Auto Duel – Guide and Walkthrough
PC
Guide and Walkthrough (PC) by romanfarraday
Version: 1.4 | Updated: 07/18/2020
Highest Rated Guide
Autoduel (PC)
FAQ/Walkthrough
By Roman Farraday
v1.0 (9/1/2012)
v1.1 (12/22/2013)
v1.2 (1/20/2015)
v1.3 (6/4/2016)
v1.4 (7/18/2020)
Table of Contents
A. Copyright/legal
A1: Copyright/legal/contact info
A2: Version history/credits
B. Introduction
B1: About this FAQ
B2: Autoduel for the PC
B3: 3 Keys to this Guide and this Game
C. Basics
C1: Controls
C1_1: Driving
C1_2: Keyboard commands
C1_3: Menus by Farmer Jimbo
C1_4: Miscellaneous commands/controls
C2: Maps
C2_1: Overview Map by Beowulf@aol.com
C2_2: Atlantic City-Philadelphia-New York-Albany-Boston-Manchester
C2_3: Albany-Syracuse-Watertown
C3: Cities
C3_1: City Listing
C3_2: City Buildings
C3_3: City Task Time
C3_4: City Championship Schedule
C4: Player Character
C4_1: Health
C4_2: Money
C4_3: Prestige
C4_4: Driving
C4_5: Marksmanship
C4_6: Mechanic Ability
C1_4: Quitting and Backing up your Driver file
D. Vehicles
D1: Player Character Vehicles
D1_1: Overview
D1_2: Vehicle Examples
D1_2_A: Economy Car
D1_2_B: Courier Car
D1_2_C: Arena Championship Car
D1_2_D: End Game Car
D1_3: Body Types
D1_4: Chassis, Suspension and Tires
D1_5: Power Plants
D1_6: Armor
D1_7: Weapons
D1_7_A: Overview
D1_7_B: Machine Gun
D1_7_C: Flamethrower
D1_7_D: Rocket Launcher & Heavy Rocket
D1_7_E: Recoilless Rifle & Anti-Tank Gun
D1_7_F: Laser
D1_7_G: Minedropper
D1_7_H: Spikedropper
D1_7_I: Smokescreen
D1_7_J: Paint Spray
D1_7_K: Oil Jet
E. Combat
E1: The Arena
E2: The Open Road
F. Courier Jobs
G. Walkthrough/Storyline
G1: Getting Started
G2: Your First Car
G3: Division 15 and the New York City Championship
G4: Grinding without Atlantic City
G5: Courier Jobs and City Championships
G6: Open Game
G7: Mr. Big
H. Rumors and Missions by crescent20@hotmail.com
H1: Basic Rumors
H1_1: Joe’s Bar
H1_2: Truck Stop
H1_3: Casino
H2: Missions
H2_1: Decoy Arena
H2_2: Clone Heart
H2_3: Mob Trial
H2_4: Fixed Races
H2_5: Mr. Big
A. Copyright/Legal
A1: Copyright/Legal/Contact Info
This document is Copyright 2013 by Roman Farraday, romanfarraday@yahoo.com.
Suggestions, corrections, better routes, other storylines and kudos are all
welcome at any time. Please put "Autoduel" or "GameFAQs" in the subject line.
Car Wars/Autoduel is the legally protected intellectual property of Steve
Jackson, Steve Jackson Games, Lord British, Chuckles, and Origin.
I am not affiliated with any of the above named people/companies or anyone
who had anything to do with the creation of this game.
A2: Version history/credits
9/1/2012 This is the first version of this FAQ. This is based on the work by
Farmer Jimbo and I used his guide to help organize mine and help identify
which areas needed to be addressed, and I lifted some content directly from
his incomplete FAQ, mainly the Table of Contents structure, this Copyright/
Legal section, the map by Beowulf@aol.com, and the abbreviations for the city
buildings.
12/22/2013 Really just some small updates, cleaned up the maps a bit, etc.
1/19/2015 Learning how to save your Driver was important enough to update
the FAQ, plus added a few things, cleaned up a few things, developed the maps
a bit more, etc.
6/4/2016 I added the “Rumors and Missions” section, and of course, cleaned up
some things, added some details around Arena combat and to the Walkthrough.
7/18/2020 I always felt like I owed this FAQ a run through the game without
using the Atlantic City casino. It was interesting but confirmed that you
really want to use Atlantic City instead of grinding away at an old 80s game.
I also re-organized and cleaned up. This version of the FAQ is gold, enjoy!
B. Introduction
B1: About this FAQ
This is my favorite game of all-time. I played it as recently as 2020, and
it’s still a thrill to build up your car and take it into the arena! I also
had noticed in 2012 that there was no finished FAQ for this game. It’s a very
challenging game and one that can get frustrating quickly, hence this FAQ.
B2: Autoduel for the PC
I played this on the PC more than 20 years ago, but I picked it up recently
from Abandonia.com and played it on DosBox for Windows. I do not know if this
is the authentic, original PC games but it certainly does feel like it,
complete with all the quirks and hacks.
B3: 3 Keys to this Guide and this Game
1. Back up your driver file often because it's easy to die in this game,
even for a skilled, experienced player. Backing up your clone takes time
and money, and is a pain to manage. The final mission is especially tough
and you don't get a clone for it.
2. Go to the Atlantic City casino early and often because it's hard to earn
money in this game. This is especially true early, as your low marksmanship
requires a lot of ammo to deal with opponents and gives them more time to
deal damage to you as well. You'll spend so much in ammo and repairs from
any arena event or courier job that your costs might exceed your reward.
Plus you want to take mechanic's lessons early on to build up your ability
to salvage.
The game provides an Atlantic City hack to funding, so use it. I've gone
through the game without using the hack, and it's more of a grind than an
actual challenge, so I don't recommend it. You will do more fun things, like
completing courier jobs and winning City Championships, all while building
and maintaining multiple fun cars, by being well funded. You will finish the
game in game time and less precious lifetime as well. So throughout this FAQ,
I'll write as if you're well funded, and you get that by going to Atlantic
City.
3. Reset the jobs at the AADA by quitting, saving and continuing, then
checking the jobs again. Repeat until you've filled your car with 2-3 solid
jobs along the same route, because it's hard to be an efficient courier in
this game.
C. Basics
C1: Controls
C1_1: Driving
You’ll spend most of this game controlling a battery-powered car, loaded with
weapons and armor. Press the arrow keys in the direction you wish to move.
Your acceleration and speed are based upon the set-up of your car (Farmer
Jimbo mentioned the turn radius as well, but I don't think it varies based on
design). To brake, or reverse, press the arrow key in the direction opposite
to which you are traveling, or use the “Enter” key.
Losing control of your car
If you execute too many turns in a row, and a combination of your Driving
ability and/or your car's handling class isn’t high enough, you’ll lose
control of your car until it crashes. This can also happen when you lose a
tire or multiple tires, your car can even become completely uncontrollable. It
stinks because it's a helpless feeling and it often results in your death, so
the handling and tires of your vehicle are very important. You want a good
suspension on your car to give it a solid handling class. Better tires are
less likely to get shredded and make your car uncontrollable, so investing in
your tires is very important.
C1_2: Keyboard commands
Up, down, left, right arrow – Turn car in that direction.
Enter – Stop car
Space Bar - Fire selected weapon.
Escape - Pauses game during arena or highway
F1 - Pauses game during arena or highway
F2 - Toggle sound
F3 - Display car status
F4 - Display roster of all cars
F5 - Display courier tasks & salvaged goods
F6 - Quit and save game
F7 - Get in/out of car
F8 - Display driver status
0 - 9 - Select active weapon
C1_3: Menus by Farmer Jimbo
When interacting with a Garage, Weapons Shop, Salvage Yard, etc.:
Up, down arrows - Navigate vehicles creations options.
Right, left arrows - Change vehicle creations parameters.
All other menus - 0-9, Y or N, depending the building.
C1_4: Quitting and Backing up your Driver file
Make sure you back up your “Drivers” file frequently by Quitting and Saving (Q
or F6), then copying the “Drivers” file in your “Autoduel” folder, and saving
it somewhere else (I have a "Drivers" folder in my Autoduel parent folder). If
you’re not going to go that route, then you have to have a Clone and back up
the Brain Tape frequently, which costs time and money.
When you Press "Q" or "F6" it will ask, "Are you sure?" Type "Y" to complete
the quit - there's no harm in it, but it will update the "Driver" file in the
"Autoduel" directory - you still have to copy it somewhere else to preserve
it.
Then it will ask, "Ready for another go at it?" You can jump right back into
the game. This also works to reset the available courier jobs at your local
AADA, a key to the game.
C2: Maps
C2_1: Overview Map
Autoduel Map by Beowulf@aol.com via Farmer Jimbo, edited by Roman.
Watertown
|
/
_______Syracuse Manchester
/ \_______________ |
Buffalo | \ \
| Albany__ \
| | \_______Boston
| | |
| | /
| | Providence
| |
Scranton |
/ \ |
/ \ |
/ \ |
/ \ |
/ \_________New York
/ /
Pittsburgh | /
\________Harrisburg / ___Atlantic City
\__________Philadelphia___/
| |
| |
| |
| |
Baltimore |
| |
/ Dover
Washington
C2_2: Atlantic City-Philadelphia-New York-Albany-Boston-Manchester
You can consult the City to City Map by AndyTheGuy for all the routes, but
these 6 cities should represent your primary courier route and Championship
Tour. Maps are not to scale but the turn-by-turn is accurate. These appear to
be the best routes in my estimation though it is possible there are faster
routes between cities than what I listed below. I welcome any such
suggestions.
* * Denotes a farm/overgrown area
_-_ Denotes a section where the road narrows. I did not necessarily
capture all of these.
[Man]
--||---|
------ |
||_____
|_ __ |
|| ||
||
| \
|_ |
||
||
Interstate 93 ||___
|*__*|
__||__||
| ______|
||
| \__
| ___
_____ Mass Turnpike ||
| __ | ____ ||
______| | ||_| __ | ||____ ||__
|**_ *__ | |___| || | ___ | |__ |
|*|_|| || ||--__-----|| | \_|| ||
|**_*|__|| | __--_ __ | |___ | ||
[Alb]= | | || || || || ____||
|__---||-- | | || ||__|| __|| ||__|
| _______ | ____ | __ | |=[Bos]
|| | \_ || || ||
|| |__ | ____| \__ || _||
||_____ ||_ ________ |___||__ | _|
|__ --* * |_ | NY State Thruway | ______ | ||
|| || || | \__||
|| || || |_____|
||___ ||
| --- ||
|| ||
| \ __| \___
|_ | | ______ |
|| ||______||_
|| | * _ ___
|| | *|_| |
|___|| |*____ |
| --_| __||____||
|| |* * * * *|
|| | *_*_*_*_|
|| ||
|| ||
||_____||_______
| ___ ___ ___ |
|| || || ||
|| || || ||
| \__||___| \__||
|______________ |
||
NY State Thruway __||
__| __|
__| __|
___| __|
| ___|
||
| \_
|__ |
||__
|__ |
____||
-||--|
[NYC]
|___||___
| _----_ |
|| ||
|__| \__
| ______
||_
|_ | NJ Turnpike
_||
| _|
| \
|_ |
_||
| _|
||_
|_ |
_||
| _|
| \
|_ |
_||
| _|
| \__
|___ |
||__
| __
_||
| _|
||
|| NJ Turnpike
||_
|_ |
| \__
| ___
||
| \
|* |
__| *|
| ___ |
|| || Atc City Expwy
||___|| ||______________________|
|--||-| |* * __--__--_ __--__ | ||
[Philadelphia]= * *| || | \____|=[Atc City]
| __--_ |
|| ||
C2_3: Albany-Syracuse-Watertown
This map lays to the West of Albany. The only time I ever go there is for the
end of the game. Maps are not to scale but the turn-by-turn is there. I did
not explore every possible route, it is possible there is a faster, more
direct route between cities than what I listed below. You can consult the
City to City Map by AndyTheGuy for all the routes.
* * Denotes a farm/overgrown area
_-_ Denotes a section where the road narrows. I did not necessarily
capture all of these.
[Wat]
_||______
____ __ |
|| || Nth-Sth Expwy
||
||__
| __
| \___
| _-_ |
|| ||
||
_| \_
_ __
||
||__
| __
||____
| _-_ |
|| || NY State Thruway
||__ ____ ___
Nth-Sth Expwy | __ | ** | | _ |
|| ____|| __| \__||_|* * *\_|| | \__ ||
||___ | ___ | | ______ _ * * __ | | __ | |=[Alb]
|_ _||| ||__||______|| |__*_| || || ||___||
|| || |__ _____ _| |_____|
[Syr]= \_____| \____||
|__-___ ____ _|
|| ||
C3: Cities
C3_1: City Listing
A AADA AB AP C G GC H JB OSI PS S TS WS
ALBANY, NY X X X X X X
ATLANTIC CITY, NJ X X X X
BALTIMORE, MD X X X X X
BOSTON, MA X X X X X X X X X X
BUFFALO, NY X X X X X
DOVER, DE X X X
HARRISBURG, PA X X X X X
MANCHESTER, NH X X X X X
NEW YORK CITY, NY X X X X X X X X X
PHILADELPHIA, PA X X X X
PITTSBURGH, PA X X X X X X X X X
PROVIDENCE, RI X
SCRANTON, PA X X X
SYRACUSE, NY X X X
WASHINGTON, D.C. X X X X
WATERTOWN, NY X X X X
LEGEND
A Arena
AADA American Autoduel Association
AB Abandoned Building
AP Assembly Plant
C Casino
G Garage
GC Gold Cross
H Hotel
JB Joe's Bar
OSI Origin Systems, Inc.
PS Pet Store
S Salvage
TS Truck Stop
WS Weapon Shop
C3_2: City Buildings
The main buildings you want to visit are the AADA and sometimes S, along with
G, WS and once in a while, A. The AADAs are gold mines since they have
courier jobs. If you pick up any salvage parts on the road, a Salvage Yard or
S is another nice way to make money. Besides that, you’re going to maintain
your car with the Garage, G, and Weapon Shop, WS, and once in a while, visit
an Arena, A. Arenas have Championships but otherwise there isn’t a lot of
sense in picking up the odd Arena event if you’re already on a courier job.
Joe’s Bar, JB, can be handy if you have courier jobs you need to sell or if
you're intrested in following rumors. The Gold Cross and Assembly Plant, you
want to deal with the ones in New York only. The rest is mostly there for
when you need it as a destination in a courier job.
A Arena – Amateur Night in the beginning, only Championships later
AADA American Autoduel Association – ALWAYS stop in and see what they have
AB Abandoned Building – For the end of the game, avoid otherwise
AP Assembly Plant – Build cars; do this in New York only
C Casino – Make money in Atlantic City
G Garage – Repairs are always nice
GC Gold Cross – Outside of NYC, use only for courier jobs or healing
H Hotel – Courier destination
JB Joe's Bar – Sell courier jobs that you’re not going to complete
OSI Origin Systems, Inc. – Courier destination
PS Pet Store – Courier destination
S Salvage Yard – Sell salvage goods and make money
TS Truck Stop – Every city has one, recharge battery, sleep
WS Weapon Shop – Reload or restore any weapons you lost
C3_3: City Task Time
Different tasks take different amounts of time. Some take virtually no time
while others take a full day and others still take multiple days.
No time: Dropping off courier goods (anywhere), Battery charge (at TS or G),
buying Body Armor (at TS), reloading ammo (WS), selling Salvage goods (S),
going to Casino (C), getting any information (Road Information, Rumors, see
Arena schedule but not participating, seeing courier jobs but not take any,
etc.) appear to take no time. As far as I can tell, you can do as many of
them as many times as you want, perhaps several accumulate into a day but I
don’t think so.
Full day: Repairs of any kind including weapons, getting a new weapon
installed, creating a Clone, backing up a brain tape, creating a new car at
the assembly, and accepting one or more courier jobs all take a full day to
complete. If you can get multiple courier jobs from the same AADA, you can
load them all in one day which is ideal, obviously.
Multiple days: A Mechanic’s Lesson take you into the night of the 5th day, so
your only choice then is to get a room for the night, taking you into a 6th
day. You can start a Mechanic’s Lesson the same day you do repairs if you
don’t leave the Garage.
Full week: Healing injuries at a Gold Cross.
C3_4: City Championship Schedule
City Championships appear to be always 12 weeks, or 84 days apart in each
city:
Albany – Jan 30
Boston – Feb 6
New York - Feb 20
Pittsburgh – Mar 6
Harrisburg – Mar 13
Atlantic City – Mar 27
Watertown – Mar 27
Washington – Apr 1
Manchester – Apr 3
Albany – Apr 24
Boston – May 1
New York – May 15
Pittsburgh – May 29
Harrisburg – Jun 5
Atlantic City – Jun 19
Watertown – Jun 19
Washington – Jun 24
Manchester – Jun 26
Albany – Jul 17
Boston – Jul 24
New York – Aug 7
Pittsburgh – Aug 21
Harrisburg – Aug 28
Atlantic City – Sep 11
Watertown – Sep 11
Washington – Sep 16
Manchester – Sep 18
Albany – Oct 9
Boston – Oct 16
New York – Oct 30
Pittsburgh – Nov 13
Harrisburg – Nov 20
Atlantic City – Dec 4
Watertown – Dec 4
Washington – Dec 9
Manchester – Dec 11
...
C4: Player Character
The player character, your Driver, has Health, Money, Prestige and three main
stats: Driving, Marskmanship and Mechanical Ability.
C4_1: Health
First is your health, 00 to 03, hopefully 03 at all times. If it isn’t, go to
a Gold Cross and spend a week healing up.
Next is your Body Armor, which you should purchase as your first move of the
game as well as immediately after it takes damage, and wear at all times.
Finally is your Clone. I like to have one once I've gotten rich at Atlantic
City though if you back up your Drivers file frequently you really don't need
one.
C4_2: Money
I like having at least $30,000 at all times, so that I’m always able soak up
whatever I need to in repairs, ammo and healing, or even build a new car in
case I have to ditch the one I’m driving. If I’m not at or near $30K, I’ll go
to Atlantic City. As I mentioned before and will again, money can be very hard
to generate early in the game.
C4_3: Prestige
Prestige is the most important stat in the game, the only thing that really
matters. As your Prestige gets higher, you get access to better courier jobs
and game content. It is only by getting your Prestige to 95 that the FBI in
New York will want to see you and give you a mission to take down Mr. Big.
C4_4: Driving
Driving increases as you drive miles. You should start out at 30 and will
Probably end around 70. The higher your Driving ability, the less likely you
are to lose control of your car after executing a series of tight turns, or
when driving without one or more of your tires. It may or may not change the
car’s responsiveness and turn radius, but I don’t think it does.
C4_5: Marksmanship
Marksmanship at least affects how likely an attack is to hit the enemy it is
attacking, and I suspect it also affects the damage done with the attack.
Start your Marksmanship out at 20. Marksmanship increases with each
successful hit, will progress the fastest among your stats and end at 99.
C4_6: Mechanic Ability
The higher the Mechanic Ability, the higher your chances of salvaging parts or
ammo from wrecked cars. I think a higher ability also tends to result in a
higher value of the salvaged goods, but I’m not sure about that. You increase
it mainly by taking lessons at the Garage. Lessons take 5 days and cost $500.
Once you’re in the 30s, you’ll find salvage goods regularly enough, up to you
if you want to invest more into it, I usually take mine into the low 40s and
stop there. I've seen that your ability will go up as you use it, but very
slowly.
D. Vehicles
D1: Player Character Vehicles
D1_1: Overview
Building vehicles is the heart of the game and to this day, there is nothing
quite like the feeling of taking your new car into the arena for the first
time! I typically specialize my cars, one for courier jobs and one for all-
out combat.
D1_2: Example Vehicles
D1_2_A: Economy Car
The best way to explain the best way to build a car is to show you some cars.
This car's value is $4999, but you also have to pay to fully load your weapons
with ammo, so it costs $5999 to build. So anytime you build a car, you need
extra money to pay for ammo, probably into the thousands.
Drvr: Roman Item Pt Loc
Car: Baby Shark Plant
Cost: $4999 Small 05 Ctr
Tires
Body: Subcompact Hvy Dt 06 F-L
Chas: Ex. Heavy Hvy Dt 06 F-L
Susp: Improved Hvy Dt 06 F-L
Hvy Dt 06 F-L
Max Wt: 2760 Weapons Am
Max Sp: 07 Armr M. Gun 03 Frt 20
Top: 70 F: 37 M. Gun 03 Bck 20
Hcl: 02 B: 36 ...... .. ... ..
L: 18 ...... .. ... ..
Wt Left: 0175 R: 18 ...... .. ... ..
Sp Left: 02 U: 00 ...... .. ... ..
Acc: 05 ...... .. ... ..
Bat: 95 ...... .. ... ..
...... .. ... ..
...... .. ... ..
This one is interesting because staying under $5000 really forces you to make
some trade offs. Baby Shark is painfully slow, but I've had no trouble winning
Division 5 events with this car, and doing it profitably. Once my marksmanship
is up a bit, I can win Division 10 and even Division 15 events with it. The
armor is plenty and 2 Machine Guns are enough to finish off 5 opponents. They
are not enough to finish off 8 so don't even think about City Championships.
My top priority is getting a Machine Gun to both the front and back. That
puts me in position to win events. I definitely don't want less than that.
Also, some opponents are just easier dealing with to the rear, so you
definitely want weapons facing in 2 directions, and any less than 2 weapons
and you will run out of ammo, simple as that. So you almost have to start with
2 Machine Guns and then you can end it there too because you've got enough.
Next is making sure I have at least 20 armor to the front and back, 10 to the
left and right, and from there you make trade offs. I find I can often win
Division 5 events taking little to no damage, so maybe you'd opt for speed and
acceleration, but I like to take on Division 10 and 15 events later on, and I
want the armor then.
Car options:
- If you want more speed and acceleration, put in a Medium Power Plant. You
will be limited to 60 total armor instead of 109. I'd rather have 109 armor.
- Puncture Resistant Tires have 8 hits each. Tires are important, but you will
reduce your armor to 72 total, 24 front/back and 12 to sides. Heavy Duty tires
have held up well enough for me that I'd rather have the armor.
- If you want to start running some courier jobs with this, take 23 armor off
until you have 86 total, then put in an Oil Jet. You should be able to handle
the road after a while but you'll only have 225 lbs. of weight capacity so
it will be hard to fill your car with enough jobs to make a dangerous trip
worthwhile.
- You can skimp on the suspension if you really want but I feel queasy enough
about only a 2 Handling Class. If you want 3 Handling Class, upgrade the
suspension to a heavy one and drop 13 points of armor, to 32, 31, 16, 16.
The improved suspension feels like the right balance of handling and armor to
me.
Courier Car
If you only want to build one car or would rather not delve into Atlantic City
at all, then save up $16,690 and build this one:
D1_2_B: Courier Car
Drvr: Roman Item Pt Loc
Car: Little Mule Plant
Cost: $14588 Large 10 Ctr
Tires
Body: Pickup Solid 12 F-L
Chas: Ex. Heavy Solid 12 F-L
Susp: Heavy Solid 12 F-L
Solid 12 F-L
Max Wt: 7800 Weapons Am6
Max Sp: 24 Armr M. Gun 03 Frt 20
Top: 90 F: 60 M. Gun 03 Frt 20
Hcl: 02 B: 60 Flmthr 03 Bck 20
L: 42 Spikdp 05 Bck 20
Wt Left: 1106 R: 42 Oil Jt 03 Bck 20
Sp Left: 10 U: 00 ...... .. ... ..
Acc: 10 ...... .. ... ..
Bat: 99 ...... .. ... ..
...... .. ... ..
...... .. ... ..
The main thing about the Little Mule is that it maximizes value, and it is
basically the minimum viable car for legit courier work and City
Championships. They are still a challenge with this car but I've won many
with it. The Pickup body is such a great value that it minimizes the trade
offs you have to make. You can load it up with weapons, armor, speed and
acceleration while still maintaining great weight capacity for cargo AND
staying under $15000 total cost! You're not going to get much cheaper than a
Machine Gun and Flamethrower as the primary weapons plus a Spikedropper for
cheap kills.
The Little Mule has 1106 lbs. of capacity, enough for the heaviest loads in
the game, or multiple heavy loads. It is also bristling with weapons and
armor. The primary weapons are the Machine Gun facing forward (with a backup)
and the Flamethrower facing the rear. If I think I can get an easy rear kill
with the Spikedropper, I’ll take it. Any courier car needs an Oil Jet in case
armor is compromised but you want to try to finish the job. It is much more
valuable than extra armor to the sides or underbody, because it can extend my
life even when my Front and/or Back are breached, which almost always happens
before the Left, Right or Underbody are breached.
Car options:
- The most obvious is to add 9 points of armor to the left and right for 51
total each, keeping the car under $15,000 and still able to enter Division 15
events. This brings your weight capacity down to 908, which is probably enough,
but then again, 42 points of armor to the left and right is also probably
enough. There's one load of 1000 lbs. that pays well so I like having 1106 lbs
of capacity instead of the extra armor, but once in a while my Left or Right
gets breached so it's a tough call. If this is the only car you're going to
use, and you don't want to build another, I'd probably add the extra armor.
- You can't really mess too much with the Weapons or Plant without greatly
impacting costs and/or weight or most likely, both. City Championships can
already stress out my ammo supply so I'm not sure you can manage with any
fewer than 4 weapons and this is a very cheap way to do that. If you wanted,
say, another rear facing Machine Gun to replace the Spikedropper, you'd
probably have to downgrade to a Medium Plant or take off a bunch of armor.
- There is an under $10K version of this by downgrading the suspension, tires,
and power plant, and then tuning down the armor until you're under $10K, but
that will necessitate another car for City Championships and you might even
struggle to complete some courier jobs. Just get $17K together and buy the
better car, one you can basically do everything with.
- For the final mission, I'd probably build a new car, but if you wanted to,
you can add a front facing Laser and rear facing Machine Gun to this, and if
you had the 51 armor to the Left and Right, you'd have more Left/Right armor
than the Direwolf, though you would sacrifice Handling Class and
maneuverability, and I would rather have those.
D1_2_B: Arena Championship Car
If I’m doing a Championship circuit like Albany-Boston-New York, I have a
pure combat car and even though money was no limit to me here, it just
topped $20,000:
Drvr: Roman Item Pt Loc
Car: Direwolf Plant
Cost: $20600 Large 10 Ctr
Tires
Body: Luxury Solid 12 F-L
Chas: Ex. Heavy Solid 12 F-L
Susp: Heavy Solid 12 F-L
Solid 12 F-L
Max Wt: 6600 Weapons Am
Max Sp: 19 Armr Laser 02 Frt ??
Top: 90 F: 60 Flmthr 03 Bck 20
Hcl: 03 B: 60 M. Gun 03 Bck 20
L: 40 Oil Jt 03 Bck 20
Wt Left: 0280 R: 40 ...... .. ... ..
Sp Left: 06 U: 00 ...... .. ... ..
Acc: 10 ...... .. ... ..
Bat: 99 ...... .. ... ..
...... .. ... ..
...... .. ... ..
The biggest change is that the Direwolf utilizes the Luxury Car body and a
front-facing Laser, making it more maneuverable and deadly than the Little
Mule but with nowhere near the weight capacity. Still, the Direwolf keeps 280
lbs. of capacity for salvage goods or light courier jobs, and it really comes
in handy. The Direwolf also upgrades the rear-facing Spikedropper for a
Machine Gun, for more reliability in the backup weapon. The Laser is
extremely economical since it doesn’t use ammo, and it can make long trips
without Weapon Shops. It will carve up large vehicles but struggles with the
smaller ones. For those, you go around them or speed past them, and use your
Flamethrower. Should it run out of ammo, you have the old reliable Machine
Gun. As a last resort, you always have the Oil Jet.
Car options:
- Feel free to add more armor to the Left and Right, but you'll just end up
with my next car. I like the cargo weight capacity for long trips quite a bit.
- If anything, take a little armor off to get it under $20000 and qualify in
Division 20 with just a bit more weight capacity for cargo.
D1_2_C: End Game Car
For the end of the game, when space and weight are no object whatsoever, I
worked out one more design:
Drvr: Roman Item Pt Loc
Car: Beast Mode Plant
Cost: $21780 Large 10 Ctr
Tires
Body: Luxury Solid 12 F-L
Chas: Ex. Heavy Solid 12 F-L
Susp: Heavy Solid 12 F-L
Solid 12 F-L
Max Wt: 6600 Weapons Am
Max Sp: 19 Armr Laser 02 Frt ??
Top: 90 F: 60 M. Gun 03 Frt 20
Hcl: 03 B: 60 Flmthr 03 Bck 20
L: 44 M. Gun 03 Bck 20
Wt Left: 0000 R: 44 Oil Jt 03 Bck 20
Sp Left: 05 U: 01 ...... .. ... ..
Acc: 10 ...... .. ... ..
Bat: 99 ...... .. ... ..
...... .. ... ..
...... .. ... ..
Beast Mode uses up all available weight for weapons and armor since it has
only one job to do. It would fare well in the arena, though you couldn’t take
any salvage goods, so it is specifically designed for the final courier job
of the game. Even though the Laser and Flamethrower are the primary weapons,
when the game is on the line, the Machine Gun is the most reliable weapon so
I like having one facing both forward and backward. The Oil Jet is actually
the real key to the last part of the game, where there are simply too many
enemies to engage them all and you need to evade.
Car options:
- Write me and tell me if you have a more optimal car that this one. It's
pretty awesome. I wish I could have more armor to the Left and Right but I
need ALL the weapons and ALL the speed, acceleration and handling I can get.
D1_3: Body Types
If you're going super economy then you can do a lot with a Subcompact. If
you're not such a tight budget, then for all around versatility, the Pickup
is the best value in the game, holding much more weight than any of the other
frames yet costing less than several of them. You do give up 1 Handling Class
to some other body types but the Pickup is easily the best car for courier
jobs, and could be adapted for even more armor and weapons in the Arena or end
game mission as well.
For the toughest parts of the game, I like the adding handling ability of the
Luxury Car, so that’s what I use for Direwolf and Beast Mode. I don't see any
value in any of the other body types.
D1_4: Chassis, Suspension and Tires
Don’t skimp on the Chassis, Suspension or Tires. The Extra Heavy Chassis
allows you to maximize the weight of your car and weight is generally the
most limiting factor. The Heavy Suspension gives you maximum Handling Class,
which you always want. Meanwhile, tires often take damage and losing 2 of
them can be devastating, making your car uncontrollable, so it’s worth the
money and weight to invest in the Solid Tires.
If I'm building a car for under $5000, then I have to skimp a bit, but even
then, I try for at least an Improved Suspension and Heavy Duty tires, and
the heaviest chassis is a requirement to get a decent amount of armor on it.
D1_5: Power Plants
The Large Plant is best for the Pickup and Luxury Car, because it maximizes
acceleration and top speed. There’s really no benefit to the Super Plant for
these cars and weights and it’s really never worth the money, space and weight
vs. the Large. You can probably get away with a Medium Plant on a Pickup if
you're really trying to save money or weight for some reason, but you'll miss
the speed and acceleration of a Large. On a subcompact, you can just use a
Small Plant. A Medium one adds a lot of cost and weight.
D1_6: Armor
Armor is generally the last element that I add after placing the weapons and
making sure I have I have something at least decent for tires, plant, chassis
and suspension. It's an iterative process, where, adding armor may show me
that I need to upgrade my chassis (I usually max it out anyways) or downgrade
my tires. You basically want to get as much front and back armor as you can,
with your left and right at least half of what you have to the front and back.
If money and weight are no object, I'll add more armor to the left and right
but even then I might just keep the weight off for cargo capacity. The 40
armor to the left and right of the "Direwolf" holds up a little better than
the 60 to the front and back. Beast Mode has 44 armor to the Left and Right
though it rarely utilizes it, so for a Championship car or whatever, you want
all 60 to the front and back but just about 40 to the sides seems to be
enough. You also never really need underbody armor whatsoever, just avoid any
and all mines.
So in making trade offs, the left and right armor are where I look. For
Division 5, 20 armor to each of the front/back is probably enough but you'll
need more armor if you step up in arena class. So, "Baby Shark" has 37 to the
front, 36 to the rear and just 18 to the Left/Right and when playing I find
it's a pretty even distribution of which facing gets breached. If I'm keeping
costs under $5000, I'd rather have a little better handling than more
Left/Right armor.
The "Little Mule" could add more armor, but keeping it at its current level
allows it to have enough weight capacity to take a 1000-lb. payload (of which
there is at least one in the game) plus salvaged goods (100 lbs.) or a smaller
package (of which there are several between 0-100 lbs.) It also keeps costs
below $15,000 so it can enter into Division 15 Tournaments.
As for the "Direwolf", leaving the armor where it is enables it to have 280
lbs. capacity for salvaged goods, which weigh 100 lbs., plus some cargo, and
that's worth more to me than a few more points of armor to the left and right.
"Direwolf" will travel to Manchester and Atlantic City for their Autoduel
Championships and it’s nice if you can handle some light courier jobs along
the way, or at least salvage some goods. There are also some really great
courier jobs for under 100 lbs. Additional armor to the sides or underbody
wouldn’t really be utilized anyways.
"Beast Mode" is not interested in courier jobs so it adds a bit of armor to the
left and right, even 1 to the Underbody, but again, it doesn't really come up.
On all cars, I would pretty much always make the trade-off of 6-7 points of
armor in exchange for an Oil Jet, which can bail you out when your front
and/or Back are breached.
D1_7: Weapons
D1_7_A: Overview
Weapon Cost Weight Spaces DP CPR WPR
A Machine-Gun $1000 150 1 3 $25 2
B Flamethrower $550 465 3 3 $25 5
C Rocket Launcher $1050 215 3 3 $35 5
D Recoilless Rifle $1550 315 3 5 $35 5
E Anti-Tank Gun $2050 615 4 6 $50 10
F Laser $8000 500 2 2 -- --
G Minedropper $550 165 3 3 $50 5
H Spikedropper $150 40 2 5 $10 5
I Smokescreen $300 40 2 5 $10 5
J Paint Sprayer $400 25 1 2 $10 2
K Oil Jet $250 25 2 3 $10 2
L Heavy Rocket $200 100 1 2 -- --
The game’s manual would tell you that an Anti-Tank Gun does more damage than
a Recoilless Rifle, which does more damage than a Machine Gun. This may be
technically true but it isn’t practically true in the game. The game also
states that the Laser and Recoilless Rifle are more accurate than the Machine
Gun, but accuracy doesn’t work the way the game says that it does, nor the
way I believe it was intended. For whatever reason, the Machine Gun is the
most accurate, most reliable weapon in the game and the damage seems
comparable to other weapons, though the Laser at least seems to do more
damage when it hits. The Recoilless Rifle, Anti-Tank Gun and Laser are all
somewhat less accurate than the Machine Gun. As far as damage, if you think
of damage as the % chance of hitting x damage per hit, you will understand
that since the Machine Gun has the highest % chance to hit, it might also be
the most damaging weapon. That stated, the Laser does more damage when it hits,
and the Flamethrower is accurate and damaging. And don’t overlook the Oil Jet.
Weapon
Machine Gun Most reliable, accurate weapon in the game, maybe the best.
Flamethrower Most fearsome rear-facing weapon in the game.
Rocket Launcher Cheap but inaccurate and only conditionally effective.
Recoilless Rifle Inferior to the Machine Gun in every way.
Anti-Tank gun Inferior to the Machine Gun in every way.
Laser Deadly and has limitless ammo, struggles with some targets.
Minedropper Mostly ineffective.
Spikedropper Light and cheap and surprisingly effective.
Smokescreen Defensive item, can throw an enemy off but unreliable.
Paint Srpay Defensive item, can throw an enemy off but unreliable.
Oil Jet A real life-saver! Purely a defensive item but a great one.
Heavy rocket Cheap but inaccurate and only conditionally effective.
D1_7_B: Machine Gun
The Machine Gun is hands down the best bang-for-the-buck and bang-for-weight-
and-space in the game, despite being an introductory weapon in your first
arena combat. It is probably the most accurate and reliable weapon in the
game and therefore it might be the best weapon, period. It doesn’t do as much
damage as some other weapons but will hit so much more frequently that it
generally makes up for it, and with good Marksmanship, a Machine Gun will
stop even the most heavily armored cars with repeated hits. Those hits can
run you through ammo, so on the “Little Mule”, I have a second machine gun in
case the first runs out of ammo, which it sometimes does. On "Direwolf," it is
the backup rear weapon to the Flamethrower. Machine Guns are so reliable that
my end-game car, “Beast Mode”, mounts a Machine Gun to the front AND rear of
the car so that I always have one handy, because I trust it more than the
Laser against a lot of foes.
D1_7_C: Flamethrower
The Flamethrower might be the most fearsome weapon in the game, and is the
weapon of choice against motorcycles, tricycles and smaller cars. If allowed
to face a Flamethrower forward, I probably would and it is the one weapon I
feel as secure in using as I do the Machine Gun. It seems even more accurate
than the Machine Gun and does as much or more damage. It often seems like a
single blast can hit a single enemy car 2-3 times for major damage and kill
it outright. Plus it creates a smokescreen so you can sometimes use it
defensively to make a getaway. The only downside besides its placement
restriction is that it is a cumbersome 565 lbs. Still, I tend to favor it
and run out of ammo on it first.
D1_7_D: Rocket Launcher & Heavy Rocket
Rockets are cheap and destructive but undependable at long range and unusable
at point-blank range and therefore not worth investing in.
D1_7_E: Recoilless Rifle & Anti-Tank Gun
I find the Anti-Tank Gun and Recoilless Rifle to be entirely inferior to the
Machine Gun in combat, not even taking price, weight and space into account.
Even though their rounds are larger, they don’t hit as frequently. There’s
absolutely no reason to invest in those weapons.
D1_7_F : Laser
Lasers are comparable to Machine Guns in effectiveness and a must-have on
high end combat vehicles due to their unlimited ammo. One Laser costs and
weighs more than 2 Machine Guns and it’s slightly less accurate in my
experience, but it’s really deadly when it hits. Lasers certainly carve me up
when I face them. With high Marksmanship, I knock out Arena Championship cars
with 2-4 hits of the Laser, compared to 6-8 for the Machine Gun. At the same
time, I feel like the Laser beam is too thin to hit certain smaller cars,
especially those annoying Laser motorcycles, and I’ve gotten killed more than
once as a result. I find it slightly less accurate than the Machine Gun,
probably because the beam is thinner, leaving me unconvinced that it’s a
better weapon than the Machine Gun overall. However, it’s the best weapon for
dealing with large, heavily-armored cars and the unlimited ammo makes it
perfect for Arena Championships and for long road trips where you can’t get
to a Weapons Shop to reload.
D1_7_G: Minedropper
I find the Minedropper incredibly less effective than the Spikedropper,
despite it being heavier, costing more and taking more space. I guess enemy
cars invest more in their underbody armor than in their tires. When I’ve
tried the Minedropper, it hardly works. That doesn’t mean you should go
driving or walking over enemy mines but it does mean you should not buy a
Minedropper.
D1_7_H: Spikedropper
The Spikedropper is only $150 and 140 lbs, yet I really like it as a rear-
facing weapon for cheap kills. Against larger cars, it’s very easy to hit
though it might take a few spikes to get the kill. Against smaller cars, it’s
harder to hit but you can often take them out with just a spike or two. It
can be hard to hit with because there’s a delayed effect, i.e. you have to
drop the spikes and wait for an enemy to run over them. However, it can be
very efficient, sometimes disposing Division 15 enemies with only 2 spikes,
and if an enemy is right behind you, you will automatically hit with each
spike. It’s a great, cheap way to deal with enemies that, say, only drop
mines or only have a machine gun up front. Sometimes I’ll drop 5 spikes only
to see the enemy destroyed after hitting 2, so it can be inefficient in that
way, but I don’t mind because the ammo is cheap. Just be careful not to use
it against heavily armed enemies, who are carving you up with a Laser while
you’re waiting for them to run over your spikes. Save your Flamethrower for
them and use the Spikedropper to take out the cheap targets.
D1_7_I: Smokescreen
My Flamethrower already creates a smokescreen which sometimes makes an enemy
stop chasing me, if that’s even something I’m interested in. On its own, the
Smokescreen is unreliable at throwing off enemies. Stick with the Oil Jet.
D1_7_J: Paint Spray
Similar to a Smokescreen, this is a defensive item which should throw an
enemy off your trail. It is presumably more effective than a Smokescreen,
though I’ve tried it sparingly and not found it to be very effective or
reliable.
D1_7_K: Oil Jet
The Oil Jet is an interesting and extremely useful item that can easily get
overlooked. An Oil Jet only weighs 65 lbs. and takes 2 spaces for $250 but it
can be an absolute life saver if your Front and/or Back armor are breached.
If an enemy is tailing you, a single blast from the Oil Jet will very reliably
throw him off your tail for a few seconds, which is all you need to make a
getaway. Unlike the Spikedropper, the Oil Jet pretty much works instantly and
only needs one hit to do its thing. It is the key to completing the final
courier mission of the game, when you’re dealing with waves of tough enemies,
sometimes two or more at a time.
E. Combat
My primary advice for all combat, both arena and highway, is that you need to
check your car carefully after each encounter and make sure you’re ok to keep
going. If you’re not, there’s no shame in calling it off and living to fight
another day, and that’s true whether it’s an Arena duel or a courier job. You
can either exit the Arena, or if you’re on a courier job, go back to the city
you came from. It’s ok to turn back.
Tactically, you want to make your enemies work a bit to get to you. Don’t
drive directly at them, stay off-line to one side or the other, make them
shoot your side on their approach. When you’re on the highway and you pick up
an enemy on your radar, hug one side of the road and you’ll make them adjust
to you. Then you can either back up to use your front-facing weapons, or
speed past them to use your rear-facing weapons, or maybe even speed past
them and avoid combat altogether if you want to.
E1: Amateur Night and basic combat principles
The principles used in Amateur Night are the principles I’ll use throughout
combat, both in the Arena and on the Open Road.
You start out with Amateur Night. It might be for Amateurs but it’s not easy.
You and 5 other “amateurs” are provided a basic car with a front-facing
machine gun and minimal armor. Of course, the other 5 contestants have no
interest in battling each other and all are in it to see you dead! I’ll start
by turning right and hugging the south rail, driving all the way until I
reach the east rail, then turning north and hugging the rail. Once I get an
enemy on my radar, then I keep hugging the rail, which is just off-line from
the enemy, which makes him adjust to get to me once we’re on the same screen.
When I get close, I slow down and try to draw the enemy in. Once he starts
shooting at me, I go in reverse and let the enemy pursue me. He might shoot
my side a bit first but is more likely to miss me altogether. With the right
rail containing his movement, sooner or later, he will drive himself directly
into line with my front-facing weapon, and I can often knock out Amateur
Night opponents with 1-2 shots. Rarely do I take any damage as long as I fire
quickly. Check yourself after each combat for ammo and damage. You can spare
4 rounds per enemy without having to sweat, and as long as you have at least
2 rounds per enemy remaining, you have enough to win. As far as damage is
concerned, you want to note if your sides or tires are damaged, but you
really have to win the event and you haven’t really invested anything into
your new driver yet, so you might as well stick it out to the end regardless.
I mean, if you fail here, you might as well start the game over. After the
first kill, I’ll go back to hugging the east rail and driving north, then
engage the second enemy and repeat what I did with the first guy. Then the
guy along the top, who is the most challenging. If you hug the north rail, he
won’t engage you. If you drive towards the middle, you probably won’t have a
rail to work with. You still want to keep him off line from you until you’re
ready to line him up with your machine gun by going in reverse, then space
bar until he’s dead. Then reach the left rail, which might require going
around some obstacles, so stay towards the north rail as well, then come south
along the west rail and you can finish off the final 2 contestants. After you
defeat the 5th guy, you’ll get some happy music and a note that he was the last
opponent. Then drive out the south exit and you win the event!
E2: The Arena and Highway
Once I’ve progressed past Amateur Night, I’ll then build my “Little Mule” for
Division 15 events, and I’ll continue to use the Machine Gun as my primary
weapon. I can still sometimes dispose of enemies with just 2 Machine Gun
shots, though others may take more and I will often run out of ammo on one
Machine Gun. In City Championships, I’ll easily go through 5-8 rounds per
opponent. I’ll often need the ammo from both of my Machine Guns, plus some
spikes and Flamethrower attacks to get through the event. This is where the
Laser comes in handy, since it doesn’t need ammo and can often carve up the
bigger vehicles with fewer shots, but you won't have one in Division 15.
No matter my weaponry, I’ll basically follow the same plan as Amateur Night
with all other Arenas and even the highway: hug the rail, force opponents to
come to where I want them to come. There are a two key differences from
Amateur Night however, aside from more opponents in number, variety and
strength. You now have the addition of rear-facing weapons and another facing
to deal with those enemies. Also, you have to consider the option to exit the
Arena or on the highway, turn around or even try to finish your trip while
avoiding combat.
You need rear facing weapons so you have another facing wear you can both
take and dish out damage, letting you spread damage between your front and
back. Also, some enemies seem to make an effort to attack your rear. Another
reason is that I struggle to hit smaller vehicles such as motorcycles and
tricycles, especially with the Laser, and I often prefer dealing with them by
using my Flamethrower, which can’t face forward. Yet another reason is that I
like using the cheap ammo of the Spikedropper for a few efficient kills to
spare the ammo from my Flamethrower and Machine Gun. When using rear-facing
weapons, I’ll hug the road as above but instead of backing up, I’ll speed
past the enemy and let him catch up to me, then once he’s directly behind me
I’ll flame him to death. If the enemy is close behind me, I can often dispose
of enemies with 1-2 shots of the Flamethrower and rarely more than 4-5, but
enough that I tend to run out of ammo on it. I’ll then use the same tactics
with my Spikedropper. I’ll get them to follow me then drop spikes. In
Division 15 Arena events, it typically only takes 2 spikes. In Unlimited or
Championship events, it can take more like 5, and I’m often getting shot with
a Laser in the meantime so on the “Direwolf”, I ditch the Spikedropper for a
rear-facing Machine Gun. I would use a second Flamethrower but they are so
very heavy.
After each combat, you need to decide if you’re ok to keep going or not, and
it’s perfectly ok to leave an Arena event and lose a little Prestige and a
few bucks instead of losing a Driver you’ve invested time in. If you’ve
defeated some enemies, you’ve gained some Marksmanship, so it’s still
progress. After each fight, check your ammo, check your damage to all sides,
check your tires too. If you’re down to 00 on any one side, check to see if
your Driver or Power Plant have taken any damage. If either have taken
damage, you could be dead with one hit. If you’re down to 00 in your Front or
Back, see if you’ve lost any weapons or your cargo (F5). Even if you haven’t,
if you’re at 00 you should probably consider an exit or turn around on the
highway. If you’re down to 00 on your left or right side but your Driver and
Power Plant are unharmed, you can probably manage it but are still taking a
risk, obviously. If any of your tires are down to 00, you’re going to have
problems controlling your car, and losing 2 tires can completely cripple your
vehicle, so again, you might just want to turn around. If you’re out on the
road, one other option is to risk it and use your Oil Jet to evade all cars
between you and your destination. You might make it but your weapons, body
armor, power plant and even cargo might get lost in the process. You can turn
back, try again or even go to a Joe’s Bar and sell the job, then get repairs
and reloads. You’ll take a small Prestige hit but so what? You’ll increase
your Marksmanship and Driving abilities, maybe even make a little money from
the sale once repairs and reloads are paid for. It’s progress, and way better
than dying. It just kind of depends on how far along you are in the Arena or
out on the road, if you only have 1-2 opponents remaining you might risk it,
more than that and I wouldn’t.
On the highway you can avoid combat while still moving towards your goal,
especially in the overgrown areas of the road. Also if you start to run low
on ammo or armor, you might want to start trying to avoid engagements by
going around cars and making them chase you. Some will let you go, others
will match your speed and pursue, forcing you to deal with them using your
rear-facing weapons. This is where the Oil Jet comes in especially handy.
If your Power Plant gets destroyed or runs out of batteries, you can get out
of your car and walk to a city. Best bet is walk back to the one you came
from. If you engaged and destroyed every car you passed, you will get back
safely, even if it means losing your car and your cargo. If you did not
destroy any car you engaged, they will run you over and kill you on sight.
All of this assumes you won or at least survived all of your fights but you
can't win'em all. Sometimes an enemy will really lock onto me with a Laser,
turn my armor into swiss cheese and next thing I know, I’m dead. It happens.
Make sure you back up your “Driver” file frequently.
F. Courier jobs
Once your Prestige is in the teens, you can start picking up decent courier
jobs, which will go a long way to establish your Prestige, Driving, and
Marksmanship. You need to start with a car with enough weight capacity that
you can load up 2-3 courier jobs at a time.
As stated in one of the first sections of this guide, if you don’t see good
jobs at the AADA, quit the game, have another go at it, continue with saved
driver, locate and choose your driver, then try the AADA again and it will
have new jobs. As long as you’re relying upon Atlantic City as your bank
account, just focus on gaining quantity of missions over quality to build your
Prestige, Get multiple missions to the same city or at least the same route
(e.g. NYC-Philly-Atc City). Good jobs are less about pay and more not taking
much space and weight, also check against any short deadlines. Taking a large,
heavy item one city over is one thing, taking it even 2 cities over is
probably not worth it. Let’s look at these jobs as an example, assuming you’re
in New York on Mon 3-8-2030:
Item 1: Assorted small-arms ammo
Dest: Weapon Shop in Boston
Weight: 200 Spaces: 2 Due: 3-15-30
Value: $200 Pay: $640
Item 2: Grenades
Dest: Weapon Shop in Albany
Weight: 300 Spaces: 6 Due: 3-15-30
Value: $200 Pay: $400
The key difference between the 2 jobs is that Albany is one town over while
Boston is 2 towns over. Don't take courier jobs that are 2 towns over unless
they are REALLY lucrative, like some of the Gold Cross jobs to Boston. You're
otherwise better off running short jobs, dropping off and picking up new jobs.
Neither of these jobs are great because they only pay in the hundreds while
others pay in the thousands, but running the Grenades one town over to
Albany can work, especially if you already have a job to, say, Boston and
you're just looking to fill up your car, maybe you've already spent a few
minutes visiting the AADA with Quit & Save and Continue, but your Prestige
isn’t high enough to get some of the better jobs that come along. Take the
Grenades job, still get the Prestige, get to Albany and dump it off, then
visit the AADA in Albany until you get a better job, probably to Boston but
maybe even Manchester. Then visit the AADA in Boston and just keep working
along the same road (NYC-ALB-BOS-MAN), picking up cargo and dropping it off.
A single trip like this, with maybe an Arena Championship thrown in, can boost
your Prestige by 20-30 points. This is hindered when you take cargo more than
one city over, so if you’re going to do that, it has to pay well and hopefully
not be too cumbersome in terms of weight and space.
I also might take the Grenades job if it was to Philly, and I had other jobs
there or to Atlantic City. Visit the AADA in Philly, and maybe it will take
you to Atlantic City. You can visit the Casino to make money, Garage to reload
or maybe pick up a Mechanic Lesson and even the Arena if you want to jump into
a quick Division 15 or 20 event. But mostly, I will Quit & Save and Continue
until I fill my car with jobs along the same road, either the north-to-east
corridor or the south-to-east corridor.
If you’re running out of time on a courier job, selling it at a Joe’s Bar is
better than nothing. You’ll take a -2 Prestige hit but probably profit more
than the actual run since you won’t have to replace ammo and armor, so it’s
not that bad a trade-off, just don’t make it a habit.
G. Walkthrough/Storyline
This may miss out on some of the game content, but is an efficient way through
the game.
G1: Getting Started
It is Friday, January 1, 2030. My Driver looks like this and yours will look
similar:
Roman
Money: $02000
Prestige: 00
Health: 03
Body Armor: 00
Clone?: No
Driving Skill: 30
Marksmanship: 20
Mechanic Ability: 00
Go to the Truck Stop and buy a set of body armor. Then go to the Arena, get
the schedule of events and sign up for Amateur Night and make sure you win it
(refer to the COMBAT section). Back to the Truck Stop for another night, go
back to the Arena the next day and it’s Amateur Night again, sign up and win.
After another night at the Truck Stop, take a Mechanic’s Lesson at the Garage
for $500. Another Night in the Truck stop and now it’s Saturday, do your
third and final Amateur Night. I would do a second Mechanic’s Lesson for
another $500. Probably a good time to save your “Driver” file.
Now that you’ve got a Driver worth investing in, it’s time to load up on cash
by going to Atlantic City. Catch a bus at the Truck Stop to Philly, and from
there to Atlantic City. You should have over $5000 in your pocket when you
arrive, take it the Casino. Unlike real casinos, you can and probably will
make money at this one. I prefer Poker but you can play either that or
Blackjack. I’ll generally bet around 10% of my total, so $500 early, and once
I’m past $10,000, I’ll start betting $1000 and after $20,000 I’ll be $2000,
etc. Keep playing until you have at least $50,000 and I'd actually suggest
playing to $100,000. The gambling doesn’t always work out in your favor so if
you happen to go broke, you can sleep on the couch at the Truck Stop and
they'll let you enter back into Amateur Night at the local Arena until you’re
back on your feet. Once you’re back on your feet, go back to the Casino until
you win.
Once you’ve earned a cool $50,000 or more, take the bus back to Philly and
back to New York. Do another Mechanic’s Lesson and spend another night at the
Truck Stop. Save your “Driver” file.
A note that creating a clone but it's kind of pointless. It will almost
always be a setback in terms of prestige and other skills, unless you
frequently update the brain tape, which requires a lot of time and money.
Instead, frequently updating the “Driver” file allows you to get through
the game without a Clone and without the setbacks.
If you don't want to use Atlantic City, I'll cover this in an upcoming section,
but this guide recommends using it.
G2: Your First Car
You’re ready to build your first car so go to the Assembly. I recommend a $15K
-or-under Pickup Truck that can be used for courier jobs, with plenty of space
and weight available for payloads. It will also serve you in Level 15 events.
You might eventually build another car for all-out combat and Arena
Championship events, and possibly another for the end of the game. If you want
to skip Atlantic City, you'll have to build a car for under $5000. More about
cars in the VEHICLES section.
G3: Division 15 and the New York City Championship
It’s probably about late January now. You should have Feb. 20 and the New
York City Championship circled on your calendar. It will be tough, but you
have a few weeks to prepare for it. Your options to prepare are limited. You
can no longer do Amateur Night, but more advanced Arena events are no picnic.
You don’t have the Prestige to get good courier jobs, and the roads between
cities might be too tough for you anyways. Also, as mentioned earlier, at
this stage both Arena events and courier jobs are typically money-losing
propositions. Plus, mechanic’s lessons are another cash outflow. So, it's
probably best just to use Atlantic City for your cash inflow, and focus on
events that you can win.
For now, your easiest path is to win three Division 15 events on Tuesday
nights and take two mechanic lessons in between. Winning a Division 15
event will gain you 2 Prestige and $4500, plus it will increase your
Marksmanship and even your Driving. The Division 15 event will play almost
exactly like Amateur Night, only this time your 5 opponents will not be
identical to you nor to each other, though they still share the common goal
of eliminating you. Now that you’ve built up your Mechanic ability, after
each victorious combat, as long as there are no enemy cars nearby, get out of
your car with “G” or F7 and walk over the dead car to search for parts and
ammo. The parts can be worth thousands. Cars that catch fire never have any
goods, in my experience.
After each event, make sure you do things in this order: Stop at the Salvage
Yard to sell any goods you have, stop at the Weapons Shop to buy ammo, then
go to the Garage. Charge up your battery if necessary, repair your car, then
take a mechanic’s lesson. Then spend one night in the Truck Stop, and it will
be Tuesday again, time for another Division 15 event. You need to win at
least three Division 15 events without dying to get your Prestige into the
teens. You’ll need a solid bank account, as after each event, you’ll spend
$1000 or more on ammo and another $1-4000 on repairs for every event you win,
often more than the $500 you earn. After you’ve won three events, it should
be about time for the New York City Championship on Feb. 20 so do NOT take
another lesson. Make sure you save your “Driver” file before you enter. Going
into it, my Driver looks like this:
Roman
Money: $90802
Prestige: 12
Health: 03
Body Armor: 03
Clone?: Yes
Driving Skill: 36
Marksmanship: 46
Mechanic Ability: 31
The Feb. 20 New York City Championship will be a challenge with Driving and
especially, Marksmanship abilities so low. You will have to face 8 opponents
this time, and they will be stronger than any you’ve faced so far. Still,
I’ve done it with the above Driver driving my Little Mule, so not even with a
Laser-outfitted combat car. After winning, collect your 3 Prestige and $9500
and spend another night in the Truck Stop, then visit the Salvage Yard to
sell goods (if any), Weapons Shop to reload, and Garage to repair and charge
up, one more night at the Truck Stop and you’re finally ready for decent
courier jobs.
G4: Courier Jobs and Championships
Now with your Prestige in the teens, you can get access to decent-paying
courier jobs. Courier jobs are great because they give you both money and
typically 2 Prestige, plus you build Prestige and Marskmanship by taking down
cars on the road, plus you build your Driving ability with the miles you log,
far more than in the Arena. There is more on these in the “courier jobs”
section of the guide. Much like Arena combat, courier jobs can be a losing
proposition in the early going as you pay for ammo and armor, but it’s worth
it to build Prestige, Driving and Marksmanship. Meanwhile, you want to keep
participating in City Championships. Other than the occasional Division 15
event, there is little reason to participate in Arena events when courier
jobs are so great at building everything that matters. You’ll want to
organize your courier jobs around these Championships:
New York - Feb 20
Atlantic City – Mar 27
Manchester – Apr 3
Albany – Apr 24
Boston – May 1
New York – May 15
You may not make it to Manchester but it’s there if you happen to be out that
way, and there are frequently lucrative runs to OSI there. Do all the rest of
the Championships, and you don’t even have to win them all, though you might
as well. If you're really diligent about picking up courier jobs, you might
not need more than 3 Championships to get your Prestige into the 90s, but at
worst, you should be where you need to be after you win the May 15 event in
New York. I’ve actually done it with just New York, Atlantic City, Manchester,
plenty of courier jobs in between plus one more Division 15 event and got my
Prestige to 95.
For now, you’ve got more than a month between the New York Championship and
the one in Atlantic City, so you’ve got time to take some courier jobs back
and forth, maybe take a Mechanic’s Lesson. Even as you progress, you’re going
to want to stay centered and keep your cars stored in New York, home to every
type of useful building including the FBI. It’s a large map and once your
Prestige hits 20, you can start following rumors to high-paying courier jobs.
See more under “H. Rumors and Missions” but if you want to get through the
game faster, I recommend sticking to the chain of Atl City-Philly-NYC-Albany-
Boston-Manchester. These 6 cities will give you 5 different Arenas to visit
plus plenty of courier jobs. There’s really no reason to go as far as
Pittsburgh or Baltimore or Buffalo, or to go all over the map chasing rumors
when Philly, NYC, Albany, and Boston all have AADA’s and good courier jobs
between the 3 cities. The Gold Cross centers in NYC and Boston often need
expensive items run back and forth, plus there are lucrative runs to Origin
Systems in Manchester, a quick and easy drive from Boston. South of NYC, the
Atlantic City casino often needs expensive equipment delivered and you can
make some money at the casino while you’re there. Stop in Philly’s AADA
along the way for more jobs, plus Philly’s Pet Store is sometimes a customer
for deliveries. NYC, Boston, Manchester and Atlantic City are all good places
for Arena Championships to really boost your Prestige.
Following the Feb. 20 New York City Championship with some courier jobs, say
a run to Boston and back, stopping at Albany in between, your Prestige should
be in the 30s and your Marksmanship in the 60s. Championships are the
priority, if there’s no Championship then I prefer courier jobs but if you’re
in a town with an Arena on a Tuesday or Wednesday night with your $15K
Courier Car, you could jump into a Division 15 or 20 event and win without
too much difficulty, maybe make a few bucks if your Mechanic ability is high
enough, but definitely boost your Prestige. One thing to note is that I would
absolutely avoid Unlimited events, even with your best combat car. Unlimited
events are actually harder and deadlier than Championships, plus they pay
less and give 2 Prestige instead of 3 so I wouldn’t bother. Stick to Division
15 or 20, or just skip the Arena altogether outside of Championships. Courier
jobs are better at building Prestige and skills, especially Driving. Compete
in all the Championships in your corridors of Atlantic City, Philly, New York
City, Albany, Boston and Manchester, running courier jobs in between. Since
Albany, Boston and New York all have their Championships within a month of
each other, try to do all three when that happens, and see if you can take
any packages back and forth. I’ll go to the AADA and if there are no good
jobs, I’ll quit and save and try again. If there’s one, I’ll take it, then go
the next day for another, and quit and save until I get it. Two jobs is
enough and it lets you carry some salvage goods, but three jobs are better if
it’s possible. If you complete courier jobs and win City Championships, you
will gain Prestige, Driving and Marksmanship very quickly. In fact, by the
time you win the Atlantic City Championship on Mar. 27, your Prestige could
very well be in the 60s and your Marskmanship in the 80s. If you can make the
Manchester Championship on April 3 and do some courier work along the way,
which should be fairly easy to do, you can take your Prestige into the 90s.
G5: Grinding without Atlantic City
If you really don't like the idea of going to Atlantic City and want to do
things the old fashioned way, it can be done, but it's tough and not as much
fun in my opinion. There are some unique challenges to it though.
Still do Amateur Night twice, but don't take a mechanic's lesson after your
second win. Instead, just spend 6 nights in the Truck Stop and go back to
the Arena to win your third Amateur Night. Now go to the Assembly and build
a car for under $5000 like the "Baby Shark" in the Vehicles section.
Thing is, you can't do much with such a car besides win Division 5 events.
Even winning Division 10 is a challenge and will cost you more ammo and
armor to where you're probably better off avoiding it until March or so,
when your marksmanship is high enough to dispense enemies with less ammo and
without much damage yourself. You could eventually do some light courier work
but it won't pay especially well once you've paid for repairs and ammo.
So, you might as well do Division 5 events, but you have to win a lot of
them to scrape together just $15,000 to build the Little Mule, especially if
you invest in getting your mechanic's ability into the 30s, which I think is
worthwhile and fun. Each win pays $2200 but you'll spend $4-600 on ammo and
repairs, maybe even more. I actually find I can get through a Division 5 event
without taking much damage, so I usually don't even get repairs, just ammo but
I still had to do about a dozen of them. Grinding on Division 5 like this isn't
nearly as fun as going on courier jobs and winning City Championships the way
you can do by using Atlantic City. You just do the same events against the same
opponents again and again.
Around March you can start doing Division 10 or even Division 15 events
without losing money, especially if you've been investing in your mechanic
ability. In one run-through, I did Division 5 on March 28, then Division 10 on
March 29 and without getting repairs (but of course reloading on ammo) I did
Division 15 on March 30. My car was trashed but I had the $17000 I needed to
build the Little Mule and ditch my beat up Baby Shark. Had I been short, I'd
have to reload, maybe even repair a bit, and then do one more event.
Once you have the $16690 to build a courier car like the "Little Mule" -- and
it would be hard to build one for much cheaper than that -- then you can go
straight into the next section. By this point, you should have such solid
prestige (high 30s) driving (high 40s) and marksmanship (70s) that it won't
really matter that you missed so many City Championships, and you'll be tired
of Arena events anyways. Still, as long as you finish in March, you should
have City Championships in Albany on April 24, Boston on May 1 and New York on
May 15 to aim for. Run some courier jobs while you wait. Make a round trip to
Boston and you could put your prestige into the 60s and you should have enough
cash to consider building a car like the "Direwolf," though might just want to
stick with your Little Mule, maybe even upgrade it with a Laser and/or rear
facing Machine Gun, then build an end game car.
G6: Open Game
Once your Prestige is into the 60s or so, and certainly by the 80s, and your
Driving and Marskmanship have improved accordingly, it's a fun part of the
game to reach. At this point, you qualify for any and all courier missions,
your skills are high enough to win a lot of battles with ease, and you can
pretty much go wherever you want or do whatever you want. Feel like going out
to Pittsburgh or down to DC? Go ahead, and do a Championship while you’re
there. Heck, you could bus out to Pitt, build a car, win a championship, then
just leave the car and bus back to New York. (In the 6 days you’ll spend on
this, though, you could get a lot of courier work done). Check the Truck Stops
for rumors and you can follow them to some high-paying courier jobs as outlined
in the “H. Rumors and Missions” section. I advise using the bus to follow the
clues to get those jobs instead of driving all over the map but it’s up to you.
Meanwhile, Arena events and courier jobs will start paying off financially.
You'll get higher paying courier jobs, your high marksmanship means you’ll be
able to do Arena events and courier jobs while spending very little in ammo
and armor, and With Mechanic Ability at least in the 30s, salvaging goods is
another income generator, netting you $1000 or more. So you’re earning more
and spending less, and now Arena events and courier jobs are money makers
instead of takers. The full map is pretty much your oyster right now, you can
follow rumors, tote precious cargo, build cars everywhere, and win City
Championships all over the map. Have fun!
As mentioned earlier, to get through the game the quickest, just stick to the
Championship circuit and geographic corridors that I already outlined and you
will get through the game very fast once you get going. If you get good jobs
and win your championships, you may only have to go from NYC to Manchester
and back once or maybe twice total, and/or a courier run to Atlantic City
thrown in between. I did NYC on Feb. 20, then Atlantic City on March 27, then
Manchester on April 3, always taking at least 2 and sometimes 3 loads of
cargo with me by using Quit, Save & Continue to get jobs along the same route,
and really I wasn’t that choosy about them since they all seem to give 2
Prestige. By the time I was back in New York from Manchester, and of course
dropped off my 2 courier jobs, I was at 93 Prestige. I picked up a Division
15 event, hit 95, then walked over to the FBI building and finished up the
game by April 22. Another time I was more choosy about getting higher paying
jobs, won the Atlantic City championship, skipped Manchester, then did Albany,
then Boston on May 1 and by the time I got back to NYC and completed whatever
courier jobs I was running, my Prestige was already over 95 and I was ready
for the final stage of the game. Had I gone a tad slower than that, I would
have jumped into the NYC Championship on May 15 and that would have done it,
you should have the Prestige you need by then unless you’ve really sunk all
your time unnecessarily into Mechanic’s lessons, you don’t need to be above 50.
G6: Mr. Big
Once your Prestige hits 95, your Marksmanship should be in the 90s as well
and your Driving ability over 60. Make sure you’re flush with cash as well,
at least $50K, which you probably are. Check for rumors at the Truck Stop and
you’ll hear that the FBI wants to talk to you in NYC, which is where you
should be based anyways so this should be fairly convenient for you. They’ll
give you a job to take down the mob by getting stolen brain tapes from
Watertown back to New York. The abandoned building in Watertown is actually
Outlaw Headquarters, and you’ll need the password “Rumplestiltskin” to get in.
This is a really challenging task. Take your best car and make sure it has an
Oil Jet, you might even want to design a car specifically for this mission
which will have no weight or space requirement. See my car “Beast Mode” in
the “D1_2_C: End Game Car” section. Whatever you do, definitely build a
Luxury Car with maximum handling class, don’t fool around with anything less
here, not even a Pickup.
When you’re ready, save your “Drivers” file, drive up to Albany, repair and
reload, consider saving your "Drivers" fail again, then drive to Syracuse.
Load up on any ammo here since you won’t be able to do it in Watertown. Once
you get to Watertown, get any repairs and charge your battery. Make sure your
ammo situation is decent, or go back to Syracuse, and take another shot at it.
I’m serious, go back and reload, and see if you can get through it with less
ammo, either by relying upon your Laser or by avoiding combat altogether,
because you’ll need the ammo, especially Oil Jet ammo, for your way back. When
you’re ready for do-or-die, consider saving your “Drivers” file again (I don’t
in order to keep the “Open Game” going but up to you), visit the Abandoned
Building, use the password “Rumplestiltskin” and enter the Outlaw Headquarters.
You’ll be given the brain tapes, informed that your clone has been eliminated,
and identified as a FBI mole before you leave!
Now you’re a marked man. Do NOT save your driver file here -- This part of
the game is very challenging and there’s a chance you or your car are simply
not up for the mission. It usually takes me at least 3 tries, though in a
recent experience I had a tough time getting to Syracuse and Watertown but an
oddly easy time getting back. Generally, you can’t really hope to win through
combat, at least not all the way, there are just too many of them. I like to
rely upon the Oil Jet, but even too much of that can get you killed if your
Back armor gets breached. What I find works best, is mostly rely on the Oil
Jet, but try to soak up some damage to the Front when you can. When there’s
just a single opponent, take him on with your Laser and your Front armor as
long as you your armor there isn’t too depleted. If there are multiple
opponents, or your Front armor gets depleted, use the Oil Jet, though if I
think I can get a quick kill, I’ll sometimes use the Flamethrower instead.
When in doubt, go with the Oil Jet, just be careful that your Back armor
doesn’t get too shredded. They will be coming after you with wave after wave
of tough, well-armed cars as you drive from Watertown to Syracuse and from
there to Albany, sometimes they will come at you two or more at a time.
Furthermore, there’s no Garage in Syracuse so you can’t repair, though there
is a Weapons Shop to at least reload. So from Watertown to Syracuse and
Syracuse to Albany, that’s two tough roads you have to travel with no repairs.
Also, any time you stop in a Truck Stop, someone will take a shot at you and
sometimes, they hit. Your body armor should absorb it, but you’ll have to
replace it. Once you make it to Albany you can repair, recharge and reload,
but the road to New York will be the toughest one you face. So again, try to
spread the damage between your Front and Back by engaging single opponents
with the Laser and the Front, and deal with multiple opponents by evading with
the Oil Jet. They may blockade you at certain points, and you can use your
guns at these moments if you want, though I’d rather just try to maneuver
around them and hit the Oil Jet. If you make it to the FBI, you win the game.
Good luck!
H. Rumors and Missions by crescent20@hotmail.com
H1: Basic Rumors
H1_1: Joe’s Bar
H1_2: Truck Stop
H1_3: Casino
H2: Missions
H2_1: Decoy Arena Prize
H2_2: Clone Heart
H2_3: Mob Trial
H2_4: Fixed Races
H2_5: Mr. Big
H1: Basic Rumors
H1_1: Joe’s Bar
Any Joe’s Bar - Listen for rumors
I hear four-fifths of autoduellists without clones don't make it past a month
of dueling.
Try Atlantic City if you're ever low on cash.
People have really been happy with body armor.
Fnord's releasing its Super Limited Edition High-Performance 340 ZXY bi-turbo
Trans-Am GTO Cobra next month.
H1_2: Truck Stop
Any Truck Stop - Listen for rumors
I hear they actually put up speed signs last week.
I hear they pay cash for payloads at Joe's.
Be careful on the less travelled roads.
The IRS is really cracking down on tax evaders. (Humorously, this one can
actually come true, if you win too much at the Casino.)
H1_3: Casino
Atlantic City - Earn 1 Prestige for winning each listed dollar amount.
Losing does not reduce Prestige, not even losing $900,000 at once.
$200,000
$400,000
$600,000
$800,000
Win $910,000 or more, and you will be audited by the IRS when you leave the
Casino. There is no loss of prestige for this.
The IRS finally catches up with you and collects $100,000 in back taxes,
unfortunately the fines come to an additional $250,000.
H1_4: Missions
Any Truck Stop - Listen for rumors
Prestige Required
20 They have some information you would be interested in at the Weapon
Shop in Scranton.
Decoy Arena Prize
40 They're looking for you at the Washington Truck Stop.
Clone Heart
60 Go to the Dover Truck Stop for some info on a nice courier job.
Mob Trial
80 Word is a driver's needed at Joe's Bar in Baltimore.
Fixed Races
95 They want you at the FBI in New York.
Mr. Big
**It is possible to take the bus to each town and learn the next clue, but
you must have a car to begin and complete the delivery portion of each quest.
**The most current mission rumor at a Truck Stop or Joe's Bar supercedes all
previous rumors. It is therefore recommended to complete each mission in turn
before passing the next Prestige requirement. If you have already gotten all
the rumors you need for a particular mission (or looked at the spoilers
below), you can still pick up and complete the mission deliveries, you just
can't get any new clues.
One way around this is to purposely lose Prestige (lose in the Arena, sell
courier tasks at the bar), until it is at the level required for the rumor
you need...but you have to gain it all back to take down Mr. Big.
H2_1: Decoy Arena Prize
SCRANTON - Weapon Shop
Wanna help the Autoduellists? Go to the Dover Weapon Shop. Remember the word
"San".
DOVER - Weapon Shop
Organized autoduelling needs you. Check in at the Syracuse Weapon Shop.
Remember "Antonio".
SYRACUSE - Wespon Shop
They need a hand at the Harrisburg Arena. Stop by the Scranton Weapon Shop
for more info. Remember "Rose".
HARRISBURG - Arena - the password is San Antonio Rose
We need you to take a decoy prize to the Manchester Arena, but you don't have
a car. Come back later.
or
We need you to take a decoy prize to the Manchester Arena, someone will load
it immediately.
Item: Decoy prize for the Arena.
Dest: Arena in Manchester
Weight: 0 Spaces: 0 Due: (10 days)
Value: $0 Prestige: 12 Pay: $6000
H2_2: Clone Heart
WASHINGTON - Truck Stop
Senator Phogbound needs a new heart. the know more at the Buffalo AADA.
Remember the word "Great".
BUFFALO - AADA
Gold Cross needs a reliable Driver. They know more in Pittsburgh. Remember
the word "White".
PITTSBURGH - AADA
The clone heart is in New York. Go to the Washington Truck Stop for more
into. Remember "Whale".
NEW YORK - Gold Cross - the password is Great White Whale
We need you to take a clone heart to the Boston Gold Cross, but you don't
have a car. Come back later.
or
We need you to take a clone heart to the Boston Gold Cross, someone will load
it immediately.
Item: Clone heart for Senator.
Dest: Gold Cr in Boston
Weight: 0 Spaces: 0 Due: (5 days)
Value: $800 Prestige: 12 Pay: $8000
H2_3: Mob Trial
DOVER - Truck Stop
The Feds need a driver. More info at the Providence Truck stop. Remember
"She".
PROVIDENCE - Truck Stop
The Watertown boys have some valuable information. They know more in
Scranton. Remember "Sells".
SCRANTON - Truck Stop
The D.A. has an airtight case against the Philly mob. Ask around in Dover.
Remember the word "Shells".
WATERTOWN - Truck Stop - the password is She Sells Shells
The mob's done if you take this to the AADA in Philly, but you don't have a
car. Come back Later.
or
The mob's done if you take this to the AADA in Philly, someone will load it
immediately.
Item: Evidence against the Mob.
Dest: AADA in Philadelphia
Weight: 0 Spaces: 0 Due: (8 days)
Value: $170000 Prestige: 12 Pay: $11600
H2_4: Fixed Races
BALTIMORE - Joe's Bar - Listen for rumors; if there are no rumors that day,
try again after spending a night in the Truck Stop ($10) or Hotel ($200).
The FBI needs a good driver at the Wash. Salvage Yard. Go to the Old Building
in Albany. Remember "Horn."
ALBANY - Old Building (Abandoned Building)
The mob has been fixing races. They know more at the Buffalo Salvage yard.
Remember "Little".
BUFFALO - Salvage Yard
There are some hot goods around that the feds want. Hit Baltimore for more
info. Remember "Big".
WASHINGTON - Salvage Yard - the password is Little Big Horn
Get these autoduel fixes to the FBI and heads will roll, but you don't have a
car. Come back later.
or
Get these autoduel fixes to the FBI and heads will roll, someone will load it
immediately.
Item: Proof of fixed autoduels.
Dest: F.B.I. in New York
Weight: 0 Spaces: 0 Due: (8 days)
Value: $150000 Prestige: 12 Pay: $10500
H2_5: Mr. Big
NEW YORK - FBI
We have an important assignment for you.
Mr. Big has gotten one of his men into Gold Cross and wants to set up a
bootleg brain tape operation.
If he suceeds, he'll own the whole East Coast before long.
But if we act now, we can foil him, and get the evidence to put him behind
bars.
Your mission, should you decide to accept it, is to go to the Outlaw HQ,
which we know is in Watertown, and pose as their courier. Take the brain tape
they will give you, and bring it here. It is vital evidence.
The password they will want is "Rumplestiltskin".
Good luck!
WATERTOWN - Outlaw Headquarters (Abandoned Building)
With this tape in Pittsburgh, we'll have it made, but you don't have a car.
Come back later.
or
With this tape in Pittsburgh, we'll have it made, someone will load it
immediately.
And just to make sure your heart is in this, you won't have a clone to fall
back on.
As you leave, you hear someone yell "Get that guy! He's with the FBI!" You
barely make it out the door.
Item: Bootleg brain tape.
Dest: F.B.I. in New York
Weight: 0 Spaces: 0 Due: (no set date)
Value: $300000 Prestige: ?? Pay: $50000
Any time you enter a Truck Stop after this, someone will take a shot at you.
If they hit, it does 1 damage to your Body Armor, or to you, if you're not
wearing Body Armor but you should always wear Body Armor!
View in:
