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    Rest & Relaxation Walkthrough by daoudqin

    Updated: 07/01/03 | Search Guide | Bookmark Guide

    Rest & Relaxation [updated May 3, 2003]
    By: David Chin
    
    Mission Objective:  Enjoy your vacation
    
    Scene 1
    
    You see a monkey jump in your bedroom & steal your gun and firing it.
    
    Objective: Get weapon back
    
    First look behind the bar table to find a -letter- on the ground. You may 
    go into to your bedroom to pick up your coin, barette & lighter [you 
    actually don't need any of these gadgets]. Then go through the door that 
    just opened where the monkey escaped.  Chase the monkey.
    
    Objective: Find alternate route into forbidden area
    
    Turn right just in front of the janitor to go outside on to the pier.  
    There's a couple on the right bickering. If you go forward & around to the 
    right past the couple, you'll find the entrance to the lounge (look at the 
    sign above) with a -letter- inside.  Past the lounge there are some rooms 
    in the corridor. One of these rooms contains a -letter- inside and *bunny 
    slippers*.  Go back to where you were by the couple.  Opposite the couple 
    is a note on the wall across the water.  Get it then jump into the water  
    and find a tunnel somewhere under the pier you were just on.  The tunnel  
    should be closer the entrance where you initially came out of with a sign 
    on top that says "rooms 4-10". Make sure you can find the passage first   
    before going underwater because this is a long swim.  Follow the underwater
    tunnel as it twists right & left and you'll eventually surface up in a 
    small pond and hear the same monkey causing a ruckus.  Get out of the water 
    and open the door.
    
    Special items obtained: Bunny Slippers
    
    Objective: Get out alive
    
    Get your weapon quickly because a guard is nearby.  There's a small room 
    to the right of where you picked up your gun with more ammo.  It's very 
    dark so you may need a flashlight to see it.  Go straight then right into 
    an office where you'll find a silencer for your Shepherd.  Turn around and 
    follow the hallway straight and then left.  There is one guard here in a 
    big open room with a garage door & some barrels.  Forget the garage door 
    and Kill the guard silently but move along the closest wall to your right.
    There's a pathway with a small room with armor and stairs going up.  
    Follow the stairs and you'll have a choice of going left and right.  If 
    you go right there are two more guards and you'll find ammo on the ledge 
    that was overlooking the big open room you were just in before.  Go left 
    and straight, there are two guards here.  Kill them & get the *bandaid* in 
    the corner of the first room and the codebreaker off the desk in the 
    farther room.  Leave these rooms and retrace your steps while scanning 
    the left wall.  On your left you should find a wide hallway with 2 rooms 
    on each side, there is 1 guards each room for a total of 4.  The closest 
    room on the right has a -letter-.  Two other rooms have armor & zip cord 
    hidden in lockers.  Move straight ahead to the big door and use the 
    codebreaker on the right to open the big door. You've escaped.
    
    Weapons obtained: Shepherd (& silencer), Petri, AK-47
    Special items obtained: Bandaid
    
    Intelligence items obtained: 4 letters + 1 note = 5 items total
    
    
    Scene 2
    
    Objective: Steal Motorcycle.
    
    You start outside by some crates. Walk out and you'll be in the area 
    shown in the cutscene with the 3 guards.  Eliminate them any way you 
    please.  There's a -letter- on the crate in the corner to your right.  
    Move forward down the stairs but turn left & around and you'll see a 
    -note- on the wall and a small room.  Enter the room and get the armor 
    & geldmacher. Now take the motorcycle.
    
    Weapons obtained: Geldmacher, Hampton MPL
    
    Objective: Find secret HARM base
    
    Note: Try to shoot the black&red guards first before the blue/yellow 
    guards since they have more deadly ammo & weapons in this scene and
    the following scenes.
    
    There are 4 guards nearby as you drive.  It's relatively easy to mow them 
    down with your motorcycle without much damage but you can choose to shoot
    them while on foot and collect their ammo.  As you drive you'll approach 
    a tall stone arch.  watch out, enter it on the right but then swerve left 
    to avoid the second of two giant following rocks.  As you go up a slight 
    incline you approach a chasm.  You can steer right so that you can fly 
    over the small chasm onto the other side or you can go left into a small
    passage with two guards.  Continue onto the right but don't drive over
    the wooden planks in front of you yet.  If you noticed there's a passage
    on your right going down into the chasm you just passed over.  There are 
    two guards in here.  You can walk or drive down and take them out.  You'll
    find armor and a -blueprint-.
    
    Continue driving onto the wooden planks (there's sign next to them) then 
    follow the road.  You come to a rising barrier that blocks you (I don't
    know if you can jump the fence as it's rising). Regardless it's better to
    stop so as to not alert the guards standing by the shack on the left.  
    Sneak up to the shack and nail the two guards standing outside.  One of 
    them has a particularly lethal weapon.  This will alert the two guards in 
    the shack.  Kill them also then go into the shack.  Get the -briefcase- & 
    the armor and turn on the switch to lower the barrier.  Leave the shack 
    but wait on top of the stairs because 3 more guards will come at you after 
    you lower the barrier.  Take them out then get onto the ground and use 
    your geldmacher to snipe off one of the guards in the high tower on the 
    left behind where the barrier was.  You may also take out the guard in the 
    right tower or just drive by him.
    
    Now get back on your motorcycle & drive through.  You'll approch a big lava 
    pit.  If you noticed the sign, steer right into a passage that bypasses the
    lava pit.  There's a -note- behind the lava pit on the ground.  Drive up to
    a large stone temple courtyard.  Take out the two patrolling guard and 
    sneak up to the courtyard entrance.  There are many guards here.  You can 
    use stealth if you want but what I like to do is to take out the guard 
    that's in the middle far away and then retreat behind the wall by the 
    entrance.  This way all the guards come after me and I can blow them all 
    away (there's about 6-8 I think).  Once the courtyard is clear, You may 
    move forward up someone wooden planks to the center room in the back for 
    some armor hidden behind crates.  If you don't need armor then go directly 
    to the left.  Enter with caution because there will be one or two guards 
    here.  Follow the tunnel until you get onto some crates [you'll hear a 
    funny conversation between 2 guards].  Shoot them from above.  There's 
    that little monkey again.  Crawl under the garage door to end the scene.
    
    Note: You can get through this whole scene without using the motorcycle.
    If you have keen eye you'll notice signs warning you of all the upcoming
    hazards in this scene (which can be hard to spot when you're zooming along
    on your motorcycle)
    
    Intelligence Items obtained: 1 letter + 2 notes + 1 briefcase
                                 + 1 blueprint = 5 items total
    
    Scene 3
    
    Objective: Find the control room
    
    Move forward quietly into the room.  If you look up to your right there's 
    a metal platform with a guard walking on it.  Snipe him.  In the front of 
    the room by the fountain you'll get a crossbow.  Check the left pillar by
    the lava to find a -note-. Turn right and you'll come to a room with a 
    scientist and a guard.  Kill the guard and enter the door into the next 
    room.  There are two more guards here.  Pick up the armor in the left 
    corner and the -note- on the wall near the ice machine.  There's another 
    small room on your right that has a scope for your crossbow in front of 
    one of the beds.  Go up the stairs, follow the path to a pair of double 
    doors (where you sniped the first guy at the beginning).
    
    Weapons obtained: Crossbow (& scope)
    
    Behind the double doors you'll come across a guard.  Shoot an arrow in 
    his head.  Continue and you should see some stairs on the left and a path
    on the right with another guard.  Take him out with an arrow too.  You 
    can take the stairs or go to right but either way watch out for the guard
    on the lower level.  Going right leads to a room with a scientist and 
    another guard.  There are bandaids here again if you didn't pick them up
    before in scene 1.  Open the door and you'll end up on the lower level 
    (where the stairs previously would have taken you). On the lower level 
    there's an office with a guard in it.  Get rid of him then go in the 
    office, pick up the -letter- inside on top of the cabinets and activate the
    white switch to open the garage door on the side.  There's a technician 
    working on a pipe so kill him.  Amongst the vertical pipes is a room on the
    right where there are two more guards, a scientist, a -blueprint- & armor.
    
    Continue down the hall, you'll arrive at an office (with two guards inside)
     with a path on the left and the another path twisting right.  The left 
    path just leads to the back door of the office.  So sneak following the 
    path to the right & kill the patrolling guard silently so that you don't
    alert the guards in te office here.  Continue on and you'll come to the 
    area with a scientist (where the inital cutscene occurred).  On the bench 
    there's a -letter-.  There are a couple technicians here.  Take them out 
    then walk over the metal platorms over the lava to the door on the far 
    left.  There are 3 guards upcoming.  Go upstairs and kill the 2 guards in 
    the room and get the armor.  Move through the small hallway.  You'll 
    encounter two guards running at you but be aware of the guard in the 
    alcove with a hook, across from you in the next area. He can do a lot of 
    damage to you.  Follow the concrete path around the area up to the control 
    room or just use the zip cord on the hook if you have it.  In the control 
    room open the cover and press the red button to activate the lava 
    diversion system.
    
    Intelligence Items obtained: 2 notes + 2 letters + 1 blueprint
                                 = 5 items total
    
    Scene 4
    
    Everthing starts falling apart and shaking.
    
    Objective: Get out alive
    
    You've got 4 minutes before the entire facility is blown up by the 
    volcano! [Strangely enough, the guards are still just standing around]. 
    Leave the control room, shoot the guard and go down the rocky path and jump 
    to the metal platform he was on.  There's a -letter- here.  Go straight 
    through the hall. Don't bother with the doors on the sides, just follow the
    corridor to the farthest door and you'll arrive in a big room with a bridge 
    stretching over hot lava.  Don't try to cross because the bridge will 
    crumble before you can get across safely.  Instead, kill the guard on the 
    other side and look to your left, next to the door you just came in from.  
    There's a ladder.  Climb it & take out the guard on top, he can be deadly.  
    Once on top enter the ventilation duct.  Fall through the hole and kill the
     guard on your left (This is the room which you passed before which was 
    locked).  You can pick up the ammo in the corner of the room and the 
    -film roll- on the back shelf.  Forget the doors again and look for an 
    opening with a ladder near the crates.  Climb down and continue down the 
    corridor here.  Use your flashlight to locate a ladder on the right side.  
    Climb up and open the top.  There are two guards in this room.  Then open 
    the door to reach the other side of the big room (where the bridge 
    collapsed) and open the next door again.  Before going up the stairs 
    there's -note- on the wall next to the door you just entered.  Go up the 
    stairs but watch out for the guard at the top.  Continue on and you'll find
    some -loose files- in front of you.  Turn right and follow the scientist you 
    see running away.  He enters the elevator which then promptly collapses.  It
    looks like you have no way out now but wait, shine your flashlight at the 
    back wall of the elevator shaft.  There's an emergency ladder.  Jump to it 
    and climb up, open the door.  You're out of there!!!
    
    ...but so is someone else.
    
    Intelligence Items obtained: 1 letter + 1 film roll + 1 note 
                                 + 1 loose files = 4 items total
    
    ---
    There are 19 intelligence items in this mission.  All of their locations are
    are mentioned in the mini walkthrough. They don't say much extra about HARM, 
    most of it is just humourous.  I like this mission because there are no 
    cameras to worry about giving you a choice of stealth or shootout style.
    Most impressive is the music though, better than most of the original 
    missions in my opinion.  However, I think the box description of this mission
    as going into the heart of a volcano is a bit exaggerated.  You only see
    some lava here and there, never really getting the sense of being inside a
    volcano.  If you liked the original NOLF missions then you'll like this too.
    

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