What do you need help on? Cancel X

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

Information Guide by BrknPhoenix

Version: 1.0 | Updated: 12/23/03

*Age of Mythology      *
*  The Titans Expansion*
FAQ v1.0 by BrknPhoenix

	This FAQ is not intended to be a comprehensive guide, by rather a FAQ
to list what The Titans expansion adds to the game.  A common issue with
expansions is whether or not they are worth buying, and hopefully this FAQ will
make it easier for you to make your decision!

     12/23/03  v1.0    First Release of FAQ

**~The Atlanteans~**

	The Atlanteans are a new culture introduce in the Titans expansion,
complete with their own major and minor Gods.  After the fall of Atlantis,
the Atlanteans were set adrift without a land to call their own.  Betrayed
by Poseidon, they had no God save their leader Arkantos.  However, with the
return of the Titans, the two outcast groups have formed an alliance, and
now seek to come to power once again.

   _(Unique Atlantean Traits)_

[[(-> Atlanteans begin the game with several Oracles, scouts whose line of sight
increases as they remain stationary.  This allows you to simply move your scouts
to a certain place on the map, and forget about controlling them as their view
of the land automatically expands, leaving you to worry about more important

[[(-> Atlanteans gain favor by merely possessing settlements.  After the loss
of their homeland, they need to rebuild their empire, and your Titan Gods will
grant you more power as you conquer new territories.

[[(-> One of the most amazing Atlantean abilities is that ANY unit can be
upgraded to hero status, for a price.  It can be expensive, but when your
opponent is heavy with myth units, an army of Atlantean heroes can be
devastating.  Even mere villagers can become heroes!

[[(-> Speaking of villagers, the Atlanteans have the most unique ones yet.  They
come at a much greater price than the standard villager, but are allowed to
gather from a resource and deposit it directly for your use.  There is no need
for them to transport it to granaries, town centers, etc.

[[(-> Reusable God Powers!  Yes, the Atlanteans have many God Powers that they
are allowed to use more than once, sometimes even up to four times!  While they
aren't always as powerful as single use God Powers, their multiple uses still
make them formidable.

   _(Atlantean Units)_

>>> Citizen (Trained at the Town Center)
Always traveling with their pack mules, Atlantean villagers allow faster
production by gathering resources and making them immediately available.
>>> Oracle (Trained at the Temple)
Send oracles to the outskirts of your town and hold them still, then watch
the landscape slowly reveal itself to you.

>>> Destroyer (Trained at the Palace)
A mighty warrior with a great shield and vicious trident, trained to eliminate
enemy fortifications.  Not an effective melee fighter.
>>> Fanatic (Trained at the Palace)
Though lightly armored, Fanatic's wield two sword and are strong against any
military unit except archers.
>>> Katapeltes (Trained at the Counter Barracks)
Bring with them a great mace, the Katepeltes are trained to destroy cavalry.
They are, however, not very effective against anything else.
>>> Murmillo (Trained at the Barracks)
The typically grunt, Murmillo's are very strong against cavalry, yet are
capable against any unit.

>>> Arcus (Trained at the Barracks)
Armed with a longbow and a small buckler, the Arcus is especially strong
against infantry, but still capable against any enemy.

>>> Contarius (Trained at the Barracks)
The Contarius rides an armored warhorse, carrying along with him and shield and
great sword.  While they are skilled against any units, they are especially
brutal to archers.
>>> Turma (Trained at the Counter Barracks)
Attacking by heaving short spears at enemies, the Turma is strong only against
archers, and only has moderate armor.

>>> Cheiroballista (Trained at the Counter Barracks)
Light and fast for siege weaponry, the Cheiroballista is very effect against
infantry.  However it doesn't have much effect on other units, especially
>>> Fire Siphon (Trained at the Palace)
The fire siphon fires a deadly stream of fire capable of burning any building
to a crisp.

>>> Bireme
A large, swift arrow ship that's strong against hammer and fire ships.
>>> Fireship
Basically a naval Fire Siphon, strong against siege ships.
>>> Fishing Ship
The same as all the other races fishing ships...  I'm sure you can guess what
it does.
>>> Siege Bireme
A slow but powerful ship strong against buildings and arrow ships.
>>> Transport Ship
Need I really say?

  _(Atlantean Major Gods)_

  King of the Titans and god of time as it affects the course of human life.
[GOD POWER] Deconstruction
  Select an enemy building to deconstruct it.  Resources from deconstructed
buildings are returned to the builder.
  Moves the buildings of Kronos's followers to alternate locations at a cost
of resources.

  Original ruler of the Titans and the father of Kronos.  His body was the
solid dome of the sky.
[GOD POWER] Shockwave
  Target a location on the map to hurl enemy units into the air and briefly
stun them.
  Builds sky passages.  Any unit garrisoned in a sky passage can exit from
any other sky passage.

>>> GAIA
  Mother of the Titans and the embodiment of Mother Earth.  Called the
Foundation of All, as she supports even the dome of the sky.
[GOD POWER] Gaia's Forest
  Select a location to cause a forest to spring into being.  Resource gathering
from it is faster and more lucrative than normal forests.
  Lush greenery surrounds all buildings, healing them and preventing enemy
buildings from being built nearby.

  _(Atlantean Minor Gods)_

>>> PROMETHEUS Titan-God of Forethought
  Targets human units and converts some of them into heroes.
[MYTH UNIT] Promethean
  Men of clay that divide in two when killed.

>>> OCEANUS Titan-God of Water
[BENEFITS] Infantry
[GOD POWER] Carnivora
  Spawns a giant, man-eating plant.
[MYTH UNITS] Caladria
  Flying myth unit that heals allied units.
             Servant of Oceanus
  An oceangoing elemental myth unit that can heal other units.

>>> LETO Titan-Goddess of the Unseen
[BENEFITS] Automaton
[GOD POWER] Spider Lair
  Seeds the ground with giant trapdoor spiders that attack enemies.
[MYTH UNIT] Automaton
  Men of metal that can repair and rebuild each other.

>>> HYPERION Titan-God of Watching and Observation
  Targets an enemy group to make it hostile to all.
  Can saturate an area with thrown spears.
  Seagoing myth unit that is strong against other myth units.

>>> THEIA Titan-Goddess of Sight
[BENEFITS] Cavalry
[GOD POWER] Hesperides
  Creates a tree in a selected location that will allow you to train Dryad
myth units.
[MYTH UNIT] Symphalian Bird
  Attacks units from the air.  Can only be attacked by ranged units.

>>> RHEIA Titan-Goddess of Fertility
[GOD POWER] Traitor
  Targets an enemy unit to convert it to your side.
[MYTH UNIT] Behemoth
  Living siege weapon that can regenerate health.

>>> HELIOS Titan-God of the Sun
[GOD POWER] Vortex
  Targets a location to immediately transport all of your military units there.
[MYTH UNITS] Heka Gigantes
  A mighty giant who pounts the ground to knock enemies back.
             Man O' War
  Seagoing myth unit that attacks with bursts of chain lightning.

>>> HEKATE Titan-Goddess of Witchcraft
[BENEFITS] Myth Units
[GOD POWER] Tartarian Gate
  Summons a portal to chaotic Tartarus that continuously pours forth demons
that attack all nearby units until the portal is destroyed.
[MYTH UNITS] Lampades
  Underworld nymphs.  Uses ranged attack to evoke chaos in enemies.

>>> ATLAS Titan-God of Daring
[BENEFITS] Buildings
[GOD POWER] Implode
  Targets a location to do massive damage to units and buildings.  Most
effective against large groups of enemy troups.
  A shapeless blob that can kill instantly with an acid attack.

  _(Atlantean God Powers)_

>>> Deconstruction
Kronos grants the power to target an enemy building and cause the structure
to flow backward in time, reversing the building process, until all that remains
is unbroken ground.  The resources used will be returned to the player who
built the building.
>>> Gaia's Forest
In the area targeted by this power, Gaia's blessing will cause a forest to
spring into being, granting additional trees for harvesting or an effective
roadblock.  Wood from such forests is more plentiful and gathered more quickly.
>>> Shockwave
Target a location to have Oranos's rage burst forth in a great concussive blast
that sends enemy units hurling into the air and stuns them for a short time.

>>> Carnivora
Target a location to cause a single plant to seed and bloom into a terrible
man-eating plant.  The Carnivora is intelligent enough to distinguish friend
from foe and will only attack enemies.
>>> Spider Lair
Leto, the Titan-goddess of the unseen, causes a patch of ground to become
infested with the hidden lairs of huge trapdoor spiders.  Enemy troops that
pass will be grabbed and pulled inside to be devoured.
>>> Valor
The generosity of Prometheus can be channeled into your human units.  A portion
of them will be imbued with his favor, turning them into heroes.

>>> Chaos
When the power of Hyperion is turned against your enemies, some of their minds
will become clouded.  In this chaotic state, they are unable to tell friend from
for and will attack any nearby unit.
>>> Hesperides
The blessing of Theia takes the form of the Mother Tree, a mighty oak that
acts as a barracks for Dryad myth units.  The tree protects the area around it
from God Powers.  Unfortunately, the Mother Tree can be captured by enemies.
>>> Traitor
Rheia's granted power will convert a single enemy unit to your side.  A
converted unit's clothing changes color to match those of your culture.  Only
myth units and combat units can be converted.  Heroes and laborers are not

>>> Implode
The might of Atlas, when unleashed on your enemies, conjures forth a singularity
that will irresistibly draw to it any enemy unit or building, slaying the eak and
leaving only the strongest alive.
>>> Tartarian Gate
The craft of Hekate will tear a rift between this world and the demonic plane
of Tartarus, spilling horrors onto the battlefield.  These demons will attack
any being they see, friend or foe, and will continually pour from the portal
until it is destroyed.
>>> Vortex
Through the grace of Helios, a great whirlwind can be summoned that will
transport all of your combat units to the location you select.  Use caution,
for all combat units are affected, leaving none behind to defend your city.

  _(Atlantean Myth Units)_

>>> Automaton
The Automaton is a forged construct in the shape of a man.  They are stronger
and sturdier than any human soldier and, since they can repair and build each
other, are particularly dangerous in a group.
>>> Argus
A fearsome and powerful beast, the Argus appears as a large blob covered with
eyes.  The corrosive slime of it's body can be expelled forcefully at an enemy,
leaving only melted remains.
>>> Behemoth
These dinosaur like beasts of war are covered in thick, segmented plates, making
them difficult to injure.  They attack by ramming enemies with their powerful
tusks.  The Behemoths can also regenerate health, making them effective battle
>>> Caladria
Beloved servants of Gaia, the Caladria are valiant healers of the wounded.
Gifted with flight, but unable to attack in any way, they hover over the
battlefield and spread their healing powers to friendly units.  The Caladria
can only be hit by ranged attacks.
>>> Dryad
Born of the great oak gifted to mortals by the Titan Theia's most potent
blessing--the God Power Hesperides--the Dryads are capable fighters and will
battle tirelessly for whoever controls their tree.
>>> Heka Gigantes
The mightiest allies of the Titans, the Heka Gigantes are powerful, four-armed
giants who can pound the ground will all four fists and knock back whole groups
of enemies.
>>> Lampades
These dark, mysterious nymphs of the Underworld will come to serve the
followers of Hekate.  From the chaos of Tartarus, they bring the power to
simply look at an enemy and fill them with madness, attacking friends and foes
>>> Man O'War
This massive myth unit appears to be a giant jellyfish, but when ordered,
it will unleash blasts of chain lightning at enemies.
>>> Nereid
The Nereids, or sea nymphs, are a shy but powerful race.  They do battle
mounted on giant sharks and can, in addition to their attacks, direct their
mounts to take great bites out of their foes.
>>> Promethean
A living mound of clay, the Promethean is a powerful myth unit whose body,
when mortally wounded, will split into two smaller versions of itself who will
then fight to the death.
>>> Satyr
Unlike the playful fauns, the warlike Satyrs are vicious fighters, and are
capable of throwing multiple spears at approaching enemies, hitting several
at once.
>>> Servent of Oceanus
The Servant of Oceanus appears as a being formed solely of water.  The Servant
is the greatest blessing of Oceanus to mariners, as it heals naval units or
any other allied unit near the water.
>>> Stymphalian Birds
Vicious and flesh-eating, the Stymphalian Birds appear as metal-clad avian
beasts.  In battle, they can shower enemies with a barrage of razor-sharp

  _(The Mighty Titans!)_

Along with the titans being the Gods of choice for the Atlanteans, they are
also a new victory condition for every race.  Once any culture has researched
the mythic age, they will gain the ability to research the Secrets of the Titans!
This will catapult the culture into the Titan Age, upon which a mighty titan
can be released to wreak havoc on all enemies.  The titan is a nearly
undefeatable foe that spells certain doom for your opponents.

The steps to get a Titan:
#1) Get to the Mythic Age
#2) Research Secrets of the Titans at the Town Center
#3) Place the Titan Gate
#4) Assign villagers to the Titan Gate.  It first needs to be dug from the
#5) When the Titan Gate meter reads 100%, you will have unleased a titan!


   Neither Age of Mythology or AOM: The Titans are my property.  They belong
to Microsoft Game Studios and Ensemble Studios!  I write this FAQ merely as a
fan and get no profit or personal gain, but should the creaters of AOM
want me to remove parts of this FAQ I will gladly abide.

And um... blah! 

View in: