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Mercenaries Walkthrough by ragnew
Version: Final | Updated: 02/14/05
*** Mercenaries Minigame Hints and Tips FAQ *** Alrighty, I've been thinking about doing this for quite a while, and just decided, what the heck... I'm gonna do it. This isn't by any means the know all be all as far as the Mercs. minigame is concerned, but these strategies did help me get to my ultimate goal, the Handcannon! Sooo, here goes.... *** Level 1 - Village *** General - For starters, you're going to start the map in various places, so it's best if you run around the villages parameters and grab all but two of the time extention bonuses that are present. The two that I'd recommend holding off on at the moment would have to be... 1) The time extention bonus that's in the locked bedroom in the single story cabin (there's a 30 second Kill bonus in this room as well, as well as a barn facing the bedroom's window) 2) The time extention bonus that's inside said barn (across from bedroom window of single story cabin). I'd get both of these time extentions as well as the 30 second kills bonus when you later comeback to this cabin... After grabbing all the items the village has including the grenade and green herb in the watch tower (minus the two time extenions mentioned above) make your way back to the single story cabin thats going to be to the left side of the two story barn (this barn will have a time extention as well as a 30 second kills bonus on the top level). When you get to this cabin, grab all the items that are present, if you haven't done so already, and jump out the window that's facing the Treasure chest that's holding onto a 30 second kills bonus item. Grab the 30 second kill bonus, and turn around (facing the window you just jumped out of), by this time you should have quite a few of the Ganados tracking you down, and around 3 to 5 of them should be in the room that you just jumped out of... While you've got the kills bonus up and running this is your chance to start racking up the combos. While the Ganados are trying to climb out of the cabins window, shoot them back into the room and start to gain some combos in this fashion. Repeat the process in this manor, but be aware that sometimes the Ganados will circle the cabin completely as opposed to going through it to get to you. Eventually you'll see that 1 or 2 of the Ganados will be totting around a stick of dynamite, make sure you use these guys as another weapon, if they're in the cabin that you're firing into, take them out as soon as you see them, this way they'll blow up everyone that's around them as well. Keep firing into the cabins window, until you hear the sound of the Chainsaw Women. When you hear the Chainsaws this is your cue to make your way to the cabin that had the locked bedroom door and the time extention with the 30 second kills bonus inside (theres also a few barrells in this cabin so smash them and grab the items inside if you've got the time. Otherwise, say heck with the barrells and just grab the time extentions and kills bonus in the bedroom). After you grab the extention and kills bonus, jump out of the window, and run directly into the barn that's facing the bedrooms window. Grab the time extention in the barn and smash the barrell in the left corner, it has a red herb. By this time you'll have a few Ganados in the barns vacinity, while the time bonus is running on you, make sure to start racking up the combos... When the Chainsaw Sisters show up, throw a flash grenade (you should have one) and blast them with the strongest weapon you have (Shotty, or another grenade if possible) while they're both dazed. After you get rid of the first set of Chainsaw women grab whatever items they've dropped as well as the items that've been dropped by the other Ganados and start to make your way to the two story barn that's housing (or was) the time extention and the 30 second kill bonus on the top level. When you get inside the two story barn, immediately make your way up to the second story and knock the ladder down... You'll notice that there's going to be an explosive barrell near the open doorway, DON'T shoot that yet. Wait until you've got alot of Ganados (I wait til I've got 2 or 3 chainsaw sisters and 4 or so ganados inside the room) then grab the 30 second kills bonuse from the chest, knock over the ladder if need be, and proceed to blast the barrell. You should get a minimum of 6 or so kills racking up your combos more. While enemies are pouring in, keep the combos and kills rate high, the higher the combos rate, the more points you'll be awarded. I wait for the Ganados to lift the ladder up, and then when the first one tries to climb it, I knock it down, and it'll usually knock down 3 or 4 more as well. Try to get as many kills as you can while the 30 second bonus is still active, it's possible to get 20 or even more... Continue dropping grenades in larger groups, and constantly knock the ladder down, however, DON'T jump down whatever you do... That could end really bad. When I'm on the barns top level, and using the grenades, I try to throw them at an angle so that it bounces back into the group as opposed to out towards the barnes double doors. Continue this fashion and you'll end up with a pretty high combo rate. I'd get rid of the grenades and fire bombs first of all, then switch over to the characters weapons... *** Village Level - Character Specific Tips *** Leon - With Leon the biggest thing would have to be the Chainsaw Sisters, with only his trusty shotty, these two can take a heck of a lot of damage. Make sure you blind the first set of them with your flash grenade (you'll be in the barn outside the bedroom window that had the time extention and 30 second bonus), and constantly blast them with the shotgun, or throw a grenade at a downward angle and get them with the brunt of the explosion. If you're lucky you'll have a Ganado or two drop some grenades, maybe a flash grenade if you're lucky. After you get rid of the first pair of Chainsaw Sisters, grab the items that they've dropped as well as the items that've been dropped by the other Ganados and make you're way to the two story barn to hold up in the top level. Hunk - Again, the Bella Sisters are a bit of a drag, fortunately Hunk has his neck breaker. I'd go ahead and use the flash grenade and break the neck of one of the Chainsaw Sisters, then lob a grenade at the other one. Aim low with the 'nade again, so that the sister takes the most damage. If you can get both of the sisters with the neck breaker, do it, but make sure you've got the room to work it. When you get to the two story barn, make sure you start off with the grenades, but make sure you've got groups, angled throws will result in the grenades landing more into the crowd, as opposed to closer to the double doors... After the grenades are gone, start with the TMP. However use this weapon in spurts, and aim for headshots... Keep the combos going, and that'll be enough to get you through it. Krauser - Hmmm, what to say, this is pretty easy actually. Again, hold up in the first barn across from the bedroom, lob a flash grenade, then start picking enemies off with arrows. Use your special arm attack on the Bella sisters (especially when you have more then just them in a group). Let your special attack recharge, and then repeat the process. I'd use the attack whenever you've got the crowd stunned with the flash grenade, and crowds that are bunced together leave you with less of a chance of being attacked when the special attack is over... As far as the two story barn goes, well, it's about the same as everyone elses. Use the 30 second kills bonus to rack up combos, aim for head shots with the arrows, and knock down the ladder as always. You may also have some grenades as well, so use them again, at angled throws to take out the largest crowds. If you jump down to the barnes first story to use your special move, MAKE sure the enemies are stunned or you will get your head cut off. Ada - Ada's pretty easy to get through as well, when you hide in the first barn (across from bedroom that has time and 30 second kill bonuses) use your sniper rifle on the enemies as they climb through the bedroom window. The rifle will shoot through multiple Ganados, and thats a GREAT way to get your combos busted up really fast. If you've got the room, snipe the first set of chainsaw sister, and then lob a flash grenade into the crowd to stun them. While they're stunned, pitch a flame grenade into the group and watch them all go up in flames... When you get to the two story barn, use the fire bombs (again thrown in angles) to keep the combos coming, then switch over to the rifle ammo. Aim at the heads with the sniper rifle, and try to take out more then one at at time. After the rifle ammos gone (probably won't be though) switch over to the handgun, and go from there. Albert Wesker - Well, Weskers, about the same as Ada, but he comes with a Killer7 magnum. Use that on the Bella Sisters, and thats really about the only difference that you'll find with him. Flash rounds, and grenades work great for groups as well... Keep the combos going. When you get to the two story barn, do the same that you did with Ada, but you'll be able to spend the rest of the magnum ammo as well. Use the fire bombs, and grenades to keep the combos high, then switch over to the Sniper rifle to get stuff-a-rolling. Hope this kind of helped for the first Mercs level... *** Level 2 - The Castle *** Here's a copy of my strategy for Leon on this level (Castle) that I posted in a thread that was on the great site Gamefaqs... For character specific tips, besides Leon, see the section after the following walkthrough. The Castle level in Mercs was without a doubt the level that game me the most trouble out of them all when I was trying to unlock my handcannon. The thing that was giving me the most trouble was the fact that I'd always end up wasting TONS of ammo and resources on the Prisoner with the metal claws. Too much of a pain in the arse trying to kill him. Here's a bit of advice that I used to get me through it... Leon - Make sure you use the shotty as effective as possible, meaning don't use it when you've got only 1 or 2 of the monks around you. Instead pepper them with the Handgun, until you've got more then 4 monks around you then blast the entire group with the shotty. In the beginning of the level you'll encounter a barrell that is to the left of the staircase when you reach the top of it, DON'T use that barrell until you've got a swarm of monks around you. Combos is the way to achieve HIGH, HIGH amounts of points. Make sure you grab the time extention in the beginning of the level right away, I'd clear out all the enemies up to the point when the Monks with the blades start to show up (should be two of them). Dispatch them, and then run to the top of the balcony and grab the next time extention (as well as the goodies on the upper level). Jump back down to the lower level, by this time you'll have quite a few of the Monks waiting for you, bait all of them into following you to the barrell blow'em all up at once... Remember, the barrell isn't a solid object, you can hug the wall that it's on and literally run right through it if the Monks start to swarm you. After destroying the enemies that you used the barrell on make your way into the castles inner area (if you do this right, you'll leave the area and most of the time the Clawed Prisoner won't even show up). Once you get inside the castle, use the shotty to blast through the shielded Monks, and make your way up to one of the other time extentions and 30 second kill bonuses that'll be waiting in the castle walls... Make sure you use the 30 second kill bonuses to the best of your ability, combos, combos, and combos is the way to get the best out of this thing... After the first 30 second bonus wears off, make your way to the second (whichever one you didn't use, either in the tower with the archers or near the walkway that leads to the top/outdoor area of the castle). Once you get to the castles top level, you'll be fighting some of the purple robbed monks, as well as some archers... A cutscene will start up and you'll see a group of enemies walk out of the closed doors on the towers top level. I always save a flash grenade for this part right here, I run towards the stairs throw the grenade and while the Monks are blinded, I blast the barrell behind them, getting multiple kills.. Remember, if you enter the room where the Monks came from in the cutscene there's another time bonus as well as another 30 second bonus kills item as well... HOWEVER, you'll be faced with another Clawed Prisoner.. If you must enter this room (I got 60,000 plus twice without even worrying about this room or the other Clawed Prisoner so you may not need to) make sure you grab the items and the first aid spray thats in the hidden room that the Clawed Prisoner comes out of, and try to use the grenades that you'll have on Monks as well as the Prisoner (bonus kills again are big pluses).... Well, I hope this kind of helped, and I'll try to get another post up with some of the other characters soon. Remember, combos, combos and again... Combos. *** The Castle - Specific character tips (excluding Leon) *** Hunk - The most important thing to remember when you're playing this level with Hunk is that you're going to want to watch the TMP's ammo very, very closely. If you sit there and go all out, you'll find yourself bare-boned before you know it... This is bad! For starters, I went ahead and used his TMP to pepper groups of enemies (lightly tap the attack button), and the main area that I aim for was the lower body (resulting in less Parasites being exposed on the Cultists that you're attacking). After you manage to knock down group of 3 - 5 Cultists, either finish them off with one of Hunk's many grenades, or simply complete the job with his TMP. MAKE sure you always watch you're ammo as stated above.. Hunks neck breaking move is a GREAT attack for one on one enemies, but if you're facing a group of them, you'll encounter trouble when the move is finished (leaving you open to attack on the backside). Make sure you use the 30 second Kill bonuses to the best that you can, with Hunk, I'd go ahead and take out the enemies legs, then lob a grenade ontop of the fallen monsters... Combos, and more combos are needed to get the highest scores... The biggest thing that I ran into was the damn Wolverines, what can I say, they take way too much time and effort to kill as far as I'm concerned. There was a couple of times that I'd completed the map with 60,000 plus points and I didn't have to deal with any of them (I left the beginning area even before the Cultists with the dynamite showed up, and when I entered the Chamber that housed two Wolverines, one on each side of the room, I still had about 2 minutes left to go. So, I think they are release only if you enter the room within a certain time frame... Have to look more at this though). If you do have to fight them with Hunk, make sure you have a 30 second bonus kill activated, and use grenades on not only the Wolverines, but the cultists that are falling into the room(s) at the same time. This way, you'll be getting bonus points for the monks that are falling as well. However, I think you're better off not dealing with the Wolvies at all. Ada - Ada's pretty easy to get through with this map, as long as you don't drain her TMP ammo, and keep the combos going with the sniper rifle when you've got the 30 second kill bonuses activated... When the time bonuses are up and running, with Ada, I always took out the monsters legs (yes, again) and finished them off with a Fire bomb or two. The sniper rifle is also a GREAT addition to Ada's inventory as it travels through multiple enemies and really racks up the combos.... Something that really worked for me, was to stay inside the tower that contains the time extention as well as the 30 second kill bonus (you'll encounter two archers in this tower), and use the sniper rifle to get combo kills as your enemies cross the narrow bridge and make their way to you. This is great for getting larger combo kills. Always keep your eyes open for the cultists carrying the dynamite, make sure you use him as an additional weapon... Shoot him and watch his buddies go up in smoke... :) Krauser - Again, this level's pretty nice to use Krauser on. For starters take a few of the Cultists out with Krausers arrow (use a flash grenade to stun them, then go ahead and finish them off with his bow). If you've got a whole slew of the baddies congregating around one barrell, don't hesitate to blow'em up! The barrells (explosive) again, can be ran right through if you get yourself cornered... They don't block you, so hug the wall and run right through it. I always used Krausers special arm attack when he was either confronted by the wolverines, or had a large amount of monsters coming at you. This attack works wonders when you've got the 30 second kill bonuses running. Don't forget about Krausers kick as well, it's a very, very deadly move. So, if you don't have access to the special attack yet, through a flash grenade and start kicking. Albert Wesker - Weskers path should be about the same as Adas, except that he has a Killer7 at his disposal... Use that against the Wolverines, and you'll be scott free. The sniper rifle again, is a GREAT way to get the combo rate going which will be a plus if you're going for the 5 star rankings... I'd also go ahead and wait in Tower (has two Archers) with Wesker like you did with Ada. Grab that 30 second kills bonus, and watch the combos rack up. Flash bombs again, are a nice addition, so use them when you've got larger groups, stun them, then try to snipe or blow'em up with a 'nade. Use Weskers pistol only if you run out of the magnum and rifle ammo, I don't think you'll have a problem though. If you find that you need to face the Wolverines, blast them in the head with your Killer7, this will cause them to turn in confusion, leaving their backs open. Take out your sniper rifle, and blast the Plaga on their backs... If you're faced with more then one Wolverine, try to use the grenades if you can, and snipe or magnum them when they're bent over... Well, thats about it for this level, combos again are the best way to go, and they'll guarantee you a high score. However, you WILL die from time to time... It just happens like that.. Sucks, don't it? I'll get the Military Stage up shortly. Hope this one helped. *** Level 3 - Military Compound *** Well, if you're needing to take a breather, this is definitely the level to do it on! Which is a bigtime plus if you ask me. Now, with this, the third of the four Mercenaries levels, it's going to be a bit hard to do a set walkthrough because your character starts at randomly assigned places throughout the Complex. However, there's never really a place that'll pose too much of a threat if you use all the resources that are offered to you. So without further adue, here we go... For starters, I'd recommmend taking a lap around the Military installation and grabbing at least two of the levels many time extention bonuses that you're going to be running into. I'd also go ahead and find one of the 30 second kill bonus items that would be laying around the levels interior (there's going to be a total of 3 I believe), and try to get the combo rating started early... Throughout the level you'll be faced with many of the Ganados that are either totting around the shock sticks, or the knifes so as far as opposition is concerned, well, they're not going to be to do a whole lot to stop ya. However, once in a blue moon, you'll find one that's either totting around a stick of dynamite or a ROCKET LAUNCHER! Make sure that you use the Ganados holding the TNT as an added weapon, if you can blast him while you've got a crowd, you'll see your combos rating go through the roof (usually 6 - 9 kills) and if you have a 30 second kill up and running, then that'll just add to your enjoyment... When you come incontact with the Rocket Launching goon, make sure you take him out ASAP!! They can do a heckuva number on you're health if you don't watchout for them, maybe even kill ya. I always blast those guys in the legs, then make my way up to where they fell, and finish the job. The biggest threat you're going to be running into as far as this Merc. level is concerned is the fact that you'll be dealing with a couple of the Gattling Gunners (usually a pair of them, however, more can spawn). When you have to face these guys, I'd always recommend using a flash grenade so that you can stun them. While the Gunners are stunned, this is the time to dispatch of them in the quickest way possible. I either mow'em down with a few grenades, or my Mercs strongest weapon (more will be detailed later on). Kill each of the Gunners you run into, because 95% of the time you'll be rewarded with a First Aid Spray for your troubles.... Worth it? You betcha. This level has many spawning points, like I said previously, so your best bet is to be on the move at all times. This way you'll be able to keep up with the time extentions and the 30 second kill bonuses if need be. The good thing about this spread out level, is that when you encounter your enemies, you encounter not one or two, but usually entire brigades full of them, making it much easier to keep your combos talling up to where you'll be needing them in order to obtain the 5 star ranks that people are trying to get now-a-days. Another thing to be on the lookout for while you're running around blasting your way to the highest point value would have to be the caves that are connecting certain parts of the compound. Hiding out in these caves is an excellent way to get groups of enemies to bum rush you all at once. When they do this, throw a 'nade or two, and watch the entire group go up in one large boom! Single kills are okay, but try to stay away from those if at all possible. In addition to the Ganados that are carrying around the TNT, you're going to have more of those explosive barrells at your disposal... So as always, use them ONLY when you have a group of more then 3 or 4 grunts running around it. I usually wait until I've got a good 6 to 7 baddies around the barrells, then I'll light'em all up at once. So as always, keep those combos going strong, and you should come out with the points that you'll be needing to get the covetted 5 Star Rank that'll help you out with the quest for the Handcannon. *** Level 3 - Military Compound Character Specific Tips *** Leon - As always, Leons shotty is a GREAT way to keep the combos-a-rolling! I don't think I switched over to my handgun one time while I played this map with Leon. If you do use the Handgun, just use it to soften a few of the baddies up, then blast them both with the shotty when they get closer to you. You'll also be finding that the enemies in this stage tend to drop a pretty healthy supply of grenades, use these to take out larger groups of Ganados then the shotty itself would be able to do. Either take out their legs, then throw a grenade to finish it off, or wait till they're all bunched together, aim low, and launch the grenade into the center of them. By aim the grenades low, they'll land directly in the center of the group and be more effective. When Mr. Gattling shows up, either try to keep him dazed with the shotty's headshots, or better yet, throw a flash grenade and blast him while he's recovering. Another strategy that worked pretty well for me, was when I'd blast him in his face, switch to my grenades, then throw one directly under him... Usually, if the Gattling Gunner takes the 'nades full power, he'll go down after you repeat this a time or two. Always get the First Aid Sprays that these guys drop after you kill them. Keep moving at all times, and blast the enemies when they're all grouped up. If the time starts to run low on ya, make sure you grab one of the Complex's many time extentions to keep it going strong. Hunk - Now this is fun, you're strategy with Mr. Death is one that isn't too hard to execute at all. Alot of people love Hunks neck breaker, but if you don't watch it, you leave yourself open to attack when he's recovering. Fear not though, in this stage there's so much health to be found that you can use this and almost never live to regret it. The biggest thing that gets Hunk in trouble is the fact that when you sit there and blast away with his TMP you chew ammo up like it's going out of style, so make sure you tap the attack button, and after you group of Ganados have fallen go ahead and lob a grenade into the pile, and blow the pile up. A big plus with this level though, is that the enemies seem to drop quite a few TMP ammo packs after you've killed'em. So that's not really going to be a big problem with Hunk in this level. Grenades are another thing that show up quite frequently, so, don't hesitate to use them when you've got large groups of enemies making their way toward you. Just save a few for the encounters you'll be having with the Gattling Gunners that you're sure to be having. As for the Gattling Gunners, the best thing to do with Hunk, in my eyes, would be to pitch a grenade underneath him while he's aiming, and after the blast stuns him bust out the TMP and start to pump him full of lead. Make sure you take cover if he starts shooting at you before the grenade explodes though, his attack can drain your life right before your eyes. Repeat the process, and before you know it, you'll be one First Aid Spray richer. As always, barrells are your buddies... Krauser - Heheh, good old Krauser. This level is a charm with Mr. Knife. When you've got single enemies advancing towards you go ahead and blast away with Krauser's powerful bow, make sure you grab the extra ammo that the enemies will drop, because running out of Arrows is a possiblity. Krauser's another one that'll have quite a few flash grenades at his leisure, so use them when you've got a large group of Ganados around, and then either pitch a explosive into the mix, or better yet, wipe them all out with his special arm attack... Nothing works quite as good as that. When you run into the Gunners, the special attack is the way to go all the way. No contest to that. If you want to take'em down the old fashion way, flash bang'em and then log a grenade. Repeat the pattern and they'll fall like a sack of potatos leaving you with some nice points as well as another First Aid Spray. Hmmm, that's really about it with Kraus-man, he's a pretty good candidate for this level all in all. Ada - Ada's another one that can handle this level pretty easily, the only thing that I'd watch out for would be the fact that she tends to take some significant damage from the enemies in this area. Good thing shes fast, and there's quite a few healing items that'll be found throughout this level. The TMP, grenades and handgun are all pretty nice in this level, but I think the best weapon for Ada is going to have to be her Sniper rifle. With that guy the combos keep on coming. With the sniper rifle the trick is to make sure you've got Ganados that are coming at you in a group, this way, when you shoot them it'll pass threw more then one, and keep the kills increasing. Just make sure you've got room between you and the group you're aiming at. Once Ada has the 30 second kills bonus activated, I'd go ahead and blast the monsters legs, get a pretty good sized group built up, then lob a fire bomb in the middle of them. This seems to work really, really well. If you're inside one of the Compounds caves and a 30 second kills bonus is in motion, you might want to try the sniper rifle out. Since the caves are pretty narrow, you'd be amazed as to how many Ganados you'll be able to blast your way threw as they all pile into the cave's entrance to hack you to pieces... Just keep an eye out for monsters that'll appear behind you. When it's Ada vs. The Gattling Gunners, I'd go ahead and snipe them from a distance. Ada takes a TON of damage from this guys weapon, and it'll kill her very, very fast. So get some distance between the two of you, and take headshots up to the point that it kills him. Another thing that you can do is either flash bang him (if you have a flash grenade) and start to pump him full of TMP rounds, or you can use the barrells that are laying around the Complex to inflict MASSIVE amounts of damage when it blows up in his face. All in all though, I'd use the sniper rifle. Albert Wesker - Well, good old Wesker's about the same as Ada Wong is in this level strategy wise, except that he has a Killer7 at his disposal. When you're facing only a few enemies go ahead and weaken them with Wesker's handgun (90% of the time you'll kill all that you shoot with the Handgun), and then pitch a grenade into the mix and match so you can get more then one kill. The sniper rifle should be used in about the same manor that it was with Ada, grab the time extention and 30 second kills bonus, find a safe haven and start to snipe the enemies in droves. I'd either hold up in a cave and snipe as they make their way into kill you, or get to a high point and start to snipe them as they scurry around the bottom looking for ladders to make their way up to you... With the Gattling Gunners, well, it's all about the Killer7 and its awesome stopping power. Save the rounds for them and you won't have anything to worry about. Heck, you might even have some left overs after you take out the pair of Gattling Gunners, if so, feel free to use them on any of the many oncoming nitwits. Nothing quite like blasting a lowly Ganado with a magnum... :) Well, that's about it for the Military Complex, if you find yourself running low on time, make sure you make your way into the Installations various structures and towers to get the time extention bonuses. The time extentions are usually somewhat grouped together, there's 3 or 4 of them on the Complex's large lookout tower (you'll also find a 30 second kills bonus on this tower as well), and then another 3 to 5 of them scattered throughout the trenches and caverns that are found near the Complex's ground level. Next up, Water World! *** Level 4 - Water World *** Well, what to say? This level is fun, but at the same time this map has the most annoying, dreaded, and one of the AWESOMEST monsters to have ever entered into the Resident Evil series... The Dual Bladed Chainsaw Maniac! For starters, this level, like the Military Complex has many randomly chosen starting points. In the beginning, I'd go ahead and make a lap around the levels lower outside area and don't worry about the inner parts of the buildings until later on. Grab two or three of the time extention bonuses, and any of the items that are going to be visible from the start. An important item to grab is going to be the first of the 30 second kill bonuses (found in a treasure chest near the center of the level in the outdoor area). Keep on circling the outer parameters until you've got a large enough group of Ganados, then open up with the strongest weapon that you have. Either throw grenades into the groups of enemies, or use a fire arm that inflicts damage to multiple targets (shotty, TMP or rifle). With luck you'll run into a few Ganados that are totting around the TNT sticks, these guys are great when it comes to getting large numbers of monsters killed at once, thus boosting up your kills bonus points. Keep this up, until you hear the sound of the Maniac with the Chainsaw... Now heres the fun part, for starters, in various locations you'll see explosive barrells, I know it's tempting to use them on the lowly Ganados, but I myself prefer to save them for the Dual Bladed Chainsaw enemies (a pair of them). The way I handle these guys, is by leading them to one of these many barrells, and blasting it right when he get's next to it... This will cause huge amounts of damage. Make sure you've got room between you and Mr. Saw before you do this, cause once in a while it causes the damage, but only makes him stumble, and if you're in his reach after he gets blasted it's off with the head... If he's stunned after you hit him with the barrell go ahead and blast him a few times with whatever powerful weapon's you have (grenades can be thrown as well, and work pretty good too). If you use all the barrells on the ground level, and Mr. Saw's still alive, head up to the roofs of the buildings via the ladders, and use whatever barrells you can find to cause more damage. While ontop of the roofs, you should have plenty of space to throw grenades directly into the maniacs path, and most of the time he'll walk right on top of them. It's very, very important to keep your distance when fighting these two very deadly enemies... After the two Dual Bladed Monstrosites are down for the count, gather up the first aid sprays that they drop, and make your way into the buildings interiors. While inside the buildings you'll find quite a few time extentions as well as a 30 second kills bonus or 2. Use them, and start to get the combos coming. Make sure you use weapons that'll hit multiple targets, and if you have the grenades they're a GREAT way of doing it. If you start to run low on time, head back up to the rooftops and grab the time extentions that'll be waiting up there for you... You'll need them. All in all this is probably the hardest map out of them all, and it's mainly due to the Chainsaw twins. They can take a TON of damage and they hardly ever flinch when you blast them with your weapons... Combos, combos and again Combos is the way to get the 5 Star Ranking with this level. And in the long run, the only way to do that is practice... *** Level 3 - Water World Character Specific tips *** Leon - Well, as always, the shotty's about the only gun that you'll be using when you're playing with Leon. It's very, very important to get the group kills going early in the game, and keep them that way if you're hoping to get the highest ranking available. Whenever you're using the 30 second kill bonuses, make sure you get high, high kill rates... If you have one of these thigns activated, and only get 3 or 4 kills, well, it's just a waste. Try to use the grenades when you have the Kill bonuses running, if you can get enemies into narrow walkways (some of the inner hallways are great for this) blast out the Ganados legs, watch them fall over, and then pitch the grenade into the pile of them. Keep the combos going strong. When you're fighting the Chainsaw Twins, make sure you have space to turn and run if need be... They kill you, and they kill you alot if you're not ready for it. Try to get an explosive barrell inbetween you and him, and when he's right on top of it, fire. 90% of the time this happens, it'll cause him to bend over and grab his knee. While he's grabbing his knee go ahead and blast him a time or two with the shotty and start to bait him into the next barrell. Another thing that works really well is to make your way to the rooftop that has the cable cart that leads to the roof across from it, not only does this roof have a first aid spray, but it also gives you time to throw grenades at the Mr. Saw from a safe distance. If he bends over after you blast him, throw another one and see if that'll bring him down. When you have to use the shotty, try to take out his legs, and when this finally happens, start blasting him while he's recovering... Never stay still when you're trying to kill these guys. Hunk - Well, with Hunk its all about the 'nades. The TMP is a great way to take the Ganados down, but in the long run, go ahead and blast out their knees and toss an explosive ontop of them. If you're only fighting a few lowly Ganados, feel free to hit them with a headshot and then use the neck breakers. I wouldn't use the neck break if you have more then 3 or 4 Ganados in the area or if either of the Mr. Saws are around. For Hunk, the best combos that I've been able to find were while I was inside the buildings narrow hallways. Grab a 30 second kill bonus, take out the legs and throw a grenade. After your enemies have perished grab up the items they've left behind and repeat the process. Make sure you get lots of combos when the 30 second kills are running, they need to be utilized effectively. If you're running low on time, head out of the buildings and grab any of the time extentions that are waiting on the rooftops or bottom levels. Now for the Saw Brothers, as you've heard the neck snap doesn't work on them. So don't worry about it. Again, try to get them to follow you to the barrells and then blast them when they're right ontop of them. If they're stunned, throw a 'nade at'em and repeat the process. If you're forced to use the TMP against the Saw Bro's, make sure you do it in spurts, if you go all out and run out of ammo, they'll lop your head off before you know it. Again, remember to use the roof top with first aid spray and cable cart for when it comes to scrapping with these guys if they're still alive after the barrell blasts. Toss a grenade while he's running towards you, and then repeat the process when he's recovering. Usually 2 or 3 (sometimes 4) grenades are all that it'll take to put them to sleep. Keep moving with these guys... Very Important. Krauser - Now, this guys pretty easy to work with... Start off by snatching up the the time bonuses as always, and make your way into one of the tighter corridors. I'd recommend getting into the building that has the room with both a time extention bonus and 30 second kills bonus (this room has a window that is facing a balcony that has another time extention bonus on it. You'll also find a Ganado with TNT here quite often). When you've found this room, grab the 30 second kills bonus and start picking off Ganado with your Bow. When you've got a big enough group (I wait till I've got 6 or 7) activate Krauser's arm attack and lay waste to all of them! Make sure you get ahold of all the arrows that'll be laying around, and keep this up until you can use the special attack again. Also remember that Krausers kick attack has the capability to kill several enemies if they've already been wounded. So, if you've shot a few arrows into a group, go ahead and pitch a flash grenade and start-a-kicking. With Krauser, I'd go ahead and use the barrells to take out large numbers of Ganados, remember, the barrells can be ran threw if you get too over crowded. Get a group of baddies together, and then blast away! Now as far as the Swing Happy Saw Bros go... Well, this is simple.. Obliterate them with Krauser's special attack. Yep, it's never felt better, has it? Ada - Good old Ada's another one that'll be about the same as Hunk, get into the narrow hallways, switch over to the TMP and take the monsters legs out. Once a group is formed, throw a flame grenade into the pile and watch them all go up in smoke. Heck, you can even back yourself into a corner, and use the sniper rifle on multiple enemies. It passes threw many targets so this is a great way to get the combos rolling. If do decide to sniper them, make sure a 30 second kill bonus is running, and watch out for monsters coming up from the rear. Now, for the Chainsaw Brother, if you have the barrells still around, again, try to use them as your weapon against these goons... If they're no longer available, head back up to the rooftop with the cable cart (and First Aid Spray) and start sniping the Saw Bro's from a distance... If he gets too close for comfort, jump onto the cable cart and swing down onto the rooftop across the way. After you get to the other roof, repeat the process. If you have time to take more then one shot, by all means do it, but not at the cost of you getting your head whacked off! Always pay attention to the time, and keep the combos going. If times running low, get the extentions that are scattered around the levels rooftops and inner rooms. Albert Wesker - Well, Weskers strategy will be about the same as Ada's get yourself in a narrow hallway (again) and proceed to pump some Ganados full of rifle ammo. Try to get them lined up with more then 2 or 3 and fire away. This will work best if you've got a 30 second kill bonus going. So you might want to get ahold of one of them before you start firing away. Grenades are also great when it comes to Wesker, pitch an explosive in a group of Ganados and watch them all get blown out of the water. Grenades and sniper rifle are pretty common in this level, so feel free to use them at will. When the Saw bros show up, this is another one that's pretty easy, switch over to a flash grenade, blind him with that, equip the Killer7 and usually 4 or 5 shots later, he's dead. Grab his first aid spray, and when his brother shows up, repeat the process.... Couldn't be any easier. *** Final Thoughts *** Well Folks, that's gonna be about it. I hope this little FAQ helps you out, I know that's how I played when I was going for the Handcannon, and in the long run it help. Just remember, that this game is one of those minigames that will take quite a while to complete, but if you keep at it, you will complete it. Will you die in this minigame? Sure, you betcha, and it'll happen quite a bit, but that's to be expected.... :) If you sit there and try to unlock the Handcannon in one sitting you'll end up being really upset with the outcome, so sit back, enjoy the game and sooner then later, the Cannon will be yours! Take it easy, -Rich (ragnew) *** New Additions *** The following is an update that is, very, very well deserved. The FAQ that has been submitted is an okay one, but this addition is going to knock your socks off... Sooo, without further adue, here's the links to some of the BEST if not the BEST Video Walkthrough's for the Mercenaries minigame ever made. Made by the one and only.... Karniph! On behalf of me and the rest of GAMEFAQ's, thanks Karniph, these videos are GREAT!!! Ada http://karniph.msspro.com/media/ada60kc.avi http://karniph.msspro.com/media/ada60km.avi Leon http://jove.prohosting.com/karniph/re4leonv.wmv http://karniph.msspro.com/media/leon60kv.avi http://karniph.msspro.com/media/leonwater.wmv http://karniph.msspro.com/media/leon60kc.avi Hunk http://karniph.msspro.com/media/hunk60kv.avi http://karniph.msspro.com/media/hunk60kc.wmv http://karniph.msspro.com/media/hunk60kc.avi http://karniph.msspro.com/media/hunk60km.avi http://karniph.msspro.com/media/hunk60kw.avi *** Edit *** Due to technical difficulties with Karniph's hosting website, the above videos will be unavailable until further notice. Please check the links periodically.