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Description

Each stage of The Unbreakable Chain is from the point of view of a different species, with a different gameplay mechanic. The overall experience is intended to be left quite open for personal interpretation. It's pacing/flow takes some cues from the 2004 Grasshopper Manufacture game "Michigan: Report From Hell".

Following the logic and scientific ideas such as the food chain and evolution, let's step into this drawing, have a walk around and see what there is to eat. Why are computer games so challenging? Who am I playing against? Why don't I play WITH the game, or just sit back and see what happens? Why am I competing with god?

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