Review by CondorMan

Reviewed: 01/04/08

A Good Sequel to Eye of the Beholder I and II

As the last game in the PC Eye of the Beholder series, this game is two steps more advanced than the original Eye of the Beholder (the only game in the PC series that was released to the SNES). Like the other games, Eye of the Beholder III is point-and-click, first person dungeon-crawling real-time RPG action. Create (or transfer from EotB2) veteran adventurers who will grow to champion levels of strength. This review is based on only a few hours of play, but they have been enjoyable hours.

Remember! This is a 1992 PC release, so you’ll have to (1) figure out how to play a 1992 game on a compatible computer, and (2) have a hard copy of the game manual to pass the game’s copy protection. Here’s why you should bother.

Gameplay and Control

Almost from the beginning you’ll be fighting monsters with fierce endurance and attacks or dangerous abilities like fire breath and level-drain. Getting surrounded is bad in this series, and it happens more often. Don’t forget your high-powered enhancement and death magic. This game’s real time, first-person PoV action is improved. You’ll still fumble the mouse in pitched battles sometimes, but the new “All Attack” button helps you control more allies at once. With the ability to attack with polearms from ranks 3 and 4, more of your up to six-person party can be useful in a fight. You can recruit your last two allies from a handful of remarkable and exotic allies you meet in and around Myth Drannor. The AD&D rules, with all its races, character classes, and rules for spells, level progression, magical items and race/class level limits (which are much more important in this game than in the last two) require some explaining, but the manual does that well.

The area you can explore is vast from the beginning, and so far it’s harder to get stuck, easier to get lost. Some areas are optional, and some present multiple locations that can be at least entered (if not completed) at any time. So you’ll be exploring Myth Drannor and its surrounding wilderness with some non-linearity. Most of the initial enemies are a cakewalk; the danger is that they wear you down. It can be harder to find a safe place to rest in this game.

Overall I find fewer strengths but fewer flaws than in EotB2. You won’t get stuck as often, but the action is slightly less compelling.


Minimal. Basically it’s just a fancy excuse to kick monster booty in the most dangerous ruin in the realms. No direct story in the manual (just background). This is a little disappointing.


Good. The game uses a higher quality engine, but falls short of Eye of the Beholder II. Monsters are still very well detailed and the scenery has better quality, but the colors are too gritty sometimes. It’s a case of better tools, less skill.


Hard to rate, since they change dramatically whether you have a sound card installed. There’s more music but it’s harder to configure it right. At their best the sound effects are excellent: actual cries from party members when they’re hit, fireballs “swooosh” and explode instead of giving off “ffooom”s and “biff”s in the previous two games.


Computer RPGs offer much more replayability than most console RPGs in the form of different party combinations. This game gives you fewer viable parties than the previous two games because there more of the race/class level limits come into play. It’s also a lot of work to bring your Eye of the Beholder characters all the way to EotB3 strength, though you can create new characters. However, you NEED all major talents in your party to win.

Story: 5/10
Control: 10/10
Gameplay: 8/10
Graphics: 8/10
Sound/Music: Varies
Replayability: 7/10

Overall this isn’t the best game in the series, but it’s still a high quality game with some strong points over the others.

Rating:   4.0 - Great

Product Release: Eye of the Beholder III: Assault on Myth Drannor (US, 12/31/92)

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