What do you need help on? Cancel X

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Strategy Guide by rayquazza_star

Version: 1.12 | Updated: 06/21/16

______     _                          ___  ___      _             
| ___ \   (_)                         |  \/  |     | |            
| |_/ / __ _ _ __   ___ ___  ___ ___  | .  . | __ _| | _____ _ __ 
|  __/ '__| | '_ \ / __/ _ \/ __/ __| | |\/| |/ _` | |/ / _ \ '__|
| |  | |  | | | | | (_|  __/\__ \__ \ | |  | | (_| |   <  __/ |   
\_|  |_|  |_|_| |_|\___\___||___/___/ \_|  |_/\__,_|_|\_\___|_|   

v. 1.12
by Jacqueline M. 

/============================\
| Table of Contents          | 
|----------------------------|
| I.    Introduction         |
| II.   Starting Out         |
| III.  Main Menu            |
| IV.   Schedule             |
| V.    Statistics           |
| VI.   Adventuring          |
| VII.  Events               |
| VIII. Ending               |
| IX.   Walkthrough          |
| X.    Miscellaneous        |
| XI.   Tips                 |	
| XII.  Q&A                  |
| XIII. File Info            |
| XIV.  Links                |
\============================/

============================================================================== 
     I. Introduction                                                    
============================================================================== 

Princess Maker 2 is a unique combination of a visual novel, resource management
simulator, and RPG.

Why make a FAQ for a game over 20 years old? When I first played the game, I 
immediately fell in love. To this day, it is one of the few games of its genre
in English, and it is the only entry in the Princess Maker series with a 
English version. This game is incredibly simple, yet contains a lot of depth, 
and it can be so addictive too! Unfortunately, many of the available resources
in English contain incomplete or even incorrect information, so I would like 
to share my knowledge so that people can enjoy this game with less frustration.

WARNING! This guide contains A LOT of spoilers regarding every aspect of the 
game. If you love discovering everything on your own, then you should not read
this guide. If you would like to know the basics for having an enjoyable 
experience playing this game, you should skip to the "Tips" and "Q&A" sections.

============================================================================== 
     II. Starting Out                                                   
==============================================================================

Congratulations! You are a father now. But how to give her the best start on 
life? Keep in mind the choices you make here will matter a lot less than how 
you decide to raise her later on. It's mostly nurture, not nature! But it's 
good to know about what you're getting into.

==========
Blood Type
==========

The different blood types give a small change in stats each month.

o-------------------------------o
| Type | Effect/month           |
|-------------------------------|
| A    | +2 Morality, +2 Stress |
| B    | -2 Stress              |
| O    | None                   |
| AB   | +2 Sensitivity         |
|-------------------------------|

Overall, the effects of blood type are pretty small. Personally, I would prefer
A because high Morality prevents you from being delinquent, and it's easy to
manage a small amount of stress. Otherwise, you can pick a blood type that you
think would fit your daughter's personality the best. Here is a good page 
about the different stereotypes associated with blood types in Asia:

http://tvtropes.org/pmwiki/pmwiki.php/Main/PersonalityBloodTypes

========
Birthday
========

This affects your astrological sign, your guardian Deity, and your starting 
stats.

o-------------------------------------o
| Sign        | Birthday    | Deity   |
---------------------------------------
| Aires       | 2/19-3/20   | Mars    |
| Taurus      | 4/20-5/20   | Venus   |
| Gemini      | 5/21-6/21   | Mercury | 
| Cancer      | 6/22-7/22   | Moon    |
| Leo         | 6/22-7/22   | Sol     |
| Virgo       | 7/23-8/22   | Mercury |
| Libra       | 9/23-10/23  | Venus   |
| Scorpio     | 10/24-11/22 | Hades   | 
| Sagittarius | 11/23-12/21 | Jupiter |
| Capricorn   | 11/22-1/19  | Saturn  |
| Aquarius    | 1/20-2/18   | Uranus  |
| Pisces      | 2/19-3/20   | Neptune |
---------------------------------------

Different signs have different starting stats; for a complete list, you can
consult Nuriko's FAQ. However, these differences are minuscule and won't matter
much in the long run or even a couple of months after starting out.

Personally I think the best birthday is October 1st. This means you will skip
the Harvest Festival for that year, giving you an entire year to prepare for the
next one. That way you can win the Cooking Contest within one year and almost 
certainly within two as long as you prepare adequately. 

=============
Other Options
=============

Family Name: This is your name and your daughter's surname.

Daughter's Name: What it says on the tin.

Your Age: This has no effect on the game. Feel free to set it as high or low as
you like.

Your Birthday: If your relationship level with your daughter is high enough, 
she will bake a cake for you on your birthday. Otherwise it has no effect on 
the game.

==============================================================================
     III. Main Menu                                                      
==============================================================================
 
----------
Attributes
----------

Here is a list of all of your stats. You can go to Part IV "Attributes" of 
this guide to learn more about them.

------------
Conversation
------------

Each month you can pick one of the following options.

Father-daughter chat: You can hear what you have to say. Often these comments 
will reflect your attributes, reputations, or appearance.

Pocket money: You can get some pocket money to reduce your stress once per 
month. I usually don't bother with this option.

Scold: If you are delinquent, you can use this option. The higher your 
relationship with your father, the more your stress will go down.

----
Diet
----

You can change your daughter's diet here.

o-----------------------------------------------o
| Type        | Cost | Weight    | Constitution |
|-----------------------------------------------|
| Normal      | 30G  | +0.45 lbs | +0           |
| Robust      | 80G  | +0.70 lbs | +10          |
| Slim down   | 10G  | +0.30 lbs | -5           |
| Weight loss | 5G   | -0.80 lbs | -20          |
|-----------------------------------------------|

If you weight too much, you will not be able to fit into some dresses and your
Charisma will decrease permanently every month. However, if you do not have
enough Constitution, that will affect your ability to work and handle stress.

Personally I usually use the Normal diet. The Robust one is too expensive for
what benefits it provides and the other ones cause her to lose Constitution. I
prefer her to lose weight by going on vacation to the beach during the summer.

-------
Profile
-------

Here you can find basic info about the state of your daughter. You can see if
she is sick or delinquent. It also shows your daughter's measurements (!) and
equipment. 

Sickness: If your Constitution is too low and your Stress too high, you will 
get sick. Make sure to work at the Farm until your Constitution is about 100
to avoid getting sick.

Delinquency: Being delinquent can be a problem in the early game and hamper 
your progress. Probably the best way to avoid being delinquent is to work
at the Church and raise your Faith.

Popularity: See the Palace section below.

Height: You might wish you were taller or higher, but there's no effect on the
game.

Weight: If you're considered overweight, then you won't be able to fit into 
some dresses and your Charisma will decrease each month. Probably the best 
way to lose weight is to go to the beach during the summer. Your diet can also
affect your weight - see the Diet section above.

Bust: Yes, there are two sets of boob sprites in this game depending on how 
large your bust is.

Waist/Hip: Don￾ft have an effect on the game, even cosmetically. 

----
Town
----

Armorer: You can buy armor or weapons here.

Tailor: You can buy dresses here. You should buy a summer and winter dress 
around the start of the game to avoid getting too hot/cold and losing your 
Constitution. You will also need a dress if you wish to enter the Dance 
contest.

Restaurant: You can buy special food here. They lower stress but raise weight.
I prefer to lower stress with dolls instead. 

Pawn Shop: You can buy miscellaneous items and sell your belongings here. I've
never found the grenade or healing pills to be too useful as long as your 
daughter has good fighting stats or high Sensitivity.

Church: You can donate G to lower your daughter's sin. I usually would rather
have her work at the Church instead.

Hospital: You go here when you are sick. To avoid that, make sure your stress 
is lower than your Constitution. If you are careful in a playthrough, you will
never have to go here.

Also keep in mind if your Fighting/Magical reputation > 200 and you continually
go to town and then cancel, you have the chance of a encountering a fighter who
wants to duel you. This is a great way of raising your Fighting/Magical 
Reputation.

------
Palace
------

You can visit the royal palace to gain Popularity. They each require a certain
Decorum score before you can talk to them. The amount of Popularity you gain 
depends on your current level of their favorite stat. Also, they have a limit 
to the amount of Popularity you can have before they ask you to talk to 
someone else.

Higher Popularity means discounts from the armorer or pawn shop. However, by 
the time your Decorum is high enough to get a big discount, money probably 
won't be that much of a problem to you. Your Popularity also doesn't affect
the ending, so don't worry if you don't want to spend time here.

o-------------------------------------------------------------------o
| Person            | Decorum | Favorite Stat      | Max Popularity |
|-------------------------------------------------------------------|
| Palace Guard      | 10      | Refinement         | 40             |
| Royal Knight      | 30      | Refinement         | 90             |
| General           | 50      | Charisma           | 120            |
| Minister of State | 70      | Intelligence       | 310            |
| Archbishop        | 80      | Faith              | 430            |
| Royal Concubine   | 85      | Conversation       | 550            |
| Queen             | 90      | Temperament        | 710            |
| King              | 95      | Fighter Reputation | 1000           |
|-------------------------------------------------------------------|

The last option in the Jester. If your Conversation skill is over 40, you can
visit him. Your Sensitivity will go up by 15 points but your Social Reputation
will go down by 15 points. After talking with him seven times, he will arrive 
at your house and send you a message. After 14 times, he will send you the 
Royal Harp, which is necessary for the Jester ending. After 21 times, he will
leave and you will no longer be able to talk with him.

You can also meet the Young Officer here every January. There are no 
requirements. You will need to meet with him every year if you want to marry 
the Prince.

---------
Inventory
---------

Here are your items. All of the items you own, except for weapons, armor, and
dresses contribute to your daughter's stats. Otherwise you can only equip one 
of each at a time, and those equipped will affect her's stats. Your inventory
can only hold 50 items at once, but that's unlikely to be a problem unless you
want to buy a lot of items from the Pawn Shop.

-----
Deity
----- 

You can call upon your daughter's guardian deity to save, load, or exit.

==============================================================================
   IV. Schedule
==============================================================================

You can schedule activities for your month here. Each month is divided into 
three parts.

====
Work
====

Given that you start off with little money, you will spend most of your early
life working.  You get paid every day you work, but if you mess up for the day
or you're delinquent, you won't get paid. If you manage to complete all days 
without mistakes you get a 50% bonus. 

All jobs have a minimum age. You will be able to first work at a new job the
month after your birthday. 

The more you work at a job, the more you get paid. After about 30 times 
working at a job successfully, you get paid 1.5x the base amount, and after 
about 90 times, your pay will be 2x.

Jobs will give you stress. Watch out for your stress levels! At higher stress 
levels, you might not be able to do your job correctly. I've had different 
experiences with different jobs - usually, it seems like I have no trouble 
working at the Farm or Church at higher stress levels, but I mess up more at 
the Salon. Keep that in mind while making your schedule.

o-------------------------------------------------------------------------o
| Job         | Age | Pay | Stress | Raises            | Lowers           |
|-------------------------------------------------------------------------|
| Housework   | 10  | 0G  | 1      | Cooking, Cleaning | Sensitivity      |
|             |     |     |        | Temperament       |                  |
|-------------------------------------------------------------------------|
| Babysitting | 10  | 4G  | 3      | Sensitivity       | Charisma         |
|-------------------------------------------------------------------------|
| Inn         | 10  | 8G  | 2      | Cleaning          | Combat Skill     |
|-------------------------------------------------------------------------|
| Farm        | 10  | 10G | 3      | Constitution,     | Refinement       | 
|             |     |     |        | Strength          |                  |
|-------------------------------------------------------------------------|
| Church      | 10  | 1G  | 1      | Faith, Morality   | Sin              |
|-------------------------------------------------------------------------|
| Restaurant  | 10  | 8G  | 2      | Cooking           | Combat Skill     |
|-------------------------------------------------------------------------|
| Lumberjack  | 11  | 12G | 4      | Strength          | Refinement       |
|-------------------------------------------------------------------------|
| Salon       | 11  | 20G | 3      | Sensitivity       | Strength         |
|-------------------------------------------------------------------------|
| Masonry     | 12  | 18G | 3      | Constitution      | Charisma         | 
|-------------------------------------------------------------------------|
| Hunter      | 12  | 8G  | 3      | Constitution,     | Refinement       |
|             |     |     |        | Combat Skill,     |                  |
|             |     |     |        | Sin               |                  |
|-------------------------------------------------------------------------|
| Graveyard   | 13  | 8G  | 5      | Sensitivity,      | Charisma         |
|             |     |     |        | Magical Defense   |                  |
|-------------------------------------------------------------------------|
| Tutor       | 14  | 20G | 7      | Morality          | Charisma         |
|-------------------------------------------------------------------------|
| Bar         | 14  | 12G | 5      | Cooking,          | Intelligence     |
|             |     |     |        | Conversation      |                  |
|-------------------------------------------------------------------------|
| Sleazy Bar  | 15  | 45G | 12     | Charisma, Sin     | Faith, Morality  |
|             |     |     |        |                   | Temperament      |
|-------------------------------------------------------------------------|
| Cabaret     | 16  | 35G | 8      | Charisma, Sin     | Refinement,      |
|             |     |     |        |                   | Intelligence     |
|             |     |     |        |                   | Temperament      |
|-------------------------------------------------------------------------|

---------
Housework
---------

This is the best way to raise your Cooking skill at the beginning of the game
when your Sensitivity is low. It will make your Housework Reputation very 
high. Be sure not to make it too high though, or you will end up as a 
Housewife. Also, be sure to watch your funds, since Housework does not earn you
any money.

-----------
Babysitting
-----------

This is good for raising your Sensitivity for the Cooking contest and also 
raises your Maternal Instinct. However, it is rather stressful and does not
pay well.

---
Inn
---

Like the Cleaning skill, this job is useless. 

----
Farm
----

This is a crucial job for the early game when your Refinement is low and you
need to raise your Constitution to avoid being sick. It is also a reliable
money maker during the early game, and it's hard to fail.

------
Church
------

This is probably my most worked job in the game. It doesn't pay much but it is
great at raising your stats. For every day worked here, you gain 2 Faith and 1
Morality, which is the most stats gained at any one job. It's not stressful at
all and you don't risk losing any stats.

It's very useful for filling up your calendar late game when you don't want to
decrease your stats and you don't have enough money for classes. You should 
also spend a couple of weeks here during the early game so your daughter doesn't
become delinquent.

----------
Restaurant
----------

I've never felt the need to work here. I find it better to raise my Cooking 
through Housework, which is faster since it gives less stress and you're less
likely to fail at that job. 

----------
Lumberjack
----------

I've never had found too much use for this work. It is not too expensive to max 
out Combat Attack from Fencing classes. Also by the time you're old enough to do
this job, if you've done Farming enough, you might be making about the same 
amount of money through that for less stress.

-----
Salon
-----

This job makes a lot of money but you also need a large amount of Art skill. 
I've found it useful in the late game when you need some extra cash but don't
want to lower the stats you've been working on. 

-------
Masonry
-------

You also need a lot of Art to perform at this successfully. If you happen to 
have a lot of it already, it's fine to take up this job as it's an improved 
version of Farming. Otherwise, I'd skip it. Also this job isn't too useful in
the late game as you'll be trying to work on your Charisma by then.

------
Hunter
------

I almost never take up this job because you need Intelligence (and thus Science
classes) to perform it successfully, but it's hardly worth the investment. 

---------
Graveyard
---------

Perhaps the only reason to work at this job is to encounter the Undead 
Skeleton, who will show up if your Fighter Reputation is high enough. It will
challenge you to a fight, and if you win you will get 2539 G, which is a 
helpful sum of money. Otherwise I would raise my Sensitivity another way, 
especially as it is very hard to raise Charisma. Also this job is stressful 
with low pay.

-----
Tutor
-----

Another job I wouldn't recommend. It makes a lot of money but it's stressful,
and you need to have a lot of Intelligence beforehand to succeed. Also around 
age 14, you might want to start thinking about raising your Charisma. If you 
want to raise money I would probably go work at the Salon instead; if you want 
to raise your Morality, it's better to work at the Church.

---
Bar
---

This is the most reliable way of raising Conversation in the game. If you're not
looking to raise your Social Reputation by that much, then it's ok to avoid this
job. If you want to earn money here, you need to raise your Charisma. If you're 
a magic-based character, try to avoid fights because you will have low MP while
you're working here.

----------
Sleazy Bar
----------

I would stay far away from this job. Stats-wise you gain only a little bit of 
Charisma compared to the amount of Faith and Morality you lose. If you lose too
much Faith or Morality, your daughter will have increased chances of becoming 
delinquent. Money-wise, by the time you are 15, you should have plenty of money
from contests. Even if you do need money, this job provides far too much stress
for the amount you'll earn. 

-------
Cabaret
-------

Of the two sinful jobs, this is obviously the better one. This is probably the
best reliable way of raising your Charisma without Adventuring. If you've
invested money into raising Intelligence and Refinement, I would suggest 
against it, but otherwise it's OK if they're low. Just be sure to go work at 
Church afterwards. Keep in mind that since this lowers Temperament, this can be 
a good way to lower your Housework Reputation. However, you need to have high 
Art skills and a high level of Charisma to successfully work here.

==========
- School - 
==========

School is to increase your daughter's stats. They are a lot less stressful 
than jobs but they are also very expensive and they cost more as you advance
through them.

o--------------------------------------------------------------------------o
| Class    | Cost | Increases                     | Decreases              |
|--------------------------------------------------------------------------| 
| Fighting | 30G  | Combat Skill, Combat Defense* |                        |
|--------------------------------------------------------------------------| 
| Fencing  | 40G  | Combat Skill, Combat Attack   |                        |
|--------------------------------------------------------------------------| 
| Protocol | 40G  | Decorum, Refinement           |                        |
|--------------------------------------------------------------------------| 
| Painting | 40G  | Art, Sensitivity              |                        | 
|--------------------------------------------------------------------------| 
| Science  | 30G  | Intelligence                  | Magic Defense*, Faith* |
|--------------------------------------------------------------------------| 
| Theology | 40G  | Intelligence, Faith,          |                        |
|          |      | Magic Defense                 |                        |
|--------------------------------------------------------------------------| 
| Poetry   | 40G  | Intelligence, Refinement,     |                        |
|          |      | Sensitivity, Art              |                        |
|--------------------------------------------------------------------------| 
| Strategy | 50G  | Intelligence, Combat Skill    | Sensitivity            |
|--------------------------------------------------------------------------| 
| Dancing  | 50G  | Constitution, Charisma, Art   |                        |
|--------------------------------------------------------------------------| 
| Magic    | 60G  | Magic Skill, Magic Attack     |                        |
|--------------------------------------------------------------------------| 

* These stats are only increased/decreased after the novice level of the 
class.

--------
Fighting
--------

This class is essential if you want your daughter to be a good fighter.

Don't worry much about taking classes to just raise your Combat Defense, which 
can be expensive. By the time you max out your Combat Skill, you will be 
dodging most of the attacks thrown your way. 

-------
Fencing
-------

You will also need this class to raise your daughter to be a good fighter.

Occasionally the fencing school will be attacked. If you lose, the school will
be closed for about two months, but if you win you will gain Fighter 
Reputation.

--------
Protocol
--------

This is the only way to raise Decorum. You will need this class if you want 
your daughter to be Queen. 

--------
Painting
--------

This is the cheapest way of raising your Art skill. Occasionally after class, 
Master Filkins will ask your daughter to paint. You  will need this to enter 
the Art Contest during October. I would wait until you have an Art skill of 95
or over before painting. After this, you are  guaranteed to win the contest 
every year. 

-------
Science
-------

In terms of bang for your buck, Science is definitely the cheapest way to 
increase your stats.

--------
Theology
--------

This is useful for getting a lot of Faith.

------
Poetry
------

It's cheaper to raise your Art skill at Painting classes, but it might still be 
worth taking this for the other stats. It's not as cheap of a way of raising 
Intelligence compared to Science classes, but it makes your daughter more 
well-rounded.

--------
Strategy
--------

I would not suggest taking this. It's a lot cheaper to raise your Intelligence 
and Combat Skill by taking Science and Fencing classes instead. 

-------
Dancing
-------

It may seem tempting to take this class because it raises Constitution and is 
one of the few ways to raise Charisma. However, it's not worth the cost. 

-----
Magic
-----

You need this class if you want to become a mage. If you take three Magic 
classes in a month, Faye will appear and grant you a 20% bonus to one of your 
Magic skills. You can do this twice per game. 

=========
Adventure
=========

You can go Adventuring for a week in four different areas in the game - Forest,
Desert, Lake, and Glacier. You may find treasure or monsters while out and 
about, and several NPCs can only be interacted with through adventuring.

Adventuring is one of the most in-depth and time-consuming parts of the game.
Please see Section VI "Adventuring" of this guide for more information. 

========
Time Off
========

After working and studying hard, your need time off to deal with your stress. 
Use this time wisely to make the most of your education!

---------
Free Time
---------

With money: -10 Stress/day, -10G
Without money: -5 Stress/day

Spending a little bit of money is a great way to manage your stress. After age 
11 or so, I almost always go on Free Time with money.  

--------
Vacation
--------

Going on Vacation is another way of reducing stress, but more expensive. It
doesn't reduce as much stress as free time, but it is the best way to improve
your relationships with your father. There are some other benefits on going on
vacation depending on where you go.

Mountains: Your Sensitivity will go up. In the fall, your Sensitivity will go 
up higher but she'll gain weight as well. Sometimes, you can't go here during 
the winter if there is a snowstorm.

Beach: During the summer, going here will reduce a lot of stress and your 
weight as well. It's the best way to do so, since it won't lower your
Constitution. 

================
Harvest Festival
================

Each October, the Harvest Festival of the kingdom takes place. You have the
option of either entering one of the four contests or resting. If you choose 
to rest, your daughter will relax for the entire month, so it's a great way to
get rid of a large amount of stress built up beforehand. Otherwise it's the 
best way to make money in the game and improve your Reputations.

-----------------
Fighting Contest
-----------------

1st place: 3000G, Fighter/Magical Reputation +20, Royal Sword
Runner up: 1000G

Either your Fighter or your Magical Reputation will go up depending on whether
you used magic or sword more during the tournament. You will also get a small
amount of G (around 200) for every opponent you defeat.

If you win this contest, you will win the Royal Sword (Combat Attack +12,
Refinement +50). If you try to sell it, your Fighter and Social Reputations
will decrease.

I wouldn't suggest going to this festival, since it is so easy to raise the
Fighter/Magical reputations indefinitely. The Royal Sword isn't that useful,
and there are easier ways to raise your Refinement.

-----------
Art Contest
-----------

1st place: 4000G, Social Reputation +30, Master Brush
2nd place: 1200G, Reputation +20
3rd place: 800G, Reputation +10

To enter this contest, your daughter needs to have a painting ready.
Occasionally you will be asked to paint one after an Art class. The score you 
receive depends on what painting you have painted. I wouldn't suggest entering
the contest unless your daughter has painted "Advent of Angels" after her Art
skill reaches the 90s. Then it will be guaranteed that she will win 1st place 
in the contest every time. 

If you win 1st place, you will win the Master Brush.  This raises your Art 
skill by 50 points. This is useless, since your art score already will be 
close to the cap if you win the contest and there's no point in raising your 
Art skill further unless you want an artist ending. Definitely sell the 
brushes if you want otherwise, and you don't even need the brushes to become
an artist.

---------------
Cooking Contest
---------------

1st place: 3000G, Housework Reputation +40, Bird of Paradise Egg
2nd place: 1500G, Reputation +20
3rd place: 500G, Reputation +10

For this contest, you will bake a dish. The score is based off of your Cooking
and Sensitivity stats. Because you don't need any classes to get a high score, 
this is a great way to raise money at the start of the game. All you need to do
is do Housework until your Cooking skill is about 95 or so, and then do 
Babysitting and raise your Sensitivity. You might not want to win too many times
though to avoid raising your Housework Reputation too high.

If you win 1st place, you will win the Bird of Paradise Egg. You will have the
option to either eat it or not. If you eat it, you will gain 50 Constitution. 
If not, you will gain 100 Sensitivity. I would suggest eating the egg during 
your younger years so that you can handle stress better and not have too much
Sensitivity. 

-------------
Dance Contest
-------------

1st place: 3000G, Social Reputation +40, Lady's Ring
2nd place: 1000G, Reputation +30
3rd place: 500G, Reputation + 10

This contest is based off of a combination of your Charisma, Constitution, and
Art.

If you win 1st place, you get the Lady's Ring, which is an item that raises 
your Refinement by 25.

I would usually rather participate in the Art Contest, since it is more 
straightforward to win and gives more money. The addition 10 Social Reputation
usually isn't worth it for me.

==============================================================================
     V. Attributes                                                      
==============================================================================

There are four main attributes: Stats, Skills, Reputations, and Internal 
Parameters.

=====
Stats
=====

These are your classic RPG stats.

------------
Constitution
------------

+: Farm work, Masonry work, Hunter work, Dance school

This represents how physically tough your daughter is. You should raise this at 
the beginning of the game to avoid her from getting sick. All jobs also require
Constitution in order to perform at them successfully, but it varies among jobs.
My research indicates that having higher Constitution allows you to continue
performing well at your job at higher levels of stress. Having at least 150 
Constitution is good.

If there's an extreme cold/heat event and your daughter does not have a winter
or summer dress, she will lose a lot of Constitution. To avoid this, make sure
to buy them near the start of the game.

--------
Strength
--------

+: Farm work, Lumberjack work
-: Salon work

Raising 10 points of Strength will raise 1 point of Combat Attack. Raising
Strength after you max out your Combat Attack doesn't do anything. This isn't
too useful if you're planning on taking Fencing classes.

------------
Intelligence
------------

+: Science class, Theology class, Poetry class, Strategy class 
-: Bar work, Cabaret work

Each point of Intelligence is one point of MP in battle. However, even a pure
mage character doesn't need that much because the battle will be over before
you run out. Intelligence is also the cheapest stat to raise from classes, so 
it might be good to raise if you're going for a high final score.

----------
Refinement
----------

+: Protocol course, Poetry course
-: Farm work, Lumberjack work, Hunting, Cabaret work

You need 800 points to become the ruling Queen. 

--------
Charisma
--------

+: Sleazy Bar work, Cabaret work, Dance class
-: Babysitting, Masonry, Graveyard work, Tutoring

This is your attractiveness, or actually "sex appeal" in the original Japanese,
which explains a lot. Try not to have your highest stat be Charisma, or you'll 
be "in love", which will make you fail at your classes and work. Also, if your 
Charisma is high, then it you will attract a lot of unwanted persons. 

Raising Charisma can be tough. I suggest buying the Venus Jewels from the 
travelling salesman when he appears. Your Charisma will also increase every 
year on your birthday. If you're overweight, then your Charisma will fall each
month.

If you have 200 by the end of the game, you get a bonus to your score. You also
need 200 to marry the Prince. (Sorry, but he doesn't marry ugly girls!)

--------
Morality
--------

+: Church work, Tutoring
-: Sleazy bar work

Having high Morality (OR Faith) to avoid becoming delinquent. I suggest having
at least 100. You need at least 30 Morality to get married and avoid the dark
endings. 

-----
Faith
-----

+: Church work, Theology class
-: Sleazy bar work, Science course

You need to keep your Faith (OR your Morality) high to avoid becoming 
delinquent. Also, high Faith can prevent you from running away when Sensitivity
is your highest stat.

-----------
Sensitivity
-----------

+: Babysitting Work, Salon work, Graveyard work, Painting class,
Poetry class, Vacation in the mountain
-: Housework, Strategy class

When you are adventuring, (most) monsters won't attack you if talk to them if 
your Sensitivity > 200. Also, you might be able to find items on the ground
(though it doesn't amount to too much). You also need Sensitivity for the 
Cooking contest.

If Sensitivity is your highest stat then she has a chance of running away from 
home each month, so avoid that. Having high Faith can help prevent it, but it's
better to raise another stat to be higher.

------ 
Stress
------

+: Class, Work
-: Free time, Vacation

Proper stress management is essential to making the most out of your time. If
your stress level is higher than your Constitution, then you will have a chance
of becoming sick, and if your stress level is high while your Morality or Faith
are both low, you have a chance of becoming delinquent. (You only need either
high Morality or Faith to prevent this) 

If you have high stress, you will also start making more mistakes during your
work. I believe that higher Constitution allows you to work better at higher
levels of Stress, but even so, you should keep it under 100, because at that
point, you will start messing up more, causing you to lose your work bonus.

---
Sin
---

+: Hunting, Sleazy Bar work, Cabaret work
-: Church work

Sin is bad because it will lower the final score of your game. If your Morality
is low (< 30) and you have enough Sin, you will get a dark ending. 

======
Skills
======

------------
Combat Skill
------------

+: Hunting, Fighting course, Fencing course, Strategy course
-: Inn work, Restaurant work

Affects the accuracy of your attacks and how likely you are to dodge enemy 
attacks. This is good even for Magic users so you'll take less damage if you
plan on fighting.

-------------
Combat Attack
-------------

+: Fencing course

Affects the damage of your attacks. 

--------------
Combat Defense
--------------

+: Fighting class

This is hard to raise but you don't need this as long as your Combat Skill is 
maxed out, because you will dodge most attacks thrown your way. 

-------------
Magical Skill
-------------

+: Magic class

Same as Combat Skill but with Magic attacks. You don't need this if you're not
a mage, because there are very few magical opponents in the game.

------------
Magic Attack
------------

+ Magic class

Like Combat Attack, but with Magic.

---------------
Magical Defense
---------------

+: Graveyard work, Theology class
-: Science class

It's hard to raise, but this is even less needed than Combat Defense. Plus, if
your Magical Skill is high enough you will probably be dodging any enemy magic
attacks. 

-------
Decorum
-------

+: Protocol class

You need this to talk to people in the palace to improve your Popularity.

---
Art
---

+: Painting class, Poetry class, Dance class 

Needed for the Painting and Dance contests. If this is your highest stat, you 
will get an artist ending, so you should sell any other Master Brushes you have
before the end of the game.

------------
Conversation
------------

+: Bar work

This is part of Social Reputation. If your Conversation is over 40, you can 
talk to the Jester. 

-------
Cooking
-------

+: Housework, Restaurant work

You need this for the Cooking contest. 

--------
Cleaning
--------

+: Housework

This is useless.

-----------
Temperament
-----------

+: Housework
-: Cabaret work

This is also useless.

==========
Reputation
==========

The main determiner in the endings is your Reputations. Thus, even if you max
out her stats like Intelligence or Refinement, if your daughter's Reputations
are low enough, she may end up still being a part-time Farmer or as somebody's
Mistress. 

If your daughter runs away from home, all of her Reputations will decrease by 
10% for each month. Because of this, make sure Sensitivity is not her highest
stat.

------------------
Fighter Reputation
------------------

Sum of Combat Skill, Combat Attack, and Combat Defense

How to increase:
~ Win Fighting contest with sword (20)
~ Defeat venerable bandit with sword (30)
~ Beat challenger using sword (10)

How to decrease:
~ Attempt to sell Royal Sword (-30)

You can raise your Fighter Reputation indefinitely by going to town and 
returning home multiple times if your Fighter Reputation is high enough (>200). 
Eventually, you will get a random challenger. If you defeat them with attacks, 
your Reputation will go up. There doesn't seem to be a limit to the amount of 
challengers you can defeat in one day. Because of this, I would suggest 
skipping the Fighting contest during the Harvest Festival and focus on winning 
other contests instead. 

----------------
Magic Reputation
----------------

Sum of Magic Skill, Magic Attack, and Magic Defense

How to increase:
~ Win Fighting Competition with magic (20)
~ Defeat venerable bandit with magic (30)
~ Beat challenger using magic (10)

Magic Reputation is the same as Fighter Reputation except with magic. Like with
Fighter Reputation, you can increase it indefinitely by going to town and 
returning home multiple times, except that you have to defeat your enemies with
Magic instead.  

-----------------
Social Reputation
-----------------

Sum of Decorum, Conversation, and Art

How to increase:
~ Win Art Contest (30)
~ Win Dance Contest (40)

How to decrease:
~ Sell Royal Sword (30)
~ Talk to Jester (15)

Social Reputation can be increased by taking classes. However, don't raise your
Art skill too high or else your daughter will become an artist. If you really 
want to get a high Social Reputation, be prepared to spend time raising your
Conversation skill at the Bar.

--------------------
Housework Reputation
--------------------

Sum Cooking, Cleaning and, Temperament

How to increase:
~ Win Cooking Contest (40 points)

Housework Reputation is straightforward to raise. If you do a lot of Housework,
all three factors will go up. Also, it is relatively easy to win the Cooking
Contest after two years or even only one. Unlike with the other Reputations, 
you can increase this one without any money.

If you don't want the Domestic Training ending, then make sure to not raise it
too much. Even if your other reputations are very high, if your Housework
Reputation is the highest of them all, your daughter will end up as a housewife
instead even if her stats are very impressive.

===================
Internal Parameters
===================

These statistics are only shown at the end of the game.

------------------------
Relationship with Prince
------------------------

A relationship score of 90 is necessary to marry the Prince. You need to visit
the Young Officer every January to achieve this. He will ONLY be there during 
January so be careful.

------------------------
Relationship with Father
------------------------

Having a high relationship with father means that your daughter will celebrate
his birthday every year. Having a high enough one means that your daughter may
also marry you. (Yuck!)

Personally, I find it hard to maintain a high enough relationship so that my 
daughter celebrates my birthday. I would suggest spending a lot of time going 
on vacation and avoiding the usual free time option if you want a good
relationship.

----------------------
Relationship with Cube
----------------------

A high relationship with Cube will cause your daughter to marry him. Otherwise
it has no effect on the game. The biggest way to raise your relationship is to
be defeated by one of the bandits while adventuring. 

-----------------
Maternal Instinct
-----------------

Maternal Instinct affects the deity's comments at the end of the game.
Babysitting and Tutoring will raise Maternal Instinct, while Hunting lowers it.
I'm still not sure whether this affects your score or not.

-----
Kills
-----

This is the number of monsters you killed on your adventures.

==============================================================================
     VI. Events 
==============================================================================

Coming Soon!

==============================================================================
     VII. Adventuring
==============================================================================

Coming Soon!

==============================================================================
     VIII. Endings
==============================================================================

====
Jobs
====

Here's what determines which ending you will get:

1. If your Morality <30 and your Sin is high, you will receive a Dark ending.
2. If Art is your highest skill, you will receive an Artist ending.
3. If all of your Reputations are within 50 points of each other, you will
receive a general ending.
4. Otherwise, your ending will be based on your highest Reputation.

The rank of your ending is determined by score of your highest reputation.

o--------------------o
| Rank | Reputation  |
|--------------------|
| S    | > 421       |
| A    | 381 - 420   |
| B    | 311 - 380   |
| C    | 211 - 310   |
| D    | < 210       |
|--------------------|

You need enough of each job's preferred stat to succeed at your job. If you 
don't have enough of it, you will fail at your job and your deity will penalize 
your score. On the other hand, succeeding will lead to a huge bonus. It's 
better to be a Soldier and succeed than be a General and fail.

Unlike what other guides say, you DO NOT need any stats besides those that are 
required for the ending or the preferred stat. You can get the good Ruling Queen
ending with 0 Intelligence or the good Warrior Hero ending with 0 
Constitution/Strength as illogical as it might seem. 

---------------
General Endings
---------------

o------------------------------------------------------------------o
| Job              | Rank | Other Requirements    | Preferred Stat |
|------------------------------------------------------------------|
| Ruling Queen     | S    | Refinement > 800      | Morality       |
|------------------------------------------------------------------|
| Prime Minister   | S    | Refinement < 800      | Morality       |
|------------------------------------------------------------------|
| Archbishop       | A    | Faith > Int./Morality | Morality       |
|------------------------------------------------------------------|
| Cabinet Minister | A    | Morality > Int./Faith | Intelligence   |
|------------------------------------------------------------------|
| Ph.D.            | A    | Int. > Morality/Faith | Sensitivity    |
|------------------------------------------------------------------|
| Nun              | B    | Faith > Int./Morality | Morality       |
|------------------------------------------------------------------|
| Judge            | B    | Morality > Int./Faith | Intelligence   |
|------------------------------------------------------------------|
| M.S.             | B    | Int. > Morality/Faith | Sensitivity    |
|------------------------------------------------------------------|
| Lady in Waiting  | C    | Unknown               | Unknown        |
|------------------------------------------------------------------|
| Full-time Job    | C    | See below             | Various        |
|------------------------------------------------------------------|
| Part-time Job    | D    | See below             | Various        |
|------------------------------------------------------------------|
| Maid             | D    | Do nothing            | Unknown        |
|------------------------------------------------------------------|

If you get a rank C or D ending, you will end up taking up the job you worked at
the most. These jobs all correlate to the 15 jobs you can work at throughout 
the game. Keep in mind that the preferred stat(s) between the part-time and
full-time jobs can be different. 

o------------------------------------------------------------------o
| Job            | Full-time Stat         | Part-time Stat         |
|------------------------------------------------------------------|
| Babysitter     | Maternal Instinct      | Constitution           |
|------------------------------------------------------------------|
| Innkeeper      | Cleaning               | Constitution           |
|------------------------------------------------------------------|
| Farmer         | Strength               | Constitution           |
|------------------------------------------------------------------|
| Church Worker  | Morality, Faith        | Morality, Faith        |
|------------------------------------------------------------------|
| Cook           | Cooking                | Cooking                |
|------------------------------------------------------------------|
| Lumberjack     | Constitution, Strength | Constitution, Strength |
|------------------------------------------------------------------|
| Hairdresser    | Art                    | Art                    |
|------------------------------------------------------------------|
| Mason          | Art                    | Constitution           |
|------------------------------------------------------------------|
| Hunter         | Combat Skill           | Constitution           |
|------------------------------------------------------------------|
| Gravekeeper    | Faith                  | Constitution           |
|------------------------------------------------------------------|
| Bartender      | Charisma               | Charisma               |
|------------------------------------------------------------------|
| Tutor          | Intelligence           | Conversation           |
|------------------------------------------------------------------|
| Bar Wench      | Charisma               | Charisma               |
|------------------------------------------------------------------|
| Cabaret Dancer | Charisma               | Charisma               |
|------------------------------------------------------------------|

---------------
Fighter Endings
---------------

o-------------------------------------------------------------------------|
| Job                  | Rank | Other Requirements       | Preferred Stat |
|-------------------------------------------------------------------------|
| Warrior Hero         | S    | Sensitivity > Int./Faith | Morality       |
|-------------------------------------------------------------------------|
| General              | S    | Sensitivity < Int./Faith | Intelligence   |
|-------------------------------------------------------------------------|    
| Officer of           | A    | Refinement > 100         | Morality       |
| Royal Guard          |      |                          |                |
|------------------------------ -------------------------------------------|
| Fighting Instructor  | A    | Refinement < 100         | Conversation   |
|                      | B    | Refinement < 150         |                |
|-------------------------------------------------------------------------|
| Knight               | B    | Refinement > 150         | Morality       |
|-------------------------------------------------------------------------|
| Soldier              | C    | Morality  > 30           | Combat Skill   |
|                      | D    | Morality  > 50           |                |
|-------------------------------------------------------------------------|
| Mercenary            | C    | Morality < 30            | Combat Skill   |
|                      | D    | Morality < 50            |                |
|-------------------------------------------------------------------------|
| Bounty Hunter        | B-S  | Morality < 30 *          | Combat Skill   |
|-------------------------------------------------------------------------|

* If your Morality < 30, you will take this ending over the other 
ending you qualify for. Otherwise, you will get the regular ending.

-------------
Magic Endings
-------------

o---------------------------------------------------------------------o
| Job              | Rank | Other Requirements       | Preferred Stat |
|---------------------------------------------------------------------|
| Magician Hero    | S    | Sensitivity > Int./Faith | Morality       |
|                  |      | Morality > 50            |                | 
|---------------------------------------------------------------------|        
| Royal Magician   | S    | Sensitivity < Int./Faith | Intelligence   |
|                  |      | Morality > 50            |                | 
|---------------------------------------------------------------------|
| Magic Instructor | A    | Morality > 50            | Intelligence   |
|---------------------------------------------------------------------|
| Magician         | B    | Morality > 50            | Magic Skill    |
|---------------------------------------------------------------------|
| Fortune Teller   | C    |                          | Conversation   |
|---------------------------------------------------------------------|
| Street Magician  | D    | Refinement > 100         | Conversation   |
|---------------------------------------------------------------------|
| Street Performer | D    | Refinement < 100         | Conversation   |
|---------------------------------------------------------------------|
| Sorceress        | B-S  | Morality < 50            | Constitution   |
|---------------------------------------------------------------------|

--------------
Social Endings
--------------

o--------------------------------------------------------------------------o
| Job                | Rank | Requirements                | Preferred Stat |    
|--------------------------------------------------------------------------|
| Queen by Marriage  | S    | Charisma < 500              | Refinement     |
|--------------------------------------------------------------------------|
| King's Concubine   | S    | Charisma > 500              | Refinement     |
|                    | A    | *                           |	               |
|--------------------------------------------------------------------------|
| Countess           | B    | Refinement =< Charisma      | Temperament    |
|--------------------------------------------------------------------------|
| Millionaire's Wife | B    | Charisma > Refinement       | Refinement     |
|--------------------------------------------------------------------------|
| Merchant's Wife    | C    | Intelligence =< Sensitivity | Temperament    |
|--------------------------------------------------------------------------|
| Farmer's Wife      | C    | Sensitivity > Intelligence  | Constitution   | 
|--------------------------------------------------------------------------|
| Mistress           | D    | Charisma > 150              | Conversation   |
|--------------------------------------------------------------------------|
| Divorcee           | D    | Charisma < 150              | Refinement     |
|--------------------------------------------------------------------------|

* If you end up with Rank A of Social Reputation, you will be a Concubine 
regardless of your Charisma. If you have Rank S, you will only become one if 
you have Charisma > 500.

----------------
Domestic Endings
----------------

0--------------------------------------------------o
| Job       | Rank | Requirements | Preferred Stat | 
|--------------------------------------------------|
| Homemaker | D-S  | None         | Charisma       |
----------------------------------------------------

As you can see, it's not very hard to get the Homemaker job at all! Just avoid
raising your other reputations besides Domestic. If you're looking for 
anything else, avoid making your Domestic reputation too high. 

--------------
Artist Endings
--------------

o--------------------------------------------------------------o
| Job     | Requirement                       | Preferred Stat |
|--------------------------------------------------------------|
| Jester  | Conversation > 80, Own Royal Harp | Sensitivity    |
|--------------------------------------------------------------|
| Writer  | Intelligence                      | Sensitivity    |
|--------------------------------------------------------------|
| Painter | # Art Classes > # Dancing Classes | Sensitivity    |
|--------------------------------------------------------------|
| Dancer  | # Dancing Classes > # Art Classes | Constitution,  | 
|         |                                   | Sensitivity    |
|--------------------------------------------------------------|

If Art is your highest skill you will get one of the above endings. Make sure
to sell off the Master Brush if you have one if you want to you want to get
something else. 

------------
Dark Endings
------------

Dark Endings only take into account your Fighter Reputation - the rest of them
don't matter.

o--------------------------------------------------------------------------o
| Job                  | Rank | Requirements              | Preferred Stat |
|--------------------------------------------------------------------------|
| Princess of Darkness | S-C  | Sin > 500,                | N/A *2         |
|                      |      | Fighter Reputation > 300, |                |
|                      |      | Magic Reputation > 200 *  |                |
|--------------------------------------------------------------------------|  
| Bondage Queen        | S-C  | Refinement > 200          | Art,           |
|                      |      | Charisma > 200            | Conversation   |
|--------------------------------------------------------------------------|
| Crime Boss           | S-C  | Refinement > 200          | Combat Skill   |
|                      |      | Charisma < 200            |                |
|--------------------------------------------------------------------------|
| Bandit               | S-C  | Refinement < 200          | Intelligence   |
|--------------------------------------------------------------------------|
| High-class Harlot    | D    | Refinement > 200          | ???            |
|                      |      | Charisma > 200            |                |
|                      |      | Conversation > 70         |                |
|                      |      | Temperament > 70          |                |
|--------------------------------------------------------------------------|
| Con Artist           | D    | Conversation > 70         | Intelligence   |
|--------------------------------------------------------------------------|
| Harlot               | D    | Conversation < 70         | Charisma       |
|--------------------------------------------------------------------------|

* If you qualify for this ending, you will take it above any of the other
endings you could receive. You also don't need to have Morality < 30 for this
ending.

*2 Score-wise, you will always be considered to have done poorly at your job.


========
Marriage
========

You'll marry if your Morality > 30.  

Keep in mind that if you are qualified for a Social ending AND you will also 
be married to one of the special husbands like the Prince, you will end up 
with the Domestic Training ending instead.

If you get a Dark ending, it doesn't seem like you can marry at all.

-------
Default
-------

You  will get the default marriage if you qualify for marriage, but don't meet
the requirements for any of the other marriages below AND you don't qualify 
for a social ending.

You'll marry a Knight or a Wizard depending on whether your Fighter Reputation
or her Magic Reputation is higher. Their personalities are determined by your
stats, but more research is needed.

------
Prince
------

In order to qualify for the Prince marriage you must have
- Relationship > 90 with the Prince
- Refinement > 250 (?)
- Charisma > 200

You get +12 to your Relationship value every time you talk with him in January,
so you must talk with him for all eight years.

----
Cube
----

You will marry him if:
- Relationship with Cube = 100
- Charisma > 200
- Sensitivity > 250 

Contrary to popular belief, you don't need to be defeated by the bandits or
go adventuring at all to marry him.

------
Father
------

You might end up with the father ending if your relationship with him is 100.

------------
Dragon Youth
------------

To get him to propose to you, you need to defeat the young dragon in the Desert
while adventuring. After that, you need to return to the Desert and speak with
the old dragon in the middle of the maze.

=====
Score
=====

Your final score is based on four features:

1. Your stats
2. Your job
3. How good you are at your job
4. Who you marry

-----
Stats
-----

The stats portion of the score is calculated as:

   (Constitution + Strength + Intelligence + Refinement + Charisma + 
    Morality + Faith + Sensitivity) / 8 - Sin

Thus you definitely don't want to end the game with any Sin if you can avoid it
as it can take a large chunk out of your score. 

---
Job
---

Different jobs give you different scores. Obviously, the Ruling Queen gives you 
the most points.

You get also get points based on your performance:

~ Great = +300 points
~ OK = +100 points
~ Bad = -10 points

As mentioned before, it's better to be a Soldier and succeed than a General
and fail.

--------
Marriage
--------

If you marry anyone, you get a 20 point bonus to your score. If you marry with
over 200 Charisma you will get another 20 point bonus.

==============================================================================
     IX. Walkthrough
==============================================================================

Coming Soon!

==============================================================================
     X.  Miscellaneous
==============================================================================

For things that don't belong in any of the sections above.

Coming Soon!

==============================================================================
     XI. Tips & Tricks
==============================================================================

~ Buy the summer and winter dresses as soon as the game starts to avoid your
daughter getting sick.

~ In order to be a productive daughter who isn't delinquent and doesn't get
sick, make sure to raise your Constitution and her Morals/Faith at the beginning
of the game. 

~ Magical/Fighter reputation can be raised indefinitely by going to town and 
coming back home as long as one of the reputations is high enough (>200). Each 
time you go to town, there will be a chance that someone will challenge you to 
a duel. 

~ Take a couple of weeks off each summer to go to the beach. Your will lose a 
ton of stress and some weight as well. 

~ Buying dolls is a great way to reduce stress if you have the money. 

~ Use F3 to speed up the game.

~ Don't forget to save! I tend to forget this too, but you never know when the
random number generator won't be in your favor or you'll make a mistake.

~ If you do not want your daughter to grow up as a homemaker, make sure 
Domestic Reputation is NOT the highest Reputation stat. No matter how talented
your daughter is in other aspects, if that the highest among her reputations, 
she will not take up any other job. This is probably the best way to avoid an
unsatisfying ending.

==============================================================================
     XII. ~Q&A~
==============================================================================

Q. I'm always becoming delinquent, what should I do?

A. You should raise your Morals or her Faith. Go to Church! 

Q. How do I stop getting becoming sick?

A. Keep your stress level less than your Constitution. You can raise it easily 
by working at the Farm.

Q. How do I stop running away? I am losing a lot of reputation.

A. Make sure her Sensitivity is not your highest stat. 

Q. Why is my Charisma falling?

A. You are considered to be overweight by the game. (Ridiculous Japanese body 
standards, I know) You could get on a diet or spend a couple of weeks 
vacationing during the summer. I suggest the latter since it won't lower your 
Constitution. 

Q. I'm failing at her job and not making any money. 

A. You may require certain stats or abilities to succeed at a job. A lot of 
jobs require a decent amount of Constitution, so try working at the farm first.

Q. How do I access the Beta Shop?

A. Go to town and then press F10 + R + N + Q. Go back to the main screen, and 
then when  you go back to the town you should see the option there. 

Q. What is the hardest ending to earn? I want a challenge. 

A. The hardest ending is actually not the ruling Queen! It is the Lady in
Waiting. I personally still have not been able to get this ending. 

Q. Why do I get an error when I end the game?

The version of Princess Maker 2 found online is not complete, and it is
missing some endings. Therefore, many of the conclusions for the General 
endings (including the Ruling Queen ending) and ALL of the ones for the Social
and Magic endings are missing. Therefore, at least 25 endings are incomplete.
I'd like to translate them properly one day.

Q. How long does it take to complete the game?

It depends. If you only put school and jobs in your daughter's schedule, it 
might take only two or three hours. If you want to adventure, it will take
somewhat longer. This game has a ton of replay value so the actual length of 
the game is as long as you want!

==============================================================================
     XIII. File Info
==============================================================================

---------------
Version History
---------------

1.12 (6/21/16) - Did some more polishing. Also added Score subsection in the 
Ending section. This should now be the longest Princess Maker 2 walkthrough in
all of GamefFAQs! Yay! Now I am hoping to make this guide eventually greater 
than 100kb in length. (??kb)

1.11 (6/7/16) - Made more polishes. Added Adventuring, Events, Walkthrough,
and Miscellaneous sections. (Coming soon!) Also added three links. (61kb)

1.10 (8/30/15) - Added various things:
~ Links section
~ A to-do list
~ Commentary on the jobs of the game
~ Info about job-based endings
~ Minor fixes (60kb)

1.01 (8/20/15) - Polished up various aspects of the FAQ and resubmitted.
Accepted. (53kb)

1.00 (8/19/15) - First complete version submitted to GameFAQs. Rejected for
being incomplete. (51kb)

------
Thanks
------

K. for always supporting me while writing this.

TextWrangler for Mac.

-------
Contact
-------

You can email me at chaosakita (at) gmail (dot) com if you're interested in
asking questions or making suggestions. Please put "Princess Maker" in your
subject line to make sure I'll reply!

----------
To-do List
----------

~ Add more info about statuses and events
~ Complete Adventuring and Walkthrough section
~ Polish up format of the guide
~ Better table of contents
~ Add Bestiary and item list to Miscellaneous section

-------
Credits
-------

Princess Maker Walkthrough Information Summary (Japanese) - For providing me 
details on the various endings 

Steven's Princess Maker 2 Analysis - For helping me out while starting the game
and as a resource to double check my information

===============================================================================
     XIV. Links
===============================================================================

* Princess Maker Walkthrough Information Summary (Japanese) 
<http://www26.atwiki.jp/princessmaker1-5/> 

This is probably the most complete repository of Princess Maker 2 information
available, but it's all in Japanese. Usually Google Translate suffices. It's 
been my #1 source in understanding how the game works and my inspiration for
writing this walkthrough.

* My Princess Maker 2 Youtube Playlist
<https://www.youtube.com/playlist?list=PLKvCSYZ_ix54ivSDo1lf10Ze4CthMlHV7>

You can find videos of the various endings here.

* Steven's Princess Maker 2 Analysis
<http://stevenson_junior.sweb.cz/pm2rpg.html>

Lots of useful tables for quick reference here! I definitely recommend using it
in conjunction with my guide. There are some minor errors but otherwise it's
VERY helpful. Also contains a Walkthrough on how to get the Ruling Queen 
ending.

* Princess Maker 2 Let's Play
<http://lparchive.org/Princess-Maker-2/>

A humorous and informative playthrough of the game with screenshots.

* Nuriko's Princess Maker 2 Webpage
<http://princessmaker.maison-otaku.net/princess.htm>

Fanpage with scans of maps and official artwork.

* Princess Maker 2 Endings (Japanese)
<http://www7a.biglobe.ne.jp/~ganmaru/prime/2ed/index.html>

Provides in-depth ending information and transcriptions of all the ending 
results. Useful if you can read Japanese.

View in: