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    EVA-8 Shotgun FAQ by adam3k3

    Version: 1.2 | Updated: 08/12/15 | Search Guide | Bookmark Guide

      "If you like my work, please recommend this FAQ to others as a thank you"
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                           E V A - 8  S h o t g u n  F A Q      
                             TitanFall EVA-8 Shotgun FAQ
                                Written for PC version
                                   FAQ version 1.2
                                      By Adam3k3
                           Email: adam3k3[at]gmail[dot]com  
                              Website: http://adam3k3.com
                      This FAQ is Copyright (c) 2015 Adam Cooper
                             Last Revision Aug 11th, 2015
    Table of Contents
    1. About this Guide......................................[100]
     1-1. Availability...................................[110]
     2-1. Copyright and License..........................[120]
     3-1. Searching the Guide............................[130]
     4-1. Version History................................[140]
    2. FAQ Explained.........................................[200]
    3. Weapon Info...........................................[300]
     1-3. Against Pilots.................................[310]
     2-3. Against Minions/Titans.........................[320]
     3-3. Weapon Mods....................................[330]
     4-3. Weaknesses Scenarios...........................[340]
     5-3. Scenarios......................................[350]
     5-4. Challenges.....................................[360]
    4. Closing...............................................[400]
     1-4. Contacts.......................................[410] 
     2-4. Special Thanks.................................[420]
    100: About this Guide  \
    '-- 110: Availability --------------------------------------------------------'
    The Latest version of this FAQ and all of my work is always available on 
    my website [1], GameFaqs [2].
    [1] http://adam3k3.com
    [2] http://www.gamefaqs.com/users/Adam3k3/contributions/faqs
    '-- 120: Copyright and License -----------------------------------------------'
    This FAQ is Copyright (c) 2015 Adam Cooper, and released under the terms of
    the Creative Commons Attribution NonCommercial, No Derivatives License.
    This License enables you to distribute this FAQ provided it remains in 
    its full form, unchanged and full credit is given. Publishing it under 
    your name on websites or otherwise is prohibiting. You may not use this 
    work for commercial purposes. For any reuse or distribution, you must make 
    clear to others the license terms of this work along with the notice in the 
    availability section.
    All trademarks and copyrights contained in this document are owned by 
    their respective trademark and copyright holders.
    [3] http://creativecommons.org/licenses/by-nc-nd/3.0
    '-- 130: Searching the Guide -------------------------------------------------'
    Press "CTRL+F" to Search the FAQ. Copy, paste the code to the desired section 
    from the tables of content into the search bar and click Find.
    '-- 140: Version History -----------------------------------------------------'
    Version 1.2 Aug 13th, 2015
    . Added Challenges section
    . Spelling corrections
    Version 1.0 Aug 11th, 2015.
    . FAQ complete.
    200: FAQ Explained             \
    Welcome to my TitanFall EVA-8 Shotgun FAQ. After spending time with this
    weapon I decided to cover my knowledge in this FAQ. Enjoy.
    300: Weapon Info       \
    "The EVA-8 is a semi-automatic shotgun, originally designed for
    extra-vehicular activity, both in conventional and in exo-atmospheric
    — In-game description.
    Weapon Class: Primary Weapon
    Weapon Type: Shotgun
    285-30 (8 pellets)
    Rate of Fire: 103 RPM
    Recoil: High
    Fire Mode: Semi-Automatic 
    Fully Automatic (Amped EVA-8)
    Clip Size 6 / 9 (High-Capacity Drum)
    Maximum Ammunition: 54 / 81 (High-Capacity Drum)
    Used by: Pilots
    At first I was little worried, knowing that Shotguns in general are useless
    unless close to the target and with the fast action in Titanfall I just didn’t
    see any use. That’s of course before I actually used it and now it's one of my
    favorite weapons and the one that got me the most kills.
    It is true, the EVA-8 Shotgun is useless at long and even Mid range but
    that’s why you have a secondary weapon and the ability to pick dropped weapons.
    What this weapon lacks in far ranges, it makes up for it very dangerously in 
    close ups and that’s how you should play the game anyway unless you’re a
    All you need is a proper one hit kill to the head or body and that’s the
    end of the story. As I said, Titanfall is a very fast shooter with a lot
    of jumping and climbing and that’s another benefit of using EVA-8 Shotgun.
    With other weapons, you need time to lock and keep firing at the target and
    this could be a problem as the human players won't just stand like the AI
    controlled targets.  
    Once someone is firing at you, you have a short window of dodging it and get
    out of the way with the lowest health possible as most of it will be gone with
    the other player firing at you, but you still have a small chance as the fire
    needs to be steady and keep hitting you.
    With the EVA-8 Shotgun you won't get that chance. As soon as you score a
    close up hit, that’s it. Another hit will finish off the remaining health
    of the wounded enemy if the first hit did not finish him off. The shots get
    fired quickly as well so the enemy have little time to react and try to escape
    of fight back unless he fires first and even if he did, you still have the
    advantage of power.
    The enemy can be running away giving you a two to three shots to finish him
    off before he climbs up or goes behind a wall.
    The style of the gameplay when holding the EVA-8 Shotgun is to careful
    advance forward until you Sunday meet the target at a considerable range.
    You then have to evaluate what weapons is he using and how far can he run
    or vise vice versa as exchanging fire is not always a good idea even if you
    have the advantage.
    Engage the enemy when you are close enough and avoid the fight when your not,
    the golden rule of using the  EVA-8 Shotgun. Check the sections below for more
    in depth strategies.
    '-- 310: Against Pilots-------------------------------------------------------'
    . Keep in mind that the enemy your fighting is human controlled so he/she
      will adjust and try to overpower you. Know what your doing, go with a
      strategy even if not perfect or complete. Don’t just run toward the target 
      as soon as you see one. Take a quick look at the surroundings. Is he alone?
      Anyone coming? Friends nearby? I know that you don’t have much time but
      after playing a few matches you will only get better and learn how to quick
    . Use the surprise tactic. Once you spot an enemy while he or she is yet to
      see you, try to sneak up or wait around the corner for a surprise attack
      provided he or she was heading your way. With the power of your weapon, he
      or she will have very little time to react, much less to overpower you but
      don’t be fooled, things can go south quickly if your not ready.
    . Use Arc Grenades: Throwing an Arc Grenade will blind the target for a few 
      seconds if caught in the blast giving you a golden opportunity to take him
    . Use the chaos: Use the chaos to your advantage; Pilots battling each other 
      or grunts will rarely notice you provided you stay reasonable out of sight
      so take the opportunity when your target is engaging with another opponent.
      Sneaking in between grunts while ignoring their fire for the greater good
      of killing the pilot. Grunts deal way less damage than pilots. Not to say
      that they are useless as I myself was taken down many times but balance the
      situation out.
    . Take the drop ship opportunity: When you win the round, remaining enemy 
      Pilots will try to escape by drop ship most likely waiting at the evacuation 
      zone; take the opportunity to surprise them at their escape point.
    . Run when needed. Running away can be the best strategy once your surrounded
      or an enemy spotted you from a distance. Remember, the EVA-8 Shotgun is
      useless at long ranges and switching weapons take time so hide behind a wall
      or anything then switch weapons and attack. Remember that your enemy knows
      your hiding to switch weapons so he is probably coming at you or trying to
      surprise you be coming in from a different direction.
    . Attacking pilots on top of titans is not recommended as you need to be
      close to make any damage. This keeps you open for attacks but at the same
      time you can take out the pilot with one or two shots if done correctly.
      Not worth the risk. Get to a safe spot, switch your weapon and fire away.
    . When both you and an enemy Pilot are in the air due to many reasons like 
      Titan ejects, you have the advantage of a fast kill. The enemy will usually
      be at the same height as you or lower so keep your aim ready.
    . Map advantages: Learn each maps hideouts and buildings.
    . Take out the enemy while he is hacking a terminal. He will be defenseless
      for a short time and open for easy attacks.
    . Use Cloak for a surprise attack or stim for a faster movements to attack or
      runaway. Overall I prefer Stim as having faster movements to move and even
      heal is far more important than to remain almost invisible for a short time.
      Not to mention humans can still spot you.
    Solving the long distance dilemma
    For balance reasons, the EVA-8 Shotgun is not effective against long 
    distance Pilots. The best strategy is to kill a grunt and pickup his weapon 
    as a secondary gun which will most likely be the R-101C Carbine. Switch to 
    your new secondary weapon whenever the enemy is far.
    '-- 320: Against Minions/Titans ----------------------------------------------'
    The EVA-8 Shotgun is a very effective weapon against minions. You can take
    them out easily with a non modded version of this weapon, but to make things
    even better use the Leadwall mod to spread your fire and do more damage across
    the screen.
    When in need of a titan, concentrate on the minions and leave the Pilots alone.
    Take a group out and hide. Repeat until Titan is ready.
    Taking out Titans is a whole different thing. Throw an arc grenade on a Titan 
    to confuse it and jump on it for a chance to fire a few manual rounds and take 
    off once the electric smoke is released. You can also fire a few shots, jump 
    off while the enemy Pilot ejects from the titan to investigate and take him 
    Firing directly at titans is not recommended nor effective.
    '-- 330: Weapon Mods ---------------------------------------------------------'
    While your stuck with the default weapon attachment, Iron Sights it is not
    that bad. EVA-8 Shotgun deals enough damage fired at any part of the body
    so your good to go.
    . High-Capacity Drum
    Unlock: Machine War (II) Challenge: Kill 25 Spectres.
    The increase of rounds from  6 to 9 may not seem like much, but it is more
    than enough to be a game changer in some situations. Useful when exchanging
    fire or while dodging or chasing an enemy while still trying to score a kill.
    Having more rounds is better than a fast reload.
    . Suppressor
    Unlock: If It Moves... (II) Challenge: Kill 25 Enemies.
    Reduces the flash and sound of firing so that you won't appear on the enemies
    radar. In exchange, an extra shot is needed at all ranges. NOT WORTH IT. This
    is not counter strike, this is a fast paced battle.
    . Leadwall
    Unlock: Top Gun (II) Challenge: Kill 15 Pilot(s).
    Increases the firing range a little but reduces the damage done. Still better
    than Suppressor as it will enable you take down more targets near each other
    but don’t expect this to work against pilots as this mod lowers the damage
    '-- 340: Weaknesses ----------------------------------------------------------'
    . Don’t engage in the open. This will leave you defenseless against attacks
      from long range. Stay inside and attack only when it is safe.
    . Always move while firing. Staying still reduces your chance of surviving
      the fight especially at close range. Always move.
    . Move out of sight once spotted. In a rare scenario, you can still land a kill
      once spotted and fired at but this is a very risky move and not recommended.
    . Never directly engage a titan. Self-explainer.
    . Do not reload in a risky situation. Example: You just killed an enemy but 
      you still hear or see other grunts or Pilots around. Even with the short 
      reload time you still open yourself for an easy target.
    . Do not follow a Pilot into the open area as nearby enemies may be around
      making it very hard to take everyone out.
    . Don’t end up surrounded in the middle of a fight. Landing in the middle of
      a fight will likely get you killed.
    . Disengage immediately enemies are following you. Run and hide.
    . Avoid fighting once wounded. Wait and heal before continuing unless there
      is not way out.
    '-- 350: Scenarios -----------------------------------------------------------'
    . You are on top of a building with an enemy below.
    Firing from a long distance will do nothing but draw unwanted attention to
    yourself. Now before I tell you what to do, there are some factors to consider.
    Is the enemy alone? Where is the enemy going? Are there any allies nearby?
    Titans? In short: avoid firing or dropping unless your sure that the area is
    secure with no titan nearby. Be prepared to run away once things go differently
    than planned.
    . An enemy is open with both friendly and enemy titans fighting nearby.
    Don't engage. Titans move faster than pilots making it very easy and
    likely that you will be crashed as concentrating on the enemy and the
    nearby surroundings is too much in most situations unless your comfortable
    and spent a lot of time mastering this game.
    . You hear a nearby shooting coming from a corridor.
    Keep your aim ready and move forward to investigate. Even if there are two
    enemies, you will most likely take one down if not both unless they spotted
    you from a distance. Throw a grenade and storm forward.
    . Someone is coming at you while blasting from a mid range distance.
    Immediately run away and try to hide behind anything or get to higher ground
    or simply wait behind an obstacle to regain health and fire back. Note that
    hiding behind an obstacle while the enemy sees you will most likely result in
    the enemy throwing a grenade or plant a mine.
    . Allot of Titans are roaming the area.
    As tempting as it is, do not show up to their view sight. You cannot take
    out Titans with this, or any other weapon. As soon as you jump on one, the
    gas will kill you or another titan will. Try hunting indoors for grunts or
    even pilots to bring your own Titan.
    '-- 360: Challenges ----------------------------------------------------------'
    If It Moves
        Criteria  Reward 
    1 - Kill 10  Enemies - 500 XP 
    2 - Kill 25  Enemies - 1,000 XP, Suppressor Mod, Amped EVA-8 Burn Card 
    3 - Kill 50  Enemies - 2,500 XP, Amped EVA-8 Burn Card 
    4 - Kill 100 Enemies - 5,000 XP, Amped EVA-8 Burn Card 
    5 - Kill 200 Enemies - 10,000 XP, Amped EVA-8 Burn Card 
    Top Gun
    1 - Kill 5 Pilots  - 500 XP 
    2 - Kill 15 Pilots - 1,000 XP, Leadwall Mod, Amped EVA-8 Burn Card 
    3 - Kill 30 Pilots - 2,500 XP, Amped EVA-8 Burn Card 
    4 - Kill 50 Pilots - 5,000 XP, Amped EVA-8 Burn Card 
    5 - Kill 75 Pilots - 10,000 XP, Amped EVA-8 Burn Card 
    Machine War
    1 - Kill 10 Spectres  - 500 XP 
    2 - Kill 25 Spectres  - 1,000 XP, High Capcity Drum Mod, Amped EVA-8 Burn Card 
    3 - Kill 50 Spectres  - 2,500 XP, Amped EVA-8 Burn Card 
    4 - Kill 75 Spectres  - 5,000 XP, Amped EVA-8 Burn Card 
    5 - Kill 100 Spectres - 10,000 XP, Amped EVA-8 Burn Card 
    The Expendables
    1 - Kill 10 Grunts  - 500 XP 
    2 - Kill 25 Grunts  - 1,000 XP, Amped EVA-8 Burn Card 
    3 - Kill 50 Grunts  - 2,500 XP, Amped EVA-8 Burn Card 
    4 - Kill 100 Grunts - 5,000 XP, Amped EVA-8 Burn Card 
    5 - Kill 200 Grunts - 10,000 XP, Amped EVA-8 Burn Card 
    This Is My Weapon
    1 - Use Weapon for .5 Hour   - 500 XP 
    2 - Use Weapon for 1 Hour    - 1,000 XP, Amped EVA-8 Burn Card 
    3 - Use Weapon for 1.5 Hours - 2,500 XP, Amped EVA-8 Burn Card 
    4 - Use Weapon for 2 Hours   - 5,000 XP, Amped EVA-8 Burn Card 
    5 - Use Weapon for 3 Hours   - 10,000 XP, Amped EVA-8 Burn Card 
    400: Closing           \
    '-- 410: Contacts ------------------------------------------------------------'
    I may be contacted any time via my email, Twitter or Blog. Just make 
    sure to properly mention the subject. I welcome questions, contributions, 
    corrections, requests or anything else.
    E-mail: adam3k3[at]gmail[dot]com
    Twitter: @Adam3k3
    Website: http://adam3k3.com
    '-- 420: Special Thanks ------------------------------------------------------'
    . http://titanfall.wikia.com for some info.
    . All websites that are hosting my FAQs.
    . You for reading this FAQ.
    FAQ Created by 
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