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Dragon Shout Guide by VixenofVenus

Updated: 11/17/11

                   RULE OF THU'UM
             Your Guide to Dragon Shouts
                    By Darth VeX

 Table of Contents
Part 1                           Advice on Using Shouts
Part 2                              The Dragon Language
Part 3                      Dragon Shouts and Locations

As most of you know already, you unlock new words of
power in the Dragon Language at the word walls
scattered across the land of Skyrim.  But adding these
new words to your growing vocabulary is not all that is
needed to use the new words you find in powerful Dragon
Shouts.  You'll also need to absorb the souls of

But, of all the things you'll do in Skyrim, absorbing
the souls of those pesky Dragons is a much less daunting
task than actually fully learning the language of the 
great serpents.  Hopefully, with this guide, you can do 
just that, and become fully versed on the Dragon 
language and turn those powerful shouts against them.

      Part 1
Most Dragon shouts can be used in three different ways,
by how long you hold down the button used for your 
Shout ability.  A quick tap of the button will use only
the first word, the least powerful of the shout.  A 
quick hold and release will use the first two words and 
simply holding down the button fully will shout out all
three words.

While using the full blast of the three-word Thu'um 
gives you a sense of power and ability, sometimes the
most appropriate use of your powers is to only use a bit
of your ability.  When you use the full shout, the
recharge time is usually nearly twice as long as that of
just using the first word of the same shout.

In most instances, the first word of a shout is plenty
powerful enough for the situation you find yourself in.
It's important to keep this in mind, because there will 
be times when you'll want to use the powers you have
several times in a single fight.  Using the different
lengths of shouts can make the difference between life
and death in Skyrim.

Some Dragon Shouts can only be used when all three words
are shouted, but most have a variety of power and 
variation.  For those having problems using just one or 
two words, here's a quick hint:

For the first word only, simply tap the button quickly.
You should hear your character simply shout the first

For two words, push the button and hold it until you
hear your character inhale once, then release the 
button.  Your character should shout out two words this

For three words, you hold the button until you hear your
character inhale twice, then when you release the button
your character will release his full-throated Thu'um.

      Part 2

Aak          Guide
Aal          May (as in "May his soul")
Aan          A/An
Aar          Servant
Aav          Join
Aaz          Mercy
Ag           Burn
Ah           Hunter
Atmik        Service
Ahmul        Husband
Ahkrin       Courage
Ahrk         And
Ahst         At
Ahzid        Bitter
Al           Destroyer
Alok         Arise
Alun         Ever
Aus          Suffer
Bah          Wrath
Bahlok       Hunger
Bein         Foul
Beyn         Scorn
Bodiis       Borrow
Banaar       Humble
Barmah       Father
Bovul        Flee
Baziik       Bold/Boldly
Brendon      Specter
Brii         Beauty
Briinah      Sister
Brit         Beautiful
Brad         Clan
Brom         North
Bron         Nord
Bruniik      Savage
Dah          Push
Dahmaan      Remember
Daal         Return
Daar         This/These
Denek        Soil
Dez          Fate
Diin         Freeze
Diivon       Swallow
Dii          Die
Dinok        Death
Dilon        Dead
Do           Of/About
Dok          Hound
Dov          Dragonkind (the race of dragons)
Dovah        Dragon
Dovahgolz    Dragonstone
Dovahkiin    Dragonborn
Draal        Pray
Dreh         Do/Does
Drem         Peace
Drog         Lord
Drun         Bring
Du           Devour
Dukaan       Dishonour
Dun          Grace
Dwiin        Steel
Dwiirok      Carve
Ek           Her
Enook        Each
Ensosin      Bewitch
Evenaar      Extinguish
Evgir        Season
Faad         Warmth
Faal         The (formal, preceeding a proper noun)
Faas         Fear
Faasnu       Fearless
Fah          For
Fahdon       Friend
Fahliil      Elf
Feim         Fade
Fel          Feral
Fen          Will
Fent         Shall
Feykro       Forest
Feyn         Bane
Fiik         Mirror
Filok        Escape
Fin          The (rarely used)
Fo           Frost
Fod          When
Fodiiz       Hoar
Falaas       Wrong
Falook       Haunt
Fonaar       Charge
Frin         Hot
Frod         Field
Fron         Kin/Related
Frul         Ephemeral/Temporary
Fun          Told
Fundein      Unfurl/Unfurled
Funt         Fail
Fus          Force
Gaaf         Ghost
Geh          Yes
Gein         One (to a single person or thing)
Geinmaar     Oneself
Gogil        Goblin
Gol          Earth
Golt         Ground
Govey        Remove
Graan        Rout (verb)
Grah         Battle
Grind        Meet
Grohiik      Wolf
Gron         Bind
Gut          Far
Haal         Hand
Haalvut      Touch (noun or verb)
Hahdrim      Mind
Hahkun       Axe
Hahnu        Dream
Heim         Forge
Het          Here
Hevno        Brutal
Heyv         Duty
Hind         Wish
Hin          Your (Formal)
Hokoron      Enemy/Enemies
Hon          Hear ("Nust hon" - They hear)
Hun          Hero
Huzrah       Hearken
Iiz          Ice
In           Master
Jer          East
Jaar         Mortal
Jot          Maw
Jul          Man/Mankind/Humans
Junnesejer   The Kings of the East
Kaal         Champion
Kaan         Kyne
Kaaz         Cat/Khajiit
Kah          Pride
Kein         War
Keizaal      Skyrim
Kel          Elder Scroll
Kendov       Warrior
Kest         Tempest
Key          Horse
Keyn         Anvil
Kiin         Born
Kiir         Child
Kinbok       Leader
Klo          Sand
Klov         Head
Ko           In
Kod          Wield
Kodaav       Bear
Kogaan       Blessing
Kos          Be ("Fen Kos" - "Will Be")
Komeyt       Issue/Issued/ Let loos (verb)
Konahrik     Warlord
Koor         Summer
Kopraan      Body
Kotin        Into
Krah         Cold
Krasaar      Sickness
Kreh         Bend
Kren         Break
Krent        Broken
Krein        Sun (see also "Shul")
Krif         Fight
Krii         Kill
Kriid        Slayer
Kril         Brave
Krilot       Valiant
Krin         Courageous
Kro          Sorceror
Kroniid      Conqueror
Krosis       Sorrow
Kruziik      Ancient
Kul          Son(s)
Kulaan       Prince
Kulaas       Princess
Laas         Life
Laat         Last
Lahney       Live
Lahvu        Army
Leh          Lest
Lein         World (Mundus - the universe, everything)
Liiv         Wither
Lingraph     Long ("Lingrah vod" = "long ago")
Lo           Deceive
Lok          Sky
Loost        Hath
Los          Is
Lost         Have/Was
Lot          Great
Lavaas       Music/Song
Lun          Leech
Luv          Tear/Tears
Maar         Terror
Mah          Fall/Fell
Mahfaeraak   Forever
Mal          Little
Med          Like/Similar to
Mey          Fool
Meyz         Come/Become
Miin         Eye/Eyes
Mir          Allegiance
Moro         Glory
Mataad       Shudder/Shuddered
Motmah       Slip
Mu           We
Mul          Strong
Mulaag       Strength
Mun          Man
Munax        Cruel
Muz          Men (Plural of "Man", not "Mankind")
Naak         Eat
Naako        Eaten
Naal         By
Naan         Any
Nah          Fury
Nahgahdinok  Necromancer
Nahkriin     Vengeance
Nahl         Living (opposite of dead)
Nahlaas      Alive
Nahlot       Silenced
Nau          On
Nax          Cruelty
Ney          Both
Ni           Not
Nid          No
Nivahriin    Cowardly
Nimaar       Itself
Nin          Sting
Nir          Hunt
Nis          Cannot
Nok          Lie(s)
Nol          Form
Nonvul       Noble
Norok        Fierce/Fiercest
Nu           Now
Nus          Statue
Nust         They
Nuz          But
Oblaan       End
Od           Snow
Ofan         Give
Ogiim        Orc
Ok           His
Ol           As
Okaaz        Sea
Om           Hair
Ond          Lo
Orin         Even (adverb, meaning "Fully" or "Quite")
Osos         Same
Ov           Trust
Paal         Foe/Enemy
Paar         Ambition
Paaz         Fair
Pah          All
Peyt         Rose
Pindaar      Plain
Pogaan       Many
Pogaas       Much
Pook         Stink
Praan        Rest
Prodah       Foretell/Foretold
Pruzah       Best
Qahnaar      Vanquish
Qeth         Bone
Qethsegol    Stone (literally "bone-of-the-earth")
Qo           Lightning
Qolaas       Herald
Raan         Animal
Rahgol       Rage
Rein         Roar
Rek          She
Revak        Sacred
Reyliik      Race/Races (Heritage)
Riik         Gale
Rinik        Very
Ro           Balance
Rok          He
Ronax        Regiment
Ronaan       Archer
Ronaaz       Arrow
Ronit        Rival (Verb)
Rovaan       Wander
Ru           Run
Rul          When
Ruvaak       Raven
Ruz          Then ("ahrk ruz" = "and then")
Sadon        Gray
Sah          Phantom
Sahlo        Weak
Sahqo        Red
Sahqon       Crimson
Sahrot       Mighty
Sahsunaar    Villager(s)
Saviik       Savior
Shul         Sun (Word of Power: see also "Krein")
Siiv         Find/Found
Sil          Soul
Sinak        Finger/Fingers
Sinon        Instead
Sivaas       Beast
Sizaan       Lost
Slen         Flesh
Smoliin      Passion
Sanaan       Bard
Sos          Blood
Sot          White
Spaan        Shield
Staadnau     Unbound
Stin         Free
Strun        Storm
Strunmah     Mountain
Su           Air
Sul          Day
Suleyk       Power
Sunvaar      Beast(s)
Tah          Pack
Taazokaan    Tamriel (the physical land/continent)
Tafiir       Thief
Tahrodiis    Treacherous
Tey          Tale
Thur         Overlord
Thu'um       Shout ("Storm Voice")
Tiid         Time
Togaat       Attempt
Tol          That
Toor         Inferno
Tu           Hammer
Tuz          Blade
Ufiik        Troll
Ul           Eternity
Unahzaal     Unending/Ceaseless/Eternal (uncommon)
Unslaad      Unending/Ceaseless/Eternal
Unt          Try
Uznahgaar    Unbridled
Vaal         Bay ("ahst vaal" = "At Bay")
Vaat         Swear/Swore
Vah          Spring
Vahdin       Maiden
Vahlok       Guardian
Vahriin      Sworn
Vahrukt      Memory
Vahrukiv     Commemorate
Vahzah       True
Ved          Block
Ven          Wind
Vey          Cut
Veysun       Ship
Viik         Defeat
Viintaas     Shining
Viing        Wing
Vith         Serpent
Vo--         Un- (prefix, opposite of)
Vod          Ago ("ingrah vod" - long ago
Vodahmin     Unremembered/Forgotten
Vokul        Evil (Literally "ungood")
Vokun        Shadow
Vol          Horrow
Voth         With
Voth Ahkrin  Bravely (Literally "With Courage")
Vukein       Combat
Vul          Dark
Vulom        Darkness
Vulon        Night
Wah          To
Wahl         Build/Create
Wahlaan      Past-tense: Built/Created
Wen          Whose
Werid        Praise
Win          Wage
Wuld         Whirlwind
Yah          Seek
Yol          Fire
Yoriik       March
Yuvon        Gold/Golden (Adjective)
Zaan         Shout (noun) (meaning "Yell")
Zah          Finite
Zahkrii      Sword
Zahrahmiik   Sacrifice
Zeim         Through
Zeymah       Brother/Brothers
Zii          Spirit
Zin          Honor
Zind         Triumph
Zindro       Triumph's
Zohungaar    Heroically
Zok          Most
Zoor         Legend
Zul          Voice (mortal voice)
Zun          Weapon 

      Part 3

Words of Power (Meaning/Cooldown)
- Word Wall Location 1
- Word Wall Location 2
- Word Wall Location 3: Main Quest Name
Description / Notes

Raan (Animal/50) - Mir (Allegiance/60) - Tah (Pack/70)
- Angarvunde (The Rift)
- Ancient's Ascent (Falkreath Hold)
- Ysgramor's Tomb (Winterhold)
A shout for help from beasts of the wild, who come to
fight in your defense.  This shout will charm all nearby
animals who will fight for you for a short period of

Laas (Life/30) - Yah (Seek/40) - Nir (Hunt/50)
- Northwind Summit (The Rift)
- Valthume (The Reach)
- Volunruud (The Pale)
Your Thu'um is not a shout, but an undetectable whisper,
revealing all the life forces around you.  This dragon
shout is a powerful tool for thieves and assassins.

Feim (Fade/20) - Zil (Sprint/30) - Gran (Bind/40)
- Ironbind Barrow (Winterhold)
- Lost Valley Redoubt (The Reach)
- Ustengrav (Hjaalmarch): The Horn of Jurgen Windcaller
The Thu'um reaches out to the Void, changing your form
to one that cannot harm, or be harmed.  Great for
retreating from a battle or getting past dangerous

Od (Snow/-) - Ah (Hunter/-) - Viing (Wing/300)
- You learn this shout during the "The Fallen"
This Shout summons the dragon Odahviing to battle during
the Main Quest: The Fallen, and once you complete the
quest, you can summon Odahviing to aid you in most
exterior areas.  This shout requires that you call out
all three words ... Odahviing's whole name.

Hun (Hero/180) - Kaal (Champion/180) - Zoor (Legend/180)
- You learn this shout at the end of the Main Quest.
The valient warriors of Sovngarde hear your call, and
journey beyond space and time to lend their aid.  Each
level of this shout summons a different hero, so choose
the best one to meet your current needs, since each one
has the same cooldown time:
- Gormlaith Golden-Hilt (Hun) wields a bow, sword,
shield, and a few Shouts.
- Felldir the Old (Hun Kaal) wields a greatsword and
uses a number of damaging Shouts.
- Hakon One-Eye (Hun Kaal Zoor) wields a battleaxe and
uses melee shouts.

Lok (Sky/5) - Vah (Spring/10) - Koor (Summer/15)
- You learn this shout during "The Throat of the World"
Skyrim itself yields before the Thu'um, as you clear 
away fog and inclement weather.  Not to mention poison

Zun (Weapon/30) - Haal (Hand/35) - Viik (Defeat/40)
- Eldersblood Peak (Hjaalmarch)
- Silverdrift Lair (The Pale)
- Snow Veil Sanctum (Winterhold)
Your Thu'um defies steel, as you rip the weapon from a
weaker opponent's grasp.  This shout only works against
certain level foes, with higher levels of the shout 
disarming higher level foes.  Even so, some enemies may
not be disarmed.

Faas (Fear/40) - Ru (Run/45) - Maar (Terror/50)
- Dead Crane Rock (The Reach)
- Labyrinthian (Hjaalmarch)
- Lost Tongue Overlook (The Rift)
The weak shall fear the Thu'um, and flee in terror.  Use
this shout to make your enemies flee from you.  Higher
level uses of this shout effect higher level foes.

Joor (Mortal/10) - Zah (Finite/12) - Frul (Temporary/15)
- You learn this shout during "Alduin's Bane"
Your voice lashes out at a dragon's very soul, forcing
the beast to land.  For melee fighters, this shout is 
the most useful shout for fighting dragons.  The more 
words shouted, the higher level dragon effected.

Su (Air/30) - Grah (Battle/40) - Dun (Grace/50)
- Dragontooth Crater (The Reach)
- Killreath Ruins (Haafingar)
- Shriekwind Bastion (Falkreath Hold)
This shout imbues your arms with the speed of the wind,
allowing you to swing faster and strike quicker.  This
shout only lasts a short time, but during that time,
your damage output increases vastly.  However, the
weapon cannot be enchanted.

Yal (Fire/30) - Toor (Inferno/50) - Shul (Sun/100)
- Dustman's Cairn (Whiterun)
- Sunderstone Gorge (Falkreath Hold)
- Throat of the World (Whiterun): Throat of the World
Inhale air, exhale flames, and behold the Thu'um as 
inferno.  Against foes susceptible to fire damage, like
vampires and Frost Dragons, this shout is amazingly
useful.  Be aware, the full shout's cooldown is over 
three times as long as the basic first word's.

Fo (Frost/30) - Krah (Cold/50) - Diin (Freeze/100)
- Bonestrewn Crest (Eastmarch)
- Folgunthur (Hjaalmarch)
- Skyborn Alter (Hjaalmarch)
Your breath is winter, your Thu'um a blizzard.  Frost
Breath does about the same damage as Fire Breath, but
instead of setting enemies on fire, it slows them.  
Because of this secondary effect, the Frost Breath
shout is actually more useful than Fire Breath.  Again,
the full shout has more than three times the cooldown
of the first word alone.

Iiz (Ice/60) - Slen (Flesh/90) - Nus (Statue/120)
- Frostmere Crypt (The Pale)
- Mount Anthor (Winterhold)
- Saarthar (Winterhold)
Your Thu'um freezes opponents solid.  Of the many 
shouts available to you, this is the ultimate crowd 
control shout.  One blast of this shout and a group of
enemies become easy to pick off one-on-one instead of
all at once.  Be aware, once you hit an enemy encased
in ice from this power, the ice breaks and they begin
to recover.

Kaan (Kyne/40) - Drem (Peace/50), Ov (Trust/60)
- Ragnvald (The Reach)
- Rannveig's Fast (Whiterun Hold)
- Shroud Hearth Barrow (The Rift)
The voice soothes wild beasts, who lose their desire to
fight.  This will demoralize creatures in range and
will be soothed into peacefulness or simply turn and 

Krii (Kill/20) - Lun (Leech/30) - Aus (Suffer/40)
- Autumnwatch Tower (The Rift)
- Dark Brotherhood Sanctuary (Falkreath Hold)
- Forsaken Cave (The Pale)
Speak, and let your voice herald doom, as an opponent's
armor and lifeforce are weakened.  This shout is great
for use against bosses as it damages an enemy over 

Tiid (Time/30) - Klo (Sand/45) - Ul (Eternity/60)
- Hag's End (The Reach)
- Korvanjund (The Pale)
- Labyrinthian (Hjaalmarch)
Your Thu'um shouts time to a standstill, while you
continue to move and strike.  There are many uses for 
this shout ... see if you can find one that is unique!

Strun (Storm/180) - Bah (Wrath/240) - Qo (Lightning/300)
- Forelhost (The Rift)
- High Gate Ruins (The Pale)
- Skuldafn (Other Realm):  The World-Eater's Eyrie
Your shout tears the skies, cries to the clouds, and
awakens the destructive force of a Skyrim lightning 
storm.  This shout only works outdoors, and is great for
taking down dragons, but beware that it can kill 
civilians and followers.

Zul (Voice/5) - Mey (Foul/15) - Gut (Far/30)
- All three words are found at Shearpoint (The Pale)
Your Thu'um is heard, but it's source is unknown, 
fooling foes into seeking it out.  This shout is perfect
for those who sneak around, as it can easily distract
those in your path.

Fus (Force/15) - Ro (Balance/20) - Dah (Push/45)
- Bleak Falls Barrow (Falkreath Hold)
- High Hrothgar (Whiterun Hold): The Way of the Voice
Your Thu'um translates into raw power, pushing anyone 
and anything aside.  This power fires a shockwave of 
force energy that stuns and pushes enemies, even 
sometimes sending them flying off their feet.  Be aware,
the full shout's cooldown time is three times longer 
than simply using the first word.

Wuld (Whirlwind/20) - Nah (Fury/25) - Kest (Tempest/35)
- Dead Stallion's Respite (Hjaalmarch)
- Volkskygge (Haafingar)
- High Hrothgar (Whiterun Hold): The Way of the Voice
Your Thu'um rushes forward, carrying you with it in a 
rush of speed.  This power is useful in it's most simple
form for speeding past traps, but it can also be useful 
for jumping long distances and climbing mountains.

First and foremost, I'd like to thank the fine folks at
Bethesda for making The Elder Scrolls V: SKYRIM.  It's 
one of the best games I've played in years, and judging
on my time spent in the game already, it will continue
to be one of my favorites for quite a long time.

Secondly, I'd like to thank both Prima Games for their 
wonderful guide and The Elder Scrolls Wikia for their 
easily accessible information.  Both were instrumental
in putting this guide together quickly.

Third, I'd like to thank GameFAQs for publishing this 
guide for other players to use.

And lastly, I'd like to say that I 
(Darth VeX/VixenofVenus) do not want this guide 
reprinted or published on any other site other than 
GameSpot/GameFAQs.  I made this guide for the loyal 
gamers of that site, and it should remain exclusive to

Thank you all for reading, and enjoy!

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