FAQ by BSulpher
Version: 1.0 | Updated: 03/31/15
Table of Contents
- Version History
- Difficulty Levels
- Monster Logs
- What are they?
- What do they do?
- What enemies drop Monster Logs?
- Can you increase the chances of a drop?
- Archer Bug
- Armored Boar
- Bighorn Bison
- Black Imp
- Clay Man
- Elder Lemurian
- Evolved Lemurian
- Greater Wisp
- Mechanical Spider
- Rock Golem
- Sand Crab
- Sanctuary Guard
- Temple Guard
- Tiny Imp
- Toxic Beast Minion
- Young Vagrant
- Acrid (Hostile)
- Ancient Wisp
- Gilded Wurms
- Imp Overlord
- Imp Vanguard
- Magma Worm
- Toxic Beast
- Wandering Vagrant
- Elite Foes
- Blazing (Red)
- Blighted (Invisible/Shaded)
- Frenzied (Yellow)
- Leeching (Green)
- Overloading (Blue)
- Volatile (Orange)
- Final Word
Copyright Chucklefish 2013
Written By Brian P. Sulpher
Dates Written: March 6th to March 31st, 2015
I dedicate this to the guys of briwheel... You are good folks, the type that any person is lucky to know. here's to more great games of Risk of Rain in the future!
While on board a Space Train, something disastrous occurs, and the people and cargo of the ship are scattered across the surface of a nearby, habitable, but very hostile planetary surface. Controlling a survivor, you must fight for survival, gaining power-ups from the scattered supplies, as well as defeating massive beings that have their own unique power-ups, trying to gain enough power to make your escape... Just be aware of the nasty foe who set all of this in motion, for he is lying in wait!
If you enjoy this FAQ and want to give back, you can click the Donate button by my author name above, and send some money my way (via Paypal). I have no set amount or minimum, so feel free to donate as little as you like (this is simply a from the bottom of your heart deal). Thanks for your consideration, now on with the FAQ!
-Submitted on March 31st, 2015
This section will examine the general controls.
NOTE: The controls listed are the default controls (keyboard and controller), these can be modified to your own desired set-up.
|UP/DOWN||Used to climb up and down ropes/ladders/crystals/etc|
|LEFT/RIGHT||Moves character in the corresponding direction pressed, changing the direction they are facing|
|Z/RT||Uses your first attack|
|X/LT||Uses your second attack|
|C/RB||Uses your third attack|
|V/LB||Uses your fourth attack|
This section will examine the three difficulty types found in the game.
The following things change, depending on your difficulty selection:
- Starting health
- Starting money
- In-Game Timer Difficulty
- Enemy damage
- Spawning of Bosses
- Teleporter timers
- Costs of shops, shrines, chests
The game will scale difficulty for you, based on an ever counting timer. The amount of time for each jump in difficulty will differe, based on what game difficulty setting you choose. The difficulty timer listings are:
- Very Easy
- Very Hard
- I SEE YOU
- I'M COMING FOR YOU
NOTE: The difficulty will keep increasing past HAHAHAHA, as the timer hits each new benchmark, but it never changes the name to indicate the change.
There are three difficulty types:
- Drizzle (Green)
- Rainstorm (Yellow)
- Monsoon (Red)
Drizzle is a fairly forgiving difficulty, BUT it also means that a lot of Achievements and Items will not be available to be unlocked permanently if you meet the requirements.
- Health gets a 50 Hit Points boost
- Money starts at $35
- Each jump in Difficulty will take 9 minutes
- Teleporter countdown is 90 seconds
- Health regeneration is boosted to 1.8 Hit Points per second
Rainstorm is the setting most will want to play at, it is the designed difficulty setting for most gamers.
- Money starts at $15
- Each jump in difficulty will take 4.5 minutes
- Teleporter countdown is 90 seconds
Monsoon is a veritable hellstorm of enemy attacks, bosses coming from all angles, and stronger regular foes.
- Money starts at $15
- Each jump in difficulty will take 3 minutes
- Teleporter countdown is 120 seconds
- Blighted Enemies (enemies who are invisible/hard to see) will attack
This section will examine each Class found in the game, including strategy for using each type effectively.
UNLOCKING CLASSES: Please see the Achievements section for details.
|Double Tap||Each attack will hit twice for 60% damage each||0|
|Full Metal Jacket||This shot passes through all foes, dealing 230% damage AND knocking the foe backwards||3|
|Tactical Dive||Sends your character rolling forward for a short distance, during which you are invulnerable||4|
|Suppressive Fire||Fire in both directions, dealing up to 480% damage (8 shots of 60% damage)||5|
The Commando is a starting class, and as such it is designed around having a good dodge, the ability to fire a LOT of shots, and the potential to have a lot of secondary Item effects trigger. Not made to tank, keep moving and get him around the enemies, all the while popping off fast shots that his attacks afford you.
Items that are most effective with the Commando are fire increase Items (Soldier's Syringe, Predatory Instincts, etc.), allowing him to continually fire away, hard hitting Items that can deliver massive damage (The Ol' Lopper, Crowbar, etc.), and the Leech Seed in particular is great for him, as the rapid firing will heal him very quickly, keeping him mroe battle ready.
Ancient Scepter: Suppressive Fire gains two additional blasts per attack, increasing damage potential up to a total of 600% damage.
|Riot Shotgun||This attack will hit for 160% damage||0|
|Shield Slam||This attack hits enemies for 210% damage, and knocks them back||5|
|Protect And Serve||Places your shield in front of you, blocking most enemy attacks, increasing attack power while decreasing your movement. Once you move out of this defensive spot, the second cooldown applies||1 & 5|
|Crowd Control||A bouncing grenade will explode on enemies, dealing 250% damage, and it can stun enemies||5|
Due to his lack of mobility, the Enforcer needs to be a very effective tank of a character, and you also need to use his attacks to perform excellent crowd control. Learn to use his shield from a defensible position, being ready to bail out and make a run for it when things get too hairy out there.
Items that make the greatest impact for the Enforcer are the ones that cause great area damage (Gasoline, as an example), and ones that cause knock back (like the Boxing Glove) or enemy delays (Prison Shackles is good for this). Also quite helpful would be Paul's Goat Hoof, as better speed would be useful for escaping large groups that are overwhelming your position.
Ancient Scepter: Crowd Control becomes Tear Gas, still dealing 250% damage, but it will instead make enemies get the Fear status AND knocks them back.
|Blast||This attack will hit for 150% damage||0|
|Dynamite Toss||A small arcing throw will drop an explosive that deals small area for 230% damage||3|
|Smokebomb||This turns the Bandit invisible for 3 seconds, and stuns enemy when the Bandit returns to fully visible, dealing 140% damage. if you perform another attack before the 3 seconds are up, you become visible again, and the stun damage can still hit nearby enemies||13|
|Lights Out||A massive blast fires, dealing 600% damage, and if the attack kills an enemy, all cooldowns will be reduced to 0, meaning all attacks are immediately available again||7|
This is a class that can dole out supremely high damage, but he can also make a quick escape with the Smokebomb attack, meaning you can tank when you need to, but evade as well. If you press the Blast attack button rapidly, it will fire faster than just holding it, but this loses effectiveness after you get a few Soldier's Syringes, or hang out in a Warbanner aura.
Any Item that increases damage to your direct connection assaults would be ideal (Brilliant Behemoth), as well as anything that ups your critical hit rate (high damage that gets extra damage bonus, like a Harvester Scythe or The Ol' Lopper). Finally, a few Soldier's Syringes will make him a real killer, as he can just let the Blast shots go with great rapidity.
Ancient Scepter: This doubles up the Lights Out attack, sending out two blasts, dealing 600% damage each, while the cooldown reset bonus still applies.
|Strafe||This attack deals 120% damage||0|
|Laser Glaive||This attack deals 300% damage, and can bounce into other enemies up to four times, increasing damage dealt by 30% per bounce||3|
|Blink||This teleports you forward a small distance instantaneously||3|
|Cluster Bomb||This attack hits for 320% damage, followed by dropping a cluster of 6 bombs that deal 80% each||7|
The Huntress is a kiting machine, designed to keep firing while on the move without penalty, and she can even fire backwards. This means that she should never stop moving, always letting shots fly into the foes that are constantly attacking.
The best Items for the Huntress are damage uppers (Brilliant Behemoth, Ukelele), passive activators (Mk 1/ Missiles, Sticky Bombs), and speed enhancers (Paul's Goat Hoof, Soldier's Syringe). She can be a monster, she just needs a few things to make her damage output increase.
Ancient Scepter: The Cluster Bomb becomes the MK7 Rockeye, and it doubles the amount of cluster bombs that drop when the arrow (still 320% damage) hits home.
|Hurt||This attack deals 180% damage||0|
|Drone||Sends drone out as a projectile, dealing 190% damage, AND it heals you for a small amount||0|
|Overclock||Increases attack speed and gives a chance to stun enemies when using other attacks, and killing enemies will increase duration of the upgrades||7|
|Forced_Reassembly||Slams a massive hammer into the ground, dealing a whopping 500% damage while sending enemies airbourne||5|
A slow, non-dodging powerhouse, you will need to make good use of the Drones to heal to make up or damage you will take, and the Overclock can help with attacking quicker. The Forced_Reassembly will allow you to kill a lot of enemies in one mighty swing, provided you line the enemies up in a small enough area, so make it your go to when the enemy start to really close in.
Items to make HAN-D more effective are speed Items (Paul's Goat Hoof, Soldier's Syringe), healing/health Items (Mysterious Vial, Leech Seed, Bitter Root), or even something that provides both categories (Warbanner makes HAN-D very strong, able to heal and just attack with blazing speed).
Ancient Scepter: Forced_Reassembly becomes Unethical_Reassembly, which will do the exact same thing, but it adds a stun to all targets in the area.
|Tri-Nade||Three bouncing grenades that deal 80% damage each||0|
|Bounding Mine||Continually spawning (maxing at 15), each mine deals 300% damage||6|
|Thermal Harpoons||Four homing shots that fire up into the air, dealing 250% damage each||5|
|Auto-Turret||Continually spawning (up to 2), each deployed turret lasts for 30 seconds, shooting in bursts of three, dealing 100% damage per shot landed||40|
The Miner is another high potential damage dealer that has limited mobility. However, his ability to set up a zone where he can be very safe (layering the Auto-Turrets and Bounding Mines in a small area will keep foes at arm's reach, while Thermal Harpoons and Tri-Nades weaken foes even more at a distance), just be sure to not stay mobile when the defensive set-up is overrun.
Items like speed (Paul's Goat Hoof, Soldier's Syringe), healing/health (Mysterious Vial, Bitter Root), and cooldown reduction (Wicked Ring, Alien Head) will make this strong hitter into a real mechanical terror.
Ancient Scepter: Adds a Mk. 2 to the Auto-Turret name, increasing the max amount of turrets to 3.
|Crush||This melee attack deals 140% damage||0|
|Drill Charge||Charging for 2 seconds, release to bust through enemies, dealing up to 600% damage||8|
|BackBlast||Sending you flying in the direction opposite of where you are facing, dashing through enemies for up to 200% damage||5|
|To The Stars||jump into the air to fire a blast of three shots go downward, dealing 180% damage each, and the blast will boost the Miner further into the air||5|
A character designed for melee and in-close charges/blasts, this character is tailor made for grouped enemies, chaining the charge and blast, the To The Stars, and then swinging some Crush shots in there for good measure. The Crush has a fairly large area of reach as well, so be sure to make good use of it to group enemies before unleashing the combo of attacks that make the Miner so nasty.
The Miner is best served by Items for health/healing (Mysterious Vial, Bitter Root), and speed (Soldier's Syringe), and mobility (Rusty Jetpack and Hopoo Feather), keeping the health high, charging the Drill Charge quicker, and being able to get higher up to spread out the To The Stars blast a bit more into the large groups below.
Ancient Scepter: Creates the Starbound attack, adding 2 additional shots for the To The Stars attack, meaning 5 shots dealing 180% damage each.
|Snipe||Opens a meter that has a sweet spot, hit that to increase damage on the base 250% damage the attack deals||0|
|Steady Aim||Hold the button down, the longer it is held, the more damage it deals (up to 2000% damage)||4|
|Military Training||Performs a back flip, and you are invulnerable while doing so||6|
|Spotter: Scan||Sends out a spotter to scan an enemy, increasing the chance of a critical hit to 100%||0|
Designed as a one on one killer, the Sniper works best when he is able to keep the enemies from massing. He can use hit and run to whittle down the enemy, but he needs to create some room between him and them to give himself time to line up a hard hitting shot (the Military Backflip does this fairly well).
Items that help the Sniper hit a lot of foes (Heaven Cracker) and greatly increase damage (Crowbar) will both suit him quite nicely. He also should seek out a good use Item for hitting multiple foes, as he can use the crowd control capabilty it provides the (the best one being the Nematocyst Nozzle, due to the low cooldown time).
Ancient Scepter: Spotter: Scan gets upgraded to the Spotter: Isolate, which adds an automatic slow effect to the Spotters abilities.
|Festering Wounds||This melee attack deals 120% damage, and poisons enemy for 24% per second||0|
|Neurotoxin||A ranged attack that deals 220% damage, and stuns the target for 1 second||3|
|Caustic Sludge||Lays down green liquid that deals 90% damage per second to the enemy, while allies gain a speed boost||17|
|Epidemic||Poisons enemies for 100% damage per second, spreading to new targets nearby||11|
Acrid will be spamming the Caustic Sludge at all times, as it will weaken foes continually, allowing him to further weaken the enemy with other attacks. An important thing to exploit are repeated Festering Wounds attacks, as those poison effects can be stacked.
As for Items, increasing health and armor is a must (Mysterious Vials, Guardian Hearts), while in close passives (Barbed Wire, Frost Relic, Fireman's Boots), and status effects (Prison Shackles, Spikestrip, Permafrost) will also help further weaken foes and keep them in range of the Caustic Sludge.
Ancient Scepter: Epidemic gets upgraded to a Pandemic, which has the same stats to it, except any enemy that dies from the attack will heal Acrid.
|Laser Sword||A quick slash of a sword dealing 130% damage||0|
|Whirlwind||a spinning jump slash, dealing two hits at 80% damage each||2|
|Blinding Assault||lunge forward, dealing 120% damage, and you can perform this up to three times, provided the previous attack hit an enemy||6|
|Eviscerate||Targets the nearest enemy, dealing 6 blows at 110% damage for each hit||6|
The Mercenary is the purest form of the melee character in the game, and due to being somewhat of a lightweight in damage dealing, the way to use the character effectively is to chain your attacks effectively to spend as much time as possible in an invulnerable state, timing that around the big attacks from the enemy.
In close passive Items are a must (Barbed Wire, Tesla Coil, Toxic Worm), health increasers (Guardian Heart, Bitter Root), and cooldown reducers (Alien heads, Wicked Rings) work the best for the Mercenary, making it a harder hitter, more durable, and able to spend less time vulnerable, respectively.
Ancient Scepter: Eviscerate becomes Massacre, with the exact same damage output, BUT if the target dies, the attack moves on to the next closest enemy, starting the attack of 6 x 110% damage fresh.
|Knuckleboom||Hit for 120% damage, but every third attack will deal double (240%) damage while blasting an enemy into the air||0|
|Debris Shield||Creates a shield for 3 seconds, making you completely invulnerable||5|
|Hydraulic Gauntlet||Fire at an enemy to deal 210% damage, if it hits an enemy or a wall you will be pulled toward the target||3|
|M440 Conduit||Place two lightning rods to create an energy arc, dealing 80% damage per second, and the bolt will last for 9 seconds||2|
The Loader is made to spam attacks all the time, looking to keep the enemy off balance by out attacking them. The Debris Shield is an excellent escape maneuver, once the enemy finally close in past your waves of attacks.
The Items best suited here are passive attack (Missile Mk 1/2, Sticky Bomb, Ukelele, Rusty Knife), and the cooldown reduction (Wicked Rings in particular), as the fast attacks will be best suited to extra damge from so many attacks, and the reduction of cooldown allows for more time invulnerable and more Conduits in play.
Ancient Scepter: M440 Conduit becomes M700X Discharge Conduit, and it adds a stunning factor to the energy bolt that arcs between the two conduits.
Throws a cleaver at the enemy for 100% damage per hit, returning to CHEF
Boosted - Throw 9 cleavers in a circle for 100% damage per hit each, returning to CHEF
This attack deals 260% damage, and knocks the enemy back
Boosted - This attack deals 420% damage, and knocks the enemy back
This attack will run over foes for 78% damage per second
Boosted - This attack will run over foes for 78% damage per second, and stuns foes
|Second Helping||This will Boost the next attack you use||8|
The CHEF is fairly overpowered, assuming you can use the Second Helping to boost your attacks at key times. In particular, the Mince attack when boosted just shreds larger characters (in particular, Magma Worms). Sear does solid in close damage, while Glaze makes for a good way to get moving quickly in one direction.
Items that suit are speeding up your attacks (Soldier's Syringe, Warbanner, Energy Cell). Anything else is just a bonus, as the high damage potential of the sped up attacks is enough to make this character strong.
Ancient Scepter: Second helping becomes Full Course meal, meaning that the next two attacks will be boosted.
This section will examine the Items in Risk of Rain, running down all the stats and how they work.
Items can be broken down into six categories:
Items can be obtained by opening Chests and Bins, using Shrines, Shops, Roulette Chambers, and killing Bosses/Elite Enemies. Although these are the ways to get an Item, each method has different chances of dropping Items, and only Boss kills, Shops, Roulette Chambers, and Chests guarantee an Item every time.
Each Item will Have an initial effect, and then add additional gains from stacking the Item (ie collecting multiple copies). if possible, a max amount will be listed for the stacking effect.
All Items are not available from the start of the game, requiring the player to unlock them. For more on unlocking specific Items, see the Achievements section.
NOTE: There also are Artifacts to be found, which can change how the game plays, setting them up before beginning a new game. For more information, see the Artifacts section.
These are common Items, and any source of Items can drop these types of Items.
|Barbed Wire||Grey, bumpy circle||Enemies touching the wire take 50% damage per second||Increases radius by 20% and damage by 10% per second||Unlocked|
|Bitter Root||a white root vegetable||Increases health total by 8%||Additional 8% health increase, maxing at 300% increase (38 total)||Locked|
|Bundle of Fireworks||A large bottle rocket with multiple fireworks attached||Opening a Chest fires off 8 fireworks, which deal 300% damage each||Increase Fireworks total by 2, and increases damage||Unlocked|
|Bustling Fungus||A green capped mushroom||Stand still to let mushrooms grow, refilling 4.5% of health total per second||Increases regeneration by 4.5%||Unlocked|
|Crowbar||A red bar with grey tips||Additional 50% damage to any enemy with 80% or more of their total health remaining||Increased damage by 30%||Unlocked|
|Fire Shield||A red orb||If you take more than 10% damage, your character will damage nearby enemies for 200%||Increases damage||Unlocked|
|Gasoline||A bright, red plastic container||Burns small area for 2 seconds, damaging for 60% per second||Increases damage by 40%||Locked|
|Headstompers||A spiked, brown boot||Deals damage based on speed of your fall (up to 507%)||Increases damage you can deal||Unlocked|
|Hermit's Scarf||A green scarf||10% chance of evading an attack||Adds another 10% evade, capping at 35% (4 Scarves)||Locked|
|Lens Maker's Glasses||pink lensed glasses||Increases critical hit rate by 10%||Multiplies critical hit rate by another 10%, adding to total||Unlocked|
|Life Savings||A piggy bank||Gain $1 every 3 seconds||Increases dollar amount by 1||Unlocked|
|Meat Nugget||A reddish cube of meat||8% chance of appearing on each attack landed, drops two Meat Nuggets that fill up 6 Hit Point per Nugget||Increases Hit Points gain by 6 per Nugget||Unlocked|
|Medkit||A white box with a red cross||After taking damage, refills 10 Hit Points 1.1 seconds later||Increase health gain by 10 Hit Points||Unlocked|
|Monster Tooth||A brown tooth (incisor)||Receive a 10 Hit Points refill with each kill||Increases health gain by 5 Hit Points||Unlocked|
|Mortar Tube||A black cylindrical tube||9% chance of firing as a secondary shot on each attack landed, sends a mortar in an arc in direction faced, dealing 170% damage||Increased damage by 170%||Unlocked|
|Mysterious Vial||A green liquid in a bottle||Increases natural regeneration by 1.2 Hit Points per second||Increases by an additional 1.2 Hit points of regeneration per second||Unlocked|
|Paul's Goat Hoof||A brown furred goat hoof||Increases speed by 20%||Increases speed||Locked|
|Rusty Knife||A wooden handled, bladed knife||15% chance of triggering when an attack lands, dealing 4 hits of 35% damage over a 2 second period||Increases chance of triggering by 15%||Unlocked|
|Snake Eyes||A pair of red dice||Fail at a Shrine to get a 6% critical hit rate increase, adding up with successive fails (maxing at 36%)||Increases critical hit rate per failure||Locked|
|Soldier's Syringe||A needle filled with yellow fluid||Increases attack speed by 15%||Increases attack speed by 15% (8 max)||Locked|
|Spikestrip||A metallic interlace of sharp metal||Taking damage will drop this, slowing enemies movement by 20%||Increase by 1 second the time the spikes remain in place||Locked|
|Sprouting Egg||A green egg with spots and a vine||If you go undamaged for 7 seconds, increases regeneration by 2.4 Hit Points per second||Increases by an additional 2.4 Hit Points per second||Unlocked|
|Sticky Bomb||An orange coloured shelled grenade||8% chance of sticking to an enemy when an attack lands, dealing 140% damage when it detonates||Increases damage by 40%||Locked|
|Taser||a black handgun||7% chance of snaring an enemy for 1.5 seconds||Increases snare duration by 0.5 seconds||Locked|
|Warbanner||A red banner||When you level up, a circle appears that grants increased damage (by 4), increased regeneration (by 1% of max health per second), and speed (by 30%). Overlapped Banners will give increased effects.||Increases the radius of the Banner drop||Unlocked|
These are uncommon Items, and any source of Items can drop these types of Items.
|56 Leaf Clover||a green plant||Elite mobs have a 4% chance to drop Items||Adds an additional 4% to the drop rate (capping at 30%, 8 total)||Locked|
|Arms Race||A box with a missile on it||Drones firing will have a 9% chance to fire additional missiles and mortars, dealing 300% and 170% damage, respectively||Increases chance of firing additional missiles and mortars by 9%||Locked|
|AtG Missile Mk. 1||A green missile launcher||10% chance of launching a missile when an attack lands, dealing 300% damage when it detonates||Increases chance of firing a Missile by 10%||Unlocked|
|Boxing Gloves||A red boxing glove||6% chance of knocking an enemy backwards when an attack lands||Increases chance of knockback by 6%||Unlocked|
|Chargefield Generator||A white crystal||When an enemy dies, a small white circle encases you for 6 seconds, dealing 50% damage per second, and killing more enemies grows the circle, renewing the 6 second countdown||Increases damage by 10% per second||Locked|
|Energy Cell||a tube filled with blue energy||When below 50% health, attack speed increases||Increases rate of attack speed gain||Unlocked|
|Filial Imprinting||a pile of of green cells||Small creature follows you, dropping attack speed, movement speed, and health regeneration power-ups every 20 seconds||Adds an additional drop||Locked|
|Concussion Grenade||A green weapons tube||6% chance of stunning an enemy when an attack lands||Increases chance of stunning an enemy by 6%||Locked|
|Dead Man's Foot||A lower leg with a bone sticking out|
When you take damage, you will sometimes drop a poisonous mine that deals 150% damage, doing so four times
|Adds another round of poison damage||Locked|
|Frost Relic||A blue snowflake|
When an enemy dies, three chunks of ice circle you, dealing 33% damage
|Adds another ice chunk||Unlocked|
|Golden Gun||A gold plated handgun|
The more gold you have, the more damage you can inflict
NOTE: If you have any information on how this works exactly, please let me know at the email listed in this document
|Reduces required gold for maximum damage by 50%||Locked|
|Guardian's Heart||A blue heart|
Adds a shield to your health (60 Hit Points), which regenerates to full strength after 7 seconds of not taking damage
|Adds 60 Hit Points to the shield||Unlocked|
|Harvester's Scythe||a sharp bladed reaping tool||Increases critical hit rate by 5%, and you gain 8 Hit Points for each critical hit rate delivered||Increases critical hit rate by 5%, and an additional 2 Hit Points gained per critical hit||Locked|
|Hopoo Feather||a blue feather||Adds a second jump (while in air)||Adds an additional jump||Unlocked|
|Infusion||a test tube with blood spilling out||Each kill will give you a new Hit Point (increases maximum total)||Gain an additional 0.5 Hit Points per kill||Unlocked|
|Leeching Seed||A brown seed sucking energy from red flesh||Each hit to an enemy will refill 2 Hit Points||Increases refill of Hit Points per successful hit by 1||Unlocked|
|Panic Mines||A grey landmine||When your health drops, a mine will sometimes drop, dealing 500% damage||Increases mine totals dropped by 1||Locked|
|Predatory Instincts||A wolf head||Increase critical hit rate by 5%, and when a critical lands, attack speed is increased by 10% for 3 seconds, stacking to a maximum of 3 times (30% increase), while further critical hits will reset countdown on attack speed bonus||Increases critical hit rate by additional 5%, and an additional 1% attack speed.||Locked|
|Prison Shackles||Grey handcuffs||When an enemy is hit, they are slowed by 20%||Increases duration of the enemy being slowed||Unlocked|
|Red Whip||A red whip||Increases speed by 80% when not in battle||Adds a bit more speed when not in battle||Unlocked|
|Rusty Jetpack||A yellowed pair of tanks with fire coming out the bottom||Increases jump height slightly||Increases jump height even further||Unlocked|
|Smart Shopper||A small coin purse||Increases enemy gold yield by 25%||Increases enemy gold yield by a further 25%||Unlocked|
|Time Keeper's Secret||a purple filled timeglass||When going under 15% health, time stops for 3 seconds (only usable once per stage)||Adds an additional time stop and another second (maxing at 10 seconds pause, 8 being the maximum)||Unlocked|
|Tough Times||a brown teddy bear||Increases armor by 14||Increases armor by 14||Unlocked|
|Toxic Worm||A worm spitting green toxins||Touching an enemy poisons then, dealing 50% damage per second||Adds an additional simultaneous poisoning opportunity||Locked|
|Ukelele||A brown, stringed instrument||20% chance of launching lightning when an attack lands, dealing 33% damage when it hits the enemy, landing up to four shots||Increases damage per bounce by 33%||Unlocked|
|Will-o'-the-wisp||a fireball in a far||33% chance of creating a lava pillar when an enemy dies, dealing 500% damage||Increases damage||Unlocked|
These are rare Items, and any source of Items can drop these types of Items.
|Alien Head||A purple alien head||Decreases attack cooldowns by 25%||Decreases cooldown by 25% (maximum of 60%, or 3 total)||Locked|
|Ancient Scepter||a purple bladed staff||Upgrades a character's fourth ability (see the Characters section for specific details)||No effect||Locked|
|AtG Missile Mk. 2||A yellow missile launcher||7% chance of launching three missiles when an attack lands, dealing 300% damage each when it detonates||Increases chance of firing three missiles by 7%||Unlocked|
|Beating Embryo||A purple cell||Usable (or Orange) Items will have a 30% chance of having their effects doubled||Increases chance of duplication||Unlocked|
|Brilliant Behemoth||A brown bazooka||All attacks explode, causing an additional 20% damage||Increases explosive damage by 20%||Unlocked|
|Ceremonial Dagger||A purple hued knife||Every enemy kill will send four shots out, homing in on enemies to deal 100% damage each||Adds two more shots to each kill||Unlocked|
|Dio's Best Friend||A white pigbear||When you die, you revive with 40% health||There is no way to stack them, but after you die, a new one can be obtained, and that will work to revive you again||Locked|
|Fireman's Boots||A set of boots on fire||Anywhere you walk leaves fire for a few seconds, dealing 35% per second||Increases damage per second by 20%||Locked|
|Happiest Mask||A white mask with blood tears||When an enemy dies, a ghost spawns, that can deal 50% damage||Increases damage||Unlocked|
|Heaven Cracker||An orange, pointed weapon attachment||Every fourth attack fires a piercing, level wide shot, dealing 100% damage|
NOTE: This even works for melee classes, giving them a long range attack
|Reduces shot total by 1 for every piercing attack (at 4, piercing shots are continual)||Unlocked|
|Interstellar Desk Plant||A green blossom with purple leaves||When an enemy dies, a plant grows in their place, which heals you for 8 Hit Points||Increases healing by 3 Hit Points||Locked|
|Laser Turbine||A red laser tube||Attacks charge up, firing a level wide laser, dealing 2000% damage||Decreases charge time||Locked|
|Old Box||a brown wind up box||When you are below 20% health, a jack in the box drops, which makes enemy run in fear for 2 seconds||Increase health line for dropping a jack in the box||Unlocked|
|Permafrost||an ice cube||Chance of freezing an enemy for 2 seconds when an attack lands, and slows enemy for 3 seconds when they unfreeze||Increases chance of freezing and slowing enemy||Unlocked|
|Photon Jetpack||A grey jetpack with green flames||Allows for flight for 1.6 seconds||Increases flight time by 0.8 seconds||Locked|
|Plasma Chain||a dark handgun with a light tip||A chance of tethering a plasma beam to an enemy when an attack lands, dealing 60% damage per second||Increases plasma chain total by 1||Unlocked|
|Rapid Mitosis||And orange set of cells dividing||Reduces usable (or Orange) Items cooldown by 25%||Decreases cooldown by 25%||Unlocked|
|Repulsion Armor||upper body armor||After being hit 6 times, for the next 3 seconds, all damage is reduced by 83%||Increases countdown by 1 second (maximum of 8 seconds, or 6 total)||Unlocked|
|Shattering Justice||A large hammer||Reduces armor of enemy by 5 when an attack lands, maxing out at 25 armor removed, for 2 seconds||Adds 0.5 seconds to the countdown||Locked|
|Telescopic Sight||A sniper's scope||1% to kill an enemy in one shot, when an attack lands||Increases chance of one hit kill by 0.5% (maxing at 3%, or 5 total)||Locked|
|Tesla Coil||A large, metal pole||Damages nearby enemies for 150% damage, it can arc up to five times to nearby enemies||Increases damage by 50%||Unlocked|
|Thallium||A large rod||10% chance to deal 500% damage and slow enemy by 100% when an attack lands||No effect||Unlocked|
|The Hit List||A yellowed paper with a list on it||Marks on screen enemies, if they are killed, it tallies at the bottom of the screen, increasing attack by 0.5 (maxing at 40 kills, or 20 attack increase)||Chance for more marked enemies on screen simultaneously||Locked|
|The Ol' Lopper||A large, sharp bladed hatchet||When an enemy is at less than 10% total health, a critical hit is guaranteed to occur||Increases enemy health remaining for guaranteed critical hit rate to occur by 4% (maxes at 35%, or 8 total)||Locked|
|Wicked Ring||A ring emblazoned with a skull||When a critical hit lands, cooldown on the attack is reduced by 1 second||Reduces cooldown by an additional 1 second||Locked|
These are Boss specific Items, and only Bosses can drop these types of Items.
|Burning Witness||An orange, glaring eye||When an enemy is killed, speed increases 5% and a fire trail follows player (for 6 seconds)||Speed increase goes up by 5% and duration of effects increases||Unlocked|
|Colossal Knurl||A chunk of rock||Increases health by 40, regeneration by 1.2 Hit Points per second, and Armor by 6||Increases health by 40, regeneration by 1.2 Hit Points per second, and Armor by 6||Unlocked|
|Ifrit's Horn||a dark horn||8% chance of triggering when an attack lands, dealing 220% damage to the enemy||Increases damage by 30%||Unlocked|
|Imp Overlord's Tentacle||A dark, coiled tentacle||Summons an Imp helper, reviving every 60 seconds to attack anew||Increases Imp's strength||Unlocked|
|Legendary Spark||8% chance of triggering when an attack lands, dealing 200% damage to the enemy||Increases damage by 200%||Unlocked|
These are special Items, and a specific enemy or location can lead to the drop of these types of Items.
|Keycard||a plastic swipe keycard||Opens a single locked door in the Risk of Rain level||Each one allows you to open one more door (max 4)||Unlocked|
|White Undershirt (M)||A White Tee-Shirt||Increases Armor by 3||Increases Armor by 3||Unlocked|
These are usable Items, and any source of Items can drop these types of Items.
|Name||Description||Effect||Beating Embryo Effect||Availability|
|Captain's Brooch||A golden brooch||Creates a chest that can be opened for a price, yielding an Item (135 second cooldown)||Drops two chests||Locked|
|Carrara Marble||A chunk of marble||Places a marble arch (3 second cooldown) that you can then be warped to when Item is used again (45 second cooldown)||None||Unlocked|
|Crudely Drawn Buddy||A large, white head||You drop a decoy, which will draw enemy fire for 8 seconds (45 second cooldown)||Doubles the time to 16 seconds||Locked|
|Disposable Missile Launcher||An orange missile launching unit||Fires a group of missiles (45 second cooldown)||Increases the damage of the Missiles||Unlocked|
|Drone Repair Kit||A grey toolbox||Repairs all drones to full health||None||Unlocked|
|Dynamite Plunger||A red box with a plunger||Killed enemies drop dynamite, which does 200% damage when triggered (45 second cooldown)||Enemy drop double the dynamite when killed||Unlocked|
|Foreign Fruit||A green, orange spotted apple||Heals 50% of your maximum health (45 second cooldown)||Heals 100% of your maximum health||Unlocked|
|Gigantic Amethyst||A purple crystal||Sets all your attacks to ready to use (8 second cooldown)||None||Locked|
|Glowing Meteorite||A blue ball of minerals||It rains meteors, dealing 220% damage to friend and foe alike, lasts 8 seconds (70 second cooldown)||Increase duration (and thus amount of meteors that hit)||Locked|
|Gold-plated Bomb||A gold covered bomb||Takes 50% of your gold in the blast, dealing 1 damage per gold used (45 second cooldown)||Increases damage dealt to 2 damage per gold used||Unlocked|
|Instant Minefield||a set of mines||7 mines are spread in a line, each dealing 400% damage (45 second cooldown)||Increases mines laid down to 14||Unlocked|
|Jar Of Souls||A jar with specters inside||Any live enemies will have a ghost duplicate created, which will attack the live enemies (45 second cooldown)||Makes two ghosts of each live enemy||Unlocked|
|Lost Doll||A voodoo doll||Takes 25% of your maximum health to deal damage at 5 times your maximum health (45 second cooldown)||None||Locked|
|Massive Leech||A pack of leeches||You have 10 seconds to fire at enemies, recovering 10 Hit Points per shot landed (45 second cooldown)||Increases duration||Locked|
|Nematocyst Nozzle||A white tentacle||Fires out 6 shots, each dealing 200% damage (23 second cooldown)||Increases shots fired to 12||Unlocked|
|Pillaged Gold||A bag with a green $ sign||When active, enemy will drop 1 gold piece for every attack that lands (45 second cooldown)||Increases gold dropped per hit to 2 gold||Locked|
|Prescriptions||a vial of open pills||For 8 seconds, your attack is increased by 10% and speed increased by 40% (45 second cooldown)||Speed is increased by 80%||Locked|
|Rotten Brain||a blue brain||Throw a bouncing brain that stays in place, dealing 200% damage to any enemy that it touches (45 second cooldown)||You throw 2 brains instead of 1||Unlocked|
|Safeguard Lantern||an oil lit lantern||Lasting 10 seconds, enemies will take 20% damage, and run away in fear (45 second cooldown)||Increases duration||Unlocked|
|Sawmerang||A circular sawblade||Flying out and then back to you, it deals 500% damage per hit landed (45 second cooldown)||Sends a second Sawmerang behind you||Unlocked|
|Shattered Mirror||A cracked hand mirror||Lasting 15 seconds, you will have double the firepower due to having a shadow||Adds a second shadow (ie triple the effects)||Unlocked|
|Shield Generator||a small cylinder||For 8 seconds, you will be completely invulnerable to damage (45 second cooldown)||Increases duration||Locked|
|Skeleton Key||a large key||Opens all chest on screen (90 second cooldown)||None||Unlocked|
|Snowglobe||a cloudy snowglobe||Lasting 7 seconds, enemies will be temporarily frozen||Increases duration||Unlocked|
|The Back-up||A walkie talkie||For 10 seconds, 4 drones will appear to fight the enemy||Adds 2 more drones||Locked|
|Thqwib||An orange jellyfish||Sends a swam of 30 Thqwib out, each dealing 200% damage (45 second cooldown)||Doubles the amount of Thwqib to 60||Unlocked|
|Unstable Watch||a yellow watch||Freezes time for 7 second (67 second cooldown)||Double duration to 14 seconds||Locked|
This section will examine the Artifacts that can be found in the game, and what effects they have when you implement them at the start of a new game.
|How To Obtain||Located in the top-right of the map, there are a set of ropes that will periodically become visible for a moment, then disappear. they can be traversed when visible or not, so jump across them, reaching the Artifact.|
|Effect||Removes Chests and Items, creating colour coded boxes (white/green/red/orange) for you to select what you want in the way of Items (from the respective coloured Item family).|
|How To Obtain||In the upper-right area of the map, if there is a small altar on a floating ledge, the Artifact will appear there. To make it appear, you will need to jump across to some small ledges (so you need good leaping Items, or the abilities to manufacture some extra distance), where a switch needs to be activated by using an explosive/concussive attack.|
|Effect||Locks one of your four attacks, choosing a skill every minute to lock (it can lock the same one multiple times in a row).|
|How To Obtain||If you can see an area in the bottom right of the map where there are a series of tunnels, you can drop down off the map near it, reappearing on the ledges there. Keep heading right, and if you fall off and "drown", you will get replaced further along, eventually getting to the Artifact.|
|Effect||You begin with a Use Item, and it will have a random effect, and enemies might drop a pick-up called "Small Enigma", which will reduce the cooldown time of whatever Use Item was randomly selected.|
|How To Obtain||There is a cave in the bottom left of the map, and if there is an altar there, the Artifact can be obtained. Climb the roped on the left side of the level, and look for a small opening in the walls, which leads to an area with 5 buttons. Activate all 5 buttons in the same 15 second window, and the Artifact will appear on that altar in the cave.|
|Effect||Reduces your Hit Points to 10% normal amounts, but increases damage to a whopping 500% (a real "Glass Cannon").|
|How To Obtain||Look to the left side of the area, looking for a small opening into the rock wall, where a large vertical leap is required to get up to the ledge (the Miner should be able to blast himself up, or maybe a Commando roll when jumping off the nearby rope... otherwise you will need to get some Items like the Jetbacks or Hopoo Feather to make the leap). Follow the passage from here to find the Artifact.|
|Effect||All regular enemies will spawn as Elites.|
|How To Obtain||On the right side of the level, if there are open areas beyond the wall, look for a weakened section of wall to blast open. After that, it will require either some good jumping Items are certain skills uses to get inside the passage, leading to an area with three buttons. All must be activated within a few seconds of one another to make the Artifact appear, though if you fail, you can try again.|
|Effect||All enemies will spawn on a stage as the same type of enemy.|
|Location||Risk of Rain|
|How To Obtain||Activate every single other Artifact in the game before beginning the game, and then reach Providence's room, and it will be waiting for you to pick it up on the lower ledge of the room, AFTER you defeat Providence.|
|Effect||Every 10 minutes, a portal will appear, dropping three Black Imps, and a one large Imp Vanguard to attack you.|
|How To Obtain||The altar for this artifact is to the middle left area of the map, but to make the Artifact appear, you will need to trigger three switches that are inside of the walls, so you will need an attack that passes through walls, explosive/concussive attacks that can spread through the wall to hit the switch, or bait the Cremator boss into firing shots that hit the switch for you. The switches are located in the top-left, top center, and down the left-most long vertical shaft near the bottom left. Once all three are active, go grab the Artifact from the altar.|
|Effect||Chests no longer spawn, enemies will drop Items when killed.|
|Location||Temple of the Elders|
|How To Obtain||On the right side of the map, fall off the ledge, and if there is a small ledge to land on, you can then make a long series of jumps to the left, eventually reaching the Artifact.|
|Effect||All (your characters and the enemies) move faster when low on health.|
|How To Obtain||On the left side of the map, on the raised cliff, look for a chunk of ground that is weakened, blasting it open with explosive/concussive attacks, and follow the path to find a series of jumps, leading to the Artifact.|
|Effect||Enemies drop active bombs on death, the larger the enemy the more bombs they drop.|
This section will look at the Monster Logs.
They are random drops from certain enemies.
They do nothing for you in-game, they are collectibles that give you details about the enemies that drop them. Some of them are pretty interesting to read!
The following Enemies (21) and Bosses (10) drop Monster Logs:
- Rock Golem
- Greater Wisp
- Sand Crab
- Tiny Imp
- Black Imp
- Clay Man
- Bighorn Bison
- Mechanical Spider
- Evolved Lemurian
- Temple Guard
- Elder Lemurian
- Archer Bug
- Wandering Vagrant
- Magma Worm
- Ancient Wisp
- Imp Overlord
- Toxic Beast