Codes for non-general characters, ie spies, assassins, diplomats
During the game, press the (`) key, right above the tab, to bring down "RomeShell" the cheat menu, and type in the code... note: the system is very finicky about typos, so make sure everything is right.
Effect Code gives a spy or assassin this ancillary= +1 subterfuge give_ancillary "character name" "catamite" gives a spy or assassin this ancillary= +1 subterfuge give_ancillary "character name" "courtesan" gives any character between 1-5 influence- may or may not work on generals give_trait "character name" "GoodDiplomat" 1-5 gives any character between 1-5 subterfuge- works on assassins too give_trait "character name" "GoodSpy" 1-5 gives any character between 1-5 subterfuge- works on spies too give_trait "character name" "GoodAssassin" 1-5
Contributed By: Schmeethe88.
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will likely to not work. All codes have a limited use if you are using patch 1.2 or lower. If you use patch 1.3 or higher you may have infinte uses. If you have patch 1.2 and wish to use a specific code again you need to exit the program and restart it.
Effect Password Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 " create_unit "general's name" "unit name" "#" Adjusts sea bed to specified height adjust_sea_bed <value> Allows you to give a city more population automatically. Max amount is 4000. add_population "settlement name" "amount" Allows you to give any trait your faction can have to a specific general. give_trait "character" "trait" "level number" Anything in the city's building queue will be built automatically. process_cq "settlement name" Applys filter to world map coastlines filter_coastlines Captures indicated city capture_settlement <city name> Changes season season <summer/winter> Changes year date <year> Clears all stacked messages clear_messages Completes the construction instantly of any town/city process_cq "CityName" Create a unit of Yubtseb Elephants oliphaunt Creates a building in the named city. create_building "city" "building name" Creates diplomacy mission diplomacy_mission creates unit in a place or unit instantly with experiences/defence/attack if put create_unit "Settlement/Unit" "unit name" "Amount" "experience" "defences" "attack" Display help for listed command <command> ? Displays defensive terrain features show_terrain_lines Enemy's walls collapse. Jericho Forces display reset cycle reset_display Forces local player's alliance to lose the battle force_battle_defeat Forces local player's alliance to win the battle force_battle_victory Forces opponent to accept diplomatic proposal force_diplomacy <accept/decline/off> gives a general/family member a trait instantly give_trait "General/FamilyMember" "Trait" "Level" Gives character movement points mp <value> Gives character trait points give_trait_points Gives indicated character the indicated ancillary give_ancillary <character> <ancillary> Gives you the specific amount of denarii you want. Max amount of 40000. add_money "amount" Kills specified character kill_character <character> Lists all character in the world list_characters Lists all traits list_traits Lists all units in an army list_units Lists available ancillaries list_ancillaries Make the general invulnerable, may only work on battlefield invulnerable_general "general's name" Moves indicated character to specified coordinates move_character <name> <x,y> Regenerates radar regenerate_radar Reloads all textures reload_textures Reloads all vertex shaders reload_shaders Removes faction from the game kill_faction <value> Resets character to settings at start of turn character_reset Restarts an AI turn sequence run_ai Sets aerial map overlay depth bias for maximum zoom amdb_max <value> Sets aerial map overlay depth bias for minimum zoom amdb_min <value> Sets aerial map overlay offset towards camera amdb_offset <value> Sets diplomatic stance between two factions diplomatic_stance <value> Sets health of building of specifed type in a settlement set_building_health <value> Sets max speed of turn processing during AI round ai_turn_speed <value> Shows all valid processed paths in pathfinder show_battle_paths Shows cursor position and region ID show_cursorstat Shows landing positions available to AI from a given region show_landings Shows street plan for the settlement show_battle_street_plan Shows victory message for faction for short or long campaign victory Switches player control to specified faction control <value> Toggles building's debug mode building_debug Toggles camera restrictions toggle_restrictcam Toggles display of campaign map flowing water toggle_flowing_water Toggles display of network stats nw_stats Toggles everyone's spying ability to perfect with infinite range toggle_perfect_spy Toggles on or off the fog of war. You can see the whole world map when inputted. toggle_fow Toggles overlay toggle_overlay Toggles PR mode toggle_pr Toggles strategy map coastline display toggle_coastlines Toggles tabbed output window display toggle_tow Toggles terrain to display various data sets toggle_terrain Toggles underlay toggle_underlay Triggers advice trigger_advice Triggers unit upgrade effect upgrade_effect Turns off both enemy and ally AI disable_ai When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. auto_win "attacker/defender" Zooms to specified aerial map zoom zoom <value>
Stop other factions from moving.
After you end your turn it shifts through the other factions movements. If you save during the turn of another faction and then load, that faction will go through the rest of the turn without moving armys/navys or attacking.
Contributed By: Zeketheo.
Unlocking and editing features.
There are some features you can add or edit by going to your Rome Total War folder. (Default: C:\Program Files\Activision\Rome - Total War). Click on the word document named Preference.
Unlockable How to Unlock Chane Unit Size Next to the words UNIT_SIZE change the number to either 20(Small), 40(Normal), 80(Large), or 160(Huge) Change the User Interface Next to the words MINIMAL_UI change FALSE to TRUE Remove Cutscenes Next to the words EVENT_CUTSCENES change TRUE to FALSE Remove Fatigue Next to the word FATIGUE change TRUE to FALSE Remove Morale Next to the word MORALE change TRUE to FALSE Remove the Auto Save Next to the words AUTO_SAVE change TRUE to FALSE Remove Unit Banners Next to the words SHOW_BANNERS change TRUE to FALSE Skip the Prologue Next to the words FIRST_TIME_PLAY change TRUE to FALSE Subtitles Next to the word SUBTITLES change FALSE to TRUE Turn off Fog of War Next to the words FOG_OF_WAR change TRUE to FALSE Turn off the Advisor Next to the words MUTE_ADVISOR change FALSE to TRUE, and next to BLIND_ADVISOR change FALSE to TRUE Turn off Unit Arrow Markers Next to the words DISABLE_ARROW_MARKERS change FALSE to TRUE Unlimited Ammo Next to the words LIMITED_AMMO change TRUE to FALSE Unrestricted Camera Next to the words RESTRICT_CAMERA change TRUE to FALSE Widescreen Next to the words USE_WIDESCREEN change FALSE to TRUE
Contributed By: Zealot06.
HUGE amount of Denari
Then open the text file "descr_strat".
Go all the way down till you see (Heres what it should look like) it shouldn't take long. Then just edit the denari you want to have say from 5000 to 999999 (Most i've done) on your selected faction and then close the file run the game and when you play Imperial Campaign you should have the selected amount of Denari
; >>>> start of factions section <<<<
faction romans_julii, comfortable caesar
Contributed By: swordmaster66.
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