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Unit Stats Guide by fsovercash

Version: 1.2 | Updated: 01/28/05

           LOTR: Battle for Middle Earth Info
	Compiled from the ini files by Shawn Overcash
	    e-mail: dsi1@caro.net

		Version 1.2

	Please e-mail me with any corrections or comments.

+---------------------+
| Miscellaneous Notes |
+---------------------+
- When you see x/y for damage (and range), one is a melee attack, the other is 
  missile. The default attack method is usually listed first.
- When you see x+y for damage, x is the physical damage, y is the fire damage.
- Forged blades give +50 physical damage.
- Fire arrows give +15 fire damage.
- In single player, easy AI does 25% damage, hard does 120%.

+------------+
| Unit Stats |
+------------+

[Gondor Units]
Unit		Cost	Time CP	Health	Damage	Range	Vision	
---------------	-------	---- --	-------	-------	-------	-------	
Soldier		100	30   10	100	10	-	100
Tower Guard	400	40   15	160	40	-	100
Archer		300	30   15	80	10	350	360
Ranger		500	30   15	120	20/20	350/-	380
Knight		800	40   20	240	40	-	150
Trebuchet	1200	40   5	400	300	420	520

Notes: 
- Rangers only get +20 damage from forged weapons
- Rangers with fire arrows do 10+15 damage
- Trebuchet fire upgrade gives +200 fire damage
- Towers do 40 damage, 120 with upgrade
- The keep does 40 damage, 80 with upgrade

[Rohan Units]
Unit		Cost	Time CP	Health	Damage	Range	Vision
---------------	-------	---- --	-------	-------	-------	-------
Peasant		100	40   10	40*	5*	-	100
Rohirrim	600	40   20	200	40	-	150
Rohirrim Archer	1000	40   20	140	40	350	380
Yeoman Archer	300	30   15	80	10	350	380
Elven Warrior	700	40   20	160	30/60	400/-	430
Ent		1500	20   10	2000	600/400	-/500	100

Notes:
- Drafted peasants have 10 damage, 80 health

[Mordor Units]
Unit		Cost	Time CP	Health	Damage	Range	Vision
---------------	-------	---- --	-------	-------	-------	-------
Orc Laborer	20	5    1	30	5	-	100
Orc Warrior	0	30   20	50	10	-	100
Orc Archer	300	30   30	50	8*	320	280
Mountain Troll	1200	45   10	2000	200/250	-/250	100
Drummer Troll	1200	45   10	2000	120	-	100
Haradrim Lancer	200	30   10	60	60	250	280
   (on Mumakil)				40	400
Soldier of Rhun	400	40   15	160	40	-	100
Catapult	800	40   5	300	200+200	420	550
Siege Tower	1000	45   5	2000	-	-	150
Mumakil		2000	60   30	4000	600	-	200
Grond		5000	60   40	8000	2000	-	250

Notes:
- Orc archers get +2 to base damage with upgrade in addition to fire damage
- Trolls using trees do only 120 damage, but can hit multiple units

[Isengard Units]
Unit		Cost	Time CP	Health	Damage	Range	Vision
---------------	-------	---- --	-------	-------	-------	-------
Uruk Warrior	200	30   20	80	10	-	100
Uruk Pikeman	300	30   20	80	20	-	100
Uruk Crossbow	400	30   30	80	10	320	320
Warg Rider	800	40   20	300	40	-	150
Berserker	200	20   4	200	80	-	150
Battering Ram	400	30   5	480	600	-	250
Ballista	1000	40   5	240	400	420	520
Explosive Mine	700	45   4	800	7000	-	100
Siege Ladder	150	30   4	600	-	-	100

Notes:
- Berserkers can hit multiple opponents
- Berserkers and explosive mines have 80% dodge chance
- Siege ladders have 50% dodge chance

+-------+
| Speed |
+-------+
Infantry	33
Fast Infantry	50
Cavalry		80
Hobbit		35
Good Hero	40
Evil Hero	50

Notes:
- Legolas has a speed of 50
- Uruks and elven warriors use fast infantry speed. 
  All other infantry use normal speed.
- Uruks lose their speed advantage in combined hordes.

+--------+
| Heroes |
+--------+
Hero		Cost	Time	Health	Attack		Damage	Range	
---------------	-------	-------	-------	-------		-------	------
Theoden		1200	30	800	Melee		50	-
					Mounted		35	-
Eowyn		1200	30	800	Melee		40	-
					Smite		500	?
Eomer		1200	30	1200	Melee		40	-
					Spear		400	?
Aragorn		3000	30	1200	Melee		60	-
Gimli		2500	30	2000	Melee		60	-
					Slayer		160	-
					Leap		120	-
					Throw		400	175
Legolas		3000	30	1000	Ranged		60	400
				     	Hawkstrike	200	410
					Arrowstorm	80	400
					Knife		40	-
Treebeard	2000	60	3000	Melee		600	-
					Rock		400	500
					Grab chunk	600	-
Merry / Pippin	100	20	200	Melee		30	-
					Rock		40	200
Boromir		1300	30	1200	Melee		50	-
Faramir		1200	30	800	Bow		30	350
					Melee		50	-
					Wounding Arrow	300	350
Gandalf		6000	45	1200	Normal		100	-
					Force		100	100
					Lightning Sword	100+60	300
					Istari		800	200
					Word of Power	240	120
Lurtz		1200	30	1200	Bow		40	350
					Melee		60	-
					Carnage		160	-
					Stun		200	350
Saruman		5000	45	1000	Melee		80	-
					Force		120	?
					Fireball	400	250
Gollum		50	?	200	Melee		10	-
Nazgul		5000	60	3000	Claw		200	-
					Grab		240	-
Witchking	8000	60	4000	Sword (?)	320	-
					Morgulblade (?)	200	- 
					Mace (?)	400	-
Giant Eagle	-	-	2000	Grab		450	-
Balrog		-	-	4000	Sword		1000+800-
					Whip		400+200	-
					Breath		3000	-
					Jump		400	-
					Summoning (?)	1000	-
					Ignite		100	-
Oathbreaker	-	-	2000	Melee		100	-
Frodo		N/A	N/A	400	Melee		60	-
					Rock		40	200
Sam		N/A	N/A	300	Melee		100	-
					Rock		40	200

Notes:
- Heroes have 50% dodge chance

+------------------+
| Level Up Bonuses |
+------------------+
	Troops		Monsters	Heroes		Hobbits
Level	HP	Damage	HP	Damage	HP	Damage	HP	Damage
2	+20	+10*	+50	+30	+60	+10	+20	+10
3	+20	+10*	+50	+30	+60	+10	+20	+10
4	+20	+10*	+50	+30	+80	+10	+20	+10
5	+20	+10*	+50	+30	+80	+10	+20	+10
6	+10	+5	+20	+30	+100	+10	+25	+15
7	+10	+5	+20	+30	+100	+10	+25	+15
8	+10	+5	+20	+30	+100	+10	+25	+15
9	+10	+5	+20	+30	+100	+10	+30	+20
10	+10	+5	+20	+30	+100	+20	+30	+20

*Orcs get +5 damage for each level

+-------------------+
| Unit Combinations |
+-------------------+
[Gondor]
Soldier - Archer
Soldier - Ranger
Soldier - Knight
Tower Guard - Archer
Tower Guard - Ranger
Tower Guard - Knight
[Rohan]
Peasant - Rohirrim
Peasant - Yeoman Archer
Peasant - Rohirrim Archer
Elven Warrior - Elven Warrior
[Isengard]
Uruk Warriors - Uruk Pikemen
Uruk Warriors - Uruk Crossbowmen
Uruk Warriors - Siege Ladder
Uruk Pikemen - Uruk Crossbowmen
[Mordor]
Orc Warriors - Orc Archers
Orc Warriors - Siege Tower

+-------+
| Armor |
+-------+
Unit		Slash	Pierce	Crush	Pike	Siege	Flame
--------------	-------	-------	-------	-------	-------	-------
Hero (Light)	60%	50%	60%	100%	100%	40%
Hero (Normal)	75%	50%	40%	75%	100%	30%
Hero (Tough)	60%	50%	40%	50%	70%	20%
Hero (Mounted)	50%	100%	50%	100%	70%	50%
Nazgul		25%	35%	100%	25%	100%	100%

[Gondor]
Soldier		100%	50%	200%	50%	100%	30%
  (Heavy Armor)	40%	20%	50%	40%	100%	0%
Tower Guard	100%	50%	50%	100%	100%	30%
  (Heavy Armor)	40%	20%	40%	40%	100%	0%
Knight		100%	100%	100%	200%	100%	50%
  (Horse Shield)80%	20%	80%	200%	100%	100%
  (Heavy Armor)	40%	40%	40%	150%	50%	0%
  (HA+HS)	40%	20%	40%	150%	50%	0%
Archer		200%	80%	100%	100%	100%	100%
  (Heavy Armor)	50%	40%	50%	40%	100%	0%
Ranger		300%	100%	200%	100%	100%	100%
Trebuchet	250%	1%	250%	40%	50%	50%

[Rohan]
Peasant		100%	80%	200%	50%	100%	30%
  (Drafted)	100%	50%	200%	50%	100%	50%
Rohirrim (Both)	100%	100%	100%	200%	100%	50%
  (Horse Shield)100%	20%	100%	200%	100%	20%
  (Heavy Armor)	40%	40%	40%	150%	50%	0%
  (HS+HA)	40%	20%	40%	150%	50%	0%
Yeoman Archer	400%	100%	200%	100%	100%	100%
  (Heavy Armor)	100%	40%	100%	40%	100%	0%
Elven Warrior	100%	100%	50%	100%	100%	50%
  (Heavy Armor) 40%	20%	40%	40%	100%	0%
Ent		10%	1%	1%	1%	100%	60%

[Mordor]
Orc Warrior	100%	75%	200%	50%	100%	30%
Orc Archer	400%	100%	200%	100%	100%	100%
  (Heavy Armor)	100%	40%	100%	40%	100%	0%
Haradrim	100%	100%	100%	100%	100%	100%	
Soldier of Rhun	100%	50%	50%	100%	100%	0%
Troll (Both)	100%	150%	50%	300%	100%	300%		
Mumakil		1%	50%	1%	200%	200%	300%
Catapult	250%	1%	250%	100%	50%	50%
Siege Tower	100%	1%	100%	10%	100%	50%

[Isengard]
Uruk Warrior	100%	50%	200%	50%	100%	30%
  (Heavy Armor)	40%	20%	50%	40%	100%	0%
Uruk Pikemen	300%	100%	50%	100%	100%	30%
  (Heavy Armor)	40%	20%	50%	40%	100%	0%
Uruk Archer	400%	100%	200%	100%	100%	100%
  (Heavy Armor)	100%	40%	100%	40%	100%	0%
Berserker	100%	100%	100%	100%	100%	100%	
Warg Rider	100%	100%	100%	200%	100%	50%
  (Heavy Armor)	40%	40%	40%	150%	50%	0%
Ballista	250%	1%	250%	100%	50%	50%
Battering Ram	100%	10%	100%	100%	100%	25%
Explosive Mine	100%	25%	100%	100%	200%	200%
  (Dropped)	100%	0%	100%	100%	100%	50000%
Siege Ladder	25%	10%	100%	100%	100%	100%


Notes:
- 'Slash' is most infantry and cavalry non-trample
- 'Pierce' is archers
- 'Crush' is cavalry (and large unit) trample damage
- 'Hero (Light)' is Legolas, Faramir
- 'Hero (Normal)' is Gandalf, Aragorn, Theoden, Eomer, Eowyn, Merry, Pippin, 
   Sam, Frodo
- 'Hero (Tough)' is Bormir, Gimli
- 'Hero (Mounted)' is Theoden, Eomer, and Eowyn when mounted. (Not Gandalf 
  or Faramir, when mounted, though)
- Magic attacks normally ignore armor. Trolls take triple damage from magic.
- Most units take full damage from hero attacks, or half damage with heavy 
  armor. Trolls and archers take extra damage.
- Units that are resistant to arrows (i.e. siege weapons, ents) are 
  usually resistant to hero ranged damage.
- Ents take 500% damage from peasant axes.
- Oathbreakers take 15x magic damage, normal hero damage, and are immune 
  to anything else.
- Balrogs are take normal magic damage, reduced hero and siege damage, 
  and are immune to anything else.
- There are several other classes of damage not mentioned for brevity's sake.
  Uruks have a separate damage class that basically mimics Slash damage.
  There is also a Structural class that covers Ent rocks and Grond.

Observations:
- Heavy armor gives tremendous protection to infantry against cavalry charges, 
  and complete protection from fire. It offers no protection from magic and 
  siege weapons, however. (Exception: Cavalry get extra siege protection.)
- Drafted peasants become MORE vulnerable to fire.















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