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100% Completion FAQ by InsideOutBoy
Version: 1.9 | Updated: 01/25/03
----------------------------------------- GRAND THEFT AUTO III: 100% COMPLETION FAQ _________________________________________ By Scott MacDowall ---------- CONTENTS: __________ 1A - Copyright notice 1B - Version 1C - Contact the author 1D - Warning 1E - Introduction (read this first) 1F - General advice 2A - Portland walkthrough begins 3A - Staunton Island walkthrough begins 4A - Shoreside Vale walkthrough begins 5A - The end 5B - Frequently asked questions 5C - Credits --------------------- 1A: COPYRIGHT NOTICE: _____________________ This document copyright 2002 Scott MacDowall. It is for private, personal, and completely free usage only. ------------ 1B: VERSION: ____________ This FAQ (version 1.0) was originally completed on 21/10/2002 You are now reading version 1.9 completed 25/1/03. A version 2.0 may be published when this FAQ has been thoroughly play tested. ----------------------- 1C: CONTACT THE AUTHOR ______________________ You are welcome to send me a polite message with any comments or constructive criticism. If you require help with the game I will try to reply if the request is not clearly answered in the FAQ. Please do not be offended if for some reason I don't reply quickly. I am a busy man and receive a lot of email. But if you happen to notice any spelling mistakes, missing words, faulty grammar then please contact me. (I am English though; hence I spell certain words differently to my American friends). I will correct the mistake and add your name to the credits. Email: firstname.lastname@example.org ------------ 1D: WARNING: ____________ If this is the second time you're playing through the game there is a high probability you have the "Purple Nines" glitch. This flaw makes completing the game 100% impossible. See GTAFreak420's handy FAQ on the subject for further information and possible remedy. NOTE: I have received emails from people who cannot get 100% but are NOT affected by the above glitch. Using certain cheat codes is believed to make this happen. If you have any other useful information about this, please email me. ------------------------------------ 1E: INTRODUCTION (READ THIS FIRST!): ____________________________________ Unlike other FAQ's, this walkthrough should be followed like an instruction book. By using its step-by-step sequence it will show you the quickest and easiest way to absolutely complete Grand Theft Auto III 100%. No cheats, no unnecessary information, no spoilers, just straightforward good advice. Start at step 1 and follow it through until the very end. Very occasionally this FAQ refers you to other excellent in-depth FAQ's made by different authors. You will need a copy of: 'Hidden Packages Map: Portland' 'Hidden Packages Map: Staunton Island' 'Hidden Packages Map: Shoreside Vale' All created and owned by MrSlayerJenkins/Pulverized2000. Also... 'Offroad Missions FAQ' Created and owned by Minesweeper. All the above can be found at www.gamefaqs.com on the same page where you found this FAQ. So, shall we begin? ------------------- 1F: GENERAL ADVICE: ___________________ a) Save at least every 3 missions, and make at least 2 separate save files. This is your insurance should anything unwanted happen. After all, GTA3 can crash occasionally. b) Whenever someone gets into your vehicle you can start driving the moment they touch the door handle. They always manage to climb in, even if you suddenly accelerate. This knowledge can save a few extra seconds during timed missions. c) The best way to adjust the camera and to make sure your man is lined up for a narrow ledge is to move the right analogue stick and look in the direction you want to go. Then when you walk off you'll head in that specific direction. d) You can run forwards while firing with certain small weapons. Don't stand still and let people hit you - keep moving and firing. e) Throughout the FAQ the directions north, east, etc are used. These are based on the map in the bottom left corner of the screen. NOTE: If you haven't done it already, start a new game. ------------------------------- 2A: MISSION 1: GIVE ME LIBERTY _______________________________ DIFFICULTY: 2/10 1. After the introductory sequence climb into the nearby car. Drive as slowly as you'd like to the destination marked on your map. You're not allowed to destroy this car, so don't go wild yet. 2. Stop in the blue light when you arrive. Reverse the car out and follow the map to the purple square, a short distance away. You still need to keep this car intact and avoid being arrested. Should you fail you'll have to repeat this section again. Stop in the blue light. ----------------------------- LUIGI MISSION 1: LUIGI'S GIRL _____________________________ DIFFICULTY: 2/10 1. Now you can take any car that you'd like, and if it's badly damaged simply get out and find another. But be careful - if you are arrested or killed during this mission you have to repeat the previous one again, so finish up here before mucking around. 2. Drive to the green square on the map. Your passenger is standing outside the hospital with a blue arrow above her head. She must be kept alive, so don't run her over. 3. Drive her back exactly the way you came. If you need to, feel free to change cars and your passenger will follow. NOTE: You can now explore Portland at your leisure. If you die you will lose $1000. If arrested you will lose $200. If you run out of money nothing will happen. Explore until you feel comfortable with the game. NOTE: Now is the time to begin the extra missions. Completing them now makes the most sense for several reasons. A) It will teach the layout of Portland, which is essential knowledge. B) You can complete them without fear of being attacked by angry gangs. C) You will unlock several perks that make the upcoming missions much easier. D) You will become stinking rich. -------------------------- PORTLAND: HIDDEN PACKAGES: __________________________ DIFFICULTY: 4/10 Collecting packages is a good way to see Portland without the pressure of time limits or dangerous objectives. Scattered around Portland, and the whole of Liberty City, are small white packages. Collecting them gradually unlocks a variety of weapons, which constantly regenerate, completely free of charge, at your hideout. NOTE: Below are my notes on each of the packages. Use them in conjunction with the Hidden Packages Portland map created by Pulverized2000. 1. At the northern end of the concrete path that runs along by river facing Staunton Island. 2. To get on the Head Radio building walk up onto the EL-Train station that's just to the south of it. Run along the tracks (watching out the train) and the tracks will run close enough for you to jump over onto the roof. Simply walk off the edge afterwards. 3. To get on the roof of the gas station shop you'll need to walk along the surrounding walls to a certain spot where it's safe to drop down. Grab the nearby fire truck and park it up against the wall behind the shop, where you want to drop down. Take another car and it next to the fire truck. Jump from the car onto the fire truck, and then down onto the corner shack. Take a running jump from here and you should land on the shop. 4. Simply drive a car through the glass to grab the package. 5. It's around the northern side, on the outside of the house. 6. On the beach, head north, underneath the rock arch and keep trying to run up cliff. Eventually the slope is gentle enough for you to run up onto a grassy ledge where the package is. 7. Just run around the building, keeping close it, and you'll find the package. 8. In the raised flowerbed in the centre of the courtyard. 9. In the middle of the grassy area on the east of the courtyard. It's by the trees. 10. Just walk around the building. 11. Walk up the rubble into the ruined house. 12. Drive onto the grassy roof of the building from the east. Then come down the other side. 13. You need to walk through the blue light where you dropped off Misty. But you don't want to start a mission yet, so get a car and drive through it. Once across, get out and climb up the stairs onto the roof. Drop down by the other billboard, and then jump onto the western rooftop. The package is on the corner by the main road. 14. Do the first part of what you did above, avoiding the blue light of course. 15. In the alley is a staircase leading up. Take it, and then walk up the slope on to the highest part of the roof. 16. You can't get this one yet so ignore it. 17. Drive through the window. 18. There's an alleyway that leads down the middle of this area. Several gardens lead off from the alley. You can find the package in a northeastern garden, next to an Uzi. 19. A bit south of the beach where you found package #6 is a supermarket called 'Supa Save'. Directly behind Supa Save is a long concrete tunnel. Head down there and you'll see a package by some harmless tramps. 20. Obviously beware of the train. The package is on the southern edge of the Supa Save rooftop, near the road. 21. There's a pedestrian area in China Town. On the western side, where it joins the road, is an alley behind a shop called Hong Hung Inc. It's down there. 22. In south China Town there is a building on the corner nearest the river facing the next island. It has a giant Rockstar billboard on its roof. Run around this building to find an alley leading through the middle of it, and then some stairs leading up to the roof. 23. In the building directly east of the one mentioned above is another alley holding another package. 24. You can't miss the factory. It has big red signs saying "Bitchin' Dog Food". The gate will open for you, even on foot. Just run around the building to collect the package. 25. Just like you did for package #20, run along the tracks but go further. As the tracks bend right you can jump from the little girder that juts out onto the roof's building. 26. The Columbian ship is the massive cargo ship that says "Les Cargo" on the side. Climb up the nearby stairs onto the roof of a warehouse and take a running jump onto the awning of the neighbouring building to its north. You need a good run up and a burst of sprinting to be successful. 27. You can simply walk into the yard through the doorway on the north side. Forget about using the ramp. 28. Just run around the blue and white building. There's way a past the chain link fence on the northwest side, or you can just flatten it if you've got a quick enough vehicle and you hit it at an angle. 29. There's an opening on the south side, by the road. Go through it and run around to the north side of the building. 30. To get into the sawmill you'll need to walk along the narrow wall of the coach depot. On the south side the wall dips down. Simply jump on and walk left into the yard. Make your way up onto the grey slanted roofs of the sawmill to the very end. On the very last building you'll find the package. 31. This is a tough one! First steal one a type of van that drives around China Town. It must have a picture of a fish's skeleton on the side and will be driven by Chinese man in blue overalls. He, and his van driving friends, will now try to kill you for stealing it so don't hang around. Take this van to the dirt track directly opposite where you entered the courtyard of package #30. Stop at gates and drive in when they've opened. All the men in blue overalls here will try to shoot you so drive around the building until you've squished them all. When it's safe to come out, grab the parcel on the south side of the building and leave the way you entered. 32. Be careful about falling into the sea. 33. You can't get this one yet either. Ignore it. That's it. You've just unlocked 3 weapons that will be very useful from now onwards. ------------------------------ PORTLAND IMPORT/EXPORT GARAGE: ______________________________ DIFFICULTY: 2/10 REWARD: An everlasting garage full of cars. The Import/Export garage is a place where you take certain cars you find driving around town. The garage has an order list printed on its outer wall, telling you what cars it needs, and if you see one of the cars on during your travels bring it here for a cash reward. The vehicles can be delivered badly damaged. Find the Import/Export Garage in Portland docks. It's the place where you recovered Hidden Package #26. After turning in off the road bare left, past the parked cars, and off in a northeastern direction. One of the warehouses over here has a big blue door and a sign listing car names. A couple of truck trailers are parked behind it. Bring all the following cars to the garage and park them inside. SECURICAR: This is an armoured van, usually blue in colour. It's very rare, but you can find several later on in the game. I will remind you when to bring it back here. MOONBEAM: This is a minivan. Look for a van with all around windows and four doors. One can be found parked outside the Head Radio building, where you found hidden Package #2. COACH: As you leave the docks, head left, and then left again. On your right here is the coach depot that you used to get Hidden Package #30. FLATBED: Unfortunately this pale green truck is very hard to find. It looks like an army truck, with a large engine housing and usually an open top trailer. It is easier find later on in the time game, and I shall remind you when that is exactly. LINERUNNER: As you enter the docks from the road, turn right and drive past the trailers parked there. At the very end is a big truck cab - that's it. TRASHMASTER: Difficult to find. You'll hopefully meet one during the upcoming Vigilante/Fire Truck missions, so keep an eye out for one then. PATRIOT: Turn right as you leave the docks to see the large Supa Save shop. In the car park is a jeep. Take it. As you enter the jeep a cut scene will occur. Ignore this for now. Just drive to the garage, get out the vehicle and back in again. This will cancel the mission and allow you to enter the garage. MR. WHOOPEE: A very rare ice cream van that is almost impossible to find unless you play the Vigilante/Fire Truck missions. Keep an eye out for it then. BLISTA: This is a family van, similar to the Moonbeam but curvier and sleeker. You can only find it right now by playing the upcoming Vigilante/Fire Fighter Missions, but later on in the game it becomes very easy to find normally. I will remind you when that happens. MULE: A truck you can find parked in the docks car park, often visible when you enter off the street. The trailer overhangs the driver's cabin. YANKEE: A small truck with a large cab and big wheel arches. There's often one parked behind the Import/Export garage, by the multicoloured cargo containers near a big ship. BOBCAT: A pick up truck that can be found anywhere. There's usually one parked outside of Easy Credit Auto's, where you got Hidden Package #4. DODO: You can't get this one for a while. I'll tell you when you can. BUS: It looks like an old fashioned coach, and drives like one too, but finding it is very hard to do. If you have great difficulty finding this vehicle wait until later in the game when it becomes more common. I will note when that time is. RUMPO: A normal van made distinctive by the single black window on both sides of the hold. Find one parked in front of the sawmill, next to the spot where you found Hidden Package #30. PONY: A very ordinary van. Can be found driving about anywhere. That's it for now. We'll be finishing off the remaining cars later. -------------------------- PORTLAND: RC TOYZ MISSIONS __________________________ DIFFICULTY: 2/10 (on average) These short and sweet missions involve finding a van for the company "RC Toyz", which are hidden across the city. When you climb in the van you'll be given a tiny radio controlled buggy, which handles like an ordinary car. The only difference is that it's loaded with explosives and will detonate the moment you touch the wheels of any passing car, or press fire to do it manually. You only need to blow up 1 of the specific vehicles the mission demands and you have 2 minutes to do so. Blowing up more than 1 only means you earn more cash. The RC Toyz missions can be repeated again and again for fun, and extra cash if you beat your previous score. However, you only need to do them once to get that extra percentage. -------------------------------------- RC TOYZ MISSION 1: DIABLO DESTRUCTION ______________________________________ 1. Go to the El-Train station near the fire station, the one you had to use when collecting Hidden Package #2. Run past the stairs into a courtyard and around the building where the van awaits. Jump in. 2. Drive the buggy out onto the main road and cruise up and down looking for the black Diablo Stallions that should be around. It might be hard to find them, so drive some distance away and then turn around. If you really can't find one just blow up the buggy and try a new one. You have an infinite amount of buggies. 3. You only need to get one to win. And the police won't mind a bit if you blow up one of their cars, so don't worry about that. If you accidentally blow yourself up then you'll just have to start again. ------------------------------------- RC TOYZ MISSION 2: MAFIA MASSACRE _____________________________________ 1. Go to the house atop the cliff where you found hidden package #5. As you exit the mansion drive down the steep road directly opposite and turn left at the crossroads. On right now will be a wide alley and a bit of grass. Parked down on the grass should be the second RC Toyz van. If for some odd reason it's not there, save your game and reset. That should solve the problem. 2. Just like before take the remote controlled buggy out on to the roads and blow as many black Mafia Sentinels as you can find. Like before, you only need to destroy one to successfully complete mission - but the more the merrier. NOTE: You have now completed all the RC Toyz missions in Portland. ------------------------------ PORTLAND: TAXI DRIVER MISSIONS ______________________________ DIFFICULTY: 3/10 REWARD: Borgnine Taxi 1. Firstly steal a Taxi. It shouldn't be too hard to find. Be cautious of hanging about once you've stolen one, as the Asian drivers often try to drag you back out again. Push the right analogue stick in (R3 button) to begin your career as a taxi driver. As you drive around green squares will appear on the map. If there aren't any near you just drive about a bit and one will show up. 2. These are people looking for a ride, so approach them, and spot the person with a blue arrow above their head. They'll hop in you can drive off as soon as they open the door - don't worry if they're not actually in the cab yet! A destination will appear on the screen. This place will be marked by a purple square on the map. Head there as quickly as possible. Over time the same destinations will keep cropping up, making navigation easier. 3. You need to help a total of 100 customers. Every time you pick up a fare up you'll earn extra time, and however much time is left when you drop that person off you can keep, so speed is of the essence. Every time you help 5 people in a row you get a cash bonus, but you're not doing this for the money. 4. Feel free to cut corners, drive on the sidewalk, etc. If your cab becomes heavily damaged the customer will jump out, and nobody else will get in unless you grab a new one or repair the current taxi by driving into the Pay 'N' Spray near Luigi's Club in the Red Light District. If you've got plenty of time this is definitely the best thing to do because you keep your present total, and therefore can keep getting the 5-in-a-row bonus. Eventually you'll be getting $20,000+ every time you drop off 5 people! Running over customers simply forces you to find a new one and it doesn't matter if you die/get arrested, as you can never lose your total of dropped off passengers. Check how many you've done by pressing start and checking the stats. 5. Eventually you'll drop off your 100th customer and receive a message informing you that Borgnine Taxis are now open for business. Head north from Luigi's Club, down the long road, which eventually bends right. On this corner is Borgnine Taxis and a maroon coloured taxi should be parked outside. This is a great car, possibly the best in Portland, with very good handling. If you can't see it, just drive around town for a little while and come back later. This usually makes it appear. This FAQ will recommend when to use Borgnine Taxi, and if it's blown up don't worry - a new one will regenerate at Borgnine building. ------------------------------- PORTLAND: FIRE FIGHTER MISSIONS _______________________________ Difficulty: 3/10 Reward: 1/3 of the Flamethrower. NOTE: During these missions keep an eye out for the vehicles you need for the Import/Export garage. If you have to extinguish a Trashmaster, Securicar, Bus, Flatbed, Blista, or Mr. Whoopee van, then jump out and steal it once you've doused the flames. 1. Steal a Fire Truck. The easiest way to do this is to steal a fire truck from the station. There's usually one parked outside. If it's unavailable try driving around town for a little while and coming back later. Do this a few times and usually a new truck appears. Alternatively try making your own fire. Molotov Cocktails can be found the in tunnel where you found Hidden Package #19. Throw them continuously at one spot and a fire truck may appear. If all else fails, save and restart your machine. 2. Inside the truck push R3 to begin. Now your object is to proceed as quickly as possible to the dark purple square on the map. This square indicates where a stationary burning vehicle can be found. When you arrive stop a short distance from the fiery wreck press and press shoot to blast a stream of water onto it. You can move this water cannon with the right analogue stick. Your aiming doesn't have to be precise. As long as the stream is pointed at the car the flames should go out. You need to put out 20 fires in Portland. Press start and check your stats to see how many you've done. 3. You don't have to put out 20 fires in a row. You could extinguish one, fail on the next, and then start again. The next successful job would still add to your grand total. This fact makes the Fire fighter missions quite easy. The only minor reason to try and get all 20 in a row is because the time limit gets fatter with every fire you put out. You've done with the fire truck as soon as you've put out 20 fires. Press start and check your stats to double- check how many you've done. NOTE: Later on you'll need to do this again. Keep reading and eventually the FAQ will tell you the best time to do so. ----------------------------- PORTLAND: VIGILANTE MISSIONS: _____________________________ Difficulty: 4/10 Reward: 2 regenerating Police Bribes at your hideout NOTE: Keep an eye out for the vehicles you need for the Import/Export garage. If you have to stop a Trashmaster, Securicar, Bus, Flatbed, Blista, or Mr. Whoopee van, then jump out and steal it once you've killed the driver. 1. Steal a police car. The easiest way to do this is to go to the police station and simply take one from the forecourt. However, the cars may be locked, in which case you need to drive around town and find one that's currently in use. 2. Police cars can are most commonly found driving past the police station. The safest technique for stealing a police car involves stopping it, then walking around to the passenger side door and trying to open the door. It won't open, but the cop will jump out and try to arrest you. The very instant he closes his door all the doors suddenly unlock and you can hop in the passenger side. Hit accelerate and you should be away before he can grab you. 3. Push R3. Now you need to chase down the green square that will appear on your map. The criminal's car will have a blue arrow above it and will be driving erratically. The idea is to make the other car stop, so consequently try to knock it into walls, lampposts, or other traffic. Occasionally a collision at top speed will make the criminal bail. Make it spin by hitting the car on its corners. Avoid taking shortcuts, as flipping your police car is the easiest way to lose. Kill 10 criminals to earn 1 police bribe, kill 20 for another. 4. If the criminal's car can't speed away easily he'll jump out and run away on foot. You could get out and shoot him now but that's a bit risky. If he's running away, shooting, or in an open area it's best to stay in the car and squish him. If he's simply hanging around - shoot him. You are automatically given a shotgun every time you steal a police a car and this should do the job nicely. If he jogs somewhere awkward, you'll have to shoot him. 5. You don't have to get all 20 criminals in a row. You could kill one, fail on the next, and then start again. It doesn't matter. The next kill would still add to your grand total. This fact makes the Vigilante missions quite easy. The only reason to try and get all 20 in a row is because the financial rewards gets bigger with every crook you kill, but not big enough to make this worth while. 6. When you've killed 20 criminals - well done! The 2 police bribes at your hideout will come in very handy if you need to ditch the police during a mission. Although they constantly regenerate, you'll need to go away before they do so. A lot later on you will do this again for two extra bribes. ---------------------- PORTLAND: UNIQUE JUMPS ______________________ DIFFICULTY: 5/10 (On average) Unique Jumps are more exciting than some of the more tedious legwork you've had to do up to now. A Unique Jump occurs when you drive off a certain ramp in the city. The game goes into slow motion and you see a cinematic view of your car flying through the air. If you land in a specific way a message will flash on the screen, rewarding you with money. Please bear in mind that you don't always need to land on your wheels to succeed. Fast cars are essential and no doubt you'll trash a few cars trying to perform the stunts. You could steal the sporty Banshee from Easy Credit Auto's, where you found Hidden Package #4. This car is certainly quick enough to do anything but it's a bit out of the way, and doesn't always appear when you want it to. Black Mafia Sentinels are always cruising around in St. Mark's, and handle well at high speed, but beware the heavily armed drivers. Alternatively try your Borgnine Taxi, if you're passing by. The best all rounder is a police car. UNIQUE JUMP 1: RED LIGHT DISTRICT 1. Just on the border between the Red Light District and Chinatown is a subway. It's where Hidden Package #16 is, one of the packages you can't access yet. Leaning up against the subway is a ramp. Opposite the ramp is a road, which you should go turn to get a good run up. 2. Hold down your handbrake and accelerate, and race for the ramp. You want to land on the El-Train tracks above, but try to keep as straight as possible coming off the ramp. UNIQUE JUMP 2: RED LIGHT DISTRICT 1. Head west from the ramp you just mastered, towards the river. On the grassy verge by the river is another El-Train station with a small concrete structure below it. This can be used as a ramp to jump up and over the subway tracks. Head south, along the grass, and get a long run up on it. Keep straight on the ramp this jump should be no problem. UNIQUE JUMP 3: CALLAHAN BRIDGE 1. The damaged bridge where you started the game will provide the run up for the next jump. It's blocked off but any car can squeeze down the side of the warning signs. Go as far as you can down the damaged bridge and turn around. You want to head down the very middle of the bridge towards the small yellow and black partition, which you need to use as a ramp. 2. Land on the grass between the bridge without hitting the sides to win. Speed is less important than hitting the ramp perfectly straight; so don't get carried away on the run up. Try changing the view to the first-person if it helps. UNIQUE JUMP 4: CALLAHAN BRIDGE 1. Go back to the bridge, but drive along the grass you just landed on. You'll go over a grassy ramp, but ignore it and carry on. Keep going straight until you go down a slope onto a road. This is how far you need to come for a run up, even in a really fast car. 2. Now turn around and race back exactly the way you've come at top speed. Hit the grassy ramp and you'll fly up. You need to fly over 2 girders that jut out in front of the ramp to succeed. UNIQUE JUMP 5: TRENTON 1. From where you landed go forward, heading east on the map to the sawmill where you collected hidden package #30. There's a wooden ramp next to the building and you have to use this ramp to fly right over the sawmill without touching it. The key to this one is simply a very, very long run up. Follow the road by the ramp all the way back towards the docks, then turn and go for it, trying to keep up your speed round the curves. UNIQUE JUMP 6: PORTLAND HARBOR 1. From the sawmill go back down the road, as if you were going to have another really long run up, but carry on, turning off and heading into the docks. As soon as you enter the docks turn right. In the distance are 4 trailers and a ramp. From as far away as possible head for the ramp, get a smooth take off, and you should make it. When you're in the air press and hold down the handbrake and ordinary brake so you can stop in time. UNIQUE JUMP 7: ATLANTIC QUAY 1. You need the Banshee to do this jump. Head left out of the docks to the long pier where you found hidden package #32. Turn around and drive at full speed towards the warehouses and ramp just on the right as you come off the pier. You need to make it over 2 warehouses and land on the third. Change view to the one that's low down close to your car and that should help you hit the ramp perfectly. You need go right down the middle of the ramp in order to make it. UNIQUE JUMP 8: ATLANTIC QUAY 1. On the other side of the warehouses is a heap of dirt. This is the final ramp. Because you have to jump over water, get a very long run up by backing right down the concrete riverside. NOTE: There are more Unique Jumps to do later, but not in Portland. ---------------------------- PORTLAND: OFF-ROAD MISSIONS ____________________________ Difficulty: 6/10 The Off-Road missions don't give you anything special unfortunately but you can't get a 100% game completion mark without them. They're also quite tricky unless you've become adept at controlling off-road vehicles. NOTE: Now use the FAQ by Minesweeper. His FAQ tells you exactly how to complete these missions. GENERAL ADVICE: 1. Go slowly whenever you're on hilly ground or about to do something risky. Tap accelerate, and only hold it down when you feel very safe. Remember, by holding down the handbrake you can turn almost on the spot. 2. Use the map. Occasionally you won't be able to see the beacon so let the map guide you. 3. Don't be afraid of going up very steep slopes. There's very little the Patriot can't climb up, albeit slowly. Even in reverse it excels at defying gravity. 4. Practise. This mission becomes a lot easier once you've learnt what order to collect the beacons in without referring to a FAQ. ---------------------------- PORTLAND: PARAMEDIC MISSIONS ____________________________ Difficulty: 7/10 Reward: Health Token, Adrenalin Pill, and Infinite Run 1. Firstly go and steal an ambulance. The best way to get one is to check outside the hospital. Alternatively try killing 3 or 4 people with your baseball bat and wait. If you keep watching the bodies an ambulance may turn up. When you're inside the vehicle push R3 to begin the missions. 2. Follow the map to the various green dots around the city. Each dot represents 1 injured person. Initially you'll only have to collect 1 person on your map and return them to the hospital, marked by the purple square on your map. You're being timed. Picking up patients acts like a checkpoint, giving you more precious seconds. And once you've brought all the patients back to the hospital you'll pass to the next level and have 1 extra person to collect. The goal is to complete level 12. This won't be easy. 3. The Paramedic missions are so hard because you must do it all in one go to unlock infinite run. Accidentally flipping your van on level 12 whilst driving back to the hospital with the last patient still puts you back to square one. As you rescue more and more patients you'll earn a health power up and an adrenalin pill for your hideout, but don't stop until you've finished level 12. Beware that crashing knocks a few seconds off your time. A gentle crash doesn't matter, but if you can hear the patients groaning you've been too reckless. 4. Drive carefully. Get your speed up on the straights but don't be afraid to brake heavily on the corners, especially on hills. Frequent use of the handbrake is essential. Flipping the ambulance over is effortless to do and will end in definite failure. Only go off-road when it will save you a lot of time and creep along slowly. If time is running out it's still better to go slowly than flip over and fail for sure. Put the sirens on by pushing L3 gently. This is usually quite helpful. 5. When you need to rescue several people, there's usually 1 or 2 patients more out of the way than the others. Go for these first; drop them off, then concentrate on the busier regions. The ambulance can only hold 3 patients but always try to fill it up before heading back to the hospital. Divide the patients up into groups of 3 and use common sense. 6. When you approach one of the green squares on the map you'll see a person with a blue arrow above their head. Get near to the patient and he or she will run and hop into the ambulance. The nearer you can park the better, as the patients can't run very quickly, but don't run them over! If the back of the ambulance is full, park with the passenger door nearest the patient so they won't have to run around the ambulance, and visa versa. 7. Don't budge if the patient is very near to the ambulance in case you accidentally hit him. He can survive a gentle knock, but make sure you don't park on top of him! As soon as you hear or see the patient open the door to the ambulance - go. It doesn't mater if they're not in properly, they can't fall out. 8. Finish level 12 and congratulate yourself. You've just mastered one of the toughest challenges in the game. Unlike the police and fire fighter missions, you never need to do this again. ------------------- PORTLAND: RAMPAGES ___________________ Difficulty: 6/10 (on average) Walking into small blue icons with a skull on them activates a Rampage. Every Rampage involves destroying something or somebody in 120 seconds. First things first, make sure you have full health and an armoured vest. The two easiest places to find a vest are behind the Import/Export garage, on the edge facing the beach and lighthouse. Also the westernmost wooden pier, next to the dirt ramp of Unique Jump #8. Rampage icons change position if you fail to complete them, and some spots are more convenient than others. So rather than keep chasing them about town, just save if the icon is where you want it, and reload if you fail. This way you can also keep the armoured vest. This FAQ tells you the easiest spot to complete the Rampage. RAMPAGE 1: TRENTON 1. Save before you do this one. From Portland Harbour, drive out and turn right. Follow the road until you see some grass on the left. There's an alley here and the icon is down there. 2. Grab the shotgun and run forward out the alley onto the street on the other side. The place will be full of blue overall wearing Triads. The shotgun can kill anyone with one shot at close range, but keep your distance. Shoot the closest guy, and then pick off his friends who might run over to attack. Don't waste bullets shooting someone who's temporarily down on the ground and always keep some distance between you and the opposition. Run away if necessary. 3. There's a health pick up on the left by the building if you need it, but wait until you're down to 50-60 health before taking it. Once you've picked off the people in this part of the road, run down towards the health pick up and turn around. The place should be repopulated. Move up the road again, and repeat step 1. 4. Keep doing this till you succeed. Finding enough victims is the hardest part. Just move some distance away from the fallen and turn around. It's the only thing you can do. RAMPAGE 2: ST. MARK'S 1. Firstly grab some fresh armour and go save your game. This Rampage is easiest from location 1. 2. Go to the house on the cliff where you found package #5. As you come out of the house, head down the road in front and half way down is a ramp leading up to a set of garages. A black Mafia Sentinel is parked here. Opposite the Sentinel is a rampage icon, tucked between two garages. 3. You now have to waste 20 mafia members in 2 minutes. You could stay up on the car park and snipe them from the ledge, but as you can't aim straight down this makes it too hard to get 20 kills. The best strategy is to simply run out into the wide street on the left of the icon and shoot people from a distance. 4. Keep running and whenever you're waiting for someone to show up keep firing until you've reloaded the gun. The main problem with the AK you've been given is that it needs fresh ammo every few seconds, leaving you wide open for attack. Remember the technique for turning around when the street seems deserted and that should make people regenerate. 5. The best advice is to just keep running, firing, and then running again. Make your way from one end of the street to the other, and stop back at the garages for the health pickup if need be. This Rampage may take a few attempts. RAMPAGE 3: CHINATOWN/PORTLAND VIEW 1. Saving is not essential here. Take a ride to the building with the Rockstar logo billboard on the roof, just on the outskirts of Chinatown. It's the same place where you found package #22. The Rampage Icon is at the back of the alley here. 2. Run up the stairs and onto the roof. On its eastern side there is a brownish awning jutting out. Hop over the small wall and onto the awning. Carefully stand on the very edge of this awning and aim. Whatever he locks on to, shoot. Press L2 and R2 to scroll through targets, which is essential when the Triads group up underneath the awning. 3. Though you're quite safe up here, it's too slow a way to kill them all, so when you're down to 10 or less jump down and start slaughtering them on foot. Hopefully you should have enough health to finish the job before they finish you. 4. Alternatively try it at location 2. Head to the Supa Save car park and you'll a set of steps leading up, facing the back of the hospital. Facing these stairs, tucked up against the shop, is the icon. Before you pick it up, park a car at the top of the stairs but leave a bit of room to squeeze past it. This will confuse some of the Triads and give you more breathing space. 5. Run to the top of the stairs, and shoot anyone in blue. You don't need to step past the car at all, but do run down the stairs towards the shop and come back up if they stop appearing. If an ambulance turns up, then this will revive old targets for you to kill anew. When you're running low on time, or only have a handful more to kill, go past the car and chase after victims. Ignore how much health you have, just go crazy. RAMPAGE 4: TRENTON/CALLAHAN POINT 1. It's in the courtyard where you recovered Hidden Package #27. As you enter the courtyard through the entrance opposite the Old School Hall turn around and you should see the icon up against the wall. 2. First of all make sure you have an armoured vest, then grab 3 vehicles from the nearby street and park them side by side in the courtyard. Collect the Rampage icon and run out to the street. Blow any cars (even police cars) that happen to be here, then return to the courtyard and shoot the 3-parked cars. Run past them, ignore the police bribe, and climb up the ramp until you're standing on the very edge. Shoot any cars here, including the parked ran in the street opposite. Hopefully the police are after you by now, because you want a steady stream of squad cars to blow up. 3. If they don't want you yet, kill every pedestrian until they do. Run back down the ramp and go back up to repopulate the area. If the cops send a helicopter your way, shoot it down. It's impossible to avoid taking damage if you destroy a police car that's parked up right beneath the ramp, and that's why you need a vest. 4. If you fail, head to the other icon, which can be found in the courtyard where you collected package #29. It's on your left, by some trees as you enter. Take a car with you and as you as when you've got the icon, jump in your car and drive back out on to the road. If another car is coming by, let is pass, then quickly jump out and shoot it before it drives out of sight. Drive down the road, pulling up and shooting any vehicle that passes you. Work your way down the road towards Greasy Joes Cafe and blow up the 3 cars parked here. Then get back in and head up the street again, repeating what you just did. 5. If the cops bother you, keep away from them. Don't try to get caught up taking them on until there's a good distance between you and them. They may provide fresh victims, but they can easily bust you with a rocket launcher slowing you right down. PORTLAND RAMPAGE 5: ST MARK'S/TRENTON 1. Grab a vest and a car and drive up the steep hill towards Mama's Bistro, in St. Mark's. As you go up this hill, near the hospital, there's an El-Train station on your right. Drive up there and onto the tracks. Drive along the middle of the tracks to avoid meeting a train and turn right, back down the hill, towards the hospital where the icon stands. Climb out your car and grab it, then jump back in the car and drive off the tracks, onto the street with the hospital and police station. 2. The best way to use a grenade is run right up to the vehicle you want to destroy and tap circle. You'll drop a grenade right next to it. Run away and it'll blow up no problem, or at least catch fire. Firstly blow up your car if it landed on its wheels and then head down the street detonating any other cars. 3. You have to look out for angry pedestrians who will try to beat you up if they get caught in the blast. The best way to deal with them is to run away, dropping a grenade as you do, and then just keep some distance between you and the survivors by always moving. 4. Move down the street, taking out the ambulances and police cars that are parked up. Make it down to the parked Perennial, destroy it, and then head back up the street. 5. It wouldn't be surprising if the cops tried to get you, especially when you blow up their cars. Do the same trick for getting rid of angry pedestrians. Whatever you do, don't stop to try and fight them with grenades. You'll end up killing yourself or getting busted. Just drop a grenade, run away, then come back and blow up their cars. 6. If you fail and need to try again, the rampage icon can be found on the same tracks where it was before, only this time further down. RAMPAGE 6: RED LIGHT DISTRICT/CHINATOWN 1. Get some armour as usual, and find the Rampage icon in the alley in the street opposite Luigi's Club. It's the wider alley with a staircase in it. As soon as you've got the icon forget about trying to win, as it's too difficult in its present spot. Instead head back to your hideout, wait for the time to run out, and save your game. Then head to the grassy ramp where you completed The Callahan Bridge 2 Unique Jump. On the side of the bridge with grass and a basketball court, the icon can be found near to the back of the Old School Hall. 2. Get it and run up on the nearest grassy mound and shoot at anybody you can see. Aim at the person before you press shoot, as the M16 shakes a lot. The victims are pretty stupid, and only a few will bother to come to you. Just aim down and shoot them at point blank range. You can survive a few whacks from a baseball bat. When they're all dead try turning on the spot in aiming mode around and see if that makes more people appear. If only one or two appear then run towards the road, but stay behind the low bush that lines it. Go berserk and kill everyone without moving. If you hear a whacking noise, there's probably someone behind you with a bat. 3. When this bit of the street has been cleared, go back to the grassy mound, killing anyone you meet along the way. Finding enough people is the toughest part of this Rampage; so don't be afraid to take a few bruises in order to find them. NOTE: You've done all the bonus missions in Portland and can finally get on with the real missions themselves. Compared to what you've just done, they're going to seem easy - especially with the weapons and police bribes you now own. NOTE: Check your stats: By now you should've already finished 20% of the game, have passed 4 missions, found 31 Hidden Packages, completed 8 Unique Jumps, dropped off 100+ passengers, saved 78+ people in an ambulance, be on paramedic mission level 12, and have extinguished 20+ fires. Only 80% left to go! NOTE: Now you've finished these bonus missions you can continue with the real missions, so head towards the 'L' symbol on your map. ---------------------------------------- LUIGI MISSION 2: DON'T SPANK MA BITCH UP ________________________________________ DIFFICULTY: 2/10 1. Get a car with good acceleration and drive to Luigi's Club, marked by the big L on your map. Get out and walk into the blue light to receive your orders. 2. After the scene ignore the advice to get the baseball bat and climb back into your car. Drive to Portland Harbour. Stop just outside the entrance and rev your car. 3. The person you need to kill is standing almost opposite the entrance by two prostitutes. Drive into him at full speed. It doesn't matter if you kill the prostitutes too. 4. Take his car and drive back, past Luigi's club, to the Pay N Spray. Drive in and get in changed, then head back towards the hospital where the garage awaits. You can damage the car as much as you'd like, but don't let be completely destroyed. 5. Once the car is safely parked in the garage, climb out to complete the mission. ----------------------------------- LUIGI MISSION 3: DRIVE MISTY FOR ME ___________________________________ DIFFICULTY: 1/10 1. Return to Luigi and receive your new orders. Take a car, any car, and drive the short distance from the club to the spot marked on your map. Push in L3 to alert Misty. Despite Luigi's warning, there is no reason to fear the Diablo's unless you attack them. 2. Take Misty over to "Joey's Auto Painting", as marked on the map. Stop in the blue light to complete the mission. NOTE: You now have another employer to work for, but ignore him for now. ---------------------------------- LUIGI MISSION 4: PUMP ACTION PIMP __________________________________ DIFFICULTY: 4/10 1. After receiving the briefing from Luigi pick a sturdy car that you feel comfortable driving. A police car is ideal, but certainly not essential. 2. Forget about going to the gun shop for you already have a free gun shop at your hideout. Pick up the Uzi, if you haven't got it already, and chase down the dark purple block moving slowly around your map. 3. Stop him in the same way you stopped the cars during the Vigilante missions. It's a very similar procedure, only not quite as hard. A few good hits will make the two inhabitants flee where upon they will either try to shoot you or get bored and climb back in the car. 4. They're well armed so run them over if possible. An even safer way would be to drive past them, hold down L2 or R2 and fire the Uzi out the side windows as you pass. 5. Remember, two police bribes wait for you at the hideout if you alert the authorities. ------------------------------- LUIGI MISSION 5: THE FUZZ BALL _______________________________ DIFFICULTY 4/10 1. Before you even find out what the mission is go and pick up a coach from the depot near Joey's Auto Painting shop. Take this slow, heavy vehicle to Luigi's and receive the briefing. 2. You are now timed, but it's a generous limit. Take the coach and head north, picking up all prostitutes along the way. You must be very careful not run them over at any point during this mission. Also, do your best to avoid upsetting the police. The coach is not the vehicle to outrun the cops in. 3. When that's done, turn south and head for the Old School Hall, as marked on the map. Pick up the other prostitutes on the way there until you have 6 passengers. 4. Drop off all 6, and don't worry if they fall over. Then jump out of the slow coach and steal a police car. This vehicle should help you collect the last 2 provided you have enough time left. If not, don't worry - you only needed to collect 4 prostitutes, so you're already lined up for a modest cash bonus. 5. Luigi has no further missions for you presently. We will now work for a different employer. --------------------------------- MARTY CHONK MISSION 1: THE CROOK _________________________________ DIFFICULTY: 1/10 1. Marty can be found handing out missions between 9AM and 7PM. You can activate his missions by walking up to the phone booth directly left as you walk out of Joey's Auto Painting shop. If it is the correct time of day, the phone will be ringing loudly and the entire booth will shake. 2. After receiving your orders head into the factory as you did to get hidden package #24. A car will be waiting for you to take and drive the short distance to the bank where a passenger awaits, as marked on the map. Keep this borrowed vehicle in relatively good shape. 3. Take him back exactly the way you came and stop in the blue light. Now take the car to the other side of town to the spot marked on the map. Climb out once you've parked in the blue light to complete the mission. -------------------------------- MARTY CHONK MISSION 2: THE THIEF ________________________________ DIFFICULTY: 1/10 1. Get your orders and enter the factory where a new car awaits. This one must be kept drivable at least. Take it pick up the two people as marked on the map. Bring them back the way you've come, and then take the car to the Pay N Spray, as you did 3 missions ago. -------------------------------- MARTY CHONK MISSION 3: THE WIFE ________________________________ DIFFICULTY: 2/10 1. Same as before. Get the orders, enter the factory courtyard, get the car, and pick up the solitary passenger. Return to the factory and drop them off. 2. Now do dispose of the car drive it down to the nearby ramp where you completed Unique Jump #7, by the southern warehouses in Atlantic Quays. Behind it is a rickety wooden pier. Drive the car to very edge of this pier then get out and find a different vehicle. 3. Slowly but surely use the new vehicle to push Marty's car off the pier and into the sea, naturally being careful not to follow it in. --------------------------------- MARTY CHONK MISSION 4: HER LOVER _________________________________ DIFFICULTY: 1/10 Once again follow the same routine. Receive orders, pick up new car, and pick up the single passenger, return to the factory. That's all you have to do. The only thing to beware is the twitchy handling on the car. If you flip it you fail. Now go left of the dog food factory and towards the blue light outside of Joey's Auto Painting shop. ------------------------------------ JOEY MISSION 1: MIKE LIPS LAST LUNCH ____________________________________ DIFFICULTY: 4/10 1. After receiving the mission steal a reasonably quick car and head for the Bistro in St. Mark's. You probably dropped off a few passengers here during the Taxi Driving missions. 2. Ditch your car and take the one marked out by the arrow. Drive this car as carefully as possible to the destination on the map. It's behind Easy Credit Auto's, accessible by a bumpy dirt track. You mustn't let anything happen to the car anything worse than a gentle scratch. 3. If you have an accident, don't fret - head to the Pay N Spray in the Red Light District have it repaired, (at your expense). There's enough time to have this done at least 2-3 times. 4. Go carefully into the marked garage. When you come out again reverse carefully and don't swing around until you're in a wide-open area. 5. Take the car back to the exactly the same spot you found it, press circle, and climb out. Run into the road to complete the mission. ----------------------------------------- JOEY MISSION 2: FAREWELL CHUNKY LEE CHONG _________________________________________ DIFFICULTY: 4/10 1. Get the mission and take any car to the green square on the map. Approach from the south. In the pedestrian alley you should be able to see the target in his stall from the street. If not, you're standing at the wrong entrance to the alley. 2. Walk a little closer until a cut scene is triggered. Then take out your grenades from the hideout and throw one or two at the stall. If you're lucky you'll kill the target instantly, but if you're unlucky equip a weapon that allows you to sprint and chase after him. When you're very close, equip the Uzi, lock on, and he should die in no time at all. 3. If you're having a bit of difficulty grab an armoured vest first, but this shouldn't be necessary. If the target makes it to his car, you did something wrong. -------------------------- JOEY MISSION 3: VAN HEIST __________________________ DIFFICULTY: 4/10 1. Before activating the mission, steal a police car. Then when you actually begin you'll be in the best vehicle for the job. 2. The Securicar is cruising slowly around town. Wait until you can hit it at top speed, and then do so. Drive away, get another good long run up, and then charge it again. Small knocks don't have much effect on the armoured van. 3. The police will automatically start taking an interest in you as you smash up the van. Whenever you get two wanted stars, leave the van and go to your hideout to get them off your back. There's no time limit to destroy the van, and so you can do this as many times as you need to. 4. Eventually you'll make the van stop and its passengers will flee. If you've no wanted level, jump in. NOTE: This is the your first good chance to find another Securicar van for the Import/Export garage. You can't take the one in the mission, but driving town in this one drastically increases your chances of finding another a new one. If you don't find one after a while, don't worry; you'll get other chances. But if you do find one then ditch the battered Securicar and take this one to your hideout. It can just about fit inside the garage there, and when you've completed this mission pick it up at your leisure. 5. Take the Securicar to the docks, to the garage on the map. NOTE: You can now take Securicar vans to this garage for a small reward. Only do it if you've delivered one to the Import/Export garage. NOTE: It's time to take a break from Joey's missions for a little while and pay attention to the employer indicated on your map by the phone symbol. You can find the phone in the big courtyard in Hepburn Heights. --------------------------- EL BURRO MISSION 1: TURISMO ___________________________ DIFFICULTY: 5/10 1. After receiving your mission go and pick up a fast car. You can take your time choosing, but I recommend the Borgnine Taxi just down the road from the phone. It's sturdy and speedy, and you need to be both for the upcoming race. A police car is also an okay substitute. 2. Drive to spot on the map and you'll see all the cars lined up ready to go. If you hit them they'll start immediately. Stop in the blue light and get ready. Always head for the bright pink square on your map. The dark pink square is where you'll be heading next. 3. The opposition are fast but reckless. Their cars are also very fragile so if they're ganging up on you smash into them, or try to knock them into other obstacles. Play rough - it'll buy you a lot of time. Your car is much tougher, and almost as quick after all. 4. You can still catch up even if you fall behind, and by from the halfway point onwards you should really start to be leaving them behind. Press L2 and R2 to check behind you. 5. Don't think this is all about speed. Careful corning and braking on sharp corners is just as important. Make it to the final checkpoint in first place to win. ---------------------------------------- EL BURRO MISSION 2: I SCREAM, YOU SCREAM ________________________________________ DIFFICULTY: 3/10 1. Answer the phone and then head the short distance to Borgnine Taxi's. Behind the special taxi is a briefcase. Take it and then jump into the taxi (or any car if it's not there). 2. On your map a Mr. Whoopee Ice Cream Truck is driving around. Stop it and steal it. The driver shouldn't give you any trouble. Head down to Atlantic Quay, near the spot where you completed Unique Jump #7. Stop in the blue light and push in L3 to start the music. NOTE: If you need the Ice Cream van for the Import/Export garage, then do not use the detonator. Choose the Uzi and shoot the 4 men who slowly walk towards the van, bearing in mind that they will shoot back immediately. Avoid hitting the Ice Cream Van, and as soon as they're all dead - you beat the mission and the van is yours. 3. If you already have a Mr. Whoopee van, go and stand in the street before the 4 men see you. Press circle to activate the bomb when they've all crowded around it. This should kill them all. If not, finish them off with the Uzi. NOTE: For reasons that will become clear later, go back to working for Joey now. ------------------------------------- JOEY MISSION 4: CIPRIANI'S CHAUFFEUR _____________________________________ DIFFICULTY: 3/10 1. Joey will give you a car for this mission. You can damage it but don't. It needs to be able to take a few bullet hits. Drive to the location on the map at your own pace and stop in the blue light facing north, making sure there's no obstacles directly in front of you, for you need to make a quick getaway. 2. As your passenger comes running out of the shop, hold down accelerate so that the instant you regain control you can be off and out of danger. 3. The other Triads in this area will not attack you, so head to the final destination at your leisure. --------------------------------------- JOEY MISSION 5: DEAD SKUNK IN THE TRUNK _______________________________________ DIFFICULTY: 5/10 1. Firstly go and see a durable, agile car such as the Borgnine Taxi. Make sure you have at least 1 grenade from your hideout. Get your orders from Joey then head to the Cafe where the car you need to collect is parked. 2. Before you collect it however, look out for another car waiting suspiciously by the entrance to a small tunnel as you come down the sloped road from Chinatown. 3. Park up a short distance from this car and run right up to next to. Tap circle to drop a grenade beside it then run as fast as you can back into your own vehicle. 4. The driver's car will surely catch alight at least, but he will try to ram you before it explodes. Just keep some distance between you and him and he'll be toast in no time. 5. Keep in your car though for another one is coming. If he doesn't flip himself over first, he'll try to smash into you. If he does flip his own car he'll get out and shoot you on foot. Squish him. Otherwise keep ramming him back, but try to pull up alongside him so you can fire the Uzi at him. It won't take very long with the Uzi to make his car catch alight. Like his colleague, he will still try to ram you even though he's on fire. Make sure you bail if his explosion makes your car catch alight. 6. Now you've dealt with those two take the parked car from outside the Cafe and drive it as slowly as you'd like to the drop off point, as marked on the map. --------------------------- JOEY MISSION 6: THE GETAWAY ___________________________ DIFFICULTY: 5/10 1. The Borgnine Taxi is the perfect vehicle for this mission. Grab it and before you receive the mission briefing check the game time. Start this mission between 6PM and midnight, to ensure you have plenty of time to complete it. 2. Drive to the location on the map and 3 passengers will climb in if you press the horn with the L3 button. Drive them to the next location, making sure that when you come to a stop you facing north, away from the Old School Hall, with an alley at the end of the street. 3. Hold down X so that you can speed away as soon as your passengers exit the bank, that way you'll getaway as soon as control is returned to you. Drive straight forward and pick up the police bribe. 4. Now go back to your hideout. Drive into the 2 bribes there to shake off the police completely. Take your time driving back to the spot on the map. You can even walk there if you want to! Also, on the way home only one passenger needs to survive to complete the mission. If you trash the car, find a new one. It doesn't matter. NOTE: You will now work for the employer marked on the map with a T symbol. -------------------------------------- TONY MISSION 1: TAKING OUT THE LAUNDRY ______________________________________ DIFFICULTY: 4/10 1. After seeing Tony, take any car. Ignore the gun symbol on the map, and grab some of your own grenades from the hideout if you don't have any. Drive towards the nearest dark purple block on your map. You'll see that it's a slowly driving van. Pull in front of it, being very careful not to knock it, and make the van stop. Be wary, because sometimes the van won't stop. If it won't stop move before it hits you then wait till it stops at traffic lights. 2. Run up next to it and tap circle. The sprint away as soon as you press the button. The van will explode shortly thereafter. Now go to the remaining vans on your map and repeat the same procedure. No one will attack you, so only be cautious of the drivers when you steal their vehicle, and alarming the police as always. --------------------------- TONI MISSION 2: THE PICK UP ___________________________ DIFFICULTY: 5/10 1. Get your orders and take any car to the spot on the map. I recommend picking up an armoured vest and Uzi on the way. You'll see the marker leads you down an alley with 3 exits. Once you've collected the briefcase down there approximately 6 Triads will come and attack you. A few of them are armed, but only with pistols. Escape down an exit with only two Triads in it. As you run towards them lock on with the Uzi and open fire as you run (not sprint). 2. Get out into the street and shoot any Triad who comes to attack you. Don't worry about the other ordinary Triads, as they won't respond. With the armour and Uzi this mission becomes nothing more than a simple Rampage. If there's nobody breathing down your neck, take a car and run the Triads over, but this shouldn't really be necessary. 3. Afterwards grab any vehicle and drive back to Tony's to complete the mission. NOTE: Once you leave Chinatown and return every Triad will want to kill you, even if you're only driving through. Make sure you don't hang around if you need to be in Chinatown. ------------------------------------------- TONI MISSION 3: SALVATORE CALLED A MEETING ___________________________________________ DIFFICULTY: 5/10 1. Take any car to see your first passenger. He'll give a car, which you must keep drivable, and preferably intact. Take it to collect the second passenger, avoiding Chinatown. Finally go back to see to where you received the mission to collect passenger 3. 2. You will now be chased by at least 4 Triad vans. Your final destination is only a short drive away, but the vans will try to make life a misery for you. Simply ignore them. They haven't got enough time to destroy you so go as quickly as you can up the hill towards the mansion. Any passing Mafia men will shoot the Triads if they spot them, so don't worry if they start acting strangely too. 3. As you see, two vans and a Triad block off the mansion, but the roadblock are quite easy to penetrate. Simply drive through the middle of the two trucks at a good speed, squishing the Triad in the process. Don't stop until you've entered the right garage below the house. When the garage door ends, you win. NOTE: Now take a brief detour to finish the El Burro missions. --------------------------------- EL BURRO MISSION 3: TRIAL BY FIRE _________________________________ DIFFICULTY: 6/10 1. This mission is difficult not because you can die easily, but because it's hard to find enough victims. Even so, get an armoured vest - just in case. After getting briefed from the phone drive to Chinatown where the flamethrower weapon can be found in the back of the alley that's on your map. Now head back towards the street. The Triads won't retaliate to your mass murder fortunately, but the police will. Avoid them if at all possible. 2. You can't deselect the flamethrower unfortunately, and makes sprinting impossible. Therefore turn right out of the alley and cook any Triad you see. Feel free to kill the innocent if they get in your way. The flamethrower has a surprisingly good range, so keep some distance as you're using it. 3. Run to the end of this short street and turn around, killing any Triads around the crossroads. Turn around a couple of times, to allow them to repopulate. 4. Now head right, towards the basketball court. Kill all the Triads you can as run alongside the basketball court, by the road, and go around the back towards the ramp that allows you to enter the court. Before you do double check the grassy area at the foot of the ramp, as quite few Triads may be strolling through here if you're lucky. 5. As you drop down into the court your character will fall over. For some reason the Triads in here are armed and will attack you. You'll probably take some hits here, hence the armoured vest. Get up and toast them all. 9 times out 10 there's a big group of Triads in here. When you've fried all the armed ones, run to other end of the basketball court - kill any Triads hanging around by the fence, then turn around and hopefully 1 or 2 harmless unarmed Triads will have reappeared inside the court. 6. Keep running from one end of the court to other, making sure the camera looks away so they can magically reappear. Keep doing it until the last second, and just pray that Triads regenerate. There's not much else you can do. --------------------------------- EL BURRO MISSION 4: BIG 'N' VEINY _________________________________ DIFFICULTY: 4/10 1. After getting your orders a nearby van will be marked on the map. Run over to it for this is the vehicle you must use for the entire mission. It's slow and liable to roll over if you take a corner too quickly, so don't be drive at high speed unless you're on a good straight. 2. The items you need to collect will appear magically in front of you. Drive into one to make the next 2 appear. You can miss as many as you like, but the time limit is short and every collected item adds one second to that ever-diminishing limit. 3. This is quite easy except for the points when you can't see the next item. This happens when the item is around a bend. Usually the item beforehand gave you a clue as to which way to go, but just so you know, you're going from Hepburn Heights, through St. Marks, into Chinatown (ignore the Triads who shoot at you), down towards Atlantic Quay before finishing off at the docks, near the Import/Export garage. At the Old School Hall turn right into Chinatown. 4. When you've worked your way to the Import/Export garage you'll see a man standing by a van. Keep driving and crush him. Then stay in your van and go back to the alley not far from Luigi's Club. NOTE: The only person we can work for just now is Salvatore, so head there. ------------------------------ SALVATORE MISSION 1: CHAPERONE ______________________________ DIFFICULTY: 4/10 1. Take the vehicle you're given to the riverside. Keep it in reasonably good shape, as it will take some punishment later on. Stop in the blue light and after the cut scene ends continue south towards Atlantic Quays. 2. After your charge has exited the car turn it around so you're ready to make a speedy getaway. Park close to the doors of the building, but don't obstruct the guards or the rest of the people when they come out. 3. When the police arrive just sit there and wait. There are enough distractions to keep them off your back for now. Eventually your passenger will jump in the car so drive away as quickly as possible, heading left and back into Chinatown so you can collect the police bribe that's in the alley north of the Punk Noodle restaurant. 4. With only one wanted star remaining the way back up to the mansion should be quite straightforward. If you really must, take a diversion to your hideout to shake the cops off completely. NOTE: We will now resume working for Tony. --------------------------------------- TONI MISSION 4: TRIADS AND TRIBULATIONS _______________________________________ DIFFICULTY: 6/10 1. Get some armour and all your weapons from the hideout. Get your orders from Toni and then watch out as you leave. Usually 2 Triads will run over and try (quite badly) to attack you with baseball bats. Your new Mafia friends will fight back, as will all other Mafia people in the vicinity. Help if you want, but either way they shouldn't cause too any worry. 2. Now go and find a tough and manoeuvrable vehicle such as a police car or Patriot. Don't bother looking in Chinatown. When you've got one head for the nearest green dot on the map. Unfortunately as soon as you enter Chinatown it's too risky too stop in case someone pulls you out of your vehicle, so just drive for the green dot. 3. Don't get out to kill this man, instead run him and his friends over. If you miss you'll suffer a lot of return fire but swing around for another shot. If he survives, do the same thing. Just don't get out to shoot him. There's a good probability that your colleagues will die and you need them. 4. Now head for the next dot, which is in the pedestrian area, forcing you to get out of your car. As you can probably see the streets are full of Mafia people too, but ignore them. 5. This next part is messy but there's nothing you can do about it. See the target from a distant, arm your Uzi, and run towards him firing. Don't stop until he's dead. Ignore anyone else who tries to attack you. When his dot vanishes off the map you know he's gone, so sprint as fast as you can back to the road. Leave your 2 colleagues behind. Inevitably you will take a lot of damage on this part, but it doesn't matter. You can do the next part with just 1 health. 6. Run out and steal a vehicle, any vehicle, then head towards Atlantic Quay as quickly as you can. Just get out of Chinatown. The third target is in the factory where you recovered hidden package #31. Don't go into the factory but instead on the west side of the factory is a grassy slope overlooking the factory. You can see your target from here. Stand on the brow of the hill, aim a grenade, and throw it hard. When he dies you win. ------------------------- TONI MISSION 5: BLOW FISH _________________________ DIFFICULTY: 4/10 1. Get briefed and then take any car up to the spot on the map, quite near the bomb shop. You can't miss the garbage truck. Once inside you have 2.5 minutes to drive to the factory you just threw a grenade at in the previous mission. The only caveat is that the truck is quite fragile. 2. Simply drive there at a steady pace. There's no huge rush. Brake on corners and avoid traffic. You should make it there with more than enough time. 3. The Triads will let you in, but run them over as you drive around the building and park near to the spot you bombed in the previous mission. If you have time, run them all over first. Before you get out, press circle, then run away as fast as you can. You don't need to escape the factory in order to survive. NOTE: Presently you have no option but to work for Salvatore. -------------------------------------- SALVATORE MISSION 2: CUTTING THE GRASS ______________________________________ DIFFICULTY: 3/10 1. Before getting briefed steal and taxi and keep it in good condition. Meet your employer then drive to the spot on the map, outside of Luigi's Club. You have plenty of time so don't be too reckless. Park on the street directly opposite the archway leading into the club. The other taxi should be parked in front of you. 2. Eventually your passenger will walk out and hop into your taxi. Now drive him at your own pace to the location in Portland docks. 3. After the cut scene quickly accelerate and drive after the target on your map. Run him over as quickly as possible, as he is armed. This will complete the mission. --------------------------------- SALVATORE MISSION 3: BOMB DA BASE _________________________________ DIFFICULTY: 5/10 1. Go and see Salvatore, then take any car to see the person marked on your map. Step into the blue light to be told you need $100,000 to continue. As soon as you have control again, step into the blue light again and the money (which is mere spare change to you at the moment) will be automatically deducted. 2. You will now be granted a Sniper Rifle. You have 30 bullets to kill about 10 people, so practise zooming and zooming out until you feel very comfortable with the weapon. 3. When you feel satisfied take a leisurely drive to the docks, as marked on the map. Keep away from the big 'Les Cargo' ship when you enter the docks, because you don't want to alert the guards that protect it. 4. After dropping off your passenger, run back around the warehouse, still avoiding the ship, to the four huts directly behind it. Hiding around here is an adrenalin pill that makes this mission much easier. 5. Pick it up and run around the warehouse to the side facing the Les Cargo ship, keeping close to the wall. Everything has slowed down considerably as you can see. At the far end of the warehouse a set of steps leads up to the roof, as you may remember from hidden package #26. Walk up onto the roof and stand on the very edge facing the big ship. 6. Now target the guards standing by the gangplank leading up to the ship. Aim at the left hand guard and when you feel ready, fire a bullet into him. The sniper rifle can kill any one with only one bullet, regardless of where you hit them. Now target the other guard beside him and fire again. Because everything is in slow motion, you have plenty of time to take aim before the gun even reloads. Make sure you're happy with your shot before squeezing the trigger. 7. Now keep the sniper rifle target up and trace a path up the gangplank. Eliminate every guard from the top of the gangplank to the control tower at the stern of the vessel. Don't rush, do it methodically and don't worry about your colleague. There are approximately 10 people to kill. If the guards start running around wait a moment and they'll probably stop. Take your shot then. Keep a look out for red barrels, one shot will make them explode which may not be necessary but can't hurt. 8. When you've killed roughly 9-10 people zoom out and scan the length of the ship. Your colleague should make it to the tower without any problem. When he does, you've completed this mission. ---------------------------------- SALVATORE MISSION 4: LAST REQUESTS __________________________________ DIFFICULTY: 2/10 1. After speaking to Salvatore, take any car to the spot on the map. When you are paged, ignore that parked car you were headed for and drive to the new location. 2. When you are in control of the boat drive as slowly as you'd like across the water and stop in the blue light again. NOTE: The first thing to do here is recover the two hidden packages you were unable to collect in Portland. Both are accessible now. They are numbers 16 and 33 on Pulverised2000's map of Portland. Extra tips for finding them are below. ------------------------------------- PORTLAND: HIDDEN PACKAGES (CONTINUED) ____________________________________ 16. Take car back to Portland, to the subway nearest Luigi's Club. Walk down the steps and on the second floor down, by the toilets, is the package. 33. Take a boat from Staunton Island, from where you arrived on the island, and drive to the very south of Portland, almost to the same jetty where you first boarded the boat in the previous mission. A short distance south of there is a rocky outcrop. Try reversing the back of the boat onto it and then walking onto the small island. The game is quite forgiving if you fall into the sea trying to disembark, so don't panic. NOTE: Now we have a home in Staunton Island we must complete the new secret and extra missions. This won't take as long as it did in Portland, but it's very important nonetheless. ------------------------------------- 3A: STAUNTON ISLAND: HIDDEN PACKAGES: _____________________________________ DIFFICULTY 2/10 REWARD: Shotgun, armour, and Molotov cocktails constantly regenerating at your hideout. 34. In the most northwestern corner of this concrete outshoot, facing the sea. 35. On the northern side of the big stadium there are 3 big Rockstar billboards. The package is behind the middle one. 36. At the nearby hospital steal the closest ambulance and park it just underneath the little overhang by the roof that the hidden package is visibly on, just to the east of the heart icon. Do a sprint and jump up onto the ambulance and then across to collect the package. 37. At the very top of the stairs, by the gate. 38. On the eastern most side of the University, near the road. 39. In the second most complete skyscraper there's a brown ramp leading up into it. Go forward from here at just before the end you'll see a set of steps leading up, on the north side. The package is in an unfinished concrete room on the first floor. 40. The small metal arch bridge is on the borderline of an angry gangs territory so approach it from the north. Walk; don't run, off the pavement and onto the arch. Head for the highest rung, line the camera up, and stroll across. 41. Firstly steal a blue Columbian Cruiser. You get one without causing a ruckus by taking the parked one in the building site. Drive it to the gates near the University and they'll open for you. The package is in a garage on the east side. 42. In the very southeastern corner of the building site. 43. In a western garage in the same back street as the Pay 'n' Spray that's currently shown on your map. 44. Go up one floor as you enter the nearby multi-story car park and look beside the ramp that leads up to the next floor on the north side. 45. Inside the wide alley in-between the Deli and fire station. There's a rampage icon in this alley, but don't pick it up yet... 46. It's on the roof of the other Uncle Bill's Deli on the corner here. To get on the roof follow the large bridge that swoops overhead and drop of at the right place to land near the package. 47. As you come off the raised bridge here you're on a road. Beneath this road is another. If you go down onto it you can actually walk underneath the higher road. Look under the very northern end of this overhang to find the package. 48. Just walk into the second basketball court here through the open gap in the fence. 49. You won't be able to grab this hidden package yet. Wait until later. 50. Roughly in the middle of the park is a small stone footbridge with a path underneath it. The package is under this bridge. 51. Head towards the A symbol on your map, but walk right to the middle jetty to find the package. 52. As you come off the bridge from Portland into Staunton Island turn left, and a little way down here on the left is a wide alley and blue ramp leading down to a blue garage. Go down the wide alley right around to the end to find the package. 53. As you come out of that alley go left and take the nearby road on the left. At the end of this road, on the left side, is a museum with thick roman pillars in front of it. Run up the stairs and look behind the pillars. 54. Whereas package #51 was on the middle jetty, this one is on the southern most jetty. You'll have to make your way. You don't need to jump from the pier. 55. In the south facing police station car park there's usually a squad car. Take it and approach the gates leading behind the actual building. They'll open for you and you get around here and take the package. If the cars not there, then run up the steps to the police station and look right. You can jump over the glass fence here and you'll land on the other side of the gates. 56. On the right of the museum where you got package #53 is a ramp leading down. Drive down there and keep a look at your left as you follow this narrow road. There will be a spacious open area, and the package is at the back of it. 57. Approach the church from the east side, not the side facing the sea. Walk left from the main door, hugging the wall closely, all you'll end up walking into the package eventually. 58. From the main door to the church where you just were, turn right down the road and if you're going quickly enough you'll see this alley marked on your map as a narrow line towards the east. Go to the back of it to claim your package. 59. A little further east of the alley stands the big 'AM' skyscraper. On its south side is a ramp leading down to an underground car park. Turn left at the base of the ramp and grab the package by the AM elevators. 60. If you run around the AM building you'll see stairs leading up on the western side. Go up three flights of steps and on the very top, near some bushes, the package lies. 61. As you come up the ramp out of the underground car park where package #59, turn right and go to end of the street. You'll see a glass fronted building here. Smash the glass and go upstairs for the package. 62. As you get near the area you'll see a short and narrow side street marked on the map. Continue west, and just past it in a little gap in front of a red doorway is the package. 63. From where you got the last package walk east, past the side street and past the brownish building with the steps. On the left of there is another side street but this has steps at the end of it. Climb the steps and you'll see the package on a roof on your left. Jump up there to get it. 64. If you turn west from where you got package #62 to the end of the road and turn left you should see a pathway leading down to the sea on the grassy side. Walk to the very bottom of the path and there are some rocks, which the package is hiding behind. 65. On the eastern side of this block are two alleys. Walk up the southern most one and you'll come out into a large car park. The package is behind a parked Karuma car. 66. Go back to the stairs you used to get package #63. Just before them on the left is a ramp going down underneath a building. The package is at the back of this underground car park. 67. There's a footbridge here, simply walk up and across it. 68. On the corner here is a triangular statue down a couple of steps. Look behind it. 69. You can see Kenji's Casino from the statue if you look east. On the west side of the building is a road going through the middle of it, and some steps leading up. Take them to the top and onto the roof with a helicopter on it. The package is here. NOTE: You've now collected well over half the packages. The new rewards, especially the armour, will make you very glad you have during the upcoming missions. ------------------------------------- STAUNTON ISLAND: IMPORT/EXPORT GARAGE _____________________________________ DIFFICULTY: 4/10 There is no garage in this island for you to bring cars, but it does play host to the Blista, Bus, and Flatbed vehicles that were previously difficult to find. If you still need them, use the following notes to help, and take the vehicles back to Portland to be that much nearer completing this mini-game. Additionally if you still haven't found a Mr. Whoopee van, a Securicar, a Trashmaster, then keep your eyes open during the proceeding missions. They are all available in Staunton Island if you have the good fortune to find one. BLISTA: They can be found very easily almost anywhere in the city, but if you're growing desperate try looking in the car park opposite the Stadium. BUS: The most common spot to find them may be the south of the island, along the road the runs by the sea, opposite the footbridge where you found the 67th hidden package. Spend a day driving back and forth around here if need be. FLATBED: I made roadblock by the Stadium, where some believe they can be spotted, and sat back until one eventually fell into my trap. Other than driving around town and being very patient, there is nothing else you can do. NOTE: Now you have found these 3 vehicles there is only one more to retrieve, but that still must wait for now I'm afraid. ---------------------------------- STAUNTON ISLAND: RC TOYZ MISSIONS _________________________________ DIFFICULTY: 2/10 This is exactly the same procedure as before, only this time you have one to complete. 1. From the Casino where you collected the last package turn right and go along this road a very short distance until you see a hedgerow on the left of the road. Behind the hedges is a large alley and very often the RC Toyz van is parked here. If it's not there then go away and waste some time elsewhere until it eventually is. 2. Enter the van to begin the mission. Now be careful here, for the tiny buggy is pointed roughly in the direction of your van, and driving into it could be very detrimental to your health! I recommend turning the buggy around and go back along the road that passes in front of the Casino. This seems to where most Stingers' are. 3. If the roads seem deserted then try turning around and then back again to see if they suddenly seem busier. As before you only need to destroy a measly 1 Yakuza Stinger to complete the mission, with more simply being for financial reward. ------------------------------------ STAUNTON ISLAND: FIRE TRUCK MISSIONS ____________________________________ DIFFICULTY: 3/10 1. Firstly there is almost always a fire truck parked outside the fire station in front of the alley where you retrieved hidden package #45. Come here first to look for a fire truck. If it's not there, try driving around town and having a look later. 2. Alternatively you now have Molotov Cocktails, which can create enough fire to draw the fire trucks to you. A safe place to do this is the building where you collected hidden package #61. Smash one pain of glass, park your car in the smashed pane and go upstairs. Shoot out one of the upper windows and start chucking Cocktails onto the passing cars and pedestrians. You'll need at least 10 to keep the flames alive. Keep throwing them at a steady pace and eventually a fire truck (and probably some cops) will show up. Steal the truck and drive to your hideout to ditch the law. NOTE: If they still elude you, keep an eye out for the Securicar, Blista, Bus, and Mr. Whoopee van. Cancel the fire truck missions and take them to Portland Import/Export garage immediately should you spot one you haven't already done. 3. Push in the R3 button to start the mission. Proceed to the fires as quickly as possible and extinguish them with the water cannon as you did in Portland. You need to put out 20 fires. Remember that if you miss a fire you can restart and you won't lose your grand total of fires put out. The only difference now is obviously the layout of the city. Staunton is larger and more complex that Portland, but with no risk of failure to fear, all you need is time and patience. ----------------------------------- STAUNTON ISLAND: VIGILANTE MISSIONS __________________________________ DIFFICULTY: 3/10 REWARD: 2 extra police bribes at your hideout. The police car you took to get hidden package #55 is still the best vehicle for these missions. Remember that you can jump over the gate from by the fence at the top of the police station steps if the squad car isn't there and you need another. Although there is a police van here too, it's much too sluggish to be of any great use. The same advice that you used previously is still applicable here. NOTE: If they still elude you, keep an eye out for the Securicar, Blista, Bus, and Mr. Whoopee van. Cancel the Vigilante missions and take them to Portland Import/Export garage immediately should you spot one you haven't already done. ------------------------------ STAUNTON ISLAND: UNIQUE JUMPS _____________________________ DIFFICULTY: 5/10 (On average) They're back, but not in as great a number this time. Fast cars are naturally essential, and even the police car may not be quite fast enough to make them all. I recommend trying a Yakuza Stinger if you're having trouble. Although any of the proper sports cars will do the job, the Yakuza Stinger is easiest to find if you take a detour to the northwest area of Staunton Island. As before you simply need to land in a certain area to complete the jump. How you land is unimportant, so if you flip over it won't matter. UNIQUE JUMP 9: NEWPORT 1. Go to the 'A' symbol on your map and continue right, past the middle jetty and through a small parking area full of truck trailers. Underneath where the Callahan Bridge juts out towards Portland is a dirt ramp leading over a seawater gap. 2. Naturally get a fast car. You can find a Stinger parked by the 'A' symbol, which will do if you can find nothing closer. To get a good run up at the dirt ramp you'll need to swing around the trailers, which slows you down. UNIQUE JUMP 10: BELLEVILLE PARK 1. As you enter Staunton Island from the Callahan Bridge turn left and on the right is a glass fronted building full of PC's. Opposite it is the alley where you found hidden package 52. Inside the glass fronted shop is a staircase leading up and this is your ramp. Get a good run up by backing away from the shop down the alley. 2. Now race towards the stairs. A lower view may help you aim because you need to swerve to get into the shop and up the steps - without hitting anything. If you do hit something you won't get the slow motion and the run won't count. 3. Smash through the upper window and make it across to the other side of the street to succeed. UNIQUE JUMP 11: NEWPORT 1. At the foot of the museum that hid package #53 is a two-lane highway. Head north along this highway until the central divider slopes down. Now turn around and race up onto the slope and drive back along this divider. 2. It'll become grassy and if you keep in very middle you should miss the two trees here. You need to be going as quickly as possible so make sure you get in the middle early, and therefore don't have to change direction afterwards. Keep following it into a tunnel that slopes upwards and you'll be propelled out over the Callahan Bridge. Make it to the billboards on the other side of the bridge to succeed. UNIQUE JUMP 12: NEWPORT 1. You don't need a super speedy car for this easy one. Return to the multi-story car park where you found package #44 but make your way onto the roof. 2. In the southwest corner of the roof is a ramp. Get a good run up and head towards it. It should be simple to get on the ramp in such a clear area. Get on to the ramp and at a high speed and you can't fail. ---------------------------------- STAUNTON ISLAND: OFF-ROAD MISSIONS __________________________________ DIFFICULTY: 6/10 NOTE: As before refer to Minesweeper's FAQ on these missions, for I have nothing major else to add, only the following advice: 1. When attempting the 'A Ride In The Park' mission be careful collecting checkpoints 9, 10, 11. You can easily roll your jeep over on the steep slopes here. Go for the checkpoint underneath the bridge first, then turn around and ease up the slope to get one right next to you. Finally go around the bridge and come back down the slope - facing forwards - to get number 11 safely. 2. The 'Multi-Story Mayhem' mission is different to all the others, firstly because you must steal a Stallion, secondly because the timer starts immediately, and thirdly because the map is almost useless at the beginning. There are 4 checkpoints on each level but you'll have to rely on your eyes to spot them at the start. If you can see one in front of you drive towards it and hold down L2 or R2 to look left or right. This will help you locate checkpoints hidden by pillars or cars. You'll just have to smash cars out of the way if a checkpoint is parked underneath one. For the final checkpoint you need to get a run up of about half the roofs length to make it. ------------------------- STAUNTON ISLAND: RAMPAGES _________________________ DIFFICULTY: 5/10 (On average) The Rampages haven't changed much since Portland, so all the same advice still applies. The only extra thing to note is that you have an armoured vest from your hideout now. You may not need it, but it's free, so use it at times. RAMPAGE 1: NEWPORT 1. I prefer the first location for this rampage, so save first. From the museum where you found hidden package #53 drive north on the right hand side of the freeway. When the buildings drop away on your right-hand side stop and look. You should see the icon in a doorway on the very end of the row of buildings. 2. When you've got it jump in a car and drive back to the crossroads by the museum. This is the best place to find victims. The Yakuza swarm around here. Run a little way up one of the 3 wide streets where you can see people, kill them, and turn back before going a little way up a different street. Sometimes you can just stay in the middle and throw the Molotov Cocktails further. Keep turning the camera to make new victims appear. 3. When using the Cocktails be wary. Don't throw a bomb at anyone who's less than a cars length away from you, and even then run back as soon as you've thrown it. Forget aiming; just throw it the general area of the person you want to kill. Try throwing two just be sure. Because the Yakuza don't fight back this mission shouldn't present a huge problem. RAMPAGE 2: BELLEVILLE PARK 1. No need to save before this Rampage for the icon barely moves should you fail. You can find it firstly in the southwest corner of the big park in the centre of the island, and afterwards in the northeastern corner. Either place is fine. 2. An armoured vest is essential, so grab one from your nearby hideout. Now hijack at least 3 cars and park them in the road, close to the park exit that is nearest the Rampage token. Make sure no cop cars have stopped at your blockade. When you grab the token run out into the street and start firing at the cars that have come to a halt at your blockade. At a safe distance they should take 3 hits. If you can make the car catch alight, then that will eventually count as a kill. 3. Keep moving and don't waste time shooting cars from a great distance. They'll just drive off if you don't get a good solid hit first time. It's only the police that complicate this Rampage. You'll get a high wanted level in no time if their cars get caught up in the explosions, and it's very hard to avoid hitting them. The best advice is to ignore them, even if they start shooting at you. Getting drawn into a battle will only slow you down and end in failure. RAMPAGE 3: BEDFORD POINT 1. Save first. You don't absolutely need armour for this mission. This is another mission where finding enough victims is actually harder than killing them. If you remember collecting hidden package #65 you may have noticed a rampage icon in the alley as you entered the car park. Collect it and run back into the street, heading south. 2. Wandering the streets will be countless Yakuza but they're spread out so you need to keep moving. Head south and then east. Whenever you see a Yakuza stop, fry them, and then spin around holding down circle to try get anyone who might be behind you. Before you exit a street and walk into another turn around to see if any other people have regenerated down there. 3. Aside from finding enough victims, the police can also be a pain in this mission. As with the other missions, keep moving and only fry them when you absolutely have to. RAMPAGE 4: BELLEVILLE PARK 1. Save first. Collect some armour (very important) and drive from your hideout to the fire station, which you've probably already visited in order to steal a fire truck. Behind the fire station is an alley and that's where the rampage icon is. This is the same alley where you found Hidden Package #45. 2. Leave the alley through the side facing the Stadium and look for the Yardies. If you can see them in the distance then hold down circle and your character will throw the grenade a long way automatically. Keep running up this short street from left to right looking for Yardies. If you see someone walking up the street then go and drop a grenade by their feet and sprint away. This is better than throwing it. If you can't see anybody at one end of the street turn around to see them repopulated behind you. 3. If a Yardie survives or sees you kill his colleague he will attack but they're only armed with baseball bats. When they start whacking you drop a grenade and run away a short distance. But you want them to hang around by the grenade so don't go too far. You'll probably get knocked down a couple of times in the blast, but the armour should save your life. RAMPAGE 5: LIBERTY CAMPUS 1. This Rampage is considerably easier at its first location, so save the game, and get some armour. Doing it in location 2 is made so much harder by the fact it's in Columbian territory. From the gates that you needed to bypass in order to get Hidden Package #41, go directly across into the University Campus, and keep along the right-hand wall. The token is just back there. But first... 2. Steal 2 cars and park them in the road opposite the gate where they're going to stop the most traffic. If you steal any more there's a high chance that they'll just disappear before you get back. Now go and get the Rampage token and run back to where you parked those cars. Shoot any cars here that are driving past your blockade so they will blow up and cause even more of a blockage. What you really want to happen is a chain reaction, but that's not very easy to start. 3. You only need to set the cars on fire here, and remember to aim before you press fire. Now shoot any cars that have stopped at your blockade. Run down the street a bit, turn around and now shoot any others that have appeared. In this Rampage it's a good idea to shoot the police because you need more cars to destroy. Ignore the cops and shoot their cars - from a survivable distance. Only shoot the cops if you're doing really well. Keep an eye for an ambulance. It's best to blow it up before the paramedics revive any dead bodies. 4. Now blow up any intact cars in your blockade and hang around this area until you've only got 3 cars left to get. Then, if you've got at least 50 seconds left, run down to the car park opposite the stadium where 3 cars are parked and you can get some guaranteed kills down here. RAMPAGE 6: TORRINGTON 1. Either location is quite easy but location one is certainly the easiest. So save only if you'd like, and for a change leave the armour at home if you have none. It will not be required. Now go to the AM building where you once retrieved the 60th Hidden Package. The token rests on the first floor, directly behind the steps you used to climb up there. 2. With the sniper rifle in hand go to the north side and jump off. You can survive the fall easily. You will hopefully land behind the glass fence, for this is to be your shield against the Yardies. 3. Stand on the corner and take aim at their heads. You must shoot them in the skull for it to count. I prefer aiming a little in front of the intended victim and waiting for him to step into my sights. Listen for the telltale sound of a bullet being reloaded before firing again. 4. At this distance you should have little difficulty with the Rampage. The Yardies will pay little attention to you, and nor will the police. But do listen out if you hear a lot of gunfire, or see all the Yardies running in a certain direction. This means that a poor Yakuza has driven past and every Yardie in the area will try to kill him. Follow them for a nice group kill. By the way, allow the paramedics to live if they arrive and get ready to shoot the healed Yardies the instant they stand up again. 5. If you wish to play from location 2, then head to the Casino where Hidden Package #69 was. Climb as high as you can up the steps on the left hand side to see the icon. Once you have it, turn around and run to the end of the balcony. Jump over the fence to land in the car park below. Now keep behind the concrete barrier and follow the same advice as is written above. RAMPAGE 7: BEDFORD POINT DIFFICULTY 3/10 1. No need for armour this time, but do save. Now take a fast vehicle to the church where you once found Hidden Package #57. This time approach from the side facing the sea where can find a graveyard on the left-hand side of the doors. Turn around when in the graveyard to see the icon. 2. Collect it and hurry back into your car. Now make haste to the glass fronted building where Hidden Package #61 once was. Before you enter this building shoot out the glass on the top floor from a safe distance, now enter and look east from the highest floor. 3. On the street in front of you will be several Yardies minding their own business. Shoot the ground near them to murder them all. When they're all gone simply aim down at your feet, then look up again and they should've regenerated. 4. If by any chance you have a problem finding victims then blast out the glass on the other side of the building, from a safe distance of course, and look into this street, but it shouldn't be necessary to do so. Congratulations. You have now completed all the extra missions in Staunton Island! NOTE: By now you should've completed 48 percent of the game, passed 35 missions, and 13 Rampages, found 68 Hidden Packages, completed 12 Unique Jumps, passed 3 Off-Road missions, and 3 RC Toyz missions, killed 40+ people in the Vigilante missions, and finally extinguished 40+ fires. Now buy a sniper rifle from the weapons shop. Then save your game and drive to the 'A' symbol. No need for armour yet. ----------------------------------- ASUKA MISSION 1: SAYONARA SALVATORE ___________________________________ DIFFICULTY: 5/10 1. When you've been briefed race to the Yakuza Stinger that is always parked outside of Asuka's home. Take this and drive to and across Callahan Bridge. You have effectively 3 minutes to get to Luigi's Club, which is plenty of time, but you need to be there with time to spare so drive quickly. 2. As you get near to Luigi's Club a warning will tell you that you'll be spotted if you stay so close, but ignore it. Just north of Luigi's Club the road goes down a slope. Go down this slope and get out of your car. Now walk back up the slope, on the right side, until you come to a lamppost about half way up. Don't go any closer to the club than this lamppost. Zoom in take aim at the area underneath the 'Sex Club 7' sign, because that's where your target will exit. 3. When the 3 minutes are up a short cut scene will occur and several Mafia men will walk out into the street. Once they're standing around in the street, get ready. Aim in the middle of the 2 Mafia men looking in your direction. Eventually your target will come out too. Wait till the red dot is aimed at his body then fire. You have time for only 2 shots so use them wisely. Incidentally don't go up past the Mafia guys when you've killed him, because they'll murder you in about 3 seconds flat. NOTE: During the above mission one glitch may mean that your target never leaves the building. If he hasn't appeared after 30 seconds of waiting, you have no option but to load and try again. NOTE: Keep your Sniper Rifle provided it still has over 20 bullets. It is essential for the next mission. NOTE: Some point after completing this mission you will be paged by a new employer, marked by a green phone symbol on your map. You will work for them in a while. ----------------------------------- ASUKA MISSION 2: UNDER SURVEILLANCE ___________________________________ DIFFICULTY: 3/10 1. Find a sniper rifle and pick up grenades from your hideout. Armour is non-essential, for you will not be shot at once during this mission. 2. Go and get your orders then steal the nearby Stinger. Drive quickly to the west side of the big park. As you can see the two nearest targets are inside this park, and from the road on the west side you can spot them easily standing in the middle of a lake, especially with the identifying blue arrows. Zoom in with the rifle and shoot the man nearest you, then his colleague who will not react. You do not need to enter the park at all, and if they shoot back you were too close. 3. Now jump back into your car and head to the next green square that is on the more westerly side of the map. As you approach you will see this dot marks out a parked van. Stop some distance from it and run right up to the van. Drop a grenade and sprint away quickly. If you hang around its inhabitants could shoot you, so get back in the car and head towards the last dot, leaving it to explode. 4. Go directly for the Casino, which is opposite the marked dot. Climb up the steps towards the helipad where Hidden Package #69 sat. Stand 3 steps down from the top, behind the glass fence, and take aim with your rifle at the tower opposite. Here several targets stand on balconies and they will not shoot back as you kill them. You can in fact shoot through the glass fence, so there is no need to move at all. -------------------------------- ASUKA MISSION 3: PAPARAZZI PURGE ________________________________ DIFFICULTY: 4/10 1. There's no need to save or collect armour for this mission, but daylight and sunny weather certainly help. Once you've been briefed go the middle jetty where the map suggests. Here should be a police boat, easily identifiable by its blue arrow. 2. Climb in the boat and go cautiously forward until you can see the target's boat. Go no nearer than the jetty by Asuka's home. Now point the bow of your vessel at his boat and press shoot as you accelerate. He will speed away immediately, going towards Portland. Arrange the controller so you can hold both accelerate and shoot at the same time. 3. Follow him as closely as you can, trying to anticipate his moves. If he gets out of sight it's a mission failure, and that's another reason why you should wait for nice weather. Regardless of any lunges he makes to the left, he will eventually swing back towards Portland, so don't be fooled into following him around rocks, buoys, etc. 4. If you're having trouble hitting him then just keep at it until you've been around Portland. Then he'll gradually head back to the same jetty you stole the Police boat from and disembark. Follow him, remembering that if you land if the sea trying to get out, the game will automatically put you on the jetty, and sprint after him. 5. At the top of the stairs is a car he'll take. Pull him out of it if you can, otherwise grab the nearest car and give chase, stopping him as if this were a Vigilante mission. Usually though, you should be able to get on the sea. -------------------------------- ASUKA MISSION 4: PAYDAY FOR RAY ________________________________ DIFFICULTY: 5/10 1. Again no need for armour or saving, this mission requires only speedy driving. Once you've been briefed run towards the nearest Yakuza Stinger and set off for Torrington, as marked on the map. Do not let the police want you at any moment during the mission. You will see several phone boxes on this street, but the one you need has a blue arrow above it. 2. Although you were told you go to a phone actually in the park, this is a lie. The phone is actually on the two-lane road west of the park, facing the sea. 3. Now go north to Liberty Campus. The phone is in the middle of the northernmost block of the campus, not the block where you found the Rampage icon. You can drive in there without difficulty. You have only one more phone to reach. 4. Unlike the confusing instructions, the phone isn't in the park this time either. It's south of park, next to the large city hall type building. 5. The final destination is this time genuinely in the park, but as you don't have a time limit anymore getting there is nothing to worry about. NOTE: You now have another employer signified by the 'R' symbol on your map, and we're going to take a little detour and work for them right now. --------------------------------- RAY MISSION 1: SILENCE THE SNEAK _________________________________ DIFFICULTY: 5/10 1. Before receiving your orders go and steal a fire truck from the station and park it in your garage. Save the game, and then drive the truck to the 'R' symbol in the park. Make sure you have plenty of grenades and some armour. 2. After hearing what you have to do drive to the spot on the map, down an alley on the north side of the multi-storey car park. If you approach the building marked on your map the game will point out a window for you. Park your fire truck in front of the blue garage beneath this window. Make sure you completely block off the garage and park as close to the garage as you can. 3. Now turn around and take the Blista van parked in a garage behind you. Jam this up against the fire truck for support. You really want to prevent anyone from leaving that garage. 4. Now walk away from the window until you can see all of its open section at the top of your screen. No further, and no nearer. Line your man up until you can see that his right hand, (not his arm), is lined up perfectly with the dead centre of the window. Hold down shoot until he throws a grenade. If you were truly in the middle it will fly directly into the open window. If you even slightly off it will bounce back. The explosion will knock you down, but with armour it won't be fatal. 5. When you successfully throw a grenade, the blocked garage doors will open and the target car will try to leave. Quickly throw a few grenades at your blockade until all the vehicles have either caught on fire or exploded. This will take out the target too. If he escapes, if you miss, it something goes wrong, then reload and try again. Chasing him around town is needlessly difficult. ----------------------------- RAY MISSION 2: ARMS SHORTAGE _____________________________ DIFFICULTY: 6/10 1. Firstly collect armour, all your weapons, and save the game. Make certain that it's daylight once you've saved your game, as it helps immensely during this mission. 2. Go and see Ray then take any car to the spot marked on your map. When you arrive don't drive into the blue light but instead block off the alley in northeast corner of the courtyard, in-between the wall and the warehouse, so that no one can walk into the courtyard from there. 3. Now when you're ready step into the blue light to watch a cut scene. There's now about 15 seconds of free time in which to take the large truck parked here and block the main gates with it. Drive it forward then reverse it in front of the gates. Do your best with the time allotted, but don't worry too much if you can't block it completely. 4. Get out when the enemy starts arriving and go and stand close to the man you need to keep alive. Arm your Uzi and lock onto to anybody who you can see, but watch you don't lock onto you comrade by mistake! About 6 Columbians usually run towards you. Don't go up to the gates because someone will throw Molotov Cocktails. If your comrade is being shot then stand in front of him as you can absorb more damage than he. There's a new armoured vest in the middle of the 4 big cargo containers. 5. After the initial rush of intruders it will go quiet. Take this opportunity to throw a few cocktails at the main gate. Throw one and listen out from screams or shouting. This may flush out a few enemy stragglers too. If nobody else comes through the main gate go towards it and if someone starts shooting, run back quickly. 6. If not go out a little bit further and have a look around, listening out for any telltale Columbian insults. If you hear one run around this area until someone starts shooting, then get some distance on them and shoot back. If all you can hear is the sea then this region is safe. 7. If you haven't had a message telling you to go and check on your ally then there's still intruders trying to get down the alley you blocked off with a car. From a distance, peep out and have a look. If someone tries to shoot you pick up the M16 by your comrade and shoot them from by the tank. Alternatively creep forward and throw a grenade at your car from a safe distance. You may need to go down the alley and mop up any survivors. 8. When everyone's dead you'll get the message to go and check on your comrade, but firstly go down the alley you blocked off and use the cardboard boxes to jump onto the wall. Walk back along the wall and jump onto the cargo containers to collect a free rocket launcher. Now go and see him to finish the mission. NOTE: Now we have the rocket launcher it's time to go back and work for Asuka again. --------------------------------- ASUKA MISSION 5: TWO-FACED TANNER _________________________________ DIFFICULTY: 3/10 1. It's very handy to save the game before you do this mission. Now take your rocket launcher and a fast car to see Asuka. Make sure that the first weapon you have to hand when you climb out of the car is the rocket launcher. After being briefed, go to the Casino, as marked on your map. 2. You'll see a parked car in front of the Casino and the blue light. Stop in the blue light and a cut scene will occur. Now follow this car and see which way it turns out of the Casino. Follow it - without hitting it - until it's on a road with no imminent turn offs. Then accelerate as quickly as you can and get out in front of the car. Stop some distance in front of it and get out. Aim the rocket launcher at the approaching car and fire. 3. If you hit the car well done, that's all you had to do. If you only damaged the car you'll become highly wanted by the police, so reload and try again. If you missed entirely then just get out in front of him and try once more. NOTE: You now have another employer, marked with the letter 'K' on the map. Work here from now on. ------------------------------- KENJI MISSION 1: KANBU BUST-OUT _______________________________ DIFFICULTY: 4/10 1. There's no need for armour or a save here. Drive to the Casino for your orders then go the short distance to the Police station to find a squad car. If you can't find one, then look in the car park behind the station by jumping over the gate from the police station itself. 2. Take the stolen police car to the bomb shop as marked on your map. It's directly behind the multi-storey car park. Drive in, have the bomb attached, and then go back exactly the same way to where you found the police car. Approach the gate on the right hand side to pass through. 3. Park the police car in the blue light, press the fire button, and quickly get out. As you wait for the car to explode, steal a new squad car that should be parked in this area. Drive back in time to see the old police car explode. A moment later your passenger will run out through the smoke and jump in. 4. Now take him out through the other gate - not the one you entered by. This narrower gate leads underground to a police bribe. Take it, and then head left out of the tunnel. Follow this back street around and up to the main road. From here hurry back to your hideout. With 2 stars you won't that much unwanted police attention, and you can steal a different car should you accidentally trash your current one. 5. From the hideout take him to the building marked on your map as slowly and peacefully as you'd like. ---------------------------------- KENJI MISSION 2: GRAND THEFT AUTO __________________________________ DIFFICULTY: 5/10 1. No need for armour or saving. Take a speedy car to go and see Kenji. As soon as he's told you what to do, you'll have a 6- minute time limit to collect 3 cars and bring them to a garage next to the bomb shop used in the previous mission. 2. First of all go for the southwesterly dot on your map. This car is parked in the open-air cark park where you once found Hidden Package #65. The alley's leading into it are marked on the map as narrow lines. Inside will be a Stinger for you to drive to the garage behind the multi-storey car park. 3. Even a tiny amount of damage incurred on the way there will create a message telling you to repair the vehicle. This is nothing to worry about as the Pay N Spray is literally next door to the delivery point. If you have this message then drive as quickly as you'd like to the Pay N Spray, and fix the car (at your expense). But do not roll the car over - that's a guaranteed fail. 4. Now then drive very carefully into the garage on the right of the Pay N Spray - not the half open garage. When you see a message telling you to get out of the vehicle, do so. 5. Now head for the next car, towards the west. It's actually in the car park opposite the entrance to the Stadium. As you're on foot just at the moment though, take the Blista that's almost always parked around here - the very same one you used to make a blockade in the Ray mission. Take it and grab the sports car then bring it back to the garage. There's still enough time to repair it, should you need to. 6. The last car is in the east end of the hospital car park. It's the shortest distance away; so don't panic too much if time is running low. Take it and come back as quickly as you can. If you have under 30 seconds left then you must be extra careful you don't damage it, because you won't have time to repair it. ---------------------------- KENJI MISSION 3: DEAL STEAL ____________________________ DIFFICULTY: 4/10 1. First things first, steal a Yardie Lobo. These cars have a dark red body and gold roof. You can find them commonly in Newport, especially at the north end of the road that encircles the Casino. Look out for Yardie's walking in the streets and a Lobo shouldn't be too far away. Now take this car and save your game with it in the garage. This way you won't need to find another if you wreck it. 2. After you've saved, grab some armour and grenades, before going to the Casino to pick up your orders in the Lobo. Keep it in relatively good condition. Make sure grenades are the chosen weapons when you exit the car. Once you've spoken to Kenji, go and collect the colleague who's marked on the map. Don't run him over or you'll fail. Finally, drive to the hospital car park. Stop in the blue light. Make sure you stop facing the two Cartel Cruisers that are parked here. 3. Now push in L3 once you've stopped and a brief cut scene will occur. As soon as it's ended your colleague will jump out, ignore him and quickly drive forward, stopping in-between the 2 Cartel Cruisers, and crushing the Columbian that stood there. Climb out and drop a grenade at your feet. Sprint away and the grenade should explode, gradually taking out all the parked cars and enemies here. Unfortunately your colleague will die too, but this doesn't matter. 4. Walk through the remains and find the briefcase. Take the nearest available vehicle and go back to Casino car park at your leisure. ----------------------- KENJI MISSION 4: SHIMA _______________________ DIFFICULTY: 3/10 1. Buy a sniper rifle from the gun shop if you don't have one. Save if you wish, and then take any car to see Kenji for your orders. When you leave a light blue dot will be on the map a short distance away. Drive there to spot a briefcase. Simply get out and walk into it. Now a second dot will appear for you to drive to. 2. One Uzi carrying man guards this second briefcase. Simply run him over or do a drive by shooting before collecting the case. He's nothing to be overly concerned about. 3. The third dot will lead you to a blue light. Stop in it and watch the cut scene. You must now head to Portland for the final pickup. Head back to the bridge. 4. When you get to Portland approach the dot from the east. You'll see it's in the courtyard where you received the El Burro missions. On the east of the courtyard is a grassy area with several trees. Walk across here until you're facing the courtyard and can see 5 people with arrows above their heads standing there. Aim the sniper rifle and eliminate them all one by one. They won't fight back. 5. Now go and pick up the final briefcase without accidentally dying or being busted to successfully conclude the mission. ---------------------------- KENJI MISSION 5: SMACK DOWN ____________________________ DIFFICULTY: 5/10 1. There's no need for armour, but you do need a fast and durable car, so go and steal a squad car from the police station. It's probably a good idea to save your game with the police car, so you don't need to find another should you fail. 2. Go and see Kenji. Park facing out to the street so you're ready for a quick getaway. After the briefing you'll have 3 minutes to kill at least 8 Yardies. Drive as quickly as you can towards the nearest marked man. I recommend turning on the sirens to ward traffic away. Run him over and proceed onto the next one. If he sees you coming he'll open fire with an Uzi, but you should hit him so quickly this won't matter. Remember your Uzi - it can save you a lot of time should you miss a target, just stop and shoot out the side to kill him. 3. Yardies will appear and disappear continuously during the mission. Always go towards a group of them if one pops up. It's better than chasing after a single Yardie. As the Yardies start to leave the streets you may find one who's gone down an alley or approaching a building. For example, one dealer is in the park. Only go after such dealers if there's nobody else around on safer ground. 4. The most important factor is finding a fast car and keeping it drivable. And you only need 8 kills - anymore is merely a bonus. NOTE: Because you can no longer work for Kenji, return to Ray for the proceeding missions. NOTE: Soon a new employer, marked by a 'D' symbol, will appear on the map. We will work for this person some time later. ---------------------------- RAY MISSION 3: EVIDENCE DASH ____________________________ DIFFICULTY: 4/10 1. You don't need to do anything until you've seen Ray and been briefed. Afterwards go and find a fast car. As usual, the police car is the best all rounder, and easily found. Take your car and track down the moving block on the map. 2. This block represents a pickup truck holding 6 pieces of evidence that you need to collect. Every time you hit the truck it will drop one piece of evidence for you to collect by driving over it. Unfortunately you can't pick the next piece of evidence until you have the last. 3. The first time you solidly hit the pickup truck you'll be given a 2 star wanted level. To solve this problem, ignore the truck, and the fallen piece of evidence. Instead drive promptly back to your hideout and use Police Bribes to shake off the cops. Now go back and collect the piece of evidence that fell off the truck. 4. No matter how many times you hit the truck from now it will not upset the police, and consequently this mission becomes very simplistic. Continue to nudge the truck and collect the fallen evidence one by one until you have all 6 pieces. It simply takes time, especially as you can change cars whenever it suits you. Once you have them all, ignore the truck and destroy your own car by planting a grenade beside it. ---------------------------- RAY MISSION 4: GONE FISHING ____________________________ DIFFICULTY: 5/10 1. No need for any preparation this time, but daylight and good weather are recommended. Go and see Ray to get your orders. As you leave a dot on the map will show you where a specific boat can be found. It's over in Portland, at the docks you left that island by earlier. Drive there at your own pace. 2. Hop in the boat and your target's boat will appear on the map. Go right around Portland to find him by the beach on the east side. As you approach a cut scene will be triggered, and then the chase will begin. 3. Like the previous boat mission, Paparazzi Purge, stay behind him and constantly hold down fire. Thankfully your victim is slow and stupid and you should have little trouble destroying his vessel, especially as he turns allowing you to hit his vessel from the side. 4. Eventually he will start dropping explosive barrels from the back of his ship. Unless you're right up behind him these should be quite easily avoided, unless of course the waters are very stormy. Try shooting them if they're unavoidable, but bear in mind your boat can survive a blast or two. 5. When you've sunk his ship, sail back to Staunton Island. ------------------------------- RAY MISSION 5: PLASTER BLASTER _______________________________ DIFFICULTY: 5/10 1. Once again grab a police car and save your game. This is a purely car based mission, so there's no need for armour. Go and speak to Ray and you'll see an ambulance highlighted on your map as you leave. This ambulance is going to the police station, and if it makes it there before you can trash it - you've failed. 2. As soon as you get close to the ambulance a 2 star wanted level is pinned on you. Unfortunately you can't blow up the ambulance before it spots you, because the game simply claims it was a 'decoy' ambulance. Therefore drive quickly alongside it and shoot the ambulance with the Uzi as you go along. This raises its damage bar very quickly indeed and after only a few seconds of firing your target will bail out. 3. Your wanted level will now increase to 3 stars. Therefore ignore the target and drive as quickly as you can back to your hideout to collect 3 Bribes and outwit the cops. Once they've forgotten about you, you can turn your attention to the immobile victim. 4. You have an infinite amount of time to kill him but due to his current state you cannot shoot him. Although you could use grenades or cocktails, by far and away the simplest method is to get a very long run up and drive over him at high speed. Make sure your wheels run right over him and this will kill him instantly. NOTE: Now go and work for the employer marked by the 'D' symbol. ---------------------------- DONALD MISSION 1: LIBERATOR ____________________________ DIFFICULTY: 5/10 1. Before receiving your orders steal a Cartel Cruiser. These blue jeeps are found roaming around by the construction site. There's 1 parked actually inside the construction site. When you have the vehicle go and purchase a sniper rifle from Ammu- nation. Now grab some armour, all your weapons, and save the game in your hideout so you don't have to do this bit ever again. 2. Go and see your new employer and then drive back to the exact spot where you found Hidden Package #41. Keep the jeep in good condition. As you approach the spot on the map, get out of your jeep and walk up to the gates. Don't drive up to the gates because you don't want to alert the guards. Now point your sniper rifle through the gate and take aim at the 4 visible guards. They will not fight back as you pick them off. 3. Collect your jeep and approach the gates. When they open drive in quickly at squish the 2 remaining guards at the south side of the courtyard. They will fire at you but provided you kept your jeep in good condition, you can squish/Uzi them before they destroy the jeep. 4. Climb out of the vehicle. Around you are 5 closed garages that will open when you approach on foot. The man you need to recover has been put randomly in one of these garages. If you choose the incorrect one you'll have to fight 1 or 2 guards. As you hear the door open, listen out for a Columbian insult, and get ready to fire back if you hear one. 5. At any moment you can retreat back to your hideout for health and armour if it's necessary. The man you want to save looks quite different to the Columbians, but he will be guarded, so don't shoot him by accident. When you've killed his guard, approach the man and he will follow you to any vehicle you choose to take. Now drive back to see Donald. Keep the Cartel Cruiser if you still have it. --------------------------------------- DONALD MISSION 2: WAKA-GASHIRA WIPEOUT _______________________________________ DIFFICULTY: 5/10 1. Take the Cartel Cruiser (or steal another if necessary) and drive to the site where you helped defend a comrade during Ray's 'Arms Shortage' mission. Go through the gates and purchase a rocket launcher. Despite it's vast expense, you can easily afford it at this stage in the game. Now take the jeep and launcher and save your game. You don't want to buy a new rocket launcher every time you fail! 2. Drive to the multi-storey car park and stop on the floor directly beneath the very highest roof level. Now on the east side of this level are 7 pillars. Aim your rocket launcher at the roof directly above the 7th pillar. This will cause an explosion and you'll instantly gain 3 wanted stars. 3. Get back into the Cruiser and go up on to the top level via the ramps on the north side. As you approach the top a quick cut scene will show you where the target man is. You must stay in the Cruiser so drive up and run him over. He will shoot at you, as will the other guards here, but ignore them all. Squish the man and drive off the ramp in the southwest corner. Make sure it's a good take off because you need to land on your wheels. As soon as you land keep driving until the game tells you to get out of the jeep. Do so to complete the mission. -------------------------------------- DONALD MISSION 3: A DROP IN THE OCEAN ______________________________________ DIFFICULTY: 6/10 1. First all find any fast car (NOT a police car) and if you have any possessions that you wouldn't be able to easily find again, save your game. Go and see Donald and get your orders. You now have 2 minutes to go and find any boat. This is more than enough time. 2. Drive quickly to the where Asuka lives. Park your car at the top of the stairs leading down to the boats by her house, and go down. Leave a car door open, just in case it disappears before you get back. There should be a speedboat down there, which you should take and then immediately start driving out to the yellow dot on your map. If not, then take the slower boat. It will suffice. 3. As you approach it you'll see a small plane flying slowly overhead. Follow this plane at a small distance. It doesn't go very quickly. When the time runs out it will steadily drop packages into the sea, and if you follow it carefully collecting them should be easy. For every package you collect your wanted level will increase by one, to a maximum of 5 stars. 4. As soon as you've got the sixth package, bear west and you should be very close to the jetty where Asuka lives. Ignore the helicopter that will be hounding you now and disembark. Be careful, but as you probably know, the game will dump you on the jetty if you fall in accidentally. Sprint up the steps and jump in the car you left here. At full speed drive out and up the road towards the multi-storey car park. Dodge any FBI cars and dive down the alley behind the car park. 5. Make it to the Pay N Spray down here and this mission becomes stupidly easy. Now all you have to do is drive back and see Donald. NOTE: You can now access the third and final island. Go there now even though there are still missions left to complete in Staunton Island. Find your hideout and save before you do anything else. NOTE: As you enter Shoreside Vale you will be contacted by a new employer, marked out by a red phone symbol. Ignore him for now. NOTE: You should've checked at the very beginning, but if this is your second time through the game go and double check the gang that strolls around in the neighbourhood by your hideout. If you can't see any black gang members with purple jackets, only red ones, then you have the 'Purple Nines' glitch and sadly you cannot complete this game 100%. -------------------------------------------- STAUNTON ISLAND: HIDDEN PACKAGES (CONTINUED) ____________________________________________ As you may remember we had to leave one Hidden Package on the bridge in Staunton Island. As the bridge is now operative, go back to find the 49th package. 49. When you get to the bridge go across on to the section that lifts up and down. Just passed the spot where the game crosses over into Staunton Island stop your car and use it to clamber up onto the central reservation. Look up with the right analogue stick and you should be able to spot the package. Wait for the bridge to lift up and collect it. ------------------------------- 4A: SHORESIDE VALE: HIDDEN PACKAGES _______________________________ DIFFICULTY: 4/10 REWARD: AK-47, Sniper rifle, M-16, rocket launcher NOTE: Now to finish the package collecting once and for all. Grab Pulverized2000's map for Shoreside Vale and let's begin. 70. Go to the top of the dam where two piers jut out to the north. Each pier ends in a small dome. Run behind the pier on the east. 71. Now do the same with the pier on the west. 72. At the bottom of the dam is another road full of trailers and cargo. As you enter this road look out for a tower going up the side of the dam wall. The first tower you see has a package on it if you climb up the stairs. 73. Go to the end of the lower dam road until you come to a building. Run up the stairs onto the roof of this building with a big chimney on it and the package is hiding up by the dam wall, in-between the big pipes. 74. If you down off the south edge of the rooftop where the last package was you see a grassy area. It's down there. The package is tucked away up against the building. 75. It's not actually behind the westernmost house (that's a pink house) but it's the one next to it on the east - the cream coloured house with a pink garage. There's a Stinger parked out front. You can't get into its back garden from the north so run around to the front and walk behind it to find the package. 76. It's by the house directly next door to the aforementioned cream coloured house, on its east side. This house is the same colour and has a big swimming pool in its south-facing garden. The package is on the back (north side) porch. 77. It's on the south-facing porch of the pale blue house next door to the one above. There's a LandStalker parked on its drive. 78. Go to the large red mansion on the eastern end of this row of houses. You'll need a Cartel Cruiser to bypass the gates. You can find one driving up down this road if look long enough. Go behind the house and find the package in the drained pool. 79. Take a shortcut to the next package by turning east as you come out of the mansion and driving forward in a straight line right off a cliff. You'll fall down into the correct area. The package is by one of the picnic tables towards the north. 80. As you come off the higher dam road, going south, go into the courtyard of the building on the corner here. If you go to the back of this courtyard (facing east) there's a wooden ramp leading up onto a wall. Walk up this ramp and jump onto the wall. If you like, park a truck between the ramp and the cargo containers here so you don't need to even need to use the wall. Go left until you can see a rooftop below you. Drop down off the wall onto the rooftop. Walk over the rooftop, to the corner south east corner where you should be able to see a wooden ramp on the ground. Jump towards the ramp and find the package in this little area. Use the ramp to get back onto the streets. 81. It's underneath a bridge covered in graffiti, near one of the entrances to the main tunnel. 82. Behind the police station you can see two long rooftops. On the left hand one is the package. Get a good run up and sprint at it in a straight line. Jump at the right moment and you'll get over the wall and onto the roof. Alternatively use a car to get a step up. 83. It's in the grounds of the Liberty Pharmaceuticals building. Look around in this area for a blue and pinkish coloured factory. You find an entrance on its south side, and the package on its east side, behind a fence you can walk past. 84.Behind your hideout are 2 billboards and an RC Toyz van. Remember where the van is for later, but pick up the package behind it. 85. If you turn right out of your hideout and go down the slope you'll pass the building in question on your left. Go down there and find the package in the entrance on the east side, opposite an YFBC billboard. 86. Run into the very middle of the apartment block just behind the ringing mission phone in this area. There's a narrow alley in between the two separate buildings, and the package is down this alley. 87. On the north side of the hospital is a road going between it and the police station. Go down this road until you can see a small wall on the hospital side. Approach the wall and put the camera in overhead mode so you can see a red cargo container behind the wall. Run and jump over the wall, land on the container, and collect the package. 88. Simply drive behind the hospital building. 89. If you go to the spot on the map you'll see a set on steps leading up onto the roof of the warehouse. As you climb the steps look east to see an awning. The package is on there. Climb up onto the roof, being careful not to accidentally touch the Rampage icon here, and sprint then jump across onto the awning. 90. Drive behind the building with the awning. 91. The road leading to Hidden Package #91 isn't actually marked on the in game map, but it's there. Go along this dirt track till you come to the broken bridge and carefully walk and drop underneath it. This bridge will be a Unique Jump later on, so remember it. 92. It's beside the fire truck parked opposite the car park here. 93. Go to the spot on the map and look carefully under the wing of the big plane that's parked here. 94. Drive around to the west side of the giant spider like control tower to find the package. You can find a way in to the tower by the fire truck you visited a moment ago. 95. It's just tucked up beside the plane here. 96. It's behind the Lips 106 billboard that's at the end of the narrow road going directly in front of the airport. 97. The subway is just east of the above billboard. Climb up the stairs to get there. Go down to the red platform and cross over the tracks to the other side. The package is on this platform. 98. Just beside the LCPD helicopter here. 99. There's a ramp leading down at this spot on the map. The floor has yellow lines painted on it. Go down there next to the runway to find the package. 100. At the end of the other runway there's another ramp leading down to a path that runs around the outside edge of the runway. Follow the ramp down as low as it goes and then turn around and look beside it to find the package. NOTE: You now have all the weapons in the game except the flamethrower, which will come later. These weapons will make even the hardest missions seem much easier. ----------------------------------------- PORTLAND IMPORT/EXPORT GARAGE (CONTINUED) _________________________________________ By now you have hopefully obtained all the missing vehicles for this garage with the exception of the Dodo. If you are still missing any of the vehicles than find them now. Although you can find a Securicar during an upcoming mission, the others must be found the hard the way. Please look for them before going any further. 1. Assuming you only need to find the Dodo now is the time to go to the airport in Shoreside Vale, to the heliport where Hidden Package #98 was. A small red and white plane with clipped wings will be parked around here. 2. Because flying it is dangerous and risky drive it like a car all the way back to Portland. Be careful and avoid crashes and police attention. I advise parking it in the garage and saving in Staunton Island if you've damaged the plane. Then continue on to the Import/Export garage when you're ready. Once you've delivered the car exit and then re-enter the garage. You can now select any car by walking into the appropriate token. These token's can be used as many times as you'd like, meaning that you now an infinite supply of Mr. Whoopee vans, for example. ------------------------------------- SHORESIDE VALE: IMPORT/EXPORT GARAGE _____________________________________ There is another garage with a list of vehicles for you to seek and find. Hidden Package #80 was directly behind it, so check on that map to find the building again. Remember, if you can't find a particular vehicle after searching for 10 minutes, move on to the next one and keep an eye out for it. The vehicles you need are as follows: SENTINEL: This is the ordinary version of the black Mafia Sentinel in Portland. They can be found relatively easily in Shoreside Vale, although there is a parked one in the airport car park. CHEETAH: A Ferrari look-alike. It has 4 exhaust pipes. Can be found almost anywhere in Shoreside Vale, but most frequently around Cedar Grove. There's even one parked on driveway of the house beside the big red mansion, where you found Hidden Package #78. BANSHEE: A convertible sports car with a white line running down its centre. There is usually one parked in the car park half way up the twisty S-bend road that leads up from your hideout to Cedar Grove. You have probably already stolen this vehicle once from Easy Credit Auto's in Portland. IDAHO: A wide, two door, car with a roof usually a different colour to its body. The backend slopes down slightly. It can be found anywhere, but as you search head back to the car park opposite the Stadium in Staunton Island, where one is usually always available. INFERNUS: A Lamborghini look-alike. It has a big spoiler on the backend. There is one parked in the airport car park again, but it may be locked. Otherwise try Cedar Grove as you did with the Cheetah. TAXI: The most common car in Liberty City shouldn't be hard to find. Try standing by the road outside the garage and one will come by soon enough. KURUMA: The car you started this game in. Quite easy to find, but if you can't spot one then go to the phone symbol on your map. If you drive around to the east side of this block (just follow the road) you'll see a Karuma parked by the overpass. STRETCH: AKA a limousine. It's quite rare and it will take patience to find one. They have been spotted in Cedar Grove and driving passed the airport, but it's still very lucky if you find one. Recommended that if you don't find one soon you try looking for one during the upcoming Vigilante and Fire Truck missions. PERENNIAL: A slow estate car/station wagon. Quite easy to find anywhere, but there is guaranteed to be one parked on the road running in front of the Portland police station. Conduct your search in that direction. STINGER: The ordinary road version of the car used by the Yakuza. Comes in convertible and hardtop models. Find one parked in a driveway in the row of houses in Cedar Grove. LANDSTALKER: Very common Land Rover style jeep. There's one in the airport car park, and oddly they often seem to be in front of you on the raised bridge leading to Staunton Island. MANANA: A boxy two-door car. Quite easy to find, but get one in the airport car park. STALLION: This is the ordinary road version of the car used by the Diablo's. It's a wide, convertible car that loves to spin out on corners. Find one in the airport car park. BF INJECTION: A Dune buggy that Joey was working on in his garage. You can only find this vehicle by going to the big courtyard in Hepburn Heights, Portland, between 18:30 and 24:00 hours. CABBIE: An old-fashioned style taxi. Usually found anywhere in Shoreside Vale, but try cruising past the narrow street directly in front of the airport. ESPERANTO: Looks quite similar to the Idaho. A long, wide two door car. It's in the airport car park usually. ------------------------------------------------ SHORESIDE VALE: RC TOYZ MISSIONS: RUMPO WRECKER ________________________________________________ DIFFICULTY: 2/10 1. The ludicrously easy RC Toyz missions show up for the last time. Go to your hideout and run right around the east side of your apartment building where you should see the van parked behind two billboards. This is the exact location of Hidden Package #84. 2. You now have 2 minutes to blow up 1 Rumpo XL van. These blue and green vans are the vehicle of choice for the local gang here. When you have control of the buggy go forward roughly and you should eventually come out on the street. Head down the slope to where the phone symbol usually is and you're bound to find at least 1 van. Press fire beside it to complete the mission. 3. As always, you can continue trying to blow up more vehicles for fun. Just be a little bit cautious because the buggy does blow up when the time expires, and you don't want it parked next to you when that happens. That's it. There are no more RC Toyz missions in the game. Feel free to play the old ones to improve your score, but this certainly isn't essential. ------------------------------------ SHORESIDE VALE: FIRE TRUCK MISSIONS ___________________________________________ NOTE: Keep an eye out for any vehicles you require for the Import/Export garages. DIFFICULTY: 4/10 REWARD: Flamethrower 1. This is still the same as it was before. Steal a fire truck; preferably from the station opposite the airport car park and whenever you're ready start the extra missions. 2. This is somewhat harder to do than before due to the more complicated layout of Shoreside Vale. I advise following the destination given to you, rather than relying completely on the map, which can seem confusing. If the game says the fire is somewhere across the river, then you must use the bridge or the dam to get there, no matter how out of your way that seems. 3. If the first fire you're given is across the river, and you have little chance of getting there in time, simply quit the missions and restart. There is no penalty for doing this. 4. Gradually put out 20 fires on this island and you will be paged with a message telling you that the flamethrower is now yours to keep. Good work. You've now completed all the fire truck missions and unlocked a fearsome weapon too. ----------------------------------- SHORESIDE VALE: VIGILANTE MISSIONS ___________________________________ NOTE: Keep an eye out for any vehicles you require for the Import/Export garages. DIFFICULTY: 4/10 REWARD: 2x Police Bribes 1. By now you should know the drill. Steal a police car if you see one driving in the streets, or more easily by taking the one parked outside the police station in Pine Creek. However, this car is usually locked. If it is locked, then drive away and come back a couple of times to see if it's changed its mind. 2. Like before you must chase down and force escaping cars to stop. And like the fire truck missions this is also harder than due because the layout of Shoreside Vale. But remember that you don't need to kill 20 criminals in one go. 3. Do an Uzi drive by. It's the best way to keep your car intact for longer and after only 10 seconds of concentrated shooting at a moving car the driver will bail. Make sure you have several hundred rounds though before you begin. 4. Expect to meet one or two crooks armed with flamethrowers in Shoreside Vale. The best method to dispatch these runaways is to wait till they're distracted with someone else, and then quickly run them over. 5. Follow the locations given to you by the game, not your map. I.e. If there's a criminal spotted at Francis International Airport - drive there, don't try and drive to the dot on your map until you've got there. 6. Criminals will occasionally go into the tunnel running underneath the island. Bear this in mind if they seem to be driving across a river on your map. 7. Kill 20 crooks to complete every Vigilante mission in the game. Having 6 police bribes constantly regenerating at your hideouts is going to come in very handy, and for one upcoming mission it will be a lifesaver... ----------------------------- SHORESIDE VALE: UNIQUE JUMPS _____________________________ DIFFICULTY: 6/10 (On average) UNIQUE JUMP 13: CEDAR GROVE 1. Go to the graffiti ridden underpass where you found Hidden Package #81. Continue up the hill to the top where the road bends around a sharp curve. If you look on the outside edge of this curve there is a rocky slope. The highest part of this slope is where you must launch yourself. 2. Firstly take any reasonably fast car and get a run up from very bottom of the hill. The key to making it is going off the ramp in the right place. If you look closely you can see one part of the rock slope is flatter. That's your target. Land any which way up on the other side to complete the jump. UNIQUE JUMP 14: PIKE CREEK 1. The ramp you had to walk up to collect Hidden Package #80 is where you need to head next. That's the building on the corner as you come off the south side of the upper dam road. 2. You need a good sports car for this, so pay a visit to the nearby Import/Export garage if you haven't got one. As you come off the wooden ramp you'll need to land inside the fenced in area where package 80 actually was. Unlike the other ramps don't line up straight with the ramp. Approach it at an angle so you go off flying towards the left. If you don't do that you won't land in the fenced area. UNIQUE JUMP 15: PIKE CREEK 1. Take another speedy car and go back to the last ramp. Look right at that ramp and you can just about see another down an alley running behind a warehouse. This is your target. 2. You have to land on or past the furthest row of garages in the courtyard below. You'll need a very good run up for this, and annoyingly that means you need to start back out on the street and manoeuvre down the alley. Let off the accelerator on the corners and keep it on hard when you get to the alley. If you can do that without hitting anything you should make it. UNIQUE JUMP 16: FRANCIS INTERNATIONAL AIRPORT 1. When you had to collect Hidden Package #91 you had to look underneath a wooden bridge. Now you need to drive over it. Simply get a decent run up and go at it full speed. If you make it across the river (this can be easily done in even the slowest of vehicles) you'll complete the jump. UNIQUE JUMP 17: FRANCIS INTERNATIONAL AIRPORT 1. Go past the airport car park and into the large open area full of hangers and aircraft. Follow the road marked on your map west when it splits and you should see a passenger-boarding ramp parked next to an airliner. 2. Get a reasonable run up and fly off the ramp and over the plane without touching it. This shouldn't be very difficult. UNIQUE JUMP 18: FRANCIS INTERNATIONAL AIRPORT 1. Continue following the road past the plane and around a bend. As you go past the bend you should see a hanger with 3 concrete ramps built next to it, on its south side. 2. Get a long run up and hit the ramps straight. If you can fly over the hanger without touching it, you'll win. UNIQUE JUMP 19: FRANCIS INTERNATIONAL AIRPORT 1. Continue down the road, past the hanger you just jumped and the one after it. In front of you should be yet another hanger with several helicopters parked next to it on the east side and 3 concrete ramps on the west side. 2. Use the ramps as did in the previously and clear just the hanger to succeed. UNIQUE JUMP 20: FRANCIS INTERNATIONAL AIRPORT 1. Where you landed on the last jump puts you in a good position for the next one. Directly east of the parked helicopters is another hanger/ramp combo. 2. Do what you've done before and clear the hanger. And now you've completed all the Unique Stunts in the game. ---------------------------------- SHORESIDE VALE: OFF-ROAD MISSIONS __________________________________ MISSION 1: GRIPPED DIFFICULTY: 8/10 1. Go to the exact location where you found Hidden Package #79. That's the picnic spot in Wichita Gardens. There's a Patriot jeep parked here, and this will be your vehicle of choice. 2. Refer to the Off-Road missions guide by Minesweeper again. 3. General advice: If you start to slip down the cliff let go of accelerate and then press it again, as this helps the tires dig in to the ground. When there's a distance between you and the next checkpoint, don't get carried away with the speed - read the ground in front of you. Tap the accelerator when you're unsure and use the brake frequently. Daylight really, really helps. 4. This is the arguably the hardest challenge in the entire game. Be patient. You simply need to play again and again until you've memorized where the checkpoints are. 5. It does get easier towards the end. From the 12th checkpoint onwards things are quite simple compared to the tricky beginning. ------------------------- SHORESIDE VALE: RAMPAGES _________________________ DIFFICULTY: 6/10 (On average) The last 7 Rampages must now be completed. Don't worry; they're not harder than any of the others you've already completed. There is one Rampage that we will complete later, due to a special requirement. I'll remind when is the best time to try it. RAMPAGE 1: PIKE CREEK/COCHRANE DAM 1. Save your game for the first location of this Rampage is much preferable to the second. It doesn't matter about armour or the time of day. Take a fast car with you. 2. Go to the Punk Noodle warehouse. To find it follow the road leading down from the Raised Bridge into Shoreside Vale until you're about to enter Pike Creek. The warehouse on your left, with a blue gatehouse is the correct one. Look behind that gatehouse to find the icon. 3. As soon as you have it, jump back in to your car and drive quickly to the airport car park. There are more than enough cars here for you to pull alongside and shoot. Because they don't move this becomes pathetically easy. You should complete this Rampage easily. RAMPAGE 3: PIKE CREEK/FRANCIS INTERNATIONAL AIRPORT 1. Save the game again and head to the roof of the warehouse in Pike Creek, where you found Hidden Package #89. Before you do, park your car and block off the T-junction on the north side of the warehouse. Then go around to the south side and use the stairs to access the roof. On the roof you can't miss the Rampage icon. 2. Creep to the edge of the roof and look down where you parked your car. Shoot anything that comes along this road. Most often you'll see cars coming up the slope in front you. If you look away those cars will vanish unless they're very close. Only when you can't see any cars should you turn around to make some regenerate. 3. You won't be able to complete the mission very easily unless you attract the police. Therefore shoot any squad cars, and failing that, shoot every pedestrian you can see. Keep attacking them and eventually you'll draw the police to you. Try and attract the helicopters too, as they go down effortlessly with a rocket launcher. It all counts towards your total. The only problem is you'll probably get busted if you fail, so it's a good job you saved the game. RAMPAGE 4: WICHITA GARDENS 1. Armour and saving are both very essential, especially saving if you want to take the frustration out of this Rampage. You may wish to take the Adrenalin Pill at your hideout if you have difficulty with this Rampage. 2. Afterwards go slowly down the slope leading to the red phone symbol and stop half way down. Look over the left-hand side of the slope. You should be able to see a garage roof. The icon is on there, so jump over the edge. Get the icon and drop down onto the street. You'll lose a tiny bit of armour in the fall, but it's no big deal. 3. Stay basically where you fall and shoot any Nine who comes past. Let them come to you and turn around when you can't see anybody down one side of the street. They'll fight back, but you should be able to stay in control if you don't wandering off. Sometimes they drop down from above. If you become surrounded run away and get some room before returning fire. If you die just reload and start again. Because the icon is so near to your hideout it's easy to get started again. RAMPAGE 5: WICHITA GARDENS/CEDAR GROVE 1. I recommend location 2 for this Rampage; it's a noticeably easier. To find the first icon, drive from your hideout and go down the slope to the phone symbol that's marked on the map. Turn left at the end of the slope and you should spot a 'Squid' billboard on a cliff at the end of the road. Drive a car up and behind that billboard. You'll see the Rampage icon there. 2. Now I recommend going back to your hideout quickly and practising shooting at the Nines in the head. You need to be close with such a hopelessly inaccurate weapon, so stand on the road beside your hideout and try it out. Retreat back home for health pickups if need be. Once the time's run out, go and save the game, and then go up the big S-bend hill to the north. The second icon is behind the bright red 'Gasoline' billboard. 3. Go and get the icon and stand behind the metal barrier. Nines will walk continuously past you at close range, and usually they don't fight back. Simply stand still and let them walk into your sights. When they're all dead, either turn around briefly, or duck behind the billboard to make them reappear. 4. The only problem you may have is a Cartel Cruiser rolling by and every Nine in the region chasing after it. If that happens I advise shooting the Cruiser to quell the distraction. The time limit is tight, but keep letting the Nines regenerate and you'll do it eventually. RAMPAGE 6: CEDAR GROVE 1. I'd save your game, as the first location is slightly easier. This Rampage is impossible to complete without armour, so grab some of that too. 2. From your hideout go to Cedar Grove, to the house where Hidden Package #77 was. The icon is hiding behind the garage with a Landstalker parked out front. 3. This Rampage is basically a race against you and the Columbians to see who can kill the other first. The street will be swarming with them, so stand roughly in the middle of the road, and turn around slowly as you hold down fire. The Columbians will fight back of course, but anyone who tries to shoot you will ignite quickly. 4. It's not pretty and you will lose a lot of health in the process but it's this is the best way to find enough victims. If you set a car on fire and it doesn't drive off, then get away from it - you can't afford to be caught in the explosion. Keep moving from one spot to another, spinning around the cooking everyone. As soon as you've spun 180 degrees run away, so the flaming gang members don't accidentally ignite you too. If you do catch fire, remember that you can jump up and down to put out the flames. RAMPAGE 7: PIKE CREEK 1. You don't need to save, and you don't need any armour. This Rampage is difficulty mainly due to the lack of victims and the awkwardness of having to shoot people in the head. Drive to the wooden ramp where you completed Unique Jump #15. Turn around when you get to the ramp and you'll see the icon hiding beside a dumpster. 2. As soon as you have it run up onto the big crate the ramp is propped up against. Don't go any nearer to the road. From here aim down at the streets below. You may need to look around, or even move your character back a step to make fresh Columbians appear. 3. If you're not one already, you need to become an expert at judging the bullet lag. If you're shooting someone in the distance, aim just in front of the person's head as it takes half a second for the bullet to travel. You know when you've got a good hit because the victim clutches his leaking skull. 4. When you've emptied a street zoom out and see if there's anybody else about. If not then drop your aim and turn around, then turn back, and it should've made at least 1 or 2 people regenerate. 5. If you run out of time - and you probably will, go behind the nearby police station. On the right-hand garage roof behind the station there's the icon. Use a car as a stool to get over the wall if you can't jump it easily. I prefer aiming from here myself, because you can drop down onto the trailer below that looks like a ramp. Stand near the top but not on the top and the Columbians won't be able to shoot you. It's a lot easier from position to aim. 6. Repeat the same procedure. The one time you find a group of about 6 victims should be the time you win, and that may take many attempts. Patience is key. That's it, only 1 more Rampage to go in the entire game! ----------------------- EMERGENCY VEHICLE CRANE _______________________ DIFFICULTY: 8/10 This crane was actually in Portland and could've been attempted at any point, but it's only now - with all the weapons and Police Bribes that you have any decent chance of completing it. It is hard, but it's a lot of fun too. What you need to do is bring each different type of emergency services vehicle to Portland docks. The exact spot is a strip of yellow painted lines on the ground a short distance behind the Import/Export garage. You can't miss the magnetic crane dangling above it. It's just to the left of the parked truck. When you park a car the crane will hoist it up and about a minute later you'll get a message confirming the sale. You don't have to hang around waiting for the crane to deposit the vehicle in the boat if you don't want to. The vehicles don't need to be delivered in perfect condition either. POLICE CAR: 1. You shouldn't need any advice finding one of these. By this stage in the game you must have stolen at least 3 of them. Take the one parked outside the Portland police station for convenience's sake. AMBULANCE: 1. Again, simply take the one outside Portland hospital. FIRETRUCK: 1. Pay a visit to Portland fire station. Remember to drive away and come back if it isn't there when you arrive. Alternatively just throw several Molotov Cocktails at one spot and a truck will come along eventually. Don't go back through St. Marks, as the Mafia have a nasty tendency to destroy your vehicle with shotgun blasts. ENFORCER: 1. This is a police van. There's one waiting for you to steal behind Staunton Island police station. Just use an ordinary police car to bypass the gates and take it without any trouble. BARRACKS OL: 1. This army truck is very similar to the Flatbed. Luckily it's much easier to find, because there's always one parked inside the army surplus store in Staunton Island. That's the place where you had to protect an old man from a group of angry Columbians and where you found Hidden Package #34. Just take it and go back over the river to Portland. FBI CAR: 1. Now this is where things start getting tricky. Go to your hideout in Shoreside Vale and save the game. Make sure you have a rocket launcher, a shotgun or Uzi, lots of ammo, and some armour. Stand in the doorway of your apartment, where you'd go in to save. Don't move right in, but stand just under cover to stop the pesky helicopters from shooting you. 2. Without moving, aim your rocket launcher at the large group of pedestrians that constantly regenerates in the southeast corner of the street. Aim at the fence behind them to take out 6 people every time. This will alert the police to your presence quickly, but continue to attack the people and any police cars that come along. 3. Keep up your attack until you have 5 wanted stars. The police will rarely, if ever, figure out how to get passed the wall around your apartment so you're quite safe. By now there will be at least 2 helicopters in skies above you, but if you're in the right position they can't harm you. What you need to do is look out for a dark blue FBI car to come driving down the street. If no cars come then you might to run towards the road, and then quickly come back. 4. Now when you see FBI cars driving around your hideout you need to make one stop. The best tactic is to get a gun you can run quickly with and go over to the road as a car is passing. This will make it stop and the agent's jump out. Now spin around and grab 5 police bribes. Then quickly go back to the car. If you're lucky it will be completely deserted. If not you'll need to pull out the driver and either speed off or shoot him. RHINO: 1. Firstly do exactly what you did to get an FBI car, only this time keeping making mayhem until you have 6 stars. Hopefully you'll start to see trucks and tanks come rolling down the road. If not you'll need to dash out and come back a bit. 2. Wait until a tank has stopped, or preferably until there are two tanks on the road by your apartment. The nearer you are to the tank, the less chance it has of moving off, and the better for you. Tanks have a nasty habit of disappearing when you've cleared your wanted level, so you don't want to stray too far away from whatever tank has stopped by your hideout. 3. Quickly run towards it until you see the soldiers emerge. Now sprint back and grab all your Police Bribes. The soldiers have M-16's and if you don't grab the bribes quickly they'll shred through your armour in no time. When you've cleared your wanted level quickly go after the tank. 4. If there's someone in it they'll leap out and try to bust you. It's best you shoot them with the shotgun first because they can pull you out of the slow tank easily. If there's on one in it, then great, just go. Drive back to Portland carefully unless you want to risk having to do this all over again... 5. Bring it back safe and sound and you're now allowed to use any of the emergency vehicles as many times as you'd like. Simply walk into the token of your choice. This means that you now can use the tank on any of the upcoming missions! NOTE: Excellent work. You've now completed every bonus mission in the game, except for 1 Rampage. You're now ready to try the final missions. By now you should've completed 87% of the game, passed 55 missions, passed 19 Rampages, found 100 Hidden Packages, completed 20 Unique Jumps, dropped off 100+ passengers, saved 78+ people in an Ambulance and be on Paramedic level 12, killed 60+ criminals as a Vigilante, and extinguished 60+ fires. Only 13% left to go... NOTE: You will now finish working for the employers in Staunton Island. -------------------------- RAY MISSION 6: MARKED MAN __________________________ DIFFICULTY: 3/10 1. Go and collect a Rhino from the docks in Portland and bring it back to your hideout in Staunton Island. Save the game with it in your garage. Now go to the park where Ray is but drive around to its east side. On this side of the park is a large gap in the wall that you can reverse the tank down. Reverse it all the way to the toilets where Ray is. As you get out, leave the door open. You need to be careful so the tank doesn't mysteriously vanish once you've been briefed. 2. Hear what Ray has to say and then climb in your tank. If it's not there anymore then reload and try again, this time parking it as close as you can get to the toilets. It will stay put eventually. Your colleague will follow you and get in the tank too. 3. Now you have 3 minutes to drive to Shoreside Vale, via the nearby bridge. It's plenty of time, even in a slow tank. As you go along the bridge stationary guards will shoot at you, but it is impossible for them to actually kill you so just drive on by. When you get across the bridge you need to stop outside the main entrance to the airport. 4. Now stay in tank and go back to the spot on your map in Staunton Island. There may be one or two guards remaining, so that's why the tank is preferable. When you get to the location walk or drive up to the garage doors to complete the mission. NOTE: The vehicle you found in this garage is also bullet proof. It can roll over and be destroyed like any other car, but it is completely impervious to bullets. Even though you have a tank, this vehicle is quicker, and it's the only one in the game, so keep it safe. Go and save your game with the jeep now. NOTE: Now you have this vehicle you can complete the final Rampage. Take it with you to Shoreside Vale. ------------------------------------ SHORESIDE VALE: RAMPAGES (CONTINUED) ____________________________________ RAMPAGE 20: FRANCIS INTERNATIONAL AIRPORT 1. Go to the same spot where you dropped off Ray in the last mission. If you look across the road you should see a Fat Burger Kid billboard overlooking you. Drive up and around to the back of this billboard. You can do this quite simply by going up the grass on the right. 2. Drive out carefully through the trees and onto the main road at the foot of the bridge. Simply drive along the pavement on one side of the road hitting everyone you see. Turn around and do the same on the other side. Repeat until you have squished 20 Columbians. It's very easy in your bulletproof jeep, for they cannot harm you. The last Rampage has now been completed. There should be nothing left to do in the game except the main missions! NOTE: Remember to take your jeep and park in safely in your Staunton Island hideout. You'll need it in a moment. ----------------------------------- DONALD MISSION 4: GRAND THEFT AERO ___________________________________ DIFFICULTY: 4/10 1. Grab some armour and a sniper rifle from your hideout. Now go and see Donald. Take any car to the airport and as you get nearer you'll see that the spot on the map is coming from a hanger. Don't go near the hanger because there are 4 heavily armed guards in there. 2. Instead drive to the jet directly opposite the hanger. From here you can get a good view of the guards with your sniper rifle, and don't need to fear anyone fighting back. Shoot the first Columbian and the others will go into hiding behind crates. Just wait until they pop their heads up and then shoot them. It won't take long. Use the rocket launcher to make it even quicker. 3. Next go inside and climb into the plane. When you get a message, climb out the plane and walk over to the nearby van that's marked on your map. As you approach it a brief cut scene will take over and you'll the construction site in Staunton Island will marked on your map. Head there. 4. The spot on your map is within an enclosed area of the construction site. As you go into the site you'll see a blue fence surrounding the place. If you stand on the dirt bank on the south side and stand on your car, you can shoot 2 of the guards in there with the sniper rifle. 5. Now go back out of the construction site and on the road that runs along its west side there's a row of shops. You can get on top of these shops by simply using the stairs. From up there you can shoot a few more guards. 6. Now pop back to your hideout and pick up your bulletproof jeep. Take it and drive into the fenced area. You can just about fit through the gap. There are still a few guards here but they can't touch you in the jeep. Drive to the back where there's a yellow lift. Park your van near the lift and get in. 7. After the cut scene go to see Donald and store your jeep away safely afterwards. NOTE: During the below mission you have yet another good chance to find a Securicar van if you still need one. As soon as you have your orders Securicar's become a very common sight in south Staunton Island. You should be able to find and steal one without any difficulty. -------------------------------- DONALD MISSION 5: ESCORT SERVICE ________________________________ DIFFICULTY: 2/10 1. Take any car to go and see Donald again. When you've had your orders go around his building to the vehicle marked on your map. It will start to drive away slowly. Just let it go off by itself. Now park up here and find something to do 5 minutes. Although you're supposed to go and protect the van, if you let it go alone no harm will come to it, and you can relax. 2. Eventually you'll have a message telling you to go and check out the exit of the tunnel. Drive as slowly as you'd like across the bridge to Shoreside Vale. You'll have noticed on the map that the van has stopped moving in the tunnel. 3. When you get across the bridge they'll be a few guards by the tunnel exit but ignore them. The van will start moving again and come out of the tunnel. If it doesn't come out a shortly after you arrive it may have got stuck in the tunnel unfortunately. If that happens then go into the tunnel and blow it up. You'll have to start again. Assuming it does come out it will be shot at, but just keep away from it and let it drive off. The damage won't be too bad. Just hang around by the bridge and eventually you'll get the prize. ------------------------ DONALD MISSION 6: DECOY ________________________ DIFFICULTY: 6/10 1. Take any car and go to see Donald again. He'll give you your orders and a destination in Shoreside Vale will appear on the map. Drive there and as you approach the dot you'll see several police cars parked around the warehouse in question. The moment you enter the Securicar parked here you will have a 6 star wanted level. Now all you need to do is avoid being caught for 2 minutes. You can't use bribes, and you can't get out of the van. 2. It's not the bad though. The 6 stars are just for show, it's more like a 4 star wanted level. Take the van and drive to the hangers behind the airport. If you can get to the hangers without being arrested or flipped you'll have completed the hardest part of this mission. 3. Use the wide-open spaces to keep your speed up and the parked planes to shake off whoever's chasing you. Keep moving is the best advice because by far the biggest threat to your health are the police helicopters, and they can shoot through the hanger roofs, except in the hanger where you had to snipe guards in the mission before last. The police will follow you in there if hide in it, but if you don't stop and keep circling around the parked Dodo they'll have insufficient space to badly damage your van. 4. Despite how bad your van looks, it's very tough. When there's only a minute left go back out on to the runway and keep moving. Don't go near the edge in case someone pushes you in the sea. Ignore the helicopters. If you don't stop they can't hit you. Survive the beating and you'll succeed. NOTE: You now have a Securicar. This is absolutely your last chance to just be given one. Use it well if the van has still eluded your Import/Export garage. -------------------------------------- DONALD MISSION 7: LOVE'S DISAPPEARANCE ______________________________________ DIFFICULTY: 1/10 1. Simply take any car and go to see Donald. Watch the cut scene. That's all you need to do! NOTE: We can now work for Asuka again. Do that now. You'll notice she has a different home now. --------------------- ASUKA MISSION 5: BAIT _____________________ DIFFICULTY: 5/10 1. You just need a good car for this mission such as the Yakuza Stinger's near where you meet Asuka. Take it to Pike Creek in Shoreside Vale. The yellow dot on your map is where you need to lure the 3 cars, which are marked by purple dots. 2. As you enter Pike Creek the first car will follow you. You tell he's following you because the colour of the dot changes slightly. He's quite slow so just leave him behind and go the yellow dot. The dot is in the courtyard where you performed Unique Jump's 14 & 15. As you enter hide down the alley at the back, and avoid hitting any of your Yakuza allies. 3. The car will eventually turn up and be attacked. Just sit back and watch the show. Remember that any point you can pay a visit to the Import/Export garage here for a new sports car. When you're sure they've all been killed, go out and head across the top of the dam. On the other side you'll see the next car by the blocked off tunnel. This car is much faster so go as quickly as you can back to the other courtyard and hide. 4. The last one is across the bridge in the driveway of a house. Go along towards the dot until it changes colour, don't worry if you can't see the car, and as soon as it does turn around and race back to the courtyard. This car isn't much faster than the last, so you might need to wait a while depending how fast you drove. When it comes hopefully the surviving Yakuza will finish it off. If not, you'll have to get out there and mop up any survivors. ------------------------------- ASUKA MISSION 6: ESPRESSO-2-GO! _______________________________ DIFFICULTY: 5/10 1. Save your game - this is very important. Take a fast car to go and see Asuka. You now have to track down 9 stalls and they're not marked on your map. Thankfully they do appear on the map whenever you get slightly close to them. It makes things a lot easier if you find where all the stalls are first before attacking them. 2. To do this drive to south Staunton Island and back north along a different road, that should be enough to reveal all 5 on this island. Don't touch them yet - that comes later. There are no stalls further north than the multi-storey car park, and the most southern stall is near the Casino. 3. When you've done that speed over to Portland. Go to St. Mark's via the docks and you'll reveal the 2 stalls on this island. Stay on the outskirts of St. Mark's, in case the Mafia spot you. 4. Now go all the way back to Staunton but make a detour and pick up your bulletproof Patriot on the way. Then as you come down off the bridge into Shoreside Vale you'll reveal 1 stall over by the subway near the airport. If you drive in Pike Creek you can't help but reveal the final stall by the hospital. 5. Go over to it and get ready to ram it in your jeep. The stalls only require a small impact in order to catch alight. The instant you hit the stall your 8-minute time limit will begin. This is plenty of time so don't worry. Ignore the Columbian that can't hurt you in the bulletproof jeep and head off for the second nearest blue dot. 6. You'll need to go down the small road past the airport main entrance to get to the subway where the next stall is. Play it safe and drive back along the proper road to get to the bridge - you can't roll your only bulletproof jeep! 7. When you get to Staunton do the same thing to all 5 stalls here. Again, you are invincible to gunfire but do be careful not to trash the jeep. If you do then you must reload and try again, or else say goodbye to it forever. 8. Finally go over to Portland and ram the 2 remaining stalls. The Mafia will go crazy when you enter their territory but it doesn't matter. ------------------------ ASUKA MISSION 7: S.A.M. ________________________ DIFFICULTY: 6/10 1. Before you start the mission it's best to learn where the Pay 'N' Spray in Shoreside Vale is if you don't know already. If you don't, go down the road on the north of the police station in Shoreside Vale, the Pay 'n' Spray signs can be seen on a warehouse at the crossroads. Learn this well, as you need to come back here in a hurry soon. 2. Take a rocket launcher and your favourite sports car (not a police car) and see Asuka. You now have 3.5 minutes to get to the airport in Shoreside Vale. Ignore the advice regarding a boat and drive there as quickly as you can. 3. When you get into the airport go to where all the area with parked planes and hangers and head towards the northernmost runway - not the one jutting out into the sea. Towards the western end of this runway is a Cartel Cruiser. If you have more than a minute on the timer, stop and snipe its 3 guards from a distance. Otherwise drive past it and down the runway, keeping far away enough so that the guards can't see you. 4. Don't move too far along the runway as another Cartel Cruiser is waiting down there. Instead stop somewhere in-between it and the one you just sniped. The Columbians by the either Cruiser shouldn't see you. Take out your rocket launcher and get ready for the plane. It will come flying down the runway and the moment you see it fire rockets until it explodes. This is the most critical part of the mission so be careful. 5. As soon as the plane has exploded you'll have a 4 star wanted level. Jump into your sports car and race around the plane collecting all 8 packages that have fallen around it. As soon as you have them race out of the airport. The police and helicopters will be hot on your tail, but if you picked a fast enough car you should be okay. It's really not as bad as it seems. 6. Drive up into Pike Creek and head straight for the Pay N Spray. The moment you've been sprayed this mission is effectively over. All you need to do now is go back to the construction site and deliver the packages. NOTE: You now have a new employer marked by a 'C' symbol. Ignore this for now, but as we're finished with Asuka there are two phone employers to visit. Head for the green phone symbol by the University. ----------------------------------------- COURTNEY MISSION 1: BLING-BLING SCRAMBLE _________________________________________ DIFFICULTY: 3/10 1. First of all go and take a Rhino from Portland Harbour and take it to the green phone symbol in Staunton Island. When you've been told what to do go down the end of the road to the blue light. Park in the blue light so that your tank is facing southeast, across the grass. The Rockstar billboards should be on your right, and your gun should be pointed roughly at a lamppost. 2. When you stop in the light the 3 opposition vehicles will turn up. They park directly in front of your gun. As soon as the timer counts down from 3, quickly shoot all the 3 vehicles. Make sure you get the Cheetah first, then the other two. Now you've just made this a one-man race. 3. Now get out your tank and pick a faster car. Now at your own pace go around the island passing the checkpoints as they show up on your map. Now the only way you can fail is to get arrested or die, so try to avoid both. ------------------------------ COURTNEY MISSION 2: UZI RIDER ______________________________ DIFFICULTY: 3/10 1. When you've been briefed a cut scene will occur and you'll end up in a car with two passengers. You must keep this car intact for the duration of the mission, so don't be too careless. Take it across the bridge to the large courtyard in Portland, as marked on the map. 2. When you get there you'll be under orders to kill 10 Diablo's. The game strongly hints that you do a drive-by to kill them, but running them over is easier. Roll up and down the pavements on both sides of the road killing any gang member you can see. Try to avoid hitting the normal pedestrians so you don't upset the police, but your hideout and its Police Bribes are only round the corner should this happen. 3. When you've squished 10 Diablo's, drive all the way back to the spot marked in Staunton Island, making sure you don't wreck the car completely. ------------------------------------- COURTNEY MISSION 3: GANGCAR ROUND-UP _____________________________________ DIFFICULTY: 4/10 1. The first car to find is a Yakuza Stinger. Drive to the nearby construction site where you can find at least 2 by the blue fenced area's entrance. This car, like all the cars you need for this mission, must be kept in near perfect condition. Drive carefully therefore to the alley marked on your map. Crawl down the alley to the garage. You need to park it up against the back wall for the garage doors to close. 2. If the worst does happen and you scratch the vehicle, go to the Pay 'N' Spray to have it repaired. There's no time limit, so isn't a big problem. 3. Now go to Portland and back into Diablo territory. Cruise around by the courtyard and you'll spot a black Stallion eventually. Accelerate quickly lest they pull you out the stolen vehicle. Drop this car off just like the last one. 4. Lastly you need a Mafia Sentinel. As the Mafia can destroy any ordinary car in 2 hits, find a tank from the Portland docks. Drive this to old Salvatore's mansion in St. Mark's. 2 Sentinel's are parked here so ditch the tank and take one. 5. If you look carefully there's a flat spot on the cliff edge where you can safely drive down onto the beach. You may remember it from the Off-Road mission. Go south along the beach till you come out by the Supa Save. Now deliver the car without a scratch to complete the mission. -------------------------------- COURTNEY MISSION 4: KINGDOM COME ________________________________ DIFFICULTY: 5/10 1. You need a Rhino for this mission and you also need space to park in your garage at Staunton Island for it. If you have a vehicle already in that garage then take it with you to Portland, park in the garage at your other hideout there, and grab a Rhino from the docks. 2. Drive it back and park at your Staunton Island hideout. Save the game so that you won't need to get it ever again if you fail. Now drive the tank to the blue light where Courtney briefs you. Before you answer the phone make sure the tank is facing south, towards the park, and the gun turret is pointing behind you, towards the Stadium. 3. As soon as you have been told what to jump in the tank and take off for the open-air car park that's marked on your map. You only have 90 seconds to get there and the tank is very slow, as you know. But if you press fire and shoot at thin air behind you, it propels the tank forwards and gives you much needed speed boost. Keep doing this technique all the way to the car park, but stop shooting if you know there's a police car behind you - there's no time to deal with cops now. 4. There's only one entrance to the car park that's wide enough for the tank, and that's on the north side. You should be able to make it there with at least 10 seconds to spare. Park next to the car with the arrow above it and quickly get into this car. 5. You'll now see a cut scene and the instant you have control again get out and jump into your Rhino. You're now invincible and no matter how many people attack you it doesn't matter. Now aim your gun turret at the 3 vans in this car park and fire at them. Or run into them if you'd like. When they've all been destroyed and the attackers have been dealt with, you win. NOTE: Keep the tank you just used for the next mission. NOTE: We're now completely finished with Staunton Island. Head to the red phone symbol in Shoreside Vale. --------------------------- D-ICE MISSION 1: UZI MONEY ___________________________ DIFFICULTY: 4/10 1. When you get to the phone hop out and speak to your new employer. When you get back into the tank you have 2 minutes to kill 20 gang members wearing purples jackets. Although the game does say 'Uzi' kills, a tank drive by is still just as effective. 2. Because it's impossible to aim accurately kill everyone you see. Keep driving around the block of apartments shooting forward down the pavement. You'll kill many people and some of them will count. Pay extra attention to the corners, as this is where most people regenerate. You don't need to move the turret once. This approach will attract the police but it doesn't matter. 3. Don't stop moving in case anyone tries to pull you out and after you've circled the block a few times you should be nearly finished well ahead of time. NOTE: You can park your tank in your Shoreside Vale hideout believe it or not. It will just about wedge into the garage. --------------------------- D-ICE MISSION 2: TOYMINATOR ___________________________ DIFFICULTY: 3/10 1. You don't need any preparation for this mission. Speak with D- Ice and then follow the map to the car park behind your hideout. Climb in for a mission very similar to the RC Toyz missions, and almost as easy. 2. Thee are 3 Securicar's driving around Shoreside Vale, which you need to destroy. They're marked on the map but you only have 5 buggies to spend. Be careful therefore that you don't drive into ordinary traffic, which isn't quite so easy due to the unchangeable viewpoint. 3. There's no time limit so hitting other cars is your only problem. Just relax and take your time. -------------------------------- D-ICE MISSION 3: RIGGED TO BLOW ________________________________ DIFFICULTY: 4/10 1. Take any car and go to see D-Ice. When you've had your orders go back to the car park behind your hideout and take the sports car. It's very fragile so be very careful. Thankfully the 6- minute time limit is very generous. 2. You need to get to St. Mark's in Portland. Take the bridge instead of the tunnel, as it's easier to avoid traffic above ground. 3. When you get to St. Mark's the Mafia will ignore you thankfully. There's a garage opposite Salvatore's mansion. Stick the car in there to lose the time limit. 4. Now you need to bring it back without damaging it. The best strategy is to take it all the way to Shoreside Vale smashing it up as much as you like (but keep it drivable obviously). Then get it repaired at the Pay 'N' Spray near the police station. Drive the rest of the short way back to where you found it and exit the car to complete the mission. ----------------------------- D-ICE MISSION 4: BULLION RUN _____________________________ DIFFICULTY: 5/10 1. Steal one of the countless Rumpo XL vans that drive around in Wichita Gardens then go and speak to D-Ice. You now 6 minutes to get to Pike Creek and collect at least 30 pieces of cargo that you'll see scattered all over the roads in the area marked by the map. 2. You need the van so you don't lose control over the vehicle. Every time you pick up a piece of cargo it slows down the responses of your vehicle slightly, and in the van this effect is minimised. I recommend you pick up 6 pieces at a time and bring them to garage number 2, which is located on your map. This will require 5 separate trips, but the cargo is so near to the garage it doesn't matter. 3. The police will be alerted whenever you collect 5 pieces of cargo but they forget almost as quickly. Try not to pick up more than 6 pieces at a time as it slows you down to the point where the police could trap you. Get the 30 pieces to complete the mission. ------------------------ D-ICE MISSION 5: RUMBLE ________________________ DIFFICULTY: 3/10 1. You might need some armour for this mission, but it's unlikely. Speak to D-Ice and then go and take a car to pick up your colleague from your hideout. If you don't already have a baseball bat, now's the time to get one. 2. Drive to the picnic spot to meet the 9 people you have to kill with the bat. They will charge at you the moment they see you but they're very easy to beat. 3. Climb out and start swinging at whomever gets near to you. Try to go for the packs, as it's possible to knock down 4 people with one blow. When they're down keep whacking so they don't get up again. It doesn't matter if your colleague dies. NOTE: That's it. You should've completed 99% of the game by now. Everything on your status screen should be done, except for one single mission... ----------------------------- CATALINA MISSION 1: EXCHANGE _____________________________ DIFFICULTY: 7/10 1. Firstly you don't need anything but armour, and I advise you save the game. Take any car up the 'C' symbol on your map, which you'll see is coming from the big red mansion in Cedar Grove. Check the house just before you get there and steal the Cheetah from its driveway. Back this Cheetah up to the blue light (facing west) and get out the car. 2. After the cut scene sprint towards the main gate. It will open for you as you get close but you'll probably lose your armour as you wait for it open wide enough for you to squeeze through. It doesn't matter. 3. Jump in your Cheetah and another very brief cut scene will occur. Ignore what the game says and drive back to your hideout as quickly as possible. 4. Pick up all your guns and some fresh armour. Then get back into the car and go back towards the mansion. Follow the road east around and behind the mansion and go back west towards the dam. Stop a distance away from the lower dam road. As you can see it's guarded. 5. Stop your car far away enough so that they can't see you and use the rocket launcher to destroy the cars. This will take out the men. Now go forward down the lower dam road until you see some trees on your right. Park here and fire another rocket the identical blockade further down the road. 6. Drive forward slightly more then get out and snipe at everyone you can see. Don't miss the guards on the towers, nor the ones right over by the building in the distance. Look out for ones standing on the crates. There is one who you only see the top of his hat, but that is enough to kill him. When you're positive you've shot everyone you can see drive forward slowly and then blow up the green army truck with your rocket launcher before it can move. 7. Now work your way up the road slowly, pausing every so often to check for people to snipe. You will have missed someone inevitably. If you didn't shoot the man whose hat you could see then keep your eyes peeled on the left, because this guy can kill you easily. 8. When you get to the two blue containers stop and destroy the other 2 trucks parked by the building. If you drive forward a short cut scene will occur. Ignore the helicopter and move forward quickly to the cargo containers sitting by the dam wall. Creep as close as you can to the end building and snipe anyone you missed here. Look out for the person by the stairs. Run for the stairs and you'll be protected from the helicopter. 9. Jog up the stairs until just your head is poking over the lip of the roof. Snipe the two guards standing beside Maria. Equip your AK and run towards Maria. There is one more guard behind the chimneystack so lock on and shoot him. Maria will follow you now so run to the free rocket launcher token on the roof. Aim at the approaching helicopter and keep firing at it until you eventually hit it once. NOTE: You can now take the Rhino from the army surplus store in Staunton Island. ------------ 5A: THE END ____________ That's it. You have now mastered Grand Theft Auto III. Well done. I hope you had fun. I'll see you in Vice City! ------------------------------ 5B: FREQUENTLY ASKED QUESTIONS ______________________________ 1) Is there any reward for completing the game 100%? No. The only rewards you get are the various weapons, cars, cash and bonuses you will collect during the game. Unfortunately there are no different endings, or cut scenes, and certainly no secret 4th island. 2) Do you know about the glitch to make the Vigilante missions easier? Yes, but this was deliberately left out because it is cheating, and this FAQ is designed to show how anybody can complete GTA3 100% using skill alone. 3) Are you going to make a Vice City 100% FAQ? Yes, I have already have made one in fact. It was published on GameFaq's in late January. I hope you enjoy using it too. ------------- 5C: CREDITS: _____________ AUTHOR: Scott MacDowall ASSISTANCE: Minesweeper Mr Slayer Jenkins/Pulverized2000 EMAIL CONTRIBUTORS (Thanks!) Brian Osborne ChrisFF Chunky Lee Fffenx05 Mads Caspersen Malignatus, Nathan, Navarone Paul Meyer RamzaBeoulve259 Raziel666 Segosa MISC: Jesus Christ, Rockstar & Rockstar North ...And anybody else who benefits from this FAQ!