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FAQ/Strategy Guide by LordKonstantine
Version: Final | Updated: 09/22/06
STAR WARS: BATTLEFRONT Version#: Final Console: Playstation 2 Author: LordKonstantine Copyright 2005-2006 by Andrew Finnell ------------------------------------------------------------------------------- TABLE OF CONTENTS 1. Introduction 2. Controls 3. Gameplay Basics 4. Units 4a. CIS 4b. Republic 4c. Empire 4d. Rebels 5. Non-Playable Characters 5a. Gungans 5b. Royal Guards 5c. Wookies 5d. Geonosians 5e. Tusken Raiders 5f. Jawas 5g. Ewoks 5h. Jedi Heroes 6. Clone Wars Map Strategies 6a. Naboo: Plains 6b. Naboo: Theed 6c. Kashyyyk: Islands 6d. Geonosis: Spire 6e. Kamino: Tipoca City 6f. Rhen Var: Harbor 6g. Kashyyyk: Docks 7. Galactic Civil War Map Strategies 7a. Tatooine: Dune Sea 7b. Tatooine: Mos Eisley 7c. Rhen Var: Citadel 7d. Yavin IV: Arena 7e. Yavin IV: Temple 7f. Hoth: Echo Base 7g. Bespin: Cloud City 7h. Bespin: Platforms 7i. Endor: Bunker 8. Galactic Conquest 9. Instant Action 10. Weapons 10a. CIS 10b. Republic 10c. Empire 10d. Rebels 11. Vehicles 11a. CIS 11b. Republic 11c. Empire 11d. Rebels 12. Turrets 13. Cheat Codes 14. Sniping 15. Tips And Tricks 16. Contact Info 17. Copyright Info 18. Version History 19. Future Plans 20. Thanks ------------------------------------------------------------------------------- 1. Introduction Hello (YOUR NAME HERE) and welcome to my FAQ on Star Wars: Battlefront. I just want to say this is my first FAQ so this won’t be the best you’ve ever read. I really liked the game so I figured I should write an FAQ about it, and (obviously) I did. I hope it is useful to you. ------------------------------------------------------------------------------- 2. Controls INFANTRY CONTROLS D-Pad: Commands D-Pad Up: Move Out D-Pad Down: Hold Position D-Pad Left: At Ease D-Pad Right: Follow Me Left Analog Stick: Move/Strafe Right Analog Stick: Aim X Button: Jump Square Button: Reload Circle Button: Crouch/Prone Triangle Button: Enter L1: Fire Secondary Weapon R1: Fire Primary Weapon L2: Switch Secondary Weapon R2: Switch Primary Weapon L3: None R3: Zoom Select Button: Full Map Start Button: Pause VEHICLE CONTROLS D-Pad: Commands D-Pad Up: All Clear (Move Vehicle) D-Pad Down: Hold Her Steady D-Pad Left: Bail Out D-Pad Right: Pile In Left Analog Stick: Move/Strafe Right Analog Stick: Turn X Button: Take Off/Land (Republic Gunship and MAF only) Square Button: Reload Circle Button: None Triangle Button: Get Out L1: Fire Secondary Weapon R1: Fire Primary Weapon L2: None R2: Switch Positions L3: None R3: Zoom Select Button: Full Map Start Button: Pause AIRCRAFT CONTROLS D-Pad: Commands D-Pad Up: All Clear (Move Vehicle) D-Pad Down: Hold Her Steady D-Pad Left: Bail Out D-Pad Right: Pile In Left Analog Stick: Steer Right Analog Stick: Throttle X Button: Take Off/Land Square Button: Reload Circle Button: None Triangle Button: Get Out L1: Fire Secondary Weapon R1: Fire Primary Weapon L2: None R2: Switch Positions L3: None R3: Zoom Select Button: Full Map Start Button: Pause ------------------------------------------------------------------------------- 3. Gameplay Basics This game plays a lot like Battlefield 1942. The game supports the four major armies in the Star Wars universe: The Old Republic, The Rebel Alliance, The Galactic Empire, and The Confederacy of Independent Systems (aka the CIS (also aka The Separatists.) Each army has five distinct units: Infantryman, Heavy Assault, Sniper, Pilot, and a special unit. Your main objective in this game is to capture command posts. The more command posts you capture means the further you can spawn into battle, which means the farther you can push back your enemy, which means more victories you get, which eventually means the more bragging rights for you. You also have a variety of vehicles to lay waste on your enemy with. All vehicles spawn at command posts (Except for the AT-AT and the AT-TE which ARE command posts.) A commander will keep you informed on the course of the battle. I would just like to point out that when the commander says, “Victory is imminent!” or “Defeat is imminent!” but it’s not entirely true. When he says, “Victory is imminent!” it just means your enemy has 20 reinforcement points left. “Defeat is imminent” is the opposite. Reinforcement Points mean the number of reinforcements left for each army (duh). The counter usually begins at 200 or 250. When one army loses all of their reinforcement points, they lose. When one army controls the majority of the command posts, the other army will lose reinforcements automatically. But this will stop when the number of points equals the number of units on the field. Also if one army holds all the command posts for 20 seconds, that army automatically wins. ------------------------------------------------------------------------------- 4. Units 4a. CIS Super Battle Droid Class: Infantryman Primary Weapons: Wrist Blaster, Tri-Shot Secondary Weapons: Wrist Rocket These guys are good for killing enemy soldiers. Assault Droid Class: Heavy Assault Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonator, Mine Dispenser These droids are the best for blowing up vehicles and for setting traps. Assassin Droid Class: Sniper Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapon: Thermal Detonator, Recon Droid The Assassin Droid is used for dropping enemy troops like flies. Sniper Rifle has second zoom. Droid Pilot Class: Pilot Primary Weapons: Radiation Launcher, Blaster Pistol Secondary Weapons: Fusion Cutter, Health/Ammo Dispenser The Droid Pilot is good for repairing vehicles, piloting vehicles, and healing his teammates. Droideka Class: Special Primary Weapons: Repeating Blasters Secondary Weapons: Shield Emitter Oh yeah! The Droideka can transform into a wheel form and move fast by pressing Triangle. The shield is really powerful but sadly, the droidekas cant give commands, Get in vehicles, give commands, or mount turrets. 4b. Republic Clone Trooper Class: Infantryman Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: EMP Grenade, Concussion Grenade The clone trooper is equipped for turning separatist droids into spare parts. ARC Trooper Class: Heavy Assault Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonator, Mine Dispenser The Advanced Recon Commando, or ARC Trooper’s job is to blow the crap out of enemy vehicles. Clone Sharpshooter Class: Sniper Primary Weapon: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator, Recon Droid Clone Sharpshooter, Coooooooooooool. Their trained to disrupt the enemy infantry and call orbital strikes on enemy positions. No second zoom. Clone Pilot Class: Pilot Primary Weapons: DN Bolt Caster, Blaster Pistol Secondary Weapons: Fusion Cutter, health/Ammo Dispenser In my opinion, the clone pilot looks pretty cool. They are given vehicle and medical training on Kamino, I guess. Jet Trooper Class: Special Primary Weapons: EMP Launcher, Commando Pistol Secondary Weapon: Thermal Detonator The jet trooper is walking in Jango Fett’s footsteps with that jetpack. Activate the pack by tapping X twice. The EMP launcher is perfect for giving droids a one-way ticket to the scrap yard. The commando pistol is a better version of the standard blaster pistol. 4c. Empire Stormtrooper Class: Infantryman Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator, Concussion Grenade Ah, the infamous stormtrooper, a rebel soldier’s worst nightmare has come true. Shocktrooper Class: Heavy Assault Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonator, Mine Dispenser The shocktrooper is an assault unit; use him to blow rebel vehicles to smithereens. Scout Trooper Class: Sniper Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator, Recon Droid A scout trooper is a basic sniper for the empire. No second zoom. Imperial Pilot Class: Pilot Primary Weapons: Mortar Launcher, Blaster Pistol Secondary Weapons: Fusion Cutter, Health/Ammo Dispenser Your regular pilot unit, nothing more, nothing less. Dark Trooper Class: Special Primary Weapons: Blast Cannon, Blaster Pistol Secondary Weapons: Thermal Detonator The Dark Trooper has a jump-pack that is activated the same way as the jet trooper. His blast cannon is really weak except at point-blank range. But to make up for it, his armor is really spiffy. 4d. Rebels Rebel Soldier Class: Infantryman Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator, Concussion Grenades The standard infantry unit for the rebels. Rebel Vanguard Class: Heavy Assault Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mine Dispenser The Vanguard’s duty is to punch holes in the Imperial vehicle brigade. Rebel Marksman Class: Sniper Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonator, Recon Droid The Rebel Marksman is a sniper for the Alliance (she’s also the only female character in the game.) Sniper Rifle has second zoom. Rebel Pilot Class: Pilot Primary Weapons: Blast Cannon, Blaster Pistol Secondary Weapons: Fusion Cutter, Health/Ammo Dispenser The rebel pilot is a medic and a pilot put together. Wookie Smuggler Class: Special Primary Weapons: Bowcaster, Grenade Launcher Secondary Weapons: Time Bomb The wookie smuggler is the toughest soldier in the alliance army. The Bowcaster can be charged by holding R1 to fire spread shots. The time bomb can stick to turrets and vehicles to blow them up (AWSOME!) ------------------------------------------------------------------------------- 5. Non-Playable Characters 5a. Gungans Class: (Not Named) Alliance: Republic, Rebels Found: Naboo: Plains 5b. Royal Guards Class: Infantryman, Heavy Assault, and Pilot Alliance: None Found: Naboo: Theed in Historical Campaign 5c. Wookies Class: Infantryman and Heavy Assault Alliance: Republic, Rebels Found: Kashyyyk: Islands in Historical Campaign, and Kashyyyk: Docks 5d. Geonosians Class: Infantryman Alliance: CIS Found: Geonosis: Spire 5e. Tusken Raiders Class: Infantryman and Sniper Alliance: None Found: Tatooine: Dune Sea 5f. Jawas Class: Repairers Alliance: All (How Nice of Them) Found: Tatooine: Mos Eisley 5g.Ewoks Class: (Not Named) Alliance: Rebels Found: Endor: Bunker 5h. Jedi Heroes Class: Heroes Alliance: Luke Skywalker: Rebels, Darth Vader: Empire, Mace Windu: Republic, Count Dooku: CIS Found: Hoth: Echo Base, Tatooine: Mos Eisley, Geonosis: Spire, and Kashyyyk: Islands ------------------------------------------------------------------------------- Now for the good stuff! I will give you the strategy that works best for me, so I know it will work. 6. Clone Wars Map Strategies 6a. Naboo: Plains Default Army: CIS Default Enemy: Gungans Command Posts: Command, Heads, Pillars, Center, and Redoubt This map is really different in the Historical Campaign and is really annoying due to the DOZENS of Jar-Jar clones in this level. But, at least you can kill them. Historical Campaign Strategy: Start out at the Command as a Pilot Droid and Hop into an AAT. Make your way down to the most poorly and least creatively named command post in the whole game (In case you didn’t know, it’s the Center) and kill any gungans you see. Then when you capture the Center, go into the big shield and attack the front Fambaa. When then turrets start firing, you can destroy them or position yourself so the turrets won’t hit you. Keep firing until the Fambaa is dead. Then your allies will move in. Go capture the Heads to push the gungans back to the redoubt. Attack the Redoubt and victory is yours. Empire Strategy: Start out at the Command and get a speeder bike and go to the Center. Hop off and capture it. Then try and get into an AT-ST and kill every rebel tank you see. Go toward the Heads and try to capture it. Then go toward the Redoubt and kill everyone there. Either deplete their reinforcements of capture the Redoubt and you win. Rebels/Republic Strategy: Start out at the Redoubt as a soldier and hop into a tank and move to the Pillars. Destroy all of the turrets and capture it. Get back into your tank and go to the Center (Don’t worry if you lose it, it always happens because it’s the main battlefront. Capture the Center and make for the Heads. Capture it and go get another tank. Go toward the Command. This is going to be hectic because so many units will be spawning there. When the enemies stop respawning, capture the Command and find the last of the enemy soldiers to kill prevent them from capturing your command posts. Contributed by James Mueller: Use the aircraft (as the republic and rebels) to capture the Command and cut off the enemy’s vehicle supply. As the empire/CIS, steal the rebels/republics aircraft and use it against them. 6b. Naboo: Theed Default Army: CIS Default Enemy: Royal Guards Command Posts: Palace, Office, Guard, Embassy, Plaza, and Rotunda This is your first introduction to vehicular warfare. The royal guards don’t put up much of a fight, though. CIS/Rebel Strategy: Start out at the Embassy as a soldier and make for the Guard. This will stop them from taking it later. Then go to the Palace (Again, this will be lost and captured many times) and kill any opposition. If you live, keep fighting; if not, spawn at the Plaza and make your way to the Office to capture it. Then fight at the Palace. If the Guard or Office gets captured, then go around and recapture it. When the Palace is clear, capture it. Republic/Empire Strategy: Spawn at the Guard as an Infantryman and head to the Embassy. Kill any advancing soldiers and capture it. Then move to the Rotunda, and try to capture it. If you die, spawn at the Office and try to capture the Plaza, then go to the Rotunda and try to capture it again. If you didn’t die, then capture the Rotunda and proceed to the Plaza to capture it. After that go to the Palace (I guarantee it will be unoccupied.) Fight there until the enemy is out of reinforcements of until its captured. 6c. Kashyyyk: Islands Default Army: CIS Default Enemy: Wookies Command Posts: Landing Zone, East Harbor, West Harbor, North Harbor, South Harbor, Village Center This is my favorite of the two Kashyyyk maps. It is pure infantry and aerial combat. The bad guys have their starships away from the battle. The good armies are aided by the Wookies but are surrounded. CIS/Empire Strategy: Start at the East Harbor and attack the North Village. Attack the command post until you capture it. Then move to the Village Center. When you capture that go to the South Village and capture that. If the enemy captured any of your command posts, recapture them. Rebel/Republic Strategy 1: Start at the Village Center and take cover at the logs near the river. Hold off the opposition until you can make your way to the West Harbor. Capture it and then go across the bridge to the East Harbor to capture it. Then move to the South Village and fight there until the enemy retreats to the Landing Zone. Rebel/Republic Strategy 2: Start at the North Village and get in a Y- Wing/Republic Gunship and tell people to pile in. Then dogfight all enemy fighters and land at the Landing Zone. Capture it to cut off their supply of vehicles. Then fly to the West Harbor and capture it. Then go down the bridge to the East Harbor and capture that. You will probably lose the North Village so go for that too. After a long battle you will eventually deplete their reinforcements. 6d. Geonosis: Spire Default Army: Republic Default Enemy: CIS Command Posts: Assembly Area, Derelict, West Bunker, East Bunker, Spire, Techno Union 1-3 Oh crap... I hate this mission, I hate it, I hate it, I HATE IT! It’s really hard as the republic and the separatists are just boring to play as. Republic Strategy 1: Spawn at the Assembly Area as a clone trooper and hop into a gunship and load it with allies. Take out the spider droid and land outside the Spire. Get out and take the guys with you. Capture the Spire and capture the East of West Bunker. You will probably lose the Derelict so use the crawl space, next to the thrusters facing the Spire. Capture any other separatist command posts. Republic Strategy 2: Spawn at the left AT-TE as a pilot and get in, load it up and go to it. Take the left path and shoot at the spider walker as soon as your in range. Even if no ones in it, shoot the crap out of it. Then attack any ground troops you see along the way, especially droidekas. This will lower their reinforcements. Super Battle Droids and Assault Droids will shoot you so shoot them too. You will take a lot of damage; this is why you’re a pilot, right? Then attack the Techno Union Ships. After they’re all destroyed kill every droid in the area. Tell your guys to get out and you get out too. Then tell a bunch of clones to follow you and capture the Spire. Then capture the Bunkers. After that, capture any other enemy command posts. (I know a lot of people say going in an AT-TE is suicide, but I do it every time and I always win.) CIS Strategy: Spawn at the West Bunker and follow your allies. Attack all the clones there until the AT-TE approaches. You should try to capture the Derelict to slow the enemy’s advance. If the East Bunker gets captured, go and try to recapture it. Keep pushing the enemy back until you get to the Assembly Area. Attack it until it blows up. Then you are pretty much victorious. 6e. Kamino: Tipoca City Default Army: Republic Default Enemy: CIS Command Posts: Cloning Center, Alpha 1-3, Beta 1-3 This level was confusing to write because all of the command posts are in groups and have simple names, so its hard to remember their names. Republic Strategy: Spawn at the Cloning Center as a Jet Trooper and fly toward Beta 2 and capture it. Then fly to Beta 1 and capture that. The Separatists have probably captured Beta 3 already, so just go toward Beta 3 and fight there. When more clones arrive capture Beta 3. Then go across the bridge to the platform that leads to the Alphas. This place it a huge battlefront. When you die you should alternate between a clone trooper, a clone sharpshooter, and a jet trooper. Turrets are useless here unless your defending. Eventually the combat will die down. So cross the bridge and capture Alpha 1. Then proceed with the clones to Alpha 3, and capture it. If the Separatists have captured Alpha 2, recapture it. CIS Strategy: Start at Alpha 1 as a droidekas and proceed to Beta 3 and capture it. Then go to Beta 2 and capture it. Hold off the clones as your allies capture Beta 1. When the clones are gone try to get into the Cloning Center. This will be hard but if you can pull it off capture it and go out toward the Alphas. If not, spawn at Alpha 3 (I guarantee you will have it) then fight your way to Beta 2 (The clones will probably have it) and capture that. Recapture any other command posts you lost and deplete the republic reinforcements and that’s that. 6f. Rhen Var: Harbor Default Army: Republic Default Enemy: CIS Command Posts: Western LZ, Ice Caves, AT-AT (AT-TE), Lighthouse, Fortress, Citadel Rhen Var was once a fertile paradise, but an atmospheric cataclysm changed the weather patterns and Rhen Var is now a frozen post-apoctolyptic wasteland. Republic/Empire Strategy: Start at the Western LZ and hop into a tank. Then proceed to the Walker, killing all enemy ground troops. Then stay at a safe distance and attack the two enemy tanks. When they’re dead, hop out and capture the Lighthouse. Then if you’re still alive, try to capture the Fortress. If you’re dead, spawn at the Ice Caves, and clear that area. When you make it out of the caves, turn left and go up the stairs. You’re going commando and try to capture the Citadel, if you can capture it you cut off the enemy’s supply of vehicles. If not, spawn at the lighthouse and continue the battle from there. Eventually the enemy will not have enough soldiers to stop you from capturing the rest of the command posts. <Contributed by Liam Piper> Spawn at the Ice Caves as a Jet Trooper. Use your jetpack to get to the end of the caves as fast as you can. Try to avoid the droids and grab an AAT. Blast every droid in the area. You can rack up lots of kills here. This will greatly lower the enemy’s reinforcements. It may also work for the empire. CIS/Rebel Strategy: Start at the Citadel as a pilot and hop into a tank, and get a gunner in. Drive to the Walker and lay waste on it until it dies (The AT- AT is harder to do, also watch out for enemy tanks.) When its dead, go back to the courtyard and stock up on health and ammo. Also, go to the mouth of the Ice Caves and kill the enemies there. So, drive, shoot, reload, shoot, repeat until victorious. 6g. Kashyyyk: Docks Default Army: Republic Default Enemy: CIS Command Posts: City Hall, Pier 1, Pier 2, Landing, Dock 1, Dock 2, Beachhead This is my least favorite map on Kashyyyk. Just like on the Islands, the good armies are aided by the Wookies. Republic/Rebel Strategy: Spawn at City Hall as either an infantryman or a sniper and head to the Landing. Take cover behind the logs and prepare for the firefight. The enemy has a better chance of capturing it so good luck. You will eventually die so then spawn at Pier 1 and head down the stairs. Attack the enemies at the dock. Eventually some allies will advance so follow them. Capture Dock 1 and head onto the beach. Stay with your allies or you will die. Capture the Landing (or at least try) and if you die, spawn at Pier 2 and do the same thing you did at Dock 1. Then go to the Landing and try again. You will lose one of the docks eventually so take care of that when the time comes. Soon you will drive the enemy back and can capture the Beachhead. Congratulations! You beat the Clone Wars Campaign! Separatist/Empire Strategy: Spawn at the Beachhead and hop into a scout vehicle and head to the Landing. Capture it and take cover. Fight off the enemy until the AATs (AT-STs) arrive hop in one and head to City Hall. Kill any opposition and then hop out. Capture City Hall and fight your way to either pier. When you capture one, capture the other. If you lost any command posts, recapture them. ------------------------------------------------------------------------------- 7. Galactic Civil War Map Strategies 7a. Tatooine: Dune Sea Default Army: Empire Default Enemy: Rebels, Tusken Raiders Command Posts: Dune Sea, Sandcrawler, Homestead, Bluff, Cisterns, Tusken Camp Now you’re the Empire. The Rebels and tusken raiders are out gunning for your head. Who to kill, who to kill... Republic/Empire Strategy: Start at the Sandcrawler as, preferably a sniper and head toward the big arch thing that leads to the Homestead. To the left of the arch is a ramp-type thing and walk up it. Keep going until you have a clear view of the Cisterns. Snipe there until the coast is clear. Walk down (DON’T JUMP!) and capture the Cisterns using the pillars as cover. Kill all the rebels and raiders at the canyon-like paths leading to the Homestead. Then take the right path and get inside the Homestead. Stand near the Health Droid until its yours. Then go outside and clean up the place. If the tuskens are at the Bluff and have unoccupied it, kill them all for god’s sake! The Bluff is hard to capture and this will cut off their major supply of vehicles. The Tusken Camp is hard to capture for two reasons: 1) Theres no friggin’ cover! 2) The tusken raiders go bezerk every time they see you! Anyway, try the best you can to capture it, if you cant, at the Sandcrawler there is another ramp that leads to the Tusken Camp, and it does have cover. Oh yeah, the Sancrawler can be captured easily, so watch out. Eventually the combat will die down and you will win (or lose, either one.) CIS/Rebel Strategy: Spawn at the Homestead and take the left path down to the Cisterns. Kill any raiders and capture the Cisterns. I forgot to mention, don’t go too close to the Sarlaac Pit of he will eat you. Fight your way to the Sandcrawler and get inside. Capture it and clean up the whole area. Now the Republic/Imperial forces can only come from one place: The Dune Sea. I usually let my allies handle it, and I use the ramps to get the Tusken Camp, but you don’t have to. When the Dune Sea is captured you will be victorious. <Contributed by Alexander Colón> “Empire/Republic: At the start of the game, spawn at the sandcrawler, and take a speeder bike over to the Homestead, and capture it right away. This will run the enemy's reinforcements dry at the start of the game giving you the advantage. If you are the Empire, use the dark trooper for this task, because of the shotgun-like power it produces. If you are the republic, choose the Jet Trooper, because it can take down a droid diekka much faster than the others can. Then take a vehicle full of troops to the center outpost that the tuskens start with. From there the battle should become easier. Alternately, after the first task is done, provide close air to ground support for your troops (Get in the starfighter). As long as you remain the aircraft, you cannot be defeated unless the enemy captures all the command posts somehow. Then take back the sand crawler, and depending on the enemy's remaining, either wipe them out on the ground, or jump back in the air to take another outpost, and clear the ground of troops in the process. Rebels/CIS: At the start of the game, spawn at the home base outpost (the one with the air vehicles), and take a starfighter, and destroy all enemy vehicles (and I mean ALL of them, especially if they are in use. also, try to make sure that you destroy the vehicles fast enough so that they dont respawn when u take down another, if u cant, dont worry about it). Once you have finished this, land next to the sandcrawler, and hold that position for about 30 seconds, or until there are sufficient support from your friends. Once this is done, do not hesitate to take grab the vehicle with the 3 gun turrets that carry's 4 people, including the driver, and take it to the tusken raiders home base (the one with the tents). Have everyone exit the vehicle, and take the outpost. Once taken, get everyone back in the vehicle. By this time the sand crawler is usually in big trouble, and is being taken back. If this is the case, go support your troops, but dont let them have that outpost. If they are doing fine, then this is rare but good. Take your team to the outpost in the middle right next to the sarlac pit (the thing that eats you if you get too close).this will be much more difficult to take over only because there are going to be more tuskens there, and that is the only place for them to spawn. Get your team out of the vehicle, and do as before. Remember, the more outposts you command, the faster you drain your enemy of power. Alternately, after you capture the sand crawler, get back in the starfighter, and continue to destroy the enemy vehicles as they respawn, and kill anyone who gets near the sandcrawler. Both are very effective, and have worked in the past. If you are the rebels, use the pilot, as they heal vehicles, and are tough to kill if you use the health and ammo dispenser wisely. If you are the CIS, use the super battle droid, if you plan to use the first idea, as they kill opponents much faster, and reload quickly. If you are going to use the second plan, take the droid pilot so you are tough to kill in the air, or if you bump into something hard, it will heal you so you can do it again.” 7b. Tatooine: Mos Eisley Default Army: Empire Default Enemy: Rebels Command Posts: Housing, Market, Warehouse, Cantina, Hangar, Shops Darth Vader will assist you here. Now you’ve unlocked the Dark Trooper. Put his shotgun to good use. Empire/Republic Strategy: Start at the Market and proceed toward the Shops. Kill any soldiers that come out and then get inside and capture the Shops. Jump out and kill any other soldiers you see. Move to the outside of the Hangar and fight there. If you die, and you probably will, spawn at the Warehouse and attack the Cantina. When you can get inside, capture it, a Dark/Jet Trooper can fly to the other side and enter from the back. Once you have the Cantina, you need to get the Hangar, a Dark/Jet Trooper, works well getting inside from over the walls. If your not a Dark Trooper/Jet Trooper, you need to enter from the front or back. I suggest the back because theres only one turret. The command post is on the barge, so use the ramps to get up there. Once you capture the Hangar take out any remaining Rebel/CIS troops. CIS Strategy: Start at the Hangar and get into the AAT, then proceed to the Cantina. Kill all the clones there and clear a path for your allies. Go all around the street outside their command posts. Hop out and capture the Warehouse. Then get back in and proceed to the Market, kill all clones there and hop out. Capture the Market and get back into your AAT. Proceed to the Housing and (again) kill all the clones there and capture the Housing. The clones will probably capture some of your command posts, so recapture those, too. Rebel Strategy: Start at the Cantina and head outside. Fight any imperials there until you can make a break for it. Head left up the street and when you see a command post to your right, jump over the wall to the Warehouse. Capture it and head out back to the Cantina and kill any remaining enemies. Then proceed with your allies to the Market and fight there. Fight your way into the arches and into the Market. Capture it and go back out. Then head north to the Housing and fight off the enemies until you can get to the Housing and capture it. Then mop up the rest of the stormtroopers. 7c. Rhen Var: Citadel Default Army: Empire Default Enemy: Rebels Command Posts: Observatory, Crypt, Ruins, Keep, Terrace, Watch, Courtyard This is my favorite of the Rhen Var maps. It is all infantry combat. Its also a good place to practice sniping. Republic/Empire Strategy: Start at the Observatory (it’s the only place you can spawn anyway) as a Dark/Jet trooper. Fly toward the Keep and enter from the side. Capture it and prepare for the onslaught. The Rebel/CIS troops will enter from the stairs outside. Now, if you have any common sense (which I hope you do) don’t go rushing in front of them to look like a hero! Just hang out at the stairs and throw grenades when they appear. Then get out after they don’t keep coming and head left down to the first landing on the stairs. Jetpack over to the Courtyard (you will probably land 2 or 3 levels up.) and make your way down. Stay on the stairs and when the capture meter appears, stop. Stay there and come out only when enemy troops enter the tower. When you’ve captured it, head out and kill any CIS/Rebel soldiers. Fight your way, and using the rubble as cover, to the stairs leading north. Head up the stairs and run ‘n’ gun your way to the Terrace. Capture it and head to the Keep. I forgot to mention, don’t worry if you lose the Keep, it always happens. Head to the Watch and Push the enemy back. Capture the Watch and kill any remaining soldiers. CIS/Rebel Strategy: Spawn at the Courtyard as a rebel soldier/droideka and head to the bridge. Go under the Watch and head up the stairs. Jump into the gap in the wall and capture the Ruins. Fight your way out and head to the Terrace and make sure the enemy hasn’t captured it. Then head toward the Crypt and fight till you capture it. Then head to the Observatory and fight to the death. Then respawn at the Crypt as a sniper and snipe the enemies at the Observatory. When you can, run into the Observatory and stand near the Health Droid. Kill every enemy that spawns there till you capture it. Then head up the stairs to the Keep and continue the fight from there. Then (if the enemy has captured it) recapture the Ruins. Eventually you will win the Battle. 7d. Yavin IV: Arena Default Army: Empire Default Enemy: Rebels Command Posts: Altar, East Box, West Box, Arena, Gates This level isn’t the best for vehicle fighting, better for infantry fighting. Republic/Empire Strategy: Spawn at the East Box as a Jet/Dark Trooper and fly into the Arena. Stand at the right corner at the opposite side to avoid enemy fire. Once you have it, run under the West Box to avoid the turret and shoot at the enemies. Whenever you die, you must quickly get back in the action or you will lose the Arena. Try to capture the West Box now and then so you can force the enemy out. When you do, drive the enemy out of the arena. Then use a Jet/Dark Trooper to fly to the Gates. Stand by the Health Droid and Capture the Gates. Then kill any other enemy soldiers. CIS/Rebel Strategy: Spawn at the West Box as a rebel soldier/droideka and head into the Arena. Stand at the wall to avoid enemy fire. Once you have it, run around the wall and under the East Box to avoid the turret and shoot at the enemies. Whenever you die, you must get back to fighting quickly or your enemy could capture the Arena. Try to capture the East Box to push the enemy back. When you do capture it, you can force the enemy out of the arena. Fight at the Altar until you have a clear shot at running into the Altar. Stand at the health droid until you capture the Altar, then kill the rest of the enemy units. 7e. Yavin: Temple Default Army: Rebels Default Enemy: Empire Command Posts: Temple, Dry Pool, Viaduct, Altar, Forest Ruins, Fountain, Overlook The Death Star has been destroyed, and the Empire isn’t too happy about it. So they do what anyone would do: Attack the Rebel Base on Yavin IV. Republic/Rebel Strategy: Spawn at the Dry Pool as a jet trooper/rebel soldier and head to the Forest Ruins. Capture it and... TAKE COVER! You are under attack on two different sides here, so I say take cover at the big block thing (I don’t know what it is...) and fire at the enemy as you make your way to the stairs. Fight there and, sadly, you will eventually die. So, Spawn at the Forest Ruins as a sniper and snipe at the Viaduct until your allies capture it. Then snipe at the stairs until your allies can force there way down. Then join them for an all out assault on the Fountain. When you can capture it, don’t hesitate. Capture it and then head to the Overlook and capture that. That’s pretty much it. CIS/Empire Strategy: Start at the Overlook as an infantryman and hop into an AAT/AT-ST and load up a gunner. Head down the bridge and kill all the enemies and go past the Viaduct to the Dry Pool. Get out and enter the Dry Pool. This part raises a peculiar question: Why is it that whenever I play as the republic they suck, but here theyre good? Hmmm... anyway, capture the Dry Pool and hop back in and proceed to the Temple. Hop out and head inside. Don’t bother to stop and fight, just run to the control room. Capture the Temple and kill anyone in the area. Now the good guys have no vehicles, haha! Head to the Altar and capture it. It is really easy because the enemy units don’t spawn at the top and none of the turrets can hit you. Capture it and head to the Forest Ruins. Fight until you can capture it if your enemy has it. 7f. Hoth: Echo Base Default Army: Rebels Default Enemy: Empire Command Posts: Echo Base, Generator, Outpost, Control, Bunker, Lead AT-AT, Rear AT-AT, Forward Camp This is one of my favorite missions and my favorite battle. It kicks the crap out of the Battle Over Coruscant. Rebel Strategy: Spawn at Echo Base and get into a snowspeeder and get a guy to get in. Fly to the rear AT-AT and switch to the gunner position. Rope its legs until it explodes. Then kill the other one. Do this over and over again and land to recapture the command posts your enemy captured. You will eventually win. Empire Strategy: Spawn at the Lead AT-AT and get in, load up a co-pilot and wait for the Rear AT-AT to catch up and get as close as you can to him. This is so you cant be taken down by snowspeeders. Head toward the Generator and shoot every turret, enemy unit, and tauntaun you see. When you get to the hill, head right and shoot the Generator until it explodes. Then hop out and attack echo base. Head inside Echo Base and capture it. Then go down the hall and capture the Control. Then capture the Outpost. This will lower their reinforcements greatly. Then (if you can) find a way to capture the Bunker. You will win soon after. 7g. Bespin: Cloud City Default Army: Rebels Default Enemy: Empire Command Posts: Forward Flank, Walkway, Rear Flank, Rear Entrance, Courtyard, Chamber This and Rhen Var: Citadel are the only maps without vehicles. This is a good place for sniping. Republic/Rebel Strategy: Spawn at the Forward Flank as an infantryman and head toward the Walkway, when the enemies appear, go into automatic fire and KILL THEM ALL. Then capture the Walkway. Head left onto the circular platform to the Rear Flank. Head up the hallway to the Rear Flank and capture it. Then head to the ramps that lead down to the center of Cloud City. Flank around the center and head to the Courtyard. This may be hard to capture, so be on your toes. When you capture it, kill any remaining enemy forces. CIS/Empire Strategy: Start at the Walkway as an infantryman and head toward the Forward Flank, when the enemies appear, let ‘em have it! Then capture the Forward Flank. Head right and down the ramps that lead to the Rear Entrance. Kill all the clones/rebels there and capture then Rear Entrance. Head inside the tunnel that leads to the Chamber. Capture the Chamber and head outside to the Cloud City Center. Kill all remaining enemies until you win. 7h. Bespin: Platforms Default Army: Rebels Default Enemy: Empire Command Posts: Command, Control, Extractor, Docks, Depot, Fuel, Landing This map is mainly aerial combat. But (as always) there is some infantry combat. Republic/Rebel Infantry Strategy: Start at the Command as an infantryman of a sniper and head to the Extractor as quickly as you can. Capture it and fight the enemies that arrive. Then head into the hallway with your allies. This place is dangerous because the enemy will throw EVERY SINGLE GRENADE THEY HAVE AT YOU! You will eventually beat the enemy back to the Command and will be able to capture it. Then you capture the rest of the enemy command posts. Rebel Aerial Strategy: This section is only for the rebels because if you go in the air as a clone, you will lose the Command faster than you can say, “OH MY FRIGGIN’ GOD!” So anyway, spawn at either starship command post as a... well, if you want to capture the enemy command posts from behind, be an infantryman. If you want to dogfight the enemy, be a pilot. Fly around blasting enemy ships left and right. Don’t go too close to the Control or you will be blasted by anti-aircraft guns (and no one wants that right?) That’s pretty much it so, have fun! CIS/Empire Infantry Strategy: Spawn at the Control as a dark trooper/droideka and head to the Extractor. Capture it and hold off the opposition until backup arrives. Then head into the hall and fight some more. After a bunch of explosions that will blow you out of the hall and sent you to your death (after what seems to be an endless fall,) you will make it to the Command. Then you can capture the last two command posts (sorry but I don’t know theyre names) and you will win. CIS/Empire Aerial Strategy: Spawn at either starship command post and get in a starship. Dogfight the enemy until the infantry captures the Command. Then you can land and capture the vehicle command posts. 7i. Endor: Bunker Default Army: Rebels Default Enemy: Empire Command Posts: Rebel Outpost, Village, East Trail, Camp, Barracks, Bunker Here the Rebels are aided by ewoks, those stupid little buggers. Their best defenses are rocks, spears, and log traps. Rebel Strategy: Spawn at the East Trail and head to the Camp and go through the log. Kill enemies that appear and capture the Camp, be sure to check the platforms for enemy soldiers. Then watch out for the AT-STs! Proceed to the Barracks but you wont get far. You will be on the front lines halfway through. This battle will last...the entire battle. When the combat does subside, capture the Barracks. Then go to the Bunker and try to destroy, but you probably wont. But, either way you win. Congratulations! You’ve beaten Star Wars: Battlefront! ‘Bout time...lol Empire Strategy: Spawn at the Barracks and hop into an AT-ST. Make sure you’re the last walker to leave the Barracks, youll see why later. Proceed to the Camp and kill every rebel you see. When the ewok traps go off, youll be the only walker left. Keep going to the Village, and kill all the rebels there. When theyre all dead, hop out and capture the Village. Then, if no other rebels are around, proceed to the Rebel Outpost. Kill any rebel opposition and capture the Rebel Outpost. Then kill the remaining rebels. Proceed to the East Trail, and capture it. ------------------------------------------------------------------------------- 8. Galactic Conquest Galactic Conquest requires more strategy than the regular game. Here’s the lowdown: you choose a map and one army. You choose a planet to attack. You choose a planetary bonus to activate to aid you in battle. If you win the battle you get to battle again for total control of the planet. If you lose, the enemy gets a chance to attack your only planet. When you capture the planet, you get to choose another planet to attack, and you have a new planetary bonus you can use. After four victories, you can destroy an enemy planet via your secret weapon powered by your secret base. Once you have captured all enemy planets, you can attack your enemy’s secret base and totally control the galaxy. Planetary Bonuses: Naboo: Bacta Tanks: Your allies are given bacta serum to heal over battle (except for the CIS which have self-repairing droids.) Kashyyyk: Secondary Reinforcements: You are given extra reinforcements to add to your ranks. Rhen Var: Orbital Sensors: Enemies cant see units on their radar. Tatooine: Jedi Hero: A jedi will aid you in your next battle. Yavin IV: Elite Training: Your allies gain advanced training and have elite tactics. Bespin: Sabotage: Saboteurs damage enemy vehicles so they come into play damage Geonosis: Blockade: Blockades a planet (duh.) You get to see the Trade Federation Droid Fighters attack Bravo Squadron at Naboo. Kamino: Insurrection: Rebels on a planet. You get to see the republic gunships drop off troops at Geonosis. Hoth: Rebellion: Overthrows a planet. You get to see the ewoks ambush the imperials at the bunker on Endor. Endor: Death Star. Destroys a planet. You get to see Alderaan getting destroyed! Woot! Every army starts out with two planets. Rebels: Hoth, Yavin IV Empire: Endor, Bespin Republic: Kamino, Kashyyyk CIS: Geonosis, Rhen Var Maps: Birth of the Rebellion Army: Rebels Dark Side Rising Army: Empire Attack of the Clones Army: Republic Revenge of the Sith Army: CIS The Galactic Civil War Army: Rebels, Empire A Galaxy Divided Army: Empire, Rebels The Clone Wars Army: Republic, CIS Balance of the Force Army: CIS, Republic ------------------------------------------------------------------------------- 9. Instant Action Instant Action is a good way to practice your skills. You choose a map and an era to battle in. You can make a list of maps and choose to play them in order or in random order. When you load the map, you choose either army to play as on the map. Since I beat the game already, this is the only thing I play now. ------------------------------------------------------------------------------- 10. Weapons 10a. CIS Wrist Blaster Used By: Super Battle Droid Ammo: 55/220 Damage: Moderate Tri-Shot Used By: Super Battle Droid Ammo: Rechargeable Battery Damage: Moderate Wrist Rocket Used By: Super Battle Droid Ammo: 4 Damage: High against Infantry, Low against Vehicles Rocket Launcher Used By: Assault Droid Ammo: 7 Damage: High Blaster Pistol Used By: Assault Droid, Assassin Droid, Droid Pilot Ammo: Rechargeable Battery Damage: Low Thermal Detonator Used By: Assault Droid, Assassin Droid Ammo: 3 Damage: High Mine Dispenser Used By: Assault Droid Ammo: 4 Damage: High Sniper Rifle Used By: Assassin Droid Ammo: 4/36 Damage: High Recon Droid Used By: Assassin Droid Ammo: 1 Damage: Blaster: Low, Orbital Strike: High Radiation Launcher Used By: Droid Pilot Ammo: Damage: Moderate Fusion Cutter Used By: Pilot Droid Ammo: Rechargeable Battery Damage: None Health/Ammo Dispenser Used By: Pilot Droid Ammo: 5 Damage: None Repeating Blasters Used By: Droideka Ammo: Rechargeable Battery Damage: Moderate Shield Emitter Used By: Droideka Ammo: Rechargeable Battery Damage: None 10b. Republic Blaster Rifle Used By: Clone Trooper Ammo: 60/180 Damage: Moderate Blaster Pistol Used By: Clone Trooper, ARC Trooper, Clone Sharpshooter, Clone Pilot Ammo: Rechargeable Battery Damage: Low EMP Grenade Used By: Clone Trooper Ammo: 3 Damage: High Concussion Grenade Used By: Clone Trooper Ammo: 2 Damage: Low-Moderate against Vehicles, None against Infantry Rocket Launcher Used By: ARC Trooper Ammo: 2/8 Damage: High Thermal Detonator Used By: ARC Trooper, Clone Sharpshooter Ammo: 3 Damage: High Mine Dispenser Used By: ARC Trooper Ammo: 4 Damage: High Sniper Rifle Used By: Clone Sharpshooter Ammo: 6/36 Damage: High Recon Droid Used By: Clone Sharpshooter Ammo: 1 Damage: Blaster: Low, Orbital Strike: High DN Bolt Caster Used By: Clone Pilot Ammo: Rechargeable Battery Damage: Non-Charged: Low, Charged: High Fusion Cutter Used By: Clone Pilot Ammo: Rechargeable Battery Damage: None Health/Ammo Dispenser Used By: Clone Pilot Ammo: 5 Damage: None EMP Launcher Used By: Jet Trooper Ammo: 2/8 Damage: High Commando Pistol Used By: Jet Trooper Ammo: Rechargeable Battery Damage: Low-Moderate 10c. Empire Blaster Rifle Used by: Stormtrooper Ammo: 55/220 Damage: Moderate Blaster Pistol Used By: Stormtrooper, Shocktrooper, Scout Trooper, Imperial Pilot, Dark Trooper Ammo: Rechargeable Battery Damage: Low Thermal Detonator Used By: Stormtrooper, Shocktrooper, Scout Trooper, Dark Trooper Ammo: 4 Damage: High Concussion Grenade Used By: Stormtrooper Ammo: 2 Damage: None-Low Rocket Launcher Used By: Shocktrooper Ammo: 7 Damage: High Mine Dispenser Used By: Shocktrooper Ammo: 4 Damage: High Sniper Rifle Used By: Scout Trooper Ammo: 6/36 Damage: High Recon Droid Used By: Scout Trooper Ammo: 1 Damage: Blaster: Low, Orbital Strike: High Mortar Launcher Used By: Imperial Pilot Ammo: Damage: High Fusion Cutter Used By: Imperial Pilot Ammo: Rechargeable Battery Damage: None Health/Ammo Dispenser Used By; Imperial Pilot Ammo: 5 Damage: None Blast Cannon Used By: Dark Trooper Ammo: Damage: Low at Long Range, High at Short Range 10d. Rebels Blaster Rifle Used By: Rebel Soldier Ammo: 50/250 Damage: Moderate Blaster Pistol Used By: Rebel Soldier, Rebel Vanguard, Rebel Marksman, Rebel Pilot Ammo: Rechargeable Battery Damage: Low Thermal Detonator Used By: Rebel Soldier, Rebel Vanguard, Rebel Marksman Ammo: 4 Damage: High Concussion Grenade Used By: Rebel Soldier Ammo: 4 Damage: None-Low Rocket Launcher Used By: Rebel Vanguard Ammo: 2/8 Damage: High Mine Dispenser Used By: Rebel Vanguard Ammo: 4 Damage: High Sniper Rifle Used By: Rebel Marksman Ammo: 4/36 Damage: High Recon Droid Used By: Rebel Marksman Ammo: 1 Damage: Blaster: Low, Orbital Strike: High Blast Cannon Used By: Rebel Pilot Ammo: 30/90 Damage: Long Range: Low, Short Range: High Fusion Cutter Used By: Rebel Pilot Ammo: Rechargeable Battery Damage: None Health/Ammo Dispenser Used By: Rebel Pilot Ammo: Rechargeable Battery Damage: None Wookie Bowcaster Used By: Wookie Smuggler Ammo: 35/170 Damage: Moderate-High Grenade Launcher Used By: Wookie Smuggler Ammo: Damage: High Time Bomb Used By: Wookie Smuggler Ammo: 3 Damage: High ------------------------------------------------------------------------------- 11. Vehicles 11a. CIS STAP (Single Trooper Aerial Platform) Class: Scout Vehicle Positions: 1:Pilot Firepower: Weak Speed: Fast Slower than a speeder bike, but built for firepower. AAT (Armored Assault Tank) Class: Medium Assault Vehicle Positions: 2:Pilot, Main Gunner Firepower: Moderate Speed: Moderate These are dangerous, to infantry AND vehicles. Hailfire Tank Class: Medium Assault Vehicle Positions: 1:Pilot Firepower: High Speed: Moderate These are available only on Geonosis. These can run over infantry. Spider Walker Class: Heavy Assault Vehicle Positions: 1:Pilot Firepower: High Speed: Slow This vehicle is actually a droid and is pilot less, but is powerful. Droid Starfighter Class: Starfighter Positions: 1:Pilot Firepower: Moderate Speed: Fast These are your average starfighters. MAF (aka Droid Gunship) Class: Attack Transport Flyers Positions: 3:Pilot, Co-Pilot, Main Gunner Firepower: High Speed: Slow Powerful, but slow. 11b. Republic 74-Z Aratech Speeder Bike Class: Scout Vehicle Positions: 1:Pilot Firepower: Wimpy Speed: Really Fast Faster than a STAP, but less powerful. TX-130S Fighter Tank Class: Medium Assault Vehicle Positions: 2: Pilot, Main Gunner Firepower: Moderate Speed: Moderate These vehicles are powerful and are fairly slow. AT-TE Walker (All Terrain-Tactical Enforcer) Class: Heavy Assault Transport Positions: 3: Pilot, Main Gunner, Co-Pilot Firepower: Devastating Speed: Really Slow This behemoth is lethal to anything in its path, but is slower than infantry. Jedi Starfighter Class: Starfighter Positions: 1: Pilot Firepower: Moderate Speed: Really Fast These are faster than almost any other starfighter. Republic Gunship Class: Attack Transport Flyers
Positions: 5: Pilot, Co-Pilot, Left Turret, Right Turret, Passenger Firepower: High Speed: Slow I personally don’t like these, theyre slow and are easy targets. 11c. Empire 74-Z Aratech Speeder Bike Class: Scout Vehicle Positions: 1: Pilot Firepower: Wimpy Speed: Really Fast The usual speeder bike, fast and weak. TX-130T Fighter Tank Class: Medium Assault Vehicle Positions: 2: Pilot, Main Gunner Firepower: Moderate Speed: Moderate I bet your thinking, “The republic has this tank too!” and yes, they do, the only difference is the color of the lasers and hull. AT-ST (All Terrain-Scout Walker (aka Chicken Walker)) Class: Heavy Assault Vehicle Positions: 2: Pilot, Co-Pilot Firepower: Heavy Speed: Moderate This is faster than most heavy assault vehicles and is powerful. AT-AT (All Terrain-Armored Transport) Class: Heavy Assault Transport Positions: 2: Pilot, Co-Pilot Firepower: Devastating Speed: Really Slow These things are hell on four legs; but, apparently, hell isn’t very fast. TIE Fighter Class: Starfighter Positions: 1: Pilot Firepower: Moderate Speed: Fast The TIE fighter is faster than an X-Wing, but less powerful. TIE Bomber Class: Starfighter Positions: 2: Pilot, Bombardier Firepower: Heavy Speed: Moderate The TIE bomber is dangerous to fighters and ground troops. 11d. Rebels 74-Z Aratech Speeder Bike Class: Scout Vehicle Positions: 1: Pilot Firepower: Wimpy Speed: Really Fast The same as the Imperial speeder bike. Combat Landspeeder Class: Medium Assault Vehicle Positions: 2: Pilot, Main Gunner Firepower: Heavy Speed: Moderate These have more missiles than the average medium assault vehicle. X-Wing Fighter Class: Starfighter Positions: 1: Pilot Firepower: Heavy Speed: Moderate The X-Wing is the best fighter in the Alliance fleet. Y-Wing Fighter Class: Starfighter Positions: 2: Pilot, Main Gunner Firepower: Heavy Speed: Moderate The Y-Wing is the workhorse of the Alliance fleet. Native Vehicles Desert Skiff Found At: Tatooine: Dune Sea Positions: 4: Pilot, Gunners 1-3 Firepower: Moderate Speed: Moderate This is nothing special, really. Geonosian Fighter Found At: Geonosis: Spire Positions: 1: Pilot Firepower: Moderate Speed: Fast Just the thing the CIS needed for destroying AT-TEs. Gain Speeder Found At: Naboo: Theed Positions: 2: Pilot, Main Gunner Firepower: Moderate Speed: Moderate Just like the Combat Speeder, but no missiles and exposed crew. Only seen in Historical Campaign. T-47 Airspeeder (Snowspeeder) Found At: Hoth: Echo Base Positions: 2: Pilot, Co-Pilot Firepower: Moderate Speed: Moderate Less powerful than all other starfighters but just the ticket for destroying an AT-AT. Bespin Cloud Car Found At: Bespin: Platforms Positions: 2: Pilot, Co-Pilot Firepower: Heavy Speed: Really, Really Fast The co-pilots weapon is really powerful. The fastest vehicle in the game. Creatures Kaadu Found At: Naboo: Plains Alliance: Gungans, Republic, Rebels Firepower: None Speed: Fast This is good for going from point A to point B fast. No weapons can be fired while riding it. Tauntaun Found At: Hoth: Echo Base Alliance: Rebels Firepower: None Speed: Fast Same as the Kaadu. Will run away during a firefight. ------------------------------------------------------------------------------- 12. Turrets Gun Turret Firepower: Moderate Found on: Naboo, Kashyyyk, Rhen Var, Tatooine, Yavin IV, Bespin, Endor Standard turret. Best for offense, not defense. Geonosian Sonic Turret Firepower: Weak Found on: Geonosis Weak against vehicles and infantry. Avoid at all costs. Tower Turret Firepower: Moderate Found on: Yavin IV Useful for killing AT-STs and infantry, but no zoom. Anti-Infantry Turret Firepower: Moderate Found on: Hoth Useful for killing infantry (duh.) Anti-Vehicle Turret Firepower: Heavy Found on: Hoth Useful for killing vehicles (duh,) can be charged for maximum power. Anti-Air Turret Firepower: Heavy Found on: Bespin Best against aircraft (obviously) as well as infantry (didn’t see that coming.) If I missed any turrets, they will be added soon! ------------------------------------------------------------------------------- 13. Cheat Codes Unlock All Planets: Press Square, Circle, Square, Circle at the Main Menu. Unlock Ewok Size: Enter your profile name as Jub Jub, and must be entered in that case. ------------------------------------------------------------------------------- 14. Sniping Sniping is such a big thing I had to make a whole section for it. The 10 Factors of Sniping 1. Location Choose a location that will support your operations. You should choose to be elevated and (always) concealed. Your camp should always overlook a location of enemy activity (a command post) so you can rack up those kills! 2. Camouflage. You should blend into your surroundings or the enemy will see you. The rebels have really good camouflage. Or, if you have no camouflage, use your surroundings (rocks, trees, grass, etc.) Also, go prone (tap o+o to lay prone) to decrease visibility. 3. Cover Cover is crucial in case of enemy fire. Rhen Var: Citadel has plenty of it, due to all of the rubble and whatnot. Cover is also an alternative to camouflage. 4. Surprise Surprise is a major factor here. If the enemy knows your location, they’ll come to kill you. A good idea is to switch locations after each kill to keep enemies guessing (good for online play.) 5. Backup If you are going to stay and snipe for a while the biggest problems are ammo, and enemies sneaking up behind you. So, bring a pilot to refill your ammo, or a soldier in case an enemy sneaks up behind you. 6. Transportation Transportation is good for two reasons. First, it can get you to a good for getting to a faraway sniping point (faraway command posts.) Also, I can be used for getting back to a friendly command post to refill ammo. It is also used to get out of a messy situation. 7. Reconnaissance You should always know what the terrain your going in to is like. Use the recon droid to see enemy positions. This makes it safer for you as a sniper. 8. Recon Droid This is the coolest gadget in the game! This little bugger can call down orbital strikes on enemy positions. Press L1 and wait for four beeps to activate the weapon. The strike hits the droids location so place him right in the middle of a mob of enemies. Also good for recon (hence the name.) 9. Marksmanship A sniper needs to kill enemies fast, so go for headshots. These are hard due to the piece-of-crap crosshair. But I have a tip: in zoom, there are two lines; one goes vertical while the other horizontal. They intersect smack-dab in the middle of the crosshair, so use this for aiming. A moving target is nearly impossible to kill with a headshot, so aim for the chest. Usually, bots will run the other way when hit, so be ready for this. 10. Distance Always stay at a safe distance from the enemy. Even if a sniper shot is seen, a faraway sniper is harder to find. If an enemy sees you and starts running toward you, you will have more time to hide the farther away you are. Only move closer to the enemy when you KNOW its safe, not when you think its safe. Who knows, you could head right into a minefield! Sniping Camps Heres a list of some good locations to snipe. Naboo: Plains The pillars near the Redoubt. The pillars at the Center. Naboo: Theed The platforms that are above the street (available from the stairs at the Embassy and the Plaza.) Kashyyyk: Islands The East and West Harbors (stay on the hill!) The huts at the Village. The hut at the Landing Zone, and the trees. Geonosis: Spire Any stalagmites on the battlefield. The cliff around the Spire. Kamino: Tipoca City The elevated platforms. Rhen Var: Harbor The Lighthouse. The outside of the Citadel. Spawn at the Citadel and head down the stairs that lead to the other building in front of the Citadel. Behind this building is a staircase, go up it. Jump onto a window directly in front of the top of the other building. Jump onto the roof, and snipe away. The only problem here is you have to go all the way back to get ammo. But at least its effective... Kashyyyk: Docks Either pier. The water. The top of the stairs facing either dock. Tatooine: Dune Sea On top of the HUGE stone pillars, use a starfighter to get up. (Better for the Rebels/CIS because their snipers have second zooms.) The ridges near the Sandcrawler. Tatooine: Mos Eisley Top of the houses. Rhen Var: Citadel Top of the Courtyard. The Watch. The Entire Citadel is one big sniping camp! Yavin IV: Arena The East Box. The West Box. The platform around the entire arena. Yavin IV: Temple The bridge near the Dry Pool. The top of the Altar. The Forest Ruins. Hoth: Echo Base Top of Echo Base. Top of the Outpost. Top of the Bunker. The hill behind the Forward Camp. Bespin: Cloud City Um...the entire city. Bespin: Platforms The roof of the Extractor. The halls between the Extractor and the Command/Control. Endor: Bunker The ewok platforms. James Mueller also said that the second zoom of the Rebel Marksman/Assassin Droid is the same as the single zoom of the Clone Sharpshooter/Scout Trooper. ------------------------------------------------------------------------------- 15. Tips and Tricks ALWAYS use cover! Anything that is solid and isn’t hostile is cover. When your being fired at in the open, you are going to wish you listened to me! Always stay with your allies. Unless your going commando to capture a command post, stay with your allies. Tell them to follow you because they can really save your butt when your out of ammo in the middle of a firefight! Using vehicles as transportation is really useful, especially when you’re a sniper. (See the 10 Factors of Sniping, Factor #6.) Use it to load it with allies and head to a strategic command post (the Spire in Geonosis: Spire, The LZ in Kashyyyk: Islands, etc.) When a big group of enemies is all together, use an orbital strike! Don’t Spawn Kill! It ruins the gaming experience and is a really stupid feature. Starfighters are useful against land vehicles because theyre pretty powerful. Always look for health and ammo droids when you need them, theyre everywhere! The vehicles look snazzy and all, but the grunt work is the real equalizer between the two armies, use vehicles as a means to escort troops to a battlefront. Vehicles can be used as cover. Get behind them to be safe from fire. But obviously tanks are better cover than walkers. When in a land tank, keep moving while fighting the enemy. It will decrease the odds of you getting hit. Sometimes stealth is the key. Go prone in the grass and sneak around enemies to get to where you need to go. Know your enemy. Know their weaknesses (A sniper is useless a close range, a Dark Trooper isn’t effective at long range, etc.) Keep moving in the open, you never know when a sniper will be aiming at you. <The following 4 tips were contributed by Alexander Colón> The other thing I have noticed is that when you play on a battlefield where there are locals on your side (Wookies on Kashyyyk, Ewoks on Endor, etc.), if your enemy controls the majority of the outposts, you will loose 1 reinforcement about every 3-7 seconds. However, if you control the majority of the battlefield, then your opponent looses 5 reinforcements about every 3-7 seconds, so use this to your advantage in battle. Also, When a Factions' (Rebels, Republic, Empire, and CIS) reinforcements get down to 25, the AI will not get into any vehicles. And if there is a Jedi Hero on the field, they will die by themselves once the reinforcements get to 15. Also, A Jedi Hero can be killed by running them over with a speeder bike, or by throwing them off an edge where they wont survive (Kamino, and Bespin platforms usually), if they happen die by falling, they WILL respawn and take 5 reinforcements to do it. One good Blitz technique is to load up a vehicle of your choice with anyone. Take them to the nearest contested command post, and order him/her to get out. Get out of the vehicle yourself, so the capture will go by faster, and once you have it, get back into your own vehicle, but this time, dont have anyone with you. Circle the nearby area around the command post, and hold it for 15-20 seconds, or until you see that your troops are capable of defending and pushing through the enemy lines. Once you have done this, have someone get into your vehicle, and get out yourself. Take a team of 3-6 (include yourself) out of the way of the battle zone, and sneak up on the opponent from behind, and take their command post (preferably their home base). By this time you should control all but 1or 2 command posts, and have made your opponent suffer great casualties in reinforcements. All you have to do is have all your units swarm, and obliterate the opposing force. For levels that dont support vehicles, use this technique with teams of 4-6, and attempt to take over all the outermost command posts, and then swarm the middle with infantry. IMPORTANT HINT!!! if you have captured a command post , lay mines on the entry points to the outpost, or the points that are most likely to be crossed by your enemy to prevent the enemy from taking the outpost so quickly if you happen to be battling on another front. Also, it will help greatly if you place mines in spots not easily seen until its too late, or in places that vehicles come by often. This guide is written under the assumption that you dont die. I know that is not gonna happen unless you are crazy at the game. So if you do die, dont fret, that just means if your friends need a little bit of help, you can do so. The Most important tip I can give you is to not allow your enemy to gain control of the majority of the outposts, or force you to fight on more than one front, from the same outpost. If you both control an equal amount of outposts, that’s fine. At the very least you will not be loosing reinforcements, and will give you a better chance to prioritize your attacks. ------------------------------------------------------------------------------- 16. Contact Info My email address is email@example.com. Here are some rules for contacting me: 1. Don’t share my email address with anyone. 2. Don’t use vulgar language. Anything than includes words more offensive than suck, hell, or crap will be deleted. 3. Don’t give me spam. I don’t want to read anything that will waste my time. 4. I will accept any tips that actually work, don’t send me that arent useful; but if they work I will add it to my FAQ and your name to the Thanks section. 5. Please use the best language you can. I don’t want to be reading stuff people use when theyre using AOL IM. 6. Use black print and white background; I don’t want my eyes straining for the rest of the day because I was reading some yellow on bright-green crap. 7. If you I want to see that you tried to see the best spelling you can, don’t spell Geonosis as Gnosis like some guy on gamewinners.com 8. Make sure the info your giving me is relevant to this game. 9. Don’t point out minor spelling mistakes, like, “you keep spelling you’re like your.” Relax; unless you can’t understand what im saying, it’s not the end of the world. 10. If anyone didn’t like my strategies and was wondering, yes I have played this game. 12. Make sure I will be able to understand the message. 13. Don’t make your message too personal like im your best bud. ------------------------------------------------------------------------------- 17. Copyright Info This cannot be duplicated in any form under any circumstances, except for personal, private use. This cannot be distributed to any persons without advanced written permission from me. This FAQ can be posted on: Gamefaqs.com Neoseeker.com Supercheats.com All other websites need written permission from me to place this guide on their website. Displaying this guide on any website without written permission is strictly prohibited and is a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------------------------------------------------------------------- 18. Version History 0.05-Finished Table of Contents 0.10-Finished Gameplay Controls 0.15-Finished Gameplay Basics 0.20-Finished Units Section 0.25-Finished Non-Playable Characters 0.30-Finished Clone Wars Map Strategies 0.35-Finished Galactic Civil War Strategies 0.45-Finished Galactic Conquest and Instant Action 0.60-Finished Weapons, Vehicles, and Turrets 0.80-Finished Cheat Codes, Tips and Tricks, Sniping, and Contact Info 1.00-Finished Guide, Posted on gamefaqs.com 1.10-Added Some Stuff to the Guides 1.15-Added Some More Stuff to the FAQ 1.20-Added a new strategy Final: Well, no one really plays Battlefront I anymore; and Ive got my Battlefront II guide going REALLY well for me. This guide is no use to me anymore. For those who have contributed: thanks for helping me with me first guide. I will not accept anymore contributions to the guide, although I am still open for help. I will be making more FAQ’s in the future, so look for my name. By y’all. ------------------------------------------------------------------------------- 19. Future Plans Separate Strategies for Each Faction At Least One Strategy for Separate Units That’s all I got. More plans coming soon! ------------------------------------------------------------------------------- 20. Thanks Thanks to gamefaqs.com for letting me post my FAQ on their website. Thanks to Liam Piper for the strategy on Rhen Var: Harbor. Thanks to James Mueller for the tips on Naboo: Plains. Thanks to Alexander Colón for the tips and the guide. Thanks to you for reading my FAQ. FINAL THOUGHT: May the Force be with you.