, human shield him, and drag him back by the Body Box. Drop him
    and put a bullet or pint of poison in his butt. Deposit him in the box and
    go about your business, whistling a merry tune.
    PROS- It can be convenient, depending on how you intend to do the Sheikh.
    CONS- Hard to execute.
    METHOD E- 		Ach! Mein Snipen!
    Schmutzy can be sniped from Tariq's room, though the window of opportunity
    is somewhat narrow. From the end of Tariq's balcony, you'll just barely be
    able to see the handle of the suitcase inside Schmutz's room. That's about
    where he'll stop when he goes in there. With a good scope and a silencer,
    you should have little difficulty making a clean hit of it.
    This also works from the drunk lady's room downstairs.
    PROS- Talk about one stop shopping! Throw Tariq off the balcony, shoot 
    	Schmutzy, then call the Sheikh and snipe him, all from one
    	convenient spot!
    CONS- None, really, save the gunshot and kill on your rating.
    THIRD CHALLENGE-	I Dream of Sheikhie
    METHOD A-		The Longshot
    First step; obtain an 8th floor general purpose keycard, or just the key
    to Tariq's room. The easiest place to get the former is from the bell-hop
    in the staff area by the elevator. The easiest place to get Tariq's key
    is off his dead body if you kill him in the lift.
    Bring your sniper case, and pull the fire alarm on the 8th floor. I find
    it helps to throw a RU/AP in the hall and set it off. This sets off the
    sprinklers, and keeps everybody away for longer. Run into Tariq's room and
    call the Sheikh. Head out on the deck and stand to the right, just to make
    sure the bell-hop down below won't spot you. Eventually, the Sheikh will
    emerge way down below in that outdoor area you can see. 
    Pump him full of lead. Well, not FULL. One bullet should do it.
    PROS- Relatively clean, and pretty easy.
    CONS- A bell-hop might find the corpse unless you exit the level quickly.
    METHOD B-		You got explosives in my DNA!
    Dress as Schmutzy and go into his room to get the suitcase. Put a bomb in
    it, and take it downstairs to see the Sheikh. After delivering it, walk 
    away to the far end of the VIP area so that nobody can see you, and blow
    the thing up. Bye bye, Sheikhie!
    You can accomplish the same thing without the disguise simply by tossing
    the case over the wall into the Sheikh's lap. Nobody seems to think any-
    thing of the toss, but don't let them see you press the button.
    PROS- Um... Boom?
    CONS- Messy.
    METHOD C-		Up close and personal
    Dress as Schmutz and hide a pistol in the DNA case. Drop all your other guns
    somewhere safe. Enter the Sheikh's area and retrieve your pistol while unseen.
    Make the delivery to the Sheikh. After an eternity of waiting he will call 
    the scientist to verify the contents of the case. Obviously, we need Tariq
    and all nearby guards to still be alive for this to work. At this point he 
    will wander away upstairs. Now, here's where it gets messy. I find that his 
    guards won't let me so much as breath without opening fire. In order to 
    follow the Sheikh, I have to throw a coin to distract the guard to the north,
    then sneak up the stairs. The Sheikh himself does not seem to mind if you
    When he's going up the stairs, or on the phone at the end, take him out.
    Alas, again, there doesn't seem to be a way to accident him with a throw down
    the stairs. I suspect the people who will e-mail and tell me I'm wrong are
    playing on easy. I have thrown and pushed up and down these stairs so many
    times I see it in my sleep, and not once has he actually died.
    PROS- This is technically the cleanest way to do the Sheikh.
    CONS- It's long and boring, and all it ends up saving us over the snipe method
    	is 1 gunshot.
    Not hard. The easiest route is probably to elevator kill both the first two 
    guys then snipe the Sheikh via the fire alarm-cell phone method. If you didn't
    bring the sniper rifle, you'll have to use "Up Close and Personal" which is a
    spectacular pain in the keister that I can't reccomend to anybody. My best is
    2 accidents, 1 gunshot, 1 kill, no changes of clothes, or 2 accidents, 1 kill,
    1 change of clothes.
    SLP 40.S- On Schmutz.
    TMP- There's a spare one in your room in the ICA box. If you leave it there,
            you get to keep it. There are also more on the Sheikh's guards.
    1. All this booze around and no way to poison anybody?
    2. Is there a way to accident the Sheikh?
                            MISSION 10- DANCE WITH THE DEVIL
    This mission has its moments, but mostly it bothers me. Too scripty. Not enough
    room for innovation.
    1. The food elevator can be used to smuggle weapons between heaven and hell
    	to avoid the frisk points at the elevator.
    2. The door at the north end of the garage is a convenient way to skip to
    	hell without being frisked, just make sure nobody sees you pick it.
    3. Bring an SMG with you, just so you'll have some extra ammo.
    4. When leaving, you only need to get to the van in the parking garage.
    HEAVEN GUEST- Lets you into heaven, but you will be frisked at the elevator.
    HELL GUEST- Lets you into hell, but you will be frisked at the elevator.
    HEAVEN GUARD- Can access MOST of heaven. For some reason the catwalks are 
    HELL GUARD- Can access MOST of hell. The throne room is off limits.
    COP- Can access the lobby and garage areas, and nothing else.
    COOK/WAITER- Can access most of heaven.
    MARTINEZ- Can go anywhere except the catwalk.
    FIRST CHALLENGE-        Escaping. Nah, I'm just kidding, it's Insertion
    METHOD A-               Dodge Dart
    Bring the air rifle. At the start, run over and grab it, then run back as
    far as you can go down the road. At the limit, crouch, bring up the rifle,
    and shoot the camera above the security office. 
    Wait a while. Eventually, a cop will come out and stand right near the ICA
    box. Drop him with a tranqie, and go take his clothes. With the camera out
    of the way, you can just walk right in without having to worry about the tape.
    You might think this method could be used for some disguiseless insertion,
    but you would be thinking of another mission. If you want, you can just use
    any rifle to shoot out the camera, and then sedate the smoker. Or ignore the
    camera, use the air rifle to drop the guard and obtain a disguise, then just
    fetch the tape.
    Alternatively, shoot the camera, then wait a long time. Eventually, both the
    cops in the security booth will be facing the wrong way (one will be outside
    smoking.) and you can just walk past.
    PROS- Hey! A use for the air rifle!
    CONS- Counts as gunshots.
    METHOD B-		Sneak Softly and Carry a Big Stick
    At the start, walk into the lobby and ask the guard to go check for your
    poor lost briefcase. When he's gone, run by him into the stairs, and hide in
    the closet at the bottom. Eventually, a cop will go past. Run out into the
    garage and look for the cop in the vicinity of the limo. Stealth him, and
    knock him out. You can drag him out to the body box if you want, but behind
    the limo will suffice for body hiding. Take his clothes, then back track to
    the security office and steal the tape while nobody's looking. Alternatively,
    there's a cop by the side of the elevators who might suit your purposes.
    For maximum sneakiness, hide behind the limo, then head down the stairs when
    the cop turns his back, then run over and hide by the escape van. When the
    coast is clear of cops, you can scoot right on over to the spare heaven
    guest disguise or straight into hell. However, at some stage you will STILL
    need to go back and get the security tape.
    If you go straight into hell, hang out at the bottom of the stairs until the
    coast is clear for you to run into the freezer. Once there, hide behind the
    shelves and a guard will eventually come in and stand facing you. As he turns
    to leave, run out and sedate him to obtain a disguise.
    Note that if you opt to use the heaven guest disguise, you will be searched
    at the elevator. 
    PROS- Puts our original suit much closer to the exit, making retreival
    CONS- A bit more work.
    METHOD C-		Quick 'n' dirty
    At the start, walk into the lobby and ask the guard to go check for your
    poor lost briefcase. For style points, bring the rifle case for irony. Follow
    him, wait til he's in the furthest room, and knock him out in the manner of
    your choosing. Take his suit and go retrieve the tape.
    Find the cop near the back door the elevator. Sedate him, stuff him in the
    box, and pick the door into the elevators. Now you can pick up the heaven
    guest disguise and go in the back way to the elevator to avoid being searched.
    PROS- Easier way to get a disguise.
    CONS- To get out with our suit we have to go all the way back out to fetch
            it and then sneak back down to the van.
    METHOD D-		The Really Really Long Way
    Get to the elevator un-frisked using any of the above. Go up, but climb out
    of the car on the way. Exit behind you and leap over to the walkway. Your
    outfit doesn't. Don't let anybody see you. Sidle over the western wall and
    you'll be by a window through to the catwalk. When the coast is clear, climb
    through. From here you can either take out a catwalk guard, or climb down the
    latter and take out the conveniently placed chef by the body box.
    PROS- Sometimes it's fun to go waaaaaay out of the way to find a new route.
    CONS- This is really really hard to pull off. People like to spot you while
    	you're sidling along that ledge.
    METHOD E-		Lazy? Patient? You decide
    Theoretically, if you get to the elevator unmolested as described above, and
    wait atop either elevator long enough, Martinez will come in and you can
    kill him there and use his suit for the rest of the mission.
    PROS- Easy if it works.
    CONS- Have fun waiting 10 minutes.
    METHOD A-               Wing clipper
    Eve can be sniped from the catwalk while on stage, but this will require you
    to sedate one, if not both, of the guards who go up there. Alternatively, if
    you can get up there, drop a RU-AP above the stage and blow it when you're
    out of range. The blast will magically go through the floor and kill her. 
    PROS- Good if you don't like confrontation.
    CONS- Found body.
    METHOD B-               Touched by an Angel
    If Eve encounters you in any disguise, she'll lure you to a side office.
    Once there, she'll brandish her stilleto and try to kill you. A swift 
    headbutt and punch puts her down, but remember to poison or stab her to
    finish her off.
    Alternatively, you can get in here BEFORE she spots you, if you are dressed
    as Martinez or a heaven guard. You can hide in the closet, and jump out and
    shoot her when the doors close after she enters. Better yet, hide just to the
    left of the door (opposite side from the closet) and close them after she 
    enters. Sneak behind her and human shield her. Now, you might think this would
    be an ideal chance to throw her out a window, but the windows here are bullet
    proof and nothing else in heaven is sharp enough to kill her. We MIGHT be 
    able to throw her off the balcony by the elevator or the Atrium roof, but
    good luck getting her up there. Anyway, knock her out and stab her with her
    own knife.
    PROS- Relatively clean
    CONS- Meh. Like with most of the hits in this mission there's no room for
    THIRD CHALLENGE-	The Devil Wears Bodybags
    METHOD A-		Private time with Uncle Anthony
    Early on, and again later before he takes the elevator down, Martinez will
    visit the bathroom. He is quite strangle-able in there, just make sure the
    body is far enough in that the legs don't prevent you from closing the
    PROS- Easy and clean, unless you get unlucky and a chef comes in.
    CONS- Chefs like to come in. Sometimes hiding the body can be really hard.
    METHOD B-		Another senseless elevator strangling
    Not much to say here. About 10 minutes into the mission, Martinez rides the
    elevators down to see Vaana, then spends the rest of the mission in the
    throne room. I shouldn't have to draw you a map of what to do here, eh?
    Chokey chokey!
    PROS- Easy, clean. Convenient access to his outfit.
    CONS- If you miss the window, it obviously won't work.
    FOURTH CHALLENGE-	Did she steal that hair from a Guild Wars necro?
    METHOD A-               The Obvious
    Boy, they really hand you this one on a platter, don't they? While dressed
    as a hell guard or Martinez, go backstage and rig the pyro show. Eventually
    your lady friend will fry herself. Horray for easy accidents! 
    PROS- Easy. You don't even have to worry about being observed in the act.
            Pretty much the only way to accident ANYBODY on the whole damn level.
    CONS- Too easy. I think we're better than this by now, aren't we?
    METHOD B-               Final Tryst
    If you encounter Vaana in the halls while dressed as Martinez, she will lure
    you to the throne room for some smooches. While she has her back to you, say
    that you have no time for smooches because of your new interest in fibre
    wires, or silenced pistols, or knives thrown at the head.
    If you don't do anything, she'll get suspicious. If she's already facing you,
    you can do the head-butt and punch combo to put her down, then stab her with
    her own sword.
    PROS- Up close and personal.
    CONS- None, really. It's really easy if you happen to be dressed as Anthony.
    METHOD C-		Final Tryst 2.0
    I haven't actually tested this, as I lack the patience with this mission.
    Theoretically, if they meet in the hall, Anthony and Vaana will go have
    smoochy-time in the throne room, where they could both be sniped from the
    projection room. The one time I tried it, Anthony came down while Vanna was
    on stage, and she never went into the throne room to join him.
    PROS- It'd be cool if it worked!
    CONS- Might not work. Who knows?
    METHOD D-               Pure and Simple as a Bullet to the Medulla
    While Vaana is mid-pyro show, you can simply open the door behind her and
    shoot her. Be sure to use a relatively low power gun (ie NOT the desert
    eagle) lest she flop over the rail into the crowd. Of course, you will also
    need to either remove the backstage guards or wait til they're not looking.
    Getting rid of them is quite easy, just divide, conquer, human shield, and
    knock out (or feed-to-sharks, if available.)
    Alternatively, if you have cleared out the backstage area, you can just
    grab her and toss her to the sharks.
    PROS- Always works. You don't have to worry about being Martinez or anything.
    CONS- Clearing the backstage area takes some patience.
    METHOD A-               The Stupid Duel
    So, what is it with all these assassins who think the measure of their skill
    is in loud, messy fights? If Maynard here was HALF the assassin I am 47
    wouldn't even make it inside. He'd get sniped in the head right at the very
    start of the mission. Anyhoo, as you've probably discovered, Maynard will
    challenge you to a duel. Anything you do in that room doesn't seem to count
    toward your rating. I find it handy to bring an MP5 with me rather than 
    waste time picking up the proffered guns.
    PROS- Um... I got nothing. At least it doesn't impact rating.
    CONS- It's stupid, it's railroady, it requires no thought. Lame lame lame
            all around.
    METHOD B-               I know how to make a Holy Bartender
    While dressed as a guard or Martinez, go backstage during the pyro show. You
    will probably need to pre-emptively clear out the guards for this to work.
    See Method C in Vaana's section for tips. Unpack your sniper rifle. In a
    pinch, you can use the Druganov from upstairs, but I don't reccomend it. 
    Rifle in hand, open the door behind Vaana, and Maynard should be observing
    from across the way. Plug 'im. 
    More than likely, Vaana will hear the shot and turn around. Okay, we can
    solve that; Shoot her too. OR if you have magnum ammo, line up your shot on
    Maynard and then wait for Vaana to get in the way, dropping both with 1 
    PROS- This is how assassins operate, Maynard. This is why I'm the best,
    	and you're a corpse.
    CONS- Gunshot, maybe 2, and Maynard's body is found. Vaana's is not, and you
            should be able to avoid further repercusions if you took out the
            backstage guards. Still possible to get an SA.
    METHOD C-               I left you a present
    While Maynard is off watching Vaana's pyro show, walk behind the bar. Make
    sure nobody is standing right in front of it, looking over at you. Duck, and
    take out a RU-AP. Drop it, and depart. Alternatively, you can leave it there
    inside a fish crate. When Maynard returns, be-splode him. If you put the bomb
    right at the back corner of the bar area, it won't kill anyone else, unless
    a bar patron is right up close. The same trick works without Vaana if you 
    put a bomb-rigged fish crate by the door to the "torture chamber" and then
    challenge Maynard so that he walks over there. Ka-boom!
    PROS- Quite easy to pull off.
    CONS- Messy. It's likely you will take out one or two others as well and
    	oy, the found bodies!
    1. Maynard has a beverage on the shelf which he drinks after watching the 
    	pyro show, but there doesn't seem to be a way to poison it without
    	being caught. Maybe if 47 could use those super-clone powers to PICK
    	UP THE DAMN THING and carry it backstage, we'd be set.
    2. What's with the glass between the projection room and throne room? I seem
    	to be able to SHOOT through it, but not throw anything through it.
    3. Is there a way to accident anybody besides Vaana?
    4. Theoretically it's possible to snipe Maynard through the backstage door
    	using magnum ammo, but I always either miss or hit some random
    	stranger. How to line up the shot I wonder?
    5. What purpose does the projector serve?
    6. Is there a way to kill anybody by breaking the glass roof of the atrium?
    	I tried and all I got was a messy floor and many wasted bullets.
    7. The puking guy in the garage isn't syrring-able or grab-able or punch-able
    	or shove-able while he's puking. Is there a way to get his outfit
    	without killing him?
    Since they hand you Vaana on a platter and the duels with Maynard and Eve 
    don't count, all you have to figure out is how to get in and out and kill
    Martinez without affecting your rating. It's quite easy, really.
    FN-2000- In the office in heaven.
    Druganov- Same.
    Deagle- On like, everybody. All the heaven and hell guards, Martinez, etc.
    MP5- On some hell guards, and in the hell security office.
                            MISSION 11- AMMENDMENT XXV
    I'm torn on this level. I like there's a lot of work to be done in repeated
    insertions in various disguises. But I don't like that there's really only
    one way to kill the Veep. The duel at the end is, at least, less dumb than
    the Maynard encounter. All in all it's not a bad final level, and it feels
    appropriately challenging, I just wish there was a bit more going on.
    1. You will have to walk through a metal detector pretty much right away. 
    	Only Marines (not Secret Service agents) seem to be allowed to walk
    	through it and beep. This means no guns for you!
    2. Buy the foil-lined sniper rifle case before this mission, and bring it.
    	With that upgrade, the sniper case can go through the xray machine.
    3. However you get through the east wing, make sure to stop by the
            kitchen and grab the knife. It's... useful.
    4. You can kill the dog and it doesn't count against you. Ducking and
            slashing with the knife works. However, you cannot move the body
    	and people will freak if they find it.
    5. Marines are not required to carry the M14. I only mention this 
    	because dropping it can create annoying noise or distractions 
    	later on.
    6. The easiest way to smuggle weapons inside is to run behind the busses,
    	and then hurl them over the fence so the Marine in the courtyard
    	finds them and takes them to the security office.
    7. You can vault over the counter of the coat-check room, but I have yet
    	to find a way to make this useful.
    8. It's impossible to avoid being caught on camera in this mission, so
    	you'll have to grab the security tape from the first security 
    	office on your way out. However, don't ignore the cameras. If
    	they see you do something suspicious like pick a lock or stab a
    	vice president, you'll be in trouble.
    9. If you let Parchezzi get shots off on the roof, the Marines in the main
    	building will start running around, and probably find any hidden
    	bodies that aren't in the Body Box.
    MUSEUM WORKER- The guys in red suits. They're allowed into the staff area in
    	the east wing, but that's about it.
    MARINE- Allowed in the east wing and main building aside from the area I'm
    	going to refer to as the "executive suites" which are the Vice
    	President's office, the First Lady's starting room, and all the other
    	rooms on the south side of the first floor of that building.
    SECRET SERVICE- Allowed pretty much everywhere.
    JANITOR- Seems to work just as well as the Secret Service, at least as far
    	as the west wing is concerned.
    FIRST CHALLENGE-        Foreplay
    METHOD A-               Another case of terminal piddling
    Go through the metal detector and head to the far end of the room. The left
    hand door leads to a bathroom, which is visited solely and repeatedly by
    a member of the museum staff. I don't really have to draw you a picture,
    do I? Make sure to position the body behind the door so the nearby Marine
    won't see it.
    PROS- Easy.
    CONS- Not the best disguise in the world, but it's a start!
    METHOD B-		Patience is a virtue
    Eventually, a Marine will come out of the front door and patrol off to the 
    right, near the gun box. Lure him toward the bus. Throwing a coin works, but
    I've found it's best to leave an item for him to pick up between the front
    corner of the bus and the nearby tree. It can be your sniper case, someone
    else's case, a gun, a RU-AP, anything!
    When he comes out, position yourself along the side of the bus, and as he 
    goes to fetch the foreign object, run up and jab him with your syringe.
    Drag him all the way behind the bus so nobody will see him and relieve 
    him of his uniform.
    PROS- Puts the original suit right by the exit! Also, we can walk through
    	the metal detector carrying whatever we want and nobody will say
    CONS- Requires patience. It takes a good 2 or 3 minutes for that Marine to
    	come out.
    METHOD C-		Cleanliness, also a virtue
    For this, we're going to need a distraction and there's several ways to
    do that. The easiest is just to dump a RU-AP behind one of the busses and
    remote detonate from a private spot, like in the bathroom. In that
    position, nobody will die, but all the Marines will run out to see what
    the noise was. Make sure you have already cleared the metal detector
    before setting off the bomb.
    Another possibility is to push the lady in the museum into the security 
    lasers. When you do this, do it from behind the wall so that the cameras
    don't catch you in action.
    Anyway, let's say that one way or another you've caused a diversion.
    Run through the locker room and into the shower. A man will be in here,
    bathing in his underpants like everybody does all the time. He'll spot
    you before too long, so sneak and quickly grab his spare clothes. You
    could sedate him, but what's the point of that? Leave before he gets 
    too suspicious.
    PROS- Elaborate can be fun sometiems.
    CONS- Only nets us a Marine costume. Also, sometimes I wind up with
    	an inexplicable Witness count and I think it's from some
    	random civilian seeing me run into the back using this method.
    METHOD D- 		The few, the proud, the naked in the rain
    Cause a distraction as outlined above, but instead of running to the
    shower, run outside. This works better using the bus-bomb technique,
    otherwise it's really easy to bump into a Marine on your way out
    there. From here, you can either hide behind the machinery til a 
    Marine comes near, or climb up on the roof. There's a lone Marine
    here sometimes too you can denude. Failing that, climb down the 
    other side of the building to find yet another lone Marine in the
    far courtyard. With this guy, be sure to tuck his body way in the
    corner near the open window so the guy patrolling the nearby hall
    doesn't see it.
    If you're feeling studly, you can just keep going sans disguise.
    Climb right up the scaffolding ladder and read the next section.
    PROS- Being a Marine is pretty good.
    CONS- Again, you might wind up with a random witness count against
    	you if you're unlucky.
    SECOND CHALLENGE-	More insertion
    METHOD A-		Carpent Diem
    In any disguise, including your own suit, climb the scaffolding up to 
    the second floor of the main building. Inside, two carpenters will have
    a brief conversation. One of them should leave the room and the other should
    turn around and start nailing the floor. Sometimes it gets glitchy and one 
    of them just keeps staring out the window. Don't climb up to the little 
    platform until they're not looking. Once the other guy leaves, you will
    have a narrow window to climb through the window, sneak through the left-
    hand door, and then run through to the next room. If you made it without
    being spotted by a worker, keep going. In the far room is a spare worker's
    outfit, which is only an upgrade if you're still undisguised or dressed as
    a museum employee.
    PROS- Fun to be sneaky. This is the only way to procede if you want to 
    	rely solely on spare costumes.
    CONS- Alas, it's tricky, and the occasional glitched carpenter doesn't
    	help either.
    METHOD B-		Open door, insert Hitman
    If you are dressed as a Marine, you can simply go into the security office
    and grab the keycard, then walk through the hall to the main building. 
    You can steal the keycard without a disguise via the window, but you 
    need the disguise to be able to use it.
    PROS- Easy and reliable.
    CONS- Requires a Marine disguise.
    THIRD CHALLENGE-	Oh, you think you're done inserting?
    METHOD A-		Don't get up on my account
    Make your way down the west scaffold and onto the roof. There's a door 
    into the West Wing here. If you wait long enough, a janitor and/or an 
    agent will emerge for a smoke. Either can be sedated or human-shielded
    and KOed and hit behind the dome. Alternatively, you can sneak in 
    behind them, or let yourself in with the Veep's keycard. There's a 
    nearby door which leads through a room to another room with a bed. An agent
    sometimes naps in here, but more importantly there's a spare agent's
    uniform on the table. With some patience and luck, it is possible to
    make it all the way in here without using another disguise.
    PROS- Spare outfits mean no bodies to be found later!
    CONS- Requires a bit of patience.
    METHOD B-		And Hitman makes three
    There's an agent by himself in the northwest room of the first floor of
    the main building. He doesn't mind a little Marine company, and once he's
    ignoring you, you can run up and syringe him. Take his uniform and stash
    the body in the far corner behind the desks. Eventually the First Lady
    will come and look for him. When I did this she just stood cluelessly in
    the center of the room for a while. If you want, you can sneak up behind
    her and syringe her, or human-shield and bonk her into unconsciousness.
    Alas, she does NOT mistake 47 for her paramore, so no presidential 
    cuckolding for you!
    You might think you'd be able to take out this same agent when he and the
    First Lady go upstairs for smoochies, but it is not so. They are only apart
    for a second. It CAN be done, but it's tricky, and a nearby wandering
    Marine doesn't make it any easier.
    Once you are disuised, you can walk through the courtyard to the West Wing
    and just let yourself in.
    PROS- No pesky roof sneaking.
    CONS- Depending what happens for the rest of the mission, the body might
    	be found.
    METHOD A-		I am the type who is liable to snipe ya
    The vice president can be sniped from the platform outside the window
    between the west wing and central building, but it's messy. The dog will
    lead people to the body pretty quickly, and even if you snipe the dog
    and take out the Agent who patrols nearby, people will STILL find the
    bodies. That courtyard swarms with West Wing staffers after the 
    explosion, and there's nowhere you can hide a body from them. 
    PROS- Easy. Fast.
    CONS- Party at the Vice President's Corpse! Wooo!
    METHOD B-		Up close and personal
    While dressed as a Marine, carpenter or agent, infiltrate the executive
    area of the main building. If you are anybody other than an agent, you
    will have to wait until the Marines in the hall aren't looking. The 
    First Lady will ignore Marines and agents but not carpenters. Conversely
    the carpenter can go in the Veep's office, but only through the front 
    door, and you'll get searched. Luckily, there's a convenient tool box
    upstairs you can use to smuggle in a knife or pistol.
    If you arrive before the Veep takes Justice for walkies, you will have 
    to be quick. Huck a knife at his head or drill him with a silenced pistol
    and hide the body in the box in the piano room. The First Lady will come
    and look for the Veep if he takes too long, so act fast!
    If you arrive while he's walking the dog, hide in the closet, or, if you
    are appropriately attired, just wait. When he comes back you can have
    your kinky way with him. Be sure to hide the body though, because a real
    carpenter does occasionally come in here.
    PROS- My kind of hit. The only way to do it without the body being 
    CONS- None, really. Only my usual complaint about wanting there to be more
    	ways to do it.
    FIFTH CHALLENGE-	You Say Parch-eh-zzi, I say Parch-ee-zzi
    METHOD A-		Much A-Duel about nothing
    If you enter the oval office, a scene will play, and you will wind up
    chasing your quarry up to the roof. If you've still got your sniper 
    case, unpack it, and drill him in the hid. Then simply pack up and leave. If 
    you don't have the sniper rifle, I'd suggest trying to engage him with 
    the M14. It's got the best range of the guns on the level, and if you get 
    too close, Parchezzi will detonate explosives and be-splode you. I *think* 
    that bullets expended duelling the albino do not count against you.
    PROS- Talk about convenient! Self-isolating self-body-hiding target!
    CONS- A little scripty for my taste.
    METHOD B-		Lost; one bomb. Answers to name of KABLAMO!
    Since we know where Parchezzi is going to be, we can simply leave a RU-AP
    on that spot and blow it when he gets there. The problem is that this will
    alert the guards in the main building, who will begin running around in a
    panic. If you have left any bodies in the main building anywhere other
    than the Veep's body-box, expect them to be discovered.
    PROS- Good if you don't like confrontation, can't bring the sniper
            rifle or are a lousy shot.
    CONS- Noisy and potentially messy. You can still get SA but it might be
            unreliable. I have seen Marines run out onto the roof before
            and they might find the body.
    METHOD C-		Peekaboo!
    Ever hear of 3 card monty? It's a scam that works based on the victim's
    acceptance of the rules presented to him. Parchezzi assumes we're going
    to follow him onto the roof for a dramatic showdown, but he really 
    should know better. After he flees, run back out of the West Wing and go
    into the central building. There'll be a panicky Marine running around in 
    the room with the window. Run up behind him and syringe him. Now, Parchezzi 
    knows we're here, so don't think about climbing out that window and
    sneaking down behind him. Instead, unpack your sniper rifle and edge 
    toward the window, so that you can just barely see his head. Now go into 
    scope view and edge a little more, and you can get him in forehead before he
    can ever line up a shot on you. A good assassin never goes into a gunfight
    when there's a chance he might get shot.
    Bonus points if you manage to lob the knife out the window and hit him
    with it.
    PROS- Fun and subversive
    CONS- Aww! I was hoping we could sneak down and wire him!
    METHOD D-		Watch your step
    There's two ways into the Oval Office. One has a small empty room before
    it. Go in there, and leave a RU-AP in the middle of the small empty room.
    Now go out to the courtyard and walk in front of the window. He'll panic
    and run out to the small empty room. KA-BOOM! If you use this method, the
    staffers never run out to the courtyard, which means bodies out there will
    not be discovered.
    PROS- Only reliable way to skip the confrontation scene.
    CONS- Can you say FOUND BODY?
    1. Is there any use to the "first lady meets with her lover" routine?
    2. Is there a way to accident either target?
    3. How to make the distractions in the lobby more reliable in terms of
    	turning prying eyes away?
    4. Surely there must be ONE other way to kill the Veep without the dog or
    	a horde of staffers finding his body.
    5. There's about a dozen poisonable cups of coffee on this mission, but I
    	can't find a single instance where you aren't better off sedating
    	the person yourself. Any use for those?
    Not hard really. The key is remembering to grab the security tape since you
    WILL be recorded. If you're trying to sneak out weapons, make sure to walk
    out while dressed as the Marine, or throw them over the fence in the
    Deagle- On the Veep
    M14- On most Marines, and in the first and second security offices.
    MP5- On some secret service, and in the third security office.
    Custom 1911- On Parchezzi
                               MISSION 12- REQUIEM
    Sorry, but this isn't the sort of level I write guides for. This mission
    provides a really good example of why I don't like the dual ballers; the
    low ammo capacity and painfully slow reload time. Here's some tips:
    1. There's a guy on the right who has an MP7 and he'll totally rip you
    	up if you don't take him out quickly.
    2. You really have to make the most of the slow-mo part at the begining.
    3. Try not to waste too many bullets shooting the candles.
    4. Run behind where you start and you'll find a low wall you can cower
    	behind during your first painfully slow reload.
    5. Upgrade to the MP7 as soon as you can.
    6. The guy in the wheelchair has a 1911 pistol and can tear you apart with 
    	it. Don't take him too lightly.
    (c) Copyright 2007 Gareth Bowler

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