What do you need help on? Cancel X

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

Guide and Walkthrough by Offkorn

Version: 1.09 | Updated: 02/02/2017

-----------------------------------------------------------------------------
                                  FOREWORD
-----------------------------------------------------------------------------

While there are two good True End guides available, neither of them go into
detail regarding things like what items you can find on the Symbol Maps or
what most Bosses drop. So I decided to cobble one together.

This has since been through several revisions as I've discovered mistakes,
oversights, or different ways to approach certain things. It's more or less
done now... though I really should do a Hard mode playthrough one day.

-----------------------------------------------------------------------------
                                   CREDITS
-----------------------------------------------------------------------------

LL's Step-by-Step Guide for True End:
http://themasterll.net/LLa2/

Khentai's True End Guide:
http://www.gamefaqs.com/boards/997501-record-of-agarest-war-2/63400590

Shadowwolf347's Hunter's Guild List:
http://www.gamefaqs.com/boards/997501-record-of-agarest-war-2/63528270

-----------------------------------------------------------------------------
                               PC DIFFERENCES
-----------------------------------------------------------------------------

When you start a new game you can load Clear Data from Agarest Zero to get
Silver Bullion x99, Platinum Bullion x99, Mithril x99, Orichalcum x99, Black
Bustier, Princess's Tiara, Princess Sigil, 1000000G, 1000 PP, & 10000 TP.

Redundant "Display Menu", which brings up the character menu, and "Field
Map", which exits the town, options have been added to the town menu.

Redundant "Display Menu" and "Random Battle" reminders have been added to the
world and symbol map screens, right above the help box that provides the same
information. And unlike the help box, you cannot disable them.

The GOG version of the game does not have access to any DLC, including free
DLC such as the bonus dungeons.

- The Thunder/Earth Spirit naming mixup has been fixed.
- Syrum Dust lasts much longer.
- The LUK series of active skills have been renamed to AGI.

If it's been a long time since you last restarted your computer, the
character movements during dialog will be extremely slow and choppy.

-----------------------------------------------------------------------------
                        CENSORED VERSION DIFFERENCES
-----------------------------------------------------------------------------

Fiona cannot be selected for the Bathhouse minigames during the 1st and 2nd
Generations.

A few 1st Generation Events that increase Fiona's Affection now award an
additional 20 points, and a few in the 2nd Generation now award an extra 30
points.

The subtitles for Fiona's dialog in the Iliya Forest 'Charm Spell' Event
appear to have been changed.

The 1st and 2nd Generation group-bathing images have been removed (the Events
still occur, they're just dialog-only).

-----------------------------------------------------------------------------
                              TABLE OF CONTENTS
-----------------------------------------------------------------------------

1. New Game+
2. True End Requirements
3. Miscellaneous Things
4. Characters
5. Walkthrough
  5a. Prologue
  5b. First Generation
  5c. Second Generation
  5d. Third Generation
  5e. Bad End
  5f. Normal End
  5g. True End
6. Skills
7. Skill Books
8. Items
9. Enemies

-----------------------------------------------------------------------------
                             1. NEW GAME+
-----------------------------------------------------------------------------

Once you beat the game it gives you an option to save your Clear Data. Load
that data up to start a new game and you'll get the option of inheriting
various items and unlocks.

Free
- Gold
- Soul Coins
- A repeatable Event that can switch Fiona's appearance between child/adult

Inheritance
- Weapon [12 Platinum Coins]: Keep all your weapons
- Armor [10 Platinum Coins]: Keep all your armor
- Accessory [8 Platinum Coins]: Keep all your accessories
- Item [18 Platinum Coins]: Keep all other items
- Secret Art [6 Platinum Coins]: Keep your Skill Books
- Active Skill [9 Platinum Coins]: Keep the passive abilities you can attach
                                   to armor/accessories
- Shop [3 Platinum Coins]: Keep the Item Shop's inventory listing
- Monster [12 Platinum Coins]: Keep monster kill counts (for Commissions)
- Special [9 Platinum Coins]: Keep all other Commission-related counts

Inheriting everything requires 87 Platinum Coins, so make sure you have that
many before defeating the final Boss. As long as you aren't playing on Easy,
collecting them shouldn't be any trouble (the Bad End Boss, on Normal, drops
24 of them if you get an S rating).

-----------------------------------------------------------------------------
                         2. TRUE END REQUIREMENTS
-----------------------------------------------------------------------------

- You have to see certain Eva and Fiona Events across all three Generations.
- You have to see the Jainus/Chloe and Ignis/Cynthia Events.
- The 6 1st/2nd Generation heroines might have to be at Affection level 4+.
- Eva & Fiona need 800+ Affection (level 5).
- Jainus & Jude need 750+ Affection (nearly to level 5).
- Ignis & Georg need 650+ Affection (just above level 4).

I was under the impression that you had to use the Bathhouse minigame in
order to gain enough Affection for the True End, but if you follow Khentai's
guide you will have enough even without ever using the Bathhouse.

To be perfectly safe you may want to get all 1st/2nd Gen heroines to A5 (if
you follow Khentai's choices and don't skip any Affection-modifying Events
they'll all be 5+ naturally). Mervina, Liel, and Sofia's Affection levels
don't appear to matter at all.

Curiously, none of the three Events that determine whether or not you get the
True End have any requirements whatsoever for any of the female characters'
Affection levels. Which means either there are no requirements or they're
locked in somehow much earlier.

-----------------------------------------------------------------------------
                          3. MISCELLANEOUS THINGS
-----------------------------------------------------------------------------

- The R2 button (PS3) or Start button (PC) will skip attack animations.
- Reinforcement enemies are shown in the upper right of the screen.

- Affection is based on a 0-1000 point scale.
- Using a character in 5 battles increases that scale by 1 point.
- The Bathhouse minigame increases it by 50 for a Perfect and 25 for a Good.
- Yes, the pink smiley face and heart-eyes face both give the same boost.
- The cutoffs for each visible level are: 200, 400, 600, 800, & 1000.

- The various Attribute boosting items aren't necessary on Easy/Normal.
- Spending Party Points isn't necessary on Easy/Normal.
- There's no good reason to play on Easy unless you don't plan on NG+.
- Save Hard difficulty for a NG+ playthrough.
- Defeat the Demon Hunt Bosses as soon as possible to render LP irrelevant.
- Using the Escape command makes hunting rare monsters go much quicker.

- When an Attribute reaches ~95, the point cost to increase it stabilizes.
- Those costs are S:7, A:8, B:9, C:10, D:11, E:12, and F:13.
- Intelligence is all a magical attacker needs.
- Strength & Dexterity are all a physical attacker needs.
- DEX can be skimped on if you use the Accuracy Extend Skill.
- You'll want 1 character with high AGI to grab the first turn each battle.

- 1 STR = 6 ATK & 0.25 HIT
- 1 VIT = 3 DEF & +2 HP at Level Up (VIT from equipment does't add HP)
- 1 AGI = 0.25 AVD
- 1 DEX = 0.5 HIT & 0.5 AVD
- 1 INT = 6 MAG
- 1 MND = 4 RST

- There's a maximum of 5 item drops per attack turn.
- Overkill drops take priority over normal and rare drops.
- The Prismatic Death Skill is fantastic for item farming.

-----------------------------------------------------------------------------
                              4. CHARACTERS
-----------------------------------------------------------------------------

The protagonists' stats vary greatly depending on your character creation
choices, your 1st/2nd Generation heroine choices, and those heroines'
Affection levels. So the values listed here are just for the character
creation I went with on my most recent playthroughs.

Their Ex Skills however are always the same, being solely dependant on class
choice (Weiss) or the character's mother (Schwarz/Grey).

--------------------------
Protagonists - Variation A
--------------------------

Weiss (Battle Mage: Greatsword x1, Spear x2, Sword x1, Sword&Staff x2)
* Unavailable for 8 Boss fights at the beginning of the 2nd Generation.
- Sword/Greatsword
- STR A, VIT B, AGI A, DEX A, INT B, MND C
- 6 General/Combo/Fire/Dark/Void
- 5 Power/Special/Thunder/Wind/Earth/Light
- 4 Ice

Schwarz (Felenne A6)
* Unavailable for 6 Boss fights at the beginning of the 3rd Generation
* Always available on NG+ if you inherit Forbidden Tomes
- Sword/Greatsword
- STR B, VIT C, AGI S, DEX A, INT C, MND C
- 6 General/Combo/Fire/Earth/Void
- 5 Power/Special/Ice/Thunder/Wind/Light
- 4 Dark

Grey (Felenne A6, Li Ra-Lua A6)
* Unavailable for 1 Boss fight in the Bad End
- Sword/Greatsword
- STR B, VIT C, AGI B, DEX C, INT S, MND B
- 6 General/Special/Fire/Ice/Dark
- 5 Combo/Thunder/Wind/Earth/Light/Void
- 4 Power

Grey (Felenne A6, Vanessa A6)
* Unavailable for 1 Boss fight in the Bad End
- Sword/Greatsword
- STR S, VIT S, AGI A, DEX S, INT E, MND E
- 6 General/Combo/Special/Thunder/Wind/Light/Void
- 5 Power/Fire/Ice/Earth
- 4 Dark

Grey (Felenne A6, Yumil A6)
* Unavailable for 1 Boss fight in the Bad End
- Sword/Staff
- STR A, VIT B, AGI C, DEX S, INT D, MND B
- 6 Combo/Special/Fire/Thunder/Wind/Dark
- 5 General/Power/Ice/Light/Void
- 4 Earth

--------------------------
Protagonists - Variation B
--------------------------

Weiss (Battle Mage: Greatsword x1, Gun x1, Scythe x2, Sword&Staff x2)
* Unavailable for 8 Boss fights at the beginning of the 2nd Generation.
- Sword/Greatsword
- STR A, VIT B, AGI A, DEX B, INT C, MND C
- 6 General/Combo/Power/Special/Fire/Dark/Void
- 5 Thunder/Wind/Earth/Light
- 3 Ice

Schwarz (Aina A6)
* Unavailable for 6 Boss fights at the beginning of the 3rd Generation
* Always available on NG+ if you inherit Forbidden Tomes
- Sword/Staff
- STR B, VIT B, AGI C, DEX B, INT A, MND B
- 6 General/Special/Light/Void
- 5 Combo/Power/Fire/Ice/Wind/Earth
- 4 Thunder/Dark

Schwarz (Felenne A6)
* Unavailable for 6 Boss fights at the beginning of the 3rd Generation
* Always available on NG+ if you inherit Forbidden Tomes
- Sword/Staff
- STR B, VIT C, AGI A, DEX A, INT C, MND C
- 6 Combo/Fire/Earth/Void
- 5 General/Special/Power/Ice/Thunder/Wind/Light
- 4 Dark

Schwarz (Victoria A6)
* Unavailable for 6 Boss fights at the beginning of the 3rd Generation
* Always available on NG+ if you inherit Forbidden Tomes
- Sword/Greatsword
- STR S, VIT S, AGI D, DEX C, INT C, MND D
- 6 General/Combo/Power/Special/Thunder/Earth
- 5 Fire/Ice/Wind/Dark/Void
- 4 Light

Grey (Victoria A6, Li Ra-Lua A6)
* Unavailable for 1 Boss fight in the Bad End
- Scythe
- STR A, VIT C, AGI C, DEX C, INT S, MND A
- 6 General/Power/Special/Fire/Ice/Dark/Void
- 5 Thunder/Earth
- 4 Combo/Wind/Light

Grey (Victoria A6, Vanessa A6)
* Unavailable for 1 Boss fight in the Bad End
- Sword/Greatsword
- STR S, VIT S, AGI B, DEX A, INT E, MND F
- 6 Combo/Special/Fire/Thunder/Wind
- 5 General/Power/Light/Dark/Void
- 4 Ice/Earth

Grey (Victoria A6, Yumil A6)
* Unavailable for 1 Boss fight in the Bad End
- Sword/Staff
- STR A, VIT C, AGI C, DEX S, INT B, MND B
- 6 General/Special/Thunder/Void
- 5 Combo/Power/Fire/Ice/Wind/Earth/Light/Dark

--------------------------
Protagonists - Variation C
--------------------------

Weiss (Warrior: Greatsword x2, Scythe x2, Sword x2)
* Unavailable for 8 Boss fights at the beginning of the 2nd Generation.
- Sword/Greatsword
- STR S, VIT A, AGI D, DEX A, INT C, MND D
- 6 General/Combo/Power/Fire/Dark
- 5 Special/Thunder/Earth/Light/Void
- 4 Ice
- 3 Wind

Schwarz (Aina A6)
* Unavailable for 6 Boss fights at the beginning of the 3rd Generation
* Always available on NG+ if you inherit Forbidden Tomes
- Scythe
- STR C, VIT C, AGI C, DEX C, INT S, MND B
- 6 General/Power/Special/Light/Void
- 5 Combo/Fire/Ice/Wind/Earth/Dark
- 4 Thunder

Schwarz (Felenne A6)
* Unavailable for 6 Boss fights at the beginning of the 3rd Generation
* Always available on NG+ if you inherit Forbidden Tomes
- Sword/Greatsword
- STR C, VIT C, AGI S, DEX B, INT C, MND C
- 6 General/Combo/Power/Fire/Earth
- 5 Ice/Thunder/Wind/Light/Dark/Void
- 4 Special

Schwarz (Victoria A6)
* Unavailable for 6 Boss fights at the beginning of the 3rd Generation
* Always available on NG+ if you inherit Forbidden Tomes
- Sword/Greatsword
- STR S, VIT S, AGI E, DEX C, INT C, MND D
- 6 General/Power/Thunder/Earth
- 5 Combo/Special/Fire/Ice/Dark/Void
- 4 Wind
- 3 Light

Grey (Aina A6, Li Ra-Lua A6)
* Unavailable for 1 Boss fight in the Bad End
- Sword/Greatsword
- STR C, VIT D, AGI C, DEX B, INT S, MND S
- 6 General/Power/Special/Fire/Ice/Dark/Void
- 5 Combo/Thunder/Earth/Light
- 4 Wind

Grey (Aina A6, Vanessa A6)
* Unavailable for 1 Boss fight in the Bad End
- Sword/Greatsword
- STR S, VIT S, AGI B, DEX S, INT D, MND E
- 6 Combo/Special/Fire/Thunder/Dark
- 5 General/Power/Ice/Wind/Light/Void
- 4 Earth

Grey (Aina A6, Yumil A6)
* Unavailable for 1 Boss fight in the Bad End
- Scythe
- STR B, VIT C, AGI C, DEX A, INT B, MND A
- 6 General/Special/Thunder/Void
- 5 Combo/Power/Fire/Ice/Wind/Earth/Dark
- 4 Light

--------------------------
Protagonists - Variation D
--------------------------

Weiss (Warrior: Gauntlet x2, Gun x2, Scythe x2)
* Unavailable for 8 Boss fights at the beginning of the 2nd Generation.
- Scythe
- STR S, VIT A, AGI D, DEX A, INT C, MND C
- 6 General/Power/Special/Fire/Dark/Void
- 5 Combo/Thunder/Earth/Light
- 4 Ice
- 3 Wind

Schwarz (Aina A6)
* Unavailable for 6 Boss fights at the beginning of the 3rd Generation
* Always available on NG+ if you inherit Forbidden Tomes
- Scythe
- STR C, VIT C, AGI B, DEX B, INT A, MND A
- 6 General/Power/Special/Light/Void
- 5 Combo/Fire/Ice/Wind/Earth/Dark
- 4 Thunder

Schwarz (Felenne A6)
* Unavailable for 6 Boss fights at the beginning of the 3rd Generation
* Always available on NG+ if you inherit Forbidden Tomes
- Sword/Greatsword
- STR C, VIT C, AGI S, DEX B, INT C, MND C
- 6 General/Combo/Fire/Earth
- 5 Power/Ice/Thunder/Wind/Light/Dark/Void
- 4 Special

Schwarz (Victoria A6)
* Unavailable for 6 Boss fights at the beginning of the 3rd Generation
* Always available on NG+ if you inherit Forbidden Tomes
- Gun
- STR S, VIT S, AGI D, DEX C, INT C, MND D
- 6 General/Power/Special/Ice/Earth
- 5 Combo/Fire/Thunder/Wind/Dark/Void
- 4 Light

Grey (Felenne A6, Li Ra-Lua A6)
* Unavailable for 1 Boss fight in the Bad End
- Sword/Greatsword
- STR B, VIT D, AGI B, DEX C, INT S, MND A
- 6 General/Power/Fire/Ice/Dark/Void
- 5 Combo/Special/Thunder/Earth/Light
- 4 Wind

Grey (Felenne A6, Vanessa A6)
* Unavailable for 1 Boss fight in the Bad End
- Gun
- STR S, VIT S, AGI S, DEX S, INT D, MND E
- 6 Combo/Power/Special/Fire/Thunder/Wind/Dark
- 5 Ice/Light
- 4 General/Earth/Void

Grey (Felenne A6, Yumil A6)
* Unavailable for 1 Boss fight in the Bad End
- Gauntlet
- STR C, VIT C, AGI B, DEX S, INT B, MND A
- 6 General/Combo/Special/Thunder/Wind/Void
- 5 Power/Ice/Earth/Light/Dark
- 4 Fire

------------------------
Protagonists - Ex Skills
------------------------

Weiss (Battle Mage)
- Encouragement/Hunter/See All
-- Blessing/Fighting Spirit 1/Raze
--- Kill Switch/Critical Break/Genius
---- Rile/Dance/Parry

Weiss (Sorcerer)
- Extinguish/Heavenly Sense/Raze
-- Absolute Defiance/Ambition/Accuracy
--- Magic Barrier/Fluid Qigong/Anger
---- Rile/No Fear/Genius

Weiss (Warrior)
- Satori/See All/Bulldoze
-- Training/Ambition/Accuracy
--- Parry/Qigong/Anger
---- Rile/No Fear/Fighting Spirit 2

Schwarz (Aina)
- Raze/Satori/Extinguish
-- Accuracy/Ambition/Absolute Defiance
--- Critical Break/Magic Barrier/Dance
---- Kill Switch/Genius/Rile

Schwarz (Felenne)
- Hunter/See All/Training
-- Accuracy/Bulldoze/Heavenly Sense
--- Parry/Block Magic/Kill Switch
---- Critical Break/Rile/Fluid Qigong

Schwarz (Victoria)
- Satori/Encouragement/Bulldoze
-- Fighting Spirit/Ambition/See All
--- Fighting Spirit/No Fear/Anger
---- Rile/Genius/Parry

Grey (Li Ra-Lua)
- Satori/Heavenly Sense/Raze
-- See All/Accuracy/Extinguish
--- Genius/Magic Barrier/Kill Switch
---- Dance/No Fear/Rile

Grey (Vanessa)
- Bulldoze/Fighting Spirit 1/Hunter
-- Ambition/Accuracy/Raze
--- Fighting Spirit 2/Qigong/Anger
---- Rile/Critical Break/Fluid Qigong

Grey (Yumil)
- See All/Float/Blessing
-- Absolute Defiance/Fighting Spirit 1/Encouragement
--- Kill Switch/Critical Break/Fluid Qigong
---- Parry/Rile/Dance

----------------
~1st Generation~
----------------

Eva
* Unavailable for 1 Boss fight near the end of the 3rd Generation
* Unavailable for 1 Boss fight in the Bad End
- Scythe
- STR C, VIT C, AGI E, DEX C, INT S, MND B
- 6 Power/Special/Fire/Ice/Dark/Void
- 5 Thunder/Earth/Light
- 4 General/Combo/Wind
- Steadfast/Foresight/Extinguish
-- Absolute Defiance/Raze/Ambition
--- Unleash Magic/Fluid Qigong/Critical Break
---- Magic Barrier/No Fear/Unleash All

Aina
* Unavailable for 8 Boss fights at the beginning of the 2nd Generation.
- Staff
- STR E, VIT E, AGI E, DEX D, INT A, MND S
- 6 Power/Ice/Thunder/Light/Void
- 5 Wind/Earth/Dark
- 4 General/Combo/Special
- 3 Fire
- Endeavor/Concentration/Breath
-- Encouragement/Raze/Training
--- Block Magic/Force of Will/Fluid Qigong
---- Dazzle/Unleash Magic/Critical Break

Jainus
* Unavailable for 1 Boss fight near the end of the 3rd Generation
- Gun
- STR B, VIT B, AGI D, DEX B, INT E, MND D
- 6 Combo/Power/Special/Ice/Thunder/Dark
- 5 General/Light
- 4 Fire/Wind/Earth/Void
- Hunter/Feat of Agility/Perseverance
-- See All/Accuracy/Fighting Spirit 1
--- Ukemi/Fighting Spirit 2/Kill Switch
---- Qigong/No Fear/Unleash All

Fiona
* Unavailable for 2 Boss fights near the end of the 3rd Generation
- Sword/Staff
- STR D, VIT D, AGI E, DEX D, INT S, MND S
- 6 General/Thunder/Earth/Light/Void
- 5 Power/Fire/Ice
- 4 Combo/Special/Wind/Dark
- Breath/Blessing/Raze
-- Extinguish/Discovery/Panacea
--- Supernatural Power/Magic Barrier/Block Magic
---- Critical Break/No Fear/Unleash Magic

Felenne
* Unavailable for 8 Boss fights at the beginning of the 2nd Generation.
- Gauntlets
- STR D, VIT D, AGI B, DEX A, INT D, MND E
- 6 Combo/Special/Ice/Wind/Earth
- 5 General/Power/Light
- 4 Fire/Thunder/Void
- 3 Dark
- Feat of Agility/Hunter/Perseverance
-- Encouragement/See All/Spirit
--- Ukemi/Dance/Supernatural Power
---- Anger/Parry/Genius

Victoria
* Unavailable for 8 Boss fights at the beginning of the 2nd Generation.
- Spear
- STR B, VIT A, AGI E, DEX C, INT E, MND D
- 6 General/Power/Special/Ice/Thunder
- 5 Combo/Wind/Light/Dark
- 4 Earth
- 3 Fire/Void
- Concentration/Endeavor/For the Future
-- Bulldoze/Steadfast/Ambition
--- Light Brigade/Expertise/Guard
---- Desperate Strength/Shield Wall/Dance

------------------
~~2nd Generation~~
------------------

Jude
- Gun
- STR C, VIT C, AGI B, DEX C, INT D, MND E
- 6 Combo/Power/Special/Fire/Wind/Dark
- 5 General
- 4 Ice/Thunder/Earth/Light/Void
- Readjust/Foresight/For the Future
-- Panacea/Accuracy/Encouragement
--- Qigong/Guard/Expertise
---- Desperate Strength/Fighting Spirit 2/Anger

Vanessa
* Unavailable for 6 Boss fights at the beginning of the 3rd Generation
* Always available on NG+ if you inherit Forbidden Tomes
- Gun
- STR C, VIT C, AGI B, DEX B, INT E, MND E
- 6 Combo/Power/Special/Fire/Thunder
- 5 General/Wind/Dark/Void
- 4 Light
- 3 Ice/Earth
- Concentration/Readjust/Hunter
-- Accuracy/Bulldoze/Resolve
--- Ukemi/Kill Switch/Light Brigade
---- Fighting Spirit 2/Desperate Strength/Anger

Yumil
* Unavailable for 6 Boss fights at the beginning of the 3rd Generation
* Always available on NG+ if you inherit Forbidden Tomes
- Spear
- STR C, VIT D, AGI C, DEX B, INT D, MND D
- 6 General/Combo/Fire/Wind/Earth
- 5 Power/Special/Dark/Void
- 4 Light
- 3 Ice/Thunder
- Float/Discovery/Endeavor
-- Extinguish/Encouragement/Readjust
--- Kill Switch/Desperate Strength/Force of Will
---- Guard/Dance/Parry

Li Ra-Lua
* Unavailable for 6 Boss fights at the beginning of the 3rd Generation
* Always available on NG+ if you inherit Forbidden Tomes
- Scythe
- STR D, VIT E, AGI F, DEX D, INT S, MND A
- 6 Power/Special/Ice/Earth/Dark/Void
- 5 Thunder/Light
- 4 General/Wind
- 3 Combo/Fire
- Foresight/Satori/Raze
-- Absolute Defiance/Heavenly Sense/Extinguish
--- Critical Break/Fluid Qigong/Block Magic
---- Genius/Unleash Magic/Dazzle

Ignis
- Gauntlet
- STR D, VIT D, AGI D, DEX C, INT C, MND C
- 6 Combo/Power/Fire/Earth/Light
- 5 General/Special/Wind/Void
- 4 Thunder
- 3 Ice/Dark
- Concentration/Perseverance/See All
-- Training/Resolve/Bulldoze
--- Anger/Expertise/Qigong
---- Parry/Fighting Spirit 2/Force of Will

Mervina
- Sword/Greatsword
- STR D, VIT E, AGI A, DEX B, INT C, MND E
- 6 General/Combo/Thunder/Wind/Dark
- 5 Power/Special/Fire/Void
- 4 Ice
- 3 Earth/Light
- Hunter/Resolve/For the Future
-- Feat of Agility/Raze/Panacea
--- Parry/Dazzle/Supernatural Power
---- Kill Switch/Magic Barrier/Genius

--------------------
~~~3rd Generation~~~
--------------------

Liel
- Spear
- STR C, VIT D, AGI C, DEX C, INT C, MND D
- 6 General/Combo/Power/Fire/Earth/Light
- 5 Special/Thunder/Void
- 4 Ice
- 3 Wind/Dark
- Resolve/For the Future/Encouragement
-- Spirit/Bulldoze/Readjust
--- Supernatural Power/Fighting Spirit 2/Anger
---- Kill Switch/Dance/Shield Wall

Sofia
* Unavailable for 1 Boss fight near the end of the 3rd Generation
- Staff
- STR E, VIT E, AGI E, DEX D, INT A, MND S
- 6 Power/Ice/Thunder/Wind/Light/Void
- 5 Special/Earth
- 4 General/Fire
- 3 Combo/Dark
- Destiny/Foresight/Extinguish
-- Breath/Blessing/Genius
--- Block Magic/Magic Barrier/Satori
---- Fluid Qigong/Unleash Magic/Critical Break

Georg
- Sword/Greatsword
- STR S, VIT S, AGI F, DEX D, INT E, MND F
- 6 General/Power/Special/Fire/Wind/Dark
- 5 Ice/Thunder
- 4 Combo/Earth
- 3 Light/Void
- Steadfast/See All/Satori
-- Training/Absolute Defiance/Bulldoze
--- Light Brigade/Expertise/Qigong
---- Desperate Strength/Shield Wall/Guard

-----------------------------------------------------------------------------
                               5. WALKTHROUGH
-----------------------------------------------------------------------------

----------
~Area Key~
----------

<Stash Location Node> - <Item> (<Type of Item>)
                        <Item> (<Type of Item>)

<Enemy> [<Kills Needed>,<Overkills Needed>*] (<Reinforcement>) {<Ambush>}

<Item Drop> [<Number Needed>] (<Related Enemy>)

<Event> [<Requirement>] - <Description>

The 'Needed' values above refer to Hunter's Guild Commissions, while 'Ambush'
refers to enemies that will jump into the battle once all the existing
enemies are killed. 'Reinforcements', by contrast, will only show up after a
certain number of turns have passed.

For Event requirements "Affection" and "Commission" have been shortened to
"A" and "C", respectively. The listed Affection requirements are the raw
numbers discovered via Cheat Engine, the game only displays these values
rounded down to the nearest level:

Values of 0-199 show the angry face, 200-399 show the frowning face, 400-599
is the neutral face, 600-799 is the basic happy face, 800-999 is the happy
face with eyebrows, and 1000 displays as the heart-eyes face.

For Event choices, those marked with | are the ones that LL's guide suggests
picking to make unlocking the True End easier, while ones marked with * are
suggested by Khentai's. While I originally agreed with Khentai's choices,
after using Cheat Engine to see the exact Affection changes I've added a new
! marker to note choices that will make it easier to reach an S Party Rank
(if they're different from Khentai's).

Something else worth noting is that while the game refers to attacks made
with the Square button as 'Stun', I instead use the term 'Daze' since there's
a Stun Status Effect that actually does stun the target.

-----------------------------------------------------------------------------
5a. Prologue
-----------------------------------------------------------------------------

You start out with a Tutorial battle. Just follow the prompts; this battle is
impossible to lose. After some more scenes you're thrown into character
creation.

------------------
Character Creation
------------------

Here you get to pick a base 'class' and six weapon types that serve as
modifiers. You can chose whatever combinations feel right, but you should be
aware that there are 3 NPCs with an S rank in Magic and 2 with an A rank. For
comparison, there is only one character with an S rank in Strength (who only
joins in the 3rd Generation) and none with an A rank.

So making Weiss magic-focused doesn't exactly expand your options. Another
thing to note is that the best sword in the game (see the Items section of
this guide) can only be used by the protagonists... if they can wield swords.

I suggest going with either Warrior or Battle Mage as your class and some
variety of Sword/Greatsword/Sword&Staff weapon type combination. Scythe is
also a good choice since the protagonists, in addition to Eva, are able to
use the game's best scythe.

Once you're happy with your build and accept it, the 1st Generation will
begin.

-----------------------------------------------------------------------------
5b. First Generation
-----------------------------------------------------------------------------

After some dialog you receive Grass x3, Cure Grass x2, and Blessed Leaf x2
from Aina and then appear on the continent of Lucrellia.

---------------------------------------
~Lucrellia - World Map, Malbayers Area~
---------------------------------------

<Encounters>
Hornet [5]
Skeleton [2]

<Normal Drops>
Silver Ore (Various)
Bone of the Dead [2] (Skeleton)
Multiple Eye [2] (Hornet)

<Events>
Malbayers - Choice:
 1) *|Agree|* (Aina +50, Eva -50, Jainus +50)
 2) Decline (Aina -50, Eva +100, Jainus -50)

<Walkthrough>
Take some time to familiarize yourself with the various menus, especially the
Encyclopedia, though you can't do much with them just yet. Also take note
that pressing R1 will let you trigger a random encounter at will. This
function will become very useful for both completing Commissions and item
farming.

Off to the East you'll see a floating Event Marker, so head over there to
trigger a set of two Boss battles. The first is another Tutorial, so just
follow the prompts for an easy Overkill.

Flame Dog
- Hell Flame (Item), Blessed Leaf (Consumable)
- Recovery Grass (Consumable), Silver Ore (Item)
- Arts Ring (Accessory)

You'll get a chance to save your game before the second fight begins. This
battle is also a Tutorial battle, so again just follow the prompts and bring
it to near-death with any assortment of normal attacks. At that point just
use Eva's Original Skill (Weiss' is Fire-based) to Overkill it.

Neo Dragna
- Dragon Cell (Item), Unicorn Horn (Item)
- Dragon Cell (Item), Fragment of Life (Consumable)
- VIT Up (Consumable)

Following those fights you'll be back on the world map, Eva will have joined
your party with a starting Affection of 100, and a new Event will have
appeared further East. Triggering it will eventually present you with your
first dialog choice.

Whichever option you choose both Aina (pre-Event Affection of 400) and Jainus
(pre-Event Affection of 300) will join the party and you'll be back on the
world map. You also gain the ability to modify your equipment and skills, so
now's a good time to test out R1 and trigger some random encounters to get
the hang of your party's abilities and attack timing.

Take special note that Jainus' Original Skill can steal rare items, and both
Jainus and Eva are equipped with the Mugging attack, which can steal normal
items. If you steal two normal items via Mugging and then finish an enemy
off with Jainus' Original Skill you can potentially get all of its item
drops in one go.

Trigger the nearby Event Marker when you're ready for the next Boss fight.
This is another Tutorial fight so follow along while taking note of your
enemy's strengths and weaknesses. This one is weak to Knockdown and
slightly weak to Daze.

Scorpion King
- Damascus (Item), Hard Scissors (Item)
- Hard Scissors (Item), Silver Ore (Item)
- STR Up (Consumable)

After the battle a new Event Marker will pop-up, so go trigger it for
some plot development. Now you have to travel a ways to the West to reach
a Move Marker that lets you hop over to the main area of the continent.

----------------------------------------
~Lucrellia - World Map, Frensberge Area~
----------------------------------------

<Stashes>
Barca Petra - STR Up (Consumable)
              Silver Ore (Item)
Orthocram Gem - VIT Up (Consumable)
                Silver Ore (Item)

<Encounters>
Skeleton [2], Vampire Bat [3]
Hornet [5], Vampire Bat

<Normal Drops>
Silver Ore (Various)
Bone of the Dead [2] (Skeleton)
Draculin [2] (Vampire Bat)
Multiple Eye [2] (Hornet)

<Walkthrough>
First head West to the tip of the peninsula to uncover a secret stash
containing a STR Up. Then go North to reach the city of Frensberge, which
will serve as your home base for the rest of the game.

If you want, you can head past the city all the way North to a secret stash
containing a VIT Up. You'll go there later in the Generation for a sidequest
though.

------------------------
~Lucrellia - Frensberge~
------------------------

Events:
Inn - Story Progression
Item Shop - Introduction
Guild - Introduction

<Walkthrough>
View the three Events, buy/sell anything you need to, then leave the city.
Head East and then North to reach the Aldo Plains.

<Strategy>
You don't have many options at this point in the game. Consider buying Bone
Guards for anyone who will get a DEF boost from them, and possibly a Long
Sword for Weiss if he started with a Chozurimaru and happens to be missing a
lot with normal attacks.

-------------------------
~Lucrellia - Aldo Plains~
-------------------------

<Stashes>
Ombrage Pecora - Grass (Consumable)
                 Silver Ore (Item)
Arcal Hills - Paralysis Guard (Accessory)
              Blessed Leaf (Consumable)
Aldemiran Sillans - Cure Grass (Consumable)
                    Blessed Leaf (Consumable)
Aldo Plains, East - Fragment of Life (Consumable)
                    Grass (Consumable)

<Encounters>
Goblin [3,2*], Skeleton [2]
Hornet [5]
Goblin, Vampire Bat [3]
Vampire Bat, Worm [1]
Mage [3], Worm
Jumbo Cock [1], Mage

<Normal Drops>
Silver Ore (Various)
Bone of the Dead [2] (Skeleton)
Chicken Egg [4] (Jumbo Cock)
Draculin [2] (Vampire Bat)
Goblin's Rock [2] (Goblin)
Multiple Eye [2] (Hornet)
Tarot Card [2] (Mage)
Worm Meat [1] (Worm)

<Walkthrough>
You'll get a Tutorial here explaining Symbol Maps and how to navigate them,
so pay attention to it. Re-activate the node to enter the Plains.

At the first fork head up to find some Grass & Silver Ore. Return to the
fork and continue right to reach a second fork, heading up again to
eventually reach a Paralysis Guard & Blessed Leaf.

Back at the second fork continue right to the third. After grabbing the Cure
Grass & Blessed Leaf to the right, head up to find yet another fork. To the
right is a Fragment of Life & Grass, and the Event Marker is the area exit.

------------------------------------------
~Lucrellia - World Map, Iliya Forest Area~
------------------------------------------

<Walkthrough>
There's nothing to do here except enter the Forest; the enemies are the same
as those found outside Frensberge.

--------------------------
~Lucrellia - Iliya Forest~
--------------------------

<Stashes>
Pommier Bois - Trogtalite (Item)
               Silver Ore (Item)

<Encounters>
Familiar [5], Imp [0]

<Normal Drops>
Silver Ore (Various)
Contract [2] (Familiar)
Devilkin Horn [2] (Imp)

<Walkthrough>
Follow the path up until you reach a fork. Ignore the Event and head right
to grab two items, then head back and trigger it to find Fiona.

Now you get to walk back to town.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>
Inn - Story Progression
Guild - Story Progression
Inn - Story Progression
Central Square - Choice:
 1) Expelled (Aina +50, Eva -100, Jainus +50)
 2) *|Healed|* (Aina +100)
 3) Don't Remember (Aina -100, Eva +150, Jainus -50)
Guild [C2] - Commission Explanation; Story Progression
Central Square [C4] - Meet Shaldie; Story Progression
Item Shop [C11] - Story Progression
Item Shop - Chloe Plotline (Jainus +25)
Dojo - Introduction; Story Progression
Entrance - Meet Priscilla; Story Progression
Blacksmith - Introduction; Story Progression
Inn - Choice:
 1) *|Of Course|* (Aina +50, Eva -100, Fiona +150, Jainus +50)
 2) Don't Know (Aina -50, Eva +150, Fiona -100)
Guild [C5] - Jainus Flirting (Jainus +25)
Alchemy [C12] - Introduction; Item Reward
Blacksmith [C371] - Item Reward

<Walkthrough>
First view the Inn and Guild Events to gain access to Commissions and have
Fiona join your party (she starts at 300 Affection). You should now be able
to clear Commissions 1-13, so do so if you haven't already to get a bunch of
Items, Gold, and TP.

Then check out the remaining Events to gain access to the first set of Skill
Books, gain access to the Alchemy Lab and Blacksmith, and get Grass x2, Cure
Grass x3, Blessed Leaf x2, Syrum Dust, & a Moon Fragment from Shaldie. Clear
Commissions 32-34 & 371 as well (picking up a Shell Bracelet, Vigor Ring, &
Silver Ore x10 from Gordon in the process).

Do not head to the Portal Event just yet though. If you're reading this after
having already done so, you can just use the Portal again to return to town.

At this point you have a choice which party member to recruit next. You can
either go after Felenne, a catgirl martial artist, or Victoria, a lancer
princess. Assuming you aren't playing on Hard, in which case you should go
after Felenne first, it doesn't really matter which order you choose.

If you want to both use Victoria and take the easier path first, you can do
that as well. Just jump over to Aegisthus, defeat the Goblin/Orc Event
battle, and then return to town instead of going to the Castle.

In any case, this guide will assume you're taking the path the game expects
you to take. So, leave town and head over to Iliya Forest.

<Strategy>
With 5 available party members and 2 more right around the corner it's time
to decide which ones you want to use, as unless this is a NG+ you're not
going to have the resources to equip/develop everyone.

Eva will be with you nearly the entire length of the game and there's an
Affection-based Event this Generation that you absolutely have to see if you
want the True End, so she's a good choice. Jainus is the only character
currently available that can steal rare items, so using him is strongly
suggested as well.

The remaining two characters can be basically anyone, although one of them
should probably be the girl you want as the mother of the 2nd Gen protagonist
(for the small Affection boost using her in battle will give). There's no
need to actually use Weiss, and in fact it could be considered inefficient to
do so since the protagonists are the only characters that don't need to gain
Affection.

If you decide to use Fiona and Aina at the same time, consider having Fiona
use magic-boosting swords so that you'll have an easier time upgrading
equipment (it's often more effective to make two good weapons of different
types than two good weapons of the same type).

In regards to item crafting, the following can be made via enhance/convert:
Shotgun -> Buster Gun
Hammer -> Spiked Hammer
Iron Spear -> Corsesca -> Poleaxe

Where skill books are concerned, it's very unlikely you'll be using any
Skills from the first rank in the 3rd Generation and beyond. So you can't
really make any 'wrong' choices at this point beyond picking up a lackluster
Ex Skill. That said, Revitalize (book 5) is extremely useful and more AP
(books 7 & 9-10) is always a good thing to have.

--------------------------
~Lucrellia - Iliya Forest~
--------------------------

<Stashes>
Interdite Luu - Bauxite (Item)
                Grass (Consumable)
                Blessed Leaf (Consumable)
Chasseur Gardee - Trogtalite (Item)
                  Blessed Leaf (Consumable)
                  Blind Guard (Accessory)
Jagt Lude - Pileroth (Item)
            Silver Ore (Item)

<Encounters>
Familiar [5], Imp [0], Wyvern [1*]
Familiar, Hellstein [1]
Fairy [15,5*], Scorpion King [1*], Werecat [15,5*]
Familiar, Lycanthrope [0], Werecat
Flame Dog [2], Slime [15], Werecat
Maneater [1*], Tyrant [0]

<Normal Drops>
Silver Ore (Various)
Beast Claw [2] (Lycanthrope)
Contract [2] (Familiar)
Devilkin Horn [2] (Imp)
Digestive Fluid [1] (Maneater)
Dragon Wing [1] (Wyvern)
Hard Scissors [1] (Scorpion King)
Heart Stone [1] (Tyrant)
Hell Flame [5] (Flame Dog)
Pixie Dust [6] (Fairy)
Sharp Demon Horn [1] (Hellstein)
Silver Vine [2] (Werecat)
Slime Jelly [7] (Slime)

<Rare Drops>
Silver Bullion (Various Large)

<Walkthrough>
A new path has appeared, so follow it all the way to the right to find a
stash containing Bauxite, Grass, & Blessed Leaf. Go back and take the path
up to come to another fork. Head right to find Felenne and have her join your
party with a starting Affection of 150.

Afterward, follow the new pathway up to a fork. Head right to find several
new enemies and another fork. Head up to reach a stash with Trogtalite,
Blessed Leaf, & Blind Guard, and head left to pick up a Pileroth & Silver
Ore.

Now trigger the nearby Fiorire Region Exit node to leave the area.

-----------------------------------------------
~Lucrellia - World Map, Iliya Forest Peninsula~
-----------------------------------------------

<Stashes>
Fiorire Petra - INT Up (Consumable)
                Silver Ore (Item)

<Encounters>
Tyrant [0], Lycanthrope [0] 
Imp [0], Lycanthrope [0]

<Normal Drops>
Silver Ore (Various)
Beast Claw [2] (Lycanthrope)
Devilkin Horn [2] (Imp)
Heart Stone [1] (Tyrant)

<Rare Drops>
Silver Bullion (Tyrant)

<Walkthrough>
Just head over and trigger the Event Marker for a Boss fight that will
introduce you to the Ex Skill system. If you hug the Eastern coast you'll
find a secret stash along the way.

This Boss regenerates, resists Ice & Wind, is strong against Burst attacks,
and is weak against Earth & Knockdown attacks. This is the first enemy you'll
come across that may be tricky to overkill.

Janbu
- Magic Crystal Chip (Item), Blessed Leaf (Consumable) 
- Vigor Ring (Accessory), Silver Bullion (Item)
- Max HP Up (Consumable)

After this point enemies, including ones you've already faced, will start
using their Ex Skills as well.

Now re-enter Iliya Forest and use the Exit node located where you first met
Felenne. You may be considering returning to town to craft new weapons at
this point, but the next Boss is easier than the last and it's better to wait
until this plotline is fully concluded before heading back.

-------------------------------------------
~Lucrellia - World Map, Astile Portal Area~
-------------------------------------------

<Stashes>
Astile Gem - MND Up (Consumable)
             Silver Ore (Item)

<Encounters>
Fairy [15,5*], Scorpion King [1*]
Fairy, Flame Dog [2]
Fairy, Dragon [2*]

<Normal Drops>
Silver Ore (Fairy/Flame Dog/Scorpion King)
Silver Bullion (Dragon)
Dragon Claw [1] (Dragon)
Hard Scissors [1] (Scorpion King)
Hell Flame [5] (Flame Dog)
Pixie Dust [6] (Fairy)

<Rare Drops>
Silver Bullion (Flame Dog/Scorpion King)

<Walkthrough>
Visit the nearby Temple for some scenes then head to the new Event Marker
that pops up afterward, making a quick detour East on the way to find a
secret stash. Triggering the Event starts a Boss fight, the first one that
doesn't involve a Tutorial of some form.

The Boss is weak to Lightning and Burst attacks, absorbs Wind, and is strong
against Knockdown attacks. So re-arrange your Skills as needed before
fighting it.

Garuda
- Wind Slicer (Item), Silver Bullion (Item) 
- Speed Ring (Accessory), Divine Branch (Item)
- Wind Slicer (Item)

Before returning to the Temple, take note that you can fight Dragons on the
forest terrain.

Trigger the Event at the Temple for some more scenes and Beginning Arts skill
book #12, then take the time to fight enough random battles here and in Iliya
Forest to clear the related Commissions (particularly the Dragon ones) if you
want. Head back to Frensberge when you're done.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>

Back Street - Choice:
 1) !Gone! (Aina +50, Felenne +150, Jainus -50)
 2) You're Right (Aina -50, Eva +100, Felenne -100, Jainus +50)
 3) *|No Clue|* (Eva -50, Felenne +50, Fiona +50)
Great Tree [Fame 50] - Fiona Background (Fiona +25)
Back Street [C6] - Meet Duke; Item Unlock
Theater - Theater Plotline
Item Shop [C19] - Chloe Plotline (Jainus +25)
Alchemy [C21] - Shaldie Background
Blacksmith [C29] - Gordon Background (Jainus +25)
Portal - Aegisthus Teleportation

<Walkthrough>
At this point you'll be able to clear Commissions 1-34, 37, & 371. Which you
should because all the items and TP are extremely useful and they open up a
number of new Events.

Check out all the Events, especially the Fiona one at the Great Tree and the
Jainus one at the Item Shop. Then once you're prepared head to the Portal and
travel to the next continent.

<Strategy>
The Buster Gun, Spiked Hammer, Corsesca, & Poleaxe weapons will be added to
the Item Shop after the Duke Event above.

Clearing Commissions #22 & #37 will unlock Beginning Arts #13-16 and Medial
Arts #1-5. The Medial Arts books are where your choices start to matter. You
will greatly benefit from fully planning out your characters' Skill choices
at this point (see the "7. Skill Books" section of this guide for a listing
of which books teach which Skills).

Clearing Commissions #19 & #21 will unlock the ability to craft weapon
attachments, though you can't actually use the weapon attachment system yet.

Commission #27 rewards you with the ability to craft a number of new weapons
and armor. You can also make a Sword Breaker by max-enhancing a Shield Sword.

----------------------------------------
~Aegisthus - World Map, Fef Portal Area~
----------------------------------------

<Walkthrough>
Note that you can use the Fef Portal Marker to return to town whenever you
want. Do so to find some new events.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>
Central Square [C15] - Item Reward (Jainus +25)
Dojo [C17] - Duke Plotline

<Walkthrough>
Teleport back to Aegisthus after seeing the Events and receiving the Stone
Ring & Unicorn Horn.

----------------------------------------
~Aegisthus - World Map, Fef Portal Area~
----------------------------------------

<Encounters>
Orc [8], Specter [8]
Imp [0], Lycanthrope [0]
Hobgoblin [12], Lesser Bat [5]
Cockatrice [1], Killer Bee [12]

<Normal Drops>
Silver Ore (Imp/Lycanthrope)
Silver Bullion (Orc/Specter)
Platinum Ore (Hobgoblin/Lesser Bat)
Beast Claw [2] (Lycanthrope)
Cockatrice Wings [1] (Cockatrice)
Devilkin Horn [2] (Imp)
Goblin Coin [2] (Hobgoblin)
Orc's Club [4] (Orc)
Ragged Robe [2] (Specter)
Small Fang [2] (Lesser Bat)
Venom [3] (Killer Bee)

<Events>
Signihardt Castle - Choice:
 1) Refined (Aina +100, Felenne -50, Fiona +50, Victoria -100)
 2) Outgoing (Aina -100, Felenne +50, Fiona +50, Victoria +150)
 3) *|Girl-Next-Door|* (Aina +50, Eva +50, Jainus +50, Victoria +50)

<Walkthrough>
Follow the path to the Event Marker to trigger a battle. This is basically
just a normal fight, but note that the 2 additional Goblins seen in the
upper right corner of the screen will show up if you take too long to win
(they have the same item drops as the first).

Goblin (x3)
- Goblin's Rock (Item), Silver Bullion (Item)
- Goblin's Rock (Item), Recovery Grass (Consumable)
- Platinum Ore (Item)
Orc
- Orc's Club (Item), Silver Bullion (Item)
- Orc's Club (Item), Blessed Fruit (Consumable)
- Platinum Ore (Item)

Victoria will join your party afterward (starting Affection: 250). Head South
and follow the path West to reach the castle, taking note that you can fight
Lycanthropes and Imps in the wooded areas here and Hobgoblins, Lesser Bats,
Cockatrice, and Killer Bees near the small lake. Trigger the Event Marker for
some scenes and then two more Events will appear, the second one offering a
choice.

Once all the castle events are finished head all the way East to reach the
next Boss fight. This Boss is weak to Light and Daze attacks, and strong
against Dark and Burst attacks. The Specter and Lamia that come with it are
not any different from their normal versions aside from the item drops.

Beware of its Obscuring Fog Extend Skill, the equivalent of Dazzle, which
renders it completely immune to magic damage.

Specter
- Ragged Robe (Item), Silver Bullion (Item)
- Cuprum (Item), Recovery Grass (Consumable)
- Ragged Robe (Item)
Lamia
- Snakeskin (Item), Silver Bullion (Item)
- Argentum (Item), Magic Herb (Consumable)
- Snakeskin (Item)
Luca
- Blind Guard (Accessory), Fragment of Life (Consumable)
- Stone Ring (Accessory), Platinum Ore (Item)
- Kagetsu's Light (Reinforcement)

Once it's defeated return to the castle for some more scenes. Make sure to
kill enough Hobgoblins, Lesser Bats, and Cockatrice on the way for the
related Commissions while you're here and gather enough Platinum Ore to
upgrade any spears, guns, and physical-based staves you may be using.

Take the Portal back to Frensberge once you're finished.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>
Central Square [Fame 85] - Demon Hunt 1 Unlocked

<Walkthrough>
Ignore everything else for now and just view the Event at Central Square.
This unlocks the first Demon Hunt fight, and completing those battles will
reduce the LP cost of Events/Commissions. So you'll want to leave town and do
it immediately.

If you haven't unlocked many Skills yet or enhanced your weapons and armor
at the Blacksmith, now would be a good time to do so since the Demon Hunt
Bosses are somewhat tough.

----------------------------------------
~Lucrellia - World Map, Frensberge Area~
----------------------------------------

<Walkthrough>
The Event Marker is located just Northeast of the town, in the area mentioned
earlier near the VIT Up secret cache.

The Neo Garuda is weak against Dark and Burst attacks, and strong against
Thunder and Knockdown attacks. Aside from their Item drops the Lycanthrope
and Lamia are unremarkable. If you have access to the Dark Matter combo Skill
it will make things much easier.

Lycanthrope
- Beast Claw (Item), Silver Bullion (Item)
- Hashemite (Item), Element of Wind (Item)
- Silver Bullion (Item)
Lamia
- Snakeskin (Item), Silver Bullion (Item)
- Calcite (Item), Element of Thunder (Item)
- Silver Bullion (Item)
Neo Garuda
- Wind Slicer (Item), Platinum Ore (Item)
- Kagetsu's Light (Reinforcement), Cuprum (Item)
- AGI Up (Consumable)

Return to Frensberge once it's dead.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>
Guild [Fame 60] - Bathhouse Plotline; Story Progression
Entrance - Choice:
 1) *Aegisthus* (Aina +50, Eva +50, Jainus -100, Victoria +100)
 2) Alister (Aina +50, Felenne +100, Fiona +50, Jainus -100)
 3) |Gather Info| (Aina -50, Felenne +50, Fiona -100, Jainus +100)
Guild [DLC Dungeon 1 Installed] - DLC Dungeon 1 Unlocked
Inn - Interlude
Great Tree - Theater Plotline
Theater - Bathhouse Plotline
Great Tree [Aina A400] - Choice, Part 1:
 1) Agree (Aina -100, Eva +50, Fiona +100, Jainus +50)
 2) Disagree (Aina +200, Felenne -50, Jainus -50, Victoria -50)
 3) *|Dodge|* (Aina +50, Felenne +50, Victoria +50)
 Choice, Part 2:
  1) Hear More (No Change)
  2) Something Else (No Change)
  3) Check (No Change)
Park [Fiona A400 & Felenne A250] - Choice:
 1) *What* (Jainus +50, Aina -50, Felenne +150)
 2) |Nothing| (Jainus -100, Felenne +50, Victoria +50)
 3) ... (Eva +100, Felenne -100)
Dojo [C22] - Milzam Plotline
Alchemy [C28]  - Choice:
 1) No (No Change)
 2) Agree (No Change)
Dojo [C36] - Milzam Background
Guild [C38] - Ingrit Background
Bathhouse - Ingrit Interlude
Blacksmith [C40] - Priscilla Plotline
Bathhouse [C363] - Item Shop Egg of Perdition unlocked
Bathhouse [C364] - Item Shop Kusatsu Sulfur unlocked
Bathhouse [C365] - Item Shop Mizbasho Sake unlocked
Bathhouse [C366] - Item Shop Pandemonium Gel unlocked
Bathhouse [C367] - Bathhouse Minigame unlocked
Bathhouse [C368] - Bathhouse Massage Minigames unlocked

<Walkthrough>
After viewing the initial Events a number of additional Events will appear.
Once all those are finished a few Bathhouse-specific Commissions become
available. Even if you never plan to use the Bathhouse you should at least do
362-364 (and though expensive, 365 & 366 unlock some powerful support items
over at the Item Shop).
So at this point you should have Commissions 1-41, 44, 362, & 371 completed,
with 42-43, 45-46, and 363-368 being optional.

Now you have two choices as for where to go next: Either return to Aegisthus
and check out the new Portal, or travel back to this continent's Temple
(through Iliya Forest) to check out a different Portal. As for the DLC
Dungeon mentioned above, despite being unlocked you can't actually visit it
just yet.

Since you've just been to Aegisthus may as well head back there first to see
some more of the continent.

<Strategy>
You now have the ability to reinforce weapons at the Blacksmith, which while
not very impressive right now will become more-so near the endgame. It's also
become possible buy certain items from the Dojo, they cost TP though and for
the most part that is better saved for Skills and skill books at this time.

Additionally, you can see what your 2nd Gen protagonist might look like at
the Alchemy Shop and play the massage/shiatsu Bathhouse minigames to give the
female characters stat boosts (if you completed Commissions #367-368).

----------------------------------------
~Aegisthus - World Map, Fef Portal Area~
----------------------------------------

<Walkthrough>
Walk over to where you first met Victoria to find a new Event Marker. Watch
the scenes then enter the Groza Mountain Range.

----------------------------------
~Aegisthus - Groza Mountain Range~
----------------------------------

<Stashes>
Groza Peak, West - Silver Bracelet (Accessory)
                   Element of Light (Consumable)
                   Darkness Element (Consumable)

<Encounters>
Earth Knight [15], Jatayu [2], Lizard Man [7]
Chimera [2], Earth Knight, Lizard Man
Orc [8], Specter [8] {Dragon [2*]}
Fire Spirit [16], Golem [8], Water Spirit [16]

<Normal Drops>
Silver Bullion (Various)
Blue Powder [6] (Water Spirit)
Dragon Claw [1] (Dragon)
Earth Plate [2] (Earth Knight)
Iron Mass [1] (Golem)
Lizard Tongue [7] (Lizard Man)
Monochronic Wing [1] (Chimera)
Orc's Club [4] (Orc)
Plucked Wing [1] (Jatayu)
Ragged Robe [2] (Specter)
Red Powder [5] (Fire Spirit)

<Events>
Terpsichore [Fame 80] - Choice:
 1) Admit (Aina +50, Eva -50, Felenne -50, Victoria +150)
 2) Deny (Fiona +50, Jainus +50, Victoria -100)
 3) *|Dodge|* (Aina -50, Eva +50, Felenne +50, Victoria +50)

<Walkthrough>
Just a reminder that reinforcement and ambush enemies, if any will show up,
appear at the top-right of the combat screen. This is important to be aware
of as that's the only way certain enemies appear.

Go left first to find a Silver Bracelet, then follow the path up for an Event
choice. Continue up afterward to reach the area exit.

--------------------------------------------------
~Aegisthus - World Map, Liscrena Peak Portal Area~
--------------------------------------------------

<Stashes>
Caldecus Petra - DEX Up (Consumable)
                 Silver Bullion (Item)
                 Blessed Leaf (Consumable)
Caldecus Gem - Max HP Up (Consumable)
               Silver Bullion (Item)
               Blessed Leaf (Consumable)

<Encounters>
Fire Spirit [16] {Dragon [2*], Lizard Man [7]}

<Normal Drops>
Silver Bullion (Various)
Dragon Claw [1] Dragon)
Lizard Tongue [7] Lizard Man)
Red Powder [5] Fire Spirit)

<Walkthrough>
Follow the path West, take a detour to the Southwest tip of the peninsula
to find a DEX Up, then head past the Temple to the Northern tip to find a
Max HP Up. Trigger the Event Marker once you're done exploring.

Time to head back to the Groza Mountain Range.

----------------------------------
~Aegisthus - Groza Mountain Range~
----------------------------------

<Stashes>
Cirque Syllable - Grass (Consumable)
                  Cure Grass (Consumable)
                  Damascus (Item)

<Encounters>
Devil Tentacle [3], Lamia [7]
Earth Knight [15], Jatayu [2], Lizard Man [7]
Chimera [2], Earth Knight, Lizard Man
Tree Spirit [7], Lamia

<Normal Drops>
Silver Bullion (Various)
Earth Plate [2] (Earth Knight)
Dryad's Soul [2] (Tree Spirit)
Gem Shell [5] (Devil Tentacle)
Lizard Tongue [7] (Lizard Man)
Monochronic Wing [1] (Chimera)
Plucked Wing [1] (Jatayu)
Snakeskin [2] (Lamia)

<Walkthrough>
A new path will have opened up to the right, so follow it to a fork. Go left
to grab a Damascus, and then head down/left to reach the Exit.

Something to note here is that the Gem Shell and Dryad Soul items are
necessary to create the Bird Eye accessory, which is the core ingredient
for making Accuracy-increasing equipment enhancements.

------------------------------------------
~Aegisthus - World Map, Isado Portal Area~
------------------------------------------

<Encounters>
Devil Tentacle [3], Earth Knight [15]
Devil Tentacle, Earth Knight, Water Spirit [16]

<Normal Drops>
Silver Bullion (Various)
Blue Powder [6] (Water Spirit)
Earth Plate [2] (Earth Knight)
Gem Shell [5] (Devil Tentacle)

<Walkthrough>
Nothing to do here besides use the Portal and Teleport to Fendias.

---------------------------------------
~Fendias - World Map, Main Temple Area~
---------------------------------------

<Walkthrough>
Jump back to Frensberge before continuing.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>
Theater [Fame 100] - Demon Hunt 2 Unlocked

<Walkthrough>
View the Theater Event to unlock the next Demon Hunt Boss, then travel to
Aegisthus to find it in the Temple area.

--------------------------------------------------
~Aegisthus - World Map, Liscrena Peak Portal Area~
--------------------------------------------------

<Walkthrough>
The Neo Orthros is weak against Ice and Daze attacks, strong against
Knockdown attacks, and is fond of physical attacks. This may also be your
first enounter with Physical Counter, which causes automatic damage to anyone
using physcial attacks.

The other enemies have their normal attributes, with the Knight being a
reinforcement.

Fire Spirit (x2)
- Red Powder (Item), Platinum Ore (Item)
- Calcite (Item), Element of Flame (Item)
- Platinum Ore
Earth Knight
- Earth Plate (Item), Platinum Ore
- Hashemite (Item), Element of Earth (Item)
- Platinum Ore
Neo Orthros
- Beast's Body Fluid (Item), Platinum Bullion (Item)
- Kaigetsu's Light (Reinforcement), Argentum (Item)
- DEX Up (Consumable)

Return to town once it's defeated.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>
Mall [C39] - Priscilla Plotline
Bathhouse [C50] - Interlude
Item Shop [C58] - Chloe Plotline (Jainus +25)
Bathhouse - Chloe Plotline

<Walkthrough>
Just a quick stop to clear Commissions 47-63 & 374 and see some Events. Once
those are done and you've handled any necessary shopping/smithing head back
to Fendias.

<Strategy>
There will be some new weapons and equipment available to craft, though most
of the weapons won't really be much better than what you can get through
conversion. And speaking of conversion, the just unlocked Adaka can be
converted into Chain Knuckles.

---------------------------------------
~Fendias - World Map, Main Temple Area~
---------------------------------------

<Stashes>
Nagaria Gem - STR Up+ (Item)
              Silver Bullion (Item)
Nagaria Petra - VIT Up+ (Item)
                Blessed Leaf (Consumable)
Gierrazoif Gem - INT Up+ (Item)
                 Silver Bullion (Item)

<Encounters>
Cockatrice [1], Hobgoblin [12], Lesser Bat [5]

<Normal Drops>
Platinum Ore (Various)
Cockatrice Wings [1] (Cockatrice)
Goblin Coin [2] (Hobgoblin)
Small Fang [2] (Lesser Bat)

<Walkthrough>
This location is a bit more open than previous ones. Start by heading toward
the tiny patch of trees over on the Northwestern tip of the area to find a
STR Up+, then go all the way Southeast into the forested area to find a VIT
Up+. Finally, go West from there to reach the Avidite Temple and an Event.

After the scenes a new Portal will appear to the Southwest. Head past it to
find a secret stash containing a INT Up+, then Teleport over to Graccea.

----------------------------------------------
~Graccea - World Map, Zomblesclot Portal Area~
----------------------------------------------

<Encounters>
Lesser Bat [5], Warlock [7]
Hobgoblin [12], Warlock

<Normal Drops>
Platinum Ore (Various)
Goblin Coin [2] (Hobgoblin)
Oak Rod [2] (Warlock)
Small Fang [2] (Lesser Bat)

<Walkthrough>
Follow the path Southeast and around the Pillar to reach Calendrier Temple.
Travel back to Frensberge after the events.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>
Great Tree [Eva A150] - Eva Plotline (Eva +150)

<Walkthrough>
If you do not see the above Event now you will not be able to unlock the
True End. So if it hasn't shown up you'll need to raise Eva's Affection,
probably through fighting enough battles with her in your party (though you
can get +50 from the Bathhouse minigame), until it does.

Once you've seen it Commission 369 will be unlocked, so clear that as well.
Afterward it's time to go back through Iliya Forest to reach the Temple of
Commerce.

-------------------------------------------
~Lucrellia - World Map, Astile Portal Area~
-------------------------------------------

<Walkthrough>
After watching the scenes at the Temple a new Portal will show up. Before
using it though, re-enter Iliya Forest to possibly find a new Event.

--------------------------
~Lucrellia - Iliya Forest~
--------------------------

<Events>
Interdite Luu [Aina A500] - Choice:
 1) *|Check|* (Aina +150, Fiona -50, Victoria +50)
 2) Wait (Aina +100, Fiona +50, Jainus -50, Victoria -50)
 3) Scout (Aina -100, Eva +50, Felenne +50, Jainus +50)

<Walkthrough>
The Event is located at the end of the dead end path near where you first
entered the area. After seeing it, exit the Forest and use the Portal near
the Temple to return to Frensberge.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>
Theater - Fiona's Dance FMV
Guild - Theater Plotline
Theater [C41] - Theater Plotline
Alchemy [C49] - Item Reward
Item Shop [C59 & Fame 90] - Chloe Plotline (Aina/Felenne/Victoria +25)
Theater [C61] - Theater Plotline (Jainus +25)
Theater [C369] - Theater Scene Creation Unlocked

<Walkthrough>
View the various Events, picking up a Syrum Dust from Shaldie (which can now
be bought at the Item Shop), then Teleport over to the continent of Enhambre.

<Strategy>
After seeing that Item Shop Event above, several items will become available
for purchase: Halberd, Morning Star, Assault Cannon, & Silver Ore. Syrum Dust
will also be unlocked after watching the Alchemy Event noted above.

The Theater scene creation mentioned above lets you create your own Events.

---------------------------------------------
~Enhambre - World Map, Entoregan Portal Area~
---------------------------------------------

<Stashes>
Entoregan Petra - MND Up+ (Item)
                  Blessed Leaf (Consumable)
                  Silver Bullion (Item)
Nimueh Gem - AGI Up+ (Item)
             Blessed Leaf (Consumable)
             Platinum Bullion (Item)

<Encounters>
Hobgoblin [12], Killer Bee [12]
Killer Bee, Lesser Bat [5]

<Normal Drops>
Platinum Ore (Various)
Goblin Coin [2] (Hobgoblin)
Small Fang [2] (Lesser Bat)
Venom [3] (Killer Bee)

<Walkthrough>
This continent is a bit spread out. Head North into the forested area to
find a MND Up+, then go Southeast for a bit until you can enter the slightly
sandy area to the East where you'll find an AGI Up+ hidden way over at the
continent's Northeastern tip.

Now head to the Temple of Vengeance to advance the plot. After the scenes
you'll find yourself having been mysteriously transported to Lucrellia's
Temple of Commerce.

-------------------------------------------
~Lucrellia - World Map, Astile Portal Area~
-------------------------------------------

<Walkthrough>
Trigger the Event here at the Temple and then head back to town.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>
Item Shop [Fame 120] - Demon Hunt 3 Unlocked

<Walkthrough>
Do not view any Events besides the Item Shop one. Teleport to Aegisthus once
you've seen it to find the Boss South of the Temple over near where the DEX
Up hidden stash was earlier.

--------------------------------------------------
~Aegisthus - World Map, Liscrena Peak Portal Area~
--------------------------------------------------

<Walkthrough>
This Hunt Boss is strong against Ice and Burst, weak against Fire and
Knockdown, primarily uses physical attacks, has a Physical Counter, and
regenerates HP. The Mist Dragon reinforcement is just a normal enemy you'll
be fighting more of soon.

If at all possible you'll want to take out the Lizard Men with 3-person AOE
magic attacks to weaken the Titan enough to kill it with a single all-out
4-person attack. That way you avoid both the counter and the regen, and the
only item drop worth bothering with in this fight is the Damascus Sword (if
you have someone that uses swords).

Lizard Man (x2)
- Lizard Tongue (Item), Platinum Ore (Item)
- Ilmenite (Item), Element of Flame (Item)
- Platinum Ore
Mist Dragon
- Slumberland Flower (Item), Platinum Ore
- Stibnite (Item), Element of Light (Item)
- Platinum Ore
Titan Spirit
- Earth Pulse (Item), Platinum Bullion (Item)
- Key of the Moon (Reinforcement), Damascus Sword (Sword)
- VIT Up (Consumable)

Return to Frensberge once it's been destroyed.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>
Inn - Choice:
 1) *Go* (Aina +50, Eva -100, Felenne -50, Jainus +50, Victoria +150)
 2) Don't (Eva +100, Felenne +50, Jainus -50, Victoria -100)
 3) |Gather Info| (Aina +50, Felenne +50, Fiona +50, Victoria -50)
Alchemy [C51] - Interlude (Felenne +25)
Bar [NG+] - Change Fiona Appearance (Repeatable)

<Walkthrough>
Clear any Commissions you haven't yet (besides possibly the Bathhouse ones
if you're skipping them or don't have the money) and take note that if
you're playing on a NG+ you can now change Fiona's appearance by using a
repeatable Event at the Bar (this unequips all her Combo Skills for some
reason).

Either view the Inn Event now, or later if doing so would bring Victoria or
Felenne's Affection level below the requirements for some upcoming Events (it
also makes more sense story-wise to view it after you're done with the
current Temple of Commerce plotline).

Regardless, once you're finished here the next stop is Iliya Forest.

--------------------------
~Lucrellia - Iliya Forest~
--------------------------

<Encounters>
Mist Dragon [2] (Gigantes [2], Warlock[7])
Mist Dragon (Cockatrice [1], Gigantes)
Hobgoblin [12], Lesser Bat [5], Mist Dragon (Gigantes, Killer Bee [12])

<Normal Drops>
Platinum Ore (Various)
Cockatrice Wings [1] (Cockatrice)
Goblin Coin [2] (Hobgoblin)
Oak Rod [2] (Warlock)
Power Stone [1] (Gigantes)
Slumberland Flower [4] (Mist Dragon)
Small Fang [2] (Lesser Bat)
Venom [3] (Killer Bee)

<Events>
Mela Vino [Felenne A400] - Choice:
 1) Leave (Eva +150, Felenne -100)
 2) *|Stay|* (Aina +50, Eva -50, Fiona +50, Felenne +150)
 3) Wait (Felenne +50, Jainus +50, Victoria +50)
Unewissen Lugh [Victoria A500] - Choice:
 1) Use (Aina -50, Fiona +50, Jainus -50, Victoria +100)
 2) *|Don't|* (Aina +50, Fiona -50, Jainus +50, Victoria +150)
 3) Look (Eva +100, Felenne +100, Victoria -100)
Pommes Douje [Victoria A700 & Felenne A500] - Victoria/Felenne Bondage Scene

<Walkthrough>
A new path has appeared over in the upper left, along with up to three
Events. View the Events first, picking up Secret Album #40 from the Pommes
Douje one.

Once those are out of the way follow that new path to the left to find an
Event and another exit from the area. Be aware that if you do not have the
1st DLC Dungeon installed, the Fioraia Chienne node here will be the only
place Mist Dragons appear.

-----------------------------------------
~Lucrellia - World Map, Ruma Portal Area~
-----------------------------------------

<Stashes>
Fleurtithle Petra - DEX Up+ (Consumable)
                    Silver Ore (Item)

<Encounters>
Gigantes [2], Hobgoblin [12], Lesser Bat [5]

<Normal Drops>
Platinum Ore (Various)
Goblin Coin [2] (Hobgoblin)
Power Stone [1] (Gigantes)
Small Fang [2] (Lesser Bat)

<Walkthrough>
Remember that Hunter's Guild Event from long ago that talked about a swamp?
This is where it's located.

Straight ahead is the Boss fight, so it may as well be tackled first. This
Boss resists Thunder and Daze attacks, and is weak against both Wind and
Knockdown attacks.

Galleass
- Glossy Mane (Item), Platinum Ore (Item)
- DEX Up (Consumable), Recovery Grass (Consumable)
- Kaigetsu's Light (Reinforcement)

Seems weak for a Boss, yes? Don't worry, that was just a prelude. The new
upgraded version has the same elemental strengths and weakness as before,
it's just stronger/tougher, gains a Physical Counter, and comes with a
helper. A helper for you to build up your Ultimate Points on that is. The
item drops are better as well, so try to get that Battle Frame.

Warlock
- Oak Rod (Item), Platinum Ore (Item)
- Holy Symbol (Armor), Recovery Grass (Consumable)
- Stannum (Item)
Neo Galleass
- Moon Fragment (Item), Glossy Mane (Item)
- Battle Frame (Armor), Key of the Moon (Reinforcement)
- Damascus Sword (Sword)

Once it falls for the second time and you're back on the World Map, head
North to find a DEX UP+, then East to find both a new Portal Marker and the
first DLC Dungeon if it's installed. Enter the Dungeon if it's there. If not,
hop over to the Astile Portal instead.

---------------------------
~Lucrellia - Bloumayou Bog~
---------------------------

<Stashes>
Nebbiolina Jardin - Lucky Charm (Armor)
                    Silver Ore (Item)
                    Divine Branch (Item)
Babble Lune Voile - Damascus Scythe (Scythe)
                    Silver Ore
                    Unicorn Horn (Item)
Lost Ostrova Forest - Damascus Spear (Spear)
                      Silver Bullion (Item)
                      Moon Fragment (Item)
Meurtres Obscura - Damascus Sword (Sword)
                   Silver Bullion
                   Magic Crystal Chip (Item)
Blomayou Bog, South - Repeater (Gun)
                      Platinum Ore (Item)
                      Meteoric Iron (Item)
Enigmatic Giardino - Inescapable Grasp (Gauntlet)
                     Platinum Ore
                     Damascus (Item)
Navel Montt Coeur - Key of the Moon (Reinforcement)
                    Platinum Bullion (Item)
                    Generation Crystal (Item)
Nebbione Bluma - Key of the Sun (Reinforcement)
                 Platinum Bullion
                 Lapis Noster (Item)

<Encounters>
Lesser Bat [5], Mist Dragon [2] (Gigantis [2], Killer Bee [12])
Hobgoblin [12], Mist Dragon (Cockatrice [1], Warlock[7])
Bone Soldier [7], Red Mage [7]
Bone Soldier (Miesha [3])
Big Eye [7], Bull Orc [7] (Gremlin [7])
Hydra [3], Pixie [15]
Minotaur [3], Pixie
Cat Lady [15], Werewolf [6]

<Normal Drops>
Platinum Ore (Various)
Beast Bone [2] (Werewolf)
Bone Powder [4] (Bone Soldier)
Cockatrice Wings [1] (Cockatrice)
Crystal Lens [2] (Big Eye)
Goblin Coin [2] (Hobgoblin)
Large Cauldron [2] (Red Mage)
Moonlight Flower [2] (Miesha)
Mysterious Box [2] (Gremlin)
Oak Rod [2] (Warlock)
Orc Hammer [2] (Bull Orc)
Pixie Feather [2] (Pixie)
Power Stone [1] (Gigantes)
Red Crystal [5] (Minotaur)
Small Fang [2] (Lesser Bat)
Slumberland Flower [4] (Mist Dragon)
Submission Choker [3] (Cat Lady)
Tentacle [1] (Hydra)
Venom [3] (Killer Bee)

<Rare Drops>
Damascus Scythe [Scythe] (Minotaur)
Damascus Spear [Spear] (Gremlin)
Lucky Charm [Armor] (Miesha)

<Walkthrough>
There are three things to know about the DLC Dungeons. The first is that
they're fairly large, the second is that they have some good items scattered
around, and the third is that you'll be able to face basic enemies that can
otherwise only be found in the next Generation. So you should absolutely take
the time to fully explore them, for the XP if nothing else.

Start by heading right to find a Lucky Charm. Take note of the Mist Dragons
here, as the Flower they drop is the third ingredient necessary to make the
Bird Eye Accessory.

Return to the entrance and head up, then right at the fork to find another
fork. Further right lies a Damascus Scythe, and further up is yet another
fork. While to the right is a Damascus Spear, the left-hand path leads to a
Damascus Sword. Note that in the Bone Soldier infested area you may run
across the rare Miesha, so you may want to grind a bit to find some.

Back on the center path head up to find a fork and then left to find another
fork. Going up will reveal an Inescapable Grasp and further left lies a
Repeater.

Continuing along the center path leads to, you guessed it, a fork. Heading
left will bring you to a Generation Crystal, and the path up ends on a Lapis
Noster.

That's everything here, so once you've killed enough Miesha and collected
enough Slumberland Flowers it's time to use the Portal outside to return to
the Temple of Commerce.

-------------------------------------------
~Lucrellia - World Map, Astile Portal Area~
-------------------------------------------

<Events>
Temple of Commerce [Aina A700] - Choice:
 1) Go (Aina +150, Felenne -50, Fiona +50, Victoria -50)
 2) *|No|* (Aina -100, Eva +50, Felenne +50, Victoria +50)
 3) Ask (Aina +100, Jainus +50)

<Walkthrough>
Trigger the Event and then return to town after the scenes.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>
Bar [Felenne A600] - Choice:
 1) *No* (Eva +50, Felenne +200, Victoria -50)
 2) |Yes| (Aina +50, Eva -50, Felenne +100)
 3) Ask (Felenne -100, Fiona +50, Jainus +50, Victoria +50)
Central Square [C62] - Priscilla Plotline
Alchemy [C65] - Theater Plotline (Fiona +25)
Bathhouse [C67] - Interlude

<Walkthrough>
Clear the new Commissions that have appeared (64-67), and then view the new
Events that appear after that.

If you want all the Secret Albums, you can now take a quick detour over to
Iliya Forest to grab Felenne's. Otherwise jump down to the Aegisthus section.

--------------------------
~Lucrellia - Iliya Forest~
--------------------------

<Events>
Vigilance Loops [Felenne A750] - Felenne Vines Scene

<Walkthrough>
Assuming Felenne's Affection is high enough you'll find the Event (which
rewards you with Secret Album #39) over in the upper right section of the
area.

Time to advance the main quest, so Teleport to Aegisthus and head for the
castle.

----------------------------------------
~Aegisthus - World Map, Fef Portal Area~
----------------------------------------

<Walkthrough>
Visit the castle to find an Event that will give you Esoteric Book #1 (Weiss
& Jainus' Hazard Strike) and toss you into a Tutorial battle which covers
Finish Strikes (yes, this game has yet another variety of Skill). You'll need
to have at least 1 UP after an Ultimate Strike in order to trigger a Finish
Strike, with the more powerful versions requiring more UP and even some SP as
well.

In case you haven't noticed before, pressing the Start button during battle
will bring up a menu where you can look at your Finish Strike requirements
(along with the Monster Encyclopedia and some appearance settings).

Note that two of the Goblins are reinforcements.

Goblin (x3)
- Goblin's Rock (Item), Silver Bullion (Item)
- Element of Ice (Item), Recovery Grass (Consumable)
- Platinum Ore (Item)
Orc
- Orc's Club (Item), Silver Bullion (Item)
- Element of Flame (Item), Blessed Fruit (Consumable)
- Platinum Ore (Item)

A second battle follows directly after, this time with a Hobgoblin and Orc
as reinforcements.

Hobgoblin (x2)
- Goblin Coin (Item), Platinum Ore (Item)
- Element of Thunder (Item), Blessed Fruit (Consumable)
- Platinum Bullion (Item)
Orc (x2)
- Orc's Club (Item), Platinum Ore (Item)
- Element of Wind (Item), Magic Herb (Consumable)
- Platinum Bullion (Item)

With that out of the way you now have a powerful new tool at your disposal,
one which becomes incredibly useful for clearing normal encounters once you
learn Eva and Fiona's Black Hole attack at the end of this Generation.

That aside, your next destination is this continent's Guardian Temple.

--------------------------------------------------
~Aegisthus - World Map, Liscrena Peak Portal Area~
--------------------------------------------------

<Walkthrough>
Trigger the Event to be thrown into another battle just like the ones at the
castle. The reinforcements are a Hobgoblin and a Bull Orc this time around.

Hobgoblin (x3)
- Goblin Coin (Item), Platinum Ore (Item)
- Darkness Element (Item), Fragment of Life (Consumable)
- Platinum Bullion (Item)
Bull Orc (x3)
- Orc Hammer (Item), Platinum Ore (Item)
- Element of Earth (Item), Magic Herb (Consumable)
- Platinum Bullion (Item)

After the battle and scenes a new Portal will have appeared nearby. You can
head back to town if you want to clear a Commission or two, but the fourth
Demon Hunt is coming up soon so you may as well hold off on it for now.

When ready return to Aegisthus via the Portal (you may notice that a fourth
Portal has been silently added to the Aegisthus map; you'll be visiting it
later and can ignore it for now) and head over to the Groza Mountains'
entrance, where the Gai Desert has appeared.

-------------------------
~Aegisthus - Gai Dessert~
-------------------------

<Stashes>
Fate of Winter Buds - Element of Thunder (Item)
                      Element of Light (Item)
                      Darkness Element (Item)
Promise of Summer Buds - Earth Guard (Armor)
                         Relief Grass (Consumable)
                         Cure Grass (Consumable)

<Encounters>
Bone Soldier [7], Death Stalker [3], Red Mage [7]
Bone Soldier, Death Stalker (Garuda [3])
Giantworm [2], Red Mage
Red Mage {Bone Soldier, Miesha [3]}
Red Mage (Orthros [2])

<Normal Drops>
Platinum Ore (Various)
Beast's Body Fluid [4] (Orthros)
Bone Powder [4] (Bone Soldier)
Cracked Rock [1] (Giantworm)
Large Cauldron [2] (Red Mage)
Moonlight Flower [2] (Miesha)
Pectinate Leg [1] (Death Stalker)
Wind Slicer [1] (Garuda)

<Rare Drops>
Lucky Charm [Armor] (Miesha)

<Events>
Remnants of Deep Water - Choice:
 1) *Demons* (Eva +50, Felenne +100, Jainus +50, Victoria -50)
 2) Bandits (Aina -50, Eva +200, Victoria -100)
 3) |Wait| (Aina +50, Eva -100, Fiona +50, Victoria +150)

<Walkthrough>
Most of the enemies here also appeared earlier in the Bloumayou Bog, meaning
this area should be a breeze if you've already cleared that.

Start by heading up to a 4-way intersection. The left-hand path leads to some
Element items while the right-hand one eventually leads to a fork. Further
right is an additional area exit, which should be ignored for now, and
heading up will uncover an Earth Guard. You may also encounter the rare
Miesha on any of these paths.

Return to the main path and continue up to find an Event which offers a
choice and triggers a two-part Boss battle. The first part is just like the
battle at the Temple a bit earlier, just with slightly stronger enemies. A
Bull Orc and a Goblin Mage make up the reinforcements.

Hobgoblin
- Goblin Coin (Item), Platinum Ore (Item)
- Element of Ice (Item), Recovery Grass (Consumable)
- Platinum Bullion (Item)
Bull Orc (x2)
- Orc Hammer (Item), Platinum Ore (Item)
- Element of Flame (Item), Magic Herb (Consumable)
- Platinum Bullion (Item)
Goblin Mage (x3)
- Goblin Serum (Item), Platinum Ore (Item)
- Element of Thunder (Item), Fragment of Life (Consumable)
- Platinum Bullion (Item)

The second battle is almost identical to the previous one, just with a Garvel
replacing the Hobgoblin. The Garvel is weak to Light and Daze attacks, strong
against Dark and Burst attacks, has a Physical Counter, and likes to use
physical Skills. It's not a true Boss though so you shouldn't have much
trouble with it, especially considering all the fodder available to build up
UP on.

Really the only worry here is not being able to grab the Magic Frame.

Bull Orc (x2)
- Sagacity Ring (Accessory), Orc Hammer (Item)
- Element of Wind (Item), Recovery Grass (Consumable)
- Platinum Bullion (Item)
Goblin Mage (x3)
- Power Ring (Accessory), Goblin Serum (Item)
- Element of Earth (Item), Blessed Fruit (Consumable)
- Platinum Bullion (Item)
Garvel
- Spirit Ring (Accessory), Platinum Bullion (Item)
- Magic Frame (Armor), INT Up (Consumable)
- Damascus Scythe (Scythe)

After the scenes, leave the area through the right-hand exit you uncovered
earlier.

-----------------------------------------
~Aegisthus - World Map, Gaja Portal Area~
-----------------------------------------

<Stashes>
Uberlebe Gem - INT Up (Consumable)
               MND Up (Consumable)
Uberlebe Petra - STR Up (Consumable)
                 VIT Up (Consumable)
Gaja Gem - Max HP Up+ (Consumable)
           Silver Bullion (Item)
           Platinum Ore (Item)

<Encounters>
Bone Soldier [7], Red Mage [7]
Bone Soldier (Miesha [3])

<Normal Drops>
Platinum Ore (Various)
Bone Powder [4] (Bone Soldier)
Large Cauldron [2] (Red Mage)
Moonlight Flower [2] (Miesha)

<Rare Drops>
Lucky Charm [Armor] (Miesha)

<Walkthrough>
You'll find yourself on the Eastern part of the continent. Travel Southeast,
North, and then Northeast up the coast to find a MND Up and an INT Up. Then
head west into the nearby valley for a STR Up and VIT Up.

Now journey all the way South to reach that fourth Portal mentioned earlier,
picking up a Max HP Up+ along the way, and 'port back to Frensberge once
you've killed enough Miesha and collected enough Lucky Charms.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>
Alchemy [Fame 150] - Demon Hunt 4 Unlocked

<Walkthrough>
Just a quick stop to trigger the last Demon Hunt Boss of this Generation.
Once you've seen the Event at the Alchemy Lab, head off to Fendias' Nagaria
Portal.

---------------------------------------
~Fendias - World Map, Main Temple Area~
---------------------------------------

<Walkthrough>
You should be able to see the Event Marker over to the West, so go trigger
it.

This Hunt Boss resists Fire, is strong against Knockdown attacks, weak
against Ice and Burst attacks, and has a Magic Counter. It primarily uses
magic Skills and its helpers have greatly increased Break ratings compared to
thier normal versions.

Once you kill off the basic enemies the Cerebrum won't have much in the way
of AP to damage you with. It does have quite a bit of health though along
with a high resistance to magic attacks.

Bone Soldier
- Bone Powder (Item), Platinum Bullion (Item)
- Pyrite (Item), Darkness Element (Item)
- Platinum Bullion (Item)
Garuda
- Wind Slicer (Item), Platinum Bullion (Item)
- Marfile Seed (Consumable), Hashemite (Item)
- Platinum Bullion (Item)
Cerebrum
- Unicorn Horn (Item), Platinum Bullion (Item)
- INT Up (Consumable), Key of the Sun (Reinforcement)
- Lucky Charm (Armor)

Travel to the Fef Portal on the Aegisthus continent once the battle's done.

----------------------------------------
~Aegisthus - World Map, Fef Portal Area~
----------------------------------------

<Events>
Signihardt Castle [Victoria A700] - Choice:
 1) Accept (Aina -50, Fiona +50, Jainus +50, Victoria +150)
 2) *|Turn Down|* (Eva +50, Jainus -100, Victoria +100)
 3) Weasel (Aina +50, Eva +50, Felenne +50, Victoria -100)

<Walkthrough>
Return to the castle for an Event, which rewards you with Esoteric Book #3
(unlocking Felenne and Victoria's Aerial Raid), then head back to town.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>
Park [C63 & Fame 125] - Chloe Plotline Conclusion (Jainus +25)
Park [C376] - Priscilla Plotline; Item Reward
Inn - Story Progression
Bathhouse - Chloe Plotline Epilogue
Residential [Aina A800] - Aina 'Stuck in Wall' CG
Bathhouse [C367 & Aina/Felenne/Jainus/Victoria A600] - Choice:
 1) Bathhouse Scene
 2) Nothing
Great Tree - Story Progression

<Walkthrough>
Clear the available Commissions (69-79, 312, & 376) and make note of that
first Park Event listed above.

You must see that Event now if you do not want to be locked into the Bad End.
Watch the remaining Events after to get a Feather Ring & Moon Fragment, pick
up Secret Albums #34 & #38, and progress the story to have yet more Events
appear.

It's now time to get you Affection levels in order. You'll probably want the
three Maidens to all be at least level 5 (the smiley face with eyebrows), and
the one who's going to be the next protagonist's mother at 6 (the heart-eyes
face).

The two ways to raise their Affection are either through the main Bathhouse
minigame (not the Massage/Shiatsu minigames), or by fighting battles with
them in your party. Assuming you have been picking Khentai's suggested
choices for the Events and have not used the three girls in your active party
at all (besides the pre-Fiona battles with Aina), it will take several
hundred battles to get them from level 5 to level 6:

Felenne will take 250 battles (or 1 Bathhouse perfect).
Victoria will take 375 battles (1 Bathhouse perfect + 1 good).
Aina will take ~625 battles (2 Bathhouse perfects + 1 good).

If you made the alternate choice I suggested way back before teleporting to
Aegisthus, Felenne will already be at max Affection and Aina will 'only'
require ~375 battles (the same as Victoria).

Obviously, the Bathhouse minigame is the far more efficient option if you've
not already been using them in combat.

In either case, once their Affection levels are acceptable go and trigger the
Great Tree Event to progress the story. You'll gain Esoteric Books #4, #6, &
#8 (unlocking Soul Crush, Sacred Force, & Blaze Soul; none of which will be
usable now unless you've done an unfathomable amount of grinding) and the
last Boss of the Generation will have appeared over in the Aldo Plains.

Leave town and enter the Plains.

<Strategy>
There's only one more required battle in this Generation, and it's a pretty
tough one compared to what you've faced so far (though it's easier to kill
than the Cerebrum if you use magic).

Try to have max-enhanced Magic/Battle Frames equipped, and it would also be
worth converting the Partisan Commission reward into a Bardiche if there's a
spear-user in your party.

-------------------------
~Lucrellia - Aldo Plains~
-------------------------

<Walkthrough>
You'll see a new Event Marker just ahead. Activate it to trigger the Boss.

The Neo Ravana resists both Fire and Light, is strong against Daze attacks,
and weak to both Dark and Burst attacks. It uses physical attacks, has a
Physical Counter, and comes with Red Mage and Orthros reinforcements.

While the Overkill drop here isn't very impressive, try to get it anyway.

Red Mage (x2)
- Large Cauldron (Item), Platinum Bullion (Item)
- Darkness Element (Item), Fragment of Life (Consumable)
- Galena (Item)
Orthros
- Beast's Body Fluid (Item), Platinum Bullion (Item)
- Element of Light (Item), Relief Grass (Consumable)
- Aurum (Item)
Neo Ravana
- Key of the Sun (Reinforcement), Element of Light (Item)
- AGI Up (Consumable), Bird Eye (Accessory)
- Samson Ring (Accessory)

Once it falls return to town and prepare for the end of this Generation.

------------------------
~Lucrellia - Frensberge~
------------------------

<Events>
Bathhouse - Chloe Marriage Epilogue
Park [Fiona A400] - Fiona Plotline; Item Reward (Fiona +100)
Inn [Fiona A600] - Aina/Fiona Banana CG
Great Tree - Generation End

<Walkthrough>
Some new Events will have appeared. View the non-Tree Events to pick up
Esoteric Books #2, #5, & #7 (which unlock the Black Hole, White Hole, and
Culmination Charm Finish Strikes), along with Secret Album #44, and then
clear the last Commission (68).

That Fiona Event at the Park is another requirement for the True End, so make
sure you see it before visiting the Great Tree. It would also be a good idea
to use each of the Finish Strikes you just learned at least once for the sake
of future Commissions.

Once you've done everything there is to do in this Generation, trigger the
Great Tree Event to end it.

-----------------------------------------------------------------------------
5c. Second Generation
-----------------------------------------------------------------------------

In sharp contrast to last Generation, this time around the protagonist is
extremely angry/resentful about his situation and more or less constantly
lashes out at those around him.

After some FMVs and scenes Jude will join your party (at 450 Affection),
you'll receive Esoteric Books #9-10 (unlocking Crisis Heaven & an alternate
Hazard Strike) along with up to nine Secret Albums (#1-9) depending on last
Generation heroine Affection levels, and find yourself in Frensberge.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Back Street - Duke Plotline
Item Shop - Meet Sena
Entrance [C374] - Meet Cynthia and Ignis

<Walkthrough>
Watch the Events and then visit the Guild to find a number of available
Commissions. Assuming you went through Bloumayou Bog earlier many of these
can be completed now (at the very least 379 & 382 can be cleared).

You may notice that you have a distinct lack of party members, so you should
re-arrange your party accordingly. If you haven't been using Fiona and Eva
earlier this may be your first opportunity to see just how fantastic their
Black Hole Finish Strike truly is.

In any case you now have three locations to visit, each of which leads to a
Boss fight. They can be tackled in any order and will be listed here in
Commission order. That makes the first stop the Aldo Plains, so leave town
and head over there.

<Strategy>
The next set of Medial Arts skill books (#6-10) are now available. Nothing
much to say about them since they're quite similar to the first set.

------------------------------------------
~~Lucrellia - World Map, Frensberge Area~~
------------------------------------------

<Encounters>
Bull Orc [7], Gremlin [7]

<Normal Drops>
Platinum Ore (Various)
Mysterious Box [2] (Gremlin)
Orc Hammer [2] (Bull Orc)

<Rare Drops>
Damascus Spear [Spear] (Gremlin)

<Walkthrough>
You'll find that many of the enemies on the World Map have changed. The same
variety is found in the next area though so you can just head straight for
the Plains' entrance.

---------------------------
~~Lucrellia - Aldo Plains~~
---------------------------

<Stashes>
Aldo Plains, North - Moon Fragment (Item)
                     Blessed Leaf (Consumable)
                     Relief Grass (Consumable)

<Encounters>
Big Eye [7], Bull Orc [7], Gremlin [7]

<Normal Drops>
Platinum Ore (Various)
Crystal Lens [2] (Big Eye)
Mysterious Box [2] (Gremlin)
Orc Hammer [2] (Bull Orc)

<Rare Drops>
Damascus Spear [Spear] (Gremlin)

<Walkthrough>
Symbol Map enemies, on the other hand, will remain static through all
Generations. On the old location nodes anyways; the new paths that have
opened up will have different enemies.

And there is a new path here, so follow it up to a fork. Further up lies a
Moon Fragment, while to the left is the Boss Event.

This one happens to have more elemental strengths than most, being resistant
to both Light and Earth while absorbing Thunder. It's also a floater, making
it strong against Knockdown attacks and weak to Wind & Burst attacks. There's
a Magic Counter and a Werewolf reinforcement to deal with as well.

The Force Charm here is a useful accessory that you should definitely try to
get.

Werewolf (x3)
- Beast Bone (Item), Platinum Bullion (Item)
- Ice Soul (Item), Relief Grass (Consumable)
- Platinum Bullion (Item)
Neo Ammit
- Damascus Spear (Spear), Water Element (Item)
- MND Up (Consumable), Crescent Moon Rock (Reinforcement)
- Force Charm (Accessory)

Return to town after the scene.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Walkthrough>
Clear Commissions 80-85 if you haven't yet. When ready, the next stop is over
on Graccea.

<Strategy>
Clearing Commissions #80 & #82 will unlock the last set of Medial Arts skill
books (#11-17) and the first set of Advanced Arts books (#1-4).

Out of the Medial batch the most notable are #14 (AP, Grand Cross, & Earth
Nova), #15 (AP & Thunderstorm), & #16 (Earthquake). The Advanced batch is
where your choices start to matter quite a bit, and it would be wise to only
add them to characters you plan on using through the end of this Generation.

You can also craft some new weapons, armor, and accessories (Commissions #81
& #83). The armor isn't useful (Battle/Magic Frames are better) but the
weapons and Force Charm definitely are.

------------------------------------------------
~~Graccea - World Map, Zomblesclot Portal Area~~
------------------------------------------------

<Encounters>
Cold Gel [15], Dragon Zombie [2*]
Hobgoblin [12], Lesser Bat [5], Warlock [7]

<Normal Drops>
Platinum Ore (Various)
Dragon Fang [1] (Dragon Zombie)
Frozen Liquid [8] (Cold Gel)
Goblin Coin [2] (Hobgoblin)
Oak Rod [2] (Warlock)
Small Fang [2] (Lesser Bat)

<Walkthrough>
While the main area of this continent has upgraded enemies, the specialty
terrain (the snowy and wooded areas) is populated by encounters from the
previous Generation.

Make your way toward the Temple to discover a new Symbol Map has appeared.
The next Boss awaits within.

----------------------------
~~Graccea - Dajlua Wetland~~
----------------------------

<Stashes>
Cries of Cigogne - Dragon Fruit (Item)
                   Platinum Bullion (Item)
                   Platinum Bangle (Armor)

<Encounters>
Cat Lady [15], Werewolf [6]
Cat Lady, Cold Gel [15], Titan [2]
Cat Lady, Dragon Zombie [2*], Werewolf
Ammit [2], Cat Lady, Werewolf

<Normal Drops>
Platinum Ore (Various)
Beast Bone [2] (Werewolf)
Dragon Fang [1] (Dragon Zombie)
Earth Pulse [1] (Titan)
Frozen Liquid [8] (Cold Gel)
Submission Choker [3] (Cat Lady)
Water Element [1] (Ammit)

<Rare Drops>
Damascus Sword [Sword] (Titan)

<Walkthrough>
Yes, this is the exact same background map as the one used for Bloumayou Bog.
Shameful. Regardless, just follow the path right to eventually find the Boss
Event.

Another floating enemy with Magic Counter, it's weak against Burst attacks
and strong against Knockdown attacks and magic in general. Element-wise it
resists Light, absorbs Ice, and is weak against Thunder. Offense-wise it uses
a variety of different magic Skills.

Both the Generation Crystal and Lucky Charm are worth the effort of
acquiring.

Cold Gel (x2)
- Frozen Liquid (Item), Platinum Bullion (Item)
- Ice Soul (Item), Remedy Herb (Consumable)
- Mithril Ore (Item)
Neo Vepar
- Feather Ring (Accessory), Babelfish Fin (Item)
- Generation Crystal (Item), Iron Roze (Item)
- Lucky Charm (Accessory)

After the battle continue along the path to eventually come upon a Dragon
Fruit and a Platinum Bangle. Return to town afterward.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Blacksmith [C87] - Gordon's Cat Plotline (Fiona +25)

<Walkthrough>
Clear Commissions 86-94 and then Teleport over to Aegisthus' Fef Portal.

<Strategy>
Fulfilling Commission #94 will unlock the second set of Advanced Arts skill
books (#5-8). Book #8 in particular stands out for giving 2 more AP than the
other three.

------------------------------------------
~~Aegisthus - World Map, Fef Portal Area~~
------------------------------------------

<Encounters>
Bone Warrior [10], Peryton [3], Salamander [10] {Stinger [2]}
Bone Warrior {Demon's Eye [8]}
Bone Warrior {Devil [8]}
Orc [8], Specter [8]
Earth Knight [15], Water Spirit [15]

<Normal Drops>
Silver Bullion (Devil Tentacle/Earth Knight/Orc/Specter/Water Spirit)
Platinum Bullion (Bone Warrior/Peryton/Salamander)
Mithril Ore (Demon's Eye/Devil/Stinger)
Blue Powder [6] (Water Spirit)
Devilkin Feather [2] (Devil)
Earth Plate [2] (Earth Knight)
Evil Eye [2] (Demon's Eye)
Gem Shell [5] (Devil Tentacle)
Lizard Tail [3] (Salamander)
Orc's Club [4] (Orc)
Pointy Beak [1] (Peryton)
Poison Tail [1] (Stinger)
Ragged Robe [2] (Specter)
Skull of the Dead [3] (Bone Warrior)

<Rare Drops>
Seiryu's Sword [Greatsword] (Salamander)

<Walkthrough>
While this area has mostly become populated by a variety of strong new
enemies, you can find Specters and Orcs in the forested areas and Earth
Knights, Devil Tentacles, and Water Spirits over by the lake.

Make your way through the Groza Mountains and take the upper exit (the Isado
Portal area is now populated by Dragons, Fire Spirits, and Lizard Men).

----------------------------------------------------
~~Aegisthus - World Map, Liscrena Peak Portal Area~~
----------------------------------------------------

<Encounters>
Pixie [15] (Minotaur [3])
Hydra [3]

<Normal Drops>
Platinum Ore (Various)
Pixie Feather [2] (Pixie)
Red Crystal [5] (Minotaur)
Tentacle [1] (Hydra)

<Rare Drops>
Damascus Scythe [Scythe] (Minotaur)

<Walkthrough>
The next Boss is waiting in the Gai Desert, so head on in.

--------------------------
~~Aegisthus - Gai Desert~~
--------------------------

<Encounters>
Hydra [3], Minotaur [3]
Pixie [15], Minotaur

<Normal Drops>
Platinum Ore (Various)
Pixie Feather [2] (Pixie)
Red Crystal [5] (Minotaur)
Tentacle [1] (Hydra)

<Rare Drops>
Damascus Scythe [Scythe] (Minotaur)

<Walkthrough>
A new path will have appeared to the right. Follow it to find the Boss.
This battle will be a bit harder than previous ones for the simple reason
that there aren't a bunch of weak fodder enemies to build up your SP and UP
on.

The Neo Balrog is strong against Daze attacks and absorbs Fire while being
weak to Ice and Burst attacks. It mainly uses physical Skills and has a
Physical Counter.

Hydra
- Tentacle (Item), Platinum Bullion (Item)
- Earth Soul (Item), Revitalizing Herb (Consumable)
- Marfile Seed (Consumable)
Neo Balrog
- Meteoric Iron (Item), Proof of Durin (Item)
- STR Up (Consumable), Sharp Sense (Accessory)
- Seiryu's Sword (Greatsword)

After the scene head to the nearest Portal and go back to Frensberge. You can
ignore the Gaja Portal area since the enemies there are the same as those
found in the Gai Desert and Liscrena Peak Portal areas.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>

Central Square - Meet Mervina
Guild - Story Progression
Dojo [C80] - Milzam Plotline
Bathhouse [C88] - Shaldie Interlude
Residential [C93] - Garden Plotline
Park [C379] - Meet Serafina

<Walkthrough>
Clear any remaining Commissions (95-98) and then watch the various Events.

The next destination isn't exactly obvious. You have head back to the area
the game first began, meaning south of Frensberge and past the Move Marker.

<Strategy>
Clearing Commission #96 will unlock some new attachments to craft. They're
not really worth the effort of bothering with at the moment though.

Now that you have access to Mithril Ore, it's also possible to convert
Sledgehammers into Calamity Spikes.

-----------------------------------------
~~Lucrellia - World Map, Malbayers Area~~
-----------------------------------------

<Walkthrough>
The enemies here are the same as those around Frensberge, so just go directly
to the Event Marker.

This isn't actually a Boss fight so there's not much to say about it really.
Do take note of the Tree Frost Drop though.

Peryton
- Pointy Beak (Item), Relief Herb (Consumable)
- Fairy Cloth (Reinforcement), Heart Ring (Accessory)
- MND Up (Consumable)
Fenrir
- Insoluble Ice, Remedy Herb (Consumable)
- Tree Frost Drop (Reinforcement), Finesse Ring (Accessory)
- DEX Up (Consumable)

Once they've been dispatched a second Event will have appeared behind you.
This is the actual Boss fight.

Despite the fact that it's quite clearly floating, this Boss is weak against
Knockdown attacks. Thunder as well. As for resistances neither Ice nor Daze
attacks will be very effective and there's a Magic Counter to deal with.
Two of the Cat Ladies are reinforcements.

Cat Lady (x3)
- Submission Choker (Item), Platinum Bullion (Item)
- Marine Rouge (Armor), Relief Herb (Consumable)
- Mithril Ore (Item)
Gastell
- Damascus (Item), Wind Soul (Item)
- Argentum (Item), Aura Ring (Accessory)
- Imperial Jewel (Reinforcement)

Nothing left to do out here so back to Frensberge it is.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Guild - Vanessa Joins
Entrance - Yumil Joins
Bar [Fame 185] - Eva Plotline (Eva +150)
Guild [C81] - Garden Plotline
Entrance [C85] - Cynthia Plotline
Guild [C95] - Ingrit/Milzam Plotline
Blacksmith [C91] - Item Shop Unlock

<Walkthrough>
View the Event to expand your party, then clear the additional ones that
appear. Make absolutely sure to see Eva's Event at the Bar (it's a True End
requirement).

Re-arrange and/or upgrade your characters as needed (Vanessa joins with 150
Affection, Yumil with 200) and then ignore the earlier comments mentioning
the Groza Mountains. Head instead to the Enhambre continent.

<Strategy>
Clearing Commission #91 and viewing the above Blacksmith Event will unlock
the Sword Breaker, Sledge Hammer, & Chain Knuckles weapons for purchase at
the Item Shop.

Those have been possible to create through conversion for a while, so the
only thing of note to do now is equip and set-up Vanessa and/or Yumil if you
plan on using them in combat.

-----------------------------------------------
~~Enhambre - World Map, Entoregan Portal Area~~
-----------------------------------------------

<Encounters>
Goblin Mage [8], Poison Needle [8]
Hobgoblin [12], Lesser Bat [5] (Killer Bee [12])

<Normal Drops>
Platinum Ore (Hobgoblin/Killer Bee/Lesser Bat)
Platinum Bullion (Goblin Mage/Poison Needle)
Goblin Coin [2] (Hobgoblin)
Goblin Serum [3] (Goblin Mage)
Poison Needle [3] (Poison Needle)
Small Fang [2] (Lesser Bat)
Venom [3] (Killer Bee)

<Walkthrough>
Yet again encounters from the previous Generation can be found on specific
terrain; the sandy areas to the East.

Your goal here is the Symbol Map which has appeared on the nearby mountain
range.

-------------------------
~~Enhambre - Nanai Cave~~
-------------------------

<Stashes>
Edifying Pyrolaceae - Earth Soul (Item)
                      Wind Soul (Item)
                      Flame Soul (Item)
Radiant Crystal Orchid - Platinum Bullion (Item)
                         Stone of Life (Consumable)
                         Dream Hazard (Armor)
					  
<Encounters>
Bone Warrior [10], Goblin Mage [8], Poison Needle [8]
Goblin Mage, Peryton [3], Poison Needle
Fenrir [2], Peryton

<Normal Drops>
Platinum Bullion (Various)
Goblin Serum [3] (Goblin Mage)
Insoluble Ice [1] (Fenrir)
Pointy Beak [1] (Peryton)
Poison Needle [3] (Poison Needle)
Skull of the Dead [3] (Bone Warrior)

<Walkthrough>
After the scene go right to find some unremarkable items, then down to
eventually reach a fork. Continue down and left to find a Dream Hazard, then 
go all the way up to find an Event Marker (there's nothing on the Grisaille
Channel node).

The fight it throws you into is basically just a normal battle. The only
things of note are the item drops.

Goblin Mage
- Goblin Serum (Item), Platinum Bullion (Item)
- Thunder Soul (Item), Revitalizing Herb (Consumable)
- Platinum Bullion (Item)
Fenrir
- Darkness Soul (Item), Insoluble Ice (Item)
- Cyclone Ring (Accessory), Platinum Bullion (Item)
- Mithril Ore (Item)
Giant Squid
- Titan Ring (Accessory), Squid Tentacle (Item)
- Hideralzentum (Item), Beast Ring (Accessory)
- Max HP Up (Consumable)

After the battle you'll have found what you came here for, so head back to
town.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Back Street [Fame 230] - Demon Hunt 5 Unlocked

<Walkthrough>
Unlock the Hunt Boss, ignore the rest of the Events, and then Teleport over
to the Ruma Portal area.

-------------------------------------------
~~Lucrellia - World Map, Ruma Portal Area~~
-------------------------------------------

<Encounters>
Goblin Mage [8], Poison Needle [8]
Gigantes [2], Hobgoblin [12]

<Normal Drops>
Platinum Ore (Gigantes/Hobgoblin)
Platinum Bullion (Goblin Mage/Poison Needle)
Goblin Coin [2] (Hobgoblin)
Goblin Serum [3] (Goblin Mage)
Poison Needle [3] (Poison Needle)
Power Stone [1] (Gigantes)

<Walkthrough>
You can find some enemies from last Generation hiding in the wooded areas,
and the Event Marker is located over to the West.

The Neo Dragna absorbs Light, is strong against Burst attacks and weak to
Dark and Daze attacks... which is to say it's the exact opposite of the two
accompanying Phantoms. Also of note is that it regenerates, has Physical
Counter, and comes with a Storm Knight reinforcement.

While difficult to Overkill at this point, simply defeating it shouldn't be
much of a problem as long as you don't rely solely on physical attacks (it
can use Enveloping Fog). If you really want that small STR boost though
consider max-reinforcing your weapons.

Phantom (x2)
- Banishing Charm (Item), Platinum Bullion (Item)
- Calcite (Item), Darkness Soul (Item)
- Mithril (Item)
Storm Knight
- Storm Plate (Item), Platinum Bullion (Item)
- Stibnite (Item), Wind Soul (Item)
- Mithril (Item)
Neo Dragna
- Stone Ring (Accessory), Dragon Cell (Item)
- Crescent Moon Rock (Reinforcement), Seiryu's Sword (Greatsword])
- STR Up (Consumable)

Once that's finished it's back to Frensberge.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Item Shop [C96] - Jude/Sena Plotline (Jude +25)
Blacksmith [C105] - Gordon's Cat Plotline (Vanessa +25)
Mall [C382] - Meet Isaac

<Walkthrough>
Clear the sundry available Commissions (104-107, 380 & 383) and Events. It's
now time to check up on that Groza Mountain rumor.

------------------------------------
~~Aegisthus - Groza Mountain Range~~
------------------------------------

<Walkthrough>
There will be a new Event Marker floating in the middle of the screen, so go
trigger it for a fight.

It's just a bunch of otherwise normal enemies with better than average item
drops though. One of each enemy type serves as reinforcements.

Hobgoblin (x3)
- Goblin Coin (Item), Platinum Bullion (Item)
- Flame Soul (Item), Recovery Grass (Consumable)
- Platinum Bullion (Item)
Bull Orc (x3)
- Orc Hammer (Item), Platinum Bullion (Item)
- Wind Soul (Item), Blessed Fruit (Consumable)
- Platinum Bullion (Item)

Afterward, take the lower-left exit from the area.

------------------------------------------
~~Aegisthus - World Map, Fef Portal Area~~
------------------------------------------

<Events>
Signihardt Castle [Fame 175] - Choice:
 1) !|Greet|! (Fiona +150, Jude -50, Ra-Lua +100, Vanessa +50)
 2) *Rude* (Fiona -50, Jude +50, Ra-Lua +150)
 3) Blow Off (Eva +100, Jainus +50, Ra-Lua -50)

<Walkthrough>
Now back on the World Map, travel to the nearby castle for an Event which
will toss you into 2-part battle. The only difference between the first part
and the one just before is two additional reinforcements.

Hobgoblin (x4)
- Goblin Coin (Item), Platinum Bullion (Item)
- Thunder Soul (Item), Recovery Grass (Consumable)
- Platinum Bullion (Item)
Bull Orc (x4)
- Orc Hammer (Item), Platinum Bullion (Item)
- Flame Soul (Item), Blessed Fruit (Consumable)
- Platinum Bullion (Item)

Next up is the same battle upgraded with Goblin Mages and a Garvel. This
battle actually requires a bit of thought, since you're going to want the
Garvel's rare/Overkill drops.

Bull Orc (x3)
- Orc Hammer (Item), Platinum Bullion (Item)
- Earth Soul (Item), Recovery Grass (Consumable)
- Mithril Ore (Item)
Goblin Mage (x4)
- Goblin Serum (Item), Platinum Bullion (Item)
- Darkness Soul (Item), Relief Herb (Consumable)
- Mithril Ore (Item)
Garvel
- Stone of Life (Consumable), Mithril Ore (Item)
- War God's Crown (Reinforcement), INT Up (Consumable)
- Sword of Kings (Sword)

Once the fighting and various scenes are finished, Li Ra-Lua will join your
party (Affection 300) and another Event will have appeared at the castle.
This second one will present you with your first choice of the Generation.

Now back to town for quite a few more Events.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Bar - Choice:
 1) |Plump| (Eva +50, Fiona -100, Jude +50, Yumil +100)
 2) Fine (Fiona +100, Vanessa +50, Yumil -100)
 3) *Skinny* (Eva -50, Jainus +50, Yumil +150)
Central Square - Cynthia Plotline
Residential - Garden Plotline; Item Reward
Entrance - Choice:
 1) |Listen| (Eva -100, Fiona +50, Vanessa +50, Yumil +200)
 2) Ignore (Eva +200, Fiona -50, Jude +100, Yumil -100)
 3) *Ask* (Jainus +50, Ra-Lua +100, Vanessa +100, Yumil -50)
Bar [Ra-Lua A400] - Choice:
 1) Jot (Eva -100, Fiona +50, Jude +50, Ra-Lua +150)
 2) Refuse (Eva +150, Ra-Lua -100, Yumil +50)
 3) *|Look|* (Jainus +50, Ra-Lua +50, Vanessa +50)
Back Street [C84] - Duke Plotline (Ra-Lua +25)
Alchemy [C106] - Shaldie Interlude
Park [C107] - Serafina Background
Item Shop [C109] - Sena Interlude
Bathhouse [C110] - Sena/Chloe Interlude
Park [C380] - Serafina Plotline
Residential [C383] - Isaac Plotline (Jainus +25)

<Walkthrough>
View the many Events scattered around, picking up a Force Charm in the
process from Priscilla and Esoteric Book #15 (Carnage Disaster) from the
second Bar Event. There are also several new Commissions (99-101 & 108-111)
that should be completed, two of which will trigger additional Events.

Commissions 102-103 are related to the Bathhouse minigame and can be ignored.

Next stop: Groza Mountain Range.

<Strategy>
At this point, if you've been using particular characters (Jainus, Eva,
& Fiona) since the beginning of the game and taking the time to kill enough
creatures to satisfy the later Commissions, one or more of them may have
reached level 45 and unlocked their second Original Skill.

Once a character has both, you can swap which one uses 1UP and which uses 2
in a way similar to how Support Skills are assigned. Their effects will often
change (sometimes drastically) depending on which slot they're in; Swapping
Jainus' Earth Cluster into the 1UP slot for instance will result in it doing
Wind damage and causing Knockback.

Clearing Commission #99 will unlock the next set of Advanced Arts skill books
(#9-13). Be aware that the last Advanced set only consists of Skills ranging
from level 1-3, so this will be your last chance for some time to acquire the
level 4 Skills.

------------------------------------
~~Aegisthus - Groza Mountain Range~~
------------------------------------

<Stashes>
Pullois Oase - Wind Soul (Item)
               Thunder Soul (Item)
               Relief Grass (Consumable)

<Encounters>
Salamander [10], Earth Spirit [16] (Iron Golem [8])

<Normal Drops>
Platinum Bullion (Various)
Brown Powder [2] (Earth Spirit)
Iron Gear [1] (Iron Golem)
Lizard Tail [3] (Salamander)

<Rare Drops>
Seiryu's Sword [Greatsword] (Salamander)

<Walkthrough>
Take note of the Earth Spirit mentioned above. If you're playing on console,
it will incorrectly be called a Thunder Spirit.

There are now two new paths available. Start with the one on the left to find
some basic items, then follow the one in the middle to find an Event Marker.

You'll meet Georg and then be tossed into another fake Boss battle.

Spark Knight (x2)
- Spark Plate (Item), Platinum Bullion (Item)
- Relief Herb (Consumable), Mithril Ore (Item)
- Crystal Spear (Spear)
Stinger
- Dark Crystal (Item), Poison Tail (Item)
- Iron Roze (Item), Aura Ring (Accessory)
- VIT Up (Consumable)

After the fight you'll automatically appear in Fendias. You can return to
town to sell off any extra items you may have, but hold off on clearing any
new Events/Commissions since another Demon Hunt is coming up soon.

-------------------------------------------
~~Fendias - World Map, Serves Portal Area~~
-------------------------------------------

<Stashes>
Icefly Gem - Max HP Up (Consumable)
             AGI Up (Consumable)
             DEX Up (Consumable)

<Encounters>
Phantom [10] (Demon [1*])
Earth Spirit [16] (Iron Golem [8])

<Normal Drops>
Platinum Bullion (Various)
Banishing Charm [3] (Phantom)
Brown Powder [2] (Earth Spirit)
Devil Tail [1] (Demon)
Iron Gear [1] (Iron Golem)

<Rare Drops>
Crystal Spear [Spear] (Demon)

<Walkthrough>
There's nothing useful West or Southeast, so head Southwest toward your goal
until you come to a second path Southeast.

Follow this thin winding road to the tip of the continent and be rewarded
with three stat-enhancing items. At this point you may be wondering where the
Golems listed above are; they only appear in the wooded areas.

Once that stash has been looted continue Southwest and enter the Snow Field
map.

------------------------------
~~Fendias - Agnee Snow Field~~
------------------------------

<Stashes>
Vermillion Ice Blossom - Forbidden Tome 1 (Key Item)
Falling Warm Green - Relief Grass (Consumable)
                     Platinum Ore (Item)
                     Platinum Bullion (Item)
Joyous Hailstone Dog - Wind Soul (Item)
                       Earth Soul (Item)
                       Wind Soul (Item)
Dancing Snow Fox - Ice Soul (Item)
                   Thunder Soul (Item)
                   Wind Soul (Item)
Welcoming Snow - Relief Grass (Consumable)
                 Platinum Ore (Item)
                 Platinum Bullion (Item)

<Encounters>
Spark Knight [15], Titania [2]
Phantom [10], Mandrake Root [7], Spark Knight

<Normal Drops>
Platinum Bullion (Mandrake Root/Phantom/Spark Knight)
Mithril Ore (Titania)
Banishing Charm [3] (Phantom)
Chasm Stone [1] (Titania)
Morning Dew [1] (Mandrake Root)
Spark Plate [2] (Spark Knight)

<Rare Drops>
Bracelet of Feicui [Armor] (Mandrake Root)
Jamadhar [Gauntlet] (Titania)

<Walkthrough>
Follow the path down after the initial scenes to find a fork. To the left
lies the first Forbidden Tome, which will allow you to make copies of Weiss,
Aina, Felenne, and Victoria to use in battle. You won't be able to do so
until this current plotline has been concluded though.

Continuing down along the main path will reveal an intersection.

To the right are some unremarkable items while down takes you to a fork. Up
above there's a bunch of basic items and further right the path forks once
more, down leading to some more basic items and right leading to yet more
unremarkable items.

Heading left on the other hand will lead you straight to the area's exit.

--------------------------------------------
~~Fendias - World Map, Snowy Mountain Area~~
--------------------------------------------

<Walkthrough>
Just a quick trip to the Northwest, where the next Symbol Map awaits. The
enemies here are the same as the ones around the Serves Portal.

------------------------------------
~~Fendias - d'Alene Snowy Mountain~~
------------------------------------

<Stashes>
Winter Entombment - Platinum Bullion (Item)
                    Mithril Ore (Item)
                    Stone of Life (Consumable)

<Encounters>
Naga [8], Storm Knight [15]
Demon [1*], Naga, Orc Mage [10]

<Normal Drops>
Platinum Bullion (Devil/Storm Knight)
Mithril Ore (Naga/Orc Mage)
Clear Drop [2] (Naga)
Devil Tail [1] (Demon)
Orc Staff [3] (Orc Mage)
Storm Plate [2] (Storm Knight)

<Rare Drops>
Crystal Spear [Spear] (Demon)
Skull Staff [Staff] (Naga)

<Walkthrough>
Head up the path to find a fork. Further up is a stash containing nothing of
note, while to the left is an Event. Exit the area after the scene to find
yourself right next to the Avidite Temple.

-----------------------------------------
~~Fendias - World Map, Main Temple Area~~
-----------------------------------------

<Encounters>
Phantom [10] (Demon [1*])

<Normal Drops>
Platinum Bullion (Various)
Banishing Charm [3] (Phantom)
Devil Tail [1] (Demon)

<Rare Drops>
Crystal Spear [Spear] (Demon)

<Walkthrough>
Trigger the Event to start the battle. You'll get a warning about it
consisting of multiple battles, but that's not exactly a new and exciting
development.

Remember those battles back at Signihardt Castle? Well here's some more of
them. For this first round two of each enemy type serve as reinforcements.

Bull Orc (x4)
- Orc Hammer (Item), Platinum Bullion (Item)
- Guard Frame (Armor), Blessed Fruit (Consumable)
- Mithril Ore (Item)
Goblin Mage (x4)
- Goblin Serum (Item), Platinum Bullion (Item)
- Dream Hazard (Armor), Relief Herb (Consumable)
- Mithril Ore (Item)

Again, just like at the castle, the second round features a Garvel.
Reinforcements for this round consist of two Bull Orcs.

Bull Orc (x3)
- Dark Crystal (Item), Orc Hammer (Item)
- Flame Crystal (Item), Blessed Fruit (Consumable)
- Mithril Ore (Item)
Goblin Mage (x2)
- Dark Crystal (Item), Goblin Serum (Item)
- Thunder Crystal (Item), Revitalizing Herb (Consumable)
- Mithril Ore (Item)
Garvel
- Acuity Ring (Accessory), Remedy Herb (Consumable)
- Magic Crystal Chip (Item), Stannum (Item)
- White Frame (Armor)

You'll now get a chance to save your game if you want, and if so then use a
different slot. After that and some scenes the third round will begin.

This round is a real Boss battle, and it's also harder than normal due to
not including any fodder enemies. The Boss resists Dark and Burst attacks,
and is weak against Light and Daze attacks. The most pronounced feature
though is its Physical Counter, which will cause all sorts of pain if you
use physical attacks without neutralizing it first with the See All Extend
Skill.

Making the fight trickier than it has to be are the nice item drops; both the
Generation Crystal and Divine Crest are well worth the effort to grab. If you
happen to have either L3 Flare Field or L3 Earth Nova along with Fiona's
second Original Skill (swapped into the 1UP slot) the battle will barely
qualify as a speed bump.

Diabocalous
- Generation Crystal (Item), Aurum (Item)
- Divine Crest (Reinforcement), VIT Up (Consumable)
- Oboro (Armor)

When it falls this extended fight will finally be over and you can return to 
Frensberge.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Item Shop [Fame 270] - Demon Hunt 6 Unlocked

<Walkthrough>
Immediately exit the town to find an Event. Then head back inside and view
the Item Shop Event to unlock the next Hunt Boss. See how underhanded this
game can be? Who would ever think to leave the town?

Anyway, once unlocked it's located over on the Enhambre continent.

Before challenging it though you may want to use that Forbidden Tome you
picked up earlier, and if so then stop by the Alchemy Lab on your way out.

-----------------------------------------------
~~Enhambre - World Map, Entoregan Portal Area~~
-----------------------------------------------

<Walkthrough>
You'll see the Event Marker just past the entrance to Nanai Cave.

This Hunt Boss is weak to Ice and Knockdown attacks, absorbs Fire, and is
strong against Burst attacks. It also regenerates and has a Physical Counter.
The two Spirits (they'll be mislabeled as Thunder in the console version) are
reinforcements.

The Three Stars is a very good piece of armor for a physically-focused
character at this point, so make sure to get it.

Earth Spirit (x2)
- Brown Powder (Item), Mithril (Item)
- Ilmenite (Item), Earth Soul (Item)
- Mithril (Item)
Demon
- Devil Tail (Item), Mithril (Item)
- Crystal Spear (Spear), Flame Soul (Item)
- Mithril (Item)
Neo Chariot
- Imperial Jewel (Reinforcement), Warrior's Bridle (Item)
- Max HP Up (Consumable), Mithril (Item)
- Three Stars (Armor)

Back to Lucrellia now for some Events.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Inn [Fame 230] - Choice:
 1) *Give* (Eva -50, Fiona +50, Ra-Lua +50, Vanessa +150)
 2) |Don't| (Fiona -50, Jainus +50, Vanessa +100, Yumil +50)
 3) Blow Off (Eva +100, Jude +50, Vanessa -100)
Dojo [C94] - Ingrit/Milzam Plotline
Item Shop [C114] - Items Unlocked
Residential Area [C115] - Garden Plotline
Back Street [C120] - Duke Plotline (Ra-Lua +25)

<Walkthrough>
View the two Events and then clear all possible Commissions (112-125), which
will cause a few more Events to pop. View those as well and then head for
Graccea once you're done.

<Strategy>
The Item Shop Event unlocks the Bardiche, Hunter's Blade, Calamity Spike, and
Platinum Ore items for purchase.

Completing Commissions #116-120 and #122 will unlock a ton of new things to
craft. The Mithril and weapons being the most notable new additions, the
former making several weapon conversions possible:

Reverse Katana -> Phantom Sword
Calamity Spike -> Grand Slam
Shadow Blaster -> Nietzsche Blaster
Decayed Claw -> Ymir's Claw
Executioner -> Death-Scythe

Finally, you can unlock the last set of Advanced Arts books by clearing
Commission #121.

------------------------------------------------
~~Graccea - World Map, Zomblesclot Portal Area~~
------------------------------------------------

<Events>
Calendrier Temple - Choice:
 1) Nenan's Flurry (Fiona +50, Ra-Lua +100)
 2) *Gordon* (Jude +50, Yumil +100)
 3) |Lishius| (Eva +50, Jainus +50, Vanessa +50)

<Walkthrough>
There will be an Event waiting for you immediately upon arriving. After it's
done travel to the Temple for the next Event.

No matter which option you choose, Nenan's Flurry is the next destination.
Head back to town first though.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Great Tree [Yumil A350 & Fame 230] - Choice:
 1) Yep (Fiona -50, Jainus +50, Jude +50, Yumil +100)
 2) Halfway (Eva +100, Vanessa +50, Yumil -100)
 3) *|Climax|* (Eva -50, Fiona +50, Ra-Lua +50, Yumil +150)

<Walkthrough>
Clear the Event and new Commission that's shown up (370) then travel all the
way back to the Agnee Snow Field on Fendias.

------------------------------
~~Fendias - Agnee Snow Field~~
------------------------------

<Walkthrough>
A new path will have appeared in the lower left area of the screen, leading
to a new exit.

----------------------------------------------
~~Fendias - World Map, Papalicia Portal Area~~
----------------------------------------------

<Stashes>
Ur Petra - STR Up+ (Consumable)
           VIT Up+ (Consumable)

<Encounters>
Green Mousse [15], Zombiewolf [10]
Phantom [10] (Demon [1*])

<Normal Drops>
Platinum Bullion (Phantom/Devil)
Mithril Ore (Green Mousse/Zombiewolf)
Banishing Charm [3] (Phantom)
Devil Tail [1] (Demon)
Green Ichor [3] (Green Mousse)
High-Grade Fur [3] (Zombiewolf)

<Rare Drops>
Crystal Spear [Spear] (Demon)

<Walkthrough>
Wander West and Northwest along the mountain ridge to eventually reach a
STR/VIT Up+ hidden in a forest. Then return to where you started and enter
Nenan's Flurry.

----------------------------
~~Fendias - Nenan's Flurry~~
----------------------------

<Stashes>
Nenan's Flurry, South - Earth Soul (Item)
                        Thunder Soul (Item)
                        Fortitude Ring (Accessory)
Constructed Facade - Flame Soul (Item)
                     Ice Soul (Item)
                     Mithril Ore (Item)
Nenan's Flurry, West - Darkness Soul (Item)
                       Light Soul (Item)
                       Cyclone Ring (Accessory)

<Encounters>
Green Mousse [15], Zombiewolf [10] (Thunderbird [4])
Dragna [2], Green Mousse, Wind Spirit [16]

<Normal Drops>
Mithril Ore (Various)
Dragon Cell [1] (Dragna)
Green Ichor [3] (Green Mousse)
Green Powder [3] (Wind Spirit)
High-Grade Fur [3] (Zombiewolf)
Thunder Wing [3] (Thunderbird)

<Walkthrough>
This area may look familiar; it happens to be a re-colored Iliya Forest.

Follow the nodes down to eventually reach a fork. The right-hand path ends at
a Fortitude Ring, while the left-hand one opens up to a crossroad. There are
some basic items found above, a Cyclone Ring to the left, and the area exit
is just below.

-----------------------------------------
~~Fendias - World Map, Quicksilver Lake~~
-----------------------------------------

<Stashes>
Thawing Sea - Quicksilver (Item)

<Walkthrough>
This area has the same random encounters found on the other side of the
Flurry, so just activate the nearby Event to trigger a battle. It's only
against normal enemies so there's nothing much to worry about besides the
Mosuboh's Physical Counter. One each of the Wind Spirits and Naga are
reinforcements.

Wind Spirit (x2)
- Green Powder (Item), Mithril Ore (Item)
- Double Feather (Accessory), Revitalizing Herb (Consumable)
- Mithril (Item)
Naga (x2)
- Clear Drop (Item), Mithril Ore (Item)
- Skull Staff (Staff), Stone of Life (Consumable)
- Mithril (Item)
Mosuboh
- Light Soul (Item), Sharp Beak (Item)
- Galena (Item), Divine Branch (Item)
- AGI Up (Consumable)

Once that's finished make sure to re-activate the Thawing Sea Marker to pick
up a Quicksilver for yourself. Head back to town after you're through here.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Bathhouse - Serafina Interlude
Blacksmith - Story Progression
Bar [Vanessa A450] - Choice:
 1) |Reluctant| (Jainus +50, Ra-Lua +50, Vanessa +100)
 2) Take (Eva +100, Jude +50, Vanessa -100)
 3) *Grab* (Fiona +50, Vanessa +100, Yumil +50)
Inn [Eva A300 & Fiona A500] - Fiona Plotline (Fiona +100)
Blacksmith [C117] - Gordon's Cat Plotline (Yumil +25)
Back Street [C128] - Isaac Plotline (Ra-Lua +25, Yumil +25)
Mall [Vanessa A600] - Vanessa Eel CG
Bathhouse [C130] - Priscilla Interlude

<Walkthrough>
You'll now have an opportunity to talk to Gordon about the Meteor Ore, so do
so. Afterward there are several Commissions (126-132 & 135-138) and Events to
clear. Commissions 133 & 134 are for the Bathhouse minigames and can be
ignored.

Make specific note of the Fiona/Eva Event at the Inn since it's a requirement
for the True End and don't be too worried if Vanessa's Affection isn't high
enough for the Mall Event (Secret Album #41), as there will be time to
trigger it later if you want.

When ready, Teleport right down onto the Groza Mountain Range map.

<Strategy>
Completing Commission #126 will unlock a couple more weapons to craft (the
Brynhildr can be converted into a Flamberge), while #130 allows you to craft
some good new armor and accessories.

Consider making a Beast Ring and converting it into an Insta-Guard, as
there's nothing more annoying than getting hit by a Surprise Attack.

------------------------------------
~~Aegisthus - Groza Mountain Range~~
------------------------------------

<Stashes>
Groza Peak, East - Grass (Consumable)
                   Cure Crass (Consumable)
                   Mithril Bracelet (Armor)

<Encounters>
Demon's Eye [8], Devil [8], Stinger [2]

<Normal Drops>
Mithril Ore (Various)
Devilkin Feather [2] (Devil)
Evil Eye [2] (Demon's Eye)
Poison Tail [1] (Stinger)

<Walkthrough>
Remember those curiously strong enemies you found around the Fef Portal on
Aegisthus back at the beginning of the Generation? This is their natural
habitat.

Upon arriving you'll see that two new paths have appeared. Start with the one
near the bottom of the screen, which leads to a Mithril Bracelet. Explore the
one in the middle next to find an Event Marker which triggers a battle.

Unlike the battle at Quicksilver Lake this one is an actual Boss battle.

The Neo Freya is weak to Dark and Burst attacks, resists Fire and Knockdown
attacks, and absorbs Light. It's also really strong, having a large pool of
AP and using a mix of magic and physical attacks up to level 4. There's also
a Physical Counter to worry about. The Demon's Eye is a reinforcement.

Making things worse is that the Blue Ribbon, Kasensou, and Meteoric Iron are
all good items worth picking up. So long as you're close to or above level 50
with max-enhanced equipment and a couple (non-Fire/Light) L3 Combo Skills it
shouldn't be too much trouble though.

Demon's Eye
- Evil Eye (Item), Mithril Ore (Item)
- Ice Crystal (Item), Remedy Herb (Consumable)
- Mithril (Item)
Stinger
- Poison Tail (Item), Mithril (Item)
- Meteoric Iron (Item), Stone of Life (Consumable)
- Max HP Up (Consumable)
Neo Freya
- Light Crystal (Item), Angel's Robe (Item)
- Blue Ribbon (Reinforcement), Unicorn Horn (Item)
- Kasensou (Spear)

After the FMV you can return to town if you want for a sideplot Event, but it
can wait. So unless some equipment alterations need to be made (most of the
enemies in the upcoming areas are weak to Thunder), Teleport over to Enhambre
and advance the main storyline instead.

-----------------------------------------------
~~Enhambre - World Map, Entoregan Portal Area~~
-----------------------------------------------

<Walkthrough>
Go directly to the Temple of Vengeance for some scenes. Afterward a Move
Marker will have appeared on the bridge to the South, so go use it.

-------------------------------------------
~~Enhambre - World Map, Lumir Portal Area~~
-------------------------------------------

<Stashes>
Plein Petra - INT Up+ (Consumable)
              MND Up+ (Consumable)
Nosoi Gem - AGI Up+ (Consumable)
            DEX Up+ (Consumable)

<Encounters>
Giant Squid [3], Sea Bat [12]

<Normal Drops>
Mithril Ore (Various)
Coral [4] (Sea Bat)
Squid Tentacle [4] (Giant Squid)

<Walkthrough>
Wander along the strip of land until it branches out to the North and South.
Explore the Southern portion to find an INT/MND Up+ all the way at the
Eastern tip, then head North to find yourself in a larger open space.

Journey to the far Western forested area along the coast to find an AGI/DEX
Up+. After returning East and triggering the Event Marker, Ignis will join
your party with 100 Affection and you'll find yourself on the Thermidor
Temple map.

-------------------------------
~~Enhambre - Thermidor Temple~~
-------------------------------

<Stashes>
White Foam Water Clock - Remedy Herb (Consumable)
                         Mithril Ore (Item)
                         Moonlight Flower (Item)
Boondocks Lake - Ice Soul (Item)
                 Darkness Soul (Item)
                 Earth Soul (Item)
Golden Memorial Hall - Magic Herb (Consumable)
                       Mithril Ore (Item)
                       Testament (Scythe)
<Encounters>
Sea Bat [12], Vepar [2]
Sea Bat (Giant Squid [3])
Magic Lord [10], Ubelluri [2] {Chariot [2]}

<Normal Drops>
Mithril Ore (Giant Squid/Sea Bat/Vepar)
Mithril (Magic Lord/Ubelluri/Chariot)
Babelfish Fin [1] (Vepar)
Coral [4] (Sea Bat)
Encyclopedia [4] (Magic Lord)
Giant's Heart [1] (Ubelluri)
Squid Tentacle [4] (Giant Squid)
Warrior's Bridle [1] (Chariot)

<Walkthrough>
If you hope to reach an S Party Rank (which lets you start each battle with
4 SP), it would be a good idea to put Ignis in your active party and keep him
there until his Affection is eventually maxed out.

Up the path is a fork. The stash at the end of the left path includes a
Moonlight Flower, while the right-hand path leads to a fork. Further right is
a stash with nothing interesting in it, and going left leads up the structure
to another fork.

Take the left pathway to find a Testament, then continue up for an Event that
throws you into a Boss fight.

This Boss is magic focused and resists Earth, Light, and Knockdown attacks,
absorbs Wind, and is weak to Thunder and Burst attacks. It has a Magic
Counter as well. The Cerberus is a reinforcement.

This will be a difficult battle since the Neo Aellos is both fast and uses a
lot of high-level magic Skills. The Sith Ring, Clairvoyance, Mystic Rod, and
Lapis Noster are all useful items to have though, so it's worth the effort to
Overkill everything.

Chariot
- Warrior's Bridle (Item), Mithril (Item)
- Breunnerite (Item), Elixir (Consumable)
- Sith Ring (Accessory)
Cerberus
- Beast Skin (Item), Mithril (Item)
- Kagetsu's Light (Reinforcement), Vessel of Life (Consumable)
- Clairvoyance (Accessory)
Neo Aellos
- Cuprum (Item), Wind Element (Item)
- Mystic Rod (Staff), Requiem Bracelet (Armor)
- Lapis Noster (Item)

Following the FMV and scenes the next stop is Frensberge, which will be easy
to reach since a new Portal has appeared outside.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Inn [Fame 325] - Demon Hunt 7 Unlocked

<Walkthrough>
While there are many Events available, the one at the Inn takes precedence.
The Boss it unlocks can be found over on the Graccea continent.

------------------------------------------------
~~Graccea - World Map, Zomblesclot Portal Area~~
------------------------------------------------

<Walkthrough>
The Hunt Boss is directly ahead, over in the forest to the south.

This Demon Bringer has Physical Counter, resists Thunder & Daze attacks, and
happens to be weak against Wind and Burst attacks. It's also fond of using
Dark, Fire, and physical attacks. The Devil is a reinforcement.

The Resist Frame and Hermes Ring are both useful drops, and if you have L3
Hati or Raging Storm the battle will be pretty easy.

Devil
- Devilkin Feather (Item), Mithril (Item)
- Hashemite (Item), Thunder Soul (Item)
- Orichalcum Ore (Item)
Magic Lord
- Encyclopedia (Item), Mithril (Item)
- Ilmenite (Item), Light Soul (Item)
- Orichalcum Ore (Item)
Demon Bringer
- MND Up (Consumable), Two-Pronged Tail (Item)
- Resist Frame (Armor), Moon Fragment (Item)
- Hermes Ring (Accessory)

Instead of progressing the story over at the Temple here, turn around and
go back to town.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Guild - DLC Dungeon 2 Unlocked
Bar [Ra-Lua A550 & Fame 250] - Choice:
 1) *Egg* (Eva +100, Fiona -50, Jainus -50, Ra-Lua +100)
 2) |Invite| (Jude -50, Ra-Lua +50, Yumil +50)
 3) Prey (Fiona +50, Jude +50, Ra-Lua -100, Vanessa +50, Yumil -50)
Theater [C83] - Theater Plotline
Dojo [C99] - Milzam Plotline
Guild [C119 & Fame 275] - Cynthia Plotline (Ignis +25)
Alchemy [C132] - Shaldie Background (Ignis -25)

<Walkthrough>
Watch the various scenes, picking up Esoteric Book #12 (which unlocks the
Yumil/Li Ra-Lua/Jainus Finish Strike Devil's Whispers) from the Bar Event,
and clear the new Commissions (139-147 & 373).

This is your last opportunity to get Vanessa's Eel CG (Secret Album #41) if
you want it, so if her Affection is not high enough you'll have to either use
the Bathhouse or go fight an indeterminable number of battles with her in
your party until it shows up.

Also, you may think to avoid that Ignis Alchemy Lab Event above... but it's
alledgedly required for the True End, so don't.

Return to Graccea once you've seen what you want to.

<Strategy>
Commission #147 rewards you with Esoteric Book #22 (Satellite Bomb) and
unlocks the first set of Ultimate Arts skill books. Book 5 gives the most AP,
but it also offers no offensive Skills and questionable attribute boosts. Of
the other four, take special note that Book 1 teaches Prismatic Death (the
best item-stealing Skill).

------------------------------------------------
~~Graccea - World Map, Zomblesclot Portal Area~~
------------------------------------------------

<Events>
Calendrier Temple [Yumil A600] - Choice:
 1) Ask (Eva -50, Fiona +50, Ra-Lua +50, Yumil +150)
 2) Speak (Eva +100, Jude +50, Vanessa +50, Yumil -50)
 3) *|Callous|* (Fiona -50, Ignis +50, Jainus +50, Yumil +100)

<Walkthrough>
Visit the Temple and trigger the Event. After the scene there may be another
Event you can trigger for a dialog choice. 

Before continuing with the main plotline over in the Dajlua Wetlands, do you
recall that Hunter's Guild Event a bit earlier? The one that unlocked the
second DLC Dungeon?

This is that dungeon. Re-activate the Calendrier Temple Marker to enter it
(assuming it's installed; if not just enter the nearby Wetlands instead).

------------------------------------------
~~Graccea - Calendrier Temple Symbol Map~~
------------------------------------------

<Stashes>
Tifone Protected Woods - Clairvoyance (Accessory)
                         Mithril Ore (Item)
                         STR Up+ (Consumable)
Glasnost Arbor - Unicorn Horn (Spear)
                 Mithril (Item)
                 INT Up+ (Consumable)
Outer Hall, 2nd Floor - Phantom Bracelet (Armor)
                        Mithril (Item)
                        MND Up+ (Consumable)
Entrance Hall - Imperial Jewel (Reinforcement)
                Orichalcum Ore (Item)
                DEX Up+ (Consumable)
East Hall, 1st Floor - Crescent Moon Rock (Reinforcement)
                       Orichalcum Ore (Item)
                       AGI Up+ (Consumable)
South Calendrier Temple - Force Frame (Armor)
                          Mithril Ore (Item)
                          VIT Up+ (Consumable)

<Encounters>
Army Bee [12], Demon Bringer [2], Thunder Spirit [16]
Goblin King [10], Lilium [8] {Galleass [3], Nekomata [15]}
Cerberus [1*], Goblin King, Lilium
Gorgon [8], Shadow Fenrir [4]
Angel [12] (Dark Master [2])
Angel (Ravana [3])
Angel (Mucrane [3])
Basilisk [9], Mosuboh [2*], Revenant [9]
Aellos [4] (Hresvelgr [2])
Aellos, Sandworm [3]
Gorgon, Greater Devil [2*], Orc Lord [9]

<Normal Drops>
Mithril (Various)
Orichalcum Ore (Various)
Alluring Balm [2] (Lilium)
Basilisk Eye [3] (Basilisk)
Beast Skin [1] (Cerberus)
Dark Treasure [1] (Dark Master)
Devil Horn [2] (Greater Devil)
Eye of Maumet [3] (Revenant)
Fertile Soil [1] (Sandworm)
Giant Feather [1] (Hresvelgr)
Glossy Mane [1] (Galleass)
Goblin Ring [3] (Goblin King)
Holy Water [4] (Angel)
Poisonous Scale [2] (Gorgon)
Pushpaka Lata [1] (Ravana)
Requiem Bell [3] (Nekomata)
Sharp Beak [2] (Mosuboh)
Two-Pronged Tail [1] (Demon Bringer)
Uruk Vessel [3] (Orc Lord)
Venom Needle [4] (Army Bee)
War God's Arm [2] (Shadow Fenrir)
Wind Element [2] (Aellos)
Yellow Powder [4] (Thunder Spirit)

<Rare Drops>
Dragon Fruit [1] (Mucrane)
Requiem Bracelet [Armor] (Aellos)

<Walkthrough>
Start by following the path right to find a Clairvoyance and a STR Up+ (if
you're on console, the Thunder Spirits here will be called Earth Spirits),
then return to the entrance and head up to eventually come to a fork. Head
down to uncover another fork.

Along the wall to the left is a Unicorn Horn spear and an INT Up+. Ignore the
path down and instead return to the first fork, going right, across the
center of the area to reach a fork. First take the right-hand path to pick up
a Phantom Bracelet and a MND Up+. Then take the path up, which leads around
the roof and down the center stairs, to find an Imperial Jewel & DEX Up+.

Continue along that center path down the stairs to reach a fork at the base.
To the right there's an AGI UP+, and to the left there's a Force Frame & VIT
Up+.

I suggest fighting against the enemies here until you can easily handle the
Aellos & Sandworm encounter. There's an extremely tough Boss coming up and
doing so will help against it quite a bit. Also note that the rare Mucrane
may show up here amongst the Angel encounters (i.e. Dextra).

When ready, leave this area and enter the Dajlua Wetlands to continue the
story.

----------------------------
~~Graccea - Dajlua Wetland~~
----------------------------

<Encounters>
Army Bee [12], Demon Bringer [2], Thunder Spirit [16]

<Normal Drops>
Mithril (Various)
Two-Pronged Tail [1] (Demon Bringer)
Venom Needle [4] (Army Bee)
Yellow Powder [4] (Thunder Spirit)

<Walkthrough>
Note that the Thunder Spirits here are mislabeled as Earth Spirits in the
console verison.

A new path will have appeared to the right and leads directly to another
exit.

--------------------------------------------
~~Graccea - World Map, Zelhaft Portal Area~~
--------------------------------------------

<Stashes>
Ernte Petra - VIT Up (Consumable)
              Max HP Up (Consumable)
Oragefete Petra - STR Up (Consumable)
                  INT Up (Consumable)

<Encounters>
Army Bee [12], Thunder Spirit [16]

<Normal Drops>
Mithril (Various)
Venom Needle [4] (Army Bee)
Yellow Powder [4] (Thunder Spirit)

<Walkthrough>
Just over to the East you can find a VIT Up & a Max HP Up. After grabbing
those travel West and then North between the two forests to find an INT Up &
STR Up on the tiny peninsula ahead.

You should see your next destination over to the West. After the scene you
need to return to town, but unlike in earlier instances, no new Portal
appears this time.

So, ironically considering Vanessa's words just now, you have walk all the
way back to the Zomblesclot Portal.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Bathhouse - Cynthia Plotline
Guild [C104] - Garden Plotline (Vanessa +25)
Item Shop [C113] - Sena/Chloe Interlude

<Walkthrough>
Watch the few events and clear any newly available Commissions (150-153),
then Teleport to Fendias to check on the Temple.

<Strategy>
Commission #152 rewards you with the ability to craft a couple new weapons,
while #153 unlocks more weapons, a set of element-absorbing armor, and some
consumable items.

-----------------------------------------
~~Fendias - World Map, Main Temple Area~~
-----------------------------------------

<Events>
Avidite Temple [Ra-Lua A800] - Li Ra-Lua's Food CG

<Walkthrough>
Trigger the Event at the Temple to advance the story, then after the scenes
another Event may appear (if Li Ra-Lua's Affection is high enough) which will
give you Secret Album #42.

Back to town now for quite a few more events.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Guild - Ingrit Plotline
Mall [Fame 325] - Mervina Plotline (Jude +100, Ignis +100)
Theater [C89] - Fiona/Eva Dance FMV
Park [Fame 300 & C125] - Cynthia Plotline (Ignis +25)
Alchemy [C136] - Item Reward
Park [C140] - Serafina Plotline
Bathhouse [C141] - Priscilla Interlude
Back Street [C144] - Duke Plotline (Ignis +25, Ra-Lua +25)

<Walkthrough>
Watch all of the available Events, picking up a Blessed Fruit, Stone of Life,
Marfile Seed, and Moonlight Flower x2 in the process.

Once those are out of the way, Teleport over to Graccea and walk all the way
back to that cave you were just at.

<Strategy>
Coming up are a number of Boss fights in quick succession, including one of
the most difficult in the normal game. You'll be able to return to town
before fighting it if something drastic like max-reinforcement is required,
so for now just try to stay away from weapons or Skills that do Wind damage.

Your weapons, armor, and accessories should all be max-enhanced however.

--------------------------------------------
~~Graccea - World Map, Zelhaft Portal Area~~
--------------------------------------------

<Walkthrough>
After the Event at the cave, head back through the Wetlands once more and
visit the Temple.

------------------------------------------------
~~Graccea - World Map, Zomblesclot Portal Area~~
------------------------------------------------

<Events>
Calendrier Temple - Boss Fight & Choice:
 1) Agree (Fiona +50, Ra-Lua +50, Vanessa +50)
 2) *|Turn Down|* (Eva +100, Jainus +50)
 3) !Stay! (Ignis +100, Jude +50, Yumil +50)

<Walkthrough>
So, what's your reward for all that walking around? A pseudo-Boss battle.

This Kali, a magic-focused creature, resists Dark and Knockdown attacks while
being weak to Burst attacks. It's also pretty fast, has a Magic Counter, and
drops the very useful Byakko's Bracelet.

Kali
- Kaigetsu's Light (Reinforcement), Fire Element (Item)
- INT Up+ (Consumable), Byakko's Bracelet (Armor)
- Triple Feather (Accessory)

Once the scenes are through trigger the new event that has appeared on the
Wetlands' entrance for another fight.

Mervina resists Wind, Earth, Dark, and Knockdown attacks. Thunder and a
slight weakness to Burst attacks are the only gaps in her armor and both
opponents have a Physical Counter to watch out for.

Shadow Fenrir
- War God's Arm (Item), Mithril (Item)
- Dark Crystal (Item), Relief Kraut (Consumable)
- Breunnerite (Item)
Mervina
- Misty Guard (Armor), Death-Scythe (Scythe)
- Fairy Cloth (Reinforcement), Bracelet of Feicui (Armor)
- Resist Frame (Armor)

Turn around once more to see a new Event has appeared at the Temple. This
Event triggers a very tough fight, a jump in difficulty similar to the one
faced when picking up the Meteor Ore earlier.

This Boss regenerates. It regenerates a decent amount. It also has both a
Physical and a Magic Counter. Further, it resists Wind and is quite strong
against Knockdown attacks. Daze attacks are its only slight weakness, the
main saving grace here being that it almost entirely uses physical attacks.

By this point you should have realized that the most effective way to attack
is to stagger your party. Attack first with a 3-person group to break the
opponent's guard and get a UP point, leaving either the party leader or a
character with releveant Ex Skills out, then on that character's turn attack
with a 4-party attack (or another 3-party if one of your first three is set
to move before the enemy).

Doing that you can often get 2-3 attacks for every one of the enemy's and
quickly build up UP.

Rasta
- Meteoric Iron (Item), Ymir's Claw (Gauntlet)
- AGI Up+ (Consumable), Crescent Moon Rock (Reinforcement)
- Force Frame (Armor)

After the battle another Event will have appeared, so trigger that as well to
progress the story and discover your next destination: That cave on the other
side of the Wetlands you've been to twice already.

----------------------------
~~Graccea - Dajlua Wetland~~
----------------------------

<Stashes>
Eviscerated Grazia - Thunder Soul (Item)
                     Three Stars (Armor)
                     Light Soul (Item)

<Events>
Saget Monte Region [Vanessa A550] - Choice:
 1) Drive (Eva +100, Ignis +100, Vanessa -100)
 2) Console (Eva -100, Fiona +50, Jainus +50, Vanessa +150, Yumil +50)
 3) *|Silent|* (Jude +50, Ra-Lua +50, Vanessa +100)

<Walkthrough>
On entering you may find yourself already on top of a new Event, so trigger
it for a choice.

There's also a new path in the center of the map which you can follow to
uncover a fork. Over on the left is a Three Stars, and the path up ends in
nothing at all.

Once that's dealt with go trigger the Event floating over the right-hand exit
to be tossed into a two-part battle.

The first battle isn't particularly noteworthy besides his high Break value
and the item drops. Georg resists Dark and Daze attacks, is weak against
Light, has a Physical Counter, and exclusively uses physical attacks.

Georg
- Tyr's Fang (Greatsword), Aeolus (Armor)
- Three Stars (Armor), Imperial Jewel (Reinforcement)
- VIT Up+ (Consumable)

The next battle is tougher, though it certainly doesn't compare to the
previous Boss fight at the Temple.

The Diabocalous' elemental attributes have changed a bit since the last time
you fought it. Now it resists Earth and is weak against Fire. The weakness
against Daze attacks and strength against Burst attacks remains the same.

It also regenerates now though and comes with a helper. That said, the only
thing to really worry about here is that if it gets to low health it'll use
Obscuring Fog, which makes all your magic attacks do 0 damage.

Death Bringer
- Tough Tail (Item), Orichalcum Ore (Item)
- Argentum (Item), Flame Crystal (Item)
- Orichalcum (Item)
Diabocalous
- Iron Roze (Item), Thunder Emperor (Armor)
- Key of the Moon (Reinforcement), Beast Sense (Accessory)
- STR Up+ (Consumable)

Exit the area once it permanently falls.

--------------------------------------------
~~Graccea - World Map, Zelhaft Portal Area~~
--------------------------------------------

Zelhaft Gem - INT Up (Consumable)
              STR Up (Consumable)

<Walkthrough>
Go trigger the Event at the cave.

Third time's the charm as far as the Events at this location are concerned,
since after this one you'll find a new Portal has appeared relatively nearby
over to the West.

Ignore it for now and instead head for the Western tip of the area to grab an
INT Up & STR Up. Now you can use the Portal to return to Frensberge.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Walkthrough>
Immediately exit the town.

------------------------------------------
~~Lucrellia - World Map, Frensberge Area~~
------------------------------------------

<Walkthrough>
Yet another Event hidden outside of town. Trigger it then head back in.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Blacksmith - Story Progression
Mall [Fame 340] - Demon Hunt 8 Unlocked


<Walkthrough>
There are a number of Events available, but just do these two (or three if
you currently qualify for the Gordon's Cat Event) now so the Generation's
last Demon Hunt Boss can be taken care of. It's located over on Fendias near
the Serves Portal.

-------------------------------------------
~~Fendias - World Map, Serves Portal Area~~
-------------------------------------------

<Walkthrough>
You should be able to see the Event marker directly South on the long strip
of land that stretches out Southeast.

This one is fond of physical attacks, has a Physical Counter, resists Thunder
and Burst attacks, and is weak to Earth and Daze attacks. The two Lilium are
reinforcements.

While far from unique, the Rusty Ring and Rusty Bracelet are both extremely
good pieces of equipment (once converted) that you should try to get.
Reinforce your weapons with mid-tier items like the Crescent Moon Rock and
Imperial Jewel if you have to, and beware that it can use the equivalent of
Dazzle.

Lilium (x2)
- Alluring Balm (Item), Orichalcum Ore (Item)
- Pyrite (Item), Dark Crystal (Item)
- Elixir (Consumable)
Ravana
- Damascus (Item), Pushpaka Lata (Item)
- STR Up+ (Consumable), Kasensou (Spear)
- Rusty Ring (Accessory)
Ankorn
- Magic Crystal Chip (Item), White Frame (Armor)
- DEX Up+ (Consumable), Fairy Cloth (Reinforcement)
- Rusty Bracelet (Armor)

Back to town.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Guild - Cynthia Plotline (Ignis +25)

<Walkthrough>
We're now at the dynamic conclusion to Cynthia & Ignis' subplot, completing
which is of course necessary to unlock the True End.
So, after seeing the related Event above (a garden-related Event may trigger
first depending on which Commissions you've cleared at this point), Teleport
over to the Enhambre continent to finish it.

-----------------------------------------------
~~Enhambre - World Map, Entoregan Portal Area~~
-----------------------------------------------

<Walkthrough>
The village you need to save is far to the South, past the Temple and near
the bridge. Activating the Event triggers a battle.

This isn't a Boss fight, so just mop them all up. Make sure to Overkill the
Greater Devil for the War God's Crown though.

Wind Spirit
- Green Powder (Item), Mithril (Item)
- Syrum Dust (Consumable), Mithril (Item)
- Orichalcum Ore (Item)
Zombiewolf
- High-Grade Fur, Mithril (Item)
- Stone of Life (Consumable), Mithril (Item)
- Orichalcum Ore (Item)
Greater Devil
- Devil Horn (Item), Mithril (Item)
- INT Up+ (Consumable), Hideralzentum (Item)
- War God's Crown (Reinforcement)

Ignis will get a 50 point Affection boost after the battle and you'll receive
Esoteric Books #14 & #17 (unlocking Wrath of Sheol & Southern Cross).

Back to Frensberge.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Bathhouse - Cynthia Plotline Epilogue
Dojo - Milzam Plotline
Inn [C142] - Isaac Plotline (Ra-Lua +25, Yumil +25)
Guild [C150] - Garden Plotline (Ra-Lua +25)
Great Tree [Ra-Lua A650] - Choice:
 1) If (Eva -50, Jainus +50, Fiona +50, Ra-Lua +150)
 2) |What| (Jude +50, Ra-Lua +100, Yumil +50)
 3) *Nothing* (Eva +100, Ignis +50, Ra-Lua -100, Vanessa +50)
Outskirts [Yumil A650] - Choice:
 1) *Deny* (Fiona -50, Jainus +50, Ra-Lua +50, Yumil +150)
 2) |Admit| (Ignis +50, Jude +50, Vanessa +50, Yumil +50)
 3) Neither (Eva +100, Fiona +100, Yumil -100)
Theater [C98] - Theater Plotline (Eva +25, Fiona +25)
Blacksmith [C118] - Gordon's Cat Plotline; Item Unlock
Bathhouse [C123] - Milzam/Ricardo Interlude
Dojo [C147] - Ingrit/Milzam Plotline
Dojo [C373] - Milzam Plotline; Item Reward

<Walkthrough>
Clear all the Events and the new Commission (375), Commissions 154-158 will
also be able to be completed if you were able to play through the the second
DLC Dungeon earlier (the Events and items they unlock will be covered in the
next Frensburge section). You'll get a Tri-Guard, Three Stars, and Aura Ring
from the third Dojo Event.

When ready head off to the Gai Desert on Aegisthus.

<Strategy>
The Blacksmith Event unlocks the following weapons for purchase at the Item
Shop: Grand Slam, Nietzsche Blaster, Death-Scythe.

If you've Overkilled all the secondary Boss enemies so far you should have
enough Orichalcum Ore now to convert either a Death-Scythe into a Soul Sucker
or a Divine Lance into a Unicorn Horn.

Depending on what rare Boss drops you've gotten it may also be possible to
convert the Rusty Bracelet/Ring into an Aegis/Mighty Ring (the ingredients
can be bought at the Dojo as well).

Finally, if you plan to use the last party member of this Generation, take
the time now to craft/enhance a good sword for them.

--------------------------
~~Aegisthus - Gai Desert~~
--------------------------

Rank in the Ice Tower - Aeolus (Armor)
                        Mithril Ore (Item)
                        Mithril (Item)
Soldier's Faded Dreams - Earth Dragon (Armor)
                         Mithril Ore (Item)
                         Mithril (Item)

<Encounters>
Goblin King [10], Lilium [8] {Galleass [3], Nekomata [15]}
Cerberus [1*], Goblin King, Lilium

<Normal Drops>
Mithril (Various)
Alluring Balm [2] (Lilium)
Beast Skin [1] (Cerberus)
Glossy Mane [1] (Galleass)
Goblin Ring [3] (Goblin King)
Requiem Bell [3] (Nekomata)

<Walkthrough>
There's a new path at the top which leads to a fork. Heading down will reveal
a second fork, with an Aeolus further down and an Earth Dragon to the left.

Continuing on the main path upward will eventually reveal a new exit from the
area.

If you were weren't able to clear Commissions 154-158 earlier (due to not
having the DLC Dungeon installed), head back to town before continuing and do
so now.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Park [C157] - Serafina Interlude

<Walkthrough>
Take care of Commissions 154-158, watch the Events, upgrade your party as
nessisary (making sure to have made a good sword if you plan to use the
upcoming party member), and then return to Gai Dessert and use the upper
exit.

<Strategy>
Commission #158 will unlock the second set of Ultimate Arts books. Of these,
#6-9 are of particular note (Prismatic Death, AP, and Arc-En-Ciel).

-----------------------------------------------
~~Aegisthus - World Map, Cacheter Portal Area~~
-----------------------------------------------

<Stashes>
Liscarena Gem - AGI Up (Consumable)
                DEX Up (Consumable)

<Encounters>
Pixie [15] (Minotaur [3])
Hydra [3]
Devil Tentacle [3], Earth Knight [15], Water Spirit [16]

<Normal Drops>
Silver Bullion (Devil Tentacle/Earth Knight/Water Spirit)
Platinum Ore (Hydra/Minotaur/Pixie)
Blue Powder [6] (Water Spirit)
Earth Plate [2] (Earth Knight)
Gem Shell [5] (Devil Tentacle)
Pixie Feather [2] (Pixie)
Red Crystal [5] (Minotaur)
Tentacle [1] (Hydra)

<Rare Drops>
Damascus Scythe [Scythe] (Minotaur)

<Events>
Calicai Volcano - Boss Fight & Choice:
 1) *|Give|* (Ignis -100, Jainus +50, Mervina +200, Vanessa +50)
 2) Don't (Eva +50, Fiona +50, Ignis +100, Jude +50, Mervina -100)
 3) Death (Eva -100, Mervina +100, Ra-Lua +50, Yumil +50)

<Walkthrough>
Head West down the narrow path around the mountain and then North to reach a
AGI/DEX Up in a hidden stash next to a small lake (which is where the Devil
Tentacle encounters are). Then turn around and go East to reach the volcano's
entrance.

Enter the volcano to be immediately thrown into a Boss fight.

This time around Mervina no longer resists Earth, but is also no longer weak
to Thunder. Other than that this battle is just an amalgam of ones you've
fought before (beware of the Physical Counters though). One Mage and one
Garvel serve as reinforcements.

Both the Hermes Ring and Blue Ribbon are good items to grab, and the Bloody
Sword is a solid physical/magic balanced blade.

Goblin Mage (x2)
- Goblin Serum (Item), Mithril (Item)
- Earth Crystal (Item), Revitalizing Herb (Consumable)
- Orichalcum Ore (Item)
Garvel (x2)
- Orichalcum Ore (Item), Remedy Herb (Consumable)
- Damascus (Item), Wind Crystal (Item)
- Cuprum (Item)
Mervina
- Bloody Sword (Sword), Aurum (Item)
- Blue Ribbon (Reinforcement), Hermes Ring (Accessory)
- MND Up+ (Consumable)

Afterwards, Mervina will join the party with 0/200/300 Affection (depending
on Event choice) and you'll find yourself on the Calicai Volcano Symbol Map.

-------------------------------
~~Aegisthus - Calicai Volcano~~
-------------------------------

<Stashes>
Lava River - Flame Soul (Item)
             Thunder Soul (Item)
             Tri-Guard (Armor)
Sublimated Sin - Earth Soul (Item)
                 Ice Soul (Item)
                 Wind Soul (Item)
Flourishing Base - Sith Ring (Accessory)
                   Mithril (Item)
                   Remedy Herb (Consumable)
Penitent Crime - Homura (Armor)
                 Mithril (Item)
                 Stone of Life (Consumable)

<Encounters>
Angel [12], Freya [7]
Dark Master [2], Ravana [3]
Angel {Freya, Mucrane [3]}

<Normal Drops>
Mithril (Various)
Angel's Robe [1] (Freya)
Dark Treasure [1] (Dark Master)
Holy Water [4] (Angel)
Pushpaka Lata [1] (Ravana)

<Rare Drops>
Dragon Fruit [1] (Mucrane)

<Walkthrough>
Moving left will reveal a fork. Continue left to uncover a Tri-Guard, then go
up to find another fork. Further up lies some unremarkable items, and across
the bridge to the left is a third fork. 

Heading down will take you to a fourth fork, with a Sith Ring above and a
Homura to the right. Return to the other side of the bridge and activate the
Event for the last Boss Battle of the Generation.

This is much like the Mervina fight from just before. Danaos isn't really
weak against anything though except slightly to Burst attacks and he's
particularly strong against Daze attacks. He also has both a Physical and
Magic Counter.

While both his rare drops are good, the Divine Crest is extremely good.

Goblin Mage (x2)
- Goblin Serum (Item), Mithril (Item)
- Earth Crystal (Item), Blessed Fruit (Consumable)
- Orichalcum Ore (Item)
Garvel
- Orichalcum Ore (Item), Stone of Life (Consumable)
- Moon Fragment (Item), Ice Crystal (Item)
- Stannum (Item)
Danaos
- Max HP Up+, White Frame (Armor)
- Divine Crest (Reinforcement), Debilitating Ring (Accessory)
- DEX Up+ (Consumable)

And with that out of the way it's time to wrap things up for this Generation.
Try to hunt down some Mucrane if you want (look for it on the nodes which
trigger battles with Angel ambushes) and then return to Frensberge.

There will a new Portal just to the East of the volcano entrance that makes
this much faster.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Back Street - Mineral Spring Scene Unlocked
Blacksmith - Story Progression
Outskirts [Vanessa A650] - Choice:
 1) Accept (Fiona +50, Jainus +50, Vanessa +100, Yumil +50)
 2) *|Repudiate|* (Eva +100, Fiona -100, Ra-Lua +50, Vanessa +150)
 3) Feign (Eva +50, Ignis +50, Jude +100, Mervina +50, Vanessa -100)
Outskirts [Yumil A800] - Yumil's Tickle CG
Great Tree [Fiona A500] - Fiona Plotline (Fiona +100)
Item Shop [C145] - Sena/Mervina Plotline (Mervina +25)
Alchemy [C146] - Shaldie Background (Mervina +25)
Great Tree - Mervina Plotline (Mervina +150)
Inn [Fiona A650 & Mervina A400] - Mervina/Fiona Healing CG
Alchemy [C153] - Duke Plotine

<Walkthrough>
Clear all the available Commissions (new ones being 159-167) and view the
Events, avoiding the last Great Tree one for the time being.

You'll get Esoteric Books #11 & #18 from the Vanessa Event (Vanessa/Mervina
Aerial Raid & Zillion Shot), Secret Album #43 from the Yumil Event, Esoteric
Book #19 (Vanessa/Mervina/Schwarz Devil's Whispers) from Mervina's Event at
the tree, and Secret Album #47 from the Inn Event.

You must see the Fiona Event if you want to unlock the True End later.

Only one thing left to do before the Generation ends. Assuming you meet the
requirements, Teleport over to Aegisthus' Gaja Portal.

<Strategy>
Commission #159 lets you craft some new armor and accessories while #163
unlocks some not very useful reinforcement items.

I suggest holding off until next Generation to craft/enhance anything new
since your party makeup may change.

-----------------------------------------------
~~Aegisthus - World Map, Gaja Portal Area~~
-----------------------------------------------

<Events>
Calda Forest [Ra-Lua/Vanessa/Yumil A700] - Choice:
 1) Mineral Spring Scene
 2) Nothing

<Walkthrough>
You'll see an Event to the Northwest. Trigger it to receive Secret Album #35.
Back to town now to conclude this Generation.

--------------------------
~~Lucrellia - Frensberge~~
--------------------------

<Events>
Great Tree - Generation End

<Walkthrough>
Get everything in order as far as Yumil, Li Ra-Lua, and Vanessa's Affection
levels go. If you never used the three girls in battle and were following
Khentai's choices with the two alternate choices suggested in this guide:

Li Ra-Lua will need either 250 battles or 1 Bathhouse perfect.
Vanessa will already be at max.
Yumil will need either 125 battles or 1 Bathhouse good.

Visit the Great Tree to begin the 3rd Generation once everything's ready.

-----------------------------------------------------------------------------
5d. Third Generation
-----------------------------------------------------------------------------

This Generation is something of a return to form. The protagonist this time
around is closer in temperament to Weiss, though while Weiss was stoic Grey
is more of a martyr/fatalist.

After some FMVs and scenes you'll find yourself in Frensberge.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Generation Start - Choice:
 1) *|Wetlands|* (Eva +50, Ignis +100)
 2) Gather (Fiona +50, Jainus +50, Mervina +50)
 3) Check (Jude +50, Liel +100)
Blacksmith [Fame 400] - Demon Hunt 9 Unlocked

<Walkthrough>
You'll receive up to nine Secret Albums (#10-18) depending on last-Gen
heroine Affection levels and Liel will become available (with a pre-choice
Affection of 450).

Re-arrange your party as needed and equip everyone as necessary, then visit
the Blacksmith to unlock the next Hunt Boss.

It's located over near the Gai Desert, so Teleport to the Groza Mountains and
take the upper exit.

<Strategy>
When configuring your party, don't forget that two more characters will
eventually join.

------------------------------------------------------
~~~Aegisthus - World Map, Liscrena Peak Portal Area~~~
------------------------------------------------------

<Encounters>
Flame Knight [15], King Werewolf [3*]

<Normal Drops>
Orichalcum Ore (Various)
Chipped Statue [3] (King Werewolf)
Flame Plate [3] (Flame Knight)

<Walkthrough>
Enter the Gai Desert map and then leave through the right-hand exit.

---------------------------------------------
~~~Aegisthus - World Map, Gaja Portal Area~~~
---------------------------------------------

<Walkthrough>
The random encounters on the desert terrain here are the same as over in the
Temple area, and the ones on the normal terrain are the same as last
Generation.

The Event Marker is just over to the Northeast. 

The Boss uses physical attacks, resists Fire and Burst attacks, and is weak
to Ice and Knockdown attacks. The Shadow Fenrir is a reinforcement. Nothing
else really worth noting about it.

Revenant
- Eye of Maumet (Item), Orichalcum Ore (Item)
- Calcite (Item), Ice Crystal (Item)
- Orichalcum (Item)
Shadow Fenrir
- War God's Arm (Item), Orichalcum Ore (Item)
- Cuprum (Item), Wind Crystal (Item)
- Orichalcum (Item)
Neo Ring Dragon
- Meteoric Iron (Item), Thunder Stone (Item)
- MND Up+ (Consumable), Requiem Frame (Armor)
- Key of the Sun (Reinforcement)

Return to town.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Back Street [C175] - Cynthia Plotline (Ignis +25, Liel +25)
Residential [C376 & Fame 340] - Priscilla/Gordon Plotline (Jude +25)
Inn [C384] - Isaac Plotline (Jude +25)

<Walkthrough>
Complete Commissions 170-175 ('Revive' is actually Vivificate; Basilisks and
Revenants can be found just outside), 377, & 384 and view the related Events.
Commission 381 can also be completed now... but the item is found way over in
Thermidor Temple, so may as well wait until that area is visited naturally.

Teleport over to Graccea when you're ready to progress the story.

<Strategy>
Commission #173 unlocks a few new craftable weapons and #175 unlocks some new
armor and the ability to craft Orichalcum. New weapons that can be made
through conversion:

Midnight Sun -> Meteorite Sword
Pinaka -> Yagurushi -> Aymur
Grand Slam -> Earth Shaker

--------------------------------------------------
~~~Graccea - World Map, Zomblesclot Portal Area~~~
--------------------------------------------------

<Encounters>
Basilisk [9], Revenant [9]
Cold Gel [15], Dragon Zombie [2*]

<Normal Drops>
Platinum Ore (Cold Gel/Dragon Zombie)
Orichalcum Ore (Basilisk/Revenant)
Basilisk Eye [3] (Basilisk)
Dragon Fang [1] (Dragon Zombie)
Eye of Maumet [3] (Revenant)
Frozen Liquid [8] (Cold Gel)

<Walkthrough>
The encounters on the snowy terrain have not changed since last Generation,
while the wooded terrain is now populated by Dragon Zombies and Cold Gels.

Enter the Wetlands.

------------------------------
~~~Graccea - Dajlua Wetland~~~
------------------------------

<Stashes>
Rotting Justitia - Bird Eye (Accessory)
                   Mithril Ore (Item)
                   Mithril (Item)

<Encounters>
Basilisk [9], Mosuboh [2*], Revenant [9]

<Normal Drops>
Orichalcum Ore (Basilisk/Mosuboh/Revenant)
Basilisk Eye [3] (Basilisk)
Eye of Maumet [3] (Revenant)
Sharp Beak [2] (Mosuboh)

<Walkthrough>
A new pathway has opened up on the right side of the screen, leading to a
fork. Move down to uncover a Bird Eye, then activate the Event for a Boss
fight.

This Boss has a Physical Counter, uses physical attacks, is strong against
Thunder and Daze attacks, and weak against Earth and Knockdown attacks.

Revenant (x2)
- Eye of Maumet (Item), Orichalcum Ore (Item)
- Ilmenite (Item), Recovery Grass (Consumable)
- Orichalcum (Item)
Neo Dragon Warrior
- Dragon Armor (Item), Orichalcum (Item)
- Unicorn Horn (Item), Durandal (Greatsword)
- STR Up+ (Consumable)

Leave through either exit (you'll only find more Basilisks and Revenants in
the Zelhaft Portal area, but it's slightly quicker) and return to town.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Entrance - Story Progression
Item Shop [C176] - Sena/Mervina Plotline (Jainus +25, Jude +25, Mervina +25)

<Walkthrough>
Clear Commissions 176-177 and watch the Event. Afterward there will be
another Event and some new Commissions available which can likely be cleared
immediately if you've been through the 2nd DLC Dungeon (they'll be covered
here when you can complete them without that installed).

The next destination is Nanai Cave on the Enhambre continent.

<Strategy>
Commission #176 allows you to craft some new items (none of which are very
useful), while #177 unlocks Ultimate Arts books #12-17. Books #12 & #17 are
the stand-outs here.

-------------------------------------------------
~~~Enhambre - World Map, Entoregan Portal Area~~~
-------------------------------------------------

<Encounters>
Orc Lord [9], Shadow Fenrir [4]
Goblin Mage [8] (Poison Needle [8])
Killer Bee [12], Lesser Bat [5]

<Normal Drops>
Platinum Ore (Killer Bee/Lesser Bat)
Platinum Bullion (Goblin Mage/Poison Needle)
Orichalcum Ore (Orc Lord, Shadow Fenrir)
Goblin Serum [3] (Goblin Mage)
Poison Needle [3] (Poison Needle)
Small Fang [2] (Lesser Bat)
Uruk Vessel [3] (Orc Lord)
Venom [3] (Killer Bee)
War God's Arm [2] (Shadow Fenrir)

<Walkthrough>
The Killer Bees are found on the beach terrain, the Poison Needles are on the
forest terrain, and the Orc Lords are on the grassy terrain.

You can just ignore all of that though and enter the Cave.

---------------------------
~~~Enhambre - Nanai Cave~~~
---------------------------

<Stashes>
Sparkling Corpse Plant - True Emblem (Armor)
                         Mithril (Item)
Nanai Cave, North - Magic Crystal Chip (Item)
                    Mithril (Item)

<Encounters>
Gorgon [8], Orc Lord [9], Shadow Fenrir [4]
Gorgon, Greater Devil [2*], Orc Lord

<Normal Drops>
Orichalcum Ore (Various)
Devil Horn [2] (Greater Devil)
Poisonous Scale [2] (Gorgon)
Uruk Vessel [3] (Orc Lord)
War God's Arm [2] (Shadow Fenrir)

<Walkthrough>
Follow the new path in the center of the screen to reach a 3-way split. Down
lies a True Emblem, left is a Magic Crystal Chip, and the Boss Event is up
above.

Being essentially the same as the earlier Demon Hunt this battle shouldn't
give you any trouble. The elemental resistances have changed though; this
dragon is weak to Light and resists Dark. One of the Gorgons is a
reinforcement.

Gorgon (x2)
- Poisonous Scale (Item), Orichalcum Ore (Item)
- Pyrite (Item), Revitalizing Herb (Consumable)
- Orichalcum (Item)
Ring Dragon
- Thunder Stone (Item), Orichalcum Ore (Item)
- Stibnite (Item), Remedy Herb (Consumable)
- Orichalcum (Item)

Return to town after the scenes and FMV.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Inn - Story Progression
Dojo [C168] - Item Reward
Bathhouse [C174] - Priscilla/Shaldie Interlude
Guild [C181] - Item Reward

<Walkthrough>
Clear any Commissions you weren't able to earlier (178-182), then watch the
Events to have Sofia join your party (with 350 Affection) and receive Relief
Kraut x2, Revitalizing Herb x3, Elixir of Life, Vessel of Life, Lapis Noster,
Dragon Fruit, & Esoteric Book #28 (Shaldie's Gift) from Shaldie.

New Commissions have appeared so clear whichever you can (168, 184, 189-190;
185-188 if you went through DLC Dungeon 2) and watch all available Events to
get a Clairvoyance & Beast Sense from Milzam.

The next destination is Fendias' Agnee Snow Field.

<Strategy>
Commission #179 lets you craft the next rank of basic reinforcement items,
which are just as unimpressive as ever.

Commission #182 unlocks the next set of Ultimate Arts Books (#18-23). These
are themed by element/attack type, so the choice of which ones to use is
pretty straight-forward.

---------------------------------------------
~~~Fendias - World Map, Serves Portal Area~~~
---------------------------------------------

<Encounters>
Aellos [4], Hresvelgr [2]

<Normal Drops>
Orichalcum Ore (Various)
Giant Feather [1] (Hresvelgr)
Wind Element [2] (Aellos)

<Rare Drops>
Requiem Bracelet [Armor] (Aellos)

<Walkthrough>
Whichever Portal you decide to approach from, the enemies you find on the way
will be the same.

--------------------------------
~~~Fendias - Agnee Snow Field~~~
--------------------------------

<Stashes>
Snow Wolf's Pact - Bijou Root (Item)

<Encounters>
Aellos [4], Sandworm [3]
Aellos (Hresvelgr [2])

<Normal Drops>
Orichalcum Ore (Various)
Fertile Soil [1] (Sandworm)
Giant Feather [1] (Hresvelgr)
Wind Element [2] (Aellos)

<Rare Drops>
Requiem Bracelet [Armor] (Aellos)

<Walkthrough>
There will be two new paths available. Start with the one on the right to
uncover a Bijou Root, then explore the left side to find the Boss Event.

This one is magic focused with a Magic Counter, resists Ice/Thunder/Wind,
absorbs Dark, is strong against Knockdown attacks, and only weak against Fire
and Burst attacks. You're probably going to want all of its item drops.

The Hresvelgr is a reinforcement.

Sandworm
- Fertile Soil (Item), Orichalcum Ore (Item)
- Hashemite (Item), Marfile Seed (Consumable)
- Orichalcum (Item)
Hresvelgr
- Giant Feather (Item), Orichalcum Ore (Item)
- Calcite (Item), Remedy Herb (Consumable)
- Orichalcum (Item)
Fiaat
- Generation Crystal (Item), Orichalcum (Item)
- Tree Frost Drop (Reinforcement), Big Black (Armor)
- INT Up+ (Consumable)

After the scene it's back to Frensberge once more.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Entrance - Story Progression
Bar [Mervina A450] - Choice:
 1) *Yes* (Fiona +50, Ignis +50, Jainus +50, Jude -50, Mervina +150)
 2) !No! (Fiona -50, Georg +100, Jude +50, Mervina +100)
 3) |It Is| (Eva/Ignis +100, Georg +50, Liel/Sofia +75, Mervina -100)
Item Shop [Fiona A650] - Choice:
 1) Compare (Fiona +100, Ignis +100, Jainus +50, Liel -50, Sofia +75)
 2) *|Don't|* (Georg +50, Fiona +50, Jude +50, Mervina +50)
 3) Blank (Eva +100, Fiona -100, Georg +100, Ignis +50, Liel +75)
Bar - Story Progression
Dojo [Fame 460] - Demon Hunt 10 Unlocked

<Walkthrough>
Clear Commissions 185-188 if they weren't possible earlier and check out the
Events to have Georg, the last playable character (and only one with a high
Strength rank), finally join your party. He starts with 350 Affection. As
with Ignis, if you plan on getting an S Party Rank it would be a good idea
to put him in your party as soon as possible.

View the other Events listed above (receiving Esoteric Books #21 & #26 in the
process, which unlock Blade Arts and Eva/Mervina's Soul Crush) to trigger the
next Demon Hunt. Make sure to see the Fiona Event since it's required for the
True End.

This Hunt Boss is located over on Fendias near the Serves Portal.

<Strategy>
Completing Commission #185 lets you craft some new weapons, one of which can
be further upgraded: Snow Wolf's Fang -> Dragvindel.

---------------------------------------------
~~~Fendias - World Map, Serves Portal Area~~~
---------------------------------------------

<Walkthrough>
The Event Marker is just over to the West.

This one happens to be physical-focused with a Physical Counter, resists Ice,
is weak to Thunder & Daze attacks, and strong against Burst attacks. It can
dish out a ton of damage and comes with a Manticore reinforcement.

Lot of good items to grab here. Both gauntlets, the Generation Crystal & VIT
Up+, and the Divine Guard are all nice to have.

Rakshasa (x2)
- Fortune Kitty (Item), Orichalcum (Item)
- Dark Digit (Gauntlet), Argentum (Item)
- Orichalcum (Item)
Manticore
- Magical Dew (Item), Orichalcum (Item)
- Saint Hand (Gauntlet), Stannum (Item)
- Orichalcum (Item)
Neo Ananta
- Generation Crystal (Item), Hydra Head (Item)
- VIT Up+ (Consumable), Divine Guard (Armor)
- Imperial Jewel (Reinforcement)

Return once more to town for some additional Events.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Bathhouse [Eva A600] - Choice:
 1) Force (Eva +150, Fiona -50, Ignis +100, Jude +50, Mervina -50)
 2) Go (Eva -100, Fiona +50, Georg +50, Jainus +50, Liel +75, Sofia +75)
 3) *|Wait|* (Eva +100, Georg +100, Ignis +50, Mervina +50)
Blacksmith [C186] - Priscilla/Gordon Plotline
Blacksmith [C179] - Priscilla/Gordon Plotline

<Walkthrough>
View the Events and clear Commission 169 (183 & 191 won't be possible until
the endgame). You need to see Eva's Event at the Bathhouse if you want the
True End.

When everything's ready head off to Enhambre's Lumir Portal.

---------------------------------------------
~~~Enhambre - World Map, Lumir Portal Area~~~
---------------------------------------------

<Encounters>
Mab [15], Wight [10]
Giant Squid [3], Sea Bat [12]

<Normal Drops>
Mithril Ore (Giant Squid/Sea Bat)
Orichalcum Ore (Mab/Wight)
Banishing Mirror [3] (Wight)
Coral [3] (Sea Bat)
Fairy Ring [3] (Mab)
Squid Tentacle [4] (Giant Squid)

<Walkthrough>
You can fight some Giant Squids and Sea Bats on the forest terrain if you
want, otherwise just enter the temple.

---------------------------------
~~~Enhambre - Thermidor Temple~~~
---------------------------------

<Stashes>
Tomb of Memories - Souvenir Shell (Item)
Stony Coral Dock - Flame Crystal (Item)
                   Earth Crystal (Item)
                   Ice Crystal (Item)

<Encounters>
Belladonna [3], Bone Knight [10], Manticore [3]
Bone Knight (Mab [15], Wight [10])

<Normal Drops>
Orichalcum Ore (Various)
Banishing Mirror [3] (Wight)
Fairy Ring [3] (Mab)
Magical Dew [1] (Manticore)
Soul of the Dead [3] (Bone Knight)
Sweet Fruit [1] (Belladonna)

<Walkthrough>
Two new paths here as well. Over to the right is that Souvenir Shell you need
for a Commission, and to the left is a fork. The Boss awaits further left
while some Crystals can be found down below.

A magic-focused Boss with Magic Counter, the Lich Spirit is weak against
Earth and Burst attacks while being strong against Daze attacks. One of the
Bone Knights is a reinforcement.

Bone Knight (x2)
- Soul of the Dead (Item), Orichalcum Ore (Item)
- Ilmenite (Item), Recovery Grass (Consumable)
- Orichalcum (Item)
Lich Spirit
- Golden Treasure (Item), Orichalcum (Item)
- Magic Crystal Chip (Item), Crystal Bracelet (Armor)
- INT Up+ (Consumable)

Once the FMV and scenes are done it's back to town once more.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Guild - Ingrit Interlude
Theater [C194] - Adult Fiona/Eva Dance FMV
Bathhouse [C197] - Isaac Plotline
Park [C381] - Serafina Plotline
Inn - Story Progression

<Walkthrough>
Clear Commissions 192-199 (200-201 can be ignored), upgrade your equipment as
necessary, and view the various Events.

The next destination is Fendias, so transfer over to the Jella Portal and
visit the Temple.

<Strategy>
Clearing Commission #192 lets you craft a bunch of new weapons, most of which
are pretty good. You should have better gauntlets from that earlier Boss
fight and you can make a better physical-focused sword/spear through
conversion; the rest of the weapons though are quite decent.

There's a new weapon conversion path available as well:
Liquid Fire -> Salamander -> Doragu Riser

Commission #196 on the other hand unlocks some new armor and accessories,
most notably the Hermes Ring.

-------------------------------------------
~~~Fendias - World Map, Main Temple Area~~~
-------------------------------------------

<Events>
Avidite Temple - Choice:
 1) *|Nenan's|* (Georg +50, Jude -100, Liel +100, Mervina +50, Sofia +100)
 2) Zaint Luke (Eva +50, Georg +100, Ignis +100, Jainus -100)
 3) Rest (Fiona +50, Ignis +50, Jainus +50, Jude +50)

<Walkthrough>
You get a choice upon triggering the Event, but whatever your decision the
next destination should be Nenan's Flurry. So enter the nearby d'Alene
Mountain area.

--------------------------------------
~~~Fendias - d'Alene Snowy Mountain~~~
--------------------------------------

<Stashes>
The Tinkling of Jade - Blessed Fruit
                       Orichalcum
                       King's Emblem (Armor)
Vivid Meditation - Relief Kraut
                   Phantom Bracelet (Armor)
                   Cure Grass

<Encounters>
Great Sorcerer [10], Ice Knight [15]
Great Sorcerer, Ice Knight {Dagon [3]}

<Normal Drops>
Orichalcum Ore (Various)
Ice Plate [3] (Ice Knight)
Necronomicon [4] (Great Sorcerer)
Onyx Ink [1] (Dagon)

<Rare Drops>
Katoyanga [Staff] (Great Sorcerer)

<Walkthrough>
While you're not going to be using the Portal here yet, it would be a good
idea to explore the new path that has opened up now in order to fight the
enemies here and grab a couple items.

At the first fork go right to find a second. Down below is a King's Emblem,
while above is a Phantom Bracelet. Ignore the remaining path to the left for
now, as it leads to the Portal you're not going to be visiting yet.

Instead, use the area's lower exit and then pass through the Agnee Snow
Field.

------------------------------------------------
~~~Fendias - World Map, Papalicia Portal Area~~~
------------------------------------------------

<Encounters>
Aellos [4], Hresvelgr [2]
Green Mousse [15], Zombiewolf [10]

<Normal Drops>
Mithril Ore (Green Mousse/Zombiewolf)
Orichalcum Ore (Aellos/Hresvelgr)
Giant Feather [1] (Hresvelgr)
Green Ichor [3] (Green Mousse)
High-Grade Fur [3] (Zombiewolf)
Wind Element [2] (Aellos)

<Rare Drops>
Requiem Bracelet [Armor] (Aellos)

<Walkthrough>
Same enemies here as elsewhere, though the Zombiewolf and Mousse can be found
on the wooded terrain.

Enter Nenan's Flurry.

------------------------------
~~~Fendias - Nenan's Flurry~~~
------------------------------

<Stashes>
Promising Saffron Koi - Forbidden Tome 2 (Key Item)
Dancing Rabbits - Earth Crystal
                  Wind Crystal
                  Big Black (Armor)

<Encounters>
Killer Bat [12], Rakshasa [15] {Dragon Warrior [2]}

<Normal Drops>
Orichalcum Ore (Various)
Dragon Armor [1] (Dragon Warrior)
Fortune Kitty [3] (Rakshasa)
Sharp Fang [3] (Killer Bat)

<Rare Drops>
Durandal [Greatsword] (Dragon Warrior)

<Events>
Ego's Endless Winter - Choice:
 1) Desert (Fiona +50, Georg +100, Ignis +50, Jainus +50)
 2) |Confirmation| (Ignis +100, Jude +50, Mervina +50)
 3) *Later* (Eva +50, Georg +50, Jainus -100, Liel +100, Sofia +100)

<Walkthrough>
Two paths have opened up once more. Begin with the one on the right to pick
up the second Forbidden Tome. Unlike with the last Tome, you can restore
these characters right now if you want; may as well wait until after the
upcoming Boss fight though unless you plan to use one or more in the endgame.

Head down the left-hand path when ready to find a fork, above which a Big
Black can be found, and left of which awaits the Boss.

This one is weak against Ice and Daze attacks, strong against Knockdown
attacks, has a Physical Counter and uses physical attacks. The Sorcerers are
reinforcements.

Rakshasa
- Fortune Kitty (Item), Orichalcum Ore (Item)
- Stibnite (Item), Stone of Life (Consumable)
- Orichalcum (Item)
Great Sorcerer (x2)
- Necronomicon (Item), Orichalcum Ore (Item)
- Katoyanga (Staff), Blessed Flower (Consumable)
- Orichalcum (Item)
Death Bringer
- Tough Tail (Item), Orichalcum (Item)
- Dragon Ring (Accessory), Kaigetsu's Light (Reinforcement)
- VIT Up+ (Consumable)

Teleport back to Frensberge after it's been defeated and you've made your
dialog choice.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Item Shop [C188] - Sena Interlude (Ignis -25)
Bathhouse [C199] - Gordon/Ricardo/Duke Interlude
Blacksmith [C204] - Priscilla/Gordon Plotline; Item Reward
Residential [C203] - Priscilla Background

<Walkthrough>
Bunch of Commissions (202-205 & 210) and Events to clear. The Blacksmith one
will reward you with a Requiem Bracelet, Dragon Ring, and Meteoric Iron x2.

The Gai Desert on Aegisthus is the next destination once everything's taken
care of.

<Strategy>
Commission #210 unlocks Ultimate Arts books #24-28, which are completely
element-focused.

----------------------------
~~~Aegisthus - Gai Desert~~~
----------------------------

<Stashes>
Old Post Road - Phantom Bracelet (Armor)

<Encounters>
Flame Knight [15], King Werewolf [3*], Magic Warrior [8]
King Werewolf {Diabolos [3]}

<Normal Drops>
Orichalcum Ore (Various)
Chipped Statue [3] (King Werewolf)
Flame Plate [3] (Flame Knight)
Magic Armor [4] (Magic Warrior)
Onyx Gem [1] (Diabolos)

<Rare Drops>
King's Emblem [Armor] (Magic Warrior)

<Walkthrough>
Only one new path this time so follow it to a fork. Over on the right is a
Phantom Bracelet, and over on the left is the Boss Event.

Talon is weak against Dark and Knockdown attacks while being strong against
Light and Burst attacks. It's got a Physical Counter and is fond of physical
attacks, but doesn't have all that much AP. The Diabolos is a reinforcement.

Item-wise it's worth grabbing the Lapis Noster, War God's Crown, and DEX Up+.

Diabolos
- Onyx Gem (Item), Orichalcum Ore (Item)
- Hashemite (Item), Relief Kraut (Consumable)
- Orichalcum (Item)
Dryad
- Yggdrasil Bark (Item), Orichalcum Ore (Item)
- Calcite (Item), Marfile Seed (Consumable)
- Orichalcum (Item)
Talon
- Lapis Noster (Item), Orichalcum (Item)
- War God's Crown (Reinforcement), King's Emblem (Armor)
- DEX Up+ (Consumable)

After the scenes it's once again time to return to town.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Park [Fame 505] - Demon Hunt 11 Unlocked

<Walkthrough>
Visit the Park to unlock the second-to-last Demon Hunt, found closest to
Enhambre's Entoregan Portal. Depart immediately.

-------------------------------------------------
~~~Enhambre - World Map, Entoregan Portal Area~~~
-------------------------------------------------

<Walkthrough>
This Hunt Boss is located all the way East, toward the end of the sandy
peninsula.

Another physical-focused creature, the Kraken is weak to Thunder and Daze
attacks while being strong against Ice and Burst attacks. It also has a
Physical Counter and comes with a Dryad reinforcement. All of these are
normal enemies, so there shouldn't be any difficulty in wiping them out.

Ice Knight (x2)
- Beast Sense (Accessory), Ice Plate (Item)
- Breunnerite (Item), Relief Kraut (Consumable)
- Orichalcum (Item)
Dryad
- Galena (Item), Yggdrasil Bark (Item)
- MND Up+ (Consumable), Crystal Bracelet (Armor)
- Orichalcum (Item)
Kraken
- Divine Branch (Item), Oceanic Orb (Item)
- Max HP Up+ (Consumable), Crescent Moon Rock (Reinforcement)
- STR Up+ (Consumable)

Back to Frensberge once it's been vanquished.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Inn - Story Progression
Item Shop [Mervina A500] - Mervina Interlude (Mervina +25)
Dojo [C172] - Milzam/Jude Interlude
Guild [C193] - Duke Interlude; Item Shop Unlock
Alchemy [C195] - Mervina Interlude (Jainus +25, Mervina +25)
Guild [C196] - Garden Plotline (Sofia +25)
Guild [C206] - Ingrit Interlude
Blacksmith [C207] - Priscilla/Gordon Plotline; Item Reward

<Walkthrough>
Clear another group of Commissions (206-209) and Events, picking up a Dragon
Ring, Phantom Bracelet, & Generation Crystal from the Blacksmith Event in the
process, and then set off for Iliya Forest.

You could leave town and cut through the Aldo Plains to get there, but
there's nothing at all of note that way. So use the Teleporter instead.

<Strategy>
That Duke Event above will make a few items available for purchase: Soul
Sucker, Earth Shaker, and Mithril Ore.

-----------------------------------------------
~~~Lucrellia - World Map, Astile Portal Area~~~
-----------------------------------------------

<Encounters>
Dryad [7] (Ring Dragon [7])

<Normal Drops>
Orichalcum Ore (Various)
Thunder Stone [4] (Ring Dragon)
Yggdrasil Bark [1] (Dryad)

<Walkthrough>
Enter the Iliya Forest area.

--------------------------------------------
~~~Lucrellia - Iliya Forest~~~
--------------------------------------------

<Stashes>
Great Iliya Forest, North - Blood Emblem (Armor)
                            Orichalcum Ore (Item)
                            Orichalcum (Item)

<Encounters>
Rune Master [12] {Ring Dragon [7]}
Dryad [7]
Ananta [4], Rune Master

<Normal Drops>
Orichalcum Ore (Various)
Hydra Head [2] (Ananta)
Master's Ring [3] (Rune Master)
Thunder Stone [4] (Ring Dragon)
Yggdrasil Bark [1] (Dryad)

<Events>
Fioraia Chienne - Choice:
 1) *|Yes|* (Ignis -50, Jainus +50, Liel +150, Sofia +50)
 2) No (Eva +50, Georg +100, Ignis +100, Liel -100)
 3) Ask (Fiona +50, Ignis -50, Jude +50, Liel +100, Mervina +50)
d'Angers Detour [Fiona A850] - Fiona Frolic CG

<Walkthrough>
A new path and up to two Events will have appeared. The one on the right will
give you Secret Album #45, and the one on the left will give you Esoteric
Book #23 (Phoenix Blast).

Follow the pathway to uncover a fork. Up above you'll find a Blood Emblem,
while to the left is the Boss Event.

It's got a Magic Counter, uses a mix of physical & magic attacks, resists
Thunder & Daze attacks, and is weak against Wind. One of the Rune Masters is
a reinforcement.

Rune Master (x2)
- Master's Ring (Item), Orichalcum Ore (Item)
- Stibnite (Item), Relief Herb (Consumable)
- Orichalcum (Item)
Ormos
- Divine Branch (Item), Orichalcum (Item)
- Crescent Moon Rock (Reinforcement), Byakko's Bracelet (Armor)
- AGI Up+ (Consumable)

After the scenes you'll receive Esoteric Book #27, #29, & #32 (Soldier Arts
& two versions of Criminal Arts), and find yourself automatically back in
Frensberge.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Inn [Eva A800] - Eva Darkness CG
Back Street - Choice:
 1) *Yes* (Eva -50, Fiona +50, Ignis +50, Liel +50, Sofia +100)
 2) No (Eva +100, Georg +100, Jude +50, Sofia -100)
 3) |Ask| (Fiona -50, Jainus +50, Mervina +50, Sofia +150)
Theater [C212] - Ricardo Plotline (Liel +25, Mervina +25, Sofia +25)

<Walkthrough>
View the Events and clear the clearable Commissions (211-214) to get Esoteric
Books #24-25 (Sofia's versions of White Hole & Southern Cross) from Sofia's
Event.

You'll also get Secret Album #46 from the Eva Event, and unlike the other CG
Events you must see this one if you want to unlock the True End.

Once everything is in order, travel to Fendias and enter the d'Alene Snowy
Mountain map.

<Strategy>
You'll be able to craft a bunch of new stuff after clearing Commission #211,
from weapons to armor to accessories to consumable items. Newly possible
conversions:

Ogre Slayer -> Incendiary Vision
Material Wand -> Artemis Wand

--------------------------------------
~~~Fendias - d'Alene Snowy Mountain~~~
--------------------------------------

<Walkthrough>
Follow the remaining path you ignored earlier (same enemies as before) and
then trigger the Event.

Yes, you have to immediately go back to town afterward.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Blacksmith - Story Progression
Inn [Liel A600 & Ignis A500] - Ignis Interlude (Ignis +25, Liel +25)
Park [C180] - Serafina Plotline
Alchemy [C214] - Shaldie Background
Alchemy [C216] - Jainus Plotline (Georg +25, Jainus +25)
Back Street [C217] - Isaac Plotline

<Walkthrough>
Clear the Commissions (215-219), the Events, and then set out for the Dajlua
Wetlands over on the Graccea continent.

<Strategy>
Commission #216 lets you craft some slightly more powerful weapon
reinforcements if you want.

------------------------------
~~~Graccea - Dajlua Wetland~~~
------------------------------

<Encounters>
Kali [4], Slayer Bee [12]

<Normal Drops>
Orichalcum Ore (Various)
Death Needle [3] (Slayer Bee)
Fire Element [5] (Kali)

<Rare Drops>
Byakko's Bracelet [Armor] (Kali)

<Walkthrough>
Right in the center of the screen you'll see a new pathway to explore, so do
so to find another exit from the area.

--------------------------------------------
~~~Graccea - World Map, Sioia Portal Area~~~
--------------------------------------------

<Encounters>
Vampire Lady [12], Thor [4]

<Normal Drops>
Orichalcum Ore (Various)
Bloody Vision [3] (Vampire Lady)
Gigantic Emblems [2] (Thor)

<Rare Drops>
Kaiser Sword [Greatsword] (Thor)

<Walkthrough>
Ignore the expanse of terrain to the Southwest for now and go straight to the
Ruins.

----------------------------
~~~Graccea - Sansar Ruins~~~
----------------------------

<Stashes>
Sansar Ruins, North - STR Element y (Reinforcement)
                      INT Element y (Reinforcement)
                      DEX Element y (Reinforcement)
Rudo Wind Plain - Remedy Herb (Consumable)
                  Magic Herb (Consumable)
                  Blessed Fruit (Consumable)
Lamentar Clio - Orichalcum Ore (Item)
                Orichalcum (Item)
Lament Dunpike - Light Crystal (Item)
                 Dark Crystal (Item)
                 Byakko's Bracelet (Armor)
Piangeres Shrine Ruins - Thunder Crystal (Item)
                         Light Crystal (Item)
                         Dark Crystal (Item)

<Encounters>
Gargoyle [12], Thor [4]
Demon Lord [2], Gargoyle
Vampire Lady [12]
Dragon Knight [12] {Evil Dragon [7]}

<Normal Drops>
Orichalcum Ore (Various)
Bloody Vision [3] (Vampire Lady)
Demon Heart [1] (Demon Lord)
Evil Dragon Claw [1] (Evil Dragon)
Forbidden Fruit [4] (Gargoyle)
Gigantic Emblems [2] (Thor)
Lizard Claw [3] (Dragon Knight)

<Rare Drops>
Kaiser Sword [Greatsword] (Thor)

<Walkthrough>
Move forward to find a 3-way split.

The left side leads to some weapon reinforcements and on the right side are
some basic consumable items. Continue forward to find a fork; over to the
right is some Orichalcum while further up is another 3-way split.

The left-hand path ends on a Byakko's Bracelet, the right-hand on a clutch of
Crystals, and the center path on the Event Marker (which launches a Boss
fight).

A physical-focused Boss with a Physical Counter, resistance to Daze attacks,
a weakness to Light & Burst attacks, and Dark absorption. The Gargoyle is a
reinforcement.

The Krishna is a very good sword for this point in the game, so it's worth
going out of your way to Overkill this Boss.

Vampire Lady
- Bloody Vision (Item), Orichalcum Ore (Item)
- Ilmenite (Item), Stone of Life (Consumable)
- Orichalcum (Item)
Gargoyle
- Forbidden Fruit (Item), Orichalcum Ore (Item)
- Hashemite (Item), Revitalizing Herb (Consumable)
- Orichalcum (Item)
Neo Sargatanas
- Unicorn Horn (Item), Invisible Mist (Item)
- STR Up+ (Consumable), Kaigetsu's Light (Reinforcement)
- Krishna (Sword)

Following the suggestive FMV it's time to return to Frensberge yet again.
Leave the area.

--------------------------------------------
~~~Graccea - World Map, Sioia Portal Area~~~
--------------------------------------------

<Stashes>
Sioia Gem - Max HP Up (Consumable)
            VIT Up (Consumable)

<Walkthrough>
You may be able to see from here that a new Portal has appeared to the West,
so head toward, and past, it to find a Max HP Up & VIT Up at the tip of the
landmass. Then use the Portal to zip back to town.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Guild [Fame 540] - Demon Hunt 12 Unlocked

<Walkthrough>
Head over to the Guild to unlock the final Demon Hunt; jump over to Graccea's
Zomblesclot Portal to find it.

--------------------------------------------------
~~~Graccea - World Map, Zomblesclot Portal Area~~~
--------------------------------------------------

<Walkthrough>
You should see the Event Marker over to the Southwest, floating above the
snowy terrain.

Another physical Boss with Physical Counter. It's weak to Earth & Daze
attacks and strong against Burst attacks. The two Medusa are reinforcements
and can heal the Boss for ~12k every time they get a turn.

Several good items to grab here, most notably the Rusty Sword and Suzaku's
Ring. Which may be a bit tricky since the Espaldam can dish out a ton of
physical damage.

Titania
- Seed of Avalon (Item), Orichalcum (Item)
- Angel Wing (Accessory), Vessel of Life (Consumable)
- Aurum (Item)
Medusa (x2)
- Asphinx Eye (Item), Orichalcum (Item)
- Elixir of Life (Consumable), Rune Staff (Staff)
- Iron Roze (Item)
Espaldam
- AGI Up+ (Consumable), Blood Emblem (Armor)
- Rusty Sword (Sword), Byakko's Bracelet (Armor)
- Suzaku's Ring (Accessory)

And that's the last of those. Back to town now.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Blacksmith - Story Progression
Inn - Choice:
 1) Mervina (Eva -50, Georg/Jainus +50, Liel -50, Mervina +200, Sofia -50)
 2) Liel (Eva +50, Ignis -50, Jude +50, Liel +200, Mervina -50, Sofia -50)
 3) *|Sofia|* (Fiona +50, Ignis +50, Liel -50, Mervina -50, Sofia +200)
Bathhouse [Sofia A800] - Sofia Drunk CG
Item Shop [C205] - Sena/Mervina Plotline (Mervina +25)
Dojo [Liel A800 & Mervina A700] - Liel/Mervina Wrestling CG
Back Street [C226] - Duke Plotline
Alchemy [C228] - Jude Background (Jainus +25, Jude +25)
Blacksmith [C372] - Gordon Interlude

<Walkthrough>
Watch the Events, getting Esoteric Book #30 (Grey's Blaze Soul)from the Inn
choice, and clear any remaining Commissions that can be cleared (220-228 &
372; 232-233 can be ignored same as all the other Bathhouse ones). Couple of
CG Events here: The Dojo one gives you Secret Album #48 and the Bathhouse one
gives Secret Album #49.

Set off for the d'Alene Snowy Mountain once you're prepared

<Strategy>
The Rusty Sword you (hopefully) got from the Espaldam can be converted into a
Gram if you have the materials, which is the best physical non-greatsword
outside the True End.

--------------------------------------
~~~Fendias - d'Alene Snowy Mountain~~~
--------------------------------------

<Walkthrough>
Walk up and trigger the Event to find yourself on the Zaint Luke continent.

----------------------------
~~~Zaint Luke - World Map~~~
----------------------------

<Walkthrough>
Immediately Teleport back to town to catch a few missable Events.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Bathhouse - Jainus/Chloe Interlude
Dojo - Hot Spring Location Unlocked

<Walkthrough>
Teleport over to Enhambre (Lumir Portal) if you're interested in getting that
last group bathing scene, otherwise return to Zaint Luke.

---------------------------------------------
~~~Enhambre - World Map, Lumir Portal Area~~~
---------------------------------------------

<Events>
Sig-et Greenbelt [Eva/Fiona/Jainus A800, Jude A600, Liel/Sofia A700, &
                  Mervina A750] - Choice:
 1) Hot Spring Scene
 2) Nothing

<Walkthrough>
The Event is just over to the North, in the middle of the mountain range. It
gives you Secret Album #36.

Now return to Zaint Luke.

----------------------------
~~~Zaint Luke - World Map~~~
----------------------------

<Stashes>
Grozny Gem - DEX Up (Consumable)
             DEX Up (Consumable)
             DEX Up+ (Consumable)
Grozny Petra - AGI Up (Consumable)
               AGI Up (Consumable)
               AGI Up+ (Consumable)
Grauen Gem - MND Up (Consumable)
             MND Up (Consumable)
             MND Up+ (Consumable)

<Encounters>
Leptocephalus [4], Succubus [7]

<Normal Drops>
Orichalcum Ore (Various)
Small Cloth [3] (Succubus)
Translucent Skins [2] (Leptocephalus)

<Rare Drops>
Ginna's Scythe [Scythe] (Succubus)

<Walkthrough>
Over to the Southeast is a dead-end, but there's also some DEX Up Consumables
on the ledge that extends out to the South.

Turn back after grabbing them and follow the linear path around the crater.
On the way you can find stashes with AGI Up (Northern tip) and MND Up
(Eastern ledge) in them.
Enter the Etre Large Hollow once you reach it.

------------------------------------
~~~Zaint Luke - Etre Large Hollow~~~
------------------------------------

<Stashes>
Baubles - Elixir of Life (Consumable)
          Orichalcum Ore (Item)
Deception - Doragu Riser (Gun)
            Orichalcum Ore (Item)
Enmity - Shining Fang
         Orichalcum

<Encounters>
Leptocephalus [4], Succubus [7] (Titania [15])
Kujata [3], Titania
Balrog [3], Death Bringer [3]

<Normal Drops>
Orichalcum Ore (Various)
Copper Stone [1] (Kujata)
Proof of Durin [1] (Balrog)
Seed of Avalon [4] (Titania)
Small Cloth [3] (Succubus)
Tough Tail [1] (Death Bringer)
Translucent Skins [2] (Leptocephalus)

<Rare Drops>
Ginna's Scythe [Scythe] (Succubus)
Mizuchi [Gun] (Balrog)

<Walkthrough>
You don't want to be having to walk back here anytime soon, so make sure you
defeat enough enemies now to clear the related Commissions.

Follow the path to a 3-way split. Head left first to discover a fork, left of
which is an Elixir of Life and above which lies a Doragu Riser. Back at the
3-way split from earlier, take the right-hand path to uncover a Shining Fang.

Trigger the Event when you're done here to see some scenes and an FMV, then
you get to... walk all the way back to the Portal.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Bar - Choice:
 1) Head (Eva -100, Fiona +50, Georg +50, Ignis +50, Jainus +50, Liel +50)
 2) Convince (Eva +150, Ignis -50, Liel -50, Sofia +100)
 3) *|Think|* (Georg +50, Ignis +50, Jude +50, Mervina +50)
Guild - DLC Dungeon 3 Unlocked
Back Street - Duke Plotline
Bathhouse - Serafina Interlude
Park [C198] - Serafina Plotline
Park [C218] - Serafina Plotline
Guild [C219] - Ingrit/Milzam Plotline
Dojo [C184] - Ingrit/Milzam Plotline
Item Shop [C222] - Item Unlock (Jainus +25, Jude +25)
Theater [C223] - Theater Plotline (Jude +25, Liel +25)
Bathhouse [C227] - Gordon's Cat Plotline
Theater [C230] - Ricardo Plotline (Georg +75, Jude +25)
Inn [C231] - Isaac Plotline
Blacksmith [C238] - Priscilla/Gordon Plotline; Item Reward
Residential [C221] - Priscilla Plotline; Item Reward

<Walkthrough>
Watch all Events and clear all possible Commissions (229-331 & 234-238).
You'll get a Big Black, Hermes Ring, Magic Crystal Chip x2, Damascus x2, &
Meteoric Iron x2 from the Blacksmith Event, and a Byakko's Bracelet, Dismal
Sylph, Generation Crystal, & Lapis Noster from the Residential Area Event.

After that you'll have three destinations. The first is the d'Alene Snowy
Mountain, to pick up the item requested by Duke.

<Strategy>
The Item Shop Event that Commission #222 triggers unlocks a couple old
weapons for purchase: Meteorite Sword, Liquid Fire, Aymur, & Finbrain.

Completing Commission #238 on the other hand will let you craft some new
weapons.

--------------------------------------
~~~Fendias - d'Alene Snowy Mountain~~~
--------------------------------------

<Stashes>
Torch of Cold Radiance - Marfile Fruit

<Walkthrough>
There will be a new node up near the Portal. Visit it to find the Marfile
Fruit.

The next destination is the third and final DLC Dungeon that may have just
been unlocked. If installed, it's over on the Enhambre continent. If not,
head back to town instead.

------------------------------------------------
~~~Enhambre - World Map, Enhambre Portal Area~~~
------------------------------------------------

<Walkthrough>
The Symbol Map entrance is located South, past the Nanai Cave, at the base of
the giant Pillar.

-----------------------------------
~~~Enhambre - Pillar of Enhambre~~~
-----------------------------------

<Stashes>
Angry Roar - Tree Frost Drop (Reinforcement)
             Orichalcum (Item)
             Moon Fragment (Item)
Baby's First Cry - Fairy Cloth (Reinforcement)
                   Vessel of Life (Consumable)
                   Unicorn Horn (Item)
God's Footsteps - Crystal Bracelet (Armor)
                  Orichalcum (Item)
                  Divine Branch (Item)
Sincerity - Halper Scythe (Scythe)
            Relief Kraut (Consumable)
            Magic Crystal Chip (Item)
Crystal of Evil Intent - Gram (Sword)
                         Elixir of Life (Consumable)
                         Damascus (Item)
Crystal of Hope - Funky Chicken (Armor)
                  Elixir (Consumable)
                  Meteoric Iron (Item)
Fetters - Divine Crest (Reinforcement)
          Marfile Seed (Consumable)
          Lapis Noster (Item)
Thunder Spire - Blue Ribbon (Reinforcement)
                Orichalcum (Item)
                Generation Crystal (Item)

<Encounters>
Behemoth [3], Master Skeleton [12], Medusa [9], Wraith [9]
Dark Spirit [16], Hardened Dragon [1*]
King Slime [15,3*], Light Spirit [16], Sargatanas [4]
Angel Knight [12], Luijt [3]
Mahakala [3] (Dark Spirit, Lich [3])
Griffin [4], Kraken [4]
Lizard Lord [12], Ouroboros [4] (Dark Mage [9], Nebiros [12])
Arc Knight [16], Master Golem [8] (Golden Bat [1])
Arc Knight, Dark Knight [16] (Fafnir [7])
Dark Knight, Kraken (Dark Mage, Lizard Lord, Typhon [4])
Griffin, Sphinx [4] (Nebiros)

<Normal Drops>
Orichalcum Ore (Various)
Angel Wings [3] (Angel Knight)
Arc Plate [3] (Arc Knight)
Asphinx Eye [3] (Medusa)
Bijou Root [1] (Luijt)
Black Powder [3] (Dark Spirit)
Brave Soul [2] (Sphinx)
Dark Magic Device [4] (Dark Mage)
Dark Plate [3] (Dark Knight)
Deadly Impulse [1] (Behemoth)
Dragon Gauntlet [2] (Hardened Dragon)
Dragon Heart [0] (Fafnir)
Elixir of Life [1] (Mahakala)
Evil-Sealing Gem [3] (Wraith)
Eye of Shiva [4] (Nebiros)
Flash Powder [3] (Light Spirit)
Golden Treasure [1] (Lich)
Invisible Mist [2] (Sargatanas)
Kennel Quartz [0] (Master Golem)
Lizard Scale [4] (Lizard Lord)
Mirror of Erised [2] (Ouroboros)
Necros Stone [3] (Master Skeleton)
Nephology Stone [2] (Typhon)
Oceanic Orb [2] (Kraken)
Shining Fang [1] (Golden Bat)
Slime Core [4] (King Slime)
Wind Emerald [2] (Griffin)

<Rare Drops>
Black Bustier [Armor] (Angel Knight)
Crystal Bracelet [Armor] (Lich)
Dismal Sylph [Accessory] (Golden Bat)
Funky Chicken [Armor] (Luijt)
Genbu's Gauntlet [Gauntlet] Hardened Dragon
Gungnir [Spear] (Mahakala)
Kounodaki [Staff] (Dark Mage)
Krishna [Sword] (Sargatanas)
Noya Eye [Scythe] (Master Golem)
Rune Staff [Staff] (Medusa)

<Walkthrough>
Remember how the DLC Dungeons include enemies from the next Generation? In
this case it means creatures otherwise only found in the endgame.

You start out at a 3-way split. The left side leads to a fork; above there's  
a Tree Frost Drop and to the right there's a Fairy Cloth. I suggest farming
the Angel Knights that appear on the Order node for a while to both collect
Black Bustier (which sell well) and hunt for Luijts.

Anyway, back at the entrance head up now to find a Crystal Bracelet.

Taking the right-hand path from the entrance now you'll come to a fork. Head
up to discover a Halper Scythe, then continue right to another fork. Go up to
find a Gram, then to the right (be on the lookout for Golden Bats) and up the
Pillar there's a third fork.

Moving left will take you to a Funky Chicken, and further up is the fourth
and final fork. On the left side there's a Divine Crest & Lapis Noster, and
up at the top of the Pillar are a Blue Ribbon & Generation Crystal.

Return to town once you're finished farming/leveling.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Walkthrough>
It's time to progress the story. The next area though will not let you use
your full party for the last part of the Boss fight.

If you want to know which characters won't be available in order to set up
possible replacements now, then check the Character section near the top of
this guide (or just read ahead). Otherwise, don't.

Either way Teleport over to Graccea once you're ready and enter the Wetlands
area.

------------------------------
~~~Graccea - Dajlua Wetland~~~
------------------------------

<Encounters>
Behemoth [3], Master Skeleton [12], Medusa [9], Wraith [9]

<Normal Drops>
Orichalcum Ore (Various)
Asphinx Eye [3] (Medusa)
Deadly Impulse [1] (Behemoth)
Evil-Sealing Gem [3] (Wraith)
Necros Stone [3] (Master Skeleton)

<Rare Drops>
Rune Staff [Staff] (Medusa)

<Walkthrough>
There will be an Event in the middle of the screen. Trigger it for a short
scene, then follow the new path up to find a second Event (the enemy groups
here are pretty good for racking up TP on if you need it).

This Event will trigger a three-part Boss fight.

The first part is against some basic enemies and isn't notable in any way.
The Typhon has a Magic Counter and the Skeletons have Physical Counter, but
both should fall before that becomes an issue.

Master Skeleton (x3)
- Necros Stone (Item), Orichalcum Ore (Item)
- Ilmenite (Item), Recovery Grass (Consumable)
- Orichalcum (Item)
Typhon
- Cruel Frame (Armor), Nephology Stone (Item)
- Key of the Moon (Reinforcement), Moon Fragment (Item)
- Max HP Up+ (Consumable)

The second battle is against an actual Boss. A pair of them in fact. The
second Boss along with the Medusa and Wraith drop in as an ambush once the
first falls.

Escude is weak against Ice and Daze attacks, resists Ice, Thunder, & Wind,
and is strong against Burst attacks. It also has a Physical Counter and likes
physical attacks.

Escude
- Magic Crystal Chip (Item), Orichalcum (Item)
- Key of the Sun (Reinforcement), Genbu's Gauntlet (Gauntlet)
- VIT Up+ (Consumable)

Schwert is physically focused with a Physical Counter as well, but does not
resist any elements, is weak against Earth and Daze attacks, and strong
against Knockdown attacks.

Medusa
- Asphinx Eye (Item), Orichalcum Ore (Item)
- Pyrite (Item), Rune Staff (Staff)
- Orichalcum (Item)
Wraith
- Evil-Sealing Gem (Item), Orichalcum Ore (Item)
- Stibnite (Item), Revitalizing Herb (Consumable)
- Orichalcum (Item)
Schwert
- Damascus (Item), Orichalcum (Item)
- Hrunting (Sword), Imperial Jewel (Reinforcement)
- AGI Up+ (Consumable)

After some FMVs and quite a few scenes, Eva, Fiona, Jainus, and Sofia will
become unavailable for use in battle. Then you'll be tossed into a third
fight.

This battle won't be hard if you prepared alternate characters (or never used
the characters who are currently unavailable to begin with). Otherwise the
fight may end up being an annoying one.

Sofia resists Wind and is weak against Earth, with a slight resistance to
Burst attacks and a slight weakness to Daze attacks. She also has a Magic
Counter and may make herself immune to magic attacks at low health.

Master Golem
- Kennel Quartz (Item), Orichalcum Ore (Item)
- Max HP Up+ (Consumable), Vessel of Life (Consumable)
- Noya Eye (Scythe)
Sofia
- Blood Emblem (Armor), Orichalcum (Item)
- Blue Ribbon (Reinforcement), Lapis Noster (Item)
- MND Up+ (Consumable)

After the fight Sofia and Eva will become available again and you'll find
yourself... still in the Dajlua Wetlands. Shocking. Considering how they've
teleported you around at will on earlier occasions this seems like a pretty
huge oversight.

In any case, return to town after regaining control.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Alchemy - Mourning
Back Street - Mourning
Blacksmith - Mourning
Dojo - Mourning
Inn - Mourning
Item Shop - Mourning
Park - Mourning
Residential - Mourning
Theater - Mourning
Bar [Mervina A650 & Normal/True End] - Grey Plotline (Mervina +100)
Inn [Sofia A650 & Normal/True End] - Grey Plotline (Sofia +100)
Park [Liel A650 & Normal/True End] - Grey Plotline (Liel +100)
Guild [Fame 500] - Mourning (Jude +25)
Item Shop [C236] - Mourning (Jude +25)
Residential [C242] - Priscilla/Gordon Plotline

<Walkthrough>
Lots of Events. Once they're all done there should be some Commissions to
clear as well (239-247 & 378), which will open up another Event. Note that if
you already qualify for the Jude Event at the Item Shop, then you won't get
the Sena-only mourning Event.

Once everything's handled here, set off for the Calicai Volcano on Aegisthus.

<Strategy>
All skill books should now be available, and the expertise one are very
expensive.

The Item Shop Event from completing Commission #236 will let you purchase the
Incendiary Vision, Artemis Wand, Naglfar, Doragu Riser, and Orichalcum Ore
items.

Commission #239 unlocks some new craftable armor and an accessory (though you
won't have the materials for them just yet)

-----------------------------------------------
~~Aegisthus - World Map, Cacheter Portal Area~~
-----------------------------------------------

<Walkthrough>
Watch the Event and then enter the volcano map.

---------------------------------
~~~Aegisthus - Calicai Volcano~~~
---------------------------------

<Stashes>
Voluminous Hellfire - Forbidden Tome 3 (Key Item)
Passionate Performance - Relief Herb (Consumable)
                         Cure Grass (Consumable)
                         Stone of Life (Consumable)
Binding Flames - Blood Emblem (Armor)

<Encounters>
Dark Spirit [16], Hardened Dragon [1*]
King Slime [15,3*], Light Spirit [16], Sargatanas [4]
Angel Knight [12], Luijt [3]
Mahakala [3] (Lich [3])

<Normal Drops>
Orichalcum Ore (Various)
Angel Wing [3] (Angel Knight)
Bijou Root [1] (Luijt)
Black Powder [3] (Dark Spirit)
Dragon Gauntlet [2] (Hardened Dragon)
Elixer of Life [1] (Mahakala)
Flash Powder [3] (Light Spirit)
Golden Treasure [1] (Lich)
Invisible Mist [2] (Sargatanas)
Slime Core [4] (King Slime)

<Rare Drops>
Black Bustier [Armor] (Angel Knight)
Crystal Bracelet [Armor] (Lich)
Funky Chicken [Armor] (Luijt)
Genbu's Gauntlet [Gauntlet] (Hardened Dragon)
Gungnir [Spear] (Mahakala)
Krishna [Sword] (Sargatanas)

<Walkthrough>
There are two new paths here. The first is near the middle of the screen and
the second is hidden all the way on the left (Seated Scarlet). Follow that
left-hand path to find the third and final Forbidden Tome. Now's a good time
to head back to town and resurrect that character if you plan on using them
later.

When you're ready, follow the remaining path to the right (the first northern
fork just leads to three common consumable items). The second path north, on
which you may run across a Luijt, leads to a Blood Emblem. Continue further
right to find a plot Event followed by the Boss Event.

This is one of the harder ones, mainly due to the Physical/Magic Counters.
All of the enemies here are weak to Knockdown, so Arc-En-Ciel is a good
choice if you have Extinguish (even though their Magic Resistance is higher
than their Physical Resistance)... just stay away from Burst and Darkness
attacks and you should be fine.

While there are several good items to acquire from this fight, the one you
absolutely must get is Summerill's Overkill drop. E.O.M.'s are limited in
number and are used to craft the best neutral armor.

Gurg (Sword)
- Hideralzentum (Item), Revitalizing Herb (Consumable)
- Gremlin Wand (Staff), Marfile Seed (Consumable)
- Chaos Frame (Armor)
Gurg (Greatsword)
- Galena (Item), Remedy Herb (Consumable)
- Asura (Greatsword), Vessel of Life (Consumable)
- Extra Frame (Armor)
Summerill
- Dark Bracelet (Armor), Debilitating Ring (Accessory)
- Tree Frost Drop (Reinforcement), Halper Scythe (Scythe)
- E.O.M. (Armor)

Following a satisfactory conclusion it's time for a quick detour over to
Frensberge.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Inn [Eva A800] - Eva Plotline (Eva +100)
Item Shop [C262] - Mourning (Jude +25)

<Walkthrough>
Just a brief stop to clear all available Commissions (252-266 & 313-314) and
grab the two Events. Seeing Eva's is necessary to unlock the True End.

Like always, the Bathhouse Commissions (248-251) can be wholly ignored. 

<Strategy>
Finishing Commission #266 will let you craft some powerful new weapons
(though you'll likely only have the materials on hand for the gauntlet),
while Commission #261 unlocks some more weapons along with some armor.

Clearing Commission #259 will make a couple of 2nd-tier weapon reinforcement
items available for crafting.

------------------------------
~~~Graccea - Dajlua Wetland~~~
------------------------------

<Walkthrough>
Simply head over to the Cuorem Ruins node and trigger the Event. Now return
to town.

----------------------------
~~~Lucrellia - Frensberge~~~
----------------------------

<Events>
Inn - Choice:
 1) Bad End
 2) *|Normal/True End|*
Park [C225] - Serafina Plotline Conclusion
Alchemy [C378]- Duke Plotline
Back Street - Duke Plotline Conclusion

<Walkthrough>
The choice you make at the Inn will determine where to go from here.

If you either don't get a choice (no Jainus/Ignis marriages), or deliberately
choose to go see Mobius, you'll be locked into the Bad End and should move on
to the next section of the guide. If you cannot get the True End this
playthrough and plan on starting a NG+, choosing the Bad End here is actually
a pretty good idea: You'll gain access to quite a few late-game Commissions.

If instead you're on the Normal/True path, skip down to the "Normal End"
section. Either way: Fiona will re-join, Grey will leave, and the Events
listed above will become available.

Note that if you're on NG+ from the True End, you'll probably have two
additional Events here at the Dojo (you have to complete Commission 191 to
trigger them).

-----------------------------------------------------------------------------
5e. Bad End
-----------------------------------------------------------------------------

Time to go meet Mobius. He's at the large blue Pillar over on the Graccea
continent.

------------------------
~~~~Graccea - Pillar~~~~
------------------------

<Walkthrough>
Just trigger the Event, head back to the Portal, and return to town.

------------------------------
~~~~Lucrellia - Frensberge~~~~
------------------------------

<Walkthrough>
Make all your final preparations since the next area is the last. If you have
the 3rd DLC Dungeon installed you'll be able to clear the large number of new
Commissions now as well (267-282).

Head to Zaint Luke once you're ready and enter the central area.

--------------------------------------
~~~~Zaint Luke - Etre Large Hollow~~~~
--------------------------------------

<Stashes>
Disillusionment - Agito (Greatsword)
                  Orichalcum (Item)
Cause - Caduceus (Staff)
        Orichalcum (Item)
Divine Punishment - Rekka (Gauntlet)
                    Orichalcum (Item)

<Encounters>
Griffin [4], Kraken [4] (Dark Mage [9], Nebiros [12])
Lizard Lord [12], Ouroboros [4]
Arc Knight [16], Dark Knight [16]
Arc Knight, Master Golem [8] (Fafnir [7] / Golden Bat [1] / Sphinx [4])
Master Golem, Typhon [4]

<Normal Drops>
Orichalcum Ore (Various)
Arc Plate [3] (Arc Knight)
Brave Soul [2] (Sphinx)
Dark Magic Device [4] (Dark Mage)
Dark Plate [3] (Dark Knight)
Dragon Heart [0] (Fafnir)
Eye of Shiva [4] (Nebiros)
Kennel Quartz [0] (Master Golem)
Lizard Scale [4] (Lizard Lord)
Mirror of Erised [2] (Ouroboros)
Nephology Stone [2] (Typhon)
Oceanic Orb [2] (Kraken)
Shining Fang [1] (Golden Bat)
Wind Emerald [2] (Griffin)

<Rare Drops>
Dismal Sylph [Accessory] (Golden Bat)
Kounodaki [Staff] (Dark Mage)
Noya Eye [Scythe] (Master Golem)

<Walkthrough>
Head inside to find some new paths to explore. The one on the lower left has
an Agito, while the one in the middle leads toward the boss. If you do not
have the third DLC dungeon installed for whatever reason, then you'll have to
kill a bunch of enemies here to complete that last batch of Commissions (and
if you plan on starting a NG+ you definitely should complete them).

Regardless, follow the path up and around to reach a fork near the center of
the area (keep your eye on the reinforcements window during battles here, as
you may come across a rare Golden Bat). Off to the right is a second fork
leading to a Caduceus (further right) and a Rekka (down).

This is your last chance to return to town if you need anything (such as
clearing Commissions 267-282).

Head into the center of the map to find the boss. Note that Eva will not
fight against this last boss, so you should take her out of your party
before triggering the fight.

And here we are at the end of the game. Honestly, compared to some of the
other fights up to this point this one isn't very impressive. The only things
to watch out for are the Physical Counter and Chaos' Original Skills, as one
of them is a large AOE that may hit (and kill) everyone in your party at
once.

Eva
- Fairy Cloth (Reinforcement), Stannum (Item)
- Helheim (Scythe), Angel Halo (Accessory)
- Black Bustier (Armor)
Chaos
- Divine Crest (Reinforcement), Breunnerite (Item)
- Crescent Moon (Scythe), Dismal Sylph (Accessory)
- Suzaku's Ring (Accessory)

-----------------------------------------------------------------------------
5f. Normal End
-----------------------------------------------------------------------------

Continuing from where the Third Generation section left off:

------------------------------
~~~~Lucrellia - Frensberge~~~~
------------------------------

<Events>
Outskirts [Fiona A800] - Fiona Plotline
Great Tree - Story Progression

<Walkthrough>
Make sure you see that Fiona Event if you want the True End.

After the Great Tree Event you'll get Esoteric Book #37 (Final Break) and it
will be time to go meet Chaos. He's way over in the central area of Zaint
Luke.

------------------------------
~~~~Zaint Luke - World Map~~~~
------------------------------

<Events>
Etre Large Hollow [Georg/Ignis A650 & Jainus/Jude A750] - Choice:
 1) *|True End|*
 2) Normal End
Etre Large Hollow, Awe - Choice:					
 1) *|True End|*
 2) Normal End

<Walkthrough>
While this is not a fun journey, at least you don't have to fight any more
enemies (stock up on Syrum Dusts to avoid random encounters). After the first
Event at the entrance, head inside for another. Those that qualify for the
True End will get a choice in each. If you go with the first option both
times jump down to the True End section below. Else read on.

Grey now re-joins your party (re-equip him if you need to) and you have to
walk all the way back to the Transfer Portal.

------------------------------
~~~~Lucrellia - Frensberge~~~~
------------------------------

<Events>
Bar - Mourning (Jude +200)

<Walkthrough>
Mobius is waiting in the Graccea continent's large blue Pillar, so head over
there once all your final preparations are complete and you've seen the above
Event.

---------------------------
~~~~Graccea - World Map~~~~
---------------------------

<Walkthrough>
Trigger the Event at the Guardian Temple to make the final dungeon appear.
Head inside the Pillar.

------------------------
~~~~Graccea - Pillar~~~~
------------------------

<Stashes>
Eternal Moonflower - Apocalypse (Gun)
                     Orichalcum (Item)
Crimson Heaven - Khatvanga (Spear)
                 Orichalcum (Item)
Fierce War Treasury - Helheim (Scythe)
                      Orichalcum (Item)

<Encounters>
Dark Knight [16], Kraken [4], Lizard Lord [12] (Dark Mage [9], Typhon [4])
Dark Knight, Master Golem [8]
Arc Knight [16], Sphinx [4] (Golden Bat [1], Nebiros [12])
Griffin [4], Sphinx (Nebiros, Ouroboros [4])
Arc Knight, Fafnir [7]

<Normal Drops>
Orichalcum Ore (Various)
Arc Plate [3] (Arc Knight)
Brave Soul [2] (Sphinx)
Dark Magic Device [4] (Dark Mage)
Dark Plate [3] (Dark Knight)
Dragon Heart [0] (Fafnir)
Eye of Shiva [4] (Nebiros)
Kennel Quartz [0] (Master Golem)
Lizard Scale [4] (Lizard Lord)
Mirror of Erised [2] (Ouroboros)
Nephology Stone [2] (Typhon)
Oceanic Orb [2] (Kraken)
Shining Fang [1] (Golden Bat)
Wind Emerald [2] (Griffin)

<Rare Drops>
Dismal Sylph [Accessory] (Golden Bat)
Kounodaki [Staff] (Dark Mage)
Noya Eye [Scythe] (Master Golem)

<Walkthrough>
Follow the path upward. There are two side paths on the way up. The left-hand
one has an Apocalypse, and the other has a Khatvanga. Continue up the stairs
to find another sidepath leading left to a Helheim. At the very top of the
tower you'll find the final boss.

This is pretty much identical to the earlier Summerill fight. The only real
differences here are that Mobius is much more agile (on Normal, at least 400
Accuracy is needed to avoid missing all the time with physical attacks) and
you'll want to avoid Thunder skills instead of Dark skills.

Gurg (Sword)
- Hideralzentum (Item), Revitalizing Herb (Consumable)
- Gremlin Wand (Staff), Marfile Seed (Consumable)
- INT Up (Consumable)
Gurg (Greatsword)
- Cuprum (Item), Remedy Herb (Consumable)
- Asura (Greatsword), Vessel of Life (Consumable)
- STR Up (Consumable)
Mobius
- Generation Crystal (Item), Silent Cross (Scythe)
- Funky Chicken (Armor), Prometheus Bound (Accessory)
- Heaven's End (Armor)

-----------------------------------------------------------------------------
5g. True End
-----------------------------------------------------------------------------

Here we now continue from the Zaint Luke Event in the Normal End section.

--------------------------------------
~~~~Zaint Luke - Etre Large Hollow~~~~
--------------------------------------

<Stashes>
Cause - Caduceus (Staff)
        Orichalcum (Item)
Divine Punishment - Rekka (Gauntlet)
                    Orichalcum (Item)

<Encounters>
Griffin [4], Kraken [4] (Dark Mage [9], Nebiros [12])
Lizard Lord [12], Ouroboros [4]
Arc Knight [16], Dark Knight [16]
Arc Knight, Master Golem [8] (Fafnir [7] / Golden Bat [1] / Sphinx [4])
Master Golem, Typhon [4]

<Normal Drops>
Orichalcum Ore (Various)
Arc Plate [3] (Arc Knight)
Brave Soul [2] (Sphinx)
Dark Magic Device [4] (Dark Mage)
Dark Plate [3] (Dark Knight)
Dragon Heart [0] (Fafnir)
Eye of Shiva [4] (Nebiros)
Kennel Quartz [0] (Master Golem)
Lizard Scale [4] (Lizard Lord)
Mirror of Erised [2] (Ouroboros)
Nephology Stone [2] (Typhon)
Oceanic Orb [2] (Kraken)
Shining Fang [1] (Golden Bat)
Wind Emerald [2] (Griffin)

<Rare Drops>
Dismal Sylph [Accessory] (Golden Bat)
Kounodaki [Staff] (Dark Mage)
Noya Eye [Scythe] (Master Golem)

<Walkthrough>
All of your past party members are resurrected and you'll get Esoteric Book
#38-39 (Akashic Nova & Absolute Blaze). When you regain control, you'll see a
new path has opened up.

Follow the path up and around to reach a fork near the center of the area
(keep your eye on the reinforcements window during battles here, as you may
come across a rare Golden Bat). Off to the right is a second fork leading to
a Caduceus (further right) and a Rekka (down).

Head into the center of the map to find the Boundary Plane entrance.

-----------------------------------
~~~~Zaint Luke - Boundary Plane~~~~
-----------------------------------

<Walkthrough>
Here you'll find a new Portal and your Limit Point count will be reset (which
is good considering all the Commissions that recently unlocked). Before
exploring, head back to town.

------------------------------
~~~~Lucrellia - Frensberge~~~~
------------------------------

<Events>
Bar - Mourning (Jude +200)
Great Tree - Reunion
Great Tree - Reunion
Inn - Reunion
Bar [Mervina A850] - Mervina Marriage Requirement
Central Square [Liel A850] - Liel Marriage Requirement
Entrance [Fiona A850] - Fiona Marriage Requirement
Great Tree [Eva A850] - Eva Marriage Requirement
Inn [Sofia A850] - Sofia Marriage Requirement
Dojo [C191] - Ingrit/Milzam Plotline Conclusion
Dojo [C255] - Milzam Plotline (Liel +25)

<Walkthrough>
Sell off or use any Orichalcum you may need to since the enemies in the
Boundary Plane have it as a normal drop, then clear the available Commissions
(267-294) and see some Events (the Jude one at the Bar makes far more sense
when seen in the Normal End). After finishing Commissions 282 & 286 you'll
be able to finally complete 183 & 191 as well, which will trigger two Events
at the Dojo.

Once those are done, head back over to the Boundary Plane to start working on
the next swath of Commissions.

<Strategy>
Commissions #267, #271, #275, #278, #282 will let you craft all but the best
three of the possible weapon reinforcement items.

Commission #281 opens up a new armor (which can be converted into Resist
Ailments++) and a new accessory (which isn't very useful).

Commissions #283-287 & #289 reward you with Esoteric Books #20 (Stardust
Fall), #31 (Final Shot), #33 (Strafe Strike), #34 (Life Stream), #35 (Vanessa
& Victoria's Soldier Arts), & #36 (Big Bang).

-----------------------------------
~~~~Zaint Luke - Boundary Plane~~~~
-----------------------------------

<Encounters>
Cebele [7], Houri [15]
Dullahan [5], Echidna [15], Loup-garous [12]
Echidna, Loup-garous, Thanatos [5]
Lamia Queen [12], Strange Dragon [5]
Morgawr [5], Strange Dragon
Hell Bouncer [5], Lamia Queen, Nill [1]
Cursed Sword [1], Hell Bouncer, Lamia Queen
Ancient [12], Lamia Queen, Lindwor [1]
Ancient, Death Knight [12], Grandlion [1]
Ancient, Death Knight, Waffe [1]
Chickapede [3], Lilith [5]
Death Knight, Phoenix [5]
Death Knight, Nightmare [12], Rune Blade [1]
Kaiser Slime [15], Nightmare {Asura [5]}
Dark Angel [12], Kaiser Dragon [1], Nightmare

<Normal Drops>
Orichalcum (Various)
Beast Heart [5] (Loup-garous)
Cat God's Blessing [0] (Echidna)
Demon Emblem [2] (Dullahan)
Dragon Helmet [3] (Hell Bouncer)
Earth Element [2] (Lilith)
Fallen Angel Wings [5] (Dark Angel)
Fatal Curse Charm [5] (Death Knight)
Great Demon Soul [2] (Thanatos)
Kaiser Core [0] (Kaiser Slime)
Magic Snake Liver [5] (Lamia Queen)
Pixie Blood [0] (Houri)
Primeval Memory [3] (Ancient)
Resilient Soul [3] (Asura)
Scarlet Feather [4] (Phoenix)
Shining Fang [1] (Chickapede)
Stabilizers [2] (Strange Dragon)
Subliminal Voice [5] (Nightmare)
U.M.A. Meat [2] (Morgawr)
Yggdrasil Sapling [0] (Cebele)

<Rare Drops>
Black Bustier [Armor] (Dark Angel)
Rusty Bracelet [Armor] (Strange Dragon)
Rusty Ring [Armor] (Chickapede)
Rusty Sword [Sword] (Dullahan)

<Walkthrough>
You may notice an isolated node all the way at the top of the screen (Seal).
This can only be reached using the menu system (the Square button on the
controller), but there's nothing to do there right now so ignore it.

The Desperation node is the starting point. Follow it to a fork. To the right
is a dead end (with different enemies), and to the left is the path leading
to the Seal node and an Event.

Triggering it sends you into a mini-boss fight against Nill, which is weak to
Burst and strong against magic. It has no other notable qualities besides a
Magic Counter. The other enemies with it are identical to the normal variety.

Nill (The Void)
- Elixer (Consumable), Orichalcum (Item)
- Rusty Bracelet (Armor), Rusty Ring (Accessory)
- Orichalcum

Killing it will cause three more Events to appear. Here's a good place to
note that you can re-fight all these mini-boss enemies infinitely as normal
encounters.

Head to the upper one next to fight the Cursed Sword. It's weak to Light &
Burst attacks, absorbs Dark, has a Physical Counter... and that's about all
there is to say about it.

Cursed Sword (Obsidian Death Blade)
- Silpheed (Sword), Crystal Bracelet (Armor)
- Rusty Sword (Sword), Orichalcum (Item)
- Orichalcum

Next is the one on the lower right, where you'll find a creature with
Physical Counter that's weak against Wind & Knockdown attacks and strong
against Daze attacks.

Lindwor (Magic Bird Tuner)
- Damascus (Item), Orichalcum (Item)
- VIT Up (Consumable), Angel Halo (Accessory)
- AGI Up (Consumable)

At the upper-right point waits Grandleon. It's weak to Fire & Daze attacks
and strong against Burst attacks. There's not much else of note besides that
it has a Physical Counter and will use Parry when low on HP.

Grandleon (Detached Form)
- Unicorn Horn (Item), Orichalcum (Item)
- Max HP Up (Consumable), Debilitating Ring (Accessory)
- STR Up (Consumable)

Defeating the last of those three will open up a new pathway on the left side
of the screen. Follow it around to the bottom of the screen to open up 3 more
Event nodes. At the topmost one waits Waffe, who's weak to Thunder & Daze
attacks and resists Wind & Knockdown attacks.

Waffe (Mocking Dark Knight)
- Moon Fragment (Item), Orichalcum (Item)
- AGI Up (Consumable), Prometheus Bound (Accessory)
- DEX Up (Consumable)

At the lower left is Rune Blade. This enemy may be some trouble since it
resists all elements and is only weak to Burst attacks. It's also strong
against magic in general, has high avoidance, and sports a Physical Counter.

Rune Blade (Blade of the Warlord)
- Divine Branch (Item), Orichalcum (Item)
- DEX Up (Consumable), Angel Wing (Accessory)
- MND Up (Consumable)

And at the end of the path is the Kaiser Dragon. It deals a lot of physical
damage, is strong against Burst attacks, and happens to be weak against Dark.

Kaiser Dragon (Rage of the Dragon Emperor)
- Magic Crystal Chip (Item), Orichalcum (Item)
- Chaos Frame (Armor), Dismal Sylph (Accessory)
- VIT Up (Consumable)

With those three down two more paths open up. However, first head back to
town before tackling them.

------------------------------
~~~~Lucrellia - Frensberge~~~~
------------------------------

<Walkthrough>
Clear off Commissions (299-305, 331-342, 347-350, 355-356, & 358-359) in
order to get a ton of stuff and unlock a bunch of more powerful items to
craft.

Once everything's been upgraded return to the Boundary Plane.

<Strategy>
Commission #300 unlocks some craftable staves and an accessory, #302 & #304
unlock several weapons of different types, and #303 & #305 unlock a variety
of itews across all categories.

With all those done you can now see what's required to craft all but the very
top tier weapons and armor. The armor, accessories, swords, and magic-focused
staff & scythe can all be crafted now. The rest will have to wait until the
rest of Boundary Plane is cleared.

-----------------------------------
~~~~Zaint Luke - Boundary Plane~~~~
-----------------------------------

<Encounters>
Astral [1], Kaiser Slime[15], Nightmare [12]
Bifrons [5], Reaper [12]
Belial [5], Reaper
Dark Angel [12], Norn [7]
Astaroth [5], Dark Angel
Dark Angel, Kaiser Slime, Sataneal [1]
Ancient [12] {Arc Dragon [7]}
Ancient {Clione [3], Hell Bouncer [5]}
Vermillion [1], Vermillion R. [1], Vermillion L. [1]
Holy Dragon [1], Nill [1]

<Normal Drops>
Orichalcum (Various)
Belial Tome [3] (Belial)
Curse-Sealing Gem [5] (Reaper)
Dragon Helmet [3] (Hell Bouncer)
Dragon Orb [0] (Arc Dragon)
Fallen Angel Wings [5] (Dark Angel)
Foresight [3] (Astaroth)
Kaiser Core [0] (Kaiser Slime)
King's Treasure [3] (Bifrons)
Primeval Memory [3] (Ancient)
Subliminal Voice [5] (Nightmare)
Urthr's Water [0] (Norn)
Whispered Dream [0] (Clione)

<Rare Drops>
Black Bustier [Armor] (Dark Angel)
Dismal Sylph [Accessory] (Cliones)

<Walkthrough>
Follow the new pathway on the left side of the screen, just next to the
Kaiser Dragon to find Astral. This opponent is strong against Burst attacks,
weak against Daze attacks, and has extraordinarily high defenses (especially
against magic) paired with Physical Counter.

It can also use the equivalent of the No Fear Ex Skill, so if you don't kill
it quickly it may become impossible to do so.

Astral (Divine Beast)
- Lapis Noster (Item), Orichalcum (Item)
- AGI Up (Consumable), Demon Frame (Armor)
- DEX Up (Consumable)

Now follow the pathway on the other side of the screen to come across two
more Event nodes. The first, left-hand, one has Sataneal who resists most
elements (and magic in general) while absorbing Dark and being weak to Light.
He also has a Magic Counter and some great item drops.

Sataneal (Atheist Executioner)
- Meteoric Iron (Item), Orichalcum (Item)
- Suzaku's Ring (Accessory), Heaven's End (Armor)
- INT Up (Consumable)

You'll find Vermillion on the remaining node. This fight is different from
the others in that rather than being one creature, Vermillion is three. You
start off fighting two sets of arms and then the body jumps in once they're
both dead.

The arms whose icon looks like it's facing to the left is stronger against
magic and has Magic Counter. The arms with the right-facing icon are stronger
against physical attacks and have Physical Counter. The former is weak
against Dark and absorbs Light, while the latter is weak against Ice and
absorbs Fire. Both are slightly weak to Daze attacks.

The full body is strong against physical & Burst attacks, absorbs Wind, is
weak against Thunder & Knockdown attacks, and has a Physical Counter.

Vermillion (Supreme Primal Weapon)
Magic Resistant Left-Facing Arms
- Vessel of Life (Consumable), Orichalcum (Item)
- Rusty Bracelet (Armor), INT Up (Consumable)
- Orichalcum
Physical Resistant Right-Facing Arms
- Relief Kraut (Consumable), Orichalcum
- Rusty Ring (Accessory), VIT Up (Consumable)
- Orichalcum
Body
- Generation Crystal (Item), Orichalcum
- Max HP Up (Consumable), Extra Frame (Armor)
- MND Up (Consumable)

Once that's been defeated, yet another new Event node appears. This is the
last of them though and on it you'll find Holy Dragon. The dragon resists
Light, is weak to Dark and Knockdown attacks, and strong against Burst
attacks. It also has Physical Counter and is accompanied by a Nill.

Holy Dragon (Ancient Dragon King)
- MND Up (Consumable), Dragon Frame (Armor)
- INT Up (Consumable), Levitation Stone (Accessory)
- STR Up (Consumable)

You may notice that defeating it doesn't remove the Event marker from the
location, that's because you have to defeat it on Hard in the post-game to
unlock a new area.

At this point you should consider re-fighting Vermillion and Holy Dragon
until your party's in the 190-200 level range; the stat boosts will help in
the upcoming Boss battles and it won't take long (especially if you have the
Training/Blessing Extend Skill and/or the Gospel Support Skill).

Now that you've done everything that can be done here for the moment, it's
time to go defeat the 5 gods. Return to town.

------------------------------
~~~~Lucrellia - Frensberge~~~~
------------------------------

<Walkthrough>
Clear off the remaining Commissions (306-311, 343-346, 351-354, 357, & 360).

Now, while you can face them in any order, I'm going to list them in the
related Commission order. However it's worth noting that, as far as dialog is
concerned, it seems Mobius should be the last you fight.

In all 5 cases you have to visit the related Guardian Temple first to unlock
the battle at the Pillar. So it's off to the Astile Portal first.

<Strategy>
Completing Commission #357 will let you craft the most powerful weapon
reinforcements.

--------------------------
~~~~Lucrellia - Pillar~~~~
--------------------------

<Walkthrough>
Mercury absorbs Thunder, is weak against Daze attacks, uses lots of physical
attacks, and has Physical Counter. He's also strong against Knockdown and
magic in general.

Gurg (Sword)
- Stannum (Item), Revitalizing Herb (Consumable)
- Gremlin Wand (Staff), Marfile Seed (Consumable)
- AGI Up (Consumable)
Gurg (Greatsword)
- Argentum (Item), Remedy Herb (Consumable)
- Asura (Greatsword), Vessel of Life (Consumable)
- VIT Up (Consumable)
Mercury
- Aegis (Armor), Glory (Gauntlet)
- E.O.M. (Armor), Imperial Guard
- Blue Water (Accessory)

The Commission to unlock the last remaining Blacksmith options should now be
available, so make sure to take a look at those before continuing as you may
be able to craft your final equipment (such as the protagonists' Shining
Light sword).

Enhambre is next on the list.

-------------------------
~~~~Enhambre - Pillar~~~~
-------------------------

<Walkthrough>
Nemesis is slightly weak against Burst attacks, primarily uses magic and
absorbs Dark. She's strong against Daze attacks and has Magic Counter as
well.

Gurg (Sword)
- Galena (Item), Revitalizing Herb (Consumable)
- Gremlin Wand (Staff), Marfile Seed (Consumable)
- MND Up (Consumable)
Gurg (Greatsword)
- Breunnerite (Item), Remedy Herb (Consumable)
- Asura (Greatsword), Vessel of Life (Consumable)
- DEX Up (Consumable)
Nemesis
- Heaven's End (Armor), Black Bustier (Armor)
- Mr. Tiddles (Staff), Suzaku's Ring (Accessory)
- Princess's Tiara (Accessory)

Now to Graccea.

------------------------
~~~~Graccea - Pillar~~~~
------------------------

<Stashes>
Eternal Moonflower - Apocalypse (Gun)
                     Orichalcum (Item)
Crimson Heaven - Khatvanga (Spear)
                 Orichalcum (Item)
Fierce War Treasury - Helheim (Scythe)
                      Orichalcum (Item)

<Encounters>
Dark Knight [16], Kraken [4], Lizard Lord [12] (Dark Mage [9], Typhon [4])
Dark Knight, Master Golem [8]
Arc Knight [16], Sphinx [4] (Golden Bat [1], Nebiros [12])
Griffin [4], Sphinx (Nebiros, Ouroboros [4])
Arc Knight, Fafnir [7]

<Normal Drops>
Orichalcum Ore (Various)
Arc Plate [3] (Arc Knight)
Brave Soul [2] (Sphinx)
Dark Magic Device [4] (Dark Mage)
Dark Plate [3] (Dark Knight)
Dragon Heart [0] (Fafnir)
Eye of Shiva [4] (Nebiros)
Kennel Quartz [0] (Master Golem)
Lizard Scale [4] (Lizard Lord)
Mirror of Erised [2] (Ouroboros)
Nephology Stone [2] (Typhon)
Oceanic Orb [2] (Kraken)
Shining Fang [1] (Golden Bat)
Wind Emerald [2] (Griffin)

<Rare Drops>
Dismal Sylph [Accessory] (Golden Bat)
Kounodaki [Staff] (Dark Mage)
Noya Eye [Scythe] (Master Golem)

<Walkthrough>
Annoyingly, instead of just facing Mobius, you have to first fight through
the dungeon that's also present in the Normal End.

Follow the path upward. There are two side paths on the way up. The left-hand
one has an Apocalypse, and the other has a Khatvanga. Continue up the stairs
to find another sidepath leading left to a Helheim. At the very top of the
tower waits the boss fight.

Mobius is the last Boss of the Normal End, and he's not any different in this
one besides having alternate item drops and higher stats. He's magic-focused,
slightly weak against Knockdown attacks, has Magic Counter, and strong
against Burst attacks while absorbing Dark.

Gurg (Sword)
- Aurum (Item), Revitalizing Herb (Consumable)
- Gremlin Wand (Staff), Marfile Seed (Consumable)
- MND Up (Consumable)
Gurg (Greatsword)
- Iron Roze (Item), Remedy Herb (Consumable)
- Asura (Greatsword), Vessel of Life (Consumable)
- AGI Up (Consumable)
Mobius
- Rapid Sword (Sword), Extra Frame (Armor)
- Kounodaki (Staff), Demon Frame (Armor)
- Levitation Stone (Accessory)

Onward to Fendias.

------------------------
~~~~Fendias - Pillar~~~~
------------------------

<Walkthrough>
Deeth has Magic Counter, is weak to Burst atacks, absorbs Fire, and is strong
against Knockdown attacks.

Gurg (Sword)
- Iron Roze (Item), Revitalizing Herb (Consumable)
- Gremlin Wand (Staff), Marfile Seed (Consumable)
- DEX Up (Consumable)
Gurg (Greatsword)
- Aurum (Item), Remedy Herb (Consumable)
- Asura (Greatsword), Vessel of Life (Consumable)
- STR Up (Consumable)
Deeth
- Hades (Scythe), Black Bustier (Armor)
- Princess Bustier (Armor), Chaos Frame (Armor) 
- Princess's Sword (Sword)

Aegisthus is last.

--------------------------
~~~~Aegisthus - Pillar~~~~
--------------------------

<Walkthrough>
And finally we come to the last of the dark gods: Mayastia.

Like Mercury, he's fond of physical attacks and features a Physical Counter.
He also absorbs Wind, is weak against Knockdown attacks, and strong against
Daze attacks.

Gurg (Sword)
- Galena (Item), Revitalizing Herb (Consumable)
- Gremlin Wand (Staff), Marfile Seed (Consumable)
- INT Up (Consumable)
Gurg (Greatsword)
- Hideralzentum (Item), Remedy Herb (Consumable)
- Asura (Greatsword), Vessel of Life (Consumable)
- VIT Up (Consumable)
Mayastia
- Mighty Ring (Accessory), Khatvanga (Spear)
- Slepinir (Spear), Dragon Frame (Armor)
- Imperial Guard (Armor)

With all five gods defeated it's time to return to town.

------------------------------
~~~~Lucrellia - Frensberge~~~~
------------------------------

<Walkthrough>
Clear out any available Commissions (315-319).

You should now take the time to craft and max-enhance all the most powerful
pieces of equipment that your party can use. There will be time after the
final Boss to craft stuff for future playthroughs.

Hop over to the Boundary Plane to face the Final Boss of the game.

<Strategy>
Completing Commission #315 will unlock all the most powerful equipment for
crafting, while the other four will give you the items nessisary to craft
them.

-----------------------------------
~~~~Zaint Luke - Boundary Plane~~~~
-----------------------------------

<Events>
Eternalness [All Heroines A6] - Hot Springs Scene

<Walkthrough>
A new Event is available at the Seal node. Trigger it to start a sequence of
three boss fights.

First is Chaos. If you've played through the Bad End earlier, this fight
could be considered an easier version of that one since there's only one
enemy this time around. Anyway, he has Physical Counter, absorbs Wind, and
resists Dark & Burst attacks. His defense against magic is also pretty good.

Chaos
- Bracelet of Light (Armor), Angel Wing (Accessory)
- DEX Up+ (Consumable), War God's Crown (Reinforcement)
- Suzaku's Ring (Accessory)

A familiar face appears next. He absorbs Dark, resists Light and Burst
attacks, is slightly weak to Knockdown attacks, and has a Magic Counter. The
Nill that comes with him is unremarkable.

Nill
- Relief Kraut (Consumable), Remedy Herb (Consumable)
- Elixer of Life (Consumable), Vessel of Life (Consumable)
- Max HP Up (Consumable)
Mobius-Complete
- Chicken Ring (Accessory), Funky Chicken (Armor)
- Tree Frost Drop (Reinforcement), Levitation Stone (Accessory)
- Matrix (Armor)

And finally we arrive at the last Boss of the game. Curiously, this Boss has
a weakness: Thunder. He still absorbs Wind and resists Burst though, and has
both Physical and Magic Counter. The Nill is identical to the one from the
last fight.

Chaos-Complete
- Divine Crest (Reinforcement), War God's Crown (Consumable)
- Ring of Heaven (Accessory), Pelops (Armor)
- Infinity (Armor)

And with that the game is complete and you're treated to an alternate credit
sequence, and I'm left wondering who the short-haired blond girl is that
shows up in a couple of the scenes.

But wait! There's more!

Once the credits have rolled a selection window pops up letting you chose who
Grey decides to end up with (assuming you saw their Events way back at the
start of the True End). You get Secret Albums #19-33 as well depending on
those girls' Affection levels.

After you've saved your clear data, you can load it up to continue playing in
the post game in order to finish up the last batch of Commissions (the Limit
Point count has been reset again) and collect anything else you may need to.
If you're playing on Hard difficulty, you can now go (re-)fight Holy Dragon
to unlock the second Boundary Plane level as well.

There are also some new Events both here (the final group bathing Event,
which gives you Secret Album #37) and in town.

--------------------------------
~~~~~Lucrellia - Frensberge~~~~~
--------------------------------

<Events>
Alchemy - Shaldie Epilogue
Back Street - Duke Epilogue
Dojo - Ingrit/Milzam Epilogue
Inn - Isaac Epilogue
Item Shop - Sena Epilogue
Park - Serafina Epilogue; Item Reward
Park - Ricardo/Milzam Epilogue
Smithy - Gordon/Priscilla Epilogue
Theater - Theater Epilogue
Guild - Ingrit Sick
Bar - Fiona Appearance Change (Repeatable)

<Walkthrough>
The Serafina Event will reward you with a Mr. Tiddles, a Black Bustier, and
a Levitation Stone.

Whenever you're ready to start a new game with this save file, just load it
up and choose 'No' when it asks you if you want to continue your search.

If you do plan on starting a NG+ and want to max-enhance all the various
ultimate items, be aware that each one will require 27 Orichalcum and 1 Lapis
Noster. Orichalcum is found on any Boundary Plane enemy (it can also be
bought at the Item Shop) and the Boundary Plane mini-boss Astral has Lapis
Noster as a Normal Drop.

-----------------------------------------------------------------------------
                              6. SKILLS
-----------------------------------------------------------------------------

Note that the physical/magic damage values below are not exact. Oddly enough,
the values listed when you examine them in-game change depending on the last
party member that's been 'selected'.

You can test this easily enough by going to Stats->Party Points, adding some
points to character (you can immediately remove them if you want), then going
over to the Skill screen to look at a Skill. Note it's %Damage value. Now go
back to the Party Points menu and add/remove points to a different character
and check it again to see that the value has changed.

Also, some of the abilities have incorrect descriptions (such as Ice Vein
saying it causes Poison when it actually causes Sleep), and not all of them
can be easily tested. So there's likely to be some inaccuracies.

---------------------------
Attack Skills
---------------------------

~All~
1: 100 Break, 6/8 AP, +0%/+35% Attribute, 27 Wait
2: 300 Break, 8/10 AP, +0%/+40% Attribute, 36 Wait
3: 550/600 Break, 10/12 AP, +0%/+45% Attribute, 45 Wait
4: 750/800 Break, 12/14 AP, +0%/+50% Attribute, 54 Wait
5: 1000/1050 Break, 14/16 AP, +0%/+50% Attribute, 63 Wait
6: 1250/1300 Break, 16/18 AP, +0%/+50% Attribute, 72 Wait

~General~
1 Attack: Daze; 1 P.Hit, 38% P.Damage
2 Double Edge: Daze; 2 P.Hit, 48% P.Damage
3 Cross Edge: Burst; 3 P.Hit, 58% P.Damage
4 Critical Charge: Knockdown; 5 P.Hit, 66% P.Damage
5 Square Cross: Burst->Knockdown; 6 P.Hit, 76% P.Damage
6 Raging Sword: Daze; 7 P.Hit, 86% P.Damage

~Combo~
1 Rush: Burst; 4 P.Hit, 35% P.Damage
2 Trick Hit: Knockdown; 3 P.Hit, 47% P.Damage
3 Rapid Move: Knockdown->Daze; 5 P.Hit, 56% P.Damage
4 Rapid Stream: Burst; 7 P.Hit, 64% P.Damage
5 Shadow Sting: Daze; 6 P.Hit, 76% P.Damage
6 Rush Beat: Burst; 9 P.Hit, 84% P.Damage

~Power~
1 Power Attack: Daze; 1 P.Hit, 38% P.Damage
2 Arrest Hit: Knockdown; 1 P.Hit, 49% P.Damage
3 Drop Dead: Knockdown; 1 P.Hit, 60% P.Damage
4 Stun Bash: Daze->Burst; 3 P.Hit, 68% P.Damage
5 Meteor Impact: Burst; 2 P.Hit, 80% P.Damage
6 Deadly Blow: Knockdown; 3 P.Hit, 90% P.Damage

~Special~
1 Sonic Wave: Range; 1 P.Hit, 37% P.Damage
2 Blast: Range; 3 P.Hit, 45% P.Damage
3 Triple Sonic: Range; 3 P.Hit, 55% P.Damage
4 Vanish Strike: Range; 1 P.Hit, 67% P.Damage
5 Charged Blast: Range; 6 P.Hit, 72% P.Damage
6 Solid Caliber: Range; 4 P.Hit, 85% P.Damage

~Fire~
1 Fire: Range; 1 M.Hit, 30% M.Damage; STR/INT -5
2 Flame Edge: Daze; 2 P.Hit, 41% P.Damage; STR/INT -6
3 Fireball: Burst; 3 M.Hit, 47% M.Damage; STR/INT -7
4 Crimson Attack: Burst; 4 P.Hit, 59% P.Damage; STR/INT -8
5 Eruption: Knockdown; 5 M.Hit, 65% M.Damage; STR/INT -9
6 Prominence Flare: Daze; 6 M.Hit, 74% M.Damage; STR/INT -10

~Ice~
1 Ice Needle: Daze; 3 M.Hit, 28% M.Damage; 12% Sleep
2 Ice Vein: Knockdown; 2 P.Hit, 41% P.Damage; 14% Sleep
3 Glacier: Knockdown; 2 M.Hit, 48% M.Damage; 16% Sleep
4 Icicle Attack: Knockdown; 4 P.Hit, 59% P.Damage; 18% Sleep
5 Blizzard: Range; 6 M.Hit, 64% M.Damage; 20% Sleep
6 Frozen Ray: Burst; 4 M.Hit, 76% M.Damage; 24% Sleep

~Thunder~
1 Thunder: Knockdown; 1 M.Hit, 31% M.Damage; 12% Paralyse
2 Thunder Spike: Burst; 2 P.Hit, 41% P.Damage; 14% Paralyse
3 Spark Shot: Daze; 6 M.Hit, 47% M.Damage; 16% Paralyse
4 Lightning Attack: Daze; 4 P.Hit, 59% P.Damage; 18% Paralyse
5 Lightning: Range; 3 M.Hit, 70% M.Damage; 20% Paralyse
6 Thor's Hammer: Burst; 3 M.Hit, 80% M.Damage; 24% Paralyse

~Wind~
1 Wind: Burst; 1 M.Hit, 30% M.Damage; 12% Poison
2 Void Shock: Daze; 2 P.Hit, 41% P.Damage; 14% Poison
3 Storm: Range; 3 M.Hit, 47% M.Damage; 16% Poison
4 Storm Attack: Knockdown; 4 P.Hit, 59% P.Damage; 18% Poison
5 Tornado: Burst; 6 M.Hit, 64% M.Damage; 20% Poison
6 Cyclone: Burst; 8 M.Hit, 72% M.Damage; 24% Poison

~Earth~
1 Earth Needle: Daze; 3 M.Hit, 28% M.Damage; DEX/AGI -5
2 Earth Spike: Knockdown; 2 P.Hit, 41% P.Damage; DEX/AGI -6
3 Temperor: Daze; 3 M.Hit, 47% M.Damage; DEX/AGI -7
4 Gaia Attack: Knockdown; 4 P.Hit, 59% P.Damage; DEX/AGI -8
5 Stone Shower: Knockdown; 4 M.Hit, 66% M.Damage; DEX/AGI -9
6 Muspellzheimr: Daze; 5 M.Hit, 75% M.Damage; DEX/AGI -10

~Light~
1 Holy Mist: Range; 3 M.Hit, 28% M.Damage; VIT/MND -5
2 Shining Strike: Burst; 2 P.Hit, 41% P.Damage; VIT/MND -6
3 Ascension: Burst; 1 M.Hit, 49% M.Damage; VIT/MND -7
4 Divine Attack: Burst; 4 P.Hit, 59% P.Damage; VIT/MND -8
5 Shining: Daze; 1 M.Hit, 69% M.Damage; VIT/MND -9
6 Ray: Knockdown; 6 M.Hit, 74% M.Damage; VIT/MND -10

~Dark~
1 Black Mist: Burst; 3 M.Hit, 28% M.Damage; 12% Blind
2 Shadow Attack: Daze; 2 P.Hit, 41% P.Damage; 14% Blind
3 Dark Flame: Range; 1 M.Hit, 49% M.Damage; 16% Blind
4 Nightmare: Burst; 4 P.Hit, 59% P.Damage; 18% Blind
5 Drain Engery: Daze; 1 M.Hit, 69% M.Damage; 20% Life Steal
6 Dark Ray: Knockdown; 6 M.Hit, 74% M.Damage; 24% Blind

~Void~
1 -
2 -
3 Impulse: Range; 5 M.Hit, 61% M.Damage
4 Atomic Hole: Range; 1 M.Hit, 80% M.Damage
5 Chaos Flare: Range; 6 M.Hit, 85% M.Damage
6 Stardust: Knockdown; 9 M.Hit, 92% M.Damage

---------------------------
Combo Skills
---------------------------

~All~
- Attribute +0%/+50%

~General~

Hunter Killer (1/2/3/4)
- Burst->Knockdown / Burst / Burst->Knockdown
- 787/1065/1350 Break; 55/64/74 Wait; 12/14/16 AP
- 2/4/7 Physical Hits; 70%/92%/121% Physical Damage
- +3%/+4%/+5% Critical Hit

Execution (3/4/5/6)
- Daze->Burst / Daze->Knockdown / Daze
- 1575/1863/2970 Break; 74/83/101 Wait; 16/18/22 AP
- 2/6/9 Physical Hits; 97%/134%/169% Physical Damage

Mirage Force (5/6/7/8)
- Daze / Daze / Daze
- 2625/3195/3780 Break; 92/110/129 Wait; 20/24/28 AP
- 4/8/16 Physical Hits; 129%/171%/208% Physical Damage
- +5%/+6%/+7% Critical Hit

Prismatic Death (9/10/11/12)
- Knockdown / Knockdown->Daze / Knockdown->Daze
- 3937/4260/5130 Break; 120/147/175 Wait; 26/32/38 AP
- 5/7/21 Physical Hits; 164%/214%/283% Physical Damage
- 35%/42%/50% Steal Normal Item

~Combo~

Mugging (1/2/3/4)
- Knockdown->Daze / Knockdown->Daze / Knockdown->Daze
- 765/1030/1300 Break; 55/64/74 Wait; 12/14/16 AP
- 2/3/4 Physical Hits; 67%/88%/117% Physical Damage
- 18%/21%/25% Steal Normal Item

Deadly Dance (3/4/5/6)
- Burst / Burst / Burst
- 1530/1802/2860 Break; 74/83/101 Wait; 16/18/22 AP
- 3/7/15 Physical Hits; 89%/124%/153% Physical Damage
- +30%/+35%/+40% Critical Hit

Accel Rave (5/6/7/8)
- Burst / Burst / Burst
- 2550/3090/3640 Break; 92/110/129 Wait; 20/24/28 AP
- 7/11/24 Physical Hits; 122%/150%/192% Physical Damage

Chiliadal Genocide (9/10/11/12)
- Daze / Daze / Daze
- 3825/4120/4940 Break; 120/147/175 Wait; 26/32/38 AP
- 10/21/33 Physical Hits; 151%/190%/258% Physical Damage
- +9%/+10%/+12% Critical Hit

~Power~

Sonic Blast (1/2/3/4)
- Daze / Daze / Daze->Burst
- 806/1100/1406 Break; 55/64/74 Wait; 12/14/16 AP
- 2/3/5 Physical Hits; 77%/101%/132% Physical Damage

Meteor Blow (3/4/5/6)
- Knockdown / Knockdown / Knockdown
- 1612/1925/3093 Break; 74/83/101 Wait; 16/18/22 AP
- 2/3/7 Physical Hits; 102%/144%/180% Physical Damage

Gore Crush (5/6/7/8)
- Knockdown->Burst / Knockdown / Knockdown
- 2687/3300/3937 Break; 92/110/129 Wait; 20/24/28 AP
- 2/3/9 Physical Hits; 138%/185%/226% Physical Damage
- +5%/+6%/+7% Critical Hit

Cruel Force (9/10/11/12)
- Burst->Knockdown / Burst->Daze / Burst->Knockdown
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 3/5/12 Physical Hits; 175%/227%/307% Physical Damage
- 50%/55%/60% Death

~Special~

Brandish (4/4/3/3)
- Daze / Daze / Daze
- 806/1100/1406 Break; 55/64/74 Wait; 12/14/16 AP
- 1/2/3 Physical Hits; 70%/94%/126% Physical Damage
- 5x1 Line AOE

Cross Blade (4/5/5/6)
- Knockdown / Knockdown / Knockdown
- 1612/1925/3093 Break; 74/83/101 Wait; 16/18/22 AP
- 2/3/5 Physical Hits; 95%/137%/175% Physical Damage
- 2-Range Burst AOE

Genesis End (6/7/8/9)
- Knockdown->Daze / Knockdown / Knockdown->Burst
- 2687/3300/3937 Break; 92/110/129 Wait; 20/24/28 AP
- 2/3/7 Physical Hits; 132%/179%/223% Physical Damage
- 2-Range Burst AOE

Decimation Circle (10/11/12/12)
- Daze->Burst / Daze->Burst / Daze->Burst
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 4/6/9 Physical Hits; 169%/221%/305% Physical Damage
- 2-Range Burst AOE

Fanatic Rave (15 General/Power/Combo/Special)
- Burst->Knockdown / Burst->Daze / Burst->Knockdown
- 4916/5775/6325 Break; 175/202/230 Wait; 38/44/50 AP
- 5/20/44 Physical Hits; 250%/328%/410% Physical Damage
- +12%/+15%/+18% Critical Hit

~Fire~

Flame Bullet (1/2/3/4)
- Burst / Burst / Burst
- 806/1100/1406 Break; 55/64/74 Wait; 12/14/16 AP
- 2/3/8 Magic Hits; 72%/96%/124% Magic Damage
- 6/8/10 decrease to STR & INT

Scarlet Peony (5/6 Fire, 5 Power/Special)
- Daze / Daze->Burst / Daze
- 1612/1925/3093 Break; 74/83/101 Wait; 16/18/22 AP
- 2/5/8 Physical & Magic Hits; 132%/178%/220% Physical & Magic Damage
- 10/12/15 decrease to STR & INT
- 5x1 Line AOE

Explosion (5/6/7/8)
- Knockdown / Knockdown->Burst / Knockdown->Burst
- 2687/3300/3937 Break; 92/110/129 Wait; 20/24/28 AP
- 4/9/15 Magic Hits; 126%/169%/210% Magic Damage
- 10/12/15 decrease to STR & INT
- 2-Range Burst AOE

Crimson Storm (9/10/11/12)
- Daze / Daze / Daze
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 5/10/16 Magic Hits; 163%/212%/293% Magic Damage
- 12/15/18 decrease to STR & INT
- 2-Range Burst AOE

Flame Seal (10/12 Fire, 11 Power, 12 General)
- Knockdown->Burst / Knockdown / Knockdown->Daze
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 4/9/16 Physical & Magic Hits; 176%/222%/299% Physical & Magic Damage
- 12/15/18 decrease to STR & INT

~Ice~

Icicle Edge (1/2/3/4)
- Knockdown / Knockdown / Knockdown
- 806/1100/1406 Break; 55/64/74 Wait; 12/14/16 AP
- 2/4/7 Magic Hits; 64%/87%/117% Magic Damage
- 20%/25%/30% Sleep
- 5x1 Line AOE

Ice Field (5/6 Ice, 5/5 Special)
- Knockdown->Burst / Knockdown->Daze / Knockdown
- 1612/1925/3093 Break; 74/83/101 Wait; 16/18/22 AP
- 1/3/6 Physical & Magic Hits; 134%/181%/224% Physical & Magic Damage
- 10/12/15 decrease to DEX & AGI
- 2-Range Burst AOE

Avalanche (5/6/7/8)
- Burst / Burst->Knockdown / Burst
- 2687/3300/3937 Break; 92/110/129 Wait; 20/24/28 AP
- 3/7/12 Magic Hits; 134%/179%/221% Magic Damage
- 30%/35%/40% Sleep

Cocytus Rage (9/10/11/12)
- Knockdown->Daze / Knockdown->Daze / Knockdown->Daze
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 5/11/18 Magic Hits; 163%/211%/291% Magic Damage
- 40%/45%/50% Sleep
- 2-Range Burst AOE

Frost Blaze (10/12 Ice, 11 Combo, 12 Power)
- Burst->Daze / Burst / Burst->Knockdown
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 4/9/15 Physical & Magic Hits; 176%/222%/301% Physical & Magic Damage
- 12/15/18 decrease to DEX & AGI

~Thunder~

Thunder Whip (1/3/3/4)
- Burst / Burst / Burst
- 806/1100/1406 Break; 55/64/74 Wait; 12/14/16 AP
- 3/5/9 Magic Hits; 74%/98%/129% Magic Damage
- 20/25/30% Paralysis

Thunder Field (5/6 Thunder, 5 General/Combo)
- Burst->Daze / Burst / Burst
- 1612/1925/3093 Break; 74/83/101 Wait; 16/18/22 AP
- 2/3/8 Physical & Magic Hits; 162%/216%/262% Physical & Magic Damage
- 21%/24%/27% Poison|Paralysis

Thunderstorm (5/6/7/8)
- Daze / Daze / Daze
- 2687/3300/3937 Break; 92/110/129 Wait; 20/24/28 AP
- 4/10/21 Magic Hits; 132%/176%/214% Magic Damage
- 30/35/40% Paralysis
- 2-Range Burst AOE

Geo Jaeger (9/10/11/12)
- Daze / Daze / Daze->Burst
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 6/13/21 Magic Hits; 173%/222%/305% Magic Damage
- 40%/45%/50% Paralysis
- 1-Range Square AOE

Thunder Seal (10/12 Thunder, 11 General, 12 Combo)
- Knockdown->Daze / Knockdown->Daze / Knockdown->Daze
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 4/8/14 Physical & Magic Hits; 201%/257%/349% Physical & Magic Damage
- 40%/45%/50% Poison|Paralysis

~Wind~

Aerial (1/2/3/4)
- Daze / Daze / Daze
- 806/1100/1406 Break; 55/64/74 Wait; 12/14/16 AP
- 2/4/6 Magic Hits; 67%/90%/121% Magic Damage
- 20/25/30% Poison
- 1-Range Burst AOE

Hati (5/6 Wind, 5 General/Combo)
- Burst / Burst / Burst
- 1612/1925/3093 Break; 74/83/101 Wait; 16/18/22 AP
- 2/5/9 Physical & Magic Hits; 140%/185%/225% Physical & Magic Damage
- 21%/24%/27% Poison|Sleep

Raging Storm (5/6/7/8)
- Burst / Burst / Burst
- 2687/3300/3937 Break; 92/110/129 Wait; 20/24/28 AP
- 7/15/24 Magic Hits; 130%/171%/209% Magic Damage
- 30/35/40% Poison

Turbulence (9/10/11/12)
- Burst / Burst / Burst->Knockdown
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 7/15/24 Magic Hits; 169%/215%/293% Magic Damage
- 12/15/18 decrease to VIT & MND

Photon Spark (10/12 Wind, 11 Combo, 12 Special)
- Daze / Daze->Burst / Daze->Burst
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 3/7/12 Physical & Magic Hits; 170%/218%/300% Physical & Magic Damage
- 40%/45%/50% Poison|Paralysis
- 4x3 Line AOE

~Earth~

Tetra Bolt (1/2/3/4)
- Knockdown->Burst / Knockdown->Burst / Knockdown
- 806/1100/1406 Break; 55/64/74 Wait; 12/14/16 AP
- 4/5/12 Magic Hits; 65%/89%/115% Magic Damage
- 6/8/10 decrease to DEX & AGI
- 1-Range Burst AOE

Ground Fissure (5/6 Earth, 5 Power/Special)
- Knockdown / Knockdown->Burst / Knockdown
- 1612/1925/3093 Break; 74/83/101 Wait; 16/18/22 AP
- 2/4/7 Physical & Magic Hits; 136%/182%/224% Physical & Magic Damage
- 10/12/15 decrease to VIT & MND
- 1-Range Square AOE

Earthquake (5/6/7/8)
- Daze->Knockdown / Daze / Daze->Knockdown
- 2687/3300/3937 Break; 92/110/129 Wait; 20/24/28 AP
- 3/7/12 Magic Hits; 127%/171%/213% Magic Damage
- 10/12/15 decrease to DEX & AGI
- 3-Range Burst AOE

Calamity Storm (9/10/11/12)
- Knockdown->Burst / Knockdown / Knockdown
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 6/12/20 Magic Hits; 162%/210%/289% Magic Damage
- 40%/45%/50% Poison
- 2-Range Burst AOE

Ankh Glaive (10/12 Earth, 11 Combo, 12 Special)
- Daze / Daze->Knockdown / Daze->Burst
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 3/8/13 Physical & Magic Hits; 170%/217%/297% Physical & Magic Damage
- 12/15/18 decrease to VIT & MND
- 4x3 Line AOE

~Light~

Holy Storm (1/2/3/4)
- Burst / Burst / Burst
- 806/1100/1406 Break; 55/64/74 Wait; 12/14/16 AP
- 3/5/9 Magic Hits; 77%/102%/135% Magic Damage
- 6/8/10 decrease to VIT & MND

Flare Field (5/6 Light, 5 Combo/Special)
- Daze / Daze / Daze
- 1612/1925/3093 Break; 74/83/101 Wait; 16/18/22 AP
- 2/5/9 Physical & Magic Hits; 144%/193%/238% Physical & Magic Damage
- 12%/15%/18% Poison/Critical
- 2-Range Burst AOE

Earth Nova (5/6/7/8)
- Daze / Daze / Daze
- 2687/3300/3937 Break; 92/110/129 Wait; 20/24/28 AP
- 2/5/9 Magic Hits; 140%/189%/236% Magic Damage
- 10/12/15 decrease to VIT & MND
- 2-Range Burst AOE

Judgment (9/10/11/12)
- Daze / Daze->Knockdown / Daze->Burst
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 4/9/15 Magic Hits; 178%/231%/320% Magic Damage
- 40%/45%/50% Death
- 2-Range Burst AOE

Angelic Howl (10/12 Light, 11/12 Special)
- Knockdown->Daze / Knockdown->Daze / Knockdown->Daze
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 3/8/13 Physical & Magic Hits; 186%/237%/327% Physical & Magic Damage
- 18%/21%/24% Blind/Critical
- 2-Range Burst AOE

~Dark~

Dark Matter (1/2/3/4)
- Daze / Daze / Daze
- 806/1100/1406 Break; 55/64/74 Wait; 12/14/16 AP
- 2/3/15 Magic Hits; 67%/91%/122% Magic Damage
- 20%/25%/30% Blind
- 1-Range Burst AOE

Blood Siphon (5/6 Dark, 5 General/Power)
- Daze / Daze / Daze
- 1612/1925/3093 Break; 74/83/101 Wait; 16/18/22 AP
- 1/2/3 Physical & Magic Hits; 142%/192%/239% Physical & Magic Damage
- HP Drain

Grand Cross (5/6/7/8)
- Knockdown->Daze / Knockdown->Daze / Knockdown->Daze
- 2687/3300/3937 Break; 92/110/129 Wait; 20/24/28 AP
- 4/11/18 Magic Hits; 126%/167%/207% Magic Damage
- 30%/35%/40% Blind
- 2-Range Burst AOE

Abyssal Fear (9/10/11/12)
- Burst / Burst->Knockdown / Burst
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 3/7/12 Magic Hits; 173%/223%/305% Magic Damage
- 40%/45%/50% Blind|Death

Qutuga (10/12 Dark, 11 Combo, 12 General)
- Burst->Knockdown / Burst->Daze / Burst->Knockdown
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 4/9/15 Physical & Magic Hits; 176%/222%/301% Physical & Magic Damage
- 40%/45%/50% Poison|Blind|Death

~Void~

Meltdown (3/3/4/4)
- Knockdown / Knockdown / Knockdown
- 806/1100/1406 Break; 55/64/74 Wait; 12/14/16 AP
- 1/2/4 Magic Hits; 68%/92%/123% Magic Damage
- 7/9/12 decrease to all Attributes
- 1-Range Burst AOE

Event Horizon (7/7 Void, 5/6 Dark)
- Knockdown / Knockdown / Knockdown
- 1875/2362/3987 Break; 74/83/101 Wait; 20/30/40 AP
- 15%/21%/25% chance to deal 30% of {target's current HP} in damage

Arc Ray (6/7/8/9)
- Burst / Burst->Daze / Burst->Knockdown
- 2687/3300/3937 Break; 92/110/129 Wait; 20/24/28 AP
- 4/9/15 Magic Hits; 133%/177%/218% Magic Damage

Elemental Call (12 Fire/Ice/Thunder/Wind)
- Burst->Knockdown / Burst / Burst->Knockdown
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 5/11/18 Physical & Magic Hits; 174%/218%/295% Physical & Magic Damage
- 40%/45%/50% all Status Effects

Arc-En-Ciel (7/9/10/12)
- Knockdown / Knockdown / Knockdown
- 4031/4400/5343 Break; 120/147/175 Wait; 26/32/38 AP
- 9/18/30 Magic Hits; 157%/202%/277% Magic Damage
- 12/15/18 decrease to all Attributes
- 3-Range Burst AOE

Absolute Fierce (15 Void/Power/Combo/Special)
- Daze->Knockdown / Daze->Burst / Daze->Burst
- 4916/5775/6325 Break; 175/202/230 Wait; 38/44/50 AP
- 6/13/21 Physical & Magic; 244%/328%/422% Physical & Magic
- +12%/+15%/+18% Critical Hit
- 2-Range Burst AOE

Ragnarok (15 Void/Dark/Light, 15 Fire|Ice|Thunder|Wind|Earth)
- Knockdown->Daze / Knockdown->Daze / Knockdown->Daze
- 4916/5775/6325 Break; 175/202/230 Wait; 38/44/50 AP
- 2/3/5 Magic Hits; 245%/338%/441% Magic Damage
- 2-Range Burst AOE

---------------------------
'Ultimate' Setup
---------------------------

Fanatic Rave -> Ragnarok -> Absolute Fierce -> Fanatic Rave
______________
Party Member 1
G15 + V15: Fiona
______________
Party Member 2
C15 + D15: Jainus/Jude/Mervina
C15 + L15: Ignis/Liel
C15 + F/I/T/E15: Felenne/Ignis/Jainus/Jude/Liel/Mervina/Vanessa/Yumil
______________
Party Member 3
P15 + D15: Eva/Georg/Jainus/Jude/Li Ra-Lua
P15 + L15: Aina/Ignis/Liel/Sofia
P15 + F/I/T/W/E15: Aina/Eva/Georg/Ignis/Jainus/Jude/Li Ra-Lua/Liel/Sofia/
                   Vanessa/Victoria
______________
Party Member 4
S15 + D15: Eva/Georg/Jainus/Jude/Li Ra-Lua
S15 + L15: Protagonist
S15 + F/I/T/W/E15: Eva/Felenne/Georg/Jainus/Jude/Li Ra-Lua/Vanessa/Victoria

Fanatic Rave: S-Strength Protagonist/Georg
Ragnarok: S-Intelligence Protagonist/Eva/Fiona/Li Ra-Lua
Absolute Fierce: Protagonist/Felenne/Ignis/Liel/Mervina/Yumil

---------------------------
Support Skills
---------------------------

~Rank 1~
Revitalize (I) - Cures Sleep/Poison/Paralysis/Blind. [Range 4]

~~Rank 2~~
Deadeye (T) - Increases Accuracy by 25. [Range 4]
Elude (T) - Increases Evasion by 25. [Range 4]
Equinox (V) - Increases XP gain {200}. [Range 4]
Heal (L) - Heals {500, 125% Magic} HP. [Range 4]
Magic Up (I) - Increases Intelligence by 15. [Range 4]
Mind Up (F) - Increases Mind by 15. [Range 4]
Power Up (F) - Increases Strength by 15. [Range 4]
Speed Up (W) - Increases Agility by 15. [Range 4]
Stamina Up (E) - Increases Vitality by 15. [Range 4]
Technique Up (W) - Increases Dexterity by 15. [Range 4]

~~~Rank 3~~~
Amplify All (D) - Increases all Attributes by 15. [Range 4]
Cure All (I) - Cures all Status Effects. [Range 3, AOE 1]
Gospel (V) - Increases XP gain for target {200} and party {?}. [Range ∞]
Harvest Heal (E) - Heals {400, 100% Magic} HP. [Range 3, AOE 2]
Resurrect (L) - Revives the target from death with 25% HP. [Range ∞]

~~~~Rank 4~~~~
Focus (T) - Increases Accuracy/Evasion by 35. [Range 4]
Magic Up+ (I) - Increases Intelligence by 30. [Range 3, AOE 1]
Mind Up+ (F) - Increases Mind by 30. [Range 3, AOE 1]
Power Up+ (F) - Increases Strength by 30. [Range 3, AOE 1]
Restore (L) - Heals {999, 275% Magic} HP. [Range 4]
Speed Up+ (W) - Increases Agility by 30. [Range 3, AOE 1]
Stamina Up+ (E) - Increases Vitality by 30. [Range 3, AOE 1]
Technique Up+ (W) - Increases Dexterity by 30. [Range 3, AOE 1]

~~~~~Rank 5~~~~~
Amplify All+ (D) - Increases all Attributes by 30. [Range 3, AOE 1]
Rejuvenate (L) - Heals {999, 400% Magic} HP. [Range 5]
Sanctuary (E) - Heals {999, 175% Magic} HP. [Range 3, AOE 2]

~~~~~~Rank 6~~~~~~
Gloria (E) - Heals {999, 300% Magic} HP. [Range 4, AOE 2]
Resurrection (L) - Revives the target from death with 50% HP. [Range ∞]
Vivificate (V) - Auto-Revives the target with 20% HP. [Range 4]

---------------------------
Extend Skills
---------------------------

Note that enemies can use these Skills as well, and sometimes they have
different names when used (e.g. Enveloping Fog instead of Shield Wall).

~1 SP~
Breath - Increases the HP healed by healing spells.
Bulldoze - Prevents enemy Physical Guards.
Concentration - Increases Accuracy/Evasion.
Destiny/Discovery - Increases Item Drop Rate.
Encouragement - Prevents enemy attacks from increasing your Wait times.
Endeavor - Increases XP.
Extinguish - Prevents enemy Magic Counters.
Feat of Agility - Increases Steal%.
For the Future - Increases Bind/Stun resistances.
Foresight - Increases Evasion.
Heavenly Sense - Increases Item Drop Rate and Steal%.
Hunter - Increases Accuracy/Critical Hit%.
Raze - Prevents enemy Magic Guards.
Readjust - Increases Accuracy.
Perseverance - Increases non-Bind/Stun Status Effect resistances.
Satori - Increases Accuracy/Evasion.
See All/Omnipotence - Prevents enemy Physical Counters.
Steadfast - Immunity to Knockback.

~~2 SP~~
Absolute Defiance - Prevents all Status Effects.
Ambition - Greatly increases SP gain from SP attack combo bonuses.
Blessing - Increases XP/TP gain.
Expertise - Increases Critical Hit%.
Fighting Spirit - Greatly increases AP gain from AP attack combo bonuses.
Float - Reduces Wait times and provides immunity to Bind/Stun/Knockback.
Light Brigade - Increases the damage of physical attacks.
Magic Barrier - Enemies' magic attacks always miss. Requires <20% HP.
Panacea - Increases all Status Effect resistances.
Parry - Enemies' physical attacks always miss. Requires <20% HP.
Resolve - Increases SP gain from SP attack combo bonuses.
Rile - Increases Physical/Magical Attack/Defense. Requires <20% HP.
Spirit - Increases AP gain from AP attack combo bonuses.
Supernatural Power - Increases the damage of magical attacks.
Training - Increases TP gain.
Ukemi/Hardened Skin - Increases Physical Defense.
Unleash All - Increases Physical Attack/Defense. Requires <20% HP.
Unleash Magic - Increases Magic Attack/Defense. Requires <20% HP.

~~~3 SP~~~
Accuracy/Precision - Physical attacks won't miss.
Anger/Madness - Increases the damage of physical attacks.
Block Magic - Increases Magic Defense.
Critical Break/Magic Madness - Increases the damage of magic attacks.
Dance - Reduces Wait times.
Desperate Strength - Increases Physical Attack/Defense. Requires <33% HP.
Fluid Qigong - Blocks a certain amount of magic damage.
Force of Will - Increases Magic Attack/Defense. Requires <33% HP.
Genius/Limit Break - Reduces the AP cost of all Skills.
Guard/Iron Wall - Increases Physical Defense.
Kill Switch - Increases Critical Hit%.
Qigong - Blocks a certain amount of physical damage.

~~~~4 SP~~~~
Dazzle/Obscuring Fog - Prevents [Base HP] magic damage.
Fighting Spirit - Increases Break values.
No Fear/No Pain - Prevents [Base HP] damage.
Shield Wall/Enveloping Fog - Prevents [Base HP] physical damage.

---------------------------
Original Skills
---------------------------

~All~
- 300/600 Wait; 32/64 AP; +50%/+0% Attribute

~Weiss~

Brave Storm (Fire/Void)
- 7500/20000 Break
- 5/9 Magic Hits; 544%/1310% Magic Damage
- All Attributes -25 / Bind & Stun
- 4x3 Line AOE

Sacred Blaze (Fire/Void)
- 8250/23000 Break
- 12/18 Magic Hits; 630%/1428% Magic Damage
- 150 Wait Increase / AP Reduction

~Eva~

Avilight Scythe (Dark/Void)
- 7312/19000 Break
- 3/3 Physical Hits; 574%/1378% Physical Damage
- 0/3 Magic Hits; 0%/1378% Magic Damage
- HP Absorb / SP Reduction
- 1-Range Square AOE

Regal Verite (Light/Void)
- 8250/23000 Break
- 6/12 Magic Hits; 663%/1435% Magic Damage
- AP Reduction / 250 Wait Increase

~Jainus~

Triumph Crochet (Void)
- 8250/23000 Break
- 3/7 Physical Hits; 557%/1323% Physical Damage
- 60% Rare Steal / 85% Rare Steal; Bind & Stun

Earth Cluster (Wind/Void)
- 7125/19000 Break
- 1/3 Physical Hits; 546%/1244% Physical Damage
- Knockback 2 / +66% Critical Hit
- 2-Range Burst AOE / 3-Range Burst AOE

~Aina~

Crying Happiness (Ice/Void)
- 7312/19000 Break
- 15/30 Magic Hits; 485%/1167% Magic Damage
- SP Reduction / All Attributes -50
- 2-Range Burst AOE

Judgment Noa (Light/Void)
- 7312/19000 Break
- 9/18 Magic Hits; 595%/1229% Magic Damage
- 75% Random Status Effects / 100% Random Status Effects; Bind & Stun
- 2-Range Burst AOE / 3-Range Burst AOE

~Fiona~

Febvre Lumiere (Light/Void)
- 7125/19500 Break
- 16/32 Magic Hits; 531%/1123% Magic Damage
- All Attributes -25 / 250 Wait Increase
- 3-Range Burst AOE / 4-Range Burst AOE

Moonshine (Light/Void)
- 7125/19000 Break
- 1/3 Magic Hits; 496%/1194% Magic Damage
- STR, VIT, & DEX -30 / SP Reduction
- 2-Range Burst AOE / 3-Range Burst AOE

~Felenne~

Radia Fist (Earth/Void)
- 8250/19500 Break
- 12/24 Physical Hits; 652%/1178% Physical Damage
- Knockback 2 / SP Reduction
- Single Target / 2-Range Cone AOE

Deadly Purple Fang (Earth/Void)
- 8250/23000 Break
- 5/10 Physical Hits; 718%/1306% Physical Damage
- 4/6 Magic Hits; 718%/1306% Magic Damage
- 100% Death / +66% Critical Hit; Death

~Victoria~

Rushing Jeager (Thunder/Void)
- 7312/19000 Break
- 12/24 Physical Hits; 538%/1176% Physical Damage
- Knockback 2; Bind & Stun / Bind & Stun
- 3x3 Line AOE / 4x3 Line AOE

Valkyrie Climb (Ice/Void)
- 8250/23000 Break
- 3/5 Physical Hits; 584%/1317% Physical Damage
- Knockback 2 / +66% Critical Hit

~~Schwarz~~

Dazzle Distraction (Light/Void)
- 7500/20000 Break
- 7/16 Magic Hits; 599%/1302% Magic Damage
- SP Reduction / 250 Wait Increase
- 3x3 Line AOE / 4x3 Line AOE

Dimension Crush (Dark/Void)
- 8250/23000 Break
- 2/4 Magic Hits; 641%/1444% Magic Damage
- All Attributes -25 / AP Reduction

~~Jude~~

Breakthrough (Void)
- 8250/23000 Break
- 9/24 Physical Hits; 526%/1245% Physical Damage
- 55% Rare Steal / 80% Rare Steal

Projectile Buster (Thunder/Void)
- 8250/23000 Break
- 3/5 Physical Hits; 642%/1317% Physical Damage
- SP Reduction / +66% Critical Hit

~~Vanessa~~

Elgar Volcano (Fire/Void)
- 7312/19500 Break
- 5/9 Physical Hits; 497%/1193% Physical Damage
- 150 Wait Increase / SP Reduction
- 1-Range Cone AOE / 2-Range Cone AOE

Argent Barrette (Void)
- 8250/23000 Break
- 16/34 Physical Hits; 571%/1287% Physical Damage
- Knockback 2; Bind & Stun / +66% Critical Hit

~~Yumil~~

Blast Wing (Wind/Void)
- 7312/19000 Break
- 6/12 Physical & Magic Hits; 488%/1173% Physical & Magic Damage
- Bind & Stun / +77% Critical Hit; Bind & Sleep
- 2-Range Burst AOE

Seraphim Strike (Wind/Void)
- 8250/23000 Break
- 7/12 Physical Hits; 580%/1310% Physical Damage
- Bind & Stun / +66% Critical Hit

~~Li Ra-Lua~~
Butterfly Seal (Ice/Void)
- 8250/19000 Break
- 3/7 Magic Hits; 532%/1190% Magic Damage
- 150 Wait Increase / Random Status Effects; Bind & Stun
- Single Target / 2-Range Burst AOE

Holy Purification (Ice/Void)
- 8250/19000 Break
- 6/15 Magic Hits; 581%/1232% Magic Damage
- SP Reduction / AP Reduction
- Single Target / 2-Range Burst AOE

~~Ignis~~

Purgatory Roar (Fire/Void)
- 7312/19000 Break
- 4/8 Physical Hits; 545%/1238% Physical Damage
- 3/4 Magic Hits; 545%/1238% Magic Damage
- SP Reduction / All Attributes -50
- 3x3 Line AOE / 4x3 Line AOE

Shimmering Strike (Earth/Void)
- 8250/23000 Break
- 9/9 Physical Hits; 656%/1251% Physical Damage
- 0/9 Magic Hits; 0%/1251% Magic Damage
- Bind & Stun / +36% Critical Hit

~~Mervina~~

Photon Raid (Thunder/Void)
- 7312/19500 Break
- 4/8 Physical Hits; 539%/1179% Physical Damage
- 5/13 Magic Hits; 539%/1179% Magic Damage
- 45% Rare Steal; Paralysis / +66% Critical Hit; Paralysis
- 2-Range Burst AOE

Nightmare Scream (Dark/Void)
- 8250/23000 Break
- 10/20 Physical Hits; 571%/1289% Physical Damage
- 6/12 Magic Hits; 571%/1289% Magic Damage
- HP Absorb / HP Absorb; 100% Random Status Effects

~~~Grey~~~

Lost Drive (Void)
- 7500/20000 Break
- 3/7 Magic Hits; 546%/1309% Magic Damage
- 75% Random Status Effects / AP Reduction
- 2-Range Burst AOE / 3-Range Burst AOE

Crime Zero (Void)
- 8250/23000 Break
- 3/6 Magic Hits; 640%/1442% Magic Damage
- All Attributes -25 / 250 Wait Increase

~~~Liel~~~

Meteor Blast (Earth/Void)
- 7312/19000 Break
- 3/5 Physical Hits; 614%/1187% Physical Damage
- Knockback 2 / +66% Critical Hit
- 2-Range Burst AOE

Geissel Eclair (Thunder/Void)
- 8250/23000 Break
- 6/12 Physical Hits; 634%/1304% Physical Damage
- 3/6 Magic Hits; 634%/1304% Magic Damage
- SP Reduction / +66% Critical Hit; Bind & Stun

~~~Sofia~~~

Eternal Gleam (Light/Void)
- 7312/19000 Break
- 5/7 Magic Hits; 599%/1240% Magic Damage
- 75% Random Status Effects / AP Reduction
- 3-Range Burst AOE

Akashic Water (Ice/Void)
- 8250/23000 Break
- 6/11 Magic Hits; 529%/1258% Magic Damage
- AGI, INT, & MND -30 / All Attributes -50

~~~Georg~~~

Rebellious Blade (Wind/Void)
- 7312/19500 Break
- 5/12 Physical Hits; 497%/1190% Physical Damage
- Knockback 2 / +66% Critical Hit
- 3x3 Line AOE

Annihilation Blade (Dark/Void)
- 8250/23000 Break
- 2/5 Physical Hits; 613%/1380% Physical Damage
- Knockback 2 / +66% Critical Hit

---------------------------
Finish Strikes
---------------------------

Note that the %damage values here fluctuate depending on... I not sure what
exactly. So your listed values will almost certainly be higher/lower (the
relative values should be the same though).

~All~
- 0 Break; 0 Wait; 0 AP
- Void; +0% Attribute

~1 UP~

Aerial Raid (Felenne+Victoria)
Aerial Raid (Vanessa+Mervina)
- 32 Physical Hits; 1600% Physical Damage
- +70% Critical Hit

Black Hole (Eva+Fiona)
- 18 Magic Hits; 1744% Magic Damage
- 125% random Status Effects
- 2-Range Burst AOE

Criminal Arts (Schwarz+Georg)
- 18 Physical Hits; 1593% Physical Damage
- SP reduction

Criminal Arts (Grey+Georg)
- 18 Physical Hits; 1817% Physical Damage
- SP reduction

Hazard Strike (Weiss+Jainus)
Hazard Strike (Schwarz+Jude)
- 24 Physical Hits; 1589% Physical Damage
- +70% Critical Hit

White Hole (Aina+Fiona)
- 21 Magic Hits; 1742% Magic Damage
- AP reduction
- 2-Range Burst AOE

White Hole (Liel+Sofia)
- 5 Physical Hits; 1745% Physical Damage
- 16 Magic Hits; 1745% Magic Damage
- AP reduction
- 2-Range Burst AOE

~~1 UP & 1 SP~~

Blade Arts (Mervina+Georg)
- 36 Physical Hits; 1805% Physical Damage
- +75% Critical Hit; Bind & Stun

Carnage Disaster (Eva+Li Ra-Lua)
- 36 Magic Hits; 1984% Magic Damage
- 150% random Status Effects
- 2-Range Burst AOE

Crisis Heaven (Jainus+Jude)
- 27 Physical Hits; 1811% Physical Damage
- 300 Wait increase

Culmination Charm (Aina+Fiona+Felenne+Victoria)
- 28 Physical Hits; 2033% Physical Damage
- 38 Magic Hits; 2033% Magic Damage
- 150% random Status Effects
- 3-Range Burst AOE

Devil's Whispers (Jainus+Yumil+Li Ra-Lua)
Devil's Whispers (Schwarz+Vanessa+Mervina)
- 28 Physical Hits; 2027% Physical Damage
- 16 Magic Hits; 2027% Magic Damage
- 100% Sleep, Poison, Paralysis, Blind; ?% Chance of Rare Steal
- 2-Range Burst AOE

Phoenix Blast (Ignis+Liel)
- 22 Physical Hits; 1961% Physical Damage
- 12 Magic Hits; 1961% Magic Damage
- 60 decrease to all Attributes
- 4x3 Line AOE

Satellite Bomb (Felenne+Ignis)
- 21 Physical; 2056% Physical Damage
- 21 Magic Hits; 2056% Magic Damage
- +75% Critical Hit; Bind & Stun

Shaldie's Gift (Eva+Liel+Sofia)
- 11 Physical Hits; 2027% Physical Damage
- 33 Magic Hits; 2027% Magic Damage
- 150% random Status Effects
- 2-Range Burst AOE

Soldier Arts (Grey+Jude+Georg)
Soldier Arts (Victoria+Vanessa+Georg)
- 38 Physical Hits; 1755% Physical Damage
- +80% Critical Hit
- 4x3 Line AOE

Soul Crush (Weiss+Eva)
Soul Crush (Eva+Mervina)
- 13 Physical Hits; 2068% Physical Damage
- 14 Magic Hits; 2038% Magic Damage
- SP reduction

Stardust Fall (Felenne+Yumil+Mervina)
- 32 Physical Hits; 1979% Physical Damage
- 32 Magic Hits; 1979% Magic Damage
- 60 decrease to all Attributes
- 3-Range Burst AOE

Wrath of Sheol (Jainus+Jude+Ignis)
- 64 Physical Hits; 1819% Physical Damage
- ?AP reduction; SP reduction? [May be a typo, as it has an Effect of 60]

~~~2 UP & 2 SP~~~

Absolute Blaze (Weiss+Schwarz+Grey+Eva)
- 74 Physical Hits; 4409% Physical Damage
- 58 Magic Hits; 4409% Magic Damage
- 500 Wait increase
- 3-Range Burst AOE

Akashic Nova (Weiss+Schwarz+Grey+Fiona)
- 85 Physical Hits; 4383% Physical Damage
- 70 Magic Hits; 4383% Magic Damage
- AP reduction
- 3-Range Burst AOE

Celestial Heaven (Vanessa+Yumil+Li Ra-Lua)
- 40 Physical Hits; 2854% Physical Damage
- 32 Magic Hits; 2854% Magic Damage
- AP reduction; SP reduction
- 2-Range Burst AOE

Final Break (Weiss+Schwarz+Grey)
- 48 Physical Hits; 2838% Physical Damage
- 46 Magic Hits; 2838% Magic Damage
- 65 decrease to all Attributes

Life Stream (Aina+Fiona+Sofia)
- 72 Magic Hits; 2757% Magic Damage
- Claims it reduces all Attributes, but has no Effect value.
- 3-Range Burst AOE

Sacred Force (Aina+Felenne+Victoria)
- 38 Physical Hits; 2852% Physical Damage
- 36 Magic Hits; 2852% Magic Damage
- 400 Wait increase
- 2-Range Burst AOE

Southern Cross (Ignis+Yumil+Li Ra-Lua)
Southern Cross (Ignis+Liel+Sofia)
- 26 Physical Hits; 2753% Physical Damage
- 26 Magic Hits; 2753% Magic Damage
- AP reduction
- 3-Range Burst AOE

Strafe Strike (Victoria+Yumil+Liel)
- 99 Physical Hits; 2386% Physical Damage
- +90% Critical Hit
- 4x3 Line AOE

Zillion Shot (Jainus+Jude+Vanessa)
- 100 Physical Hits; 2479% Physical Damage
- +90% Critical Hit

~~~~3 UP & 3 SP~~~~

Big Bang (Aina+Fiona+Li Ra-Lua+Sofia)
- 55 Magic Hits; 4679% Magic Damage
- 500 Wait increase
- 4-Range Burst AOE

Blaze Soul (Weiss+Aina+Felenne+Victoria)
Blaze Soul (Schwarz+Vanessa+Yumil+Li Ra-Lua)
Blaze Soul (Grey+Mervina+Liel+Sophia)
- 62 Physical Hits; 4983% Physical Damage
- 62 Magic Hits; 4983% Magic Damage
- 75 decrease to all Attributes

Final Shot (Jainus+Jude+Ignis+Georg)
- 36 Physical Hits; 4312% Physical Damage
- +100% Critical Hit

-----------------------------------------------------------------------------
                           7. SKILL BOOKS
-----------------------------------------------------------------------------

Formatting these in plain text is a pain, and plain text can't be sorted, so
I threw together some Excel sheets instead:

http://www.offkorn.com/files/Guides/Agarest_2_Skill_Books.xlsx

That said I'll also include a bare-bones, abridged, listing here for
redundancy's sake.

---------------------------
Beginning Arts
---------------------------

-----------
~Library A~
-----------

Book 1
- G1, P1, S1, F1, T1
- Hunter Killer
- Ex Skill A

Book 2
- P1, C1, S1, E1, I1
- Sonic Blast
- Ex Skill A

Book 3
- G1, C1, W1, D1, L1
- Mugging
- Ex Skill B

-----------
~Library B~
-----------

Book 4
- F1, T1
- Power Up, Mind Up, Deadeye, Elude
- Flame Bullet, Thunder Whip, Meltdown
- Ex Skill C

Book 5
- I1, E1, D1
- Magic Up, Revitalize, Stamina Up
- Icicle Edge, Tetra Bolt, Dark Matter
- Ex Skill C

Book 6
- L1, W1, S1
- Heal, Speed Up, Technique Up
- Aerial, Holy Storm, Brandish
- Ex Skill B

-----------
~Library C~
-----------

Book 7
- P1, L1
- Power Up, Stamina Up
- Sonic Blast, Holy Storm
- Ex Skill A

Book 8
- G1, E1, W1
- Magic Up, Mind Up
- Mugging, Aerial, Tetra Bolt
- Ex Skill B

Book 9
- C1, I1
- Speed Up, Deadeye
- Hunter Killer, Icicle Edge
- Ex Skill A

Book 10
- S1, T1
- Technique Up, Elude
- Brandish, Thunder Whip
- Ex Skill B

Book 11
- F1, D1
- Heal, Revitalize
- Dark Matter, Meltdown, Flame Bullet
- Ex Skill C

-----------
~Library D~
-----------

Book 12
- G1, P1, C1, S1
- Hunter Killer, Sonic Blast, Mugging, Brandish
- Ex Skill A

Book 13
- F1, T1, D1, L1
- Flame Bullet, Thunder Whip, Dark Matter, Holy Storm
- Ex Skill C

Book 14
- E1, I1, W1, D1, L1
- Icicle Edge, Aerial, Tetra Bolt, Meltdown
- Ex Skill C

Book 15
- Power Up, Magic Up, Speed Up, Heal, Elude
- Thunder Whip, Aerial, Tetra Bolt, Holy Storm
- Ex Skill B

Book 16
- Mind Up, Technique Up, Revitalize, Stamina Up, Deadeya
- Flame Bullet, Icicle Edge, Dark Matter, Meltdown
- Ex Skill B

---------------------------
Medial Arts
---------------------------

-----------
~Library A~
-----------

Book 1
- G2, C3, F2, T2, D2
- Mugging, Scarlet Peony, Thunder Field, Blood Siphon
- Ex Skill A

Book 2
- P2, G3, E2, I2, S2
- Hunter Killer, Ice Field, Ground Fissure
- Ex Skill A

Book 3
- C2, P3, W2, L2, S2
- Sonic Blast, Hati, Flare Field, Brandish
- Ex Skill B

Book 4
- F3, W3, E3, L3
- Flame Bullet, Aerial, Tetra Bolt, Holy Storm
- Ex Skill C

Book 5
- I3, T3, D3, V3
- Icicle Edge, Thunder Whip, Dark Matter, Meltdown
- Ex Skill C

-----------
~Library B~
-----------

Book 6
- G2, P3, S2, I2, W2
- Execution, Meteor Blow, Cross Blade
- Ex Skill B

Book 7
- P2, C3, S2, F2, L2
- Deadly Dance, Meteor Blow, Cross Blade
- Ex Skill B

Book 8
- C2, G3, T2, D2, E2
- Brandish, Execution, Deadly Dance, Event Horizon
- Ex Skill A

Book 9
- F3, I3, W3, D3
- Scarlet Peony, Ice Field, Hati, Blood Siphon
- Ex Skill C

Book 10
- E3, T3, L3, V3
- Thunder Field, Ground Fissure, Flare Field, Event Horizon
- Ex Skill C

-----------
~Library C~
-----------

Book 11
- G1, C2, P3, S2, S3
- Hunter Killer, Deadly Dance, Execution, Cross Blade
- Ex Skill B

Book 12
- P1, G2, C3, S2, S3
- Sonic Blast, Execution, Cross Blade, Meteor Blow
- Ex Skill B

Book 13
- C1, P2, G3, S1, S3
- Mugging, Brandish, Meteor Blow, Deadly Dance
- Ex Skill B

Book 14
- D2, D3, L2, L3
- Gospel
- Blood Siphon, Flare Field, Grand Cross, Earth Nova
- Ex Skill A

Book 15
- F2, F3, T2, T3
- Equinox
- Scarlet Peony, Thunder Field, Explosion, Thunderstorm
- Ex Skill A

Book 16
- I2, I3, E2, E3
- Cure All
- Ice Field, Ground Fissure, Avalanche, Earthquake
- Ex Skill C

Book 17
- W2, W3
- Harvest Heal, Amplify All, Resurrect
- Hati, Event Horizon, Raging Storm
- Ex Skill C

---------------------------
Advanced Arts
---------------------------

-----------
~Library A~
-----------

Book 1
- G2, G4, F4, E4
- Power Up+, Mind Up+
- Mirage Force, Explosion, Earthquake, Ground Fissure
- Ex Skill A

Book 2
- P2, P4, I4, D4
- Magic Up+, Focus
- Gore Crush, Avalanche, Grand Cross, Ice Field
- Ex Skill B

Book 3
- C2, C4, T4, L4
- Speed Up+, Technique Up+
- Accel Rave, Thunderstorm, Earth Nova, Flare Field
- Ex Skill B

Book 4
- S4, W4, V4
- Stamina Up+, Restore, Harvest Heal
- Genesis End, Raging Storm, Arc Ray, Hati
- Ex Skill A

-----------
~Library B~
-----------

Book 5
- G4, C4, L4, D4
- Focus, Technique Up+
- Mirage Force, Grand Cross, Earth Nova, Blood Siphon
- Ex Skill C

Book 6
- P4, G4, E4, V4
- Mind Up+, Speed Up+
- Gore Crush, Earthquake, Arc Ray, Event Horizon
- Ex Skill C

Book 7
- C4, P4, F4, I4
- Stamina Up+, Restore
- Accel Rave, Explosion, Avalanche, Scarlet Peony
- Ex Skill C

Book 8
- S3, S4, T4, W4
- Power Up+, Magic Up+
- Genesis End, Thunderstorm, Raging Storm, Thunder Field
- Ex Skill A

-----------
~Library C~
-----------

Book 9
- G1, G2, G3, S2, S3, F4, W4
- Hunter Killer, Execution, Mirage Force
- Ex Skill C

Book 10
- P1, P2, P3, S1, S2, I4, E4
- Sonic Blast, Meteor Blow, Gore Crush, Genesis End
- Ex Skill C

Book 11
- C1, C2, C3, S2, S3, T4
- Gospel
- Mugging, Deadly Dance, Accel Rave, Cross Blade
- Ex Skill C

Book 12
- D1, D2, D3, D4, V3
- Amplify All, Equinox
- Dark Matter, Grand Cross, Blood Siphon, Arc Ray
- Ex Skill B

Book 13
- L1, L2, L3, L4, V4
- Heal, Resurrect
- Holy Storm, Earth Nova, Flare Field, Arc Ray
- Ex Skill B

-----------
~Library D~
-----------

Book 14
- F1, F2, F3
- Power Up, Mind Up
- Flame Bullet, Explosion, Scarlet Peony
- Ex Skill A

Book 15
- I1, I2, I3
- Revitalize, Magic Up, Cure All
- Icicle Edge, Avalanche, Ice Field
- Ex Skill A

Book 16
- T1, T2, T3
- Deadeye, Elude
- Thunder Whip, Thunderstorm, Thunder Field
- Ex Skill A

Book 17
- W1, W2, W3
- Speed Up, Technique Up
- Aerial, Raging Storm, Hati
- Ex Skill B

Book 18
- E1, E2, E3
- Stamina Up, Harvest Heal
- Tetra Bolt, Earthquake, Ground Fissure
- Ex Skill B

---------------------------
Ultimate Arts
---------------------------

-----------
~Library A~
-----------

Book 1
- G3, G5, G6, F5, F6, E5, E6
- Explosion, Prismatic Death, Flame Seal, Ankh Glaive
- Ex Skill A

Book 2
- P3, P5, P6, I5, I6, D5, D6
- Avalanche, Cruel Force, Frost Blaze, Qutuga
- Ex Skill A

Book 3
- C3, C5, C6, T5, T6, L5, L6
- Thunderstorm, Chiliadal Genocide, Thunder Seal, Angelic Howl
- Ex Skill B

Book 4
- S4, S5, S6, W5, W6, V5, V6
- Raging Storm, Decimation Circle, Photon Spark, Elemental Call
- Ex Skill B

Book 5
- Sanctuary, Amplify All+, Rejuvenate, Gloria, Resurrection, Vivificate
- Earthquake, Grand Cross, Earth Nova, Arc Ray
- Ex Skill B

-----------
~Library B~
-----------

Book 6
- G5, C6, D5
- Amplify All+, Vivficate
- Accel Rave, Prismatic Death, Qutuga, Absolute Fierce
- Ex Skill B

Book 7
- P5, G6, S5
- Harvest Heal, Sanctuary, Gloria
- Mirage Force, Genesis End, Cruel Force, Ankh Glaive
- Ex Skill A

Book 8
- C5, P6, S6
- Rejuvenate, Resurrection
- Gore Crush, Chiliadal Genocide, Decimation Circle, Angelic Howl
- Ex Skill A

Book 9
- F6, T6, W5, H5, V6
- Crimson Storm, Geo Jaeger, Arc-En-Ciel, Photon Spark
- Ex Skill C

Book 10
- F5, I5, W6, E5, L6
- Turbulence, Judgment, Flame Seal, Frost Blaze
- Ex Skill C

Book 11
- T5, I6, E6, D6, V5
- Cocytus Rage, Calamity Storm, Abyssal Fear, Thunder Seal
- Ex Skill C

-----------
~Library C~
-----------

Book 12
- G5, S5, I5, W5, V6
- Prismatic Death, Arc-En-Ciel, Frost Blaze, Photon Spark
- Ex Skill A

Book 13
- P5, S6, F5, E5, D6
- Resurrection
- Cruel Force, Abyssal Fear, Flame Seal, Ankh Glaive
- Ex Skill A

Book 14
- C5, S5, I6, E6, V5
- Gloria
- Chiliadal Genocide, Cocytus Rage, Calamity Storm, Absolute Fierce
- Ex Skill B

Book 15
- P6, S6, T5, W6, L6
- Vivificate
- Cruel Force, Turbulence, Judgment, Elemental Call
- Ex Skill B

Book 16
- C6, S5, F6, L5
- Sanctuary, Resurrection
- Chiliadal Genocide, Crimson Storm, Angelic Howl, Absolute Fierce
- Ex Skill B

Book 17
- G6, S6, T6, D5
- Rejuvenate, Amplify All+
- Prismatic Death, Geo Jaeger, Thunder Seal, Qutuga
- Ex Skill B

-----------
~Library D~
-----------

Book 18
- G4, G5, G6, S5, S6
- Mirage Force, Prismatic Death, Decimation Circle, Fanatic Rave
- Ex Skill A

Book 19
- P4, P5, P6, S4, S6
- Gore Crush, Cruel Force, Decimation Circle, Fanatic Rave
- Ex Skill A

Book 20
- C4, C5, C6, S4, S5
- Accel Rave, Ciliadal Genocide, Genesis End, Fanatic Rave
- Ex Skill A

Book 21
- D4, D5, D6
- Amplify All+
- Abyssal Fear, Qutuga, Decimation Circle, Ragnarok
- Ex Skill C

Book 22
- L4, L5, L6
- Restore, Rejuvenate, Resurrection
- Judgment, Angelic Howl, Elemental Call, Ragnarok
- Ex Skill C

Book 23
- V4, V5, V6
- Vivificate
- Arc-En-Ciel, Elemental Call, Absolute Fierce, Ragnarok
- Ex Skill C

-----------
~Library E~
-----------

Book 24
- F4, F5, F6
- Power Up+, Mind Up+
- Crimson Storm, Flame Seal, Absolute Fierce
- Ex Skill C

Book 25
- I4, I5, I6
- Magic Up+
- Cocytus Rage, Frost Blaze, Ragnarock
- Ex Skill C

Book 26
- T4, T5, T6
- Focus
- Geo Jaeger, Thunder Seal, Ragnarock
- Ex Skill C

Book 27
- W4, W5, W6
- Speed Up+, Technique Up+
- Turbulance, Photon Spark, Ragnarok
- Ex Skill C

Book 28
- E4, E5, E6
- Harvest Heal, Stamina Up+, Sanctuary, Gloria
- Calamity Storm, Ankh Glaive, Absolute Fierce
- Ex Skill C

-----------
~Library F~
-----------

Book 29
- G4, P6, F5, I5, L4, D6
- Gloria
- Flame Seal, Elemental Call, Cocytus Rage, Calamity Storm
- Ex Skill A

Book 30
- P4, C6, E4, T5, D4, V4, L6
- Frost Blaze, Thunder Seal, Turbulence, Judgment
- Ex Skill A

Book 31
- C4, G6, W4, W5, D5
- Sanctuary, Resurrection
- Photon Spark, Qutuga, Crimson Storm, Arc-En-Ciel
- Ex Skill A

Book 32
- C5, S6, T4, E5, E6, L5, V6
- Ankh Glaive, Angelic Howl, Geo Jaeger, Abyssal Fear
- Ex Skill B

Book 33
- G5, S5, I4, F6, W6, V5
- Rejuvenate
- Crimson Storm, Cocytus Rage, Abyssal Fear, Arc-En-Ciel
- Ex Skill B

Book 34
- P5, S4, F4, I6, T6
- Restore, Vivificate
- Geo Jaeger, Turbulence, Calamity Storm, Judgment
- Ex Skill B

---------------------------
Skill Expertise
---------------------------

-----------
~Library A~
-----------

Book 1
- G1, P1, C1, S1, G4, P4, C4, S4
- Hunter Killer, Sonic Blast, Mugging, Brandish
- Ex Skill C

Book 2
- G2, P2, C2, S2, G5, P5, C5, S5
- Execution, Meteor Blow, Deadly Dance, Cross Blade
- Ex Skill B

Book 3
- G3, P3, C3, S3, G6, P6, C6, S6
- Mirage Force, Gore Crush, Accel Rave, Genesis End
- Ex Skill A

-----------
~Library B~
-----------

Book 4
- F1, I1, T1, W1, E1, D1, L1
- Flame Bullet, Icicle Edge, Thunder Whip, Aerial
- Ex Skill C

Book 5
- F2, I2, T2, W2, E2, D2, L2
- Scarlet Peony, Ice Field, Thunder Field, Hati
- Ex Skill B

Book 6
- F3, I3, T3, W3, E3, D3, L3, V3
- Explosion, Avalanche, Thunderstorm, Raging Storm
- Ex Skill A

Book 7
- F4, I4, T4, W4, E4, D4, L4, V4
- Flame Seal, Frost Blaze, Thunder Seal, Photon Spark
- Ex Skill A

Book 8
- F5, I5, T5, W5, E5, D5, L5, V5
- Explosion, Avalanche, Thunderstorm, Raging Storm
- Ex Skill B

Book 9
- F6, I6, T6, W6, E6, D6, L6, V6
- Crimson Storm, Cocytus Rage, Geo Jaeger, Turbulence
- Ex Skill C

-----------------------------------------------------------------------------
                               8. ITEMS
-----------------------------------------------------------------------------

Only the best items in each class are listed. The statistics provided are for
the max-Enhanced version. Max Grade is ~750 for the Normal/Bad End weapons
and 1000 for the True End weapons.

---------------------------
Swords
---------------------------

~True End~

Shining Light
- Weiss/Schwarz/Grey
- All Attributes +38
- 15 AP; 631 Break; Range 3; Single B
- ATK/MAG 3611; DEF/RST 255
- HIT 185; AVD 50
- Craft

Aqua Chrome
- Any
- STR/DEX/INT +30, VIT/AGI/MND +42
- 16 AP; 502 Break; Range 2; Single C
- ATK 2764, MAG 3747; DEF 124, RST 284
- HIT 215; AVD 66
- Craft

Avenir
- Any
- STR/DEX/INT +42, VIT/AGI/MND +30
- 16 AP; 502 Break; Range 2; Single C
- ATK 2917, MAG 3379; DEF 164, RST 262
- HIT 210; AVD 54
- Craft

~Bad/Normal End~

Agito
- Greatsword
- STR/VIT +66
- 9 AP; 468 Break; Range 3; Single A
- ATK 2513, MAG 626; DEF 175, RST 0
- HIT 135; AVD 0
- Craft

Gram
- Any
- All Attributes +24
- 11 AP; 387 Break; Range 2; Single B
- ATK 2094, MAG 1884; DEF/RST 100
- HIT 175; AVD 36
- Enhance Rusty Sword; DLC Dungeon 3 Treasure

---------------------------
Spears
---------------------------

~True End~

Scions of the Sun
- STR +40, VIT/AGI/MND +30, DEX/INT +45
- 14 AP; 631 Break; Range 4; Single A
- ATK 3685, MAG 3379; DEF 275, RST 250
- HIT 195; AVD 62
- Craft

Nirvana
- DEX/INT/MND +60
- 13 AP; 473 Break; Range 4; Single A
- ATK 2701, MAG 3450; DEF 88, RST 244
- HIT 195; AVD 56
- Craft

~Bad/Normal End~

Khatvanga
- STR +38, VIT +46, DEX +36
- 11 AP; 435 Break; Range 4; Single A
- ATK 2094, MAG 1464; DEF 144, RST 0
- HIT 150; AVD 0
- Craft

Slepinir
- VIT/AGI +24, INT/MND +34
- 12 AP; 394 Break; Range 4; Multiple B
- ATK 1464, MAG 1884; DEF 96, RST 160
- HIT 180; AVD 56
- Craft

---------------------------
Staves
---------------------------

~True End~

Nemesis
- VIT +32, DEX +40, INT/MND +77
- 15 AP; 556 Break; Range 2; Single A
- ATK 1535, MAG 3886; DEF 156, RST 326
- HIT 155; AVD 72
- Craft

Rune Blade Shard
- STR +40, VIT/AGI/DEX/INT/MND +34
- 14 AP; 586 Break; Range 3; Single A
- ATK 2764, MAG 3379; DEF 232, RST 276
- HIT 195; AVD 88
- Craft

~Bad/Normal End~

Kounodaki
- STR/VIT +55
- 9 AP; 447 Break; Range 4; Multiple A
- ATK 2764, MAG 1150; DEF 178, RST 0
- HIT 140; AVD 32
- Dark Mage Rare Drop

Caduceus
- INT/MND +50
- 11 AP; 404 Break; Range 2; Multiple A
- ATK 626, MAG 2513; DEF 0, RST 188
- HIT 145; AVD 0
- Craft

---------------------------
Gauntlets
---------------------------

~True End~

Lost Regnum
- STR/VIT +48, AGI 24, DEX 44, INT/MND +30
- 19 AP; 543 Break; Range 3; Single C
- ATK/MAG 3219; DEF/RST 265
- HIT 220; AVD 76
- Craft

~Bad/Normal End~

Glory
- All Attributes +24
- 15 AP; 367 Break; Range 2; Single B
- ATK 2197, MAG 1046; DEF/RST 132
- HIT 190; AVD 30
- Craft

---------------------------
Guns
---------------------------

~True End~

Revolver Cannon
- STR/VIT +54, DEX +62
- 11 AP; 652 Break; Range 7; Single A
- ATK 4054, MAG 0; DEF 255, RST 0
- HIT 130; AVD 0
- Craft

Armageddon
- All Attributes +32
- 11 AP; 548 Break; Range 6; Multiple A
- ATK 3450, MAG 2100; DEF 245, RST 155
- HIT 155; AVD 24
- Craft

Blue Dolphin
- AGI +44, DEX +40, INT/MND +52
- 13 AP; 496 Break; Range 7; Single A
- ATK 2100, MAG 3301; DEF 124, RST 236
- HIT 200; AVD 62
- Craft

~Bad/Normal End~

99 Magnum
- AGI/DEX +46
- 12 AP; 489 Break; Range 5; Single A
- ATK 2616, MAG 522; DEF/RST 0
- HIT 145; AVD 56
- Craft

Sorcery Gun
- DEX/INT +44
- 10 AP; 385 Break; Range 7; Multiple B
- ATK 697, MAG 1919; DEF 0, RST 100
- HIT 190; AVD 0
- Craft

---------------------------
Scythes
---------------------------

~True End~

Soul Blaze
- Grey/Eva
- All Attributes +38
- 15 AP; 607 Break; Range 4; Single A
- ATK/MAG 3611; DEF/RST 255
- HIT 205; AVD 62
- Craft

S.O.D.
- STR +32, AGI +44, INT +88, MND +55
- 14 AP; 530 Break; Range 4; Multiple A
- ATK 3072, MAG 3761; DEF 164, RST 250
- HIT 175; AVD 66
- Craft

~Bad/Normal End~

Noya Eye
- STR +36, VIT +50
- 11 AP; 426 Break; Range 2; Multiple A
- ATK 2568, MAG 1004; DEF 155, RST 0
- HIT 140; AVD 30
- Master Golem Rare Drop

Crescent Moon
- INT/MND +44
- 13 AP; 385 Break; Range 4; Multiple B
- ATK 837, MAG 2513; DEF 0, RST 166
- HIT 180; AVD 38
- Light Element
- Craft

---------------------------
Armor
---------------------------

~True End~

Infinity
- Weiss/Jainus/Victoria/Schwarz/Jude/Vanessa/Yumil/Ignis/Liel/George
- STR/VIT/AGI +24; 13 AP
- ATK 255, MAG 166; DEF 2994, RST 2302
- HIT 64; AVD 36
- Craft

Matrix
- Eva/Aina/Fiona/Felenne/Li Ra-Lua/Mervina/Grey/Sofia
- DEX/INT/MND +24; 13 AP
- ATK 166, MAG 255; DEF 2302, RST 2994
- HIT 36; AVD 64
- Craft

Pelops
- All
- All Attribute +12; 13 AP
- ATK/MAG 188, DEF/RST 2764
- HIT 48; AVD 48
- +50% Wind Defense
- Craft

~Bad/Normal End~

Aegis
- All
- STR/INT +24; 11 AP
- ATK/MAG 100, DEF/RST 2225
- HIT 34; AVD 34
- +50% Earth Defense
- Enhance Rusty Bracelet

E.O.M.
- All
- STR/AGI/MND +12; 10 AP
- ATK/MAG 116, DEF/RST 1919
- HIT 42; AVD 42
- Max AP Up
- Overkill Summerill

---------------------------
Accessories
---------------------------

~True End~

Ring of Heaven
- All Attributes +20; 11 AP
- ATK/MAG 100, DEF/RST 84
- HIT 30; AVD 30
- Craft

~Bad/Normal End~

Suzaku's Ring
- STR/AGI/INT +30; 8 AP
- ATK/MAG 88, DEF/RST 66
- HIT 27; AVD 0
- Overkill the last Demon Hunt Boss (Dunfeulle Snow Region)

---------------------------
Reinforcements
---------------------------

The best weapons craftable in the True End max out at 1000 Grade. The ones
you can find in the other endings max out at ~750. The items listed below are
the best varieties and should be saved for your final weapons, feel free to
attach the other types you find on whatever.

~All~

Divine Crest
- 300 Grade
- 25 All Attributes
- 250 ATK/MAG; 250 DEF/RST
- 1 AP; 20 HIT/AVD

Tree Frost Drop
- 355 Grade
- 50 DEX
- 3 AP; 10 HIT/AVD

~Magic~

Blue Ribbon
- 275 Grade
- 50 INT/MND
- 255 MAG; 255 RST
- 2 AP; 25 AVD

Crescent Moon Rock
- 200 Grade
- 50 INT/AGI
- 255 MAG

INT Element Ω
- 50 Grade
- +15 INT

MAG Element Ω
- 25 Grade
- +54 MAG

~Physical~

War God's Crown
- 275 Grade
- 50 STR/VIT
- 255 ATK; 255 DEF
- 1 AP; 25 HIT

Imperial Jewel
- 200 Grade
- 50 STR/DEX
- 255 ATK
- 10 HIT

STR Element Ω
- 50 Grade
- +15 STR

ATK Element Ω
- 25 Grade
- +54 ATK

---------------------------
Active Skills
---------------------------

Not sure why these are called 'Active' Skills when they're actually passive.
Regardless, these come in three varieties; Yellow, Red, and Blue. Each
variety can be linked to increase the bonus it grants.

Yellow Skills stack with one another and each individual Skill will receive
the link bonus. Red Skills also stack with one another but the link bonus
will only apply once per Skill type (e.g. if you link two Max AP Up Skills
you'll get 3 AP rather than 4). Blue Skills don't stack; only the highest
bonus applies.

Only the most powerful versions of each type are listed.

--------
~Yellow~
--------

HP +3000
- Black Bustier (Armor), Extra Frame (Armor)

STR +32
- Mr. Tiddles (Staff)

VIT +34
- Imperial Guard (Armor)

AGI +35
- Chicken Ring (Accessory)

DEX +35
- Funky Chicken (Armor)

INT +32
- Blue Water (Accessory)

MND +34
- Princess Bustier (Armor)

ATK +200
- Rekka (Gauntlet), Rapid Sword (Sword)

MAG +200
- Chaos Frame (Armor), Hades (Scythe)

DEF +200
- Dragon Frame (Armor)

RST +200
- Demon Frame (Armor)

Accuracy Up++
- Clairvoyance (Accessory)

Evasion Up++
- Triple Feather (Accessory)

-----
~Red~
-----

Critical Up
- Three Stars (Armor)

Drain Guard
- Requiem Frame (Armor)

First Strike+
- Beast Sense (Accessory)

Float
- Levitation Stone (Accessory)

Guard Up+
- Divine Guard (Armor)

Magic Counter+
- Blood Emblem (Armor)

Magic Guard Up+
- Crystal Bracelet (Armor)

Max AP Up
- Dismal Sylph (Accessory), E.O.M. (Armor)

Physical Counter+
- Cruel Frame (Armor)

Resist HP Break
- Requiem Bracelet (Armor)

Restore AP++
- Hermes Ring (Accessory)

------
~Blue~
------

Bind Resist
- Angel Wing (Accessory)

Block AP Drain
- Phantom Bracelet (Armor)

Block SP Drain
- Debilitating Ring (Accessory)

Change Max HP+
- Big Black (Armor)

Magic Damage Down+
- Bracelet of Light (Armor)

Magic Damage Up+
- Dark Bracelet (Armor)

Resist Ailments++
- Heaven's End (Armor)

Restore HP+++
- Prometheus Bound (Accessory)

Stun Resist
- Angel Halo (Accessory)

-----------------------------------------------------------------------------
                               9. ENEMIES
-----------------------------------------------------------------------------

Since the majority of enemies are essentially just palette swaps, only the
ones with something notable about them are listed.

---------------------------
1st Generation
---------------------------

26: Meisha
- Rare; Immune to Steal
- Lucky Charm (Armor) Rare Drop
- Bloumayou Bog, Gai Desert, World Map (Aegisthus)

180: Minotaur
- Damascus Scythe (Scythe) Rare Drop
- Bloumayou Bog, Gai Desert

---------------------------
2nd Generation
---------------------------

12: Salamander
- Seiryu's Sword (Greatsword) Rare Drop
- Groza Mountain Range

27: Mucrane
- Rare; Immune to Steal
- Calendrier Temple, Calicai Volcano

30: Gremlin
- Damascus Spear (Spear) Rare Drop
- Aldo Plains, World Map (Lucrellia)

72: Naga
- Skull Staff (Staff) Rare Drop
- d'Alene Snowy Mountain

114: Mandrake Root
- Bracelet of Feicui (Armor) Rare Drop
- Agnee Snow Field

121: Demon
- Crystal Spear (Spear) Rare Drop
- d'Alene Snowy Mountain

147: Titania
- Jamadhar (Gauntlet) Rare Drop
- Agnee Snow Field

187: Titan
- Damascus Sword (Sword) Rare Drop
- Dajlua Wetland

---------------------------
3rd Generation
---------------------------

10: Golden Bat
- Rare; Immune to Steal
- Dismal Sylph (Accessory) Rare Drop
- Pillar of Enhambre, Etre Large Hollow, Pillar of Graccea

26: Luijt
- Rare; Immune to Steal
- Funky Chicken (Armor) Rare Drop
- Pillar of Enhambre, Calicai Volcano

59: Angel Knight
- Resistant to Steal
- Black Bustier (Armor) Rare Drop
- Pillar of Enhambre, Calicai Volcano

74: Medusa
- Rune Staff (Staff) Rare Drop
- Pillar of Enhambre, Dajlua Wetland

78: Great Sorcerer
- Resistant to Steal
- Katoyanga (Staff) Rare Drop
- d'Alene Snowy Mountain

79: Dark Mage
- Resistant to Steal
- Kounodaki (Staff) Rare Drop
- Pillar of Enhambre, Etre Large Hollow, Pillar of Graccea

126: Balrog
- Mizuchi (Gun) Rare Drop
- Etre Large Hollow

129: Lich
- Crystal Bracelet (Armor) Rare Drop
- Pillar of Enhambre, Calicai Volcano

132: Succubus
- Resistant to Steal
- Ginna's Scythe (Scythe) Rare Drop
- Zaint Luke, Etre Large Hollow

135: Aellos
- Requiem Bracelet (Armor) Rare Drop
- Agnee Snow Field, World Map (Fendias)

136: Kali
- Byakko's Bracelet (Armor) Rare Drop
- Dajlua Wetland

143: Magic Warrior
- King's Emblem (Armor) Rare Drop
- Gai Desert

144: Master Golem
- Immune to Steal
- Noya Eye (Scythe) Rare Drop
- Pillar of Enhambre, Etre Large Hollow, Pillar of Graccea

172: Dragon Warrior
- Durandal (Greatsword) Rare Drop
- Nenan's Flurry

173: Hardened Dragon
- Immune to Steal
- Genbu's Gauntlet (Gauntlet) Rare Drop
- Pillar of Enhambre, Calicai Volcano

189: Thor
- Kaiser Sword (Greatsword) Rare Drop
- Sansar Ruins, World Map (Graccea)

192: Mahakala
- Gungnir (Spear) Rare Drop
- Pillar of Enhambre, Calicai Volcano

195: Sargatanas
- Krishna (Sword) Rare Drop
- Pillar of Enhambre, Calicai Volcano

---------------------------
True End
---------------------------

60: Dark Angel
- Immune to Steal
- Black Bustier (Armor) Rare Drop
- Boundary Plane

109: Strange Dragon
- Immune to Steal
- Rusty Bracelet (Armor) Rare Drop
- Boundary Plane

120: Clione
- Rare; Immune to Steal
- Dismal Sylph (Accessory) Rare Drop; Whispered Dream (Item) Overkill
- Boundary Plane (Revenge)

153: Chickapede
- Rare; Immune to Steal
- Rusty Ring (Accessory) Rare Drop
- Boundary Plane (Isolation)

190: Dullahan
- Immune to Steal
- Rusty Sword (Sword) Rare Drop
- Boundary Plane




View in: