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by Damthiel

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FAQ/Walkthrough by Damthiel

Version: 1.00 | Updated: 05/07/18

Trophy Guideline

Trophy List and Walkthrough

This is the list of the trophies for Orcs Must Die! Unchained, in the order that it appears on Playstation Network.

If you weren't already aware, the trophies are specifically tied to the in-game Achievements. Progression towards these trophies can be found in the game, under the Achievement tab of your Profile.

For any of the character specific trophies, realize it is possible to earn progression if the characters are ever available in the Weekly Challenge. I wouldn't really recommend this though for the ones that require multiple matches (Bloodspike, Dobbin, etc.) unless you really want to play the Weekly Challenge multiple times.

REMEMBER: You need to finish the match! I'm not 100% sure if you get progression if you lose the match, but I do know you get ZERO progression if you quit the match.


Master of Murder Sprinkles

Earn every trophy to become the most elite war mage of all time.


This is the platinum trophy. As with all other platinum trophies, it will unlock once all of the other trophies have been earned.


Trapping Talent

Place 10,000 traps.


Simple enough trophy - just do exactly what the description states.

It'll come naturally over the course of the game, as the game would be seriously difficult without putting down any traps.

Do expect this to take a while though, as you'll notice that maps have a limit to how many traps you can put down; most maps have a limit of about 100.


Power Pick-Me-Ups

Collect 100 Unchained drops.


Another simple trophy. The Unchained drops that it is referring to are the drops from minions that look like your Unchained bar - they are yellow lightning icons. Obviously, when you pick one up, your Unchained meter fills. Unfortunately, the game won't allow you to pick up any other Unchained drops with a full Unchained meter, so if you want to try to get through this in the quickest way possible, you have to be using your Unchained every time it's full.

You can also pick up the Unchained drops while you are Unchained which allows you to stay Unchained for a longer duration.

In my experience, it seems the Unchained drops tend to drop less as the waves increase. In other words, you'll probably see more in the first few waves, and you'll slowly see less and less as the waves continue.

Truthfully though, this will come naturally over the course of the game.


Fearless Leader

Win 5 games as a party leader.


Multiplayer only.

You may not be able to earn this trophy in Matchmaking, which is unfortunate. However, I'm currently unsure if this is the case. When the game originally released on the PS4, it was not possible to earn credit towards this trophy in Matchmaking. The Matchmaking system has changed somewhat since then, so it may be possible now. The reason why I haven't been able to test it, is that I haven't been able to get anyone to join my games on my new account.

What this means is you might have to get someone else to participate with you in order to earn this trophy.

However, this isn't a gigantic problem, as the game is free-to-play. Just coerce someone you know to download it, invite them to your group, and play 5 games with them.

Remember you have to be leader, and it's always indicated who is leader by the little "crown" icon by your avatar on the dashboard. To invite someone to the game, you can use the radial menu (Triangle on the dashboard) or you can use your touchpad as a mouse (just swipe) to bring up a cursor, then select the "plus" signs under your avatar to invite someone.

It's easiest to play The Baths on Apprentice, as it should only take 5 or so minutes to complete.


500 Helpings

Eat 500 Delicious Meals as Bloodspike.


As you may have guessed, this can only be done as the character Bloodspike, who isn't initially available to play. To play as him, you must purchase him with either Coin or Skulls.

Simple enough trophy though, and it's yet another that should come naturally as you clear maps with Bloodspike.

It's not necessarily required to farm for this if you play Bloodspike regularly, as they do have a decent drop rate. However, he does get a battle level upgrade at level 2 that increases their drop rate by 50% (Finer Dining), which can help things along if you don't like playing as him.


Rift Buster

Destroy or help to destroy 100 unstable rifts.


Another trophy that should come naturally as you progress through the rest of the trophies.

Unstable Rifts start to appear during the Master level difficulty maps in Survival. They spawn at certain points on each map, and it's almost always a wise idea to try to destroy them, as they will spawn minions if the Rift is allowed to open.

They're only somewhat random - The locations they appear at are from a set of specific locations, specific to the map (it only changes if you're playing the same map on a different difficulty). They always appear on the same wave, as well as spawn the same minions, every time the map is loaded.

On Rift Lord (Survival) expect to see them even more frequently.

Endless on the other hand, they spawn regardless of difficulty (so that means even on the first Endless map). It does follow the same rule set though (the Rifts are not completely random), and you will generally see more of them on the higher level difficulties.


Freeloader

Win 1 match with all 3 free starter heroes.


Yet another simple trophy.

Just do exactly what the description states, which means winning a game with Maximilian, Blackpaw, and Gabriella.


Chandelier Shatterer

Kill 100 enemies with chandeliers.


It's fairly simple when you know what you're looking for.

Chandeliers can be found on a few different maps, you'll probably end up seeing your first few on Banquet Hall.

It's important to note they are single use environmental traps, which means that you get 1 chance per chandelier to kill something with it.

This can be somewhat difficult to set up correctly, as they don't do a lot of damage, and because they are attached to ceilings, it's difficult to determine the exact spot that minions need to be under in order to get hit by it.

Melee characters generally can't hit chandeliers so you're going to mostly need to do this with a ranged character, such as Maximilian. It is possible to set up some barricade/tar traps to direct minions underneath them, but I never found it necessary.

Chances are, your best bet to get chandelier kills is Banquet Hall (Apprentice). This is due to the fact that not only do you have an opportunity for minions to funnel into the appropriate range right after they spawn on the map, but this map consists of mostly weaker minions, making them easier to kill.

Here's a video montage of some of the various chandelier locations:


Very Blessed

Pick up 250 mana orbs as Stinkeye.


As the trophy states, this can only be done as Stinkeye, which is another character that first needs to be purchased in the Store.

Happily, it's not too bad to earn, and it should come naturally as you clear maps with Stinkeye (assuming you remember to pick them up as you see them). The Wrath of Oasis totem that Stinkeye uses (which is his primary mode of attacking) leave behind a mana orb every time it expires, which makes this manageable. Between the mana orb the totem leaves, and the orbs that drop from minions, it shouldn't take you too long to get this trophy.

Unlike Bloodspike's Delicious Meals, you do in fact need to be missing mana in order to pick up a mana orb. Personally, I think Stinkeye is supposed to be played primarily using his totems, which do cost mana, but unfortunately if you're using them simply to expend mana, you may have problems clearing minions. I would recommend either using Gear that consumes mana (Ring of Storms, Fire Wall Bracers, etc.) or just using Stinkeye's Arcane Anomaly in order to use mana whenever you see one on the ground.

I'm not 100% sure about this, but you may want to stay away from Godly Grief from Stinkeye's second battle level upgrade (acquired at level 4 in a match). By taking the aforementioned upgrade, the mana orbs that appear after the Wrath of Oasis totem expires transforms into a pick-up that grants HP, mana, and Unchained, therefore I'm not entirely sure if those pick-ups still count toward this trophy (I personally never used that upgrade).


Amateur Saboteur

Win 5 Sabotage matches.


Multiplayer only.

Sabotage is OMD!U's competitive game mode. It is actually very similar to Survival - you're still simply trying to defend your rift from the oncoming waves of minions.

The difference is that you're "competing" with the other team, who is trying to defend their own rift on their own map. Each team is given a set of consumables to choose from (which are specific to Sabotage) in attempt to mess up the other team so they potentially lose their rift points. Whichever team has the most rift points at the end is the winner. In an event of a tie, the game goes into "Sudden Death" and the game basically turns into an Endless wave. Whoever loses their single rift point during Sudden Death loses the match.

Although this is a PvP trophy, it's not something to worry about much if you're new or don't like competitive modes in general. There are some randomness factors at play, and sometimes it's just a matter of getting on the right team.

First, Account Level does come into play during Sabotage. From what I can tell, if you're at a higher account level, the minions you summon will appropriately scale to your level. Thus, if someone at a lower level tries to attack your minions, they'll see they're doing virtually no damage. If that does happen, sometimes you'll either end up steamrolling the other team (winning in 1 wave) or it can happen to you. However, you can't see anyone's account level but your own, so you have no idea whether your facing lower level individuals, or they're grouped up with you. That's the first bit of randomness, and you really don't have much control over it.

Second, the map can make a difference. Most of the time, Barricade strategies that work in Survival will work similarly in Sabotage, but not always. If you're new to the map, let your team members place the Barricades if you're not sure how to do it, because most of the time you should end up with people that have know how to do it. If that's not the case, and everyone is unsure, try to cooperate with them accordingly.

Third, your selection of consumables are random for you, and everyone else. Being able to summon Swiftyhooves (if you have him) pretty much guarantees the opposite team is going to lose 6 rift points, but in my experience, he never shows up in the consumable selection. Not only do you not know what your enemy has for consumables, but you don't know what your team has either (until they select it, but even then the graphic icon is tough to see). In addition, even if they have good consumables (from winning various maps), there's no telling whether it's going to get rolled into their selection. Sometimes you just manage to get a lot of good consumables to select from, sometimes you don't.

With all that said, it's only 5 matches. Reality dictates you probably won't win 5 in the first 10 matches, but I would expect most people can get their first 5 wins within 20 matches or so. This isn't that bad, because some of those matches can literally only last a single wave, so sometimes a match only lasts 5 minutes.


Moneymaker

Pick up 1,000 coin bags as Dobbin.


As you can imagine, this trophy can only be earned as you play as Dobbin. Dobbin is not one of the initial characters, so you will need to purchase him in the Store with Coin or Skulls.

Like the other character-specific drops, the coin bags drop decently often, although unlike other characters, you specifically have to use Dobbin's abilities, Dust Devil and Spare Dynamite, in order to get the coin bags to appear.

This should come naturally as you clear maps with Dobbin, and chances are you'll want to focus on picking up the coin bags anyway, so you can earn more coin to spend not only on traps, but to further work towards the Empty Pockets trophy. His second battle level upgrade (available when he reaches level 4 in a match), Strike It Rich, allows coin bags to appear more often.


Out of Sight

Stay in Prowl during battle for a total of 30min as Midnight.


This trophy can only be earned while playing as Midnight, who needs to be bought in the Store with Coin or Skulls.

Prowl is Midnight's special ability, which allows her to stealth, as long as she has mana. 30 minutes can feel like a long time, particularly because Midnight's Prowl is supposed to be utilized very briefly in combat; using Prowl, then using an attack (particularly Dash and Slash), allows Midnight to do extra damage coming out of stealth, as well as inflict a brief stun.

However, Midnight does get a slight speed increase while she's in Prowl. For this reason, she becomes even more useful to hop from gate to gate, so she can quickly clear minions (this is partially why she's so good at getting Par Times).

So in other words, always be in Prowl when you have to move around the map as Midnight, and this should actually progress a lot faster than you might think.

She does get some battle level upgrades that improve Prowl, but most aren't that useful. I would never pick Prolonged Prowl (level 2) over Hardened Killer, because she really needs the HP regen; I would never pick Nimble As The Night (level 4) over Sa-Meow-Rai Armor or Catpurse; at level 6 on the other hand, Poison Paw is an option. The slow of Poison Paw isn't that significant, nor is the damage-over-time effect, but it can help you utilize Prowl even more than usual, helping this trophy along.


Kill-netic

Kill 30 enemies within 1s of using Gabriella's Kinetic Pulse.


As the trophy states, you need to be playing as Gabriella to earn this trophy.

For this, I personally find the map "The Wall" (on War Mage) the easiest to earn this on. Basically you want to utilize the very first wave, by keeping the gate closed so they are allowed to accumulate. If you use Barricades and a Tar trap, you can direct them all into the same small space, which allows you to hit the maximum amount with Kinetic Pulse.

Here's a video on how I set it up:

Note: You don't need Great Wall Barricades or Viscous Tar for this. Regular Barricades and regular Tar should work just as well.


Ring of Fire

Catch 75 minions on fire at the same time as Smolder.


Yet another trophy that needs to be earned with a Store-bought character, this time it's Smolder.

This might end up happening the first time you play as Smolder, without you even knowing it (or at least, that's how it happened with me).

Smolder's "Heart of Flame" ability easily lights things on fire, as you only have to walk close to a minion to set it ablaze. This means all this trophy really requires is a large amount of minions. 75 minions should be easy enough to find, particularly on Eventide Fortress, and most of the Endless maps (Banquet Hall would be good).

Like I said though, I got this without even trying. It shouldn't be that hard, because fire damage lasts a little while, giving you a few seconds to light as much as you can on fire.

I do wonder if the fire traps count for this as well. If they do, it would be even easier, but honestly I have no idea.


Good CATCH!

Dead 2,000 damage to an enemy with a single CATCH! by Hogarth.


Another character-specific trophy, and this is one of the easier, faster ones to achieve. Hogarth is another character that needs to be purchased in the Store.

CATCH! increases in damage the further you are away from whatever target it hits. Getting a 2,000 damage hit isn't too bad, as I've been able to hit for over 10,000 at the maximum account level. It should be decently manageable to get 2,000 when you're around account level 30 or so.

You can more than likely get it earlier, as you can always get the damage boost from Unchained.

As for a map to get it on, Banquet Hall is a good bet. The long hallway in front of the gates allows you to get some distance, and it should be decently easy to hit one of the many minions when they spawn. An alternative might be one of the Unstable Rifts; since they stay stationary, all you have to do is back up and ensure that your cross-hairs are targeting it, and it should work. I'm not 100% sure if it can be unlocked while hitting an Unstable Rift, as I got mine on a minion, but I don't see why it wouldn't work.

Ultimately, it's easy to get, and even if you're having troubles, simply increasing your Account Level will increase your damage, so come back to it at a higher level if need be.


Pardon My Reach

Kill 250 minions rooted by Reach of Roots as Ivy.


This trophy must be earned with Ivy, who must be purchased in the Store.

Reach of Roots not only immobilizes enemies, but you deal increased damage to anything that is rooted. Thus, it's beneficial to continually use this ability, allowing you to get progress towards this trophy as you clear maps with Ivy.

Reach of Roots does get 3 different battle level upgrades, all of which I would normally suggest, because her battle level 10 upgrade (Warden's Wrath) makes Reach of Roots particularly amazing. By taking all of the Reach of Roots upgrades (Nature's Grasp, Natural Knack, and Warden's Wrath), you can turn Ivy into quite the powerhouse, which is something she desperately needs.

If you decide to take the battle level 10 upgrade (Warden's Wrath), the damage effect it grants does indeed count towards the progress of this trophy (if the damage effect kills the minion during the root), making this trophy doable in a single match, particularly during Endless.


Touched by Can't Touch This

Deal 20,000 in damage to minions with Maximilian's Can't Touch This.


Max is one of the starter characters, so you can start working towards this trophy as soon as you start playing.

Can't Touch This is Max's ability that allows him to reflect damage. It's a really useful ability to get accustomed to using, as it will mitigate all damage, giving you temporary invincibility.

The best way to earn progress towards this trophy is to activate the ability, and jump into the middle of a large group of minions. This way you can draw the maximum amount of threat towards you character, reflect what you can, and then run right back out when you see the shield disappear. You can always utilize this when you actually need to as well (while you're being shot at, or fighting a larger minion/mercenary), but the short of it is to just keep using it.

Max does get a potential upgrade to Can't Touch This with every battle level upgrade, but I would argue the only one ever worth taking is Bad At Self-Reflection (at level 7). Even with the upgrade, expect this to take a while to earn.


Victory Nap Earned

Complete the prologue.


The "prologue" is actually kind of the tutorial, but this trophy is a bit misleading to earn.

Initially the game will walk you through a tutorial stage. However, once you complete it, you won't earn this trophy afterwards. You need to go back into the Prologue, and complete the 5 other maps (Grand Foyer, Archmage Library, Order Academy Dungeon, The Canals, and Riftmaker's Temple). This may look odd, because all of the maps have a "check" on them, and you actually have all of the rewards they give.

However, you do need to complete all of these to earn the trophy. Most of them aren't too bad, as they try to give you a feel for what you're going to face later on. You don't need to be perfect with them, but if you want some assistance, I do have a section for the Prologue. I believe you do not need to complete the "basic tutorial" and the "advanced tutorial"; if anything, you may need to go through the "basic tutorial" as the "advanced tutorial" is the tutorial you completed when you first started the game.

To get to the Prologue section of the game, go under "Play" then select Survival. You need to then select the option to change the difficulty (indicated by the green box thing), and then scroll to the left of Apprentice, to see the Prologue section.

If you're looking for help in clearing the Prologue, check the Prologue section of this guide.


Challenge Challenger

Win a weekly challenge.


Remember, you just need to win it, you don't need to earn a specific amount of Stars.

The Weekly Challenge is a map that has specific conditions in order for you to win it. These conditions generally vary from what characters you can use, what traps you can use, as well as what minions appear in the waves.

Since they change from week to week (they change on Tuesdays), it's difficult to write an appropriate guide for them. I have seen a few of them repeat since release, but there are a decent amount of them.

If you're going in blind, some Challenges may be quite difficult, as not only do you have to use a predetermined loadout, with all traps at level 1, but your Account Level has no affect on the damage you deal, making it even more difficult. In addition, the game even tells you that Weekly Challenges are meant to be more "trial and error" which can lead to some frustration, since you have to continually experiment to figure out what actually works for the given map.

On a positive note, there are people out there who post videos of Weekly Challenges, which are helpful. I will post what I can, but to try to update this guide for the Weekly Challenge every week might be a little unrealistic. Hopefully I can capture them all, but if the developers do in fact make new Challenges, it may be harder for me to keep up with them.

Check out the Weekly Challenge section for some guides of some of the Weekly Challenges.


War Mage Warm-Up

Unlock war mage battlegrounds.


This trophy will unlock naturally with progression.

It will unlock once your Account Level is 8.


Master Motivation

Unlock master battlegrounds.


This trophy will unlock naturally with progression.

It will unlock once your Account Level is 20.


Home Sweet Home

Place 100 guardians at their home locations.


This is another trophy that should come naturally as you play the game, although you do need to be actively thinking about it.

The "home" it refers to is indicated by the symbol on each map - the "shield" symbol, the "anchor" symbol, the "anvil" symbol, etc. These correspond to the symbols that are on specific Guardians, and if you match the Guardian with their appropriate home, they get an HP and damage increase (so you should be aiming for it regardless).

Just ensure that you bring in a Guardian that has a "home" on each map (The Sun/Lion/Dragon/Moon/Serpent Guardians almost always do) and make sure to place it down on the appropriate location.


Shoot Them Down

Kill 50 minions while they are in the air.


Not too bad of a trophy, and there's a good chance you'll get it as you progress through the game.

Truthfully, when I restarted on a fresh account, I managed to get this without even trying for it. At the time, I was only using Push Traps, so it might be entirely possible that you may not need to personally earn the kill (with your character) but rather kills from the trap (i.e. being pushed off a ledge) might count for progression.

There's a few ways to set it up if you want help:

  • Use Flip Traps/Floor Scorchers - Pretty much the obvious method. Set up some Flip Traps or Floor Scorchers, and try to kill them as they get flipped into the air. You can do this as either ranged or melee, but I would say it's easier as melee, since all you have to do is spam your Primary attack while standing next to your Flip Trap/Floor Scorcher, and you'll inevitably hit flipped minions as they get hit by the trap.
  • Use Haymakers - Haymakers are pretty good for a few maps, and they can keep things twirling in the air for quite a while. You can put a Stunning Accumulator on it (if you have one) at tier 3, which will allow you to deal 100% more damage while they're in the air. This adds up in combination with the extra damage they take when they're airborne, allowing you to deal significantly more damage.
  • Use Ivy - Her Penetrating Arrow knocks back enemies, and if you practice, you can slightly adjust your aim right after using it, and shoot them while they're in the air. It's actually a decent way to deal damage as Ivy, as her damage output is usually is a bit lower normally.

It's only 50 kills though, so it's not too bad to complete even if you somehow manage to not get many as you play through the game.


Second Tier

Upgrade a trap to tier 2.


Another one that will happen naturally as you progress, and will more than likely be one of your first trophies.

In order to upgrade a trap, you need to find a "duplicate" of one you already have in a chest (New Hero Victory Chest, chest for earning Stars, etc.). If you get a duplicate, the number/amount that is shown on the "card" is how much you've gained towards the progress to the next tier.

Once you have enough, you should get a dashboard notification that the trap is ready to be upgraded. Head into your Workshop on the dashboard, and select the trap to open up the menu to upgrade it. It does require Skulls to upgrade the trap to the next tier, and the Skull amount it requires will increase with every tier level (it takes 2500 Skulls to upgrade a trap to tier 7).


Coin Collector

Earn 150,000 coin in 1 match.


Surprisingly, there are very few Survival maps that allow you to earn this amount of coin.

The only ones that I remember getting around this amount are Avalanche (Rift Lord) and Frostbite (Rift Lord), although playing with Dobbin on the various maps can help you achieve this regardless of the map you're on.

Endless on the other hand, is a much more appropriate place to earn this. You can potentially do this on any Endless map if you manage to get to a high enough wave, but I don't think I've ever earned near this much on The Baths.

However, if you follow my method for Empty Pockets, you'll earn this easily. In fact, getting to wave 25 on Shark Island Endless should net you around 250,000, regardless of your character, and regardless of your loadout that you bring in.


Rift Lord Ready

Unlock rift lord battlegrounds.


This trophy will unlock naturally with progression.

It will unlock once your Account Level is 40.


Part Party

Slot 1 part into 5 different traps.


This should come naturally as you clear the game.

A trap's first slot becomes available at tier 3, which basically means you need to have 5 different traps at tier 3.

Once you do, you'll then need to put the appropriate part in the available slot, which can be done at the "Upgrade" tab when you select a trap to view in the Workshop.

Once you have 1 part in 5 different traps, this trophy should be earned.


Slots Machine

Slot 3 trap parts into 1 trap.


Another one that will come naturally, but it will probably be a while before you earn it.

You just need to do exactly what the trophy description states, which is slot 3 parts into a single trap.

The third part slot will be available when the trap is upgraded to tier 7.

Some traps are easier to get parts for than others; Springs and Coils (which are generally used for the second part slot) are usually pretty hard to come by. So even if you manage to get a trap to tier 7, you may not necessarily see the needed parts for a while.

My first tier 7 trap with 3 parts was my Barricade; the parts needed for all 3 slots seem to be a little less rare.


Star Search

Earn 3 or more stars on every rift lord battleground.


Please refer to Starkiller for more information about this trophy, as you'll earn this one in the process.


Beauty and Beast

Deal 200,000 damage in a single match as Bionka.


Bionka is yet another character you'll need to purchase from the Store in order to earn this trophy.

It's a very simple trophy, and you should be able to deal 200,000 easily within a match with Bionka.

If you are having problems with it, you can always go into Endless to get it instead. The "summary" screen at the end of each match does have the information of the damage you dealt, in case you are ever curious about how much you're dealing.


Shoot for Stars

Earn 3 or more stars on every war mage battleground.


Please refer to Starkiller for more information about this trophy, as you'll earn this one in the process.


Starstruck

Earn 3 or more stars on every master battleground.


Please refer to Starkiller for more information about this trophy, as you'll earn this one in the process.


Toughing It Out

Defeat 15 consecutive waves in Endless.


The only Endless trophy, and getting to wave 16 on the first map (which is what I would recommend) shouldn't be that bad, particularly if you go in at a high Account Level.

The first map, The Baths, is the best to do this in terms of simplicity. However, don't expect the difficulty in Endless to adequately equate to how it is in Survival - in Endless, minions get stronger with every wave completed, so by the time you hit wave 15, they'll probably have the relative strength of what you see on Master or Rift Lord.

However, if you end up following what I did for coin farming for Empty Pockets, you'll get this regardless, as I get beyond wave 25 utilizing that method (assuming you're relatively close to my Account Level).


Minion Overkill

Kill 100,000 minions.


This will come naturally as you earn the other trophies.

Chances are it will take a while, but it's something that's done in all matches, regardless of what you're doing.

Just don't think about it - it'll be earned at some point.


Un-Unchained

Five star a master or rift lord battleground without any players going Unchained.


This may seem like a challenge at first, but as you level up, you'll notice it's actually not that bad to achieve.

First, although the description says "players", it's entirely possible to do this solo. In fact, I would recommend you solo it so you don't have to worry about other players going Unchained.

Truthfully, it's not something you should worry about until you're at a really high account level with good traps. At that point, earning 5 Stars on a Master map without using Unchained should be entirely manageable.

I managed to get this without even thinking about it, on my first 5 Star clear on Falling Folly (Master), when I think I was around account level 40 or so.

Another potential map that I think is really easy to complete with 5 Stars is Storm Drain (Master), just as long as you make sure you bring in a character that can kill Swiftyhooves when he appears on wave 6. Outside of him, the map can be barricaded in a manner that forces all of the minions to take a very long route to get to the rift, making it easy to defend.

Check out the 5 Star Walkthrough for Master or Rift Lord for more information about how to 5 Star the maps.


Air-Blackpaw

Kill a minion in midair with Blackpaw's Pounce.


Blackpaw is one of the starter characters, so you can attempt this without having to buy anything at the Store.

This one is a bit awkward to earn though.

First, Pounce is considered to be Blackpaw's "Passive" and it basically just upgrades his regular jump into a double-jump, which propels him forward at a speed that's slightly faster than his regular moving speed.

That said, I'm unsure of what exactly is necessary to earn this trophy. The "a minion in midair" could me two different things:

  1. Blackpaw and the minion need to be in midair.
  2. Only Blackpaw needs to be in midair.

The reason why I'm not really sure, is because with both of my accounts, I earned this trophy without even trying to earn it. If only Blackpaw needs to be in midair, then it's simple enough, as you can attack while using Pounce. So all you really need to do (if you haven't gotten it), is attempt it on Apprentice, and possibly come back at a higher Account Level.

If Blackpaw and the minion need to be in midair, it's a little more tricky, and you'll need to use some sort of Physics trap to get to work. Flip Traps and Push Traps are available in Apprentice, but this may be the easiest once you get a Haymaker. If you can use multiple Haymakers in a small corridor, it's possible to continually push minions around in midair (until the Haymakers stop at least).


Hazard Play

Kill 1,000 minions by knocking them into battleground hazards.


This one may require some farming, as chances are you won't get very many kills like this, as they are harder to set up.

Battleground hazards are the various areas that minions (and yourself) can fall into - water, cliffs, acid pools, etc.

The trophy description is a bit misleading - traps that knock minions into hazards do not count but rather you have to do this personally with your own character.

Not every character gets a knockback, which means that there are only a handful of characters that can earn progress towards this trophy. The characters, and their respective abilities that have a knockback are:

  • Ivy - Penetrating Arrow
  • Zoey - Book Club
  • Bionka - Beat Dem Back
  • Gabriella - Kinetic Pulse
  • Temper - Exploding Hammer and Bull Rush

I got mine entirely with Ivy. Zoey can be good as well, as Book Club is fairly easy to control, and you can even upgrade the effect of the knockback at battle level 2 (Finding Inner Strength), but it's not necessary, as the knockback is fairly good as is.

Bionka I wouldn't recommend because she does so much damage, which means that chances are most minions will die instead of getting knocked back. Gabriella has a similar issue, since Kinetic Pulse is decently strong.

Temper on the other hand, is a little more questionable. Since his Bull Rush propels him forward in a straight line, you need to be very careful on ensuring that you're not going to rush right off a ledge, killing yourself. This can be difficult, because usually if there is something stopping you from falling off (such as a wall), this means that it's also going to prevent minions from being knocked out-of-bounds. Another thing to be aware of is just because Bull Rush seemingly propels minions off the map, doesn't mean they're necessarily dead; The Wall is a perfect example of this, because if you use Bull Rush on that map, you'll see that (at least some) of the minions will eventually make their way back to you. So Bull Rush is an option to get these kills, but realize that it takes a little more effort to use correctly.

Temper's Exploding Hammer isn't very useful to get these kills with, as the knockback isn't very good with that ability. It is possible to get these kills with it, but I wouldn't ever recommend using it as your main method.

Brass also does a knockback with her Primary. However, I didn't put her in the list above, because the knockback is extremely marginal. It's very difficult to appropriately set up a minion near an edge to effectively push them off with her Primary, so I would not recommend using Brass to try to farm for this trophy.

There are plenty of maps you can do this on, you just have to be thinking about it. Try to direct minions appropriately using Barricades, and slow them down with Tar in attempt to line them up (for Ivy) and/or group them up (for Zoey) when they're near an edge.


Forever Unchained

Be Unchained for a total of 1 hour.


Just another trophy that will take a while, assuming that you're using Unchained regularly (which you should be).

The duration of Unchained only lasts about 10 seconds, but Gabriella's passive allows her to be Unchained for 50% longer, and Bionka gets a battle level upgrade at level 4 (Unchained Momma) to increase the duration by 25%.

You can increase the duration of Unchained for any character if there is a nearby Unchained drop. If you pick one up while Unchained, the duration will be increased by a couple of seconds.

All in all, it'll just take a while, but it certainly isn't difficult.


Empty Pockets

Spend 200,000,000 coin.


This is the trophy that will take the longest to earn. Earning 5 Stars on all Survival maps will probably take 50 hours or so, but earning this trophy will add on at least another 150-200 hours. To be clear, if there is confusion - You have to spend 200 million Coin that is found in matches, which is earned by killing minions and picking up drops (and spent on placing traps).

At the time that I earned this, there wasn't any videos up showing how to potentially farm for this trophy. For this reason, my method is not the optimal method, but it does provide a decent amount of coin generation.

My method for Shark Island Endless should net you around 500,000 (depending on your equipment and Account Level), in about 30-40 minutes. I have since heard of other methods such as Banquet Hall Endless (which apparently can earn you around 800,000 in the same amount of time), and Frostbite on Rift Lord (which can earn around 250,000 in 10-15 minutes), but I haven't tested them.

So if there is another method you wish to try, I would recommend simply trying to search for a video or a guide of it. I don't really want to post another person's work, so I'm only going to show the method I personally used when I was farming for this trophy.

At the very least, maybe it can be utilized for simply more variety, as playing a single map with the same Hero over and over can potentially drive you insane.

Some notes about the video:

  • I would recommend taking the upgrades "Rich Vein" (level 2), "Strike it Rich" (level 4), "Gold Rush" (level 7), and "Kick'em in the Knees" (level 10).
  • Consider spending your surplus coin around wave 25 (by jumping into the water and buying the respawn). Obviously you will need to adjust this depending on your own personal progression; if you don't get to wave 25, you'll need to do it sooner. Also keep the time in mind, as there is still a 40 minute time limit of this writing (you really don't want to have the clock run past 30 minutes without spending your coin).
  • You don't specifically need the Teleport Ring, or the Guardians that I use. I don't use the Ring at all (it can help though), but I do think that the "Cook" and "Weaponwright" Guardians are optimal.
  • My video can be improved upon - It is possible to make more than what I manage, because if you know the map really well (and you will, if you practice it), it's possible to utilize the Coin Forges on almost every wave, as well as keep the passive buff from the Luck Potion on even longer than I did. Do keep in mind that ideally, you want that passive buff for as long as possible, but you'll lose it as soon as you die. So you can run the risk of not spending your coin to keep it on for longer, but you have to be confident that you'll get an opportunity to spend your coin before the match ends.

I do have some extra information (how many Ballistas I use for example) in the Endless section of this guide. Since I do get to wave 29 in the video, I reuse the video in my Endless section. I decided not to put it here simply to reduce the amount of clutter under this trophy description.

Chances are, you'll get severely burnt out by doing this, or any other map, multiple times with Dobbin. It does still work decently with any other Hero (assuming you do well with them), if you want to break up the monotony. With the same set-up, and getting to a similar wave, it's possible to earn around 450,000.

What I ended up doing was I tried to finish Shark Island Endless at least twice (once with Dobbin) per day, then I would switch to trying to earn all 5 Stars with all Heroes, using 5 Luck Potions on every map. It's still a huge grind, but at least it gave me a little variety.


Improvised Weapons

Kill 5,000 minions with environmental traps.


Environmental traps are the static traps that are specific to the map. These traps include the Boulder Chutes, the Boom Barrels, the Swinging Mace (which is only in Throne Room), the Cauldrons, among others.

It's difficult to say if there is a "best" map to earn these kills on, as it depends on how well you can direct minions into the trap area. My personal choice is Throne Room, because the Swinging Mace at the north bridge (and the south bridge too, but it's tough to cover both areas) doesn't have a limit on how many times you can use it, although it does have a cooldown of about 10 seconds.

Mostly, you want to just keep this trophy in mind every time you start a map, and try to keep on the lookout for potential kills with these traps, as this will take quite a while to earn.

I did make a video on some areas and maps I thought were a little easier to get some kills with.


So Bossy

Kill 500 boss minions.


This trophy should be earned as you work on the other trophies.

The boss minions are fairly obvious when they show up, as they get their own personal notification graphic, a unique graphic model, are usually much larger, and have much more HP than a regular minion.

Although killing 500 does seem like quite a grind, it's not as bad as some of the others. You might get this before the 100,000 minions kills.

If you do want to grind this for whatever reason, Falling Folly (Master) has about 6 or 7 boss minions in it, and the map generally only takes 10 minutes or so.


Combo Quest

Score a 15x or higher combo.


Multiplayer HIGHLY recommended!

This is probably the most difficult (non-grindy) trophy to earn. Keep in mind, at all times, getting this high of a Combo is very random, even when set up properly.

The first issue is that the game doesn't explain the Combo System all that clearly. It does point out that in order to earn a Combo, you need to damage a minion from multiple sources. What it doesn't tell you, is that not all of the stack accurately, particularly the sources from your Hero (it kind of varies, depending on which Hero you use).

One, of many examples, is Oziel. His Desecrated Ground ability throws bottle on the ground, which does Arcane damage in a radius, and it also slows. Since you're getting two different effects with this ability, initially you may think that it will be 2 different sources for the Combo, but this isn't true. It actually only grants one, making it difficult to determine which effect is adding to the Combo.

Another example is Bloodspike. His Primary, and his Secondary, both do physical damage, but they are technically two different sources (as they are two different abilities). Since other Heroes have different sources, and count appropriately (such as Max and his Primary/Secondary), one would think that it should work, but it's difficult to tell.

Zoey's another great one to wonder about - When she changes elemental schools, does it add another Combo point? Well, it's possible that it does, because the element is different, however, the ability itself is solely from her Primary, so it may not.

Midnight is also one to throw into question. Despite having different sources, she doesn't seem to Combo as well as you might think.

So a pretty good rule of thumb is - If it's different, count it as 1, even if it has multiple effects. This does take some experimenting to see what your Hero is capable of though.

If each different source counts for 1 point in the Combo, that means this is ultimately easier to do with at least 2 people. Each person can potentially contribute 7 different traps (although the reality is, chances are someone will need to bring a Barricade). So to do the math, assuming we have 1 person using a Barricade, in total we can potentially have:

  • 13 different traps
  • 4 different Gear
  • Each Player can contribute at least 1 point per their Hero
  • 1 Guardian (obviously you can bring in more, but it's pretty rare to find a spot with 2 Guardians next to each other to contribute).

This is clearly more than 15, but it doesn't quite work out that way. I wouldn't really count on the Gear to contribute, because they can be a bit difficult to utilize correctly; the Fire Wall Bracers is probably ideal, followed by Ring of Storms, simply because they are automatic when placed down.

The Guardian cannot be relied on at all, and this is entirely because it pulls threat. Unfortunately, due to map design, you can't really place traps near the Guardian, so it's incredibly difficult to try to work in their potential Combo point (it is still possible though).

So I would recommend focusing primarily on your own Hero's abilities, as well as your traps. You don't necessarily need to use the method that I use in my video, as there are plenty of places to potentially set this up. To get started, take a look at this screenshot of The Baths:

As you can see, finding a similar place to this is ideal, because it's a compacted area where you can place floor traps, ceiling traps, and wall traps. This is how I basically set it up in my video (the video is using different traps, since it's with someone different).

We start out with a Great Wall Barricade within the small corridor, which forces the minions into a single lane, next to the wall. The other Great Wall Barricade is placed outside of the corridor, because we want the minions to get hit by more floor traps. This gives the minions a pathway to potentially walk into 4 different floor traps.

At the same time, this allows us to utilize all wall and ceiling spots. Arrow Wall can pierce through the Barricade, so this allows it to contribute to the Combo. A different ceiling trap is placed above each different floor trap. So in total, that's 4 different floor traps, 4 different ceiling traps, and 4 different wall traps.

Now, all we need are 3 more sources, which Stinkeye and Gabriella can manage on their own:

  • Both Heroes can contribute their Primary, which will count for 1 point each.
  • Stinkeye is important, because his Zephyr of Oasis Totem slows minions, which counts for the Combo.

Unfortunately, it's not this simple. Do keep in mind the small window we have to get all of these things to activate, and kill the minion. This is very hard to get all of these conditions lined up perfectly, but there are a couple of things we can add:

  • As you can see, the Floor Scorcher is pointing down towards the lane, but is placed on the other side of the Barricade. This works fine, as it can go through the Barricade.
  • The very first floor trap (as they enter) is an Ice Shard, but what matters is that it has a Combo Generator, which adds 1 to the Combo, but only if the minion is stunned, frozen, or in the air.
    • You don't necessarily need to use Ice Shard, or even put a Combo Generator on whichever floor trap, but it can be used with any trap (that can equip it) you wish. Just make sure it is set up correctly; mine does not try to utilize the "frozen" status potentially given from Ice Shard, but rather, it's relying on the Concussive Pounder's stun that is placed above the Ice Shard.
  • There are other things you can do: In the video, I instead have an Arcane Bowling Ball shooting down the lane. If you have a 3rd person, this means you can potentially use the Arcane Bowling Ball this way, while still keeping all of the wall traps (as shown in the screenshot).
    • Use Ballistas - In the video, we try using Ballistas instead. Again, due to their small placement, you can have a 3rd person place them above the first Barricade, so you can additionally have 2 more traps, in conjunction with your ceiling traps above the floor traps.
    • Use Summoner traps - This is something I haven't tried, but it may work. It may be possible to place a Summoner trap outside of the corridor (I'm thinking next to the Floor Scorcher), and hopefully the "guardian" will run over the Barricade and fight minions in the middle of their path. I didn't try this though, as the Summoner trap has the same issue as the Guardian (needlessly pulling threat). However, it is another option to try out if you can manage a 3rd person to help you.

Finally, Gabriella is also important, because Kinetic Pulse activates all traps in range of it. Due to the area being so small, this is quite useful in this small corridor, and it's very easy to hit the majority of the traps with it. By trying to use Kinetic Pulse as much as possible (I would only recommend NOT using it at the beginning of the wave, as everything should activate), you increase the likelihood that multiple sources will activate at the same time.

You may wonder - Is upgrading my traps making this more difficult? I personally wondered this, because I wanted to ensure the minions weren't dying before all the various sources had a chance to activate. In my experience with it, it is actually better to get your traps upgraded. Not only do you have to consider the potential for faster firing times, and addition of parts, but because the window is so small (and you have to kill the minion to get the Combo), you get a better opportunity (in Endless at least) if your traps are better.

Let me clarify further - If you come in with low traps, that means that (probably) within the first 10 waves, you'll ultimately lose your window of opportunity, because minions will be taking too long to die. If you come in with better damage traps, chances are you'll need to get to a further wave, but you get a larger window to potentially get this to work. This is due to the fact that larger minions will spawn (but after a few waves, they'll be too strong), but the normal minions will continue to spawn as well, with higher HP, giving you more opportunities.

Here's a list of the traps I'm using in the video (not the screenshot), but I can only list my used Parts, as I have no idea what my partner was using (if anything):

  • Wall traps - Arrow Wall, Web Spinner, Grinder, Wall Blades, Arcane Bowling Ball
  • Floor traps - Ice Shard (Combo Generator), Viscous Tar, Floor Scorcher (Controlled Resonator, although not necessary), Floor Spikes, Tar.
  • Ceiling trap - Dragon's Lance, Ceiling Ballista, and Concussive Pounder (Self Improving Coil)
  • Barricade - Great Wall Barricade

Heroes used: Stinkeye and Gabriella


Top Tier

Upgrade 20 traps to tier 7.


This trophy is fairly time consuming, but not too difficult.

Getting a trap from tier 1 to tier 7 costs a total of 7,650 Skulls. This means that getting 20 traps to tier 7 will cost 153,000 Skulls. This is obviously a lot, but I would recommend focusing on the traps you regularly use in your loadouts first, then just forget about trying to get the rest of the 20 until you have no use for Skulls.

I would argue it's better to try to buy all the Heroes before upgrading traps you normally don't use, as getting more Heroes means more Skull generation.

As I point out numerous times, as you get closer to being done with Empty Pockets, you'll have an overabundance of Skulls to use, and not much to use it on. By the time I was done with Empty Pockets, I had all but 6 or 7 traps at tier 7, which is way more than 20.


Starkiller

Earn 5 stars on every map.


I would consider this to be either the hardest or second hardest trophy for the platinum, depending on how you feel about Combo Quest in comparison.

The description is a bit misleading, as it requires you to earn 5 Stars on every Survival map. Endless does not count towards this, so do not worry about getting 5 Stars there. Weekly Challenges are also not counted, as the game doesn't keep track of which ones you have earned 5 Stars on (except the one currently available).

A few things to keep in mind:

  • You only need to earn 5 Stars with a single Hero to get credit for progress, so don't worry about getting them with all Heroes if you don't want to.
  • Personally, I think earning 5 Stars is more difficult in co-op. The only exception is if you manage to play a map with someone that is at a higher Account Level than you, that really knows the map.
    • This is due to how the game scales with multiplayer, as you'll notice you will be doing reduced damage in a group.
    • Also keep in mind that the Trap Limit is shared, which means the people you are playing with may potentially be wasteful in their traps.
    • Although you do earn Coin with another person's kill (I think you may need to contribute to the damage though), you get a decreased amount of it. You also need to earn the kill (either by yourself or by one of your traps) to earn experience to level your Hero.
  • Realistically, expect to be at least around Account Level 75-80 to be able to 5 Star the last Rift Lord maps.

All that said, the 5 Star Walkthrough found in this guide should be able to help you to earn this trophy.