• Codes for non-general characters, ie spies, assassins, diplomats

    During the game, press the (`) key, right above the tab, to bring down "RomeShell" the cheat menu, and type in the code... note: the system is very finicky about typos, so make sure everything is right.

    give_ancillary "character name" "catamite"gives a spy or assassin this ancillary= +1 subterfuge
    give_ancillary "character name" "courtesan"gives a spy or assassin this ancillary= +1 subterfuge
    give_trait "character name" "GoodDiplomat" 1-5gives any character between 1-5 influence- may or may not work on generals
    give_trait "character name" "GoodSpy" 1-5gives any character between 1-5 subterfuge- works on assassins too
    give_trait "character name" "GoodAssassin" 1-5gives any character between 1-5 subterfuge- works on spies too

    Contributed By: Schmeethe88.


  • Console Codes

    Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will likely to not work. All codes have a limited use if you are using patch 1.2 or lower. If you use patch 1.3 or higher you may have infinte uses. If you have patch 1.2 and wish to use a specific code again you need to exit the program and restart it.

    create_unit "general's name" "unit name" "#"Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 "
    adjust_sea_bed <value>Adjusts sea bed to specified height
    add_population "settlement name" "amount"Allows you to give a city more population automatically. Max amount is 4000.
    give_trait "character" "trait" "level number"Allows you to give any trait your faction can have to a specific general.
    process_cq "settlement name"Anything in the city's building queue will be built automatically.
    filter_coastlinesApplys filter to world map coastlines
    capture_settlement <city name>Captures indicated city
    season <summer/winter>Changes season
    date <year>Changes year
    clear_messagesClears all stacked messages
    process_cq "CityName"Completes the construction instantly of any town/city
    oliphauntCreate a unit of Yubtseb Elephants
    create_building "city" "building name"Creates a building in the named city.
    diplomacy_missionCreates diplomacy mission
    create_unit "Settlement/Unit" "unit name" "Amount" "experience" "defences" "attack"creates unit in a place or unit instantly with experiences/defence/attack if put
    <command> ?Display help for listed command
    show_terrain_linesDisplays defensive terrain features
    JerichoEnemy's walls collapse.
    reset_displayForces display reset cycle
    force_battle_defeatForces local player's alliance to lose the battle
    force_battle_victoryForces local player's alliance to win the battle
    force_diplomacy <accept/decline/off>Forces opponent to accept diplomatic proposal
    give_trait "General/FamilyMember" "Trait" "Level"gives a general/family member a trait instantly
    mp <value>Gives character movement points
    give_trait_pointsGives character trait points
    give_ancillary <character> <ancillary>Gives indicated character the indicated ancillary
    add_money "amount"Gives you the specific amount of denarii you want. Max amount of 40000.
    kill_character <character>Kills specified character
    list_charactersLists all character in the world
    list_traitsLists all traits
    list_unitsLists all units in an army
    list_ancillariesLists available ancillaries
    invulnerable_general "general's name"Make the general invulnerable, may only work on battlefield
    move_character <name> <x,y>Moves indicated character to specified coordinates
    regenerate_radarRegenerates radar
    reload_texturesReloads all textures
    reload_shadersReloads all vertex shaders
    kill_faction <value>Removes faction from the game
    character_resetResets character to settings at start of turn
    run_aiRestarts an AI turn sequence
    amdb_max <value>Sets aerial map overlay depth bias for maximum zoom
    amdb_min <value>Sets aerial map overlay depth bias for minimum zoom
    amdb_offset <value>Sets aerial map overlay offset towards camera
    diplomatic_stance <value>Sets diplomatic stance between two factions
    set_building_health <value>Sets health of building of specifed type in a settlement
    ai_turn_speed <value>Sets max speed of turn processing during AI round
    show_battle_pathsShows all valid processed paths in pathfinder
    show_cursorstatShows cursor position and region ID
    show_landingsShows landing positions available to AI from a given region
    show_battle_street_planShows street plan for the settlement
    victoryShows victory message for faction for short or long campaign
    control <value>Switches player control to specified faction
    building_debugToggles building's debug mode
    toggle_restrictcamToggles camera restrictions
    toggle_flowing_waterToggles display of campaign map flowing water
    nw_statsToggles display of network stats
    toggle_perfect_spyToggles everyone's spying ability to perfect with infinite range
    toggle_fowToggles on or off the fog of war. You can see the whole world map when inputted.
    toggle_overlayToggles overlay
    toggle_prToggles PR mode
    toggle_coastlinesToggles strategy map coastline display
    display toggle_towToggles tabbed output window
    toggle_terrainToggles terrain to display various data sets
    toggle_underlayToggles underlay
    trigger_adviceTriggers advice
    upgrade_effectTriggers unit upgrade effect
    disable_aiTurns off both enemy and ally AI
    auto_win "attacker/defender"When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
    zoom <value>Zooms to specified aerial map zoom


  • Stop other factions from moving.

    After you end your turn it shifts through the other factions movements. If you save during the turn of another faction and then load, that faction will go through the rest of the turn without moving armys/navys or attacking.

    Contributed By: Zeketheo.


  • Beat the Game unlock NEW starting Nations

    Beat the game in a full Campaign (50 nations and Take out SPQR) to Unlock New Starting Nations

    UnlockableHow to Unlock
    EgyptBeat Game
    GaulBeat Game
    GermanBeat game
    SluicidBeat Game
    SpainBeat Game

    Contributed By: TheRealMrRoboto.

  • Unlocking and editing features.

    There are some features you can add or edit by going to your Rome Total War folder. (Default: C:\Program Files\Activision\Rome - Total War). Click on the word document named Preference.

    UnlockableHow to Unlock
    Chane Unit SizeNext to the words UNIT_SIZE change the number to either 20(Small), 40(Normal), 80(Large), or 160(Huge)
    Change the User InterfaceNext to the words MINIMAL_UI change FALSE to TRUE
    Remove CutscenesNext to the words EVENT_CUTSCENES change TRUE to FALSE
    Remove FatigueNext to the word FATIGUE change TRUE to FALSE
    Remove MoraleNext to the word MORALE change TRUE to FALSE
    Remove the Auto SaveNext to the words AUTO_SAVE change TRUE to FALSE
    Remove Unit BannersNext to the words SHOW_BANNERS change TRUE to FALSE
    Skip the PrologueNext to the words FIRST_TIME_PLAY change TRUE to FALSE
    SubtitlesNext to the word SUBTITLES change FALSE to TRUE
    Turn off Fog of WarNext to the words FOG_OF_WAR change TRUE to FALSE
    Turn off the AdvisorNext to the words MUTE_ADVISOR change FALSE to TRUE, and next to BLIND_ADVISOR change FALSE to TRUE
    Turn off Unit Arrow MarkersNext to the words DISABLE_ARROW_MARKERS change FALSE to TRUE
    Unlimited AmmoNext to the words LIMITED_AMMO change TRUE to FALSE
    Unrestricted CameraNext to the words RESTRICT_CAMERA change TRUE to FALSE
    WidescreenNext to the words USE_WIDESCREEN change FALSE to TRUE

    Contributed By: Zealot06.


  • HUGE amount of Denari

    Go to
    <your directory>\Data\world\maps\campaign\imperial_campaign

    Then open the text file &quot;descr_strat&quot;.

    Go all the way down till you see (Heres what it should look like) it shouldn't take long. Then just edit the denari you want to have say from 5000 to 999999 (Most i've done) on your selected faction and then close the file run the game and when you play Imperial Campaign you should have the selected amount of Denari

    ; &gt;&gt;&gt;&gt; start of factions section &lt;&lt;&lt;&lt;

    faction romans_julii, comfortable caesar
    denari 5000

    Contributed By: swordmaster66.

Know Something We Don't?

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Have We Been Fooled?

You can submit a problem report for any non-working or fake code in the lists above.