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Smart Pistol MK5 FAQ by adam3k3

Version: 1.5 | Updated: 08/12/15

  "If you like my work, please recommend this FAQ to others as a thank you"

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                     S m a r t  P i s t o l  M K 5  F A Q
                        TitanFall Smart Pistol MK5 FAQ
                            Written for PC version
                               FAQ version 1.5
                                By Adam Cooper
                       Email: adam3k3[at]gmail[dot]com  
                        Website: http://adamcooper.me

                  This FAQ is Copyright (c) 2015 Adam Cooper
                        Last Revision Aug 13th, 2015

Table of Contents

1. About this Guide......................................[100]
 1-1. Availability...................................[110]
 2-1. Copyright and License..........................[120]
 3-1. Searching the Guide............................[130]
 4-1. Version History................................[140]

2. FAQ Explained.........................................[200]

3. Weapon Info...........................................[300]
 1-3. Against Pilots.................................[310]
 2-3. Against Minions/Titans.........................[320]
 3-3. Weapon Mods....................................[330]
 4-3. Weaknesses Scenarios...........................[340]
 5-3. Things to consider.............................[350]
 6-3. Scenarios......................................[360]
 7-3. Challenges.....................................[370]

4. Closing...............................................[400]
 1-4. Contacts.......................................[410] 
 2-4. Special Thanks.................................[420]

100: About this Guide  \
'-- 110: Availability --------------------------------------------------------'

The Latest version of this FAQ and all of my work is always available on 
my website [1], GameFaqs [2].

[1] http://adam3k3.com
[2] http://www.gamefaqs.com/users/Adam3k3/contributions/faqs

'-- 120: Copyright and License -----------------------------------------------'

This FAQ is Copyright (c) 2015 Adam Cooper, and released under the terms of
the Creative Commons Attribution NonCommercial, No Derivatives License.

This License enables you to distribute this FAQ provided it remains in 
its full form, unchanged and full credit is given. Publishing it under 
your name on websites or otherwise is prohibiting. You may not use this 
work for commercial purposes. For any reuse or distribution, you must make 
clear to others the license terms of this work along with the notice in the 
availability section.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders.

[3] http://creativecommons.org/licenses/by-nc-nd/3.0

'-- 130: Searching the Guide -------------------------------------------------'

Press "CTRL+F" to Search the FAQ. Copy, paste the code to the desired section 
from the tables of content into the search bar and click Find.

'-- 140: Version History -----------------------------------------------------'

Version 1.5  Aug 13th, 2015.

. Added Scenarios section.
. Added Challenges section.
. Made spelling corrections.

Version 1.00 April 10th, 2015.

. FAQ complete.

200: FAQ Explained             \
Welcome to my TitanFall FAQ. As the name suggests, this is a Smart Pistol MK5 
guide covering usage tips and strategies. As controversial as it is, Smart 
Pistol usage is not a walk in the park as opposite to what some may say.

I have tried to cover as much as I am aware of so feel free to share tips and 
corrections. Enjoy.

300: Weapon Info       \
"The Smart Pistol scans for hostile targets within a short range, locking onto 
them automatically. Any rounds fired will then maneuver to hit the locked 
targets. Aiming with the iron sights allows the operator to use the pistol in 
manual targeting mode." 

— In-game description.

Weapon Class: Primary Weapon
Weapon Type:  Handgun

67 (Pilot-Locked)
50 (Pilot-Not Locked)
100 (Grunt)
101 (Spectre)
40 - 10 (Titan)
200 (Rodeo)
Rate of Fire
480 RPM

Fire Mode
• Semi-automatic (When ADS)
• Smart 1-5 round burst (when locked on)

Reload Time: 1.49s (Empty)
Damage Multipliers: None
Clip Size: 12 
18 (Extended Magazine)
Maximum Ammunition: 108
Used by: Pilots

The Smart Pistol MK5 is a primary weapon available from the start of the game.
Unlikely any other weapon, it aims automatically on anything that moves 
including Titans and Grenades making it seem overpowered when it’s not.

It takes 3 locks to kill a pilot, 2 on Spectres and single lock on Grunts. 
It takes up to 0.65 seconds to lock on a Pilot and way less on anything else; 
Spectres, 0.35 and 0.2 seconds to lock on to Grunts. Further adjustments can be
made covered later in the FAQ.

To lock on targets you will have to aim on it until full locks complete and the
target turns red meaning instant death. It can take less lock time when the 
target is already wounded. If the target enters a building, goes behind a wall 
or simply out of sight the shots will fail.

It also takes double the time to lock on cloaked Pilot or if the Pilot clocks 
while locking, the lock will break and you will have to start over.
The reload time is not that bad but considering the auto firing you will need 
to reload once you take out a large number of targets (up to 5).

When manually aiming, the weapon drops the auto lock on system and instead fire
normally like any other handgun taking 4 hits to kill a Pilot.
'-- 310: Against Pilots-------------------------------------------------------'

. Using this weapon against Pilots meaning vs Human which also means that 
unlikely the AI, they won’t simply stand still or walk into your line of 
locking. Likely a few strategies will help you get better.

. Use the openness: Most of the maps have considerable open space meaning 
obstacle free locking. Now of course I’m not suggesting standing in the middle 
while locking on incoming target, instead stay out of sight or even behind the 
target but not far as the locking will fail.

Hiding behind a tree or small wall waiting for the right moment to lock.

. Use the roofs: Roofs and Smart Pistols go hand in hand in Titanfall. Not 
only will standing on the roof of a house will make you harder to detect or 
even hit, it will give you a more combatable locking on the target bellow.

With the right timings and staying out of sight you will land an opportunity 
to take your target down before he knows it.

. Use Arc Grenades: Throwing an Arc Grenade will blind the target for a few 
seconds if caught in the blast giving you a golden opportunity to lock on. 
Best used on Pilots.

. Use the chaos: Use the chaos to your advantage; Pilots battling each other 
or grunts will rarely notice you provided you stay reasonable out of sight so 
take the opportunity when your target is engaging with another opponent.

. Take the drop ship opportunity: When you win the round, remaining enemy 
Pilots will try to escape by drop ship most likely waiting at the evacuation 
zone; take the opportunity to lock on running Pilots or the unaware ones 
waiting for the ship.

. Don’t be afraid to disengage. If the Pilot notices you, run. Don’t try to 
lock while in danger unless there is no other option in that case use the 
manual aiming for better chances.

. Try locking on Pilots on top of Titans. They will be too busy attacking the 
Titan and will most likely not notice you.

. When both you and an enemy Pilot are in the air due to many reasons like 
Titan ejects, auto aim the pilot for the kill as it is harder to aim in the 
air when using a normal weapon and you will most likely take him down.

. Map advantages: Learn each maps hideouts and buildings. Best practice is to 
fire from a window or a rooftop.

To summarize it all, take cover when needed behind walls and inside buildings.
Don’t lock on on Pilot who notice, instead get out of sight immediately. Keep 
moving preferably on rooftops but watch out for snipers and Titans. Take out 
group of minions for faster Titan drop.

Solving the long distance dilemma

For balance reasons, the Smart Pistol MK5 is not effective against long 
distance Pilots. The best strategy is to kill a grunt and pickup his weapon 
as a secondary gun which will most likely be the R-101C Carbine. Switch to 
yournew secondary weapon whenever the enemy is far or is engaging with you 

Finding and picking a Shotgun will come handful in close combat as you will 
most likely outclass another weapon in close combat.

You can also fire on grenades to instant explode them. Very useful when 
throwing a grenade and exploding it as soon as it lands near the target 
cutting the needed escape time from your enemy Pilot.

'-- 320: Against Minions/Titans ----------------------------------------------'

Minions locking take less time and danger. A single lock will kill Grunts and 2
locks on the rest. You can easily lock on 5 grunts while on the roof as soon as
they get dropped or take out mixed group of enemies with ease cutting time for 
a Titan drop.

When in need of a titan, concentrate on the minions and leave the Pilots alone.
Take a group out and hide. Repeat until Titan is ready.

Taking out Titans is a whole different thing. Throw an arc grenade on a Titan 
to confuse it and jump on it for a chance to fire a few manual rounds and take 
off once the electric smoke is released. You can also fire a few shots, jump 
off while the enemy Pilot ejects from the titan to investigate and take him 

Firing directly at titans is not recommended nor effective.

'-- 330: Weapon Mods ---------------------------------------------------------'

Like any other weapon in Titanfall, weapons can be modified for better 
targeting or less noise.

Enhanced Targeting: This mod increases Smart Pistol's lock-on speed and 
increases its target acquisition range, at the expense of a smaller targeting 

Unlock after completing challenge Top Gun (II) Challenge: Kill 15 Pilots.

Extended magazine: This mod increases the ammo capacity of the weapon, making 
it so that you don’t have to reload as often.	

Unlock after completing challenge Machine War (III) Challenge: Kill 50 

Mod suppressor: This mod reduces the firing noise and muzzle flash of the 
weapon, making it ideal for taking your enemies by surprise.	

Unlock after completing challenge If It Moves... (II) Challenge: Kill 25 

Overall, the Enhanced Targeting is the best setting for this weapon as it cuts 
sometime of Pilot locking saving you that extra needed second to get the kill.

'-- 340: Weaknesses Scenarios ------------------------------------------------'

As overpowered as it seems, this weapon can be a nightmare in some scenarios.

. Don’t engage inside small spaces or houses. Small spaces means less room to 
move and better chance for your enemy to take you down considering it is the 
weakest weapon in close combats.

. Never stay still while locking on targets. Always move around and jump 
but be careful not to break the lock. Standing still opens you for a counter 

. Move out of sight once spotted. In a rare scenario, you can still land a kill
once spotted and fired at but this is a very risky move and not recommended.

. Never directly engage a titan. Self-explainer.

. Do not reload in a risky situation. Example: You just killed an enemy but 
you still hear or see other grunts or Pilots around. Even with the short 
reload time you still open yourself for an easy target.

. Do not follow a Pilot into a closed space. Following an unaware Pilot is not 
always the right move. Say the Pilot enters a house with another one waiting 
inside, happens all the time.

. Don’t end up surrounded in the middle of a fight. Landing in the middle of a 
gun fight between pilots and grunts will likely get you killed.

. Disengage immediately once a Pilot clocks while firing at you. This will 
brick the lock and will take you double the time to lock again.

'-- 350: Things to consider---------------------------------------------------'

Overall, the Smart Pistol MK5 cannot be considered a competitive weapon and 
most of the community considers it an unfair advantage due to the lack of an 
actual aiming. Apart from taking out grunts with ease, the weapon gets 
outclassed easily in close or long range fights.

However, it can deal massive damage if used while hidden and out of sight. Not 
recommended to deal with titans or when surrounded. Instead staying out of 
sight and using it once the chance is presented.

I personally recommend learning the basics and challenges and then move into 
another weapon. As easy as it may seem, I had much better luck with the 
EVA-8 Shotgun in close combat while R-101C Carbine did the long range job.

'-- 360: Scenarios -----------------------------------------------------------'

. You spotted a pilot in a tight room or corridor.

Depends on the enemy pilot if he saw you or not. If he did, get out as soon
as you can especially if he is using a rifle. Getting a full 3 locks takes
time and that is something you don’t have in tight spot. 

If he is yet to spot you, try to lock on from a safe distance and see how it
plays out.

. An enemy pilot is locking on, or trying to lock on to me using the
  Smart Pistol.

Tricky. If the enemy pilot has the same weapon as you, immediately Cloak as
it will break the lock on and make it harder to redo. Keep aiming at the pilot
and hope that you complete the lock on before he runs away or switches his

. I see a pilot riding a titan.

Lock on from a safe distance and take him down provided you are safe from
nearby enemies.

'-- 370: Challenges ----------------------------------------------------------'

If It Moves

    Criteria  Reward 

1 - Kill 10 Enemies  - 500xp
2-  Kill 25 Enemies  - Smart Pistol Suppressor
3 - Kill 50 Enemies  - 2500xp
4 - Kill 100 Enemies - 5000xp
5 - Kill 200 Enemies - 10000xp 

Machine War

1 - Kill 10 Spectress - 500xp
2 - Kill 25 Spectres - 1000xp
3 - Kill 50 Spectres - Smart Pistol Extended Magazine
4 - Kill 75 Spectres - 5000xp
5 - Kill 100 Spectres - 10000xp

Top Gun

1 - Kill 5 Pilots   - 500xp
2 - Kill 15 Pilots  - Smart Pistol Enhanced Targeting
3 - Kill 30 Pilots  - 2500xp Amped Smart Pistol Burn Card
4 - Kill 50 Pilots  - 5000xp Amped Smart Pistol Burn Card
5 - Kill 75 Pilots  - 10000xp Amped Smart Pistol Burn Card

The Expendables

1 - Kill 10 Grunts  - 500xp
2 - Kill 25 Grunts  - 1000xp, Amped Smart Pistol Burn Card
3 - Kill 50 Grunts  - 2500xp, Amped Smart Pistol Burn Card
4 - Kill 100 Grunts - 5000xp, Amped Smart Pistol Burn Card
5 - Kill 200 Grunts - 10000xp, Amped Smart Pistol Burn Card

This Is My Weapon

1 - Use Weapon for 0.5 hour - 500xp
2 - Use Weapon for 1 hour - 1000xp
3 - Use Weapon for 1.5 hour - 2500xp
4 - Use Weapon for 2 hours - 5000xp
5 - Use Weapon for 3 hours - 10000xp

400: Closing           \
'-- 410: Contacts ------------------------------------------------------------'

I may be contacted any time via my email, Twitter or Blog. Just make 
sure to properly mention the subject. I welcome questions, contributions, 
corrections, requests or anything else.

E-mail: adam3k3[at]gmail[dot]com
Twitter: @Adam3k3
Website: http://adamcooper.me
YouTube Channel: http://www.youtube.com/user/Adam3k3

'-- 420: Special Thanks ------------------------------------------------------'

. http://titanfall.wikia.com for some info.
. All websites that are hosting my FAQs.
. You for reading this FAQ.

FAQ Created by 
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