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R-101C Carbine FAQ by adam3k3

Version: 1.0 | Updated: 08/20/15

  "If you like my work, please recommend this FAQ to others as a thank you"

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                      R - 1 0 1 C  C a r b i n e  F A Q      

                        TitanFall R-101C Carbine FAQ
                            Written for PC version
                               FAQ version 1.0
                                  By Adam3k3
                       Email: adam3k3[at]gmail[dot]com  
                          Website: http://adam3k3.com

                  This FAQ is Copyright (c) 2015 Adam Cooper

                          Last Revision Aug 20, 2015

Table of Contents

1. About this Guide......................................[100]
 1-1. Availability...................................[110]
 2-1. Copyright and License..........................[120]
 3-1. Searching the Guide............................[130]
 4-1. Version History................................[140]

2. FAQ Explained.........................................[200]

3. Weapon Info...........................................[300]
 1-3. Against Pilots.................................[310]
 2-3. Against Minions/Titans.........................[320]
 3-3. Weapon Mods....................................[330]
 4-3. Weaknesses Scenarios...........................[340]
 5-3. Scenarios......................................[350]
 5-4. Challenges.....................................[360]

4. Closing...............................................[400]
 1-4. Contacts.......................................[410] 
 2-4. Special Thanks.................................[420]

100: About this Guide  \
'-- 110: Availability --------------------------------------------------------'

The Latest version of this FAQ and all of my work is always available on 
my website [1], GameFaqs [2].

[1] http://adam3k3.com
[2] http://www.gamefaqs.com/users/Adam3k3/contributions/faqs

'-- 120: Copyright and License -----------------------------------------------'

This FAQ is Copyright (c) 2015 Adam Cooper, and released under the terms of
the Creative Commons Attribution NonCommercial, No Derivatives License.

This License enables you to distribute this FAQ provided it remains in 
its full form, unchanged and full credit is given. Publishing it under 
your name on websites or otherwise is prohibiting. You may not use this 
work for commercial purposes. For any reuse or distribution, you must make 
clear to others the license terms of this work along with the notice in the 
availability section.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders.

[3] http://creativecommons.org/licenses/by-nc-nd/3.0

'-- 130: Searching the Guide -------------------------------------------------'

Press "CTRL+F" to Search the FAQ. Copy, paste the code to the desired section 
from the tables of content into the search bar and click Find.

'-- 140: Version History -----------------------------------------------------'

Version 1.0 Aug 20, 2015.

. FAQ complete.

200: FAQ Explained             \
My third Titanfall weapon FAQ, R-101C Carbine. This is my main and favorite
weapon and the most time I spent with, so here are my strategies. Enjoy.

300: Weapon Info       \
"The R-101C is a fully automatic, compact assault weapon commonly used
throughout the Frontier."

— In-game description.

Weapon Class: Primary Weapon
Weapon Type: Assault Rifle

50 - 40 (Infantry)
25 - 25 (Titan)
100 (Rodeo)
Rate of Fire: 810 RPM
Range: 32-44m
Recoil: Medium - Low
Fire Mode: Fully Automatic
Reload Time: 2.92s (Empty)
Damage Multipliers: 1.4 (Head
Clip Size: 24 / 30 (Extended Magazine) 
Starting Ammunition: 24 + 336 / 30 + 420 (Extended Magazine)
Maximum Ammunition: 220 / 270 (Extended Magazine)
Used by: Pilots

Starter weapons usually suck in games. They tend to be underpowered for weak
enemies and nothing further. Titanfall breaks this chain turns things upside
down as the first weapon you get to use is arguably the best weapon in the
entire game. 

This is an assault rifle and a damn good one to honest. You can take out any
enemy except the Titan with any given range as the weapon has add ons made
for each type of range and play style. As a bonus, this is the default weapon
of grants so even if you are not using this rifle as your main weapon, you can
pick it up as a secondary firearm in addition to your main one.
'-- 310: Against Pilots-------------------------------------------------------'

. Enemy pilots are human controlled, meaning no running toward them with no
  strategy. Instead, analyze the surroundings before you make a move. Were
  you spotted? Any good hiding place nearby? You do have a long range rifle
  after all.

. Use nearby walls or hiding obstacles to hide behind in case the enemy fires
  back (mostly long range). Bear in mind that hiding behind an obstacle will
  not stop other enemies from spotting you or even the one you were firing at
  from advancing toward you or worse, surprise you from behind. Never stay in
  a spot for too long, the golden rule of titanfall.

. Watch out for enemy titans. You cannot deal any real damage using your
  R-101C Carbine so don’t show up on enemy titan’s view if you don’t want
  an unnecessary death.

. Once you spotted an enemy on a friendly titan, take him out from a safe
  distance. Do not run toward the titan unless you are 100% sure no other
  enemy is in the area and that in itself is impossible to verify.

. Try to get headshots as much as possible but don’t overdo it. Try aiming
  at the enemy’s neck as aiming directly on the head will most likely be a

. If your weapon is set for long range combat, pick up another one by killing
  a minion and replacing your useless secondary weapon with another Carbine.
  Why? Because the ones minions carry will have the default setup that’s good
  for short range. 

'-- 320: Against Minions/Titans ----------------------------------------------'

Minions are easy to kill and don’t deal that much of a damage. With that being
said, you should still carefully and preferably take them out from a mid-range
distance. There is no telling what can happen especially when dealing with a
mixed group of Specters and pilots.

Scan the area for pilots before taking out minions and always go for the pilot
in between. Minions will deal some damage, but the real threat is always the
pilot and or a Titan.

Speaking of Titans, like I said before do not encage directly. Hide behind a
safe spot and fire your anti titan weapon but make sure to move afterwards as
you will be spotted.

It is best to throw an Arc grenade to blind nearby enemies or titan.

'-- 330: Weapon Mods ---------------------------------------------------------'

Moding your Carbine is very important, depending on your setup your weapon
will be a long or mid-range capable. Something you need to consider depending
on your play style.

Weapon Attachments

. Iron Sights

The default sight. Limited to short and mid-range.


Unlock: The Expendables (II) Challenge: Kill 25 Grunts

Arguably the best weapon sight. At 1.85X magnification this attachment gives
you a flexible tracking view at mid-range. And while this can also help in
long range fights, it is not recommended for sniping out your opponents from
long distances.

. Holosight

Unlock: The Expendables (III) Challenge: Kill 50 Grunts

The best option for a balanced view zoomed at 2.1X. This attachment enhances
your weapon’s view at long range fights. Make no mistake; the attachment makes
your weapon great for mid ranges as well. Like I said the balanced option and
my current setup.


Unlock: If It Moves... (III) Challenge: Kill 50 Enemies

Perfect for extended long range fights zoomed at 2.4X. This attachment while
great for long range fights makes it difficult to track your opponent at short
or mid ranges.

Weapon Mods

. Extended Magazine

Unlock: Machine War (II) Challenge: Kill 25 Spectres

This should be your modification by de3foult without thinking. Your weapon
is a rifle that fires bullets faster than you can say headshot. Extra ammo
is always welcome.

. Suppressor

Unlock: If It Moves... (II) Challenge: Kill 25 Enemies

Reduces your firing noise and hides you off the enemy’s map when firing. If
your type of gameplay is stealth then this is for you. Otherwise go for the
extra ammo.

'-- 340: Weaknesses ----------------------------------------------------------'

. The R-101C Carbine fires bullets at a fast rate meaning if you are not
  carful you could end up wasting your ammo and ending up reloading in a
  tight situation. Carefully fire only when you must.

. Short range fights means danger, especial if the enemy is using shotgun
  or other rifles which have an advantage at short range fights.

. It takes about 4 hits for a pilot to go down, this can become hard to
  accomplish if the pilot is constantly moving and jumping around. Practice
  aiming and target chasing.

'-- 350: Scenarios -----------------------------------------------------------'

. You are standing on higher ground with a target beneath.

Depending on the range and your setup, try firing a couple of rounds and
see how it goes. If the target is too fast, abandon your post and move to
another direction as the target will most likely fire back or simply move
out of your view.

. The target is surrounded with enemy minions.

Throw an arc grenade and fire away from short to mid-range. Keep in mind
other enemy pilots may be around.

'-- 360: Challenges ----------------------------------------------------------'

If It Moves

    Criteria  Reward 
1 - Kill 10  Enemies - 500 XP 
2 - Kill 25  Enemies - 1,000 XP, Suppressor Mod, Amped R-101C Burn Card
3 - Kill 50  Enemies - 2,500 XP, Amped R-101C Burn Card
4 - Kill 100 Enemies - 5,000 XP, Amped R-101C Burn Card
5 - Kill 200 Enemies - 10,000 XP, Amped R-101C Burn Card 

Top Gun

1 - Kill 5 Pilots  - 500 XP 
2 - Kill 15 Pilots - 1,000 XP, Amped R-101C Burn Card
3 - Kill 30 Pilots - 2,500 XP, Amped R-101C Burn Card
4 - Kill 50 Pilots - 5,000 XP, Amped R-101C Burn Card
5 - Kill 75 Pilots - 10,000 XP, Amped R-101C Burn Card

Machine War

1 - Kill 10 Spectres  - 500 XP 
2 - Kill 25 Spectres  - 1,000 XP, Extended Magaine Mod, Amped R-101C Burn Card
3 - Kill 50 Spectres  - 2,500 XP, Amped R-101C Burn Card
4 - Kill 75 Spectres  - 5,000 XP, Amped R-101C Burn Card
5 - Kill 100 Spectres - 10,000 XP, Amped R-101C Burn Card

The Expendables

1 - Kill 10 Grunts  - 500 XP 
2 - Kill 25 Grunts  - HCOG Attachment
3 - Kill 50 Grunts  - Holosight Attachment
4 - Kill 100 Grunts - 5,000 XP, Amped R-101C Burn Card
5 - Kill 200 Grunts - 10,000 XP, Amped R-101C Burn Card

This Is My Weapon

1 - Use Weapon for .5 Hour   - 500 XP 
2 - Use Weapon for 1 Hour    - 1,000 XP, Amped R-101C Burn Card
3 - Use Weapon for 1.5 Hours - 2,500 XP, Amped R-101C Burn Card
4 - Use Weapon for 2 Hours   - 5,000 XP, Amped R-101C Burn Card
5 - Use Weapon for 3 Hours   - 10,000 XP, Amped R-101C Burn Card

Off the Dome

1 - Get 5 Headshots  - 500 XP
2 - Get 15 Headshots - 1,000 XP, Amped R-101C Burn Card
3 - Get 30 Headshots - 2,500 XP, Amped R-101C Burn Card
4 - Get 50 Headshots - 5,000 XP, Amped R-101C Burn Card
5 - Get 75 Headshots - 10,000 XP, Amped R-101C Burn Card

400: Closing           \
'-- 410: Contacts ------------------------------------------------------------'

I may be contacted any time via my email, Twitter or Blog. Just make 
sure to properly mention the subject. I welcome questions, contributions, 
corrections, requests or anything else.

E-mail: adam3k3[at]gmail[dot]com
Twitter: @Adam3k3
Website: http://adam3k3.com

'-- 420: Special Thanks ------------------------------------------------------'

. http://titanfall.wikia.com for some weapon references.
. All websites that are hosting my FAQs.
. You for reading this FAQ.

FAQ Created by 
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    /_/  |_\__,_/\__,_/_/ /_/ /_/____/_/|_/_____/

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