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Crypt Puzzle FAQ by GoTaS

Version: 3.0 | Updated: 03/02/2007

                    L A N D S T A L K E R

                      Crypt Puzzle FAQ

                 Written by Joe Milik (GoTaS)

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A.	Introduction 

B.	Updates & Revisions

C.	Walkthrough

D.	Credits & Thank You's

E.	Copyright Stuff

F.	Contact

G.	Other Projects
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A.	Introduction

     Well, once upon a time, I was bored one day so I 
decided to pop old Landstalker into my Genesis and play 
that for a while.  I started a new game, and after about 
2 straight hours of play, I got to the dreaded crypt in 
Mercator city.  I remembered how tough (or annoying) this 
could be for a person who is playing it for the first 
time, so I decided to right this FAQ.  (Also, some of my 
friends were bugging me about it. {Seven years later, I can't remember 
who was "bugging" me about making this FAQ...})

This FAQ is strictly for the Crypt Puzzles.  You won't 
find much else here.


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B.	Updates and Revisions

     Version 1.0 10/8/00 - This is the initial release; 
therefore, I have yet to update anything!

     Version 2.0 11/8/00 - Okay, I added the names to 
puzzle #9 and to puzzle #10.  Whee!

     Version 3.0 3/2/07 - Seven years later... Updated... 

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   C. Walkthrough

     Ah yes, finally onto the Walkthrough! {Oh man.}


Puzzle 1-

Betty Ross (226 to 291)

"BETTY STITCHED A BORDER
 YELLOW, RED, AND WHITE
 IF EVERYTHING'S IN ORDER
 EVERYTHING'S ALL RIGHT"

Three blobs now fall down after you read this.  One is 
white.  One is dark orange (this is supposed to be the 
yellow one). And the last one that falls down is a 
redish-silvery color (this one is supposed to be red...).  This 
puzzle is fairly simple but it can be annoying.  Usually, 
people follow the pattern in the puzzle and kill the 
yellow one first, the red one second, and the white one last.  
Actually, you are supposed to do this in reverse order.  
Kill the white one first, the red one second, and the 
yellow one last.  If you do this right, you should hear 
a bell chime and the candles would go out.


Puzzle 2-

Ruby Silent (220 to 280)

"RUBY LIVED IN SILENCE
 SHE NEVER MADE A SOUND
 NOR ACTED OUT OF VIOLENCE
 'TIL THEY PUT HER
 IN THE GROUND"

Two blobs drop down after you read this.  Most people 
make a mistake and go to attack the two blobs.  This you 
should not do.  All you need to do for this puzzle is 
stand still after reading the words for 15 - 20 seconds 
until you hear the bell ring.  Don't worry, though.  The 
blobs will not come up and attack you.

Puzzle 3-

Jack Skywalker (199 to 266)

"JACKY COULD INTUIT
 THE WAY TO WALK ON AIR
 AND IF YOU'LL JUST HOP TO IT
 HE MAY STILL BE WALKING THERE"


   After you finish reading about Jacky Skywalker, (do you 
think he is related to Luke in anyway?  Har har!{Oh god}) go down 
the stairs and walk to the wall on YOUR (not Nigel's) 
right.  Then, head straight down until something invisible 
is blocking your path.  Now, jump a few times while still 
holding down and you will see that you are beginning to 
rise into the air.  Keep on jumping until you can't go any 
further (at this point you should be at the bottom of the 
screen) then turn and walk to YOUR left (not Nigel's). Walk 
until you fall off of the invisible platform and you should 
hear the bell ring.


Puzzle 4-

Maria Hysterica (202 to 276)

"MARIA WAS A JEALOUS WIFE
 SHE THREW THE POTS AND PANS
 I THINK SHE EVEN TOOK A LIFE
 WITH A BOULDER IN HER HANDS"

The key to this room is to never swing your sword at all.  
If you do, you will not be able to complete the puzzle.  
Once you walk in, you will see a boulder on the right side 
of the room.  You will need this so pick it up and put it 
at the bottom of the stairs.  Walk up and read the text and 
a monster will drop down.  Try to run around it to the 
bottom of the stairs and pick up the boulder.  If you get 
hit, that's okay, no big deal, just try not to swing your 
sword at it in anger.  With the boulder in your hands, have 
the monster follow you around the room.  Jump up onto the 
stairs and off again so you can get the monster on the 
stairs.  This is probably the only good shot you have to 
throw the boulder at the monster so take it.  Jump up and 
throw the boulder at it.  If you just stand and try to 
throw the boulder at the monster, Nigel will just drop it.  
This is why you have to jump to throw the boulder.  If you 
hit it and it dies, the bell will chime and the candles 
will go out.  If you killed it with the boulder and the 
bell didn't chime, you probably swung your sword at least 
once.


Puzzle 5-

Jim Bright (186 to 222)

"JIMMY LOVED TO CAMP
 BESIDE A SHINING LIGHT
 READING BOOKS BY A LAMP
 IS HOW HE GOT SO BRIGHT"

This puzzle is fairly simplistic, but it can get annoying 
if you don't know what to do.  After reading the text, a 
switch falls down at the bottom of the stairs.  If you go 
and jump on the switch now, two monsters will fall down and 
attack you, and your chance at solving the puzzle will be 
ruined.  Instead, why don't you go and PICK UP the switch.  
Yes, it sounds strange, but you can pick the switch up.  
Now, with the switch in your hands, go and set it down near 
any one of the two candles and then jump on it.  You will 
hear that bell chime again and the candles will go out 
again.


Puzzle 6-

Larson E. (177 to 246)

"LARSON E. HAD A ZEAL
 FOR THINGS THAT WERE NOT HIS
 THAT IF YOU STEAL
 YOU'RE SURE TO FAIL THE QUIZ"

Oh joy! {Oh god}  Another puzzle where you have to wait.  Four 
treasure chests will fall down.  There is nothing in any of 
them, so don't open any of them.  Just jump around the room 
for 15 - 20 seconds and entertain yourself until the bell rings and the 
candles go out.  If you do open the treasure chests, although, a text 
box will open up and it will 'Alas!  The chest was empty' 
and four monsters will fall down and attack you.  Poor 
Nigel.  This must be pretty tough for him.


Puzzle 7-   

Dirk the Dark (222 to 249)

"MURDERING DIRK WAS ABHORRED
 AS VICTIMS PILED HIGH, YET
 HE WHO LIVES BY THE SWORD
 SHALL SURELY DIE BY IT"

After reading this, three white skeletons and one dark 
skeleton fall down.  Can you guess which one is Dirk?  Of 
course, the dark one.  The three white skeletons tend to 
want to fight you, while old Dirk stays behind and watches 
the fight.  The key to this room is to kill Dirk before you 
kill all of the other skeletons.  This may sound easy, but 
is very difficult.  Have the three white skeletons chase 
you up to the left wall (your left, that is) and then, when 
they are coming towards you, run around them and towards 
Dirk.  This tactic may not work most of the time, but it is 
the best one.  You can kill Dirk in 3 or 4 shots.  Once you 
do, you hear that bell again and the candles go out.


Puzzle 8-

Whodini (77 to 125)

"HERE LIES WHODINI
 MAGICIAN WITHOUT PEER
 HIS BODY WAS SO SKINNY
 HE'D TURN THEN DISAPPEAR"

Simple enough.  After reading that, a box drops down near 
the bottom of the steps.  Run down and pick it up.  Then, 
run back up to the top of the stairs and place the box 
against where it reads 'Whodini 77 - 125'.  Jump onto the 
box then jump onto the top tier and walk forward.  You 
should walk through an invisible wall.  It is right in the 
middle at the top of the screen.  Once you walk through the 
secret wall, the bell will once again chime with the 
candles going out.


Now you can go across the river!  Yay!  Once you get on the 
raft, a mummy dude appears and say that there are more 
puzzles 'over there' meaning the other side of the water.  
Don't worry. There are only two puzzles.


For these next two puzzles, I have none of the information 
that goes with it (but now I have the names), but I will 
explain what to do.  During my later updates, I will add 
the puzzle and the 'dates'.  Okay?  Good.


Puzzle 9-

Dead and End (199 to 276)

"WHEN YOUR HEART'S DESIRE
 IS ON A DISTANT SHORE
 IT TAKES A BALL OF FIRE
 TO OPEN UP THE DOOR"

Something unfortunate happens in this room.  I wont tell 
you, though, because I don't want to spoil it for you (and 
also because I don't want to type out those stupid 
**SPOILER!** tags.).  Anyway, go and read the puzzle and a 
flame will come down and begin to chase you around the 
room.  Lead it to the door, and as it is coming at you, 
JUMP so the flame hits the door and opens it.
  

Puzzle 10-

Aside the Shadow

"EVIL IS BESIDE ITSELF
 WITH ANGER AIMED AT THEE
 BUT IF YOU STEP ASIDE
 WITH STEALTH
 THE TRUTH WILL SET YOU FREE"

This isn't so much a puzzle as it is a boss battle.  This 
'puzzle' is so confusing, I don't rightly get it.  Although 
I don't remember much of the text {YOU DO NOW}, it says 
something about how you shouldn't attack the mummy dude directly, 
but how its spirit walks off to its side.  Try to get the mummy 
dude down at the center of the bottom of the screen.  Then, 
when he is there, run to YOUR left and go to the top of the 
first set of stairs (there are two sets in this room) and 
face down again.  Begin to swing your sword and the mummy 
dude should start to get hit.  Remember, he needs to be in 
the center at the bottom for this tactic to work.


-End of Walkthrough-


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D. Credits and Thank You's
   

{Seven years later, revamped}

Me.


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E. Copyright Stuff

This FAQ is copyright 2000-2007 by Joe Milik
If you want to reproduce any part of this FAQ, that's fine 
by me.  If you want to link to it, that's fine by me.  
Just try to E-mail me before you do so, so I can know about it.  Also, 
if you do reproduce it (copy it, whatever), do 
not alter it in anyway. 


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F. Contact

If you want to ask me any questions about Landstalker, my 
E-mail is dorkcrack@yahoo.com.  Also, you should E-mail me
using that address if you want to use this FAQ in any way.


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G. Other Projects

Not gonna happen.

Don't even try to fake it.  Don't even try.

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