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FAQ/Walkthrough by Ed Osciak III
Version: Final | Updated: 12/28/01
Max Payne Version: Final - December 28, 2001 Creator: Ed Osciak III Alias: Psycho0022 Platform: Playstation 2 Email: firstname.lastname@example.org Copyright 2001, Ed Osciak III This walkthrough may not be changed, reproduced, or printed in any form without the author's expressed permission. This FAQ is owned and made by me. Feel free to print out and distribute this FAQ as long as nothing is changed. ======== CONTENTS ======== Section 1: Game Introduction Section 2: Cast Of Characters Section 3: Weapons/ Items Section 4: Bullet Time Section 5: Walkthrough Part 1: The American Dream Chapter 1: Roscoe Street Station So Much For Being Subtle Chapter 2: One Way Or The Other Live From The Crime Scene Stepping On Toes Chapter 3: Playing It Bogart Without Warning A Few Hundred Bullets Back Chapter 4: Caught In The Crossfire Rico Muerte Big Time Hustler The Blood Veins Of New York Chapter 5: The Man Riding Shotgun Something More Sinister Let The Gun Do The Talking Chapter 6: The Alternate Route One Man's War A Citywide APB Fear That Gives Men Wings Chapter 7: Better Than The Last One Ice Hard and Slick All A Blur Chapter 8: A Den Of Drugs Ragna Rock An Empire Of Evil Chapter 9: Straight From A Bad Dream Part 2: A Cold Day In Hell Prologue: Nightmare Chapter 1: The Baseball Bat From Bad To Worse Mafia Muscle Chapter 2: An Offer You Can't Refuse Cold And To The Point Family Troubles Chapter 3: With Rats And Oily Water Pissing Punchinello Off A Dangerous Game Chapter 4: No Payne, No Gain Put Out My Flames With Gasoline Chapter 5: Murderous Hearts Murderous Hearts Trouble On Dagger Heels Part 3: A Bit Closer To Hell Prologue: A Vortex Of Green Blood Funny as Hell The Killer Was Smiling Chapter 1: Take Me To Cold Steel Operation Dead Eyes Chapter 2: Hidden Truths A Tight Operation The Next Doorway Chapter 3: Final Revelation The Deep Six Project Valhalla Chapter 4: Backstabbing Bastard Alive And At Large The Name Of Your Enemy Chapter 5: In The Land Of The Blind Providing A Service A Sci-Fi Fortress Chapter 6: Byzantine Power Game Nothing To Lose Clean Up Duty Chapter 7: An Eye For An Eye Stone-Cold Dead Take Your Pick Chapter 8: A Warrior's Heaven A One-Way Demon Ride Pain And Suffering Section 6: Acknowledgments ================== GAME INTRODUCTION ================== Max Payne is a man with nothing to lose in the violent cold urban New York night. You play as a fugitive undercover cop whose family was slain three years ago by unknown assassins. To make matters worse, you have been framed for the murder of your partner and now you are being hunted by the cops as well as the mob. Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare yourself for a new breed of deep action game. Prepare yourself for pain... ================== CAST OF CHARACTERS ================== MAX PAYNE: He used to be a detective for the NYPD in Manhattan three years ago. After his wife and daughter are brutally murdered, he decides to go work for the Undercover DEA Unit which is headed by his longtime friend Alex Balder. The killers were junkies that were high on the drug Vakyir. You are Max Payne. JACK LUPINO: A mob boss in the Punchinello crime family. He is a drug trafficker who moves large quantities of the Valkir. However, calling him a psycho is an understatement. He has made a deal with the devil himself. B.B.: One of the only two contacts that Max Payne has while he is undercover. Alex Balder is obviously the other one. You will find out later what B.B. really stands for. ALEX BALDER: Longtime and trusted friend of Max Payne. He is also on the Valkir Case and has requested a meeting with you at Roscoe Street Station. Alex is the other detective who knows that you are undercover. TRANSIT POLICEMAN: He offers to help you in Roscoe Street Station by letting you into an unauthorized area. MOBSTERS: These goons are relentless and would want nothing better than to see you swimming with the fishes. They are the main enemies that will be hunting you in Part 1. JIM BRAVURO: Deputy Chief of the NYPD. He believes that you have killed your fellow police detective Alex Balder so he is doing everything in his power to bring you to justice. JOEY and VINNIE FINITO: Brothers that work under Jack Lupino. They run a sleazy hotel and are two murdering mobsters with shark smiles. Real wiseguys. VINNIE GOGNITTI: Jack Lupino's right-hand man. He runs the rackets for Lupino. He is a high strung whiner on the verge of breaking apart. Vinnie has the brains to run the business but lacks the balls to finish what he starts. RICO MUERTE: He was a story to keep the mobsters in line. Rico was also part of a V-Deal that was taking place with the Finitos. He is needed for backup on a major drug deal by the Punchinello family because of his special skills. ANGELO PUNCHINELLO: Head of the Punchinello crime family and otherwise known as the don. He is the one who put the hit out on Alex Balder as stated by Mona Sax. CANDY DAWN: A hooker who has a nice side business by making secret X- rated flicks of her clients and then sells them to the highest bidder. Some mystery hag keeps paying her to send her the tapes of the one-eyed Alfred. VLADIMIR: The head of the Local Russian mob, the fly in Punchinello's soup. They are in a mob war against the Punchinello syndicate. He also will have a mission for you to take out Boris Dime, who is a turncoat of the Russian mafia. JUNKIES: These low lives can snap and go crazy at any time. They are so strung out on the V-drug that they are lost in their own misery. A bullet to the back of the head will do. Better to be safe than dead. ALFRED WOODEN: This man decides to help you out because he is in need of your services. He is the head of the Inner Circle and will provide you with much information if you can survive the onslaught. BOOZE HOUNDS: The same as junkies but a lot more talkative. They usually hang out in the alley and slums of New York City. Booze Hounds are more likely to kill you than junkies are though. MONA SAX: Lisa Punchinello's evil twin. She is a professional cleaner. Mona Sax reveals to you that Punchinello is the one that has killed your friend, therefore framing you. Can a pretty face like that be trusted? FRANKIE NIAGARA: Otherwise known as Frankie "the Bat" Niagara because he beats his victims senseless with a baseball bat. Frankie loves to watch cartoons because of his fascination with cartoon violence. He is one of Punchinello's henchmen. BORIS DIME: Used to pull jobs for Vladimir but is now on Punchinello's side. He has a lot of "cargo" in the form of guns and ammo that were stolen from Vladimir. Now, Vladimir wants him dead. THE TRIO: They are cold blooded killers and are loyal bodyguards of Punchinello. Their rap sheets are as thick as phone books. The trio is composed of Vince Mognaia, Pilot Providence a.k.a. "Big Brother", and Joe "Deadpan" Salem. They will stop at nothing to complete their assignment. MERCENARIES: These well trained soldiers, formally of the military work for only one cause, to get rid of Max Payne by any means necessary. Their motivation is money and Punchinello has plenty to spare. You will engage with many of these former soldiers in Part 2. KILLER SUITS: Trained killers of the government, they can move like Max Payne does and are a good test for Max Payne. These killers are dressed like CIA agents and fight like the Secret Service. There mission is to stop you from killing Nicole Horne and they are all over the place in Part 3. CHEMIST: He offers to help you out for letting him out of the prison cell. The chemist will help you get through an area in Deep Six. NICOLE HORNE: Not much is known about her but all that you need to know is that she is a mad woman who wants to take over the world. She is the president of Aesir Corporation and would like nothing more than to see the threat of Max Payne deceased. ============= WEAPONS/ITEMS ============= BASEBALL BAT: A melee weapon used for beating down bad guy when you have no guns nor ammo. LEAD PIPE: This tool is designed for busting down weakened doors and walls. It also can be used as a melee weapon if you happen to exhaust all of your ammo from your guns. DESERT EAGLE: The most powerful handgun in your arsenal. It is a very accurate weapon but reloading time is a little slow. This weapon takes Desert Eagle ammo and holds 12 rounds in each clip. BERETTA: This 9mm handgun is fast but not as powerful as the desert eagle. However, the beretta is not as accurate over long distances but the rate of fire makes up for this shortcoming. This weapon takes Beretta ammo holds 18 rounds in each clip. DUAL BERETTAS: Twice the beretta, twice the firepower. Finding another beretta will allow Max Payne to go John Woo style with a Beretta in each hand. Each weapon takes Beretta ammo and holds 18 round per clip. JACK HAMMER: The most powerful of the three shotguns. This weapon acts like an automatic shotgun, if you will and carries 12 rounds per clip. This weapon is most effective at medium range and utilizes the Jack Hammer ammo. PUMP ACTION SHOTGUN: This 12 gauge shotgun is most effective at close range. This weapon take Shotgun Shells and can hold up to 7 shells in the clip. SAWED-OFF SHOTGUN: This is also a 12 gauge shotgun that is also effective at close range. The difference here is that you can fire off two shells with each trigger squeeze. The drawback is that you have to reload because the ammo chamber only hold 2 shotgun shells. This weapon also needs shotgun shells to operate. COLT COMMANDO: Powerful military machine gun that can hold up to 30 rounds per ammo clip. It is very accurate at any range and has a moderate rate of fire. This weapon only take Colt Commando ammo. INGRAM: This semi-automatic machine gun resemble that of an Uzi. It has the fastest rate of fire of any weapon in the game, but is most effective at close to medium range. This weapon is best used by using short burst from the trigger and also holds Ingram ammo. Each clip holds 50 rounds of ammo. DUAL INGRAMS: Twice the Ingram, twice the firepower. Finding another Ingram will allow Max Payne to be like Chow Yun Fat with an Ingram in each hand. Great for bringing down hoards of enemies when outnumbered. Each clip holds 50 rounds, enabling Max to fire off 100 rounds before reloading. M79: This weapon is a modified version of a grenade launcher. This weapon is great for medium to long range targets. This weapon take M79 ammo and the ammo chamber holds 1 round. The only drawback is slow reloading time so make each shot count. GRENADE: Also an effective weapon at medium to long range is the grenade. Pull the pin and let it fly. Obviously, you can only throw one grenade at a time. This weapon is good for tripping sensor traps as well as enemies who are taking cover behind something. MOLOTOV COCKTAIL: This glass bottle is filled with flammable fluid with a rag sticking out of it. When the bottle breaks, flame shoot out in all directions. Light the rag and let it fly. Works as well as the grenade in most cases. SNIPER RIFLE: This long range weapon is powerful enough to take out any enemy as well as extremely accurate. Each clip can hold up to five rounds per clip and take Sniper ammo. To ensure, a more steady shot, have Max crouch when utilizing this weapon. PAINKILLERS: Reduce pain by using these drugs found in various places in the game. Max can carry a maximum of 8 doses at any one time. Remember, the pain killers will take a second to two to kick in. Hence, let the dose take effect before engaging the enemy when possible. =========== BULLET TIME =========== Bullet Time is the heart of Max Payne's combat maneuvers. When pressed into a tight spot, Max can activate Bullet Time, which will slow the action around him, while allowing him to aim his weapon in real- time. This is very effective for getting the drop on multiple enemies and even allows Max to dodge oncoming bullets. Remember, it is limited but can be refilled by gunning down enemy targets. =========== WALKTHROUGH =========== =========================== PART 1: THE AMERICAN DREAM =========================== "Life was good. Max Payne had it all. He had a house across the river, on the Jersey side, a beautiful wife, and a baby girl. The American Dream come true. But dream have a nasty when you are not looking." NEW JERSEY: THREE YEARS AGO. Max Payne comes home from work one day to find his house has been broken into. From the front door, look straight, walk, and the look at the graffiti on the left that has been tattooed on the wall. It is a picture of a poison syringe, a magic tag full of diabolical meanings. Next, walk straight ahead into the next room and pick up the ringing telephone. Max will ask the person on the other line to dial 911. The mystery lady will not help you and is actually happy about it. She will then hang up. Then, look to the right and open the cabinet to pick up a Pump Action Shotgun. Go into the next room and head up the two flights of stairs to the left. When you get to the top of the stairs, you will hear Michelle pleading for her life and the baby crying, then you will hear gunshots. If you try to go through the bathroom, the door will only half open. Exit the bathroom and go through the door straight ahead. As you approach, the door will open with a junkie standing in the way. Blast him with a vengeance from your shotgun. Then, enter the room and take down another junkie that appears from the door. Here, you will find out that your baby daughter has been shot and killed. Now, go through the door on the left and pick up the baseball bat in the corner. You will here one of the junkies yell, "the flesh of fallen angels!" Open the door to the left and take out the last remaining junkie. Max will knell down beside his slain wife and let out a resounding, "Nooo!" "That was 3 years ago. Everything ripped apart in a New York Minute. The killer junkies had been high on a previously unknown designer drug: Valkyr, V. After the funeral, I told Alex I would be transferring to the DEA. It took us 3 long years to get a break in the Valkyr Case. Then finally, two months ago, a dime dropper tipped us off that Jack Lupino, a mob boss in the Punchinello crime family was trafficking. I went undercover and infiltrated the worst crime family in New York." +++++++++++++++++++++++++++++++++ CHAPTER 1: ROSCOE STREET STATION +++++++++++++++++++++++++++++++++ B.B. calls you on the telephone and states that something has come up with Jack Lupino. He goes on to say that you need to meet with Alex immediately at the Roscoe Street Station. You feel that something is wrong as soon as you get there. NEW YORK CITY. PRESENT DAY. TWO NIGHTS AGO. The subway car will drop you off at Roscoe Street Station. Look to the left and walk straight ahead and go through the door marked "Employees Only." Then, follow the trail of blood and run through the next door. You will see a Transit Policeman face down in a pool of his own blood. Max will pull out his Beretta automatically. Search the cabinets in this room to find Beretta Ammo and a Pain Killer. Now backtrack to where the train dropped you off. When you arrive, you will have to gun down two mobsters who are patrolling the area. Now would be a good time to shoot dodge. Pick up the Desert Eagle and Desert Eagle Ammo and head up the stairs which were previously locked. As you approach, you will hear two mobsters bragging about the transit cop they have just taken out. Shoot dodge and cap both of them while aiming to the right. Then, pick up their Desert Eagles and continue down the tunnel. When you get to the end, you will have to whack another mobster who is behind the locked bars to the left. He will be calling out for the two mobsters you've just iced but the last thing he will see is you. Next, cut to the right and run down the two flights of steps and go to the right. Next, continue to the left and you will hear another mobster cough. Take out this guy but dive and gunning to the left in the archway. When he falls, pick up his Pump Action Shotgun and grab a coke at the soda machine. Then, head through the turnstile straight ahead. ++++++++++++++++++++++++ SO MUCH FOR BEING SUBTLE ++++++++++++++++++++++++ When you arrive, you will be in front of the Subway Control Room. If you try to access the control panel, it will just mock you. Next head down two flights of stairs to the right. Wait at the bottom of the steps where you will hear to mobsters arguing. Then dive out and take out those two henchmen before they know what hit them. Then, watch out behind you and take out the mobster with the shotgun. When they are all dead, pick up the Pump Action Shotgun, two Berettas, and the Desert Eagle. Next, look to the left and run down the corridor to where the yellow transit car is at. Have your Pump Action Shotgun ready and dive through the Employees Only door and whack the mobster who is holding the Transit Cop hostage. Since you save him, he will agree to open the Subway Control Room for you. Before leaving this room, search all the lockers and cabinets to find a Pump Action Shotgun, Shotgun Shells, two Painkillers, and Desert Eagle ammo. Then backtrack all the way back up to the Subway Control Room with the Transit Policeman in tow. He will punch in his code and say all clear. When the door opens, a mobster will be standing there to shoot him with a shotgun. Then, enter through the door and it will be empty. Next find the door, go through it and get ready to take on four men who are guarding the control room. First, tag the man in the doorway. Then shoot dodge like crazy and take out the two men to the left and the lamebrain in the corner. When the smoke has cleared, you will be able to pick up two Pump Action Shotguns, and two Berettas. Your next move is to go through the door on the right into the control room. In it, hit the button in the middle to restore power to the yellow transit car. Then, grab the four Painkillers that are in the cabinet to the right. Finally, look through the camera to the right of the painkillers and you will notice that the transit car is lit up like a Christmas tree. Now, make your way back to the transit car and enter through the side door. Then, look to the right and take control of the wheel. You will then be treated to a scene of the transit car smashing through a barricade. "So much for being subtle." Exit through the front door, and make your way down the dark tunnel. Keep your guard up because at the end, you are going to have to take on three mobsters who are not happy to see you. When you have dropped all three, pick up their weapons and make your way up the stairs to the right. ++++++++++++++++++++++++++++++++ CHAPTER 2: ONE WAY OR THE OTHER ++++++++++++++++++++++++++++++++ The rusty door leads to an abandoned part of the subway that was closed off since the 1940's. Something big was going down at Roscoe Street. This may or may not be why Alex wanted to meet you here. Look to the left and run down the corridor and continue running forward when it breaks left. When you approach, the mobsters think that they have heard something. Dive straight and aim to the right to take down the two mobsters near the crates. The shotgun will do. Shoot the small boxes to gain some ammo for the weapons you've acquire thus far. Then open the door to the right and you will hear someone yell, "What the hell!?!" Look left and shoot left to disarm him. Then make your way to the bottom of the stairs. When it break left, you will have to take out another henchman. Then continue to make your way down the stairs and you will find another tunnel. You can only walk one way, right. Run down the long tunnel until you see the lights for the station platform. Stop and listen to the two mobsters talk amounts themselves. One of them will get a cell phone call and discover that the station is not secured. Now make your move. Take out the likes of them two and hop up onto the train platform. Also, a guy will approach from the stair way. Dispose of the Beretta toting mobster immediately. Then, crack open all of the boxes to reveal some Shotgun Shells. Then, head up the stairs straight ahead. As you head up, you will hear a bomb go off. "What the hell was that!?!" Then, continue to make your way up the next flight of stairs straight ahead in the right hand corner. +++++++++++++++++++++++++ LIVE FROM THE CRIME SCENE +++++++++++++++++++++++++ Make you way up the flight of stairs and listen to the two mobsters argue over the Detonators. Then shoot dodge from behind the crates and peg them with your Dual Berettas. Then, take out the two mobsters that approach from the bottom of the stairs. Pick up the Sawed-Off Shotgun from the dead mobster and look at the door. There is a bomb strapped to the door that was missing a Detonator which you are going to need to find. Shoot at the small boxes to find some more Desert Eagle ammo and make your way down the stairs. You will see some rats along the way. Go through the tunnel but stop about half way to listen to what the mobsters are saying. Then equip your Dual Berettas and dive through the vault door which is to the right. You are going to have to take out a room full of mobsters. Two on the right and two on the left. Shoot Dodge like crazy and nail everyone of them suckers like Chow Yun Fat! Remember to pick up any ammo that the dead have left and take a Painkiller or two if needed. Then, brace yourself and look to the left. Push the button to open the door and get ready to take on another room of four mobsters. Just use the same technique as before. There will be one at the door when you first enter, two on the left, and one on the right who make take cover in the center. Pick up the two Painkillers to the left of the main computer and then answer the ringing phone. You will hear a nasty message from the Deputy Police Chief Jim Bravuro. This is a funny exchange of words. After you hang up, push the keyboard on the main computer and look to the right. Go through Vault C and look at the robbers score that is on the table. After finding out what it was, go back to the main computer and push the keyboard button again. Look to the left and go through Vault A. Pick up the Detonator and run back to the main computer. Push the main computer's keyboard one more time and Vault B will open. Now backtrack and make your way back to the door that was molded shut. When you reach it, you will have to gun down three more robbers. Pick up their weapons, one being a Grenade, and then place the Detonator on the door. Enjoy the nice explosion of the door being reopened. ++++++++++++++++ STEPPING ON TOES ++++++++++++++++ Max Payne sure knows how to make an entrance. You will see a scene between Alex and you. Max lets Alex know that this is Jack Lupino's doing. But here is where you get framed. A man will come down the steps on the other side and shoot Alex dead. There was no way that you could help him because the doors were locked. It looks like you are going to have to shoot your way out. Turn to the right and take out the three mobsters that appear at the top of the stairs. Pick up their weapons as you head up the stairs. The next thing you'll hear is sirens. Make your way up the next flight of stairs and you will have to disband three mobsters congregated at the top. Then dive straight forward and aim left to take out the mobster with the shotgun. Pick up their weapons and then head into the clerks office and take the four Painkillers out of the medicine cabinet. Next, throw down the Exit Gate Control and exit the subway station up the stairs to the left. Alex had kept Max Payne relatively sane for the last three years. Somehow he had stumbled upon something big and ended on stepping on Jack Lupino's toes. +++++++++++++++++++++++++++++ CHAPTER 3: PLAYING IT BOGART +++++++++++++++++++++++++++++ Lupino ran his racket of sex, drugs, and contract killings from a sleazy hotel and a slum block of tenements. You can hear the NYPD closing in. Lupino though he could get to Max by taking out Alex and letting him take the fall for it. All's that he got was Payne's attention. Max decides to walk into the hotel and play it Bogart like he had done a hundred times before only this time, his cover was blown. Your next move against the Finito Brothers is to dive straight ahead and aim to the right with your Sawed-Off Shotgun. Take out both of the Finito Brother and then grab the Painkiller from the safe in the back of the office. Next, read the letter that catches Max's attention. The letter is written by Gognitti and is addressed to the Finitos. this is the first mention of Rico Muerte. Finally, Rico Muerte's room is scribbled on the notebook, Room 313. This is where you will be heading next. Now get ready for another fire fight because Finitos men have heard the commotion and are concerned. Wait by the door and when they come busting in pump them full of lead from your Dual Berettas. After the three of them have been disposed of, pick up their weapons and head out the door. Getting out isn't going to be easy because the stairwell is locked and the elevator has been busted for a decade or more. Make your way down the stairs to the right and go into the bathroom to the left. Here, you will find yourself two Painkillers in the medicine cabinet. Next, continue down the hallway and go through the room and play with the bed if ya like. Then, shoot out the windows where the pink neon "HOTEL" sign is and walk across the ledge to the left. Wait by the second door that you pass on the left and blast the three mobsters when they open the door. Then, pick up their Berettas and run through the door from where they just came out. Shoot out the boxes to the left to reveal some Beretta ammo and then make your way through the door on the right. +++++++++++++++ WITHOUT WARNING +++++++++++++++ Head down the stairs and bust down the door when you get to it. Then walk straight ahead and look to your left. You will hear a mobster said "Hold It!" When he reaches for his shotgun, blast him with a shot from you own. Then search the room and you will find A Pump Action Shotgun. Now exit the room and continue down the hallway to the left. then as it bend left, enter room 302 to the left. Search the cabinet to the left in the room and you will find a Painkiller in the drawer. Then exit the room and head to the left where the guy is sitting in his chair. Blast him and then take out the two men that approach from the left. Don't forget to dive while shooting! Grab the weapons that they drop and enter the restore on the right. Search the bathroom and take the two Painkillers out of the medicine cabinet and then shoot the junkie in the stall and take his Beretta. Exit the restore and continue to the right through the exit doors. When you open the exit doors, shoot the man on the left and then immediately dive and blast the mobster on the right. Then grab yourself a snack out of the snack machine if ya like. There is nothing of interest in the two rooms on the right opposite of the candy machine. Next, goto the exit door and blast the lock off with your Beretta. Then go through the now open door. When you go through the room listen and watch the two mobsters on the right who are arguing with the soda machine. Then, blast them with your shotgun. After killing this two men, quickly turn around and clock the guys who storms out of their room behind you. Search the room on the right and walk up to the TV to get a bead on the news outside. When your done with the broadcast, go through the next room to the left and grab the Painkiller that is in the cabinet and the Beretta ammo to the left of it if you need it. Now get out of that room and continue towards the Exit. You can not go through the exit doors, but instead walk into the room to the left. ++++++++++++++++++++++++++ A FEW HUNDRED BULLETS BACK ++++++++++++++++++++++++++ Your next move should be to kill the junkie on the left and then pick up the Beretta ammo that is sitting on the shelf. Then make your way through the door on the far right. When you walk through shoot dodge and make sure to aim left and take out the mobster that is waiting for you. Three more will join the fight from the right so make sure not to let your guard down. Pick up the enemies ammo and one of the weapons that you will pick up is a Molotov Cocktail. Then, make your way down the hallway to the left and run through room 313 but do not stand by the door. It is rigged with a shotgun! Then read the letter that Muerte received from Punchinello. "Collecting evidence got old a few hundred bullets back." If you search the rest of the room you will find a Sawed-Off Shot Gun and a Pump Action Shotgun in the briefcase on the bed. Then, exit the room and make your way to the right. Grab a snack at the vending machine and then bust down the door with your Lead Pipe to the right. You will find a hidden room. Next go through the windows and walk across the thin ledge to the right but don't look down. Then , bust open the door with the hole in it and go inside where the dead body is. Here you will find four Molotov Cocktails, two Painkillers, and all kinds of ammo. After taking up a collection exit the room and walk along the ledge to the left from where you came. Now, walk to the left and follow the hallway when it breaks right. When you get to the beam that holds up the section, whack the two wiseguys that approach from the left. Then continue walking through where they came. Then at a distance, blast the furnace and scare the crap out of the mobsters that are waiting down below. This is where you will drop in next. Drop down and then immediately shoot dodge forward and let those two wiseguys have it with your Dual Berettas. Then, tag the one who approaches from straight ahead when he hears the commotion. Then, walk straight ahead and waltz into Room 216 on the right. Then, read the hooker's diary that was left on the table. Here, you will find out the hookers name is Candy Dawn and that she had been running a side business by filming her clients secretly. Then, she would sell the X-rated tapes to the highest bidder. However, an old hag kept calling about the one- eyed Alfred tapes. Exit the room through the right and you will see a secret closet. Then, pick up the Shotgun and Beretta ammo off the rack from the right and go through the door straight ahead. Then, run to the left and when the hallway bends to the right, exchange fire with the gumba on the left. Then, run down the hallway and when it breaks right dive into slow motion and whack all three gumbas with your Dual Berettas to the right. Now all you gotta do it to push the elevator button, hop on the elevator, and ride it downstairs. +++++++++++++++++++++++++++++++++++ CHAPTER 4: CAUGHT IN THE CROSSFIRE +++++++++++++++++++++++++++++++++++ When the elevator reaches the bottom floor get out and wait so that you can hear what the mobsters are yapping about. Then, run to the left and blast them three men into oblivion. Then, you will have to take on two mobsters in the room to the right who are taking cover behind crates. After the shooting has ceased, go back into the first room and get a news update from the TV. You will find out that the blizzard is not going to let up and neither will this mess. Now, head back through the second room a shoot out the little boxes on the shelf which are left of the crates that are sitting by the doors. Here, you will find yourself a Painkiller. Your next move will be to shoot out the crates by the door and head on through it. When you enter this room you will have to take out a mobster that is waiting in the hallway. Here you will get to read a Captain Batboy comic which is lying right next to a dead guy tied to a chair with a baseball bat on the floor. After you are finished reading the comic book, check the cabinet in the back of the room and grab some more Shotgun Shells. Then, make your way up the stairs where the railing is and you will find yourself in the kitchen. The dive forward and gun down the two mobsters who were talking about vampire movies. A third guy will also attack you with a shotgun. Just bury him with a shot on your own. From where you entered, there are some Painkillers in the back right corner. Grab them, turn around and make your way through the kitchen and bear right. Finally, head up the stair and enter through the door. ++++++++++++++++++++++++++++ RICO MUERTE BIG TIME HUSTLER ++++++++++++++++++++++++++++ Here, run straight ahead and listen for the mobsters as they do business. Then get ready to crash the party with your Dual Berettas by walking through the doors and wreaking some serious havoc. You will have to deal with two henchmen on each side of the table so start using that diving bullet time like crazy until none of the goon are standing. When the room is silent, grab the Bar Key from the table on the right. Then search all the cabinets in the room to find some more firepower. Lastly, check the table in the middle of the room to see the contents of the drug deal. Then exit the room from where you came in and head down the hallway to the left. Next, enter the restore and snag the four Painkillers that are in the medicine cabinet. Then, exit the restore and head up the stairs through the Bar with the key you have just found. In this scene, you will see Rico Muerte talking like a big shot as Candy Dawn is about to go down on him. Guess it is time to crash the party. Get ready to shoot dodge like crazy because you are going to have to take out two mugs from the left, Candy Dawn behind the bar, and a mobster on the right. Rico will head out the door to the right in the midst of the battle. When you have cleared the room of mobsters, pick up their weapons and ammo and head through the door on the left. When you open the door, shoot the hell out of Rico Muerte who still has his pants around his ankles. When Muerte drops to the ground, pop a Painkiller and head on through the door behind him. +++++++++++++++++++++++++++ THE BLOOD VEINS OF NEW YORK +++++++++++++++++++++++++++ Take the hallway straight ahead and pick off the two mobsters that are in your way. There is one that approaches from the right and one behind the reception desk. When they have fallen over, take their weapons and head on through the door behind the Reception Desk. Check the cabinet and you will find a Beretta. Then, operate the switchboard to the right. This switchboard is great for tapping phone lines. Here, you will get to hear one of the henchmen who is dying contact Vinnie Gognitti to alert him that Max Payne is at large. This panics the hell out of him. Now, do not forget to grab the Painkillers that are in the medicine cabinet before leaving this room. Then, head up the stairs that are beside the exit gates and make your way through the Club door. Then play the one armed bandit if ya like. Next, follow the pathway as it winds to the left and then right and blast the mobster playing the slot machine before he spots you. Then dive ahead and drive another bullet into the other guy that approaches from the right. Search the room and you will find a Painkiller by the soda machine. Then, head on through the doors at the top of the room and you will be on a rooftop outside again. Shoot out the glass and drop on in on the mobsters below. Just be prepared to take on four mobsters at the same time. You know what to do. Use Bullet time like a madman and blast away till no one is standing. Two will approach from the right while the other two will try to kill you head on. Then collect all the weapons that litter the ground and go through the gates that are now open. Push the exit button behind the exit desk, backtrack where you just battle the quartet of mobsters and head out the double doors. ++++++++++++++++++++++++++++++++++ CHAPTER 5: THE MAN RIDING SHOTGUN ++++++++++++++++++++++++++++++++++ As you make your way out into the streets, you now know that every available man in the Punchinello crime family will be gunning for you. But as you are walking, you get to see Lupino's office lit up when a bomb goes off. Max Payne sees the man who is riding shotgun in the car as it drives by and identifies him as Vladamir of the Russian mafia. Now you will have to go check out Lupino's Suite where Lupino would have been. The advantage is that the mafia men are a little shaken up. You will find yourself out on the streets in from of the Xlent General Adult Video Store and it is still snowing. Pull out your Ingram which you have just pick up from your last encounter with the mobsters and run straight ahead past the red car and stop in front of the Pawn Shop on the left. Two mobsters will be trying to make some arms deal. Dive on it and pick off the two men that are standing to the right. Then, pick up the Beretta ammo and Shotgun Shells and head into the little backroom. Nothing in here but on your way back out to the streets, pick up the various ammo that lay on the shelf. When you get outside again, run to the left and follow the road as it bends to the left. Then, read the headlines that are in today's paper which is to the left of the van. You will find out that you made the front page. Then, open the backdoor of the van to pick up the Pump Action Shotgun. Next, continue along the street. Your next move is to make a left and head down the stairs and then go through the door. Before going through, make sure that you have your Dual Berettas equipped. Then, crap your pants and dive right in. You will have to gun down three armed mobsters so use that bullet time to your advantage. Then, when they are all dead, pick up some more ammo as well as a Painkiller. Next, go through the door that is straight ahead from where you have walked in. When you can go left, do so and bust down the door on the left. Take out your shotgun kill the two junkies who are stoned. Pick up their Berettas and exit the room to the left and walk on down the hall. +++++++++++++++++++++++ SOMETHING MORE SINISTER +++++++++++++++++++++++ This part is a little more tricky. The door to the right is locked tight and there is propane canisters to the left. Here is what you need to do. From where you are standing when you started this level, throw a Molotov Cocktail at the pipes and watch the fun. The canister will explode and take out the door that was previously locked. Then, re equip your Dual Berettas and head through the door which is now open. You will have to cap a mobster along the way. Look to the left and gun down the two junkies. Then take the two Painkillers that are in the medicine cabinet on the left before entering the next room. Then, keep going straight ahead and dive into the next room and aim left to take out the awaiting mobster. Then aim right and take out the approaching gumba holding the shotgun. Then pick up their weapons and head on up the stairs that are in the back left. When you head up the steps, take out the mobster to the left by diving and aiming left. Take his Ingrams and continue going up the steps. Then, go through the room with the lockers and answer the phone in the next room. When you pick up the phone, a male voice will state that you need to hurry up because the police are on their way. He will contact you again. Now, continue walking ahead and dive through the next room on the left. Here, you will have to take down two mobsters who are not happy to see you. They will drop the Pump Action Shotgun and the Ingram. Then, go through the small room to the left of where you've just dove in. Shoot the lock off the door and enter through into an even smaller room. Then, read the letter on the counter to the left. The letter will state that Gognitti was all talk and no walk and that the Russian Mafia weren't to happy with being fired upon. Search this room and pick up some more ammo and two Painkillers. Also, do not forget to pick up the Staircase Key that lay on the shelf. Now exit both rooms and run on over to the door that is straight ahead and a little to the left. ++++++++++++++++++++++++++ LET THE GUN DO THE TALKING ++++++++++++++++++++++++++ Run like hell up the two flights of steps because as the stairs makes the seconds bend to the left, you are going to see a grenade hop right in front of you. Better dive up them steps when you see it! The take out them two men straight ahead with those Berettas of yours. Do not worry about going into the Mens Room, there is nothing there. Instead, check out the Ladies Room and pick up the three Painkillers and the Shotgun Shells that are in here. Then exit this room and continue up the steps to the right. Tag the mobster with the Dual Ingrams when you reach the top. Pick them up and enter the room to the right. Then make your way across the balcony to the left and hop across the gap by jumping through the center. The go through the room to the right. When you enter, the balcony you were running on will not be there anymore! Turn right and dive through the next door with your gun a blazing. You will have to take out three henchmen. Two straight ahead and one at nine o'clock. When those three have fallen, one will come charging out of the bathroom with a Shotgun. When the smoke has cleared, pick up all of the ammo and make your way into the small room and open the cabinet to the right to net yourself another Painkiller. Then, exit and go into the next room to the left and open the cabinet to find some more Desert Eagle ammo. Next, open the window straight ahead and step outside. +++++++++++++++++++++++++++++++ CHAPTER 6: THE ALTERNATE ROUTE +++++++++++++++++++++++++++++++ The bombs had destroyed all the stairs up to Lupino's office. Now you will have to make it there through adjoining rooftops. You will find yourself at the top of the balcony. Aim down and take out the boozehound that are warming themselves by the fire. Then proceed down the stairwell. Confiscate their Berettas and make your way straight ahead to through the door on the left. They left the light on for you. The corridor will break to the left. If you try to enter the door the left, the doorman will politely tell you to buzz off. Enter the door to the right. Next, run straight ahead through the snow and enter the door that is lit on the left. When you enter, check out the room to the right and stock up on some more ammo for your various weapons. Then go through the small corridor on the left from where you've just entered and throw a Molotov Cocktail to burn the three boozehounds who are hanging about. Cheers! Equip your Dual Berettas and head up the stairs while blasting away at the henchman. After pegging him, two more will pursue you. Open up a can of whoop ass and continue up the steps. When you make it to the top, head left where you will have to take out two more boozehounds and henchman. Collect all of their weapons and head up another flight of steps. When you get to the top, go to the right and through the door on the left. Here, you will kindly persuade the guy to get you into Luigi's Laundry Room where the door man told you to buzz off. Head back to that place and the man will get you in. +++++++++++ ONE MAN WAR +++++++++++ After speaking the password "John Woo," the door will open and the man will scream that it is a trap. Dive on through and take no prisoners by gunning down the three henchmen that occupy the room. Then, pick up the weapons that litter the ground and head into the next room on the left. You will have to kill a mobster that shows his face to the right. Next, go through the tiny corridor where the man appear and make a quick left into the office. Search the room and you will find two Painkillers behind the desk. Then, hop on the elevator and push the button to go up. If you don't like the elevator musak, shoot the speaker at the top of the elevator and Max will thank you. When the elevator stops, get off and make your way down the corridor to the left. Go through the door that is straight ahead and you will hear someone whistling and a toilet flush. When he comes out of the bathroom, whack him! Then, make your way over to the TV to hear the latest news. Congratulations, you have made the top news story. Open up the cabinet to the right and pick up the Beretta ammo. Then, jump through the window to the left and you will be on another snow covered rooftop. Look to the left and carefully make your way across the beam. Don't look down! When you have made it across jump through the room and take out the two henchmen who are waiting for you. Then watch the weird TV show called "Address Unknown." When you are finished, check the cabinet in the next room to find some Ingram ammo. Then go through the window opposite of the cabinet. You will be on another rooftop. Walk across the steel beam carefully straight ahead. When you reach the other side, head on through the door. ++++++++++++++ A CITYWIDE APB ++++++++++++++ Walk straight ahead and head to the right after the explosion hits. Then head on through the next balcony wall and run to the left. You will enter a small room and see two henchman on the left but do not shoot them. Instead, watch them argue over what wire to cut and watch them blow themselves up. Very funny indeed! Wait a couple of seconds and the whole wall where they were standing will crumble when you push against it. Jump on through and grab a soda along the way. When the room veers to the left, cap the mobster who approaches. Enter through the next room straight ahead. Then make your way straight up the ramp and shoot dodge straight ahead and let the two henchmen have it with your dual Ingrams! Then go peep out to the balcony and catch the mobster off guard by nailing him with a bullet. Next, continue along the balcony to the left as it wraps around and kill the mobster holding the shotgun. Enter through the doorway with the graffiti and listen to Gognitti getting pissed off because bombs are going off and there's nothing he can do. Open up the cabinet straight ahead and pick up the Ingram ammo. Then look to your left grab the Painkiller on top of the sink and then waltz right on through the door. +++++++++++++++++++++++++ FEAR THAT GIVES MEN WINGS +++++++++++++++++++++++++ Finally, you will meet the man you have been killing to see. He will fire at you but you will get off a good shot at him right in the gut. He will bail off like a wounded deer leaving his henchmen to try to finish you off. Make like Chow Yun Fat and dive across the room while gunning down his three apes with your Dual Ingrams. After the killing is done, pick up the dropped ammo and weapons and read the crumpled letter on Gognitti's desk. It is a letter addressed to Don Punchinello. Basically, it is a bunch of complaining about how Jack Lupino is a psycho. Make your way into the room on the left and hop on out the window where you'll land on a rooftop. Next, you will have to walk across another steel beam. When you get to the other side, dive on through the door to the left and open the cabinet to pick up some more Ingram ammo. Then cut left and then right to the next room and follow the corridor to the right as it snakes back to the left. Then, run up the flight of stairs and go through the door on the left. When you open the door, you will see Gognitti running for his life and that crazy SOB will jump from the roof top onto a moving train to try to escape. Now, when you hear the next train coming get a running start and make a leap of faith to where Gognitti just jumped. If your timing is right, you will land safely onto the trains. If you do not time it right... After a brief cutscene, you will have following Gognitti onto another rooftop. Take some Painkillers if you have been severely damaged. Then walk to the left and jump onto the steel beams that connect the two rooftops. After you have made your way across, you will have to gun down two more henchmen straight ahead of you. After gunning them down, collect their ammo and run to the right to land onto the next building. Run straight ahead and jump when you reach the end of the gap. You will make it safely to the next rooftop. When you reach it, look to your right and you will see to henchman firing at you. Pick them off by sending a bunch of Beretta rounds their way. Just remember, they are a little higher up than you. Then, continue your journey past the Billboard sign and continue to the left when it bends left. A police helicopter will circle around you and yell at you but ignore it and keep running until you reach the doorway all the way to the left. Once inside, you will see Gognitti at the bottom of the spiraling stairs giving orders to his three henchmen to shoot you. Equip your Dual Ingrams and head on down the stairs to meet them halfway. Then dive all over the place and fire at will. When no one is left standing, head all the way down the stairs and pick up the two Painkillers in the medicine cabinet to the left. Then turn around and head on down the corridor and go on through the door. ++++++++++++++++++++++++++++++ CHAPTER 7: ICE HARD AND SLICK ++++++++++++++++++++++++++++++ You will be on another rooftop. Sneak out to the fences and then run back to where you started. Then dive out in bullet time and take out the mobster from the right and the one who is straight ahead. Then, run along the fence straight ahead and the go right when it breaks right. Then shoot dodge and aim left at the guy who guarding the doorway. pick up the Ingram ammo to the right of the door and then head on through. After going through, head up the stairs to the right and you will see Gognitti take an elevator up. When you get to the top of the steps, a henchman will approach from behind the truck to the left. You know what to do. After picking him off, enter inside the truck and sang the Shotgun Shells and Beretta Ammo. Then shoot the boxes on the ground and net yourself two grenades and shoot the boxes at the end of the truck to pick up some Ingram Ammo. Exit the truck and goto the right and push the elevator button to bring it down. If you want, hop in the gap where you'll find a policeman in a box and a Painkiller. Now, ride the elevator up and shoot out the henchman while riding up. Pick up his ammo and walk across the planks to the right and when it bends right dive and take out the two mobsters who are hiding behind the crates to the right. After you drop them, hide behind the billboard and take out the enemies to the left. Now run up the ramp in front of the billboard and then run straight and aim left to take out the two guys to the left. Finally, pickup the Painkillers that are sitting on the ledge and then run across the second and third billboard ramp which happens to be a Batboy Comic Billboard. When you see the door, you will hear a mobster yell out, "We're gonna be rich!" That is your cue to shoot out the glass ceiling and jump right in to surprise attack the goons. Finally, shoot out the little boxes in this area to reveal Beretta Ammo, Ingram Ammo, and a Painkiller. then exit through the door on the right. ++++++++++ ALL A BLUR ++++++++++ Equip your Dual Ingrams and head up the stairs and make your way back out onto the rooftops by going through the door to the left. Look to the left and take the stairs down a floor and enter through the door to the right and then watch a little TV to the left. On this news flash, you will hear Deputy Chief Jim Bravuro make another statement about you and the situation. Next, search the bathroom to the right and open the medicine cabinet to nab yourself three more Painkillers. Then, listen to the mobsters who are ready and waiting for you. Next, exit the bathroom and bust on through the next door to the right. Gun down the first mobster as you dive through the door and then wrap around to the left and let the bodies hit the floor by gunning down the other two henchmen. Then make your move straight ahead, dive and aim to the right to take out two more henchmen. After the blood bath has been finished, keep on truckin' straight ahead and through the next door. You will be on yet another rooftop but keep running straight ahead and barrel through the next door. Do not stop running because when the corridor bends to the left a grenade is going to fly out of nowhere. Dive to the left when you see it and nail the SOB who through it at you. That'll teach him. Pick up his shotgun and head on through the door where you will finally get to take on Gognitti himself who is close by. Your next move is to head on down the stairs and shoot dodge and peg three of Gognitti's goons. Do not forget to have them Painkillers ready. After you have pegged them, head left and take out the goon with the shotgun. Then cut right and shoot dodge like crazy and nail Gognitti and his last goon with any Ingram ammo that you have left. When you have emptied enough rounds into Gognitti he will keel over almost half dead. Now it is shakedown time for Gognitti. Basically, Max Payne beats the truth out of Gognitti for the whereabouts of Jack Lupino. He tries to scream police brutality but Max doesn't care at this point. He didn't ask for this crap. Finally, Gognitti squeals and tells Max that Jack Lupino is hiding at Ragna Rock. ++++++++++++++++++++++++++ CHAPTER 8: A DEN OF DRUGS ++++++++++++++++++++++++++ Ragna Rock was Lupino's private nightclub, a den of drugs built into a theater. the belly of the nightclub was a gothic theme park that began with bondage games, and led to the nasty stuff from there. Jack Lupino...like father, like son. Here, you will start in front of Ragna Rock and you will have already passed through the security line. Congrats, you've gotten in to this exclusive club. Turn around and go towards the Ticket Window and make a left. Continue going straight and head to and go through the back door of the Security Station. Search the cabinet and you will find some Shotgun Shells. When you exit, you will have to gun down the mobster that appears to the right. Then goto the backdoor of the ticket window and find the secret passage into the nightclub because the front doors are locked. When you entered into the room, you will have to take out two henchmen, one in the doorway and one who is crouching behind the rack. After taking them out, search the rack to the right and you will find Shotgun Shells, Desert Eagle Ammo, Ingram Ammo, and Beretta Ammo. Then, turn around and read the book entitled, "The Age and Murder of Storm," that is sitting on the table. This will tell you what the nightclub and the owner are all about. Then do a thorough search of the room and you will also find a couple of Painkillers as well. Your next move will be to go through the door, dive, and shoot the henchman with his back to the door. Then turn right immediately and gun down the mobster sitting pretty to the left. Finally, bullet dive once more and aim upward at the balcony where another henchman is trying to rub you out. If you search the left-most corner of the room, you will find yourself some Beretta Ammo. Make your way to the center of the room and head on through the double doors straight ahead. Hang a right at the Disco sign and prepare to take on three more henchman that would want nothing more then to see you dead. After these three have been dwelt with, head through the Bar which is located to the left. Open up the door and have them Dual Berettas ready because you are going to have to dive straight ahead, aim left, and bury any mobster that moves within your sights. After all three mobsters have been killed, go behind the bar and pick up the Painkiller and the Shotgun Shells. Next, read the book about the Occult that is sitting on the table. Looks likes Lupino has been getting intimate with the devil himself. Head on through the next door to the left of the table. ++++++++++ RAGNA ROCK ++++++++++ Head up the two flights of stairs that lie ahead and wait at the top of the stairs. You will hear them talking about how freaky Jack Lupino has become and that nobody has seen him for the past three days. Now, go through the open door on the left, dive, and aim right to take out the three mobsters who are guarding some dirty money and some of the Valkyr drugs. Next, check the rightmost corner where the two little boxes are sitting, shoot them, and pick up the two Painkillers. Then, head on through the wine barrel maze and take out the approaching mobster who hears the commotion to the left of the table. After you've taken his Shotgun Shells, take out the other two mobsters who have a deathwish. To make it through the mini maze go straight, head right and it wraps around to the left (pick up the shotgun ammo to the right), straight ahead and right when it bends to the right. Then gun down the mobster who pokes his head out straight ahead with his shotgun. Now here comes the hard part. Equip your dual Ingrams and head up the stairs while gunning down the henchman who pops out in front of you. Take his Berettas when he hit the floor and gun down the henchman who is above and to the left of you while running. Continue going up the step and kill the last two henchman who are guarding the door at the top. Then pick up their Ingrams and head on through the door straight ahead. It will be snowing like mad outside. Peep on through the little window straight ahead. See the little mobster who is trying to whack you from below? Good, drop him a little Christmas present in the form of a Grenade at him, he'll get a bang out of it. Now, you will have to enter through the window and carefully tip toe across the beam to the center. When you have made it to the center do not look down but do look to the left and tip toe on the beam to the left and hop out the window at the end of it. You will be on the rooftops again with the wind howling. Go around the building to the left and you will find a path to some more steel beams that you will have to cross. (Hope you are not afraid of heights because it's a long way down!) To get on the first beam you are going to have to hop on it straight ahead, look left and walk out to the center. When you get to the center, look to the right and fall to that beam. Now all that you have to do is carefully walk all the way straight ahead until you get to the last beam. Then, look right to where the window is lit, walk to the window, look left, and then head on through the door where it is warm and cozy. +++++++++++++++++ AN EMPIRE OF EVIL +++++++++++++++++ Equip your Dual Berettas and head on down the four flights of stairs. When you get to the third flight, pop the two mobsters who are targeting you with the shotgun and the beretta. When you have disposed of the two, head on through the door to the left. Then dive straight ahead and cap the mobsters who is right in front of you. Pick up his Pump Action Shotgun and look in the medicine cabinet to snag yourself four Painkillers. then, turn around and run straight ahead where two mobsters will be waiting to try to gun you down. You know what to do. Pick up their ammo and run and gun down the stairs to take out another two henchmen along the way. When you finally make it to the bottom floor, shoot out the two little boxes underneath the stair to reveal Shotgun Shells and a Painkiller. Then, walk up to the mike and try to sing a little karaoke. I guess Max has stage fright. Next, head on up to the control booth straight ahead. Grab the Painkiller off of the desk and open the stage up by using the right computer. When the two mobsters recklessly come charging through, hit the left computer to activate the pyrotechnics. This is a great way to take them out! Now, make your way through the stage to the right and head on through the stage that you have just opened. Run to the left and stop at the top of the stairs. Look to the right and take out the mobster who is standing with his back turned to you through the gap in the curtain. Now head on down the stairs and run all the way to the right and run up the two flights of stairs to where the control panel is. Throw down all four switches once to move the stage set around. Then head on back down the two flights of steps and go through to the right. After you have made it through the little mini maze of curtains, head up the five flights of stairs to the left. Then tread carefully and swiftly across the wooden planks. When you make it to the other side, head on through the door to the left. +++++++++++++++++++++++++++++++++++++ CHAPTER 9: STRAIGHT FROM A BAD DREAM +++++++++++++++++++++++++++++++++++++ The backstage area had lead to Lupino's inner sanctum. This was the rotten core of the Big Apple and this is where Lupino resides. Your first move will be to check out the torn pages on the sofa to the left. Punchinello had threatened Lupino in writing stating that if he did not shape up, he would have the trio to contend with. Obviously, Lupino was intimidated by the threat. Next, check out Lupino notes on the pedestal in the middle of the room. Basically, he was trying to sell his soul to the devil for power and fortune and the chants proved he is crazy. Head out of this room straight ahead from the entrance to the left and head up the large flight of stairs to the right. When you get to the top, run straight ahead and push the button to open the door to the right at the end of the path. Now prepare yourself for battle. Run around the perimeter of the room and pick up every piece of weaponry, ammo, and Painkiller that you can find. You will hear jack Lupino chanting some crazy nonsense that sounds like the ranting of a mad man. When you are ready to engage the enemy step to the center of the room where the fountain of red blood is. A mobster will yell "Hold it!" and that is your cue that the battle has begun. Pull out you Dual Ingrams and aim wherever you see a mobster. They will usually rain down from two places, from the stack off boxes to the left and from the stairs with the red carpet to the right. To survive this onslaught, keep moving and using your bullet time to dive which will ensure an accurate shot. Use the Painkillers that you have acquired as needed. Also, in between killings, do not be afraid to restock on ammo and Painkillers, that are located on both sides of the room on the parameter. After taking out ten mobsters, be sure to look up at the balcony that is three stories high to gun down the final two. After taking out twelve mobsters the curtains will open and the real show will begin. Lupino was pumped up and dying to go 15 rounds with a mutant alligator. Lupino will then talk in a deep strange voice which is more apocalyptic nonsense. After Lupino is done talking about get ready to battle him and two of his goons. Equip your Dual Ingrams and lure them to the center of the room where the fountain of blood is. Then shoot dodge like crazy and empty all the Ingram Ammo that you can muster into the three. With enough shots, this tough, drug induced SOB will go down for the count. Here is where you will meet Mona Sax for the first time. She states that dead or not, you've got the wrong guy. Then, each of you will be holding a gun at each other's face. Thus, this concludes Part 1. =========================== PART 2: A COLD DAY IN HELL =========================== At first, Max Payne mistakes Mona for Lisa Punchinello, the Don's wife. After an exchange of words between professional, Mona goes on to state that Jack Lupino couldn't have killed his wife because of the condition he was in. She also states that Angelo Punchinello is the one who has had your wife murdered. Mono Sax then pulls Max a shot of whiskey which unknown to Max is laced with Valkyr. Max downs the shot and then the drug takes effect by knocking out Max and a drug induced nightmare ensues. From here, you will be in the doorway of your house. Run through the door to enter the living room and then look right and head on through the corridor which lengthens. When you make it to the end turn right and run on down the corridor. When you get to the two way run on down the corridor to the left and then it will bend to the right. When you get to the four way intersection, run to the right and head on down the long corridor and continue left when it bends left. Then continue to the right when it breaks right. Then make a right when it breaks right again. Then run down the long corridor and run right when it goes right. When you get to the intersection, continue going straight. Go left when you can go left and continue along the corridor until you can only go left. Next run down the corridor to the left until you hit another wall. Then run left down the corridor and at the two way, run down the right path. Finally, when the path breaks to the right you will see your family room. Here you will see a small cutscene of you being half asleep. Now, interact with the pictures to the left and you will find out a little bit about the friendship of Max Payne and Alex Balder. Next, interact with the pictures to the right and you will find out a little bit about the wedding of Max Payne. Now, head on up the two flights of steps and walk into the bathroom. If you try to go through the door by the shower, the door will instantly become barricaded. Exit the bathroom and head to the left. Go through the door straight ahead where you will hear the baby crying. Follow the small corridor to the blackness where all that you can see is red blood snowing and trails of blood in the darkness. Here is how to get through the tough part of this nightmare. Run down the path of blood straight ahead. Stand where the trail breaks to the right and look in the north west direction. Make a leap of faith in this direction and you will land on a blood trail corner! From here, run straight ahead to where the blood trail breaks to the right and stand there. Do you see the blood trail path where the door is at. This is where you will be making your next leap of faith. After you land, head on through the path straight ahead and eventually it will break to the right and lead to where the baby's room is. Next, head on through the next door and run on down the long corridor. When you get near the end, you will here Frankie "The Bat" Niagara talking while you are half in and out of sleep. Now, all you have to do is to read Michelle's diary, which is on the table and you will see one final cutscene before coming out of full sleep. ++++++++++++++++++++++++++++ CHAPTER 1: THE BASEBALL BAT ++++++++++++++++++++++++++++ Max will awake from the bad dream and his head will be pounding from the hangover. Frankie will introduce himself and Max will make a smart remark about his name. Max is tied to the chair and Frankie is holding a Baseball Bat. Pissed off, Frankie will rough up Max Payne with the bat a little. Frankie of reveals that he loves to watch cartoons and will tell you that he will take a break, take a leak, and grab a cold one at the bar. He might regret this mistake later. Finally, Max will knock over and break the chair apart. They had drug Max back to the basement of Lupino's hotel. You are a little bruised and beaten as reflected by your life meter. The only weapon you will have here is Niagara's bat, sticky with your own blood. You will first have to pick up the baseball bat. Then, search the room and head on over to the cabinet to the left that is behind the furnace. Take your baseball bat and bust off the lock. Then open it where you will find two Painkillers. Take the two Painkillers immediately and then head out the door opposite of the cabinet. Then look and head left and when you here the mobster whistling, pop out and then run back to the room where they will follow. Now hide behind the door and wait. When they come through, crack their skulls with the Baseball Bat and pick up the Desert Eagle and the Pump Action Shotgun. Also two mobsters in black coat will follow with shotguns as well ands one will come at you with Dual Ingrams so be quick or be dead. Remember, for each mobster that you kill, you will gain a little bit of bullet time so use it to your advantage. When you've dropped all five, you should now be carrying a Pump Action and Sawed-Off Shotgun, Dual Ingrams, Ingram, and the Desert Eagle. Be sure to conserve ammo as you continue on. Now head on out of the room with shotgun in hand and go left and then peep out to the right. When you see the mobsters fire at you, shoot dodge backwards and take them out when they round the corner. Now, take cover again and pick up the Ingrams that lie on the floor. Next, dive straight ahead and look and aim right and shoot the mobster with the Pump Action Shotgun who is standing at the other end of the corridor. Now run on down the corridor, pick up the Saw-Off Shotgun and go left when it breaks left. Then run on down the corridor and make a note of the storage room to the left but do not go in yet. Keep running down this corridor and dive straight ahead, look left, and shoot the oncoming mobster who is armed with a Shotgun. Now that you have killed every guard in this area, head back into the storage room. Now to conserve ammo, use your Baseball Bat to destroy every little box in this room. In here you will find Ingram Ammo, Beretta Ammo x 4, and 3 Painkillers. After you have found all of the above, exit through the garage door from where you have come in and enter through the door across the hall. Search the room and you will find a Pump Action Shotgun and Shotgun Shells, Desert Eagle, 2 Grenades, 2 Berettas, Ingram Ammo, Beretta Ammo, Desert Eagle Ammo, and another Painkiller. After you have collected all of the lute, exit this room and run left and when it breaks left, go left. Finally, head into the elevator to the right, push the button and it will take you upstairs. +++++++++++++++++ FROM BAD TO WORSE +++++++++++++++++ From here, equip your Dual Berettas and open the door. Then, dive out and aim to your northwest where you will have to gun down two mobsters. Then, pick up their ammo and make your way through the warehouse to the left and head on through the next open. Immediately look right and dive on through it the next room where you will have to take out the mobster in the distance straight ahead behind the desk and two mobster immediately to the right behind the crates. After disposing of them, pick up the ammo that litters the ground and open the medicine cabinet by the cutting machines to find four Painkillers. Now head on through the next small door that lead into the meat freezer, dive and aim left to take out the mobster that is lurking in the corner. After you have whacked him, pick up his Ingrams and head out into the street via the garage entrance straight ahead. When you get outside, head to the right and run down the snow covered street. When you come to the next open area, head to the left and continue running down the street. When you finally see the hotel on the right, head on through the police lined doors. ++++++++++++++ MOBSTER MUSCLE ++++++++++++++ Here, Frankie, his boys, and Max Payne has the place all to themselves. This place should look familiar to you. Head left and go to the lounge doors and listen to what of the mobsters have to say. Basically, he'll be speaking to someone on the other line about Max Payne and Mona Sax. Just dive straight ahead when the cut scene is over, aim to the right and cap all three henchmen when you have them in your crosshairs. After picking up their weapons and ammo, head on over to the table and pick up the two Painkillers and listen to the broadcasted news from the radio. You will find that the public thinks your dead but that was old news that Punchinello had delivered. You will also find a letter written from Punchinello about having Frankie Viagra beat you up and then finish you off. Then keep running on through straight ahead and then enter the restroom. Check the last stall and nail the mobster who is sitting on the john. Take his Sawed- Off Shotgun and exit this room and head left. Then head on through the Bar door and get ready to finish what Frankie Viagra started. Equip your Dual Ingrams and get ready to have a party. Wait by the neon Bar sign and clock the henchman who heads to the left side of the room. Chomp on a Painkiller and dive in through the door and clock the henchmen that are firing from the left. Now there is only Frankie left. Chomp on another Painkiller and shoot dodge around the room and empty a clip in the direction of Frankie. With enough direct hits, this big mobster will fall. When he does, pick up his Dual Ingrams and the other weapons and ammo that the fallen henchmen have dropped. Then, you will be treated to another Bat Boy Comic Strip and the scene will end. Valdamir will then grace you with his presence and will then make you an offer you can't refuse. +++++++++++++++++++++++++++++++++++++ CHAPTER 2: AN OFFER YOU CAN'T REFUSE +++++++++++++++++++++++++++++++++++++ Vladamir will go on to state that having Punchinello traffic Valkyr is bad business for him and to make matters worse, Boris Dime, a guy who used to do jobs for him has switch sides. He is the Captain of the cargo ship "Charon" and the cargo is Vladamir's guns, weapons, basically his business. If that cargo ship gets to Punchinello, he has won and Vladamir has lost. He needs you to take out Boris Dime and to bring back the ship under his control. Finally, he will give you whatever weapons and ammo that you need to take on Punchinello if you succeed. Equip your Dual Ingrams and open the door to the guard post and blast the mercenary who is waiting inside. Then, pick up the Shotguns and the Shotgun Ammo off of the rack as well as the Beretta Ammo if needed. Then push the button to open the gate, exit to the right and continue down the trail on the dock through the gate. Dive past the first crate, aim to the right, and take out the two mercenaries who are residing here. After taking them out you will hear two mercenaries who are talking amongst themselves. Head on up the steps and push the button to open the garage door. Then dive right in and take out the two mercenaries on the ground level and keep moving because the mercenary on the upper level will chuck a grenade at you. After dodging the explosion, nail the mercenary by aiming up at him. Then head on through the door near the forklift and take out the two mobsters who occupy this room. One will be straight ahead off you and one will emerge from the empty dumpster truck. After capping these two morons, hop on into the empty dumpster and pick up the Shotgun Shells and the Beretta Ammo. Then, exit the truck to the left and head up the stairs straight ahead. Your next move will be to look to the left and push the button to make the next garage door fly on up. Then dive on through and aim upwards to the left where the one mercenary is trying to snipe you. After pumping some lead into this enemy, Take the elevator up that is sitting straight ahead of where you enter the room. When you reach the top run across the balcony to the other end of the room. Here you will find the control panel to operate the crane and the box will be lifted out of the door's way. Then look to the right and open the medicine cabinet to grab the three Painkillers. Be careful though, you will have to defeat two mercenaries when they approach from the garage door to the right. Now make your way back down and head on through the now cleared door. +++++++++++++++++++++ COLD AND TO THE POINT +++++++++++++++++++++ When play resumes, gun down the mercenary who walks from left to right in front of you. then continue to the right and defeat another mercenary who walks from right to left in between the boxes. Then from where he drops, head there and look to the right where you will discover a Painkiller by shooting the little box and some various ammo sitting on the table. Now back out and make your way towards the crane. Wait for the enemy to approach and dive out and nail all three which are straight ahead. When the coast is clear, pick up their weapons and ammo and move on past the crane when you see the opening, head on to the right. Here you will find another alcove of weapons and ammo and another Painkiller. Next, head back to the crane and hop on in the driver's seat. Push the operation button and the crane will pick up the huge crate to open up the next passage way. In the mean time, turn around and take out the alerted mercenary who is firing upon you. Also, you will have to deal with another one who will come from the front of the crane. When they are both defeated head on through the now open passage way. The passage way will bend to the left and then to the right. Now here, you will want to run down in the middle of the operating lift because otherwise the wheels will crush you. When you make it past it, head on through the door to the left to pick up some more Shotgun Shells and Beretta Ammo. After you hear the explosion take out a couple of mercenaries, dive out of the room, aim right and let them two mercenaries have it. Finally, head on through the now opened passageway that is straight ahead. +++++++++++++++ FAMILY TROUBLES +++++++++++++++ Now walk a little bit ahead and look to the left and shoot the little box to reveal a Painkiller. Then dive and look to the right where you will have to dispose of three more mercenaries who grace you with their presence. There will be two to take out on top of the crane. When they have been defeated two more will replace them and will run at you by going underneath of it. Take them out with extreme prejudice and then make your way underneath of the machine straight ahead. When you get near the red crates to the left, go into a shoot dodge, aim left, and take out the two mercenaries that are standing to the left. Then wait a second or two and another one will roll in from the left. just gun him down before he can get a shot off against you. Then make your way in between the two building and dive to the left to take down another mercenary. Then you will hear, "Somebody raise the bridge!." This is your cue to run straight ahead dive and aim to the right. The mercenary will be raising the bridge so pop him one before he can get a shot off. (Remember this point where the automated bridge is because you will be returning to it later.) After disposing of him, keep on running straight ahead. Your next move is to open the first blue door on the left and to blow away the mercenary inside. Then, enter this small room and pick up the Sniper Rifle, various ammo for the guns you already have and a Painkiller. Finally, you will discover a letter that was written for Rico Muerte. After you have finished reading the letter that was cold and to the point, head out of the small room and continue on to the left. When you see the next opening to the right, you will have to take out another two mercenaries in the distance. Here is a good place to test out the Sniper Rifle. After you have clear the way, put away the Sniper Rifle and pull out the favorite weapon of your choice and run straight ahead across the small boarding dock. When you see the red crates on the right, follow them to where you see a chain linked door. You can bash it down with your Lead Pipe. Then enter inside to pickup a Desert Eagle Ammo, a Painkiller, and an Ingram. Now exit this little walkway and head on over to the chain link fence. You will see a sign that states that parked cars must have something to keep the back wheels from spinning. Now, shoot the wedge that is holding the truck's back wheel in place and you will send it crashing into the bridge that was up. Now you will be able to cross it because it is now down. Now make your way back to the bridge that you could not cross before. You will have to take out five mercenaries along the way so stay alert. When you are ready to go across the bridge, a mercenary will come out of the door to the right. You can use the truck for cover to the left. Whenever you are ready, it is open season on the mercenary. After you have disposed of him, there will be another mercenary to take out ahead who is guarding the door that you have to go through. After you take him out, head up the stairs, pick up his Shotgun Shells, and then head on through the door. ++++++++++++++++++++++++++++++++++++ CHAPTER 3: WITH RATS AND OILY WATER ++++++++++++++++++++++++++++++++++++ You will start off in this warehouse but do not move yet. Instead, equip your Sniper Rifle and take out the mercenary who is standing on top of the red crates in front of you. After you make the clean head shot, the other guards will be alerted. Switch you weapon to Dual Berettas and get ready to nail a mercenary who approaches from the right. Pick up the Ingrams from the fallen mercenary. Then, shoot out the small box that is to the right of the soda machine. Here, you will be able to pick up a Painkiller. Next, walk straight and follow the path as it goes to the left. Run straight ahead to the rack and gun down the guard that approaches from the right. Then quickly pick up the two Grenades, Ingram Ammo, and Shotgun Ammo that is sitting in the middle of the rack. Next, turn around and head on through the small passage way to the left and immediately dive straight ahead while aiming right because the guard in front of you will throw a grenade at you. After you gun him down, get ready to dive again because another guard will approach from the left. Now that the coast is clear move forward and cut across to the left. Then make a right when you are on the other side of the rack. Then at the next gap, follow the path to the left and around where you will find another rack with a bunch of goodies. Then quickly turn around, hang a left, and follow it till you reach the stairs. When another guard pops out from the door to the left cap him as fast as you can before he can duck behind the crate. Finally, follow the rafter path all the way around and head on through the door. Now, open the door and take out the guard who is on the moving elevator that is moving towards you straight ahead of you. After, the elevator comes to a stop, hop aboard and press the button and it will move straight ahead. Do not forget to pick up the Sniper Ammo, and the Beretta Ammo once you have boarded. Now is a good time to equip your Sniper Rifle. Your first shot with this weapon is to look off into the distance straight ahead and take out the guard who occupies the guard tower. He will have his back turned towards you. Don't forget to crouch while using this weapon. When the elevator stops push the button to the left to get it moving again. As the elevator is moving, look to the left and take out the guard in the guard tower with the Sniper Rifle. Then push the Button that is facing the guard tower and hop off when the elevator stops. In here, you will find Sniper Ammo, Shotgun Ammo, and a Painkiller. Now push the button to head back where you have just come from and you will then have to take out two guards that are firing from the ground. After taking them out Push the button to go straight ahead, and take out the guard in the tower to the right. Then face straight ahead and take out the guard in the tower straight ahead and to the left. When the elevator stops again, push the button to go straight ahead to find out what is in this guard tower. here you will find a Sniper Rifle, Ingram Ammo, and another Painkiller. Now board the elevator and push the button to head back the way you came. However, you will have to take out two more guards along the way. When the elevator stops again, push the button that will make the elevator go to the left. When the elevator stop at the guard post, turn around and take out the two guys on the ground just to get a little target practice in. Finally, when these two mercenaries are disposed of, hop onto the guard and pick up the Painkillers and the Desert Eagle Ammo. Then hop on the elevator one more time, look to the right, and jump on through to the door. +++++++++++++++++++++++ PISSING PUNCHINELLO OFF +++++++++++++++++++++++ You will find yourself in another part of the warehouse and on top of the rafters. look to the left and shoot the mercenary who is across from you. Then run to the right a little bit and hop on to the three boxes that are straight ahead of you. Next, switch your weapon to Dual Ingrams, aim to the left and gun down the mercenary in the distance. After disposing of him, head into the right corner of the room and pick up some Ingrams ammo that is on the little bench. Also, shoot out the little box below the Ingram Ammo to reveal a Painkiller. Next run left and take out the two approaching guards who is carrying shotguns. Your next move should be two shoot dodge and take out the two mercenaries who decide to join the battle by coming down the ramp. Then make your way to underneath the ramp, dive, and aim right to gun down the guard behind the chain link fence. You will not be able to gain access through the door yet. Now, head up the ramp that you will just under. When it break left continue along the rafter. When you reach the door at the end, squeeze the trigger and pop the mercenary who steps out of the door. Head on through the door into a small room. When you look out the windows to the right, you will see the ship that you have to board. In fact, you will be able to shoot one of the mercenaries who is on the boat from this window! Now before you exit this room, push the button that open the door downstairs. This button is to the left of the door. When you open the door, a mercenary will come charging out at you from that location. When he make his way up the ramp, kill him. Now, make your way through that door. Here you will find a Painkiller and various types of ammo for all of your weapons. Max will then kick the door and head on through it. ++++++++++++++++ A DANGEROUS GAME ++++++++++++++++ You will appear at the top of the steps and will be on the dock. As you move forward, shoot dodge to the right and pick off the two mercenaries that emerge from the crates in the middle on each side. When they are disposed of, proceed forward and pick up their weapon and ammo. then, head up the ramp to the right and board the ship. Then hide behind the mini crane at then squeeze a round of Ingram bullets into the mercenary that appears from the right of the ship. After killing him, make your way forward on the right side of the ship. When you pass the red crates on the left, another mercenary will appear from the left at the top of the ramp. Dive and nail him with some enemy fire. Before heading up the ramp, immediately look to the left and gun down the mercenary before he can get a good shot off. then, make your way up either ramp and gun down the mercenary who is behind the glass. Next, enter through the door to the left and you will be on the captain's deck. Search this small area and you will find four Painkillers in the medicine cabinet. Then, when you hear the phone ring, pick it up, it will be Punchinello on the other end. Basically, Punchinello was expecting Boris to pick up but it was Max Payne instead. There is a great exchange of words and Punchinello gets so mad that he hangs up. Now head on through the door behind you and dive on down the stairs while gunning down the mercenary at the bottom. Then look to the left, aim, and fire to take out the next one. Then, dive straight ahead, aim left, and fire to take out another mercenary. You've gotta love close quarters combat! Continue on down the stage and repeat the process to take out the fourth and fifth mercenary guards. When you make it to the bottom, head on through the door to the right and get ready to take on Boris Dime. Continue to dodge back and forth in the doorway while firing Dual Ingram rounds at and behind Boris. It will trigger an explosion. Also, three mercenaries will come at you. Just continue to fire to take them out as well. If you run out of Ingram Ammo, use your Dual Berettas to finish the job. Just hide behind the red crate near the center of the room and shoot dodge back and forth while pegging Boris Dime with bullets. With enough patience and firepower this Russian juggernaut will fall down. Do not forget to pick up the Painkiller that is on top of the crate near Boris. Now that Boris is dead, all that you have to do is open the door behind him. When you open the door you will hear Boris Dime give you instructions. Take what you want because this weapons room is like a smorgeous board. Also, you will pick up a new weapon in here as well to add to your arsenal, the Colt Commando. After, you have picked up everything that you can carry, head on out the door from which you came in to meet Boris and go through the door straight ahead. When you meet up with Vladamir he will be grateful and state that he owes you one. Anytime you need him, let him know. +++++++++++++++++++++++++++++ CHAPTER 4: NO PAYNE, NO GAIN +++++++++++++++++++++++++++++ Max Payne will then give Punchinello a call and ask to cut a deal with him. Here, Max states that he has Punchinello's ship and cargo in his possession. Punchinello asks Payne to meet him at his restaurant. It would be a long shot if Punchinello actually shows up and there's no crime in hoping. You start off in the entranceway of Punchinello's restaurant. When you move forward, you will see an explosion in front of you. Jump over the last table to the right and then cut left and make your way through the white double doors. When you are in the kitchen, do not look back and make a bee line straight ahead and through the next set of white double doors. Then, make your move to the middle of the room and then right near the wall and then go right through the brown door in the corner. You will then find yourself in a corridor of flames on each side of you. Stay in the middle and run like hell and go left when the corridor warrants it but stay in the middle or you will get burned. then, cut to the right when you see the doorway and moves towards the middle of the room while avoiding the flames from either side. You will see the next entrance way straight ahead and it will break to the left from there. Stay in the middle when it breaks back to the right. Then stay close but don't hug the wall and run towards the tables that are ahead of you. When you reach the wall, run to the left straight ahead towards the next entrance way. You will have to run up two flights of stairs. When you reach the doorway to the left, head on through it. +++++++++++++++++++++++++++++++ PUT OUT MY FLAMES WITH GASOLINE +++++++++++++++++++++++++++++++ From here move straight ahead and you will hear the explosion go off. Run to the left to avoid the flames and head on through the door that is straight ahead. Then, turn to the left and wait until the shelves on the left side of the corridor are knocked over. Next, hop over the first fiery shelf and then hop over the second fiery shelf in a northwest direction. Here you will pass by the wall to the left and the flames to the right when you turn the corner. Now wait a second or to before making your next move because a propane tank will come from the left direction and smash into the wall in front of you. After it hits the wall continue down the left path and stay away from the flames along the way. When you see the second set of shelve on the left, jump on through the opening and run straight ahead and to the right but do not go through the white double doors yet. Equip your Colt Commando and dive on through the door straight ahead and let the mobster who is in the kitchen feel your presence with some lead. After taking him out, look left and pick up the two Painkillers that are sitting on the table next to the iron refrigerator. Then head on through the corridor that leads downs the step but do not forget to pick up the two Grenades that are sitting on the laundry chute to the right. You will also find some Ingram Ammo and Shotgun Shell to the right of the Grenades. Now, make your way down the stairs by shoot dodging down them. You will have to gun down two mobsters who are waiting to do you in. After disposing of them, shoot the boxes in the corner to put up and extra Painkiller and some Ingram Ammo, then head on down the manhole and into the sewers. The mobster were guarding the way out of this inferno but it ain't over yet! When you make your way down the stairs, look down and two the left and take out the three mobsters who are waiting to pounce on you. After you have taken out the trio of mobster pick up their weapons, shoot dodge, and head on down the tunnel to the left. then cap the mobster who is trying to nail you with the shotgun. Now follow the corridor as it bends to the right. Follow this corridor straight ahead and go into a bullet time dive, aim right and take out the mobster on top of the pathway and you should land in the muck. Keep firing because you will have to all nail the mobster who is in the muck with you. After taking these gumbas out, continue ahead and the sewers will break to the left. However, aim to the right first, to take down the remaining mobster to the right. Then, head on down the corridor that was to the left. Follow the trail and when you see the opening to the left, get ready to dive one more time because you will have to take on two more mobsters before making your way up the stairs and out of the sewer. They will drop Shotgun ammo and Desert Eagle ammo. Finally, head on up the stairs and go through the door to escape from the restaurant. Vladamir will be waiting outside for you. He offers you a ride to the Punchinello Manor and he compliments you on your skills. He also says that when this is over, look him up...he could use a guy like you. ++++++++++++++++++++++++++++ CHAPTER 5: MURDEROUS HEARTS ++++++++++++++++++++++++++++ While going into the manor, Payne will recant that he has heard the stories about the Trio and how they hunted their enemies. Punchinello wants Payne, he will see the pain. All that you can do is hang on madly, as long as hard as you can. You will find that someone has left the back door open and killed the guards, Max's money was on Mona Sax. Move on and let yourself in. Now, head on down the stairs and pass by the guards who lie dead in their own blood. Move to the left and take out the guards who approach from the right. After the coast is clear, search the rack to find two Painkillers, Beretta Ammo, and Shotgun Ammo. Then, dive into the next room through the opened doorway and take out the approaching guard with your Colt Commando. Then head down the corridor to the left and when you can go left or right, enter through the door to the left first. Dive and aim to the left to tag the guard he is crouching in the corner. The search in the other corner of the room to pick up two more Painkillers. The exit the room and run straight ahead and shoot dodge in and aim to the left two take out the two mobsters that are standing there. Pick up their ammo and head on to the next area to the right. Then, make your way past the barrels and seek out the passage to go upstairs to the right. You will head up to flights of steps and the doorway at the top leads you out of the wine cellar. When you bust on through the next door, the music will change and all out war will start to break out. You will be spotted but the mobster will run away and lock the white door behind him. Then, search the room, especially around the kitchen counter to snag yourself Shotgun Shells, Ingram Ammo, and three Painkillers. then read the tarot cards that have been laid out on the table. Most likely, they were laid out by Lisa Punchinello. After receiving your tarot card reading, Go through the white door straight and shoot dive immediately forget and take out Big Brother, the first of The Trio, and his two henchmen. They are taking cover behind the desk. After taking them out, pickup their weapons and ammo and check the China closet for some Desert Eagle Ammo. Then, turn towards the door that you just came from and whack the two mobsters who tries to tag you. then head back into the kitchen and make your way through the other door. When you head on through this door, immediately aim to the left and take out the mobster before he does the same to you. Also, take out the mobster who is trying to nail you on the balcony above you before searching the room out. Then, head on through the next white door that is adjacent from the one you just came from. One down, two to go. ++++++++++++++ ANGEL OF DEATH ++++++++++++++ When you emerge on the screen again, look to the left and take out the mobster who is hiding behind the plant to the left. After taking him out play the piano for a little bit. Then open the double white doors and then close them again because that mobster behind those closed doors will be firing and M79 Rocket right at you. When you hear the explosion rock the door, head on through by diving and tagging the two mobsters that are straight ahead of you. Then, go on and get behind the bar to pick up three Painkillers, Shotgun Shells, and Ingram Ammo. Then head on through the white double doors to the left and shoot dodge your way in. You will hear Punchinello say that he wants you dead. You will have to make it to the center of the stair and nail the mobster at the top of them who is churning out Ingram Bullets at you. Also, another mobster will come out from the left so nail him as well. After defeating these two goons, head up the stairs and head to the right to where the door is but do not head in yet. Check the night stand drawer and you will net yourself another Painkiller. Now head on through the door and get ready to shoot dodge like crazy because you will have to gun down Joe Salem and his two henchmen that are waiting inside. When you barge in, they will be positioned in the right corner , Joe will be in the middle, and the other will be on the left of Joe. After taking them out, check the small night stand in this room to net yourself another Painkiller. Two down, on to go. Exit this room and head to the right. When you open the door, you will see someone across the way duck into a door and close it behind you. Make your way to that door and stand in front of it. When you hear the mobster say, "Nothing will stop Payne" and the other one sez ,"This will", get away from the door because they are going to shoot an M79 Rocket at it. When they have blown open the door shoot dodge right away and blast the mobster holding the M79. Then chomp on two Painkiller if you get hit and nail the other mobster who is to the left of the door. Finally, you will have to nail the last mobster who is crouching on the right side of the bed. After you have defeated this mobster, open up the night stand on the left side of the bad to gain a Painkiller. Then pick up the M79 and the M79 ammo off of the fallen mobster and head on through the door to the right of him. +++++++++++++++++++++++ TROUBLE ON DAGGER HEELS +++++++++++++++++++++++ When you reappear, you will find yourself in a fancy bathroom. If the mobster open the door to the left, blast him silly. Then, do not forget to raid the medicine cabinet and steal the three Painkillers that are inside. Now head on through the door to the right and check on Lisa Punchinello who in found on the bed. This will bring back a painful memory for Max. Make your way into the other room and you will hear a helicopter that is nearby. Also, the phone will be ringing so pick it up, it is urgent. Alfred will be on the other line and will inform you that a helicopter has landed on the manor grounds and you must hurry. Next, head on through the door and bury the mobster across the way with some Ingram rounds. Then head on through the door that was on the other side and dive right in. and aim to the right to take out the mobster in the corner. Then take a Painkiller and bullet dive to the right and nail Vince Mognaia who is standing behind the desk. This will take care of the Trio. Search the two cabinet drawers to the right of the room to pick up Desert Eagle Ammo and Ingram Ammo. then head on through the door to the left. You will then hear Punchinello begging for his life on the other side of the door. You will then have a gun pointed to his head and he will spill his guts about the woman who is real high up in the government and was forcing him to kill. All of a sudden three Killer Suits will bust through the doors and kill Punchinello. Take them all out by shoot diving, aiming to the left, and by letting the bullets fly. Pick up the Colt Commando Ammo that they drop and head on out the door. When you head on out the door to the left, you will be surrounded by about ten Killer Suits and Nicole Horne will be with them. You will be forced to surrender. Nicole Horne will then show you the benefits of her brew and then give you an overdose of Valkyr via a needle. =============================== PART 3: A BIT CLOSER TO HEAVEN =============================== +++++++++++++++++++++++++ THE VORTEX OF GREEN BLOOD +++++++++++++++++++++++++ The last thing that you here is Nicole Horne saying that she is ready to be taken to Cold Steel. The floor had turned into a Vortex of Green Blood. Get ready for a drug induced nightmare that is worse than the last one. You will find yourself in Punchinello's office and you will be moving very slowly. Head on through the door to the left and you will be back in your living room. Then, head through the hallway into your family room. Turn to the left and walk on up the two flights of steps. When you get to the top of the steps, head on through the door to the right. You will run through a large hallway and will then have flashbacks of the baby's room. Next, head on through the door to the left and go through the next door on the left with the blood on it. You will then see a small cutscene with a version of yourself there and Michelle asking if you are there. +++++++++++++ FUNNY AS HELL +++++++++++++ When you reappear you will have to walk forward to the office desk in the middle and read the letter which looks familiar. Then you will realize that you are in a graphic novel. Next, you will hear the phone ring. Go ahead and pick it up, it is for you. All you will hear is constant rambling about something and you will think it is a prank call but the voice still sounds familiar. Now the room will be on fire. Next, run straight ahead and go through the door on the left. When you enter into the next room read the letter that lies on the table. Then you realize that you are in a computer game. Next, you will hear the phone ring. It will be a voice that will make sense but Max will not realize it. Next, run straight ahead and go through the door on the left. When you go through this room, go in through the next door and it will be your living room again. Go straight ahead and open the next door and you will be in the baby's room again. Then head on through the door to the right (family room) and head on up the two flights of stairs to the left. When you reach the top of the stairs, head through the two door on the right and note the four candles that you see to the right. This is the starting point for the next maze that you will have to venture through. ++++++++++++++++++++++ THE KILLER WAS SMILING ++++++++++++++++++++++ First, run down the long corridor and into the blackness. Follow the red path of blood to the splash point. Then leap down and to the right and land on the next splash point. After you land, walk straight ahead and follow the path when it makes a left turn. Get a running start and jump when you run over the splash point and land straight ahead on the next splash point. From here, walk down the path and go right when the path cuts right. At this point, you want to jump down and to the right and land on the path below. Then, follow the blood path and continue left when it bends to the left. When you get to the next splash point, turn to the right and leap straight ahead and land on the next splash point. once you land, follow the path straight ahead and when it veers to the left follow it. When you get to the next splash point make a leap straight ahead and land on the next splash point. Your almost there! When you land follow the path and head right when the path demands it. Then get a running start and jump when you run over the final splash point and you will land on the platform where the four candles are. Then, all that you have to do is touch the middle. Finally, you will appear in the room and will be in the body of the killer's point of view. Max will yell at you. When he starts shooting at you, shoot dodge to the left and let yourself have it with your Dual Berettas. Finally, you will remember that your wife had said something about a memo which referred to something about Vikings. In your rush to get out the door in the morning, you didn't have time to listen. +++++++++++++++++++++++++++++++++ CHAPTER 1: TAKE ME TO COLD STEEL +++++++++++++++++++++++++++++++++ Finally, Max Payne will come to and will feel like he is going to die. He will awake in a cold sweat and will puke, but he will shrug it off. The only that Max has now is the mention of Cold Steel. He will then drive to Cold Steel Factory across the city. He now has a chance because the mystery witch thinks he's dead. Now you will be going in. The factory was out in the middle of nowhere, a perfect front for any number of illegal activities. You will then find yourself on top of the factory building. Shoot the glass ceiling to create a hole in and jump on in. The only weapon you will have is a Beretta at this point. When you are in the room do not go through the next door yet. Instead, aim your Beretta and shoot the C4 that is attached to the laser line. It will blow up and clear the way through. Next, head on through the blue door to the right. Now, listen to the news broadcast that is playing from the transistor radio. Then, open up the second cabinet on the right to find a Grenade. Still then, pick up everything on the weapons rack and you will retrieve a Pain Killer, Colt Commando Ammo, a Sniper Rifle, and Sniper Rifle Ammo. Then head on through the door to the right and take out your Sniper Rifle. Use it to drill the mercenary that is walking on the floor below you to the left. After you cap him tag the mercenary that follows when he move up the ramp. These men will drop the Desert Eagle and the Colt Commando. Next, follow along the parameter all the way around and pick up the Colt Commando and the Colt Commando Ammo. This is the weapon of choice in this area. Your next move is to make your way down the ramp. When you reach the bottom, check the little storage area underneath the stairs and you will find a Molotov Cocktail. Next, enter through the door with the glass on the left side of the room immediately turn around and shoot dodge because you are going to have to defeat three pissed off mercenaries. When the coast is clear raid the medicine cabinet and snag yourself three Painkillers. Also, grab the Desert Eagle Ammo and the Colt Commando Ammo off of the racks. Then exit the room and run straight ahead and enter the small storage area so you can pick up the Shotgun Shells. Finally, exit to the right and push the button to lift the garage door that is to the left. Then shoot dodge forward and take out the mercenary that is straight ahead. Next, another one will emerge from the door. When he rolls out, shoot the daylight out of him as well. pick up the Colt Commando and the Pump Action Shotgun from the dead and then exit through the door straight ahead. +++++++++++++++++++ OPERATION DEAD EYES +++++++++++++++++++ When you re-emerge you will be staring down a laser trip right in front of you. The solution here is to head out the door to the right, turn around, and while the door is still open, blast the C4 to clear the path without taking damage. Then head back through the door and go forward. Then, take cover when you see a Grenade thrown in from unknown. Next, when the door opens to the right, shoot the mercenary that comes through it. Then go through the door on the right. Now look left and push the button on the left to lift up the garage door. When it opens up, immediately shoot dodge from left to right and take out the two mercenaries that are straight ahead on the platform. Then, head up the ramp to the right and take out the next mercenary who tries to stop you. Now, head back down the ramp and run forward as you pass by the two guards that you have just shot. It will bend to the right and you will have to run up another small ramp with computers. Goto the rack and you will find various types of ammo for the weapons that you have acquired. Now go back up the big ramp which is to the left from where you have entered this room and when you get to the top, head to the right and take out the two Painkillers that are stored in the medicine cabinet. Finally to get out of this room head back down the ramp and follow it to the left and go through the green light door to the right that is after the second set of computers. Just open the door and shoot out the C4 located on the right side to trip the laser wire. You will take out to mercenaries in the process! Head on through and tag the third when he approaches. Check out the cabinet to the right and you will find A Pump Action Shotgun. Then exit the small room and head to the right and a quick left and go on through the door with the green light on top. Here you will have to take out a mercenary who is across the way. But do not take too long because a mercenary on top which throw a Grenade at you. Head on to the left and take out the mercenary when he comes down the ramp. Then, head on up the ramp and go back down the next ramp and head right. Take out the mercenary across the way that comes through the door. Then head up the ramp to the left and take out the man who is firing at you up here. Head up the small ramp to the right and then make your way to the door on the left. Open the door and run on down the beige corridor. As you make it halfway, gun down the mercenary who appears from the right. Then, when the corridor bends to the right, bullet dive and take out the mercenary to the right. Now continue on down the corridor and when it bend to the left, shoot dive and aim left to take out the unsuspecting mercenary. Then continue on down the green corridor and open and walk on through the door at the end of it. Shoot dodge, aim to the left and fire upon the mercenary running towards you. Then continue straight ahead and take down the mercenary on the right. they will drop Colt Commandos and a Painkiller. Make your way up the steps to the right and open up the door. Then run straight ahead and listen to the mercenaries conversation about rifle names. Then shoot dive straight, aim left, and take out the mercenaries who are standing behind the window. After you pick these two off enter the room and read the letter on the table. Here, you will learn that the Deep Six has been breached and that they are going to blow up the whole place to cover up the evidence. Search the cabinets in this room and you will find some Shotgun Shells. Then exit the room and continue moving to the left and head on through the door. +++++++++++++ HIDDEN TRUTHS +++++++++++++ You will now find yourself in a storage room and when you move forward you will have two more mercenaries to deal with one will come in through the door on the left and one will be in front of you behind the glass and you will have to take out one mercenary who is lurking in the hallway. After you have taken out all three, use the door on the left and search the room. Then read the folder that tells the grim tale of a chemist who was smuggling out Valkyr for private parties. Open up the cabinet and you will find a Molotov Cocktail and you will also find a Beretta on the table. Exit this room and go through the door to the right but before you exit do not forget to grab the three Painkillers from the medicine cabinet. When you go through the door, shoot the box in the corner and grab the Painkiller. Then look through the opened door to the right. Damn, more laser trip wires. Just take out your Dual Berettas an shoot straight ahead. Then, enter the room and move to the right and turn the wheel to turn off the gas. Then, turn around and head on through the door. Peep down and to the right and take out the mercenary who is shooting at you. Then run like hell straight ahead and go through the door but do not run to the right (more laser trip wires). Pull out a grenade and let it fly straight ahead of you and exit the room. After the fire dies down search the room and you will find another Grenade. Then, head on through the door on the other side to the left. Now run across the rafters and go through the next door but be careful because there are more laser trip wires. To take out the wires, toss a Grenade straight ahead and exit out the door. After it explodes, you can head back in. Wait for the gas fire to stop and the run ahead but stay against the right wall. Stand in front of the fire that comes out from the left and wait for it to stop that turn the corner to the right. When you do, immediately take out the mercenary who is crouching in the corner. Next, shoot out the sparking electric lock through the cage to the right to open the door. Head on through it. On the rack to the left, you will pick up a ton of goodies. Then, turn to the right and turn the wheel to shot of the gas so you can go through the door straight ahead now. When you open the door, wait a second for the explosion to take its course. Now, enter the room and walk across the small beam to the left carefully and walk to the right when it goes to the right. Then, jump over the railing which is left of the red cargo box, to land on the stairs below. Push the button to raise the small bridge and then cross over and down the stairs. Now, look to the left and take out the mercenary behind the red box. Then, go into the small storage shed behind him and pick up the M79. Exit the storage shed and head left. Use the M79, at a safe distance, and blow up the forklift that blocks the door. Finally, head on through the door. +++++++++++++++ TIGHT OPERATION +++++++++++++++ Just wait here a second and a mercenary will come out of the door to the right. Just blast the C4 to the left to trigger the explosion from the laser trip wire. That will teach him to rush into things. Afterward, when you can go through the left door or the right door, look near the left door and you shall find a medicine cabinet with three Painkiller inside. Grab them ad head on through the right door. Be careful though because this mercenary love to chuck grenades at you. You will see him come down the ramp to the right. Shoot him after the first grenade misses you. After you defeat him, look up and to the left and take out the mercenary who is firing upon you. your next move will be to jump on the three boxes underneath the broken steps and then make your way across the center rail by looking to the left. Then hop down and make your way up the stairs to the left. Open up the cabinet and you will find a Molotov Cocktail. then, jump up onto the brown crate in the middle and then up onto the gray concrete. Then get a running start and run across the chain link floor and leap at the right moment to land on the broken steps. Then when you are on the steps, go into a shoot dive straight ahead and take out the mercenary who open the door and chucks a grenade way over you. Then, head on through the door and go in a shoot dodge, aim left, and gun down the approaching menace as he rolls out. There will also be one behind him. Then, take out the guard that comes out of the door to the right. Enter this room and open up the cabinet to reveal a Grenade. Then grab all the weapons and ammo you can carry of the rack. Next, grab the two Painkillers out of the medicine cabinet. Finally, look at the monitors to show you the way. Immediately turn around because you have got company! When the door open, fire away at the sole mercenary. Then, shoot the box to the left and grab the Painkiller before going through the now opened gate. Then go through the door that is to the right. Take out your Colt Commando, look down and fire at the two mercenaries before they can make it up the ramp. Then make your way down the ramp to the left. When you are at the bottom, enter the storage by opening it and pick up the Painkiller and the Beretta Ammo. Then exit and walk up the small flight of steps straight ahead. Open the cabinet to the left to find M79 Ammo, and the use the computers on the left to operate the machinery that will use a steel beam to smash through a wall for you. Now head on down to the smashed wall at a safe distance and use the M79 on the wall to finish the job. Switch back to your Colt Commando and dive on through to gun down the two mercenaries behind it. Finally, head through the door on the left an then the door on the right. ++++++++++++++++ THE NEXT DOORWAY ++++++++++++++++ Here is a touch scene to describe but I'll give it a go. Basically there is fire and laser trip wires all over the place and a mine car in the center. Here is what you have to do to pass it. First, take out the first line of laser trip wires by gunning out the C4 charges on the right side. Second, hop into the mine car, crouch, and then push the button to make it go forward. Third, when you pass by the first round of fire from both sides, look to the left and take out the C4 to detonate the second line of laser trip wires. Fourth, when the garage door lifts up fire away at the two mercenaries behind it. Then, get the hell off of it when the next garage door opens from the left or you will be smashed and killed! Then, run through the garage door and take out the mercenary straight ahead and to the right of you. Then, head up the stairs and retrieve the two Painkillers from the medicine cabinet. Also, pick up all the goodies that are on the weapons right to the right of the cabinet. Finally, activate the computers that are to the right to shut off the fires that are in the other room. Now head back through the garage door and head through the small door that is straight ahead and blast through the mercenary standing in the way. Go to the left and then look to the right to see the laser trip wires. Use a grenade to clear the way and then head down this path where they were and go through the door to the right. Look up and a little to the left and plug the mercenary with your slugs. Then look up over him and a little to the left and do the same to the other one. Next, hop on the crate to the right and then walk across the small platform to get across to the other side. Then push the green button to raise the garage door and splatter the mercenary with bullets. Finally, open the D6 door and shoot dodge like crazy front of the doorway from left to right and defeated the three mercenaries who are huddled in the elevator. The sirens will sound and all that you have to do now is board the elevator and push the button, the elevator will do the rest. ++++++++++++++++++++++++++++ CHAPTER 3: FINAL REVELATION ++++++++++++++++++++++++++++ This is where you will unravel all of the mysteries. You will listen in on a conversation where the bad guys will shoot the director of the military. Basically, the Killer Suits will activate the self distract sequence. Then the killer Suits will spot you and it is time to kill once again. Open up the door by pushing the green but and then shoot dodge from the left and to the right to take the two Killer Suits out. After taking them down, look at the logo that is on the center of the floor. You will find out that the government is partially behind this by looking at it. Now, push the green button to the right in front of the "Processing" door and head on through. Shoot to the right and take out the mercenary who decides to stay behind and fight you. Watch out though, he is packing a Colt Commando. After you gun him down, run straight ahead and push the green button to go through the door marked "Test Facilities". You will also pick up a Painkiller from the dead guard along the way. Shoot dodge through the next door to the left and you will have to gun down two more mercenaries, one in the background and one to the immediate right. Pick up the Painkiller from the fallen guard to the right and head on through the door marked "Testing Facilities" by pushing the button to the right of the door. ++++++++++++ THE DEEP SIX ++++++++++++ Run down the shaky corridor and follow it to the right and run straight ahead to the door marked "Block B" and access the computer to the right. You will need to find the door code key. Turn around and head to the left through the door marked "Laboratories." Then, go through the opening straight ahead and look at the computer. The code will still be on the computer screen. Now head back to the computer by "Block B" and access that computer again. The door will open to Block B so get on the elevator and take it down further. When the door opens, run straight ahead and go through the door marked "Block B" to the right. Run straight ahead past the Beam holding up the place in the middle and open up the door for B7. You are going to need the Chemist that is inside so that you can get through the Decontamination Airlock. Now follow the Chemist into the elevator and he will push the elevator to make it go back upstairs. When the door opens, follow the Chemist and he will open another door for you. When he goes into the room to the right he will take cover behind the red crates. Shoot out the two mercenaries who are pursuing from the left. Then continue to follow the Chemist through the "Laboratories" door. Next, he will punch you through so head on into the chamber to the left. Then head on through the door. ++++++++++++++ PROJECT VALKYR ++++++++++++++ When the scene resumes, you can only watch the Chemist die through the window glass. I guess he got what he deserved but not before helping you out. Now head on through the door to the left. Go through the door and make you way to left to go around the fire in the middle. Then, head on through the next door which is to the far right. Hop onto the elevator and take it downstairs. Now take out your Sniper Rifle and blow up all the C4 in the room to make all the laser trip wires explode and disappear. Also, do not forget to take out the sentry gun that is in the center of the left most wall. When all the sensors have disappeared, check out the lab terminal that has the Valkyr logo on the screen. Basically here, you'll will find out all about the Valkyr Project which was enacted to make infantry soldiers faster and stronger. However, the project was supposed to be canceled but it was picked up and unauthorized by the mystery witch. The drop off point was your house. Now, it all starts to make sense. Now you have to get out of this place before the whole complex goes boom! Make your way out by heading to the left and taking the other elevator back up. When the doors open, step out and access the computer to the right. It will reopen the decontamination chamber so enter into it. At this point the countdown will start and you will thirty second to get out before the fireworks start. The door is locked, so to get out, shoot out the C4 charges by shooting through the window to the left. This will blow a hole open in the front door and you will be able to move ahead. Then, open the door to the "Security Center" which is to the left. Then, keep running straight ahead and open the door marked "Surface Storage" to the right, hop aboard, and ride the elevator up but do not stand on the grate. Now enjoy looking down through that grate as the whole place starts to go to pieces! ++++++++++++++++++++++++++++++++ CHAPTER 4: BACKSTABBING BASTARD ++++++++++++++++++++++++++++++++ We meet up with Max in a downtown diner drinking cup after cup of coffee. He gets a message from B.B. and asks Max to meet him at the Choir Communications Center at 2:30a.m. Max figures out that this was an inside job, and he know that B.B. wants to finished what he had started at Roscoe Street Station. One of B.B.'s henchmen will try to run you over, too bad you jump and roll out of the way. B.B. may have gotten away, but you still have his henchmen to deal with. The first thing to do is to shoot dodge to the left and take out the two henchmen that are in the distance. Remember to go for the head when you can. Then continue down this path and take out the henchman to the right. Pick up any ammo that they happen to drop. Duck behind the building and wait for the henchmen to pursue you. Then, dive out and shoot the poor schmuck. Continue running straight ahead until you can go to the right path beyond the second building. This path to the right will have a big sign that says "Park" so head on down the huge ramp. When heading on down the ramp, gun down the guy at the bottom. Then, another henchman will roll out from the right. Shoot dodge and take him down in the same manor. Then, take cover behind the crates to the left. When you are ready, shoot dodge to the right and gun down the henchman in the distance straight ahead of you. Then you will have to run straight ahead while dodging bullets like crazy and take out another henchman that appears. Now turn your attention to the center where you will hear a car screech to the right which is the center. You will have to run, gun, and dodge two more thugs. Do not go through the center of the lot yet. Instead head to the left and hop into the dumpster where you will find some Colt Commando Ammo. Then from the dumpster, run to the left and get all the way to the medicine cabinet in the corner where you will find some much needed Painkillers, four to be exact. Now, turn around and run straight ahead to head in the next lot. ++++++++++++++++++ ALIVE AND AT LARGE ++++++++++++++++++ From here, run straight ahead, shoot dive, aim left and take down the henchman waiting in the corner. Then pick up some various ammo for all of your weapons and nail the henchman who start coming up the large ramp opposite of this alcove. Time to head on down the ramp that says "Exit Only." You will have to bullet dive down the ramps and gun down two more thugs at the bottom. Take cover in the left alcove again and catch your breath. Then, shoot dive to the right and then zigzag to the left to gun down the two henchmen that continue to empty their clips towards you. After that head for the center of the lot and shoot dive and gun the two thugs down like crazy. Then, make your way to the right and defeat the two henchmen that come up from the ramp. Next, head down the ramp and when it goes down to the next level to the right, head down it too. When you are down far enough, gun down the thugs that rolls in from the right. Be careful here. Start running towards the gate and nail the guard behind it by shoot dodging again. Then run up to the gate and take out your Lead Pipe to smash the lock off. Then re-equip your favorite weapon and push the gate forward. When you hear "Go! Go!" take cover behind the poles to the left. Then aim to the right and nail the thug that is shooting at you from the right. Do not forget to pick up the Ingram Ammo behind the poles on the left. Next, turn around and go straight ahead towards the building with the 3 on it. When it breaks to the right shoot dodge and take out the henchman behind it. Also, you will have to gun down three more, one behind the teal van, and two in the distance. Then run ahead, shoot dodge straight ahead, and aim to the right to defeat the thugs who rolls to the left from behind the crate. Then immediately shoot dodge to the right and aim left to take out the thug in front of the black van to the left. Then, pick up the Colt Commando Ammo that is sitting on the crates. Also, run to the corner to the left to raid the medicine cabinet. Here you will find four more Painkillers. Now, make a bee line for the next parking ramp which is straight ahead and denoted by the "Park" sign. ++++++++++++++++++++++ THE NAME OF YOUR ENEMY ++++++++++++++++++++++ From here, shoot dodge to the left and take out the two henchman that are down on the ramp to the right. Then head on down the ramp and hide behind the blue dumpsters. You will hear a van screech and that van will drive into something and explode and take out two henchmen for you. After you hear the screams, run straight ahead, shoot dodge and take out the thug behind the white car to the right. Then dive to the left and take out another thugs that shows his mug. You will also have to take out the thugs who tries to pummel you from straight ahead. This is not an easy task at all. When you have defeated all three men, head to the center of the lot and take out the henchman that approaches from the northwest. Use the white car as cover. After taking down another thug, shoot dodge in front of the "Park" sign which is to the right and nail the thugs that is hiding behind the red crate on the left. Before going any further, make sure you pick up the Painkiller from the thug that you dropped near the elevator. Next head on down to the next lot ramp to the right and get ready for more pain as you will have to do the same thing that you did the last time. Bullet dive straight ahead and aim and fire to the right to take out the two henchmen. When you get a little closer, one will pop out from the right, you know what to do by now. Next, creep out from the dumpsters on the right to the center. When you hear the car screech back the you know what up if you do not want to be sandwiched! B.B. will show his ugly face. Make your way into the center and tag the two henchman that approach from the right. Make sure to dodge the grenade that they throw at you. Then from the center, head left and shoot dodge like crazy when you start to see the break to the right because you will have four henchmen gunning for you. Get to the four Painkillers that are in the medicine cabinet in the corner and B.B. will start to taunt you. Also, one of the henchmen that you have just dropped will supply you with the Jackhammer. Now prepare yourself by turning around and running for the "Park" gate and enter the small office on the left to pick up the Colt Commando and the Ingram Ammo that is in the corner. Finally, engage in battle with B.B. in the center of the lot with your Colt Commando in hand. Shoot dodge like crazy from left to right and really keep the heat on him with the Colt Commando. With enough bullets, a couple of Painkillers, and a little bit of luck this Backstabbing bastard will done for good. Also, don't forget to pick up the Jackhammer Shotgun that he drops. After, his demise, pick up the pay phone when it starts to ring in the center of the lot. On the other end will be Alfred Wooden and he wants you to pay him a visit at the Asguard Building. Here he will give up the name of your enemy. ++++++++++++++++++++++++ IN THE LAND OF THE BLIND ++++++++++++++++++++++++ Wooden will be waiting for you outside the building as promised and the others will be waiting and are anxious to see you. He will also give you a tour of the building. He will then introduce you to your colleagues which are part of the Inner Circle. He will then fill in the gaps by providing you with the details about Project Valhalla. They need you to take her out and afterwards all the charges will be dropped and you will be taken care of. However, the Killer Suits come barging in and kills everyone in the room...or so it seems. You jump out the window and make it out safely. now head down the small corridor to the left and then head to the left again. Pick up the Painkiller at the end that is on top of the crate and then turn around and run down the corridor. Be careful though, those laser trip wires are back. To get by them take out the C4 on the right from a safe distance with shots from your Colt Commando. Then, when the way is cleared, nail the mercenary that approaches from the right. Next, follow the corridor as it breaks to the right. pick up the Grenade on the crate to the right and take out the two mercenaries at the top of the stairs by dive left and aiming right. take the Colt Commando Ammo from the rack and head on up the stairs and go through the door. Next, head on down the corridor to the right and take out the soldier on top of the balcony above you to the right. Now head on through the door by pushing the green button to the right. Search this room and pick up the four Painkillers and the Shotgun Shells to the left. Then look at the monitors and you will find out that Wooden has survive. Now head on out the door to the left, shoot dive, aim right, and peg the two approaching mercenaries. Continue on down the corridor and take out the mercenary who sticks his body out from the left. Then hang a left and go through the exit door with bullets flying so that they hit the mercenary when you come through. Pick up the Molotov Cocktails that he drops and continue to the left. When you see the mercenary emerge from the left dispose of him and make your way up the stairs to the right which are guarded by two mercenaries. When you make it to the top head up the next flight of steps to the right but be careful and watch out for the grenade that get thrown here. Also, watch out for the mercenary who tries to nail you from behind from the elevator. Then, tag the guy on the stairwell as you are head up them steps. When you get to the top of the steps, head to the left and go through the door that has the green button. +++++++++++++++++++ PROVIDING A SERVICE +++++++++++++++++++ When you enter this area, walk to the right and go into the last cubicle. Here you will find three Painkillers in the medicine cabinet. Then turn around and head on down the corridor but throw a grenade near where it breaks right to disarm the laser trip wires. Then head on through to the right and get ready to squeeze that trigger when the mercenary in front of you drops that fake wall. Continue on down the path and when it break to the right, you will have to deal with another mercenary to the left. Then fire at the corridor which is a little bit to the left cubicle and the mercenary from the right will trip the laser trip wire. You will not see him do it, but you will see and hear the explosion. Now check out and listen to the news broadcast by pushing the radio beside you. People are talking and saying that you are providing a great service to the city. Now run ahead and go left to grab the M79 ammo that is sitting in this cubicle. Then turnaround and run forward down the corridor and go right when it breaks right. Then, head on through the door on the left and take out the mercenary who is patrolling the area when he come out from the right down a little ways. Also, nail the other mercenary who hears the commotion when he appears from the left. Now, continue on down the corridor and head through the door on the left. You will be in some kind of office. pick up the video tape that is lying on the desk. Nicole had blackmailed the Inner Circle with this tape. Remember Candy Dawn? Anyway, Max will take this as collateral...just in case. Head on into the next room where Wooden has left you a present on the desk. It is the blueprints for the Aesir Corporation Building. This will come in handy later. Next, head on into the next room to the right and check the cabinet in the left hand corner. Here you will find a Painkiller, Colt Commando and Desert Eagle Ammo. finally, head on through the next door to the right. +++++++++++++++++ A SCI-FI FORTRESS +++++++++++++++++ In here, you will be on top of the balcony. Immediately shoot dodge to the left and take out the mercenary who tries to stop you. Then pick up his Colt Commando Ammo and head on through the door straight ahead. Next, gun down the mercenary when he appears at the bottom of the first flight of steps. Pull out a Molotov Cocktail from your arsenal and take out the C4 on the right that is connected to the laser trip wires at a safe distance. Than continue on down the steps and enter the second door to the right. Shoot dive through the door and then take out the mercenary right when you see him. Then, head back down the stairs all the way to the bottom and head on through the door on the right. Then nail the mercenary who appears from the left. Then go back to the stairway and go through the door that was on the left and head on down the stairs by shoot dodging and aiming down and two the left to dispose of the two mercenaries who are talking about Butch and the Sundance Kid. Then pick up the Grenade that is sitting on the crate to the left before going through the door that was at the bottom of the steps. When you open the door and go through, pepper the mercenary who is in between the crates with some firepower of your own. Then, when you get to the crates, throw a grenade to the end of the corridor to take out the laser trip wires. then go to the right when the corridor dictates it but take out the C4 laser trip wires on the right before doing so. Finally, enter through the door on the right. ++++++++++++++++++++++++++++++++ CHAPTER 6: BYZANTINE POWER GAME ++++++++++++++++++++++++++++++++ Here, you will be in a library type atmosphere. Head on down the stairs to the right and take out the mercenary who is trying to do you in. Then, tag the two mercenaries to the left in between the shelves. Next up, nail the mercenary who approaches from the back of the room. Then when the room is cleared, check out the files that are on the desk where you first walked in. Then you will want to chuck a grenade at each row of files to see them crashing down like dominoes. Your next move will be to take out the two mercenaries who are firing upon you from above on the right hand side of the room. After dismantling them, jump up onto the dominoes on the left and jump onto the ramp in the background. You will have to shoot out one more mercenary that appears above you. then head on up the ramp and go all the way around the parameter of the room via the balcony. Run like the wind through the door and head up the steps and dive and grill the mercenary who just chucked a grenade at you. Then before heading up the next flight of steps, go behind them and scope out the medicine cabinet to obtain four more Painkillers. Then, make your way up the next flight of steps and head through the door which is past the soda machine to the right. When you enter this library, you will have to take down the four mercenaries out that repel downwards from the ceiling. After disposing of all four, steal their weapons and ammo and head up the steps that are straight ahead. Then make your way around the parameter to the door on the other side. +++++++++++++++ NOTHING TO LOSE +++++++++++++++ You will then appear in another hallway. Take down the two killer suits that come out of the door on the left side. Then head on through the door that is straight ahead of you. When you enter through here, you will have to dismantle two more killer suits in this conference room. Then, pick up the Sniper Ammo that is on the table in the left corner. Next, head on through the door that is opposite of the soda machine. then shoot dodge to the right and take out the approaching killer suit. Keep going around the parameter and bullet dive straight ahead and aim left when you see the killer suit in your sights. Next, head on through the exit door. When in the stairwell make a quick right and wait at the top of the stairs. Pick off the three mercenaries as they propel from the ceiling right in front of you. Continue on down the stairs and go through the door at the bottom of the stairs. Head on through the corridor and when you see the opening in the center aim right and pick off the mercenary who is across the way. Then continue on down the corridor and when it breaks left go left and head on through the door. Travel around the parameter of this circle and pick up the Jack Hammer Ammo sitting on a bench to the left along the way. Then, make your way through the exit door and head on down the steps again. +++++++++++++ CLEAN UP DUTY +++++++++++++ Head on down to the bottom of the stairs and before going in, listen to the killer suits talk about the CIA and the FBI. Then shoot dodge forward and drill the two men who are sitting pretty on the right. Pick up their weapons and their Painkillers and then head on through the exit door in the left corner. You will then engage in a battle against four Killer Suits. To win this battle keep moving and when you get close enough to a Killer Suit, shoot dodge like crazy and make every shot count. You will have to deal with one or two mercenaries as well. When nobody is left standing, collect their weapons and ammo and head on through the exit door. +++++++++++++++++++++++++++++ CHAPTER 7: AN EYE FOR AN EYE +++++++++++++++++++++++++++++ Max Payne believes in the old adage, "An eye for an eye." He cruises around the city to let the rage inside of him build up. He know what he has to do. He finally reaches the Aesir building and parks the stolen wheels in front of the building. He has a bullet with Nicole Horne's name on it. Equip your Jackhammer and head on through the metal detectors to alert the mercenaries to your presence. Then, shoot dodge straight ahead and aim to the left. Let the bullets fly and take out them to the left. Then cruise the corridor to the left and shoot out the steel to the top of the right corridor so that the killer suits can nail you with the M79's that there packing. Now set up shop all the way in the back to the left with your Sniper Rifle. From here, it is child's play. Crouch, zoom in on the target and pull the trigger. Be sure to take out all three that are high and mighty. Then re-equip your Jackhammer and continue down the long corridor hugging the wall on the right side. When you see the path way to the left near the elevators, shoot dodge to the left and take out the two approaching killer suits. Next, pick up their Colt Commandos and Painkillers and head on through the doorway to the left. You will see that you are underneath the steps. Go around and look up at the stairs that you will have to go up. There is a laser trip wire in the way. Take out your Colt Commando and peg the C4 to get rid of the laser trip wires and then make your way up the stairs. When you get to the top, face like you are going to head up the next flight of stairs and shoot dodge to the left to take out the mercenary at the top of the second flight of stairs. Then, when you get halfway up the stairs, shoot the C4 to the left to dismantle the laser trip wires. When you get to the top of the stairs, shoot dive straight ahead and nail the mercenary straight ahead who take cover behind the bench. Then shoot dodge to the left and take out the mercenary who is near the elevator doors. Then collect their ammo and Grenades and make your way to the left which is to the right of the elevators and follow the corridors as it bends to the right and at the end of it, you will find a medicine cabinet with two Painkillers inside. Now backtrack and to the stairs and head up the next flights of steps but do not progress until you take out the laser trips wires. The C4 is to the left this time. Finally go around the parameter of the top floor and peg the killer suits that comes out of the door on the right. Finally, take his Colt Commando and head through the door on the right. +++++++++++++++ STONE COLD DEAD +++++++++++++++ In this area, you will have to go through a series of moving laser trip wires and here is how to get through it. When the first wire is all the way down, jump over it. When the second trip wires merge into one and are all the way down, jump over it. When the third wire is all the way up walk over it, stand still and nail the mercenary with the Jackhammer. The fourth set of wires follow the same pattern as the second, when the two merge at the bottom jump over them. To cross the fifth wire, wait until it goes all the way up and then walk under it. Finally, when the sixth and final wire is all the way down, jump over it. Really annoying if you screw up. When you emerge from this small corridor, look ahead and to the left and you will see some mercenaries that you have to deal with near the elevators. After you clip both of them, take their Colt Commandos and run straight ahead parallel with the elevators on the right. Follow the corridor as it bends to the right and pick up the four Painkillers at the end of it. Then backtrack back to the elevators where you will have to gun down two more mercenaries that join the fray. Then pick up the Painkillers and the Colt Commando and go on the elevator to the right. Here you will have a meeting with Mona Sax who is suppose to kill you but does not kill nice guys. However, Mona Sax will be shot and killed by the three killer suits that are behind you. Get ready to shoot dodge to the left and aim to the right. This private army of Horne's just keeps on coming. After disposing of all three, pick up their Colt Commandos and then head on up in the elevator. However, this time there is a catch. There are five laser trip wires that have to be dismantled in the elevator shaft as the elevator is going up. Have your Dual Ingrams equipped and push the button to go up. Aim your sights at the C4 and when you are in medium range grill it. Here is the order of where to shoot them but if you miss, bang your dead. The order is left, right, left, left, right. After you make it to the top shoot dodge behind the killer suits to the left and grill them. Then set your sights high and pick off the two that are perched on top of the balcony. Pick up the fallen killer suits' Colt Commandos and head on through the door to the right of where you got off the elevator. Then, take out the killer suit in the control room and be sure to grab the Painkillers from the medicine cabinet on the right. Then push the button on the far computer straight ahead and you will gain access to the main frame. Then you will have to gun down three killer suits that come out from the outside. After dismantling these three goons hop on the elevator in the middle to the right. ++++++++++++++ TAKE YOUR PICK ++++++++++++++ When you make it to the bottom and the elevator stops, hop on the elevator to the left before the helicopter can nail you with its chain gun and take that elevator down to the next level. When the elevator stops, open the door and shoot dodge forward, aim to the right, and let the bullets fly so that you can take out the two killer suits. Then, look behind you, shoot dodge, squeeze the trigger to take out the other killer suit. Then, make your way out from behind the wall and in towards the center where you will have to bullet dive and take out another killer suits. Then turn your attention to the balcony on the right and nail the killer suit who is residing up there. Next, take out the four blue pillars that are near the elevators and all of Horne's locks will be off line. Now you will have to clip three mercenaries that come out of the elevator to the left. Then, pick up the various ammo and any Painkillers that were left by the guards and take the elevator to the left all the way up! When the elevator stops, get off and make your way to the stairs in the center. From the bottom of the stairs, shoot dodge to the left and to the right and dismantle all three mercenaries before heading up the stairs. When you get to the top of the stairs, you are going to have to deal with a mercenary to the left and three mercenaries to the right. Kill them like you have killed all the others that have tried before them. Then pick up any weapons, Painkillers, or ammo that has fallen and make your way to where the first mercenary to the right came from. Head on through the board room and check out Horne's personal computer in the center of the room. When you are finished, head on through the door to the left. ++++++++++++++++++++++++++++++ CHAPTER 8: A WARRIOR'S HEAVEN ++++++++++++++++++++++++++++++ After recounting the whole debacle it comes down to this. Nicole Horne thinks it is ridiculous that he has made it this far. She states that Max will be dead by the time the police get here. You are here to prove her wrong. Have your Colt Commando ready and take out the first guy in the corner straight ahead of you when the gate is lifted. Then drill the second killer suit when he tries to pursue you. Finally, to take out the last two, shoot dodge towards the door that Nicole just escaped to, aim left, and pelt these two until they fall over. Now the hard part, the shields will be lifted from the windows and that helicopter will be back. Take cover behind the statue and crouch. Do not move until the helicopter uses up a lot of its ammunition and gets bored with you and takes off. Next, stand in the corner where those two killer suits just were and wait for the back up in the from of two killer suits comes flying through the door. When you see them, gun them down with a M79. Threat eliminated. Re-equip the Colt Commando and head on through the door to the left and then push the button on the right door. The elevator door will open from the left and a killer suit will emerge. Shoot dodge backwards and let him have it. Then, pick up the Painkiller from him and head on through the right door. Goto the right of this room and head out the glass door. Then look to the left and you will have to jump over the railing on to the scaffold. Be very careful when doing it because it is a long way down. Then, run like there's no tomorrow across it and hop over the railing on the other side to the left. If you take a few shots from the helicopter, use a Painkiller. Head in through the glass door and then go through the door on the right. ++++++++++++++++++++ A ONE-WAY DEMON RIDE ++++++++++++++++++++ From here, shoot dodge to the right and aim straight ahead to dispose of the killer suit. Pick up the Colt Commando and the Pain killer that he drops and continue up the stairs. When you get to the top of the stairs, shoot dodge to the left and nail those two killer suits who are hiding behind the crates. Pick up the Ingram, Ingram Ammo, and the Colt Commando and drill the two killer suits that appear straight ahead from the elevator on the right. Then, run up to where you shot them, turn around, and then grill the man who approaches from the door to the left. Next, go through the door and bullet dive to the left and take on the two killer suits he are behind the counter. Then open up the door to the right to take out the next killer suit. Pick up the Painkiller and the Colt Commando Ammo and make your way around to the next green lit door, open it, and shoot dodge and nail the two killer suits who are cowering behind the crates. Pick up the Ingram and Colt Commando Ammo and head through the door to the right. When it breaks right, go into another shoot dodge and blast the killer suit that comes out of the elevator on the right hand side. Next, dive towards the stairs and gun down the killer suits that rolls out from the right. Grab the Painkiller and the Ingram Ammo from him and then head up the stairs. When you get to the top of the stairs, drill the one suit that attacks from the right. Keep shoot dodging like crazy because the other three will come to you from the left. When they get in your sights, take them down. Also, remember to use them Painkillers. When all the killer suits have been defeated, pick up the Painkillers and any ammo from them and head towards the green world map. Push the button on the computer in the center, and the door to the left will open up. Head on through it. ++++++++++++++++++ PAIN AND SUFFERING ++++++++++++++++++ Before heading up the steps, equip your Dual Berettas and then make your way up the longs steps. When you get about half way up, Nicole will have a gift for you. She will try to throw a grenade at you but it will most likely sail over your head. When you get to the rooftop, you will see a small cutscene of Payne giving chase and firing his Dual Berettas at Nicole but his shots will miss. Also, the tower in the middle is shaky and there are wires that are holding it in place. Because of the high wind, two of the wires have snapped off. Now, when you regain control of Payne, take out your Sniper Rifle and aim at the first wire right in front of you. Hit the weakpoint and make the wire snap off. This will trigger a cutscene of Nicole Horne boarding the helicopter. However, it cannot take off for a minute until the wind dies down. Next, when you regain control of Payne, immediately switch to the M79 and nail the killer suits if they try to get near you by positioning yourself just in front of the wall. When you see one shoot because it will usually take out two killer suits, the other two will try to get close to use but when you see them, let off another two shots to take them out as well. Now at these point, equip your Sniper Rifle and hop up onto the little platform in front of the first wire that you have just shot. It is to the left of the first wire. When you see it, crouch down and sniper the weak point on the last wire. Finally, re- equip your Colt Commando or Dual Berettas, look up at the red tower and shoot off about 20 or 30 rounds into it. This will trigger the ending cutscene. Congratulations are in order, you have just beaten Max Payne. Sit back, watch, and enjoy the ending!!! =============== ACKNOWLEDGMENTS =============== I would like to thank Rockstar for putting out back to back grade A games in the form of Grand Theft Auto and Max Payne. Also, special thanks goes out to my girlfriend, Angela, for being there for me and for helping me out with some of the rough spots that were encountered in the game. See you next guide...