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FAQ/Walkthrough by Seth0708

Version: 1.0 | Updated: 04/23/05

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 | |     | (_) |  | |  | (_   | |    | (_) || | | || || || || (_   |   \ | |
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 | (___/\| ) ( |  | |  | (__/\| (__/\| ) ( || (_) || )   ( || (__/\| )  \  |
 (______/|/   \|  )_(  (_____/(_____/|/   \|(_____)|/     \|(_____/|/    )_)
FAQ / Walkthrough
Version 1.0
by Seth0708

----[ Introduction ]---------------------------------------------------------
Catechumen is a first-person shooter released by N'Lightning Software. As of
this writing, this company has produced two commerical games, Catechumen and
Ominous Horizons. Both of these games are first-person shooters.

Catechumen is a Christian-themed game, so its primary audience is presumably
Christian gamers. Because of this one might think that Catechumen cannot stack
up to the other shooters of its day such as Quake or Duke Nukem. While it is
not as good as those games, Catechumen is still a fairly decent game. If you
can find it, it might be worth a look.

Of course if you're actually reading this guide, you probably already own the
game and want to move on to the part where I explain how to beat it. Bearing
that in mind, here's an easy-to-use Table of Contents for you:

TABLE OF CONTENTS                                 SEARCH FUNCTION
I. The Basics [BSCS]                   The walkthrough section of this guide
	A. System Requirements         supports the Search Function. Simply
	B. Controls                    press Ctrl+F (the Control Key and F)
	C. Items                       and then enter the code in brackets
	D. Weapons                     beside the stage you wish to skip to.
II. Walkthrough [WKTH]                 You can also use the Search Function to
	A. The Parthenon               skip to the four main sections of this
	B. The Bathhouse               guide by using the code in brackets
	C. The Temple                  beside the section's name on the left.
	D. The Colosseum
	E. The Prison
	F. The Barracks
	G. Royal Burial Chamber                   SPECIAL THANKS
	H. Abandoned Construction      CJayC
	I. The Catacombs                 For creating GameFAQs and hosting this
	J. Underground Farm              and all my other guides.
	K. Lava Tunnels
	L. Giant Cave                  Jonathan Matthews Software
	M. Conversion Chamber            Whose ASC Generator, which was used to
	N. Castle Dungeon                create the Roman Centurion at the top
	O. Castle Courtyard              of this guide.
	P. Inner Castle
	Q. Satan's Chamber             N'Lightning
	R. Inner Sanctum                 For making Catechumen in the first
III. Enemy Guide [ENMY]                  place. I also used their official
	A. Castle Guard                  names for each level, which do not
	B. Fallen Angel                  actually appear anywhere "in-game."
	C. Gargoyle
	D. Guard Devil
	E. Hounds of Hell
	F. Imp
	G. Leviathan
	H. Lion
	I. Microdemon
	J. Minor Devil
	K. Minotaur
	L. Roman Centurion
	M. Sapper Demon
	N. Satan
	O. Werewolf
IV. Copyrights [CPRT]
------------------------------------------------------------------------------

----[ The Basics ]-----------------------------------------------------[BSCS]-
System Requirements
	Windows 95 (or higher)
	SVGA (16 bit or higher)
	64 MB RAM
	3D Accelerator (8 MB or higher)
	Pentium 233 (or higher)
	DirectX (7.0 or higher)

Controls __________________________________________________________________
	|      Action       |                    Button                    |
	|-------------------|----------------------------------------------|
	| Crouch            | C                                            |
	| Fire Spirit Sword | Right Mouse Button / Enter                   |
	| Jump              | Space Bar                                    |
	| Look Around       | Mouse / Home (up) End (center) Delete (down) |
	|                   |         S (left) D (right)                   |
	| Movement          | Left Mouse Button / Arrow Keys               |
	| Pause             | Tab                                          |
	| Push Object       | P                                            |
	| Weapons           | [ (cycle back) ] (cycle forward)             |
        |__________________________________________________________________|

Items
	Armor of God
		The Armor of God acts as a an extra shield in addition to
		your regular health (faith). It is the center line on your
		HUD. You will find shields with crosses on them in various
		levels; these are the items that refill your Armor of God.

	Scrolls
		The Scrolls refill your health (called faith in the game).
		Your faith is indicated by the top line in your HUD and can
		be refilled by finding scrolls scattered throughout the
		stages. They contain little Bible verses that can be read on
		the pause screen.

	Swords
		Your weapons. The "ammunition" you have left is indicated by
		the bottom bar on the HUD.

Weapons
	(1) Spirit Sword
		Your most basic weapon. Shoots a weak projectile, but requires
		no ammo.

	(2) Gold Sword
		Essentially this is just like your Spirit Sword, but it allows
		for rapid fire. It requires ammunitiong, however, so don't lay
		in on the trigger for too long.

	(3) Drill Sword
		This sword fires a single, red laser. Each shot is worth about
		three shots from the Spirit Sword. Much more useful than the
		Gold Sword, you will probably be relying on this sword a lot.

	(4) Lightning Sword
		As its name implies, this sword fires a continuous bolt of
		electricity. A single shot does little damage, but if you fire
		continously on a target you will kill it soon enough. It will
		harm all enemies near its epicenter, so it is best used when
		fighting a large group of enemies.

	(5) Solomon Scepter
		Essentially an enhanced Drill Sword, the Solomon Scepter fires
		a single shot that does three times the damage of the Drill
		Sword. Save it for tough enemies and don't waste your ammo on
		enemies like Imps or Microdemons.

	(6) Tri-Repeater
		A machine gun-esque weapon. It consumes little ammo per shot,
		but does little damage per shot. Use it in place of the Gold
		Sword.

	(7) Moses Staff
		The game's ubber weapon. Safe it for the toughest enemies. Be
		wary, however, for the explosion this weapon makes can hurt you
		too.

	(8) Gabriel's Sword
		Called the Beam Sword in the manual. This sword is the ultimate
		weapon to be found in Catechumen. It has rapid-fire, low ammo
		consumption, and deals considerable damage. There is also no
		explosive backfire to worry about, making it a must-have for
		the last few stages.
------------------------------------------------------------------------------

----[ Walkthrough ]----------------------------------------------------[WKTH]-
Rome, 171 AD
While an empire rules above ground, a battle rages in the catacombs. Your
photizomenoi (illumined teacher), keeper of the Ancient Secret, has been
captured along with the Brethren. Prove your worth in the Colosseum and take
a stand in the battle between Good and Evil. You are the Initiate to the Realm
of Sacred Mysteries. You are the Catechumen.

 _______________
| The Parthenon |______________________________________________________________
|                                                                              |
| Enemies: Roman Centurion                                                     |
| New Weapons: Spirit Sword                                                    |
|______________________________________________________________________________|
Begin by grabbing the key in the opening area. Find the only exit out of this
area and enter the courtyard. The Romans out here won't attack you until you
get the Spirit Sword, so don't worry about them. Use the key to open the door
on the right side of the patio.

An angel will appear in this room and give you the Spirit Sword. This weapon
fires a weak projectile, but it has infinite ammo. Walk through the door and up
the short stairway.

The Roman Centurions are the first enemies you'll encounter. Considering the
accomplishments of the Roman Empire, recruitment practices must have gone a
little lax during the time of Catechumen. The Roman Centurions' only method of
attack seems to be to run up to you and grab you. This takes off a small bit of
your health. Once this happens, they let go and stand around for a few seconds
before trying anything again. If they attack in pairs they can be dangerous
because if two of them touch you at the same time it's instant death. They take
three or four hits, depending on the difficulty, from your Spirit Sword to
finish off. When they "die," they fall to their knees and start praying,
possibly blocking your path. If this happens, run backwards into the level.
After you get a certain distance away from them, they will disappear. Clear
them out of this hallway and take the first right as you entered.

Walk to the back of the room and a false floor will drop you down below. From
here you can go left or right. Left takes you back to the room where you met
the angel, so go right instead. Take the first right to enter a small storage
area. Kill the two Romans and claim the key there. Follow the original path
here to return to the hallway where you first fought the Romans. Take the first
left and follow the stairs up.

Open the locked door you eventually come to and proceed down the hallway. Drop
down the stairs and kill the Roman waiting for you. Take the left door and deal
with the two Romans in the anteroom at the end of this hallway. Open the big
door to enter a large room with statues of the Caesars. Kill the three Romans
and claim the key.

Return to the bottom of the stairwell and take the righthand door you skipped
before. Open it with the key and follow the path through the cellar. Dispath the
two Romans along the way and proceed to the exit.

 _______________
| The Bathhouse |______________________________________________________________
|                                                                              |
| Enemies: Imp, Roman Centurion                                                |
| New Weapons: Gold Sword                                                      |
|______________________________________________________________________________|
This is a fairly short level. Begin by kicking out the crate blocking your path
and move into the antechamber. An archangel will appear and give you the Gold
Sword. Open the door and move into the baths where a single Imp will be waiting
for you.

The Imps are actually even weaker than the Roman Centurions. These small demons
are just below your sword's normal firing position, so you'll have to look
downwards to shoot at them. Their basic method of attack is to charge you like
the Romans do, except that the Imps do not freeze you in place when they grab
you nor can two of them kill you outright. Sometimes they will fire small
fireballs at you from afar, but more often than not they will try to charge you.
They take about the same number of hits to finish off as the Centurions.

Kill the Imp and claim some ammo in the far pool. Open the big door and enter a
large room. The door on the right has more health and ammo, as do the corners
of this room, but is housing a half dozen enemies. Kill the enemies now, but
save the power-ups until you need them.

Open the left door and proceed up the stairs. Fight your way down the hallway
and take the right door to get your first Armor of God. Return to the hall and
take the other door. Drop all the way down, killing the demons as you go, and
open the door near the boiler. Approach the pipe wheel to turn it and cut off
the water in another pool room.

Return to the big area and go through the middle door. Open the door dead-ahead
and claim the key inside. This room was locked because of the water, but since
you cut it off it is now open.

Exit the room. To your right is an area with health and ammo, but enemies as
well. Your ultimate goal is to go left, however, and fight your way to a steel
crating. Use the key to open this and complete the stage.

 ____________
| The Temple |_________________________________________________________________
|                                                                              |
| Enemies: Imp, Minor Devil                                                    |
| New Weapons: Drill Sword                                                     |
|______________________________________________________________________________|
Grab the sword from the angel and drop down the stairs. Follow the hallway to a
door. Open this and prepare to let loose with your new weapon. The Drill Sword
deals roughly three times the damage per shot as your previous two weapons.
Four Imps will be waiting just on the other side of the door, so cut them down
as they try to charge you. Once they're gone, enter the room and move to the
next door. Kill the Imp there and prepare to face an enemy more deadly than the
two you've encountered thus far.

At the bottom of the stairs awaits a Minor Devil. There is nothing "minor"
about these monstrosities. While they do not have a projectile attack, these
things move with lightning speed and can dodge your shots after you've fired
them. They take about nine shots from your Spirit Sword to take down, or about
three from the Drill Sword. Do not let them get close to you. They are quite
vicious and will reduce you form full health to death in a matter of seconds.
Try to gun them down from afar if you can, and do not stop moving while you are
fighting.

At the bottom of the stairs is a central area that fans out to four different
rooms. You will need to go through all of these rooms, but in what order is up
to you. In each there lies an artifact you need to bring back here and put in
place along the wall (the darkened areas shaped like different objects). Here
are descriptions for each room:

	Go left from the stairs and then take the left door in the hallway to
	move to a room with a large tombstone. Pass the tombstone and find a
	small crating on the wall. Open this and crouch down. Move through here
	to come to an area with a lot of strange shadows. Kill the Imps, then
	you can tackle this odd area. The shadows on the floor are actually
	indicating where walls are. The trident artifact is in the far left
	corner, so navigate through the shadow maze to this area and claim the
	trident. Bring it back to the central room and place it in its spot.

	Go left from the stairs and then take the right door in the hallway to
	move to a room with a large tombstone. Pass the tombstone and find a
	small crating on the wall. Open this and crouch down. Move through here
	to come to an area with a lot of beams running back and forth down a
	long hallway. You need to walk across these beams, dropping from one to
	the next, until you come to the end of the passage. Imps are station in
	small alcoves throughout this room, so always look ahead and take them
	out before they shoot you off the sides. At the end of the passage is a
	pair of metal shoes. Grab these and return them to their place in the
	central room.

	Go right from the stairs and then take the left door in the hallway to
	move to a room with a large tombstone. Pass the tombstone and find a
	small crating on the wall. Open this and crouch down. Move through here
	to come to an open area with the eagle artifact in plain view. Grab
	this and turn around to realize there is no apparent way out of here.
	To get out, push the big box (the default Push Key is 'P') right up
	next to the broken stairs you dropped off of to get here. Now push the
	medium-sized block up next to it. Lastly push the small box next to this
	one. Jump up this makeshift stairwell and return the eagle to its place
	in the central room.

	Go right from the stairs and then take the right door in the hallway to
	move to a room with a large tombstone. Pass the tombstone and find a
	small crating on the wall. Open this and crouch down. Move through here
	to come to an area with two Minor Devils. Kill these and move into the
	antechamber to claim the shield. Bring it back to the central room and
	place it in its proper spot.

Once you have all four artifacts in place, open the door to proceed to the next
stage.

 _______________
| The Colosseum |______________________________________________________________
|                                                                              |
| Enemies: Imp, Lion, Minor Devil, Roman Centurion                             |
| New Weapons: none                                                            |
|______________________________________________________________________________|
Walk up the ramp and duck into the small hole you find. Enter the arena and go
through the far left door. Fight through the Romans and enter the only unlocked
door. Push the boxes around so you can use them as stairs to get to the key on
top of the wooden platform. Use this key to open the locked door where the
Romans were.

There's a Minor Devil that will try to kill you here. Defeat it and move on to
find another box puzzle. Again, push the boxes so you can get to this next key.
Return to the main arena with this new key.

A Lion should be waiting for you. These beasts have only one form of attack, a
charge. They will leap at you continuously. Let loose with some fire and keep
on the move. They take a lot of hits, but they will eventually go down.

Enter the middle-left door to find some cells. Pass them and drop into a small
chamber. Push one of the small barrells up to the key and jump up to grab it.
Now push some of the larger barrells over to the stairs and use them to climb
out of this room. Open the cell containing the captive Christian and approach
him. He'll say some things, then pass by him and push the box out of the way in
the back of his cell to find some armor.

Return to the main arena and kill the new lion waiting for you. The middle-right
door is your next area of operation, so enter it and move through until you come
to a fork. Going right leads to a stairwell with some Imps. If you kill them you
can move to the bottom room it leads to and open a secret chamber in the left
corner. Inside is some health.

You will need to go left to finish the level. Move through this hall and open
the next door to reveal some Romans. Gun them down and move in towards the cell
block. Around the corner in the left cell are two more Romans. Carefully lure
them out and kill them before they can grab you. In the middle right cell is a
Minor Devil. Open the cell, kill the demon, and claim some needed ammo.

Move to the end of the cell block and continue into a new block. Kill the Imps
that attack and drop down the stairs. The exit is the large door flanked by two
statues. It's guarded by two Minor Devils. Kill them and proceed to the exit.

 ____________
| The Prison |_________________________________________________________________
|                                                                              |
| Enemies: Imp, Lion, Minor Devil, Roman Centurion                             |
| New Weapons: Lightning Sword                                                 |
|______________________________________________________________________________|
Follow the hall to a circular area. Enter the middle door to find two Romans.
Kill them and then push some blocks up to the wooden shelf to reach the key.
Use this to open the lefthand door in this room and reveal two more Romans. Get
rid of them and move into the next room. The left door has the next key, while
the right door has an angry Roman. Grab the key and return to the circular area.

You'll see a door on the backside of the central pillar as you exit. Enter here
and move down the stairs. This next area is a loop, but one room contains two
very nasty Minor Devils you want to avoid at all costs. Take the left route and
kill the two Imps waiting there. Grab the key and keep moving until you come to
a large door. On the other side is a large room filled with Imps. Open the door
and pick off the Imps from atop the stairs. You should be able to take most of
them out without any realizing you're there.

Once they're gone, collect the ammo and enter the righthand door. Grab the key
and flip the lever. Open the door and dispatch the two Romans on the other side.
Move to the next cell block and dispatch the Romans there. Move through here
and flip the switch on the other side of the door. Do not enter the next door,
but instead return to the cell block and talk to the Christian whom you've set
free. Once he's done talking, return to the circular area from the exact route
that you came in to avoid the Minor Devils.

Enter the left door and proceed into a room with a pit. Move around the edge and
look down. You'll find a Lion, so pick it off from safety. Once it is dead, move
around to the back of the room and use that bridge to claim the armor. The first
bridge you see will fall if you try and cross it, making life miserable if that
Lion is still alive.

Return to the circular area and take the right door. Climb the stairs and walk
around the walkway to another door. Inside are three Minor Devils, so take a
deep breath and take the plunge. Hopefully you still have some Drill Sword ammo
left to fight with. Once they're gone, climb the ladder inside the tower to the
top. Collect the ammo on both ends and drop down the stairs to meet a new
angel. He'll give you a new weapon. Grab it and duck into the small black hole
to move on to the next stage.

 ______________
| The Barracks |_______________________________________________________________
|                                                                              |
| Enemies: Imp, Minor Devil                                                    |
| New Weapons: none                                                            |
|______________________________________________________________________________|
Walk down the decline and cross over the lava. Refill your health and weapons
'cause you're going to need it. Walk around the pillar and down the hall to
come to the former troop barracks. It is now overrun with Imps. By overrun, I
mean there are five or six dozen of the monsters. Let loose with your Drill
Sword and Lighting Sword. When you run low on ammo or health, fall back and
pick up any you may not have needed when you passed by the pillar area earlier.

There is also health down the lefthand hallway at the far end of the cots. Run
down the hall there to find a lot of health for the taking. There is also a
door that leads to an upper room overlooking a pit area. When you get a chance,
look down from here and gun down the Minor Devil below.

Once all the Imps are gone, enter the righthand door and follow the hallway
until you get to the first door you can take. Enter here and claim the armor
(if you killed the Minor Devil it should be unguarded). Take the next door in
here to a new room. Kill the demons there and enter the door at the top of the
incline.

Two minor Devils and four Imps await here. Finish them off and then move to the
left side. Look for some pegs sticking out of the wall and jump up them. At the
top, follow the hallway to the roof of the tower. Snipe the demon firing at you
across the way, then cross the rope bridge. Move to the tunnel and run down it
to the exit.

 ______________________
| Royal Burial Chamber |_______________________________________________________
|                                                                              |
| Enemies: Imp, Microdemon, Minor Devil                                        |
| New Weapons: none                                                            |
|______________________________________________________________________________|
This place isn't so bad. Move forward through the door and turn right. Kill the
Imps and then hit the switch on the wall to open the door in this room. Enter
and collect the health, then hit the switch. Return to the last room and "open"
the inclined area. Drop inside and follow the tunnels to the right.

You'll soon come to a new room. Drop down the incline to have your first run-in
with the Microdemons. These things flutter about, but are largely a nonthreat.
Switch to your Spirit Sword and gun them down (they take a single shot apiece).
Kill the Minor Devil that's around as well.

Enter the door, but take note that there are three demons directly above you.
Look up and back into the room. Fire at the demons and take them down before
they can kill you. Once they're gone, hit the switch by the coffins and return
back up the incline. Open the door, now unlocked, and move to the right.

Hit the switch here and then move down the tunnels, killing the Imps as you go.
Enter the door at the end to come to a round room. Follow the rim around to a
door and enter it to claim some armor. Drop down to the ground and hit the two
switches. This opens one door that will take you back to the round room.

Return there and crawl through a small opening along the floor. Follow the
tunnel until you come to your first offshoot. Go down here to claim some armor,
then return to the tunnels and continue to the door at the top of the stairs.
Kill the demons in this room, then drop to the floor. Hit the switch and enter
the only door you can. Follow this hallway to the exit.

 ________________________
| Abandoned Construction |_____________________________________________________
|                                                                              |
| Enemies: Guard Devil, Imp, Microdemon                                        |
| New Weapons: Solomon's Scepter                                               |
|______________________________________________________________________________|
Listen to the angel and claim Solomon's Scepter. This weapon does three times
the damage of the Drill Sword, which you will need to take down the Guard
Devils. These new demons act just like Imps, but they're three times the size
and can take three times the punishment. Luckily Solomon's Scepter kills them
one shot. Don't waste your ammo on the Imps though, or you may be sorry later.

Follow the opening to some construction from the angel. Dispatch the Guard
Devils and then go through the door that looks like it's bolted. Walk along the
rafters to the ammo, then drop down and kill the demons below. When they're
gone, move to the ornate door.

On the other side, move to the righthand building and climb the ramp up. Look
to the upper left side to spot some Imps. Gun them down, then cross over to the
next building. Drop down the two holes and crawl down the tunnel. Climb the
ramp you find up and jump to the armor. From here drop down to the bridge that
is connected to the uppermost door by a ramp. Climb this to the next room.

In here you can proceed in two ways; either by dropping into the water in the
red building, or by climbing up to the uppermost hole at the far end. Both lead
to the same place, so I recommend the red building. Either way, swim until you
come to an incline that takes you to some construction.

Run down the only way you can go, ignoring the Guard Devils that fire from
behind you. Eventually you'll come to a big room with Imps on scaffolding up
above you. Shoot them down, then move to the ramp in the far corner. Climb this
and enter the tunnel. Push the boulder down, jump the hole it falls into, and
then move to the exit.

 _______________
| The Catacombs |______________________________________________________________
|                                                                              |
| Enemies: Guard Devil, Microdemon, Minotaur, Minor Devil, Sapper Demon        |
| New Weapons: Tri-Repeater                                                    |
|______________________________________________________________________________|
Time for your first boss battle, but unlike some games you got to get there
first. Just like in Greek legend, the Minotaur is hidden deep inside a maze.
This place is such that you could just wander aimlessly and eventually figure
out where to go, but the point of a walkthrough is to prevent you from doing
that kind of thing.

As such, I have constructed a map of this labrynth. It is posted here on
GameFAQs, so I suggest you use it to find the keys and doors you need to in
order to complete this stage. Use the map to locate the first key and any ammo
or health you might need, then move on to the face the boss.

As for that boss, the Minotaur can be handled quite easily. Once you open the
first locked door, walk into the narrow hallway and approach the opening, but
do not step into the Minotaur's arena. The Minotaur will start firing fireballs
from its horns, so back up back into the hallway and aim for the opening with
your Solomon's Scepter. The Minotaur will charge the opening, but is too big to
fit inside. Fire away when it is stuck in the opening. You'll eventually drive
it back, but it will simply charge right back at the door. It takes almost all
the ammo of the Solomon's Scepter to kill, but from the hallway you should be
relatively safe for the fight.

Once it is dead, grab the key and make your way to the other locked door. Follow
the tunnel until you come to a new angel and claim the Tri-Repeater. From there,
step to the exit to move on.

 __________________
| Underground Farm |___________________________________________________________
|                                                                              |
| Enemies: Microdemon, Sapper Demon                                            |
| New Weapons: none                                                            |
|______________________________________________________________________________|
Step through the initial tunnel and kill the Microdemons waiting at the end.
Drop into the water for some health, then cross the bridge and continue down
the tunnel. You'll spot a house, inside of which are two Sapper Demons.

The Sapper Demons attack in only one manner, by suicide charging right at you
and exploding when they get close enough. Killing one will make it explode as
well, so keep your distance at all times. You can deal with these demons in one
of two ways: either lay into them with your Tri-Repeater or Lightning Sword
from afar, or you run at them and then pull back quickly as they begin to
ignite. The first method is the easier of the two, but if you can get the
technique down the second method can save ammo and time.

To get to the armor, climb atop the entrance to this area and walk along the
upper ledge to the roof of the house. Grab the armor, then drop down into the
water. Open the large door and swim to the next cavern.

More Sapper Demons await inside the house here. Deal with them, then use the
stepping blocks on the far wall to get to the upper ledge. Move around on it
until a passage opens up. Follow this to the top and clear out the next cavern
of Microdemons.

Collect any ammo you need, then follow the righthand tunnel onwards. Be wary
when you reach the ladder, for a Sapper Demon will drop down right on top of
you. Climb the ladder and move forward to a pig pen guarded by two more Sapper
Demons. Dispath them and follow the next tunnel to a house surrounded by more
Microdemons. Kill them and enter the house, noting that a Sapper Demon awaits
you on the second floor.

Exit through the tunnel on the second floor. One last Sapper Demon is at the
far end, so gun him down before he has a chance to reach you. Follow this tunnel
to some water and take a dive.

Swim down and collect the health and ammo, then follow the passageway to the
next room. Swim up and use the ladder to get to the upper tunnel. Follow it up
to a flock of Microdemons. You can fight them, but I recommend running through
them and across the bridge. Approach the next tunnel to exit the level and make
the enemies vanish.

 ______________
| Lava Tunnels |_______________________________________________________________
|                                                                              |
| Enemies: Hound of Hell, Microdemon, Werewolf                                 |
| New Weapons: Moses Staff                                                     |
|______________________________________________________________________________|
Oh boy, this is the most complicated place you've yet encountered. Before we
even get into how to beat it, let's examine the challenges you'll face here.
There are two new types of enemies you'll face here, the Hounds of Hell and the
Werewolves. Both are connected in that Werewolves produce Hounds of Hell, but
it takes two different approaches to deal with each:

	First, the Werewolves. Not only do these things take a ton of hits to
	kill, but they can endlessly produce Hounds of Hell too. They also have
	an extremely brutal laser attack that will reduce your health to zero
	in no time flat. Your best bet for dealing with them is to switch to
	the Tri-Repeater and just lay into them. For some reason, if you keep
	up your fire on them they won't attack or respond.

	The Hounds of Hell are a real pain. They move faster than any other
	regular enemy and will charge straight at you. They are built like
	tanks and can take more punishment than you'd think. If you try to
	fight them, you will run out of ammo in no time at all. Instead your
	best option is to just run. Since it takes a Werewolf to produce them,
	your best bet is to find the source of the problem and kill it instead.

	There are also four Microdemons here in one area. Deal with them in
	whatever manner you deal with the others before. Personally I like to
	use the Spirit Sword to save some ammo, but if you like to use something
	else, go for it.

I've created a second map for this level. Refer to it to make it through this
hellhole, but I will provide a general overview here.

Begin by rushing forward through the first tunnel. Have the Tri-Repeater
equipped and as soon as you see the Werewolf in the first large room (he's atop
the upper ledge), begin firing. If you're lucky, he won't have time to produce
a Hound of Hell.

Move to the left tunnel and take the first right. Crouch and duck through the
small opening ahead on the right and follow the decline down. Kill the four
Microdemons at the bottom and climb up the circling platforms. Follow the
passageway at the top to a switch. Hit this and return to the small opening that
you entered this area from.

Crawl out and move straight ahead. You'll come out on a ledge above a Christian,
whom the switch has set free, guarded by a Werewolf. Gun down the Werewolf from
the ledge, then drop down and talk to the Christian. He'll give you a key and
wish you well.

Take the passage directly in front of the the ledge you dropped off. Follow it
to a room with a bunch of lava potholes. Navigate through them and into the
next passage. Take the first right and follow it to a door. Open the door and
run to the next door inside, ignoring the Werewolf. Follow this tunnel to an
angel.

The angel will block the path so that the demons cannot follow you. She will
then present you with the Moses Staff, the game's ubber weapon. Take it and
proceed forward to the exit.

 ____________
| Giant Cave |_________________________________________________________________
|                                                                              |
| Enemies: Castle Guard, Gargoyle, Guard Devil Microdemon, Minotaur, Werewolf  |
| New Weapons: none                                                            |
|______________________________________________________________________________|
This level can be tough, especially if you don't have much health at the start,
but really isn't too bad once you get into it. Begin by opening the door and
crossing the bridge over the lava.

From here you will encounter the solitary Gargoyle of this level. Climb up the
ladder, noting that the Gargoyle will likely jump down at you before you get
to the top. When you see it, move to the side and let it fall past you. Race to
the top and get away from the ladder opening. The Gargoyle fires shots that
take off about half of your health, so avoiding it is your best option. You will
likely repeat this part of the level several times before you make it through
alive. Save as soon as you pass it successfully.

Open the next door and climb the ladder to face some Microdemons. Walk down the
passage and look into the pit at the end. Shoot the Guard Devil from here and
then drop in. Outside are three Guard Devils and a veritable flock of
Microdemons waiting to kill you. Strafe and hide, or whatever your style is for
handling these guys, and take them out. Collect the ammo and health, then move
down the tunnel inside one of the doors. (You cannot yet access the main gate.)

At the end of the tunnel are some more Microdemons. Kill them, then get the
armor in the left corner. From there move to the ledge and jump to the cave
containing some more health. Down below, you'll note, is a Castle Guard.

Castle Guards carry clubs, which like your swords fire laser and are not used
in the manner you'd think. They're not too strong, but they have rapid-fire
clubs so you need to take them out quickly. Use either the Gold Sword or Tri-
Repeater to take them down quickly before they can do too much damage.

Walk down the decline and move to the opening in the stone wall. Climb the
ladder and walk across the walkway. Drop down the pit and move around the corner
to run into your old friend the Minotaur.

When you spot him, drop back into your section of the hallway and position
yourself so you can strafe out and hit him a few times, then strafe back to
safety when he fires his shots off. Eventually he'll grow tired of this and
charge at you. When this happens, just lay into him with the Solomon's Scepter
or Moses Staff. Back up while you do, decreasing his accuracy with his shots.
If you keep firing he won't be able to charge, meaning your only worries are
the fireballs he sends at you. Eventually he'll go down and you can continue
onwards.

Take the first right. Cross the bridge over the lava and ignore the armor. It
can be reached with precision jumping from the side opposite the bridge, but
more likely than not you will fall in the lava and die.

Continue along the only path available. When you come to a door, enter it and
take out the two Castle Guards on the other side. Collect any ammo you need
and move on through the cave. Follow the tunnel and drop down a pit. Continue
on and kill the two Castle Guards across the bridge. Cross the bridge and climb
the ladder. Look for the side that has the switch and drop to it. Hit the
switch and climb back out. Drop off the other side to return to the main gate.

Make you way back to where the Minotaur was, but this time go straight. Climb
the ladder and look for the side with a ladder leading off the side at the top.
Drop down there, hit the switch, and climb back out. Drop off the other side
and prepare to fight a Werewolf. Kill it and move through the now opened main
gate. Approach the ornate door and enter it to exit the level.

 ____________________
| Conversion Chamber |_________________________________________________________
|                                                                              |
| Enemies: Gargoyle, Guard Devil, Hound of Hell, Lion, Microdemon,             |
|                                      Minor Devil, Roman Centurion, Werewolf  |
| New Weapons: none                                                            |
|______________________________________________________________________________|
In the quasi-futuristic room, move to the door with a green button beside it.
Touch the button to open the door and move inside. Kill the Microdemons in the
next room. The gravity in this room is light, allowing you to jump to the
ceiling. Along the ceiling and in the overhangs are ammo and health. Collect
these and move to the ramp along the right side. Follow this path to the next
room.

Here you'll find some Guard and Minor Devils. Kill them and move up the stairs.
Follow the railing to a door. Enter it and climb the spiral staircase upwards.
Move down the hallway and into the next room.

Kill the Werewolf and Microdemons, avoiding the holes in the floor as you do.
You can walk into the red beam coming from the demonic eye to find some health.
When you're done, move to the ramp on the left and follow the stairs down. At
the bottom you'll find three Guard Devils. Kill them and move to the door in
this room.

Open the door and wait for the Gargoyle to awaken. When it does, back up and
switch to your Lightning Sword. Wait for the Gargoyle to try and open the door,
then fire away. It will curl up into a ball as you hit it. When it's dead enter
the room and take the door on the left. (The door on the right, if you're
curious, takes you back to the beginning of the level.) Follow the hallway to
find the Minotaur ready for round three.

Run into the room and up the stairs to the Roman patio. Hide behind the pillars
and start firing at the Minotaur between them. Most of the Minotaur's fireballs
will be stopped by the pillars, while all of his attempts to charge will be
blocked by that solid Italian marble. He'll go down just like before, except
this time you'll be safest of all.

With the Minotaur vanquished once more, open the door on the patio and enter a
cellblock. Hit the switch on the wall to release the Christian prisoner and
learn that the demons are using mind control to control the Romans. (No wonder
they're so inept, seems the demons don't want to use that Roman training to
their advantage.) Once he finishs talking, move down the stairs and into the
control room. Touch the big "Do Not Touch" button to self-destruct the machine.
Sorry, but there seems to be glass between you and the Romans so you can't shoot
them yet.
                                                                  _________
Return to the Gargoyle's room and move to the righthand wall     |         |
beside the Gargoyle who came to life. On it should be a pattern  | I       |
that looks like the one to the right. Enter the door behind the  |   X O   |
empty Gargoyle's stoop and shoot down the Microdemons from the   |     Y   |
door, but do not move into the room yet. Once you've killed all  |       E |
the Microdemons, look at the floor. If you've seen Indiana Jones |_________|
and the Last Crusade, you can guess what to do. You need to walk across the
letters on the floor, spelling out Jesus in Latin. As you pass the 'E,' you
have reached the safety on the other side.

Follow the corridor and enter the next door. You'll come out into a large,
pillared room. Shoot down the Microdemons and the Werewolf. Collect health and
ammo, then open the big door. Immediately you'll be charged by a Lion. Gun it
down, then take out the flock of Microdemons that accompany it. Enter the next
room.

To get the armor, climb up the base of the pillar by the stairs and jump to the
railing along the top of the stairs. From there jump to the roof of the Lion
cells and move to the armor. When you're done, move down the stairs.

The room at the bottom of the stairs has a bunch of Romans in it. With the
upgrades in weapons since you last encountered them, they shouldn't be much
trouble. Zap them all, then move to the wrecked machine. There is a hole in the
wall behind some wreckage. Enter it and follow the corridor behind it to the
exit.

 ________________
| Castle Dungeon |_____________________________________________________________
|                                                                              |
| Enemies: Castle Guard, Fallen Angel, Gargoyle, Guard Devil, Imp, Sapper Demon|
| New Weapons: Gabriel's Sword                                                 |
|______________________________________________________________________________|
Take the first right to meet your final weapon-bearing angel. This one will
give you Gabriel's Sword (called the Beam Sword in the manual for some reason).
This bad boy has rapid-fire, low ammo consumption, and deals more damage than
any other weapon. It might not explode outwards like Moses Staff, but the sheer
damage it deals makes up for it.

Test it out by returning to the hall and entering the next door. Inside is your
first Fallen Angel. Although these enemies are as nasty as they come, they just
can't stand up to the power of Gabriel's Sword.

Return to the room with the Gargoyle statues and look for a passage to your
left. An Imp and a Gargoyle guard health and armor inside. Collect it and move
back into the area with the Fallen Angel.

If you need more armor, crouch down where the lava flows through the floor and
crawl through the passage to a ladder. Climb this and walk across the rafters.
Look down and drop to the armor. From there, hit the switch and follow the stone
ledges along the wall to a decline. Move down this.

Continue on and down the stairs into the next room. Here you'll find some
Castle Guards. Save your ammo and use your old weapons to deal with them. Once
they're gone, take out the Fallen Angel in the area above. Follow the stairs
down into the torture chamber.

The Christian capitve in the cell above is your mentor. Set him free and move
to the door on the upper floor. Follow this corridor to a switch. Hit it to
lower a bridge over the lava near where the armor was. Return to that area and
cross the bridge. You'll find four Sapper Demons playing poker. Kill them and
note that one of the demons had a royal flush of hearts, which is the best
had in poker. Move past the table and to the exit.

 __________________
| Castle Courtyard |___________________________________________________________
|                                                                              |
| Enemies: Leviathan, Micordemon, Minor Devil, Minotaur                        |
| New Weapons: none                                                            |
|______________________________________________________________________________|
The bulk of this level can be skipped, allowing you to avoid all of the enemies
if you wish. To do this, step through the mirror at the beginning and into the
central area of the stage. Look across the lava and up at the colored tiles
hanging above. They are placed in this order:

     [Yellow] [White] [Lime] [Green] [Purple] [Brown] [Sand] [Blue] [Red]

Shoot the tiles in this order: white, purple, sand, purple, and sand. This will
lower the bridge and allow you to escape to the next level. If, however, you
wish to journey through this level on your own, you may feel free to do so. It
features two bosses, the Minotaur (won't this guy just give up) and a pair of
Leviathans. If you want to defeat them and "earn" the musical sequence (it's
the opening of Amazing Grace) on your own, refer to the Enemy Guide below for
strategies on dealing with these monsters and to a third map I've posted on
GameFAQs that details where the teleporters go.

 ______________
| Inner Castle |_______________________________________________________________
|                                                                              |
| Enemies: Castle Guard, Fallen Angel, Gargoyle                                |
| New Weapons: none                                                            |
|______________________________________________________________________________|
Walk up the stairs and enter the inner castle. Proceed to the right and up the
spiral stairs. Move just inside the door at the top and use your Moses Staff
to kill the two Gargoyles on the other side before they come to life. Move
forward and take the first right.

There are four Fallen Angels in this room. Lure them out the door and gun them
down as they enter the hallway. Once they're vanquished, move inside and
collect the ammo. Move to the far stairwell and collect the health at the very
bottom. Move to the end and hit the switch to open the door back to the
beginning of the level.

Return up the spiral stairs and take a left. Move into the next room and take
out the Castle Guards inside. Move up the stairs and make a mad dash through
the righthand corridor and up the next set of stairs. There are six Fallen
Angels in this room, but if you run fast enough they won't be able to chase you
up the stairs. Trying to fight all six of them at once is suicide, so this is
your best option.

Collect the health and ammo here and find the next staircase. A Fallen Angel is
waiting at the top, so take him out and continue on. Run around the corner and
up the next staircase. In the next room are two more Fallen Angels. Open the
door and back up. Wait for it to close, then fire as the demons try to open it
up and take them out.

Go right in this next room. Another Fallen Angel awaits on the other side of
the door. Kill him and move on to face five Castle Guards. There is some health
in the fountain, so pick it up if you need it. Go up the stairs and climb the
ladder. Hit the switch here, then drop down the hole. Drop off this ledge to
return to the room where the five Castle Guards were. Return to the room with
the two Fallen Angels (described in the last sentence of the last paragraph)
and take the the left door this time. There are two Gargoyles and a Fallen
Angel here. Kill them and move forward. Cross the bridge (which the switch
lowered for you) and proceed to the exit.

 _________________
| Satan's Chamber |____________________________________________________________
|                                                                              |
| Enemies: Gargoyle, Microdemon, Sapper Demon, Satan                           |
| New Weapons: none                                                            |
|______________________________________________________________________________|
Move into the outer area and look up at the first Gargoyle "statue." Equip your
Moses Staff and blast it, killing the creature. Circle around this area and
take out the other three Gargoyles in the same manner. Now move to the opening
in the lower righthand area (from your starting location) and drop down. Kill
the Sapper Demon and collect any health you may need. Move back to the lava
crating and let the steam carry you back to the top. Move to the upper lefthand
opening in the initial area and drop down the hole. Follow the path to a mirror
and enter it.

The mirrors throughout this level form a loop. After this initial mirror, you
can enter the inner tower and ride the lava crate steam up to another mirror.
From here all the mirrors are in obvious enough locations. At the end of the
mirror loop you'll come to a room with two mirrors. Both lead back to the
beginning of the loop, but the one straight ahead from the foot of the stairs
will take you to a room with a healing pool in it first. Make frequent use of
this during the battle with the boss.

Throughout all of this you will be fighting the grand Satan himself. Satan will
teleport throughout the entire stage once you reach here. When he appears, he
will perform one of three actions. His most basic, and easiest to dodge, attack
is to summon a green orb. It takes him a moment to bring this into being, so
open fire on him while he summons it. Once he has completely summoned it, he
will send it at you. The orb moves very slowly, but it will home in on you. If
you are on a platform above or below it, you do not need to worry. The orb will
move towards you and explode, but it doesn't seem to be able to move up or down
in the 3D environment. If you are level with it, however, you may want to duck
into a mirror. His second attack is a simple red laser identical to the
Werewolf's attack. Handle it by strafing to avoid it, preferably firing at him
while you do. His last type of attack is to take flight and rain energy blasts
down upon you from the sky. This is the most lethal of his attacks because of
the incredible speed at which he flies. It's best to simply run through the
nearest mirror if he does this and wait for him to teleport somewhere else.
Keep at him and refill your ammo and health when you can. He takes a lot of
hits and you will run out of ammo on most of your swords before he goes down.
When he finally dies, he vanishes and leaves behind a red temporal door. Enter
this to move on to the final stage.

 _______________
| Inner Sanctum |______________________________________________________________
|                                                                              |
| Enemies: Gargoyle, Microdemon, Minor Devil, Satan                            |
| New Weapons: none                                                            |
|______________________________________________________________________________|
Collect the ammo and use the pool to refill your health. When you're ready to
go, proceed through the mirror to the final battle. You'll immediately come
into contact with Satan again, and you'll surely note that there are two mirrors
one either side of the area. Again these mirrors form a loop, except now there
are more possible places you can go. They all eventually lead back here though,
so you won't get lost. There is one room that is particularly noteworthy,
however, and that is one where you appear out in the middle of the air.
Presumably you can look down and move yourself, while falling, to the mirror
below, but I have never been able to do it. Aside from that, the other rooms
are fairly linear.

The second time you fight Satan, he fights exactly the same as before with two
major distinctions. You fight him in a single room with no walls seperating you
from a bottomless pit. Because of this he will no longer teleport to other
areas of the stage, and he gains a new type of attack. Sometimes he will flap
his wings and send you flying backwards. This attack has a bad tendency to
knock you off the edge and down the bottomless pit. Handle this Satan by
strafing in a circle around him, firing as you do. Avoid moving in front of him
if you can, thereby reducing his opportunities to blow you off the edge. He
takes roughly the same amount of hits to kill this time as last time. Once you
reduce his life down enough, the angels who gave you your swords will appear
and finish him off in a glorious explosion of light.

Once Satan is defeated he shrinks into a small imp and begs for mercy. Walk
forward and into the blue temporal door that appears to watch the ending. I
am unsure exactly what event is being portrayed with the infighting between
the Roman soldiers. The date set for the events of the game is 171 AD, during
the reign of Macus Aurelius. The appearance of Jesus in the sky seems to be
take from Constantine's vision before the Milvian Bridge, but in setting the
game towards the end of Marcus Aurelius' reign, the story is placed at a
critical point in the history of Rome that is often considered the point at
which the Empire began to fall. This would seem to correspond with the apparent
implication the game makes by placing Satan as the ruler of the Roman Empire,
with his defeat in Catechumen leading to the decline of Rome. Of course the
date and placement of Satan as leader of Rome could all just be coincidental
and all of this speculation incorrect.
------------------------------------------------------------------------------

----[ Enemy Guide ]----------------------------------------------------[ENMY]-
Castle Guard
	These guys carry clubs, which like your swords fire laser and are not
	used in the manner you'd think. They're not too strong, but they have
	rapid-fire clubs so you need to take them out quickly. Use either the
	Gold Sword or Tri-Repeater to take them down quickly before they can
	do too much damage.

Fallen Angel
	If you thought the other demons were bad, wait 'til you see the Fallen
	Angels. These enemies are fast, deal tons of damage, and can take more
	punishment than even the Hounds of Hell. They're also a lot smarter
	than the other enemies, dodging your shots and waiting to strike from
	hiding until you get real close. Gabriel's Sword is the only sure way
	to deal with them, but with limited ammo you may have to rely on your
	ability to strafe and fire with other weapons to make it through the
	last five levels in which they reside.

Gargoyle
	Possessing the ability to take off half your health with a single shot,
	the Gargoyles are deadly. Fortunately for you, if you keep continuous
	fire on them they will curl up into a ball and just take the punishment.
	Best avoided if possible, if you have to fight use either the Lightning
	Sword or Tri-Repeater to take them down.

Guard Devil
	A big, buff demon. These behave a lot like the Imps, except they are
	about three times the size and take three times the hits. By the time
	you encounter them, you'll have Solomon's Scepter which kills them in
	a single hit. It takes three hits from the Drill Sword to take one down,
	so save your ammo for use against these bruisers.

Hound of Hell
	These things are a real pain. They move faster than any other regular
	enemy and will charge straight at you. They are built like tanks and
	can take more punishment than you'd think. If you try to fight them,
	you will run out of ammo in no time at all. Instead your best option is
	to just run. Since it takes a Werewolf to produce them, your best bet
	is to find the source of the problem and kill it instead.

Imp
	The Imps are actually even weaker than the Roman Centurions. These
	small demons are just below your sword's normal firing position, so
	you'll have to look downwards to shoot at them. Their basic method of
	attack is to charge you like the Romans do, except that the Imps do
	not freeze you in place when they grab you nor can two of them kill
	you outright. Sometimes they will fire small fireballs at you from
	afar, but more often than not they will try to charge you. They take
	about the same number of hits to finish off as the Centurions.

Leviathan
	The second boss, although it comes in a pair. You do not have to fight
	these monsters (see Castle Courtyard in walkthrough for details). If,
	however, you wish to fight them, there is an easy way to best them. As
	soon as you teleport into their watery domain, swim to a corner and leap
	out of the water to one of the platforms suspended above the water. The
	two Leviathans attack by smacking you with their tails, but they cannot
	hit you above the water. Switch to your Moses Staff and shoot them dead
	in the head. It takes five shots apiece to take them down.

Lion
	Not too bright and not overly dangerous, the Lions are probably included
	simply to give the game an added element of history. The Lions will leap
	toward you, biting you if they get near, but they are quite slow and
	easily dodged. They can take a lot of punishment before going down, but
	generally you will only be fighting them in large, open areas so you
	won't have to worry too much.

Microdemon
	Microdemons fly about and attack by coming in contact with you. They
	are of little threat and more of an annoyance than anything else. Even
	the Spirit Sword can kill them in a single hit, so don't waste ammo on
	them.

Minor Devil
	There is nothing "minor" about these monstrosities. While they do not
	have a projectile attack, these things move with lightning speed and
	can dodge your shots after you've fired them. They take about nine
	shots from your Spirit Sword, or about three from the Drill Sword, to
	take down. Do not let them get close to you. They are quite vicious
	and will reduce you form full health to death in a matter of seconds.
	Try to gun them down from afar if you can, and do not stop moving while
	you are fighting them.

Minotaur
	The first boss. The Minotaur can be handled quite easily. Once you open
	the first locked door, walk into the narrow hallway and approach the
	opening, but do not step into the Minotaur's arena. The Minotaur will
	start firing fireballs from its horns, so back up back into the hallway
	and aim for the opening with your Solomon's Scepter. The Minotaur will
	charge the opening, but is too big to fit inside. Fire away when it is
	stuck in the opening. You'll eventually drive it back, but it will
	simply charge right back at the door. It takes almost all the ammo of
	the Solomon's Scepter to kill, but from the hallway you should be
	relatively safe for the fight.

	The second time you face him, you fight in a narrow L-shaped hallway.
	When you spot him, drop back into your section of the hallway and
	position yourself so you can strafe out and hit him a few times, then
	strafe back to safety when he fires his shots off. Eventually he'll
	grow tired of this and charge at you. When this happens, just lay into
	him with the Solomon's Scepter or Moses Staff. Back up while you do,
	decreasing his accuracy with his shots. If you keep firing he won't be
	able to charge, meaning your only worries are the fireballs he sends at
	you. Eventually he'll go down and you can continue onwards.

	Round three with the Minotaur is actually easier than the previous two
	encounters. Run into the room and up the stairs to the Roman patio.
	Hide behind the pillars and start firing at the Minotaur between them.
	Most of the Minotaur's fireballs will be stopped by the pillars, while
	all of his attempts to charge will be blocked by that solid Italian
	marble. He'll go down just like before, except this time you'll be
	safest of all.

	This guy just won't give up. He appears a fourth time in the Castle
	Courtyard. This time you fight him in a rectangular room with nothing
	in the way. If you decided to fight him again, you do so with no cover
	and only your wits and weapons to protect you. Strafing is difficult in
	cramped quarters, so you basically just have to outlast him in the
	health department. If he does too much damage, fall back through the
	mirror and collect some health from another section of the courtyard,
	then come back and finish him off.

Roman Centurion
	The Roman Centurions are the first enemies you'll encounter. Considering
	the accomplishments of the Roman Empire, recruitment practices must have
	gone a little lax during the time of Catechumen. The Roman Centurions'
	only method of attack seems to be to run up to you and grab you. This
	takes off a small bit of your health. Once this happens, they let go and
	stand around for a few seconds before trying anything again. If they
	attack in pairs they can be dangerous because if two of them touch you
	at the same time it's instant death. They take three or four hits,
	depending on the difficulty, from your Spirit Sword to finish off. When
	they "die," they fall to their knees and start praying, possibly
	blocking your path. If this happens, run backwards into the level. After
	you get a certain distance away from them, they will disappear.

Sapper Demon
	The Sapper Demons attack in only one manner, by suicide charging right
	at you and exploding when they get close enough. Killing one will make
	it explode as well, so keep your distance at all times. You can deal
	with these demons in one of two ways: either lay into them with your
	Tri-Repeater or Lightning Sword from afar, or you run at them and then
	pull back quickly as they begin to ignite. The first method is the
	easier of the two, but if you can get the technique down the second
	method can save ammo and time.

Satan
	The final boss. Throughout all of the stage Satan's Chamber you will be
	fighting the grand Satan himself. Satan will teleport throughout the
	entire stage once you reach here. When he appears, he will perform one
	of three actions. His most basic, and easiest to dodge, attack is to
	summon a green orb. It takes him a moment to bring this into being, so
	open fire on him while he summons it. Once he has completely summoned
	it, he will send it at you. The orb moves very slowly, but it will home
	in on you. If you are on a platform above or below it, you do not need
	to worry. The orb will move towards you and explode, but it doesn't
	seem to be able to move up or down in the 3D environment. If you are
	level with it, however, you may want to duck into a mirror. His second
	attack is a simple red laser identical to the Werewolf's attack. Handle
	it by strafing to avoid it, preferably firing at him while you do. His
	last type of attack is to take flight and rain energy blasts down upon
	you from the sky. This is the most lethal of his attacks because of the
	incredible speed at which he flies. It's best to simply run through the
	nearest mirror if he does this and wait for him to teleport somewhere
	else. Keep at him and refill your ammo and health when you can. He
	takes a lot of hits and you will run out of ammo on most of your swords
	before he goes down.

	The second time you fight Satan, he fights exactly the same as before
	with two major distinctions. You fight him in a single room with no
	walls seperating you from a bottomless pit. Because of this he will no
	longer teleport to other areas of the stage, and he gains a new type
	of attack. Sometimes he will flap his wings and send you flying
	backwards. This attack has a bad tendency to knock you off the edge and
	down the bottomless pit. Handle this Satan by strafing in a circle
	around him, firing as you do. Avoid moving in front of him if you can,
	thereby reducing his opportunities to blow you off the edge. He takes
	roughly the same amount of hits to kill this time as last time. Once
	you reduce his life down enough, the angels who gave you your swords
	will appear and finish him off in a glorious explosion of light.

Werewolf
	Not only do these things take a ton of hits to kill, but they can
	endlessly produce Hounds of Hell too. They also have an extremely
	brutal laser attack that will reduce your health to zero in no time
	flat. Your best bet for dealing with them is to switch to the Tri-
	Repeater and just lay into them. For some reason, if you keep up your
	fire on them they won't attack or respond.
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----[ Copyrights ]-----------------------------------------------------[CPRT]-
Catechumen and Ominous Horizons are (c) N'Lightning Software

Dark Forces is (c) Lucasarts

Doom and Quake are (c) Id Software

Duke Nukem 3D is (C) Apogee Software

Indiana Jones is (c) Twentieth Century Fox
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