Orcs Must Die! Unchained – FAQ/Walkthrough
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FAQ/Walkthrough by Damthiel
Version: 1.00 | Updated: 05/07/18
Table of Contents
- Introduction (please read)
- General FAQ
- 5 Star Walkthrough Introduction
- Endless
- Trophy Guideline
- Weekly Challenges
- Heroes
- Bionka
- Blackpaw
- Bloodspike
- Brass
- Cygnus
- Deadeye
- Dobbin
- Gabriella
- Hogarth
- Ivy
- Maximilian
- Midnight
- Oziel
- Smolder
- Stinkeye
- Temper
- Tundra
- Yi-Lin
- Zoey
- Legal Information and Copyright
- Version History and Contact Information
5 Star Walkthrough Introduction
Prologue
I'm not going to put any videos of how to complete the Prologue maps, because I don't think it's necessary. Although I placed this section in the 5 Star part of the guide, it actually does not have any stars to earn, so you don't need to worry about being perfect.
The Prologue is entirely optional. I've only added it because of a single trophy, Victory Nap Earned, which is awarded once these 5 maps are complete.
Grand Foyer
A basic, one lane map.
Nothing much to say here, as they only give you 2 traps to work with - Floor Spikes, and Tar.
You should be able to manage with alternating the two: Put 2 Tar (side by side) then put down 2 Floor Spikes (side by side) so you can cover the entire lane. The reason why you put Tar first is to group up as many minions as you can before they hit the Floor Spikes, which allows the Floor Spikes to maximize its damage.
If you look at the ceiling, you can find a few chandeliers that can be shot to drop down on the minions. There's only a few, but you can use them to get a few kills towards the Chandelier Shatterer trophy.
Archmage Library
You'll have two different gates here, one on the west and one on the east. The only time you'll see them both open is the last wave. On the last wave, you may want to prioritize the west gate, as Kobolds will come out it.
Since you don't get Barricades, just put down as many Arrow Walls as you can, while alternating Tar and Floor Traps.
Overall it's not too difficult, but I even had a couple get to the rift. Not a big deal though, as these maps aren't worth any stars. Just make sure you have 1 rift point left at the end.
Order Academy Dungeon
Similar to the Archmage Library, you'll have 2 gates, but they will both be active only on the last wave.
This match puts stronger minions in the waves, and reduces the amount of traps you can use by taking away a lot of the floor spots. As the game tells you, place your Concussive Pounder on the ceilings to get some stuns. You can put down a number of Arrow Walls, and try to put down Tar (on the places that you can) where the Arrow Wall range is; this allows the Arrow Wall to maximize its damage, by having minions spend more time in its effective range.
If you look towards the ceiling at the east gate, you should see a big "cauldron" of sorts, with a fire lit underneath it. This is an environmental trap (like the chandelier on Grand Foyer) which you can shoot to have it deal damage to minions. You can use it once per wave, and by doing so you can earn some progress towards the Improvised Weapons trophy.
The Canals
Another 2 gate map, but this time, it will alternate at first; you'll get the west side on the first wave, then east, then west again, then you'll get both for the last 2 waves.
I did it by alternating Tar and Floor Spikes on both bridges (the west bridge first since it opens first, then trap the east bridge on the wave it opens). The west side is a bit easier to put down ceiling traps, but just put down what you can, wherever you can.
As of patch 2.6 (version 1.12 in the Update History), you can put down two Guardians here, even if you only have 1 equipped. The second will cost you 250 coin. Make sure to place down both to make this easier.
When both gates are open, you may want to start out clearing whichever gate has minions first, then adjust to whichever side is making the most progress towards the rift. You can also stay closer to the rift, and pick off whichever minions manage to get closer.
Riftmaker's Temple
The last map, with again 2 gates. I believe both gates are open for the last 3 waves.
Since you are able to use Barricades here, put two down where the game shows you to (the yellow square markers). Put down 2 Guardians, and try to trap the narrow corridor where the western Guardian is.
Further, you can start to think about Barricade strategies. One that is helpful here, is to try to "snake" the minions through the area where the eastern Guardian is. Refer to this screenshot:

And then if you put another 3 Barricades on the south end of that area, it should look like this:

This way you can path the minions to not only take a longer route, but forcing them all into the same area.
In a similar manner, consider the north gate (although they won't spawn there at first), and the fact that minions can branch and take two separate pathways. You can place down 2 Barricades like so:

Placing them like this shows how you can force minions into a single lane, thereby allowing you to concentrate your damage into one area. This also shows that you can place Barricades in irregular ways, and they don't always need to be in nicely symmetrical spots.
Continue to place what you can, where you can. I don't normally use Concussive Pounders, so I ended up using Swinging Maces for the ceilings.
After all 5 of these Prologue matches have been completed, you should earn the Victory Nap Earned trophy.
