According to producer Brett Sperry, "The inspiration for Dune II was partly from Populous, partly from my work on Eye Of The Beholder and the final and perhaps most crucial part came from an argument I once had with Chuck Kroegel, then vice president of Strategic Simulations Inc. The crux of my argument with Chuck was that wargames sucked because of a lack of innovation and poor design. Chuck felt the category was in a long, slow decline, because the players were moving to more exciting genres. I felt that the genre had a lot of potential the surface was barely scratched as far as I was concerned, especially from a design standpoint. So I took it as a personal challenge and figured how to harness real-time dynamics with great game controls into a fast-paced wargame."
Contributed By: Shotgunnova
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