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Guide and Walkthrough by XLord Ma ChaoX

Version: 1.3 | Updated: 04/07/2004

A Detailed Walkthrough and FAQ for the Playstation 2 Console Game:

Metal Gear Solid 2: Substance
A Hideo Kojima Game

Written By: Patrick G. Lowery (GameFAQs name: XLord Ma ChaoX)
Edited by Tyler K. C. (GameFAQs name: Shadow2222)
Current Version: 1.4
Date Created: 5 April 2003
Last Updated: 8 October 2003

`First Update: 5 April 2003, 1:22 P.M.                                `
`Version: 0.1                                                         `
`                                                                     `
`I've just started up this guide and now I've got two hours to work on`
`it, Chances are I'll be playing this infront of the computer and TV  `
`all night. Thus, I should get alot of work done.                     `

`Second Update: 6 April 2003, 1:45 P.M.                               `
`Version: 0.2                                                         `
`                                                                     `
`On Saturday I left around 2:30, so I didn't get as much as I wanted  `
`done. Oh well, I got up to the Weapons, which I will do today, I     `
`should hopefully finish up the whole introduction and get started on `
`the Sons of Liberty walkthrough. The Tanker Chapter should be done by`
`Tuesday at the earliest.                                             `

`Third Update: 8 April 2003, 9:47 P.M.                                `
`Version: 0.3                                                         `
`                                                                     `
` w00t, I say w00t! I finished the Tanker Chapter late Sunday night,  `
`right before South Park Started. Then I had Monday off, which was ok `
`cuz I had Track, plus I went to WWE RAW, it ruled. It's Tuesday night`
`and I started up the Plant Chapter, right now I got up to Strut C.   `
`Expect a lot of work done on weekends, because I only have about 1   `
`free hour during the week to work on this. With School, Track, and   `
`just hanging around LUE, I still have time for this. Oh well, MGS    `
`rules, so I don't mind!                                              `

`Fourth Update: 11 April 2003, 7:03 P.M.                              `
`Version: 0.3                                                         `
`                                                                     `
` Don't expect anything tonight. It's Friday, and I'm tired, so I will`
`not resume work until Saturday. I'm typing this because I'm waiting  `
`for a friend to come over, and I figure you should all have the right`
`to know how the progress is coming along. Oh, and I won't update     `
`again until I have finished the Plant Chapter. It should be done by  `
`next April 21st at the earliest.                                     `

`Fifth Update: 18 April 2003, 11:53 P.M.                              `
`Version: 0.4                                                         `
`                                                                     `
` Well thank God! I finally finished the Plant chapter and I am tired.`
`Tomorrow I'll proof read everthing I have so far, start on the FAQ.  `
`After I finish that, I'll probably edit some stuff, add some stuff,  `
`then start up writing stuff for the Missions or Special stuff. I'll  `
`sleep on it tonight. I really and uber tired, so I don't know, and I `
`have been working on thus guide since 6:00 P.M. So folks, I bid you  `
`a good night.                                                        `

`Sixth Update: 20 April 2003, 3:16 P.M                                `
`Version: 0.5                                                         `
`                                                                     `
` Happy Easter everyone. I hope you enjoy your chocolate, I know that `
`I'm gonna tonight. The Previous story link is up. And, tonight I'm   `
`gonna work on getting Dog Tags put up, I have most of them, but I    `
`need to get a few of them that I missed in Easy and in Extreme. I'll `
`be fine with playing on Easy, but the Extreme part sucks. The only   `
`good part is I missed like 2 guys in the Tanker on Extreme.. the Easy`
`people I missed are in the Tanker. I'm hoping to have this whole     `
`thing up and ready to go by the end of month. Until then loyal fans, `
`just keep checking back for updates. I'll be sure to give an update  `
`1 or 2 times a week.                                                 `

`Seventh Update: 21 April 2003, 11:18 A.M.                            `
`Version: 0.6                                                         `
`                                                                     `
` Crap, I'm missing alot more dog tags than I thought I was. I'll put `
`up everything I have and come back to working on the ones I missed   `
`after I finish up some other things in my FAQ. Until then, a few dog `
`tags are gonna be missing. Right now I'm gonna put up the rest of the`
`special stuff, like the Casting Theater + Boss Survival Mode. After  `
`that I'll do all the Missions. Lastly, I'll do the skateboarding.    `
`Once all that is done, the Walkthrough/FAQ for Substance will be     `
`complete.                                                            `

`Eighth Update: 23 April 2003, 9:50 P.M.                              `
`Version: 0.7                                                         `
`                                                                     `
` I really haven't been working on this a whole lot lately. Sorry.    `
`However, tomorrow I plan on finishing all of Raiden's Mission stuff. `
`Not just regular Raiden, but all of his characters. On Friday and    `
`Saturday, I'll put up the stuff for all of Snake's costumes and such.`
`Sunday I'll put up the Skateboarding stuff, but since I really don't `
`play it, it won't be too big. After that I'll get all the credits and`
`copyrighted stuff up. I'll go down and get this copyrighted tomorrow.`
`I hope to have it done by then. Anyway, Sunday is the earliest it'll `
`be done by. Oh, and If I have time, I'll do the Snake Tales Sunday.  `
`So expect an update Saturday and Sunday.                             `

`Ninth Update: 24 April 2003, 4:49 P.M.                               `
`Version: 0.8                                                         `
`                                                                     `
` Sorry guys and gals, I haven't done as much as I wanted too,        `
`although you gotta give me credit, because I've always been ahead of `
`schedule so far when making this guide, up until now, so I guess this`
`makes it all even. I just finished up regular Raiden's stuff for the `
`missions pack. Here's an estimate on when everything will be done.   `
`Don't hold me on my word for this one, I might be a little late with `
`two Track Meets this week.                                           `
`                                                                     `
`Blade-Raiden = 4/29                                                  `
`X Raiden = 4/29                                                      `
`Snake = ???                                                          `
`Pliskin = Whenever I beat it	all                                     `
`Tuxedo Snake = Whenever I beat it all                                `
`MGS1 Snake = Whenever I beat it all                                  `
`Snake Tales = 5/8                                                    `
`Whatever Else = 5/10                                                 `
`                                                                     `
` There ya go kids. Check it out, and hopefully it'll all be finished `
`and done on 5/7. Don't expect any updates until it's done. I'll send `
`the guide into GameFAQs whenever I finish the stuff I have completed `
`on my game done.                                                     `

`Tenth Update: 2 May 2003, 10:00 P.M.                                 `
`Version: 0.9                                                         `
`                                                                     `
` I am terribly sorry. This is the first time since my last update    `
`that I've been able to work on my walkthrough, I've had alot of stuff`
`going on, and I've been tired and busy all the time, up until now.   `
`Right now I plan on getting 1 Snake Tale done tonight, and the rest  `
`tomorrow, and then everything else. If I'm lucky, I'll have the first`
`version of my guide up! Wish me good luck on completing this.. I'm   `
`gonna be needing it.                                                 `

`Eleventh Update: 3 May 2003, 9:25 A.M.                               `
`Version: 0.9                                                         `
`                                                                     `
` Well folks, I'm going on vacation, right now I have the first Snake `
`tale done. I guess this vacation sorta slipped my mind up until now. `
`Anyway, I'll be back on May 16th and try and finish it all up then!  `

`Twelveth Update: 16 May 2003, 1:38 P.M.                              `
`Version: 0.9                                                         `
`                                                                     `
` Ahoy! I'm home and ready to start working on this guide again. At   `
`first I really enjoyed working on this.. but now I just wanna finish `
`it up! Hopefully I can get it done by Thursday. Or at least that's my`
`goal. And for now I'll be sticking to it, unlike I usually do. Until `
`then loyal fans.                                                     `

`Thirteenth Update: 20 May 2003, 9:04 P.M.                            `
`Version: 1.0                                                         `
`                                                                     `
` Finally! The first version of my FAQ! I am so glad I finally got my `
`first version of this done! w00t! Alright, I'm tired and I'm gonna   `
`now submit this to Ceejus. Although I'm sure it'll take a week for   `
`this to get posted. Ah well. I'll be spell checking this every so    `
`often. And adding some things in too.                                `

`Fourteenth Update: 12 June 2003, 10:30 A.M.                          `
`Version: 1.1                                                         `
`                                                                     `
` School is out, and now I must update my guide. That is all. I don't `
`think I'm ever gonna get done with the Snake VR missions, but, there `
`is always hope.                                                      `

`Fifteenth Update: 14 August 2003, 4:05 A.M.                          `
`Version: 1.2                                                         `
`                                                                     `
` A lot of new content is up, but the Snake VR missions still aren't  `
`up. Anyone who would like to help me write them can, I will give them`
`full credit in the guide for writing the walkthrough for Snake. If   `
`not, expect to see the Snake VR missions done in like.. a year, heh. `
`Seriously though, if anyone would like to help me with it, just      `
`e-mail me, it's listed in my contributor information.                `

`Sixteenth Update: 8 October 2003, 6:33 P.M.                          `
`Version: 1.3                                                         `
`                                                                     `
` All the stories are now up. I will work on Snake's missions over the`
`next few months or something. After I finish that part of the        `
`walkthough, I'll finalize this and never touch it again. Yes, this   `
`guide was a lot of work for me.                                      `

`Seventeenth Update: Special Editor Update - 1 April 2004, 10:06 P.M. `
`Version: 1.4                                                         `
`                                                                     `
`     I have started editing. Yeah, not that important, but.....      `
`  Pleasure to work with all of you. Bye for now, folks!              `

`Eighteenth Update: Special Editor Update - 2 April 2004, 3:27 P.M.   `
`Version: 1.4                                                         `
`                                                                     `
`     Nothing much, just added a few more corrections. While          `
`  I'm at it, I want to give thanks to XLord Ma ChaoX for letting me  `
`  edit his finely formatted and well written FAQ and walkthrough.    `

Table of Contents

I. Introduction
	i. Introduction to the game
	ii. Previous Stories
	iii. Player Characters
	iv. Weapons
	v. Difficulty levels

II. MGS 2: Sons of Liberty Walkthrough/FAQ
	i. Tanker Chapter
	ii. Plant Chapter
	iii. Frequently Asked Questions

III. Special
	i. Previous Stories
	ii. Dog Tag Listings
	   a. Tanker
	   b. Plant
	iii. Casting Theater
	iv. Boss Survival Mode

IV. Missions
	i. Raiden
	ii. Raiden (Ninja)
	iii. X Raiden (Nude Raiden)
	iv. Snake
	v. Iroquois Pliskin
	vi. MGS1 Snake
	vii. Tuxedo Snake

V. Snake Tales
	i. A Wrongdoing
	ii. Big Shell Evil
	iii. Confidential Legacy
	iv. Dead Man Whispers
	v. External Gazer

VI. Skateboarding
	i. Snake
	ii. Raiden

VII. Author Information
	i. Do's and Dont's
	ii. Contact Information
	iii. About Me (Author and Editor)

VIII. Outro
	i. Credits
	ii. Thank You's
	iii. Legal Notice
	iv. If you'd like to help.....
	v. Outro

"""""""""""""""""""""METAL GEAR SOLID 2: SUBSTANCE"""""""""""""""""""""

S T E A L T H   G A M E
I N F I L T R A T E   A N D   A V O I D   D E T E C T I O N

vt.{stole stolen) to perform an action in a silent, secretive manner.

vi. to proceed secretly, to sneak to move silently

n. stealth - the act of moving silently and secretly


I.-i. Introduction to the game

"Metal Gear Solid 2: SUBSTANCE is a Tactical Espionage Action game.

The player must single-handedly infiltrate a facility under enemy
control and carry out a covert operation.

If an enemy soldier spots the player, he will call his friends for backup.
Since the player doesn't stand much of a chance when vastly
outnumbered in battle, conflict should be avoided whenever

"Metal Gear Solid 2: SUBSTANCE" is composed of the original game ("Metal
Gear Solid 2: Sons of Liberty"), a VR missions pack featuring new stages
to play (about 500 in all), five additional playable stories called "Snake
Tales" and a
special skateboarding mode (a preview of the now released game, Evolution

"Metal Gear Solid 2: Sons of Liberty" will hereafter be referred to as
"Metal Gear Solid 2" or simply "the original game".

Anyway, enough with that. I'll assume you know the control scheme and such.
If not, study the manual and get everything down. Get it? Got it? Perfect!
Alright, lets


I.-ii. Previous Stories

T H E  O U T E R  H E A V E N  U P R I S I N G
FROM "METAL GEAR" (Released in 1987)

FOXHOUND agent Solid Snake infiltrates Outer Heaven, a fortress-nation
deep in the heart of South Africa, and destroys their prototype weapon
Metal Gear, a walking tank with nuclear capability. In the process he
discovers that the leader of Outer Heaven is none other than Big Boss,
the supreme commander of FOXHOUND, and puts an end to his former
comrade's twisted schemes.


T H E  Z A N Z I B A R  L A N D  D I S T U R B A N C E
FROM "METAL GEAR 2: SOLID SNAKE" (Released in 1990)

After surviving the Outer Heaven incident, Big Boss escapes to Zanzibar
Land and sets up an independent military regime with the hope of
creating a world of strife, the only kind of world a born soldier can
truly enjoy. At the request of FOXHOUND, Solid Snake infiltrates
Zanzibar Land and again destroys Metal Gear, which had been transferred
to Zanzibar Land following the collapse of Outer Heaven. He triumphs
once again in a final, decisive battle with Big Boss and ensures the
downfall of Zanzibar Land.


T H E  S H A D O W  M O S E S  I S L A N D  I N C I D E N T
FROM "METAL GEAR SOLID" (Released in 1998)

On Shadow Moses, a remote island off the coast of Alaska, FOXHOUND leads
an armed uprising and seizes the new Metal Gear REX in the single
biggest act of terrorism in history. At the request of the government,
Col. Roy Campbell, the former commander of FOXHOUND, summons Solid Snake
out of retirement and sends him to infiltrate Shadow Moses Island in one
last solo covert operation.

Snake must penetrate deep into the heart of a nuclear weapons facility.
Aiding him in his mission are Dr. Hal Emmerich, aka Otacon, a former
Metal Gear developer: Meryl, Col. Campbell's niece: and a team of the
top specialists in each field, who communicate with Snake via the Codec.
In the middle of his battle against the members of FOXHOUND, Snake
encounters a cyborg ninja, who thirsts only for battle. This mysterious
figure's true identity turns out to be Grey Fox, Snake's former FOXHOUND
comrade who defected to the enemy and fought against Snake in Zanzibar
Land. After destroying Metal Gear REX, Snake confronts the head of the
terrorist group, Liquid Snake. Each of the Snakes, Liquid and Solid,
carries the genes of the 20th century's greatest soldier, Big Boss. With
the support of the cyborg ninja, Solid Snake fights a decisive battle
with Liquid. After a long and protracted struggle, Snake finally defeats
Liquid and leaves the legacy of Shadow Moses Behind him.


Metal Gear Solid 2 is comprised of two chapters: The "Tanker" and
"Plant" Chapter.

Following the incident on Shadow Moses Island, Metal Gear's top-secret
technology was leaked into the black market through the machinations of
Revolver Ocelot. As a result, countless variations of Metal Gear have
sprung up in every corner of the globe, making the weapon an
increasingly common sight in the armed forces of nuclear powers. In the
midst of all this, Solid Snake, now a member of the anit-Metal Gear
group "Philanthropy" has learned that a new prototype Metal Gear has
been developed by the U.S. Marines and is being transported in secret to
an unknown destination. To find out more about this prototype, Snake
must infiltrate the transport as it makes its way down the Hudson River
disguised as a tanker. However, just as Snake is about to begin his
mission, the tanker is seized by a mysterious armed group. Snake must
continue his mission and get information on the new Metal Gear.

The Big Shell is a huge offshore cleanup facility constructed off New
York's coast that serves as a symbol of environmental preservation and
is now occupied by a terrorist group calling themselves the "Sons of
Liberty." The President, who was on a tour to inspect the facility at
the time, has been taken hostage, and the Sons of Liberty have demanded
a large sum of money from the government in return for his release. If
this demand is not met, they have threatened to detonate a series of
bombs placed around the Big Shell, releasing huge amounts of chemical
toxins into the sea and unleashing a massive environmental disaster.
Faced with an enprecedented state of crisis, the government has called
on the newly reformed FOXHOUND to handle the situation. FOXHOUND's
chosen agent, Raiden, must single-handedly infiltrate the "Big Shell"
from underwater and carry out a covert operation.


I.iii. Charcters

The legendary hero who has  saved the world from Metal Gear. Solid
Snake is a master of stealth, and always gets the job done, no
matter what the odds. Originally a member of FOXHOUND, until it
disbanded. Solid Snake is now a member of the
NGO group "Philanthropy," an anti-Metal Gear group. In Sons of Liberty,
you only get to play with him for about 1/8th of the game.

A member of the Special forces unit FOXHOUND, Raiden has no experience
in Real Life combat, but in his own words is a "Legendary Mercenary" of
VR training. His skills are great with all the weapons used. The
infiltration of the Big Shell is Raiden's first actual mission. Raiden
is basically the main character of this game, and you will play with him
for the remaining 7/8ths of the game. There is more to him then meets the


I.iv. Weapons + Items

Non-Lethal Weapons

M9: Uses anesthetic bullets, used to put an enemy to sleep, said to be
strong enough that it could put an elephant to sleep. (Press Square to
ready the gun and quickly release to fire. Slowly release to not fire.
Equipped with Suppressor and laser sight. Must insert bullet every shot)
Tanker: Yes
Plant: Yes

Coolant Spray: Used to disarm bombs and awake sleeping soldiers. Game
will cut to First Person View when equipped. Aim with the left analog
stick. Press Square to spray, the harder you press, the further and
faster the coolant will spray. Distance also varys on how hard it is
initially pressed.
Tanker: No
Plant: Yes

Chaff Grenade: Electronic Jamming hand grenade. Renders electronic
devices useless for awhile, You will see a 'Jamming' thing where your
radar is, and when it runs out, the machines work again. Metal particles
fly around the air when released to jam the network. Will blow up 5
seconds after being readied. Press Sqaure to ready, and release square
to throw it.
Tanker: Yes
Plant: Yes

Stun Grenade: "Flash bang" Grenade. Knocks out the enemies for awhile.
The distance you throw it depends on how long you hold onto the Stun
grenade. To ready it, press square, and to throw it, release the square
button. The grendage will blow up 5 seconds after it is readied.
Tanker: Yes
Plant: Yes

Magazine: An empty firearm magazine. I really never use them, thus,
neither should you. Well, go ahead if you want. They will distract the
enemy for about 5 seconds, so you can pop out and shoot them. Press
square to ready, and release square to throw. Distance depends on how
long you hold it for.
Tanker: Yes
Plant: Yes

Book: Lets be honest.. who dosen't like half nekkid pictures. The
soldiers definatly do. Press square to place it down, and will divert
the enemy for a very long time.
Tanker: No
Plant: Yes

D. Mic: An extremly sensitive microphone that can be aimed toward
something to hear it. The game will cut to first person view when
Tanker: No
Plant: Yes

PSG1-T: Wow.. the manual actually forgot this one. Sniper rifle with
tranquilizing darts. When readied the view will switch to rifles target
screen. Circle zooms in, and X zooms out. Press square to fire, and put
enemy to sleep. Hands will shake less in crawling position. Shaking can
be temporarily stopped by using a pentazemin.
Tanker: No
Plant: Yes

Lethal Weapons

USP: A very loud Handgun. Press square to hold it up, and release to
shoot. Can be done multiple times. The loud shots from this gun can be
muffled if a surpressor is found. Also, this gun is equipped with laser
Tanker: Yes
Plant: No

Socom: Handgun. Press square to hold it up, and release to fire it. Can
be done multiple times before reloading. Equipped with laser sight, and
the shots can be muffled if a surpressor is found.
Tanker: No
Plant: Yes

Stinger Missle: Portable SAM missle launcher. Game will cut to first
person view when it is equipped. Aim with left analog stick, and press
square to fire. Keep target in sight until the missle is locked on.
Tanker: No
Plant: Yes

Hand Grenade: Hand-thrown anti-personnel fragmentation grenade. Press
square to ready the grenade, and square to throw it. The distance thrown
depends on how long you hold it for. Explodes after five seconds, and if
you do not let go will damage you.
Tanker: No
Plant: Yes

Claymore: Directional land mine, Press the square button to set the
mine. Will detonate when anyone steps in its displayed range and cause
Tanker: No
Plant: Yes

M4: Assault Carbine. Press the Square button to shoot. Hold down square
for full automatic shooting.
Tanker: No
Plant: Yes

AKS-74u: Assault rifle. Press the square button to shoot. Hold down the
square button for full automatic shooting. Shots can be muffled if the
surpressor is found.
Tanker: No
Plant: Yes

C4: Plastic explosive. Press the square button to set, and press circle
to detonate it. Multiple explosives can be placed.
Tanker: No
Plant: Yes

PSG1: Sniper rifle. When readied, will switch to rifle view. Press
circle to zoom in, and X too zoom out. Hands shake less while in the
crawling position. Hands can temporarily stop shaking if you use a
Tanker: No
Plant: Yes

Nikita: Radio-guided missle. Press square to aim and release it to fire.
Camera view will change to the missles perspective when aiming. After
its been fired, control where it goes with any arrows. The missle cannot
be controled if the signal is being jammed with a chaff. Can only be
controlled limited distances when outside.
Tanker: No
Plant: Yes

RGB6: Grenade launcher. Press square to aim, and release square to fire.
Grenades will travel in an arc-shaped path towards the target. Must be
reloaded every 6 shots.
Tanker: No
Plant: Yes

HF Blade: High Frequency Blade. Press square to flip between sides of
the blade. Blue will knock people out, red will kill. As I have just
learned. Red is the sharp side of the blade, blue is the blunt, or
reverse side of the blade.
Tanker: No
Plant: Yes


Ration: Standard issued army ration. When used in the menu by pressing
O, health increases by a fixed amount. If you equip it, your life will
jolt back up when the life gauge reaches zero.
Tanker: Yes
Plant: Yes

Bandage: Adhesive pad used to stop the flow of blood. Press the O button
in the menu to use it. Stops blood flow from open wounds. Not nessecary,
because you can gain health and stop the blood flow by crouching
(Pressing X).
Tanker: Yes
Plant: Yes

Card Lv*: Opens doors equal or lower than the security level. Does not
need to be equipped contrary to what the manual says.
Tanker: No
Plant: Yes

Cardboard Box *: Equip the cardboard box to hide from the enemy. It is
also possible to move around while using the cardboard box. There are
several different types of boxes.
Tanker: Yes
Plant: Yes

Binoculars/Scope: Objects with adjustible magnification. Used for long
distance reconnaissance. Press O to zoom in and X to zoom out.
Tanker: Yes
Plant: Yes

Pentazemin: An anti-depressant that stops trembling and calms down the
Tanker: No
Plant: Yes

Medicine: Cold medicine. When equipped in the menu, press O to use if
Snake/Raiden has a cold.
Tanker: Yes
Plant: Yes

Thermal Goggles: Detects heat in the area. Very useful in dark areas,
because it shows soldiers clearly. Also can detect people with Stealth
Tanker: Yes
Plant: Yes

Night Vision Goggles: Used to see in the dark. Won't show people in
Stealh Camo., but will turn dark rooms bright.
Tanker: No
Plant: No

AP. Sensor: Sensor that detects living objects nearby. When equipped,
will vibrate whenever an enemy soldier draws near. All other sensors are
turned off when this is active.
Tanker: Yes
Plant: Yes

Sensor A: Detects the C4 'scent' and connects to the radar to give an
approximate location of where a C4 is.
Tanker: No
Plant: Yes

Sensor B: Detects C4's without a scent.
Tanker: No
Plant: Yes

Surpressor: Equip with a weapon that matches the surpressor. The
surpressor will not be effective unless it is attached.
Tanker: No
Plant: Yes


I.v. Difficulty Levels

Very Easy: For the beginners to video gaming. This is pretty simple,
very few guards, high item capacity, weaker shots. The radar is always
up, and if you leave a room, alert mode is gone.

Easy: For people who are new to Metal Gear Solid. A little harder than
very easy, but somewhat of the same rules. Alert mode is gone when you
leave a room.

Normal: This is for people who've played 1 Metal Gear game before, or
are decent at FPS games. This is what difficulty I will use for the
Walkthrough. More guards are out now, If you are caught, Alert mode is
up until you've gotten away and have been hiding.

Hard: This is for the season veterans of Metal Gear. If you've played
all the Metal Gears, this should be sort of easy for you. There's alot
more guards, and they are actually smart now. Bullets will hurt alot

Extreme: The title sums it up. The guards are uber smart, and the damage
seems real, two shots on your dead. Very few spots for items, and the
bosses are brutally hard.

European Extreme: I had lots of trouble on Extreme mode. There's no way
I'm gonna try this, but if you want to run around the block and yell
"OMG I R TEH H4RDC0R3!!!1111oneoneone!" you must beat this mode. If I
ever beat this level, I will run around block yelling that.

Sons of Liberty Walkthrough

PLEASE NOTE: This is assuming you have the difficulty on Normal. If you
have it on a different mode, it will be a little bit different.

[Editor's note: Actually, this can be used for Very Easy, Easy, and Normal.
Very Easy isn't hard though, and Easy is almost the same as Normal, except
of course less guards, etc. Enough for now]


We enter the scene. Snake explains whats going on, and jumps onto the
Tanker, just in time to see it get taken over by a group of Terrorists.
Snake and Otacon go through the mission objectives, and Snake looks
onward, ready to begin his mission.

Bandana - Infinite Ammo
Stealth - Invisibility (not to bosses)

`Aft Deck`
You get control of Snake. Get used to the controls now, shoot some
stuff, look through your items, whatever. When your ready, shoot the
guard wandering near you with the M9. Try to hit him in the head, it'll
get him out easier. You can find a Chaff Grenade on a little section of
the ship outside here, it's to the right. There's a few paths that lead
into the ship. Follow mine, or you'll get confused. Go to the left,
making sure the guard you took out earlier is still asleep, and you'll
see a door. Open it and go inside.

`Deck-A, Crew Quarters`

Don't bother going north, that door won't open. Instead,  go right, and
press square until no more water is coming off of you. Wander in circles
so you get the water off your shoes. Go into the room you will see, and
check all the lockers, you'll find M9 bullets and a Ration. Now, get out
of there, and make sure the guard isn't facing you, and shoot him.
Continue down that hall into the next room..

`Deck-A, Crew's Lounge`

Go forward and you'll see some stairs. Go down them and grab the Stun
Grenade. Take it an come back up and look down the hall. A guard will be
looking the other way, now shoot him. Another guard will come out from
the lounge, when he does, shoot him too. Now go into the lounge and
behind the bar, grab the M9 bullets. Go to the other side of the lounge
and grab the ration. Leave the lounge part and go up the stairs next to
you, and enter the door to the right.

`Deck-B, Crew's Quarters`

As you enter, you see the shadow of a guard. Ignore that now, and go to
the room up and to the right, behind the stairs you'll find some
bullets. Get out of there, and go down, and you'll notice a little space
that leads to a dead end. A ration is right there, grab it, and you
should see a guard on the radar. Shoot him, and continue the way the
guard is, and eventually you'll see another side room. Go there, and up
the stairs.

`Deck-C, Crew's Quarters`

You'll notice a camera as you come in. Lean against the wall and walk
down the hall. Once you've evaded the came, open the locker and grab the
Chaff Grenade. Go down the hall to the right, and you'll notice a little
crawl space. Go in there and grab the ration. Once done, go back towards
the locker and up the stairs.

`Deck-D, Crew's Quarters`

A guard walks by into a room as you enter Deck-D. Follow him there,
and shoot him right away. Go back right to the end of the hall, and
wait. Don't go down, as lasers exist that will blow up anything that
crosses them. Wait for a soldier to come along, and shoot him from afar.
Go up and into the pantry, grab the box and M9 bullets. Just wait a
minute, because a guard will come up the stairs for some reason, and
after 10 seconds, he'll go back downstairs. Go back into the kitchen,
and go to where the people cook food, aka. behind the counter. Grab the
ration there, go down, and pass through the door, evading the camera.
Now go up the stairs which lead to Deck E.

`Deck-E, The Bridge`

Snake enters Deck-E walking past the dead Marines. Just then, he sees
some Kasatka helicopters coming towards the ship. They drop down the
reinforcements. Great, more terrorists to deal with. The choppers drop
off about 25 men.

After they've been positioned, Snake checks where the ship is headed.
Apperantly, it's headed out to the middle of the ocean for testing. Just
as Otacon is about to tell Snake to get down to the holds, Snake notices
a female soldier outside, talking to someone via. Walkie Talkie. Snake
decides to investigate. So go to the left, and open the door.

`Navigational Deck, Wing`

You see the female soldier talking to Sergei Gurlukovich. You find out
her name is Olga Gurlukovich, apperantly Sergei's daughter. She is
ordered to go home, but stays. Just as she finishes her conversation,
Snake sticks her up. He orders her to throw away her equipment, she
obeys, but then stops, and shoots at Snake, whom dodges the bullet. Olga
then throws her knife at Snake, who shoots it.

++Boss Battle: Olga Gurlokovich++
++Difficulty: 1/6+++++++++++++++

Shoot out the light first off. This really isn't too hard, when she
looks somewhere, hide, and when she stops looking, roll to another
place, then shoot her. This is a very easy battle to finish.

Eventually, she collapses and falls asleep. Snake grabs her gun, the
USP. It's out of ammo though. Right as he gets up, a CYHPER spots Snake,
and takes a picture of him. Snake calls Otacon, and Otacon reveals that
he got this information from a Tipster. After Snake finishes up, Pick up
Olga with the Square button, and grab her dog tags. Keep doing this
until you get M9 bullets and a Ration. Although if you fought good you
wont need it.


Go to the other side of the deck, up the stairs, and up the ladder. Grab
the Thermal goggles and come back down. Now, go over to the right, and a
Soldier will come out. Tranq. him or get his dog tags, whatever you
want. Grab the Wet box at the end of the deck, and go back inside the

Now you have to backtrack back to Deck-A, Crew's Lounge. When you get
there, go to where you found the Stun Grenades and go into the door,
welcome to the Engine Room. Just be careful on the way back, there's
nothing really to get, but there's some more guards.

`Engine Room, Starboard`

When you get in you'll see a biiiiiig shadow. It looks like your old
enemy from Shadow Moses.. Vulcan Raven! Upon further inspection, Snake
finds out its just a little doll. Shoot it and it'll fire little pellets
forever. Grabs the bullets that are ontop of a box and go into the
engine room.

[Editor's facts - The Vulcan Raven model is a McFarlane toy, and there is
also one in the Plant Chapter. Over and out, ya'll]

Shoot the Guard looking down with the M9, and go down the stairs, being
alert of the next guard. Now, when his back is turned, shoot him with
the M9. Continue on down the stairs, and you'll see a guard standing by
a pillar. Sneak up and shoot him.

Continue left, going down the little stairs, then up so you can grab a
ration if needed. Go back down, to the left and up the stairs. Take out
the guard over there, and if you can the one guard that is above you.
Continue up, then left, down, then up the stairs. Pass the guard you
tranqed. or shoot him then if you didn't. Go through to the little room.

As you are about to turn the corner, a guy will come through, because he
just repaired the door. He will now inspect the room your in. Duck down
and lean against one of the metal things in the middle of the room, and
when he's ahead of you, run to him and stick him up. Take his dog tags,
then shoot him.

Go fourth towards the next room, you'll get a call by Otacon, telling
Snake about how he needs to take out the control units to the bombs
before passing through. To take out the first one, get on the last metal
thing, press L2 and R2, and there it is. Shoot it with the USP. Now,
continue past the first infrared sensor. Its dead now.. so look to the
left and you'll see the second unit. Shoot it and pass the second
infrared sensor. Now the last one, look down and to the right, you'll
see a little bit of it sticking out. Shoot it, and there ya go, you can
pass through to the next room by opening the door.

`Deck-2, port`

Looks like the ship has reached Verizano bridge already. Snake running
late. The Marines are scheduled to report to the holds in 10 minutes, so
Snake needs to get there ASAP. Just keep walking down the hall, and
eventually you'll see the silhouette of a Soldier. Tranquilize him, and
continue upward.

As you near the end of the hall, a guy will come by listening to music.
You of course will be reluctant to shoot him because he's so cool, but
hit him with the M9 anyway. Move a couple feet down the hall to the
right now. Aim your M9, and you'll see a halfway asleep soldier, shoot
him, just so he dosen't wake up as you pass.

Once you've done that, there's no more Soldiers to deal with in this
part of Deck-2. Continue onto the Starboard through the central door at
the end of the hall.

`Deck-2, Starboard`

Get ready for a fight. Snake ends up having to fight about 8 soldiers
here. Go down the hall, make sure you're at full health, and once you
get past the first room, a battle ensues.

Take out the M9 and fight the soldiers at first. Remember, you want the
best ranking at the end. But if you don't care about ranking, use the
USP. Anyway, aim for the heads with the M9, and stay crouched. Don't let
your health go down. When all the soldiers appeared to have died or have
been KO'ed, bring out the USP. 3 More will come down, now just unload a
clip into their asses, and boom, the battles done.

Snake keeps his gun armed, and continues down the hold. 1 Soldier
survived, but is very scared. Snake enters the first hold, and the
soldier closes the door. He hears someone coming down the hall, and Oh
my God, it's Revolver Ocelot, now called Shalashaka! He is in league
with Sergei now. The soldier asks Ocelot a question, before Ocelot blows
his brains out with his gun. Ocelot says the Sergei will be joining him
soon. Does Ocelot plan on killing him?

`Hold No. 1`

Snake has finally made it to the holds. He's on a balcony looking below
at the Marines. Snake is now in hold 1, and must make it to hold 3.Head
down the ladder, and head to the left. Crawl benearth the projector,
because if you walk past it, you get caught. Before you get up, shoot
the guard standing near to the projector. Along the way, there are
grates that make noise if you walk on them. If you step on them, you'll
end up alerting the nearby guards, which isn't good, because then you
will get caught. So, crawl over these things, and when you get to the
end of it, get up and go into Hold number 2.

`Hold No. 2`

In this room, there are two projectors. Crawl under them, and go near
it. Press triangle until the image is facing left. Go to the right, and
crawl down the path because of the grates. And now, you are finally in
the 3rd Hold.

`Hold No. 3`

This isn't too hard, take out your camera and get a shot of the front,
the front left, and front right. Now go to the left, and up towards
metal gear, you'll see a marines logo. Take a picture of that. Move over
to the right, and you'll see a computer. Press triangle, and now Snake
is going to send his pictures to Otacon.

Right then a cutscene happens. Well, alot of them. I won't explain  here
because the scene is 20 minutes long, and you should see it for
yourself. All I will say is that a lot of people die.. maybe even Solid
Snake himself.

[Editor's analysis - Ask yourselves this: Remember Ocelot was a traitor of
in Metal Gear Solid 1/Metal Gear Solid: The Twin Snakes? Is he still working
for Solidus,
and who exactly IS Solidus Snake? He is George Sears, but is he REALLY a clone
of Big Boss,
or just used that name? What happened to Snake?]


It's been 2 years since the sinking of the Tanker. After it sunk, alot
of toxics and oil spilled into the water, which is why it appears black.
It didn't take long for the government to put an oil fence around this
whole big mess. This is why the Big Shell was made. The day is April
29th, and it looks like early morning. Terrorists seized the Big Shell
six hours ago, during a goverment sponsered tour. Many employee's have
been taken hostage, and most importantly, the President James Johnson.

[Editor's analysis - James Johnson, the PRESIDENT? What happened to Geaorge
a.k.a. Solidus 'Snake?']

Snake aka. Raiden, a Foxhound member is sent in, as well as Navy Seals.
But they are not working together. Raiden's objectives are 1. To rescue
and safe guard the President and 2. disarm the terrorists by any means
necessary. Get ready, it begins now.

[Editor's analysis - FOXHOUND?! I thought it disbanded.........]


Before you start this game: Note that I'm gonna divide this into a few
parts. When you see "Part 3, Safeguard the President" or something like
that, that means you really should save your game. You don't need to
save at Part 1 though.


~~~~~~~~~~~~Part 1~~~~~~~~~~~~~~
~~~~Infiltrate the Big Shell~~~~

`Strut A, Deep Sea Dock`

Once you finish with the cutscene, you'll be in control of Raiden in a
pool. Go over to the ladder and climb up it. Now go over to a railing.
And do 100 pull-ups, but do like 7 at a time. Seriously, you should get
your grip to Level 2. Nobody is there to shoot or bother you, and it
takes about 5 minutes. I always do this, its quick and easy, and plus
you get better stats.

Go up the stairs, and open all the lockers, take out whats ever in
there, I can't remember if there is anything, but check anyway. Now open
the watertight door. You'll hear someone getting beat up, and when you
open the door, a sentry gets up, and must have just been hit. Raiden
calls the Colonel and tells him about it.

Raiden continues on to the next room, and sees two guards get knocked
out, then calls the Colonel again (Jeez, how many times does he call
him. Gets you thinkin' Raiden has a thing for him) and claims theres
another intruder. The Colonel reassures him its impossible and Raiden
walks over to the node, touches the screeen and gets electricuted. Now
you get to enter a name for a dog tag. Try putting in a name from a
person who made the game, like Hideo Kojima or So Toyota, something like
that, it'll switch right to their birth info.

After finishing, The Colonel will call Raiden. Afterwards, the guards
are starting to wake up. Hide somewhere for the time being, and when the
elevators comes down, make a run for it. Just try and keep out of enemy

You'll be coming up the elevator and taking off your gear, much like
Solid Snake did in Shadow Moses. Raiden will be talking to the colonel
about the terrorist organization. They are called the Sons of Liberty
and their leader is.... Solid Snake. But it can't be the real Solid
Snake, because they positivly ID'd Snake body.. or maybe someone with
the same DNA..

[Editor's analysis - Talk about similarity to Shadow Moses.......??]

`Strut A, Roof`

Collect all the items from the roof, you should find a bandage and
somethign else that slips my mind. Head to the keft side of the roof,
answer the call, and the Colonel will tell you about a cut fence right
next to where your standing. So, crawl under it, and when you get in,
guess what, the Colonel calls... AGAIN! Afterwards, enter the door.

`Strut A, Pump Room`

You'll see two guards talking, and one will leave for the roof. Raiden
gets ANOTHER call from the Colonel, and is told to access the node.
Knock on the wall by pressing back, and O, then when the guard comes, go
around the corner and knock him out, or break his neck, whatever. Now
you'll see the node, go over to it and press triangle. Your told to go
to Strut B, but you might want a Traquilzer first. Head to the right
door. And before you leave, check the lockers so you don't miss

`FA Connecting Bridge`
The Colonel calls you and tells you to avoid the Cypher. Wait for it to
go to the bottom level, then run across the bridge, making sure the
guard dosen't spot you.

`Strut F, Warehouse`

As you enter, a guard may be near. Be careful not to get caught. Now run
forward until you see the door at the end of the hall. Enter and grab
the M9. Now Go back to the FA Connecting Bridge!

`FA Connecting Bridge`

Just Cross the bridge, and be careful.

`Strut A, Pump Room`

Watch out for the guard if you didn't kill him. Either way, you can get
through this room very easily, just walk around the ends of the room,
and head to the upper left door.

`AB Connecting Bridge`

Hey, guess what, you have a M9! Now you don't have to hide from the
guards. Just pop a shot in each of their heads, and groove on down to
Strut B!

`Strut B, Transformer Room`

Whoa. The walls are bloody, this seems like it happened to Snake in
Shadow Moses too. After you take a few steps in, a lot of cutscenes
occur. Raiden notices alot of blood, and dead Navy SEALS. Still, the
rookie continues past the dead bodies and into the main room. There, he
sees Vamp killing the soldiers with ease.

Raiden tries to get close, but Vamp notices him. He jumps into the air
and behind Raiden without him noticing. Just as Vamp moves in for the
kill, a voice yells "Get down!" Raiden ducks, and shots fire at Vamp.
The Seal is easily overpowered, and he loses his gun. Raiden grabs a
hold and shoots at Vamp, who dodges it. Just as Raiden is about to be
killed, once again, Vamp stops. He gets a call from his "Queen" and
leaves quickly.

Raiden interrogates the Navy SEAL who is a Lieutant, Junior Grade, named
Iroquois Pliskin. Raiden can't help but notice this guy looks and sounds
like Snake. Anyway, after Raiden and Sna-- er.. Pliskin talk for awhile,
Pliskin decides he needs sleep. He hands Raiden a Socom and some

You now have control again, search the area, you can find some stuff,
like rations and bullets. Plus, there are no guards out. After your done
searching around, head to the Northern door and onto the next bridge.
Oh, and save your game when you get the chance to save, cuz the next
part might be hard if your new.

`BC Connecting Bridge`

You see a scene with Fortune, who can't be hit by any bullets for some
reason. SEAL team 10 shoots at her over and over, but can't hit her at
all. She laughs and then takes out a HUGE Railgun and blows the hell out
of Seal team ten, and destroys one bridge to the Shell One Core. All
this time Raiden watches.

After the cutscene, run across the brudge. It's empty, so your free, you
can't get caught. Grab the Chaff grenades and cross the bridge.

`Strut C, Dining Hall`

You enter another empty room. Don't worry, no more killings, the guards
are probably just waking up. Go look in the bathroom stalls to find some
stuff, then go up, to the left, and into the door.

Now, you'll have few cutscenes with Stillman, a bomb disposal guy, along
with Pliskin. He'll tell you about the terrorists, and the guy who set
all the C4's.. Fatman. Anyway, you will get Coolant, Sensor A, and a
Level 1 Card from Stillman. He locks himself in the pantry. Now, go
activate the node.

Alright, now put on Sensor A, and go into the Ladies Bathroom, which is
the one on the right. Go by the sink, equip your coolant, and look up.
You'll see the C4, press square and hold it until the bomb is frozen,
where you will call Stillman and inform him of your progress.

~~~~~~~~~~~~~Part 2~~~~~~~~~~~~~
~~~~~~~~Defuse the Bombs~~~~~~~~

`CD Connecting Bridge`

Cross the bridge. I'm remembering this from last night, but I don't
think anyone is here. Just shoot anyone if their there anyway.

`Strut D, Sediment Pool`

Wow. Wow I say. There are alot of guards in here. You may have to kill
some. But for now, hit them all with your M9.

Equip Sensor A if it isn't already equiped. You should see a big green
area around the door. It's not on the upper level, its on the bottom
level. Forget about that and access the node so you have the radar, it
is located on the east side of the room.

Get to where the green is, and also be on the bottom level. You see
little black doors next to the wall and on the ground. Press Triangle on
all of them near the green, you'll find it. When you do, hit the
coolant, and freeze that bomb!

Now, leave through the door on the right side, which should bring you to
the DE connecting bridge

`DE Connecting Bridge`

Not much to say here, there's one guard walking around, just shoot him.
Every so often, a guard ontop of the heliport will scan the area down.
This isn't too big of a threat, it usually takes him 10 seconds to call
his buddies. Anyhow, cross the bridge into Strut E.

`Strut E, Parcel Room`

Go to the node, and access it. Take care of the two guards in the room,
and you can grab the cardboard box near the node too! Go to the south
west corner off the room, and you'll see a staircase leading down. Go
down it, and you can grab the Mine Detector. Now go right, until you
reach the wall, then up, and you'll see a hall to the right, go into it
and up the stairs

`Strut E, Heliport`

After you take a few steps, you'll enter a cutscene. Remember Olga from
the Tanker? Yep, she's alive and ticking! You'll see her talking on her
radio to someone. After she finishes, Raiden points his gun at her. Olga
just smiles, Raiden asks a few dumb questions, and Olga does a very
acrobatic move jumping over the railing at a quick speed. Raiden calls
Pliskin, and finds out who she is.

Go up the long stairs, and you'll see a jet. You can't use it, but
you'll be seeing it later. Anyway, move towards it and take out any
guards up there. As you approach the harrier, go to the North side of
it, and look to the left while crouching and while your in first person
view. Whip out the coolant and defuse it.

Get back down the stairs, and go to the path to the right, tranquilizer
the guard with your M9 and grab the claymore mines by him. Now, leave
the Heliport.

`Strut E, Parcel Room`

Head down the stairs, then down, and to the right path, now you should
be on the EF Connecting Bridge.

`EF Connecting Bridge`

Whip out the mine detector, you'll see little yellow things on the
radar. Those are claymore mines. As you are about to enter, you'll get a
call from a man called Deepthroat. Wait a minute.. isn't that the
informant of Shadow Moses? Raiden thinks so too, so he/she is now
wanting to be called Mr. X. Anyway, Mr. X warns Raiden of the mines on
the bridge. Raiden calls the Colonel, and asks about Mr. X. This Mr. X
was using Burst Transmission, so he couldn't be involved in the mission.

Anyway, crawl over to all the yellow things, and everytime you hit one
you recieve a claymore, do this until the bridge has no more of the
yellow dots on them. There, the bridge is now safe.

Also, watch out for the guard over looking the bridge, and continue on
to the next area, Strut F.

`Strut F, Warehouse`

Raiden will be in the second floor as you enter, and plenty guards are
out. Theres nothing for you now, all you have is a level 1 key-card.
Anyway, move around and take out all the guards with a M9, and hide them
in a locker. Go downstairs and you'll be in large area with lots of
boxes and crates and wonderful stuff like that. Run down the hall and
you'll see two doors. Go into the right one and grab whats in there.
Don't bother trying to get to the other side. Instead, leave and go to
the left door.

Open up all the lockers and grab what you find. Now access the node like
usual. Go down, and you'll see a duct. Crawl into it and guess what?
You've got the SOCOM Surpressor now! Not that it matters, because if ya
have been listening to me, you don't really use the SOCOM. Anyway, if
you wanna know how to use it, check the Weapons section at the top of
the Walkthrough.

If not by now you should have heard the "Why are you late with your
status report?" the guards will come by and looking for the missing
guards. Hopefully you did what I said and put them in a locker. After
they leave, the strut is yours, because everyone's locked out.

Now for the actual bomb disposal. Go back to the upper level and to the
middle left. Press Triangle and hang over, then drop down with X. Go
down to the ground, and you'll see the C4, freeze it.

I know what your thinking now. Your saying right now "This is boring and
tedious, I don't wanna go around freezing bombs. Let me battle!" Don't,
only 2 more bombs to go. Get up and to the other side, now go down, and
to the left. You'll see and door. Enter it.

`FA Connecting Bridge`

Take out the guard walking down the stairs, then pull out the SOCOM and
shoot at the cypher. Go to the other side, go up the stairs and enter
the door, back to Strut A we are.

`Strut A, Pump Room`

Take out the guard with your M9. Drag him to the lockers on the left,
and open the locker on the right. Grab the socom bullets, then throw the
guard in it. Now enter the Southern room, where the actual pump room is.
Make sure the guard is facing away, and tranquilize him, then approach
the camera on the Northwest side and shoot it with your SOCOM.

Go over to the stairs on the left, up them, then down through the pipes.
You'll see a bunch of Pumps. Keep crawling until you see some big yellow
pipes, then crawl down them, and go to the right. Get up and look at the
pump. Whip out that Coolant again and defuse the bomb

Now you call Stillman. He explains about the Church incident and lets
you know that he isn't.. really crippled. He lied about it because he
couldn't bare that he was responsable for not being able to save all the
lifes of the people who died in the explosion. 1 more bomb to go.

If you want, you can to the right set of stairs and get a cardboard box.
Anyway, now get out of the pump room, head up and left, to the AB
connecting bridge.

`AB Connecting Bridge`

Take out the guards with your M9 and cross the bridge.

`Strut B, Transformer Room`

Equip Sensor A, and continue down the hall. You'll see a guard walking
the other way, tranquilize him. Enter the door to the right and
tranquilze the guard there. Go up towards the door, and you'll see an
electrical box with a door opened. Close it and you'll see the C4,
freeze it and finally, the last bomb! Rejoice!

Raiden then calls Stillman, and you find out some more info about whats
going on, and about Fatman's plan. After the talk, Stillman tells you to
head to Strut C's pantry to retrieve Sensor B. Do so

`BC Connecting Bridge`

Cross the bridge and take out the guards if there are any.. what else
would you do?

`Strut C, Dining Hall`

Nobody is here. Its vacant again. Go into the kitchen, then into the
pantry and grab Sensor B. Then you'll get a call from Stillman, and
guess what? You've gotta get to the Bottom of Strut A and defuse the big
one that was triggered. You have 400 seconds. Get going. Now.

`BC Connecting Bridge`

Run across that bridge.

`Strut B, Transformer Room`

If you were fast, the guards should still be asleep. If not, tranquilize
them again. Run down and then make a right turn, onto the bridge.

`AB Connecting Bridge`

If you were fast like me :-) then the guards should still be asleep like
in Strut B. If not, just take them out from a distance. Run to strut A.

`Strut A, Pump Room`

Go up the stairs and to the roof.

`Strut A, Roof`

Ignore the guard up there and just go to the elevator, you'll head down
to the Deep Sea Dock. As your going down, Stillman calls. He fell for
it, Fatman has Stillmans number. He used microwaves with a 7 foot
detection range that would make the C4 blow up regardless. Stillman is
stuck, he can't make it out in enough time so just gives up. Stillman
advises Pliskin to run from Strut H. Raiden dosen't know if he can
defuse this bomb now, put Stillman assures him he can do it, and warns
him to spray it from far away as possible, just before the the bomb
blows up in Shell 2.

`Strut A, Deep Sea Dock`

Nobody's around, and Strut A obviously has been changed. Grab all the
ammo and rations you see. And continue into the room which you came
from. You to the farthest South side, facing the middle of the sub, duck
and equip the coolant. You should see the C4, now spray it and end the
bomb craze.

Raiden calls the Colonel and tells him that he's finally done defusing
the bombs. Raiden asks what he's to do now, and is reminded he must
rescue the President.

Head back up the elevator. As you enter the stock room, a cutscene
occurs. I smell a boss battle. Fortune comes down the elevator with her
absolutly HUGE railgun, and smiles thinking that Raiden is an enemy. She
fires a shot and Raiden and sees his face. Noticing it's not the person
she's looking for, she frowns, but quickly smiles, hoping Raiden should
bring her fun.

++Boss Battle: Fortune+++++++++++
++Difficulty: Light Medium+++++++

First let me say.. you can't win. And I'm not saying that because shes
hard to beat, I'm saying it because it's true. You cannot hit he with
anything. Just dodge her shots, and try not to get killed. Her railgun
is uber-powerful and will end up destroying the whole room.

Don't run around yelling "OMG She's destroying the room! Why me! Why me!
I'm gonna die!" It stops eventually. After the room looks like a
warzone. Raiden now gets a call from Colonel, and must get to Strut E.
To me it's hilarious how he's like "Look, this isn't the best time right
now!" I was laughing pretty hard when that happened. Anyway, Vamp comes
down the elevator and tells Fortune to handle Fatman.

Right then, Raiden pops out and blasts a shot with his Socom right at
Fortune, which is deflected and goes right through Vamp's skull, killing
him. Raiden, pops a few more shots, but they miss Lady Luck, because she
cannot be killed. Raiden, scared, runs up the elevator. Fortune
continues sobbing over Vamps death. Then, the most unusual happens, Vamp
comes back to life. Vamp says that he has already died once, and can't
die twice, is he... immortal?

`Strut A, Roof`

You have 400 seconds to get to Strut E's heliport. Don't worry, its
enough time. When you reach the gates that lead into Strut A's pump
room, crawl, because there are now claymores there.

`Strut A, Pump Room`

There are now two guards in the main room. Tranquilize the one standing
near the door the the FA connecting bridge.

`FA Connecting Bridge`

Cross the bridge. Take out anyone out there.

`Strut F, Warehouse`

The guards might be back out now. Tranquilize the guys who are in your
way, and head north towards the EF connecting bridge.

`EF Connecting Bridge`

Hmmm.. maybe you could um.. Cross the bridge?

`Strut E, Parcel Room`

Ignore the guards if they see you and just run up to the heliport, you
should know where the entrance is to it by now.

`Strut E, Heliport`

Run up to the top of the heliport, and you'll notice the harrier is
gone. And you'll notice a C4, right in clear view. Freeze it and get

++Boss Battle: Fatman++++++++++++
++Difficulty: Easy ++++++++++++++

This battle is only hard on Extreme/Euro. Extreme. Anyway, after
freezing the bomb, a cutscene occurs, where you meet the man who killed
Stillman just minutes ago, Fatman.

Fatman blades by on rollerblades with some kind of beverage in his hand,
and tells Raiden all about himself, eventually leading to Raiden and
Fatman getting pretty pissed at each other. Fatman slams his glass on
the ground after Raiden calls him a common criminal. Fatman decides to
play of game of Plant a bomb with Raiden. And so the battle ensues.

Equip the M9, and Sensor A. This really isn't hard. The first bomb is on
the crates by the area it's around, and the second bomb is on the big
green box within the Sensor area. Afterwards, his bombs are completly
random. Plant a few C4's out, Fatman will hit them alot. Whenever he
stops by you, punch him down using Circle. When he's dizzy and on the
ground, shoot him in the head.

Eventually, Fatman will fall. Just make sure the always have Sensor A
out, and like always, freeze the bombs with your coolant. As I stated
before, this battle is only hard in Extreme and European Extreme modes
because you have little time to defuse the bombs.

After you defeat him, a cutscene ensues. Fatman is now crouched against
a crate, and bleeding. He pulls out a trigger and activates it, and
guess what, it's the last and most powerful bomb of them all. Don't
panic it's in the general area. Fatman's last words are "Live and Grow

Now you have 200 seconds to find the bomb. You really only need about
twenty. At first I thought you had to shoot the Bejesus out of Fatman
and spray him with the coolant. Then I picked him up moving him, and
ding, that's where the C4 for. And, In addition, you get Peter
Stillman's Dogtag. Take it and defuse the bomb. After a talk with the
Colonel, save it and get out of Strut E.

Wait, I forgot, you can't leave just yet. As you go down the stairs, the
Ninja appears. Could it be? Is Gray Fox still ticking? You'll find out.
Raiden and the Ninja talk for awhile, and Raiden is ordered to get to
Shell 1 and find the hostages by the Colonel, but most importantly, he
must find Ames. The Ninja intervines, and gives Raiden a BDU, Level 2
PAN card, and a Cellular Phone. As for the AKs-74u and D. Mic, Raiden is
told to find it on his own. Raiden yells something at the Ninja but he's
too late, the Ninja has already dissappeared.

Alright, finally you can leave. Get back down to the Parcel Room, it's
time to find an AKs-74u, which is in the Strut F warehouse.

~~~~~~~~~~~~~Part 3~~~~~~~~~~~~~
~~~~Safeguard the President~~~~~

`Strut E, Parcel Room`

Ignore the guards again, by the time they see you, you'll be out of
there anyway. Just head to the EF connecting bridge.

`EF Connecting Bridge`

Cross that bridge.

`Strut F, Warehouse`

The AKs-74u is in the lower level, So head to the right, and down the
stairs. You'll see a door to the north, go in and search around,
eventually you'll find the AKs-74u. Grab it, and take all the ammo. If
you want you can grab all the other stuff in Level 1 and Level 2 doors,
seeing as you have the card. When you finish up in here, head back to
the EF Connecting bridge

`EF Connecting Bridge`

Pull out your SOCOM or your new AKs-74u. Take out all the Cyphers that
are out here, if you don't, you'll probably die. Are they gone.. good.
Now head to the left and you'll see a long bridge. Run across it and
don't stop for anything. The panels will fall out. When you get to the
door, stop, equip the BDU and AKs-74u, then enter the Shell 1 Core.

`Shell 1 Core, 1F`

Man, theres like 6 guards in here! Do not un-equip your AKs-74u infront
of a guard, because they will call their friends and send about 8 more
guys into the core, and that is hell to escape from. First, go south and
to the left. Enter the little room and open all the lockers for some
items. Then go up and grab the Stun Grenade ontop of the crate. Finally,
acess the node and go back to where you came into Shell 1 at.

Go north and then to the east, where you should see an elevator. Press
Triangle and get in. When you get it, go to the left and down, you
should now see the floors which are: 1, B1, B2. Go down to B2 and press

`Shell 1 Core, B2 Computer Room`

Go to either the left or the right. And go down into the actual computer
room. Don't rush it, you might bump into a guard. Inside the actual
computer room is the D. Mic and a box. When you get those two, access
the node and go back to the elevator.

With all of that done, now you have to go to B1.

`Shell 1 Core, B1`

As Raiden comes from the elevator, he sees a Sentry use a retinal scan
to get into the Conference room, which is where the hostages are.
Biometrics, crap.

Before anything, go to the right and into a small room, and access the
node. Now to get into the Conference room where the hostages are being
held. This shouldn't be hard though. Walk up behind a guard casually and
enequip your AK, then choke him and drag him. Bring him to the retinal
scanner, and a small scene will occur with Raiden using the sentry to
get in.

`Shell 1 Core, 1F Conference Room`

Before you have a chance to do anything, the Colonel calls with a few
tips. Listen to him, because if don't this will be alot harder. Once the
Colonel finishes up, equip the AK again.

Now you have to find Ames. But how are you going to find a man without a
description? Well, go up to a man and put the D. Mic near him, if his
heart beat seems irregular (if you hear a beeping sound), press triangle
to ask him if he's Ames. If not, equip your AK and go to the next guy.

If the guard sees you he will come to you ask examine you. Just equip
your AK and stand there, you will get a Game Over if you are caught.
Have you found Ames yet? Alright.

Richard Ames is his full name, and he was sent in to keep tabs on the
President. Ames asks about how he knew about him, then explains about
the Big Shell. He tells you what the Sons of Liberty plan to do, and
reveals something about the Big Shell.

In the middle of the conversation, this so called "Solid Snake" appears
in a different room. Ames tells you to listen in, but you can skip this
if you want. Remember good old Johnny Sasaki from MGS on PSX? Point your
D. Mic to the left and you can here him, looks like he still hasn't
gotten over that sickness, even after 4 years. After its all over,
Ocelot walks towards you. You have 10 seconds to equip your Ak. When you
do, don't move, don't breath, don't do anything, or Raiden will be
pumped full of bullets in a second.

Ocelot speaks with Ames, who ends up dead, apperantly his pacemaker went
out on him. Afterwards, Raiden is reveal, and just as Ocelot is about to
send him to the grave, the Ninja comes down and secures a path for
Raiden. As Raiden get out, Caution mode is entered.

Ok, it's time to get back to the game. Go towards the little room where
the node it, putting the soldier guarding that room to sleep with the
M9. Put him in one of the lockers, and hide yourself in one until
Caution is gone. Then run for the elevator, head up the first floor and
plan on heading to Shell 1-2 Connecting Bridge

Most importantly, if you didn't get the PSG-1 from the Strut F warehouse
when you went to get the AKS-74u, get it along with everything else you
can find, then make start heading to Shell 1-2 Connecting Bridge.

`EF Connecting Bridge`

Just head up, that'll take you to the Strut E Parcel Room.

`Strut E, Parcel Room`

Watch out for the guards. If you see an item, then grab it. Anyway, head
up and to the left, or Northwest. Either way you should end up on the DE
Connecting Bridge.

`DE Connecting Bridge`

Just cross the bridge, what else?

`Strut D, Sediment Pool`

Whip out your M9, and take out any guard around. This room is still
heavily guarded. Make your way to the North door, and if you want get
the ration in the center of the room, it's right behind the tank. When
your through in here, head to the north door that I spoke of before,
which will lead to Shell 1-2 Connecting Bridge.

`Shell 1-2 Connecting Bridge`

When you get into this section, you get a call from your old friend
Pliskin. He was out for awhile, but now he's back. After a conversation,
he tells Raiden that he has to take out the Control units by gunfire,
because if he gets too far in, the IR sensors will detect him and blow
the Big shell out of the water.

Alright, IF you are on Normal mode, there are 10 different control units
you have destroy. Get the PSG-1 if you didn't already, it's in Strut F
Warehouse, then come back.

Here is the list of the 10 control units:
Shoot the close targets with your SOCOM, the far target's with your PSG-

1. Look up towards the door leading back to Shell 1, you'll see it, its
on the wall.

2. On a tank right in the first center tank.

3. Left side of the bridge, near a tank.

4. Look to the right of the center tank, it will be there.

5. Go to the right, and equip your PSG-1. Pop in a pentazemin look
towards a flock of birds. Shoot at them and they will fly off. It you
hit the unit straight on, it'll be gone. If you just shot a bird, then
destroy it.

-If you want, snipe out alot of birds. Eventually the Colonel and Rose
will call and scold you.

6. On the far left, behind a tank.

7. On the right side of Shell 2's door.

8. On the left side of Shell 2's door.

9. Look at the Sons of Liberty flag. Shoot at the center of it with your
PSG-1. This one is often hard to get, and you wont be sure if you got
it, but just fire crazily at the flag because no Semtex is around. You
should hit it.

10. Use a pentazemin or 2. Look up and you'll see a Cypher. You must be
CAREFUL! Shoot the control unit and only the control unit, if not, you
will blow the big shell out of the water. The control unit is on the top
of the cypher. Once again, be careful.

Whew.. with all that done the IR sensors are knocked offline and now
Raiden begins to cross the bridge. When you get halfway, Pliskin meets
up with you in the Kasatka with his partner "Otacon". Hmm.. that seems a
little odd. Raiden looks towards Shell 2 and sees the man who claims to
be Solid Snake. But, it is really Solidus Snake, the third Snake. Hmm..
thats odd, last I remember Solid Snake didn't dress like Big Boss.

Pliskin fires at Solidus angrily yelling that Solidus is not Solid
Snake. Solidus smiles, and addresses Pliskin as his "Brother" after a
few scenes. Solidus jumps in the harrier, Raiden is given the Stinger
Missle Launcher, and now, you, Raiden, must take down the Harrier single

++Boss Battle: Harrier+++++++++++
++Difficulty: Hard+++++++++++++++

This is a tough one. Although the difficulty is normal, this is still
hard. It took me plenty of time to beat this on Extreme, and I have yet
to win on European Extreme.

For the Actual fight, grab the stinger, the bullets, and anything else
Pliskin throws down at you. Equip the newly aqquired Stinger missle
launcher and attack the harrier. Watch out for it's many attacks. When
the multiple bullets come, hide on the bottom floor, crouch, and hide
behind the green metal box. This should keep you safe. Also hide, when
he sends the motherload of missles at you.

Here's a few tips.. always pick up the items Pliskin gives to you. You
need as much as you can get. Take a shot whenever you can, you don't
want to die. As cool as Raiden looks in the BDU, you must have a Ration
equipped in this battle so you don't die. When your bleeding, hide out
for awhile.

Some people find this battle incredibly hard, some people find it pretty
easy. This battle varies for me, but from popular opinion, I've deemed
it hard.

With the battle over, the harrier crashes down to the ground, taking a
part of the Shell 1-2 Connecting Bridge with it. The Harrier is caught
by Metal Gear RAY. Some more cutscene's happen and you find out that
Pliskin is actually..... Solid Snake.

After everything has happened, you gain control of Raiden on the ruined
bridge. First, save if you haven't already, then run over to the fire
infront of you and stop it with your coolant. Go down the stairs quickly
and grab the ration, because those stairs will eventually fall off. Now
you have two paths to go. You can jump across the bridge and get the Ak-
surpressor, or go to the right, climb down and go across safely. If you
plan to get the AK, like I suggest you do, start far away and right when
you hit the end, jump across the bridge. This might take a few tries,
but you saved already, so just reset it if you die.

When you get there, take out the fire with your Coolant and grab the AK-
Surpressor. If you took the other way, just watch out for the birds,
they've been crapping all over, and if you slip, you'll fall into the

Now, go to the right and then up across the bridge. Don't stop because
some parts of the bridge fall off (Jeez, this whole place is falling
apart, eh?) Now, you'll be at a dead end, enter hanging mode over the
little path, and drop down. When you reach the ground, you'll see two
guards come out to investigate. If you have a silenced weapon, use it to
take them out. If not, just use the M9.

With the guards taken care of, advance onward. You'll notice two places
where there is no ground. The first one you can run and jump over. The
second one is very hard to do so, so just enter the hanging mode and
move across it. When you get through with that, climb up the ladder and
you'll be off the the next Strut.

`Strut L, Perimeter`

When you get up, you'll see alot of windows. Be careful, because alot of
guards look through here, AND the floor will break on you. If you are
caught, just dispatch of all the cyphers. Crawl quickly across this, and
if you're too slow, you'll fall right with them. Keep on going until you
get to the end of the path then turn up.

Once you reach this, you will see a gap where it seems crossing is not
possible. Flatten against the wall and press X to crouch, and move
across the thin strip. When you get to the end, get back up. Halfway
down the path, a guard comes up and starts to uh.. pass water. Stand
there and let Raiden get pee'd on, call the Colonel on the Codec.
Hilarity ensues. Laugh for awhile, then continue on, and you'll come to
a dead end. Enter hanging mode, and drop down.

`KL Connecting Bridge`

Grab all the stuff along here and pull out an automatic gun, either the
AK or your M4, it dosen't matter. Take out all the Cyphers here, and the
guard too. Continue on to the left, and that should leave you in Shell
2's flooded core.

`Shell 2 Core, 1F Air Purification Room`

When you enter, you'll go right into a cutscene where Olga is talking to
Solidus. You can listen in, or just skip it, I advise you listen if you
want to here the story. The President is in this room, but it won't be
so easy to get to him because Olga turned on an Electric Current on the
floor leading to the room, thus, making it impossible to get in and save

Now, you must find a Nikita Missle Launcher to disable the floor and
save the president. Sounds easy, right? Wrong! You've got to find it,
while underwater. It's on B1, and thats flooded!

Alright, you've got control of Raiden again, head for the elevator which
is to the north. Also, go to the little lounge by the elevator and
activate the node, and pick up and little items you see. If you don't
have the RGP 6 yet, go to the left corridor, past the elevator, and you
will find it. Now, head into the elevator. Your destination: B1.

`Shell 2 Core, B1 Filtration Chamber #1`

Activate the node so you know where your going. Gosh, this is very hard
to explain where to get, so I will try my best. You have to go
underwater and get to the most southern part of the room, and be in the
center. That is where the Nikita missle launcher is. If I'm not clear
enough, just search around. This is pretty hard to explain. When you
found it, head back up to the first floor.

`Shell 2 Core, 1F Air Purification Room`

Start heading back to where the President's room is, and when going down
the first hall, you'll notice a room. Take a step in and shoot both of
the Machine guns that are there so their inactive. Now go in and crawl
ontop of the box. Face north, and shoot a missle into the duct right
infront of you. Shortly, it will be in the President's room.

Be careful not to hit him, regardless of being the President, he has the
almost non-existant intelligence right now. The control unit is the big
metal panel right at the right part of the room, there's 3 of em, but
you only have to hit one, and it has a railing surrounding it. You can't
miss em.

With that done, head to the President's room. A whole lot of cutscene's
occur, and take a very long time to get through. I won't say anything
but it involves two things. First, the President grabs Raiden's manhood,
and second, the President is killed by Ocelot. Also, you learn about
Arsenal Gear, and about how the Big Shell is just a cover-up for it.

With all those cutscenes done, proceed back down to B1, the President
wants you to stop Arsenal Gear, but to do that, you must find Emma
Emmerich. Yes, that is Otacon's younger sister.

`Shell 2 Core, B1 Filtration Chamber #1`

~~~~~~~~~~~~~Part 4~~~~~~~~~~~~~
~~~~Find Emma Emmerich~~~~~~~~~~

Alright, this going to be hard to explain. If you've played the original
Metal Gear Solid 2, you should remember it, and you won't need my help
on this part, but if your a rookie, listen in. Head into the water and
submerge. At the first pathway, turn right and head right and head right
until you can't head right anymore. Now, go down, and take the next path
left, and then next path down. You will get to a watertight door. Open
it, and you will find Peter Stillman's dead body, along with the next
room. Also, don't forget about getting oxygen, Raiden's not a fish you

Onto the next room. Look for an open path along all of the fallen
debris. It shouldn't be too hard. When you hit the end, you'll find
another watertight door, open it. Now you'll be in the last room. See
the set of stairs that are right there, take em up. Finally, your out of
the water. Now onto the next room, Heal yourself, its time for a boss

`Shell 2 Core, B1 Filtration Chamber #2`

When you get into the room, you'll see Vamp. And thats not all, Arsenal
has just finished it's final check. Vamp tells you a bit about Aresenal
Gear because he figures you won't live to tell anyone. After a bit of
talking, it's time to battle!

++Boss Battle: Vamp++++++++++++++
++Difficulty: Medium+++++++++++++

I really don't think Vamp is all that hard. You can finish him pretty
fast. Right when you enter the battle, Vamp will be standing on the
water for a minute, right then, shoot him in his bullet wound with the
M9, it should do some damage.

Now, Vamp should submerge underwater. Pull out your Stinger and shoot
right into the water, it dosen't matter where Vamp is, it'll lower his
Stun Gauge. Right after, he'll get up and stand there for a seconds or
two. Take this oppertunity and shoot him in the head, he'll run around
and try to slash you, or dive back into the water. Afterwards he'll go
up to the seconds floor and throw knifes at you, slowly at first. Shoot
him in the head and duck right when he throws it.

The only hard part is when he gets low health, even then, he shouldn't
be that hard. Set a Claymore on each side, and he'll walk into them.
Done and done.

After defeating Vamp he slowly falls into the water, bleeding like
crazy. Raiden wonders if he's finished for good, and continues on.

When you have control of Raiden again, grab all the items in the aream,
and go up. Grab the Ration right there and jump into the water. Swim to
the left on the first path, and take the second last door. You'll now be
in a locker room. Activate the node and search all the lockers. You'll
find Emma. When you do, a cutscene occurs. She's just like her brother
(She gets so scared she pee's herself.). At first she dosen't believe
Raiden will help her. But later, she is convinced, and they leave.

I didn't mention it in this walkthough, but if you've been paying
attention to the game you'll know Emma hates water because of an
incident that happened when they were just kids. Ok, so, you've gotta
get Emma to Shell 1's Core. This is gonna be hard because Emma can
barely walk, Ocelot injected something into Emma that made her legs
completly numb.

Just swim back the way you did, emerge from water at every point you
see. You don't want Emma dying do you? When you get back to the
elevator, spray all the bugs with coolant, because Emma hates bugs, just
like she hates water.

`Shell 2 Core, 1F Air Purification Room`

Guess what? Guards have now come to the room? Why on earth would they
jack a place full of guards when it's gonna collapse and kill them all
pretty soon anyway. This is fun though. Grab your AKs-74u and kill every
guard around here. Just make sure to keep out of sight.

Don't grab Emma just yet. Go to the exit, and 1 more bastard guard will
come in. Pop him full of lead, and go back to get Emma, and lead her to
the KL connecting bridge.

`KL Connecting Bridge`

At first you'll remember that the bridge's panel are missing. This is
the weirdest part, you have to throw Emma across the bridge....

Just kidding! I bet you believed me for a minute there didn't you?

Get into the doorway and take out the cypher, and the guard on the other
side of the bridge. Go back and grab Emma, and take her up to the main
part of the bridge, and down to where the fire is. Whip out the coolant
and stop the fire. Continue down with Emma, and you'll reach a door.

At first, Raiden will be pissed because he doesn't have a level 5
Keycard. However, Emma does. Emma unlocks the door for Raiden, and they
continue on.

`Strut L, Sewage Treatment Facility`

Leave Emma right at the entrance, just like usual. Go down into the
little room and take care of the guards however you'd like. Kill them,
tranquilize them, whatever floats your boat. After their taken care of,
take Emma over to the watertight door, open it and open the hatch over
to the side of the room.

Now you have to climb down a long ladder. Would you believe Emma dosen't
like heights EITHER?! What the hell does this girl like? Forget it, just
continue down. Now you have to cross the bridge. But it can't support
two people, so Emma has to walk across it first.

Equip the Thermal goggles and the PSG-1 or PSG1-T. Take out all the
claymore on all the paths first, scan the bridge throughly for them.
Take out the cyphers, and the enemy sentrys.

Sometimes into it, Snake will call and say he can provide assitance.
Call him if you need help, but I suggest you do, he helps out alot.

When Emma gets near the end, Vamp jumps out and holds Emma. Snake can't
take the shot, so you have to. Great, the fate of this depends in your

This does not even qualify as a boss battle, that's how easy this is.
Pop in a pentazemin, take off you thermal goggles, and shoot Vamp with
your PSG five times. If you fail this, turn off you game and go cry,
thats how easy this is.

Vamp finally dies, but he got Emma. Emma has some internal bleeding, and
will probably die. Snake takes out two cyphers and takes Emma off to
help her. Raiden then runs across the bridge. When you regain control of
Raiden, your in Strut E's Parcel room

~~~~~~~~~~~~~Part 5~~~~~~~~~~~~~
~~~~~~~Stop Arsenal Gear~~~~~~~~

`Strut E, Parcel Room`

Grab the digital camera, and then run up the stairs. Forget about the
guard chilling and listening to music, he seems like a cool guy. Just
head to the EF connecting bridge.

`EF Connecting Bridge`

Take out the three cyhpers here and cross the bridge that leads to Shell
1's Core.

`Shell 1 Core`

Don't worry about anything, the only living thing besides you in this
part of Shell 1 is some bugs. Run to the elevator and get it.

When you get in, you'll end up on B2's computer room, and Emma will be
near death. The virus is taking effect on Arsenal and GW, but stops at
90% because it was coded with anti-body agents. The disk must have been
altered when it left the President's hands. Emma assures it will still
work somewhat, and her and Otacon talk, and reconcile. Right before you
dies, she asks Otacon to call her Emma. Otacon never does, he just asks
what wrong with E.E right before she dies.

Otacon begins crying uncontrollably. Snake tells Otacon it'll be
alright, and the group continues on towards Arsenal. Otacon is told to
rescue the hostages, because he is the only on who can do it. Snake and
Otacon do a real cool handshake, and Otacon leaves. The Ninja comes out.
Snake and the Ninja knock out Raiden and capture him. And all along, the
Ninja was Olga.

Later in a cutscene, Otacon continues crying, but still saves the
hostages. The big shell is sunk, because Arsenal uses it to go active.
Right above it, Otacon is flying the rest of the hostages out of there
and safely to Manhattan.

Raiden wakes up restrained to something. When he comes to, he sees
Solidus and Ocelot. Solidus reveals that Raiden is his foster child.
After a breif talk, they leave, but not without taking all of Raiden's

Olga comes in and tells you about some stuff, more importantly, that she
was actually here to help you, and that Raiden had to be captured for
Snake and him to gain access to Arsenal. After awhile, Raiden is punched
in the nuts by Olga, who leaves and then releases his restraints.

Great, Raiden's naked. Naked as the day God made him.

`Arsenal Gear, Stomach`

Well, your hands are occupied with covering up your schlong. So now,
Raiden can't enter the hanging mode, choke out guards, and he can only
punch with one hands. I don't think you want Raiden's 'how do ya do'
flopping all over the place. Oh brother, this is going to be crazy.
Open up the locker and grab some medicine. Arsenal Gear is very cold,
and with Raiden being Butt-Naked, its very easy to catch a cold.

Active the Node, and go on into the next room.

`Arsenal Gear, Jejunum`

Watch out for these guards. They're cooler, faster, more agile, and
stronger. Also, if you want to be proper about it, their called
"Tengus". Now you'll get a codec call from Colonel, and he seems sort of
odd. Raiden shrugs this off, but continues.

Get seen by a guard, run back into Arsenal Gear, stomach. Press up
the tourture machine and wait for a guard to come in. Watch as he says
some things to you. Hilarity ensues. Actually, you really didn't HAVE
to do that, but I think you should >_>.

Go to the stairs that are to the left, and when you get to the top of
the Colonel calls you.

But its not just a regular call. He tells you to turn the game console
off. Don't actually listen to him. You'll learn why this is happening,
as your about 90% completed with the game. Continue on up for awhile, it
dosen't matter if you get caught, because you only need to get into one
room, and alert mode is done for.

Keep answering the Colonel's strange calls, and when you reach the end
of the path and see a way to go on the right, turn to the right, and
enter the next room.

`Arsenal Gear, Ascending Colon`

Run up and down, keep answering the Colonel's calls. And get the ration
at the far south part. Eventually Rose will call you, and she will be
acting sort of weird too. With that, Snake comes and laughs at your
nakedness, and gives you your gear back, along with a High Frequency
blade. Snake teaches you how to use it. Pratice with the blade for a
bit, and then go over to the end of the room. Also, knock out Snake and
grab his Dog Tag.

`Arsenal Gear, Illeum`

Right when you and Snake enter, Alert mode kicks in. Damn cyphers. Whip
out your HF blade and play Cannon fodder. Stand infront of Snake and
hold L1, thus, you will deflect most of the bullets while Snake kills
everyone. When you get near the end you'll have to go around killing
people because there will be too many for Snake to handle. When it's all
over, continue to the next room

`Arsenal Gear,Sigmoid Colon`

When you enter, you get a call from the Colonel. More BS. Just continue
on, where some more Tengus ambush you. Its time for another fight, bring
out the H.F. blade, or your weapon of choice, it dosen't matter. You'll
get a weird "Fission Mailed" screen in the battle once or twice. Don't
stop fighting, continue fighting. This is just a Mindgames that the game
gives you and is supposed to represent what Raiden feels. This is alot
easier than the other battle. Eventually, the guards will stop coming.
Every last soldier has died.

After the carnage, Snake and Raiden look at all the bodies. And out
comes Fortune. She claims Solid Snake killed her father, Scott Dolph.
However, Snake knows it was Ocelot, and they engage in a fight. Snake
tells Raiden

`Arsenal Gear, Rectum`

BAHAHAHAHAHA! Rectum! Ok, thats enough. Watch the cutscene. Now its time
for a battle, you've gotta fight the mass produced Metal Gear RAYs. Oh
crap (No pun intended).

++Boss Battle: Metal Gear RAYs+++
++Difficulty: Light Hard ++++++++

These battles are sort of hard. Only if you don't pay attention. If your
paying attention to the Metal Gears, its pretty easy. All you really
have to do is Shoot one in the knee, and then the mouth. Repeat until
dead. Then repeat on every metal gear until you win. Move around every
so often, and watch out for it's attacks. Also, don't let them get too

After you battle, Raiden falls down exhausted and gives up. A bunch of
cutscenes occurs, and you have to endure choking from Solidus again.
Press Triangle really fast for a long time, and you'll survive. If you
do, watch the millions of cutscenes, and 1 by 1, everyone leaves by
death, or gets off of Arsenal. Eventually, its just Raiden and Solidus.

Arsenal Crashes into something and ends up dispatching both Raiden and
Solidus ontop of Federal Hall in New York.

`Federal Hall`
You get to watch a few cutscenes with Solidus, then you are called by
the Colonel, and you learn everything there is to learn. Needless to say
if you listen to eventhing it takes about 15 minutes. Afterwards,
Solidus tells Raiden that he was the one who killed his parents, upon
other reasons. They must fight.. they have to fight.

"Who will win? Solidus.. the patriots creation? Or Raiden.. Solidus'
creation? Our beloved monsters, enjoy yourself's"

++Boss Battle: Solidus Snake+++++
++Difficulty: Easy+++++++++++++++

This is really, really easy. Just watch out for his flame attacks, and
equip a ration. You don't really need help on this, seeing as its such
an easy battle.

When you beat Solidus, sit back and watch the ending. And please, watch
the WHOLE ending.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Frequenty Asked Questions

!!!!!!!!!!MAY CONTAIN SOME SPOILERS!!!!!!!!!

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Question: How on earth did Snake get out of the Tanker alive?
Answer: This one really wasn't explained well. Otacon told Raiden that
he had a small boat waiting for Snake when he was told about the Tanker
sinking. Otacon must have done some fast work, or already have known
about what was going on. If you pay attention to the whole sceen, you
see about a second where Snake emerges from the water, and is in the
water, not in the tanker. Then when you see the Tanker sinking, you can
see a shadowy boat coming near it.


Question: Why do I have to play with that loser Raiden!?!?!?! Snake
r0x0rz j00r b0x0rz!!!!11%&*`17(*!!09!oneoneone!!11!
Answer: Yes, Snake does rock my boxers. You have to play as Raiden
because that's how the story went. Don't ask me, ask Hideo Kojima. He
knows alot more than me


Question: How come your FAQ/Walkthrough seems littler than other ones?
Answer: To be quite blunt, I don't jam pack it full of useless stuff
that the reader dosen't care about. I just give the person the basic
info, and let them figure it out. Games aren't fun if you get everything
done for you, now are they?


Question: (Insert Question that can be found in the walkthrough)
Answer: I'm not going to reply to you if it's specifically stated in the
walkthrough. There are some area's that a vague and I will help you out
with. But there are some that you would have to not be paying attention
at all to miss. I don't mean to be rude or disrespectful, but if you
can't look through the walkthrough and find it, you don't deserve a


Question: Can I contribute anything to the walkthrough? Like tell you
some tips and you put my name and the little secret I said in the
Answer: Sure! I'll give you full credit for it, just make sure it's
explained well, and don't make up something just to get yourself put in


Question: Can you explain to me something about the story, or can you
discuss some stuff about the story?
Answer: If you want. E-mail me if you don't get something, and give me a
message on AIM if you wanna dicuss the story. I don't mind, I'm usually
bored when I'm online.


Question: So who are you anyway?
Answer: Look at the "Author Information" section.


Section III:

Previous Stories

I. The New York Mirror

"In the Darkness of Shadow Moses: The Unofficial Truth"
Author: Nastasha Romanenko
Reviewed by: George Franklin
Some topics in the recent American past have the immediacy and the
power that still engage our collective imagination. Names like,
"The Grassy Knoll," or "Roswell", roll off our tongue with
deliberateness reserved by most other nations for holy lands. With this
new nonfiction account from Natasha Romanenko, Shadow Moses - the scene
of a nuclear siege two years ago - is set to join their ranks.

Official history states that the takeover of a nuclear weapons disposal
facility on a lonely outpost in the Fox Islands, Alaska was the work of
a radical right-wing group. Their demands for the release of group
members incarcerated in federal penitentiaries were never met, and the
incident was speedily resolved by the successful deployment of a
commando unit. B.S... the author asserts. Romanenko says that she served
as an advisor to the Nuclear Emergency Search Team and deconstructs what
she claims to be a cover-up story by the government with precision.

According to the author, Shadow Moses Island was nothing less than the
U.S. Army's testing grounds for a top-secret weapon known as Metal Gear
Rex, an all-terrain bipedal tank with advanced nuclear capabilities. As
for the facility's takeover, Romanenko alleges that is was the U.S.
military's own shadowy "wet-works" force, known as "FOXHOUND" that
staged an armed insurrection in a bid for REX's possession.

The government responds to this crisis by sending in a lone operative, a
former FOXHOUND member known only by the code name "Solid Snake," into
Shadow Moses. His infiltration is aided by a remote mission control team
consisting of an unidentified "Colonel Campbell," a FOXHOUND medical
chief "Naomi," a radar and electronics expert "Mei Ling" (supposedly a
teenager), and the author herself. Once on the island, "Snake" joins
forces with Metal Gear's developer-turned-prisoner "Otacon" to eradicate
the weapon of mass destruction.

Among the other remarkable characters that make an appearance in
Romanenko's expose is another FOXHOUND commando, a revolver-virtuoso
called "Shalashaska" a.k.a. "Revolver Ocelot." One of the most
controversial allegations in the book deals with this figure's
connection to a disavowed Russian militia led by a "Colonel
Gurlukovich." Romanenko paints a bleak picture of a thousand-strong,
highly disciplined army with nuclear weaponry operating covertly within
the American border. Even more irresistible to conspiracy scholars and
students of recent history is her thinly veiled suggestion that the
whole affair was planned from the beginning by certain forces inside the
U.S. government.

The U.S. Army and the usual suspect of federal agencies have issued a
statement denouncing the book as a complete fabrication. However, with a
number of detailed eyewitness accounts that back up the author's
assertions cropping up daily on the Web, the denials serve more to
enhance the book's growing reputation. "Shadow Moses" is an engrossing
read for casual and serious reader alike, and promises to involve
readers in a meaty debate over the truth of the matter for many years to

Excerpted from the library review column "All Booked Up", The New York


II. The Shocking Conspiracy Behind Shadow Moses

The Shocking Conspiracy Behind Shadow Moses

By: Gary McGolden

The island of Shadow Moses lies due north of Alaska's Fox Islands, deep
in the Arctic Circle. Above one of its rocky cliffs stands a cabin
normally used for meteorological surveys, and it was here that I found
myself, seated on a chair with my hands bound behind my back and a
burlap sack covering my entire head. A blizzard rages outside, and the
cabin was a dark, silent patch somewhere inside the storm. I could sense
at least four men around me.

They had been interrogating me for what felt like hours now. The burlap
sack is pungent with the traces of coffee beans. In the biting cold of
the cabin, images of Brazil come to me unbidden; alleys coiled through
with vivid, untended profusion of flowers, children with skin like
frothy chocolate, sunshine capable of burning out the cornea, erupting
between palm fronds.

I can feel my sense starting to fail.

The man in the front of me asks for the second, or the hundredth, time.

"I'm going to ask you again. What's in the optical disc?" "Told you, I
don't know. I just found it, okay?"

"You're lying, you bastard!"

A fist explodes into the pit of my stomach, bringing up a peanut butter
sandwich of many hours ago along with the rusty taste of blood. The
relentless beating and numerous knife cuts of the past hour have my
whole body screaming with pain, but I refuse to tell them what they
wanted. I had too much invested at this point, too many days of
dangerous investigation into the story of a lifetime. There was no way I
was going to give it all up at this point.

"That's enough."

A voice spoke up from somewhere in the back of the cabin.

"We have the disk back. Just get rid of him so we can get out of this
Even in my current sorry state, I was still a journalist. He had said,
"We have the disc back." That meant that my hosts were the original
owners of that optical disc. The last piece of the puzzle was in it's
place; I knew beyond a shadow of doubt that everything recorded on the
disc was true, and that the conspiracy I had suspected did in fact
At that moment, I heard a window shatter.

The raging storm outside seemed to gain entry to the cabin in an
instance, and I heard thin screams from the captors that encircled my
chair. The next second, they had already fallen heavily onto the floor.

The brief confusion ended before I regained enough presence of mind to
even panic. Whoever was now here, whatever had happened, my tormentors
were obviously out of commission. But now I could hear measured
footsteps approaching across the floor.

If this person had just saved my life, who was it? Or was I about to
share the others' fate? The footsteps came to a halt in front of me, but
strangely enough, I did not feel any sort of a presence nearby.

The burlap was slowly lifted from around my head, pulled off by an
unseen hand. The stinging night air cooled my face, and my eyes
gradually regained focus in the darkened room. And I could finally see
who it was that stood before me. Just out of the sight of most of its
citizens, a massive conspiracy determines the working of this nation.
Weapons of mass destruction secretly developed by the military. Super-
soldiers re-engineered into war machines through genetic manipulation.

A killer virus that only targets specific individuals with deadly
accuracy. Tanks that walk rather than roll, and carry a nuclear payload.
A covert organization, the third and the most powerful political party,
my encounter with which landed me in this chair in the Alaskan winter...

All of these are a part of the truth I found sealed within the optical
disc, and I intend to share what I have learned in the pages to follow.
That includes everything I now know
about our government, and the secret arena where an even greater power
pulls the strings.

This is the truth many have glimpsed but never dared to talk about.

Everything detailed in this book actually happened, and after I lived
it, my world was no longer the same safe place I knew. Neither, I
promise, will be yours if you have the courage to keep going.

It all began a month ago -

A month before my dramatic escape from death on Shadow Moses, I was
having late breakfast in my apartment in New York.

Ever since and alien abduction episode in my childhood, I'd been plagued
by a persistent ringing in my ears.

A large patch of mud was my undoing. I slipped, fell and was knocked

When I came to, it was already dawn.

Later, I was trying to see the bump on the back of my head in the mirror
when I saw "IT" instead. A small hole, about the size of a pinprick, had
been made behind my ear. You learn a little something when you watch as
much TV as I did. There was no doubt that I had been abducted by a
passing UFO, and had spent the hours while unconscious with alien
beings! Unfortunately, no one in the area recalled seeing a UFO, and not
a single person had the sense to listen to my story realize now that
this was the day I decided to uncover truth for a living, and become a

But back to the present day. It turned out that the ringing wasn't in my
ear, but from the doorbell. The thing shrieked somewhere south of a
baritone bat sonar, barely within the range of human hearing. Blame the
mangling it took from a particularly displeased visitor. Outside the
door was the mailman, and in the mailman's hand was a thick manila
envelope. On the envelope was a label, addressed to me.

A letter bomb!

I pressed my ear against the envelope and concentrated hard. But not a
tick from the thing. Of course, no one uses analog watches in bombs
these days. That's why they call it the Digital Age. In fact, why would
there even be a watch in a letter bomb? The point is that the unlucky
recipient opens it, and the bomb goes off. Which means that it's
actually the completely silent envelopes that are dangerous. I knew that
opening that flap would send my eggs to the big omelet in the sky, but
you don't get to be an investigative journalist for thinking inside the

I tore through the bottom of the envelope instead.



The contents of the suspicious envelope dropped to the floor with
lightning speed!

In this world, you can never be too careful. Let this be a warning to
you, readers: when circumstances compel you to open an envelope from the
bottom, turn it upside down first.

As a rule, I discovered, objects fall down, and this is what happened to
the contents of my lethal envelope, straight down into a half-eaten
depth of a delivery pizza forgotten on the floor. I don't recall when
exactly this food item arrived on these premises, but the thing was
definitely a museum piece by now.

Fortunately, it wasn't a bomb but an optical storage disc, now liberally
smeared with peanut butter. This disc was the kind that comes in a clear
plastic casing, through which the rainbow sheen of the circular unit
shone. I gazed into it awhile, thinking of the UFO from that fateful

Anyway, I fished the optical disc out, noting the lack of a label. A
quick wash at the sink got rid of the crud it had accumulated.

The disc was drying by the window as I hunted through the now-harmless
envelope for clues. A single sheet of Xerox paper was stuck to the
inside and it read:

"From the desk of MAX SMITHSON, Editor-in-Chief, MEGASURPRISE magazine

I'm mailing you this optical disc that was sent to the edit department.
It's right up your alley, see if you can turn up something more. We'll
do a book if you get enough stuff together. This is your chance for a
comeback, so don't screw it up."

Max is an old friend, and used to manage most of my book deals way back
when. We hadn't seen each other much since I gave up writing. Not that
that he has the right to tell me about comebacks and screwing up, but I
find myself growing excited by the prospect of writing another book. But
there was a problem, and it was a big one. How the hell was I going to
get the disc's content?

My next-door neighbor is a starving college student, and I hit him up
for the use of his computer now and then. I banged on his door and
screamed repeatedly until he scuffled up to the door half-asleep. Once
inside, I made a beeline for the piece of junk and stuck the disc into
the drive. The icon appeared on the display with a gentle whir. The file
name read: "In the Darkness of Shadow Moses".

But an urgent click on the icon only brought up an error message. What
nefarious scheme was this!? What secret encryption was preventing me
from accessing the data!? I clicked again and again with the same
result, and started to gnaw on the keyboard in frustration. The starving
student comes running over, wailing about his equipment. He typed in
some moon-man language, avoiding patches of my spit, and a frighteningly
cheerful application startup screen appeared on the display. Then lo and
behold, I finally laid my eyes on the dense mass of text, the contents
of the disc!

At the very top it read: "'In the Darkness of Shadow Moses' by Nastasha
The starving student was being scholarly and trying to read the text
over my shoulder. I knocked him out with a punch to the solar plexus and
devoured the file's content. It was like a blow to the head with a
frozen tuna; my brain was reeling from the shock. The file was fill of
wild stuff: top-secret conspiracies, incredible genetic experimentation,
cold-blooded military deployment of classified weapons. This was the
most incredible stuff I had ever come across.

Most readers should be aware of the series of strange military actions
involving an island father north of Alaska's Fox Island, some two years
ago. The island was called Shadow Moses, and received a series of well-
documented but never-explained visits of obvious significance. USS
Discovery, an Ohio class ballistic missile submarine, was ordered away
from its designated training area and was confirmed offshore of Shadow
Moses Island. It joined an E-3C AWACS that had already and suddenly been
deployed to the area, with none other than Jim Houseman, the National
Security Advisor, aboard. Sixteen hours later, 6 F117 Night Hawks with
full a payload took off from the Galena AFB for Alaska.
Various theories were placed into circulation by the media at the time.
Some journalists insisted it had been a foiled invasion attempt by a
foreign state, other suspected a coup d'etat by a part of the U.S.
military. I myself wrote an opinion piece for a magazine explaining that
Shadow Moses was the Ellis Island for the "Greys." This diminutive grey
race is after all the most famous of our alien neighbors, notorious for
having secret bases all over planet Earth. But according to this file,
we had all been off our marks.

What had instead unfolded on Shadow Moses was the most major terrorist
incident in history, and apocalyptic scenario born out of a government-
developed superman project and a doomsday weapon of the same origin.

On that fateful day, the nuclear weapons disposal plant on Shadow Moses
had suddenly been seized by an irregular operations squad called
"FOXHOUND", aided by a group of next-generation super-soldiers. And what
they threatened was no less than a nuclear strike against the mainland
United States!

So how is it that we're still alive? Apparently we have a man known only
as "Solid Snake" -- an his solitary infiltration of the disposal
facility -- to thank for it.

Believe it or not, this is only the tip of the iceberg as far as the
Shadow Moses incident is concerned. This disc contains many more
horrifying facts such as a major government conspiracy, a classified
weapon described as a "walking nuclear-capable tank", and advanced
genetic manipulation projects. Many of these hidden dealings were
discovered by Solid Snake as he carried out his mission, and it is now
my job to relate these facts to you the readers.

But it is still a little too premature to do so? The content of the disc
may after all be nothing more than fiction, or even a delusion. After
all, who exactly is this Nastasha Romanenko?
A quick search of the Web turned up a few illuminating facts about this
elusive writer. Nastasha Romanenko was at one point with the DIA
(Defense Intelligence Agency). At the time of the Shadow Moses incident,
she appears to have been a freelance military analyst, having already
resigned from the Agency. Nuclear and weapons technology would certainly
be right up her alley, and in the disc she states that she took part in
Solid Snake's mission support. Her exact role was as a member of NEST
(Nuclear Emergency Search Team), providing field expertise via the
radio. Her intimate involvement in the mission gave her a complete and
clear grasp of the facts surrounding the case despite the government's
successful cover-up. A look at Romanenko's curriculum vitae and body of
papers makes her anti-nuclear stance more than obvious. That, along with
all the other facts about this person, suggests that unless she suffered
a sudden chemical imbalance or is plotting a second career as a
Hollywood screenwriter, Nastasha Romanenko does not indulge in
expounding conspiracy theories for its own sake.

All very interesting. So where is Nastasha Romanenko now? I decided to
give Global Elements Inc., the book's publisher a call. Below is a
complete transcript of the conversation.

Me: "Hello. Listen, you leftover carnival prize, what do you know about
a woman named Nastasha Romanenko?"

Whoever it was: "Hey, your village called. They want their idiot back.
And watch your language, freak." Click.

Clearly, they're hiding something. Why else the abrupt response and the
hasty hang-up? I was on the trail of something important. Something
dangerous. If the content of the disc was true, this Nastasha Romanenko
was definitely the Woman-Who-Knew-Too-Much. Her life would be in danger,
and she must either have gone to ground or was already dead. That brief
telephone conversation spoke volumes: there was contract out on her
life! If this was the price of speaking the truth as described in that
disc, the picture was complete. But was everything she wrote really
I went back to my apartment and packed a bag. I was headed for Shadow

I took a plane out to the northernmost domestic airport and went to see
my cousin John-Dee.

John-Dee is a hardcore Alaskan and a big-eye tuna fisherman. When I
asked him to drop me off at Shadow Moses Island during one of his trips
out to sea, he turned pale and a nervous tick started up at the corner
of his eye. "Shadow Moses? Are you nuts? All the other guys say the
place is crawling with the military. If you get even close to the shore
they shine these huge searchlights in your face, and some of my buddies
even got interrogated once!"

I felt the sudden chill of fear along with a certainty that I was on the
right track.

"You're a wuss, you know that? Try being abducted by a UFO, that'll
teach you what's really scary."

"I got a family, you know? I'm not about to go messing around with The

"OK, you get me as close as you can then. I'll swim the rest of the

"Swim? You're gonna turn into frozen tuna treat."

"Don't worry about that. I have an idea.

We sailed out for Shadow Moses Island that day.

It was colder than the dairy section and the boat pitched like a subway
derailment on caffeine. I shook constantly from the cold, retched peanut
butter into the sea, then downed some more to keep warm. A few days
passed in this pleasant fashion until John-Dee, drawing lines on his
charts, turned to me.

"I'm sorry man, but this as far as I can go. If you really want to do
this thing, you're going to have to find your own way."

There were at least 20 miles to Shadow Moses according to the charts.
But John-Dee was already a blubbering wreck, and I didn't have the heart
to strong-arm him. I steeled my nerves.

"It's okay. Help me get ready."

The plan was brilliant. I'd gutted a super-size tuna and stuffed some
inflated balloons inside, along with a small oil lamp to keep the
interior toasty. I would cover the length of my body with the fish and
dog-paddle my way to the island. Any oxygen shortage could quickly be
remedied thanks to the balloon, and my landing would appear to be
nothing more than a large dead fish swept ashore. All I had to do was
slip out of the tuna undetected and investigate the hell out of the
place. Absolutely brilliant.

I bore the fishy stink of the tuna skin with proper journalistic aplomb
and walked to the edge of the ship's deck. The Arctic wind was numbing
even through the wetsuit, but I bade John-Dee a hearty farewell and
jumped into the sea. But right then, disaster struck!
Actually it was the tuna spine. Its bony mass conked me hard on the back
of my head from the force of the landing. I tried to right myself, but I
was jammed tight against the balloons. The tuna started to sink rapidly,
and I kicked my legs wildly as about a gallon of seawater rushed into my
lungs. To add insult to injury, the lamp fell over, shedding its cover.
I could feel the heat of the exposed flame dangerously close to my face,
and smell the singed hair. This is why I hate traveling.

But after what felt like hours, I found myself ashore on Shadow Moses
Island. Let's take a moment here to review what happened on the island
on that fateful day. Romanenko's disc provides a complete answer.

Shadow Mosrs was no ordinary weapons disposal facility, but served as a
secret military training ground among other things. On that day, the
wetworks commando unit known as FOXHOUND and the next-generation Special
Forces group were conducting joint exercises.

FOXHOUND is an "irregular" squad of elite soldiers, equipped and armed
to the teeth with the latest technology. There were longtime -- and
strictly behind-the-scenes -- players throughout recent history,
engaging in sabotage, selective assassinations and other covert military
operations. Wherever the United States could not officially intervene,
whether it was a civil war, regional unrest or other types of low-
intensity conflict, FOXHOUND was there. It's unlikely, however, that an
average citizen has ever heard of them before; these commandos remain a
top-secret government project.
And then there's the next-generation Special Forces unit. This is a
cutting-edge anti-terrorist force newly organized to cope with terrorist
incidents specifically involving weapons of mass destruction typified in
nuclear, biological, and chemical warfare. They drew heavily from former
mercenary ranks, and are on a diet of rigorous VR training guided by the
FORCE 21 concept. The result is combat capability, which is rumored to
surpass even those of the Delta Force and DEV GRU (formerly known as
Seal Team 6). Most frightening of all, these soldiers have supposedly
been manipulated at the genetic level to increase their combat
performance. They were the purebreds among the dogs of war, and they
turned on their masters with a surprising demand. Having seized the
civilians that were on hand, they demanded that the government turn over
to them the body of FOXHOUND's founder and combat genius, the so-called
"Big Boss." The government had 24 hours to comply or a nuclear strike
would be initiated. But what would motivate them to make such a demand,
and how did they intend to make good their threat of a nuclear launch?

With these questions still unanswered, the government decided on a
seemingly reckless course of action. For this daunting task of stopping
a nuclear strike and freeing the hostages from the clutches of these
ultimate soldiers, they sent in a single man. His name was Solid Snake -
- no other than a former member of the now-renegade FOXHOUND and a
legend among mercenaries for single- handedly bringing down the fortress
cities of Outer Heaven and Zanzibar Land.

Your reaction is probably one of incredulity. "Just one guy?" You may
wonder. "They decided to gamble the future of the entire world on a
single mercenary?" I wholeheartedly agree with the sentiment. But there
is more to this mission than meets the eye, as I was later to discover.

Snake was delivered to the island by USS Discovery, an Ohio class
ballistic missile submarine. He may have been the lone field operative,
but there was a distinguished mission control team in contact with him
by radio.

The overall control of the mission rested with Colonel Roy Campbell
aboard the USS Discovery. As a former commander of FOXHOUND and Snake's
CO during the 1999 Zanzibar Land standoff, he was forcibly called out
from retirement to deal with this latest crisis.

Also aboard the Discovery was Dr. Naomi Hunter, a genetic engineering
expert with the commercial biotech firm ATGC Inc. She was in charge of
FOXHOUND's gene manipulation program. Mei Ling, the architect of the
mission's state-of-the-art radar and communication systems, was the
third team member. Apparently something of an engineering wunderkind,
she developed this next-generation communication technology while still
as student at MIT. At the time of the mission, she may have still been
in her teens.

McDonnell Miller, a former FOXHOUND survival instructor, was the only
land-bound member of the mission control team. Unlike the other four,
Miller was working out of his home in Alaska at his own request.

Lastly, Nastasha Romanenko, the author of "In the Darkness of Shadow
Moses," rounded out the team as an expert on nuclear and other weapons
of mass destruction.


The first task faced by Solid Snake upon his infiltration of Shadow
Moses Island was the rescue of the hostages. Two of the captives in
particular were considered top-priority, but neither survived the
mission. Though Snake successfully freed both men, they died suddenly in
an identical manner. At the time, the mission control team tentatively
attributed the deaths to heart attacks -- a diagnosis that was to prove
starkly incorrect.
The first hostage was Donald Anderson, the head of DARPA (Defense
Advanced Research Projects Agency), the R&D body of the U.S. Department
of Defense. The organization is responsible for planning and overseeing
the development of new weapons

The other VIP hostage, Kenneth Baker, was the president of ArmsTech, one
of the largest and most powerful defense subcontractors in the country.
An overseer of the U.S.'s war technology and a powerful arms producer
don't just happen to meet in an out-of-the-war military outpost. No one
reading this account can fail to realize that these two had no business
in a nuclear weapons disposal plant. And since neither Anderson nor
Baker was in the habit of enjoying winter picnics, Romanenko's assertion
that there was a new weapon secretly being developed on the island rings
all the more true. According to her, there was indeed such a weapon, and
it was close enough to completion to warrant a field test. But what
exactly was this new weapon?

Metal Gear. I'm not sure it's a term that many of you have heard. I know
it only as a kind of a journalistic urban legend while I was still a
beat reporter. It was a phantom bipedal tank that moved with
unprecedented speed across difficult terrain such as mountains, desert
and swamps, firing nuclear warheads from locations that were previously
impossible. Once this weapon rolled off the < assembly line, nuclear
strikes could be made from almost any adverse terrain, and the tactical
nuclear map for the whole world would be rewritten.

This nuclear-capable bipedal tank is said to have lurked in the wings of
both Outer Heaven of South Africa and Zanzibar Land in Central Asia. One
theory holds that the development had progressed to a working prototype
stage, but the weapon never materialized on the world arms stage. In a
strange coincidence or a casual connection, it was none other than Solid
Snake who saved the world from the threat of Metal Gear during both

But history does indeed repeat itself, and the specter of Metal Gear
rose once again -- in the state-of-the-art weapons development program
of Shadow Moses Island. When I reached this point in the narrative, I
suddenly checked myself. Wasn't Metal Gear's time effectively over? Ever
since the collapse of the Soviet Union late last century, the idea of
mutual assured destruction and the arms race to maintain this dangerous
status quo had been fading into obsolescence. The START2 treaty signed
by both superpowers had already started to chip away at the nuclear
stockpile even back then. In fact, the disposal facility at Shadow Moses
had been built to disarm and temporarily store many of these same
warheads. With the very idea of nuclear weapons under serious scrutiny,
why would the military invest in the development of a nuclear-capable
tank? Or was there something more to this weapon?

Ladies and gentlemen, I present to you Metal Gear REX, the newest of its
kind. Almost forty-five feet in height, equipped with Vulcan cannons and
laser array and shielded by a cutting-edge composite armor, rendering
the unit practically impervious to even HEAT (High Explosive Anti-Tank)
warheads. And I haven't even gotten to the truly scary part of this

The crown jewel of this Shadow Moses Metal Gear was its rail gun
technology. The gun was designed to fire nuclear warheads clear of the
atmosphere, where they would automatically align themselves to the
target and ride the optimal trajectory back down to Earth.

"So what?" you may think. "There's a big fat missile flying in from the
sky. Who cares where it came from? Just shoot the damn thing down." But
here's the catch: You won't be able to find any of REX's warheads, let
alone shoot them down. Don't believe me? The facts bear me out.

Normally, ballistic missiles go through four phases from launch to
impact. The first is the boost phase, which consists of the time between
the missile's launch and the point at which it leaves the atmosphere and
exhausts its supply of rocket propellant. Following the burnout, the
rocket enters the post-boost pause that concludes with the separation of
the reentry vehicle that contains the warhead. The third stage is the
midcourse phase, in which the reentry vehicle separates and achieves a
controlled descent back into the atmosphere. The warhead's reentry into
the atmosphere and its arrival at the target mark the fourth and
terminal phase.

Current missile defense systems are alerted to incoming ballistic
missiles by detecting the rocket burn during the missile's boost stage.
However, Metal Gear's missile technology employs a rail gun rather than
conventional rocket propulsion to achieve boost-stage acceleration. As a
result, there is nothing for existing missile defense systems to detect.
The rail gun's effectiveness is nothing short of amazing, with a range
of over 3000 miles, rivaling that of mid-range ballistic missiles. It
reliably homes in within 170 feet of the target 50% of the time, placing
it in the same class as high-end ICBM's. The ability of a Metal Gear to
conquer virtually all terrain means that the rail gun can launch a
stealthy nuclear strike from almost any spot on the globe.

This invisible attack would make it impossible for anyone to pinpoint
the origin of a given missile even in the event of a strike. Without a
clear aggressor to retaliate against, the concept of mutual assured
destruction falls apart. Without the fear of MAD, the existing rules of
nuclear non-engagement would no longer apply.
It also wouldn't matter if the whole world knew that a nuclear missile
would be launched from Shadow Moses Island; the missile defense system
was helpless against the new breed of ballistic missiles. This was
exactly what the terrorists counted on in unleashing Metal Gear REX and
its all-powerful nuclear weapon against the world.


I trudged through the cave, sweating under the weight of my trusty tuna.
Soon, the rocks gave way to smooth walls and a row of bright lights. I
had finally arrived -- this was no doubt the cradle of insurrections,
that military facility which Solid Snake so brilliantly penetrated, the
eye of the storm that threatened to engulf the world! Fortunately, there
was not a soul to be seen. I could, however, hear a faint cry amidst the
whistle of the wind.

"Gary, help me -- "

I couldn't believe my ears. How could anyone on a remote island that I'd
never visited know my name? I took a good cautious look around and saw a
familiar figure among the steel pillars in the corner. It was -- John
Dee! My cousin, who'd so carelessly pitched me overboard into the
subzero water only few hours ago, was now sitting on the ground, tied to
a post. What had happened?

"Help, Gary -- "

I trotted over to where he was calling pathetically, the tuna heavy on
my back. He smiled weakly when he saw me.

"What the hell happened to you, John-Dee?" I asked, crouching down next
to him.

"I dunno. Right after I let you off, this black helicopter came around."

"A helicopter?"

"Yeah. A kind of squarish black one. The next thing I know, I'm tied up
here... Gary, why're you still wearing that fish?"

Was there more to this as I'd suspected? Who was responsible? The
military? Or that mysterious group mentioned in the disc, the one whose
authority outstrips even that of the President of the United States?

My thoughts were interrupted by a sudden gunfire. I instinctively pulled
the tuna over me again.

"Gary, you gotta help me! Untie me, will ya!?"

Where was the shooter? The bullets were wildly ricocheting off the
posts, making it impossible for me to pinpoint the origin. If I stayed
put, I was dead meat. What should be my next course of action?

"Untie me, man! Gary!"

"Don't call me Gary! I'm just a tuna!" I started to run, dodging bullets
and sprinting up the stairs. I was unstoppable, speeding away like a
gazelle in a large fishskin. Farewell, cousin John-Dee. There are
responsibilities greater than your safety that I must shoulder. Mine is
a high and lonely path.

Let's take this moment to review Solid Snake's footsteps. The nuclear
weapons disposal facility that he had infiltrated was crawling with
terrorists, and engaging the enemy was unavoidable. This was a
battlefield, no mistake about it.

Snake's progress had been impeded at every step by the patrolling squads
of super-"genome soldiers," and such formidable FOXHOUNDs as Psycho
Mantis, the master of psychokinesis and mindreading, the chameleon -like
Decoy Octopus, the chaingun-wielding giant Vulcan Raven, and Sniper
Wolf, one of the best marksman in history. The following is a profile of
individuals whose involvement with the government conspiracy seems to be
the most intimate. The information should help make the terrifying truth
about this case more clear. - Revolver Ocelot

An ex-Spetznaz, also known as "Shalashaska." After the collapse of the
Soviet Union, he found lucrative contracts as a mercenary in conflict-
ridden regions throughout the world. His activities led to his
recruitment by the U.S. government, and his entry into FOXHOUND. As his
code name indicates, he is a brilliant marksman whose preferred weapon
is a revolver. Ocelot challenged Snake when he came looking for Kenneth
Baker, the President of ArmsTech Inc. But the battle never reached the
conclusion Ocelot wanted due to the sudden intrusion of the stealth
camouflage-clad cyborg-Ninja. The Ninja's sword cut a deadly arc right
through Ocelot's right arm, and Ocelot retreated in agony.

The Russian sharpshooter also served as a liaison between his terrorist
band and a Russian militia led by the renegade Colonel Gurlukovich.
According to FOXHOUND leader Liquid Snake's master plan, the Russian
militia would join them on Shadow Moses after the nuclear strike had
been launched. They would then commence and all-out assault on the rest
of the world from their safe retreat on the island. With nuclear
missiles that could neither be detected nor defended against, over a
thousand first-class Russian soldiers, next-generation genome commandos
and the combat skill and tactical cunning of FOXHOUND, this new army's
objective was nothing short of World War III.

- The Ninja
The mystery figure equipped with a reinforced exoskeleton and stealth
camouflage confounded Snake as well as the terrorists with his
superhuman strength and agility. His interest seems not to have been
what was happening within the facility; evidence suggests that he was
there solely to engage Snake in battle. It was through such an encounter
that Snake realized the identity of the Ninja.

His name had been Gray Fox, and he was supposed to have been killed by
Snake, his best friend. This may seem surprising, but the dead coming
back tom life is a fairly routine occurrence. There are examples
throughout the world to prove the fact. When a Roland Grace's grave was
relocated in 1952, there were deep gouge marks discovered on the inside
of the Hungarian farmer's casket lid. It looked as though the dying man
had tried to claw his way out of the coffin. On a brighter note, a
Japanese man called Jin-emon Natakama walked out of a stalactite cave in
1914, a full ten years after he had gone missing while exploring the
same cave. His family was doubly astonished to discover that he had
apparently not aged a day since they last saw him. All this makes
complete sense to me, and it should to you as well in a moment. Two
words: pyramid power. I have no doubt that Gray Fox was forced to
undergo the same revival process by military scientists in the course of
their horrific genetic experiments.

- Liquid Snake
I know exactly what you are thinking as you hear the name of the man who
led the Shadow Moses uprising -- and my answer is yes. Solid Snake, our
hero, and Liquid Snake are none other than twin brothers.

They are not, however, twins in the usual sense. This is yet another
manifestation of the U.S. military's dangerous love affair with genetic
engineering. The two Snakes are fighting machines created through the
so-called Project "Les Enfants Terribles"!
The rumors that the government is attempting "mass-production" of super-
solders are numerous and persistent. Just the other day, I came across
something called "D-People-E-O," a humanoid combat droid. Development on
the outer shell had gone off without a hitch, but the unit had to have a
human being inside to function, which B>094 decreased its utility
somewhat. The military finally realized the fact late in the game, and
pulled the plug. There was also a plan to use a well-known
psychokinetic's DNA material to breed an army of gifted soldiers.

Unfortunately, someone pointed out that there is indeed no spoon -- at
least not in a normal combat situation.

Solid and Liquid Snakes, however, were successfully created from their
"father" Big Boss's genetic material. They were literally born to be
extraordinary soldiers, and it was no surprise that when they finally
met, the result would be a titanic confrontation.

I hauled myself and the tuna up the steps, dodging the invisible sniper.
The spiral staircase seemed to go on forever. Just as I was about to
give up the climb, I saw the exit to the roof.

I pulled open the door and lurched into the faintly lit gloom. The
subzero wind felt soothing on my overworked body. I laid the tuna down
and sat down next to it, trying to catch my breath. The enemy may pursue
me even here, but I had nothing left in me to run with.

I pulled out my hip flask of peanut-butter-and-bourbon, and took a long
swig. The fiery liquid slid down my throat, hot and thick.

Peanut butter is my Waterloo. When I was a kid, I was a wuss who
couldn't eat peanut butter like other red-blooded children. One day, I
decided to confront this weakness of mine, and put myself on a peanut
butter overload; anything I put in my mouth had to have peanut butter on
it. I piled the stuff on everything from chilidogs without onions -- my
favorite dish -- to spearmint gum to my first girlfriend's lips.

The inevitable result was that I came to hate peanut butter. If I didn't
much like it before, I now loathed it with abandon. If I could gather
the entire world supply of peanut butter and dump it in the Bermuda
Triangle, I would. As it is, all I can do is eat as much of the stuff as
I can. Peanut butter, I will always hate you.

How does that song go?

"And I-ai-ai will always hate you-u-U-u."

No, that's not it.

"Will always -- "

It must be another song I'm thinking of. Can't remember. Snow is
starting to coat my shoes.

Where was my tuna? Oh, there it is, right next to me.
Bright light in my eye. Now I remember what day it is -- June 24th. The
anniversary of my UFO abduction. Why am I so sleepy? And what is that
It was a chopper. A squarish black one, and it was coming closer.

If you recall, I wrote that the two hostages -- the DARPA chief Donald
Anderson and ArmsTech president Kenneth Baker -- died of a heart attack
while they were being rescued by Solid Snake. The actual cause of their
death, however, was a specially engineered assassination virus called

FOXDIE is a retrovirus that kills only a select people; its development
was passed onto Naomi Hunter from her predecessor. Once FOXDIE find its
way into its target's system, the person dies almost immediately. It's
practically a viral equivalent of spontaneous human combustion.

Dr. Hunter had injected Solid Snake with this virus, and as he
unwittingly made contact with his targets one by one, they fell prey to
the retrovirus' power. But the decision to infect Snake was not hers --
that order in fact came directly from the Pentagon!

The true object of the DOD was to selectively assassinate the
perpetrators of the terrorist uprising. All Snake had to do was to come
into contact with the targets; the mission objectives he was actually
given -- namely to stop the nuclear launch and rescue the hostages --
were nothing more than a smoke screen. By simply sending Snake in as a
disease vector, the Pentagon stood to reclaim their expensive
investments, Metal Gear and the bodies of the genome soldiers, with
little risk of damage.

The Pentagon also believed that FOXDIE would successfully cover up the
incident by the virtue of its lethality. However, Naomi Hunter's
reengineering of the virus cast grave doubts on the reliability of
FOXDIE itself. Even though the nature of her manipulation was unknown,
the Pentagon decided to take extreme measures to counteract this

Alarmed by the news of Dr. Hunter's tampering, the then-Defense
Secretary Jim Houseman personally took over as the mission's commander
and headed for Shadow Moses on an AWACS. Around the same time, a bomber
took off from a base in Galena, Alaska, carrying a payload of surface-
piercing B61-13 tactical missiles. The Defense Secretary had decided on
a more direct approach to cover-up.

Fighting nuke with nuke -- it was a rationale that smacked of a return
to the arms race, and Snake was furious. He had already succeeded in
destroying Metal Gear REX, and the terrorist incident was over for all
intents and purposes. Was a nuclear air strike to be his prize for
accomplishing all this?

As it turned out, the air strike never happened. Somebody had
countermanded Jim Houseman's orders. You may think that the only person
with the authority to override the orders of the Secretary of Defense
was his commander-in-chief, the President of the United States. But like
most things in this account, the truth is far from obvious. The hand
that stopped the nuclear strike was that of a shadowy secret society!
But what kind of a group is it whose power outstrips even that of the
American Presidency?

When I came to, I was sitting in a weather station cabin with a burlap
sack on my head and my hands tied behind my back. So this is the way it
ends, I thought dimly. I haul myself all the way out to this pimple on
the Arctic and died at the hands of an invisible executioner without
finding out a thing.

One of my captors moved in closer and started to rummage through my
inside chest pocket. I cursed inwardly; this was where I carried
Nastasha Romanenko's disc, the entire account of the Shadow Moses
inside! My policy is, the best way to ensure that something doesn't get
stolen is to have it with you at all times. Clearly, I needed to re-
evaluate that one.

The man easily found and seized the disc. "What is this?" He demanded.

"Whatever it is, it's worth more than you." I responded with as much
menace and dignity as the burlap on my head allowed.

"Well, well, that is something..."
What followed was both highly tedious and painful, and nothing of great
significance was said until that electrifying statement, "We have the
disc back."

We've now come full circle since the start if my account, and caught up
to the point where it originated. It was unclear how the disc had gotten
to Max Smithson at MEGASURPRISE, but my captor's words indicated that
the disc had originally belonged to them. Either that, or they were the
ones who wanted it the most urgently. I took my courage in my hands and
opened a dialogue with them.

"You, you guys happen to be that secret society whose power outstrips
even that of the American Presidency? Answer me, you artificial coloring
on a cheap drugstore candy cane!"

This had the exact effect I'd hoped for, namely to send them into a
violent fit of rage. I must have hit pretty close to home. The contents
of the disc were as good as verified -- this was indeed the secret
society whose power outstripped even that of the American Presidency! In
my delight, I hardly paid attention to the obscenities that were being
screamed at me, nor to the distinct sound of a gun being pulled out of
its holster.
It was then that the cabin suddenly erupted into controlled chaos. It
seemed only seconds from the time the window was smashed in to the
moment I realized that my captors had been decimated and I was alone
with my savior.

Who was this human whirlwind? I was ready to lose my lunch from the
curiosity and the terror. I could taste the peanut butter in my mouth, I
could hear the enigma walk up to me, and lift the burlap sack off my
head. I concentrated on the hammering of my heart for a moment, then
slowly looked up.

There was nobody there.

I could see nothing, sense nothing. But someone was untying the ropes
biting into my wrists. Invisible hands place themselves on either side
of my head in a strange parody of a coronation. They deftly removed the
bandanna I had earlier fashioned into a clumsy bandage for my bruised
head; the faded piece of cloth was not my own, but a flotsam found on
the beach. I reached for the unseen figure with my shaking hands, but
with one quick flick of the bandanna, it was gone.

But there were more surprises to come. As I gingerly moved my stiff
body, I felt an unfamiliar bulk against my chest, and discovered the
precious optical disc, miraculously recovered. Not only that, but there
were enough backup copies to fill me with awe and pop the stitches on my
flimsy pocket.

I thought of my mysterious savior: possessed of superhuman fighting
ability, invisible, and capable of burning discs in an instant. There
was only one possible explanation.

He had to be an alien, probably the little gray kind.

And so I came in from the cold to my hole of an apartment in New York,
my trusty tuna beside me. The landlord mentioned that my neighbor, the
starving student, had gone missing recently. It could be that I was
nosing around the wrong information from his machine. If I ever see him
alive again, I should apologize.
I am currently banging out this manuscript on an antique typewriter.
This is the truth as described on the optical disc, and as elaborated
and verified by my own experiences on that fearsome island.

As this account draws to a close, my thoughts dwell more and more on
Nastasha Romanenko, the woman who risked everything by recording the
facts of the incident onto this disc. I think it was her way of giving
voice to the victims of this mission, the casualties of nuclear weapons
throughout modern history, and to all the lives disrupted and damaged by
an elaborate government conspiracy. Her will was passed onto a
counterculture journalist in New York City -- that's me -- and the truth
is now out there for all to see, just as she dreamed. Readers, the
responsibility to disseminate the facts of the Shadow Moses incident is
now yours. What will YOU risk to know the truth?

This nonfiction work was based on the factual account written by
Nastasha Romanenko, a military analyst who allegedly took part in a
secret mission to counter a terrorist incident on Alaska's Shadow Moses
Island. Her account was published in its original, unabridged form as
"In the Darkness of Shadow Moses" after the successful publication of
this volume. Gary McGolden, the author, is a journalist and a nonfiction
writer who is best known for his past bestseller, "The Telekinetic
Powers of the Loch Ness Monster - The True Energy Source of UFOs". The
details of McGolden's adventures on Shadow Moses remain uncorroborated,
but there are serious doubts as to his tuna-aided landing on the island.
There is in fact ample evidence that he was swept out to another small
island several miles south of Shadow Moses and failed to realize that

McGolden has seemingly vanished into thin air following his manuscript's
arrival at our humble offices. While this has been a source of great
pleasure to our accounting department, I sincerely hope that this
notoriously fickle but talented writer is hard at work on a follow-up to
this volume. Though certain aspects of the book require further fact-
checking, this alone should not dissuade you of the veracity of many of
its main assertions, nor should you dismiss the contents of Nastasha
Romanenko's disc outright. Instead readers should approach this account
with an open mind and a sense of adventure, much as Gary McGolden did
when he first received the disc in the mail.
I should note, however, that Gary was mistaken about one thing. I never
mailed him that disc.

Max Smithson, Editor-in-Chief



III. In the Darkness of Shadow Moses: The Unofficial Truth

I dedicate this book to the casualties of Shadow Moses as well as to all those
who suffered the tyranny of the nuclear weapons – and to Richard Ames.

- Nastasha Romanenko


Shadow Moses Island:
Even the local fishermen rarely venture to this outcropping of land. Yet the
incident of all incidents took place on this remote isle, north of Alaska’s Fox
Islands. A number of confirmed facts undermine the U.S. government’s denial of
the entire affair. Among those are the sudden appearance of the Ohio-class
nuclear submarine USS Discovery off Shadow Moses, far away from its designated
position, and an official record that shows that a squadron of six fully-armed
F117 Nighthawks departed from Galena Air Force base for Alaska a scant event,
an E-3C AWACS on emergency deployment to the Alaska area is said to have had
none other than the then National Security Advisor Jim Houseman as its on-board
VIP. What exactly happened on Shadow Moses?

There was no lack of rumors to account for this series of unusual military
activities: an armed incursion, a coup attempt by a branch of the military and
other theories made its way to the public table. I can state unequivocally that
none of them came close to the truth. What actually took place was the single
greatest terrorist incident in modern history. It was an act of political
violence on a scale the world had never seen, a blow that threatened to send
the Damocles’ sword of nuclear warfare into a free-fall. Most significant of
all, the attack stemmed from several so-called ‘Black Project’ which the U.S.
government had been conducting in top secret, away from public scrutiny. I have
in my hand two optical discs. One contains the entire record of events that
took place on Shadow Moses Island that fateful day: the takeover of a nuclear
weapons disposal plant by an armed group. Other key points of this incredible
record are:

- The identification of the perpetrators as the government’s own
genetically-enhanced next-generation commandos and a covert special forces
squad, FOXHOUND, with a long dark history of secret intervention
- The existence of one Metal Gear REX, a bipedal nuclear-capable tank whose
development was one of the most classified projects of all time
- The discovery of a massive government conspiracy
- The activities of a former FOXHOUND operative who single-handedly took on
this daunting situation and averted the crises, a man who is known only by his
code name: Solid Snake

The other remaining disc holds the details of Project FOXDIE, a massive
cover-up, which the U.S. government planned and executed in order to prevent
exposure. There are, after all, forces within the U.S. government who seek to
maintain the military power structure established in the last century, and will
not hesitate to resuscitate the terror of nuclear arms in order to achieve that
end. My intent is to expose their activity, and the entirety of the Shadow
Moses Affair, through this book. Only then can we hope to free the coming
generations from the damnosa hereditas of the 20th-century nuclear arms race.

I looked up from the mass of documents at the sound of the doorbell. On the
monitor in front of me was a half-finished status report on the resurgence of
nuclear arms development in a certain Middle Eastern state. The UNSCOM (United
Nations Special Commission) had officially requested a survey by the UN weapons
inspectors, and had been refused entry; tensions were once again running high
in the Gulf. As a military analyst whose specialty was nuclear arms, I was
under contract from a think tank to produce a study of the situation. It was
due the day after the next, and interruptions were definitely not welcome. I
ground out my cigarette in the ashtray and stepped out of the study. All
visitors to my house are checked via a surveillance camera and then let in
through the heavy gate. The property itself is surrounded by a high wall. It
may seem like overkill for a beach community, but security is a necessity in
greater Los Angeles, if only to keep out the legion of swimsuit-clad tourists.
However, there was nobody to be seen at the gate. It was either a prank, or the
camera was malfunctioning. Reluctant to investigate but feeling unsettled
nevertheless, I headed back to the study and sat back down at the computer to
continue my work. Just then, someone spoke behind me.

"You always were a little careless." I spun around, kicking the chair over.
There was a man standing at the entrance of the study, slouching in a
well-tailored suit.
"Richard!" He caught my eye and grinned. Ignoring my surprise, he strolled into
the room, gazing around at the pile of books and papers.
"And still as disorganized as ever."

He shrugged his shoulders in a familiar gesture, triggering a wave of memories
laced with bitterness. Richard Ames and I were married, once upon a time. We
were both young, and working for the DIA (Defense Intelligence Agency.) We
spent much of our brief marriage in disagreement over virtually every issue,
and just as I came to realize that our union was a mistake, he disappeared from
my life. A while later, I received the paperwork for divorce from his lawyer.
There was a generous alimony offer involved, which I refused. Not only did I
find the thought of owing him anything intolerable, I also wanted to prove that
he was not the only one who could walk away without an explanation. The divorce
was finalized without us ever meeting face-to-face, and we were legally
strangers once again. In the five years since, I quit the DIA and became a
freelance analyst. I had not see Richard at all, nor even heard of his

"How did you get in here?" I demanded. After all, attempting to scale the wall
or force the front door would immediately trigger the security system. But he
refused to be ruffled.
"If you’re going to use a flimsy lock like that, may as well not bother. I’d
recommend a more professional security setup."
"Does the term ‘breaking and entering’ mean anything to you Richard?"
"You know law isn’t my field of expertise," he replied nimbly and peered over
my shoulder at the report on the computer display. "Radio isotope projectile
separator uranium-235 production feasibility for high-speed gas centrifuge.
This must be about that Middle East nuke development. Looks like your career is
going well. That’s great." I pushed Richard aside and asked him flatly.
"What do you want?" He took a step back and regarded me with a slightly
mischievous smile.
"What, you afraid I came back to give us another chance?" He let the silence
linger as if to relish my reaction. Then, suddenly formal, he continued, "It’s
an official request from the DIA." He placed a folder on the desk. "I’m asking
for your cooperation as a member of NEST."

NEST stands for Nuclear Emergency Search Team, a group that operates on the
Department of Energy budget. It was established in 1974 to provide
technological support to the FBI in areas of intelligence, investigation, site
securement, damage contain and medical response, damage containment and medical
response during incidents involving criminal threats of nuclear weapon use.
Call it a band of experts on nuclear terrorism, if you will. NEST consists of
independently contracted scientists from federally funded research entities
like Los Alamos and Lawrence Livermore, and military specialists from groups
dealing with nuclear arms issues. I happen to be one of the latter group.
Richard was opening the file folder.

"You’ve heard of Shadow Moses Island, I assume." I nodded assent. I had indeed
heard of the remote place, north of Alaska’s Fox Islands. Though it was hardly
public knowledge, the island was home to a nuclear weapons disposal facility.
According to the terms of the START2 (Strategic Arms Reduction Treaty), the
total number of tactical nuclear warheads owned by the U.S. and Russia were
reduced to somewhere between 3000 and 3500 in the later decades of the
twentieth century. The outcome was a massive number of warheads in need of
disposal when there was already a shortage of storage space for radioactive
materials. As a result, warheads had to be kept somewhere before they could be
dismantled and their radioactive elements extracted for long-term storage. The
Shadow Moses facility was the answer. It was the crystallization of the forces
of nuclear proliferation, political engineering that gives preference to
delaying a solution rather than producing one and a hidden military agenda to
preserve what it could of the old nuclear stockpile. Richard took out sever
photographs from the folder and handed them to me. They all appeared to be
satellite captures of the nuclear weapons disposal plant on Shadow Moses
Island, perhaps acquired from the NRO (National Reconnaissance Office). There
were multiple human figures around the building structures. Richard broke the

"The disposal plant was seized by terrorists." I looked up sharply at the news,
but his next words left me speechless. "And the ringleaders are FOXHOUND
members." An 'irregular' team of the best commandos the military has to offer,
armed with cutting-edge technology. That was FOXHOUND. The best of the best,
and completely unknown to the public they ostensibly serve. Their function was
to intervene in the kind of low-intensity conflicts the U.S. could not
officially touch. They were the shadow soldiers of numerous regional conflicts
and civil wars, shaping history with sabotage, selective assassination and
other covert acts of war. Richard had more to say.
"It’s not just FOXHOUND that’s involved in this. FOXHOUND was conducting joint
exercises with the next-generation special forces, and they’re a part of the
takeover as well."

The next-generation special forces is an aggressive anti-terrorism squad
deployed to counter acts of political violence involving weapons of mass
destruction such as nuclear, biological and chemical warfare methods. The
combat philosophy is derived from the one used for Force 21, and most of the
recruits come from a mercenary background. The men are intensively trained in
VR environment, and well beyond even those of Delta Force or the Night
Stalkers. While the government categorically denies the accusation, there are
persistent rumors that the men have been genetically enhanced to increase
tactical advantage. FOXHOUND and the next-generation special forces. They were
without a doubt the most skilled group of fighting men produced by the U.S.,
and they had hijacked a nuclear arsenal. Richard had more bad news.

"There are also civilian hostages involved. Two of them happen to be the DARPA
chief, Donald Anderson, and Kenneth Baker, the president of ArmsTech, Inc."

The Defense Advanced Research Projects Agency is the research satellite of the
U.S. Defense Department, charged with planning and leading the development of
new weapons technology; AT happens to be one of the top three defense
contractors in the country. There is no such thing as a coincidence, especially
the kind that involves the head of these two organizations meeting in an
out-of-way nuclear weapons disposal plant. I decided to be direct with Richard.

"There was something going on in that ‘disposal’ facility, I take it? Let me
guess - a demonstration of a new weapon."
"How should I know? Shadow Moses is also a prime Northern Lights observation
locale, you know." Whatever Richard knew, he wasn’t telling. But his
evasiveness only confirmed my suspicions. Whatever was going on, this was no
ordinary terrorist incident. With that in mind, I moved onto another point.
"What are their demands?"
"They want a body. Not just any corpse though - they want FOXHOUND’s founder,
Big Boss. Legendary soldier, best fighting man of the twentieth century, the
whole works."
"His body? Why would they want something like that so badly?"
"No idea, but unless they have it within 24 hours, they’ll launch a nuclear
strike. Richard glanced at the clock cooly. "So we have about 19 hours."
"You don’t seem too worried."
"The DOD is already working on the situation." Just as I’d suspected. Richard
always had a plan in place and the machinery in motion before opening up to
someone else. All he asks from others is approval after the fact.

"Shadow Moses is completely locked down. We had to rule out deploying an entire
assault team. Instead, we’re inserting a single operative to free the hostages
and prevent the nuclear strike."
"Possible, for Solid Snake."

Solid Snake! The former FOXHOUND, a legend among mercenaries for
single-handedly bringing down the fortress cities of Outer Heaven and Zanzibar
Land. Yes, with Solid Snake in the picture, there was a possibility of success.
But still.

"USS Discovery, an Ohio-class nuclear submarine, is already in place with Snake
aboard." So the plan was already a go. I looked Richard in the eye and held his

"And what do I have to do with all this?" He grinned.
"Snake may be a legend, but he knows jack about nuclear weapons. Which is why
I’m asking you to be a part of mission support. We’ll have you set up in no
time." Right on cue, two men started to move a large piece of hardware,
apparently communication equipment, into the study. Richard nodded towards the
bulky load.
"I’d like you to be available to Snake for consultation via satellite linkup."

As soon as the equipment was in place, an engineer-type started to make
adjustments. I could see another group of men setting up a satellite dish in
the back yard. They were all in civilian clothes, but not a few of them had the
build and the oddly-fitting jacket that marked them as armed military
personnel. Clearly, refusal was not an option. But there was still something
that puzzled me. NEST has a small investigative team, SRT, on standby at all
time for immediate response. They were stationed at Nellis AFB in Las Vegas,
just over in Nevada. Clearly, they were the natural choice for this assignment.
And if not the SRT, the DIA also had a number of qualified nuclear weapon
specialists. Richard had started to direct his men on where to set up the
equipment, but I interrupted him.

"Why me?" He turned and answered without missing a beat. "I need people I can
trust. There’s too much at stake."
It was a lie. The Richard Ames I knew trusted no one. But it was clear that
whatever the reason, he did not intend to tell me.
"It’s a good thing I was in. What would you have done if I weren’t?"
"You have to be somewhere. We would have located you."
"I’m sure you would have."
"So are you in?" I took a deep breath. "Of course."

I don’t enjoy being a pawn, especially Richard’s, but I had no intention of
standing by while nuclear terrorism was in progress. A nuclear strike takes an
untold number of lives, all in a blink of an eye. Adults and infants, women and
men, it kills indiscriminately. If there was a chance that I could do something
to stay the hand on the nuclear button, I had to do it.
"So everything is set," Richard slapped a fist into the other palm. "Insertion
was a success. Snake is on Shadow Moses." Richard walked into the study with
the update he’d just received from one of this men.

The study was almost unrecognizable, thanks in part to the racks of
communication hardware. Cables snaked across every square inch of available
space, and engineers and DIA agents were coming and going in controlled chaos.
The place looked like what it now was - a temporary mission control room.
Richard laid a hand on my shoulder.

"You should be hearing from him soon. You’re clear on how to use the radio?" I
nodded assent.

While the engineers were busy setting up the equipment, I had been briefed on
its use as well as the mission. Snake had been delivered to the general area of
Shadow Moses Island by USS Discovery, an Ohio-class nuclear submarine. He was
then ejected from the submarine on a swimmer delivery vehicle (SDV), which he
abandoned once within the range of under-water listening devices located near
the disposal plant. He would swim the rest of the way, in the freezing cold
Bering Sea water. The last leg of the insertion struck me as nothing short of
suicidal until I learned that Solid Snake was outfitted with a state-of-the-art
sneaking suit and had been injected with a compound designed to prevent the
onset of hypothermia. In addition, while Snake would be the only field
operative involved, he would be in radio contact with a support team during
much of the mission. The members of this support team drew from a wide range of
backgrounds. The mission control officer was Colonel Roy Cambell, who would
remain aboard the USS Discovery. I knew him by reputation alone. He was a
former FOXHOUND commander, and Solid Snake’s CO during the quelling of the 1999
Zanzibar Land uprising. He had retired soon after, but after the looks of
things, he had been called out of retirement for this mission. Dr. Naomi
Hunter, a genetic engineering expert on a temporary assignment from the gentech
giant ATGC, was also on the team. She had apparently been leading the
bioengineering program for FOXHOUND. Richard matter-of-factly confirmed that
both FOXHOUND and the next-generation special forces had been undergoing
genetic manipulation to enhance their combat capability. I have a difficult
time grasping what we have come to – modifying a person’s essential genetic
structure for the sake of creating a better soldier. Also aboard the Discovery
was Mei Ling, the inventor of the new radar and communication system deployed
for this mission. She was something of an engineering wunderkind, an MIT
student who managed to turn the current protocol of secure communication
completely on its head. The last of the support team was McDonnell Miller, a
former survival instructor for FOXHOUND. Unlike the rest of us, he had
volunteered his services upon receiving news of the incident on Shadow Moses.
Like myself, he was working via satellite linkup from his home in Alaska. The
five of us were more than equipped to support Snake from our respective areas
of expertise, but Snake was still the lone field operative and the mission was
a desperate one. Despite that, Richard maintained that this was the most
workable plan produced by the DOD situational analysis. In hindsight, perhaps I
should have suspected something then. The signs of a conspiracy were there,
cleverly disguised as it was in a seemingly reckless mission plan. But we
failed to see it, and both Solid Snake and I were to regret our folly bitterly.

"It’s time, Nastasha," Richard called out as the call signal came on. The line
was already live as I nodded to him and took my position. I could feel myself
growing keener, more on edge.
"This is Nastasha Romenko. Good to meet you, Solid Snake."
"You the nuke expert that the Colonel was talking about?" The voice that
responded over the radio was, above all things, calm. Here was a man operating
alone out of a deeply hostile territory, and I could sense nothing resembling
tension or impatience in his tone. Instead, it was as level and unruffled as
someone answering a routing telephone call at their office desk. Impressed, I
continued on.
"Correct. If you have any questions about nuclear technology, all you need to
do is ask. My department is military analysis, so I should be able to provide
support with weapons information as well. I was called into this mission as a
Nuclear Emergency Search Team (NEST) consultant, and I’d like to emphasize that
my cooperation was freely given. I have no intention of allowing any nuclear
strikes on my watch, let alone the rogue kind. Let me work with you on this
"You get to the point fast, don’t you?"
"There’s a missile that’s about to fly. A nuclear strike can never be someone
else’s problem, and I’m not good at standing around twiddling my thumbs. Not
that I can do little more than advise in this case."

That fact was all too obvious. Snake was the one who was putting his life on
the line in Alaska, and I was safe and sound in California. All I could do was
talk over the radion. Snake’s voice became less abrupt.
"It may not seem like much, but it’s enough. No one’s asking you to come out
here and fight. That’s my job. Anyway, Nastasha, I’ll be counting on your
help." It was a strangely comforting voice, a voice that inspired trust.
"Same here." As I answered, I resolved to myself to do everything in my power
to help him complete this mission. "The nuclear weapons disposal plant on
Shadow Moses dates back to 2002. It was built solely for the purpose of
temporarily storing nuclear warheads slated for disposal." I started to brief
Snake on the background of the disposal facility, running through the points he
needed to know. My first short exchange with Solid Snake ever, and I was
beginning to understand why he was called the man who "makes the impossible,
possible." The icy calm in the face on insurmountable difficulty, the absolute
confidence, made it suddenly seem possible that he would pull off this deadly
mission. He had the power to make me believe. I grew conscious of Richard’s
"Oh - it's just that you have a kind of glow about you when you’re working. I
like it."
"A glow? Funny you used to call it workaholism in the past. You found it very
unappealing, I recall."
"Time flies. People change their minds."
"It’s called nostalgia. You’ll dislike it again soon enough."
"Perhaps" Richard continued to look at me.

Solid Snake certainly managed to live up to his reputation. He adroitly wove
his way through the enemy’s patrols and infiltrated the nuclear weapons
disposal plant, where he made contact with Donald Anderson, the DARPA (Defense
Advanced Research Projects Agency) director. Throughout the mission, we had
radio monitoring capability over Snake’s every movement thanks to his internal
nanomachines. It was through this access channel that I learned a shocking
fact. Donald Anderson - discovered in solitary confinement by Solid Snake -
confirmed that the terrorists had full nuclear capability, and that Shadow
Moses Island was the site of field exercise for Metal Gear. Metal Gear. The
very mention of that name sent me reeling. It was the ultimate weapon, a
nuclear-capable bipedal tank that could launch a rapid and accurate nuclear
strike from virtually nay terrain, from mountains to marshlands to the desert
dunes. It could bestow the dubious privilege of initiating a missile strike
from sites that were previously out of the question as launch locations. For
that very reason, analysts had long predicted that if brought to fruition,
Metal Gear technology would rewrite the tactical map of the world. There are
speculations that this Unholy Grail of weapons development was being pursed
late last century in the South African fortress state of Outer Heaven, then in
the ultra-nationalist sovereignty of Zanzibar Land of Central Asia. One source
went so far as to claim that a working prototype had been produced, but the
weapon never made it onto the world military stage; instead, it was destroyed
by a special forces operative. The squad in question was FOXHOUND, and the
operative was a man codenamed Solid Snake. I briefly wondered if it were some
strange quirk of fate that had brought Snake into this latest incident, but I
knew Richard too well. Snake had to have been called in because of his past
battles. Whoever had planned this mission had been thorough, and the more I
realized the fact, the less I liked it. A few years ago, I interviewed a
high-ranking DOD official and led the conversation to the subject of Metal
Gear. His response at the time was that the U.S. had very little interest in
developing a weapon like Metal Gear (not that he officially admitted that such
a thing as the Metal Gear existed – on a purely a hypothetical lever, IF such a
technology were available.) With the collapse of the Soviet Union, nuclear
arsenals built to enforce the idea of mutually assured destruction had lost its
justification, and the deterrent argument was losing ground. In the current
“multilateral world order rife with smaller regional powers” as he put it,
development priority lay with cruise missiles and smaller weapons with lower
lethality that could be carried by stealth bombers. He also went on to not that
Metal Gear, with its affinity for rough terrain, would be extremely difficult
to discover and destroy. Hence, it was the perfect nuclear strike system for
rogue states. He was deeply concerned that if such non-democratic sovereignties
were to get a hold of Metal Gear technology, the resulting upset in the balance
of military power would lead to a massive rupture in world order. It was a fear
that I myself shared. An artifact of the Cold War. The devil’s candy, created
by nuclear proliferation. That was what Metal Gear seemed to be. So why was
this weapon, a cutting-edge technology that was politically long-obsolete,
being developed once again on American soil? It was possible that the Defense
Department wanted to restore last century’s nuclear strategy to the national
agenda. Or did this new Metal Gear have something that set if far apart from
Metal Gear as I knew it? Anderson had more to say. Metal Gear’s launch key
consisted of two separate passwords, on held by Anderson himself and the other
by Kenneth Baker, the president of ArmsTech. Anderson’s own password was
already in the terrorist’ hands, and he feared that the same was true for
Baker’s. A renegade FOXHOUND psychic, codenamed Psycho Mantis, had literally
read Anderson’s mind and obtained the key. The bottom line was that the
terrorists could activate Metal Gear and launch the missile whenever they
pleased. The worst-case scenario had come true. However, Anderson revealed that
there was still a way to prevent the nuclear strike. Kenneth Baker alone had
the emergency override key that could be used to reenter the launch code and
cancel the missile launch. Even if the terrorists had already completed
preparation for a strike, the override would reverse the process. His only hope
now riding on obtaining the override key, Snake attempted to leave the cell
area with Anderson in tow. We heard the terrible cries over the radio at the
same time Snake did. Anderson had suddenly started to clutch at his own chest
in agony, and before we could even recover from our initial shock, he was dead.
Dr. Naomi Hunter, monitoring the situation from onboard USS Discovery,
tentatively diagnosed the cause of death as a hear attack. Snack walked out of
the cell alone in search of Kenneth Baker, leaving behind what had until
recently been Donald Anderson, chief of DARPA.

"All right, what exactly is going on here?" I confronted Richard as soon as I
confirmed Snake’s safe departure.
"You know the situation. There was a Metal Gear field exercise being conducted
on Shadow Moses. FOXHOUND and the next-generation commandos were in charge of
the exercise, and now they’re threatening to use the Metal Gear to launch a
nuclear strike."
"Apparently, I didn’t know about that particular situation."
"If you say so." I glared at Richard, but he didn’t turn a hair. He knew as
well as I did that I could not abandon the mission. Even if I did refuse to
cooperate further, there was an entire group of DOD personnel around me that
would not permit that to happen. I briefly closed my eyes and brought the
recent events into focus again.
"What happened to Anderson? Why is he dead?" This time, I could see a trace of
a reaction in Richard’s eyes.
"It’s hard to say from our end. Naomi thinks it was a heart attack but - I’ll
have his medical records pulled just in case. He turned and left the study,
presumably to give orders to that effect.

The sounds and the voice being broadcast from the radio told me that Snake was
moving deeper into the complex in search of Kenneth Baker. Snake found the
ArmsTech president in one of the underground levels. Kenneth Baker was bound to
a steel girder along with multiple packets of C4 explosives. Before Snake could
free Baker, he came face to face with the originator of this trap: a FOXHOUND
operative called Revolver Ocelot. It seemed that he had anticipated Baker’s
rescue attempt upon receiver news of Snake’s arrival. According to Naomi
Hunter, the former director of FOXHOUND’s genetic manipulation program,
Revolver Ocelot is a former Spetznaz. He moved into OMON (Otryad Militsii
Osobogo Naznacheniya, the Interior Ministry riot squad, AKA Black Berets) and
the SVR (the Russian Foreign Intelligence Service) – a successor to the KGB’s
First Chief Directorate – after the collapse of the Soviet Union, but was
unable to adapt to the new regime and dropped out. He cut a swath through the
world’s hot spots as a mercenary before being recruited by FOXHOUND. As his
codename indicates, Ocelot is a master marksman with a marked preference for
revolvers. We could hear the gun battle between Snake and Ocelot over the
radio. Ocelot was using an antique Single Action Army revolver against Snake’s
SOCOM pistol. The first Single Action Army Revolver was manufactured in 1873. A
small number of them are still in production today, but strictly for collectors
and antique weapon fanciers; using this outmoded weapon for live combat is
unheard of. But Ocelot seemed to invest the vintage gun with diabolical powers.
He would purposefully fire against the walls and the floor, weaving a tight web
of ricocheting bullets around Snake, gradually hemming him in. All we could do
was silently monitor the battle. However, Snake was slowly but surely gaining
the upper hand by dodging the ricochets and exploiting the revolver’s lengthy
reload window. Finally, just as Snake was about to deliver the decisive blow,
an explosion rang out.

"My hand!" Ocelot's scream came a second later, followed by more explosions.
"What the hell is going on!?" Richard cried. The controller in charge of the
data sent in by Snake’s nanomachines started a running commentary. "We don’t
know yet. I’m seeing a life sign other than those of Snake, Ocelot or Baker."
Explosions continued to boom out over the radio.
"The unidentified fourth subject is knocking down girders. No sign of firearm
use! Whatever it is, it’s moving fast!" The controller’s voice rose with
excitement. "The speed is well above anything a human being should be able to
handle." The situation was chaotic. I could make out Ocelot’s voice through the
roar of collapsing metal.
"Stealth camouflage! Someone left a job only half done! As for you - we’ll
continue this later!" It seemed Ocelot had left the area. The explosion went on
one after the other as girders crashed to the ground. In the midst of the
collapse, Snake confronted what we could only guess was the fourth life sign.
"Who are you?"
"I’m like you, I have no name." It was not human, but an artificial machine
voice that answered. In spite of the metallic tones, there seemed to be in that
voice an unspeakable pain. Baker’s labored groans could be heard over the
"You have a reinforced skeleton -- !?"

Suddenly, the possessor of the metal voice let loose an animal howl. The
shattering scream set the communication speakers screeching, and I
instinctively covered my ears to shut out the maddening sound. The cry went on
and on, then cut out as abruptly as it had begun. In the ringing silence, the
controller’s voice floated out, thin and hollow.

"The fourth subject had disappeared." The words brought us out of a state of
"Can we track him?"
"Negative. He’s vanished, no traces."
"Collect as much data as you can."
"I have the full results on information relayed by the nanomachines. There’s an
electromagnetic pattern that resembles a stealth camouflage signature."
"Stealth camo and reinforced exoskeleton," Richard muttered, deep in thought.
"Not everything is happening according to plan, I take it?" I inquired with
some sarcasm.
"It’s within acceptable deviation. The mission will go on as planned." For a
split second, his eyes betrayed his disquiet; then he quickly recovered his
characteristic arrogance.
"You just concentrate on your job."

Snake had called the fourth life sign the 'Ninja'. I could not help but wonder
about the identity of the name’s bearer, and what it was that accounted for the
superhuman abilities he had just demonstrated. Far away on Shadow Moses Island,
Snake was attempting to raise the shaken Kenneth Baker back on his feet. We
could hear Snake asking him about the nuclear launch code, knowing the answer
even as he spoke. Baker painfully acknowledged that he had volunteered the
information. His arm hung broken and useless by his side, presumably Ocelot’s
handiwork. According to Naomi Hunter’s intelligence, Revolver Ocelot had served
as a Special Interrogations Consultant in the Soviet gulags during the days
with the Spetznaz. In other words, he was an expert in torture. There was no
way that the weapons technology executive, an untrained civilian, could
withstand the techniques of coercion developed in the cells of Lubianka. We now
had confirmation that the terrorists possessed both launch keys. The situation
was more desperate that ever. Baker’s response to Snake’s queries about the
emergency override keys was almost grim. He had entrusted a soldier, a woman
who had refused to join the mutiny, with it while they had been sharing the
cell. I caught Snake’s sudden murmur.
"The Colonel’s niece?"
The 'Colonel' was presumably Campbell, and Snake seemed to know something I
certainly did not. I stole a glance at Richard, but his _expression was as
closed as ever. He no doubt had known from the outset about the presence of
Campbell’s niece on Shadow. Snake was pressing Baker, asking him whether there
was a way to stop the launch without the override code. The executive gave him
a name: Dr. Hal Emmerich. If it were indeed the case that the launch codes were
in hostile hands and the strike sequence had been started, it stood to reason
that the only person who may know of a way to cancel the launch was the chief
of Metal Gear’s development program. As Snake promised to search out Emmerich,
Baker handed him a single optical disc. It contained, he said, all the data
from the training exercise. What exercise data? He had to be referring to the
Metal Gear exercise. I saw Richard raise his eyebrow sharply. Baker, oblivious
to the frenzy of speculation he had remotely set off, continued.
"There’s no need to feign ignorance. You were sent to retrieve this, and we
both know it."

I was now even more puzzled than ever. If Metal Gear was being developed on
Shadow Moses, surely the research data was backed up somewhere outside of the
ArmsTech Lab. Not only that, but why would the president of the company have
been carrying the data himself? I was apparently not alone in my
disconcertment. Snake took the disc, obviously uncertain. It was clear that he,
like myself, had not been briefed on the existence of the disc. The disc safely
out of his hands, Baker’s tones became pleading.

"You have to stop them. If the truth got out, AT would be finished - I would be
"But Metal Gear technology is already a known factor."
"The core technology is, but that’s not -- " Baker trailed off, suddenly pale
with pain. "Oh God, what did you do to me?" We could hear his labored coughing
as he gasped out.
"It can’t be. That thing! Damn Pentagon bureaucrats! I get it now! You son of a
-- !" He tried to lunge at Snake, but reeled back in a fresh wave of pain.
Still clutching his chest he fell down, dead. It was too similar to the last
moments of Donald Anderson’s life, and the fact had not escaped Snake. He was
immediately on the radio with Campbell.
"Colonel, you’d better be listening real well. This one dropped dead too."

Snake demanded an explanation, but neither Campbell nor Dr. Hunter could
provide an adequate one. Snake was clearly dissatisfied, but Campbell directed
Snake to cooperate with his niece, Meryl. The only way left to prevent a
nuclear strike was to obtain the emergency override key, and the key was in
Meryl’s hands. Snake walked away from Baker’s body in search of the elusive
commando. Kenneth Baker had been colluding with Donald Anderson, the DARPA
chief, to secretly develop a new Metal Gear on the government’s so-called Black
Budget. My later investigations revealed that regular payments in the tens of
thousands of dollars had been made to the cooperate account of a firm for which
Anderson’s wife ostensibly acted as a consultant. The ArmsTech payoff into this
dummy company had started several years ago. The total amount is difficult to
estimate, but there is little doubt that Anderson had been bribed to the tune
of an astronomical sum. Even the government's Black Budget had limits, however.
I recalled a rumor from some years before the Anderson payoff started. The CNO
(Chief of Naval Operations) at the time had a classified pet project, and the
scuttlebutt was that it involved the construction of a completely new type of
battleship. Just what kind of a ship was never revealed, since the entire
program fell apart after the CNO suddenly passed away. The unexpected death
coincided with ArmTech’s launch of the Metal Gear development program. The
Black Budget earmarked for the CNO’s little project must have been freed up by
his death; the question was whether it had been freed up for allocation to the
new Metal Gear development. The manner of the CNO’s death was officially ruled
a suicide, but I could not help recall the theories to the contrary that had
made its rounds back then. Whatever the background, Anderson and Baker’s deaths
could not be a coincidence. Anderson’s dying words included a reference to the
Pentagon, and I was certain that there was more to it than met the eye.

"So now Baker is dead as well. Are you looking into his medical records too?" I
asked Richard.
"We’ll do that. Just as a precaution." He did not seem particularly disturbed.
It may have been for the best, anyway, Having to babysit a senior citizen with
a broken arm sure wasn’t going to help Snake with his mission.
"You haven’t changed a bit, I see."
"That bad-boy act of yours. You only talk like an insensitive jerk to divert
attention from something. I wonder what you’re hiding?" Richard turned away.
"Nothing. There’s nothing to hide."

Having successfully made radio contact with Meryl, Colonel Campbell’s niece,
Solid Snake agreed to put off a rendezvous with her in favor of rescuing Dr.
Hal Emmerich, the chief of Metal Gear development. He reached the lab just as
the Ninja was attempting to attack Dr. Emmerich, and the two fighters
immediately squared off. Snake and the Ninja launched into a silent
hand-to-hand combat, a balletic exchange of blows that seemed almost to serve
as a private dialog. The fighting seemed interminable to us as we followed over
the radio, but just as in the last encounter, the Ninja suddenly let loose an
inhuman howl, and vanished in the maelstrom of its ragged echo. It was our
second encounter with the Ninja, and we were as in the dark about him as ever.
But Snake had recognized something during their battle, and he raised Campbell
on the radio.
"Its Gray Fox - the Ninja is Gray Fox. I’m 100% sure."
"That’s impossible. You took him in Zanzibar Land." We could hear the
perturbation in Campbell’s voice. Naomi Hunter suddenly cut in.
"Yes, he was supposed to have been killed. But he wasn’t."

Dr. Hunter revealed that her predecessor at the helm of FOXHOUND’s genetic
treatment program, one Dr. Clark, had been conducting human testing. Gray Fox,
the alpha soldier of FOXHOUND and the only member allowed the FOX designation,
was the subject. After he had been shipped back from Zanzibar Land mortally
wounded, his superior physical abilities and combat skills had marked him as an
ideal test subject for genetic manipulation and skeletal reinforcement
experiments. He was listed as killed in action, but kept alive in a lab. I
could not help but note with some surprise the emotional tone in which the
normally collected geneticist described these events. When Snake asked why she
had not volunteered the truth of the Ninja’s identity earlier, Naomi had only a
terse reply. 'It was classified information. According to records she had seen,
the subject "Gray Fox" had died in an accidental lab explosion two years ago. I
turned to Richard.

"Is this true?"
"What’s true?"
"The accident in the lab."
"It’s true. The cause of the explosion was never determined. Dr. Clark died in
the accident, and the only remains they could find of Gray Fox were fragments
of the reinforced skeleton."
"So Naomi wasn’t the only one who knew about this and didn’t say anything."
"It was classified information." Richard mimicked.

Snake secured Dr. Emmerich after the Ninja’s departure. Amazingly enough, the
engineer had believed Metal Gear to be a portable tactical missile defense
system, rather than a nuclear-capable tank. It was a peculiar irony that the
chief developer himself had been unaware that the project was one of offense,
rather than defense. On discovering that he had been deceived, Dr. Emmerich
volunteered his expertise to Snake. He mentioned his grandfather’s involvement
in the Manhattan Project, and the ethical turmoil the man had carried with him
to the end of his days as a result. Ironically enough, the older scientist’s
son, Hal Emmerich’s father, was born on the day the atomic bomb had found
"Three generations - sometimes I wonder if nuclear warfare is our personal
albatross, an inherited pathology."
We could hear the pain and the regret in Dr. Emmerich’s voice. He seemed
genuinely upset that the technology he had developed purely for the furthering
of knowledge and betterment of mankind had been exploited for weapons
development. You may call me harsh, but I felt little sympathy for him.
Technological and scientific innovation need not have direct bearing on nuclear
or virological research to contribute to the making of weapons of mass
destruction. After all, the Ninja was born of genetic engineering and
cybernetic research, which could easily have healed a civilian rather than
improved upon a soldier. A scientifist cannot plead naivete to the practical
products of their own research. The consequences must be anticipated, and the
ethical burden of a newly developed technology must ultimately rest with the
individual researcher. I wonder if Dr. Emmerich would ever realize that onus.
Freed from the laboratory where he was being held, Emmerich cloaked himself
with a stealth camouflage of his own making and promised to keep out of sight.
With the stealth camo, he could easily evade the terrorists’ surveillance. His
rescue charge safe, Snake departed for a rendezvous with Meryl. Snake’s
objective was to meet with Meryl and re-enter the launch code using her
override key, outwitting the FOXHOUND psychic Psycho Mantis all the while. To
this end, he headed towards the hangar where Metal Gear was being stored.

The best laid plans: Meryl was ambushed on the way by the FOXHOUND sharpshooter
Sniper Wolf. Snake, attempting to rescue the wounded commando, was himself
captured. He was taken to the terrorist command post still unconscious,
stripped of all his gear. However, his cochlear-implant radio passed unnoticed,
and we could hear the terrorists conferring about the incapacitated operative.
We gathered from their talk that the preparations for the nuclear launch were
complete. Richard was unusually intent on identifying the individual terrorists
in the room. From the voices involved in the conversation, we confirmed the
presence of Sniper Wolf, Revolver Ocelot, and the leader of this uprising
himself, Liquid Snake. What little I knew of Liquid Snake was troubling, and it
came entirely from a slim file folder Richard showed me just prior to mission
commencement. The man with the same designation as Solid Snake was recruited
into FOXHOUND after Solid Snake’s departure from the unit. His fighting skills
were formidable, and he quickly rose to the leadership position in FOXHOUND’s
field operation team. His real name, place of origin and other information
remained classified. Only a single photograph accompanied the documents, and I
had not been able to contain my astonishment at the sight of it.

"It’s not a mistake. That IS Liquid Snake," said Richard, echoing my thoughts.
"But - how?" The face in the photo was the spitting image of Solid Snake.
"I wouldn’t know. But once the two Snakes run into each other, something may
come out." His words were noncommittal, but Richard’s tone spoke volumes. And
now, the two Snakes - Solid and Liquid - had indeed come fact to face. But
Liquid had little to say.
"So long, brother." He called out before turning and walking away. The voice
was full of hatred, but there was also something in it that seemed to confirm
and gleefully anticipate another meeting. Why this was so was as mysterious to
me as the reason he called Solid Snake 'brother'. I would no find out the truth
until a little later.

What awaited Snake after his brief encounter with Liquid was Ocelot’s
KGB-tested 'interrogation' techniques. Ocelot apparently had no interest in
extracting information, but rather appeared to be enjoying the acts of torture
for their own sake. Snake’s ragged gasps echoed from the radio in the silence
of the control room. The heart rate and other physiological data transmitted by
his nanomachines graphically demonstrated the extent of his suffering. All we
could do was listen and wait. After Ocelot was done, the battered Snake was
taken to a cell. Campbell soon established radio contact with him, but Snake
had some hard questions for his former CO instead. He had realized that Metal
Gear was a nuclear delivery system, and for once, Campbell was at a loss for an

"So you did know about this all along!" Snake rasped out bitterly. Campbell
continued to be silent. It was all the confirmation Snake needed.
"You should have told me."
"I’m sorry."
"Pawns don’t need to know, is that it? You’ve change." Campbell had no rebuttal
to Snake’s barbs.

According to Campbell, even the President had apparently been unaware of the
existence of Project Rex until the day before. To make matters more
complicated, he was due to meet with the Russian president the following day
for the formal signing of START3. The treaty stipulated further reduction of
the nuclear arsenal, picking up where START2 left off. The agreement would
reduce the number of Russian and American tactical ballistic missiles to
somewhere between two thousand and twenty-five hundred, and the signing was a
historic event that had been made possible by long and arduous process. If the
fact that a new nuclear weapon was being developed by the United States were
made public, there was a significant chance that the signing would never take
place. Worse still, the loss of confidence in America’s commitment to
non-proliferation could create international turmoil. The government clearly
had every reason to keep the situation under wraps, and there were ample
indication that the terrorists had counted on the fact. The timing of this
takeover as well as the twenty-four hour deadline said as much. Campbell
continued to plead his case with Snake.

"Snake, you’ve got to stop them."
"Sing it to someone else."
"You’re the only hope we have."
"All right then, tell me what this new warhead is about."
"I told you, I don’t know."
"I don’t believe you."
"If the situation is so desperate, why don’t you accept their demands? Give
them Big Boss’s body. It’s just a corpse."
"That’s not an option." Campbell was floundering under the barrage of Snake’s
"Is there a reason you can’t comply with that demand? A reason you haven’t told
Naomi broke in as Campbell fell silent.
"The President passed a number of policies that severely restrict genetic
engineering on humans. He can’t afford to have the public know about the
military’s use of genetically-enhanced soldiers."
"Is that really all there is to it?" Campbell did not reply.

I received a call from Snake soon after. Captive, alone in enemy territory,
unable to trust his own mission controllers to tell him the truth – there was
little I could say to help a man in Snake’s situation. “Capture does not mean
defeat. Stay vigilant for a chance to escape, and don’t give up.” I had doubts
about the effectiveness of these words coming from someone with no combat
experience, but it was the best I could offer. We had no choice but to trust in
Snake’s abilities. As I closed the radio channel, I caught Richard studying me.

"You’re very - passionate about this job."
"Do you object? It’s the job you forced on me, after all."
"No, but I admit that I’m a little jealous."
"Ah, the jealousy act. Yes, I know that one too."
Richard averted his eyes.
"I wouldn’t call it an act. If - no, forget it." He lit a cigarette.
Chesterfields. The same brand as Humphrey Bogart.
"You still smoke the same brand."
You know me. Once I decide I like something I can’t kick the habit. Cigarettes,
line of work, woman - everything." He didn’t look at me as he replied.
The torture was conducted again and again, solely for the purpose of breaking
Snake. He held out each time, but his strength was steadily ebbing, and the
voice we heard over the radio was growing more labored.

"Naomi, talk to me. I need something to distract me."
"What do you want me to talk about?"
"I’m not good at finding things out to talk about"
"Tell me about yourself."
"About me? That’s not so easy."
"You got any family?"
"It’s not a very happy story."
"I don’t have any family. I guess there was one person, someone who called
himself my father."
"Where is he?"
"Dead. I killed him." I was even more taken aback by what Campbell volunteered
"You’re talking about Big Boss."
"What? Big Boss was your -- ?"
"No reason you should have known." Campbell elaborated to Naomi. "It was six
years ago, in Zanzibar Land. Snake and I are the only ones who know about it
"Oh God - was Big Boss really your father?" Naomi still seemed disbelieving.
"That’s what he said, and that’s all I know."
"You knew and you still killed him?"
"Why?" Naomi asked fiercely. There was a pause before Snake answered.
"Because that’s what he wanted. And what I wanted."
"But it’s still - patricide."
"Yeah. I know. My personal nightmare too." Snake’s voice was the faintest we
had heard.
"Is that why you left FOXHOUND?"
"Maybe. I can’t deny that it felt good to lose myself. It’s easy to do that in
Alaska." After a moment of silence, Naomi confided in a low voice.
"I don’t really have a family of my own either. I have a brother who put me
through college, that’s it. He’s not a biological brother - and a lot older
than me."
"Where’s he now?" Naomi’s reply was deeply pained.
"He’s gone." There was deep sorrow in her voice, and, I thought, something more.
"A stepbrother who put her thought school. I wasn’t told about that." Richard
muttered. There was suspicion in his voice, and puzzlingly enough, a hint of
I opened the personnel profile on Naomi. Naomi Hunter. Born New York City,
198X. Ph.D. in genetics. Recruited by the industry giant ATGS soon after
completing doctoral program, moved to California’s so-called Biotech Bay area.
Led several genetic therapy programs, until recruited by FOXHOUND to fill the
post of chief geneticist as a result of her accomplishments in this field.
Parents died in car collision when Naomi was two years old. One brother, ten
years her senior, a U.S. Marine. Killed in training-related accident when Naomi
was seventeen. Richard thought for a minute, then scribbled something in his
notebook. Summoning one of his men, he tore the page out and handed it to him.
"Wire this message to the skipper of USS Discovery. And make sure Campbell
doesn’t know about it."
"What are you plotting now?" I knew even as I asked that Richard would not

The torture was repeated time and again, but Snake managed to take advantage of
the guard’s waning vigilance and escape. The location and the fate of his
fellow hostage, Meryl, eluded us. Evading the intense manhunt that followed,
Snake still refused to stray from the course that led to the Metal Gear hangar.
What drove him? Guilt for Meryl’s capture and an urge to avenge her? A sense of
duty to the mission? The will to stop the carnage of a nuclear strike? None of
them seemed to apply to Snake. He was an enigma. We could do little but watch
over him as he ran, wounded and exhausted. After successfully taking on Sniper
Wolf as she reemerged for an ambush, Snake closed in on the Metal Gear hangar
only to discover Vulcan Raven blocking his way. The giant FOXHOUND operative,
armed with a fighter-plane Gattling gun, was a daunting enemy. In the end,
however, Snake eventually prevailed. The stricken Rave, leaning against the
wall, started to speak as Snake approached him.

"There are some breeds of snakes that nature never intended. I think you and
the Boss belong to one of those. Go and settle it with him. I’ll be watching
how it ends." The dying Raven then dropped the bombshell.
"I’ll give you one clue. The man who died in front of you wasn’t the DARPA
chief. It was Decoy Octopus - one of us FOXHOUNDs. He was a master of disguise.
I guess the Grim Reaper was the only one he couldn’t fool."
"Is he dead?" Raven did not answer Snake’s sharp query. Snake tried another
"Why go to all that trouble and impersonate Anderson?" Raven smiled faintly.
"That’s all the clue you’re going to get. Everything else, you’ll have to
figure out yourself." A few minute later, Vulcan Raven died. Richard was

"So that’s how it was. They had us completely fooled."
"Why would Octopus impersonate Anderson?" I asked.
"I don’t know. Maybe to get information out of Snake."
"That would mean that they knew Snake was coming." Richard stubbed out the
cigarette without answering. His face was expressionless, but I knew exactly
what he was thinking.
We had a leak.
While Richard and I were talking, a call was made to Snake.

"Snake, it’s me -- "
"Master?" Snake answered. It was apparently Master Miller.
"I need to talk to you about Naomi Hunter. Turn the monitoring off -- " Miller
had barely finished his instruction before Campbell cut in.
"What about Dr. Hunter?" Miller made an exasperated sound. It was clear that he
had not intended Campbell to hear what he had to say.
"Colonel, is Naomi there?" Snake asked.
"No she’s trying to catch up on her sleep."
"Okay." Campbell turned his attention back to Miller.
"What were you saying about Dr. Hunter?"
"All right. Maybe it’s better that the Colonel hears about this now." Miller
said resignedly.
"Go on," urged Snake.
"That’s not the real Naomi Hunter you’re working with, Colonel."
"What!?" Campbell raised his voice, astounded. Miller continued coolly.
"Naomi Hunter does exist. Or rather, she did. She went missing in the Middle
East some time ago. This impostor must have gotten a hold of her identity
There were a number of ways to obtain someone’s Social Security Number and
commit an identity theft, certainly. But Dr. Naomi Hunter an imposter -- !
"Who is she really then!" Campbell was agitated, but Miller remained cool as
"Probably a spy."
"A spy!"
"Yes - sent in to ensure this mission’s failure."
"Are you saying she’s one of the terrorists?" Campbell’s tone was disbelieving,
but Snake backed up his former instructor.
"I don’t want to believe it either, Colonel. But it’s true that she’s a
FOXHOUND personnel."
"So it would not be surprising if she took part in this insurrection." Campbell
finished dully, as though Snake’s words had crystallized his own doubts.
"Or she could be working for another organization." Miller suggested.
"Another -- ? No, that’s not possible.." As Campbell trailed off, Miller spoke
up, his tone ruthless.
"Take her into custody, Colonel."
"It’s clear that Naomi Hunter is working against us. Interrogate her and find
out what her objective is."
"If she really is their spy, we’re in serious trouble." Campbell murmured.
Miller pounced on the gravity of the Colonel’s tone.
"What are you talking about?"
"N-Nothing in particular." Campbell tried to recover himself.
"Campbell, did you give her access to some other line of classified
"..." Campbell remained silent, but Miller pressed on.
"Does it have anything to do with the way the DARPA chief or the ArmsTech
president died?"
"Look, I don’t know what you’re talking about."
Clearly, Campbell knew something. It was equally obvious that he had no
intention of revealing what he was privy to. Perhaps sensing that fact, Miller
dropped the pursuit abruptly.
"In any case, it’s too dangerous to retain her in the mission."
"H-Hold on a minute. She is an integral part of this mission. In fact, we can’t
afford to proceed without her." Campbell was being too insistent about Dr.
Hunter’s value. I had to wonder if it was indeed the case that he had trusted
her with highly classified information. Snake was also suspicious.
"More secrets, Colonel?"
"Give me time. I’ll have her background and movements re-checked." That was all
Campbell could say.
"Hurry. Find out what she wants as quickly as possible." Miller was unrelenting.
"Of course." Campbell agreed reluctantly. "Snake, just give me some time."
"Time is something I wasn’t given a lot of." Snake growled bitterly.
"What’s the deal?" I said to Richard. "Is Miller right about Naomi?"
"I don’t know, to be honest. It’s obvious there were things in Dr. Hunter’s
past that I didn’t know about. I’m having them go over her background again."
Richard was visibly upset, a rare occurrence. I suddenly wondered there had
been something between him and Naomi. Richard lit a cigarette and continued in
a more composed tone.
"But if what Miller said about Naomi is true, it raises questions about him in
"Why do you say that?"
"He’s supposed to be in his cabin in Alaska."
"So I hear."
"How did he manage to find out so much about Naomi by himself and from the
middle of nowhere when the DIA investigators couldn’t?" Richard called one of
his men over and ordered them to look into Miller’s activities.
"You check up on even one of your own?" I asked as the agent who hurried away.
"How do you know he’s one of our own?" Richard shot back, blowing a stream of
"Should I assume you don’t trust me either?"
"You’re the one who doesn’t trust me. Never have." He said quietly, and ground
his cigarette into the ashtray.

Snake had finally reached the Metal Gear hangar, and stood in the shadow of the
machine’s fifty-foot-tall bulk. But considering Metal Gear’s state-of-the-art
composite armor and Snake’s limited arsenal, it was improbable that he could
destroy the tank while evading enemy patrols. The most practical avenue of
attack was to re-enter the launch code using the override key and thereby
cancel the scheduled nuclear strike. As Snake methodically searched for the
code entry interface, Emmerich radioed in. He had been making himself useful by
breaking into Baker’s protected files. From these, he had pieced together the
true nature of Metal Gear and its prototype warheads. According to Emmerich,
the weapon used a built-in rail gun to fire the ballistic missiles clear of the
atmosphere. The missile would then automatically realign itself, and reenter
the atmosphere on its designated trajectory toward the target.

I understood exactly what all this meant, and the knowledge left me cold.
Normally, ballistic missiles go through four phases from launch to impact. The
first is the boost phase, which consists of the time between the missile’s
launch and the point at which it leaves the atmosphere and exhausts its supply
of rocket propellant. Following the burnout, the rocket enters the post-boost
phase, which concludes with the separation of the reentry vehicle that contains
the warhead. The third stage is the midcourse phase, in which the reentry
vehicle separates and achieves a controlled descent back into the atmosphere.
The warhead’s reentry into the atmosphere and its arrival at the target mark
the fourth and terminal phase. Current missile defense system detect incoming
ballistic missiles by scanning for the rocket burn that takes place during the
missile’s boost stage. However, Metal Gear’s missile technology employs a rail
gun rather than convention rocket propulsion to achieve boost-stage
acceleration. As a result, there is nothing for existing missile defense
systems to detect. The rail gun’s effectiveness is nothing short of amazing,
with a range of over 3000 miles, rivaling that of mid-range ballistic missiles.
It reliably homes in within 170 feet of the target 50% of the time, placing it
in the same class as high-end ICBM’s. The ability of a Metal Gear to conquer
virtually all terrain means that the rail gun can launch a stealthy nuclear
strike from almost any spot on the globe. This invisible attack would make it
impossible for anyone to pinpoint the origin of a given missile even in the
event of a strike. Without a clear aggressor to retaliate against, the concept
of mutual assured destruction falls apart. Without the fear of MAD, the
existing rules of nuclear non-engagement would no longer apply, and the world
would fall into chaos.

I can’t believe Naomi was Gray Fox’s foster sister!" Richard murmured bitterly.

"Are you happy? You know who she is now after all."
"I wouldn’t say that." Richard’s expression was complex.
"She said she wasn’t the one who deployed FOXDIE." I decided to risk putting
out a feeler. Richard said nothing, and that told me everything I needed to
"It was you, wasn’t it?"
"Yes," I was taken aback by his ready admission. "FOXDIE was one of my
"And Naomi?"
"Was a top-notch professional. The FOXDIE research had hit a brick wall when
she pitched herself to us. She’d somehow heard that we were looking for a
genetic engineering expert. As soon as she joined the team, the project took
off in a major way." Richard paused, then plunged ahead.
"I assigned her to lead the development effort. When the virus was finally
engineered, it was she that named it FOXDIE."
"What I thought was dedication to the work was actually thirst for vengeance.
She didn’t let that slip, not once." He murmured ruefully. I knew what his
relationship had been with Naomi when I studied his face.
"You were seeing her."
"She was using me." He corrected and gave a hollow laugh. At that point, one of
his men came tearing over. After an urgent whisper, Richard’s face grew grim.
"What happened?"
"Master Miller wasn’t Master Miller.” Richard was visibly shaken.
"The man I sent to investigate Miller just reported in. He found Miller
murdered in his home, up in Alaska.”
"Who was it that we were talking to then --!" But there was no one who could
provide an answer to that question.

Around the same time on Shadow Moses, Snake had finally made it past the
enemy’s defenses and successfully re-entered the launch code. But something was
amiss: as the code was accepted, an alarm was triggered.
"Launch code entered." An electronic voice intoned. "All systems ready. Standby
for missile launch." Snake stared around him, aghast.
"No! I just overrode the launch authorization!" He cried. His questions were
answered by an unexpected source when a radio call came in.
"Thank you, Snake." It was Miller - or rather, an imposter who had taken the
murdered man’s identity. "The launch preparations are now complete. Nothing can
stop Metal Gear now."
"Master, what’s going on!"
"We’re very grateful to you. Not only did you bring the key, you just entered
the launch code for us as well."
"We never did get his part of the code form the DARPA chief. Even Mantis’
abilities couldn’t break through, and Ocelot managed to kill Anderson off
before we could try anything else." As Snake listened in horror, "Miller"
"You see, we couldn’t launch the missile. Not even a warning shot. We were dead
in the water, with nothing to back up our demands."
"Master, what are you saying?"
"With the launch code out of our reach, we had to fall back on another plan. We
decided to have you work for us, Snake."
"Having Decoy Octopus impersonate the DARPA chief was a part of it. We were
trying to extract information from you but - FOXDIE got to him first," "Miller"
said savagely.
"Are you saying this whole thing was fixed?" Snake asked through clenched
teeth. And it was all to get me to unlock the launch sequence?" The terrorist’s
mocking laugh rang out.
"Did you think you got this far thanks to your own abilities? Think again."
"Master, what about you? Are you a spy?" The other continued as though he had
not heard Snake’s question.
"But everything is ready for the launch now. Once they get a taste of the new
warhead, the White House will have to hand over the antidote. And they’ll have
nothing on us anymore, ever again."
"Have nothing on you? What do they have on you now?"
"The Pentagon’s already accomplished what it set out to do with you. It
happened right there in that torture chamber. You’re the only one who’s in the
dark. It’s not fun, is it, Snake?" He sneered.
"Who are you!?"
"I’ll tell you -- if you manage to get to me."
"Where are you?"
"Very close, Snake. Very close."

Campbell suddenly broke in.
"Snake, that’s not Miller!"
"Hello Campbell. It’s a little late for that," the impostor said mockingly.
"Master Miller’s body was discovered at his home. He’s been dead three days. We
didn’t know sooner because the communication was down. According to Mei Ling,
the transmission is originating inside that base."
"Then who are you?"
"You’ve been talking to me all along -- " The man responded. "... Snake." His
voice suddenly changed, and I knew who it was. So did Snake.
"Liquid..." Snake broke off communications, and started to run. Metal Gear had
already been activated by the time Snake reached it. Liquid was about to climb
into the pilot’s seat when Snake called out to him, the barrel of his SOCOM
pointed straight at Liquid.

"Are you going to shoot your own brother?" Liquid remained languid.
"Why did you impersonate Miller?"
"To manipulate you, of course." Liquid said conversationally as though the two
were discussing the weather. "It worked too. You did exactly what we needed you
to do." Snake’s indignity was compounded by Liquid’s next comment.
"I’m sure your masters at the Pentagon agree."
"Why do you keep mentioning them?"
"You don’t even question the orders that you’re given any more, hm, Snake?
Where’s your pride? A warrior, reduced to a pawn." Liquid sighed exaggeratedly.
"All this 'stopping the nuke, rescuing hostages', it’s a charade."
"Charade?" Snake was taken aback.
"All the Pentagon wanted was to effect a meeting between us." Liquid explained,
obviously enjoying Snake’s reaction. "That’s how the ArmsTech president and
Decoy were gotten rid of."
"Can’t be..."
"Actually, it can be. The point was to selectively kill us off and retrieve our
extremely expensive genetically engineered corpses along with Metal Gear. You
were sent in by the Pentagon merely as a FOXDIE vector!" Snake was in shock.
"That’s insane. And Naomi - was she working with the Pentagon all along!?"
"That’s what they thought. But it seems she wasn’t quite as soft as they read
her to be."
"What do you mean?"
"I have ears at the DOD. Naomi apparently managed to make some tweaks to the
virus right before the mission. Her motive and objective are unknown." I heard
Richard’s impatient grunt beside me.
"Is that what you had Naomi arrested for? To discover why she did what she
did?" Snake challenged.
"Very good. It’s disappointing that this was nothing more than a
run-of-the-mill revenge scheme. But we still don’t know what kind of changes
she introduced to FOXDIE." Liquid fell silent for a moment, then continued.
"But enough of that. I’ve already added the FOXDIE antidote to my list of
demands to Washington."
"There’s an antidote?" Snake asked in surprise.
"There should be. Hunter would be the only one to know but even that may not be
"Why not?"
"You’ve successfully infiltrated the facility. We’ve all been affected with the
execution virus according to their plan. Octopus and the ArmsTech president
died of it for certain. But neither myself nor Ocelot - not to mention you -
have shown any signs of infection."
"You’re saying there may be a flaw in FOXDIE’s targeting program."
"Who knows. But as long as you’re healthy, I’m safe. We share the same genetic
code after all."
"So we are -- "
"Twins, yes. But not in the ordinary sense. We’re the flip sides of a
counterfeit genetic coin. ‘Enfants terrible’" Liquid’s voice grew hoarse with
anger. "You lucked out. They handpicked all of our father’s superior traits for
you." Snake was silent. His father, Big Boss, was a part of the past he wanted
to leave behind, a past tainted by the crime of patricide. But Liquid was not
"Everything that was undesirable, I got. Or should I say that I was everything
undesirable left over from the creation process that was designed to produce
you. The only reason I came into being was so that you could be born."
"How could I be the superior - specimen?"
"Oh, but you are. And I’m the dregs. You couldn’t begin to understand what it
was like starting out life as genetic garbage!" The hatred and rage in Liquid’s
voice shook us, and left Snake speechless.
"But it was me that our father chose." Liquid said slowly and purposefully.
"Is that why you’re obsessed with Big Boss? Some kind of twisted love?"
"Love? Hatred, my brother. He chose me knowing that I was biologically
inferior. Now I’m about to pay him back for that crime!" Liquid laughed,
mocking Snake’s bewilderment.
"You couldn’t understand that either. Someone who got the chance to kill his
own father wouldn’t! You managed to deprive me even of that revenge. But I will
accomplish what our father dreamt of and never achieved. That’s how I’ll kill
him - by surpassing him." Liquid ended his proclamation by leaping into Metal
Gear’s cockpit. Snake fired a burst from his SOCOM, but the bullets ricocheted
off Metal Gear’s armor.
"Damn!" Snake gnashed his teeth as Liquid called out mockingly from the cockpit.
"Snake, count yourself lucky. You get to die by the greatest weapon the world
has ever seen. It’s the least I can do for my brother."

Metal Gear, already in activation mode, started to stir. A high-pitched noise,
like the whine of a turbo engine, began to sound as Liquid’s voice boomed out
of the amplifier, “I’ll give you an advance showing of what the rest of the
world will learn soon – that the 21st century will belong to a devil they don’t
know!” Metal Gear struck at Snake like a living thing. Its state-of-the-art
composite armor was virtually impregnable to all but high-yield explosives like
HEAT (High Explosive Anti-Tank). But Dr. Emmerich had advised Snake to take out
the radome and knock the sensors offline in a bid for survival. Snake struck
again and again, but he was fighting a difficult battle, given Metal Gear’s
immense firepower and agility. Finally, one of Metal Gear’s huge feet lashed
out towards Snake in a crushing blow.
"It’s time to die, Snake!" Liquid called out. The foot hit the floor with a
deafening crash. Snake, however, had escaped. Someone had pulled him out of the
foot’s path at the last second.
"Get out of her now!" The voice was a familiar one.
"Gray Fox!" Snake cried out. The Ninja - or rather Gray Fox - launched a fiery
arc towards Metal Gear, destroying the radome. The tank froze in confusion for
a second, and Snake and the Ninja found cover during the brief lull.
"Why, Fox? Why are you helping me?"
"I’m a captive, Snake. Death is my prison. You’re the only one who can release
me!" Gray Fox replied, his voice clear and sane.
"Fox, don’t involve yourself in this business anymore. Think about Naomi. She’s
destroying herself trying to avenge you!"
"Yes, Naomi!"
"You’re the only one who can stop her," Snake urged, but Gray Fox’s replay was
"No, I can’t!"
"Why not?"
"I’m the one that killed her parents." Gray Fox’s startling words stunned
Snake. "I was just a child myself, and I couldn’t stand to kill her too. I took
her with me because it was the only way I could think of to assuage the guilt.
I raised her to satisfy my half-baked conscience, but she gave me the love and
respect I didn’t deserve - called me her brother."
"Fox --"
"We may have looked like a happy little family, but I was terrified every time
she looked me in the eye - that she would see the truth. Tell her for me, will
you? Tell her that I’m the one who took her family from her, not you." Many
former child soldiers are permanently traumatized by their horrific was
experiences. It was possible that Gray Fox’s compulsions - whether it be taking
in his victims’ orphaned child or returning again and again to the battlefields
with Big Boss - had its roots in his childhood scars.
"There you are!" Liquid called through Metal Gear’s speakers. A concentrated
volley of Vulcan cannon fire followed, the rounds closing in on Snake and the
"It’s almost time to finish this," Fox cried. "I’ll slow him down!"
"Fox!" Before Snake could stop him, Gray Fox leapt out into the open and went
for Metal Gear. We could hear the roar of Metal Gear’s Vulcan cannon. Gray
Fox’s reinforced skeleton gave him a faster reflex, and he dodged the volley.
But the next second, his body had been plucked up by Metal Gear’s massive jaw.
"Fox! Snake’s shout reverberated throughout the hangar. Metal Gear’s engine
revved louder and Fox’s reinforced skeleton creaked audibly.
"How long will his bones hold out? Hm, Snake? Are you going to abandon him?"
Liquid taunted. But Fox was far from dead.
"A cornered fox is one of the most dangerous animals!" Laser fire burst from
Fox’s right arm and Metal Gear’s radome exploded. Liquid was now blind, since
Metal Gear’s cockpit was completely sealed from the outside.
"They didn’t give you a Fox rank for nothing, old comrade. But this is where it
ends!" Liquid’s unamplified voice called out. He had apparently discarded the
cockpit hatch to use his own eyes in lieu of sensors. The next thing we hear
was an explosive crash. Was Gray Fox now under Metal Gear’s foot? My fear was
confirmed by the ominous and unmistakable sound of Fox’s reinforced exoskeleton
creaking under pressure. At the same time, we heard Fox’s gasping voice.
"Finally - I can finally die, and with you as my witness. After Zanzibar Land
they took away the fight from me. I wasn’t dead but didn’t feel alive. So
futile for such a long time. But finally it’s over!" Fox’s voice was down to a
whisper now.
"Snake! We’re not just tools for politicians and generals! All I did with my
life was fight, but at least it was my choice. Goodbye, Snake." With a dull
crunch, his reinforced skeleton finally gave away.
"FOX!!" Snake screamed. Liquid laughed.
"He was a fool. It was over the moment he begged for death." He ground Fox’s
battered corpse underfoot with Metal Gear, then bellowed.
"Do you get it now! You can’t protect anyone, let alone yourself! Die!" Metal
Gear’s Vulcan cannons roared into action. But with all sensors offline, the
fire lacked its previous accuracy.

Robbed of his old friend and comrade, Snake gave free rein to his rage. Taking
up a Stinger missile launcher, he fired at Liquid, sitting exposed in his
cockpit. It was a direct hit; even the composite armor could not protect
against a shot that penetrated into the cockpit itself. Its piloting system
destroyed, Metal Gear abruptly spun out of control and pitched towards the
ground with a deafening screech. A massive explosion followed seconds later.
Snake was still out cold, but his radio was online. We could hear smaller
explosions from the wreck of the Metal Gear, and the sound of flames greedily
sucking up the leaking fuel. Snake showed no signs of coming around. A few
minutes later, a sound of footsteps emerged from the general chaos. It was
moving towards Snake. There was a faint murmur.

"Snake - it’s not over yet." It was Liquid’s voice.
"Snake!" I yelled into the radio, but Snake did not stir. "Isn’t there any way
to wake him?" I asked Richard, but he shook his head.

Liquid had reached Snake’s side, and to our surprise, picked up Snake’s limp
body. He started to carry Snake, heading in the direction of Metal Gear’s prone
form. We listened, helpless, in a tense silence. It was Snake’s battle; there
was next to nothing we could do. Liquid had now climbed onto Metal Gear’s back,
where he carelessly laid Snake down. He apparently planned to simply wait for
his adversary to regain consciousness.
"So -- " Liquid said. Snake was still out of action.
"I know you’re listening. You have a radio implant in this one." It was clear
that Liquid was talking to us.
"You think you’ve pulled off FOXDIE. Think again. You’re never going to kill me
with a thing like that. Never." The knowledge that he was already infected with
the killer retrovirus made no difference to Liquid Snake. It was a force of
will that commanded respect.
"You have no idea how excited I am - knowing that you’re still out there.
Revenge is a candy I’ve been deprived of too many times!" The hatred in
Liquid’s voice was chilling. "You - ‘Patriots’!" At that moment, Snake let out
a groan. He was starting to surface.
"He’s almost ready. Listen, all of you. When I’ve settled the score with this
one, I’m coming after you next. I’m going to end your miserable lives in a way
that’ll make even the Reaper’s stomach turn."
"I’ll look forward to it," Richard murmured starkly. Snake groaned again. He
was apparently awake.
"Still a light sleeper, huh?" Liquid said to Snake conversationally.
"Liquid - you’re alive?"
"You won’t get rid of me, not as long as you’re breathing."
"Sorry your insurrection was a bust," Snake commented.
"Do you think that I’ll give up my fight just because we’ve lost Metal Gear?"
Liquid had lost one of his confidence.
"Your fight?" Snake shot back. "What’s your real objective here?"
"To make sure that the age of warriors comes again. Warriors like us, Snake."
"That’s Big Boss’s pet delusion all over again."
"No, his legacy!" Liquid exploded at Snake’s words. "All throughout the Cold
War - during the times of turbulence - the whole world wanted us. Gave us our
due. We were needed!" He fell silent, as if to mourn for the days that were no
"That’s all changed. Hypocrisy and fraudulent peace are replacing warfare.
There is a terrible emptiness that comes from losing an arena for your gifts.
And the terror that you will become a dinosaur, no longer useful. You must know
that fear better than anyone." Snake had no reply to Liquid’s entreaty. I
wondered whether Liquid’s words had found their mark.
"The prototype nuclear warheads will provide me with the leverage to acquire my
campaign funds. The funds will make more global acts of terrorism possible.
Violence begets violence, and this complacent world will erupt into confusion.
Violence, mistrust, and conflict will compound each other and create more
hatred – and our sphere of usefulness, the ecosystem of war, will grow larger
and larger.”
"As long as human beings are around, there will always be war, somewhere in the
world." Snake argued. "There’s no need to create more."
"It’s a question of balance," Liquid responded in a flash. "The balance that
our father fought for."
"And that’s the only reason you need to do this?"
"It’s more than enough for me. And for you too."
"That’s not the kind of thing I want. Not now, not ever!" Liquid laughed at
Snake’s dogged refusal.
"You’re lying. Why do you think you’re here? You’ve been lied to, betrayed by
your own team. But you still wouldn’t abandon the mission. Why?" Snake could
not answer.
"I’ll tell you why," Liquid continued. "Because you enjoy it. The thrills. And
the kills."
"No, that’s not -- !" Snake was struggling for words, but Liquid cut in.
"Are you going to deny it? You’ve killed dozens of my men today."
"But that was-" As Snake faltered, Liquid laughed in contempt.
"Every time you delivered the kill shot, your face brightened up."
"There’s no reason for you to deny your own killer instincts. That’s what we
were created for, after all."
"What we were - created for?"

It was all the encouragement Liquid needed to reveal the details of a secret
project known as 'Les Enfants Terribles.' It was the 1970s. The U.S. had not
yet awoken from the nightmare of the Vietnam War when a plan was hatched by key
figures in the government to artificially create the ideal soldier. The man
selected to serve as the genetic template for the project was the most famous
living mercenary of the time, Big Boss. Big Boss was, however, incapable of
reproducing, a result of past war injuries. As a result, his body cells were
harvested for a cloning attempt. In addition to the existing 'analogue' cloning
protocol, the program incorporated the so-called "super-baby" technique. The
super-baby technique involves carefully dividing the fertilized egg whose
nucleus had been switched with that of the donor cell. The result is usually
eight zygotes which are then implanted in a surrogate’s uterus. Six of the
embryos are strategically aborted over a period of time in order to boost the
growth of the remaining two.

"We started out as octuplets." Liquid reflected.
"Octuplets?" Snake was clearly taken aback.
"Six of our brothers were killed so that we could be created. We’ve been
causing death and destruction even before we breathed outside air."
"That left the two of us. Two zygotes that shared the same DNA. But there was
one more sacrifice to be made. One of the embryos was engineered to manifest
the full potential of its genetic makeup - at the expense of the other one,
which was purposefully relegated to the bottom of the curve. You are what you
are, Solid Snake, thanks to the death and deprivation of your brothers!" Liquid
surveyed the stunned Snake and smiled.
"But if you think that I’m the only sibling you have left, think again."
"The genome soldiers. They were bred from our father’s DNA too. The only
difference is that they’re not analogs of him like we are." Liquid went onto
tell an astonishing story. The Human Genome Project, concluded late last
century, the “Les Enfants Terribles” Projectr and the intensive study of Big
Boss’ genetic samples had led researchers to many of the secrets of the
so-called “soldier genes.” The isolated traits for initiative, discipline and
other tactically desirable characteristics had been secretly integrated into
the genetic structure of next-generation special forces soldiers.
"All those commandos you murdered on this base were your brothers."
"The genome soldiers -- !"
"Incomplete creatures, certainly, forcibly grafted with a piece of Big Boss’
genetic sequence. But still family. They share in the family dysfunction too -
their lives also cost dearly."
"How so?"
"Human experiments." Liquid hissed angrily. According to Liquid, the military
had secretly started 'treating' its men with the soldier gene when the 1991
Gulf War broke out. The unexplained "Gulf War Syndrome" among the returning
personnel was apparently one of the gene therapy’s unfortunate side effects.
"That means that those Gulf War Babies born to vets are -- ?" Snake asked,
"Exactly. Our earliest siblings."
"And the next-generation special forces were the finished product?"
"Finished?" Liquid sneered. "Hardly. They’re defective. We all are. On a path
to extinction, if you will!"
"What did you say?"
"You ever heard of the law of biological asymmetry? There’s a natural tendency
towards left-right asymmetry. On the other hand, species that ran out of
genetic diversity and are on path to extinction start showing complete
symmetry. That’s what’s happening to the genome soldiers. And to us." Snake
stared at Liquid in bleak shock.
"Every one of us is dying on a genetic level. The question is when the decline
will start. That’s why I need our father’s body, to get some answers."
"You expect me to believe," Snake asked, "that you demanded Big Boss’ body so
you can save yourself and the genome soldiers?"
"Siblings start out life competing, but they always band together against
outside threats. Why do you think that is?" Liquid waited for Snake to respond,
but the latter said nothing.
"It’s because they share your genes, and by helping them, the chances of your
genes making it to the next generation are bettered. Natural selection favors
nepotistic species. The instinct to help our own kind is an inherited trait."
"Your DNA is ordering you to help these genome commandos?" Snake said
skeptically, but Liquid agreed in reverential tone.
"No one can go against their genetic destiny. We were born for the sole purpose
of recreating our father’s DNA in its basest and most ideal incarnations. I
will follow my destiny – and surpass it. I can break my own biological curse,
and that’s why I’m going to kill you, Solid Snake…” He spoke quietly, but it
was clear that he meant every word. He suddenly called out in a different tone.
"Look behind you!"
"Meryl!?" Snake exclaimed. Meryl was apparently lying behind Snake. I guessed
that she had been brought there before Liquid had carried Snake onto the roof.
"Is she alive?"
"I wouldn’t know. She was definitely breathing a few hours ago, though. She
kept calling your name, over and over again." Liquid said coolly.
"She’s a fool to fall for a man who doesn’t even have a name."
"I do have a name."
"No, you don’t. And no past and no future! That’s the way it is for us!" Liquid
shouted. "The only thing we do have are instructions written in our father’s
"Liquid, let Meryl go!"
"After we settle things between us. We’re just about out of time."
"Are you talking about FOXDIE?"
"No, the Pentagon. It seems that the DOD came to a decision when they heard
about Metal Gear’s destruction. They’re not even interested in a Bonder report
at this point. Ask your shadow Campbell if you want. He likes to listen,
doesn’t he?" Snake raised Campbell on the radio.

"Colonel, can you hear me?"
"I’m here."
"What’s the Pentagon up to? You’d better tell me, Colonel."
"The Defense Secretary’s personally taken control of the mission. He’s on an
AWAC heading your way."
"For what?"
"An air strike." Campbell replied bitterly.
"That’s not even the bad news. A bomber just took off from the Galena AFB. It’s
carrying the B61-13 surfacing-piercing missiles."
"Christ, Metal Gear’s already been destroyed." Snake raised his voice. "Doesn’t
the Defense Secretary know that?"
"He knows. But because of Naomi’s betrayal, he no longer has any faith in
FOXDIES’s effectiveness. Your taking out Metal Gear means that the threat of
nuclear strike has been removed, and he’s free to ensure a direct and complete
cover-up of the whole affair."
"By blowing up all the evidence and everyone who knows anything sky-high with a
nuclear bomb." Snake finished angrily. But Campbell’s next words were
"Don’t worry, Snake. I’ll halt the air strike."
"It may be a technicality, but I’m still the field controller for the mission.
If I call in an order to halt the strike, it should wreak enough havoc within
the chain of command to buy you some time. Use it to get out of there." Richard
called one of his men over and muttered an order. There was little doubt that
it was for Campbell’s arrest. Snake and Campbell, ignorant of the roomful of
ears who were listening in on their every exchange, were still talking.
"Colonel, you know what would happen to you!?"
"It’s all right, Snake. But you should know something. There was a top-secret
internal investigation being conducted into FOXHOUND these past few months.
Meryl was transferred out to Shadow Moses the day of the insurrection - as a
hostage to ensure my cooperation."
"What a -- " Snake broke off in disgust.
"Now go, Snake."
"Are you sure about this? You’ll lose everything you’ve worked for."
"I’m sure. And this way, I get to keep the things that are really important -
that I would otherwise lose."
"Colonel -- "
"All right, I’m putting in an order to halt the strike. This is the point of no
return- What the hell!?" Campbell gasped. It seemed that Richard’s men were
trying to restrain him. The only thing we could hear over the radion were
gunshots and unintelligible noise. I was once again a helpless spectator of a
life-or-death struggle. Mei Ling burst in abruptly, as though she had seized
the microphone.
"Mei Ling, what happened to the Colonel!"
"I don’t believe this -- !"
"Tell me what’s going on!"
"Snake! The Colonel!" Mei Ling’s voice was lost in the shower of static before
she could reveal more. Instead, an unfamiliar male voice started to speak.
"This is Jim Houseman, Secretary of Defense. Roy Campbell was just relieved of
"Let me talk to Colonel Campbell!"
"He’s been arrested for compromising national security. He’ll be charged with
"That’s insane!"
"No, it was Roy Campbell who was insane if he truly believed that he had any
real say in this mission!"
"You -- !" Snake was seething, but Houseman went on nonchalantly.
"The nuclear strike will go forward as planned. The sea will take care of what
little there is left. It’s what the President wants."
"So this is an executive order?"
"The President of the United States is a very, very busy job. Let’s just say
that I take full responsibility for this strike."
"How are you going to explain to the media why you dropped a nuke on American
"Don’t worry, there’s a cover story ready. A band of terrorists took over the
Shadow Moses facility, and were extremely careless with their nuclear missile."
"You’ll be killing your own genome commandos - all the researchers too."
"Donald is already dead," Houseman suddenly said with genuine sorrow in his
"So you didn’t plan on killing the DARPA chief after all." Snake asked.
"He was my closest friend."
"And the rest of the poor bastards stranded here aren’t so to hell with them,
is that it?"
"That depends. If you transfer the contents of the optical disc over to me,
there may be room for negotiation."
"What disc?" Snake feigned ignorance, but Houseman was not so easily put off.
"The disc that contained the full exercise data. Donald was supposed to
personally bring it back."
"I don’t have it."
"Hm. That’s unfortunate." Houseman said calmly. "The fact remains that the two
of you are a liability. You belong to an age no one cares to go back to, and
you have the potential to needlessly embarrass this great nation. No, you
cannot be permitted to ever leave that island. Take the time until the air
strike to catch up. Then rest in peace - you are a ghost of the Cold War, after
all." The transmission ended.

Snake and Liquid had engaged each other in a fierce hand-to-hand combat, but
Richard had other things to attend to. He had one of his men open a radio
"Yes, what is it?" I realized with surprise that the person he had called was
none other than the Secretary of Defense Jim Houseman.
"An air strike was an unwise decision." Richard sounded displeased. "With a
nuclear-armed Stealth bomber airborne, a complete cover-up is no longer an
option. ‘They’ are not happy with this."
"It’s the only way to destroy the evidence. The results will bear out the
correctness of my decision."
"There will be no results. I’ve already aborted the air strike."
"How dare you!" Houseman started to roar, then suddenly petered out. He no
doubt had remembered the powers-that-be that stood behind Richard.
"What do you intend to do then?" He asked with barely suppressed rage.
"There is another viable way to salvage the situation."
"Make me take the fall? I don’t think so!" Houseman’s voice shook with fury.
Richard sighed exaggeratedly.
"You don’t think so? It seems, Mr. Secretary, that Colonel Campbell is not the
only one who ‘truly believed that he had any real say in this mission.’"
"What are you saying!" I heard the sound of scuffling on the other end. "Hey,
what do you think you’re doing! Get your hands off of me!" Houseman had
apparently been restrained. It was exactly the same scenario that had played
out during Campbell’s arrest.
"You have several choices." Richard explained with something resembling pity.
"It’s up to you which ending this particular story has. I myself would suggest
a quiet retirement from public life."
"You’ll pay for this, Ames. I swear to God!" Houseman spat out as he struggled
vainly against his captors.
"Personally, I don’t condone rough measures. I hope you’ll come to the same
decision." Richard ended the call. The transmission from Shadow Moses was still
active. Liquid’s dying scream tore through the speakers.
"Looks like things are wrapping up nicely over there," Richard murmured.
Richard cleared all of the personnel out of the study. We were now alone. I
could hear Snake and Meryl over the wires. It seemed that he had succeeded in
rescuing her in time.
"Now the question is, what am I going to do with you?" Richard said as he
turned away from the radio. The time had come for me to make my move; I walked
up to my computer.
"This machine has been recording everything that went on in this study and
relaying it out to a remote location. Once there, the data was immediately
backed up on an optical disc." It was no bluff. It was just a more covert
version of a real-time remote conferencing system. Because of my work, I
frequently must acquire information from such unsavory types as black-market
arms dealers and Mafia members who specialize in plutonium smuggling. The
recordings were my standard insurance policy.

"I’ve already sent a message to the collocation administrator. He’ll give the
disc to my media contact if he can’t get in touch with me by a certain time."
That had been the mail I’d secretly sent from my PDA earlier.
"If anything happens to me, the contents of the disc will be all over the
world." But Richard was unfazed. I started to feel apprehensive as he calmly
lit another cigarette.
"You mean this disc?" He took out a shining optical disc from his inside jacket
pocket and slid it into my PC’s drive. A few quick clicks of the mouse and the
playback started. I stared at the slightly grainy footage, horrified. The audio
seemed overly loud in the silent room.
"You should be hearing from him soon. You’re clear on how to use the radio?"
Richard’s voice was raspy in playback, but it was definitely the data I had
secretly collected and sent out.
"You shouldn’t underestimate me," Richard said as he ejected and pocketed the
disc. "Everything in this house has been vetted and monitored since the
operation started. Nothing got in or out without my knowing about it -
including electronic signals. That e-mail you sent from the bathroom never got
to its destination." He’d seen right through me. With that realization, I felt
strength leaving my body. The game was up.
"But even if you had managed to get this data out into the world, that wouldn’t
have guaranteed your safety. No one would have believed yet another conspiracy
theory, least of all the press."
"Your - people would have made sure of that, I’m sure."
Instead of answering, Richard stubbed out his cigarette and slid his right hand
inside his jacket. There was an awkward bulge there, in the clean line of his
tailored jacket. It was where he kept his gun holstered. Cold sweat trickled
down my back. I was slowly backing away from Richard, and I did not even
realize the fact until my back hit the wall. There was no way out.
"Are you really prepared to kill me?" I could not hide the tremor in my voice.
"You should know the answer to that." He said quietly, looking me straight in
the eye. Then he pulled his hand out from under his jacket, and I instinctively
shut my eyes. But even after what felt like an eternity, the muffled shot and
the pain I was expected did not come. I warily opened my eyes, and saw what was
in his hand. It was not a gun, but a disc.
"Everything you ever wanted to know about FOXDIE." Richard walked up to me and
placed the disc in my hand.
"As I said, a recording of what took place in this room won’t guarantee your
safety. There’s no solid proof, just talk. It can easily be denounced as a
fabrication and covered up."
"But the FOXDIE data is a different story," He continued. "This disc contains
everything about that project, from its origins to the names of every
individual involved. As long as you have this as an insurance, they won’t be
able to touch you."
"Why, Richard?" He did not answer my question.
"You’d better get out of her quickly. Your car’s just out back."
"What about you?"
"That’s not something you need to worry about."
"But --"
"You don’t need me, Nastasha. And I have things to take care of."
"Why are you doing this?" I asked again.
"You’ll figure it out someday. Do what you have to do, all right?" He suddenly
held me close and put his lips on mine. As we broke apart after a long kiss, he
whispered in my ear, "I wanted to do this again, just one last time." Then he
gently eased my away.
"Now go. Hurry." There was gravity in his voice that allowed only one response.
I nodded, and sped out of the room.

That was the last I ever saw of Richard Ames.

After I fled from California, I went into hiding. There has been no sign of
pursuit, for now. The terrorist incident on Shadow Moses Island came to a
conclusion with the destruction of Metal Gear and the death of Liquid Snake.
The United States government, however, has not yet officially acknowledged the
incident. The roster of the dead included Liquid Snake, Psycho Mantis, Sniper
Wolf, Decoy Octopus, and Vulcan Raven. Revolver Ocelot’s body was not
recovered, but his personnel file was closed with the notation, 'Missing in
Action.' FOXHOUD had, in effect, been decimated. The survivors from the
next-generation commando unit were all removed to the Peace AFB in New
Hampshire, ostensibly for training. As far as I know, they remain prisoners
there to this day. The government has repeatedly denied allegations of
genetically engineering super-soldiers, but rumors that the research continues
remain persistent. The deaths of Donald Anderson, the DARPA chief, and Kenneth
Baker of ArmsTech ended the development of a new Metal Gear. The Metal Gear REX
unit itself had been all but completed under Hal Emmerich’s leadership, but my
source at Lawrence Livermore indicated that the rail gun warhead delivery
system had not been fully operational. Apparently, there had been some serious
issues with the rail gun’s targeting accuracy. This was no doubt the reason
Baker had entrusted Snake with the exercise data, and Jim Houseman, the
Secretary of Defense, had so aggressively pursued its whereabouts. The data is
now lost, and the development program has been closed down. I dare to dream
that the new nuclear delivery system will never see the light of day. A few
days after the incident, I heard on the news that Houseman had shot himself.
The suicide was attributed to a temporary nervous breakdown related to job
stress. Supporting statements from family and subordinates were widely aired.
The air strike order for Shadow Moses was glossed over as an unfortunate
evidence of the late Defense Secretary’s unraveling mental state. I remembered
Houseman’s words from the final hours of the mission, and thought I knew what
had really happened. He had refused to take the fall, and paid for the defiance
with his life. The record of the Shadow Moses Incident and the FOXDIE data disc
that Richard gave me are still under my vigilant guard. The FOXDIE program data
covers Naomi’s careful analysis of the unauthorized reconfiguration she had
made to the virus. The information showed that Snake was indeed one of the
targets for the deadly retrovirus, but the incubation period had been changed
to a wildcard value. Even Naomi herself did not know when the virus would
awaken within Snake. It must have been the best revenge she could think of,
condemning him to live in this fearful limbo. Colonel Roy Campbell was released
after the Defense Secretary’s own arrest, and is once again enjoying his

Mei Ling also made it safely out of the mission, and is back in academia. Dr.
Hal Emmerich did not return to ArmsTech following his rescue from Shadow Moses.
His whereabouts are unknown, but there is some indication that he made his way
to England where he has family members. Snake and Meryl appear to have
successfully made if off Shadow Moses Island. I could however find no tract of
them; I hope that the same is true for those who have an interest in seeing
them silenced. Naomi Hunter was formally taken into custody after the
incident’s conclusion. Three weeks later, as she was undergoing debriefing in a
certain facility, she escaped. She has not been heard of since. Officials were
close-mouthed about the circumstances of the escape, but inquiries into other
quarters elicited the fact that someone had broken Naomi out of the base. I
knew of only one person who could have breached the base’s tight security and
successfully led someone to freedom.

And then there was the matter of Richard Ames.

I called in a favor and had an inquiry made to the DIA about one Major Richard
Ames. The Agency’s response was that there was 'no DIA personnel fitting that
name and description.' Buying my safety and freedom had been a costly act for
Richard. It was then that I decided to go public with what I knew. By exposing
the conspiracy, I may be putting myself in renewed danger. But I am through
with being a spectator, an objective bystander. The powerlessness I felt
watching Snake’s solitary infiltration on Shadow Moses has been a bitter
wake-up call. This time, I am determined to make a stand. This is my war now -
to tell the truth about what happened on the island. That is my responsibility
and privilege as a survivor, and a cause for which I am prepared to give my


ii. Dog Tag List
|||||||||||||||||||||||||||||Tanker Chapter||||||||||||||||||||||||||||

Very Easy
""""""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
ID	Location			Name				DOB		Blood
""""""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
00   Navigational Deck, Wing  Olga Gurlukovich        0923 		  A
01   Aft Deck                 Josh Spires             0716 	       ???
02   Aft Deck                 Tomomi Nasu             0824 		  B
03   Aft Deck                 Stephen M. Driver       1217 		  A
04   Navigational Deck, Wing  Brendan McLeod          0510          AB
05   Deck A, Crew's Quarters  Hajme Tusima            0607          A
06   Deck B, Crew's Quarters  Yuki Hongoh             0507          B
07   Deck A, Crew's Lounge    Takahiro Yura           0119          A
08   Deck A, Crew's Lounge    David P. LaFrenier      0305          A
09   Deck A, Crew's Lounge    Eric Bravo              0806 		  A
10   Deck D, Crew's Quarters  Miguel Luis Cunha       0304 		  O
11   Deck D, Crew's Quarters  Eiji Senke              0322		  B
12   Deck 2, Port             Yohsuke Sakaguchi       0802    	  A
13   Deck 2, Port             Jan Friese              1016          A
14   Deck 2, Port             Marius Torsud           1224  	 ???
15   Engine Room              Andrej Pedercina Mimica 0113  	 ???
16   Engine Room              Mike J. Corbit          1205 		  O
17   Engine Room              Aaron T. Powell         1111 		  O
18   Engine Room              Jeff A. Saylor Jr       1110 		 ???
19   Engine Room              Kazuki Tokunaga         1224  	  O
20   Hold No.1                Kamil Mania             0710  	 ???
21   Hold No.1              Ismael Miranda de Andrade 0421          B
22   Hold No.3                 Darryl F Kemp          0824          B
23   Hold No.3                 Yoshitoshi Toyoda      0726		  A

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ID	Location			Name				     DOB Blood
""""""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
00  Navigational Deck, Wing   Olga Gurlukovich             0923  A
01  Aft Deck                  Justin P. Verrier            0923  A
02  Aft Deck                  Ryouichi Matsumoto           0511 ???
03  Aft Deck                  Michael S. Futter            0501  A
04  Navigational Deck, Wing   Michael Vogt                 0209  B
05  Deck A, Crew's Quarters   Kei Kudouy Mon               0402  O
06  				  ---Have not gotten it yet---
07  Deck A, Crew's Lounge     Matthew W. Hunt              1207  A
08  Deck A, Crew's Lounge     David W. Pelster             1114  AB
09  Deck A, Crew's Lounge     Takumi Shimada               0711 ???
10  Deck D, Crew's Quarters   Cary J. Schwartzman          0202  A
11  Deck D, Crew's Quarters   Danilo NE Carbone            0426  O
12  Deck 2, Port              Adam Lloyd                   0719 ???
13  Deck 2, Port              David E. Palm                0506 ???
14  Deck 2, Port              Yuki Aoki                    1019  B
15  Engine Room               William N Bruce              0910  O
16  Engine Room               Chien Jen Liang              0429  O
17  Engine Room               Luke Boulerice               0815 ???
18  Engine Room               Yusuke Sasaki                0924  B
19  Engine Room               Travis J. Long               0219  O
20  Engine Room               Steven A. Weekes             0407  O
21  Hold No.1                 Marco Silvano                0106 ???
22  Hold No.1                 Xesk Malone                  1217  O
23  Hold No.3                 Michalis Taubert             0705  A
24  Hold No.3                 Lee A. Myers                 1230  B
25  Hold No.3                 Rock Young                   0911  AB

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ID	Location			Name				     DOB  Blood
""""""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
00  Navigational Deck, Wing   Olga Gurlukovich             0923  A
01  Aft Deck                  Garret L. Peters             0920  AB
02  Aft Deck                  Sunny Hsu                    1106  A
03  Aft Deck                  Pablo Maisuls                0529  A
04  Navigational Deck Wing    Samuel B. Sandoval           1214  A
05  Deck C, Crew's Quarters   James I. Bartelle            0414  ?
06  Deck A, Crew's Quarters   Daniel Kucan                 1130  O
07  Deck B, Crew's Quarters   Ronan Khim                   1105  AB   08
Deck A, Crew's Lounge     Masanori Inui                1014  O
09  Deck A, Crew's Lounge     Jeng L. Valencia             0804  AB
10  Deck A, Crew's Lounge     Seth T. Hay                  0420  O
11  Deck A, Crew's Lounge     Daniel W. Dennison           0312 ???
12  Deck D, Crew's Quarters   Flavio Camargos              0727  A
13  Deck D, Crew's Quarters   Brad R. Whitefield           1005  AB
14  Deck D, Crew's Quarters   James Broome                 0408 ???
15  Deck D, Crew's Quarters   Hiromasa Watanabe            0516  A
16  Deck 2, Port              Kieran Keegan                1111  AB
17  Deck 2, Port              Hirokazu Takahashi           1006  A
18  Deck 2, Port              Marwan Abdullah Al-Harbi     0101  O
19  Engine Room               Henning Rhoden               0005  B
20  Engine Room               Marcelo Zamorano             0828  A
21  Engine Room               Simon F. Picard              0515  O
22  Engine Room               Haden K. Oneil               0307 ???
23  Engine Room               Yuji Higuchi                 0322  B
24  Engine Room               Husain Abdulrazaq Al-Hasan   0514  ?
25  Hold No.1                 Robert R. Bruce              1116  A
26  Hold No.1                 Kenzi Tanda                  ???  ???
27  Hold No.1                 Ivan E. Saldariaga           0910  O
28  Hold No.2                 Christopher G/ Hercus        1211  O
29  Hold No.2                 Tomohiro Katoh               0926  B    30
Hold No.3                 David D. Crumpler            0514  B
31  Hold No.3                 Joao E. Martins              1114  A
32  Hold No.3                 Mika A. Taavela              1118 ???
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ID	Location			Name				     DOB Blood
""""""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
00 Navigational Deck, Wing    Olga Gurlukovich             0923  A
01 Navigational Deck, Wing    Ako Kudu                     0804  A
02 Aft Deck                   Pawel Adamczyk               0101  O
03 Aft Deck                   Jonathan S. Wilson           0418  O
04 Aft Deck                   Peter A. Sattaur             0730  A
05  Deck C Crew's Quarters    Johan Hana                   1030  A
06  				---Have not gotten it yet---
07  Deck B Crew's Quarters    Joseph R. Larger             0123 ???
08  Deck B Crew's Quarters    Kouji Takemoto               0530  O
09  Deck A Crew's Lounge      Mahde M. Mansur              1121  O
10  Deck A Crew's Lounge      Sauzando Aran                0927  B
11  Deck A Crew's Lounge      Kouhei Yoshizumi             1111  A
12  Deck D Crew's Quarters    Hidetosi Suzuki              0817  B
13  Deck D Crew's Quarters    Joelmir Mazon                0101  A
14  Deck D Crew's Quarters    Michiel A. Hendriksen        0216  B
15  Deck D Crew's Quarters    Masahiro Takahashi           0701  A
16  Deck 2 Port               Christopher C. Ostrewald     0120  A
17  Deck 2 Port               Lee Seung Min                0212  B
18  				---Have not gotten it yet---
19  Engine Room               Manabu Nishiyama             0717  B
20  Engine Room               David Heng Liu               0412  A
21  Engine Room               Wei Zhang                    0101  A
22  Engine Room               Han Tao                      1124  B
23  Engine Room               Takashi Shiohama             0520  B
24  Engine Room               James C. Layton              1214  B
25  Engine Room               Jesus Auron Noatsuna         0101  A
26  Hold No.1                 Ha Su Jung                   1216  B
27  Hold No.1                 Minako Nakazawa              0521  B
28  Hold No.1                 Kel M. Booker                0128 ???
29  Hold No.2                 Asif A. Ali                  0829  A
30  Hold No.2                 Tatsumi Mizuguchi            0913  A
31  Hold No.3                 Ali Karar                    0521  AB
32  Hold No.3                 Benjamin Phoon               0430  A
33  Hold No.3                 Jason L. Hines               1207  A
34  Hold No.3                 Kurt W. Bartholomew          0702  AB
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ID	Location			Name				     DOB Blood
""""""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
00  Navigational Deck, Wing   Olga Gurlukovich             0923  A
01  Aft Deck                  Isao Miyamoto                0322  AB
02  Aft Deck                  Matt Holt                    0303  A
03  Aft Deck                  Patrick James Torrence       0420 ???
04  Navigational Deck, Wing   Malcolm W. Bullmore          0704 ???
05  Deck C, Crew's Quarters   Adam Christopher Vazquez     1215 ???
06  Deck A, Crew's Quarters   Alexandra Rattay             1110  A
07  Deck B, Crew's Quarters   Enrike Vargas Suarez         0528  O
08  Deck A, Crew's Lounge     Akihito Oshima               1025  A
09  Deck A, Crew's Lounge     Bruce Murphy                 0130  O
10  Deck A, Crew's Lounge     Patrick F. Coley             0201  O
11                        ---Have not gotten it yet---
12  Deck D, Crew's Quarters   Andre Perron                 0304  A
13  Deck D, Crew's Quarters   Matthew M. Wilcox            0212  AB
14  Deck D, Crew's Quarters   Miyaji Masayuki              0611  AB
15  Deck 2, Port              Guyver M. Scott              0122  AB
16  Deck 2, Port              Devin P. McCourt             0122  O
17  Deck 2, Port              Takahiro Hanaoka             0206  B
18                       ---Have not gotten it yet---
19  Engine Room               Yuji Gotoh                   0351  O
20  Engine Room               Tomi S. Hakulinen            0901 ???
21  Engine Room               Suneel Buggal                1220  O
22  Engine Room               Anibal Rodriguez             0330  O
23  Engine Room               Fahim Mumin                  0831 ???
24  Engine Room               Nicholas A. Kowalcyk         1215  A
25  Hold No.1                 Adam M. Conrad               0804 ???
26  Hold No.1                 David Oh                     0714  O
27  Hold No.1                 Shinichi Furusho             0823  AB
28                     ---Have not gotten it yet---
29  Hold No.2                 Phil A. Marchant             1006  O
30  Hold No.3                 Landon F. Hilde              0618  AB
31  Hold No.3                 Jeremy J. Drake              1028 ???
32  			     ---Have not gotten it yet---
33  Hold No.3                 Nagisa Kase                  0225  O
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|||||||||||||||||||||||||||||Plant Chapter|||||||||||||||||||||||||||||

Very Easy
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ID	Location			Name				      DOB Blood
""""""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
00  A.G, Ascending Colon       Iroquois Pliskin             ???  ???
01  Strut A, Deep Sea Dock     Brad I. Lanning              0105 AB
02  Strut A, Deep Sea Dock     Charles P Pinkerton          0409 A
03  Strut A, Roof              Jason M. Gillispie           0322 B
04  Strut A, Pump Room         Samuel Andi Hendranata       0823 O
05  Strut A, Pump Room         Yasuhiro Matsuzaki           1027 B
06  AB Connecting Bridge       Artthapong Siriamonthep      1220 O
07  AB Connecting Bridge       Amadeus Knothe               0301 A
08  Strut B, Transformer Room  Bob Fu                       0408 B
09  Strut B, Transformer Room  Yasuo Suzuki                 0824 O
10  BC Bonnecting Bridge       Yiqiang Yao                  1116 B
11  Strut C, Dining Hall       Vanessa E. Mejia             0315 O
12  Strut C, Dining Hall       Anthony J. Willreign Supreme 0321 ???
13  CD Connecting Bridge       Marques Dean                 0707  A
14  CD Connecting Bridge       Kevin M. Miller              0720  B
15  Strut D, Sediment Pool     Mathias Ellemann Jensen      0223 ???
16  Strut D, Sediment Pool     Christian Ryan De Ramos      1114  AB
17  DE Connecting Bridge       Derek Broadbent              0902  O
18  DE Connecting Bridge       Till Schlegel                1117  A
19  Strut E, Parcel Room       Nana Mizuki                  0121  O
20  Strut E, Parcel Room       Csaba Millei                 0307  AB
21  Strut E, Heliport          Jordan J. Davis              0603 ???
22  Strut E, Heliport          Luke Christian Roberts       0701  AB
23  Strut F, Warehouse         Sinya Tusunoda               0330  B
24  Strut F, Warehouse         Asia R. Pickle               1228  A
25  FA Connecting Bridge       Daniel P. Wells              1018 ???
26  Shell 1 Core, 1F           David Anthony Wilson         0222  O
27  Shell 1 Core, 1F           Jasper A. Hefko              1025 ???
28  Shell 1 Core, 1F           Steven L. Harper             0902  O
29  Shell 1 Core, B1           Yasuhiko Nakamura            0528  O
30  Shell 1 Core, B1           Chris Escobar                1126 ???
31  Shell 1 Core, B1           Elliott I. Kugler            0409 ???
32  Shell 1 Core, B2           Mai Ohta                     0616  B
33  Shell 1 Core, B2           Roth W. Lanphear             0518 ???
34  Shell 1 Core, B2           Cheng Exs Cheng              0107  AB
35  Shell 1 Core, B2           Liam P. Slater               0227 ???
36  KL Connecting Bridge       Neill W. Perry               0318  O
37  Strut L, S.T.F             Robert W. Goodenow III       1226  A
38  Strut L S.T.F              Mathias Buntrock             0310  O
39  Shell 2 Core, 1F           Andrei V. Galinski           0919  AB
40  Shell 2 Core, 1F           Naoki Inoue                  0619  A
41  Shell 2 Core, 1F           Hiu Fung Wong                1129 ???
42  Strut E, Heliport          Peter Stillman               1116  A
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ID	Location			Name				     DOB Blood
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00  A.G, Ascending Colon      Meryl Silverburgh            ???   A
01  Strut A, Deep Sea Dock    Emiko Yokoshima              0619 ???
02  Strut A, Deep Sea Dock    Terry Cheung                 0609  O
03  Strut A, Roof             Jacqueline D. Benzon         1003  A
04  Strut A, Pump Room        Akihide Yonekura             0621  A
05  Strut A, Pump Room        Goushi Kawamura              0310  A
06  AB Connecting Bridge      William R. Kelly             0325  A
07  AB Connecting Bridge      Ryosuke Sugie                0301  O
08  				---Have not gotten it yet---
09  Strut B, Transformer Room Hiroyuki Doi                 1209  A
10  BC Connecting Bridge      Marius Alain Nguyen          0711  AB
11  Strut C, Dining Hall      Kevin Chen                   0317  AB
12  Strut C, Dining Hall      Boudra Reda                  0727  O
13  CD Connecting Bridge      Yu Ya Nan                    1012 ???
14  CD Connecting Bridge      Takayuki Ueda                0620  A
15  Strut D, Sediment Pool    Luis Silva Garcia            0716  O
16  Strut D, Sediment Pool    Brian A. Brown               1021  A
17  DE Connecting Bridge      Nicholas S. DeGrazia         0723  AB
18  DE Connecting Bridge      Yuuki Ito                    0523  B
19  Strut E, Parcel Room      Anmar Saade Albinyan         0318 ???
20  Strut E, Parcel Room      Steve Masao Terada           0626 ???
21  Strut E, Heliport         Yuki Yagi                    0402  A
22  			     ---Have not gotten it yet---
23  Strut F, Warehouse        Agmall Sarwari               0820  A
24  Strut F, Warehouse        Naoto Yamazaki               1113  AB
25  Strut F, Warehouse        Terry Matalas                1211  A
26  FA Connecting Bridge      Sefie J. Nolte               1215  O
27  Shell 1 Core, 1F          David Li San Chen            1013  A
28  Shell 1 Core, 1F          Ginseng W Mileur             0131  O
29  Shell 1 Core, 1F          Remy Schuster                0101  A
30  Shell 1 Core, B1          Matthew J. Whitney           1115  AB
31  Shell 1 Core, B1          Ricardo Enrique Salazar      0717  O
32  Shell 1 Core, B1          Randall J. Koerte            0917  O
33  Shell 1 Core, B2          Syouhei Yoshino              0908 ???
34  Shell 1 Core, B2          Mika M. Claudepierre         0222  O
35  Shell 1 Core, B2          Joshua M. Busby              0718  B
36  Shell 1 Core, B2          Oliver Swann                 0312 AB
37  KL Connecting Bridge      Toshifumi Kotogi             0104  A
38  Strut L S.T.F             Erich Werdermann             0528 ???
39  Strut L S.T.F	            Kouhei Tuzita                0821 AB
40  Shell 2 Core ,1F          Federico Biscetti            0324  O
41  Shell 2 Core ,1F          Matt R. Miller               0207  O
42  Shell 2 Core ,1F          Jean Pierre Laforce          1130  O
43  Strut E, Heliport         Peter Stillman               1116  A
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ID	Location			Name				     DOB Blood
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00  A.G., Ascending Colon     Solid Snake                  ???  ???
01  Strut A, Roof             Jordan A. Bowman             0927  B
02  Strut A, Pump Room        Sean M. Culhane              0708  O
03  Strut A, Pump Room        Jamie DR Dickie              0410 ???
04  AB Connecting Bridge      Daichi Bada                  0301  B
05  AB Connecting Bridge      David L. Newell              0112  A
06  Strut B, Transformer Room Bren J. Fraher               0228 ???
07  Strut B, Transformer Room Gavin C. Elliott             0825 ???
08  BC Connecting Bridge      Johnny Chong                 0719  O
09  Strut C, Dining Hall      Chuoc Shan Lam               0306  B
10  Strut C, Dining Hall      Markus Huendgen              0701 ???
11  CD Connecting Bridge      Michael Roger Aarons         0801  O
12  CD Connecting Bridge      Takuji Tada                  0413  B
13  Strut D, Sediment Pool    Joseph A. McClaren           1102  A
14  Strut D, Sediment Pool    Dustin Weger                 0207  A
15  Strut D, Sediment Pool    Wojtek Kujawa                0802  O
16  DE Connecting Bridge      Kenji Yamaguchi              0903  A
17  DE Connecting Bridge      John A. McCormick            0129  O
18  Strut E, Parcel Room      Robert Viset                 0426  B
19  Strut E, Parcel Room      Tommi Eklof                  0826  O
20  Strut E, Parcel Room      Gary L. Curtis               0825  A
21  Strut E, Heliport         Court Stauff                 0515  O
22  Strut E, Heliport         Frode A. Steine              0602  A
23  Strut E, Heliport         Katharine Irene Hargrove     1210  AB
24  Strut F, Warehouse        David R. Papps               0602  A
25  Strut F, Warehouse        Matt D. Huffman              0518  A
26  Strut F, Warehouse        Ali H. Rafati                0604  AB
27  FA Connecting Bridge      Mais M. Baali                0124  O
28  Shell 1 Core, 1F          Satoru Oda                   0816  O
29  Shell 1 Core, 1F          Kamal Aggarwal               1023 ???
30  Shell 1 Core, 1F          Anthony Hampton              0129  A
31  Shell 1 Core, 1F          Ivan Lui                     0424  O
32  Shell 1 Core, B1          Hideaki Dei                  1121  A
33  Shell 1 Core, B1          Cesar Pariona Oncebay        0523  O
34  Shell 1 Core, B1          Yuuko Hayashi                1204  B
35  Shell 1 Core, B2          Viktor Hamrefors             0824 ???
36  Shell 1 Core, B2          Miroku Sato                  1025  O
37  Shell 1 Core, B2          Kojiro Hayama                1206  B
38  Shell 1 Core, B2          Mark S. Eaton Fry            1212 ???
39  KL Connecting Bridge      Han Yi Cheng                 1220  O
40  Strut L, S.T.F            Yuta Tsubasa Teruya          0109 ???
41  Strut L, S.T.F            Mikiya Horiuchi              1101  A
42  Shell 2 Core, 1F          Martin Johansson             0329  B
43  Shell 2 Core, 1F          Taro Arakawa                 1225  O
44  Shell 2 Core, 1F          Gaku Yamada                  0624 ???
45  Shell 2 Core, 1F          Zheng Xuan                   0316 ???
46  Shell 2 Core, 1F          Erasmo O. Metos              0314  B
47  Shell 2 Core, 1F          Florian Busch                0502  O
48  Strut E, Heliport         Peter Stillman               1116  A
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ID	Location			Name				     DOB Blood
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00  A.G., Ascending Colon     Liquid Snake                 ???  ???
01  Strut A, Roof             Ihor Novosilets              0701  O
02  Strut A, Pump Room        Julian Tan                   0530 ???
03  Strut A, Pump Room        Max K. Do                    0101 ???
04  AB Connecting Bridge      Jenam Ryu                    0621  O
05  AB Connecting Bridge      Kit M. Paines                0228  O
06  Strut B, Transformer Room Stephen M. Stretton          0424  A
07  Strut B, Transformer Room Adrian Styrsky Ellwood       1021  O
08  BC Connecting Bridge      Hanbum Son                   0502  A
09  Strut C, Dining Hall      Juan Luis Rulz               0109 ???
10  Strut C, Dining Hall      Takayuki Kawakubo            0911  B
11  CD Connecting Bridge      Gregory M. Roy               0201 ???
12  CD Connecting Bridge      Randy Lee Way                1011  A
13  Strut D, Sediment Pool    Taggart D. Ryan              1211 ???
14  Strut D, Sediment Pool    Sunny Hsu                    1106  A
15  Strut D, Sediment Pool    Sascha Norbert Behr          0320  O
16  Strut D, Sediment Pool    Derrick S. Edick             0122  AB
17  DE Connecting Bridge      Michael Mantilla             0401  A
18  DE Connecting Bridge      Eiichiro Kimura              0903  A
19  Strut E, Parcel Room      Omar Khettab                 0921  A
20  Strut E, Parcel Room      Ting Kae Lung                0316 ???
21  Strut E, Parcel Room      Eric J. Melen                0717 ???
22  Strut E, Parcel Room      Chad P. Bala                 0722  O
23  Strut E, Heliport         Gustavo L. Lazo              0324 ???
24  Strut E, Heliport         Alan Chon                    0316 ???
25  Strut E, Heliport         Christian Alexander Heinzer  0306  AB
26  Strut F, Warehouse        Daisuke Kato                 1208  B
27  Strut F, Warehouse        Takeshi Umeoka               0912  O
28  Strut F, Warehouse        Masato Aoyama                0406  O
29  Strut F, Warehouse        Yo Narita                    0416  B
30  FA Connecting Bridge      Michael S. Chang             0511  A
31  Shell 1 Core, 1F          Lucky Zhu                    0404  A
32  Shell 1 Core, 1F          Ryo Nitta                    0123  B
33  Shell 1 Core, 1F          Shunsuke Katoh               0801  AB
34  Shell 1 Core, 1F          Toru Yamagishi               0518  A
35  Shell 1 Core, B1          Sandra Stevic                0223 ???
36  Shell 1 Core, B1          Brady N. Hartel              1002 ???
37  Shell 1 Core, B1          Daichi Sumitomo              0909  A
38  Shell 1 Core, B2          Chris David Adlam            0210 ???
39  Shell 1 Core, B2          Shingo Minakawa              0829  B
40  Shell 1 Core, B2          Victor Sjostrom              1003  B
41  Shell 1 Core, B2          Hiroyuki Sakashita           0710 ???
42  KL Connecting Bridge      Kazuto Ikeda                 0923  O
43  Strut L S.T.F             Victor Melnik                0101  A
44  Strut L S.T.F             Thiago Monezi Pires de Avila 0428  A
45  Shell 2 Core, 1F          Phil A. Marchant             1006  O
46  Shell 2 Core, 1F          Yusuke Kitamura              1029  B
47  Shell 2 Core, 1F          Carlos C. Cresswell          0913  B
48  Shell 2 Core, 1F          Amir C. Saya                 0705  A
49  Shell 2 Core, 1F          Jeffrey Fong                 0808  O
50  Shell 2 Core, 1F          Sverrir Fridriksson          0504  B
51  Strut E, Heliport         Peter Stillman               1116  A
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ID	Location			Name				     DOB Blood
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00  A.G., Ascending Colon     Hideo Kojima                 0824  A
01  Strut A, Roof             Makoto Shiragaki             0804  AB
02  Strut A, Pump Room        Richard W. Hair Jr           1022  O
03  Strut A, Pump Room        Spencer P. Gallagher         0228  A
04  AB Connecting Bridge      Ruben Alexander van Ophuizen 1006  AB
05  AB Connecting Bridge      Leevi Mursula                0417  O
06  Strut B, Transformer Room Roy Grizzly                  0726  O
07  Strut B, Transformer Room Murat Sahiner                1006  A
08  BC Connecting Bridge      Casey K. Chan                0128 ???
09  Strut C, Dining Hall      David Yu                     0920  B
10  Strut C, Dining Hall      Yuta Shimizu                 0615  O
11  CD Connecting Bridge      Callum G. Whitehurst         1207  AB
12  CD Connecting Bridge      Matthew T. Fenelon           0701  O
13  Strut D, Sediment Pool    Edward Evans                 0521  A
14  Strut D, Sediment Pool    Sonny Skinner                0221  A
15  Strut D, Sediment Pool    Ryo Hanazawa                 0306  O
16  Strut D, Sediment Pool    Mixalis Tsakiris             1218  O
17  DE Connecting Bridge      Wayne A. Hindman II          0621  O
18  DE Connecting Bridge      Zeeshan Raza                 1118  AB
19  Strut E, Parcel Room      Mikko Pellervo Rekola        0501 ???
20  Strut E, Parcel Room      Kouji Yamashita              1103  B
21  Strut E, Parcel Room      Makoto Chiba                 0131  O
22  Strut E, Parcel Room      David Gomez                  1219 ???
23  Strut E, Parcel Room      Christopher R. Martinez      0428  O
24  Strut E, Heliport         Masayuki Yabuki              1010  B
25  Strut E, Heliport         Brendan Oconnor              0207  O
26  Strut E, Heliport         Grant Drain                  0713  AB
27  Strut F, Warehouse        Yoshihiro Sakai              0909  B
28  Strut F, Warehouse        Greg T. McDaniel             1223 ???
29  Strut F, Warehouse        Ikuo Uchiumi                 1231  A
30  Strut F, Warehouse        Ai Shimamatsu                1016  O
31  Strut F, Warehouse        Derek Faria                  0827  B
32  FA Connecting Bridge      Artmed S. Hernandez          1130  AB
33  Shell 1 Core, 1F          Rhys J. Perkins              1003 ???
34  Shell 1 Core, 1F          Henry Van                    1113 ???
35  Shell 1 Core, 1F          Takashi Saitou               0415  B
36  Shell 1 Core, 1F          Nicholas G. Benson           0112  AB
37  Shell 1 Core, B1          Hongoh Yuki                  0507  B
38  Shell 1 Core, B1          Nicholas A. Fuentes          0416  O
39  Shell 1 Core, B1          Roy PC Smillie               1209  O
40  Shell 1 Core, B2          Chris S. Austin              0614 ???
41  Shell 1 Core, B2          Tony Pawlik                  0619  O
42  Shell 1 Core, B2          Erik P.O. Appelblad          0527  O
43  Shell 1 Core, B2          Tooru Morita                 1016  B
44  KL Connecting Bridge      John Guest Jr.               0318  A
45  Strut L, S.T.F            Sunny Lee                    1104  O
46  Strut L, S.T.F            Lei Adnan                    0204  B
47				 ---Have not gotten it yet---
48   			       ---Have not gotten it yet---
49  Shell 2 Core, 1F          Matthiaz Sauermann           0710  A
50  				 ---Have not gotten it yet---
51  Shell 2 Core, 1F          Josh Garcia                  0409  B
52  Shell 2 Core, 1F          Clayton R. Worrell           0622  A
53  Strut E, Heliport         Peter Stillman               1116  A
""""""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
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iii. Casting Theater

This is a nice thing that was in the PAL version of the Original MGS2.
America didn't get it, but now we do. Basically, you get to play some
scenes, but change around the characters. It's good for a few laughs.
I'll give you some info on all the scenes and characters.

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{Editor's opinion - Casting Theatre is very cool, but they could of at
least included all the scenes, even if the characters weren't changeable.}

Demo 1
`Stealth Snake from Bridge to Tanker`
[Editor's note - Before changing to Stealth, it still looks like Snake's
face and not the character you chose]

Snake - Snake, Raiden, Fortune, Snake (MGS1), Ocelot (MGS1), Officer
Worker (Male), Office Worker (Female), Lady (Middle Age), Soldier (Hi-
Tech Gear)

Ocelot - Ocelot, Raiden, Solidus, Snake, Fortune, Snake (MGS1), Ocelot
(MGS1), Officer Worker (Male), Office Worker (Female), Lady (Middle
Age), Soldier (Hi-Tech Gear), Ninja

Demo 2
`Snake watches Soldiers landing on Tanker`

Snake - Snake, Raiden, Solidus, Fortune, Snake (MGS1), Ocelot (MGS1),
Officer Worker (Male), Office Worker (Female), Lady (Middle Age),
Soldier (Hi-Tech Gear), Ninja

Soldiers - Soldier, Snake, Raiden, Solidus, Fortune, Snake (MGS1),
Ocelot (MGS1), Officer Worker (Male), Office Worker (Female), Lady
(Middle Age), Soldier (Hi-Tech Gear)

Demo 3
`Olga Meets Snake`
[Editor's note - Characters switched still have the same voices, and they can't
hold objects
perfectly, because their structure is different]

Snake - Snake, Raiden, Solidus, Fortune, Snake (MGS1), Ocelot (MGS1),
Officer Worker (Male), Office Worker (Female), Lady (Middle Age),
Soldier (Hi-Tech Gear), Ninja

Olga - Olga, Raiden, Solidus, Fortune, Meryl, Snake (MGS1), Ocelot
(MGS1), Ninja

Sergei - Sergei, Raiden, Solidus, Snake, Snake (MGS1), Ocelot (MGS1),
Office Worker (male), Office Worker (female), Lady (Mid. aged), Soldier
(Hi-Tech gear), Ninja

Demo 4
`Ocelot steals RAY`

Snake - Snake, Raiden, Solidus, Ocelot, Fortune, Snake (MGS1), Ocelot
(MGS1), Office Worker (Male), Office Worker (Female), Lady (Middle age),
Soldier (Hi-Tech gear), Ninja

Ocelot - Ocelot, Raiden, Solidus, Snake, Fortune, Snake (MGS1), Ocelot
(MGS1), Office Worker (Male), Office Worker (Female), Lady (Middle age),
Soldier (Hi-Tech gear), Ninja

Scott Dolph - Scott Dolph, Raiden, Solidus, Snake, Ocelot, Fortune,
Snake (MGS1), Ocelot (MGS1), Office Worker (Male), Office Worker
(Female), Lady (Middle age), Soldier (Hi-Tech gear), Ninja

Sergei - Sergei, Raiden, Solidus, Snake, Ocelot, Fortune, Snake (MGS1),
Ocelot (MGS1), Office Worker (Male), Office Worker (Female), Lady
(Middle age), Soldier (Hi-Tech gear), Ninja

Demo 5
`Vamp Eliminates SEALS`
[Editor's note - Blood doesn't show, i.e. The guy that has his
throat cut by Vamp doesn't spurt blood from his back.]

Raiden - Raiden, Solidus, Snake, Ocelot, Vamp, Fortune, Snake (MGS1),
Ocelot (MGS1), Office worker (male), Office worker (female), Lady
(middle age), Soldier (Hi-Tech gear), Ninja

Vamp - Vamp, Raiden, Solidus, Snake, Ocelot, Fortune, Snake (MGS1),
Ocelot (MGS1), Office worker (male), Office worker (female), Lady
(middle age), Soldier (Hi-Tech gear), Ninja

SEALs - SEALs, Raiden, Snake, Fortune, Snake (MGS1), Ocelot (MGS1),
Soldier (Hi-Tech gear)

Pliskin - Pliskin, Raiden, Snake, Ocelot, Vamp, Fortune, Snake (MGS1),
Ocelot (MGS1), Office worker (male), Office worker (female), Lady
(middle age), Soldier (Hi-Tech gear), Ninja

Demo 6
`Fortune vs. SEALs`

Raiden - Raiden, Solidus, Snake, Ocelot, Vamp, Fortune, Snake (MGS1),
Ocelot (MGS1), Office worker (male), Office worker (female), Lady
(middle age), Soldier (Hi-Tech gear), Ninja

Vamp - Vamp, Raiden, Solidus, Snake, Ocelot, Fortune, Snake (MGS1),
Ocelot (MGS1), Office worker (male), Office worker (female), Lady
(middle age), Soldier (Hi-Tech gear), Ninja

Fortune - Fortune, Raiden, Solidus, Snake, Ocelot, Vamp, Snake (MGS1),
Ocelot (MGS1), Soldier (Hi-Tech gear), Ninja

SEALs - SEALs, Raiden, Snake, Fortune, Snake (MGS1), Ocelot (MGS1),
Soldier (Hi-Tech gear)

Demo 7
`Solidus vs. Mass produced RAYs`
[Editor's note - Solidus is the only one that actually makes his muscles grow.
Like I said earlier, the character structure (obviously) is different]
Solidus - Solidus, Raiden, Snake, Ocelot, Vamp, Fortune, Rose, Snake
(MGS1), Ocelot (MGS1), Office worker (male), Lady (middle age), Soldier
(Hi-Tech gear), Ninja

Demo 8
`Solidus vs. Raiden, the final battle`
[Editor's note - No blood v_v]

Raiden - Raiden, Solidus, Snake, Ocelot, Vamp, Fortune, Rose, Snake
(MGS1), Ocelot (MGS1), Office worker (male), Lady (middle age), Soldier
(Hi-Tech gear), Ninja

Solidus - Solidus, Raiden, Snake, Ocelot, Vamp, Fortune, Meryl, Rose,
Snake (MGS1), Ocelot (MGS1), Soldier (Hi-Tech gear), Ninja

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iv. Boss Survival

Boss survival is just like it sounds. You play each boss as either
Raiden or Solid. You can choose between Easy, Medium, or Hard. Here are
the battles

1. Olga Gurlukovich
2. Soldiers
3. Fatman
4. Vamp
5. Arsenal Tengus
6. Metal Gear RAYs
7. Solidus Snake

Since you can just look at the boss stratigies in the walkthough, it
would just use up space to put the same info here.

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					   VR Missions


This is the newer part of the game. And also the funnest part in my
opinion. Its the new installment on the game, so get ready, some stuff
is fun, some stuff here is mind-bendingly insane, so hard that you will
murder many people.. or possibly just curse your lungs out.




`VR Missions, Sneaking`

"Level 1"
"Time Limit: 2:00"
Easy. Hide in the corner and wait for the guard to pass. Then, hit the

"Level 2"
"Time Limit: 2:00"
Move slowly to across the stage attached to the left wall. Keep a good
lookout for the guards because they pop out nowhere.

"Level 3"
"Time Limit: 2:20"
Wait for the guard to left to move, then run up.  Duck down, and crawl
through north through the duct. Turn right, and then get out. Now, watch
out for the guard over here. When he turns, make a run for the goal.

"Level 4"
"Time Limit: 2:20"
This is the simplist stage ever. Just wait for the guards to look
another way, and pass them. Simple as that.

"Level 5"
"Time Limit: 2:40"
Enter hanging mode right under the guard below you. Drop down right on
him, that will knock him out. Now walk right by the railings. The guard
will notice you. Go foward and lean against the wall right next to the
path. The guard will walk right by you. Grab him and choke him a few
times, which should KO him. Walk slow across the path. Stop when you get
to the box. When the guard turns the other way, continue walking slowly
across the path, and then you'll be at the goal.

"Level 6"
"Time Limit: 2:40"
Climb ontop the crate behind you and then ontop the next one. Run and
jump to the upper left hand platform. Run again and jump up. Run once
more and jump to the upper left. Now continue running left, and when you
get to the end, press triangle to get up. Go up and you'll be done.

"Level 7"
"Time Limit: 2:40"
Take the knocked out guard and put him in one of the lockers, a guard
will be coming soon. When he does, lure him to the last corner. As he
leaves, KO him and put him in the other locker. Continue on toward the
next guard. Choke him a few times when he's not looking and that should
KO him. Continue on to the next guy. When he is facing another
direction, go and choke him until he's KOed. Notice I said KO'ed, not

"Level 8"
"Time Limit: 2:40"
Go up the stairs on the far right. Take out the guard below you and the
one coming toward you. Look far to the left and you'll see one more
guard. Shoot him, and continue to the end of the platform. Wait for the
next guy to come along, he'll be on the platform to the upper left.
Shoot him when he walks in your field of vision, and go onto the goal

"Level 9"
"Time Limit: 4:00"
Grab the cardboard box right behind you. When the guard walks the other
way, place a book next to him. Run back to the corner, and wait for him
to be on his knees. Pass him and go up, wait until the guard is looking
another way, and run to the goal

"Level 10"
"Time Limit: 4:00"
Equip the cardboard box. Now, go to the left and wait for the guard to
turn. When he does, make a run for the stairs. The next guard is easy to
pass. Knock on the wall, and go past him on the other side, re-equipping
the cardboard box. Keep going up, then upon coming to the stairs, go
down them

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`VR Missions, Sneaking, Eliminate All`

I don't really think this section needs a walkthrough for any
characters. All you have to do is go around and kill.. it's very simple.
Or, if you want a better score, go around and shoot people with the M9.
However, if I get a lot of requests to put this section up, then I will.

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`Weapons Mode, Handgun`
"Level 1"
"Time Limit: 1:00"
Stand where the goal will appear, and shoot at the targets. They are all
right around where your standing.

"Level 2"
"Time Limit: 1:00"
This is very simple. Just shoot them as the come up, a very easy stage.

"Level 3"
"Time Limit: 1:30"
This is also quite simple. When two sets merge together, shoot the
orange target, which will make them all explode and give you a good
combo. Try and hit the targets as fast as you can if you want the high
score for this level.

"Level 4"
"Time Limit: 1:30"
Go into FPV and snipe out all the targets. Don't waist alot of time
trying to hit them all head on, just blast the target a couple of times
and move on to the next one. Some of the targets at the end of the hall
can mess you up, don't shoot the red targets. I know some of them look
the same, but use your best judgement when shooting them. If you hit a
red one, you lose 2000 points.

"Level 5"
"Time Limit: 2:00"
Take out the first three targets in FPV. Move forward and just press
square a few times, the targets will blown apart. Now the hard part.
It'll seem like theres a billiob targets you have to hit. It's not too
hard though. Aim for all the orange targets when everything merges. Go
to the right, and take out the targets you come by. Go up the path, then
to the left and over the the floating crates. Shoot the two targets
there and continue up the hallway. Take out two targets, and move on.
Shoot only the black targets when your going down the hall, dont even
bother with the red ones.

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`Weapons Mode, Assault Rifle`

"Level 1"
"Time Limit: 1:00"
Shoot at the targets, the occasionally move to different places. This
stage is simple

"Level 2"
"Time Limit: 1:00"
Same as the first stage. Watch out for the red targets.

"Level 3"
"Time Limit: 1:30"
Same as level 2. These levels seem to all be pretty simple anyway. Don't
worry if you don't get a high score.

"Level 4"
"Time Limit: 1:30"
This stage is pretty fun. You get to shoot a whole bunch of crates.
Shoot the oranges ones when the come near the green ones. Don't get near
them when firing your gun though, because you will probably get caught
in the explosion

"Level 5"
"Time Limit: 2:30"
Do this stage however you see fit. Just take out all the targets, none
are really hidden. Just watch out at the end, you have to shoot a big
thing with two spheres circling around it, if you hit one, you lose 2000

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`Weapons Mode, C4/Claymore`
"Level 1"
"Time Limit: 1:00"
Grab all the stuff on the floor. Equip the c4 and when a box stops,
place one, wait for it to come, and blow it up. Very simple now, isn't

"Level 2"
"Time Limit: 1:00"
Set 4 C4's around the path the boxes take. It's very easy to memorize,
when the all move, blow up all the C4's.

"Level 3"
"Time Limit: 1:30"
Just set the C4's in the path the boxes take, blow them all out when you
see they're ready to be blown up.

"Level 4"
"Time Limit: 1:30"
Set a bunch of claymores around, this is the easiest way on this level,
and plant a few C4's if you'd like. Like always, you have to get used to
the direction the boxes move in.

"Level 5"
"Time Limit: 1:30"
Place a C4 so you can take out alot of boxes at once. Memorize the
paths, like usual. Badda bing, badda boom, your done with C4's.

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`Weapons Mode, Grenade`

"Level 1"
"Time Limit: 1:00"
Run to the goal first, bring out your RGP. Now, when the Target is in a
good place, shoot it.

"Level 2"
"Time Limit: 1:00"
Very easy, just get at an angle that you see fit, and blast away with
your RGP.

"Level 3"
"Time Limit: 2:00"
Run past the ammo and get into FPV. Shoot a grenade with the RGP at the
2 boxes under you. Run down the stairs, and head east. The rest is a
cakewalk, just shoot the targets when you see them.

"Level 4"
"Time Limit: 2:30"
Shoot the grenades all around at the boxes. You need no real strategy on
this one. Don't shoot yourself, I accidently do that sometimes, or maybe
I'm just stupid, who knows?

"Level 5"
"Time Limit: 3:00"
This one is sort of hard to explain. Your up on a small platform, and
way down is a few boxes, you have to shoot them all down. I don't know
where their exact paths are, so right when they stop and they are
visable, fire a grenade with the RGP.

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`Weapons Mode, PSG-1`

"Level 1"
"Time Limit: 1:00"
Get on the left of the stairs, and then fire at the target. This, liek
usual, is the easiest stage.

"Level 2"
"Time Limit: 1:00"
Work right to left to take out the targets on this stage. Finding them
(the targets) right away is the most important part of this stage. Make
sure when you see them, you shoot them.

"Level 3"
"Time Limit: 2:00"
Grab the pentazemin at the bottom of the stairs and go back up. Pop a
pentazemin, and bring out the rifle. Shoot all the targets on the right,
and do it quickly. Get down to the bottom part, and take out the targets
you see there, if your pentazemin has worn off, take another pill. Go
take out any of the remaining ones that are on the top and bottom, then
head to the goal.

"Level 4"
"Time Limit: 2:00"
Get to the goal, and pop in a pentazemin. Take out the targets in every
which way, this stage is probably the easiest high level, the next one
however, is not.

"Level 5"
"Time Limit: 4:00"
This is uber-hard, the targets will piss you off a whole lot. Take a
seat on the upper level, right of the goal. Go to the northern side, and
start firing away. First take out the orange exploding ones on the far
left by hitting the one on the top.  Quickly move to the next tower left
and there should be an instant where the green target is, next to a
bunch of red ones, hit the green one right away. Now, there will be
targets that appear in the bottom row of windows in the same building.
Be precise and take out the targets that are in the building. When you
finish it up, run for the goal, you might be nearly out of time.

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`Weapons Mode, Stinger`

"Level 1"
"Time Limit: 1:00"
Climb up onto the box, pull out the stinger, and shoot. Climb down and
hit the goal.

"Level 2"
"Time Limit: 2:00"
Shoot the targets in whatever way you feel like. Try to hit the orange
ones when they are near a green one for a combo hit. You can always
shoot then lock on if you want to hit a high score

"Level 3"
"Time Limit: 2:00"
Get up the stairs and right when you get up to the top, equip the
stinger. All these targets are exploding orange ones. Shoot them when
they come together. There are three sets of four, all together, this
isn't too hard.

"Level 4"
"Time Limit: 2:30"
Most of the targets on this level like to "hide out". So you have to
fire, then lock on to them.

"Level 5"
"Time Limit: 3:00"
For this stage, you'll have to use the shoot and lock on technique for
some targets, not all. There are a whole lot on this stage. At the end,
a swarm of green ones floats around that protects an oranges on. It
moves very quickly, and can get annoying, don't worry though, just keep
firing at it, and it will go down

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`Weapons Mode, Nikita`

"Level 1"
"Time Limit: 1:00"
Run up to the goal, just to get a better score. Shoot the nikita, and
lead it to the box that's north and to the right.

"Level 2"
"Time Limit: 1:30"
Shoot the Nikita from the goal, and watch the radar to find the boxes,
this stage is pretty simple.

"Level 3"
"Time Limit: 2:00"
Shoot from the middle step. The first can be reached by sending the
rocket up the ramp thats to the north. The second target is just down
the bottom of the ramp to the north, and a little bit to the left. For
the last hit, use the same ramp used on the first to go up. Now, head
the rocket straight, and then to the right, and you'll hit it.

"Level 4"
"Time Limit: 2:00"
This is a like a maze that you guide your missle through. Use the radar
to find out where they are, and make the missles go as fast as you can,
whenever you can.

"Level 5"
"Time Limit: 2:30"
This is a hard one. Take out the two red boxes right in front of you
right away, you can't lose any points if you don't have any, can you?
Anyway, use the radar and guide the missles to the targer. Its very
confusing, but after a few tries, you'll probably end up knowing what
your doing.

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`Weapons Mode, HF Blade`

If you have an analog stick on your controller, you can't fail these.
All of these are easy and dont need to be covered.

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`First Person View`

--Let me say, I hate this mode with all my heart, and this will be hell
to do, and to explain--

"Level 1"
"Time Limit: 2:00"
Use the S.O.C.O.M. on the triangles, RGB on the crates, and the M4 on
the long row of squares. Aim for the center, it gives you a better
score, and the target gets destroyed easier.

"Level 2"
"Time Limit: 4:30"
Start moving foward, grab the Claymores on the right, and head to the
left part ahead. Jump on top of the box on the left side of the hall to
get the C4 and go left at the turn.. and then turn on the right As you
can see, there is a guard so keep moving foward quickly, silently, and
grab the M9 on the right side of the hallway. Equip it, go up behind the
guard when he turns, and tranquilize him. Grab the Chaff grenade right
of the gray box and go to the left corner. Go into north hall and you
will see another guard, now, shoot him. Move up the hall, right at the
end of it, then zig-zag north to the goal. Never stop moving or this
will slow down your score, and plus you might even get caught.

"Level 3"
"Time Limit: 6:00"
No radar. Oh, this is just great. Start moving foward and go down the
hall on the right, grabbing every last thing you see. In hall that turns
north, you should find the M9 on the left side. Equip it and go around
the corner that goes left, take out the guard that lurks around there.
Look down the hall to the right and take out the guard moving down, or
else you'll have to track him down and shoot him. Grab the Chaff that is
on the other side of the grey crate, where the guard was. Move down the
hall and head to the left. Look down the hall to the north and you'll
see a guard on the left side. He's easy to take down, because he gets
nowhere near you. Grab the PSG1 opposite the hall you just came in and
head north down the hall. When you reach the end, face north and back
against the wall. Like with the guard behind the grey box, move left and
you can see the goal now, cant you? Go west past the goal and south down
the hall on the west part. Keep going down and turn right down the first
right. Go right, facing the south, and you will see another guard down
the hall. Follow the hall to the south, and around the corner to find
the last guard to the south. Once he is out, run back up to the goal.
We're more than halfway done with this hell.. two more stages.

"Level 4"
"Time Limit: 8:00"
I must remind you once again that I hate playing the whole thing in FPV.
Run up north just past the first alcove on the left and wait. Look
upward, around past the second corridor on the left and you should see a
guard, well, his silhouette anyway. Switch the M9 and aim for the two
red dots, which are his eyes, that should take him out. Move up just
past the second corridor, but don't go into the area with the guard you
just took out In a moment, you should see two more red dots move right.
Tranquilze that guard then. Go back into the second corridor and pick up
the AK. Head into the area with the guards, and go around it.. Switch to
the SOCOM and hit it repeatedly, taking out all the bastards. Switch
back to the M9. Go over to the upper right corner of the room and down
the hall past the disappearing floor. Grab the thermal goggles, and now,
stay by the crate and look to the left path of the place where your at.

On top of the place with stairs, you should see a guard on the right,
behind a platform, and then another guard at the top of the stairs, he
should be on the left. Hit them both and turn back to the crate. To the
northeast is a hallway north. Take it around and stop when you get
there. Put on the Thermal goggles and look left to see another guard.
Hit him with the M9 and continuen on. The two targets are on top of the
structure with the two guards you got already, and in the northwest
corner near another sentry. Go up the stairs on the right, though, and
grab the PSG1 and N.V.G's. From here, shoot at the target with your M9
on the structure with the two guards, then go down the steps near the
third. There is one more guard here *sigh*. Go down slowly, looking in
every direction, and when you reach the top, you will see him standing
by the target. Make sure he dosen't see you. Tranquilize him with the M9
and move on the target. FINALLY, just follow the path, and you'll be
home free. Only one more stage to do, don't worry.

"Level 5"
"Time Limit: 25:00"
Ok, ok, it's time for the last stage of heck! w00t! I'll tell you where
every bomb in here is, and always have Sensor A equipped, and a M9. From
your starting position, head to the north to the waist high platform and
grab the penta.. Turn left and hop up on the platform with the PSG1-T on
it, and take it. Staying up on this platform, turn north and equip the
PSG1-T. There are now 4 guards you have to tranquilze with the PSG1-T.
One in the main hallway directly north of you, one in the 'building' to
the right, one in the building to the left of the main hall, and one
more on the roof of the building on the left. With that done, you can do
whatever, the guards will be out for awhile.

Jump off the crates your on, and move forward. On a grey platform to
your north and slighly west you'll find the M9. Grab it and head into
the building on your left. Once you enter the doorway, turn to the left
and head along the southern wall of the structure to find the first bomb
on the wall of a 'window'. Turn around out of the building and head back
to where you got the M9 from. Enter the building that is on your right,
past the very long staircase up that was directly east of the place
where you got the M9. Run through to the back right corner, picking up
whatever weapons you can quickly get as you go, and head up ONE flights
of stairs in the back. Upon reached the end, go over to the "window" and
jump onto the platform.

Jump down and the second bomb will be to your right. Continue going west
and fall down another level. Don't worry, you won't lose too much
health, if any. Go foward into the hall, turn left when you can and re-
enter the building you just went through, only go back to the very long
staircase I told you to avoid eariler and go up it. At the top, follow
the path the way around the open area in the middle, grabbing the SOCOM
ammo as you pass, and pause at the opening to the building that was on
your left when your shooting down the guards. Inside is another guard in
plain view. Hit him with the M9, but don't go in yet. Turn back to the
open area you went around recently, and turn right down a short path,
and theres the bomb, stuck to a wall.

Turn around and go into the building with the guard you just knocked
out. Head to the back-left corner of the building and you'll find some
SOCOM ammo on top of some grey crates. To the right of the ammo, on the
back wall, is an opening to a intersection, with stairs going down to
the left, and stairs going up to the right. Go right up the stairs to
the top of the structure. When you come up, turn to the right and head
around the U looking thing. Go up the short stairs on one side of them
and turn left. Use the running roll to go over to the dark gray block
just below you, and spray the last bomb from there. Finally, its all

""""""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""

`Variety Mode`

"Level 1"
"Time Limit: 2:00"
Run across the disappearing floor, and watch out for the floating mines.
When you reach the dead end, get on your knees and crawl through. Go up
to the boxes, climb up and head left. Continue up, watching out for the
mines again and walk slow, you can now fall over the edge and die. When
you reach the end, run to the rail and jump down. Run to the goal, but
watch out for the floating mines once again..

"Level 2"
"Time Limit: 2:30"
Same stage as last time but your destroying targets. During the
disapperaring floor part.. Take two out in the beginning, and two in the
end. The rest is cake.

"Level 3"
"Time Limit: 2:30"
This one is FUN! You hang down, press X and drop, then press triangle to
catch onto another railing. This is a fun stage, it takes some time to
get used to, but it's fun.

"Level 4"
"Time Limit: 3:00"
Emma is on the ground, and probably hurt. You have to take out all the
guards with either a PSG-1 or a PSG-1-T, the choice is yours. If they
get next to Emma, you lose.

"Level 5"
"Time Limit: 6:00"
Not much to say here. Take down the enemys with either the M9 or the
SOCOM. There are only 5 guys around here, so kill em' however you'd

"Level 6"
"Time Limit: 6:00"
Uh oh. There are a bunch of giant Sentrys on the loose with spikes on
their backs. Right off the bat, follow the path and climb up the crates,
when you get to the top, flip off and hide behind the pillar. When the
moster watching the pillar glances right, start running along the path.
You'll notice another hideout place. So hide there. When he looks over
at the pillar you were at before, make a run for the building that is
up, and on the right. Keep going up to the second floor, don't worry
about the monsters crotch, it doesn't have eyes. When you get to the
second floor, stop at the end of the staircase, and make sure that
monster isn't looking in. Continue on the right left, and make sure the
next monster has passed the staircase up to the top floor. When done,
get up it, and hide behind the biggest crate. This is the toughest part.
Wait until the one on the right looks in the 2nd floor window, and the
one on the left looks away, Run and jump across the building, and if
your lucky, you'll have made it across. If you did, run for the goal..
and your done.

"Level 7"
"Time Limit: 20:00"
This is Zako Survival. It's similar to Boss Survival, but with different
things in it. You fight 3 battles against different soldiers, and then a
final battle against Gurgulon (From Lvl. 6 and External Gazer). It's
pretty easy. For Gurgulon, shoot two points near each other, and a blue
target will appear, shoot it with a PSG-1 then over and over, which will
damage his health.

""""""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""

`Alternative Missions, Bomb Disposal`

"Level 1"
"Time Limit: 7:00"
Bomb 1: In the NW corner of the room where the President is held in the
Bomb 2: On a bunch of boxes, about waist high, right near the door that
is broken. On the left part of the room.

"Level 2"
"Time Limit: 10:00"
Bomb 1: Right above the far most right locker in the room you start at.
Bomb 2: On the left side of the engine room. Go to where the big metal
box thing is. Go to the right and look at the stairs, the bomb will be
right there.

"Level 3"
"Time Limit: 15:00"
Bomb 1: Go back to the torture room. Its located in the Southeast
corner, In the sink
Bomb 2: Stuck to a wall on the upper floor. It's Near a Metal Gear RAY
unit, also on the right side.
Bomb 3: Above the door in the ascending colon.

"Level 4"
"Time Limit: 20:00"
Bombs 1+2: In the room that you start off in. On the guards sitting on
the stairs, Just spray the coolant at them, and then dispose of them.
Bomb 3: In a small corridor on Deck-B.
Bomb 4: In Deck A, Crews quarters, inside the bottom left locker, right
by the sink.
Bomb 5: In Deck D's kitchen, right above the stove/deep fryers. Crouch
if you cant see it.

"Level 5"
"Time Limit: 25:00"
Bomb 1: Its in the room where you start. Go in the main room by the
opened door for the transformer box. Look above on the pipes, and the
bomb is right there.
Bomb 2: On the BC connecting bridge. Right before you enter the hall to
Strut C, look at the "C" on the right. The Bomb is right below it, and a
little to the left.
Bomb 3: In Strut C. On the right wall, towards the top. In the Womens
Bathroom, which is the one on the right I believe.
Bomb 4: On the CD Connecting Bridge. Attached to the railing on the
lower level, near the center of the bridge.
Bomb 5: In Strut D, above the Shell 1-2 Connecting Bridge Door.

""""""""""""""""""""""""""""""""""" """"""""""""""""""""""""""""""""""""

`Alternative Missions, Eliminate All`

As stated before, I don't really think this section needs a walkthrough
for any characters. All you have to do is go around and kill.. it's very
simple. Or, if you want a better score, go around and shoot people with
the M9. However, if I get a lot of requests to put this section up, then
I will.

""""""""""""""""""""""""""""""""""" """"""""""""""""""""""""""""""""""""

`Alternative Missions, Hold Up Mode`

Like before, this is too simple for a walkthrough. Just get behind them
and stick em' up. But If I get alot of requests.. I'll put this section


`Alternative Missions, Photograph Mode`

"Level 1"
"Time Limit: 5:00"
Just zoom in to the top of the locker, easy.

"Level 2"
"Time Limit: 5:00"
Place a book right near the corner and knock on the wall, keeping out of
sight. The guard will notice the book and jump up. As he's coming down,
take the picture.

"Level 3"
"Time Limit: 5:00"
Shoot the glass window at the furtest part you can. Zoom in above the
guards head, and when he sees it, he'll make an exclaimation point thats
blue.. take it's picture right then.

"Level 4"
"Time Limit: 4:00"
Get behind the guard and bash him with your Nikita. Then, take a picture
of the stars above his head

"Level 5"
"Time Limit: 5:00"
Jump down to the bottom, and make sure your at the back of the boat.
When you see a guard walk by, shoot him. Wait.. bullets wont him him.
That must be your ghost, take his picture.

"Level 6"
"Time Limit: 5:00"
Go into the room with the dead Marine. Shoot out the light, and his
ghost will appear, take the picture.

"""""""""""""""""""""""""""""Ninja Raiden""""""""""""""""""""""""""""""

`VR Missions, Sneaking`

"Level 1"
"Time Limit: 2:00"
Wait until he faces the other way, and pass him. Thats it.

"Level 2"
"Time Limit: 2:00"
When the guards start moving right, go towards the goal, its cake when
they turn the other way, because they don't turn for awhile.

"Level 3"
"Time Limit: 2:20"
Wait for the guard above you to start patroling northwards. Then go up,
then right to the corridor near the exit and do a flip to the goal, just
to make sure the guard dosen't see you.

"Level 4"
"Time Limit: 2:20"
Go to the bottom of box and alert the guard. With the guard coming near,
go left, around the square and up into the middle of the upper boxes.
When the guard turns away, thats your cue to exit.

"Level 5"
"Time Limit: 2:40"
Go right, up and wait at the right wall near the grated floor. When the
guard comes to investigate, knock him out by choking him. Get the next
guard to be alerted, then choke him down. Go all the way right, enter
hanging mode and drop. There, the level is done now.

"Level 6"
"Time Limit: 2:40"
Climb onto the boxes, flip across northwest, flip up, and then flip
northwest again, keep going up till your at a dead end, but two feet
from the goal. Climb up, and then run to the goal.

"Level 7"
"Time Limit: 3:00"
Ignore the KO'ed guard, and wait for the guard coming around the corner,
knock him out of kill him. Go around and down. Go all the way left,
stopping at the corner and wait for the last guard. KO him, and your
home free

"Level 8"
"Time Limit: 3:00"
Go right, and up. Wait under the security camera. When the guard stops
in front of you, go up to him and knock him out. Then go right and up,
stay away from that camera. Quickly head left and up the stairs. Take
out the guard that is there.

"Level 9"
"Time Limit: 3:20"
Wait for the guard to turn around, and take care of him. This should
make another sentry come near where you are. Quickly head all the way
right and up, stop and hide. Wait for the guard above to face right, and
quickly run into the exit.

"Level 10"
"Time Limit: 3:20"
Go all the way up and go up the second flight of stairs. Hide in the
area above the stairs and wait for the sentry to pass you by. Then head
right, and enter hanging mode and drop. Go up. As you pass under the
bridge, the guard above will be alerted of someones presence. Go right
and cartwheel over the plates. WAIT at the right side of the block
there. Wait for the second guard to face down, and the security camera
to point away. Run up, and left under the security camera. Climb onto
the ledge and exit.

`VR Missions, Elimination + Variety Mode`
Both of these are simple. Variety mode has only one level, and in
elimination all you have to do is kill the guards that are around.
Simple, No?


`Alternative Missions, Bomb Disposal`
"Level 1"
"Time Limit: 5:00"
Bomb 1: In the room where the president is kept in for the Story Mode.
Don't get near it too much. Use Sensor B.
Bomb 2: In the air vent near the broken door. Use sensor B to detect
this, and don't get too near it.

"Level 2"
"Time Limit: 10:00"
Bomb 1: Bottom floor on the right side. Go down the small staircase and
down the path and look right at a metal box. Use Sensor B, and you will
see it.
Bomb 2: Equip Sensor A, and get near the big metal crates. Look up and
the Southwest Corner, search right to left and you should find it.

"Level 3"
"Time Limit: 15:00"
Bomb 1: Right at the bottom part of the torture machine. Be infront of
it and spray. Use Sensor B to detect this.
Bomb 2: Use Sensor B, and go to the upper level, on the right side. On
one of the Metal Gear RAY units' mouth is where it is.
Bomb 3: Head down the stairs on the upper left, get on your tippy toes
and spray. You might want to try from a different angle too. Use Sensor
B to detect this C4.

"Level 4"
"Time Limit: 20:00"
Bomb 1: In the room you start in, equip Sensor B. It is on the left side
of the stairs leading up to deck B.
Bomb 2: In Deck-B, Crews Quarters, Equip Sensor A. It is attached to a
small panel.
Bomb 3: On the aft deck. Look at the flagpole on the left side of the
ship, thats where it is.
Bomb 4: Deck-C, equip Sensor A, and look at the crates, and you should
eventually find it. Its at the end of the Hall by the way..
Bomb 5: In Deck-D's kitchen, Equip Sensor B. You'll find it above the

"Level 5"
"Time Limit: 25:00"
Bomb 1: In Sturt B, at the top of the hall, between the pipes. This one
is a little hard to find.
Bomb 2: On the BC Connecting Bridge. At the bottom of the broken bridge
you'll see it. Equip Sensor B to find it.
Bomb 3: In a Cardboard box in the Kitchen of Strut C. Just spray the box
and it will be disarmed.
Bomb 4: On the CD Connecting bridge, Equip Sensor B. Run on the lower
part and break all the panels, flip out to the middle, and you will see
the bomb.
Bomb 5: In the Sediment Pool of Strut D, Equip Sensor B, drop down right
to the lower level and grab on. Flip up. The stairs nearest the Shell 1-
2 connecting bridge is where it is, below the top step to be exact.

"""""""""""""""""""""""""""""""X Raiden""""""""""""""""""""""""""""""""

Well, its time to play a game of Naked Raiden. Yes, you get to run
around with Raiden, butt naked. This is a fun thing, and when you get
caught, a police siren sounds off. Seems right for something like what
Raiden is doing. This consists of 5 levels in one.

`STREAKING (Yes, streaking) Mode`

"Level 1"
"Time Limit: 2:30"

1: Just run past the guard, grab the cardboard box if you want to.

2: Stop at the first right turn, and there is a sentry by you now.
Follow him and stay behind him. When the other guard turns left, go make
a run for it.

3: Crawl into the hole which you are nearest too. When the guard turns
the other way, crawl out and to the left. When he comes back, stay, and
when he goes back, run and knock him out with a few punches. Then, run
for the goal.

4: Knock on the bottom part of the wall to get the sentry to come near
you. Run around him to the first way, take a left and head upward.
Continue going up past the intersection. When you pass by it, a guard on
the right will notice something, and come near you. Keep going up until
your at the left hand corner. When the guard comes to the corner you are
standing next to, he will turn to his left and face down. The rest is
easy, just hide from the guards when needed, and go for the goal.

5: Equup your cardboard box, and wait for the guard to turn away. Go the
stairs to the right, and wait for the guard to walk down your way. Pass
him and go up, then down the stairs. Wait for the next guy to walk away,
and go up the stairs leading to the goal. When the guard to your left
starts walking down, and toward your way, run for the goal, and your

&&&&&&&&&&&&&&&&&&&&&&&&&&&&Solid Snake&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

[Editor's note - I promise that within the next few weeks that we will
get the rest of the VR missions up. ANY help would be greatly appriciated!]

========================Snake Tales=================================

The Snake Tales are very fun. They make it as real as possible. No
radar, very strong guards and bosses, hard difficulty, and little
resources. This relies mainly on stealth. It's either be quiet and not
get seen, or get blown to never ever land. All the stories seem to be
set on Hard or Medium.

Keep in mind, these things have NOTHING TO DO WITH THE STORY. And also,
there is no cutscenes or Codec, just a breifing of what you have to do
when you press select.

In my opinion, these stories are what would have happened if Shadow
Moses would have went a different way, and I'll breif you on what I
think was going on in the stories. There are 5 stories in all. And,
without further ado, here is the walkthrough.

i. A Wrongdoing
In this story, it goes under the storyline Otacon survived and Meryl
didn't in Shadow Moses. Also, Fatman is the leader of the terrorists,
and Richard Ames is Snakes contact.

`Strut A, Roof`

First order of business, get to Strut F and meet up with Richard Ames.
There's only one guy up here, so grab the ration around the roof, and
head for the Pump Room.

`Strut A, Pump Room`

Crap, there are a lot of guards in this little room. They have a path
that is set, so it won't be too hard to get past them. You have to get
to the FA Connecting bridge, which is the door on the left.

I recommend a Suicide dive. Make a run for the door and thrust right
into a guard.. by the time his buddies are called, you'll already be on
the FA connecting bridge, thus nullifying it.

`FA Connecting Bridge`

Two Cyphers are out here, as well as a guard.. when the Cyphers move to
the lower level, Make a run for it, and hope the guard watching dosen't
call for his reinforcements in time.

`Strut F, Warehouse`

Enter from the top, and go north, pass the guard. And take him out. Do
this to every guard around the area. There's plenty of doors around
here.. and lots of goodies in them. Go into every door and grab
everything. Eventually you'll find Ames, if you do before you get into
every room, then just continue on and keep grabbing the stuff in the

Upon meeting Ames, he gives you the Level 1 Keycard and Sensor A. With
that you have two choices. Go take out Fatman right away.. or get some
info from the hostages. Here's what will happen in every scenario.

Go right away and kill Fatman = ABSOLUTELY TERRIBLE ENDING
Find the hostages then kill Fatman with the USP = BAD ENDING
Find the hostages and knock out Fatman with the M9/your hands =

I suggest that you go to Shell 1's core first and find the hostages.. so
now go and head up to the EF Connecting bridge.

`EF Connecting Bridge`

Pull out a chaff right away and explode it. Now make a run to the core
and don't stop on the bridge or Snake's gonna fall right into the ocean,
which will end the game.

`Shell 1 Core`

Watch out for the guards around here. I suggest taking the long way to
get to the elevator, which by that I mean going down. You'll find the D.
Mic in the locker room on this floor. When you do everything here, go to

`Shell 1 Core, B2`

Search around this floor for goodies, since it's such a small place,
theres not too many guards here. Now, this time you don't have to have
to grab a guard and throw him into the retinal scanner. So, head into
the hostage room. Now you've got to look for Jennifer.

You might think you'll find her right away because she's the only good
looking girl in here.. but there's about 3 girls that look the same as
her. So you'll be on a wild goose chase because her placing is completly
random. When you find her, you get a scene.

Jennifer and Snake talk for a little bit, then she gives Snake the Level
2 Keycard and the M9. With all that... take the route back to the EF
Connecting bridge and up to the Strut E Heliport.

`Strut E, Heliport`

Go up to the top, and upon getting on the top, a cutscene occurs. Fatman
does some intense shit, and then makes you fight him like you did in
MGS2: Sons of Liberty. He plants a bomb, you defuse it or.. KABOOM!

This might take you a few times to know what his paths are, but just
recognize them by fighting him a few times, and you'll get the route

i. Big Shell Evil
In this story, it's under the assumation that Otacon lived and Meryl
didn't in Shadow Moses. Lately a "Big Shell Ghost" has been murdering
people, so nobody has really gone to the Big Shell. However, just
recently it was seized by Terrorists, and Emma Emmerich, Otacon's sister
was forced to be with them. Snake is sent in by Otacon to get her out of
the Big Shell and back home.

`Strut E, Heliport`

There are two guards in this area. Run as far back as possible, then as
far to the left ass possible. Run down the tilted yellow path and down
the stairs. Now, get down to Strut E.

`Strut E, Parcel Room`

You can just run through this room and blam the crap out of everyone if
you want because there's a cutscene right when you get to the next room.
But if you prefer to sneak, stay on the upper level for about ten
seconds, then go down, pop out and fire a M9 shot at the solider. Go up
and turn to the left, right by the box, and you'll see a guard. Shoot
him right in his head. Jump up onto the platform with the box and grab
it. Joy! You now have box 5. Now, head for the DE connecting bridge.

`DE Connecting Bridge`

Time for a little reading. With this little scene, you hear a girl was
lost and she was spotted around Strut C. Time to head there.

With all the stuff done, go into Strut C... Run across the bridge and
hold the first guard up. Knock him out if you'd like. The guard right
under you wont notice anything, so just run along to the next part.

`Strut D, Sediment Pool`

There's three guards in here. For now, bring out the M9 and nail them in
the head with pinpoint accuracy. When you know they're all asleep.. head
to the middle part and grab the ration. Now, go up to the CD connecting

`CD Connecting Bridge`

Bring out your USP and shoot the camera right away. Peek out the side,
and wait for the guard to turn around. When he does, shoot him with the
M9. Go to where he is, and wait for the next guard to come up, then pop
him with the M9.

Both men are now asleep, so head on to the Dining Hall in Strut C.

`Strut C, Dining Hall`

Go down, then left, and up into the room. You'll see a door, to the
north, which is where Peter Stillman hid during the Sons of Liberty
story. Press triangle by it to open it up, and you'll find Emma.

A scene occurs and its a fight time. Get to the right side of the table
and crouch down. Aim at the door, and a few soldiers will come, fire at
them, and try and hit the head. When you run out of ammo, go northwest
of the table, and grab the ammo there. When no more guards are coming
from the door. Aim to the left and you'll see a guard or two. Take them
out. And, don't forget to equip the ration.

With all that done, another scene occurs. You've gotta go to strut B
now. First, since Strut C is cleared of ANYONE, go search under the
tables for a ration. Then go into both bathroom's where you will get USP
ammo, M9 ammo., and Stun Grenade. Then, head down to the BC Connecting

`BC Connecting Bridge`

Take out the guard, and then the Cypher, then grab the chaff grenade.
Cross the rest of the bridge and get to Strut B.

`Strut B, Transformer Room`

Nobody is around this room right now.. so just go down and access the
node. When you do another cutscene occurs, so now you've gotta head to
Strut F. Watch out leaving the room this time, guards are here now.
Anyway, just do the same thing you did to get from Strut E to Strut B,
just in reverse.. and viola! You'll wind up in Strut F.

`Strut F, Warehouse`

This is gonna be hard. If you get seen, it's game over for now. Take out
any guard with the M9 from a distance... so make sure you have the AP
sensor equipped. Emma is on the top floor and in the middle right room.

Upon finding her, she decides to come along with you. But once again,
she's been injected with a drug to make her legs numb. You have to drag
her over to Strut D, but really they just let you off and say you made
it to Strut E. So, secure a path for her and bring her to the FA
Connecting bridge.

`EF Connecting Bridge`

Shoot out a chaff grenade and cross, you are in no danger unless it runs
out. Cross the bridge with Emma, and when it's about to die, send out
another chaff.

`Strut E, Parcel Room`

Right here you get ambushed by guards. Take out the first round, then
when the second round comes, unleash a Stun Grenade. Bring Emma towards
the DE connecting bridge door, which is to the left, and when another
batch comes, throw another grenade.

`DE Connecting Bridge`

Time to fight the harrier. Look at the battle stratigies portion in the
SoL walkthrough to find the info. It's not too hard of a battle anyway..

iii. Confidential Legacy
This story seems like Meryl lived in Shadow Moses, and Otacon died. This
one is probably my least favorite. The first part of this is the same as
the Tanker chapter.. you have to get up to Deck-E.

`Aft Deck`
You get control over Snake. Get used to the controls now, shoot some
stuff, look through your items, whatever. When your ready, shoot the
guard wandering near you with the M9. Try to hit him in the head, it'll
get him out easier. You can find a Chaff Grenade on a little section of
the ship outside here, it's to the right. There's a few paths that lead
into the ship. Follow mine, or you'll get confused. Go to the left,
making sure the guard you took out earlier is still asleep, and you'll
see a door. Open it and go inside.

`Deck-A, Crew Quarters`

Don't bother going north, that door won't open. Instead,  go right, and
press square until no more water is coming off of you. Wander in circles
so you get the water off your shoes. Go into the room you will see, and
check all the lockers, you'll find M9 bullets and a Ration. Now, get out
of there, and make sure the guard isn't facing you, and shoot him.
Continue down that hall into the next room..

`Deck-A, Crew's Lounge`

Go forward and you'll see some stairs. Go down them and grab the Stun
Grenade. Take it an come back up and look down the hall. A guard will be
looking the other way, now shoot him. Another guard will come out from
the lounge, when he does, shoot him too. Now go into the lounge and
behind the bar, grab the M9 bullets. Go to the other side of the lounge
and grab the ration. Leave the lounge part and go up the stairs next to
you, and enter the door to the right.

`Deck-B, Crew's Quarters`

As you enter, you see the shadow of a guard. Ignore that now, and go to
the room up and to the right, behind the stairs you'll find some
bullets. Get out of there, and go down, and you'll notice a little space
that leads to a dead end. A ration is right there, grab it, and you
should see a guard on the radar. Shoot him, and continue the way the
guard is, and eventually you'll see another side room. Go there, and up
the stairs.

`Deck-C, Crew's Quarters`

You'll notice a camera as you come in. Lean against the wall and walk
down the hall. Once you've evaded the came, open the locker and grab the
Chaff Grenade. Go down the hall to the right, and you'll notice a little
crawl space. Go in there and grab the ration. Once done, go back towards
the locker and up the stairs.

`Deck-D, Crew's Quarters`

A guard walks by into a room as you come into Deck-D. Follow him there,
and shoot him right away. Go back right to the end of the hall, and
wait. Don't go down, there's a field that will blow up anything that
crosses it. Wait for a soldier to come along, and shoot him from afar.
Go up and into the pantry, grab the box and M9 bullets. Just wait a
minute, because a guard will come up the stairs for some reason, and
after 10 seconds, he'll go back downstairs. Go back into the kitchen,
and go to where the people cook food, aka. behind the counter. Grab the
ration there, go down, and pass through the door, evading the camera.
Now go up the stairs which lead to Deck E.

`Deck E, Bridge`

When you get in here.. you see Meryl. Snake and her both point their
guns at each other. Story time. They discuss some things, and then Snake
is told to go down to the holds. All you have to do is get from Deck E
to Deck A's Crew Lounge, and the path is right there to the engine room,
then the holds.

`Engine Room`

When you enter go and grab the stuff where the lockers are at, then head
into the actual engine room.

It's pretty easy to get through here.. just jump down the rails by
entering hanging mode and then dropping down. And stay in the shadows..
head the same way that you do in the Tanker chapter, and head for the
first hold.

`Deck 2, Port`

Head up the way you would as if you were playing the tanker. In one of
the corridors to the right is a USP surpressor. Take out the guards on
duty here.

`Deck 2, Starboard`

Grab the M9 ammo along with the other Ammo you see around. When you get
in far enough a cutscene happens, save if you would like, it's time for
a boss battle, well, sort of.

Remember when you fight the guards on the tanker on the SoL story? Thats
what you do here. Same strategy applies here, but since the Snake tales
seem harder, be more cautious. Remember that these Snake Tales rely on

Cutscene time again. To be quite blunt, Meryl screws Snake over, even
though Snake saved her life. Man, what a psycho hose beast. With that
you've gotta get out of Deck two. Now don't stay and think your gonna
kill all the guards.. they respawn. Shoot out any guard infront of you,
then continue to the next small aclove. Continue until you reach then
end of the hall, and then head south. If your lucky, you'll escape with
little life left.

Now, you've gotta head back up to Deck-E. Geez, this is like a wild
goose chase, eh? Head up to Deck-E and go to the outside of the ship.
There, Snake confronts Meryl, and the two end up getting in a battle.
Ok, its Boss Battle time. This is a simple battle. Use the same strategy
as you did when you fought Meryl in SoL.

Now you have two choices, you can fight Meryl with the M9, and get the
good ending. Or, you can fight her with the USP, and get the bad ending.
If you collected all the Stun Grenades, which were pretty obvious, you
can just keep throwing them over the crates and near her, making this
the easiest boss battle.

iv. Dead Man Whispers
This story line is pretty weird. Scott Dolph didn't die, but apperantly
Otacon and Meryl both died at Shadow Moses. Also, Vamp seems to be the
one who took over the Big Shell. This is my favorite Snake Tale because
it's easy and I like the story. Also, Snake is wearing his SEALs

`Strut F, Warehouse`

Right off the bat, you have nothing. So, you really, really need to get
some ammo. right about now. So avoid guards at all costs. Head for the
FA connecting bridge right away.

`FA Connecting Bridge`

Two guards in this area. So your best bet would be to take out the one
closest to you, and when the living guard isn't looking, sneak across
the bridge.

`Strut A, Pump Room`

You can just KO the guards in here. Since its such a small room, they
won't be able to call for back up, as you'll already be on your way the
the AB connecting bridge.

`AB Connecting Bridge`

Only one guard here. He can be avoided quite easily. In any case, just
cross the other side of the bridge so that you avoid the guard.

`Strut B, Transformer Room`

Just cross right through here. Watch out for the guards around here too.
When you get to the other side, go through the lockers and grab whatever
you find in there. When done, head for the bridge.

`BC Connecting Bridge`

Just shoot the guard here and cross the bridge.

`Strut C, Dining Hall`

When you get in, head for both of the bathrooms. Open up all the stalls
and grab the items that you find in there. Kill every guard in the whole
Strut too.

After disposing off all the guards, search under the table and you will
find the M9. Good, now hit it and head for the CD Connecting Bridge.

`CD Connecting Bridge`

Cross the bridge, what else?

`Strut D, Sediment Pool`

Take out the two terrorists in here with the M9. Cross right across the
center, and head for the door on the right side of the room. You've
gotta head for Strut E now, just incase you weren't paying attention to
the cutscene.

`DE Connecting Bridge`

There are some items on this bridge. Take out the guards and grab them.
After doing so, head for Strut E.

`Strut E, Parcel Room`

Go down to the left hand corner of the room. Go down the stairs and into
the room down there. You'll find a hatch around here, although I don't
remember where it is, it is quite easy to find. With all that, you'll
wind up in Strut L. Cross through Strut L and the connecting bridge, and
take out all the Cyphers around here. With that, head to Shell 2.

`Shell 2 Core`

Blah, blah, blah. Find Nikita. You've gotta go to B1 and swim
underwater. Its pretty easy to find this Nikita too. When you do so, you
have to fire it into the vents and take out the Electrical Panels. When
done, go pass the floor and you'll see a dead guy. A cutscene occurs,
and then you are off the B1.

`Shell 2 Core, B1`

When entering, its time for the boss fight. You fight Vamp here, refer
to the section up in my Sons of Liberty FAQ. Although you shouldn't need
to, as this is a very simple battle.

v. External Gazer
Man, I don't even know HOW to explain this story. The producers must
have been drunk while making this story. This monster named Gurgulon
ripped a hole in the universe and is messing things up. And, this
monster looks like a Soldier with Spikes on its back. Anyway, Otacon is
your partner on this one. As is Mei Ling. This takes place in the Big

[Editor's note - You do not have to do any of the VR missions, except the one
where you fight
that giant Gurlukovich soldier thingy.]

`AB Connecting Bridge`

Go to the eastern part of the bridge. Or at least I think its east. Just
search around, you'll get a cutscene eventually. Now your suddenly in a
Bomb Disposal VR Mission on the Tanker.

Bomb 1: On the right side of a metal crate. On the lower floor
Bomb 2: Go to the hall with the SEMTEX in SoL. Its on the left door.

With that done you have another VR mission, but you don't have to do it,
you can just cancel it. Now your on the CD connecting bridge.
OMGWTFLOL!!!!11 What's going on here?

`CD Connecting Bridge`

One guard here. Just knock him out or whatever you feel like doing.
Cross the bridge onto Strut C.

`Strut C, Dining Hall`

Grab the ration under the table in here. Also, go in the bathrooms to
find M9 bullets, which you will need. With everything done, cross the BC
connecting bridge

`BC Connecting Bridge`

Cross the bridge.

`Strut B, Transformer Room`

Take out the guard walking around the main path, and walk down. Open the
lockers, there might be something in there, I really cant remember.
Anyway you look at it your heading for the AB Connecting bridge.

`AB Connecting Bridge`

Now your back here. You gotta take a picture of that crazy ass Gurgulon
thing. When it roars, zoom in and take a picture. Whatever man, now some
guards come. Take out the two South of you, take a U turn and head to
Strut B's entrance hall. Wait for the guards and take them out as they
enter the hall.

With that done your Raiden now. You enter a VR Mission. You can go
through it and find some funny stuff. But you can just cancel it and get
out. When you cancel, you'll get back to the REAL story.

Now Otacon suggests you defeat Gurgulon in VR. Ok then..

++Boss Battle: Gurgulon+++++++++++++++++++++++++++
++Difficulty: Easy (If you follow my directions)++

This is easy if you do what I tell ya. Wait for Gurgulon to destroy the
boxes with two tall boxes, and a small one. There will be a book there.
Grab it and place it infront of him and step back. Let him hit you with
his laser eyes. When he goes to zap you, he'll see the book and dance
like a giddy school girl and die. Yeahh.. right.. lets move on.

Now you have to do 4 VR missions. Do the first try crappy, and then the
second one with all you've got. Then after 4, you are sent to a VR
mission as Raiden. Just cancel it. Actually, if you want, you can just
press start and cancel all of Snake's missions. Now you've gotta fight
3 Metal Gear RAY's. They suck ass. I think they put this battle on
Extremely easy. Anyway...

When you do all this damned hell ass crap, you end up on Federal Hall in
New York. Great, Snake is now gonna fight Solidus with no weapon. And
Solidus has two swords. All you have to do is lure him to you and punch,
then get away when he starts slashing and doing his fire run. Congrats!
Your done!


Snake and Raiden on Skateboards. I never thought I would see the day.
Anyway.. here are the basic controls of the Skateboarding game. I am not
too good at this, and it's not even anything you really need to do. So
I'll make a short thing on this.. just of what you have to do, and how
to do it.

Triangle: Grind
Circle: Grab
Square: Flip
Cross: Ollie
R1+R1: Special Move
R2 and L2: Spin/Switch
L1: Ollie/Fakie

""""""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
-Score 8,000 Points
-Grind 150 Meters
-Collect 4 Dog Tags
-Destroy 3 Cyphers
-Destroy the Big Shell
""""""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""
-Score 8,000 Points
-Grind 150 Meters
-Destroy 4 Cyphers
-Collect 4 Rations
-Operate the Crane
""""""""""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""

```````````````````````Author and Editor Information```````````````````
Author's - - - - - -
i. Do's and Dont's

--Before you e-mail me or IM me, make sure you don't do these things.

-Ask a question already answered in the guide.
-E-mail me just to bash my guide. If can do better, write one yourself.
-Not title it about Metal Gear Solid. If it's titled 'Hi' or something,
I most likely will delete it because I'll assume its porno or something.
Besides, if I want pr0n, I can get it for free.

ii. Contact Information

AIM- IrvineKinneasDx
E-Mail- IrvineKinneasDx@wi.rr.com
GameFAQs Username- XLord Ma ChaoX

iii. About me

So you wanna know about me.. eh? Well, I'm 15, and I live in Milwaukee,
Wisconsin. More specifically, the Bay View area of Milwaukee. I go to
St. Francis High School, and I am in Cross Country and Track. In my free
time I hang out on the GameFAQs boards, go to the arcade Aladdins
Castle, Work out at the YMCA (Although I don't do it as much as I used
to.) And yeah.. that's me. If I had a pic, I'd link ya'll to it, but I

Editor's - - - - - -
1. Do's and Don'ts: IM me with spelling errors. I'll correct them and give YOU
DON'T IM me with criticism, unless it is contstructive and pertains to editing.

2. Contacting Info
Email - Don't check it often, so I ain't telling '_-
AIM - DeepthroatX1
GameFAQs username - Shadow2222

3. About Myself
Gender: Male     Age: 13    Live in Ohio. Go to the GameFAQs boards every
chance I get. Dark and mysterious. Just kidding.
Lively. Have girlfriend. Not that much else.


`i. Credits`

-Hideo Kojima: For making such a great series that has had me playing
since I was 5.

-Konami Inc.: Same thing as Hideo Kojima.

-Scott Dolph: For translating MGS2: SoL.

[Editor's Credits - XLord Ma ChaoX: Hey, he wrote it, and he let me edit ^_^]

`ii. Thank you's`

-My brother: For introducing me to the Metal Gear series.

-Anyone who I talk to online: For entertaining me.

-AdrenalineSL: When I first got Metal Gear Solid 2: Sons of Liberty, I
looked at your FAQ. Needless to say, it helped me through it!

-LUE: For entertaining me more than anyone else.

-CJayC: For publishing my guide.

`iii. Legal notice								 `
`											 `
`	This Metal Gear Solid: SUBSTANCE Walkthrough and FAQ is      `
`property of Patrick Glen Lowery, and nobody else. If this FAQ/    `
`Walkthrough is found at a site without my legal consent, you WILL `
`be charged. This guide was copyrighted as of 5/15/03. 		 `
`											 `
`											 `
`Sites that have my legal permission to use this guide:		 `
`         http://www.gamefaqs.com (and any affiliates)		 `
`         http://www.faqs.ign.com                                  `

iv. If you'd like to help

HEY! If you'd like to help out with the FAQ, I will give you full credit
for what you've done. Here's the list of things I need. And please.. E-
mail me before you do them (If you choose to). I don't demand any of you
do, but if you'd like to help me out, I'd much appreciate that!

-Any Snake character VR mission guide.

-Find spelling errors (I'm sure there are many..)

-Add helpful tips for some part of the guide.

-If your really good at a certain part, let me know how to do it like
you do it.


v. Outro

And that as they say is that. Have fun folks.. If I have enough time
I'll write a guide for MGS3. However, my DW3 fans know how that went
with DW4.

Anyway, that's the end of the road.

"Maybe some day we'll meet again, when our two roads hit the same dead
end. And Oh, I'm counting the days..."

Copyright 2003.

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