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FAQ/Strategy Guide by cheeseball341

Version: 1.2 | Updated: 01/17/11

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Recettear: An Item Shop's Tale
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A comprehensive FAQ-in-progress by cheeseball341 (A. Yang)

Published and Localised in English by Carpe Fulgur
Developed by EasyGameStation

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This guide so far contains:

Monster listings for every set of dungeon floors
All equipment stats, including locations and what they do to the environment
The majority of categories and what items are in which category
A comprehensive list of events that occur
A list of all fusion requirements
Monster HP stats and drops
A whole lot of stuff, in short.

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~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~

Use the Ctrl-F Code to search out any section you want to skip to. This is the
Find function for Internet Explorer, Firefox and numerous other browsers. When
searching, include square brackets. This can also be done in Notepad or Word.

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<<[Section Name]>>					<<[Ctrl-F Code]>>
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1:  Introduction					   [intro1]

2:  Characters						   [chars1]

3:  Gameplay						   [gplay1]
		- The Town of Pensee			   [townp2]
		- Shopkeeping				   [shopk2]
		- Dungeoneering				   [dungn2]

4:  General Tips					   [gtips1]

5:  Walkthrough & Playthrough 	*IN PROGRESS*		   [wthru1]

6:  Adventurers						   [heros1]
		- Louie					   [lo2]
		- Charme				   [ch2]
		- Caillou	*IN PROGRESS*		   [ca2]
		- Tielle				   [ti2]
		- Elan					   [el2]
		- Nagi		*IN PROGRESS*		   [na2]
		- Griff					   [gr2]
		- Arma					   [ar2]

7:  Enemies						   [enems1]

8:  Dungeons						   [dgeon1]
		- Dungeon Traps				   [traps2]

9:  Bosses			*IN PROGRESS*		   [bossz1]

10: Mechanics			*IN PROGRESS*		   [mechs1]

11: Item List			*IN PROGRESS*		   [items1]

		- Categories				   [label1]

12: Fusion			*IN PROGRESS*		   [fsion1]
		- Rank 1				   [r1]
		- Rank 2				   [r2]
		- Rank 3				   [r3]
		- Rank 4				   [r4]
		- Rank 5				   [r5]

13: Other Stuff						   [other1]
		- True Cards				   [truec1]
		- Ring Effects				   [rings1]
		- Events				   [event1]
		- Shoutouts	*IN PROGRESS*		   [refer1]

 X: History						   [histr1]
XX: To Do & Credits					   [tocom1]

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 Introduction Introduction Introduction Introduction Introduction Introduction
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				 Section 1			     [intro1]

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 Introduction Introduction Introduction Introduction Introduction Introduction
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Recettear: An Item Shop's Tale, is a casual game available on Steam or by
purchase from a local game retailer. It is, as the title suggests, the story
of an item shop and those who run it. It falls into the category of 'JRPG', or
Japanese Role Playing Game, so those who fear such titles may be uneasy. 
Rest assured, however, that this game is nothing like a Final Fantasy or
Dragon Quest title in the slightest. It is almost a casual game, to be honest.

The game puts you in control of Recette, a young girl whose good-for-nothing
father fled and left you with a monumentally large debt. With a measly 1,000
pix, Recette and her fairy companion Tear begin their quest to pay back the
debt whilst having fun running an item shop.

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 Characters Characters Characters Characters Characters Characters Characters 
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			         Section 2			     [chars1]

    ___   _   _     _^_     ___     _^_     ___  ______ _____   ___   ___
   )  _) ) (_) (   / ^ \   ) = )   / ^ \   )  _) \_  _/ ) __/ ) = )  ( __)
  (  (_  (  _  )  (  =  )  ( _ \  (  =  ) (  (_    )(  (  _(  ( _ \  _\ \
   )___) )_( )_(  )_( )_(  )_)\_) )_( )_(  )___)  (__)  )___\ )_)\_)(___/

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 Characters Characters Characters Characters Characters Characters Characters 
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A listing of all the major characters in the game and some relevant attributes
for drawing them to the store.

The environment goes like this:

				        ^
					|
				    Very Light
		     		        |
		     		        |
				   Quite Light
				        |
		     		        |
		   		      Light
		     		     	|
		     		        |
				     Slightly
				      Light
					|
  Very    Quite           Slightly      |     Slightly          Quite   Very
< Gaudy - Gaudy - Gaudy -  Gaudy  - Balanced - Plain  - Plain - Plain - Plain>
					|
					|
				     Slightly
				       Dark
					|
					|
				       Dark
					|
					|
				    Quite Dark
					|
					|
				    Very Dark
					|
					V

Note: There is an attribute in the game code that translates rather loosely to
      'Gullibility'. When I figure out exactly what it is, I'll post an 
      explanation, but for now be happy with the values.

------------------------------------------------------------------------------
Recette
------------------------------------------------------------------------------
The lead of this game and the character you control, Recette is a charming 
young girl who can be described as sweet to the point of naive. While she may
appear inexperienced, she is quite deft with handicrafts and is well-liked by
those around her. She starts her own item shop, and it is up to you how she
fares. Thus begins Recette's adventure of running an item shop.

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Tear
------------------------------------------------------------------------------
A silver-haired fairy with a stern outlook on life. She serves as a sort of
mentor, but also keeps records of incoming orders. Every week, she will take
a significant sum of money that goes towards your father's debt. She keeps
her emotions bottled up, especially when it comes to personal details. Her
main reason for coming to Recette is to collect the debt, but...

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Main Characters

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Guild Master
------------------------------------------------------------------------------
An honest, hardworking unionist, he will buy from you at the regulation price
for the majority of items. As an NPC, he sells you weapons, armor, charms and
clothing. His wife is quite tough on him, so he works long hours.

Initial Budget:		1,500
Final Budget:		1,000,000
Gullibility:		30

Favourite Environment:	Balanced

Likes:			Treasures
			Ingredients
			Food
			Medicine
			Flooring
			Wallpaper
			Counters
			Carpets

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Louie
------------------------------------------------------------------------------
A down-on-his-luck adventurer, this swordsman wields more courage than actual
skill. He is your first prospective partner. He wields swords and uses sword
skills to strike out at nearby enemies. Louie is constantly battling a fierce
foe: poverty. He will still come to your store regularly. He is the first
adventurer to offer his Guild Card, and Recette, incidentally, is the first
person he gives his Guild Card to.

Initial Budget:		1,000
Final Budget:		50,000
Gullibility:		80

Light/Dark:		Balanced
Plain/Gaudy:		Very Plain

Likes:			Swords
			Shields
			Helms
			Scarves
			Food
			Medicines

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Charme
------------------------------------------------------------------------------
Known as 'The Lady Thief', Charme is a good-natured bandit who hassles 
travellers and dungeon explorers. After encountering Recette on one such
outing, she becomes much tamer, preferring to stalk the bars rather than
stalk innocent travellers. She has a strong fondness of her drink, and is
often found at the Pub. She will give you her Guild Card in good time.

Initial Budget:		2,000
Final Budget:		300,000
Gullibility:		20

Light/Dark:		Slightly Dark
Plain/Gaudy: 		Slightly Gaudy

Likes:			Daggers
			Charms
			Necklaces
			Shoes
			Rings
			Treasures
			Medicines

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Caillou
------------------------------------------------------------------------------
A rather arrogant mage who wears green and talks big. On the plus side, his 
magic is truly powerful, decimating large enemies without much trouble. He
won't recognise Recettear as a shopkeeper, and relegates her to an assistant.
After receiving a shipment from Recette, he begins regularly shopping there,
and eventually offers her his Guild Card.

Initial Budget:		3,000
Final Budget:		1,000,000
Gullibility:		0

Light/Dark:		Dark
Plain/Gaudy: 		Plain

Likes:			Staves
			Robes
			Charms
			Rings
			Ingredients
			Books
			Medicines

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Tielle
------------------------------------------------------------------------------
A young elven girl searching for her older sister. She wields a bow, though
she is still an amateur. After getting lost in a dungeon, Recette and Tear
clash with her, then promptly save her life and bring her back to town. From
there, she will often appear in the shop and at the market, as she has an
incredible fondness for sweets.

Initial Budget:		2,000
Final Budget:		100,000
Gullibility:		0

Light/Dark:		Quite Light
Plain/Gaudy: 		Balanced

Likes:			Bows
			Clothes
			Hats
			Rings
			Books
			Food
			Medicines

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Elan
------------------------------------------------------------------------------
A poor but likeable monk, Elan uses his hardened fists to strike down those
who oppose him. Despite being an alcoholic, he is incredibly devoted to his
training and helps others, including orphans (who appear to love him). 
He loves sweet things, and will eventually offer you his Guild Card.

Initial Budget:		2,000
Final Budget:		100,000
Gullibility:		0

Light/Dark:		Light
Plain/Gaudy: 		Very Plain

Likes:			Books
			Food
			Medicines

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Nagi
------------------------------------------------------------------------------
A ditzy girl clad in traditional Eastern garb, she wields a spear to deadly
effect. She has the most dreadful sense of direction, stumbling deep into 
dungeons while coming home from the market...but is that really her persona?
After finding Nagi in increasingly dangerous places, she will somehow wind up
at Recettear, where she will shop for a while before offering her Guild Card.

Initial Budget:		6,000
Final Budget:		300,000
Gullibility:		0

Light/Dark:		Slightly Light
Plain/Gaudy: 		Slightly Plain

Likes:			Spears
			Bracelets
			Charms
			Books
			Food
			Medicines

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Griff
------------------------------------------------------------------------------
A dark, handsome man with a strange tan and a penchant for the night. Oh yeah,
he's a demon who shreds things to pieces with his claws. After his plan for
world dominance fell through the floor, he grudgingly returns to a life of 
civil gentlemanship. He will come to haunt your shop during the evenings and
night, and will offer you his Guild Card because he feels adventuring is easy.

Initial Budget:		10,000
Final Budget:		4,000,000
Gullibility:		0

Light/Dark:		Very Dark
Plain/Gaudy: 		Balanced

Likes:			Claws
			Bracelets
			Capes
			Rings
			Ingredients
			Books
			Medicines

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Alouette
------------------------------------------------------------------------------
The young girl who is sole heir to the department store 'Big Bash'. She has
an unfortunate combination of arrogance and poor price sense, and as such will
purchase things from you at exorbitant prices. While she seems obnoxious, she
is at heart an innocent girl. Prime, the fairy, is her retainer.

Initial Budget:		1,000,000
Final Budget:		10,000,000
Gullibility:		80

Light/Dark:		Balanced
Plain/Gaudy: 		Gaudy

Likes:			Clothes
			Bracelets
			Hats
			Charms
			Necklaces
			Scarves
			Shoes
			Rings
			Treasures
			Food
			Medicines

------------------------------------------------------------------------------
Prime
------------------------------------------------------------------------------
A spunky fairy with tight pockets, she serves as Alouette's retainer. She has
some background with Alouette's family, and is loyal to them as a result. She
has excellent price sense, which is bad for you, as she will demand very low
prices for your wares, and very high prices when she sells to you.

Initial Budget:		10,000
Final Budget:		500,000
Gullibility:		30

Light/Dark:		Slightly Dark
Plain/Gaudy: 		Slightly Gaudy

Likes:			Swords
			Daggers
			Staves
			Bows
			Spears
			Gloves
			Claws
			Arm Parts

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Arma
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A mysterious android with an unknown origin, she speaks in a stereotypically
robotic fashion. Her presence in Recette's sleepy town of Pensee is a mystery
to be unravelled...but not in the month Recette has her debt for. She appears
to have access to a significant sum of money. Her arms are not fixed, and can
be swapped for other attachments.

Initial Budget:		2,000
Final Budget:		5,000,000
Gullibility:		0

Light/Dark:		Balanced
Plain/Gaudy: 		Balanced

Likes:			Arm Parts
			Ingredients
			Books
			Medicines

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Euria
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A female enterpreneur. This label is quite kind, and a more forthright way to
describe her is 'scammer'. She will come into your shop and attempt to sell
you things for well over their proper price, and will not actually sell you
the product until you pay at least twice its base price. 

Gullibility:		30

Light/Dark:		Dark
Plain/Gaudy: 		Gaudy/Very Gaudy

Likes:			Necklaces
			Rings
			Treasures
			Flooring
			Wallpapers
			Counters
			Carpets

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Customers

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Man
------------------------------------------------------------------------------
One of many mature males in Pensee, the Man is a hard-worker who has a fair
amount of money to spend in your store. Occasionally buys things from you for
his wife. He loves the romantic things legendary heroes would wear.

Initial Budget:		1,500
Final Budget:		500,000
Gullibility:		80

Light/Dark:		Slightly Dark
Plain/Gaudy: 		Balanced

Likes:			Swords
			Armor
			Shields
			Helms
			Capes
			Food
			Medicines

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Woman
------------------------------------------------------------------------------
A typical housewife of Pensee, who prides herself on her ability to get a good
price. Will generally spend less than the Man of the house, and will demand
more money for items she sells to you. Occasionally comes buying because she's
out of things at home.

Initial Budget:		3,000
Final Budget:		300,000
Gullibility:		20

Light/Dark:		Balanced
Plain/Gaudy: 		Slightly Gaudy

Likes:			Clothes
			Braclets
			Hats
			Necklaces
			Shoes
			Rings
			Treasures
			Food
			Medicines

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Old Man
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A pensioner of Pensee, whose days are leisurely. His pension is sizeable, and
he is ultimately able to spend much more than the typical salary-earning Man.
Has no particular preferences, but likes hats and food.

Initial Budget:		2,000
Final Budget:		1,000,000
Gullibility:		20

Light/Dark:		Quite Light
Plain/Gaudy: 		Balanced

Likes:			Hats
			Treasures
			Food
			Medicines

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Girl
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A young girl of Pensee, whose spending is limited to her pocket money. She has
far less money to spend than an adult. Often says she is on an errand. Likes
typical 'girly' things.

Initial Budget:		500
Final Budget:		50,000
Gullibility:		30

Light/Dark:		Light
Plain/Gaudy: 		Balanced

Likes:			Clothes
			Bracelets
			Hats
			Charms
			Necklaces
			Rings
			Books
			Food
			Medicines

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Gameplay  Gameplay  Gameplay  Gameplay  Gameplay  Gameplay  Gameplay  Gameplay
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				  Section 3			      [gplay1]

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          \\ ==//=====\ // \V/ \\ //    \\=/   //    /=====\  /\
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Gameplay  Gameplay  Gameplay  Gameplay  Gameplay  Gameplay  Gameplay  Gameplay
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Gameplay is divided into shopkeeping and dungeoneering, and this section will
explain both of them in detail.

Each day, you have four periods of time, during which you can choose to open
your shop, go out and stock up on goods/wander the town, or go dungeoneering.
Each of these takes a certain number of time periods:

Open Shop:		1 period
Go anywhere in town:	1 period collective
Go to a dungeon:	2 periods

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The Town of Pensee						      [townp2]

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Directional Buttons:	Choose Destination
Button 1:		Confirm/Select
Button 2:		Cancel/Exit

When you go out to town, you can go to as many destinations as you want. The
available destinations are:

[ ] Merchant's Guild
--
Your supplier of weapons, armour and certain trinkets. Once you reach certain
levels, they will offer to make your shop bigger and give you access to fusion
facilities to craft new items from ingredients. Weapons tend to be the biggest
sellers in the main game, so you'll be coming here a lot.

[ ] Market
--
The market stocks household goods and accessories, including shoes. Some of
their items will only show their use later on - their store decorations and
vending machines can't be used until you reach a certain Merchant Level, and
you won't find too much use of their rings until you get to harder dungeons.
Note that the market sells food (of course). Tielle frequents the market once
she's been unlocked.

[ ] Town Square
--
Arguably the most important event spot, holding events that grant you access
to new dungeons, new adventurers and the like. Check here whenever you can.
The townspeople will often be around, as will Louie.

[ ] Church
--
While it isn't open at night, the Church is an occasional event spot for the
likes of Caillou and Elan.

[ ] Pub
--
Only open in the evening and night, the Pub is where you'll find Charme and
Nagi, most of the time, along with some other adventurers. It holds a few 
important events, but is mainly there to showcase Charme's drinking habit.

Going to any of the above (even not purchasing anything) will spend one time
period off the bat. You can then go to any combination of the others without
wasting any more time.

[ ] Adventurer's Guild
--
Your portal to dungeoneering. Your adventurers and their stats can be viewed
here, but there isn't much else of note (aside from being able to go out into
dungeons from here).

Merely going to the Adventurer's Guild takes NO TIME AT ALL. While it is
shamefacedly illogical (given it is the furthest from your shop), it also
doesn't help you much, to be honest. It is only when you confirm a destination
for dungeoneering that 2 time periods are used up. 

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Shopkeeping						       	      [shopk2]

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Directional Buttons:	Movement/Menu Navigation
Button 1:		Confirm/Open selection menu
Button 2:		Cancel/Exit menu
Button 3:		Check Item Details
Button 4:		Change Camera Angle

This is the basic and unique premise of the game: You run a shop and sell a
variety of items to townsfolk and adventurers. After stocking up items from
the guild, market or dungeons, you put them on display in your shop so people
will buy them. 

The game itself does a wonderful job of teaching you to buy, sell and place
items, so this tutorial bit will be minimal.

[ ] Placing Items
--
To begin with, your shop will be a series of empty tables. These tables hold
four items each. To place an item, go up to an empty space, hit Button 1, and
choose an item from the select-menu that appears. It's that simple.

You'll notice that (well, Tear tells you) one table is adjacent to the window.
This is a showcase table, and it is the items placed here that will directly
affect customers outside. These items are more likely to be bought, so choose
wisely when placing items there. There are four slots to begin with.

As your shop grows larger, another window will be added, with a total of 7
open window slots at the end (not eight, *seven* slots).

[ ] Selling
--
Once you open up shop, customers will come in. They will come up to Recette at
the counter and show you an item they would like to purchase. You now have to
negotiate a price. Here, the major variable is not the raw price, but the 
percentage.

Every item has a 'Base Price', subconsciously known to everyone in Pensee.
They all have limits as to how expensive you can make an item before they
reject your price. These percentages can be found in the Mechanics section of
the FAQ.

The method of changing the offered price is a simple abacus-esque system of
moving numbers up and down. If your offered price goes through, cha-ching! The
register dings and you get pix.

[ ] Buying
--
Buying is almost the same as selling, but you're procuring an item this time.
Thus, you want to buy it as low as possible (well, not always, but for now 
it'll do). Set the price as low as you can.

Again, each character has their own limit on how low you can buy items from 
them for. These are again covered in the Mechanics section.

Buying only begins once you hit level 2.

[ ] Orders
--
If someone asks for an order, it will be something specific ('A Bracelet') or
something vague ('Something Metal'). You have to fulfill this request by 
selecting an appropriate item from your stock. Items in your store are counted
in your inventory as well, and selecting an item showcased in your store will
cause the displayed item to be selected.

At a certain point, you will receive bulk orders. These orders consist of 2
to 6 (or more?) items of a certain category, and it is up to you to decide
which. The customer will give you 2 to 4 days to come up with the order, and
will return on that day, so make sure you are open at least one period of the
day to receive them and make a lot of money.

[ ] Atmosphere
--
If you talk to Tear, the first option she has is 'Store Atmosphere'. Selecting
this brings up a big grid:

				        ^
					|
				    Very Light
		     		        |
		     		        |
				   Quite Light
				        |
		     		        |
		   		      Light
		     		     	|
		     		        |
				     Slightly
				      Light
					|
  Very    Quite           Slightly      |     Slightly          Quite   Very
< Gaudy - Gaudy - Gaudy -  Gaudy  - Balanced - Plain  - Plain - Plain - Plain>
					|
					|
				     Slightly
				       Dark
					|
					|
				       Dark
					|
					|
				    Quite Dark
					|
					|
				    Very Dark
					|
					V

This influences whether certain customers are likely or not to frequent your
store. For further details, see the Characters section on what environments 
your customers like.

There are two main ways in which you vary the store's environment: through
decorating and through the items you place. Most of the items you place will
not be bought anyway, so make sure they are suited to your environment, or
have no effect on it.

For a full list of what items and decorations cause the environment to change,
check the Categories section of the FAQ.

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Those are the basic mechanics of Recettear. More features will be unlocked as
you go up in Merchant Level. This is the arbitrary level-up system of the
game (well, one of two) that applies to your shop. Each level gains you a new
ability or bonus.

Level  1:	Nothing			No bonus :\
Level  2:	Customers Sell		Customers begin selling to you
Level  3:	Can Take Orders		Customers begin making requests
Level  4:	More Items		Extra (3rd) tier of purchasable items
Level  5:	Fusion Rank 1		Can fuse Rank 1 Fusion Items
Level  6:	Change Wallpaper	Wallpaper can now be customised
Level  7:	Advance Orders		Customers make bulk, delayed orders
Level  8:	Change Floors		Flooring can now be customised
Level  9:	Change Carpet		Carpets can now be customised
Level 10:	Move Counters		You can re-arrange the counter layout
Level 11:	More Items		Extra (4th) tier of purchasable items
Level 12:	Store Expansion		Guild will make your store larger
Level 13:	Fusion Rank 2		Can fuse Rank 2 Fusion Items
Level 14:	Change Counters		Counters can now be customised
Level 15:	Vending Machines	You can now place 2 vending machines
Level 16:	Two Items		You can bring back two items if dead
Level 17:	Item Storage		Dungeon inventory space becomes 25
Level 18:	More Items		Extra (5th) tier of purchasable items
Level 19:	Fusion Rank 3		Can fuse Rank 3 Fusion Items
Level 20:	Store Expansion		Guild will make your store spacious
Level 21:	Half Pay		Adventurer fee is halved
Level 22:	Vending Madness		No limit on vending machines
Level 23:	More Items		Extra (last) tier of purchasable items
Level 24:	Item Storage		Dungeon inventory space becomes 30
Level 25:	Fusion Rank 4		Can fuse Rank 4 Fusion Items
Level 26:	Store Expansion:	Guild will make your store gargantuan
Level 30:	Fusion Rank 5		Can fuse Rank 5 Fusion Items
level 40:	Item Storage		Dungeon inventory space becomes 35
Level 50:	Three Items		You can bring back three items if dead

Each level up is signified by the filling of a green experience bar at the
bottom left of the screen. Of course, each level will require an increasing
amount of experience to level up. 

To level up, just sell, buy and fulfill orders. Each successful transaction
(not acceptance of orders) will net you 10 exp. There are bonuses, however.

[ ] Just Streak
--
Just Streaks give you +2, +4, +8, +16, +32, +64, +128 experience

A Just streak bonus is awarded upon selling to/buying from a customer on the
first attempt. Each consecutive bonus doubles the bonus exp you get. Probably
the simplest and most significant bonus in the game.

[ ] NearPin
--
NearPin bonuses give you +5 experience

A NearPin bonus is what the customers believe the items are worth. Customers
in this game are sort of cheap. In buying, they want 100-108% prices. In 
selling, they demand 67-73% (approximately). Buy and sell around those prices
to get NearPins. These are reasonably easy to achieve, and very valuable early
on. NearPin bonuses give your customers more experience as well.

[ ] Just Bonus
--
Just Bonuses give you +25 experience

Not to be confused with the Just Streak bonus, and does not stack with NearPin
bonuses, Just Bonuses are randomly chosen with each sale, and are the exact
percentage value a customer believes the item is worth. This is one of the
values in the aforementioned NearPin range.

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Dungeoneering							      [dgeon2]

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Directional Buttons:	Movement/Dashing
Button 1: 		Standard Attack
Button 2: 		Use Skill

The dungeon aspect is akin to a typical adventure dungeon game such as the
Pokemon Mystery Dungeon games (there are better examples, but not many would
have been played by western gamers). 

You control your adventurer, who is placed in a randomly generated maze-like
dungeon filled with enemies, traps and treasures. You goal is to reach the
exit portal, which is used in place of stairs in this game, to go deeper or
higher into the dungeon. Every 5 floors is an Exit door which you can use to
leave the dungeon, collected treasures and experience intact. Guarding this
door will be a boss of some form: a superpowered enemy or a maze with an
exceedingly high number of monsters.

Killing monsters gives you experience, which adds to each adventurer's level
and experience meter. The adventurer's experience bar fills far faster than
the Merchant Level bar for the simple reason that enemies are plentiful, can
endlessly respawn, and drop comparatively high amounts of experience. 

You have a separate inventory, akin to a backpack or bag. To begin with, it
holds a total of 20 items. You can take as many items from your shop inventory
as you want into the dungeon with you. This will most commonly include food
items, better equipment for your adventurer, and magic rings. This inventory
also holds all the treasures and monster loot you find.

Dungeoneering is very cheap, and can yield large numbers of items that can be
sold in stores. It is also the only way to get the majority of the items in
the game: through ingredients for fusion, dungeon-exclusive items and getting
certain adventurers to unlock more item types. 

Ultimately, however, dungeoneering by itself has minimal profit, and simply
merchanting using the Merchant Guild and Market items gives much larger sums
on the whole. It is only when hunting for fusion items or finding rare and
valuable equipment that dungeoneering comes close to the level of simple
merchant work.

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 General Tips General Tips General Tips General Tips General Tips General Tips
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				   Section 4			      [gtips1]
     ___                       ___    =   __         ___       ___  ___
    / __]  [=-=] [ \[-] [=-=] | - ]  /_\  []        [   ] []  [o / [ __]
   [ /_<=> ]-=   ]  \ [ ]-=   ] -[  [_#_] ][_        [ ]  ][  ][/  _\\
    \___/  [=-=] [_] \] [=-=] |] \\ [] [] [__]       [_]  []  []  [___]

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 General Tips General Tips General Tips General Tips General Tips General Tips
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[ ] Saving and Resetting
------------------------------------------------------------------------------
This is far and away the best friend you can have when trying to outfit an
adventurer with new gear, or save time in the main game. Save often and in
multiple files. You never know when a slip of the hand causes you to somehow
overwrite your best file.

Resetting is the optimal way to save time in the main game. For instance, if
you want to get a Slime Liver and Charred Lizard in one run, you'll likely
have to reset a few times. Similarly, if you're trying to make an adventurer
buy a piece of equipment, resetting is good (and you even start next to the
purchase counter).


[ ] Time, The Most Precious Commodity
------------------------------------------------------------------------------
Making money requires a hefty time investment, a commodity arguably more 
important than pix. You have to plan out your days, especially if your current
funds are only just scraping past the weekly payments. Going adventuring and
dying is a huge waste of time, even if you dragged out a really valuable item,
as it's not even guaranteed you can sell it. Going adventuring and surviving,
on the other hand, can be enormously helpful.


[ ] Activate Events If Possible
------------------------------------------------------------------------------
Events drive the story along - if you don't see a certain Town Square event,
you won't get any dungeons past The Jade Way. Without going to the Pub enough,
Elan will never be recruited.


[ ] Choose When You Shop
------------------------------------------------------------------------------
There are certain times to shop that are better than others. This should take
into account events you want to activate.

Period 1: Market/Guild/Chapel/Square, relatively few customers in-store
Period 2: Market/Guild/Chapel/Square, good number of customers in-store
Period 3: Market/Guild/Pub/Square, good number of customers in-store
Period 4: Guild/Pub/Square, relatively few customers in-store

Period 1 is generally optimal if all you need to do is buy items.
Period 2 should only be used if there is a Period 2 event you want to trigger.
Period 3 is good after coming back from adventuring.
Period 4 is okay, but the market is closed.


------------------------------------------------------------------------------
------------------------------------------------------------------------------
In-Shop
------------------------------------------------------------------------------
------------------------------------------------------------------------------

[ ] You Can't Make Money Without Spending Money
------------------------------------------------------------------------------
There is no way your money will increase without investment. There is no bank
system to offer you interest. You have to start out buying stock. It's always
cheaper than the actual price, no matter whether inflation or deflation are
in effect. 

Normal Price:	 70%
Inflated Price:	 84%
Deflated Price:  56%

The profits (taking a sale at base price into account) are as follows:

Normal Price:	 30%
Inflated Price:	116%
Deflated Price:  -6%

You can see it here - buying inflated items does *not* lose you money if you
set items out wisely. In fact, it gains you far more money than anything else.
The obvious issue, however, is the higher prices - mass-buying inflated items
will stack the percentage value of money you're spending.

If you have money, buying inflated items is often a good idea - but don't go
overboard, selling all of them is incredibly unlikely. Never sell deflated 
items in the store, even if you found them in a dungeon. Selling your deflated
items in vending machines, however, is fine.


[ ] NearPin EVERYTHING early on
------------------------------------------------------------------------------
That's right. Ignore that avarice-possessed fairy, you'll be better for it.
Sell everything at 104%, and buy everything at 70%. This is because you will
level up your customers faster with NearPins (3x as fast, actually), and can
quickly buff their wallets. Exceptions where you need to use discretion are:

- Buying expensive items early on
- Selling pricey items early on
- On a repayment day

If an item is deflated, sell for 52%/buy for 35%.
If an item is inflated, sell for the highest possible price and buy for 140%.

The NearPin is jumpy with inflation: I've gotten Just prices as high as 250%
before, so I'm guessing RNG multiplication comes into it.


[ ] Using The Store Window
------------------------------------------------------------------------------
The store window is one of the major factors that will influence the number of
customers (and thus your experience/pix source) that come in. The customers
will generally buy out your windowed items. 

The best things to put in your windows are:

Medicines	Yes, medicines. Having a bunch of Ferromin in your window will
		draw an enormous variety of people.

Food		Almost everybody likes food, right? Well, that's pretty true
		here. Food draws lots of people.

Books		Books tend to draw a fair mix of people, plus they're quite
		cheap and good sellers in general.


[ ] Making Use Of Booms
------------------------------------------------------------------------------
Booms will be signified by:

'A sudden rise in popularity...amongst *boomers*'
'Fortune telling using...'
Anything mentioning 'sunstroke'
Anything mentioning 'cold-weather' or 'bundling up'
Anything mentioning a certain item/type of item and a type of customer

When a boom comes up, go out and buy the cheapest available item for that 
particular boom. If it happens to be a boom for something like Insect Traps,
tough luck. The reasoning behind this is to kill 2 birds with one stone, and
to maximise experience gain (for both you and customers). Sell everything at
104%, and you'll be getting NearPins galore, and a huge Just streak. Also,
because everything is cheap, the raw pix loss is minimised. Prime is the only
exception, if she comes in sell at 100% to keep the streak. You'll be hitting
three or four +128 exp sales if you're consistent.

Cold-weather Clothes:	Old Muffler
Sunstroke-retardant:	Clothes
Plain:			Worn Sword
Fancy:			Cloth Hat
Light:			Tile Floor
Sinister:		Focus Staff
Home Decoration:	Unthankful Statue
Rare:			Slime Liver/Rare Monster Drops
Dinner:			Walnut Bread
Sweet:			Apple


[ ] Vending Machines
------------------------------------------------------------------------------
Vending Machines are the biggest money-makers in the game once your pix count
is high enough (I'm talking in the millions, so you know). People will buy
things from vending machines based on RNG alone, and they may also come up to
the counter to buy a display item. Eventually, you'll be stocking things like
Checkered Floors (200,000), Eastern Wallpaper (80,000) and (I'm not joking)
Supervend SDXK56 (100,000) Yes, you're putting vending machines inside
vending machines :P

The secondary use of vending machines is to sell off items that currently
have a decreased price but a significant base value. After a certain point in
the game, low-valued items are poor moneymakers, and serve only to save some
money when certain situations come up.

Be careful not to oversell one item by putting it 10 of them in a Vending
Machine. This will cause a price collapse, which will mean that you cannot
replenish your stock of that item from the market. I suggest putting 4/3/3 of
whichever items you're vending in.


[ ] Keep High-demand Items In-stock
------------------------------------------------------------------------------
Always, ALWAYS try to have at least 2 of the following:

- Metal
- Precious Metal
- Weapon
- Heavy Armor
- Armor
- Hat
- Bracelet
- Accessory
- Scarf
- Book
- Treasure
- Food

If you hadn't guessed, these are the items that people may come in and ask for
specifically. You can kill two birds with one stone: buy bracelets and you'll
also have covered accessories. Buy Armor or Hats and you'll also cover the
Armor order. Buy Longswords and you'll also cover Metal. Silver Spears are
both Weapons and Precious Metals.

This is for the sake of keeping your Just streaks going, and for making more
money (since a customer can only interact with you once per session).


[ ] Check the News and Outstanding Orders often
------------------------------------------------------------------------------
Unless you're single-segmenting a speed-run of some sort (lol @ speedrunning
Recettear), you'll be quitting often. Checking the News and Outstanding Orders
will refresh your memory of what items are needed for orders, what items are
increased in price/decreased in price, and whether a boom is going on. 


[ ] Keep cheap items handy
------------------------------------------------------------------------------
Having nothing but 10 Superarm Bands in your Bracelets category is cool, but
what if Armor has a decreased price and someone asks for a bracelet? You'd
obviously want to have a Wooden Armband on hand so you can minimise your raw
pix loss. Try to have 3-5 of each cheap (Tier 1) item - it's not like it'll
cost more than a couple thousand. This also insulates you from not having a
certain type of requested item in stock.


------------------------------------------------------------------------------
------------------------------------------------------------------------------
Dungeoneering
------------------------------------------------------------------------------
------------------------------------------------------------------------------

[ ] Use the Minimap
------------------------------------------------------------------------------
The minimap is a tremendous boon. As soon as you enter a segment of dungeon,
you'll be able to tell how many monsters are in it, and what choice of routes
you have. Areas with monsters and chests will retain those markings, so if you
avoided a pack of Knolls for a reason, you can glance at the minimap and
remember where that pack was instantly. 


[ ] Venture North
------------------------------------------------------------------------------
When you can, move north. The camera is further up that way, so you'll be more
likely to spot threats as they come.


[ ] Stay with one character
------------------------------------------------------------------------------
Even if it's just briefly, stick with a single character. A single high-level
character will serve you far better than a low-levelled one, especially if you
feed them plenty of Ferromin. If your character of choice is Louie, note that
you will have a bit of a problem going through Crystal of Nightmare, as Louie
has poor potential overall (though his stats aren't really bad). 


[ ] Learn your character's attack range
------------------------------------------------------------------------------
Knowing your attack range is valuable, just as it is in fighting games or RTS
games. This way you can stay the maximum distance away from enemies and still
have damage potential. There is no sweetspotting, tippering or the like, so
the further away you are, the better. Additionally, following up against some
enemies requires you to utilise close to maximum range, so again, learn it.


[ ] Learn your character's skillset
------------------------------------------------------------------------------
There isn't a single useless skill in this game, though there are of course
some that are less useful. Tielle's Flame Arrow might seem unnecessary, but it
offers a fairly rapid fire rate and some invincibility frames. Charme's 
Shadow Weave can be used to mass-trap enemies in Gauntlets, compensating for
her lackluster attack range. Caillou's Ice Mine is an amazing DPS attack when
fighting some bosses. The list continues. 


[ ] Safety over speed
------------------------------------------------------------------------------
To be honest, you can get through any dungeon without harm if you take it slow
and don't rush into things. Pretending a Knoll pack waits in every segment of
corridor is a mentality that has saved me quite a number of times, even if it
does make for dreadfully slow progress. Even characters who have absolutely
horrid survivability (hello Caillou) can go around unscathed so long as you
don't rush into things.


[ ] Levelling Up
------------------------------------------------------------------------------
Levelling up is a free source of HP and SP, so use it when you can. Even at
level 99 (actually, especially at level 99, given the dungeons you'll be in),
filling that exp bar to conserve a health item is invaluable, especially if
you're at moderate-low health.


[ ] Safety over Profit
------------------------------------------------------------------------------
It's cool if you have a lot of good loot. What isn't cool, however, is dying
with that loot. Say you're at single-digit HP with only two Melons left and
3 floors to go. You'll level up after clearing another half-floor of enemies,
so what's the harm? I say use the Melon now. The number of times I've screwed
up and lost valuable loot due to overconfidence is...well, double-digit, but
that itself is significant enough to make me tell you to use items - don't be
afraid to, you'll lose them anyway when you die (don't ever take purchasable
consumables back with you...).


[ ] Ring Abuse
------------------------------------------------------------------------------
Given that you can instantly swap items, change rings appropriately. If you
are about to run into a Silver Slime, hit the menu (panic) button and switch
to a Willpower Ring. On that note, always bring Rings into dungeons, they are,
quite simply, rather incredible in their application. Note that the time
period between the ring's use and ring's breaking is purely for show, and that
the ring breaks immediately upon usage.


[ ] Suicide Runs
------------------------------------------------------------------------------
When inexperienced with the Crystal Nightmare boss rush, surviving all the way
to the end is a very remote possibility that requires patience, skill, luck
with rings and attacks and more inventory slots than you can have. As such,
it's recommended you suicide as soon as you get an item that you want, so as
not to waste time and effort finding more items you won't be able to take back
upon inevitably dying. If you do intend to go all the way, good luck. 3 chests
worth of equipment await you if you do beat that damned Geddon Device, but you
need to know every battle and your chosen character inside and out.


[ ] Learning to Value
------------------------------------------------------------------------------
In this game, there is a definite hierarchy of value, and I don't mean the
arbitrary Base Price. I would value a Fire Crystal +4 several times above a
Demonbane, even if the Demonbane's price is thirty-something times that of the
Fire Crystal. This is incredibly important in dungeons - if you have a full
inventory and you have to throw out something, ALWAYS pick the item that can
be gotten with less hassle - that is, anything that can be bought goes, and
any rare or +X items stay. Items you have 30+ of go, while those you have 
less than 10 of should stay.


------------------------------------------------------------------------------
------------------------------------------------------------------------------
Miscellaneous
------------------------------------------------------------------------------
------------------------------------------------------------------------------

[ ] Downgrade To 1.105
------------------------------------------------------------------------------
Downgrading your version is a huge boon for a number of things. Here is a list
of changes that you'll be grateful for:

* Crowned Slime, The Eyebat King, Samhain, The Dark Knight and story bosses
  all have reduced HP. The Geddon Device in particular has two-digit HP and
  strange health mechanics that nonetheless benefit you (he only has 6 HP, to
  be honest, but every hit you deal does 1 damage).

* Knights, Eyebats, Ghosts, Stone Heads and Will-o-Wisps (!!) do 1 damage.
  Terran Golem also does only 1 damage.

* Many magic attacks deal 1-2 damage. These include Bomb flames, Ghost flames,
  Eyebat and Stone Head sonar, Electrojelly's lightning, Griff's flames, the
  Archdevil's laser, The Dark's Knight's attacks, the Insect King's smoke and
  The Geddon Device's lightning.

* Explosions from bomb seeds deal 1-2 damage.

On the other hand, it's not all fun and games.

* Slimes, Knolls, Ropers and Hornets have a huge buff in power, making the
  Electrojelly, Tielle and Insect King fights significantly harder.

* Red Ropers in particular were overpowered, killing you in 1 or 2 hits.

The files that must be replaced are bmpdata.bin, recettear.exe and custom.exe.

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 Walkthrough&Playthrough   Walkthrough&Playthrough   Walkthrough&Playthrough 
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				    Section 5			      [wthru1]

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 Walkthrough&Playthrough   Walkthrough&Playthrough   Walkthrough&Playthrough 
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This is a rather non-linear game, and as such there is no perfect way to beat
it. You start off with a fund of 1000 pix, and use it to trade your way up the
financial scale. 

Note: You honestly can't unlock everything a single looped New Game has to
offer without meticulously planning and resetting, or incredible, hacker-style
luck. Sane people have to do it in Endless Mode, or 'Part 2', as I call it.

Getting Griff is the furthest you will go regardless of New Game+ or not. All
that comes after him (The Lapis Ruins, Arma and Crystal of Nightmare) is 
exclusive to Endless Mode.

I will refer to items in 'Tiers'. Tier 1 is the set of cheapest items, eg
Worn Sword, Scrap Plate, and Tier 2 are the second cheapest, eg Longbow, 
Popular Charm. Food is tiered arbitrarily by price. To see the tiers, go to
the items section, but for now just assume Tier 1 is the first row in the
Merchant Guild and Market, and Tier 2 is the second row, etc.

The walkthrough's sections will have two subsections. One is a series of text
blocks that chronicles my third 'from-scratch' playthrough of the game, and
the second is the 'Recommended Things to Do' list, which is a list of things
anyone can and probably should do in that week.

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Part 1 Act 1: The First Week's Debt
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There are a number of tutorials during this period: Selling items, going to
the Merchant Guild/Market, the Adventurer's Guild, Time management and the
tutorials for buying items from customers/any other ones you get by levelling.

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Playthrough
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

[ ] Day 1
------------------------------------------------------------------------------
On Day 1, I bought a Magician's Staff and Worn Sword.

[ ] Day 2
------------------------------------------------------------------------------
Starting on Day 2 (given the first day was nothing but tutorials), I sold off
my Magician's Staff and went adventuring in the Hall of Trials. I grinded a
bit and won: A Shell Necklace, Leather Boots, a Longsword and Summer Sandals.
I also found a Worn Sword +2, which I plan to keep and not sell (it gives a
pitiful amount and any +2 weapon is worthwhile keeping for the collector's
value :D). 

Upon returning on Day 2, I immediately returned to Recettear and sold a few
things. I ended up with a tidy 5000 or so.

[ ] Day 3
------------------------------------------------------------------------------
On Day 3's morning I immediately went out to The Jade Way and cut my way
through 10 levels. I won Leather Boots, some basic foodstuff (Grapes and
Cherry were the most expensive), a Crafter's Knife, a Warrior's Helm and
a Treeseed Necklace. I left some Tier 1 drops behind because they simply
weren't as valuable. I got neither a Slime Liver nor a Charred Lizard, which
is a pity. I stopped at 10F because I had a full inventory, meaning that
continuing would cut my potential profit.

When I returned I sold most of my findings at 104-108% for the NearPin bonus,
getting me cleanly to Level 2 in the evening period. I filled about half my
experience bar. Louie bought my Summer Sandals.

In the night period I sold off a bunch more stuff, and my total pix count was
around 13,000. 

[ ] Day 4
------------------------------------------------------------------------------
The Adventurer's Guild was closed today, so I activated the Town Square and
Chapel events, then went to the Merchant's Guild to splurge a little. I bought
every single one of the Tier 2 items, then proceeded to the Market and bought
a Cape, Taiyaki and Wings of Eldon. 

Upon returning, I hurled the most expensive things out, and sold a good half
of them. I bought a Baked Yam at the minimum 40% from Louie. All sales were
at 104-108% for the NearPin and closeness bonuses. A stupid little girl broke
my experience streak by not having enough money for my Cloth Hat.

After resetting my window'ed items, I sold a bunch more stuff, bought an Apple
and Walnut Bread at 70% for NearPin, and was unable to provide a second hat
for a woman who wanted one.

Night-time was quiet, but I sold my Iron Armor and Baked Yam to end up with
a solid 11k, decent backing stock, and a Merchant Rank of 4.

[ ] Day 5
------------------------------------------------------------------------------
First thing's first, I beat 11-15F of The Jade Way, grinding Louie to Lv13 so
he could use four Spin Slashes (20SP instead of 19SP). I found a Shark Fin
and a Bat Wing, and miscellaneous Tier 1 and 2 items. Louie got to borrow a
Wooden Helm I found. Charme was tough, but after using two Oranges, I beat
her soundly (one Orange wasn't necessary). I missed two Spin Slashes, like an
idiot. Charme drops a Handknit Muffler, an unwelcome boon for me (none of my
current customers can even afford it at base price), and I obtain the floor's
obligatory Very Odd Vase.

I decide to activate the four events glowing at me (how can I not >_>) and
waste another timeslot. I have new things to buy, at any rate, with my Level
4 rank. I purchase Parade Armor, Thief's Knife, Practice Lance and an Iron
Spear, selling a Worn Sword to tip my funds over the necessary amount. Back
down to 5 pix, I return.

I don't put my expensive, shiny stuff out yet - I maintain the Tier 2 items.
Charme shows up. She wants a treasure, and I stupidly attempt to sell her my
Very Odd Vase, forgetting about the price limit. On the other hand, I up
the wallets of Man and Old Man, but neither can purchase anything expensive
as of yet.

[ ] Day 6
------------------------------------------------------------------------------
Today's a day for selling and nothing else. Two little girls force me to sell
my Iron Armbands (both of them o.o) for 500, and I sell Louie my Parade Armor
for 1000. Yeah, don't know if it'll be worth it, but whatever.

Period 2, I sell my Iron Armor and bump Louie's wallet up by buying his 
Baked Yam.

I go out, activate a Pub event, and purchase 5 Crafter's Knives (yeah) and
3 Standard Charms. I immediately sell 3 Knives and 1 Charm. One of the knives
was bought by Charme, who I thought couldn't equip it because she hasn't been
recruited. It turned out that she starts with one anyway, so meh...

The cash total is now about 7000, which is okay considering what I had to sell
my Parade Armor for. I hit Merchant Level 5. 

[ ] Day 7
------------------------------------------------------------------------------
I decide to open up shop again. Louie and little girl buy cheap foodstuffs
from me, and my fourth Crafter's Knife goes to an old man. 

My last Knife goes to the Guild Master (who bought one the previous day too).
Almost all of my food stocks are purchased, leaving me with a single Baked
Yam. I go out and buy 15 Candies, a couple Unthankful Statues, and 5 more 
shiny Crafter's Knives :D. A third Pub event is triggered.

3 Crafter's Knives and a Standard Charm are sold, and I just reach 10,000.

[ ] Day 8
------------------------------------------------------------------------------
I already have my 10,000, but why quit while I'm ahead? This day is dedicated
to selling, because I want to recruit Charme (sick of using Louie already...).

Good god, my Knives go again, one of them nabbing a Just Bonus. The Guild
Master ups his wallet and I hit Level 6.

In the second period, I recruit Charme and sell the last of my Knives. After
this average selling stage, I go out to the Jade Way to rush with Charme, who
I lend a Thief's Knife to. With a Mirror Image, she OHKOs more or less every
enemy I find in the first five floors, where the only noteworthy loot is a
Honey. Charme nearly dies, but she levels up in time to save herself. I find
a Slime Liver +4, which is sad, because Caillou will take it unless I make use
of it first. Luckily, I don't have a Charred Lizard, so I'll go fuse something
like a Knight's Helm.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Recommended Things to do:
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Each week will have this list here as a recommendation on what you should try
to do during that week. This list assumes you will continue playing in Endless
Mode, rather than going New Game+ immediately.

[ ] Learn to sell things
--
Tear gives you a little demonstration, but her pricing is a bit high for you
to reliably sell to everyone. These are the prices that will work most of the
time. You may have to propose the same price twice in a row.

Guild Master: 	130%
Man: 		130%
Woman:		120%
Old Man:	124%
Girl:		114%

[ ] Learn to buy things from customers
--
Tear will give you a brief tutorial once you hit level 2, but these are the
prices you can buy at to spend roughly as little money as possible.

Guild Master:	37%
Man:		37%
Woman:		50%
Old Man:	40%
Girl:		51%

[ ] Meet Louie at the Adventurers' Guild
--
Just go there for the event. Unlike all the other places in town, going to the
adventurer's guild costs no time (which is illogical, given its the furthest
away from Recettear). Louie will now come to your store. A good price you
can get from him are:

Selling:	119%
Buying:		40%

[ ] Beat the Hall of Trials
--
Take Louie out to the first dungeon in the game and beat it. This is a very
easy task so long as you don't rush. Be wary of the Slimes and Knolls. 

[ ] Beat the Jade Way 
--
Again, don't rush and you'll be fine. Be grateful that Ropers were nerfed in
1.106. If you're feeling confident, tackle the 15 levels without stopping. 
This may be difficult if you're a first timer, especially without restorative
items/rings. Walnut Bread is a cheap eat (quite literally). I would recommend
doing 1-10 in one jump, and 11-15 in another, for the sake of maintaining a
profit.

[ ] Recruit Charme
--
This goes hand in hand with beating the Jade Way - after finishing the 15th
dungeon boss, Charme will randomly come into the store. After selling a few
items to her, she will come in and give you her Guild Card. Don't worry if you
don't manage it this week - once you beat The Jade Way, it'll happen soon 
enough (as long as you merchant a little).

Charme's recommended prices are:

Buying:		125%
Selling:	40%

[ ] Reach Level 4 and unlock Tier 3 items
--
After more merchanting, you'll unlock more expensive items in the shop. Don't
go buying too many yet - there's always the chance not enough will sell. 

[ ] Pay off the 10,000 debt
--
Play the game and don't blow all your money before Day 8. You have Day 8 to
make money as well, so if you're a couple thousand short, you can always save
and reset until you end up with a good series of sales.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Part 1 Act 2: The Second Week's Debt
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

[ ] Day 9
------------------------------------------------------------------------------
Alouette comes to visit and I skip the scene...but still have to deal with
that annoying Iincho laugh. I go out, buy a Warrior's Helm, and fuse my
Knight's Helm. 

I decide to get some of Caillou's request today. Since I'm using Charme now, I
won't be beating the Boss Rush's Charme any time soon, so I just suicide when
I get my Liver.

I end up with 8,300 pix after the day's final session.

[ ] Day 10
------------------------------------------------------------------------------
Out I go to adventure...and lo and behold, I find Nagi right off the bat.
That's one encounter with her down...not only that, I pick up a Red Oil+3 and
the Charred Lizard I was searching for from a Knoll, surprisingly. With that
done, I go back alive.

In the afternoon, I fill my shop with delicious candy. Everyone and their
grandmother comes in and I relieve them of their naive money. A little girl
gives me a Just Bonus for 70%'ing her bread, and her wallet enlargens.

I hit Level 7, which means...Caillou. Time to give him a surprise. He leaves
me a nice sum of 11400 pix, putting me at a safe 19000. I sell a lot of Candy
(including one at 250% to the Guild Master, which nets me...a Just Bonus?
Whatever...). I end up with just over 22000 pix.

[ ] Day 11
------------------------------------------------------------------------------
News: Sinister things popular	

Here's an interesting occurrance. Sinister things jump up in popularity, so I
go and buy 15 Focus Staves. The reason for this is to jack up my experience
level. Even better, it's Men who are requesting them, so (if I was short on
money) I could sell them at higher prices. As it stands, I'm sticking with my
low price to force up Man's wallet. It one session, their spending money goes
up twice, and I go up to Level 8.

I go out and buy some more miscellaneous things. Louie comes in at night and
asks for Armor, so I sell him my Knight's Helm+4 for 22% of its value >_>,
but oh well, it's not a dreadful investment. I also sell Charme a Thief's
Knife for a low price, which, conversely, is a great investment, given I plan
to use her for most of my dungeoneering. I drive up the Guild Master's budget
by NearPin'ing his Apple at 71%.

As for why I don't use the boom twice a day, it's because I can't. Booms can't
be applied more than once a day.

[ ] Day 12
------------------------------------------------------------------------------
News: Daggers up, Shields down

I start off with the boom again, and immediately drive up Man's budget by 2
levels. I level up again, and fill half my exp bar with a continued Just
streak and a bunch of NearPin/Justs. 

Caillou hands me his guild card. Goody. I sell miscellaneous nothings to some
various people and level up yet again, unlocking more decorative ability 
(which I'm not using at the moment anyway).

I go out in the evening and see the event which will unlock Elan's Merchant
Guild event at the pub. Shields have dropped in price, so I go out and stock
up accordingly. Additionally, I buy lots of my old friend, the Crafter's Knife
(because the price is up). 

I accept a request for bracelets. Charme wants a Crafter's Knife, which will
cut her attack, so I price it at about 800% to make her go away. Only two
knives sell, and I buy a Durian at the lowest possible price. My current funds
consists of a measly 6,300 pix. I have two days to make a lot of money.

[ ] Day 13
------------------------------------------------------------------------------
News: Precious Metals down, Armor up

Louie buys a Crafter's Knife for 213%, netting me a Just Bonus and a budget
increase. The Guild Master also buys one, as does an old man. My pix count is
up to 16,000.

Another Just Bonus of 250% comes along, to Man. Strange. Nothing much else
occurs, but a little girl requests a Hat and I give her the cheap Wool Hat
instead of my Warm Hat because she brings very little to spend. Another Durian
is thrown at me, which is bought for 40% (Man).

Louie wants Armor. I have nothing to give him that wouldn't detract from his
stats, so I turn him away. Charme comes and buys a Crafter's Knife, which I
grudgingly sell her. It's not as if Thief's Knives or Crafter's Knives are
anything close to irreplaceable...anyway, I put Caillou's budget up a bit more
and wind up with just over 20,000 pix.

I level up and sell Caillou a Parade Helm "for his experiments". Whatever.
Prime buys my Practice Lance for 101%. This is good, because almost nobody
else had the wallet size to buy it at even base price (except Man, whose 
wallet was levelled a bunch by the booms, and Alouette). I wind up with just
under 30,000 pix, which is good. Note that my level opens a new tier of items
for purchase.

[ ] Day 14
------------------------------------------------------------------------------
News: Weather is cold, Crafter's Knife market collapsed (lol)

I go out today and watch Tielle's cutscene in the square, which means I'll be
visiting Amber Garden soon. I also complete Elan's cutscene in the Merchant
Guild, meaning he'll be a customer in a short while. I buy a Pure Edge in
anticipation of dungeon crawling with Charme, a Silver Gauntlet (its price is
down) and a couple books and medicines.

At midday, I open the store after rearranging my wares to display armor (its
price is up). Amber Garden is unlocked, but no Elan as of yet. Caillou comes
for his armor, and I throw him a hat and a shield for 6300 pix all up. I push
up Charme's budget.

I go off to Amber Garden and struggle past 5 floors. Charme is still only
Level 10, so I take some time to grind. I find Nagi yet again and level up to
12, finding some decent +X items along the way. A Big Shield and Honey are my
most noteworthy sellables, and a Natural Heater is the most notable fusable.

[ ] Day 15
------------------------------------------------------------------------------
News: Weapons, Armor down, Longswords up

In the morning I go out, activate two events, and buy Treasures, Hats and
Bracelets in anticipation of orders. I fuse a Warm Robe to sell.

Elan comes visiting. I sell a Durian and various other things to end up with
35k. I level up to 12. Louie orders some Metal Things, a chance to give him
some better equipment.

Alouette comes in and asks for my Warm Robe, which I promptly sell to her at
150%. I drive up the little girl's budget and sell Louie a Longsword. Some
buying of items puts me at 41k all up.

Barely anything happens that night - Caillou orders some Armor, but that's
basically it. I pay off the 30,000 debt.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

[ ] Take advantage of the Candy inflation
--
On Day 10, a news bulletin will inform you that candy is now increased in
price. Immediately go out and spend all your money on candy. Candy is one of
the items that will universally draw people to your store. Every piece of
Candy will sell for a minimum of 600 pix. If you abuse this, you can easiy
turn 3000 into 7000, a helpful start-up for new players who just managed to
scrape by in the first week.

[ ] Reach Level 5 and unlock the Fusion option
--
You won't be able to fuse much quite yet, seeing as this game's fusion 
requirements are very item-intensive, and items don't drop as often as they
should. Getting there will, however, unlock the ability to fuse items that
might sell for more than the Tier 3 ones, which you might just be able to
fuse. Farming is probably necessary. 

[ ] Reach Level 7 and have Caillou visit
--
After some merchant work, Caillou will come and ask for some boss drops and a
Bat Wing. You might even have those items already, but I wouldn't bet on it.

[ ] Fulfil Caillou's request by Boss Rushes and farming
--
Slime Liver is a common drop from Crowned Slime, the 5F boss of The Jade Way.
Charred Lizard is a common drop from Reginald Drisby, the 10F boss of The Jade
Way. It also drops from Knolls, but Boss Rushes are far quicker and efficient. 
Bat Wings are found from Eyebats (floating eyeballs). Caillou himself will
tell you this if you don't fulfil his order. The quicker you fulfil the order,
the more you profit from it. The price goes down by 3800 over time, starting
at 11400 (on the day or the day after he comes in).

[ ] Recruit Caillou
--
After you fulfil his order, he will come by a couple times. Sell items to him
and eventually you'll get his Guild Card. Don't sweat it if you can't get him
in the second week. Surefire buying and selling prices for him:

Buying:		120%
Selling:	45%

[ ] Encounter Nagi
--
Go adventuring in any set of floors on any dungeon and explore each floor
fully until a pink triangle appears on your minimap. A strangely clad girl 
will be the source of the triangle - talk to her, it'll pay off. You can do
this up to 4 times, after which the girl (Nagi) will come to your store. It's
recommended you meet her at least once.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Part 1 Act 3: The Third Week's Debt
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

[ ] Day 16
------------------------------------------------------------------------------
News: Chilly season has arrived

Arma stands outside the window. Yeah. I use up all my money buying stuff for
the chilly season (ie Old Mufflers), hats, charms and bracelets - those things
that people ask for and I don't currently have many of. This is just to boom
some stuff and level up again, by the way. Other cold weather items I sell
are Wool Hats and the Tier 2/3 Mufflers. I level up once and push the woman's
budget up once.

I head off to Amber Garden again. Interestingly enough, I find not only Nagi,
but also Alouette...on the same floor...in the same segment. Interesting. I
scrounge up two Purity Rings, some various Tier 2/3 equips, and make it past
10 floors with only 2 items consumed. Charme reaches level 20 (from level 12).

[ ] Day 17
------------------------------------------------------------------------------

I sell off some knicknacks, raise the Old Man's budget by 1, sell Caillou some
Cloth Robes to equip, and end up with 30,000.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Adventurers  Adventurers  Adventurers  Adventurers  Adventurers  Adventurers
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

				   Section 6			      [heros1]

   _^_     __   _    _ _____  _  __  ______  _  _   ___   _____  ___    ___
  / ^ \   )  \  \\  // ) __/  (\ |)  \_  _/ ( || ) ) = )  ) __/ ) = )  ( __)
 (  =  )  (|> (  \\// (  _(   ) \ (    )(   | || | ( _ \  ( _(  ( _ \  _\ \
 )_( )_(  )__/    )(   )___\  (| \)   (__)  |----| )_)\_) )___\ )_)\_)(___/

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Adventurers  Adventurers  Adventurers  Adventurers  Adventurers  Adventurers
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

A section detailing the adventurers, their skills, and how to obtain them.

Note that in the equips section, it is only a general listing of the equips
that a character can use. For instance, Nagi cannot wear Helms made of metal,
but other Helms, such as the Wooden or Silver Helm, are fine. 

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Louie									[lo2]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
A poor but honest swordsman hailing from the north.

Class:		Swordsman

Weapon:		Swords
Equips:		Clothes/Breastplates/Armor
		Bracelets/Shields
		Hats/Helms
		Scarves
		Shoes
		Charms

Starting Lvl: 	1

Obtained:	1) Default adventurer
		2) Complete The Hall of Trials
		3) Receive standard Card in-event

 Stats ______________________________________________________
-------|HP	|MP	|STR	|DEF	|MAG	|MDF  |TOTAL|
Lv  1  | 20	| 10	| 10	| 10	|  4	|  4  |  28 |
Lv 99  |451	| 98	| 91	| 93	| 49	| 66  | 299 |
-------------------------------------------------------------

Type:		Melee
Range:		Average/Crescent
Attack Speed:	Slow
Movement Speed:	Average
Dash?		No
Guard?		Yes

-------
Skills:		Spin Slash	Does approximately 200% damage in a large ring
-------		5 SP		around Louie. Hits all enemies in the area of
				effect. A powerful and fast clearance move,
				and also your main DPS attack.

		Vacuum Cut	A fast, wide projectile that deals standard
		5 SP		damage (maybe a little less) to enemies in a
				line. It's a fast move that goes a fair way,
				so you can use it to hit foes in a line a few
				times before they close in.

Recommended as Active:		Spin Slash

----------
Abilities:	Shield		Louie's shield deflects quite a few of the
----------			projectiles in the game. All you have to do is
				face towards a projectile. Easily the best
				auto-shielding mechanic. You can walk towards
				an enemy and the deflection still works.

				Deflects rocks (Knoll), sonar waves (Ahriman
				and Stone Head) and fireballs (Ghost). Also
				deflects Knoll rocks from above.

				Does not deflect story boss attacks, eg.
				Tielle's arrows or Arma's discs.
-------
Overall
-------

+ Good melee weapon and equipment selection
+ Gets the best Defence from equips in-game - Shield/Armor/Helm
+ Good natural HP/STR/DEF
+ Decent attack range
+ Shield ability
+ Decent nuke/panic move in Spin Slash
+ Not severely hindered by Snow Traps

- SP is severely lacking and requires ring/item support
- No dash
- Vulnerable to fast/superarmored foes (Yellow Roper/Will-o-Wisp)
- Limited DPS ability
- Lack of skills, Vacuum Cut is almost a waste of SP

-----------
Conclusion:	Louie is adequate. That is the best way to describe him. If
-----------	you have the patience to take every floor slowly and strike
		threats down methodically and cautiously, he can work in the
		later dungeons. The truth is that there are better adventurers
		to choose from. His skills are slightly arbitrary, and while
		they are useful, his limited SP holds him back. His Guard
		ability is definitely good, and he has decent natural stats,
		but he is simply outclassed in what you need adventurers for.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Charme									[ch2]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
A female thief with a mysterious past and a penchant for alcohol.

Class:		Thief

Weapon:		Daggers
Equips:		Clothes/Breastplates
		Bracelets
		Hats
		Capes
		Shoes
		Charms

Starting Lvl: 	8

Obtained:	1) Complete The Jade Way
		2) Befriend her in-shop
		3) Receive standard Card in event

 Stats ______________________________________________________
-------|HP	|MP	|STR	|DEF	|MAG	|MDF  |TOTAL|
Lv  1  | 16	| 15	|  9	|  8	|  8	|  9  |  34 |
Lv 99  |333	|245	| 86	| 80	| 68	| 77  | 311 |
-------------------------------------------------------------

Type:		Melee
Range:		Low/Crescent
Attack Speed:	Fast
Movement Speed:	Good
Dash?		Yes
Guard?		Yes

-------
Skills:		Mirror Image	A powerful ability that allows Charme to make
-------		5 SP		a clone in the direction she is facing. If she
				makes more five clones in a given direction,
				the clones will line up roughly thus:

					    4 2 1 3 5	   Order created in
					    X X X X X	^
						C	|  Direction

				Each clone is indistinct and cannot be KO'ed.
				They will last 10 seconds and will mirror all
				of Charme's moves. Clones are able to deal
				damage when Charme attacks. Overlapping clones
				can hit the same enemy. Clones will critical
				when Charme does. Clones move through objects
				such as pillars or rocks, and go through foes
				as well, allowing you to get Back Attacks from
				the front.

		Flame Charge	Charme charges forward in a rush of flame. It
		5 SP		This charge does about 50% of Charme's normal
				dagger attack's damage and can hit multiple
				enemies.can be used in 8 compass directions.
				Charme is invincible for the duration of the
				charge. After the charge ends she will revert
				to a standing state (if you were dashing you
				will stop dashing).  The most useful effect is
				the invincibility.

		Shadow Weave	Charme throws a net a short distance forward.
		5 SP		Enemies who step on the net are immobilised
				completely. They cannot turn around or move.
				There does not appear to be a limit on the
				number of enemies that can be trapped (I have
				trapped 7 with no issue). The net lasts for
				10 seconds. In boss levels, it lasts for about
				1 second, and is thus almost useless.

				Enemies in the net cannot attack, even if 
				they are projectile enemies with you in their
				sights. Enemies with contact damage with still
				hurt you if you run into them. Airborne fiends
 				are immune to being trapped. You can have as
				many nets as you want, since they disappear.

Recommended as Active:		Flame Charge

----------
Abilities:	Shinobi Dash	Arguably the best dash in the game. It is one
----------			of the fastest dashes, and the only one that
				can turn right angles without stopping. It is
				one of two dashes that allows strafing. When
				you turn in the opposite direction of your
				dash, the dash stops. Sometimes Charme will
				leave afterimages as she begins a dash. This
				seems to give momentary invincibility.

		Perfect Guard	An interesting defence that often kicks in at
				good moments. When an attack (any type, even
				contact attacks) comes at you, press the 
				compass direction it's coming from, and if you
				time it right, Charme will deflect the attack
				without any damage. Can be used to buffer a
				dash, but you'll have to be incredibly good
				to use it without stopping specifically for
				the guard. Can guard as many times as you like
				in a row with timing.

		Thief's Sense	Whenever a trapped treasure chest is in
				Charme's melee range, a (!) will pop up above
				her head to signify that it is a trap. Useful
				when hunting for equips, and it makes her the
				best treasure hunter in the game.

-------
Overall	
-------	

+ Decent stat spread with good STR/SP
+ Incredibly fast attack speed
+ Arguably the best at exploring/collecting chests
+ Mirror Image can extend hitbox in many ways for relatively low SP
+ Clone damage overlaps
+ Flame Charge has no lag, invincibility and low SP cost for speed/escape
+ Shadow Weave is situational, but can be incredibly useful
+ Fast, versatile and manoeuverable dash with invincibility frames
+ Perfect Guard is difficult to master but an excellent ability overall
+ Thief's Sense is useful for chest farming
+ Can wear Jet Boots

- Limited equipment selection
- Very poor melee range
- Rather mediocre defences
- Rather SP dependent against certain bosses

-----------
Conclusion:	Charme is my personal favourite adventurer for her versatile
-----------	abilities, excellent speed and fantastic ability as a farmer/
		treasure hunter. In my opinion, absolutely any adventurer
		would become quite overpowered with Mirror Image, as even the
		adventurer with the least melee range becomes a good attacker
		from mid-range. Flame Charge is just as sweet, adding a good
		escape move. Her dash seals the deal. Honestly, past the low
		melee range and limited equipment, she has no real flaws.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Caillou									[ca2]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
A spellcaster whose arrogance is backed by his powerful magic.

Class:		Magician

Weapon:		Staves
Equips:		Clothes/Robes
		Bracelets
		Hats
		Capes/Scarves
		Shoes
		Charms

Starting Lvl:	10

Obtained:	1) Fulfill his item request
		2) Befriend him in-shop
		3) Receive standard Card in event

 Stats ______________________________________________________
-------|HP	|MP	|STR	|DEF	|MAG	|MDF  |TOTAL|
Lv  1  | 10	| 50	|  6	|  6	| 12	| 14  |  38 |
Lv 99  |186	|687	| 51	| 66	| 98	| 93  | 308 |
-------------------------------------------------------------

Type:		Melee OR Ranged
Range:		Low/Straight OR High/Straight
Attack Speed:	Slow OR Very Slow
Movement Speed:	Slow
Dash?		No
Guard?		No

-------
Skills:		Pyrobomb	Caillou charges briefly, then lets loose a
-------		5 SP		veritable firestorm...if only for a moment.
		Initial		Fairly strong, doing 2-3x the amount of a
				Sparkburst hit. It has decent range, about
				a third of the screen all around. The attack
				itself spreads out from Caillou, so Knights
				can block it if they have their shields up.
				It does not knock bomb seeds away. There is a
				brief period of invincibility during casting.

				It has a fairly odd area of effect - it seems
				to be a 3D sphere around Caillou, because it
				can hit airborne foes directly (and I mean
				directly, not a metre to the left) of him.

		Ice Mine	Caillou sends a slow block of ice forward at
		5 SP		a glacial (that means slow) rate. After it
		Initial		moves for about a second, it will erupt into
				a mini-iceberg, dealing hits at an incredibly
				fast rate. The damage is almost the same as
				Sparkburst's. Caillou can step inside the 
				Ice Mine without harm. The Ice Mine lasts for
				about 3.5 seconds, and there is invincibility
				during the brief casting animation.

				If a boss is getting troublesome or a myriad
				of angry melee enemies draws near, cast an Ice
				Mine and hide inside it. Anything that comes
				near will be nuked with hits, and you can shoot
				out a fireball or two while inside. It's sort
				of like a melee-range shield.

		Sparkburst	Caillou's bread-and-butter, this is a standard
		5+ SP		bombardment projectile with a wide range and a
		Initial		huge number of shots. Small sparks will fan out
				within a small cone of effect, with each spark
				randomly choosing its own trajectory. Good DPS
				potential, especially up close.

				Sparkburst can be held for as long as Caillou's
				SP allows. It costs 3 SP for every extra 0.75
				seconds (not 100% on the timing). While holding
				Sparkburst, you can change the direction you
				face to tackle oncoming threats. There is brief
				invincibility during the casting animation.

		Gemini Force	
		25 SP
		Level 25

		Warp		Caillou immediately starts spinning and warps
		5 SP		to another place place on the map, akin to 
		Level 30	activating a Warp Trap in a treasure chest. If
				you're on a boss map, you warp to another spot
				on the map. The spell offers a significant
				period of invincibility, and with non-horrid
				luck, will allow you to dodge otherwise fatal
				and unavoidable moves easily.


Recommended as Active:		Pyrobomb/Sparkburst

----------
Abilities:	Fireball	After charging a normal attack for about 0.8
----------			seconds, the ground around Caillou glows red,
				and releasing the attack button unleashes a
				powerful fireball that appears to work with
				his superior magic stat. This fireball will
				drain SP, but is quite small. It moves at
				about Caillou's movement speed.

		Mana Leech	Every physical or Fireball attack Caillou uses
				will restore a small amount of SP. The amount
				of SP restored appears to be random, but is
				influenced by damage dealt. The amount of SP
				that can be regained on one dungeon floor is 
				limited.
-------
Overall
-------

+ Exceptional Magic, Magic Defence and SP
+ Enormous Magic Defence makes many bosses' damage go down
+ Fireball works off his enormous Magic stat, allowing huge damage
+ Wide variety of skills
+ Pyrobomb is good for clearance and aerial foes
+ Ice Mine and Sparkburst provide incredible DPS
+ Gemini Force *sort of* compensates for lousy survivability
+ Warp allows instant escape from a situation or faster dungeoneering
+ The only adventurer who can restore his/her SP without items/levelling up
+ Overwhelmingly good boss-killer, given a high enough level

- Incredibly poor Defence, HP and choice of physical equipment
- Very high SP consumption, especially at the beginning
- Slow movement and standard attack, forcing reliance on spells
- No easy way to dodge attacks
- Gemini Force is comparatively expensive and thus difficult to truly abuse

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Tielle									[ti2]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
A young elven girl training to become a master archer.

Class:		Archer

Weapon:		Bows
Equips:		Clothes/Breastplates
		Bracelets
		Hats
		Scarves
		Shoes
		Charms/Necklaces

Starting Lvl:	20

Obtained:	1) Complete The Amber Garden
		2) Befriend her in-shop
		3) Receive standard Card in event

 Stats ______________________________________________________
-------|HP	|MP	|STR	|DEF	|MAG	|MDF  |TOTAL|
Lv  1  | 13	| 18	|  7	|  7	|  8	| 10  |  32 |
Lv 99  |274	|343	| 79	| 76	| 68	| 84  | 307 |
-------------------------------------------------------------

Type:		Ranged
Range:		High OR Straight+Spread
Attack Speed:	Varies
Movement Speed:	Average
Dash?		No
Guard?		No

-------
Skills:		Flame Arrow	Shoots a flaming arrow with slight lag. Goes
-------		4 SP		straight through enemies and does the same
		Initial		damage as her Level 1 shot. Can be used as a
				panic attack against an incoming for, as it
				is marginally faster than a Level 0 shot.
				Tielle has very brief invincibility during
				the lag period where she draws her arrow. 
				Cheap and spammable for mob-killing.

		Seeker Arrow	An incredibly useful sniping attack, Tielle
		5 SP		looses a blue arrow into the air. It will arc
		Initial		down and hit the enemy nearest to the point
				of release three times. If it hits its target
				it will arc back upwards. If it misses the 
				target and hits the ground (an enemy moves out
				of its way at the last second), it disappears.

				Because it strikes from above, it can be used
				to easily kill off Hornets, Floating Pumpkins
				and Knights. It can hit The Geddon Device in
				flight (not always, for some reason). It can
				go around corners to snipe foes from afar.

		Starshot Arrow	Tielle calls down 8 meteoric arrows that have
		8 SP		a semi-random distribution. They will tend
		Initial		towards enemies, but for the most part will
				randomly place themselves around Tielle. 
				Multiple shots can hit the same target. It
				seems Tielle has brief invincibility in the
				animation where she calls the arrows down.

				The shots can hit high altitude foes, such as
				Floating Pumpkins or the Knolls in the Tielle
				boss fight.

		CuteRage!	Tielle powers up, gaining super-armor and
		10 SP		stunning all nearby enemies. Her Power Meter
		Level 25	now fully charges in 1.8 seconds. She also
				gains one more level on her Power Meter (6).
				CuteRage lasts for about 6 seconds. You can
				use CuteRage again while in CuteRage mode to
				continue the paralysis. CuteRage does not
				affect offensive or defensive power.

Recommended as Active:		CuteRage!

----------
Abilities:	Power Meter	Tielle has a 'Power Meter' that displays
----------			how much strength she has put into drawing
				her bow. The more power she puts in, the
				more attributes her shot will have, such
				as a spread of shots or backwards shots.
				It takes 4.5 seconds to reach full charge.
				
				The Power Meter can be charged while 
				Tielle moves, but loses all charge if hit
				by a knockback-inducing attack.

				The Power Meter changes Tielle's attack in
				the following ways:

				Level 0: Slow, limited range shot
				Level 1: Fast, high-range shot with 1.5x power
				Level 2: Three Level 1 shots in a spread
				Level 3: Five Level 1 shots in a spread
				Level 4: Five Level 1 shots in a spread, but
					 with a Level 1 shot behind Tielle
				Level 5: Five Level 1 shots in a spread, but
					 with three Level 1 shots in a
					 spread behind Tielle
-------
Overall
-------

+ Decent SP and MDF
+ Exceptional range of skills
+ Overlapping arrows give her exceptional damage
+ Can hit foes behind her while running away
+ Skills generally compensate for her mobility
+ Seeker Arrow is a wonderful utility and sniping move
+ Starshot Arrow has excellent clearance ability, especially against bosses
+ Easily kills off flying foes and knights
+ CuteRage has raises DPS potential greatly and helps escape

- Mediocre overall stats
- Strong attacks require charging
- Cannot fire rapidly, barring Flame Arrow
- Repeated weak shots are just that: weak
- No dash, making fast dungeoneering

-----------
Conclusion:	Tielle is a wonderful adventurer because of her mechanics. Her
-----------	skills are all useful in the right places, and her Power Meter
		charges her attack in one of the best possible ways. Since all
		of her arrows fire from her bow, going close range with a full
		spread of arrows is basically 300-500% damage right there. She
		isn't very mobile, but has an escape mechanism in CuteRage.
		Using her requires that you go slowly and not take foolish
		risks. She is an effective boss killer as well. While her stat
		spread looks rather poor, she is, in fact, a very deadly 
		little elf.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Elan									[el2]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
A good-natured priest-in-training with exceptional physical power.

Class:		Black Belt

Weapon:		Gloves
Equips:		Clothes/Robes
		Bracelets
		Hats
		Capes/Scarves
		Shoes
		Charms

Starting Lvl:	15

Obtained:	1) See Pub Event
		2) See Merchant Guild Event
		3) Befriend him in-shop
		4) Receive standard Card in Event

 Stats ______________________________________________________
-------|HP	|MP	|STR	|DEF	|MAG	|MDF  |TOTAL|
Lv  1  | 22	| 16	| 13	| 11	|  8	|  9  |  41 |
Lv 99  |588	|147	| 97	| 90	| 51	| 75  | 313 |
-------------------------------------------------------------

Type:		Melee
Range:		Low/Straight
Attack Speed:	Fast
Movement Speed:	Good
Dash?		Yes
Guard?		No

-------
Skills:		Flame Charge	Elan focuses for a split-second, then rushes
-------		5 SP		forward in a dragon kick of fire. He is 
		Initial		completely invincible from the moment you
				activate the skill, including the focus
				part. It can be used in all compass directions
				and diagonals. The damage is about 60-70% of
				Elan's jab attack.

		Fist Flurry	Elan charges forward and, in the event that
		20 SP		finds a target, rapidly smacks them another
		Initial		6 times. Each punch is fairly weak, about
				60% of Elan's standard jab hit. These jabs
				are followed by a super lightning punch
				attack that creates an explosion, damaging
				nearby enemies for about 60-70% more than
				Elan's standard punch. Even if the damage
				dealt would kill an enemy, they won't die
				until the final punch, lingering at 0 HP.

				Elan has invincibility while during his charge
				and punches, and enemies who try to physically
				hit him will be sucked into the attack. Any
				projectiles go straight through him. As soon
				as the super punch is thrown, he becomes 
				vulnerable to projectiles (or any contact hit
				from surviving enemies).

		Berserk		Berserk makes Elan hit 50-60% (or so) harder,
		5 SP		doubles his defence against all enemy attacks
		Lv20		and gives him superarmor. It lasts for 10
				seconds. The downside is that you cannot
				use recovery items while the aura surrounds
				him. Rings will still activate. 

				The cheapest buffing ability, and given Elan's
				decent base attack speed/power, it's quite a
				good one in terms of efficiency.

Recommended as Active:		Flame Charge

----------
Abilities:	Tackle Dash	Elan's dash is quite fast, but he is unable
----------			to maintain a dash while changing directions.
				If he runs headlong into an enemy's hitbox,
				he will do minor damage to that enemy and
				be knocked back and down, granting him a very
                                short period of invincibility and immobility.
				This can be done multiple times to damage a
				single enemy safely, but it is very, very weak
				(single digit or low double digit damage).

				When exiting the dash by changing directions,
				Elan will briefly skid, as if he had been
				affected by a very weak Snow Trap. This does
				not affect his ability to attack/use skills.

		Uppercut	If Elan connects with his initial straight
				punch, he will continue with an uppercut. This
				uppercut does about 40% more than his straight
				punch and has greater range. It only activates
				if he hits an enemy with the straight.
-------
Overall
-------

+ Exceptional HP, ATK and DEF values, passable MDF
+ Fast attack speed
+ Attack increases in power with a consecutive hitx
+ Has an invincibility/escape skill with Flame Strike
+ Excellent boss/mob-killing skill in Fist Flurry
+ Berserk is a very cheap and good constant buff for a damage boost
+ Has a fast, protected dash

- Rather low attack range
- Cannot run freely through levels with his dash
- The dash skid can sometimes be annoying
- Low SP growth means Fist Flurry isn't easy to spam 
- Berserk restricts use of items, potentially damning you

-----------
Conclusion:	Elan is certainly a good adventurer, with amazing natural HP
-----------	that surpasses the +200 buffed HP of many other adventurers.
		His physical strength is also excellent, allowing him to be
		used as a boss rusher in place of adventurers several levels
		higher. His attack has low range, but is very fast to make
		up for it. He is quite fast in general. His low SP is what
		drops him from being a superior adventurer to only a decent
		one - if Fist Flurry's SP cost was dropped to 5, it could be
		used very effectively. As it stands, he is an incredibly bulky
		adventurer with an exceptionally good stat spread, but some
		niggling shortcomings that stop him from being excellent.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Nagi									[na2]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
An elegant spearswoman who hails from the East.

Class:		Lancer

Weapon:		Spears
Equips:		Clothes/Breastplates/Non-Metal Armor
		Bracelets/Shields
		Hats/Non-Metal Helms
		Shoes
		Charms/Necklaces

Starting Lvl:	15

Obtained:	1) Meet her in-dungeon on 4 separate visits
		2) Befriend her in-shop
		3) Receive standard Card in event

 Stats ______________________________________________________
-------|HP	|MP	|STR	|DEF	|MAG	|MDF  |TOTAL|
Lv  1  | 16	| 12	|  8	|  9	|  5	|  7  |  29 |
Lv 99  |372	|294	| 85	| 84	| 63	| 75  | 307 |
-------------------------------------------------------------

Type:		Melee
Range:		High/Straight
Attack Speed:	Slow
Movement Speed:	Slow
Dash?		Yes
Guard?		Yes

-------
Skills:		Flame Charge
-------	


		Hundred Thrusts



		Spin Slash



		Vacuum Spear


Recommended as Active:		Flame Charge

----------
Abilities:	Parry		Nagi is able to use her spear to parry any
----------			non-magic projectiles from the front. This is
				limited to Knoll rocks, unfortunately. Even
				Tielle's arrows and similar boss attacks are
				not parried. This also works when Nagi is 
				dashing, so she does not fear Knoll packs.

				This *does* work against Knoll rocks from 
				above, but the angle has to be very precise.

		Spear Charge	A decent dash that supplements Nagi's rather
				bad movement speed. Nagi is able to strafe
				while dashing, but changing to any direction
				will stop the dash immediately.

				If Nagi hits a foe while dashing, the foe
				takes minor damage and Nagi bounces off. Can
				be repeated for safe damage against most foes,
				but the damage is pitiful, and a stab is far
				more effective.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Griff									[gr2]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
A sarcastic demon lord who reluctantly adventures for his livelihood.

Class:		Assassin

Weapon:		Claws
Equips:		Clothes/Robes/Breastplates
		Hats
		Capes
		Shoes
		Charms

Starting Lvl:	30

Obtained:	1) Find him in the Town Square in Period 4
		2) Have Griff visit Recettear and unlock The Obsidian Tower
		2) Complete The Obsidian Tower
		3) Befriend him in-shop
		4) Receive standard Card in event

 Stats ______________________________________________________
-------|HP	|MP	|STR	|DEF	|MAG	|MDF  |TOTAL|
Lv  1  | 18	| 20	| 12	|  7	| 11	| 13  |  43 |
Lv 99  |294	|490	| 88	| 74	| 86	|104  | 352 |
-------------------------------------------------------------

Type:		Melee
Range:		High/Crescent
Attack Speed:	Average
Movement Speed:	Average
Dash?		Yes
Guard?		No

-------
Skills:		Dark Claw	Griff charges up for a bit, then suddenly
-------		10 SP		rushes forward with an absurd burst of power.
		Initial		It does about double the damage of Griff's
				standard slash, subject to Side/Back Attack.
				Griff is fully invulnerable during the brief
				charging and charge phase, but is vulnerable
				right after the attack. The damage is not done
				upon impact: instead every enemy in Griff's
				path when he charges is damaged after Griff
				finishes his charge. 

				If the floor is slick, Dark Claw goes an
				incredible distance - double that of the
				normal slash - and the range increases by
				the same amount. 

		Demon Soul	Griff powers up with dark energy. He is fully
		20 SP		invincible during this power-up. Demon Soul is
		Initial		akin to Elan's Berserk, but it also introduces
				a nifty attack-speed and range increase to
				Griff's already-wide standard attack. Damage
				is raised by about 60%, and defence is doubled.

				Griff can't use skills or items during this
				buff, though rings will still activate, and he
				can equip/unequip items.

		Vampiric 	Griff charges a black energy ball for about 1.5
		Vortex		seconds, then throws it. It will suck in all 
		30 SP		nearby enemies and damage them. About half of
		Initial		the damage dealt will return to Griff as HP.
				This affects flying enemies as well. Enemies
				continue to move, attack, etc - the vortex is
				merely a source of continual, periodic damage.
				Stone Heads are completely unaffected by the
				skill - they don't even take damage.

				Enemies stuck in the vortex will remain there
				until the vortex disappears or they perish.
				Griff is free to attack any enemies who are
				stuck in the vortex, but doing so will knock
				the enemies away from the suction.

Recommended as Active:		Dark Claw

----------
Abilities:	Shadow Dash	Griff's dash is rather short, but is fairly
----------			quick if repeated rapidly. It is the only dash
				that has a limit in distance dashed. The plus
				side is that Griff will vanish a short time
				into the dash, and become immaterial. He can
				dash through anything except the walls that
				limit the dungeon, pillars and rocks that
				act as obstacles. This includes most boss
				attacks and enemies themselves. 

				Changing direction stops the dash completely.
				Griff can still be hit if he has not vanished
				yet. If he runs into a wall/obstacle he will
				fall down as per normal. He cannot strafe, nor
				will he retain invisibility after changing
				direction from the dash. 
-------
Overall
-------
+ Good overall stats, especially Attack/Magic Defence
+ High SP
+ Plentiful invincibility frames
+ Exceptional DPS with Dark Soul
+ Only adventurer who can restore their own HP without items
+ Great dash, with good speed and lengthy period of invulnerability
+ Dark Claw has a welcome focus on power
+ Dark Soul is a brilliant buff, giving not only Berserk, but attack speed
+ Comes with all his skills
+ Can wear Jet Boots

- Limited equipment range
- Low-ish HP
- Skills take huge amounts of SP, lowering the benefit of high SP
- Vampiric Vortex has a long start-up time and works off Griff's lower Magic

-----------
Conclusion:	Griff is an excellent adventurer. You might even call him a
-----------	simple character: get to a good position and slash away. He
		has plenty of tools to let him do that: Dark Soul gives super
		armor, Dark Claw is a powerful invincibility charge, and his
		dash lets him run straight through enemies for an easy Back
		Attack. His manoeuverability is very high, similar to Charme,
		but for a different reason. The fact remains, however, that he
		is able to take complete control of the battlefield, thereby
		making him an exceptional adventurer for any purpose.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Arma									[ar2]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
A mysterious android from an ancient civilisation.

Class: 		Golem

Weapon: 	Arm Parts
Equips:		Clothes/Breastplates/Armor
		Hats/Helms
		Rocket Boots (special)
		Necklaces/Charms

Starting Lvl:	1

Obtained:	1) Complete The Lapis Ruins
		2) Automatically receive Platinum Card through event

 Stats ______________________________________________________
-------|HP	|MP	|STR	|DEF	|MAG	|MDF  |TOTAL|
Lv  1  | 25	| 30	| 11	| 13	|  9	| 11  |  44 |
Lv 99  |490	|970	| 92	| 94	| 78	| 88  | 352 |
-------------------------------------------------------------

Type:		Melee/Ranged
Range:		Varies
Attack Speed:	Varies
Movement Speed:	Average
Dash?		No
Guard?		No

-------
Skills:		Vector Cannon	An attack of absurd power, Vector Cannon has
-------		100% SP		a 5.5 second charge time, but is the most
		Initial		powerful single hit in the game. Arma is in
				berserk mode when she uses it, so items are
				unusable. On the plus side, she gets complete
				knockback resistance, so the only thing that
				will stop the long charge is death itself.
				The damage is truly incomprehensible - any
				monster or boss at a similar level to Arma is
				immediately KO'd, and bosses up to 20 or so
				levels higher take such a considerable toll
				from it that killing them is no hassle.

----------
Abilities:	Arm Swap	Every different weapon Arma can equip will
----------			give her a different standard attack. While
				not every one is particularly useful, it is a
				fun novelty to play with.

		Ammo Meter	A detrimental ability, Arma has an ammo meter
				above her portrait. It is different in length
				for each Arm Part. When the Ammo Meter runs
				dry, Arma will be unable to attack for a while
				until the meter reloads, which it does quickly
				and automatically. Vector Cannon can still be
				used, though it isn't really recommended.

--------
Overall:
--------

+ Exceptional all-round stats
+ Can equip Armor and Helms for good added Defence
+ Ridiculously powerful 'nuke'
+ Very versatile with correct inventory
+ Astounding SP growth (lol)
+ Incredible speed with Rocket Boots
+ Drill Arm is buyable, making her viable off the bat
+ Comes with passable equipment

- Many Arm Parts are simply inferior
- No dash or guard
- Lack of Rocket Boots means she is slow
- Arm Parts have an ammo meter
- Carrying Arm Parts lowers inventory space
- Vector Cannon drains all SP
- High SP growth is pointless
- Comes at level 1 (albeit with good starting stats/equips)

-----------
Conclusion:	Arma is a fun adventurer, but that's about it. She has no real
-----------	utility, given that she only has one skill, no dash (outside
		Rocket Boots) and no damage reduction. While her natural stats
		are enormous, by the time you get her you'll have taken one or
		even two adventurers through the Lapis Ruins, thereby giving
		you a far superior option over the Lv1 Arma. Using her is fine
		if you want a change, or if your only other adventurer is
		Louie >_>. You need a good weapon, like the Phalanx Cannon or
		Gravity Cannon.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Enemies   Enemies   Enemies   Enemies   Enemies   Enemies   Enemies   Enemies
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

				    Section 7			      [enems1]
                                                          ___
               [=-=]  [ \[-]  [=-=]  ][   ][  []  [=-=]  [ __]
               ]-=    ]  \ [  ]-=    [ \v/ ]  ][  ]-=    _\\
               [=-=]  [_] \]  [=-=]  ][ | ][  []  [=-=] [___]

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Enemies   Enemies   Enemies   Enemies   Enemies   Enemies   Enemies   Enemies
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

These are the enemies you'll encounter on your journey. I don't think they
have official names, so I'll just give them relevant and exciting labels :S

In item drops, if I have not encountered the item personally, there will be an
asterisk (*) next to the name.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Slime
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Blobs with eyes that look like jubes. They slowly plod around. They come in a
variety of flavours, just like jubes! If you're cautious, they aren't very
dangerous. Just like jubes! They will make two small hops, then a leap attack.
Unlike jubes.

 -------------- ------------------------------ -----------------
| Green Slime  | Basic slime, nothing special | HP: 12 +3x LV   |
|              | about them.                  |		        |
 -------------- ------------------------------ -----------------
| Blue Slime   | Basic, but they also inhabit | HP: 12 +3x LV  	|
|              | treasure chests and appear to|         	|
|              | attack when traps trigger.   |         	|
 -------------- ------------------------------ -----------------
| Red Slime    | More tanky and strong than   | HP: 16 +4x LV  	|
|              | those of green and blue hues.|          	|
 -------------- ------------------------------ -----------------
| Yellow Slime | Much faster and more actively| HP: 20 +5x LV  	|
|	       | aggressive than other slimes.|	         	|
 -------------- ------------------------------ -----------------
| Purple Slime | Slimes that have evolved the |	HP: 28 +7x LV   |
|	       | ability to shoot double rays.|			|
|	       | They're incredibly tanky.    |			|
 -------------- ------------------------------ -----------------
| Silver Slime | Fragile slimes possessed of  |	HP:  8 +2x LV   |
|	       | flinch resistance and heavy  |			|
|	       | power. Very rare.	      |			|
 -------------- ------------------------------ -----------------

Drops: 	Slime Fluid (common)
	Slime Stone (Silver Slime only) (rare)

Strategy:       Not very dangerous. They will sometimes leap forward suddenly.
		This qualifies as their 'attack', and is when you can counter 
		them. The leap may not even be towards you, and you can go to
		hit them from behind. Do be careful though - they do a fairly
		significant amount of damage in the early game, and touching
		them causes damage as well.

		Purple Slimes are different - they won't leap about, but they
		will go ahead and shoot rays at you. They are incredibly tough
		in terms of HP, so be careful they don't suddenly lunge at you
		when you're not looking.

		Silver Slimes are rarer, but are dangerous in that they have
		superarmor, and are very powerful. Just be extra cautious
		with them, and don't be afraid to use your skills.

CounterAttack:	Intercept their leap attack - they will pause for a moment
		right before it. For Purple Slimes, hit them as they're firing
		in a (hopefully) different direction from where you are.
		
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Knoll
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Goblin-men who use primitive attacks. That's not to say the attacks won't hurt
you. They will saunter about until you pass near them, at which point they'll
attempt to strike you.

 --------------- ------------------------------- -----------------
| Rock Knoll    | Knolls who hurl rocks at you  | HP: 16 +4x LV	  |
|               | from afar. These rocks hurt.  |		  |
 --------------- ------------------------------- -----------------
| Fighter Knoll | Tough knolls who lash out at  | HP: 16 +4x LV   |
|               | you viciously when you enter  |		  |
|               | their range of attack.        |		  |
 --------------- ------------------------------- -----------------

Drops: 	Chestnut (common)
	Special Inkwell (rare)
	Charred Lizard (rare)

Strategy:       If you're using a character who can parry, then you can walk
		towards Rock Knolls without fear. If you aren't, you can bait
		them into throwing rocks and then dash in to strike at them.
		Ranged characters can go head-to-head with them, but be wary,
		since those rocks are quite powerful.

		Fighter Knolls are easy to handle for most characters. Just
		bait their fire punch and attack them from the side. The fire
		punch has a fair bit of lag.

CounterAttack:	Hit them while they're throwing their rock (ranged attacks or
		closing the gap fast) or when they're punching (from the side
		or with superior range). Hitting them during their follow-up
		pose also counts, for some reason.

Special:	Knolls may appear in later levels (Obsidian Tower onwards) in
		packs of 4, who throw stones at you and make a passage quite
		inaccessible. Each character *does* have a way of getting
		through without taking damage, usually involving their unique
		skills. Hitting even one of the Knolls will separate them
		into a group of 4 individuals, two of which cannot be chained.
		Some of these knolls may be Fighter Knolls.

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Knight
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Knights who hold a shield and sword. They will plod or dash around until they
decide you're worth attacking, which is a judgement that varies between 
differently coloued Knights. Their shields block everything that hits them 
from the direct front or front-left, but they are exceedingly vulnerable from
their right side or back.

 --------------  ------------------------------ -----------------
| Aqua Knight   | Small, armored knights who  | HP: 10 +2.4x LV |
|               | will attack if aroused.      |		 |
|	        | Blows from the front are     |		 |
|		| nullified by his shield.     |		 |
 --------------- ------------------------------ -----------------
| Shadow Knight | Large knights with improved  | HP: 11 +2.8x LV |
|               | power and survivability.     |		 |
|		| More aggressive overall.     |		 |
 --------------- ------------------------------ -----------------
| Gaia Knight   | Small and nimble knights who | HP: 14 +3.5x LV |
|               | will aggressively patrol and |		 |
|	        | lash out at nearby foes      |		 |
 --------------- ------------------------------ -----------------
| Wind Knight   | Large and powerful knights   | HP: 28 +7x LV   |
|               | with incredible vitality and |		 |
|		| increased awareness.         |		 |
 --------------- ------------------------------ -----------------
| Flame Knight  | All-out attackers with very  | HP: 12 +3x LV   |
|               | high power, but low vitality.|		 |
|	        | Much better at recovering    |		 |
|		| from a missed attack than his|		 |
|		| brethren. 		       |		 |
 --------------- ------------------------------ -----------------

Drops: 	Toothpicks (common)
	Water Crystal (Aqua Knight) (rare)
	Void Crystal (Shadow Knight) (rare)
	Earth Crystal (Gaia Knight) (rare)
	Air Crystal (Wind Knight) (rare)
	Fire Crystal (Flame Knight) (rare)

	Water Emblem (Aqua Knight in Crystal of Nightmare) (V. Rare)
	Food Emblem* (Shadow Knight in Crystal of Nightmare) (V. Rare)
	Coin Emblem (Gaia Knight in Crystal of Nightmare) (V. Rare)
	Wind Emblem* (Wind Knight in Crystal of Nightmare) (V. Rare)
	Flame Emblem* (Flame Knight in Crystal of Nightmare) (V. Rare)

Strategy:	Lure their attack and strike them as they come at you. Earlier
		Knights are generally stupid, and won't attack you as soon as
		they can. Knights can be smacked over and over again, as they
		will turn to a different direction after each hit, meaning
		that smacking them over and over again will eventually lead to
		a veritable hit, which in turn allows multiple hits. 

		Alternatively, you can go for their backs. This does not work
		with Wind or Flame Knights: they will lash out at you as soon
		as you are within range.

CounterAttack:	Hit them as they slash at you. Still applies a second into
		their follow-through slash.

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Roper
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Squirming tentacle fields who absorb your health for their own. These are
dangerous enemies for a simple reason: they actively attack you. Any damage
they inflict on you is taken and absorbed as HP for their use a second or so
later. If they are killed in this waiting time, they do not respawn.

 --------------- ------------------------------- ----------------
| Roper         | Orange Ropers with light green| HP: 12 +3x LV  |
|               | tentacles. Basic but deadly.  |		 |
 --------------- ------------------------------- ----------------
| Red Roper     | Green Ropers with orange      | HP: 12 +3x LV  |
|               | tentacles. Strong and tough.  |		 |
 --------------- ------------------------------- ----------------
| Blue Roper    | Yellow Ropers with light-blue | HP: 12 +3x LV
|               | tentacles. May feint a charge |		 |
|               | before actually attacking.    |		 |
 --------------- ------------------------------- ----------------
| Yellow Roper  | Dark Blue Ropers with yellow  | HP: 12 +3x LV	 |
|               | tentacles. Faster than other  |		 |
|               | Ropers, and recovers from hits|		 |
|               | faster too.			|		 |
 --------------- ------------------------------- ----------------
| Purple Roper  | Silver-grey Ropers with purple| HP: 20 +5x LV		 |
|               | tentacles. Can generate an    |		 |
|               | electric shock, which renders |		 |
|               | them temporarily immune to    |		 |
|		| knockback from any attack.    |		 |
 --------------- ------------------------------- ----------------

Drops: 	Powerful Antivenom (common)
	Shark's Fin (Roper only) (rare)
	Red Oil (Red Roper only) (rare)
	Eternal Ice (Blue Roper only) (rare)
	Purity Ring (Yellow Roper only) (rare)
	Mystery Ring (Purple Roper only) (rare)

Strategy:       They aren't dangerous if you know they're coming. All you have
		to do is violently strike them with any means possible before
		they touch you. If they do touch you, violently strike them
		anyway - if you're fast you can kill them before they drain
		your HP. They aren't incredibly durable or strong, but the
		danger is that they damage you upon touching.

CounterAttack:	There doesn't appear to be one, hitting them while they come
		at you does regular damage, though you can get Back and Side
		attacks by hitting them appropriately relevant to the general
		direction they're moving.

Special:	Sometimes a single Roper will call upon 2 or 3 more to appear
		and surround you, 2 on each side. Only the original (not the
		summoned) Ropers can be chained.

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Rabbit
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Hyperactive rabbits which dance around you and eventually strike (usually
after they hop twice). When you attack them from within a certain distance,
they will attempt to jump backwards. If there is a wall in the way, tough luck
for them.

 --------------- ------------------------------- ----------------
| Rabbit        | Green-eared, nimble rabbits   | HP: 12 +3x LV  |
|               | that lunge at you sometimes.  |		 |
|		| Will dodge all melee attacks  |		 |
|		| by leaping backwards.		|		 |
 --------------- ------------------------------- ----------------

Drops:	Fur Ball (common)
	Nut Mix (rare)

Strategy:	Smack thin air in their direction until they're cornered up
		against the wall. Alternatively, wait and time until they
		pounce. The first method is easier and more straightforward.

CounterAttack:	During their pounce attack (after two/three small hops).

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Mushroom
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 --------------- ------------------------------- ----------------
| Red Mushroom  | Red, bouncy mushrooms.        | HP:  8 +2x LV  |
 --------------- ------------------------------- ----------------
| Red Toadstool | Red mushrooms that pop out of | HP:  8 +2x LV  |
|               | the ground.                   |		 |
 --------------- ------------------------------- ----------------
| Purple        | Purple, bouncy mushrooms.     | HP: 16 +4x LV  |
| Mushroom      | More HP than the red ones.    |		 |
 --------------- ------------------------------- ----------------
| Purple	| Purple mushrooms that pop out | HP: 16 +4x LV	 |
| Toadstool     | of the ground. More HP than	|		 |
|		| the red ones.			|		 |
 --------------- ------------------------------- ----------------

Drops:	Water Shroom (common)

Strategy:	For Mushrooms, stay just within range and time your attacks.
		Caillou is best off just using Sparkburst. They have annoying
		periods of invincibility against ground-attackers, so timing
		is, as previously stated, essential.

		For Toadstools, look for the white puff of spores, then bring
		pain to that area.

CounterAttack:	Mushrooms can be CounterAttacked whenever they can damage you.
		They will jump and slide at you occasionally - hit them during
		this slide. Toadstools should be hit just as they come up.

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Eyebat
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These winged eyeballs float around until you come level with them, at which
point they will shoot a sonar wave at you. Some Eyebats are faster or stronger
than others.

 --------------- ------------------------------- ------------------
| Yellow Eyebat | Floating eyeballs that send   | HP: 12 +3x LV    |
|	        | sonar waves at perceived foes.|		   |
 --------------- ------------------------------- ------------------
| Green Eyebat  | Slightly tougher and stronger | HP: 13 +3.3x LV |
|               | Eyebats - a sickly green.     |		   |
 --------------- ------------------------------- ------------------
| Blue Eyebat	| Tougher, stronger Eyebats with| HP: 14 +3.6x LV  |
|		| a healthy, blue complexion.	|		   |
 --------------- ------------------------------- ------------------
| Red Eyebat	| Even tougher and even more    | HP: 16 +4x LV	   |
|		| powerful Eyebats.		|		   |
 --------------- ------------------------------- ------------------

Drops:	Bat Wing (common)
	Fin Fan (rare)

Strategy:	Run in front of them, run around the beam they will fire at
		you, and punish them with Side or even Back attacks. Their
		sonar waves are a bit annoying, but ultimately are easy to
		run around.

CounterAttack:	Strike as they fire their sonar wave.

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Hornet
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Dangerous insects who float like butterflies and sting like...well, bees. 
They will hover in and out of melee attack range, and after doing so two or
three times, will charge in and strike with a numbing stinger. They have very
poor HP, and a single hit will generally put them out of commission.

 --------------- ------------------------------- ----------------
| Yellow Hornet | Stinging insects that hover   | HP: 4 +1x LV   |
|	        | menacingly before striking    |		 |
|		| Weak, but can inflict stun.   |		 |
 --------------- ------------------------------- ----------------
| Green Hornet	| Green-coloured hornets with a | HP: 4 +1x LV	 |
|		| significant damage boost.	|		 |
 --------------- ------------------------------- ----------------
| Red Hornet	| Crimson insects with great    | HP: 4 +1x LV	 |
|		| power and the frail vitality  |		 |
|		| of its kind.			|		 |
 --------------- ------------------------------- ----------------

Drops:	Insect Trap (common)
	Honey (rare)

Strategy:	The foolproof way of beating them is by staying about half a
		screen away from them and waiting until they plunge at you
		to strike. Even if you can't hit them as they plunge, they
		will never plunge at you two times in a row, so follow them
		up and finish them. Caillou can just spam Pyrobomb, while
		Tielle's Seeker Arrow finishes them before they get near.

		Yellow Hornets, at least, will rise and fall three times
		before their plunge.

CounterAttack:	During their swoop at you - once they return to normal float
		behaviour, your chance is lost.

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Pumpkin
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Animated jack-o-lanterns that either rise up and attack you from above, or sit
still and aim powerful laser beams at you. Floating Pumpkins will only drop if
they judge they'll hit your adventurer moving at their current speed, while
Laser Pumpkins rotate to get better aim at you. Laser Pumpkins have flinch
resistance, as do Sliding Pumpkins (Samhain battle only).

 --------------- ------------------------------- ----------------
| Floating      | Possessed pumpkins that rise  | HP: 12 +3x LV  |
| Pumpkin	| into the air and attempt to   |		 |
|		| crush you beneath their bulk. |		 |
 --------------- ------------------------------- ----------------
| Laser Pumpkin	| Stationary pumpkins which can | HP: 12 +3x LV	 |
|		| charge up a laser to fire at	|		 |
|		| hapless adventurers.		|		 |
 --------------- ------------------------------- ----------------
| Sliding	| Pumpkins summoned by Samhain. | HP: 12 +3x LV	 |
| Pumpkin	| They slide around the arena	|		 |
|		| rapidly, bouncing off walls.	|		 |
 --------------- ------------------------------- ----------------

Drops:	Gaseous Grass (common)
	Herb Seed (rare)

Strategy:	For the Floating Pumpkins, stay just next to them and quickly
		move away once they float above you. Standing still tends to
		tempt them into dropping. Slash them and follow through - do
		not let them float back up into the skies. Tielle can take
		them down with Starshot/Seeker Arrow.

		Laser Pumpkins are asking to be killed - just make sure you
		aren't in their laser's path (which they will obligingly show
		you) and thwack away.

		Sliding Pumpkins are immune to knockback - just stay out of
		their path (harder than it sounds) and kill them with whatever
		means you have. Invincibility charges are good.

CounterAttack:	When Floating Pumpkins are falling (hard >_>), when Laser
		Pumpkins shoot, and all the time (I think) for Sliders.

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Bomb
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Charred lumps of living magma which float about slowly. If they see you, they
may aim a targeting ring at you, which will chase your adventurer and explode
into flames a couple seconds later. After being KO'd, they will fold into a
little seed, which will explode when the included timer hits zero for very
high damage. They have flinch resistance.

 --------------- ------------------------------- ----------------
| Red Bomb      | A bomb that aims and shoots   | HP: 12 +3x LV  |
|		| flames at you. Will activate a|		 |
|		| self-detonation countdown of  |		 |
|		| 5 when KO'd.
 --------------- ------------------------------- ----------------
| Blue Bomb     | Blue bombs that have a death  | HP: 12 +3x LV  |
|               | countdown of a mere 1. Beware.|		 |
 --------------- ------------------------------- ----------------
| Yellow Bomb   | A bomb with a death countdown | HP: 12 +3x LV  |
| 	        | of 5, but a deadly explosion. |		 |
 --------------- ------------------------------- ----------------
| Green Bomb	| These bombs have a countdown  | HP: 12 +3x LV	 |
| 	        | of 3, but are also powered up |		 |
|		| in the boom department.	|		 |
 --------------- ------------------------------- ----------------

Drops:	Gunpowder (common)
	Natural Heater (rare)

Strategy:	If you want to confront them, smack them a bunch of times and
		do try not to hit them into a wall if you're using a melee
		adventurer, it's just asking to be exploded upon. The fire
		ring is almost never an issue unless the Bomb is accompanied
		by a number of other opponents who need attention, because
		even the slowest adventurer is capable of outrunning the flame
		ring. Their flinch resistance occurs at higher levels, and
		basically makes them fodder for you, as they don't have any
		contact damage.

CounterAttack:	Hit them as they're casting the fire ring.

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Ghost
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Spectral tricksters who fade in an out of existence to blast you with fire.
If you are in their vicinity (according to the minimap), they will appear in
a compass direction from you and attack you, during which they are vulnerable
to your own attacks. When hit, they will cease attacking and attempt to fade
out as soon as they can. Can be summoned as material spirits by Samhain, in
which case they move around like Eyebats.

 --------------- ------------------------------- ----------------
| Green Ghost   | Mysterious green-cloaked      | HP: 12 +3x LV  |
|	        | ghosts. They mark an area to  |		 |
|		| attack, then cast a flame.    |		 |
 --------------- ------------------------------- ----------------
| Red Ghost	| Red-cloaked ghosts that shoot | HP: 16 +4x LV	 |
|		| balls of fire.		|		 |
 --------------- ------------------------------- ----------------

Drops:	Broken Seal (common)
	Ghost Tear (rare)

Strategy:	You can dash straight at Green Ghosts, because that way you
		dodge their fire attack as well.

		Red Ghosts require you to shimmy away from their fireball
		before you attack, but that's okay, since they stay around
		longer than their Green brethren.

CounterAttack:	As soon as they cast their fire/fireball, hit them.

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Stone Head
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Carved stone heads that sit in place and fire sets of three sonic waves at you
when you draw near. They will slowly rotate until they are facing you before
they fire, and are immune to flinching.

 --------------- ------------------------------- ----------------
| Yellow Statue | Strange yellow totems that    | HP: 12 +3x LV  |
|	        | fire multiple sonic waves at  |		 |
|		| nearby enemies.	        |		 |
 --------------- ------------------------------- ----------------
| Grey Statue	| Ominous grey stone totems that| HP: 12 +3x LV	 |
|		| rapidly shoot sonic waves.	|		 |
 --------------- ------------------------------- ----------------

Yellow Statue HP: 12 +3x LV

Drops: 	Flint (common)
	Soft Stone (rare)

Strategy:	Run around them and strike - running straight at them will
		get you nowhere, especially against the Grey Statues.

		They can occasionally pin you down. If this is the case, make
		use of invincibility (everyone has one, except Arma) or find
		another way through. If you can get behind them, you've got
		it in the bag, but multiple Stone Heads attacking you warrants
		use of skills or exchanging hits.

CounterAttack:	When they're firing, which might be difficult to achieve.

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Skeleton
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Lumbering, reanimated skeletons that attack infrequently and inaccurately.
When they do connect, it can hurt. Upon being KO'd, they will collapse into
a pile, and then revive themselves a couple seconds later. They will do this
twice, so you have to beat them up a total of three times. After they attack,
they will slide for a while in a roughly diagonal direction.

 --------------- ------------------------------- ----------------
| Bleached      | Skeletons that have been      | HP: 12 +3x LV  |
| Skeleton      | bleached a bone-white. Will   |		 |
|		| revive themselves twice.	|		 |
 --------------- ------------------------------- ----------------
| Rotting	| Sickly yellow skeletons that  | HP: 12 +3x LV	 |
| Skeleton	| revive themselves twice.	|		 |
 --------------- ------------------------------- ----------------

Drops:	Broken Ring (common)
	Toothpicks (Crystal of Nightmare) (common)
	Poison Crystal (Bleached Skeleton) (rare)
	Paralysis Crystal (Rotting Skeleton) (rare)

	Earth Emblem (Crystal of Nightmare) (V. Rare)

Strategy:	As soon as you hit them, you've won. Just judge when they get
		back up and hit them down. A wall helps. They are very slow
		and have a laughably easy-to-dodge attack. They may be an
		issue if you're blinded. 

CounterAttack:	Hit them during their slash or slide.

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Will-o-Wisp
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Overwhelmingly powerful manifestations of pure hatred and anger, these fiery
red spheres will appear out of nowhere and attack you avidly. They deal such
incredible damage that no player will want to fight them for long, even if
they are farming. To make things worse, they have flinch resistance, appear
in large packs, and can disappear to be reborn near you if you try to flee.

They will actually appear on any floor if you stay for a long enough time,
but if the Will-o-Wisp event occurs, they will appear in a shorter time and
in greater numbers.

 --------------- ------------------------------- ----------------
| Will-o-Wisp   | Frightening balls of death    | HP: 12 +3x LV  |
|	        | that have ungodly power.  	|		 |
 --------------- ------------------------------- ----------------

Drops:	Natural Heater (Amber/Obsidian) (rare)
	Salamander Scale (Lapis/Nightmare only) (rare)

Strategy:	Judge your distance and use high-range or invincible moves,
		like Flame Charge. Their damage is so high even Berserk/Dark
		Soul won't help you survive long, and their HP is quite high
		too, so your best bet is to run away, especially if its a
		Crystal Nightmare Will-o-Wisp. If you downgrade to 1.105, just
		go nuts and attack them.

CounterAttack:	Not too sure, perhaps hitting them as they hit you?

Special:	If you kill them, they will slowly rise in level, regardless
		of dungeon or floor.

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Dungeons  Dungeons  Dungeons  Dungeons  Dungeons  Dungeons  Dungeons  Dungeons
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				   Section 8			      [dgeon1]
        _____   _  _   _   _    ___    ___   ____   _   _   _____
       |  _  \ | || | | \ | |  / _/   | __| |    | | \ | | |  __/
       | | | | | || | |  \| | | | ___ | \_  | || | |  \| |  \ \
       | |_| | | || | | |\  | | \_/|  | /_  | || | | |\  | __\ \
       |_____/  \__/  |_| \_|  \___/  |___| |____| |_| \_| \____|

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Dungeons  Dungeons  Dungeons  Dungeons  Dungeons  Dungeons  Dungeons  Dungeons
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This is a listing of the dungeons, the traps and dangers in the dungeons, the
monsters you'll find, and the bosses you'll face.

Note: 		Blue Slimes can be found on any floor in any dungeon through
		triggered traps, so unless they are found naturally, they will
		not be mentioned. The same goes for Red Bombs, but they appear
		in seed (dead) form.

IMPORTANT: 	This is my theory on how events occur on each floor.

		You will notice that the events are listed in a certain order.
		Next to each event is a number out of 100. The game will roll
		its RNG once for each event. If the number rolled is below the
		given number, that event will occur: a number of 5 will make
		the event activate if the rolled number is 1,2,3,4 or 5,
		effectively a 5% chance of the event occurring.
		
		If the event fails, the next event on the list is rolled, and
		so on, until one event is successful. In early dungeons, the
		'None' event is a catch-all - if it reaches the end of the
		event list, it will default to no event - but in hard dungeons
		the 'None' event also requires a low RNG roll to occur. 

		The Crystal Nightmare does not have a 'None' event listed -
		the chance of it occurring is 0. 

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Hall of Trials

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The preliminary dungeon all prospective adventurers must conquer to earn their
Guild Cards and the right to adventure freely.

------------------------------------------------------------------------------
Floors 1-5
------------------------------------------------------------------------------

Enemies: 	Green Slime
		Red Slime
		-
		Fighter Knoll
		Rock Knoll
		-
		Roper

Events:		None						100

Tileset: 	Hall

Boss: 		None

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Jade Way

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Floors: 15

A basic dungeon just outside of town. It includes a winding tunnel and breezy,
rock-enclosed meadow.

------------------------------------------------------------------------------
Floors 1-5
------------------------------------------------------------------------------

Enemies:	Green Slime
		Red Slime
		-
		Yellow Hornet
		-
		Rock Knoll
		Fighter Knoll
		-
		Roper
		-
		Rabbit
		-
		Red Mushroom

Events:		None					       100

Tileset: 	Rock Meadow

Boss: 		Crowned Slime

------------------------------------------------------------------------------
Floors 6-10
------------------------------------------------------------------------------

Enemies:	Green Slime
		Red Slime
		-
		Rock Knoll
		Fighter Knoll
		-
		Roper
		Red Roper
		-
		Rabbit
		-
		Yellow Hornet
		-
		Red Mushroom
		Red Toadstool

Events:		SP consumption halved!				30
		EXP gain has doubled!				10
		None					       100

Tileset:	Cave

Boss:		Reginald Drisby

------------------------------------------------------------------------------
Floors 11-15
------------------------------------------------------------------------------

Enemies:	Green Slime
		Red Slime
		-
		Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		-
		Roper
		Red Roper
		-
		Rabbit
		-
		Yellow Eyebat
		-
		Yellow Hornet
		-
		Red Mushroom
		Red Toadstool

Events:		SP consumption halved!				30
		EXP gain doubled!				10
		Enemy attack power doubled!			 5
		Adventurer attack power doubled!		10
		Enemy defence power doubled!			 5
		None					       100

Tileset:	Rock Meadow

Boss:		Charme/None

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Amber Garden

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

A vast dungeon encompassing a series of waterways, ruins and even volcanic
caverns. It ultimately leads into a treetop maze.

------------------------------------------------------------------------------
Floors 1-5
------------------------------------------------------------------------------

Enemies:	Red Slime
		-
		Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		-
		Red Roper
		-
		Yellow Eyebat
		-
		Yellow Hornet
		-
		Red Bomb

Events:		SP consumption halved! 				30
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		 5
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		10
		Defense power doubled for everyone! 		 5
		Enemy defense power doubled! 			 5
		Adventurer defense power doubled!		 5
		The map of this level has been revealed!	20
		None					       100

Tileset:	Waterway

Boss:		The Eyebat King

------------------------------------------------------------------------------
Floors 6-10
------------------------------------------------------------------------------

Enemies:	Red Slime
		Yellow Slime
		-
		Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		-
		Red Roper
		Blue Roper
		-
		Yellow Eyebat
		-
		Yellow Hornet
		-
		Floating Pumpkin

Events:		SP consumption halved! 				30
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		 5
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		10
		Defense power doubled for everyone! 		 5
		Enemy defense power doubled! 			 5
		Adventurer defense power doubled!		 5
		The map of this level has been revealed!	20
		None					       100
		
Tileset:	Dark Cathedral

Boss:		The Insect King

------------------------------------------------------------------------------
Floors 11-15
------------------------------------------------------------------------------

Enemies:	Red Slime
		Yellow Slime
		-
		Aqua Knight
		-
		Blue Roper
		Yellow Roper
		-
		Yellow Eyebat

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		20
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		20
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		10
		Enemy movement speed increased! 		 5
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		The map of this level has been revealed!	20
		None					       100

Tileset:	Clifftop

Boss:		Blue Gauntlet (Blue Slime, Eyebat, Roper, Bomb, Aqua Knight)

------------------------------------------------------------------------------
Floors 16-20
------------------------------------------------------------------------------

Enemies:	Red Slime
		Yellow Slime
		-
		Aqua Knight
		Shadow Knight
		-
		Blue Roper
		Yellow Roper
		-
		Yellow Eyebat

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		20
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		20
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		10
		Enemy movement speed increased! 		 5
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		The map of this level has been revealed!	20
		None					       100

Tileset:	Volcano

Boss:		Volcanicrab

------------------------------------------------------------------------------
Floors 21-25
------------------------------------------------------------------------------

Enemies:	Yellow Slime
		-
		Aqua Knight
		Shadow Knight
		-
		Blue Roper
		Yellow Roper
		-
		Yellow Eyebat
		Green Eyebat
		-
		Floating Pumpkin
		-
		Red Bomb

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		20
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		10
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		20
		The map of this level has been revealed!	20
		None					       100

Tileset:	Underground Waterway

Boss:		Crowned Slime x2

------------------------------------------------------------------------------
Floors 26-30
------------------------------------------------------------------------------

Enemies:	Yellow Slime
		-
		Aqua Knight
		Shadow Knight
		-
		Blue Roper
		Yellow Roper
		-
		Rabbit
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		Green Eyebat
		-
		Floating Pumpkin
		-
		Red Bomb

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		20
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		10
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		20
		The map of this level has been revealed!	20
		None					       100

Tileset:	Treetops

Boss:		Tielle/None

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Obsidian Tower

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

A dark stone tower sealed for centuries. It opens to allow brave heroes in,
and has a huge variety of floors, presumably crafted by dark magic. The tower
itself guards a terrible demonic power. 

------------------------------------------------------------------------------
Floors 1-5
------------------------------------------------------------------------------

Enemies:	Green Slime
		Blue Slime
		Red Slime
		-
		Aqua Knight
		Shadow Knight
		-
		Roper
		-
		Green Eyebat
		-
		Green Ghost

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		20
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		The map of this level has been revealed!	10
		None						50

Tileset:	Ancient City

Boss:		Samhain

------------------------------------------------------------------------------
Floors 6-10
------------------------------------------------------------------------------

Enemies:	Green Slime
		Blue Slime
		Red Slime
		-
		Aqua Knight
		Shadow Knight
		-
		Roper
		-
		Green Eyebat
		-
		Green Ghost

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		20
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		The map of this level has been revealed!	10
		None						50

Tileset:	Underground Waterway

Boss:		Electrojelly (Blue)

------------------------------------------------------------------------------
Floors 11-15
------------------------------------------------------------------------------

Enemies:	Blue Slime
		Red Slime
		-
		Shadow Knight
		Gaia Knight
		-
		Red Roper
		-
		Blue Eyebat
		-
		Green Ghost
		Red Ghost
		-
		Yellow Statue

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		20
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		The map of this level has been revealed!	10
		None						50

Tileset:	Cave

Boss:		The Eyebat King x2

------------------------------------------------------------------------------
Floors 16-20
------------------------------------------------------------------------------

Enemies:	Blue Slime
		Red Slime
		-
		Shadow Knight
		Gaia Knight
		-
		Red Roper
		-
		Blue Eyebat
		-
		Green Ghost
		Red Ghost
		-
		Yellow Statue

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		20
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		The map of this level has been revealed!	10
		None						50

Tileset:	Hall

Boss:		Terran Golem (Yellow)

------------------------------------------------------------------------------
Floors 21-25
------------------------------------------------------------------------------

Enemies:	Red Slime
		Yellow Slime
		-
		Gaia Knight
		Wind Knight
		-
		Red Roper
		Blue Roper
		-
		Blue Eyebat
		Red Eyebat
		-
		Green Ghost
		Red Ghost
		-
		Yellow Statue

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		20
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		The map of this level has been revealed!	10
		None						50

Tileset:	Clifftop

Boss:		Green Gauntlet (Green Slime, Eyebat, Hornet, Bomb, Wind Knight
				and Roper)

------------------------------------------------------------------------------
Floors 26-30
------------------------------------------------------------------------------

Enemies:	Red Slime
		Yellow Slime
		-
		Gaia Knight
		Wind Knight
		-
		Red Roper
		Blue Roper
		-
		Blue Eyebat
		Red Eyebat
		-
		Green Ghost
		Red Ghost
		-
		Yellow Statue

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		20
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		The map of this level has been revealed!	10
		None						50

Tileset:	Dark Cathedral

Boss:		Griff/None

------------------------------------------------------------------------------
Floors 31-35
------------------------------------------------------------------------------

Enemies:	Purple Slime
		-
		Shadow Knight
		Gaia Knight
		Wind Knight
		-
		Red Roper
		Blue Roper
		-
		Blue Eyebat
		Red Eyebat
		-
		Green Ghost
		Red Ghost
		-
		Yellow Statue
		-
		Bleached Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		20
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		The map of this level has been revealed!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						50

Tileset:	Ancient City

Boss:		Slime Gauntlet (Green, Blue, Red, Yellow, Purple, Silver)

------------------------------------------------------------------------------
Floors 36-40
------------------------------------------------------------------------------

Enemies:	Purple Slime
		-
		Shadow Knight
		Gaia Knight
		Wind Knight
		-
		Red Roper
		Blue Roper
		-
		Blue Eyebat
		Red Eyebat
		-
		Green Ghost
		Red Ghost
		-
		Yellow Statue
		-
		Bleached Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		20
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		The map of this level has been revealed!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						50

Tileset:	Cave

Boss:		The Insect King x2

------------------------------------------------------------------------------
Floors 41-45
------------------------------------------------------------------------------

Enemies:	Green Slime
		Blue Slime
		Purple Slime
		-
		Aqua Knight
		Shadow Knight
		Gaia Knight
		Wind Knight
		-
		Roper
		Red Roper
		Blue Roper
		Yellow Roper
		-
		Green Ghost
		Red Ghost

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		20
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		The map of this level has been revealed!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						50

Tileset:	Ancient City

Boss:		The Dark Knight 

------------------------------------------------------------------------------
Floors 46-50
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		Gaia Knight
		Wind Knight
		Flame Knight
		-
		Red Roper
		Blue Roper
		Yellow Roper
		Purple Roper
		-
		Green Ghost
		Red Ghost
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		20
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		The map of this level has been revealed!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						50

Tileset:	Dark Cathedral

Boss:		Griff & The Archdevil's Arm/None

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Lapis Ruins

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

A foreboding maze with countless elements, ranging from ruins to waterways.
Conquering this dungeon is the ultimate goal for hopeful adventurers. It is
rumoured that an amazing power sleeps on the bottom floor of this dungeon.

------------------------------------------------------------------------------
Floors 1-5
------------------------------------------------------------------------------

Enemies:	Green Slime
		Red Slime
		-
		Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		-
		Roper
		-
		Rabbit
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		-
		Yellow Hornet
		-
		Red Bomb
		-
		Red Ghost
		-
		Yellow Statue
		-
		Bleached Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Underground Waterway

Boss:		Samhain x2

------------------------------------------------------------------------------
Floors 6-10
------------------------------------------------------------------------------

Enemies:	Green Slime
		Red Slime
		-
		Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		-
		Roper
		-
		Rabbit
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		-
		Yellow Hornet
		-
		Red Bomb
		-
		Red Ghost
		-
		Yellow Statue
		-
		Bleached Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Cave 

Boss:		Reginald Drisby (Paper Fan)

------------------------------------------------------------------------------
Floors 11-15
------------------------------------------------------------------------------

Enemies:	Green Slime
		Red Slime
		-
		Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		-
		Roper
		-
		Rabbit
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		-
		Yellow Hornet
		-
		Red Bomb
		-
		Red Ghost
		-
		Yellow Statue
		-
		Bleached Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Dark Cathedral

Boss:		The Eyebat King x3

------------------------------------------------------------------------------
Floors 16-20
------------------------------------------------------------------------------

Enemies:	Green Slime
		Red Slime
		Blue Slime
		Purple Slime
		-
		Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		-
		Roper
		Red Roper
		-
		Rabbit
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		Blue Eyebat
		-
		Yellow Hornet
		Green Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Red Bomb
		-
		Red Ghost
		-
		Yellow Statue

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Volcano

Boss:		The Insect King x3

------------------------------------------------------------------------------
Floors 21-25
------------------------------------------------------------------------------

Enemies:	Green Slime
		Red Slime
		Blue Slime
		Purple Slime
		-
		Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		-
		Roper
		Red Roper
		-
		Rabbit
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		Blue Eyebat
		-
		Yellow Hornet
		Green Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Red Bomb
		-
		Red Ghost
		-
		Yellow Statue

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Treetops

Boss:		Crowned Slime x3

------------------------------------------------------------------------------
Floors 26-30
------------------------------------------------------------------------------

Enemies:	Green Slime
		Red Slime
		Blue Slime
		Purple Slime
		-
		Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		-
		Roper
		Red Roper
		-
		Rabbit
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		Blue Eyebat
		-
		Yellow Hornet
		Green Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Red Bomb
		-
		Red Ghost
		-
		Yellow Statue

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Ancient City

Boss:		Bomb Gauntlet (Red, Blue, Green and Yellow Bombs)

------------------------------------------------------------------------------
Floors 31-35
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		-
		Roper
		Red Roper
		Blue Roper
		-
		Rabbit
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		Blue Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Red Bomb
		Blue Bomb
		-
		Red Ghost
		-
		Yellow Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Rock Meadow

Boss:		Samhain x3

------------------------------------------------------------------------------
Floors 36-40
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		-
		Roper
		Red Roper
		Blue Roper
		-
		Rabbit
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		Blue Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Red Bomb
		Blue Bomb
		-
		Red Ghost
		-
		Yellow Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Waterway

Boss:		Electrojelly (Red)

------------------------------------------------------------------------------
Floors 41-45
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		-
		Roper
		Red Roper
		Blue Roper
		-
		Rabbit
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		Blue Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Red Bomb
		Blue Bomb
		-
		Red Ghost
		-
		Yellow Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Volcano

Boss:		Red Gauntlet (Red Slime, Knight, Roper, Hornet, Bomb)

------------------------------------------------------------------------------
Floors 46-50
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		-
		Roper
		Red Roper
		Blue Roper
		-
		Rabbit
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		Blue Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Red Bomb
		Blue Bomb
		-
		Red Ghost
		-
		Yellow Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20 

Tileset:	Hall

Boss:		Arma/None

------------------------------------------------------------------------------
Floors 51-55
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		-
		Roper
		Red Roper
		Blue Roper
		-
		Rabbit
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		Blue Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Red Bomb
		Blue Bomb
		-
		Red Ghost
		-
		Yellow Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Ancient City

Boss:		The Dark Knight x2

------------------------------------------------------------------------------
Floors 56-60
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		-
		Roper
		Red Roper
		Blue Roper
		-
		Rabbit
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		Blue Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Red Bomb
		Blue Bomb
		-
		Red Ghost
		-
		Yellow Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Dark Cathedral

Boss:		Reginald Drisby (Fish)

------------------------------------------------------------------------------
Floors 61-65
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		Gaia Knight
		Wind Knight
		-
		Roper
		Red Roper
		Blue Roper
		Yellow Roper
		-
		Rabbit
		-
		Purple Mushroom
		Purple Toadstool
		-
		Blue Eyebat
		Red Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Blue Bomb
		Green Bomb
		-
		Green Ghost
		-
		Grey Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Cave

Boss:		Spectral Gauntlet (Skeletons and Ghosts)

------------------------------------------------------------------------------
Floors 66-70
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		Gaia Knight
		Wind Knight
		-
		Roper
		Red Roper
		Blue Roper
		Yellow Roper
		-
		Rabbit
		-
		Purple Mushroom
		Purple Toadstool
		-
		Blue Eyebat
		Red Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Blue Bomb
		Green Bomb
		-
		Green Ghost
		-
		Grey Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20 

Tileset:	Ancient City

Boss:		Terran Golem (Brown)

------------------------------------------------------------------------------
Floors 71-75
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		Gaia Knight
		Wind Knight
		-
		Roper
		Red Roper
		Blue Roper
		Yellow Roper
		-
		Rabbit
		-
		Purple Mushroom
		Purple Toadstool
		-
		Blue Eyebat
		Red Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Blue Bomb
		Green Bomb
		-
		Green Ghost
		-
		Grey Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Ancient City

Boss:		Yellow Gauntlet (Yellow Slime, Roper, Eyebat, Hornet, Bomb,
				 Statue, Gaia Knight, Rotting Skeleton)

------------------------------------------------------------------------------
Floors 76-80
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		Gaia Knight
		Wind Knight
		-
		Roper
		Red Roper
		Blue Roper
		Yellow Roper
		-
		Rabbit
		-
		Purple Mushroom
		Purple Toadstool
		-
		Blue Eyebat
		Red Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Yellow Bomb
		Green Bomb
		-
		Green Ghost
		-
		Grey Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Treetops

Boss:		None (lol event)

------------------------------------------------------------------------------
Floors 81-85
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		Gaia Knight
		Wind Knight
		-
		Roper
		Red Roper
		Blue Roper
		Yellow Roper
		-
		Rabbit
		-
		Purple Mushroom
		Purple Toadstool
		-
		Blue Eyebat
		Red Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Yellow Bomb
		Green Bomb
		-
		Green Ghost
		-
		Grey Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Volcano

Boss:		Roper Gauntlet (Normal, Red, Blue, Yellow and Purple Ropers)

------------------------------------------------------------------------------
Floors 86-90
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		Gaia Knight
		Wind Knight
		-
		Roper
		Red Roper
		Blue Roper
		Yellow Roper
		-
		Rabbit
		-
		Purple Mushroom
		Purple Toadstool
		-
		Blue Eyebat
		Red Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Yellow Bomb
		Green Bomb
		-
		Green Ghost
		-
		Grey Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Clifftop

Boss:		Volcanicrab (Dark)

------------------------------------------------------------------------------
Floors 91-95
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		Gaia Knight
		Wind Knight
		-
		Roper
		Red Roper
		Blue Roper
		Yellow Roper
		-
		Rabbit
		-
		Purple Mushroom
		Purple Toadstool
		-
		Blue Eyebat
		Red Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Yellow Bomb
		Green Bomb
		-
		Green Ghost
		-
		Grey Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Cave

Boss:		Knight Gauntlet (Aqua, Shadow, Gaia, Wind, Flame Knights)

------------------------------------------------------------------------------
Floors 96-98
------------------------------------------------------------------------------

Monster Level:	45

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		Gaia Knight
		Wind Knight
		-
		Roper
		Red Roper
		Blue Roper
		Yellow Roper
		-
		Rabbit
		-
		Purple Mushroom
		Purple Toadstool
		-
		Blue Eyebat
		Red Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Yellow Bomb
		Green Bomb
		-
		Green Ghost
		-
		Grey Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Hall

------------------------------------------------------------------------------
Floor 99
------------------------------------------------------------------------------

Enemies:	Silver Slime
		-
		Rock Knoll
		Fighter Knkoll
		-
		Flame Knight
		-
		Roper
		Red Roper
		Blue Roper
		Yellow Roper
		-
		Purple Mushroom
		-
		Red Hornet
		-
		Yellow Statue
		Grey Statue

Events:		SP consumption halved! 				10
		EXP gain has doubled! 				10
		Attack power doubled for everyone! 		10
		Enemy attack power doubled! 			10
		Adventurer attack power doubled! 		 5
		Defense power doubled for everyone! 		10
		Enemy defense power doubled! 			10
		Adventurer defense power doubled!		 5
		The floor is now slick!				 5
		Enemy movement speed increased! 		10
		Adventurer movement speed increased! 		10
		Movement speed increased for everyone! 		10
		Consumables now twice as effective!		10
		Consumables now half as effective!		10
		Adventurers now nearly blind! 			10
		This level is full of traps. Enjoy!		10
		The automapper will not work here. Enjoy!	10
		Will-o'-Wisps will appear soon. Enjoy! 		10
		None						20

Tileset:	Hall

Boss:		The Geddon Device/None

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Crystal Nightmare

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

A nightmarish dungeon where even the strongest fear to tread. A vast hoard of
demons and nightmarish memories await you here.

The Crystal Nightmare is different to a normal dungeon. There are 30 levels of
hell to plough through, but no bosses at all. The bosses are all cooped up in
the Boss Rush, which is a hellish marathon of all the bosses you've fought in
the game at absurdly high levels. The other oddity is that, despite the floor
layout/enemies changing every 5 levels, the sets are in 10 floors.

Special: You get a single loot-filled chest for successfully reaching 30F.

------------------------------------------------------------------------------
Floors 1-5
------------------------------------------------------------------------------

Monster Level:	51-57 (1-5)

Enemies:	Green Slime
		Blue Slime
		Red Slime
		Purple Slime
		-
		Fighter Knoll
		Rock Knoll
		-
		Aqua Knight
		-
		Roper
		Red Roper
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		Blue Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Red Bomb
		-
		Red Ghost
		-
		Yellow Statue
		-
		Bleached Skeleton

Events:		Enemy attack power doubled!			20
		Enemy defense power doubled!			20
		The floor is now slick!				20
		Enemy movement speed increased!			20
		Consumables now half as effective!		20
		Adventurers now nearly blind!			20
		This level is full of traps. Enjoy!		20
		The automapper will not work here. Enjoy!	20
		Will-o'-Wisps will appear soon. Enjoy!		20

Tileset:	Underground Waterway

------------------------------------------------------------------------------
Floors 6-10
------------------------------------------------------------------------------

Enemies:	Fighter Knoll
		Rock Knoll
		-
		Aqua Knight
		Shadow Knight
		-
		Roper
		Red Roper
		Blue Roper
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		Blue Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Red Bomb
		Blue Bomb
		-
		Red Ghost
		-
		Yellow Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		Enemy attack power doubled!			20
		Enemy defense power doubled!			20
		The floor is now slick!				20
		Enemy movement speed increased!			20
		Consumables now half as effective!		20
		Adventurers now nearly blind!			20
		This level is full of traps. Enjoy!		20
		The automapper will not work here. Enjoy!	20
		Will-o'-Wisps will appear soon. Enjoy!		20

Tileset:	Cave

------------------------------------------------------------------------------
Floors 11-15
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		Gaia Knight
		Wind Knight
		-
		Roper
		Red Roper
		Blue Roper
		-
		Rabbit
		-
		Red Mushroom
		Red Toadstool
		-
		Yellow Eyebat
		Blue Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Red Bomb
		Blue Bomb
		-
		Red Ghost
		-
		Yellow Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		Enemy attack power doubled!			20
		Enemy defense power doubled!			20
		The floor is now slick!				20
		Enemy movement speed increased!			20
		Consumables now half as effective!		20
		Adventurers now nearly blind!			20
		This level is full of traps. Enjoy!		20
		The automapper will not work here. Enjoy!	20
		Will-o'-Wisps will appear soon. Enjoy!		20

Tileset:	Dark Cathedral

------------------------------------------------------------------------------
Floors 16-20
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		Gaia Knight
		Wind Knight
		-
		Roper
		Red Roper
		Blue Roper
		Yellow Roper
		-
		Rabbit
		-
		Purple Mushroom
		Purple Toadstool
		-
		Blue Eyebat
		Red Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Blue Bomb
		Green Bomb
		-
		Green Ghost
		-
		Grey Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		Enemy attack power doubled!			20
		Enemy defense power doubled!			20
		The floor is now slick!				20
		Enemy movement speed increased!			20
		Consumables now half as effective!		20
		Adventurers now nearly blind!			20
		This level is full of traps. Enjoy!		20
		The automapper will not work here. Enjoy!	20
		Will-o'-Wisps will appear soon. Enjoy!		20

Tileset:	Volcano

------------------------------------------------------------------------------
Floors 21-25
------------------------------------------------------------------------------

Enemies:	Rock Knoll
		Fighter Knoll
		-
		Aqua Knight
		Shadow Knight
		Gaia Knight
		Wind Knight
		-
		Roper
		Red Roper
		Blue Roper
		Yellow Roper
		-
		Rabbit
		-
		Purple Mushroom
		Purple Toadstool
		-
		Blue Eyebat
		Red Eyebat
		-
		Yellow Hornet
		Green Hornet
		Red Hornet
		-
		Floating Pumpkin
		Laser Pumpkin
		-
		Yellow Bomb
		Green Bomb
		-
		Green Ghost
		-
		Grey Statue
		-
		Bleached Skeleton
		Rotting Skeleton

Events:		Enemy attack power doubled!			20
		Enemy defense power doubled!			20
		The floor is now slick!				20
		Enemy movement speed increased!			20
		Consumables now half as effective!		20
		Adventurers now nearly blind!			20
		This level is full of traps. Enjoy!		20
		The automapper will not work here. Enjoy!	20
		Will-o'-Wisps will appear soon. Enjoy!		20

Tileset:	Treetops

------------------------------------------------------------------------------
Floors 26-30
------------------------------------------------------------------------------

Enemies:	Silver Slime
		-
		Rock Knoll
		Fighter Knoll
		-
		Gaia Knight
		Flame Knight
		-
		Roper
		Red Roper
		Blue Roper
		Yellow Roper
		-
		Purple Mushroom
		-
		Red Hornet
		-
		Yellow Bomb
		-
		Green Ghost
		-
		Yellow Statue
		Grey Statue
		-
		Rotting Skeleton

Events:		Enemy attack power doubled!			20
		Enemy defense power doubled!			20
		The floor is now slick!				20
		Enemy movement speed increased!			20
		Consumables now half as effective!		20
		Adventurers now nearly blind!			20
		This level is full of traps. Enjoy!		20
		The automapper will not work here. Enjoy!	20
		Will-o'-Wisps will appear soon. Enjoy!		20

Tileset:	Hall

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Dungeon Traps							[traps2]

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

These come in two types: 'Walking Trigger' and 'Treasure Chest'.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Walking Trigger
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
--
Blue Slime Ambush
--
Four Blue Slimes will appear when you walk into an open room. This won't 
happen in a corridor. These Blue Slimes are the same level as any other fiend
on the level and can be chained.

--
Rockfall
--
A small avalanche is triggered when you move through a corridor or a junction
(not in an open room). Shadows on the ground designate where the rocks will
land. The avalanche size varies, as does the order the rocks fall in. As soon
as the rocks hit the ground, they become ethereal. These rocks count in the
'enemy' category, and will be buffed by any boosts to attack the enemies get.

--
Fish Frenzy
--
Enter a rigged room, and three large fish (probably tuna) come spinning in to
harass you. They do about as much damage as a Rockfall, and can generally be
avoided. Oftentimes the tuna will kill enemies in the room but leave you
unharmed.

--
Bomb Seed
--
A bomb seed (a dead Red Bomb) will appear with a 5 second cooldown. Nothing at
all to worry about, as you have far more than enough time to escape.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Treasure Chest
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
--
Blue Slime Ambush
--
Four Blue Slimes appear in a square around the treasure chest. This can be an
issue in small spaces, but otherwise you can deal with them as per normal. 
These Blue Slimes are the same level as any other foe on the level and can be
chained. They can respawn after death, like any normal monster.

--
Blue Slime Ring
--
Blue Slimes appear in a rotating ring around the chest, threatening to crush
you. The ring will grow smaller as the Slimes rotate inwards, and when they
all reach a single point, the ring grows out again. These slimes have the same
HP as a Blue Slime on that level, but they give pitiful exp. They cannot be
chained, nor can they respawn. They are dangerous though, so be careful.

--
Bomb Seed
--
A bomb seed (a dead Red Bomb) will appear with a 5 second cooldown. Nothing at
all to worry about, as you have far more than enough time to escape.

--
Snow Trap
--
Snow falls the instant the trap is opened, making the floor slick. This is
only temporary, and lasts about 30 seconds. This can really mess up your sense
of control and direction, and makes Ropers about three times as deadly. Be 
very wary when the floor is slick.

--
Paralysis Trap
--
Everything in a moderate radius around the chest is subjected to paralysis,
the type that occurs when a Hornet enemy hits you. Ranged adventurers will be
stunned by this even if they are outside of the normal circle of effect. The
stun only lasts a couple seconds.

--
Warp Trap
--
The adventurer spins rapidly and is warped to another part of the level, where
they are helpless for a second or so. Can easily be beneficial to you.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Dungeon Events

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

There are a number of events that can occur when you enter a dungeon or go to
the next floor. They will be listed and explained below.

[ ] SP consumption halved!
--
All skills take half as much SP to use. The new SP requirement is rounded down
(ie 5 becomes 2, etc).

[ ] EXP gain has doubled!
--
Exp Crystals are worth twice as much experience. The number of crystals is
unchanged. Chain bonuses also appear to double.

[ ] Attack power doubled for everyone!
--
The adventurer's Attack and Magic stats are doubled. The adventurer's Defence
and Magic Defence are halved. Damage in general is multiplied by 2.

[ ] Enemy attack power doubled!
--
The adventurer's Defence and Magic Defence are halved. Enemies and traps do
200% damage. 

[ ] Adventurer attack power doubled!
--
The adventurer's Attack and Magic stats are doubled. The adventurer does 200%
damage with all attacks and skills. Enemies take standard damage from traps.

[ ] Defence power doubled for everyone!
--
The adventurer's Defence and Magic Defence stats are doubled. The adventurer's
Attack and Magic stats are halved. Damage in general is divided by 2.

[ ] Enemy defence power doubled!
--
The adventurer's Attack and Magic stats are halved. The adventurer does 50%
damage with all attacks and skills. Enemies take standard damage from traps.

[ ] Adventurer defence power doubled!
--
The adventurer's Defence and Magic Defence are doubled. Enemies and traps do
50% damage.

[ ] Enemy movement speed increased!
--
Enemies move twice as fast. This appears to include turning around (Pumpkins
and Stone Heads), but not attacking speed. Attacking distance for some moves
(Fighter Knolls' punches, etc) appears to have increased slightly.

[ ] Adventurer movement speed increased!
--
The adventurer moves about 1.5x as fast, if not 2x as fast. This applies to
dashing, sliding, etc. Attack speed and distance knocked back are not changed.

[ ] Movement speed increased for everyone!
--
The above two effects are combined.

[ ] Consumables now twice as effective!
--
Medicines and Food are twice as effective at buffing stats/restoring HP. This
does not affect the Max HP gain from Ferromin and its variants.

[ ] Consumables now half as effective!
--
Medicines and Food are 50% effective for their respective uses. Ferromin and
its variants are not affected.

[ ] The floor is now slick!
--
Adventurers will slide around on the floor as if a constant Snow Trap had been
triggered. The effect disappears only when you leave the floor. One of Griff's
skills, Dark Claw, doubles in length.

[ ] Adventurers now nearly blind!
--
The adventurer has a ring of light around him. The rest of the screen is dark.
The automap/minimap continues to function normally.

[ ] The map of this level has been revealed!
--
The automap/minimap starts completed, with the treasure chests, monsters and
the exit all shown.

[ ] This level is full of traps! Enjoy!
--
Walking Trigger Traps are twice as likely to occur and reoccur.

[ ] Enemies here are invisible! Enjoy!
--
Enemies cannot be seen with the naked eye. They will still come up on the
automap/minimap.

[ ] The automapper will not work here! Enjoy!
--
The automap will not show rooms, monsters, treasure chests, the exit or any
outlines of rooms you have been in. Your character is still shown as a white
dot, but nothing else is there. If it is the first level of a dungeon, the
automap will briefly show the room you are currently in (when the game asks if
you wish to equip items). 

[ ] Will-o-Wisps will appear soon! Enjoy!
--
After staying on the same level for a short-ish period of time, an incredibly
large number of Will-o-Wisps will spawn in waves around you. Your position is
irrelevant and they will continually spawn in large numbers until you leave or
perish.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

There are also 'dud' events that were likely planned, but never programmed.
They consist of:

[ ] This level is filled with poison gas. Enjoy!
--
Probably some sort of continual HP drain to make you leave the level faster

[ ] Strong winds are blowing!
--
Probably a forced exit from the dungeon after a given time (like in Pokemon
Mystery Dungeon)

[ ] A powerful foe has spawned!
--
A boss appears on the level, or perhaps a rare foe (Silver Slime, etc)

[ ] Enemies here are invisible. Enjoy!
--
Probably turning enemies invisible, though their attacks, etc wouldn't be.

[ ] HP now restored based on damage done!
--
Probably adding a leech effect (Roper-style) to all attacks/skills

[ ] If you see this message, summat is broke.
--
A Carpe Fulgur-type joke.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

				Section 9			      [bossz1]

               IIIII    IIII     IIII    IIII   IIIII    IIII
               II  I   II  II   II      II      II      II
               IIII    II  II    III     III    III      III
               II  I   II  II      II      II   II         II
               IIIII    IIII    IIII    IIII    IIIII   IIII

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses Bosses
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

A listing of all the bosses in this game, and strategies on beating them.

If a boss is a repeat, then go back to the previous boss and read those notes
with a grain of salt. I will add on any additional difficulties in my strategy
section, but to be honest copy-pasted bosses aren't too much more difficult
than the original. For multi-boss battles, I will address only the difficulty
of having more than one boss to cope with - the bosses' individual tactics are
up to you to read up on in the solo fight with that boss.

For each boss, the difficulty assumes you have appropriate supplies at the
time for the available resources at the estimated time of fighting, such as
having nothing vs the Crowned Slime, or a couple Healing Rings vs Griff.

Note that some bosses with minions DO NOT have an unlimited amount of minions.
This is presumably there to stop you from farming up healing items. Kill
enough of the minions (there are about 50, from last count) and they will
stop appearing, but it is more often than not a waste of time, given the boss
is able to run around and attack you in that time. It's likely that Reginald
Drisby won't run out of Mushrooms, but it isn't cetain.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Jade Way

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

No. of monster bosses: 		2
No. of monster Gauntlets: 	0
No. of story bosses:		1

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Crowned Slime
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Lord of the Slimes

HP: 	180 (Lv5)
Minion:	Blue Slime (1)

Drops:	Slime Liver (common)
	Slime Stone (rare)

Difficulty: 2/10

Attacks:	Flatten 	Crowned Slime jumps at you and attempts to
				smash you beneath his bulk. Each attack will
				make him smaller, halving his defence.

		Absorb		When Crowned Slime has been reduced in size,
				he will absorb any nearby Blue Slime to make
				him return to his initial size and defence
				level. It does not matter how many times his
				size has been reduced.
		
A simple first boss to get you started, Crowned Slime is a rip-off from the
Dragon Quest games. At first, his defence is extraordinary, allowing a well-
equipped Louie to do single-digit damage per hit. 

His attack is a jumping attack you can dodge just by being far away from him.
When he finishes his attack, you'll notice he will lose bulk, and his defence
will lower dramatically. You will be able to do even more damage. Make him
attack twice and then let loose with Spin Slash. 

Blue Slimes are standard Blue Slimes - they will hurt you upon contact and act
like normal monsters.

When Crowned Slime loses bulk, he will attempt to Absorb it back by fusing 
with one of his minion slimes. Kill his minions to prevent this. The battle
should not take very long.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Reginald Drisby
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
A Mouse with a Grudge

HP: 	360 (Lv8)
Minion:	Mushroom	(5 all up)
	Poison Mushroom (5 all up)

Drops:	Charred Lizard (common)
	Rat Tail (rare)

Difficulty: 3/10

Attacks:	Power Swing	Drisby swipes out at you once with his big
				crowbar It's more of a 'get-away-from-me'
				move than an actual attack, though its range
				is large.

		Double Swing	Drisby attempts to behead you with a double
				swing of his crowbar. Deceptively large range
				to get used to, so stay clear.

		Bubble Blitz	Drisby stops, usually in a corner, and blows
				a storm of bubbles at you. These bubbles are
				magic attacks.

		Chow Down	Drisby runs up to one of the Mushrooms on
				the field and consumes it. If it is a normal
				Mushroom, he regains 1/6 of his health. If it
				is a purple Poison Mushroom, he will collapse
				momentarily and have his defences halved.

Drisby is intimidating and dangerous for those unaware of how to fight him.
He begins with a sum of health in the hundreds, which is huge compared to the
18HP Crowned Slime had. Just like Crowned Slime, he has sky-high defence that
renders your attacks ineffective. Even worse, if you leave him alone for a
while, he'll find a mushroom and chow down, restoring a portion of health that
can't be chipped off easily.

Mushrooms are essentially targets. They cannot hurt you by contact, but you
can kill them. If they pop up under your feet, they do a painful amount of
damage, so be wary.

The best way (and only, at lower levels) to beat him is by keeping distanced
and exterminating red Mushrooms. Eventually he will chomp down on a purple
Poison Mushroom, at which point he will topple over for a second or two. Use
your skills rapidly at this point, because they will start doing very large
numbers of damage (in comparison to the 1's and 2's you've pulled up).

As long as you don't let him Chow Down on regular mushrooms, you'll be fine.
His crowbar has large range, so be careful with that as well.

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Charme
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The Lady Thief

HP: 	280 (Lv10)
Minion:	None

Drops:	Booze of the World (common)
	Handknit Muffler (rare)

Difficulty: 6/10

Attacks:	Slash		Charme slashes out with her dagger. Fairly
				strong, but the danger is in the speed at
				which it comes out. Luckily the range is quite
				pitiful, so dodging it is a simple matter of
				moving away or outranging her with your own
				attacks (easy with Louie, for example).

		Flame Charge	Charme stops in place, and if left alone for
				a while, does a Flame Charge. About the same
				power as her Slash. Hitting her while she is
				in her waiting phase will stop her using the
				move completely.

		Shadow Weave	After taking a hit or two, Charme may throw
				out a shadow net. Stepping on it slows your
				movement, but you are still free to use skills
				and attack. Not really that much trouble. She
				can hurl multiple nets at once, and it appears
				the effect stacks slightly.

Charme isn't as tanky or immediately powerful as the previous bosses you've
faced, but she is incredibly fast in both movement and attack speed. The main
threat is her rapid, darting movement and the AI which makes her slash as soon
as you're in range. Her HP is not overwhelmingly high, but it is high enough
to put you in danger if you exchange blows over and over again. 

Her movements are slightly jittery, but she will eventually move in what you
would call your general direction. Assuming you're using Louie, just slash 
when you think she's come into your attacking range, for you far outrange her.
If you can trap her in a corner, just slash and slash again to stop her from
retaliating.

Sometimes she will jump away from you if she gets cornered, and will land and
start her attacking phase from her starting position (or a rough equivalent
in another compass direction). 

Sometimes she will try to initiate a Flame Charge, which, if you are keeping
aggressive, is an invitation to hit her. If she does manage to get the charge
off then she'll return to her attacking phase. Sometimes she'll throw out her
Shadow Nets, which really aren't a hassle, since she lacks real ranged attacks
and she'll come to you, even if you're slowed in the net.

Keep calm, judge your distances and time your strikes. Every single adventurer
outranges her in some way (Charme with Mirror Image, Caillou with Sparkburst),
which, with timing, takes care of more than half her offensive capability.

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The Amber Garden

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No. of monster bosses:		4
No. of monster Gauntlets:	1
No. of story bosses:		1

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The Eyebat King
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Fancy Hat, Common Wings

HP:	340 (Lv13)
Minion:	Yellow Eyebat
	Green Eyebat

Drops:	Coffee Beans (common)
	Brave Heart (rare)

Difficulty: 6/10

Attacks:	Giga Laser	After floating around for a while, the Eyebat
				King will charge up a super-powerful laser and
				fire it directly forward. He will be propelled
				backwards by the force. Being right next to
				the Eyebat King will also inflict this damage
				on you, so be careful.

The Eyebat King is either incredibly hard or incredibly easy. You can attempt
to take him out immediately with a DPS attacker like Caillou or abuse a Flame
Charge with Charme to end it quickly. Without this, it'll be a hard struggle.
The main danger isn't the Eyebat King, it's his numerous minions and their
constant sonar waves. Killing them off respawns them almost immediately, so
you're stuck in a battle of attrition if you don't use one of the preceding
strategies.

In terms of health and the like, the Eyebat King is incredibly average. He
will float about aimlessly, always staring at you, until he decides to charge
a Giga Laser. This Giga Laser will, at this level, almost definitely shave off
a good majority of your health unless you're wearing a lot of Magic Defence+
gear. Even then you don't want to get hit by it.

That's all it is. Dodge sonar, dodge Giga Lasers and whittle away the Eyebat
King's health. You won't be getting Back Attacks often because the Eyebat King
continues looking at you, but you can get it when he charges and fires the
Giga Laser. Do be careful not to get hit, though.

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The Insect King
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Large, Armored, Angry

HP:	570 (Lv15)
Minion:	Yellow Hornet

Drops:	Tough Shell (common)
	Insect King Shell (rare)

Difficulty: 5/10

Attacks:	Rollout		The Insect King curls into a ball and rolls
				at you, dealing heavy damage. He can barely
				change direction, so it's quite simple to 
				move past his path and be completely safe from
				this attack. 

		Purging Powder	If you get too close to or behind him, The
				Insect King releases pink puffs of smoky
				powder, dealing damage and knocking you away
				for Hornets to dart at you.

This is a battle that becomes increasingly dangerous, so it's best to attempt
to end it quickly, even if you have to take some damage. For starters, use a
charge move to get behind him if possible. If not, then you'll be subjected to
Rollout and damage. Either way, DPS him constantly. His health is quite high,
but continuous damage (from behind, if possible) will make your life better.
If you do opt to go behind him, be wary of Purging Powder - it's an annoying
Magic attack that you can easily avoid so long as you are alert.

The reason this battle gets more dangerous is because of the Insect King's
hornets. They will start arriving, and after a short while, start dive-bombing
you incessantly. This doesn't help your crusade at all, and you might even be
stunned multiple times in a row. As such, try to finish it quickly with some
sort of DPS.

Killing his minions is a good idea if you intend to continue dungeoneering.
They are incredibly weak and charge/area skills will often kill multiple foes.
The idea is to try and get them to drop healing items, which they often will,
even if you aren't specifically hunting for them.

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Volcanicrab
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Explosive Shellfish

HP:	713 (Lv17)
Minion:	Red Bomb

Drops:	Tough Shell (common)
	Tough Stone (rare)

Difficulty: 5/10

Attacks:	Crabclaw	Volcanicrab slashes out at you with his claw.
				High damage but fairly low range. He will do
				this more than once in a row if you stay in
				front of him.

		Heave		Volcanicrab jumps and reorientates himself so
				Crabclaw can hit you more easily. If you are
				in his vicinity when he lands, you take the
				same damage as Crabclaw does.

		Eruption	Sometimes, if you sit behind or far away from
				him for a while, Volcanicrab will erupt, 
				causing flames to scatter in a small ring
				around him. These flames do moderate damage,
				and serve to stop you running in at him.

		Bubblebeam	Occasionally, Volcanicrab will stop moving and
				blow out a wide stream of bubbles for magic
				damage. Very directed, and fairly easy to
				dodge - just go to the left/right of his body.

Volcanicrab is a giant stone crab that shoots lava. His carapace blocks almost
all damage, and even at higher levels he will be taking 1-2 damage from most
hits. As such, we have to find his weak spot, right?

Honestly, this battle has only one real danger: getting overeager. The giant
crab has dreadful manoeuverability, moving in only one direction at a time.
You can get behind him with almost depressing ease, given he will move right
forward to begin with. His attacks, with the possible exception of Eruption,
are easy to dodge just by keeping your distance. Heave is an often-forgotten
move that you should look out for. Needless to say, you won't be sitting in
front of him for long, so Crabclaw is only a minor problem.

When a bomb comes down, kill it and MAKE SURE YOU ARE NOT IN THE BLAST RADIUS.
This is the major danger, DYING TO A CARELESS BOMB EXPLOSION. Your aim is to
hit the bomb into Volcanicrab, or at least make sure his main body is in the
blast radius when it blows up. At this point you have roughly 3 seconds to
HIT HIS WEAK SPOT FOR MASSIVE DAMAGE. I recommend using DPS skills to try and
end this battle in one flip, though if you are aiming to conserve SP you can
take your time. Again, just keep your distance and you'll be fine.

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The Crowned Slime x2
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Lord of the Slimes

HP:	440 (Lv18)
Minion:	Blue Slime (2)

Drops:	Slime Liver (common)
	Slime Stone (rare)

Difficulty: 3/10

Attacks:	Flatten 	Crowned Slime jumps at you and attempts to
				smash you beneath his bulk. Each attack will
				make him smaller, halving his defence.

		Absorb		When Crowned Slime has been reduced in size,
				he will absorb any nearby Blue Slime to make
				him return to his initial size and defence
				level. It does not matter how many times his
				size has been reduced.

The Crowned Slimes still aren't that threatening, even if there are two of 
them now. Go to one side of the arena to start with. Now they're in a line,
and their attack AoE can't overlap. Treat them as you did the first time and
you'll be fine. Move to the other side of the arena if you need to.

If it does come down to them having overlapped attack AoE, just be careful. 
Kill Blue Slimes when possible and chip away if you can. Above all, try to 
keep safe - you shouldn't really be taking damage in this match, even without
using skills.

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Tielle
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Mysterious Elven Archer

HP:	400 (Lv15)
Minion: Rock Knoll
	Floating Pumpkin
	Blue Slime

Drops:	Sweet Sweets (common)
	Superarm Band (rare)

Difficulty: 7/10

Attacks:	Arrow Arc	Used in the first and second stages. Tielle
				will fire a volley of four arrows down where
				you happened to be when she fired them. 
				Painful, but dodgable by moving away. Don't
				make the mistake of continuing to smack boxes
				when arrows come down.

		Starshot Arrow	In the third stage, Tielle will launch four
				meteoric arrows at you from cover. The arrows
				will come from the general direction of her
				hiding spot. They are about the same power as
				her Arrow Arc shots.

		Power Shot	Tielle will fire a single arrow in a straight
				line at you once you've uncovered her in the
				third stage. Will hit you if you're at point
				blank range.

		Trishot		If you walk around and don't mess with Tielle
				for a brief period during the third stage, her
				next shot will be a spread of three arrows.

This is a pretty tricky boss fight if you're going in unprepared. Tielle will
hide behind a large line of boxes and loose Arrow Arcs at you. You have to
smack your way through the boxes to get to Tielle's location. The boxes each
take two hits. Most attacks will affect them, but don't go wasting precious
SP on the boxes if you don't have much remaining. Tielle's arrows hurt, so it
is preferable to dodge the arrows than whack your way to Tielle. Rock Knolls
will spawn on boxes as well to add more projectiles into the mix. The boxes
themselves may contain Blue Slimes or Floating Pumpkins.

The first stage consists of a simple box barricade. Break your way through to
Tielle at the top.

The second stage has Tielle hiding in a random box near the back of the stage.
Break open the box arrows are coming from to advance.

The third stage is trickier. Tielle will use Starshot Arrow instead. The 
arrows will come from Tielle's general direction - if they come from the top-
right, then she's in the top-right. Break boxes while taking into account the
relative position of the source. When you break open her box, the real fight
begins.

Tielle has superarmour and will fire at you whenever you're in a direct line
with her. The best possible thing for melee adventurers to do is stay in a
direct diagonal from her, though her constant movement makes this a chore. Her
HP is nothing special, so you can simply DPS her to death. Don't let yourself
die from enemies still floating about.

The boxes will occasionally yield some basic loot. You won't be finding much
of value, so just beating the boss is preferable.

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The Obsidian Tower

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No. of monster bosses:		5
No. of monster Gauntlets:	3
No. of story bosses:		2

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Samhain
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Tricks With No Treats

HP:	960 (Lv28)
Minion:	Red Ghost (special)
	Green Ghost (special)
	Pumpkin (special)

Drops:	Flytrap Bulb (common)
	Medicine Base (rare)

Difficulty: 6/10

Attacks:	Mix Bag		Samhain makes a hand gesture, and three foes
				will be hurled onto the field to plague you.
				The initial wave of foes is 1 Sliding Pumpkin,
				1 Red Ghost and 1 Green Ghost. He will summon
				more foes if you kill them off.

		Flame 		If there are already minions on the field,
				Samhain will cast a targeting ring, which will
				erupt into flames. It is like a Bomb's normal
				attack, only far stronger and slightly larger
				in diameter.

Samhain is a ghost, so he will appear and disappear a lot. After appearing, he
will use one move, then disappear again. He is vulnerable during this time.
Luckily for you, he has no contact damage.

This battle is more attrition than anything else. You'll be fighting a foe
who sets up stage hazards and disappears into invincibility for half of the
time. The only thing you can do during that time is not get hit.

Samhain will use Mix Bag if there are less than 3 enemies cruising around. He
will cast Flame the rest of the time, so be prepared. It's more important not
to get hit than to kill him quickly. The main threat is the constant annoyance
from the minions rather than Samhain himself, who hits hard but has fairly
easy-to-dodge attacks anyway. Damage him as much as you can when he appears,
but prioritise safety over damage if necessary.

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Electrojelly
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The Wandering Jellyfish

HP:	660 (Lv29)
Minion:	Roper (number varies)

Drops:	Jellystone (common)
	Seafood Bowl (rare)
	Masterful Sushi (V. Rare)

Difficulty: 5/10

Attacks:	Shock Swing	Electrojelly electrifies one of his tentacles
				and swings it at you. He will do this if you
				are within range.  He will not use it while he
				is spinning. Does significant physical damage.
				Each tentacle can use it independantly.

		Thunderbolt	Electrojelly occasionally calls down a huge
				bolt of blue lightning. This is heralded by a
				very large blue circle appearing to mark the
				spot where lightning will strike. Does high
				magic damage.

		Budding		Electrojelly summons Ropers occasionally. As
				his health drops, more Ropers will be summoned
				- starting from 1, increasing to a maximum of
				4 at a time.

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The Eyebat King x2
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Fancy Hat, Common Wings

HP:	680 (Lv30)
Minion:	Yellow Eyebat
	Green Eyebat
	Blue Eyebat

Drops:	Coffee Beans (common)
	Brave Heart (rare)

Difficulty: 7/10

Attacks:	Giga Laser	After floating around for a while, an Eyebat
				King will charge up a super-powerful laser and
				fire it directly forward. He will be propelled
				backwards by the force. Being right next to
				the Eyebat King will also inflict this damage
				on you, so be careful. This is done in timing,
				as the Eyebat Kings will fire at the same time
				(or very close to it).

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Terran Golem
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Slave To The Earth

HP:	1080 (Lv32)
Minion:	Yellow Statue (1)

Drops:	Big Screw (common)
	Tough Stone (rare)

Difficulty: 6/10

Attacks:	Pound		The Terran Golem raises its arm and pounds
				it down fo heavy damage. It hits the relevant
				half of the ground in front of the Golem, and
				can be dodged by running to the opposite side,
				where you can rack up some Side Attacks.

		Whirlwind	After taking some punishment, the Terran Golem
				will take a stance, raise both its arms and
				spin rapidly. This has an incredibly large
				range and does the same damage as Pound. There
				is a small spot of space directly next to the
				Terran Golem where you can escape being hit,
				but due to the heavy damage it causes, I would
				*not* rely on it.

		Jump Crush	The Terran Golem will leap upwards and attempt
				to crush you beneath his bulk. Very powerful,
				so I would advise just running the hell away,
				using invincibility charges if needed. There
				will be 2-3 jumps, depending on how much HP
				the Terran Golem has remaining. His last jump
				will be to his original position (when you
				started the boss fight).

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Griff
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Rebel With A Cause

HP:	1480 (Lv33)
Minion:	Black Ahriman (2)

Drops:	Meditation Ring (common)
	Secret Mix (rare)

Difficulty: 7/10

Attacks:	Power Claw	Griff's standard slash. Decent range, decent
				damage. Be wary when near him, and aim to hit
				him as he's running towards you for a better
				chance at not letting him slash. You *can*
				bait his slash and retaliate, but it's more
				trouble than it's worth.

		Flame Pillars	Griff sends 5 targeting rings out, which zone
				in on your general area. They then burst into
				flame. This is similar to the Bomb monster's
				style of attack, only with 5 rings and a lot
				stronger. It can be dodged by moving away from
				the rings, but note that Griff stands still
				and is vulnerable to DPSing at this point.

		Anger Rising	After knocking Griff down with a couple hits,
				he will rise in a red aura, which makes him 
				invincible for a bit. He can still attack you,
				though. Just back off and you'll be able to
				damage him again soon.

		Demon Claw	Griff charges up with dark lightning for a bit,
				then attempts to run you down. Does about the
				same damage as his Power Claw, but has huge
				range. It's easily dodgeable by moving to a
				diagonal from Griff. He is vulnerable after
				he strikes.

		Dark Wave	Once he reaches low health, Griff will warp
				to the top or bottom of the arena and send out
				a wave of bats. The wave itself doesn't do too
				much damage, but it will summon two minions,
				which are essentially Yellow Eyebats.

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The Insect King x2
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Large, Armored, Angry

HP: 	1140 (Lv34)
Minion:	Yellow Hornet (8)

Drops:	Tough Shell
	Insect King Shell

Difficulty: 5/10

Attacks:	Rollout		An Insect King curls into a ball and rolls
				at you, dealing heavy damage. They can barely
				change direction, so it's quite simple to 
				move past his path and be completely safe from
				this attack. Be careful, as both of The Insect
				Kings may use this at the same time. It's 
				advisable to use an invincibility move and get
				behind them to avoid being killed off.

		Purging Powder	If you get too close to or behind them, each
				Insect King will release pink puffs of smoky
				powder, dealing damage and knocking you away
				for Hornets to dart at you, or for the other
				Insect King to powder/crush you. Be wary.

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The Dark Knight
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Nobody Here But Us Fiends

HP:	780 (Lv35)
Minion:	All Knights (3)

Drops:	Darkness Crystal (common)
	Wyvern Horn (Rare)
	Black Horn (V. Rare)

Difficulty: 7/10

Attacks:	Vacuum Slash	The Dark Knight will raise his blade as if he
				were to strike, then sends a shockwave at you.
				Has a fairly long lag period where the Dark
				Knight doesn't move. You can power straight
				through with an invincibility move if needed.

		Energy Field	If you slash at a Dark Knight's shield 3 or
				more times, he will raise his sword and call
				down a bolt of lightning. He is invincible 
				even when his sword is up, so back off, fast.

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Griff & The Archdevil's Arm
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He Who Would Bring The End

HP:	1640 (Lv37)
Minion:	Black Ahriman

Drops:	Meditation Ring (common)
	Secret Mix (rare)

Difficulty: 8/10

Attacks:	Power Claw	Griff's standard slash. Decent range, decent
				damage. Be wary when near him, and aim to hit
				him as he's running towards you for a better
				chance at not letting him slash. You *can*
				bait his slash and retaliate, but it's more
				trouble than it's worth for most adventurers.

		Flame Pillars	Griff sends 5 targeting rings out, which zone
				in on your general area. They then burst into
				flame. This is similar to the Bomb monster's
				style of attack, only with 5 rings and a lot
				stronger. It can be dodged by moving away from
				the rings, but note that Griff stands still
				and is vulnerable to DPSing at this point.

		Anger Rising	After knocking Griff down with a couple hits,
				he will rise in a red aura, which makes him 
				invincible for a bit. He can still attack you,
				though. Just back off and you'll be able to
				damage him again soon.

		Demon Claw	Griff charges up with dark lightning for a bit,
				then attempts to run you down. Does about the
				same damage as his Power Claw, but has huge
				range. It's easily dodgeable by moving to a
				diagonal from Griff. He is vulnerable after
				he strikes.

		Dark Wave	Once he reaches low health, Griff will warp
				to the top or bottom of the arena and send out
				a wave of bats. The wave itself doesn't do too
				much damage, but it will summon two minions,
				which are essentially Yellow Eyebats.

		Archdevil Ray	The Archdevil's Arm will occasionally emit a
				hugely powerful beam and sweep from the top to
				the bottom. Depending on where the ray starts,
				you should be able to dodge it by going to the
				extreme top/bottom, or sweep through it with a
				move that grants you invincibility.

		Arm Crush	The Archdevil's Arm will sometimes fall onto
				the stage, dealing damage to you if you're
				underneath it. If you move a lot it'll almost
				never fall on you. You can hit the Arm while
				it's in the arena, but you won't do any damage
				to it.

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The Lapis Ruins

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No. of monster bosses:		9
No. of monster Gauntlets:	8
No. of story bosses:		2

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Samhain x2
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Tricks With No Treats

HP:	1410 (Lv43)
Minion:	Red Ghost (special)
	Green Ghost (special)
	Pumpkin (special)

Drops:	Flytrap Bulb (common)
	Medicine Base (rare)

Difficulty: 8/10

Attacks:	Mix Bag		A Samhain makes a hand gesture, and some foes
				will be hurled onto the field to plague you.
				5 foes are summoned in the first round. They
				will call more foes if you kill them off.

		Flame 		If there are already minions on the field, a
				Samhain will cast a targeting ring, which will
				erupt into flames. It is like a Bomb's normal
				attack, only far stronger and slightly larger
				in diameter.

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Reginald Drisby
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A Mouse With A Grudge

HP:	1440 (Lv44)
Minion:	Mushroom (5 all up)
	Poison Mushroom (5 all up)

Drops:	Tail (common)
	Large Fang (rare)

Difficulty: 4/10

Attacks:	Power Swing	Drisby swipes out at you once with his fan.
				It's more of a 'get-away-from-me' move than
				an actual attack.

		Double Swing	Drisby attempts to papercut you with a double
				swing of his paper fan. Deceptively large
				range to get used to.

		Bubble Blitz	Drisby stops, usually in a corner, and blows
				a storm of bubbles at you. These bubbles are
				magic attacks.

		Chow Down	Drisby runs up to one of the Mushrooms on
				the field and consumes it. If it is a normal
				Mushroom, he regains 1/6 of his health. If it
				is a purple Poison Mushroom, he will collapse
				momentarily and have his defences halved.

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The Eyebat King x3
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Fancy Hat, Common Wings

HP:	980 (Lv45)
Minion:	Yellow Eyebat (8 all up)
	Blue Eyebat (8 all up)
	Green Eyebat (8 all up)
	Red Eyebat (8 all up)

Drops:	Coffee Beans (common)
	Brave Heart (rare)

Difficulty: 8/10

Attacks:	Giga Laser	After floating around for a while, an Eyebat
				King will charge up a super-powerful laser and
				fire it directly forward. He will be propelled
				backwards by the force. Being right next to
				the Eyebat King will also inflict this damage
				on you, so be careful. This is done in timing,
				as the Eyebat Kings will fire at the same time
				(or very close to it).

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The Insect King x3
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HP:	1500 (Lv46)
Minion:	Yellow Hornet (8)

Drops:	Tough Shell (common)
	Insect King Shell (rare)

Difficulty: 7/10

Attacks:	Rollout		An Insect King curls into a ball and rolls
				at you, dealing heavy damage. They can barely
				change direction, so it's quite simple to 
				move past his path and be completely safe from
				this attack. Be careful, as multiple Insect
				Kings may use this at the same time. It's 
				advisable to use an invincibility move and get
				behind them.

		Purging Powder	If you get too close to or behind them, each
				Insect King will release pink puffs of smoky
				powder, dealing damage and knocking you away
				for Hornets to dart at you, or for the other
				Insect Kings to powder/crush you. Be wary.

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Crowned Slime x3
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Lord Of The Slimes

HP:	1020 (Lv47)
Minion:	Blue Slime (1)

Drops:	Slime Liver (common)
	Slime Stone (rare)

Difficulty: 4/10

Attacks:	Flatten 	Crowned Slime jumps at you and attempts to
				smash you beneath his bulk. Each attack will
				make him smaller, halving his defence.

		Absorb		When Crowned Slime has been reduced in size,
				he will absorb any nearby Blue Slime to make
				him return to his initial size and defence
				level. It does not matter how many times his
				size has been reduced.

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Samhain x3
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Tricks With No Treats

HP:	1560 (Lv48)
Minion:	Red Ghost (special)
	Green Ghost (special)
	Pumpkin (special)

Drops:	Flytrap Bulb (common)
	Medicine Base (rare)

Difficulty: 8/10

Attacks:	Mix Bag		A Samhain makes a hand gesture, and some foes
				will be hurled onto the field to plague you.
				The number of foes varies, but can go up to
				8 (or 9?). The minion count will be restored
				every now and then.

		Flame 		If there are already minions on the field, a
				Samhain will cast a targeting ring, which will
				erupt into flames. It is like a Bomb's normal
				attack, only far stronger and slightly larger
				in diameter.

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Electrojelly
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The Wandering Jellyfish

HP:	1060 (Lv49)
Minion:	Roper (number varies)

Drops:	Jellystone (common)
	Seafood Bowl (rare)
	Masterful Sushi (V. Rare)

Difficulty: 5/10

Attacks:	Shock Swing	Electrojelly electrifies one of his tentacles
				and swings it at you. He will do this if you
				are within range.  He will not use it while he
				is spinning. Does significant physical damage.
				Each tentacle can use it independantly.

		Thunderbolt	Electrojelly occasionally calls down a huge
				bolt of blue lightning. This is heralded by a
				very large blue circle appearing to mark the
				spot where lightning will strike. Does high
				magic damage.

		Budding		Electrojelly summons Ropers occasionally. As
				his health drops, more Ropers will be summoned
				- starting from 1, increasing to a maximum of
				4 at a time.

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Arma
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Finance-possessed Golem

HP:	2700 (Lv50)
Minion: None

Drops:	Big Screw (common)
	Black Horn (rare)
	Gold Horn (V. Rare)

Difficulty: 7/10

Attacks:	Disc Shot	Arma shoots four discs out at you in a spread
				formation. Each disc is quite powerful, but
				can only damage you on the return. She will
				use this several times in a row, especially
				if you move to a different direction from her.

		Flamethrower	Arma sends a flamethrower at you if you come
				into mid-range. Quite powerful, but melee
				characters have to take the risk. It is fast
				and very difficult to avoid. Similar damage to
				the Disc Shot.

		Machinegun	Arma lets loose a superfast barrage of weaker
				shots that add up to more damage than her
				Disc Shot. It is surprisingly short ranged, so
				she won't use it unless you're close to her.

		Blue Bomb	Arma throws out a little energy bomb in an arc
				motion. It explodes violently, like a Bomb. 
				The explosion is twice as powerful as a Disc
				Shot or Flamethrower, but the actual damaging
				part comes a second or so after the explosion
				first appears.

		Vector Cannon	Arma charges and fires the Vector Cannon. 
				Basically a OHKO, but it's so tremendously
				easy to spot and dodge that it should never
				ever kill you, unless you are testing its power
				for the sake of a guide :P. I have yet to find
				what causes her to use this move.
				

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The Dark Knight x2
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Nobody Here But Us Fiends

HP:	1100 (Lv51)
Minion:	All Knights (3)

Drops:	Toothpicks (common)
	Darkness Crystal (rare)
	Wyvern Horn (V. rare)

Difficulty: 9/10

Attacks:	Vacuum Slash	A Dark Knight will raise his blade as if he
				were to strike, then sends a shockwave at you.
				Has a fairly long lag period where the Dark
				Knight doesn't move. You can power straight
				through with an invincibility move if needed.

		Energy Field	If you slash at a Dark Knight's shield 3 or
				more times, he will raise his sword and call
				down a bolt of lightning. He is invincible 
				even when his sword is up, so back off, fast.

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Reginald Drisby
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Mouse With A Grudge

HP:	1680 (Lv52)
Minion:	Mushroom (5 all up)
	Poison Mushroom (5 all up)

Drops:	Tail (common)
	Large Fang (rare)

Difficulty: 4/10

Attacks:	Power Swing	Drisby swipes out at you once with his fish.
				It's more of a 'get-away-from-me' move than
				an actual attack.

		Double Swing	Drisby attempts to slap you with a double
				swing of his giant fish. Deceptively large
				range to get used to.

		Fish Quake	Drisby slaps out twice (Double Swing), then
				raises his fish above his head and makes the
				ground shake with a smash attack. Being in
				his general vicinity will also cause the 
				quake to hit you. Just get the hell away from
				him when he swipes out, just to be safe.

		Bubble Blitz	Drisby stops, usually in a corner, and blows
				a storm of bubbles at you. These bubbles are
				magic attacks.

		Chow Down	Drisby runs up to one of the Mushrooms on
				the field and consumes it. If it is a normal
				Mushroom, he regains 1/6 of his health. If it
				is a purple Poison Mushroom, he will collapse
				momentarily and have his defences halved.

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Terran Golem
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Slave To The Earth

HP:	1710 (Lv53)
Minion:	Yellow Statue (2)

Drops:	Big Screw (common)
	Tough Stone (rare)

Difficulty: 7/10

Attacks:	Pound		The Terran Golem raises its arm and pounds
				it down fo heavy damage. It hits the relevant
				half of the ground in front of the Golem, and
				can be dodged by running to the opposite side,
				where you can rack up some Side Attacks.

		Whirlwind	After taking some punishment, the Terran Golem
				will take a stance, raise both its arms and
				spin rapidly. This has an incredibly large
				range and does the same damage as Pound. There
				is a small spot of space directly next to the
				Terran Golem where you can escape being hit,
				but due to the heavy damage it causes, I would
				*not* rely on it.

		Jump Crush	The Terran Golem will leap upwards and attempt
				to crush you beneath his bulk. Very powerful,
				so I would advise just running the hell away,
				using invincibility charges if needed. There
				will be 2-3 jumps, depending on how much HP
				the Terran Golem has remaining. His last jump
				will be to his original position (when you
				started the boss fight).

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Volcanicrab
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Explosive Shellfish

HP:	1740 (Lv54)
Minion:	Red Bomb (2 all up)
	Green Bomb (2 all up)
	Blue Bomb (2 all up)
	Yellow Bomb (2 all up)

Drops:	Tough Shell (common)
	Tough Stone (rare)

Difficulty: 5/10

Attacks:	Crabclaw	Volcanicrab slashes out at you with his claw.
				High damage but fairly low range. He will do
				this more than once in a row if you stay in
				front of him.

		Heave		Volcanicrab jumps and reorientates himself so
				Crabclaw can hit you more easily. If you are
				in his vicinity when he lands, you take the
				same damage as Crabclaw does.

		Eruption	Sometimes, if you sit behind or far away from
				him for a while, Volcanicrab will erupt, 
				causing flames to scatter in a small ring
				around him. These flames do moderate damage,
				and serve to stop you running in at him.

		Bubblebeam	Occasionally, Volcanicrab will stop moving and
				blow out a wide stream of bubbles for magic
				damage. Very directed, and fairly easy to
				dodge - just go to the left/right of his body.

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The Geddon Device
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Speaker of the Words of the End

HP:	3540 (Lv55)
Minion:	Geddon Arms

Drops:	Big Screw (common)
	Black Horn (rare)
	Gold Horn (V. Rare)

Difficulty: 10/10

Attacks:	Lightning Fall	The Geddon Device calls down 8 lightning bolts
				to attack, each of which deals enormous damage
				and has deceptively large range.

		Blaze Spread	The Geddon Device sends out 4 targets that
				soon converge and loose superpowered fire in
				a small area.

		Collapse	The Geddon Device continually makes the battle
				platform fall in chunks.

		Blue Bomb	A bomb will occasionally be thrown by the
				Geddon Device, which explodes and deals 200%
				of Lightning Fall's damage, which is already
				tremendous. It has incredibly large range and
				and duration. Be very cautious of this move.

		Laser Arm	The Geddon Arms will periodically sweep the
				battlefield with a laser. The laser aims to
				knock you off the platform. Once the Geddon
				Device's health drops below 75%, the two arms
				will begin sweeping simultaneously.

The Geddon Device is rather daunting, but you will soon see it has a fairly
easy-to-dodge set of attacks. The only problem is that they are often used in
conjunction with each other, making it difficult to dodge everything. Oh, did
I mention every single attack it has deals triple digit damage to a fairly
well-equipped adventurer, and one in particular is likely to OHKO adventurers
who haven't been buffed with Ferromin? You'll want an Evoker Ring, trust me.

The Geddon Device is afloat, and periodically ascends to a height where normal
attacks are unable to hit it. It will immediately do so after being attacked,
so make sure every attack counts. This battle is 100% attrition. Whenever you
see a blue spot of lightning or the targeting rings of Blaze Spread, get the
hell out of there immediately. Just wait it out, smack The Geddon Device when
possible, and dodge every attack, because chances are you can't take more than
a couple, even with your handy-dandy Healing Ring (which is why I recommend an
Evoker's Ring instead).

Laser Arm has to be dodged with either a Flame Charge-type attack or some form
of invincibility, such as Caillou's Warp or Tielle's CuteRage. If the arm 
starts facing downwards, going to the top of the stage will get you away from
the laser. If it starts in a horizontal position, being below the arm when it
lases will let you dodge the attack.

Falling off the stage deals 20% of your max HP, which is surprisingly pitiful
next to the huge damage any of its other moves do >_>. It's far preferable to
being lased, shocked or burnt to a cinder, trust me. You'll restart at the
position that you were when you first entered the floor, not the battle.

A key problem many first-timers have is that they go too far north, as they
try to follow The Geddon Device, which moves north naturally while in the
air. This results in the boss coming down while he is off the stage, which
means melee characters not named Nagi/Dark Soul Griff won't be hitting it.
Flame Charge and the like will still hit, but you have to sacrifice HP. 

Stay at the south side, because there's more room to dodge, the Laser Arm 
likely won't hit you off the stage, and you'll be aware if a Blue Bomb comes
out. Most importantly, the Geddon Device will come right onto walkable ground
(and if you kill it there, any wonderful Gold Horns will fall onto the stage,
not down into the void >_>).

Blue Bombs are a hellish problem for you, as they create such a large area of
effect explosion that you simply can't cope if you're not running away at the
first sight of that little blue dot, so do so. Running off the edge as the 
bomb touches down is also acceptable.

So long as you don't run out of healing items, you should be able to dodge all
but the most unlucky thunderbolts, and fire can be dodged by moving a lot. 

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The Crystal Nightmare

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Because the Crystal Nightmare bosses are all part of a 29-boss battle marathon
with no breaks in-between, the difficulty is ramped up appropriately. I will
assume fewer and fewer healing items, and offer some advanced strategies that
may be slower, but will offer far better opportunities to have battles without
any damage. 

This is more a strategy section, because aside from the drops and level rise,
the bosses are exactly the same, so refer to those bosses for the moves and
how to dodge attacks/play against them.

Before you even consider playing through the entire Boss Rush (as opposed to
suicide runs, which is what I would probably try), ensure that you have good
equipment and that you don't need to take too much with you - you need every
bit of inventory space. I recommend you take as many food items as you can
muster, as well as 

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I heavily recommend Charme for the majority of battles, because: 

* Mirror Image gives her a huge potential range
* Flame Charge offers invincibility and a good escape/damage source
* Her 'ultimate' weapon is arguably the easiest to fuse
* She has excellent DPS thanks to Mirror Image and her natural attack speed
* She is far and away the most manoeuverable (which takes precidence over high
  defence, as Crystal Nightmare bosses have insane damage anyway)
* She has Perfect Guard, which, when mastered, is valuable.
* She can easily sacrifice an equipment slot for a Ring, since her equipment
  range is mediocre anyway ~_^

I will be writing strategies with Charme in mind, so if you see me talking
about Flame Charge or Mirror Image and you don't use her, compensate somehow.

My second choice would be Tielle:

* Enormous range on attacks
* Essentially hits an enemy 5 times with a charged shot
* CuteRage is a good invincibility move that allows huge DPS and stuns foes
* Seeker Arrow and Starshot Arrow together decimate minions

Griff is also excellent, with his invincible dash, superarmor/powerup skill,
and his HP drain, which takes advantage of large numbers of minions. His only
issue is the slight lag in his normal mode attack and how Vampiric Vortex will
take a potentially fatal 1.5 seconds to start up.

Caillou is a boss-killer in normal mode, but he's killed by passing fluffballs
(in the case of Rabbits, that's quite possible true, actually). As soon as he
runs dry of SP, he's going to have issues, so to make him viable you'll want
multiple types of Ring support (Evoker and Meditation, as well as Willpower).
Sparkburst, if held for more than 5 seconds, should pretty much win it for you
if the boss isn't too quick to move away/vanish.

Tielle is also incredibly useful. CuteRage and her normal attack alone will
shred through most bosses, a combinations of Seeker Arrow and Starshot Arrow
will destroy bosses who rely on many minions (Insect King and Eyebat King).

Nagi's Hundred Thrusts is one reason to use her, and her ability to land Back
Attacks from the front on many bosses is also nice. Her spear dash can be an
issue though, bouncing her off enemies into brief helplessness. Fortunately,
her ability to strafe slightly redeems her, not to mention her Flame Charge,
on par as the fastest in the game (with Charme).

Elan isn't bad, but his uber-nuke only works on enemies who stay still for a
long time. Good luck if you use him though, his Berserk skill is definitely a
good buff that will last you through most battles.

Louie is rather mediocre - while he has some minor advantages in certain boss
battles (Eyebat King, for one), his lack of DPS drags battles out to the point
where his decent defences don't prevent death. His low SP doesn't help either.

Arma doesn't have the versatility to do very well, and has to chip away with
a Phalanx Cannon or something. Vector Cannon is a one-shot attack that could
end up missing and leaving you with nothing, but her defences might warrant use.

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The Crowned Slime (The Jade Way)
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Lord of the Slimes

HP:	1100 (Lv51)

Drops:	Slime Liver (common)
	Slime Stone (rare)

Strat:	There's no reason whatsoever to take damage or use SP. Take it slow
	and don't let him it (or the small slimes) hit you.

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Reginald Drisby (The Jade Way)
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Mouse with a Grudge

HP:	1680 (Lv52)

Drops: 	Tail (common)
	Samael's Mantle (rare)

Strat:	Again, better safe than sorry. Be wary of his crowbar swing, run in
	and slash up the Red Mushrooms, and take him down while keeping your
	full health and SP intact.

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Charme (The Jade Way)
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The Lady Thief

HP:	1160 (Lv54)

Drops:	Fullblade (common)
	Cultist Dagger (rare)

Strat:	The first battle that could hurt you, Charme isn't too troublesome
	because she has a crippling vulnerability to walls. Every adventurer
	but Elan can outrange her quite well. Smack her into a wall very
	*CAUTIOUSLY* and hit her whenever she's up. When she leaps away,
	repeat. A good goal is to take damage maybe once at most. If you have
	a Flame Charge you can get away without taking any damage, but whether
	the SP consumption is worth it is your call.

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Eyebat King
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Fancy Hat, Common Wings

HP:	1200 (Lv56)

Drops:	Coffee Beans (common)
	Assassin's Hood (rare)

Strat:	If you have an invincibility dash (Charme, Nagi, Elan, Griff), USE IT.
	Equip that Meditation Ring, abuse that Flame Charge, and prevent him
	or his Eyebats from hurting you. You can easily do it without taking
	damage with this strategy.

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The Insect King
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Large, Armored, Angry

HP:	

Drops:	Tough Shell (common)
	Insect King Shell (rare)

Strat:	Again, a Flame Charge back and forth will confuse him and stop him
	from using any attack at all. As a bonus, the Hornets die to Flame
	Charge quite easily. If you're unlucky he'll release spores, but past
	that he won't hurt you. If he starts rolling just curve around him and
	start smacking. There is a certain nook in the top right-hand corner
	that any adventurer can stand in and completely avoid damage, but you
	should only use it if you're feeling very, very lucky.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Volcanicrab
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Explosive Shellfish

HP:	2142 (Lv59)

Drops:	Tough Shell (common)
	Heretic Necklace (rare)

Strat:	Be incredibly careful with the bombs, and NEVER smack the bomb into
	him if the explosion will catch you. It's a pointless waste of an item
	in an otherwise easy-to-perfect battle. You don't need to use SP or
	buffing skills, to be honest, just take it slow. 

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The Crowned Slime x2
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Lord Of The Slimes

HP:	1300 (Lv61)

Drops:	Slime Liver (common)
	Slime Stone (rare)

Strat:	Stand just outside the range of one Crowned Slime until they attack
	you, then slash away. Kill off the Blue Slime when you can. Don't go
	attacking them while you're in the attack range of both of them, since
	they can alternate their jumps to hurt you badly. Use invincibility
	skills (if you have one) to escape if necessary.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Tielle
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The Archer Girl

HP:	1320 (Lv62)

Drops:	Ace's Bow (common)
	Succubus Bow (rare)

Strat:	Do the first two stages as per usual, but be very cautious of those
	arrows and enemies coming out of boxes. This is not a battle where
	you can get away unscathed easily. In the third stage, you can either
	shatter every box in an attempt to give you ample dodging space, or
	screw it and corner her in a corridor to DPS her to death rapidly. I
	recommend expending items without holding back in this battle. You
	*can* melee her to death harm-free by hitting her from a diagonal, but
	she moves as well and happens to have superarmor. Not only that, but
	as soon as you line up she will fire at you. I would suggest going all
	out. Conserving HP here is not a massive priority, seeing as it's very
	likely you'll get hurt even if you play it safe.

	Blowing up boxes is a good way to find Obsidian/Lapis-exclusive drops,
	as Bone Helms, Armadillo Armor and other moderately-rare loot comes
	out with odd regularity.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Samhain
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Tricks With No Treats

HP:	2040

Drops:	Flytrap Bulb (common)
	Medicine Base (rare)

Strat:	A bloody annoying battle which boils down to attrition. Try to kill
	off monsters when you can, it means less sources of damage and forces
	the Samhain to throw more monsters (and not use his annoying flame
	ring attack). Just rush at Samhain and try to force him into a wall or
	corner for some DPS action. Note that he can still be hit as he fades,
	but not when he is totally invisible. Otherwise, dodging attacks is a
	bigger priority than dealing damage - when he uses his fire attack,
	run away early.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Electrojelly
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The Wandering Jellyfish

HP:	1400 (Lv66)

Drops:	Jellystone (common)
	Plate of Grief (rare)

Strat:	Just be careful. If you're a melee character not called Charme, hit
	the tentacle once and then back away. If you're Charme, you can safely
	do it twice (Dark Soul Griff too). Tielle and Caillou should just go
	DPS on the jellyfish (Tielle can hit with all arrows from the side,
	but timing is tough and you might take damage).

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Eyebat King x2
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Fancy Hat, Common Wings

HP:	1440 (Lv68)

Drops:	Coffee Beans (common)
	Faust's Bargain (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Terran Golem
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Slave To The Earth

HP:	

Drops:	Big Screw (common)
	Asuran Helm (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Griff
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Rebel With A Cause

HP:	7000

Drops:	Meditation Ring (common)
	Dracozombie Wing (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The Insect King x2
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Large, Armored, Angry



Drops:	Tough Shell (common)
	Insect King Shell (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The Dark Knight
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Nobody Here But Us Fiends



Drops:	Darkness Crystal (common)
	Wyvern Horn (rare)
	Black Horn (V. Rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Griff & The Archdevil's Arm
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
He Who Would Bring The End

Drops:	Meditation Ring (common)
	Nephilim Claw (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Samhain x2
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Tricks With No Treats

Drops:	Flytrap Bulb (common)
	Medicine Base (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Reginald Drisby
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mouse With A Grudge

Drops:	Tail (common)
	Sealed Shield (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The Eyebat King x3
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Fancy Hat, Common Wings

Drops:	Coffee Beans (common)
	Necronomicon (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The Insect King
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Large, Armored, Angry

Drops:	Tough Shell (common)
	Insect King Shell (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Crowned Slime x3
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Lord Of The Slimes

Drops:	Slime Liver (common)
	Slime Stone (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Samhain x3
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Tricks With No Treats

Drops:	Flytrap Bulb (common)
	Ebon Talisman (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Electrojelly
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The Wandering Jellyfish

Drops:	Jellystone (common)
	Nevan's Armband (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Arma
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Finance-possessed Golem

Drops:	Big Screw (common)
	Bloodblade (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The Dark Knight x2
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Nobody Here But Us Fiends

Drops:	Darkness Crystal (common)
	Wyvern Horn (rare)
	Black Horn (V. Rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Reginald Drisby
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Mouse With A Grudge

Drops: 	Tail (common)
	Abyssal Glaive (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Terran Golem
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Slave To The Earth

Drops:	Big Screw (common)
	Demongod Hand (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Volcanicrab
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Explosive Shellfish

Drops:	Tough Shell (common)
	Devil's Will (rare)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The Geddon Device
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Speaker Of The Words Of The End

Drops:	Big Screw (common)
	Pandora Unit (rare)


-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mechanics  Mechanics  Mechanics  Mechanics  Mechanics  Mechanics  Mechanics
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

				Section 10			[mechs1]

    **   **  *****   ****  **  **    **    **   **  ****   ****   ******
    *** ***  **     ****   **  **   ****   ***  **   **   ****    **
    ** * **  ***    **     ******  **  **  ** * **   **   **       ***
    **   **  **     ****   **  **  ******  **  ***   **   ****       **
    **   **  *****   ****  **  **  **  **  **   **  ****   ****  ******

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mechanics  Mechanics  Mechanics  Mechanics  Mechanics  Mechanics  Mechanics
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

These are some of the assorted mechanics of the game, dissected with my poor
knowledge of the game engine and extensive testing.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Closeness

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Closeness is the measure of how willing a customer is to bargain with you, as
well as a measure of how much money they will bring in to your shop. This
value does not affect the maximum *percentage* of the base price a customer
will buy at, merely the amount of money he/she has to spend, and the number of
times you can offer slightly high/low amounts before they leave in a huff.
Offering absolutely ridiculous prices seems to force them to leave immediately
regardless of closeness.

At the moment it is known that each type of sale adds experience to the 
customer's closeness, which is how the customer 'levels up' his or her wallet
(ie the amount of money they have to spend at your store).

Normal Sale: 	+1 experience
NearPin Sale:	+3 experience
Just Sale:	+5 experience

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Character Prices

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

All prices appear to be run through an random number generator, with higher
prices giving a lower chance of success. 

IMPORTANT NOTE: There is no such thing as a value guaranteed to give you Just
or NearPin bonuses. There are two variables that determine this range
of values, and they are:

1) RNG roll
2) Inflation/Deflation

The relationship with the Customer seems to have an effect on the NearPin
range, but how this works is still unknown. The RNG will pull a base figure
from 100% to 108% to serve as the Just value, which the NearPin is set around. 
In addition, inflation and deflation modify the algorithm somewhat, adding
a multiplier to the value.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Maximum Selling Price
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The prices listed below will not go through most of the time. You can attempt
to go a couple %s higher, but don't blame me if you lose your Just bonus
streak. This is merely the highest value for which the RNG can still reliably
roll a sale.

 ------------------ -----------------
|Person            |Price            |
 ------------------ -----------------
 ------------------ -----------------
|Guild Master      |130%             |
 ------------------ -----------------
|Man               |130%             |
 ------------------ -----------------
|Woman             |120%             |
 ------------------ -----------------
|Old Man           |125%             |
 ------------------ -----------------
|Girl              |115%             |
 ------------------ -----------------
|Louie             |120%             |
 ------------------ -----------------
|Charme            |125%             |
 ------------------ -----------------
|Caillou           |135%             |
 ------------------ -----------------
|Tielle            |135%             |
 ------------------ -----------------
|Elan              |135%             |
 ------------------ -----------------
|Nagi              |135%             |
 ------------------ -----------------
|Griff             |135%             |
 ------------------ -----------------
|Alouette	   |150%             |
 ------------------ -----------------
|Prime		   |105%             |
 ------------------ -----------------
|Arma		   |135%             |
 ------------------ -----------------

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
NearPin Selling Prices
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

If you want NearPin bonuses, sell for 104%. Just trust me on that. You'll be
getting a lot of exp in the long run, as only a couple of customers will ever
reject that price. You will lose out on money though, especially if your
merchandise is expensive.

There is no exact NearPin selling price. To begin with, the customers will
have a low range for NearPin - usually 100-115. This will gradually become
higher, until you can randomly pull NearPin values at 115-120%. You will very
rarely, if ever, get a perfect Just bonus above 110%.

According to the game code, the Just bonus is randomly selected between the
values of 100% and 108%. It is nigh impossible to hit a Just bonus every time
without a tool such as CheatEngine. NearPin appears to be in the range around
this figure - possibly a range of 5% on either side.

When prices inflate, the Just bonus soars up at what appears to be a random
rate. It may take the value of the Just bonus minus 100%, then multiply it by
a randomly chosen integer, and add the resulting value to 200%. I've gotten
NearPins as high as 255% (Man), 225% (Old Man) and 230% (Caillou). 

Deflation uses similar mechanics to the standard pricing, from what the game
code appears to show.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Minimum Buying Price
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

These prices are the lowest the respective person will sell for. They may not
work more than 60-70% of the time. The higher the price is, the more likely
a person will sell the item to you.

 ------------------ -----------------
|Person            |Price            |
 ------------------ -----------------
 ------------------ -----------------
|Guild Master      |37%              |
 ------------------ -----------------
|Man               |36%              |
 ------------------ -----------------
|Woman             |50%              |
 ------------------ -----------------
|Old Man           |40%              |
 ------------------ -----------------
|Girl              |50%              |
 ------------------ -----------------
|Louie             |40%              |
 ------------------ -----------------
|Charme            |45%              |
 ------------------ -----------------
|Caillou           |40%              |
 ------------------ -----------------
|Tielle            |50%              |
 ------------------ -----------------
|Elan              |50%              |
 ------------------ -----------------
|Nagi              |45%              |
 ------------------ -----------------
|Griff             |45%              |
 ------------------ -----------------
|Alouette	   |20%              |
 ------------------ -----------------
|Prime		   |60%              |
 ------------------ -----------------
|Arma		   |36%              |
 ------------------ -----------------
|Euria		   |200%             |
 ------------------ -----------------

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
NearPin Buying Prices
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

These bonuses do exist, it is just very rare to see them without some other
tool such as CheatEngine. You have to buy the item for 66-72% in order to get
a chance at a NearPin, which very few people would have tried without knowing
that range beforehand. The only times you should bother are when you are need
more experience/closeness, have money to boot, or are buying a cheap item,
such as the Unthankful Statue. 

70% is a good price to try, it's fetched me NearPins quite reliably.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Chaining

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Chaining is done by killing the same species of monster a number of times in
a row. This slightly increases the experience gleaned from each consecutive
monster. Chains do not appear to have a practical limit. They will go above
100 quite easily.

Monsters that cannot be chained include:

* Summoned slime rings
* 2 to 3 of the 4-Knoll rock packs
* Ropers summoned by other Ropers

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Item List  Item List  Item List  Item List  Item List  Item List  Item List
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

				Section 11			[items1]

       [] [----]  [----]  []    []          []      []  [----]  [----]
       []   []    []      [-]  [-]          []      []   []       []
       []   []    [--]    [  ][  ]          []      []    []      []
       []   []    []      []    []          []      []     []     []
       []   []    [----]  []    []          [----]  []  [----]    []

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Item List  Item List  Item List  Item List  Item List  Item List  Item List
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

A listing of every item in the game by type. Locations will be included, if
possible. Transcripting the in-game descriptions is a distant priority.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Equipment

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

All equippable items are here. The format will be as such:

Name
--
Base Price:	How much it sells for in a vending machine
Stats:		What stats the equipment provides
Users:		Who can equip it
Location:	Where you can get it
Environment:	Anything it does for the store's environment
Attributes:	Any categories (eg. cold weather clothes) it falls under
Desc:		In-game description. Will be blank for a good while.

There are two types of Ranks I will refer to: the Merchant Guild Rank and the
Fusion Rank. Merchant Guild Ranks are those Merchant Levels where you get the
'More Items' bonus. Fusion Ranks are those Merchant Levels where you get an
additional Fusion Rank.

[ ] Merchant Guild Ranks:
------------------------------------------------------------------------------
Rank 1: Default
Rank 2: Merchant Level 4
Rank 3: Merchant Level 11
Rank 4: Merchant Level 18
Rank 5: Merchant Level 23

All Merchant Guild items are findable in chests:

Rank 1: Hall/Jade/Amber/Nightmare BR
Rank 2: Jade/Amber/Obsidian/Nightmare BR
Rank 3: Amber/Obsidian/Lapis/Nightmare BR
Rank 4: Obsidian/Lapis/Nightmare/Nightmare BR
Rank 5: Lapis/Nightmare/Nightmare BR

These will not be mentioned in the Locations.


[ ] Fusion Ranks:
------------------------------------------------------------------------------
Rank 1: Merchant Level 5
Rank 2: Merchant Level 13
Rank 3: Merchant Level 19
Rank 4: Merchant Level 25
Rank 5: Merchant Level 30

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Swords
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Worn Sword
--
Base Price:	200
Stats:		ATK +8
Users:		Louie
Location:	Merchant's Guild (Rank 1+), 
Environment:	Plain
Attributes:	Weapon, Sword, Metal, Plain
Desc:		A worn-out, dented, chipped sword. Still better than going
		into the wild bare-handed, though.

Longsword
--
Base Price:	1,200
Stats:		ATK +14
Users:		Louie
Location:	Merchant's Guild (Rank 1+)
Environment:	None
Attributes:	Weapon, Sword, Metal
Desc:		A standard, lightweight longsword. Perfect for novices
		learning the art of swordplay.

Steel Sword
--
Base Price:	3,000
Stats:		ATK +20
Users:		Louie
Location:	Merchant's Guild (Rank 2+)
Environment:	None
Attributes:	Weapon, Sword, Metal
Desc:		A heavy blade forged of tempered steel. The go-to weapon for
		any real swordsman.

Gilded Sword
--
Base Price:	6,000
Stats:		ATK +27, MAG +5
Users:		Louie
Location:	Fusion (Rank 1)
Environment:	Gaudy
Attributes:	Weapon, Sword, Precious Metal, Gaudy, Home Decoration
Desc:           Intricately gilded to intimidate foes. The edge might not be
		quite as sharp as the pommel, though.

Knight's Blade
--
Base Price:	8,000
Stats:		ATK +35, MDF +5
Users:		Louie
Location:	Merchant's Guild (Rank 3+)
Environment:	Light
Attributes:	Weapon, Sword, Metal, Holy
Desc:		Crafted specifically for knights, the code of chivalry is
		engraved in polished gold on the hilt.

Breaker Sword
--
Base Price:	14,000
Stats:		ATK +46, DEF +3, MDF -5
Users:		Louie
Location:	Chest (Amber/Obsidian/Lapis)
Environment:	None
Attributes:	Weapon, Sword, Metal
Desc:		A blade styled after one of the heroes of the ancient wars,
		Elde the Castle-Breaker.

Crystal Sword
--
Base Price:	28,000
Stats:		ATK +58, MAG +7, MDF +8
Users:		Louie
Location:	Merchant's Guild (Rank 4+)
Environment:	None
Attributes:	Weapon, Sword, Precious Metal, Home Decoration
Desc:		

Demonbane
--
Base Price:	46,000
Stats:		ATK +70, DEF -4
Users:		Louie
Location:	Merchant's Guild (Rank 5)
Environment:	Light
Attributes:	Weapon, Sword, Metal, Holy
Desc:		A powerful blade made to slay a devil. Took so long to make
		that, well, faces got melted before he was slain.

Tuna Cutter
--
Base Price:	72,000
Stats:		ATK +100, MAG +6, MDF +5
Users:		Louie
Location:	Fusion (Rank 2)
Environment:	None
Attributes:	Weapon, Sword, Metal
Desc:		A blade forged to cleave intercontinental ballistic tuna in
		one blow. To be used without hesitation.

Arc Saber
--
Base Price:	120,000
Stats:		ATK +20
Users:		Louie
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	None
Attributes:	Weapon, Sword, Metal, Rare
Desc:		An ancient blade with an unfamiliar pattern engraved on it.
		Seems to glow and hum when drawn.

Holy Sword
--
Base Price:	242,000
Stats:		ATK +110, MAG +26, MDF +25
Users:		Louie
Location:	Chest (Lapis/Nightmare)
Environment:	Light
Attributes:	Weapon, Sword, Metal, Plain, Holy, Rare
Desc:		

Soul Cleaver
--
Base Price:	380,000
Stats:		ATK +132, MAG +10, MDF -5
Users:		Louie
Location:	Fusion (Rank 4), Nightmare Boss Rush Chest
Environment:	None
Attributes:	Weapon, Sword, Metal
Desc:		

Legendary Sword
--
Base Price:	502,000
Stats:		ATK +160
Users:		Louie
Location:	Chest (Nightmare)
Environment:	None
Attributes:	Weapon, Sword, Metal, Home Decoration, Rare
Desc:		

Bloodblade
--
Base Price:	714,000
Stats:		ATK +186, DEF -20, MDF -30
Users:		Louie
Location:	Defeat Arma (Nightmare)
Environment:	Dark
Attributes:	Weapon, Sword, Metal, Dark
Desc:		

Heaven's Blade
--
Base Price:	1,200,000
Stats:		ATK +190
Users:		Louie
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Weapon, Sword, Precious Metal, Home Decoration
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Daggers
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Rusty Dagger
--
Base Price:	400
Stats:		ATK +8
Users:		Charme
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Weapon, Metal, Plain
Desc:		

Crafter's Knife
--
Base Price:	1,400
Stats:		ATK +14
Users:		Charme
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Weapon, Metal, Plain
Desc:		

Thief's Knife
--
Base Price:	3,400
Stats:		ATK +19, DEF -3, MDF -3
Users:		Charme
Location:	Merchant's Guild (Rank 2+)
Environment:	Dark
Attributes:	Weapon, Metal, Dark
Desc:		

Survival Knife
--
Base Price:	5,200
Stats:		ATK +25
Users:		Charme
Location:	Fusion (Rank 1)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

Pure Edge
--
Base Price:	8,500
Stats:		ATK +32, DEF +3, MDF -3
Users:		Charme
Location:	Merchant's Guild (Rank 3+)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

The Sculptor
--
Base Price:	15,000
Stats:		ATK +40, MAG +5
Users:		Charme
Location:	Chest (Amber/Obsidian/Lapis)
Environment:	Plain
Attributes:	Weapon, Metal, Plain
Desc:		

Fullblade
--
Base Price:	30,000
Stats:		ATK +48, DEF -7
Users:		Charme
Location:	Merchant's Guild (Rank 4+), Defeat Charme (Nightmare)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

Tuna Shanker
--
Base Price:	45,000
Stats:		ATK +62, MAG -5
Users:		Charme
Location:	Merchant's Guild (Rank 5)
Environment:	Plain
Attributes:	Weapon, Metal, Plain
Desc:		

Twisted Blade
--
Base Price:	80,000
Stats:		ATK +70, DEF +5, MDF +10
Users:		Charme
Location:	Fusion (Rank 2)
Environment:	None
Attributes:	Weapon, Precious Metal, Home Decoration
Desc:		

Atou
--
Base Price:	130,000
Stats:		ATK +82, MAG +10
Users:		Charme
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	None
Attributes:	Weapon, Rare
Desc:		

Dragon Fang
--
Base Price:	214,000
Stats:		ATK +100, DEF +10, MAG -8, MDF +15
Users:		Charme
Location:	Chest (Lapis/Nightmare)
Environment:	None
Attributes:	Weapon, Rare
Desc:		

Ghostblade
--
Base Price:	306,000
Stats:		ATK +126
Users:		Charme
Location:	Fusion (Rank 4)
Environment:	None
Attributes:	Weapon, Home Decoration
Desc:		

Assassin Blade
--
Base Price:	423,000
Stats:		ATK +156, MAG +15, MDF +10
Users:		Charme
Location:	Chest (Nightmare)
Environment:	Dark
Attributes:	Weapon, Metal, Dark, Rare
Desc:		

Cultist Dagger
--
Base Price:	642,000
Stats:		ATK +176, DEF -20, MAG -10, MDF -20
Users:		Charme
Location:	Defeat Charme (Nightmare)
Environment:	Dark
Attributes:	Weapon, Metal, Dark
Desc:		

Master Dagger
--
Base Price:	1,160,000
Stats:		ATK +184
Users:		Charme
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Staves
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Focus Staff
--
Base Price:	300
Stats:		ATK +2, MAG +10
Users:		Caillou
Location:	Merchant's Guild (Rank 1+)
Environment:	Dark
Attributes:	Weapon, Plain, Dark
Desc:		

Magician's Staff
--
Base Price:	1,200
Stats:		ATK +4, MAG +16
Users:		Caillou
Location:	Merchant's Guild (Rank 1+)
Environment:	Dark
Attributes:	Weapon, Plain, Dark
Desc:		

Pretty Wand
--
Base Price:	3,200
Stats:		ATK +8, MAG +22, MDF +3
Users:		Caillou
Location:	Merchant's Guild (Rank 2+)
Environment:	Dark, Gaudy
Attributes:	Weapon, Metal, Gaudy, Dark, Home Decoration
Desc:		

Cloth Beater
--
Base Price:	5,600
Stats:		ATK +14, MAG +30
Users:		Caillou
Location:	Fusion (Rank 1)
Environment:	Dark
Attributes:	Weapon, Plain, Dark
Desc:		

Perfume Staff
--
Base Price:	8,200
Stats:		ATK +20, MAG +42, MDF +5
Users:		Caillou
Location:	Merchant's Guild (Rank 3+)
Environment:	Dark
Attributes:	Weapon, Plain, Dark
Desc:		

Cane's Staff
--
Base Price:	16,000
Stats:		ATK +26, MAG +54
Users:		Caillou
Location:	Merchant's Guild (Rank 4+)
Environment:	Dark
Attributes:	Weapon, Plain, Dark
Desc:		

Club
--
Base Price:	27,000
Stats:		ATK +40, MAG +55
Users:		Caillou
Location:	Merchant's Guild (Rank 5)
Environment:	Dark
Attributes:	Weapon, Plain, Dark
Desc:		

Crystal Rod
--
Base Price:	52,000
Stats:		ATK +34, MAG +68
Users:		Caillou
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	Light
Attributes:	Weapon, Metal, Holy
Desc:		

Spirit Staff
--
Base Price:	76,000
Stats:		ATK +40, MAG +84, MDF +10
Users:		Caillou
Location:	Fusion (Rank 2)
Environment:	Light
Attributes:	Weapon, Metal, Holy, Home Decoration
Desc:		

Starstone Staff
--
Base Price:	128,000
Stats:		ATK +50, MAG +96
Users:		Caillou
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	Dark
Attributes:	Weapon, Precious Metal, Dark, Home Decoration, Rare
Desc:		

Megaflame Staff
--
Base Price:	204,000
Stats:		ATK +58, MAG +118, MDF +8
Users:		Caillou
Location:	Chest (Nightmare)
Environment:	Plain, Dark
Attributes:     Weapon, Precious Metal, Plain, Dark, Home Decoration, Rare
Desc:		

Heaven's Key
--
Base Price:	366,000
Stats:		ATK +64, MAG +136
Users:		Caillou
Location:	Chest (Nightmare)
Environment:	Dark
Attributes:	Weapon, Precious Metal, Dark, Home Decoration, Rare
Desc:		

True Crystal Rod
--
Base Price:	544,000
Stats:		ATK +72, MAG +160, MDF +15
Users:		Caillou
Location:	Fusion (Rank 4)
Environment:	Light
Attributes:	Weapon, Metal, Holy
Desc:		

Necronomicon
--
Base Price:	745,000
Stats:		ATK +80, MAG +182, MDF -40
Users:		Caillou
Location:	Defeat Eyebat King x3 (Nightmare)
Environment:	Dark
Attributes:	Weapon, Precious Metal, Dark, Home Decoration, Rare
Desc:		

Divine Staff
--
Base Price:	1,300,000
Stats:		ATK +90, MAG +190
Users:		Caillou
Location:	Fusion (Rank 5)
Environment:	Dark
Attributes:	Weapon, Metal, Dark, Home Decoration
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Bows
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Wooden Bow
--
Base Price:	400
Stats:		ATK +7
Users:		Tielle
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Weapon, Plain
Desc:		

Longbow
--
Base Price:	1,400
Stats:		ATK +12
Users:		Tielle
Location:	Merchant's Guild (Rank 1+)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

Composite Bow
--
Base Price:	2,900
Stats:		ATK +18
Users:		Tielle
Location:	Merchant's Guild (Rank 2+)
Environment:	Plain
Attributes:	Weapon, Plain
Desc:		

Rosewood Bow
--
Base Price:	6,500
Stats:		ATK +25, MDF +3
Users:		Tielle
Location:	Fusion (Rank 1)
Environment:	Gaudy
Attributes:	Weapon, Gaudy, Home Decoration
Desc:		

Hurricane Bow
--
Base Price:	9,000
Stats:		ATK +32, MDF +6
Users:		Tielle
Location:	Merchant's Guild (Rank 3+)
Environment:	Plain
Attributes:	Weapon, Plain
Desc:		

Cupid's Bow
--
Base Price:	18,000
Stats:		ATK +40
Users:		Tielle
Location:	Chest (Amber/Obsidian/Lapis)
Environment:	None
Attributes:	Weapon, Metal, Home Decoration
Desc:		

Ace's Bow
--
Base Price:	30,000
Stats:		ATK +50
Users:		Tielle
Location:	Merchant's Guild (Rank 4+), Defeat Tielle (Nightmare)
Environment:	Plain
Attributes:	Weapon, Plain
Desc:		

Harp Bow
--
Base Price:	50,000
Stats:		ATK +64, DEF +5, MDF +10
Users:		Tielle
Location:	Merchant's Guild (Rank 5)
Environment:	None
Attributes:	Weapon, Home Decoration
Desc:		

The Tellbow
--
Base Price:	77,000
Stats:		ATK +76
Users:		Tielle
Location:	Fusion (Rank 2)
Environment:	Plain
Attributes:	Weapon, Plain
Desc:		

Causmedia
--
Base Price:	132,000
Stats:		ATK +90, MAG +10
Users:		Tielle
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	Gaudy
Attributes:	Weapon, Precious Metal, Gaudy, Home Decoration, Rare
Desc:		

Wyvern Wing
--
Base Price:	228,000
Stats:		ATK +104, DEF -5, MDF +4
Users:		Tielle
Location:	Chest (Crystal)
Environment:	Plain
Attributes:	Weapon, Plain, Rare
Desc:		

Crescent Bow
--
Base Price:	371,000
Stats:		ATK +120, DEF +10, MDF +10
Users:		Tielle
Location:	Fusion (Rank 4)
Environment:	Light
Attributes:	Weapon, Metal, Holy, Home Decoration
Desc:		

Ancient Bow
--
Base Price:	564,000
Stats:		ATK +146, MAG -10, MDF +10
Users:		Tielle
Location:	Chest (Crystal)
Environment:	Plain
Attributes:	Weapon, Plain, Rare
Desc:		

Succubus Bow
--
Base Price:	762,000
Stats:		ATK +172, DEF -20, MAG +20, MDF -30
Users:		Tielle
Location:	Defeat Tielle (Nightmare)
Environment:	Dark
Attributes:	Weapon, Dark, Rare
Desc:		

One Shot Wonder
--
Base Price:	1,130,000
Stats:		ATK +180
Users:		Tielle
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Weapon, Metal, Rare, Home Decoration
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Spears
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Laundry Pole
--
Base Price:	500
Stats:		ATK +8
Users:		Nagi
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Weapon, Plain
Desc:		

Iron Spear
--
Base Price:	1,800
Stats:		ATK +14
Users:		Nagi
Location:	Merchant's Guild (Rank 1+)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

Practice Lance
--
Base Price:	4,200
Stats:		ATK +20, DEF +3
Users:		Nagi
Location:	Merchant's Guild (Rank 2+)
Environment:	Plain
Attributes:	Weapon, Plain
Desc:		

Silver Spear
--
Base Price:	7,200
Stats:		ATK +26, MDF +4
Users:		Nagi
Location:	Fusion (Rank 1)
Environment:	Light
Attributes:	Weapon, Precious Metal, Holy, Home Decoration
Desc:		

Grand Naginata
--
Base Price:	11,000
Stats:		ATK +32, MAG +4
Users:		Nagi
Location:	Merchant's Guild (Rank 3+)
Environment:	Plain
Attributes:	Weapon, Metal, Plain, Home Decoration
Desc:		

Flameguard
--
Base Price:	16,000
Stats:		ATK +48, DEF -5, MDF +10
Users:		Nagi
Location:	Chest (Amber/Obsidian/Lapis)
Environment:	Gaudy
Attributes:	Weapon, Gaudy, Home Decoration
Desc:		

Platinum Halberd
--
Base Price:	29,000
Stats:		ATK +56, DEF +4, MAG -5
Users:		Nagi
Location:	Merchant's Guild (Rank 4+)
Environment:	None
Attributes:	Weapon, Precious Metal
Desc:		

Whalekiller
--
Base Price:	51,000
Stats:		ATK +72
Users:		Nagi
Location:	Merchant's Guild (Rank 5)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

Holy Trident
--
Base Price:	80,000
Stats:		ATK +80, DEF +5, MDF +10
Users:		Nagi
Location:	Fusion (Rank 2)
Environment:	Light
Attributes:	Weapon, Precious Metal, Holy
Desc:		

Lesato
--
Base Price:	138,000
Stats:		ATK +94, MAG +7
Users:		Nagi
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	None
Attributes:	Weapon, Metal, Rare
Desc:		

Cobra Spear
--
Base Price:	251,000
Stats:		ATK +110, DEF -8, MDF -8
Users:		Nagi
Location:	Chest (Crystal)
Environment:	Plain
Attributes:	Weapon, Metal, Plain, Rare
Desc:		

Mortemirare
--
Base Price:	372,000
Stats:		ATK +128, DEF +4, MAG +20, MDF +12
Users:		Nagi
Location:	Fusion (Rank 4)
Environment:	Light
Attributes:	Weapon, Metal, Holy
Desc:		

Vacula Spear
--
Base Price:	554,000
Stats:		ATK +146
Users:		Nagi
Location:	Chest (Crystal)
Environment:	Light
Attributes:	Weapon, Metal, Holy, Rare
Desc:		

Abyssal Glaive
--
Base Price:	756,000
Stats:		ATK +170, DEF -20, MAG -10, MDF -15
Users:		Nagi
Location:	Defeat Reginald Drisby - Fish (Nightmare)
Environment:	Dark
Attributes:	Weapon, Metal, Dark, Rare
Desc:		

Nature's Grace
--
Base Price:	1,320,000
Stats:		ATK +178
Users:		Nagi
Location:	Fusion (Rank 5)
Environment:	Gaudy
Attributes:	Weapon, Metal, Gaudy, Home Decoration
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Gloves
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Leather Glove
--
Base Price:	200
Stats:		ATK +8
Users:		Elan
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Weapon, Plain
Desc:		

Sturdy Glove
--
Base Price:	1,000
Stats:		ATK +14
Users:		Elan
Location:	Merchant's Guild (Rank 2+)
Environment:	Plain
Attributes:	Weapon, Plain
Desc:		

Spiked Glove
--
Base Price:	2,500
Stats:		ATK +23, DEF -3
Users:		Elan
Location:	Chest (Amber/Obsidian/Lapis)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

Power Glove
--
Base Price:	5,500
Stats:		ATK +30, DEF +4
Users:		Elan
Location:	Fusion (Rank 1)
Environment:	Plain
Attributes:	Weapon, Plain
Desc:		

Silver Gauntlet
--
Base Price:	10,000
Stats:		ATK +40, MDF +6
Users:		Elan
Location:	Merchant's Guild (Rank 3+)
Environment:	Light
Attributes:	Weapon, Precious Metal, Holy
Desc:		

Giant's Fist
--
Base Price:	15,000
Stats:		ATK +54, DEF +8, MAG -6
Users:		Elan
Location:	Merchant's Guild (Rank 4+)
Environment:	Plain
Attributes:	Weapon, Plain
Desc:		

Champion Glove
--
Base Price:	27,000
Stats:		ATK +70, MAG +10
Users:		Elan
Location:	Sold by Customer
Environment:	Plain
Attributes:	Weapon, Plain, Rare
Desc:		

White Gauntlet
--
Base Price:	50,000
Stats:		ATK +88, MDF +12
Users:		Elan
Location:	Merchant's Guild (Rank 5)
Environment:	Light
Attributes:	Weapon, Metal, Holy
Desc:		

Rocket Glove
--
Base Price:	80,000
Stats:		ATK +108, DEF -5, MAG +8, MDF -8
Users:		Elan
Location:	Fusion (Rank 2)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

Dudely Mitts
--
Base Price:	113,000
Stats:		ATK +120
Users:		Elan
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	Gaudy
Attributes:	Weapon, Metal, Gaudy, Rare
Desc:		

Dragon Buster
--
Base Price:	228,000
Stats:		ATK +144, DEF +12, MAG -10, MDF +6
Users:		Elan
Location:	Chest (Nightmare)
Environment:	None
Attributes:	Weapon, Metal, Rare
Desc:		

A Man's Fist
--
Base Price:	342,000
Stats:		ATK +162, DEF +10, MDF -5
Users:		Elan
Location:	Fusion (Rank 4)
Environment:	None
Attributes:	Weapon, Rare
Desc:		

Divine Finger
--
Base Price:	520,000
Stats:		ATK +182, MDF +15
Users:		Elan
Location:	Chest (Nightmare)
Environment:	Light, Gaudy
Attributes:	Weapon, Precious Metal, Holy, Gaudy, Home Decoration
Desc:		

Demongod Hand
--
Base Price:	702,000
Stats:		ATK +200, DEF -30, MAG -20
Users:		Elan
Location:	Defeat Terran Golem - Brown (Nightmare)
Environment:	Dark
Attributes:	Weapon, Metal, Dark, Rare
Desc:		

Star Glove
--
Base Price:	1,180,000
Stats:		ATK +220
Users:		Elan
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Weapon
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Claws
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Evil Claw
--
Base Price:	1,400
Stats:		ATK +10
Users:		Griff
Location:	Merchant's Guild (Rank 1+, Recruit Griff)
Environment:	Plain
Attributes:	Weapon, Plain
Desc:		

Steel Claw
--
Base Price:	4,000
Stats:		ATK +15
Users:		Griff
Location:	Merchant's Guild (Rank 2+, Recruit Griff)
Environment:	Dark
Attributes:	Weapon, Metal, Dark
Desc:		

Rending Claw
--
Base Price:	7,000
Stats:		ATK +22, DEF -3, MAG +3
Users:		Griff
Location:	Chest (Lapis/Nightmare)
Environment:	Dark
Attributes:	Weapon, Metal, Dark
Desc:		

Machine Claw
--
Base Price:	12,000
Stats:		ATK +30
Users:		Griff
Location:	Fusion (Rank 1)
Environment:	Dark
Attributes:	Weapon, Metal, Dark
Desc:		

Catclaw
--
Base Price:	22,300
Stats:		ATK +40, DEF +6, MDF +2
Users:		Griff
Location:	Merchant's Guild (Rank 3+, Recruit Griff)
Environment:	Dark
Attributes:	Weapon, Dark, Home Decoration
Desc:		

Spellclaw
--
Base Price:	36,100
Stats:		ATK +52, MAG +12, MDF +4
Users:		Griff
Location:	Merchant's Guild (Rank 4+, Recruit Griff)
Environment:	Dark
Attributes:	Weapon, Dark
Desc:		

Ak-kai Claw
--
Base Price:	62,000
Stats:		ATK +64
Users:		Griff
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	None
Attributes:	Weapon, Metal, Home Decoration
Desc:		

"Fall From Grace"
--
Base Price:	90,000
Stats:		ATK +80, DEF -10, MDF +10
Users:		Griff
Location:	Merchant's Guild (Rank 5, Recruit Griff)
Environment:	Dark
Attributes:	Weapon, Metal, Dark
Desc:		

Awakening Claw
--
Base Price:	120,000
Stats:		ATK +94, MAG +10, MDF -8
Users:		Griff
Location:	Fusion (Rank 2)
Environment:	Dark
Attributes:	Weapon, Metal, Dark
Desc:		

Soul Eater
--
Base Price:	200,000
Stats:		ATK +110
Users:		Griff
Location:	Chest (Lapis/Nightmare)
Environment:	Dark
Attributes:	Weapon, Metal, Dark, Rare
Desc:		

Fire-Dragon Claw
--
Base Price:	312,000
Stats:		ATK +128, DEF +8, MDF +5
Users:		Griff
Location:	Chest (Nightmare)
Environment:	Dark
Attributes:	Weapon, Metal, Dark, Rare
Desc:		

Eraser Claw
--
Base Price:	470,000
Stats:		ATK +150, DEF -8, MDF +20
Users:		Griff
Location:	Fusion (Rank 4)
Environment:	Dark
Attributes:	Weapon, Dark
Desc:		

Dark Master Claw
--
Base Price:	624,000
Stats:		ATK +174, DEF +8, MAG -20
Users:		Griff
Location:	Chest (Nightmare)
Environment:	Dark
Attributes:	Weapon, Metal, Dark, Rare
Desc:		

Nephilim Claw
--
Base Price:	744,000
Stats:		ATK +192, DEF -25, MAG +30, DEF -25
Users:		Griff
Location:	Defeat Griff (Nightmare)
Environment:	Dark
Attributes:	Weapon, Dark, Rare
Desc:		

Omnipotent Claw
--
Base Price:	1,300,000
Stats:		ATK +208
Users:		Griff
Location:	Fusion (Rank 5)
Environment:	Dark, Gaudy
Attributes:	Weapon, Metal, Dark, Gaudy
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Arm Parts
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Punch Unit
--
Base Price:	2,000
Stats:		ATK +10
Users:		Arma
Location:	Merchant's Guild (Rank 1+, Recruit Arma)
Environment:	None
Attributes:	Weapon
Desc:		

Hammer Arm
--
Base Price:	5,000
Stats:		ATK +16, DEF +2, MDF -4
Users:		Arma
Location:	Merchant's Guild (Rank 2+, Recruit Arma)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

Disc Unit
--
Base Price:	9,000
Stats:		ATK +24, MAG -4
Users:		Arma
Location:	Chest (Lapis/Crystal)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

Flamethrower
--
Base Price:	16,000
Stats:		ATK +46, DEF -8, MDF +6
Users:		Arma
Location:	Fusion (Rank 1)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

Gatling Unit
--
Base Price:	28,000
Stats:		ATK +36
Users:		Arma
Location:	Merchant's Guild (Rank 3+, Recruit Arma)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

Null-parts
--
Base Price:	38,000
Stats:		ATK +46, DEF -4, MAG +8, MDF +10
Users:		Arma
Location:	Sold by Customer
Environment:	None
Attributes:	Weapon, Home Decoration
Desc:		

Drill Arm
--
Base Price:	59,000
Stats:		ATK +60, DEF +3, MDF -8
Users:		Arma
Location:	Merchant's Guild (Rank 4+, Recruit Arma)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

Gumball Unit
--
Base Price:	92,000
Stats:		ATK +82, DEF +7, MAG -7, MDF +7
Users:		Arma
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	None
Attributes:	Weapon, Home Decoration
Desc:		

Crisis Cannon
--
Base Price:	120,000
Stats:		ATK +96, DEF -8, MAG +10, MDF -15
Users:		Arma
Location:	Fusion (Rank 2)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

Messiah Unit
--
Base Price:	250,000
Stats:		ATK +120
Users:		Arma
Location:	Chest (Lapis/Nightmare)
Environment:	None
Attributes:	Weapon, Rare
Desc:		

Gravity Cannon
--
Base Price:	310,000
Stats:		ATK +138, DEF -10, MAG -15, MDF +10
Users:		Arma
Location:	Chest (Nightmare)
Environment:	None
Attributes:	Weapon, Metal, Rare
Desc:		

Chaos Unit
--
Base Price:	494,000
Stats:		ATK +166, DEF +10, MAG +15, MDF -15
Users:		Arma
Location:	Fusion (Rank 4)
Environment:	Dark
Attributes:	Weapon, Dark
Desc:		

Phalanx Cannon
--
Base Price:	672,000
Stats:		ATK +168, DEF +10, MAG -30
Users:		Arma
Location:	Chest (Nightmare)
Environment:	None
Attributes:	Weapon, Metal, Rare
Desc:		

Pandora Unit
--
Base Price:	920,000
Stats:		ATK +194, DEF -20, MAG +10, MDF -20
Users:		Arma
Location:	Defeat The Geddon Device (Nightmare)
Environment:	Dark
Attributes:	Weapon, Dark, Rare
Desc:		

Omega Cannon
--
Base Price:	1,500,000
Stats:		ATK +220, MAG -40
Users:		Arma
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Weapon, Metal
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Clothes
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Clothes
--
Base Price:	100
Stats:		DEF +4
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Armour, Clothes, Plain
Desc:		

Windbreaker
--
Base Price:	500
Stats:		DEF +6
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Armour, Clothes, Plain
Desc:		

Tough Clothes
--
Base Price:	1,400
Stats:		DEF +9, MDF +2
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 2+)
Environment:	Plain
Attributes:	Armour, Clothes, Plain
Desc:		

Adventurer Clothes
--
Base Price:	3,100
Stats:		DEF +12, MDF +4
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Fusion (Rank 1)
Environment:	None
Attributes:	Armour, Clothes
Desc:		

Silk Clothes
--
Base Price:	5,700
Stats:		DEF +16, MDF +8
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 3+)
Environment:	Gaudy
Attributes:	Armour, Clothes, Gaudy
Desc:		

Battle Sweater
--
Base Price:	10,600
Stats:		ATK +5, DEF +22, MDF +12
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 4+)
Environment:	None
Attributes:	Armour, Clothes, Precious Metal
Desc:		

Sailor Suit
--
Base Price:	25,000
Stats:		DEF +30, MDF +18
Users:		Charme, Tielle, Nagi, Arma
Location:	Merchant's Guild (Rank 5)
Environment:	Light
Attributes:	Armour, Clothes, Holy
Desc:		

Hood's Outfit
--
Base Price:	22,000
Stats:		DEF +32, MDF +17
Users:		Louie, Caillou, Elan, Griff
Location:	Merchant's Guild (Rank 5)
Environment:	None
Attributes:	Armour, Clothes
Desc:		

Glory Vest
--
Base Price:	38,000
Stats:		ATK +4, DEF +40, MAG +8, MDF +22
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Fusion (Rank 2)
Environment:	None
Attributes:	Armour, Clothes
Desc:		

Perfect Shirt
--
Base Price:	58,000
Stats:		DEF +50, MDF +25
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	None
Attributes:	Armour, Clothes, Rare
Desc:		

Gothic Outfit
--
Base Price:	120,000
Stats:		ATK -4, DEF +58, MAG +10, MDF +22
Users:		Charme, Tielle, Nagi, Arma
Location:	Chest (Nightmare)
Environment:	None
Attributes:	Armour, Clothes, Rare
Desc:		

Gentleman's Suit
--
Base Price:	110,000
Stats:		ATK +10, DEF +66, MAG +8, MDF +16
Users:		Louie, Caillou, Elan, Griff
Location:	Chest (Nightmare)
Environment:	None
Attributes:	Armour, Clothes, Rare
Desc:		

Panda Suit
--
Base Price:	178,000
Stats:		ATK +4, DEF +78, MDF +30
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Fusion (Rank 4)
Environment:	None
Attributes:	Armour, Clothes, Cold-weather Clothes
Desc:		

Phoenix Garb
--
Base Price:	274,000
Stats:		DEF +90, MAG +8, MDF +42
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Chest (Nightmare)
Environment:	Light
Attributes:	Armour, Clothes, Holy, Rare
Desc:		

Majestic Clothes
--
Base Price:	361,000
Stats:		DEF +120, MDF +54
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Armour, Clothes
Desc:		


-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Robes
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Raincoat
--
Base Price:	300
Stats:		DEF +5, MDF +2
Users:		Caillou, Elan, Griff
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Armour, Clothes, Plain
Desc:		

Cloth Robe
--
Base Price:	1,000
Stats:		DEF +8, MDF +5
Users:		Caillou, Elan, Griff
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Armour, Clothes, Plain
Desc:		

Thick Robe
--
Base Price:	2,100
Stats:		DEF +12, MDF +10
Users:		Caillou, Elan, Griff
Location:	Merchant's Guild (Rank 2+)
Environment:	None
Attributes:	Armour, Clothes
Desc:		

Warm Robe
--
Base Price:	3,800
Stats:		DEF +18, MDF +16
Users:		Caillou, Elan, Griff
Location:	Fusion (Rank 1)
Environment:	Gaudy
Attributes:	Armour, Clothes, Gaudy, Cold-weather Clothes
Desc:		

Wizard's Robe
--
Base Price:	7,100
Stats:		DEF +22, MAG +4, MDF +26
Users:		Caillou, Elan, Griff
Location:	Merchant's Guild (Rank 3+)
Environment:	Dark
Attributes:	Armour, Clothes, Dark
Desc:		

Fur Robe
--
Base Price:	11,000
Stats:		DEF +28, MDF +22
Users:		Caillou, Elan, Griff
Location:	Merchant's Guild (Rank 4+)
Environment:	None
Attributes:	Armour, Clothes, Cold-weather Clothes
Desc:		

Spirit-beast Robe
--
Base Price:	28,000
Stats:		DEF +36, MDF +30
Users:		Caillou, Elan, Griff
Location:	Merchant's Guild (Rank 5)
Environment:	Light, Gaudy
Attributes:	Armour, Clothes, Holy, Gaudy
Desc:		

Santa Coat
--
Base Price:	36,000
Stats:		DEF +34, MDF +40
Users:		Caillou, Elan, Griff
Location:	Sold by Customer
Environment:	Gaudy
Attributes:	Armour, Clothes, Gaudy, Home Decoration, Rare
Desc:		

Blessed Vestments
--
Base Price:	49,000
Stats:		DEF +44, MAG +4, MDF +48
Users:		Caillou, Elan, Griff
Location:	Fusion (Rank 2)
Environment:	Light
Attributes:	Armour, Clothes, Holy
Desc:		

Goetia Robe
--
Base Price:	71,500
Stats:		DEF +56, MAG +8, MDF +60
Users:		Caillou, Elan, Griff
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	Dark
Attributes:	Armour, Clothes, Dark, Rare
Desc:		

Wharf Coat
--
Base Price:	112,000
Stats:		ATK +4, DEF +78, MAG -4, MDF +50
Users:		Caillou, Elan, Griff
Location:	Fusion (Rank 4)
Environment:	None
Attributes:	Armour, Clothes, Rare
Desc:		

Moonlight Robe
--
Base Price:	168,000
Stats:		DEF +86, MAG +6, MDF +72
Users:		Caillou, Elan, Griff
Location:	Chest (Lapis/Nightmare)
Environment:	None
Attributes:	Armour, Clothes, Rare
Desc:		

Eos Robe
--
Base Price:	232,000
Stats:		DEF +106, MDF +86
Users:		Caillou, Elan, Griff
Location:	Chest (Nightmare)
Environment:	Dark
Attributes:	Armour, Clothes, Dark, Rare
Desc:		

Faust's Bargain
--
Base Price:	345,000
Stats:		ATK +30, DEF +126, MAG +20, MDF +96
Users:		Caillou, Elan, Griff
Location:	Defeat Eyebat King x2 (Nightmare)
Environment:	Dark
Attributes:	Armour, Clothes, Dark
Desc:		

Pandemonium
--
Base Price:	522,000
Stats:		DEF +136, MDF +108
Users:		Caillou, Elan, Griff
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Armour, Clothes
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Breastplates
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Scrap Plate
--
Base Price:	200
Stats:		DEF +8, MDEF +2
Users:		Louie, Charme, Tielle, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Armour, Plain
Desc:		

Wooden Chestpiece
--
Base Price:	800
Stats:		DEF +12, MDEF +4
Users:		Louie, Charme, Tielle, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 1+)
Environment:	None
Attributes:	Armour
Desc:		

Shell Chestpiece
--
Base Price:	2,800
Stats:		DEF +16, MDEF +10
Users:		Louie, Charme, Tielle, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 2+)
Environment:	Plain
Attributes:	Armour, Plain
Desc:		

Chainmail Shirt
--
Base Price:	5,600
Stats:		DEF +20, MDEF +8
Users:		Louie, Charme, Tielle, Nagi, Griff, Arma
Location:	Fusion (Rank 1)
Environment:	None
Attributes:	Armour, Metal
Desc:		

Steel Breastplate
--
Base Price:	8,200
Stats:		ATK +4, DEF +26, MDEF +16
Users:		Louie, Charme, Tielle, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 3+)
Environment:	None
Attributes:	Armour, Metal
Desc:		

King-shell Chest
--
Base Price:	12,800
Stats:		DEF +30, MDEF +20
Users:		Louie, Charme, Tielle, Nagi, Griff, Arma
Location:	Chest (Amber/Obsidian/Lapis)
Environment:	Plain
Attributes:	Armour, Plain
Desc:		

Sandwich Plate
--
Base Price:	25,000
Stats:		DEF +36, MDEF +12
Users:		Louie, Charme, Tielle, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 4+)
Environment:	None
Attributes:	Armour, Metal
Desc:		

Rainbow Mail
--
Base Price:	49,000
Stats:		ATK -4, DEF +42, MDEF +26
Users:		Louie, Charme, Tielle, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 5)
Environment:	Gaudy
Attributes:	Armour, Metal, Gaudy
Desc:		

White Breastplate
--
Base Price:	76,000
Stats:		DEF +50, MDEF +22
Users:		Louie, Charme, Tielle, Nagi, Griff, Arma
Location:	Fusion (Rank 2)
Environment:	Gaudy
Attributes:	Armour, Precious Metal, Gaudy, Home Decoration
Desc:		

Belenite Plate
--
Base Price:	114,000
Stats:		DEF +60, MDEF +34
Users:		Louie, Charme, Tielle, Nagi, Griff, Arma
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	Light, Gaudy
Attributes:	Armour, Precious Metal, Holy, Gaudy, Rare
Desc:		

Valkyrie Plate
--
Base Price:	204,000
Stats:		ATK +8, DEF +78, MDEF +52
Users:		Charme, Tielle, Nagi, Arma
Location:	Chest (Nightmare)
Environment:	Light
Attributes:	Armour, Metal, Holy, Rare
Desc:		

Barrier Plate
--
Base Price:	306,000
Stats:		DEF +99, MDEF +46
Users:		Louie, Charme, Tielle, Nagi, Griff, Arma
Location:	Fusion (Rank 4)
Environment:	None
Attributes:	Armour, Rare
Desc:		

Mythic Beast Plate
--
Base Price:	414,000
Stats:		DEF +126, MDEF +60
Users:		Louie, Charme, Tielle, Nagi, Griff, Arma
Location:	Chest (Nightmare)
Environment:	Light
Attributes:	Armour, Precious Metal, Holy, Rare
Desc:		

Plate of Grief
--
Base Price:	570,000
Stats:		ATK +15, DEF +146, MATK +10, MDEF +42
Users:		Louie, Charme, Tielle, Nagi, Griff, Arma
Location:	Defeat Electrojelly - Blue (Nightmare)
Environment:	Dark
Attributes:	Armour, Metal, Dark
Desc:		

Master's Plate
--
Base Price:	840,000
Stats:		DEF +160, MDEF +76
Users:		Louie, Charme, Tielle, Nagi, Griff, Arma
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Armour, Metal
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Armor
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Leather Armor
--
Base Price:	500
Stats:		DEF +10
Users:		Louie, Nagi, Arma
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Armour, Plain
Desc:		

Iron Armor
--
Base Price:	1,900
Stats:		DEF +14, MDEF +2
Users:		Louie, Arma
Location:	Merchant's Guild (Rank 1+)
Environment:	None
Attributes:	Armour, Metal
Desc:		

Parade Armor
--
Base Price:	5,600
Stats:		ATK +2, DEF +20
Users:		Louie, Nagi, Arma
Location:	Merchant's Guild (Rank 2+)
Environment:	Gaudy
Attributes:	Armour, Metal, Gaudy, Home Decoration
Desc:		

Knight Armor
--
Base Price:	7,800
Stats:		DEF +26, MDEF +3
Users:		Louie, Arma
Location:	Fusion (Rank 1)
Environment:	None
Attributes:	Armour, Metal
Desc:		

Silver Armor
--
Base Price:	10,000
Stats:		DEF +32, MDEF +8
Users:		Louie, Nagi, Arma
Location:	Merchant's Guild (Rank 3+)
Environment:	Light
Attributes:	Armour, Precious Metal, Holy, Home Decoration
Desc:		

Armadillo Armor
--
Base Price:	21,000
Stats:		ATK -8, DEF +44, MDEF +12
Users:		Louie, Arma
Location:	Chest (Amber/Obsidian/Lapis)
Environment:	Plain
Attributes:	Armour, Metal, Plain
Desc:		

Chobham Armor
--
Base Price:	33,000
Stats:		DEF +52, MDEF +10
Users:		Louie, Arma
Location:	Merchant's Guild (Rank 4+)
Environment:	Plain
Attributes:	Armour, Metal, Plain
Desc:		

Ancient Armor
--
Base Price:	51,000
Stats:		ATK +4, DEF +62, MDEF +16
Users:		Louie, Arma
Location:	Merchant's Guild (Rank 5)
Environment:	Plain
Attributes:	Armour, Plain, Home Decoration
Desc:		

Holy Armor
--
Base Price:	82,000
Stats:		ATK -4, DEF +70, MATK +8, MDEF +22
Users:		Louie, Nagi, Arma
Location:	Fusion (Rank 2)
Environment:	Light
Attributes:	Armour, Precious Metal, Holy, Home Decoration
Desc:		

Guardian Armor
--
Base Price:	126,000
Stats:		DEF +80, MDEF +20
Users:		Louie, Arma
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	Gaudy
Attributes:	Armour, Precious Metal, Gaudy, Home Decoration, Rare
Desc:		

Legendary Armor
--
Base Price:	262,000
Stats:		ATK +4, DEF +98, MATK +10, MDEF +24
Users:		Louie, Nagi, Arma
Location:	Chest (Lapis/Nightmare)
Environment:	None
Attributes:	Armour, Metal, Rare
Desc:		

Battle Suit
--
Base Price:	404,000
Stats:		DEF +122, MDEF +26
Users:		Louie, Nagi, Arma
Location:	Fusion (Rank 4)
Environment:	None
Attributes:	Armour, Metal
Desc:		

Stoneform Armor
--
Base Price:	582,000
Stats:		ATK -15, DEF +148, MDEF +32
Users:		Louie, Arma
Location:	Chest (Nightmare)
Environment:	None
Attributes:	Armour, Home Decoration, Rare
Desc:		

Devil's Will
--
Base Price:	812,000
Stats:		ATK +20, DEF +122
Users:		Louie, Nagi, Arma
Location:	Defeat Volcanicrab - Dark (Nightmare)
Environment:	Dark
Attributes:	Armour, Metal, Dark, Rare
Desc:		

Invincible Armor
--
Base Price:	1,053,000
Stats:		DEF +188, MDEF +42
Users:		Louie, Arma
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Armour, Metal
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Bracelets
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Wooden Armband
--
Base Price:	150
Stats:		DEF +4, MDEF +2
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Armour, Accessory, Plain
Desc:		

Iron Armband
--
Base Price:	650
Stats:		DEF +6, MDEF +4
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi
Location:	Merchant's Guild (Rank 1+)
Environment:	None
Attributes:	Armour, Accessory, Metal
Desc:		

Spiked Armband
--
Base Price:	1,200
Stats:		ATK +3, DEF +9, MDEF +8
Users:		Louie, Caillou, Elan
Location:	Merchant's Guild (Rank 2+)
Environment:	Plain
Attributes:	Armour, Accessory, Metal, Plain
Desc:		

Maiden's Bracelet
--
Base Price:	2,600
Stats:		DEF +10, MDEF +11
Users:		Charme, Tielle, Nagi
Location:	Fusion (Rank 1)
Environment:	Gaudy
Attributes:	Armour, Accessory, Gaudy, Home Decoration
Desc:		

Strongarm Band
--
Base Price:	5,000
Stats:		ATK +5, DEF +14, MDEF +15
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi
Location:	Merchant's Guild (Rank 3+)
Environment:	None
Attributes:	Armour, Accessory, Metal
Desc:		

Power Wrist
--
Base Price:	8,600
Stats:		DEF +18, MDEF +20
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi
Location:	Chest (Amber/Obsidian/Lapis)
Environment:	None
Attributes:	Armour, Accessory, Metal
Desc:		

Fairy Bracelet
--
Base Price:	11,900
Stats:		ATK -3, DEF +22, MDEF +26
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi
Location:	Merchant's Guild (Rank 4+)
Environment:	Light, Gaudy
Attributes:	Armour, Accessory, Metal, Holy, Gaudy, Home Decoration
Desc:		

Superarm Band
--
Base Price:	22,100
Stats:		ATK +8, DEF +24, MATK -5, MDEF +22
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi
Location:	Merchant's Guild (Rank 5+)
Environment:	None
Attributes:	Armour, Accessory, Precious Metal, Home Decoration
Desc:		

Sun Armband
--
Base Price:	34,200
Stats:		DEF +28, MATK +6, MDEF +36
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi
Location:	Fusion (Rank 2)
Environment:	None
Attributes:	Armour, Accessory
Desc:		

Angel Bracelet
--
Base Price:	48,400
Stats:		ATK -5, DEF +32, MDEF +44
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi
Location:	Chest (Lapis/Nightmare)
Environment:	Light
Attributes:	Armour, Accessory, Holy, Home Decoration, Rare
Desc:		

Fairy Misanga
--
Base Price:	76,000
Stats:		DEF +42, MDEF +56
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi
Location:	Chest (Nightmare)
Environment:	None
Attributes:	Armour, Accessory, Rare
Desc:		

Fortuna Armband
--
Base Price:	109,200
Stats:		ATK -10, DEF +52, MATK -10, MDEF +70
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi
Location:	Fusion (Rank 4)
Environment:	None
Attributes:	Armour, Accessory
Desc:		

Trinary Armband
--
Base Price:	153,000
Stats:		ATK +5, DEF +56, MATK +5, MDEF +86
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi
Location:	Chest (Nightmare)
Environment:	Light
Attributes:	Armour, Accessory, Holy
Desc:		

Nevan's Armband
--
Base Price:	203,000
Stats:		DEF +66, MATK +10, MDEF -20
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi
Location:	Defeat Electrojelly - Red (Nightmare)
Environment:	Dark
Attributes:	Armour, Accessory, Metal, Dark, Rare
Desc:		

Four Seasons
--
Base Price:	279,000
Stats:		DEF +72, MDEF +100
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Armour, Accessory
Desc:		

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Shields
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Wooden Shield
--
Base Price:	350
Stats:		DEF +6
Users:		Louie, Nagi
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Armour, Plain
Desc:		

Common Shield
--
Base Price:	1,200
Stats:		DEF +9, MDEF +2
Users:		Louie, Nagi
Location:	Merchant's Guild (Rank 1+)
Environment:	None
Attributes:	Armour, Metal
Desc:		

Big Shield
--
Base Price:	2,800
Stats:		DEF +12, MDEF +4
Users:		Louie, Nagi
Location:	Merchant's Guild (Rank 2+)
Environment:	None
Attributes:	Armour, Metal
Desc:		

Paella Pan
--
Base Price:	4,900
Stats:		DEF +14, MDEF +10
Users:		Louie, Nagi
Location:	Fusion (Rank 1)
Environment:	Plain
Attributes:	Armour, Metal, Plain
Desc:		

Knight Shield	
--
Base Price:	8,200
Stats:		DEF +18, MDEF +8
Users:		Louie, Nagi
Location:	Merchant's Guild (Rank 3+)
Environment:	Gaudy
Attributes:	Armour, Metal, Gaudy
Desc:		

Salamander Shield
--
Base Price:	13,900
Stats:		ATK +4, DEF +16, MDEF +14
Users:		Louie, Nagi
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	Plain
Attributes:	Armour, Plain, Home Decoration, Cold-weather Clothes
Desc:		

Pearl Shield
--
Base Price:	16,000
Stats:		ATK -5, DEF +22, MDEF +22
Users:		Louie, Nagi
Location:	Merchant's Guild (Rank 4+)
Environment:	Gaudy
Attributes:	Armour, Precious Metal, Gaudy, Home Decoration
Desc:		

Jade Shield
--
Base Price:	29,000
Stats:		DEF +28, MDEF +18
Users:		Louie, Nagi
Location:	Merchant's Guild (Rank 5)
Environment:	Gaudy
Attributes:	Armour, Precious Metal, Gaudy, Home Decoration
Desc:		

Runic Defender
--
Base Price:	51,600
Stats:		DEF +34, MDEF +28
Users:		Louie, Nagi
Location:	Fusion (Rank 2)
Environment:	Plain
Attributes:	Armour, Plain, Home Decoration
Desc:		

Hevelius
--
Base Price:	83,100
Stats:		DEF +42, MDEF +36
Users:		Louie, Nagi
Location:	Chest (Lapis/Nightmare)
Environment:	None
Attributes:	Armour, Metal, Rare
Desc:		

Amber Shield
--
Base Price:	124,700
Stats:		ATK -10, DEF +50, MATK +10, MDEF +48
Users:		Louie, Nagi
Location:	Fusion (Rank 4)
Environment:	Gaudy
Attributes:	Armour, Precious Metal, Gaudy, Home Decoration, Rare
Desc:		

Legendary Shield
--
Base Price:	194,000
Stats:		DEF +62, MDEF +50
Users:		Louie, Nagi
Location:	Chest (Nightmare)
Environment:	None
Attributes:	Armour, Metal, Rare
Desc:		

Blue Line Shield
--
Base Price:	285,000
Stats:		DEF +76, MATK -15, MDEF +62
Users:		Louie, Nagi
Location:	Chest (Nightmare)
Environment:	Light
Attributes:	Armour, Metal, Holy
Desc:		

Sealed Shield
--
Base Price:	395,000	
Stats:		ATK +16, DEF +85, MDEF +34
Users:		Louie, Nagi
Location:	Defeat Reginald Drisby - Fan (Nightmare)
Environment:	Dark
Attributes:	Armour, Dark, Rare
Desc:		

TH Shield
--
Base Price:	542,000
Stats:		DEF +100, MDEF +70
Users:		Louie, Nagi
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Armour, Metal, Rare
Desc:		

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Hats
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Wool Hat
--
Base Price:	250
Stats:		DEF +3
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Armour, Clothes, Plain, Cold-weather Clothes
Desc:		

Cloth Hat
--
Base Price:	800
Stats:		DEF +5, MDEF +2
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 1+)
Environment:	Gaudy
Attributes:	Armour, Clothes, Gaudy, Cold-weather Clothes
Desc:		

Warm Hat
--
Base Price:	1,600
Stats:		DEF +8, MDEF +6
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 2+)
Environment:	None
Attributes:	Armour, Clothes, Cold-weather Clothes
Desc:		

Sam's Hat
--
Base Price:	3,800
Stats:		ATK -2, DEF +10, MDEF +8
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Fusion (Rank 1)
Environment:	Gaudy
Attributes:	Armour, Clothes, Gaudy, Home Decoration
Desc:		

Scale Hat
--
Base Price:	6,300
Stats:		DEF +12, MDEF +10
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 3+)
Environment:	Plain
Attributes:	Armour, Clothes, Plain
Desc:		

Pirate Hat
--
Base Price:	9,200
Stats:		ATK +4, DEF +15, MDEF +12
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 4+)
Environment:	None
Attributes:	Armour, Clothes, Home Decoration
Desc:		

Magical Hat
--
Base Price:	13,200
Stats:		DEF +18, MATK +5, MDEF +20
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 5)
Environment:	Dark
Attributes:	Armour, Clothes, Dark
Desc:		

Santa Hat
--
Base Price:	23,900
Stats:		DEF +20, MDEF +18
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Sold by Customer
Environment:	Gaudy
Attributes:	Armour, Clothes, Gaudy, Cold-weather Clothes, Rare
Desc:		

Angel Hat
--
Base Price:	37,000
Stats:		ATK +6, DEF +22, MDEF +24
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Fusion (Rank 2)
Environment:	Light
Attributes:	Armour, Clothes, Holy
Desc:		

Ishtoril
--
Base Price:	78,800
Stats:		DEF +28, MDEF +26
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	None
Attributes:	Armour, Clothes, Rare
Desc:		

Kitty Hood
--
Base Price:	109,000
Stats:		ATK -4, DEF +38, MDEF +28
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Chest (Nightmare)
Environment:	None
Attributes:	Armour, Clothes, Cold-weather Clothes, Rare
Desc:		

Topknot Hat
--
Base Price:	155,000
Stats:		ATK +6, DEF +40, MATK +6, MDEF +40
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Fusion (Rank 4)
Environment:	None
Attributes:	Armour, Clothes, Rare
Desc:		

Emperor's Crown
--
Base Price:	213,000
Stats:		ATK -10, DEF +52, MATK -15, MDEF +47
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Chest (Nightmare)
Environment:	Light
Attributes:	Armour, Clothes, Precious Metal, Holy, Home Decoration, Rare
Desc:		

Assassin's Hood
--
Base Price:	283,000
Stats:		ATK +15, DEF +50, MDEF +20
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Defeat Eyebat King x1 (Nightmare)
Environment:	Dark
Attributes:	Armour, Clothes, Dark, Rare
Desc:		

Hat of Innocence
--
Base Price:	360,000
Stats:		DEF +64, MDEF +58
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Armour, Clothes
Desc:		

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Helms
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Wooden Helm
--
Base Price:	400
Stats:		DEF +4
Users:		Louie, Nagi, Arma
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Armour, Plain
Desc:		

Warrior's Helm
--
Base Price:	1,600
Stats:		DEF +8, MDEF +1
Users:		Louie, Arma
Location:	Merchant's Guild (Rank 1+)
Environment:	None
Attributes:	Armour, Metal
Desc:		

Parade Helm
--
Base Price:	2,700
Stats:		ATK +2, DEF +11, MDEF +3
Users:		Louie, Nagi, Arma
Location:	Merchant's Guild (Rank 2+)
Environment:	Gaudy
Attributes:	Armour, Metal, Gaudy, Home Decoration
Desc:		

Knight's Helm
--
Base Price:	9,000
Stats:		DEF +15, MDEF +5
Users:		Louie, Arma
Location:	Fusion (Rank 1)
Environment:	None
Attributes:	Armour, Metal
Desc:		

Silver Helm
--
Base Price:	10,000
Stats:		DEF +16, MDEF +10
Users:		Louie, Nagi, Arma
Location:	Merchant's Guild (Rank 3+)
Environment:	Light
Attributes:	Armour, Precious Metal, Holy, Home Decoration
Desc:		

Bone Helm
--
Base Price:	16,000
Stats:		ATK +4, DEF +21, MDEF +8
Users:		Louie, Arma
Location:	Chest (Amber/Obsidian/Lapis)
Environment:	Plain
Attributes:	Armour, Plain, Home Decoration
Desc:		

Full Helm
--
Base Price:	24,000
Stats:		ATK -4, DEF +26, MDEF +10
Users:		Louie, Arma
Location:	Merchant's Guild (Rank 4+)
Environment:	Plain
Attributes:	Armour, Metal, Plain
Desc:		

Ancient Helm
--
Base Price:	38,000
Stats:		DEF +28, MDEF +15
Users:		Louie, Arma
Location:	Merchant's Guild (Rank 5)
Environment:	Plain
Attributes:	Armour, Plain
Desc:		

Holy Knight Helm
--
Base Price:	54,000
Stats:		ATK +6, DEF +32, MDEF +11
Users:		Louie, Nagi, Arma
Location:	Fusion (Rank 2)
Environment:	Light
Attributes:	Armour, Metal, Holy, Home Decoration
Desc:		

Alleus
--
Base Price:	94,000
Stats:		DEF +38, MDEF +20
Users:		Louie, Arma
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	Gaudy
Attributes:	Armour, Precious Metal, Gaudy, Home Decoration, Rare
Desc:		

Legendary Helm
--
Base Price:	142,000
Stats:		DEF +47, MDEF +24
Users:		Louie, Nagi, Arma
Location:	Chest (Nightmare)
Environment:	None
Attributes:	Armour, Metal, Rare
Desc:		

Siegebreaker Helm
--
Base Price:	218,000
Stats:		DEF +60, MATK -8, MDEF +30
Users:		Louie, Nagi, Arma
Location:	Fusion (Rank 4)
Environment:	None
Attributes:	Armour
Desc:		

Golden Helm
--
Base Price:	302,000
Stats:		ATK +5, DEF +72, MATK +4, MDEF +40
Users:		Louie, Arma
Location:	Chest (Nightmare)
Environment:	Light, Gaudy
Attributes:	Armour, Precious Metal, Holy, Gaudy, Home Decoration, Rare
Desc:		

Asuran Helm
--
Base Price:	392,000
Stats:		ATK +10, DEF +78, MATK +10, MDEF +8
Users:		Louie, Nagi, Arma
Location:	Defeat Terran Golem - First (Nightmare)
Environment:	Dark
Attributes:	Armour, Dark
Desc:		

Arcadian Helm
--
Base Price:	520,000
Stats:		DEF +86, MDEF +52
Users:		Louie, Arma
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Armour, Metal
Desc:		

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Charms
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Souvenir Charm
--
Base Price:	300
Stats:		MDF +5
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 1+)
Environment:	Plain
Attributes:	Accessory, Plain
Desc:		

Standard Charm
--
Base Price:	1,400
Stats:		MDF +8
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 1+)
Environment:	None
Attributes:	Accessory, Metal
Desc:		

Popular Charm
--
Base Price:	3,200
Stats:		MDF +10
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 2+)
Environment:	Gaudy
Attributes:	Accessory, Metal, Gaudy
Desc:		

Hallowed Charm
--
Base Price:	6,600
Stats:		ATK +2, DEF -2, MDF +15
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Fusion (Rank 1)
Environment:	Dark
Attributes:	Accessory, Dark
Desc:		

Sand Charm
--
Base Price:	13,500
Stats:		DEF +2, MAG -2, MDF +20
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 3+)
Environment:	Light
Attributes:	Accessory, Holy
Desc:		

Blazing Charm
--
Base Price:	21,000
Stats:		ATK +3, MDF +26
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Chest (Amber/Obsidian/Lapis)
Environment:	Light
Attributes:	Accessory, Precious Metal, Holy
Desc:		

Shell Charm
--
Base Price:	33,000
Stats:		DEF +3, MDF +32
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 4+)
Environment:	Light
Attributes:	Accessory, Precious Metal, Holy
Desc:		

Wing Charm
--
Base Price:	45,000
Stats:		ATK -3, MAG +3, MDF +38
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Merchant's Guild (Rank 5)
Environment:	Light
Attributes:	Accessory, Precious Metal, Holy
Desc:		

Miracle Charm
--
Base Price:	59,000
Stats:		DEF +4, MDF +44
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Fusion (Rank 2)
Environment:	Light
Attributes:	Accessory, Precious Metal, Holy
Desc:		

Mana Charm
--
Base Price:	82,000
Stats:		MDF +52
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	None
Attributes:	Accessory, Rare
Desc:		

Love Charm
--
Base Price:	129,000
Stats:		ATK +4, MAG +4, MDF +64
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Chest (Lapis/Nightmare)
Environment:	Gaudy
Attributes:	Accessory, Gaudy, Rare
Desc:		

Ancient Charm
--
Base Price:	205,000
Stats:		ATK -8, MAG -8, MDF +76
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Fusion (Rank 4)
Environment:	Light
Attributes:	Accessory, Holy
Desc:		

Victory Charm
--
Base Price:	286,000
Stats:		ATK +10, MDF +70
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Chest (Nightmare)
Environment:	Light
Attributes:	Accessory, Holy, Rare
Desc:		

Ebon Talisman
--
Base Price:	376,000
Stats:		ATK +15, DEF -20, MAG +15, MDF +90
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Defeat Samhain x3 (Nightmare)
Environment:	Dark
Attributes:	Accessory, Dark
Desc:		

Omnicharm
--
Base Price:	494,000
Stats:		MDF +106
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Accessory
Desc:		

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Necklaces
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Treeseed Necklace
--
Base Price:	1,000
Stats:		DEF +2, MDF +2
Users:		Tielle, Nagi, Arma
Location:	Market (Rank 1+)
Environment:	Plain
Attributes:	Accessory, Plain
Desc:		

Shell Necklace
--
Base Price:	2,400
Stats:		DEF +5, MDF +3
Users:		Tielle, Nagi, Arma
Location:	Market (Rank 2+)
Environment:	None
Attributes:	Accessory
Desc:		

Magnet Necklace
--
Base Price:	6,800
Stats:		ATK +2, DEF +8, MDF +8
Users:		Tielle, Nagi, Arma
Location:	Market (Rank 3+)
Environment:	None
Attributes:	Accessory, Metal
Desc:		

Azure Necklace
--
Base Price:	14,900
Stats:		ATK -3, DEF +11, MAG +4, MDF +12
Users:		Tielle, Nagi, Arma
Location:	Fusion (Rank 1)
Environment:	Dark
Attributes:	Accessory, Precious Metal, Dark
Desc:		

Violet necklace
--
Base Price:	24,600
Stats:		DEF +15, MDF +18
Users:		Tielle, Nagi, Arma
Location:	Market (Rank 5)
Environment:	Dark
Attributes:	Accessory, Precious Metal, Dark
Desc:		

Rune Amulet
--
Base Price:	38,000
Stats:		ATK +4, DEF +19, MDF +15
Users:		Tielle, Nagi, Arma
Location:	Fusion (Rank 2)
Environment:	None
Attributes:	Accessory
Desc:		

Spirit Magatama
--
Base Price:	69,000
Stats:		DEF +24, MAG +5, MDF +22
Users:		Tielle, Nagi, Arma
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	Light
Attributes:	Accessory, Precious Metal, Holy, Rare
Desc:		

Fruitdrop Amulet
--
Base Price:	106,000
Stats:		DEF +32, MDF +30
Users:		Tielle, Nagi, Arma
Location:	Chest (Nightmare)
Environment:	None
Attributes:	Accessory, Rare
Desc:		

Heretic Necklace
--
Base Price:	132,000
Stats:		ATK -20, DEF +44, MAG -30, MDF +44
Users:		Tielle, Nagi, Arma
Location:	Defeat Volcanicrab - Grey (Nightmare)
Environment:	Dark
Attributes:	Accessory, Dark, Rare
Desc:		

Karmic Necklace
--
Base Price:	170,000
Stats:		DEF +52, MDF +48
Users:		Tielle, Nagi, Arma
Location:	Fusion (Rank 5)
Environment:	None
Attributes:	Accessory
Desc:		

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Capes
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Cloth Cape
--
Base Price:	2,000
Stats:		ATK +1, DEF +1, MAG +1
Users:		Charme, Caillou, Elan, Griff
Location:	Market (Rank 1+)
Environment:	Plain
Attributes:	Clothes, Plain
Desc:		

Adventurer's Cape
--
Base Price:	5,200
Stats:		ATK +2, DEF +4, MAG +2, MDF +2
Users:		Charme, Caillou, Elan, Griff
Location:	Market (Rank 2+)
Environment:	None
Attributes:	Clothes
Desc:		

Old Cape
--
Base Price:	8,600
Stats:		ATK +4, DEF +8, MAG +4, MDF +4
Users:		Charme, Caillou, Elan, Griff
Location:	Market (Rank 3+)
Environment:	Gaudy
Attributes:	Clothes, Gaudy
Desc:		

Romantic's Cape
--
Base Price:	15,000
Stats:		ATK +6, DEF +12, MAG +2, MDF +7
Users:		Charme, Caillou, Elan, Griff
Location:	Fusion (Rank 1)
Environment:	Plain
Attributes:	Clothes, Plain
Desc:		

Druid Mantle
--
Base Price:	27,000
Stats:		ATK +2, DEF +16, MAG +6, MDF +10
Users:		Charme, Caillou, Elan, Griff
Location:	Market (Rank 5)
Environment:	Dark
Attributes:	Clothes, Dark
Desc:		

Holy War Cape
--
Base Price:	42,000
Stats:		ATK +8, DEF +20, MAG +8, MDF +8
Users:		Charme, Caillou, Elan, Griff
Location:	Fusion (Rank 2)
Environment:	Light, Dark (None)
Attributes:	Clothes, Holy, Dark
Desc:		

Imperial Cape
--
Base Price:	75,000
Stats:		ATK +10, DEF +24, MAG +14, MDF +14
Users:		Charme, Caillou, Elan, Griff
Location:	Chest (Lapis/Nightmare)
Environment:	Dark
Attributes:	Clothes, Dark, Rare
Desc:		

Fisherman Flag
--
Base Price:	112,000
Stats:		ATK +14, DEF +40, MAG +6, MDF +17
Users:		Charme, Caillou, Elan, Griff
Location:	Chest (Nightmare)
Environment:	Gaudy
Attributes:	Clothes, Gaudy, Home Decoration, Rare
Desc:		

Dracozombie Wing
--
Base Price:	165,000
Stats:		ATK +18, DEF +20, MAG +18, MDF -30
Users:		Charme, Caillou, Elan, Griff
Location:	Defeat Griff & The Archdevil's Arm (Nightmare)
Environment:	Dark
Attributes:	Clothes, Dark, Rare
Desc:		

Infinite Cape
--
Base Price:	215,000
Stats:		ATK +12, DEF +52, MAG +18, MDF +30
Users:		Charme, Caillou, Elan, Griff
Location:	Fusion (Rank 5)
Environment:	Gaudy
Attributes:	Clothes, Gaudy
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Scarves
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Old Muffler
--
Base Price:	50
Stats:		DEF +1, MDF +2
Users:		Louie, Caillou, Tielle, Elan
Location:	Market (Rank 1+)
Environment:	Plain
Attributes:	Clothes, Plain, Cold-weather Clothes
Desc:		

Handknit Muffler
--
Base Price:	3,000
Stats:		ATK +1, DEF +2, MAG +1, MDF +4
Users:		Louie, Caillou, Tielle, Elan
Location:	Market (Rank 2+)
Environment:	Gaudy
Attributes:	Clothes, Gaudy, Cold-weather Clothes
Desc:		

Fleece Muffler
--
Base Price:	12,000
Stats:		ATK +2, DEF +4, MAG +2, MDF +8
Users:		Louie, Caillou, Tielle, Elan
Location:	Market (Rank 3+)
Environment:	Plain
Attributes:	Clothes, Plain, Cold-weather Clothes
Desc:		

Plaid Muffler
--
Base Price:	26,000
Stats:		ATK +3, DEF +6, MAG +6, MDF +12
Users:		Louie, Caillou, Tielle, Elan
Location:	Fusion (Rank 1)
Environment:	Gaudy
Attributes:	Clothes, Gaudy, Cold-weather Clothes
Desc:		

Legendary Scarf
--
Base Price:	38,000
Stats:		DEF +8, MAG +4, MDF +16
Users:		Louie, Caillou, Tielle, Elan
Location:	Market (Rank 5)
Environment:	Gaudy
Attributes:	Clothes, Gaudy, Cold-weather Clothes
Desc:		

Holy Beast Scarf
--
Base Price:	57,000
Stats:		ATK +5, DEF +10, MAG +5, MDF +21
Users:		Louie, Caillou, Tielle, Elan
Location:	Fusion (Rank 2)
Environment:	Light
Attributes:	Clothes, Holy, Cold-weather Clothes
Desc:		

Diana's Heart
--
Base Price:	83,000
Stats:		ATK +10, DEF +12, MAG +6, MDF +26
Users:		Louie, Caillou, Tielle, Elan
Location:	Chest (Lapis/Nightmare)
Environment:	Gaudy
Attributes:	Clothes, Gaudy, Cold-weather Clothes
Desc:		

Dragon's Mane
--
Base Price:	112,000
Stats:		ATK +8, DEF +15, MAG +12, MDF +42
Users:		Louie, Caillou, Tielle, Elan
Location:	Chest (Nightmare)
Environment:	Gaudy
Attributes:	Clothes, Gaudy, Cold-weather Clothes, Rare
Desc:		

Samael's Mantle
--
Base Price:	145,000
Stats:		ATK +20, DEF +8, MAG +10, MDF -20
Users:		Louie, Caillou, Tielle, Elan
Location:	Defeat Reginald Drisby - Crowbar (Nightmare)
Environment:	Dark
Attributes:	Clothes, Dark, Cold-weather Clothes
Desc:		

Warrior's Will
--
Base Price:	185,000
Stats:		ATK +18, DEF +30, MAG +12, MDF +56
Users:		Louie, Caillou, Tielle, Elan
Location:	Fusion (Rank 5)
Environment:	Gaudy
Attributes:	Clothes, Gaudy, Cold-weather Clothes
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Shoes
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Summer Sandals
--
Base Price:	800
Stats:		DEF +2
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff
Location:	Market (Rank 1+)
Environment:	Plain
Attributes:	Clothes, Plain
Desc:		

Leather Boots
--
Base Price:	1,600
Stats:		DEF +5
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff
Location:	Market (Rank 2+)
Environment:	None
Attributes:	Clothes
Desc:		

Hard Boots
--
Base Price:	4,200
Stats:		DEF +9
Users:		Louie, Elan, Nagi, Griff
Location:	Market (Rank 3+)
Environment:	Plain
Attributes:	Clothes, Metal, Plain
Desc:		

Mermaid Shoes
--
Base Price:	9,800
Stats:		ATK -2, DEF +13, MDF +3
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff
Location:	Fusion (Rank 1)
Environment:	Dark
Attributes:	Clothes, Dark
Desc:		

Battle Boots
--
Base Price:	26,900
Stats:		ATK +2, DEF +24, MAG +2
Users:		Louie, Elan, Nagi, Griff
Location:	Market (Rank 5)
Environment:	None
Attributes:	Clothes, Metal
Desc:		

Platform Shoes
--
Base Price:	44,000
Stats:		ATK -4, DEF +30, MDF +5
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff
Location:	Fusion (Rank 2)
Environment:	None
Attributes:	Clothes, Rare
Desc:		

Trailblazers
--
Base Price:	69,000
Stats:		DEF +38
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	Plain, Gaudy (None)
Attributes:	Clothes, Metal, Gaudy, Plain
Desc:		

Jet Boots
--
Base Price:	46,000
Stats:		--
Users:		Charme, Griff
Location:	Fusion (Rank 3)
Environment:	None
Attributes:	Clothes, Metal, Rare
Desc:		

Rocket Boots
--
Base Price:	300,000
Stats:		--
Users:		Arma
Location:	Fusion (Rank 4)
Environment:	None
Attributes:	Clothes, Metal, Rare
Desc:		

Winged Boots
--
Base Price:	21,200
Stats:		DEF +20, MDF +4
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff
Location:	Chest (Lapis/Nightmare)
Environment:	Light
Attributes:	Clothes, Holy
Desc:		

Eskimo Shoes
--
Base Price:	15,000
Stats:		DEF +16
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff
Location:	Market (Rank 4+)
Environment:	None
Attributes:	Clothes, Cold-weather Clothes
Desc:		

Iron Sandals
--
Base Price:	102,000
Stats:		ATK +10, DEF +60, MAG +10
Users:		Louie, Elan, Griff
Location:	Chest (Nightmare)
Environment:	Plain
Attributes:	Clothes, Metal, Plain, Rare
Desc:		

Heavenly Heels
--
Base Price:	102,000
Stats:		DEF +60, MDF +22
Users:		Charme, Tielle, Nagi
Location:	Chest (Nightmare)
Environment:	Light, Gaudy
Attributes:	Clothes, Holy, Gaudy, Rare
Desc:		

Freedom Boots
--
Base Price:	144,000
Stats:		DEF +82
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff
Location:	Fusion (Rank 5)
Environment:	Gaudy
Attributes:	Clothes, Metal, Gaudy
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Rings
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Broken Ring
--
Base Price:	5
Stats:		--
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Bleached/Rotting SKeleton drop (common), break a Ring
Environment:	None
Attributes:	Ring
Desc:		

Willpower Ring
--
Base Price:	6,000
Stats:		--
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Market (Rank 1+)
Environment:	None
Attributes:	Accessory, Ring
Desc:		

Evoker's Ring
--
Base Price:	7,000
Stats:		--
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Market (Rank 2+)
Environment:	Light
Attributes:	Accessory, Ring, Holy
Desc:		

Purity Ring
--
Base Price:	8,000
Stats:		--
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Market (Rank 2+), Yellow Roper drop (rare)
Environment:	None
Attributes:	Accessory, Ring
Desc:		

Healing Ring
--
Base Price:	10,000
Stats:		--
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Market (Rank 2+), Fusion (Rank 1)
Environment:	None
Attributes:	Accessory, Ring
Desc:		

Meditation Ring
--
Base Price:	10,000
Stats:		--
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:       Market (Rank 2+), Griff/& Archdevil's Arm drop (common)
Environment:	Light
Attributes:	Accessory, Ring, Holy
Desc:		
	
Graceful Ring
--
Base Price:	30,000
Stats:		--
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Market (Rank 4+)
Environment:	None
Attributes:	Accessory, Ring
Desc:		


Thief's Ring
--
Base Price:	10,000
Stats:		--
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Market (Rank 5)
Environment:	None
Attributes:	Accessory, Ring
Desc:		

Mystery Ring
--
Base Price:	46,000
Stats:		--
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Fusion (Rank 2), Purple Roper drop (rare)
Environment:	Dark
Attributes:	Accessory, Ring, Dark
Desc:		

Soul Ring
--
Base Price:	200,000
Stats:		--
Users:		Louie, Charme, Caillou, Tielle, Elan, Nagi, Griff, Arma
Location:	Chest (Obsidian/Lapis/Nightmare)
Environment:	Light
Attributes:	Accessory, Ring, Holy
Desc:		

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Miscellaneous Items

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Treasures, Ingredients, Books and True Cards are in this section.

Name
--
Base Price:	How much it sells for in a vending machine
Location:	Where you can get it
Environment:	Anything it does for the store's environment
Attributes:	Any categories (eg. cold weather clothes) it falls under
Desc:		In-game description. Will be blank for a good while.	

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Treasures
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~



-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Ingredients
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~



-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Books
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~



-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Cards
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~


-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Consumables

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Name
--
Base Price:	How much it sells for in a vending machine
Stats:		The effects it has on health/SP
Location:	Where you can get it
Environment:	Anything it does for the store's environment
Attributes:	Any categories (eg. Cold-weather clothes) it falls under
Desc:		In-game description. Will be blank for a good while.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Food
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~



-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Medicines
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~



-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Decorations

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Items you can use to renovate and redecorate your shop. 

Name
--
Base Price:	How much it sells for in a vending machine
Location:	Where you can get it
Environment:	Anything it does for the store's environment
Attributes:	Any categories (eg. cold weather clothes) it falls under
Desc:		In-game description. Will be blank for a good while.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Flooring
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~



-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Wallpaper
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~



-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Venders
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~



-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Counters
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~



-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Carpets
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~



-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Categories 							[label1]

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

These are the categories that items may happen to fall into. When somebody
asks for this sort of thing, you can refer to these lists.

Note: Some of these categories are incredibly stupid and illogical. This is
all taken from the game coding.

[ ] Self-explanatory Requests:
--
Foodstuffs 	Food, Chestnut, Shark Fin, Herb Seed, Coffee Beans
Treasure 	Treasure
Book 		Book
Sword 		Sword
Heavy Armor	Armor
Shield	 	Shield
Clothes 	Clothes, Robes
Hat 		Hat
Bracelet 	Bracelet
Ring 		Ring
Scarf 		Scarf
Accessory	Bracelets, Charms, Necklaces, Rings EXCEPT Broken Ring
Armor		Clothes, Robes, Breastplates, Armor, Shields, Bracelets,
		Hats, Helms

These lists are rather long, so here's a quick guide to where everything is
(just look for the dividers)

[ ] Metal			[ ] Precious Metal/Valuable
[ ] Plain			[ ] Fancy/Gaudy
[ ] Light/Holy			[ ] Dark/Sinister
[ ] Cold-weather Clothes	[ ] Anti-sunstroke
[ ] Rare			[ ] Dinner
[ ] Home Decoration		[ ] Sweet

------------------------------------------------------------------------------
------------------------------------------------------------------------------
[ ] Metal			[ ] Precious Metal/Valuable
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Worn Sword			Gilded Sword
Longsword			Crystal Sword
Steel Sword			Heaven's Blade
Knight's Blade			-
Breaker Sword			Twisted Blade
Demonbane			-
Tuna Cutter			Starstone Staff
Arc Saber			Megaflame Staff
Soul Cleaver			Heaven's Key
Legendary Sword			Necronomicon
Bloodblade			-
-				Causmedia
Rusty Dagger			-
Crafter's Knife			Silver Spear
Thief's Knife			Platinum Halberd
Survival Knife			Holy Trident
Pure Edge			-
The Sculptor			Silver Gauntlet
Fullblade			Divine Finger
Tuna Shanker			-
Assassin Blade			White Breastplate
Cultist Dagger			Belenite Plate
Master's Dagger			Mythic Beast Plate
-				-
Pretty Wand			Silver Armor
Crystal Rod			Holy Armor
Spirit Staff			Guardian Armor
True Crystal Rod		-
Divine Staff			Superarm Band
-				-
Longbow				Pearl Shield
Cupid's Bow			Jade Shield
Crescent Bow			Amber Shield
One Shot Wonder			-
-				Emperor's Crown
Iron Spear			Silver Helm
Grand Naginata			Alleus
Whalekiller			Golden Helm
Lesato				-
Cobra Spear			Blazing Charm
Mortemirare			Shell Charm
Vacula Spear			Wing Charm
Abyssal Glaive			Miracle Charm
Nature's Grace			-
-				Azure Necklace
Spiked Glove			Violet Necklace
White Gauntlet			Spirit Magatama
Rocket Glove			-
Dudely Mitts			Thankful Statue
Dragon Buster			Golden Pedestal
Demongod Hand			Golden Scales
-				Golden Candy
Steel Claw			Hawk Statue
Rending Claw			Silver Photo Stand
Machine Claw			Candlestick
Ak-kai Claw			Silver Watch
"Fall From Grace"		Earth Emblem
Awakening Claw			Flame Emblem
Soul Eater			Water Emblem
Fire-Dragon Claw		Wind Emblem
Dark Master Claw		Food Emblem
Omnipotent Claw			Coin Emblem
-				Fire Crystal
Hammer Arm			Water Crystal
Disc Unit			Air Crystal
Flamethrower			Earth Crystal
Gatling Unit			Poison Crystal
Drill Arm			Paralysis Crystal
Crisis Cannon			Void Crystal
Gravity Cannon			Darkness Crystal
Phalanx Cannon			
Omega Cannon
-
Battle Sweater
-
Chainmail Shirt
Steel Breastplate
Sandwich Plate
Rainbow Mail
Valkyrie Plate
Plate of Grief
Master's Plate
-
Iron Armor
Parade Armor
Knight Armor
Armadillo Armor
Chobham Armor
Legendary Armor
Battle Suit
Devil's Will
Invincible Armor
-
Iron Armband
Spiked Armband
Strongarm Band
Power Wrist
Fairy Bracelet
Nevan's Armband
-
Common Shield
Big Shield
Paella Pan
Knight's Shield
Hevelius
Legendary Shield
Blue Line Shield
TH Shield
-
Warrior's Helm
Parade Helm
Knight's Helm
Full Helm
Holy Knight Helm
Legendary Helm
Arcadian Helm
-
Standard Charm
Popular Charm
-
Magnet Necklace
-
Hard Boots
Battle Boots
Trailblazers
Jet Boots
Rocket Boots
Iron Sandals
Freedom Boots
-
Big Screw
Tough Stone
-
Vending Machine
Supervend SDXK56

------------------------------------------------------------------------------
------------------------------------------------------------------------------
[ ] Plain			[ ] Fancy/Gaudy
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Worn Sword			Gilded Sword
Holy Sword 			-
-				Twisted Blade
Rusty Dagger			-
Crafter's Knife			Pretty wand
The Sculptor			-
Tuna Shanker			Rosewood Bow
-				Causmedia
Focus Staff			One Shot Wonder
Magician's Staff		-
Cloth Beater			Flameguard
Perfume Staff			Nature's Grace
Cane's Staff			-
Club				Dudely Mitts
Megaflame Staff			Divine Finger
-				-
Wooden Bow			Omnipotent Claw
Composite Bow			-
Hurricane Bow			Silk Clothes
Ace's Bow			-
The Tellbow			Warm Robe
Wyvern Wing			Spirit-beast Robe
Ancient Bow			Santa Coat
-				-
Laundry Pole			Rainbow Mail
Practice Lance			White Breastplate
Grand Naginata 			Belenite Plate
Cobra Spear			-
-				Parade Armor
Leather Glove			Guardian Armor
Sturdy Glove			-
Power Glove			Maiden's Bracelet
Giant's Fist			Fairy Bracelets
Champion Glove			-
-				Knight Shield
Evil Claw			Pearl Shield
-				Jade Shield
Clothes				Amber Shield
Windbreaker			-
Tough Clothes			Cloth Hat
-				Sam's Hat
Raincoat			Santa Hat
Cloth Robe			-
-				Parade Helm
Scrap Plate			Alleus
Shell Chestpiece		Golden Helm
King-shell Chest		-
-				Popular Charm
Leather Armor			Love Charm
Armadillo Armor		-
Chobham Armor			Old Cape
Ancient Armor			Fisherman Flag
-				Infinite Cape
Wooden Armband			-
Spiked Armband			Handknit Muffler
-				Plaid Muffler
Wooden Shield			Legendary Scarf
Paella Pan			Diana's Heart
Salamander Shield		Dragon's Mane
Runic Defender			Warrior's Will
-				-
Wool Hat			Trailblazers
Scale Hat			Heavenly Heels
-				Freedom Boots
Wooden Helm			-
Bone Helm			Hawk Statue
Full Helm			Very Odd Vase
Ancient Helm			Goldfish Bowl
-				Silver Photo Stand
Souvenir Charm			Glass Flower
-				Miniature Castle
Treeseed Necklace		Bassmaster Pole
-				-
Cloth Cape			Black Horn
Romantic's Cape			Gold Horn
-				Fire Crystal
Old Muffler			Water Crystal
Fleece Muffler			Air Crystal
-				Earth Crystal
Summer Sandals			Poison Crystal
Hard Boots			Paralysis Crystal
Trailblazers			Void Crystal
Iron Sandals			Darkness Crystal
-				-
Unthankful Statue		Tale of Two Sisters
Back Scratcher			Sister's Struggle
Pot Stand			-
Picnic Basket			Firmament Floor
Blue Teacup			Seabed Floor
Old Teacup			Checkered Floor
Welcome Bear			-
Old Clock			Starry Wallpaper
Raccoon Statue			Resort Wallpaper
Pitted Pot			Ruins Wallpaper
Dream Censer			Ocean Wallpaper
Pharmacist Glasses		Black & White Walls
Dream Kaleidoscope		Eastern Wallpaper
Dragon Ornament			Celebratory Wallpaper
Teacher's Pole			Checkered Wallpaper
Superfisher DX			-
Old Man's Pole			Supervend SDXK56
Music Box			-
Old Gramophone			Draped Counter
Messy Scroll			Chapel Table
-				Fancy Counter
Toothpicks			-
Fur Ball			Red Carpet
Tough Shell			Tiger Carpet
Red Oil				Seabed Carpet
Insect Trap			Checkered Carpet
Flint				Fancy Carpet
Powerful Antivenom		Cute Carpet
Gunpowder
Insect King Shell
Wyvern Horn
Medicine Base
Tough Stone
-
Les Infortunes
Polite Children
Booze of the World
Deux Infortunes
Jordan's Lament
Beautiful Spots
Beastman's Plight
To Own a Cat
-
Ferromin
Ferromin G
Ferromin FX
Ferromin R
Ferromin S
Ferromin L
Omega Ferromin
Speedy Concoction
Strong Concoction
Solid Concoction
Secret Mix
-
Plank Floor
Ruins Floor
Brick Floor
Bamboo Mat Floor
Red Floor
Earthen Floor
Quality Plank Floor
-
Plank Walls
Brick & Mortar Walls
Stone Walls
Fake Stone Walls
8-bit Wallpaper	
-
Old Vender
Vending Machine
-
Wooden Counter
Legendary Counter
Barrel Counter

------------------------------------------------------------------------------
------------------------------------------------------------------------------
[ ] Light/Holy			[ ] Dark/Sinister
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Knight's Blade			Bloodblade
Demonbane			-
Holy Sword			Thief's Knife
-				Assassin Blade
Crystal Rod			Cultist Dagger
Spirit Staff			-
True Crystal Rod		Focus Staff
-				Magician's Staff
Cupid's Bow			Pretty Wand
Crescent Bow			Cloth Beater
-				Perfume Staff
Silver Spear			Cane's Staff
Holy Trident			Club
Mortemirare			Starstone Staff
Vacula Spear			Megaflame Staff
-				Heaven's Key
Silver Gauntlet			Necronomicon
White Gauntlet			Divine Staff (wtf o.o)
Divine Finger			-
-				Succubus Bow
Sailor Suit			-
Phoenix Garb			Abyssal Glaive
-				-
Spirit-beast Robe		Demongod Hand
Blessed Vestments		-
Eos Robe			Steel Claw
-				Rending Claw
Belenite Plate			Machine Claw
Valkyrie Plate			Catclaw
Mythic Beast Plate		Spellclaw
-				"Fall From Grace"
Silver Armor			Awakening Claw
Holy Armor			Soul Eater
-				Fire-Dragon Claw
Fairy Bracelet			Eraser Claw
Angel Bracelet			Dark Master Claw
Trinary Armband			Nephilim Claw
-				Omnipotent Claw
Blue Line Shield		-
-				Chaos Unit
Angel Hat			Pandora Unit
Emperor's Crown			-
-				Wizard's Robe
Silver Helm			Goetia Robe
Holy Knight Helm		Faust's Bargain
Golden Helm			-
-				Plate of Grief
Sand Charm			-
Blazing Charm			Devil's Will
Shell Charm			-
Wing Charm			Nevan's Armband
Miracle Charm			-
Ancient Charm			Sealed Shield
Victory Charm			-
-				Magical Hat
Spirit Magatama			Assassin's Hood
-				-
Holy War Cape			Asuran Helm
-				-
Holy Beast Scarf		Hallowed Charm
-				Ebon Talisman
Winged Boots			-
Heavenly Heels			Azure Necklace
-				Violet Necklace
Evoker's Ring			Heretic Necklace
Meditation Ring			-
Soul Ring			Druid Mantle
-				Holy War Cape
Hawk Statue			Imperial Cape
Starsand Hourglass		Dracozombie Wing
Silver Photo Stand		-
Candlestick			Samael's Mantle
Silver Watch			-
Glass Flower			Mermaid Shoes
Gentlecat Statue		-
Daruma Doll			Mystery Ring
Dream Kaleidoscope		-
Miniature Castle		Gold Candy
-				Cat Statue
Tile Floor			Skull Candle
Stone Floor			Raccoon Statue
Bamboo Mat Floor		Pharmacist Glasses
Firmament Floor			Dragon Ornament
Quality Plank Floor		Messy Scroll
Tea-coloured Floor		-
Checkered Floor			Charred Lizard
-				Bat Wing
Stone Walls			Ghost Tear
Fake Stone Walls		Broken Seal
Ruins Wallpaper			Black Horn
Black & White Walls		-
Celebratory Walls		Alchemy in a Week
Checkered Wallpaper		DOOOOOOMSDAY!!!
-				Remetogen
School Counter			-
Draped Counter			Seabed Floor
Chapel Table			Heretical Floor
-				-
Green Carpet			Heretical Wallpaper
Checkered Carpet		Ocean Wallpaper
Cute Carpet			Eastern Wallpaper
				-
				Heretical Table
				-
				Seabed Carpet
				Heretical Carpet

------------------------------------------------------------------------------
------------------------------------------------------------------------------
[ ] Cold-weather Clothes	[ ] Anti-sunstroke (UNCERTAIN)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Panda Suit			Clothes
-				Windbreaker
Warm Robe			Tough Clothes
Fur Robe			Adventure Clothes
-				Silk Clothes
Salamander Shield		Battle Sweater
-				Sailor Suit
Wool Hat			Hood's Outfit
Cloth Hat			Glory Vest
Warm Hat			Perfect Shirt
Santa Hat			Gothic Outfit
Kitty Hood			Gentleman's Suit
-				Panda Suit
Old Muffler			Phoenix Garb
Handknit Muffler		Majestic Clothes
Fleece Muffler			
Plaid Muffler			
Legendary Scarf			
Holy Beast Scarf		
Diana's Heart			
Dragon's Mane			
Samael's Mantle			
Warrior's Will			
-				
Eskimo Shoes			
-				
Natural Heater			

------------------------------------------------------------------------------
------------------------------------------------------------------------------
[ ] Rare			[ ] Dinner
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Arc Saber			Walnut Bread
Holy Sword			Egg Toast
Legendary Sword			Beef Bowl
Bloodblade			Roast Chicken
-				Ham Sandwich
Atou				Curry
Dragon Fang			Shrimp Doria
Assassin Blade			Cutlet Bowl
-				Mix Pizza
Starstone Staff			Seafood Bowl
Megaflame Staff			Lobster
Heaven's Key			Masterful Sushi
Necronomicon			Fillet Mignon
-				Super Crock Pot
Causmedia			Ultraburger
Wyvern Wing			Kid's Lunch
Ancient Bow
Succubus Bow
-
Lesato
Cobra Spear
Vacula Spear
Abyssal Glaive
-
Champion Glove
Dudely Mitts
Dragon Buster
A Man's Fists
Demongod Hand
-
Soul Eater
Fire-Dragon Claw
Dark Master Claw
Nephillim Claw
-
Messiah Unit
Gravity Cannon
Phalanx Cannon
Pandora Unit
-
Perfect Shirt
Gothic Outfit
Gentleman's Suit
Phoenix Garb
-
Santa Coat
Goetia Robe
Wharf Coat
Moonlight Robe
Eos Robe
-
Belenite Plate
Valkyrie Plate
Barrier Plate
Mythic Beast Plate
-
Guardian Armor
Legendary Armor
Stoneform Armor
Devil's Will
-
Angel Bracelet
Fairy Misanga
Nevan's Armband
-
Hevelius
Amber Shield
Legendary Shield
Sealed Shield
TH Shield
-
Santa Hat
Ishtoril
Kitty Hood
Topknot Hat
Emperor's Crown
Assassin's Hood
-
Alleus
Legendary Helm
Golden Helm
-
Mana Charm
Love Charm
Victory Charm
-
Spirit Magatama
Fruitdrop Amulet
Heretic Necklace
-
Imperial Cape
Fisherman Flag
Dracozombie Wing
-
Dragon's Mane
-
Platform Shoes
Jet Boots
Rocket Boots
Iron Sandals
Heavenly Heels
-
Cat Statue
Very Odd Vase
Daruma Doll
Pharmacist Glasses
Miniature Castle
Dragon Ornament
Teacher's Pole
Superfisher DX
Old Man Pole
Bassmaster Pole
Earth Emblem
Flame Emblem
Water Emblem
Wind Emblem
Food Emblem
Coin Emblem
Music Box
Old Gramophone
Antique Gramophone
-
Charred Lizard
Shark Fin
Slime Liver
Slime Stone
Jellystone
Red Oil
Tail
Eternal Ice
Salamander Scale
Ghost Tear
Large Fang
Herb Seed
Brave Heart
Soft Stone
Fin Fan
Special Inkwell
Natural Heater
Insect King Shell
Wyvern Horn
Black Horn
Gold Horn
Fire Crystal
Water Crystal
Air Crystal
Earth Crystal
Poison Crystal
Paralysis Crystal
Void Crystal
Darkness Crystal
Medicine Base
Tough Stone
-
Remetogen
A Certain Hero
Book of Adventure
End of Eldon
Just Eat It
-
Louie's True Card
Charme's True Card
Caillou's True Card
Tielle's True Card
Elan's True Card
Nagi's True Card
Griff's True Card
Arma's True Card
-
Nut Mix
-
Ferromin L
Omega Ferromin
Secret Mix
-
Seabed Floor
Heretical Floor

------------------------------------------------------------------------------
------------------------------------------------------------------------------
[ ] Home Decoration		[ ] Sweet
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Gilded Sword			Apple
Crystal Sword			Orange
Legendary Sword			Cherry
Heaven's Blade			Grapes
-				Watermelon
Twisted Blade			Melon
Ghostblade			Durian
-				Apple Pie
Pretty Wand			Buche-de-noel
Spirit Staff			Candy
Starstone Staff			Chocolate Bar
Megaflame Staff			Taiyaki
Heaven's Key			Candy Apple
Necronomicon			Baked Yam
Divine Staff			Honey
-				Peach Tin
Rosewood Bow			Shortcake
Harp Bow			Mango Pudding
Causmedia			Mont Blanc
Crescent Bow
One Shot Wonder
-
Silver Spear
Grand Naginata
Flameguard
Nature's Grace
-
Divine Finger
-
Cat Claw
Ak-kai Claw
-
Null Parts
Gumball Unit
-
Santa Coat
-
White Breastplate
-
Parade Armor
Silver Armor
Ancient Armor
Holy Armor
Guardian Armor
Stoneform Armor
-
Maiden's Bracelet
Fairy Bracelet
Superarm Band
Angel Bracelet
-
Salamander Shield
Pearl Shield
Jade Shield
Runic Defender
Amber Shield
-
Sam's Hat
Pirate Hat
Emperor's Crown
-
Parade Helm
Silver Helm
Bone Helm
Holy Knight Helm
Alleus
Golden Helm
-
Fisherman Flag
-
Unthankful Statue
Thankful Statue
Golden Pedestal
Golden Scales
Gold Candy
Hawk Statue
Hand Lantern
Cat Statue
Starsand Hourglass
Very Odd Vase
Goldfish Bowl
Silver Photo Stand
Blue Teacup
Skull Candle
Candlestick
Silver Watch
Old Teacup
Glass Flower
Gentlecat Statue
Welcome Bear
Sticky Pottery
Daruma Doll
Old Clock
Raccoon Statue
Pitted Pots
Dream Censer
Pharmacist Glasses
Dream Kaleidoscope
Miniature Castle
Dragon Ornament
Earth Emblem
Flame Emblem
Water Emblem
Wind Emblem
Food Emblem
Coin Emblem
Music Box
Old Gramophone
Antique Gramophone
Messy Scroll

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

				Section 12			[fsion1]

                111111  11  11  11111  111   111    11   11
		11      11  11  11      1   11 11   111  11
		1111    11  11   11     1  11   11  11 1 11
		11      11  11    11    1   11 11   11  111
		11      111111  11111  111   111    11   11

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion Fusion
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Fusion can first be attempted at Rank 5, but chance are that you won't fuse
anything spectacular until a lot later (unless you go dungeon diving twice a
day and only sell on the weekend where the guild is closed >_>).

The Merchant Levels required to unlock Fusion Ranks are as such:

Rank 1: Level 5
Rank 2: Level 13
Rank 3: Level 19
Rank 4: Level 25
Rank 5: Level 30

These are mainly for show. You won't be fusing much at Level 5 unless you are
the type who completely explores every map of every floor of a dungeon, and
kill everything along the way. Even then your limited item supply means hours
of work will have to be put in just to fuse a couple Rank 1 items.

Note: Unlike buying from the guild itself, Claws and Parts can be obtained
through fusion before the adventurers that equip them are unlocked.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
Rank 1								[r1]
------------------------------------------------------------------------------
------------------------------------------------------------------------------

[1] Gilded Sword
------------------------------------------------------------------------------
Type:	Sword

Required: 	 1x Longsword
		 1x Water Crystal
-
Longswords are bought.
-
Water Crystals might be found early on while killing Aqua Knights for exp in
The Jade Way, so you could potentially fuse this early.


[1] Survival Knife
------------------------------------------------------------------------------
Type:	Dagger

Required: 	 1x Crafter's Knife
		 1x Fin Fan
-
Crafter's Knives are bought.
-
Fin Fans are rare drops from Eyebats, so the chances of you getting one once
The Amber Garden is unlocked is quite good.


[1] Cloth Beater
------------------------------------------------------------------------------
Type:	Staff

Required: 	 1x Magician's Staff
		 1x Back Scratcher
		 5x Bat Wing
-
Magician Staves are bought.
-
Back Scratchers are a semi-rare treasure chest loot in the early dungeons
(before Obsidian Tower). If you're lucky you could fuse this quite early. 
Sometimes people will sell them to you in the shop.
-
Bat Wings are a common drop from Eyebats. Five might take a while, but it
certainly isn't impossible.


[1] Rosewood Bow
------------------------------------------------------------------------------
Type:	Bow

Required:	 1x Longbow
		 1x Herb Seed
-
Longbows are bought.
-
Herb Seeds are rare drops from Pumpkins, the earliest of which you'll find
in the middle levels of Amber Garden. They're a hassle to kill without taking
damage, so you might want to leave fusing this until Laser Pumpkins are common
enemies (Obsidian and Lapis) or you have Tielle and her 


[1] Silver Spear
------------------------------------------------------------------------------
Type:	Spear

Required:	 1x Iron Spear
		 1x Starsand Hourglass
-
Iron Spears are bought.
-
Starsand Hourglasses are a semi-rare find from Amber to Lapis. It is possible
that Euria will attempt to sell you one before that, though.


[1] Power Glove
------------------------------------------------------------------------------
Type:	Glove

Required:	 1x Sturdy Glove
		 3x Honey
-
Sturdy Gloves are bought.
-
Honey is a rare drop from Hornet enemies, which you might just have a couple
of from killing in the Jade Way and Amber Garden.


[1] Machine Claw
------------------------------------------------------------------------------
Type:	Claw

Required:	 3x Steel Claw
		 1x Big Screw
-
Steel Claws are bought once Griff is recruited, but you can also find them in
The Obsidian Tower and later dungeons.
-
Big Screw drops from a number of mechanical enemies, none of which appear
before The Obsidian Tower (Terran Golem, 20F). Arma (Lapis 50F), Terran Golem
V2 (Lapis 70F) and The Geddon Device (Lapis 100F) all drop it as well.


[1] Flamethrower
------------------------------------------------------------------------------
Type: 	Parts

Required:	 3x Punch Unit
		10x Gunpowder
		 1x Fire Crystal
-
Punch Units are bought after you obtain Arma, which won't be for a while.
-
Gunpowder is a common drop from bomb enemies, which are found everywhere from
The Amber Garden onwards.
-
Fire Crystals are from Fire Knights, which you won't find until the last set
of floors in The Obsidian Tower. It's best to wait until post-game to find
them (The Obsidian Tower's last 5 floors are one option, or the Knight
Gauntlet on Lapis 95F).


[1] Adventure Clothes
------------------------------------------------------------------------------
Type:	Clothes

Required:	 1x Tough Clothes
		 5x Fur Ball
-
Tough Clothes are bought.
-
Fur Balls drop from Rabbits. Yes, they're common, but getting 5 at an early
stage will require quite a bit of grinding.


[1] Warm Robe
------------------------------------------------------------------------------
Type:	Robe

Required:	 1x Warm Hat
		 3x Fur Ball
		 1x Natural Heater
-
Warm Hats are bought.
-
Fur Balls drop from Rabbits, and aren't hard to find, really.
-
Natural Heaters are a rare drop from bombs. You may be able to find one in the
Amber Garden. Additionally, Will-o-Wisps drop them, but...you don't want to
tangle with them, do you?


[1] Chainmail Shirt
------------------------------------------------------------------------------
Type:	Breastplate

Required:	 1x Adventure Clothes
		 1x Popular Charm
		 5x Chestnut
-
Adventure Clothes must be fused (Rank 1).
-
Popular Charms are bought.
-
Chestnuts are common drops from Knolls, getting 5 may require some farming.


[1] Knight Armor
------------------------------------------------------------------------------
Type:	Armor

Required:	 1x Iron Armor
		 1x Cat Statue
-
Iron Armor is bought.
-
Cat Statues are found in The Jade Way and The Amber Garden, but you may get
one from Euria early on. 


[1] Maiden's Bracelet
------------------------------------------------------------------------------
Type:	Bracelet

Required:	 1x Iron Armband
		 5x Insect Trap
-
Iron Armbands are bought.
-
Insect Traps are a common drop from Hornet enemies. Be sure to snap them up
before Obsidian, as they get rather rare (the enemies, not the items).


[1] Paella Pan
------------------------------------------------------------------------------
Type:	Shield

Required:	 1x Pot Stand
		 1x Shark Fin
		 5x Water Shroom
-
Pot Stands are found in The Jade Way and Amber Garden, but various people such
as Euria/Guild Master can sell it to you.
-
Shark Fins are a rare drop from Ropers. You might have one through luck.
-
Water Shrooms are found off Mushroom and Toadstool enemies, who dwindle in
number after The Jade Way, so get them off them early.


[1] Sam's Hat
------------------------------------------------------------------------------
Type:	Hat

Required:	 1x Cloth Hat
		 1x Handknit Muffler
		 5x Fur Ball
-
Cloth Hats are bought.
-
Handknit Mufflers are bought.
-
Fur Balls are a common drop from Rabbits, and 5 would only require minor
farming.


[1] Knight's Helm
------------------------------------------------------------------------------
Type:	Helm

Required:	 1x Warrior's Helm
		 1x Thankful Statue
		 1x Slime Liver
-
Warrior's Helms are bought.
-
Thankful Statues are bought.
-
Slime Livers are a common drop from Crowned Slimes, which you can easily get
by running The Jade Way boss rush.


[1] Hallowed Charm
------------------------------------------------------------------------------
Type:	Charm

Required:	 1x Standard Charm
		 1x Flytrap Bulb
		10x Slime Fluid
-
Standard Charms are bought.
-
Flytrap Bulbs are a common drop from Samhain, who is a hassle to kill, but is
the first boss in The Obsidian Tower boss rush, so finding them shouldn't be
overly difficult.
-
Slime Fluid is that stuff you drop when your inventory is full. Go back to the
Hall of Trials and farm it up. 


[1] Azure Necklace
------------------------------------------------------------------------------
Type:	Necklace

Required:	 1x Shell Necklace
		 1x Charred Lizard
-
Shell Necklaces are bought.
-
Charred Lizards are a common drop from The Jade Way's Reginald Drisby, or a
rare drop from Knolls, both of which are viable options for finding one.


[1] Romantic's Cape
------------------------------------------------------------------------------
Type:	Cape

Required:	 1x Cloth Cpae
		 1x Special Inkwell
-
Cloth Capes are bought.
-
Special Inkwells are rare drop from Knolls starting from The Amber Garden
onwards, so this fusion might have to wait a bit.


[1] Plaid Muffler
------------------------------------------------------------------------------
Type:	Scarf

Required:	 2x Handknit Muffler
		 8x Toothpicks
		 3x Red Oil
-
Handknit Mufflers are bought.
-
Toothpicks are a common drop from Knight enemies, and Skeleton enemies in 
Crystal of Nightmare. The former is obviously more accessible.
-
Red Oil is a rare drop from Red Ropers, and getting 3 is a matter of time, to
be honest.


[1] Mermaid Shoes
------------------------------------------------------------------------------
Type:	Shoes

Required:	 1x Leather Boots
		 1x Water Crystal
-
Leather Boots are bought.
-
Water Crystals are a rare drop from Aqua Knights, which are common and appear
frequently in every dungeon starting from The Jade Way.


[1] Healing Ring
------------------------------------------------------------------------------
Type:	Ring

Required:	 3x Broken Ring
		 3x Powerful Antivenom
		 3x Nut Mix
-
Broken Rings can be gotten by equipping and breaking rings through use, or
found from Skeleton enemies as a common drop. Either way, they aren't too hard
to get.
-
Powerful Antivenoms are a common drop from Roper enemies, which are common.
-
Nut Mixes are rare drops from Rabbits, which appear infrequently.	

------------------------------------------------------------------------------
------------------------------------------------------------------------------
Rank 2								[r2]
------------------------------------------------------------------------------
------------------------------------------------------------------------------

[2] Tuna Cutter
------------------------------------------------------------------------------
Type:	Sword

Required:	 1x Breaker Sword
		 3x Air Crystal
		 2x Seafood Bowl
-
Breaker Swords can be found in chests from Amber Garden onwards. Finding one
is sort of random, unfortunately.
-
Air Crystals are rare drops from Wind Knights, who only appear in Obsidian
onwards. I would suggest waiting until you beat Lapis to farm from the 95F
Gauntlet for any Knight crystals.
-
Seafood Bowls are a rare drop from Electrojelly. Boss Rush Obsidian a few 
times until you find them. 


[2] Twisted Blade
------------------------------------------------------------------------------
Type:	Dagger

Required:	 1x Pure Edge
		 3x Earth Crystal
-
Pure Edges are bought.
-
Earth Crystals drop from Gaia Knights, which will eventually be moderately
common as you play through Obsidian. It's just a matter of time before you
have three crystals, assuming you kill everything you see sometimes. Run the
Knight Gauntlet to try and find more.


[2] Spirit Staff
------------------------------------------------------------------------------
Type:	Staff

Required:	 2x Cloth Beater
		 1x Messy Scroll
		 2x Poison Crystal
-
Cloth Beaters are fused, and getting one of the materials needed for them -
the Back Scratcher - is a matter of luck, so this may take a while.
-
Messy Scrolls are gotten as treasure starting from Amber Garden, so you'll
have to adventure a bit to find them.
-
Poison Crystals are found from Bleached Skeletons, which are a pain to find
and kill, moreso than knights. They start appearing midway through Obsidian
Tower, so you will eventually get two, but it won't be easy hunting for them.


[2] The Tellbow
------------------------------------------------------------------------------
Type:	Bow

Required:	 1x Cupid's Bow
		20x Apple
		 3x Air Crystal
-
Cupid's Bow comes from chests from Amber onwards. Keep hitting those chests
and you'll get one eventually. You might want to try breaking boxes in the
Tielle fight of Crystal Nightmare if you really, really need one.
-
Apples are bought.
-
Air Crystals drop from Wind Knights, which start appearing midway through the
Obsidian Tower. You'll get them eventually. Run the Knight Gauntlet for a good
chance at finding one.


[2] Holy Trident
------------------------------------------------------------------------------
Type:	Spear

Required:	 1x Flameguard
		 1x Candlestick
		 1x Silver Watch


[2] Rocket Glove
------------------------------------------------------------------------------
Type:	Glove

Required:	 1x Champion Glove
		10x Gunpowder
		 5x Red Oil


[2] Awakening Claw
------------------------------------------------------------------------------
Type:	Claw

Required:	 2x Spellclaw
		 3x Slime Stone
		10x Coffee Beans


[2] Crisis Cannon
------------------------------------------------------------------------------
Type:	Parts

Required:	 1x Null Parts
		 3x Paralysis Crystal
		 3x Big Screw


[2] Glory Vest
------------------------------------------------------------------------------
Type:	Clothes

Required:	 3x Adventure Clothes
		 1x Brave Heart



[2] Blessed Vestments
------------------------------------------------------------------------------
Type:	Robe

Required:	 1x Santa Coat
		10x Broken Seal
		 3x Void Crystal


[2] White Breastplate
------------------------------------------------------------------------------
Type:	Breastplate

Required:	 1x King-shell Chest
		 5x Tough Shell


[2] Holy Armor
------------------------------------------------------------------------------
Type:	Armor

Required:	 2x Armadillo Armor
		 1x Tough Stone


[2] Sun Armband
------------------------------------------------------------------------------
Type:	Bracelet

Required:	 1x Power Wrist
		 2x Fire Crystal
		 2x Natural Heater


[2] Runic Defender
------------------------------------------------------------------------------
Type:	Shield

Required:	 1x Salamander Shield
		 1x Insect King Shell


[2] Angel Hat
------------------------------------------------------------------------------
Type:	Hat

Required:	 1x Winged Boots
		10x Bat Wing
		 5x Shark Fin


[2] Holy Knight Helm
------------------------------------------------------------------------------
Type:	Helm

Required:	 1x Knight's Helm
		 1x Bone Helm
		10x Slime Liver


[2] Miracle Charm
------------------------------------------------------------------------------
Type:	Charm

Required:	 1x Shell Charm
		 5x Gaseous Grass
		 1x Eternal Ice


[2] Rune Amulet
------------------------------------------------------------------------------
Type:	Necklace

Required:	 1x Azure Charm
		 3x Ghost Tear


[2] Holy War Cape
------------------------------------------------------------------------------
Type:	Cape

Required:	 1x Druid Mantle
		 1x 200 Warriors
		 3x Jellystone

[2] Holy Beast Scarf
------------------------------------------------------------------------------
Type:	Scarf

Required:	 1x Legendary Scarf
		 1x Tail
		10x Honey


[2] Platform Shoes
------------------------------------------------------------------------------
Type:	Shoes

Required:	 1x Battle Boots
		 1x Brave Heart


[2] Mystery Ring
------------------------------------------------------------------------------
Type:	Ring

Required:	10x Broken Ring
		 2x Gaseous Grass

------------------------------------------------------------------------------
------------------------------------------------------------------------------
Rank 3								[r3]
------------------------------------------------------------------------------
------------------------------------------------------------------------------

[3] Jet Boots
------------------------------------------------------------------------------
Type:	Shoes

Required:	 1x Platform Shoes
		 1x Ferromin L
		 3x Mystery Ring

[3] Dream Censer
------------------------------------------------------------------------------
Type:	Treasure

Required:	 2x Perfume Staff
		30x Insect Trap
		10x Charred Lizard


[3] Dream Kaleidoscope
------------------------------------------------------------------------------
Type:	Treasure

Required:	 1x Maiden's Bracelet
		 5x Goldfish Bowl
		 5x Jellystone


[3] Ultraburger
------------------------------------------------------------------------------
Type:	Food

Required:	 4x Egg Toast
		 1x Cutlet Bowl
		 2x Shark Fin


[3] Apple Pie
------------------------------------------------------------------------------
Type:	Food

Required:	 1x Paella Pan
		 5x Honey
		 3x Red Oil


[3] Mix Pizza
------------------------------------------------------------------------------
Type:	Food

Required:	 5x Roast Chicken
		 3x Flytrap Bulb
		 1x Herb Seed


[3] Buche-de-noel
------------------------------------------------------------------------------
Type:	Food

Required:	 5x Chocolate Bar
		10x Coffee Beans
		10x Nut Mix


[3] Kid's Lunch
------------------------------------------------------------------------------
Type:	Food

Required:	 2x Shrimp Doria
		 1x Mango Pudding
		20x Water Shroom


[3] Speedy Concoction
------------------------------------------------------------------------------
Type:	Medicine

Required:	 1x Medicine Base
		 1x Air Crystal


[3] Strong Concoction
------------------------------------------------------------------------------
Type:	Medicine

Required:	 1x Medicine Base
		 1x Fire Crystal


[3] Solid Concoction
------------------------------------------------------------------------------
Type:	Medicine

Required:	 1x Medicine Base
		 1x Water Crystal


[3] Firmament Floor
------------------------------------------------------------------------------
Type:	Floor

Required:	 1x Insect King Shell
		 2x Flint
		 1x Earth Crystal


[3] 8-Bit Wallpaper
------------------------------------------------------------------------------
Type:	Wallpaper

Required:	 1x Music Box
		15x Toothpicks


[3] School Counter
------------------------------------------------------------------------------
Type:	Counter

Required:	 1x Polite Children
		 1x Big Screw


[3] Celebratory Walls
------------------------------------------------------------------------------
Type:	Wallpaper

Required:	 1x Lacquer Walls
		 2x Romantic's Cape
		10x Fur Ball


[3] Chapel Table
------------------------------------------------------------------------------
Type:	Counter

Required:	15x Focus Staff
		 5x Polite Children
		 5x Back Scratcher


[3] Tiger Carpet
------------------------------------------------------------------------------
Type:	Carpet

Required:	 1x Ak-kai Claw
		 1x Cat Statue
		10x Fur Ball


------------------------------------------------------------------------------
------------------------------------------------------------------------------
Rank 4								[r4]
------------------------------------------------------------------------------
------------------------------------------------------------------------------

[4] Soul Cleaver
------------------------------------------------------------------------------
Type:	Sword

Required:	 1x Arc Saber
		10x Fire Crystal


[4] Ghostblade
------------------------------------------------------------------------------
Type:	Dagger

Required:	 1x Atou
		10x Air Crystal


[4] True Crystal Rod
------------------------------------------------------------------------------
Type:	Staff

Required:	 1x Starstone Staff
		 1x Crystal Rod
		 5x Darkness Crystal


[4] Crescent Bow
------------------------------------------------------------------------------
Type:	Bow

Required:	 1x Causmedia
		10x Void Crystal


[4] Mortemirare
------------------------------------------------------------------------------
Type:	Spear

Required:	 1x Lesato
		 1x Old Man Pole
		10x Paralysis Crystal


[4] A Man's Fist
------------------------------------------------------------------------------
Type:	Glove

Required:	 1x Dudely Mitts
		 5x Slime Stone
		 1x Tough Stone


[4] Eraser Claw
------------------------------------------------------------------------------
Type:	Claw

Required:	 1x Soul Eater
		 1x Remetogen
		 1x Brave Heart


[4] Chaos Unit
------------------------------------------------------------------------------
Type:	Parts

Required:	 1x Messiah
		 1x Secret Mix
		10x Poison Crystal


[4] Panda Suit
------------------------------------------------------------------------------
Type:	Clothes

Required:	 1x Perfect Shirt
		20x Fur Ball
		10x Charred Lizard


[4] Wharf Coat
------------------------------------------------------------------------------
Type:	Robe

Required:	 1x Goetia Robe
		10x Natural Heater


[4] Barrier Plate
------------------------------------------------------------------------------
Type:	Breastplate

Required:	 1x Belenite Plate
		 5x Fin Fan
		 1x Insect King Shell


[4] Battle Suit
------------------------------------------------------------------------------
Type:	Armor

Required:	 1x Guardian Armor
		 3x Salamander Scale
		 1x Tough Stone


[4] Fortuna Armband
------------------------------------------------------------------------------
Type:	Bracelet

Required:	 1x Angel Bracelet
		 3x Starsand Hourglass


[4] Amber Shield
------------------------------------------------------------------------------
Type:	Shield

Required:	 1x Hevelius
		10x Earth Crystal


[4] Topknot Hat
------------------------------------------------------------------------------
Type:	Hat

Required:	 1x Ishtoril
		 5x Special Inkwell


[4] Siegebreaker Helm
------------------------------------------------------------------------------
Type:	Helm

Required:	 1x Alleus
		 3x Insect King Helm


[4] Ancient Charm
------------------------------------------------------------------------------
Type:	Charm

Required:	 1x Mana Charm
		 1x Mystery Ring


[4] Rocket Boots
------------------------------------------------------------------------------
Type:	Shoes

Required:	 2x Jet Boots
		 1x Dream Kaleidoscope


[4] Super Crock Pot
------------------------------------------------------------------------------
Type:	Food

Required:	 1x Seafood Bowl
		 1x Lobster
		10x Shark Fin

------------------------------------------------------------------------------
------------------------------------------------------------------------------
Rank 5								[r5]
------------------------------------------------------------------------------
------------------------------------------------------------------------------

[5] Heaven's Blade
------------------------------------------------------------------------------
Type:	Sword

Required:	 1x Soul Cleaver
		 1x Bloodbane
		 1x Flame Emblem


[5] Master's Dagger
------------------------------------------------------------------------------
Type:	Dagger

Required:	 1x Ghostblade
		 1x Cultist Dagger
		 1x Water Emblem


[5] Divine Staff
------------------------------------------------------------------------------
Type:	Staff

Required:	 1x True Crystal Rod
		 1x Necronomicon
		 1x Earth Emblem


[5] One Shot Wonder
------------------------------------------------------------------------------
Type:	Bow

Required:	 1x Crescent Bow
		 1x Succubus Bow
		 3x Large Fang


[5] Nature's Grace
------------------------------------------------------------------------------
Type:	Spear

Required:	 1x Mortemirare
		 1x Abyssal Glaive
		 1x Bassmaster Pole


[5] Star Glove
------------------------------------------------------------------------------
Type:	Glove

Required:	 1x A Man's Fist
		 1x Demongod Hand
		 3x Secret Mix


[5] Omnipotent Claw
------------------------------------------------------------------------------
Type:	Claw

Required:	 1x Eraser Claw
		 1x Nephilim Claw
		 1x Black Horn


[5] Omega Cannon
------------------------------------------------------------------------------
Type:	Parts

Required:	 1x Pandora Unit
		 1x Gold Horn
		15x Salamander Scale


[5] Majestic Clothes
------------------------------------------------------------------------------
Type:	Clothes

Required:	 1x Panda Suit
		 1x Phoenix Clothes
		 1x Soul Ring


[5] Pandemonium
------------------------------------------------------------------------------
Type:	Robe

Required:	 1x Wharf Coat
		 1x Faust's Bargain
		15x Darkness Crystal


[5] Master's Plate
------------------------------------------------------------------------------
Type:	Breastplate

Required:	 1x Barrier Plate
		 1x Plate of Grief
		 1x Wind Emblem


[5] Invincible Armor
------------------------------------------------------------------------------
Type:	Armor

Required:	 1x Battle Suit
		 1x Devil's Will
		 3x Omega Ferromin


[5] Four Seasons
------------------------------------------------------------------------------
Type:	Bracelet

Required:	 1x Fortuna Armband
		 1x Nevan's Armband
		 2x Wyvern Horn


[5] TH Shield
------------------------------------------------------------------------------
Type:	Shield

Required:	 1x Amber Shield
		 1x Sealed Shield
		10x Salamander Scale


[5] Hat of Innocence
------------------------------------------------------------------------------
Type:	Hat

Required:	 1x Topknot Hat
		 1x Assassin's Hood
		 1x Coin Emblem


[5] Arcadian Helm
------------------------------------------------------------------------------
Type:	Helm

Required:	 1x Siegebreaker Helm
		 1x Asura
		 1x Miniature Castle


[5] Omnicharm
------------------------------------------------------------------------------
Type:	Charm

Required:	 1x Ancient Charm
		 1x Ebon Talisman
		10x Void Crystal


[5] Karmic Necklace
------------------------------------------------------------------------------
Type:	Necklace

Required:	 1x Spirit Magatama
		 1x Heretic Necklace
		10x Ghost Tear


[5] Infinite Cape
------------------------------------------------------------------------------
Type:	Cape

Required:	 1x Imperial Cape
		 1x Dracozombie Wing
		 5x Soft Stone


[5] Warrior's Will
------------------------------------------------------------------------------
Type:	Scarf

Required:	 1x Diana's Heart
		 1x Samael's Mantle
		 1x Food Emblem


[5] Freedom Boots
------------------------------------------------------------------------------
Type:	Shoes

Required:	 1x Trailblazers
		 1x Iron Sandals
		 1x Heavenly Heels

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 other stuff  other stuff  other stuff  other stuff  other stuff  other stuff
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

				Section 14			      [other1]

      ooo   ooooo  o o  oooo  oooo       ooo  ooooo  o  o  oooo  oooo
     o   o    o    o o  o     o  o      o       o    o  o  o     o
     o   o    o    ooo  oo    ooo        oo     o    o  o  oo    oo
     o   o    o    o o  o     o o          o    o    o  o  o     o
      ooo     o    o o  oooo  o  o      ooo     o    oooo  o     o

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 other stuff  other stuff  other stuff  other stuff  other stuff  other stuff
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Things that aren't relevant to any other section, but worth a mention anyway.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

True Cards							      [truec1]

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

True Cards are gotten at the end of a standard run (one month). Only one can
be gotten per run this way. It is received from the adventurer that you used
the most overall. Successful and unsuccessful adventures appear to count for
the same amount when determining which True Card you get.

For instance, say you only have Louie, Charme and Caillou:

Louie: 		10 total adventures, 3 Defeats
Charme:		15 total adventures, 9 Defeats
Caillou:	 3 total adventures, 0 Defeats

You would get Charme's, because you have the greatest number of adventures
with her, even though Louie has had more successful adventures and Caillou
has had the fewest defeats.

The one exception is Arma's, which is automatically gotten upon activating a
certain event in Endless Mode. To unlock this event, clear the Lapis Ruins. 
A copy of Arma's card can be gotten once every run, thus making her card
relatively easy to get multiples of.

True Cards are specific to one save: having a True Card on one save will not
allow a completely new game to start with that True Card's adventurer. They
will, of course, carry over to New Game+.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Ring Effects							      [rings1]

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

These are the apparent effects of the various rings you can equip in the game.
Figures are not exact, and are estimates based on experience.

A ring will break immediately after its effect activates, no matter what
occurs - unequipping the ring, going to a new floor on the dungeon, and even
dying will do nothing to stop the ring breaking.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[ ] Willpower Ring
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Every time a physical blow (not a magic attack, such as a fireball/sonic wave)
hits you, the ring activates and reduces damage to 25% of what it would've
been. Has about a 20% chance of breaking per use.

Recommended for those without high-HP - it isn't as effective as a Healing
Ring if your adventurer can stomach blows, because the Healing Ring can turn
HP loss into restoration of health. It may be useful against Will-o-Wisps.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[ ] Evoker's Ring
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Every time a magic attack (not a physical blow, such as a Roper/Knoll rock)
hits you, the ring activates and reduces damage to 25% of what it would've
been. Has a relatively low chance of breaking, likely 10%.

Recommended if you feel ranged attacks are scaring you. Good for some boss
battles, such as Eyebat King or Samhain, where projectiles fly everywhere.
Not quite as good as a Healing Ring.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[ ] Purity Ring
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Nullifies:
* Stun from chest traps
* Stun from Hornet attacks
* Floor slick from Snow Traps

Does not nullify:
* Being knocked down
* Roper HP drain
* Bomb explosions
* Event-induced floor slick
* Traps such as Tuna/Slime/Bomb traps

Recommended...not really. It's not worth it, and it takes up an equipment slot
that any other ring would look better in.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[ ] Healing Ring
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
As soon as the adventurer's HP falls below 30%, approximately 50% of the
adventurer's health is restored. Does not work if the damage does enough
damage to completely ignore HP values below 30% and above 0. The amount of HP
that can be restored is fixed at 50%, BUT if the adventurer's max health is
greater than 200, the HP restored is always 100.

Recommended for everybody. It basically makes you invincible, given your gear
isn't completely horrid. Take several on boss rushes to prevent the necessity
of going into the menu every 10 seconds for manual food consumption. 

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[ ] Meditation Ring
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
As soon as the SP count of the wearer dips below 50%, the ring restores 25%
back to you. Has about a 20% chance of breaking. Activates even when MP is
completely depleted from above 50%.

Recommended for SP-intensive characters, especially Griff and Caillou.

* May have a restoration cap, like Healing Ring (untested)

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[ ] Graceful Ring
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
All SP usage is cut by 2. If the result is not an integer, the cost is rounded
DOWN. This means that 5 SP skills cost 2, 3 SP skills cost 1, etc. Does not
reduce the cost of Vector Cannon. Has about a 20% chance of breaking.

Recommended for Louie, Tielle, Elan and Griff. Louie's skills are cut down to
a cost of 2, making them far more abusable. Tielle's Seeker Arrow, arguably
her most useful skill, is cut to 2 SP. She also enjoys her cut-price Starshot
Arrow and CuteRage!. Elan and Griff have skills that are useful but not multi-
purpose enough to really warrant Meditation Rings. Characters who spam skills
to get around/kill things are better using a Meditation Ring, since these are
far more expensive and will quickly break anyway.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[ ] Thief's Ring
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~



-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[ ] Mystery Ring
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~



-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[ ] Soul Ring
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~



-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Events								      [event1]

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

This is a brief description of all events I've discovered in the game and when
they are available.

NOTE: While all events that involve you unlocking an adventurer/Guild Card
      are marked as 'Random', it is actually dependent on the closeness level
      you have with that adventurer, meaning the recruiting process is much
      faster in a New Game+. It is marked as Random for convenience's sake.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Recettear

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
------------------------------------------------------------------------------
The story unfolds...
------------------------------------------------------------------------------

[ ] Mmmmurple...
--
Begin a New Game
A stern-looking fairy wakes a sleepy girl up.

[ ] Capitalism, ho!
--
See 'Mmmmurple...'
Tear explains...common sense, to be honest.

[ ] I...sold stuff...
--
See 'You learn as you go.'
Recette sold something! Yay!

[ ] A tale of a fairy, a girl...and how to run an item shop.
--
See 'I...sold stuff...'
Backstory time. Recette's papa is a jerk.

[ ] Yayness! It's done!
--
See 'A tale of a fairy, a girl...and how to run an item shop.'
Recette is so kawaii desu~ ^_^ yeah sorry

[ ] The clock does not have a "G'morning" hand!
--
See 'Yayness! It's done!'
Recette is woken up on the second day of shopkeeping.

------------------------------------------------------------------------------
Tutorials
------------------------------------------------------------------------------

[ ] Primary...button?...
--
Day 1, Return to Recettear
Tear explains how to place items down.

[ ] Done!
--
See 'Primary...button?...'
Congratulations for placing stuff down. Yeah.

[ ] O-kai-o!
--
See 'Done!'
A tutorial on how to sell things is given.

[ ] You learn as you go.
--
See 'O-kai-o!'
Tear peps Recette up for ACTUAL SOCIAL INTERACTION. The horror.

[ ] The Display Window
--
Place an item in the window display
Tear explains what putting items in the window will do.

[ ] Concerning the debt...
--
Day 3 Morning
Tear explains the weekly repayment system.

[ ] Time Management
--
Day 3 Evening
Recette learns about how time is like a pie.

[ ] The News
--
Day 10 Morning
Recette sees a strange blue bar scrolling across her shop.

[ ] Buying Items from Customers
--
Level 2
Recette learns how to buy items from people.

[ ] Recommendations
--
Level 3
Recette learns how to recommend items to people.

[ ] Advance Orders
--
Level 7
Recette learns about advance orders.

------------------------------------------------------------------------------
Caillou's Visits
------------------------------------------------------------------------------

[ ] Caillou, the Magician
--
Attain Merchant Level 3
Caillou introduces himself, mocks Recette and places an order.

[ ] WH-WHAT'N THE CRAZY CRAP CRACKERS?!
--
Attain Merchant Level 3, Have Slime Liver, Bat Wing and Charred Lizard
The alternate (and amusing) version of 'Caillou, the Magician'.

[ ] ...Even if I do have my feet up on the counter!
--
Random, see 'Caillou, the Magician'
After some political mumbo-jumbo, Caillou offers you his Guild Card.

------------------------------------------------------------------------------
Charme's Visits
------------------------------------------------------------------------------

[ ] Charme, the Lady Thief
--
Random, Complete The Jade Way
Charme drops by to say hello.

[ ] What am I, property?
--
Random, See 'Charme, the Lady Thief'
Recette receives Charme's Guild Card, and Tear is taken for a chat.

------------------------------------------------------------------------------
Tielle's Visits
------------------------------------------------------------------------------

[ ] I felt I had to.
--
Complete The Amber Garden
Tielle awakens to find Recette caring for her.

[ ] Thank you! Recette!
--
The morning after you see 'I felt I had to'
Tielle leaves to search for her sister.

[ ] I really have no right to pass judgement upon entire races.
--
Night after seeing 'Thank you! Recette!'
Tear starts to speak her mind...but stops.

[ ] Tielle, the Archer Girl
--
Random, See 'Thank you! Recette!'
Tielle got herself a Guild Card.

[ ] A Sister's Letter
--
See 'Donuts from the Butcher'
Tielle receives a letter from her sister.

------------------------------------------------------------------------------
Elan's Visits
------------------------------------------------------------------------------

[ ] Elan, the Warrior Priest.
--
Random, See 'Why the sneakification and peering, then?' (Town Square)
Elan drops by to say hello.

[ ] Hell yeah!
--
See 'Elan, the Warrior Priest', Random 
Elan drops by with his Guild Card.

------------------------------------------------------------------------------
Nagi's Visits
------------------------------------------------------------------------------

[ ] Woah.
--
Random, See 'We will...have to be patient with this one, I fear.' (Dungeon)
The impossible occurs.

[ ] Nagi, the Eastern Spearwoman.
--
Random, See 'Woah.'
Nagi and irony don't mix. 'It seems I have no sense of direction!'

------------------------------------------------------------------------------
Griff's Visits
------------------------------------------------------------------------------

[ ] A warning? About what?
--
Random, See -oh carp? What in the world."
Recette is unfazed by a demon lord coming into her shop.

[ ] Something up? Like stairs?
--
Random, See 'A warning? About what?'
Louie comes to tell Recette about an enormous tower.

[ ] Griff, the Demon Assassin.
--
Complete Obsidian Tower, Random
Meet Griff, the sarcastic demon.

[ ] Misunderstanding as profound as hers leads to religions. BAD ONES.
--
Random, See 'Your guarantee simply FILLS me with confidence'
Griff gives some of the best lines in the game. Oh, and his Guild Card.

------------------------------------------------------------------------------
Arma's Visits
------------------------------------------------------------------------------

[ ] Or are our windows that gripping?
--
Day 17 Morning
A mysterious girl looks longingly in from the street.

[ ] Arma, the Mysterious Girl
--
Day 17 onwards, Random
Arma comes and introduces herself. Recette explains what a shop and money are.

------------------------------------------------------------------------------
Alouette's Visits
------------------------------------------------------------------------------

[ ] It'll be mine...EVENTUALLY!
--
Make first payment (10,000 pix)
A mysterious girl in a fancy dress looks down upon Recettear.

[ ] Snak...I mean, Alouette, do you copy?
--
Day 9 Morning
Recette would've made a good guard in Metal Gear Solid.

[ ] Wwwwhat's a foe-grub?
--
Day 11 onwards, Random
Recette is taught about foie-gras by Alouette and Tear.

[ ] Truff-kay!
--
Random, See 'Wwwwhat's a foe-grub?'
Truffles are mushrooms, kids.

[ ] Is...that...so...huuuh?
--
Random, See 'Truff-kay!'
Recette is lectured on politics. And of course, she doesn't care.

[ ] The Walnut Bread Fisherman
--
Random, See 'Is...that...so...huuuh?'
Alouette is miffed that Recette's fable wasn't true.

------------------------------------------------------------------------------
The Final Payment
------------------------------------------------------------------------------

[ ] Like, it's over? How is that possible?
--
Make the Day 36 Payment
Tear congratulates Recette on the full repayment of the loan.

[ ] I...was happy to be there with you.
--
See 'Like, it's over? How is that possible?'
How heartwarming.

[ ] The Credits
--
See 'I...was happy to be there with you.'
Yuizuki Sora sings '~RECETTEAR~' to the ending credits.

[ ] Be the best shopkeeper you can possibly be.
--
See 'The Credits'
The end of the duo's adventure...or is it?

[ ] "The Elegant, Graceful Tale of Alouette"
--
See 'Be the best shopkeeper you can possibly be.'
Part 2, where you play as Alouette, is...oh, it's not happening? Okay.

[ ] A Time of...Peace?
--
Start Endless Mode from a new file
Days of exciting shopkeeping await Recette.

------------------------------------------------------------------------------
Endless Mode Plot
------------------------------------------------------------------------------

[ ] This unit...will be waiting.
--
Morning after recruiting Charme, Caillou, Tielle, Elan, Nagi and Griff.
The truth behind the world is revealed. 

[ ] Yayerations!
--
Complete The Lapis Ruins
Alouette apologises. In her own way.

[ ] Let's go back to Recettear!
--
See 'Yayerations!'
And the friendship is set in cement.
I know it's the same scene as Yayerations but it's heartwarming.

------------------------------------------------------------------------------
Miscellaneous
------------------------------------------------------------------------------

[ ] Collections
--
Day 8
Recette is determined to make her first payment.

[ ] The New Dungeon
--
Random, Recruit Charme, 
Louie comes to tell you about Amber Garden.

[ ] One Week Left
--
Day 30 Morning
Tear informs Recette that the last debt is due in a week. And that it is huge.

[ ] The Last Day
--
Day 36 Morning
Tear and Recette have a mutual pep-talk.

[ ] PAID!
--
Successfully make a payment
Recette celebrates her continued livelihood.

[ ] Why'd it have to end in a box?!
--
Fail to make a payment
GAME OVER - wait...no, it was just a dream.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Town Square

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
------------------------------------------------------------------------------
Recette and Tear
------------------------------------------------------------------------------

[ ] Relaxing in the Plaza
--
Period 1/2 only
Recette and Tear discuss the finer points of relaxation.

[ ] Coins in the Fountain
--
Period 1/2 only, See 'Relaxing in the Plaza'
Tear questions the stupidity of people who throw coins into fountains.

[ ] Happy Days
--
Period 3 only
Recette reminisces on evenings gone by since Tear's arrival.




[ ] Evenings and Pie
--
Period 3 only, See 'Happy Days'
Recette wants pie, not porridge.

[ ] MY CUUUUTENEEEEESS!
--
Period 4 only
Recette and Tear are attacked by a...hoodlum?

[ ] Your logic, as always, is breathtaking in its faultiness.
--
Period 1/2 only, See 'Relaxing in the Plaza'
Recette and Tear, the sisters.

------------------------------------------------------------------------------
Citizens of Pensee
------------------------------------------------------------------------------

[ ] Aw, cake? Now I'm jealous.
--
Period 1/2 only
Recette and Tear recommend sugar to a tired woman.

[ ] N-no it is not.
--
Period 1/2 only
Tear and a woman discuss envy.

[ ] If you don't have dolls to play with, you can't be a nice person!
--
Period 1/2 only
Recette and Tear recommend a birthday present...or not...

[ ] How on earth do you find that funny as well?...
--
Period 1/2 only
Recette laughs at almost anything. Even old men blathering.

[ ] Loop, loop, don't poke myself...
--
Period 1/2 only
Recette mends a little girl's dolly.

[ ] Why did it have to be in a drain, of all places...
--
Period 1/2 only, See 'Loop, loop, don't poke myself...'
Recette helps a girl find her lost hairpin.

[ ] ...OkayreallycanImoveyet.
--
Period 1/2 only, See 'Why did it have to be in a drain, of all places...'
Recette is thanked by a little girl. Yes, the devil herself.

[ ] Stargazing
--
Period 4 only
Recette and Tear find a man stargazing.

------------------------------------------------------------------------------
Louie's Quest for Food
------------------------------------------------------------------------------

[ ] Remember to wash what you find!
--
Period 2 only, Recruit Louie
Recette displays remarkable knowledge about foraging.

[ ] Louie and the Dog
--
Period 2 only, See 'Remember to wash what you find!'
Louie splits his meal with a stray dog.

[ ] Orange...mush...rooms...
--
Period 2 only, See 'Louie and the Dog'
Louie tries to be Mario, but it doesn't work out.

------------------------------------------------------------------------------
Caillou and the Orphanage
------------------------------------------------------------------------------

[ ] I wonder what that was about.
--
Period 2 only, Recruit Elan
Recette and Tear find Caillou at the orphanage.

[ ] Preoccupied?...
--
Period 2 only, See 'I wonder what that was about.'
Caillou brushes off Recette and Tear yet again.

[ ] And yes, the toy soldiers totally count!
--
Period 2 only, See 'Preoccupied?...'
Caillou smushes Recette's toy soldiers.

[ ] Totally a Tree
--
Period 2 only, See 'And yes, the toy soldiers totally count!'
Recette and Tear eavesdrop on Caillou and Elan from the best camouflage ever.

------------------------------------------------------------------------------
Elan, the Kind Priest
------------------------------------------------------------------------------

[ ] Forward to investigation! ...and yayness, later.
--
See 'We automatically...anyone's beds.' (Merchant Guild)
Elan is hiding suspiciously behind a wall.

[ ] Why the sneakification and peering, then?
--
See 'Forward to investigation! ...and yayness, later.'
Elan reveals he's the nicest guy in all of Pensee.

[ ] 15poundcake
--
Period 3 only, Recruit Elan
Recette 'helps' Elan with a shopping list.

------------------------------------------------------------------------------
lol Nagi
------------------------------------------------------------------------------

[ ] You could go over and rescue him, you realise.
--
Period 1/2/3, Recruit Nagi
Nagi is asked for directions. Yeah.

------------------------------------------------------------------------------
Griff the Malevolent
------------------------------------------------------------------------------

[ ] demon-demon-demon...
--
Period 4 only, Recruit Tielle
A dark-skinned demon appears in the Town Square.

[ ] "Oh carp?" What in the world.
--
Period 4 only, See 'demon-demon-demon...'
Griff comes to be an arrogant jerk. Recette confuses him with banter.

[ ] Could it be that you melt if the sun touches your skin?
--
Period 4 only, Recruit Griff
Recette makes small talk with a sarcastic demon.

[ ] THE CLAW GHOST! SAVE MEEEEEeeeee!...
--
Period 4 only, See 'Could it be that you melt if the sun touches your skin?'
Griff finds out that he's a scary bastard.

[ ] Surprisingly?
--
Period 4 only, See 'THE CLAW GHOST! SAVE MEEEEEeeeee!...'
Recette finds out her adventurer friends really aren't that desperate.

[ ] "Kids these days have no spine, no gumption!"
--
Period 4 only, See 'Surprisingly?'
Griff is mentally battered by Recette's cheerfulness and compliments.

------------------------------------------------------------------------------
Arma in the Real World
------------------------------------------------------------------------------

[ ] Squirrels are defensive and skittish as a species.
--
Period 3 only, Recruit Arma
Arma and Recette talk about kindness.

[ ] Rain, rain
--
Period 3 only, See 'Squirrels are defensive and skittish as a species.'
Recette and Arma find they have something in common.

------------------------------------------------------------------------------
Prime's Appearance
------------------------------------------------------------------------------

[ ] No! Please stop teasing me.
--
Day 9 onwards, Period 3 only, Sell/Buy things to/from Prime and Alouette
Prime reveals some backstory.

------------------------------------------------------------------------------
Euria's Schemes
------------------------------------------------------------------------------

[ ] Son of a SUBMARINER!
--
Period 1/2 only
Euria, the girl with questionable avarice, makes her appearance. Poor Louie.

[ ] The Pyramid Scheme
--
Period 2 only, See 'Son of a SUBMARINER!', Encounter Euria in the store
Euria has a brilliant plan. But not really.

[ ] AHA! ENLIGHTENMENT!
--
Period 2 only, See 'The Pyramid Scheme'
Euria's kneecaps are in trouble.

[ ] Like a pair of stone tablets to the head!
--
Period 2 only, See 'AHA! ENLIGHTENMENT!'
Euria attempts to abuse the exchange rate.

[ ] Dumbest scam I've EVER heard...
--
Period 2 only, See 'Like a pair of stone tablets to the head!'
Euria laughs at you rather infuriatingly.

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Chapel

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------------------------------------------------------------------------------
Recette and Tear
------------------------------------------------------------------------------

[ ] A Finance Company, Right?
--
Period 1/2/3 only, Day 3
Recette asks Tear questions about her 'finance company'.

[ ] Church Candy
--
Period 1 only, See 'A Finance Company, Right?'
Recette's motives for coming to church are revealed.

------------------------------------------------------------------------------
Adventurers in the Church
------------------------------------------------------------------------------

[ ] As I said, struck dumb.
--
Period 2 only, Recruit Louie
Louie is found praying...for lunch.

[ ] You're about as predictable as a mud pie, too...
--
Period 1/2/3 only, Recruit Caillou
Caillou and Recette go off on tangents.

[ ] Not like it involves you.
--
Period 1/2/3 only, See 'You're about as predictable as a mud pie, too...'
Caillou's hunt for arcane items has him staying around the Chapel.

[ ] I'm not Louie, y'know.
--
Period 1/2/3 only, See 'Not like it involves you.'
Recette is surprisingly tactless. Towards Louie, of course.

------------------------------------------------------------------------------
Elan's Devotion
------------------------------------------------------------------------------

[ ] The Devout Fighter
--
Period 1 only, Recruit Elan
Elan elaborates on his daily routine.

[ ] Priest-in-Training?
--
Period 1/2/3 only, see 'Totally a Tree' (Town Square)
Elan reveals his job and aspirations.

[ ] Caillou and Elan
--
Period 1/2 only, See 'The Priest-in-Training'
Recette finds out that Caillou really does like candy.

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Pub
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
------------------------------------------------------------------------------
Recette and Tear
------------------------------------------------------------------------------

[ ] Is Alcohol Yummy?
--
Period 3/4 only
Recette learns of alcohol's virtues.

[ ] "Can one of you hot studs be my..."
--
Period 3/4 only, see 'Is Alcohol Yummy?'
Tear and Recette explore a requests board.

------------------------------------------------------------------------------
Charme's Shenanigans
------------------------------------------------------------------------------

[ ] "Ponce"
--
Period 3/4 only, Recruit Charme
Charme starts mumbling about an alcohol called Ponce.

[ ] Not just no, but HELL no!
--
Period 3/4 only, See '"Ponce"'
Elan's tab has stretched, and Charme tries to take Recette drinking.

[ ] Aaaaahm kiddiiiiing...m'kiddin'! Yeesh, y'guish're serioush...
--
Period 3/4 only, See 'Not just no, but HELL no!'
Charme is drunk. Again.

[ ] That'll solve y'rproblemsh.
--
Period 3/4 only, See 'Aaaaahm...Yeesh, y'guish're serioush...'
Charme, the mystic, drunken wise woman.

[ ] What.
--
Period 3/4 only, See 'That'll solve y'rproblemsh.'
Charme elaborates on why she's a thief.

[ ] Itsh FANTASHTIC
--
Period 3/4 only, See 'What.'
Rotten grapes make glorious wine. Apparently.

[ ] Beer, Glorious Beer
--
Period 3/4 only, See 'Itsh FANTASHTIC' (?)
Charme weaves a tale of beer. Glorious beer.

[ ] Way sharper than she looks, this one.
--
Period 3/4 only, Recruit Nagi
Tear eats like a glutton, and Nagi shows surprising observation skills.

[ ] Griff and Charme
--
Period 3/4 only, Recruit Griff, See 'Drinkin' Buddies'
The biggest mismatch of characters in the whole game occurs. Sorta.

[ ] The smouldering flame of...love?
--
Period 3/4 only, see 'Griff and Charme'
Nagi shows an extraordinary amount of alcohol resistance.

[ ] Her Illustriousness
--
Period 3/4 only, see 'The smouldering flame of...love?' (?)
Charme is hiding from some very odd pursuers.

------------------------------------------------------------------------------
Miscellaneous
------------------------------------------------------------------------------

[ ] Louie, Out of his Depth
--
Period 3/4 only, Clear The Hall of Trials
Louie plans to slay the Lord of Dragons, a Wizard, and the God of Destruction.

[ ] Drinkin' Buddies
--
Period 3/4 only, Recruit Elan
Louie and Elan have an interesting competition.

[ ] "What're you doing here, bonehead?"
--
Period 3/4 only, See 'The Priest in Training'
Elan reminisces about people way stronger than him.

[ ] ...You didn't get so lost that you ended up here, right?
--
Period 3/4 only, Recruit Nagi
The reason for Nagi's presence is revealed. And it is amusing.

[ ] Crushed like a bug...
--
Period 3/4, Recruit Arma
Arma cheats at a wine-tasting competition.

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Market
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
------------------------------------------------------------------------------
Tielle's Sweet Tooth
------------------------------------------------------------------------------

[ ] Murderous Montblancs and Ghost World Pumpkin Tarts
--
Period 1/2 only, Recruit Tielle
Tielle shows Recette her treasure map, sweets edition!

[ ] Tielle, the Glutton
--
Period 1/2 only, See 'Murderous Montblancs and Ghost World Pumpkin Tarts'
Tielle's sweet-tooth surprises even sugar-loving Recette.

[ ] Sidetracked by Sweets
--
Period 1/2 only, See 'Tielle, the Glutton
Sweets have pushed Tielle's original motive out of sight.

[ ] Donuts from the...Butcher?
--
Period 1/2 only, See 'Sidetracked by Sweets'
Recette's keen nose starts a conversation.

[ ] The Mission
--
Period 1/2 only, See 'Donuts from the...Butcher?
Tielle has an important task ahead of her.

------------------------------------------------------------------------------
Miscellaneous
------------------------------------------------------------------------------

[ ] Gratin and Stews
--
Period 3 only
Tear gives dinner advice to a fellow shopper.

[ ] It's sorta like magic
--
Period 1/2 only, See 'Gratin and Stews'
Recette and a woman talk about Slime Liver Salad and Skeleton Bone Souffle.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Nagi's Ramblings
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

[ ] Ooh! And an eel pot.
--
Period 3 only, Recruit Nagi
Recette and Tear are awed into silence at what Nagi considers simple food.

[ ] Egg cracking
--
Period 3 only, See -ooh! And an eel pot.'
Nagi buys a machine that...cracks eggs automatically?

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Merchant's Guild
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

[ ] Kay-O!
--
Enter the Merchant Guild for the first time
Recette and Tear show their gratitude to the Guild Master.

[ ] Adam Smith would be proud of us, at any rate...
--
See 'Kay-O!'
Adam Smith would be proud of them, at any rate :D

[ ] We automatically refuse to place horse heads in anyone's beds.
--
See 'Not just no, but HELL no!' (Bar)
The Guild Master has a task for Recette and Tear.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Dungeons
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
------------------------------------------------------------------------------
The Hall of Trials
------------------------------------------------------------------------------

[ ] What's this place?
--
Adventurer's Guild
Tear explains adventuring to Recette.

[ ] Louie, the Rookie Swordsman
--
Adventurer's Guild
Louie curses circular logic and Recette decides to help him out.

[ ] 'Welcome to the Jungle'
--
The Hall of Trials, Reach 1F
Tear explains why Recette can run around without taking damage.

[ ] Did I..do it?
--
The Hall of Trials, Reach 5F
Louie clears the Hall of Trials triumphantly.

[ ] Wow, cards!
--
The Hall of Trials, Reach 5F
Louie claims his prize for passing the Trials.

[ ] The Door of Return
--
The Hall of Trials, Reach 5F
Tear tells Recette about the Goho...I mean Door of Return.

------------------------------------------------------------------------------
The Jade Way
------------------------------------------------------------------------------

[ ] I wonder if the dungeon gets bored if it's alone...
--
The Jade Way, 15F
Tear explains the living dungeon phenomenon...but is rudely interrupted.

[ ] OW! Friggin...
--
The Jade Way, Defeat Charme
Recette pities the person who planned to mug her and leave her for dead.

------------------------------------------------------------------------------
The Amber Garden
------------------------------------------------------------------------------

[ ] She is, perhaps, lost.
--
The Amber Garden, Reach 30F
Recette and Tear find a young girl.

[ ] It...kind of feels like it's saying, "open me!"
--
The Amber Garden, Defeat Tielle
A mortally wounded Tielle is taken back to Recettear.

------------------------------------------------------------------------------
The Obsidian Tower
------------------------------------------------------------------------------

[ ] The Tower Opens
--
Select Obsidian Tower 1F-5F as destination
THe Obsidian Tower opens for the dynamic duo and their adventurer.

[ ] Griff's Appearance
--
Obsidian Tower, Reach 30F
Griff appears and challenges the adventurers.

[ ] How could this be?
--
Obsidian Tower, Defeat Griff
Griff retreats in a haze of astonishment.

[ ] People will just laugh at you!
--
Obsidian Tower, Reach 50F
Recette berates (yes, berates) Griff about his plans of world domination.

[ ] You...are a unique girl.
--
Obsidian Tower, Defeat Griff/Archdevil's Arm
Griff mends his ways with self sacrifice. Sorta.

[ ] Indeed, let us go home.
--
Obsidian Tower, see 'You...are a unique girl'
Tear and Recette set off back home after conquering the Tower.

------------------------------------------------------------------------------
The Lapis Ruins
------------------------------------------------------------------------------

[ ] The truth is...
--
The Lapis Ruins, Reach 10F
Big Bash is in a state of catastrophe, and Alouette won't accept it.

[ ] ...your kid tries me, sometimes...
--
The Lapis Ruins, Reach 30F
Prime sees through Alouette's false pride.

[ ] This can not be!...
--
The Lapis Ruins, Reach 50F
Tear recognises an old associate...

[ ] I actually have to retreat. How insulting.
--
The Lapis Ruins, Defeat Arma
The evil mastermind retreats, taking Arma with him.

[ ] Can't you tell by my confident swagger?
--
The Lapis Ruins, Reach 60F
Alouette and Prime appear after a boss fight.

[ ] And I REALLY don't see a guy wearing a pair of pants as a mask.
--
The Lapis Ruins, Reach 80F
Recette come across an unfamiliar face...WAIT, WHAT?

[ ] How perfectly serendipidous.
--
The Lapis Ruins, Reach the exit of 99F
Alouette engages in a nice chat with the big bad guy.

[ ] ...even this.
--
The Lapis Ruins, Reach 100F
A rather dangerous looking scene awaits Recette and...huh?

[ ] Popsicle stand, blowing!
--
The Lapis Ruins, Defeat The Geddon Device
In the wake of the disaster, two fairies attempt a jailbreak.

[ ] I was most certainly NOT sobbing hysterically.
--
The Lapis Ruins, see 'Popsicle stand, blowing!'
A heartwarming reunion. Can't help but feel sorry for the adventurer, though.

------------------------------------------------------------------------------
Nagi, Lost
------------------------------------------------------------------------------

[ ] I seem to be...lost, somehow.
--
Day 9 onwards, any dungeon, any non-boss floor
Recette and Tear meet a strangely clad girl in a dungeon.

[ ] See, I even have my scallions with me.
--
Any dungeon, any non-boss floor, See 'I seem to be...lost, somehow.'
Recette chats with Little Miss Lost about scallions and sukiyaki.

[ ] Where...am I, exactly?
--
Any dungeon, any non-boss floor, See 'See, I even have my scallions with me.'
Recette explains, in simple terms, how to reach Recettear. Also, irony.

[ ] We will...have to be patient with this one, I fear.
--
Any dungeon, any non-boss floor, See 'Where...am I, exactly?'
Nagi promises to be at Recettear soon.

------------------------------------------------------------------------------
Non-Fixed Events
------------------------------------------------------------------------------

[ ] Retreat from the Dungeon
--
First time being KOed in a dungeon
Tear explains the process of keeping item(s) when retreating.

[ ] And we did this joke already!
--
Day 9 onwards, any dungeon, any non-boss floor
Recette meets Alouette, accompanied by her mob of useless-looking men.

[ ] As quickly as our legs can carry us.
--
Stay on a floor with Will-o-Wisps until they appear
Tear forgot to mention a small detail...the deadly balls of pure hatred.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Shoutouts							      [refer1]

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Coming soon. Really soon.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

History								      [histr1]

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

0.1	Basic introduction done, mechanics for NearPin done, all monster HP
	values written up

0.2	Bosses listed but not finished, most events done, added Fusion Rank 1

0.5	Added categories, adventurer stats and abilities, named skills,
	events mostly done, some tips/tricks, swords and daggers all done

1.0	All events + equippable items written up, most adventurers' analyses
	complete, to be submitted soon

1.2	More updates. To be honest I'm tired of the game and my laptop doesn't
	want to run it at 60fps, so the playthrough is on hold indefinitely
	(or at least until I put the game on my PC). This guide was done about
	a month before I made this update, I'm just procrastinating. I will
	submit this soon after I finish writing the paragraph. My encyclopedia
	stays at 92% and I have other stuff to do as well, but this guide will
	see another couple updates later on.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

To Do & Credits							      [tocom1]

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Still to come, in order of importance:

- Rest of the item details, especially location of treasures
- The category of 'Anti-Sunstroke'
- Analysis on Nagi, finalising Caillou's analysis, testing of Gemini Force
- Boss strategies, especially for Nightmare 1.108
- ASCII art for title
- Corrections on initial/final budgets, which at this moment are inaccurate
- Corrections on many item locations - given locations may not be complete
- Locations of required fusion items
- Shoutouts (references in the game - I have a few typed up, but not many)
- More mechanics for closeness, booms, chains and Will-o-Wisps
- Experience values for monster types
- Walkthrough
- In-game descriptions of items
- More Tips and Tricks

Email cheeseball341@hotmail.com if you have queries or something to add. Any
of the above 'To Do' things you can contribute to would be much obliged.

(C) A. Yang 2010

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