Lords of Xulima – Class Guide
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Class Guide by KholdStare88
Version: 1.3 | Updated: 07/25/16
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Classes (Continued)
Comments
Paladin is a front liner hybrid class that can tank, deal damage, buff, plus learn most Cleric spells at a highest cost. Because of that higher cost, you actually don't want Paladin to learn any of those spells except for Divine Prayer. Similar to utility Mage, you are skill starved early game, especially when you're trying to level up Aura of Blessing, Powerful Strike, Maces, and Armors. But later on, you'll have time to level up the other strikes. Your goal during fights is to use Aura of Blessing once and then deal damage physically; Divine Prayer to heal up. Aura of Healing, while good at the early levels, do not scale at all.
Paladin is very mana starved. Aura of Blessing is amazing but kills your mana, and you're a fighter so you get STR, not EN. Having too high aura makes its duration excessive while costing too much mana. Therefore, you want to level up this aura in a specific way. From level 4-7, get a point into Aura of Blessing all the time. After that though, get it every other level, and you'll end up maxing it around level 55, which is just as intended. You want skill points for Maces, Armors, and strikes instead of having too much aura.
As for Gods, you're a front liner, so you want Valvet for the Agility, but you also want Raznet to buff up the team with Aura of Protection. I prefer to get Valvet and then all Speed buffs from cauldrons and herbs go towards your Paladin. But you can also get Raznet. Other than getting Aura of Blessing off first, you use maces so you can get an early stun lock by attacking first. I don't believe in a back line Paladin by the way, even though some people use it. If you need a back liner that attacks with weapons, get Gaulen or a Thief.
Front Line Fighter
- Valvet or Raznet. Level up mainly STR & SPD, 5 times AGI & SPD, 5 times CON & SPD.
- Maces + Armors + save skill points for levels 2-3.
- Maces + Armors + Aura of Blessing for levels 4-7.
- Maces + Aura of Blessing/Powerful Strike + Learning for levels 8-15.
- Maces + Aura of Blessing/Divine Prayer + Learning until you max Divine Prayer.
- Maces/Armors + Aura of Blessing/Powerful Strike + Learning until you max Powerful Strike.
- After Learning, keep leveling up Aura of Blessing. Consider Wounding/Stunning Strike, Armors, Immunity, Fast Reflexes.
Like a front liner, you get Armors for the first 7 levels. Then get Aura of Blessing every other level, learning Powerful Strike and Divine Prayer in the mean time. We get Powerful Strike first because the bonus is flat and benefits you more early to midgame. After that, get Wounding or Stunning Strike (your choice). Since Bodybuilding is expensive for Paladin, go for Immunity and Fast Reflexes if you have more skill points.
Stat Gains:
- HP/Lvl: 3.0
- PP/Lvl: 2.0
| Lrnd | Weapon | Cost/Lvl | Max Lvl | Description |
|---|---|---|---|---|
| 1 | Swords | 2 | 30 | bleeding |
| 1 | Bows | 2 | 30 | wounding, back |
| Lrnd | Passive | Cost/Lvl | Max Lvl | Description |
| 1 | Armors | 2 | 30 | equip more armor |
| 2 | Bodybuilding | 3 | 30 | +HP |
| 2 | Meditation | 2 | 30 | +PP |
| 5 | Fast Reflexes | 1 | 30 | +evasion |
| 7 | Immunity | 1 | 30 | +resistances |
| Lrnd | Skills | Cost/Lvl | Max Lvl | Description |
| 7 | Powerful Strike | 2 | 10 | +damage |
| 7 | Bloody Strike | 2 | 10 | bleeding |
| 7 | Stunning Strike | 2 | 10 | stunning |
| 7 | Wounding Strike | 2 | 10 | wounding |
| 13 | Aimed Strike | 2 | 10 | +accuracy |
| 1 | Flaming Strike | 2 | 10 | fire, burn |
| 4 | Frost Strike | 1 | 10 | ice, freeze |
| Lrnd | Spells | Cost/Lvl | Max Lvl | Description |
| 5 | Sparks | 3 | 5 | fire damage |
| 7 | Stone Arrow | 3 | 5 | physical damage |
| 10 | Icy Touch | 3 | 5 | freeze status |
| 13 | Shocking Touch | 3 | 5 | electric damage, stun |
| 14 | Flames | 3 | 5 | fire (column), burning |
| 17 | Hammer of the Destroyer | 3 | 5 | physical, wound |
| 19 | Blizzard | 3 | 5 | ice (all), chance freeze |
| 22 | Icy Shards | 3 | 5 | ice damage, bleed |
| 25 | Lightning | 3 | 5 | electric damage, stun |
| 28 | Magical Light | 3 | 5 | torch (field) |
| 31 | Meteor | 3 | 5 | physical damage, wound |
| 33 | Fireball | 3 | 5 | fire (3 enemies), burn |
| 37 | End of Flames | 3 | 5 | remove burn (combat, field) |
| 40 | Incinerate Air | 3 | 5 | remove freeze (combat, field) |
| 43 | Matter to Gold | 3 | 5 | turn item to gold |
| 46 | Thunder Storm | 3 | 5 | electric (3 enemies), stun |
| 49 | Brittle Armor | 3 | 5 | reduce armor |
| 51 | Energy Absorption | 3 | 5 | electric, absorb PP |
| 55 | Frostball | 3 | 5 | ice (row), freeze |
| 58 | Inferno | 3 | 5 | fire (all), burn |
| 64 | Meteor Shower | 3 | 5 | physical (5 enemies), wound |
| Lrnd | Utility | Cost/Lvl | Max Lvl | Description |
| 2 | Perception | 1 | 30 | detect traps/secrets |
| 7 | Object Identification | 3 | 18 | identify more items |
| 8 | Learning | 2 | 30 | +EXP% |
Comments
Arcane Soldier is an excellent class, but I'm not sure if it's intended to be that great because the best way to play the class is to not level up its signature skills. Because of how scaling works, it is more beneficial to get only 1 point into Flaming Strike and Frost Strike then never level them up -- instead level up your weapon. If you do want to try the class, it can learn Soldier strikes and most Mage spells. Similar to Paladin, you don't want to touch any of those spells. For example, you may want to get Blizzard for high evasion enemies, but you learn it later than Mage (level 19 instead of 10), and by then, it's kinda useless. Hammer of the Destroyer is good, but you have Wounding Strike. I would say just level Swords + Armors + Learning, then Wounding Strike.
Front Line Fighter
- Valvet. Level up mainly STR & SPD, 5 times AGI & SPD, 5 times CON & SPD.
- Get ONE level into Flaming Strike and Frost Strike then never touch it again.
- Swords + Armors before Learning.
- Swords + Wounding Strike + Stunning Strike + Learning when you get Learning.
- After Learning, keep maxing the three strikes. Consider Armors, Immunity, and Fast Reflexes.
Back Line Fighter
- Valvet. Level up mainly STR & SPD, 5 times AGI & SPD, 5 times CON & SPD.
- Get ONE level into Flaming Strike and Frost Strike then never touch it again.
- Bows + Icy Touch before Learning.
- Bows + Wounding Strike + Stunning Strike + Learning when you get Learning.
- After Learning, keep maxing the three strikes. Consider Armors, Immunity, and Fast Reflexes.
Most of the time, you will use Flaming Strike for damage, since Frost Strike freezes but gives the enemy extra defense. However, Frost Strike can freeze lock like Mage's Icy Touch. Outside of elemental attacks, I like Wounding Strike, but Stunning Strike is an alternative. You don't get Powerful Strike because Flaming Strike pretty much replaces it.
Team Composition
Here we discuss what I think are good teams and why. We want classes to synergize with each other, and sometimes one covers anothers' weakness. As for beginner-friendly team compositions, I suggest the first two setups. If you're feeling adventurous, then you can go for the other setups. Just make sure you know the exact reasoning for why those compositions work.
Classic 3-3
| _____ | Gaulen | Paladin/Arc | Thief |
| _____ | Mage | Bard | Cleric |
- Gaulen: Axes/Swords, Armors, KoH, KoT
- Paladin: Maces, Armors
- Thief: Swords, Armors, Lockpicking, Trap Disarming
- Mage: Perception
- Bard: Object Identification, Mercantilism
- Cleric: healing
This is a simple party that's easy to use but also strong. It doesn't kill fast, but it's very safe and beginner-friendly as well as expert-friendly. You don't have to do much with this party. All three front liners can hit hard, helped by Bard's accuracy boost. Mage provides some extra damage plus freeze or wounds when needed. Cleric heals. Paladin and Bard goes in the middle so their aura/songs can affect everyone. If Paladin is too defensive for you, use Arc Soldier instead.
Classic 4-2
| Cleric | Gaulen | Barbarian | Thief |
| Mage | <Raznet> | Summoner | <Golot> |
- Gaulen: Swords, Armors, KoH, KoT
- Barbarian: Swords, Armors
- Thief: Swords, Armors, Lockpicking, Trap Disarming
- Cleric: healing, Armors
- Mage: Perception, Object Identification
- Summoner: Golot
I like this party. You have 3 hard-hitting front liners plus Mage for extra damage, which is enough to support Golot gold farming. During boss fights or hard fights, Golot will be replaced with Taliet or Valvet, so yes you will be leveling 3 heralds. Object Identification goes to Mage, and Cleric will be a front line tank with Divine Prayer and Armors. You don't need Mercantilism here simply because Golot will give you all the money you need. After summoning twice, Summoner may use Song of Courage scroll in tough fights which will affect both summons and all front liners. I recommend Valvet for the third summon since you have a Mage.
Physical 4-2
| Gaulen | Soldier | ArcSoldier | Thief |
| Cleric | <Raznet> | Summoner | <Golot> |
- Gaulen: Swords, Armors, KoH, KoT
- Soldier: Swords, Armors
- ArcSoldier: Swords, Armors
- Thief: Swords, Armors, Lockpicking, Trap Disarming
- Cleric: healing, Perception
- Summoner: Golot
Here is another party that you may like. You have 4 strong front liners, which means you can definitely use Golot to farm money. However, you have no Mage, which means no Blizzard to kill those pesky high evasion enemies. That's why instead of Barbarians, we get a Soldier to use Aimed Strike. Without Hammer of the Destroyer, make sure both Soldiers learn Wounding Strike. Note that we won't have Object Identification, so learn to play without it. After summoning twice, Summoner may use Song of Courage scroll in tough fights which will affect both summons and 3 front liners. I recommend Taliet for the third summon since you don't have a Mage or Bard.
Offensive 4-2
| Gaulen | Bard | Barbarian | Thief |
| Cleric | <Raznet> | <Valvet> | Summoner |
- Gaulen: Swords, Armors, KoH, KoT
- Barbarian: Swords, Armors
- Bard: Armors, Object Identification, Mercantilism
- Thief: Swords, Armors, Lockpicking, Trap Disarming
- Cleric: healing, Perception
- Summoner: full damage
Want to use Barbarian? This particular setup has Bard on the front line to buff Barbarian and Gaulen, who beats into the enemy relentlessly. Bard also buffs the two summons. Thief may want to take Aimed Strike to deal with high evasion enemies since he's out of range of Bard's buffs. Because you only have 3 damage dealers, it's important that your Summoner goes full damage and not use Golot. Taliet's freeze would hinder your Barbarian's damage, so I recommend Valvet for the third summon.
Manly 3-3
| _____ | Barbarian | Barbarian | Barbarian |
| _____ | Mage | Gaulen | Cleric |
- Barbarian: Maces, Armors
- Mage: Object Identification, Matter to Gold
- Gaulen: Bows, KoH, KoT, Lockpicking, Trap Disarming
- Cleric: healing, Perception
Do you want to be truly manly? Use 3 Barbarians. Gaulen will handle Thief duties in the back line. You won't have Mercantilism or Golot, so you may want to get Matter to Gold on Mage. Just be aware that it will delay some of your spells. With 3 maces, hopefully the stun lock is real. Having no Bard may make you miss, so make sure you raise Maces every level to keep accuracy up. After all, you're manly; who needs buffs?
Area Progression
- Rat Cave (quest)
- Velegarn Beach (quest)
- Sporia Forest (quest)
- Sorrentia & Golden Forest
- Nabros Forest (to Lv6)
- Tower of Melancholy
- Mausoleum in Velegarn
- Nabros Forest (finish)
- Nabros Roads
- Nabros Castle
- Temple of Febret
- Sporia Meadow
- Ogre (quest)
- Valley of Rocks (quest)
- Mausoleum in Sorrentia
- Hadiros & Green Forest
- Yoranwa's Lair (quest)
- Forest of Odendros (quest)
- Plateau of Karraga (quest)
- Mausoleum in Cunavarn
- Forest of Ulrog
- Mausoleum in Karraga
- Village of Nagira (quest)
- Arwinzel's Lair
- Tower of Resilience
- Karraga Castle (semi-clear)
- Red Pass
- Pernitia (quest)
- The Old Gorge
- Hall of Heroes
- Tower of Time (quest)
- Varaskel Desert (quest)
- Karraga Castle (full clear)
- Temple of Alnaet
- Garden of Nalaet (quest)
- Mausoleum in Varaskel
Diety Offering
- Amberian Diamond: Big statue in Sorrentia, solve the Whispering Rocks puzzle
- Shrine of Golot: Varaskel (22, 25)
- Book of Life: After beating Yoranwa, come back to Caleb.
- Shrine of Alnaet: Sorrentia (103, 115)
- Golden Seed: Oldest Odendro tree in Rasmura
- Shrine of Febret
- Horn of Xabraluz: Xabraluz Demon in Vilak
- Shrine of Valvet
- Blessed Water: Fountain puzzle in Templet of Nalaet
- Shrine of Nalaet
- Glass Owl: corpse at Mt. Kurong in Geldra
- Shrine of Taliet
- Egg of the Golden Wyvern: Golden Wyvern nest on Velionil
- Shrine of Raznet
- Builder's Scepter: beating the Arena
- Shrine of Golot
About the Author
- If you can't find what you were looking for in my guide, feel free to send me a GameFAQs PM (preferred) or email me at kholdstare88@gmail.com.
Suggestions are welcome, as long as you understand that I'm writing a guide for Veteran difficulty, which may not be directly applicable to Hardcore difficulty.
Thanks To
- Everyone whom I discussed with about this game on Steam. There are many of you, and you all contributed!!
- RegalStar, for the Well of Souls breakeven calculations and proofreading.
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