Game Trivia

  • IBM personally approached Sierra On-Line to develop a computer game for their upcoming IBM PC jr computer line. Kinq's Quest was the resulting product.

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  • To some dismay from consumers, King's Quest was never ported to the Commodore 64, a computer platform which held significant market share at the time. Lead designer Roberta Williams commented that a Commodore 64 port was never planned because she felt the technical limitations of the system were too great.

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  • The game's content was unusually complex for its time, making it almost impossible to code in Assembly Language. Sierra On-Line therefore decided to develop the Adventure Game Interpreter (AGI) engine to make programming easier and in doing so, made the game easier to port to different platforms.

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  • The original IBM PC jr. version was packaged with a computer keyboard overlay that featured an illustration of the game's graphics.

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  • This was the first Sierra On-Line game to use the Adventure Game Interpreter (AGI) game engine.

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  • The original development team consisted of six people including lead designer Roberta Williams. Development of the game took a record 18 months at a prohibitive cost of $850,000 dollars.

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  • Initial sales of King's Quest stalled due to IBM's sudden discontinuation of the PC jr line in March, 1985.

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