Hyper Light Drifter – Spoiler-Free Walkthrough
PC
BOOKMARK
Spoiler-Free Walkthrough by Itokiri-Tevi
Updated: 04/12/17
Table of Contents
WALKTHROUGH
INTRODUCTION
-------------------------------------------------- THE OUTSET --------------------------------------------------
As soon as you take control of the Drifter, jump off the cliff until you die to get your very first achievement.
Walk South, grab your first HEALTH KIT
on the way and use the elevator.
Follow the only path available, grab a second
on the way and get rid of your first enemy, a Dirk. Afterwards, grab another
in a nearby crate and continue to a switch you need to slash to activate. Do so and proceed North through a door.
Dash to climb up the wall in front of you, grab the PISTOL on the corpse there, then continue East and shoot the distant switches with your gun.
The two distant switches in that area are the only ones you can activate without a sniper gun.
Follow this path toward your first ambush, so kill the two Dirks and the Dirk Rifleman to open the way, but before proceeding, feel free to collect the
along the crates if you need to, then continue to another wall to climb and to a switch you need to activate with your Sprite companion. Once done, jump down and proceed to an elevator.
Follow the only path available to the next area and keep following it all the way to a cutscene.
-------------------------------------------------- CENTRAL TOWN --------------------------------------------------
After waking up, exit the house and once outside, activate the teleporter.
Each time you activate a teleporter, it will fully replenish you energy. This can be useful as you can "activate" these as many times as you want.
Feel free to visit the town, talk to some people to listen to their stories and locate the shops :
The Sword Master's Dojo where you can buy new sword attacks.
The Dash Arena where you can buy new moves.
The Pharmacy where you can buy Health Kit Packs.
The Weapons Shop where you can buy aditionnal ammunition slots for each gun.
The Tech Shop where you can buy Roly Polies.
Once you are done, take the Northern exit toward the mountains.
NORTHERN REGION - THE MOUNTAINS
-------------------------------------------------- NORTHERN DREGS --------------------------------------------------
Walk West around the building to get a
then, back on the main path, walk North and dash over the Eastern gap and proceed all the way to the first GEARBIT
. Afterwards, make your way back to the main path and continue North to fight your first Robot Spiders then, once you pass the big walls, look for a tree just in front of you and search for a square symbol on the ground.
This square symbol will often indicate an invisible switch or a secret path, but not always.
Activate this invisible switch with your Sprite companion to reveal a path leading to the
then make your way back to the main path and continue North all the way to the exit and to a
in a crate just West of it.
-------------------------------------------------- THE MOUNTAINS --------------------------------------------------
Head West for a
, then walk up the first two sets of stairs and dash on the Eastern platform. Activate an invisible switch here to reveal a path leading to the first MONOLITH
. Now go back to the main path, continue North and talk to the Hiker who will indicate the location of The Hierophant. Either walk South East and jump down for a
or directly climb the nearby wall, then walk down the nearby stairs and slash behind the trees to break a hidden crate with the
within. Now walk up the Northern stairs but instead of exiting the area, look West to locate a hidden platform, dash to it and follow this trail to find the
thus creating your first GEARBITS PACK
then you can proceed to the next area.
Dash over the East gap, climb the building, enter it from its West side and continue to the end of the hall to walk on a step-on switch, wich will make a platform appear. Use it to get to the
then jump back down from the building, take the Southern passage and kill all the Dirks to get the
. Afterwards, head West and fight your firsts Vultures then either walk South between two buildings to a small place with a
or directly head North up a staircase and to the exit.
Climb up the hill, jump down it soon after and dash West if you need a
then follow the way to two Crystal Wolfs. Defeat them then head East into a cave.
As you enter, immediately slash on your left to uncover the
then climb the wall, break the crate for a
, continue all the way East and walk through the Southern wall to find both the
and the
/
. Afterwards, climb the Northern wall to listen to the story of The Vulture Hermit then head back out of this area and North, up the broken stairs, out to the next one.
Follow The Jackal and talk to The Guardian who will place four Module locations on your map and tell you a part of his story, then walk up the right set of stairs and on the first landing, walk around the rocks on your right to collect the
. Afterwards, walk up to the top of the stairs but instead of entering the place above, either dash on the small platform East of the entrance to find a
or directly dash on the Western one to a lonely platform where you can activate an invisible switch which will reveal a path leading South to a secret area where you will find your very first MODULE. Grab the
and get out this area back to the lonely platform. From here, continue North to get the
then head back to the main path, continue North to a place where you can collect a
on the South West corner and proceed North.
Head North to encounter a Vulture Acolyte and proceed further to meet four more and a Dirk. Take care of them to get the
, collect the
on the South East corner if you need one, then look West near the edge to find an invisible switch, wich will reveal a path leading to a place full of Vulure Acolytes. Defeat them all to get the
/
but also to open the way South leading to the first KEY
. Afterwards, head back to the main path and proceed North.
Walk up the first set of stairs and jump down from the landing to a platform below with the
then get on the brown platform, activate it with your Sprite companion and make your way up to a place full of Vulture Acolytes. Kill them all to get the
and before exiting North, you can get one
on the left side of the exit and another
on its right side.
Walk North to encounter a Vulture Shaman, defeat him and all the other monsters to open the way then climb up the stairs, activate the teleporter and proceed North to the top of the Mountains.
Head East to find the
then West and down the stairs.
Head all the way South to find the
hidden behind a pillar, then dash South of it to a small platform and a secret area.
Collect the
/
then walk South through the trees to another secret area and follow the path leading to a known region.
-------------------------------------------------- THE OUTSET --------------------------------------------------
Follow the same path as in the introduction, all the way to the area where you fainted before and enter the strange cave there.
-------------------------------------------------- THE MONOLITH GALLERY --------------------------------------------------
Collect the
and the
on the North West corner then use the teleporter nearby.
-------------------------------------------------- CENTRAL TOWN --------------------------------------------------
You will appear in a previously closed section where you will find the
. Afterwards, head to the Dash Arena and buy the CHAIN DASH then walk inside the arena and make a chain of 800 dashes.
To make it easier, set your controller to keyboard + mouse, place your cursor above or under the center of the room, breathe deep and press the space bar on rhythm to get the 800-dash chain.
For getting a 100-dash chain, a passage leading to the
will open and for getting a 800-dash chain another one will open, leading to the PURPLE OUTFIT wich is probably the best set of gear.
If you wish to change your outfit and acquire a new capacity, you need to head back home, interact with the three cupboards above the bed then change your cape, your sword and your Sprite companion.
Now warp back to the Mountains.
-------------------------------------------------- THE MOUNTAINS --------------------------------------------------
Once more, take the North exit in this area and the South Western one on the next, then use the teleporter nearby to gain access to an elevator.
Use the teleporter on the right to access the area with all the Vulture Acolytes and slash them all to get the
/
then walk up the stairs and use another teleporter. Run past the first moving block and enter a secret passage South of the middle moving block leading to the
and to a teleporter that you should use right after. You will appear on an Eastern platform where you can find an invisible switch on the bottom ledge, which will reveal a path to another teleporter for you to use. In this room, kill all the monsters to gain access to the
then you can collect a
hidden in crate nearby, or directly use the teleporter again and proceed through the Eastern exit.
Follow the only available path to a place with three Vultures you need to kill in order to gain access to an elevator, which will lead you to another area and to an exit on the East.
Make your way to the other side of the room where you will need to kill all the monsters to get the
and gain access to a switch that will activate some moving blocks, but also unlock the Northern exit.
Immediately break the box on your left to get the
and walk North for a
then follow the path, dodging the moving blocks on the way to a pink closed door. Take the
hidden to its right then open the door to a room full of Vultures and Vulture Acolytes. Kill everyone to get the
/
then open the North door, collect the
and warp back to Central Town.
--------------------------------------------------
Time to make a quick detour. Head for the Sword Master's Dojo to buy the CHARGE ATTACK then warp back North to the Mountains.
--------------------------------------------------
Once again, take the North exit in this area and the South Western one on the next. Head South, down a staircase, then dash West past a wooden platform and to another section of this area where lies an elevator.
Head East, collect the
if you need and walk through the wall to find the
then follow the Northern path all the way to an ambush. Kill everyone to get the
and to unlock the way, then search for a passage in the West wall leading to a teleporter and to the
. Afterwards, proceed North to the next area.
Collect the
hidden behind the box on your left, then walk North into another ambush. Among those monsters, you will fight some weak Slimes, so take care of everyone and look for a passage at the bottom of the Eastern wall leading to the
then proceed North.
Kill all the Vulture Acolytes and the Dirk Rifleman to find the
/
then either collect the
near the exit and walk on the step-on switch hidden under it to open the way South to two other
, or proceed directly North if you do not need these.
Kill all the monsters, among which are the pretty dangerous Dirk Rocketeers then collect the
and the
, open the North door to get the
and use the teleporter nearby.
Jump down and once again take the North exit, but this time take the South Eastern one on the top area.
Head all the way South, open the 3-module door and use the elevator inside.
Dash all the way North to two Vulture Shamans and a
at the top of a staircase then walk down the same stairs and search on your left to activate an invisible switch, which will reveal a path leading to the
. Afterwards, walk up the previous staircase and proceed North.
Defeat all the enemies to get the
, search the left part of the Southern wall to find a passage leading to the
then proceed North to a
in a crate and to the exit.
Walk up the broken staircase, collect the
in the North West corner, then continue up another staircase and to another
in the North East corner. Walk up a third staircase, search the middle of the West wall to find a secret passage leading to a hall and in that one, walk South to find another secret passage leading to a teleporter which will take you to the place with the
/
. Now, search the East wall to find yet another secret path which will get you to a
, to the
and to an exit on the South leading to the previous area and to the
. Afterwards, make your way back to the teleporter, use it and head all the way North to find a
, the
and a teleporter hidden under some books. Use this last one to get to a place with four Vulture Acolytes you need to kill to get the
then jump down, walk up the staircase nearby, locate the
and continue East from it to enter a secret area.
Nothing but a
in this room, so continue East to get back outside and find the
/
then take the West exit twice.
Head North, break the crate near the big door to find a
then open it and prepare to confront the boss of this region.
THE HIEROPHANT
50 HP
Vortex Trail - 2 damage points
Cross Vortex - 2 damage points
Stripped Vortex - 2 damage pointsCan summon Vultures
Dash away to evade his Vortex Trail which will try to follow you, then try to dash to him and hit him with a Charged Attack. Dash away again to dodge his Cross Vortex which, as its name implies, is a cross-form attack and soon after he will move to the center of the room and summon four Vultures. This is the perfect opportunity to slash him with a 2-hit plus Charged Attack combo as he will stop there for a moment. Afterwards, he will launch his Striped vortex, which is an attack of vertical or horizontal tile waves that can be easily read so if you can, stick to him and use a Charged Attack again.
You can kill the Vultures yourself or let them die from their master's attack.
After losing too much energy, he will launch two Vortex Trails in a row, his Cross Vortex will become wider and he will charge all his attacks quicker.
For defeating The Hierophant, you will be rewarded with the
,
,
and the path will open so proceed North to find a
, the RIFLE and the exit. Acivate the first PILLAR then exit South twice.
Head to the bottom of the area and once there, walk to the top right of the platform and the camera will move to show you a distant switch. Shoot it with your Rifle and follow this path, killing more Vultures on the way to the North Western part where you will find the
/
and to the North Eastern one to collect the
. Afterwards, head back to the main path and exit South three times, then West once.
You will be in the area which looks like an ancient city. Proceed to the South Eastern corner and walk down the stairs there.
You will be in a dark labyrinth full of moving blocks so watch your steps.
In this place you can easily force lots of Robot Spiders to follow you in a corridor and shoot them all at once with your Rifle.
At the first intersection go North, then all the way West to a room where the
is lying on its North East corner. Head for the other side of the South wall and follow the only open path to a switch you will need to activate, then walk South, West and North to another path you will need to follow all the way to the South Eastern corner. There, search the South wall to find a secret passage leading to the
hidden in a corner, then follow the main path to a room with a lot of Robot Spiders and the
. Afterwards, teleport back to the top of the Mountains.
For the last time, take the North exit then the South Eastern one. Jump down twice and open the 8-module door to access an elevator.
Head all the way East and search the South wall to find a hidden passage leading to the
then go North, break the box for a
, continue West to locate the North exit and kill all the Vultures to unlock it.
As you enter this area, look on your right for a small passage without a barrier. Place yourself on the edge and dash East to land on the other side, then follow this path and kill all the Vultures at the end to unlock the way to the
/
. Now head back to the main path and continue North to a small landing where you will need to kill some Vultures to unlock the way. Do so, but before going further, search the left side of this platform to activate an invisible switch, which will reveal a path leading to the
. Head back to the main path, walk North to two small platforms and dash on the right one to activate the invisible switch there, which will reveal a path leading to a
but also check the wall on its right to find a secret area with the
in it. Afterwards, head back to the main path and follow it to the next area.
Go to the East end and kill the Vulture Shaman to get the
then follow the main path and kill every monsters to unlock the way. The Western path leads to a platform with a
and the Northern path to the exit up some stairs, but instead of going to the next area, search the right ledge at the bottom of the stairs to activate an invisible switch, which will reveal a path leading to a
and as before, search the East wall to find a secret room where you will need to slash a switch to gain access to the
. Now stay where the key was and shoot the switch from a distance to open the way through the Eastern wall leading to the
/
. Afterwards, slash the other switch nearby then head back to the main path and proceed through the North exit.
You will be ambushed and will have to defeat tons of Vultures and Vulture Shamans to unlock a path leading to the
and the
. Afterwards, warp back to Central Town.
WESTERN REGION - THE CRYSTAL FOREST
-------------------------------------------------- CENTRAL TOWN --------------------------------------------------
Go to the Sword Master's Dojo and buy the SLASH DASH then go to the Pharmacy and buy a fourth HEALTH KIT PACK.
Now head West toward the Crystal Forest.
-------------------------------------------------- WESTERN DREGS --------------------------------------------------
Just before the gap, destroy the big crate to the South and continue to a place with a
. Head back to the main path, dash over the gap and continue West until you see a big grey metal thing lying on the ground near a very big gap. From there, walk South and West to activate an invisible switch, which will reveal a path leading to the
. Afterwards, head for the West exit and feel free to collect a
just North of it.
-------------------------------------------------- CRYSTAL FOREST --------------------------------------------------
Immediately head South through the trees to get the
then go back North and continue West all the way to a cliff. From there, dash South then continue West and walk through the trees to gain access to an elevator.
Down here, collect the
then go back to the upper area. Head back to the previous cliff and this time continue North to The Traveling Drifter who will reveal the location of The Hanged Man. If you need a
there is one further East of his position through the trees and if not then head West to the next area.
Walk North to a place full of Dirks, kill them all to be able to collect the
/
and you can also collect a
in the South East corner. If you want another
, you can take a detour completely South and slighthly West from this place to grab another one hidden in a wooden crate. Afterwards, head West and after walking up a set of stairs, continue all the way South and slash some flowers in the dead end to access a hidden area through the trees.
Collect the
then go back to the previous area, dash West over the gap, dash North and follow this path, grabbing a
on the way, to a 3-key door that you can open.
Follow the path to the
then go back to the previous area and walk though the trees on the right. Dash to the third platform and shoot the bush North of it to clear a path, then dash there and walk West to the exit.
Collect the
then head back to the previous area. Dash back to the platform you came from and continue East to get the
then head back to the main path and take the South Western exit.
Go to the South Western part of the area and activate an invisible switch, which will reveal a path leading to the
/
hidden behind some crystals. Afterwards, head back to the main path and continue all the way North to a
in the North West corner, then continue East until you locate an exit North inside a tree.
Head all the way North around the tree to find the
then you can make a detour inside the tree to collect a
or directly go back to the previous area and continue South to an elevator.
Grab the
among the crates if you need one and continue South.
Kill every Dirks and Dirk Riflemen to get the
then collect the
in the North Eastern corner if you want one and exit South.
Head South to find a Crystal Knight and the first intersection of the area. From here, go South, West and South again to get ambushed. Kill everyone, walk South from here then go all the way West to find a switch and activate it. Collect the nearby
then walk South to get the
/
. Now head to the South Eastern corner of the area and walk East through the trees to find a hidden section with three Crystal Knights you need to defeat in order to gain access to the
. Afterwards, make your way back to the first intersection of the area and from there, head West and North around the trees to a small part with a Crystal Knight, who will appear after shattering a crystal. Kill him and he will drop the
then head West and proceed to the next area.
Head West, activate the teleporter then continue North and use the elevator.
Head South, dash to the West corner past the turrets and destroy the crates here to find the
. Now dash South and slash the switch there near a
, then head to the Eastern passage and dash South past some disappearing tiles. Collect the
on the platform in the corner if you need to, then continue to another switch you need to slash and follow this new path all the way West to find a
in a crate among some crystals near a locked door. Walk back and proceed into the Northern corridor, break the crate on the Eastern corner to find another
, then continue to a room full of enemies. Kill everyone if you can and shoot the distant switch on the North Western side of the room to gain access to the
then search the West wall for a secret passage leading to a room where lie a
and a switch you need to activate in order to open the Southern path leading to the
. Now get out of this secret room, back to the main path and use the elevator.
Head North and below a moving block to a Crystal Knight Pistoleer and to a switch to slash, then follow the newly open path on the East, collect the
hidden in a crate in the East corner if you need one, then open the door and kill the Crystal Knight Pistoleer. Get out of this room, head back to the moving block part, open the first door, kill the two Dirks to get the
/
and break the crate to get a
. Now dash all the way West into an alcove to slash another switch, which will stop the turrets and unlock the doors, then open the South Western one to free a Leaper and kill him to get the
from his corpse. Now open the Northern door and follow this path to yet another switch behind a Crystal Brute. Slash the switch and continue North but stop as soon as you arrive at an intersection with a path on the west and a Crystal Brute on the East. Here, search the corner on your left to activate an invisible switch which will reveal a path leading to the
and a
. Now, back on the main path, continue to the West end of the area but instead of leaving, kill the Crystal Brute to gain access to a switch in the South Western part of the room. Slash it then go all the way East into an alcove, slash the switch there to stop the turrets and unlock the doors. Open the South Eastern and South Western ones for two
, the middle Northern one for the
and finally search the Eastern wall of the Eastern cell to discover a secret path leading to three other cells. Open the middle one to get a
, collect the nearby
, walk on the step-on switch and travel all the way back to the North Western exit.
Head North, open the door to an ambush, kill every enemies to collect the
/
and a
then use the elevator.
Slash the switch, head East and activate the switch for a shortcut. Now to open another shortcut take that first elevator and once outside, a small wall will lower down, then warp back to Central Town.
--------------------------------------------------
Time for another quick detour. Head for the Sword Master's Dojo to buy the last sword upgrade, the SWORD DEFLECTION and to the pharmacy to buy the last HEALTH KIT PACK, then warp back to the Crystal Forest.
--------------------------------------------------
Walk up the West stairs and continue South, straight into the woods just before the first crystal. Activate an invisible switch, wich will reveal a path leading to a crate with a
inside then proceed South.
In this dark area, there is a
in the South West corner and the
in the South Eastern one. Once done, travel back out of this area and onto the main path where you can proceed West.
Go just below the crystal traps, slash the flower there and continue South to find the
and exit South.
Head directly South and defeat the three Crystal Brutes to gain access to a switch. Slash it and grab the
nearby if needed then walk into the South Western dead end to collect the
and another
. Afterwards, head back to the South Eastern corner and North to find the
then out of this area and back to the main path.
This time dash West of the crystal traps and North West to a big statue. Search the woods West of it to find a passage leading to the
and a
hidden in a crate. Now head back to the statue and you can find another
inside a wooden crate behind a big crystal just South of your position, then you can collect a third
directly South of the previous one. In any case, kill every Dirks to get the
/
and proceed West to an ambush then South to the next area.
Head South to an intersection where you need to go East for a
or, South to meet The Raccoon Hermit and use the elevator nearby.
Head South, activate the switch then, continue West and break a big crate to locate a step-on switch. So turn it on to unlock the doors and check the second cell from the left for the
then proceed North and when the path turns right, continue East through the wall to find the
. Back on the main path, continue North to another locked cell and walk West of it, along the South wall, to activate an invisible switch wich will reveal a path leading to the
then, head East on the main path to find a step-on switch. Turn it on to unlock the doors and if you need a
, go grab the one in the Western cell then take the Northern elevator.
Head West to a part with lots of Dirks and from there, walk North a locate a platform with a gap you need to dash over to get the
. Now head for the South Western corner of the area to find the
/
and a
. There is another
surrounded by crystals just North of the previous one, but be careful as many Crystal Spiders will appear as soon as you approach it. Afterwards, continue straight North from this last one, destroying some more crystals to clear the way to the exit.
Follow the only one path to get the
and a
near it then, head back to the previous area and proceed North of the crystal traps.
Continue North but instead of climbing the wall, head West to find and read the
then, head back to the wall, climb it, activate the switch and proceed North.
Head West until you get to the first crystal on the bridge and search South of it to activate an invisble switch, wich will reveal a path leading to place full of crystal traps, after which lies the
and a
. Safely make your way back to the bridge, continue West, follow The Jackal and meet The Guardian again. As before, he will indicate four Modules locations on your map then if you need a
, there is one slightly West of his position. Now head for the South Eastern corner where you can find a
hidden by the trees, but also a secret passage going East, just above that second kit, leading to the
and to a third
South of it. Afterwards, head back to The Guardian and open the 3-modules door to access another area.
Continue West and look North of what seems to be some street lights, for a path leading to a
then, slash the flowers North of it and proceed further on to find the
lying on top of a crystal trap, so keep your distance as you collect it. Now continue East through the woods, from the other nearby crystal trap, to find a place where you can grab a
then proceed South to an elevator.
In here, destroy every crate to find the
then get back out, head back to where the previous Gearbit was and proceed West.
Collect the
then dash to the North Western edge to activate an invisible switch, wich will reveal a path leading to the
/
and to a
hidden in a crate further on. Afterwards, head back to the previous area.
Head back South to the main path then proceed West, grabbing a
hidden in a crate on the way.
Head North then East into a small place with some crystal traps and a Crystal Knight Pistoleer, wich will drop the
then, dash over the crystal traps to collect the
. Head out of this small place and you will have the choice of going West from two paths, so take the Southern one, collect a
on the way, walk up the two sets of stairs and drop down to a lower section with a Crystal Knight, two Crystal Knight Pistoleers, the
, a
and a switch to slash. Now make your way to the South Western part of the area, to a place where you can find two
in each of the South corners of the place, the
/
on the North Western corner and another
just East of it, passing through the left wall. Walk South to the 4-keys door, open it, collect the
if needed then, break the crates on the East side of the room to uncover a step-on switch. Walk on it and head to where the path opened to collect a
and the
then, break the crates on the East side to reveal a path leading to the
. Afterwards, head back to the place where the 4-keys door was and proceed West.
From the entrance, walk South into a small passage to find a
hidden into some crates then, Walk back to the main path, break all the crates nearby to uncover another
then, walk through the West wall to get to the
. Now follow the main path, grab another
in the South Western corner if you need then, proceed North and search the Northern wall behind the tree to get to some crates with a
inside. Get back to the other side of the wall and search the Eastern wall to find another hidden path leading to the
. Afterwards, travel all the way back to the previous area and once there, make your way to the other side of the North wall and proceed West.
Head West past a crystal trap and a crystal to a place whith a
in front of a statue and the
in the West end. Go back to the main path, walk North, collect another
in the Eastern corner then, follow the path and collect a last
hidden in a crate near the big door. Now open this door and prepare to confront the boss of this region.
50 HP
Jumping Slashes - 1 damage point for the first slash, 2 damage points for the second and the third ones
Crystal Shockwave - 2 damage points
Zaliska - 1 damage point per bulletCan summon Crystal Knights
Dodge his two Jumping Slashes then slash him with a Charged Attack. Repeat this pattern three times then dash away to dodge his Crystal shockwaves. Afterwards, he will shoot at you three times in a row using his Zaliska, so use your sword to deflect his shot back at him.
After losing too much energy, he will summon some Crystal Knights, attack you with three Jumping Slashes and launch two Crystal Shockwaves in a row.
For defeating The Hanged Man you will be rewarded with the
/
,
,
, the ZALISKA and the path will open.
Walk up the stairs, destroy the crates for a
and activate the second PILLAR. Afterwards, look East to locate some corpses surrounded by crystals and break these crystals to find the
then take the Eastern exit.
In this dark cave head all the way East to find a
hidden in a crate, then go back following the South wall to locate a staircase. Walk it down on the West side and continue until you are stopped by some crates. Break them and search the Western wall to find a secret passage, wich will lead you to the
then, head back to the main path and follow the way South and East to the next area.
Simply walk up the stairs to get back to the surface where you can activate a switch wich will open a shortcut. Afterwards, warp back to the teleporter of the Crystal Forest.
From the teleporter, walk South to the 8-modules door of this area but do not open it just yet if you are looking for a
, cause there is one West of here past the flower and onto the woods.
Walk West to find a
then, proceed East past some crystal traps and enter the building there.
Dash past all the crystal traps to small room full of monsters. Dispose of them all, by killing them yourself or by making them follow you on the crystal traps, to open the Northern path and gain access to the GREEN/BLUE OUTFIT and to a switch wich will open you an easier way back out.
Walk South to locate a
then, continue South to find two hidden passages next to each other inside the woods. The right one is a dead end so take the left one and once on the other side, proceed South West to find a
then, head North and follow this path until you get to the
/
. Now walk to the South Western edge and activate an invisible switch to reveal a path leading to the
and the
.
You are done in this region for now, so warp back to Central Town.
EASTERN REGION - THE LAKE
-------------------------------------------------- CENTRAL TOWN --------------------------------------------------
Time to do some shopping, so start by going to the Dash Arena to buy the DASH SHIELD then go to the Tech Shop to buy your first ROLY POLY.
If you want to get an achievement, head West toward the exit then South to a very small place with a painter. Stand in front of him, wait for a snail to appear and keep standing still.
Then continue to wait for a very long time and you will get another achievement.
Afterwards, walk West past the Weapons Shop and South to a newly opened area.
-------------------------------------------------- SOCCER FIELD --------------------------------------------------
This is a mini game where you need to score 10 goals before your adversary to gain access to the
.
There is an easy way to win. Simply push the ball slightly up and to the left, then dash it left and down directly into your adversary's goal.
STAR ATHLETE
Once done, head back to the main plaza and proceed through the East exit toward The Lake.
-------------------------------------------------- EASTERN DREGS --------------------------------------------------
As you enter the area, immediatly go South to find a
and the
then, make your way East until you are stopped by a river. From here, Dash North to find a hidden path leading to the
/
. Now head back to the main path and follow the Southern passage, grabbing another
on the way to the next area.
-------------------------------------------------- THE LAKE --------------------------------------------------
Once again, immediatly head South and you will find the
then follow the main path, talk to The Ninja, thus giving you the location of The Emperor and dash to the exit but instead of taking it, walk North on a very small path and dash to a secret section leading to two invisible switches and to the
. Now proceed to the next area.
Kill your firsts Ninja Toads, then go to South Eastern part of this first platform and the camera will show you the
. Now follow the main path to the exit and to a
close to it.
Take the elevator to the next area. Follow the main path all the way to an intersection at the bottom of a staircase and take the South Western path to get to the
then, the Eastern path to get to another elevator.
Dash North three times and take the Western exit to get the
/
then, go back to the previous area, follow the main path and activate the teleporter. Head North into the temple if you wish to talk to The Otter Prisoner then, go back to the teleporter, dash East and continue South to the next area.
Follow the main path and you will find a
if you walk around the trees North West of the elevator.
Walk South, kill the Plant Beastlings and the Dirk Rifleman, collect the two
if you need these and activate the switch. Break the first crate you see in the path for another
then, you will be ambushed by some Plant Beastlings and their bigger and stronger conterparts, the Plant Beasts. Afterwards, open the Southern door and head East at the intersection. Kill the Dirk Riflemen for the
then collect the
on the South end if needed and from it, aim at the far East to locate and shoot a distant switch. Walk this new path and into the South wall behind the switch to find a secret room with a
then, head North into a room with monsters and also the
. Now head back to the previous section, activate the nearby switch, continue back to the intersection, take the Western path and activate the switch at the end. Once again, go back to the intersection and this time take the South way. Pick up the
on the South end if you wish to then, continue West past some flaming platforms all the way to a big crate you can break for another
. Now use chain dashes to get past the set of flaming platforms nearby, leading to the
. Make your way back out of these platforms, continue North, take the
, activate the switch, follow the Eastern path, grab another
, walk East and this time, open the Northern door. When the road is going West, walk East into the wall to find the
/
then, go back to the other side, kill the Dirk Riflemen to get the
and follow this path to find a
and the
. Afterwards, activate the switch nearby and jump down to the elevator.
Grab the
if you need one then, follow the main path to a room filled with monsters you need to kill in order to get the
and to open the path North. But before walking it, head West all the way to a
and the
hidden behind a piece of furniture, then open the 1-key door nearby.
As you enter, look on the West wall to locate a piece of platform coming out of it. So dash there to get the
/
then, continue South past some flames and, either dash on the little platforms against the West wall to get to a
or, directly follow the path to an intersection on some small platforms. From there, head West to find the
then back and South to another
and the
. Afterwards, dash on the small platform nearby and on the one after to find and activate an invisible switch, wich will reveal a path leading to the ORANGE OUTFIT. Now travel all the way back out of this area and take the North door in the next one, to get to an elevator and back outside.
Instead of following The Jackal, dash on the Eastern platforms to get to the
then, head North to meet The Guardian once more and as usual he will show you the locations of four Modules. Continue West and follow the Northern path to a small platform with an invisible switch, wich will reveal a way leading to the
then go back to the main path, dash East to a platform leading North but do not go yet, instead shoot a distant switch on the East. Follow this road all the way to the
, the
and a step-on switch, wich will create a way back to the beginning of the area. So head there and follow the main path to the next area.
Activate the switch then open the Western door and use the elevator inside.
Follow the Eastern path to the central platform where you will have to defeat Slimes and other monsters to unlock the way. Once done, dash East then North to a
and to a step-on switch hidden behind a small pink wall on the left side. Wait for a platform to come to you and use it to get to the other side of the area. Continue West and dash once on a small platform just before a switch and from there, dash West to a secret room with a 8-keys door. Open it to get the WHITE OUTFIT then, head for the switch and activate it to get the
/
. Now go back to the central platform and this time take the Southern path. Walk to the end of the circular platform and on another step-on switch hidden behind a small pink wall. As before, use the moving platform and follow the fire path all the way to the
. Head back to the circular platform, activate Southern switch and follow this path to an ambush. So kill the monsters, collect the
nearby and the
on the Northern part then search the Eastern wall to find a passage leading to the
. Go back to the circular platform, activate the last switch and feel free to get the
on the Northern path near the elevator.
Follow the path until you are attacked by some Bomber Toads. Once dealt with, take the North Eastern path first to get the
then, continue North trhough the other path. Dash on the Eastern platform to grab a
and to find a secret passage on the nearby Eastern wall, leading to a switch you need to slash to make a path appear. Head back West and follow this path, past an elevator, all the way to the North East corner of the area where you can grab a
and continue South of it to get the
/
. Now head West to an ambush, kill everyone, grab the
nearby if needed and get the
. Afterwards, head back the previously past elevator and use it to go back outside.
Walk up the staircase and follow the first wooden path to get a
and the third one to collect the
then, continue East and aim on the far East to locate a distant switch hidden behind a tree. Shoot it to make a platform appear North of your position and follow this new path to get the
. Afterwards, proceed South to the next area.
Walk down the Eastern staircase and dash to the
then, go back to the top of the staircase and dash South once. Walk West to find a
then, proceed South and head West at the next intersection, all the way to a dead end. From here, aim West and shoot the distant switch to open a new path leading to an elevator.
Grab the
if you need one and continue to an ambush. Once you have killed every Ninja Toads, follow the path to find another
, the
and another elevator.
Use the moving platform and head all the way South to another ambush. After killing everyone, dash to the South Eastern platform for a
and to the South Western one for the
then, activate the switch and proceed to the next area.
Immediatly walk West between two buildings to find the
then, head South to a door but instead of going through it, dash on the very small path circling around the temple to get the
/
. Afterwards, head back to the 3-modules door past the teleporter and open it.
Kill the two Bomber Toads then dash to the South of the crumbling platforms to find the
. Now dash North of these, continue to an ambush and after that easy fight, continue South to find the
hidden behind some bushes. Now you can proceed East to the next area.
Kill everyone to get the
,
/
and to open a secret path inside the Western where you will find the
. Now head East to a staircase leading outside and fell free to collect the
just on its right if you need it.
Head North to a dead end then go back South and some enemies will have appeared. Kill them to open a path leading West and back underground.
Walk into the Western wall if you want to create a shortcut then, head North, activate the switch and walk into the Eastern wall to find a secret passage leading to the
. Go back to the other side and continue West then all the way North to get a
. Continue East to the bottom of a staircase and break everything there to uncover a 3-keys door. So open it, kill the enemies, disable the step-on switch, walk East and North along the wall to collect a
and continue all the way East to get another
and the
. Afterwards, go South and follow this path to a switch you need to activate to get the
. Now, back on the beginning of this section, head behind the moving block to find yet another
then, search the Western wall to find a secret passage. Dash from platform to platform, make a detour on a platform South of the main path to get another
then, make another detour on a platform East of the main path to collect the
/
. Afterwards, head all the way South to collect a
and activate a switch wich will create a path leading to the
. Now backtrack to a section with some monsters and another switch you need to activate to create a shortcut and continue East to get back outside.
Immediatly break the crate nearby to get a
then activate the switch. Head South then East to an ambush, kill everyone and make your way North and up the stairs. Grab the
to the right of the big door then, continue East and South to find another
and all the way North past the tents to find a switch you need to slash, thus opening the way to the
and to a
in a crate. Go back to the big door and this time go West to find one more
then, South to kill some Ninja Toads thus getting the
,
. Now go open the big door and prepare to confront the boss of this region.
THE EMPEROR
50 HP
Flame Jar Toss - 2 damage points per jar
Ground Pound - 2 damage points and knocks you down
Toad King Leap - 2 damage points
Can spew Plant Beastlings
Dash at him and hit him with a single hit then, quickly dash away as he will try to punch you with his Ground pound and dash back at him and hit him with a 2-hits combo. Repeat this pattern until only a fourth of his life remains.
At this point he will spew some Beast Beastlings, so quickly use a 3-hits combo plus charged attack as he prepare this attack and if he is not already dead, dash away again to dodge the spewing monsters. Kill at least one of the Beast Beastlings and as the Emperor is trying to crush you with his Toad King Leap, he will surely land near an exploding beast, thus making him fall to the ground and give you enough time to use two Charged attack in a row.
For defeating The Emperor you will be rewarded with the
,
/
,
and the path will open so proceed North.
Collect the
, activate the third PILLAR, continue West to the next area where you will find the SHOTGUN then exit.
Follow the path, collect the
and continue all the way to the Southern end to find the
hidden by the trees then, proceed West to the next area.
Jump down, dash to the staircase, walk it up and open the door here. Once inside, head to the other side of the area and back outside.
Follow the path to a fountain and from there, head South then dash to the South Western corner to get a
, or directly dash through the fire path all the way to the
. Search behind the small grey wall in front of you to walk on a step-on switch, wich will open a path to the
. Now head back to the fountain, walk North, open the 8-modules door and follow the path to an elevator but, before taking it you can dash South to a platform with another
.
From the starting point, look North behind the right flame thrower to locate a small symbol on the ground. From there, dash North and you will find a
then back to the starting point, head East and follow the only path to the main place of the area where a group of monsters awaits you. Kill them all, disable the step-on switch, continue South then West through a fire path and kill the monsters to get the
/
,
. Go back to the main place and walk North then East to find a
and another step-on switch hidden behind a small pink wall, wich will create a path leading to the
. Afterwards, head back to the main path and continue North to the next area.
In here you will have to defeat some Dirks, Dirk Riflemen, Plant Beasts and Leapers. So once you have defeated everyone, head West to a room with the
and the DIAMOND SHOTGUN then exit this area by opening the previously locked door. Activate the switch and follow the path to an elevator leading you back outside.
Dash West to find the
then, follow the only path available to another area where you can collect the
/
.
That is all for this region so warp back to Central Town.
BACKTRACKING
-------------------------------------------------- CENTRAL TOWN --------------------------------------------------
Go to the Dash Arena to buy the last dash upgrade, the DASH STRIKE, to the Tech Shop to buy a second ROLY POLY and to the Weapons Shop to buy AMMUNITIONS UPGRADES for wichever weapons you want.
Afterwards, walk to the Eastern exit but instead of going through it, head North on a newly open path and collect the
.
Now take the North exit in this area and the two after, to get back to the ruined village in the Mountains.
-------------------------------------------------- THE MOUNTAINS --------------------------------------------------
As you arrive in this area you will spot a 10-keys door. So open it and once inside, collect the
,
and the BLUE OUTFIT then warp to the Crystal Forest on the West.
-------------------------------------------------- THE CRYSTAL FOREST --------------------------------------------------
Head for the West exit in this area and the South West exit in the one after.
Head South then West, to the platform just North of the Raccoon Hermit. Place yourself on the South Western corner of this platform and aim North West to shoot a distant switch, thus openning a path to a platform with many enemies the
/
wich is tricky to get without getting hurt by the crystal traps. Afterwards, head North West to collect a
then South from it, so you can aim and shoot another distant switch. Continue to that platform, grab the
if you need it then, walk to the South Western corner to activate an invisible switch, wich will uncover a path leading to a 12-keys door. Instead of opening it, aim South of it to shoot a third distant switch, wich will create a path leading to the
then, head back to the 12-keys door and open it.
Grab the YELLOW OUTFIT and the
then, warp back to back to Central Town and take the Southern exit toward the Barren Hills.
SOUTHERN REGION - THE BARREN HILLS
-------------------------------------------------- SOUTHERN DREGS --------------------------------------------------
Head South and break the crates on the way to uncover a step-on switch. Walk on it to unlock a path slightly North leading to the
then, continue all the way South past a bridge leading to the exit but instead of proceeding, walk West and on another step-on switch hidden by the trees, to create a path leading to the
/
. Afterwards, you can head for the exit.
-------------------------------------------------- BARREN HILLS --------------------------------------------------
Follow The Jackal and meet The Guardian again. Talk to him and as usual he will give four Modules locations but this time he will also tell you his story. Afterwards, you can collect the PINK OUTFIT then proceed South to the main area of this region.
Head South to meet The Lizard Traveler wich will give you the location of The Archer then, activate the nearby teleporter. Continue directly South of it to find a
and directly West of this last one to locate an elevator.
Collect the
hidden behind the only crate in the area if you need one then, proceed East to the next area.
Destroy your first Bladebot then break the crate on the Eastern edge to find a
. Continue South toward the exit but instead of proceeding to the next area, walk into the South Western wall to find a secret path leading to the
then, you can take the exit.
As you enter the next area, you will be attacked by lots of Robot Spiders. This a perfect opportunity to kill at least five of them with one Roly Poly.
Kill the ennemies, head South, activate the switch and continue to another platform full of enemies. Defeat them then walk to the Western edge and the camera will show you another path leading to the
then, head back to the main path and toward the exit but before going further on, you can dash on the platform East of it to find a secret room with a
.
Kill all the enemies to unlock a path leading to another section of the area. Once there, head for the North Western corner to find a
in a crate and continue South of it to activate an invisible switch, wich will reveal a path leading to the
. Now head East, kill more monsters and continue East behind the first moving block on the way to find the
then, follow the main path North to the next area.
In this area, you need to kill all the enemies to unlock the exit and you can also find a
in a crate near that same exit.
Before going for the module in the center of the area, break all the crates nearby to clear some spaces because that is not a module.
THE SUMMONER
40 HP
Node Command - 1 damage point per projectile
Tackle Charge - 1 damage point
Your first concern is to destroy all his Nodes, so for the first ones you should throw a Roly Poly at the Summoner to get them all at once then, follow him and dodge his Tackle Charge. Now dash to him and do a 3-hits plus Charged Attack combo. Not only that it will do him some serious damage, but it will also break all the new Nodes he will try to throw at you.
Keep repeating this pattern and he will go down in no time.
For defeating The Summoner you will be rewarded with the
,
/
,
and the door will unlock.
Collect the
, activate the switch grab the
and head for the Northern ledge to activate an invisible switch, wich will reveal a path leading to the
then, use the elevator to go back outside.
Jump down and go use the Western elevator again. Once back underground, walk South and open the 1-module door.
Head South, activate the switch and continue to a corridor with a Dirk Rocketeer and a Dirk Rifleman. Kill them then dash South West to a small platform and continue to dash South of it to discover a place with a
and the
further on. Head back to the main path and continue to a room with a locked door, some enemies to kill to get the
/
and a
in a crate. Now open the door, collect the
and the
hidden in a crate nearby, then continue North to an elevator but before using it, dash to a very small platform on the North East and follow that path to find the
.
As soon as you arrive, you will notice a small glowing light on your left. So Walk through the wall here to discover a secret room with the
and a
then, head back to the main path and North to a locked door. Open this one then the Eastern one and follow the path to a step-on switch, wich will create new platforms. Head back South and onto the new small path on the right of the door then, collect the
behind the Dirk Riflemen on the way if you need it and continue to another step-on switch. Walk on it then on the new path and follow it all the way South to a place with some more enemies and a turret. Once there, shoot the distant switch to lower a wall on the South side then place yourself where it was and aim South to shoot another distant switch, wich will activate two moving platforms with Bladebots on them. Use one of these platform to get to the
then, head back to the main path, shoot the Eastern distant switch again then continue to another step-on switch and to a small room with a
and the
. Now travel back to the room with the three doors and this time open the Western one. Follow this path, open another door, grab a
near a Dirk Rocketeer, activate a switch and exit North.
Kill everyone to unlock the doors, collect the
on the North East corner if you need one and continue to the next area.
Walk on the first step-on switch and continue to a second one but do not step on it. Instead dash North to a place with the
and another step-on switch hidden under some crates. So walk on this one and follow this road to find the
near a third step-on switch, wich will create a path leading to a fourth one then, continue to follow this road to a
near the door wich will lead you to the second boss of this region.
THE SORCERER
50 HP
Fire Orb - 2 damage points per orb and knocks you down
Flying Charge - 1 damage pointCan manipule the area and cause tiles to disappear
Dash at him and use a 2-hits plus Charged Attack combo then dash away, deflect his two Fire Orbs and dodge his Flying Charge then, dash at him again and repeat this pattern until a lose too much energy. Now he will make some floor tiles to disappear then launch four Fire Orbs followed by the same Flying Charge, so continue to use the same strategy.
For defeating the Sorcerer you will be rewarded with the
/
,
,
and the doors will unlock.
Collect the
and the
then use the elevator. Once outside, continue East past the staircase to find the
then walk North of it, into a small path partially hidden by the trees.
Go read the
then head back to the previous area, walk down the staircase and head all the way East to locate another elevator.
Head West and follow this road all the way to the exit, collecting a
hidden by a crate on the way.
As you enter you can spot a
behind a crate then, walk South and you will locate the
/
behind some explosives canisters and another
near it. From that last one, aim South East to shoot a distant switch and follow that new path to get the
. Head back to the main path, kill the Bladebots to get the
, collect a third
in the South Western corner and activate the switch to open the way to the next area.
Follow the only path available to a place with enemies. Destroy the Bladebots to get the
then search the South wall to find a secret passage leading to the
/
. Head back to the main path and to a
near another Bladebot then, continue all the way to an elevator. Once there, search the Eastern wall to find a secret room with a
and the
then, go back and use the elevator.
Kill all the enemies, collect the
on the North Western corner if you need one and open the door to the next area.
Collect the
near the entrance if you need to, then head South to encounter the third boss of this region.
THE REAPER
35 HP
Quick Swipe - 2 damage points
Throw Scythe - 2 damage points
Spinning Scythe - 2 damage points
This guy is fast and powerful. All his attacks will drop your life down by two points so, you need to be faster than him and not too greedy on the attacks.
To begin, he will follow you and try to hit you with a Quick Swap so dodge this, quickly dash at him and hit him with either a 2-hits combo or with a Charged Attack if you are fast enough, then quickly dash away as he will either attack you by Throwing his Scythe or with his Spinning Scythe. Once again, react quickly and dash at him to hit him with a 2-hits combo or a Charged Attack.
As he will repeat that simple pattern over and over again, also repeat yours to win this fight.
For defeating the Reaper you will be rewarded with the
,
,
and the path will open so proceed West.
Collect the
then activate the switch and use the elevator. Once outisde, jump down and head back to the Eastern elevator.
This time head East and Kill the lonely Bladebot on the way to get the
/
then, continue to an ambush. Kill everyone, grab the
if you need one and walk to the Southern ledge to activate an invisible switch, wich will reveal a path leading to the
and another
.
Now go back to the main path and East through the 1-module door.
Head North, activate the switch then walk North and dash onto the small platform along the West wall to activate an invisible switch near the edge, wich will reveal a path leading to a
hidden by the Southern wall. Head back to the main path and follow it to a place with a turret. Head to the ledge on its left to activate an invisible switch, wich will reveal a path leading to the
. Back on the main path, go to the other side of the hole in the ground to find a
in a crate then, head to North Eastern corner to locate an unreachable Gearbit. Walk directly South of it and you will find a switch hidden behind a small grey wall, so slash it and you will open the way to the
. Now continue South and collect the
after destroying the explosive canisters then, go to the Western edge just after passing another turret and activate an invisible switch wich will reveal a path leading to another invisble switch in the middle of the way and to the
further on. Afterwards, head back to the main path and continue to an elevator.
Head all the way West and break all the crates near the Western door to find a step-on switch, wich will activate a moving platform. Use this one to get to the
and a
then, head back to the North Eastern edge of the previous platform and dash North to land on a platform with a
and the
/
. Get back to the previous platform again, head East and continue to a room full of turrets and crates. Quickly dash to the West side of the room to activate a swicth, wich will open a path and stop all the turrets. Break the crates nearby to get a
then head back to the Eastern door and open it. Shoot the explosive canisters to get another
, continue West to collect the
then, head back to where the last switch was and continue North. Kill the Bladebots near the exit to get the
and if you need a
you can find one on a platform on the East before leaving.
Break the containers along the wall and walk to the Northern edge to activate an invisible switch, wich will reveal a path leading to the
and a
. Afterwards, head back to the main path and follow it to the next area.
Break the Northern container to discover a
then dash to the West side, kill everyone and break the Southern crates to find another
and the
. Now open the big door and prepare to confront the true boss of this region.
THE ARCHER
45 HP
Arrow shot - 1 damage point per arrow
Triple Shot - 1 damage point per arrow
Volley Mines - 2 damage points per explosion
Dodge his Arrow Shots by dashing around him and quickly use a Charged attack then, dash away and repeat this strategy until he shots some Mines in the air. At this point quickly dash at him and use a 2-hits plus Charged Attack combo then, dodge his arrows and repeat the same pattern.
When there is too much Mines for you on the battlefield, use a Roly Poly to destroy lots of these at the same time.
For defeating the Archer you will be rewarded with the
/
,
,
and the exit will open.
Follow the corridor, collecting a
on the way, to a step-on switch wich will create a path leading to an elevator.
Activate the fourth PILLAR then travel back North to the first area of this region, the place where lies The Guardian's corpse.
Once there, head North past the arch then West and South into a hidden cave..
Shoot any explosive canister to explode them all then collect the
, the
and the
. Afterwards, head back out of this cave then South to the main area of this region.
Head to the Western part of the South Western corner and activate an invisible switch there to reveal a path leading to a secret room.
Break the crates and collect the
if you need it, then chain dash all the way to the
.
Fortunately, once you pick up the module a new path will appear to let you walk out of this place easilly.
Back outside, go to the Western elevator and use it one last time. Back underground, take the East exit in this area and the South one on the next.
Head South and as soon as the West wall stops, dash West to another part of the area. From here, you can proceed West to find a
or directly open the 16-keys door to discover a room with the
/
on one side and the FUCHSIA OUTFIT on the other. Now travel all the way back to the elevator and head back outside.
Head for the South Eastern section of the area, where you can enter the Lizard Camp and talk to The Elder Lizard to hear his story, then continue to the 8-modules door, open it and proceed to the
and to the last elevator of this area.
Dash your way to the other side of the area past all the turrets, activate the switch to stop these same turrets and proceed to the next area.
You need to kill all the Dirks of all kinds, Leapers and even your firsts Dirk Gunmen to unlock door. To help you on this battle, there are five
scattered in this area and do not be afraid to use the disappearing platforms to your advantage, especially against the Dirk Gunmen. So once you have defeated everyone, open the door to the next area and collect the last weapon of your arsenal, the powerful RAILGUN.
You are done for this region so warp back to Central town.
CENTRAL REGION - THE ABYSS
-------------------------------------------------- CENTRAL TOWN --------------------------------------------------
Head for the North Eastern part of the town and use the teleporter there to warp back to the Monolith Gallery.
-------------------------------------------------- MONOLITH GALLERY --------------------------------------------------
Walk to the altar in the center of the area and pick up the OCHRE OUTFIT then warp back to Central Town.
-------------------------------------------------- CENTRAL TOWN --------------------------------------------------
Head to the Weapons shop and buy all the remaining AMMUNITIONS UPGRADES then, walk East from the Tech Shop and you will locate a 12-Keys door near The Drunk. Open it to find the
and an elevator leading to a secret area.
Talk to the people here if you want then walk North and you will find yourself in front of four elevators. Each elevator will take you to an arena filled with enemies from one of the four regions, an infinite number of enemy waves and four
, except for the Mountains arena wich have five of them. You goal is to defeat at least 10 waves in a row to complete an arena and once done you can let yourself be killed by the monsters, or try to slain as much as you can, not that it will grant anything though. The first elevator from the left is the Barren Hills arena, wich is certainly the hardest of them all, the second one is the Mountains arena, wich is clearly the easiest, the third one is the Crystal Forest arena and the fourth one is the Lake arena. Complete these four arenas to unlock a path leading to a fifth one, the World arena, wich will randomly generate enemies from all regions. After completing this last one, a path leading to the BLACK OUTFIT will appear.
You can now go back outside and use the elevator in the center of the town to plunge deep underground into the final region.
-------------------------------------------------- THE ABYSS --------------------------------------------------
Head South and all the way to the big door. Open it and proceed further on to find five
before standing in front of The Immortal Cell.

JUDGEMENT
75 HP
Charge - 2 damage points
Bullet Barrage - 1 damage point per bullet
Hyper Laser - HP goes down as long as you stand in the laser range
Arm Stab - 2 damage points
Light Explosion - 2 damage point per explosion
He is the last boss and he means it. He is fast, powerful, tough and angry.
Dodge his Charging attack then quickly dash to him, use a Charged attack and dash away. Evade his Bullet Barrage any way you can then try to dash behind him as he is charging his Hyper Laser and use another Charged attack as he is firing away from you.
Repeat this pattern and soon after he will try to either Stab you with his arm or hit you his Light Explosion. For the Arm Stab, dodge this attack and do not try to slash him as he will try to hurt you a second time with this same attack. For his Light Explosion he will launch four dark lights around you so, quickly destroy most of these because as soon as Judgement will reappear they will explode in a large proportion.
As he will lose energy, his attacks will become even more violent. He will Charge at you two times in a row then three times in a row, fire more waves of Bullet Barrage, charge his Hyper Laser faster and use two Arm Stabs in a row.
Once he has lost all his life points, slash him one last time to finish him.
Now that the fight is over, follow The Jackal one last time to end this story.
If you wish to know what became of to the Drifter and his Sprite companion, choose "Load game" and select the picture on the right of your savegame.

NOTHING'S EASY, NOW IS IT?
This square symbol will often indicate an invisible switch or a secret path, but not always.
CHAIN DASH CHAMPION
THE DASH ETERNAL
50 HP
LINE EM' UP

NATURAL LEADER
MEDITATION
STAR ATHLETE
NICE SHOT!
50 HP
LIBRARIAN
45 HP
DIAMONDS ARE FOREVER
ARMORY
SHINE BRIGHT
CONTENDER
WALK IN CLOSET
HOARDER
BULLY