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Units Guide by CpuBot561

Version: 1.00 | Updated: 06/23/2004

                             Command & Conquer
      _____    _______   _         __      __      _______    _____  _________
     / __ /   / _____/  / |       /  |    / /     / _____/   / _  / /___  ___/
    / /_//   / /___    /  |      / / |   / /     / /___     / /_//     / /
   / _  /   /  ___/   / / |     / _  |  / /     /  ___/    / _  /     / /
  / / \ \  /  /____  /   /     / / | | / /___  /  /_____  / / \ \    / / 
 /_/   \_|/_______/ /___/     /_/  |_|/_____/ /________/ /_/   \_|  /_/
                                   _____
                                  /____ \
                                      / /
                                     / /
                                    / /
                                   / /__
                                  |_____\

                               Yuri's Revenge

===============================================================================
------------------------------Version & Updates--------------------------------
===============================================================================
Version 1.00 May 2004
First Release of FAQ

Version 1.10 June 2004
Added Section Names for easier search

===============================================================================
-----------------------------Table Of Contents---------------------------------
===============================================================================
 
      Title                                    Section 

-Introduction                                  (Sec1)
 -Legend                                       (Sec1a)
-Allied                                        (Sec2)
 -Allied Land Units                            (Sec2a) 
  -Infantry                                    (AInf)
  -Vehicles                                    (AVeh)
 -Allied Air Units                             (Sec2b)
 -Allied Water Units                           (Sec2c)
 -Allied Buildings                             (Sec2d)
  -Normal Buildings                            (ANor)
  -Defence/Superweapon Buildings               (ADef)
-Soviet                                        (Sec3)
 -Soviet Land Units                            (Sec3a)
  -Infantry                                    (SInf)
  -Vehicles                                    (SVeh)
 -Soviet Air Units                             (Sec3b)
 -Soviet Water Units                           (Sec3c)
 -Soviet Buildings                             (Sec3d)   
  -Normal Buildings                            (SNor)
  -Defence/Superweapon Buildings               (SDef)
-Yuri                                          (Sec4)
 -Yuri Land Units                              (Sec4a)
  -Infantry                                    (YInf)
  -Vehicles                                    (YVeh)
 -Yuri Air Units                               (Sec4b)
 -Yuri Water Units                             (Sec4c)
 -Yuri Buildings                               (Sec4d)
  -Normal Buildings                            (YNor)
  -Defence/Superweapon Buildings               (YDef)
-Country Specific Units/Buildings              (Sec5)
-Heros                                         (Sec6)
-Tech Buildings                                (Sec7)
-Critters                                      (Sec8)
-Frequently Asked Questions                    (FAQ)
 -General Information                          (FAQa)
 -Faster Play                                  (FAQb)
 -Miscellaneous                                (FAQc)
-Thank Yous                                    (Sec9)
-Disclaimer/Contact Info                       (D/C)

===============================================================================
--------------------------------Introduction-----------------------------------
===============================================================================
                                   <Sec1>

This is a guide for C&C Yuri's Revenge, showing all the units' cost, speed, 
sight range, damage, health, and for buildings, how far they can be placed away
from your normal buildings. Use it for personal use only. To find what you are
looking for, press Ctrl + F and type the section code for your selection.

-------------------------------------------------------------------------------
====================================Legend=====================================
-------------------------------------------------------------------------------
                                    <Sec1a>

Cost: The cost of the unit/structure.
Primary: Damage done by primary weapon.
Secondary: Damage done by secondary weapon.
Hit Points: The amount of health the unit/structure has.
Speed: How fast the unit goes (1 being the slowest).
Space Away: Maximum spaces a structure can be placed away from other buildings 
owned by you.
Sight Range: How far a unit can see (1 being the least).
Power Usage: How much power the structure uses/supplies (+ for supplies and -  
for uses).
What it Does: Explains what a tech building does when captured.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
><><<><><><><><><><><><><><><><><><>Allied<><><><><><><><><><><><><><><><><><><
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                    <Sec2>

===============================================================================
------------------------------Allied Land Units--------------------------------
===============================================================================
                                   <Sec2a>

-------------------------------------------------------------------------------
===============================Allied Infantry=================================
-------------------------------------------------------------------------------
                                   <AInf>

- - - - - - - - - - - - - - - - - - - GI - - - - - - - - - - - - - - - - - - -

Cost: 200
Hit Points: 125
Speed: 4 
Sight Range: 5

- - - - - - - - - - - - -Attack Dog (German Shepherd)- - - - - - - - - - - - - 

Cost: 200
Hit Points: 100
Speed: 8
Sight Range: 9

- - - - - - - - - - - - - - - - - Engineer - - - - - - - - - - - - - - - - - -

Cost: 500
Hit Points: 75
Speed: 4
Sight Range: 5

- - - - - - - - - - - - - - - -  Guardian GI - - - - - - - - - - - - - - - - -

Cost: 400
Hit Points: 100
Speed: 3
Sight Range: 6

- - - - - - - - - - - - - - - - - - -Spy- - - - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 100
Speed: 4
Sight Range: 9

- - - - - - - - - - - - - - - - -Navy SEAL- - - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 125
Speed: 5
Sight Range: 8

- - - - - - - - - - - - - - - Chrono Legionnaire - - - - - - - - - - - - - - - 

Cost: 1500
Hit Points: 125
Speed: Chrono
Sight Range: 8

- - - - - - - - - - - - - - - -Chrono Commando- - - - - - - - - - - - - - - - -

Cost: 1800
Hit Points: 500
Speed: Chrono
Sight Range: 8

- - - - - - - - - - - - - - - - Psi-Commando - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 100
Speed: Chrono
Sight Range: 8

-------------------------------------------------------------------------------
==============================Allied Vehicles==================================
-------------------------------------------------------------------------------
                                   <AVeh>

- - - - - - - - - - - - - - Grizzly Battle Tank - - - - - - - - - - - - - - - -

Cost: 700
Hit Points: 300
Speed: 7
Sight Range: 8

- - - - - - - - - - - - -Infantry Fighting Vehicle- - - - - - - - - - - - - - -
-  -  -  -  -  -  -  -  -  -  -  -(I F V)-  -  -  -  -  -  -  -  -  -  -  -  -

Cost: 600
Hit Points: 200
Speed: 10
Sight Range: 8

- - - - - - - - - - - - - - - - Mirage Tank - - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 275
Speed: 7
Sight Range: 9

- - - - - - - - - - - - - - - - -Prism Tank- - - - - - - - - - - - - - - - - - 

Cost: 1200
Hit Points: 250
Speed: 4
Sight Range: 8

- - - - - - - - - - - - - - - Battle Fortress - - - - - - - - - - - - - - - - -

Cost: 2000
Hit Points: 1000
Speed: 4
Sight Range: 6

- - - - - - - - - - - - Mobile Construction Vehicle - - - - - - - - - - - - - -

Cost: 3000
Hit Points: 1000
Speed: 4
Sight Range: 6

- - - - - - - - - - - - - - - -Chrono Miner- - - - - - - - - - - - - - - - - - 

Cost: 1400
Hit Points: 1000
Speed: 4
Sight Range: 4

- - - - - - - - - - - - - - - - Robot Tank - - - - - - - - - - - - - - - - - -

Cost: 600
Hit Points: 180
Speed: 10
Sight Range: 6

===============================================================================
-----------------------------Allied Air Units----------------------------------
===============================================================================
                                  <Sec2b>

- - - - - - - - - - - - - - - - - Rocketeer - - - - - - - - - - - - - - - - - -

Cost: 600
Hit Points: 125
Speed: 9 
Sight Range: 8

- - - - - - - - - - - - - - - - - Night Hawk - - - - - - - - - - - - - - - - - 

Cost: 1000
Hit Points: 175
Speed: 12
Sight Range: 7

- - - - - - - - - - - - - - - - - -Harrier- - - - - - - - - - - - - - - - - - -

Cost: 1200
Hit Points: 150
Speed: 14
Sight Range: 8

- - - - - - - - - - - - - - - - - -Osprey- - - - - - - - - - - - - - - - - - - 

Cost: 50 (Plane on back of Destroyer)
Hit Points: 30
Speed: 12
Sight Range: 2

- - - - - - - - - - - - - - - - - -Hornet- - - - - - - - - - - - - - - - - - -

Cost: 50
Hit Points: 75
Speed: 12
Sight Range: 2

===============================================================================
----------------------------Allied Water Units---------------------------------
===============================================================================
                                  <Sec2c>

- - - - - - - - - - - - - -Amphibious Transport- - - - - - - - - - - - - - - -

Cost: 900
Hit Points: 300
Speed: 6
Sight Range: 6

- - - - - - - - - - - - - - - - Destroyer - - - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 600
Speed: 6
Sight Range: 7

- - - - - - - - - - - - - - - - -Dolphin- - - - - - - - - - - - - - - - - - - -

Cost: 500
Hit Points: 200
Speed: 8
Sight Range: 4

- - - - - - - - - - - - - - - Aegis Cruiser - - - - - - - - - - - - - - - - - -

Cost: 1200
Hit Points: 800
Speed: 4
Sight Range: 8

- - - - - - - - - - - - - - -Aircraft Carrier- - - - - - - - - - - - - - - - - 

Cost: 2000
Hit Points: 800
Speed: 4
Sight Range: 7

===============================================================================
-----------------------------Allied Buildings----------------------------------
===============================================================================
                                  <Sec2d>

-------------------------------------------------------------------------------
==============================Normal Buildings=================================
-------------------------------------------------------------------------------
                                  <ANor>

- - - - - - - - - - - - - - -Construction Yard- - - - - - - - - - - - - - - - -

Cost: 3000
Hit Points: 1000
Space Away: Anywhere
Sight Range: 8
Power Usage: 0

- - - - - - - - - - - - - - - - Power Plant - - - - - - - - - - - - - - - - - -

Cost: 800
Hit Points: 750
Space Away: 2
Sight Range: 4
Power Usage: +200

- - - - - - - - - - - - - - - - -Barracks- - - - - - - - - - - - - - - - - - -

Cost: 500
Hit Points: 500
Space Away: 2
Sight Range: 5
Power Usage: -10

- - - - - - - - - - - - - - - -Ore Refinery- - - - - - - - - - - - - - - - - - 

Cost: 2000
Hit Points: 1000
Space Away: 2
Sight Range: 6
Power Usage: -50

- - - - - - - - - - - - - - -Weapons Factory- - - - - - - - - - - - - - - - - -

Cost: 2000
Hit Points: 1000
Space Away: 2
Sight Range: 4
Power Usage: -25

- - - - - - - - - - - Airforce Command Headquarters - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 600
Space Away: 2
Sight Range: 5
Power Usage: -50

- - - - - - - - - - - - - - - Naval Shipyard - - - - - - - - - - - - - - - - - 

Cost: 1000
Hit Points: 1500
Space Away: 12
Sight Range: 10
Power Usage: -25

- - - - - - - - - - - - - - - -Service Depot- - - - - - - - - - - - - - - - - -

Cost: 800
Hit Points: 1200
Space Away: 2
Sight Range: 5
Power Usage: -25

- - - - - - - - - - - - - - - - Battle Lab - - - - - - - - - - - - - - - - - -

Cost: 2000
Hit Points: 500
Space Away: 2
Sight Range: 6
Power Usage: -100

- - - - - - - - - - - - - - - -Ore Purifier- - - - - - - - - - - - - - - - - -

Cost: 2500
Hit Points: 900
Space Away: 2
Sight Range: 5
Power Usage: -200

- - - - - - - - - - - - - -Robot Control Center- - - - - - - - - - - - - - - - 

Cost: 600
Hit Points: 600
Space Away: 2
Sight Range: 6
Power Usage: -100

-------------------------------------------------------------------------------
======================Defence/Superweapon Buildings============================
-------------------------------------------------------------------------------
                                  <ADef>

- - - - - - - - - - - - - - - -Concrete Wall- - - - - - - - - - - - - - - - - -

Cost: 100
Hit Points: 300 per single square
Space Away: 8
Sight Range: 1
Power Usage: 0

- - - - - - - - - - - - - - - - -Pill Box- - - - - - - - - - - - - - - - - - - 

Cost: 500
Hit Points: 400
Space Away: 4
Sight Range: 7
Power Usage: 0

- - - - - - - - - - - - - - - Patriot Missile - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 900
Space Away: 4
Sight Range: 10
Power Usage: -50

- - - - - - - - - - - - - - - - Prism Tower - - - - - - - - - - - - - - - - - -

Cost: 1500
Hit Points: 600
Space Away: 2
Sight Range: 8
Power Usage: -75

- - - - - - - - - - - - - -Spy Satellite Uplink - - - - - - - - - - - - - - - -

Cost: 1500
Hit Points: 1000
Space Away: 2
Sight Range: 5
Power Usage: -100

- - - - - - - - - - - - - - - -Gap Generator- - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 600
Space Away: 2
Sight Range: 5
Power Usage: -100

- - - - - - - - - - - - - - - - Chronoshere - - - - - - - - - - - - - - - - - -

Cost: 2500
Hit Points: 750
Space Away: 2
Sight Range: 5
Power Usage: -200

- - - - - - - - - - - - - Weather Control Device - - - - - - - - - - - - - - - 

Cost: 5000
Hit Points: 1000
Space Away: 2
Sight Range: 5 
Power Usage: -200


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
><><><><><><><><><><><><><><><><><Soviet><><><><><><><><><><><><><><><><><><><>
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  <Sec3>

===============================================================================
-----------------------------Soviet Land Units---------------------------------
===============================================================================
                                  <Sec3a>

-------------------------------------------------------------------------------
==============================Soviet Infantry==================================
-------------------------------------------------------------------------------
                                  <SInf>

- - - - - - - - - - - - - - - - -Conscript- - - - - - - - - - - - - - - - - - -

Cost: 100
Hit Points: 125
Speed: 4
Sight Range: 5

- - - - - - - - - - - - -Attack Dog (Alaskan Husky)- - - - - - - - - - - - - -

Cost: 200
Hit Points: 100
Speed: 8 
Sight Range: 9

- - - - - - - - - - - - - - - - Flak Trooper - - - - - - - - - - - - - - - - -

Cost: 300
Hit Points: 100
Speed: 4
Sight Range: 5

- - - - - - - - - - - - - - - - - Engineer - - - - - - - - - - - - - - - - - -

Cost: 500
Hit Points: 75
Speed: 4
Sight Range: 4

- - - - - - - - - - - - - - - -Tesla Trooper- - - - - - - - - - - - - - - - - -

Cost: 500
Hit Points: 130
Speed: 4
Sight Range: 6

- - - - - - - - - - - - - - - - Crazy Ivan - - - - - - - - - - - - - - - - - -

Cost: 600
Hit Points: 125
Speed: 4
Sight Range: 6

- - - - - - - - - - - - - - - -Chrono Ivan- - - - - - - - - - - - - - - - - - -

Cost: 1750
Hit Points: 100
Speed: Chrono
Sight Range: 8

- - - - - - - - - - - - - - - Lunar Infantry - - - - - - - - - - - - - - - - -

Cost: 600
Hit Points: 125
Speed: 9
Sight Range: 8

-------------------------------------------------------------------------------
=============================Soviet Vehicles===================================
-------------------------------------------------------------------------------
                                 <SVeh>

- - - - - - - - - - - - - - - Terror Drone - - - - - - - - - - - - - - - - - -

Cost: 500
Hit Points: 100
Speed: 10
Sight Range: 4

- - - - - - - - - - - - - - - -Flak Track- - - - - - - - - - - - - - - - - - - 

Cost: 500
Hit Points: 180
Speed: 8
Sight Range: 8

- - - - - - - - - - - - - - Rhino Heavy Tank - - - - - - - - - - - - - - - - - 

Cost: 900
Hit Points: 400
Speed: 6
Sight Range: 8

- - - - - - - - - - - - - - V3 Rocket Launcher - - - - - - - - - - - - - - - - 

Cost: 800
Hit Points: 150
Speed: 4
Sight Range: 7

- - - - - - - - - - - - - - - - Apocalypse - - - - - - - - - - - - - - - - - - 

Cost: 1750
Hit Points: 800
Speed: 4
Sight Range: 6

- - - - - - - - - - - -Mobile Construction Vehicle- - - - - - - - - - - - - - -

Cost: 3000
Hit Points: 1000
Speed: 4
Sight Range: 6

- - - - - - - - - - - - - - - - War Miner - - - - - - - - - - - - - - - - - - -

Cost: 1400
Hit Points: 1000
Speed: 4
Sight Range: 4

===============================================================================
-----------------------------Soviet Air Units----------------------------------
===============================================================================
                                  <Sec3b>

- - - - - - - - - - - - - - - -Siege Chopper- - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 200
Speed: 12 
Sight Range: 7

- - - - - - - - - - - - - - - -Kirov Airship- - - - - - - - - - - - - - - - - -

Cost: 2000
Hit Points: 2000
Speed: 5
Sight Range: 8

- - - - - - - - - - - - - - - - - -MIG- - - - - - - - - - - - - - - - - - - - -

Cost: N/A Boris calls them in.
Hit Points: 100
Speed: 16
Sight Range: 0

- - - - - - - - - - - - - - - - Spy Plane - - - - - - - - - - - - - - - - - - -

Cost: N/A Create a Radar Tower
Hit Points: 400 
Speed: 15
Sight Range: 0

===============================================================================
----------------------------Soviet Water Units---------------------------------
===============================================================================
                                 <Sec3c>

- - - - - - - - - - - - - -Amphibious Transport- - - - - - - - - - - - - - - -

Cost: 900
Hit Points: 300
Speed: 6
Sight Range: 6

- - - - - - - - - - - - - - - Sea Scorpion - - - - - - - - - - - - - - - - - - 

Cost: 600
Hit Points: 400
Speed: 8
Sight Range: 8

- - - - - - - - - - - - - -Typhoon Attack Sub- - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 600
Speed: 4
Sight Range: 4

- - - - - - - - - - - - - - - -Giant Squid- - - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 200
Speed: 8
Sight Range: 5

- - - - - - - - - - - - - - - -Dreadnought- - - - - - - - - - - - - - - - - - -

Cost: 2000
Hit Points: 800
Speed: 4
Sight Range: 7

===============================================================================
----------------------------Soviet Buildings-----------------------------------
===============================================================================
                                <Sec3d>

-------------------------------------------------------------------------------
============================Normal Buildings===================================
-------------------------------------------------------------------------------
                                 <SNor>

- - - - - - - - - - - - - - Construction Yard - - - - - - - - - - - - - - - - -

Cost: 3000
Hit Points: 1000
Space Away: Anywhere
Sight Range: 8
Power Usage: 0

- - - - - - - - - - - - - - - Tesla Reactor - - - - - - - - - - - - - - - - - -

Cost: 600
Hit Points: 750
Space Away: 2
Sight Range: 4
Power Usage: +150

- - - - - - - - - - - - - - - - Barracks - - - - - - - - - - - - - - - - - - - 

Cost: 500
Hit Points: 500
Space Away: 2
Sight Range: 6
Power Usage: -10

- - - - - - - - - - - - - - - Ore Refinery - - - - - - - - - - - - - - - - - - 

Cost: 2000
Hit Points: 1000
Space Away: 2
Sight Range: 6
Power Usage: -50

- - - - - - - - - - - - - - -Weapons Factory- - - - - - - - - - - - - - - - - -

Cost: 2000
Hit Points: 1000
Space Away: 2
Sight Range: 4
Power Usage: -25

- - - - - - - - - - - - - - - -Radar Tower- - - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 1000
Space Away: 2
Sight Range: 10
Power Usage: -50

- - - - - - - - - - - - - - - - Shipyard - - - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 1500
Space Away: 12
Sight Range: 10
Power Usage: -20

- - - - - - - - - - - - - - - Service Depot - - - - - - - - - - - - - - - - - -

Cost: 800
Hit Points: 1200
Space Away: 2
Sight Range: 5
Power Usage: -20

- - - - - - - - - - - - - - - -Battle Lab- - - - - - - - - - - - - - - - - - -

Cost: 2000 
Hit Points: 500
Space Away: 2
Sight Range: 6
Power Usage: -100

- - - - - - - - - - - - - - -Nuclear Reactor- - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 1000
Space Away: 2
Sight Range: 5
Power Usage: +2000

- - - - - - - - - - - - - - -Industrial Plant- - - - - - - - - - - - - - - - -

Cost: 2500
Hit Points: 1000
Space Away: 2
Sight Range: 4
Power Usage: -200

-------------------------------------------------------------------------------
======================Defence/Superweapon Buildings============================
-------------------------------------------------------------------------------
                                 <SDef>

- - - - - - - - - - - - - - - - - Wall - - - - - - - - - - - - - - - - - - - -

Cost: 100
Hit Points: 300 per square
Space Away: 8
Sight Range: 1
Power Usage: 0

- - - - - - - - - - - - - - - -Sentry Gun- - - - - - - - - - - - - - - - - - -

Cost: 500
Hit Points: 400
Space Away: 4
Sight Range: 7
Power Usage: 0

- - - - - - - - - - - - - - - -Flak Cannon- - - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 900
Space Away: 2
Sight Range: 5
Power Usage: -50

- - - - - - - - - - - - - - - - Tesla Coil - - - - - - - - - - - - - - - - - -

Cost: 1500
Hit Points: 600
Space Away: 2
Sight Range: 8
Power Usage: -75

- - - - - - - - - - - - - - - -Battle Bunker- - - - - - - - - - - - - - - - - -

Cost: 500
Hit Points: 600
Space Away: 2
Sight Range: 6
Power Usage: 0

- - - - - - - - - - - - - - - -Iron Curtain- - - - - - - - - - - - - - - - - -

Cost: 2500
Hit Points: 750
Space Away: 2
Sight Range: 4
Power Usage: -200

- - - - - - - - - - - - - -Nuclear Missile Silo- - - - - - - - - - - - - - - - 

Cost: 5000
Hit Points: 1000
Space Away: 2
Sight Range: 4
Power Usage: -200

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
><><><><><><><><><><><><><><><><><Yuri><><><><><><><><><><><><><><><><><><><><>
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 <Sec4>

===============================================================================
-----------------------------Yuri Land Units-----------------------------------
===============================================================================
                                 <Sec4a>

-------------------------------------------------------------------------------
==============================Yuri Infantry====================================
-------------------------------------------------------------------------------
                                 <YInf>

- - - - - - - - - - - - - - - - Initiate - - - - - - - - - - - - - - - - - - -

Cost: 200
Hit Points: 100
Speed: 4
Sight Range: 9

- - - - - - - - - - - - - - - Slave Worker - - - - - - - - - - - - - - - - - -

Cost: 10 (Trains one Automatically when one is killed)
Hit Points: 125
Speed: 3
Sight Range: 5

- - - - - - - - - - - - - - - - Engineer - - - - - - - - - - - - - - - - - - -

Cost: 500
Hit Points: 75
Speed: 4
Sight Range: 4

- - - - - - - - - - - - - - - - -Brute- - - - - - - - - - - - - - - - - - - - -

Cost: 500
Hit Points: 200
Speed: 6
Sight Range: 8

- - - - - - - - - - - - - - - - -Virus- - - - - - - - - - - - - - - - - - - - -

Cost: 700
Hit Points: 100
Speed: 4
Sight Range: 9

- - - - - - - - - - - - - - - -Yuri Clone- - - - - - - - - - - - - - - - - - -

Cost: 800
Hit Points: 100
Speed: 4
Sight Range: 12

-------------------------------------------------------------------------------
==============================Yuri Vehicles====================================
-------------------------------------------------------------------------------
                                 <YVeh>

- - - - - - - - - - - - - - Lasher Light Tank - - - - - - - - - - - - - - - - -

Cost: 700
Hit Points: 300
Speed: 7
Sight Range: 8

- - - - - - - - - - - - - - - Gattling Tank - - - - - - - - - - - - - - - - - -

Cost: 600
Hit Points: 210
Speed: 6
Sight Range: 10

- - - - - - - - - - - - - - - - Magnetron - - - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 150
Speed: 5
Sight Range: 10

- - - - - - - - - - - - - - - -Mastermind- - - - - - - - - - - - - - - - - - - 

Cost: 1750
Hit Points: 500
Speed: 4
Sight Range: 9

- - - - - - - - - - - - - - - -Chaos Drone- - - - - - - - - - - - - - - - - - -

Cost: 800
Hit Points: 200
Speed: 8
Sight Range: 6

- - - - - - - - - - - -Mobile Construction Vehicle- - - - - - - - - - - - - - -

Cost: 3000
Hit Points: 1000
Speed: 4
Sight Range: 8

- - - - - - - - - - - - - - - -Slave Miner- - - - - - - - - - - - - - - - - - -

Cost: 1400
Hit Points: 2000
Speed: 3
Sight Range: 4

===============================================================================
------------------------------Yuri Air Units-----------------------------------
===============================================================================
                                  <Sec4b>

- - - - - - - - - - - - - - - -Floating Disk- - - - - - - - - - - - - - - - - -

Cost: 1750
Hit Points: 600
Speed: 15
Sight Range: 9

===============================================================================
-----------------------------Yuri Water Units----------------------------------
===============================================================================
                                 <Sec4c>

- - - - - - - - - - - - - - - Hover Transport - - - - - - - - - - - - - - - - -

Cost: 900
Hit Points: 300
Speed: 6
Sight Range: 6

- - - - - - - - - - - - - - - - - Boomer - - - - - - - - - - - - - - - - - - - 

Cost: 2000
Hit Points: 1200
Speed: 5
Sight Range: 8

===============================================================================
-----------------------------Yuri Buildings------------------------------------
===============================================================================
                                <Sec4d>

-------------------------------------------------------------------------------
============================Normal Buildings===================================
-------------------------------------------------------------------------------
                                <YNor>

- - - - - - - - - - - - - -Construction Yard- - - - - - - - - - - - - - - - - -

Cost: 3000
Hit Points: 1000
Space Away: Anywhere
Sight Range: 10
Power Usage: 0

- - - - - - - - - - - - - - - -Bio Reactor- - - - - - - - - - - - - - - - - - -

Cost: 600
Hit Points: 700
Space Away: 2
Sight Range: 4
Power Usage: +150 plus 100 for each unit entered
Total Power: +650

- - - - - - - - - - - - - - - - Barracks - - - - - - - - - - - - - - - - - - - 

Cost: 500
Hit Points: 500
Space Away: 2
Sight Range: 5
Power Usage: -10

- - - - - - - - - - - - - - - -Slave Miner- - - - - - - - - - - - - - - - - - -

Cost: 1500
Hit Points: 2000
Space Away: 2
Sight Range: 6
Power Usage: 0

- - - - - - - - - - - - - - -Weapons Factory- - - - - - - - - - - - - - - - - -

Cost: 2000
Hit Points: 1000
Space Away: 2
Sight Range: 4
Power Usage: -25

- - - - - - - - - - - - - - - Psychic Sensor - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 750
Space Away: 2
Sight Range: 10
Power Usage: -50

- - - - - - - - - - - - - - - -Submarine Pen- - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 1500
Space Away: 12
Sight Range: 10
Power Usage: -25

- - - - - - - - - - - - - - - - - Grinder - - - - - - - - - - - - - - - - - - -

Cost: 600
Hit Points: 900
Space Away: 2
Sight Range: 6
Power Usage: -50

- - - - - - - - - - - - - - - - Battle Lab - - - - - - - - - - - - - - - - - - 

Cost: 2000
Hit Points: 500
Space Away: 2
Sight Range: 6
Power Usage: -100
-------------------------------------------------------------------------------
======================Defence/Superweapon Buildings============================
-------------------------------------------------------------------------------
                                 <YDef>

- - - - - - - - - - - - - - - -Citadel Wall- - - - - - - - - - - - - - - - - -

Cost: 100
Hit Points: 300 per square
Space Away: 8
Sight Range: 1
Power Usage: 0

- - - - - - - - - - - - - - - Gattling Cannon - - - - - - - - - - - - - - - - -

Cost: 1000
Hit Points: 810
Space Away: 4
Sight Range: 10
Power Usage: -50

- - - - - - - - - - - - - - - -Phychic Tower- - - - - - - - - - - - - - - - - -

Cost: 1500
Hit Points: 455
Space Away: 2
Sight Range: 5
Power Usage: -100

- - - - - - - - - - - - - - - - Tank Bunker - - - - - - - - - - - - - - - - - -

Cost: 400 
Hit Points: 1000
Space Away: 3
Sight Range: 6
Power Usage: 0

- - - - - - - - - - - - - - - -Cloning Vats- - - - - - - - - - - - - - - - - -

Cost: 2500
Hit Points: 1000
Space Away: 2
Sight Range: 5
Power Usage: -200

- - - - - - - - - - - - - Genetic Mutator Device - - - - - - - - - - - - - - - 

Cost: 2500
Hit Points: 1000
Space Away: 2
Sight Range: 5
Power Usage: -200

- - - - - - - - - - - - - - -Psychic Dominator- - - - - - - - - - - - - - - - -

Cost: 5000
Hit Points: 1000
Space Away: 2
Sight Range: 5
Power Usage: -200

===============================================================================
--------------------------Country Specific Units-------------------------------
===============================================================================
                                  <Sec5>

- - - - - - - - - - - - - - - -British Sniper- - - - - - - - - - - - - - - - - 

Cost: 600
Hit Points: 125
Speed: 4 
Sight Range: 8

- - - - - - - - - - - - - - - Cuban Terrorist - - - - - - - - - - - - - - - - -

Cost: 1500
Hit Points: 75
Speed: 6
Sight Range: 9

- - - - - - - - - - - - - - - -Iraqi Desolator- - - - - - - - - - - - - - - - -

Cost: 600
Hit Points: 150
Speed: 4
Sight Range: 6

- - - - - - - - - - - - - -German Tank Destroyer- - - - - - - - - - - - - - - -

Cost: 900
Hit Points: 400
Speed: 5
Sight Range: 8

- - - - - - - - - - - - - - Russian Tesla Tank - - - - - - - - - - - - - - - - 

Cost: 1200
Hit Points: 300
Speed: 6
Sight Range: 8

- - - - - - - - - - - - - Libyan Demolition Truck - - - - - - - - - - - - - - -

Cost: 1500
Hit Points: 150
Speed: 5
Sight Range: 5

- - - - - - - - - - - - - - French Grand Cannon - - - - - - - - - - - - - - - -

Cost: 2000
Hit Points: 900
Space Away: 2
Sight Range: 10
Power Usage: -100

- - - - - - - - - - - - - - - - -Black Eagle- - - - - - - - - - - - - - - - - -

Cost: 1200
Hit Points: 200
Speed: 14
Sight Range: 8

===============================================================================
-----------------------------------Heroes--------------------------------------
===============================================================================
                                   <Sec6>

- - - - - - - - - - - - - - - - - - Tanya - - - - - - - - - - - - - - - - - - -

Cost: 1500
Hit Points: 200
Speed: 6
Sight Range: 8

- - - - - - - - - - - - - - - - - - Boris - - - - - - - - - - - - - - - - - - -

Cost: 1500
Hit Points: 200
Speed: 5
Sight Range: 9

- - - - - - - - - - - - - - - - -Yuri Prime- - - - - - - - - - - - - - - - - - 

Cost: 1500
Hit Points: 150
Speed: 6
Sight Range: 9

===============================================================================
-------------------------------Tech Buildings----------------------------------
===============================================================================
                                   <Sec7>

- - - - - - - - - - - - - - - - Tech Outpost - - - - - - - - - - - - - - - - -

Cost: Engineer
Hit Points: 2000
Sight Range: 6
What it Does: Attacks Air & Land Units and repairs vehicles.

- - - - - - - - - - - - - - - - Tech Airport - - - - - - - - - - - - - - - - -

Cost: Engineer
Hit Points: 800
Sight Range: 6
What it Does: Allows use of a paradrop. Drops 6 men.

- - - - - - - - - - - - - - - Tech Oil Derrick - - - - - - - - - - - - - - - - 

Cost: Engineer
Hit Points: 1000
Sight Range: 6
What it Does: Grants 1000 credits upon capturing and 20 credits every 2  
seconds.

- - - - - - - - - - - - - Tech Civilian Power Plant - - - - - - - - - - - - - -

Cost: Engineer
Hit Points: 800
Sight Range: 6
What it Does: +200 power

- - - - - - - - - - - - - - - Tech Machine Shop - - - - - - - - - - - - - - - -

Cost: Engineer
Hit Points: 800
Sight Range: 6
What it Does: Grants vehicles auto-repair. Repairs 5% of unit's Hit Points  
every 3  seconds.

- - - - - - - - - - - - - - - - Tech Hospital - - - - - - - - - - - - - - - - -

Cost: Engineer
Hit Points: 800
Sight Range: 6
What it Does: Grants Infantry auto-heal. Heals 5% of unit's Hit Points every 3 
seconds.

- - - - - - - - - - - - - - - -Tech Secret Lab- - - - - - - - - - - - - - - - -

Cost: Engineer
Hit Points: 1000
Sight Range: 6
What it Does: Grants the ability of training/making another countries secret 
unit. 

===============================================================================
--------------------------------Miscellaneous----------------------------------
===============================================================================
                                   <Sec8>

- - - - - - - - - - - - - - - - - - Cow - - - - - - - - - - - - - - - - - - - -

Cost: N/A
Hit Points: 150
Speed: 4
Sight Range: 4

- - - - - - - - - - - - - - - - -Alligator- - - - - - - - - - - - - - - - - - -

Cost: N/A
Hit Points: 200
Speed: 4
Sight Range: 2

- - - - - - - - - - - - - - - - Polar Bear - - - - - - - - - - - - - - - - - -

Cost: N/A
Hit Points: 200
Speed: 4
Sight Range: 2

- - - - - - - - - - - - - - - - -Monkey- - - - - - - - - - - - - - - - - - - - 

Cost: N/A
Hit Points: 200
Speed: 6
Sight Range: 2

- - - - - - - - - - - - - - - - -Camel- - - - - - - - - - - - - - - - - - - - -

Cost: N/A
Hit Points: 200
Speed: 6
Sight Range: 2

- - - - - - - - - - - - - -Tyrannosaurus Rex- - - - - - - - - - - - - - - - - -

Cost: N/A
Hit Points: 300
Speed: 8
Sight Range: 5

- - - - - - - - - - - - - - -Brontosaurus- - - - - - - - - - - - - - - - - - -

Cost: N/A
Hit Points: 200
Speed: 8
Sight Range: 5

- - - - - - - - - - - - - - - -Civilian- - - - - - - - - - - - - - - - - - - - 

Cost: N/A
Hit Points: 50
Speed: 4
Sight Range: 2

- - - - - - - - - - - - - - - -Cargo Plane- - - - - - - - - - - - - - - - - - -

Cost: N/A American secret weapon or if you capture a Tech Airport.
Hit Points: 400
Speed: 15
Sight Range: 0

===============================================================================
-------------------------Frequently Asked Questions----------------------------
===============================================================================
                                  <Faq>

-------------------------------------------------------------------------------
============================General Information================================
-------------------------------------------------------------------------------
                                  <FAQa>

This is an altered FAQ I got from Westwood

------------------What is Command & Conquer: Red Alert 2?----------------------

Command & Conquer: Red Alert 2 is a real-time strategy-combat game developed 
by Westwood Studios, the creators of Command & Conquer, Dune 2000, Red Alert, 
and Tiberian Sun. 


---------------------What are the System Requirements?-------------------------

Command & Conquer: Red Alert 2 requires: 

Pentium II 266MHZ or better
Windows 95, 98, or NT 4.0 with Service Pack 3.0 installed 
64MB of RAM 
4x CDROM drive using 32 bit Windows 95/98 driver
350MB free hard drive space
Graphics:  2MB or better Video Card, 16-bit Color, No Hardware
Acceleration Required.

Multiplayer:

2-Player: PII 266, 64MB RAM, 56 Kbps Modem; TCP/IP Internet Connection or Local
Area Network running IPX.

3-8 Players (LAN) - 4 Players (Internet): PII 450, 128MB RAM, 56 Kbps Modem; 
TCP/IP Internet Connection or Local Area Network running IPX.


----------------------What is the Serial Number for?---------------------------

The serial number is required for installation of Red Alert 2.  It can be found
on the back of the jewel case.  It looks like this: xxxxxx-xxxxxx-xxxxxx-xxxx. 
These numbers are unique.  We allow each user to login twice with this serial 
number so that, in effect, you can play on two PCs online with one set of 
disks. We do keep track of the numbers and when we determine that more than two
numbers are being used simultaneously, that number is deactivated.  If you try
to play online and you are told that your serial number is banned, you may 
have incorrectly entered your serial number during installation, or the serial
number may actually have been banned and you will need to contact 
ra2help@westwood.com to make arrangements for a new serial number. 

If you have lost your serial number you may request a new one.  In order to 
issue you a new serial number for your game, we will need proof of purchase. 
You can do this by sending us a photocopy of your original game disc(s).  
You can send us the photocopy either by fax, or by attaching a scanned copy 
to an email addressed to: ra2help@westwood.com. 

In addition to the copy of your game disc, we will require your name and 
current mailing address.  Information faxed should be sent to the attention 
of "Customer Support".  The fax number is: (702)-228-3939.


 
---------------------Some Known Technical Issues are:--------------------------

- - - - - - - - - - - - - -Video Card Issues: - - - - - - - - - - - - - - - - -

Video monitor settings may need to be adjusted after installing the Microsoft 
DirectX video drivers. If you screen distorts, or is shifted horizontally or 
vertically, you can return it to normal by adjusting the controls on your 
monitor. 

Most video display problems can be corrected by installing the  latest 
drivers for your particular card. Please consult your video card documentation
for details on how to get the latest drivers for your card. 

If you are using the Microsoft Theme Pack and have selected a custom cursor, 
video corruption can occur. For best results, please use default cursors 
while playing Command & Conquer: Red Alert 2.

Users with integrated Intel 3D graphic cards (2MB AGP) may experience refresh 
problems at high resolutions (above 640x480). In order to fix this problem, 
modify the [VIDEO] section of the RA2.INI file located in the RA2 root 
directory to include: 

VideoBackBuffer=no

(This also includes any users with low end video cards, experiencing any trails
or refresh problems at any resolution)

- - - - - - - - - - - - - - -Sound Card Issues: - - - - - - - - - - - - - - - -

Old SoundBlaster AWE 64 and AWE 32 sound card drivers can cause skipping and 
repeating sound that may cause your computer to run Command & Conquer: Red 
Alert 2 much slower than normal. If you have one of these sound cards and are 
experiencing these symptoms, please contact your card manufacturer for latest 
drivers.

Audio may stutter on certain systems running Windows NT. To correct this 
problem you must install the latest audio driver for your sound card.

Most sound card problems can be corrected by installing the latest drivers for 
your particular card. Please consult your sound card documentation for details
on how to get the latest drivers.

If you are using USB speakers, do not turn off the speakers during gameplay. 
Doing so may cause your system to become unstable and even crash.

- - - - - - - - - - - - - -  DirectX Issues: - - - - - - - - - - - - - - - - -

If another application is using the sound card while trying to install or run 
the game, a "DXSound Error" will appear. If this error occurs, please close 
all applications and run the install or game again.

- - - - - - - - - - - - Gateway Computer Users: - - - - - - - - - - - - - - - -

If you are using a Gateway computer with "Gateway GoBack" software by 
WildFile running in the background, you may experience lockups in Red Alert 2.
GoBack is loaded in the Windows system tray (by the clock) and represented by 
two yellow arrows. To close out GoBack, right click on the double yellow arrows
in the system tray, and select close. It is recommended that you close all 
programs running in the background before starting Red Alert 2.

- - - - - - - - - - - - Virtual Memory Settings: - - - - - - - - - - - - - - -

Command & Conquer: Red Alert 2 may need to use more RAM than is present on 
your system.  Windows 95/98 automatically takes care of this by using what is 
known as "Virtual Memory" - which uses space on your hard disk to simulate the
memory it needs and swaps data back and forth from your hard disk as required.
Windows 95/98 allows you to manually set the amount of hard drive space it 
uses for Virtual Memory: WE HIGHLY RECOMMEND THAT YOU DO NOT DO THIS! To let 
Windows 95/98 manage the Virtual Memory, go to the Windows 95/98 start menu, 
select 'settings\control panel', then double-click 'system', click 
'performance\file system\virtual memory' and then select 'Let Windows manage 
my virtual memory settings (recommended).'

- - - - - - - - - - - - - - -RealPlayer Issues: - - - - - - - - - - - - - - - -

RealPlayer seems to have a conflict with the movie player used in Red Alert 2. 
With RealPlayer's "Start Center" feature enabled (which seems to keep 
RealPlayer resident in some form) we have found stability issues when exiting 
Red Alert 2 as it goes to the desktop.

- - - - - - - - - - - - - - - - AutoPlay: - - - - - - - - - - - - - - - - - - -

If your CD does not AutoPlay when inserted in the drive, you may have this 
feature disabled. To Enable AutoPlay, right click on 'My Computer' and select 
'Properties' then 'Device Manager'. Select your CD-ROM drive and click 
'Properties'. Select 'Settings' and check the 'Auto insert notification' box.

- - - - - - - - - - - - - 16 bit CD-ROM drivers: - - - - - - - - - - - - - - -

Command & Conquer: Red Alert 2 may fail to start if there is a 16-bit CD-ROM 
driver loaded from the AUTOEXEC.BAT or CONFIG.SYS. If you have references to 
MSCDEX or equivalent drivers then try removing them from your autoexec.bat 
and config.sys files. Windows 95/98 does not generally need these drivers to 
work and in most cases will actually perform better without them.

- - - - - - - - - - - - CD-Changers and Multi-Drivers: - - - - - - - - - - - - 

Command & Conquer: Red Alert 2 does not support multiple CD-ROM drives or 
CD-changers and assumes that you only have one CD-ROM drive. If you have 
more than one CD-ROM drive, you should insert the Command & Conquer: 
Red Alert 2 CD in the first CD drive letter. For example, if you have CD 
drives E:, F: and G:, your Command & Conquer: Red Alert 2 CD should be 
inserted into the E: drive.

- - - - - - - - - - - - Choppy movie performance: - - - - - - - - - - - - - - -

If you find that the movie performance is choppy or jerky, try reducing 
the Windows 95/98 CD caching by going to the Start/Settings/Control Panel and 
double-clicking the System applet. In the System Properties dialog, click the 
Performance tab and then click the File System button. From the File System 
Properties dialog, click the CD-ROM tab and note the Supplemental Cache Size 
setting (so that you can reset the cache size if need be). Now set the 
Supplemental Cache Size to Small. This should have a marked effect on movie 
performance.

You can also try adjusting your detail settings in the Options Menu. Low 
Detail will remove effects like water wakes behind ships, smoke and effect 
lines.  Red Alert 2 will also dynamically remove animations in certain 
situations on low spec machines to ensure a high quality game performance.

- - - - - - - - - - - - - -Power Saving Modes: - - - - - - - - - - - - - - - -

It is possible that your computer loses connection to your ISP due to long 
periods of inactivity. 

Sometimes this is caused by the sleep mode in your "Power Saving" options. 
This can cause problems during game play or when connected to Westwood Online.
To avoid any problems please disable your screen saver or power-saving modes 
when running the game.
	
- - - - - - - - - - - - - - Periodic Slowdowns: - - - - - - - - - - - - - - - -

If periodic slowdowns occur while playing Command & Conquer: Red Alert 2 and 
the CD is not being accessed please insure that there are no other a
pplications running during your game session. This includes anti-virus 
software.

- - - - - - - - - - - - -Game Updates and Patches: - - - - - - - - - - - - - -
		
Command & Conquer: Red Alert 2 contains an auto-updating feature. Updated 
versions of the game will be announced to you when playing Command & Conquer: 
Red Alert 2 on Westwood Online. When an updated version of the game is 
available you will be able to receive it and automatically have it installed, 
if you wish. If you do not intend to play Command & Conquer: Red Alert 2 on 
Westwood Online then please check www.westwood.com for update information.

- - - - - - - - - - - - -Connection Speed Slider: - - - - - - - - - - - - - - -

Red Alert 2 has a game-latency tolerance setting in the Game Options screen 
that allows players to increase the tolerance of network latency on laggy 
connections for internet gaming. To adjust, move the slider to the appropriate 
setting. For example, if you are connecting over a modem, the best setting for 
you would be "Normal" or "Poor". If you are connecting over a broadband 
connection (Cable Modem or DSL), move the slider to "Fast". This attempts to 
match your system with your connection for peak performance. Moving the slider 
from Poor or Normal to Fast can have an adverse effect on game performance.

- - - - - - - - - -Dual Network Cards and IPX Issues: - - - - - - - - - - - - -

If you have two network cards in your computer and both have the IPX protocol 
bound to them, you can use the "Network Options" to choose the card which you'd
like to use. Note: on some Windows 95 and 98 systems and in some 
configurations, Red Alert 2 can't see your second network card. A workaround 
to this problem is to disable your primary card in Windows device manager and 
reboot. Red Alert 2 should successfully see and utilize your second
network card. 

Please refer to your Windows documentation for more information on how to 
disable your primary network card.

- - - - - - - - - - - - - -Firewall Issues: - - - - - - - - - - - - - - - - - -

If you are playing Red Alert 2 behind a firewall and wish to host a game, you 
must open the following ports:  Port 1234, 1235, 1236, 1237. These ports use 
the UDP protocol.  If you do not know how to configure your firewall consult 
your firewall documentation or contact your system administrator or Internet 
Provider.

- - - - - - - -Network Address Translation (NAT) Games: - - - - - - - - - - - -

If your network is using Network Address Translation, two or more users behind 
the NAT'd firewall will be unable to play in the same game. They will, however,
be able to play in different games.

-------------------------------------------------------------------------------
===============================Faster Play=====================================
-------------------------------------------------------------------------------
                                  <FAQb>

- - - - - - - - - - - - Multiplay connection hints- - - - - - - - - - - - - - -
Most people are under the assumption that the slow downs in gamesare because of
the Westwood servers. This is entirely inaccurate. Westwood sets up the game 
so that when the game starts, it becomes a peer to peer connection.  You 
aren't connected via Westwood in the game.  In fact, some of you have no 
doubt received the message that your connection with Westwood had been lost, 
but you were still able to play the game with your online opponent.  There are
ways to increase the connectivity though.  These options can be found under 
your options menu:

* Have all players set their screen resolution to 640x480
* You can turn the music off.
* You can change the visual detail settings to a low.  
* You can turn the targeting lines off.
* When setting up a game you might mention your location and the
  type of connection you have.  
* Play people that are somewhat close to you with a better connection.  If you 
  play someone in your city with the same cable modem service, you're going to 
  have a great connection. 
* Before accepting a game, make sure that all of the players have ping rates   
  that appear as short green bars.  The shorter, the better.
* Always check your game speed settings before starting a new game. The setting
  that is current at the start of the game is the same setting that it was at  
  the end of the last game.


-------------------------------------------------------------------------------
==============================Miscellaneous====================================
-------------------------------------------------------------------------------
                                 <FAQc>

Q: Can the game be spawned?
A: No.

Q: Does the game work with a wheel mouse?
A: Yes.  The wheel can be used to scroll up and down the build
   list.

Q: Is there a desktop theme for Red Alert 2?
A: Yes!  Go to the Red Alert 2 webpage at www.Westwood.com for more details 
   on downloading it.

===============================================================================
-------------------------------Thank Yous--------------------------------------
===============================================================================
                                 <Sec9>

-GameFAQs for accepting my guide
-Westwood for making such an awesome game
-My friend Andrew Koblik for getting me hooked on this game

===============================================================================
----------------------------Authorized Websites--------------------------------
===============================================================================

-GameFAQs (www.gamefaqs.com)
-Gamespot (www.gamespot.com)
-DLH      (dlh.net)
-Neoseeker(www.neoseeker.com)
===============================================================================
--------------------------Disclaimer/Contact Info------------------------------
===============================================================================
                                  <D/C>

<Disclaimer>
Command & Conquer Red Alert 2: Yuri's Revenge (c)Copyright 2000 Westwood 
Studios
This FAQ is (c) copywrited and cannot be stolen.
<Contact Info>
Feel free to e-mail me about any mistakes or additions concerning 
this FAQ, just e-mail me, jimrudolph561@hotmail.com. Please 
include the game name in the subject field. You will be recognized 
if you contribute to this FAQ unless you decide you shouldn't.

If anyone should find this FAQ on another website, please e-mail 
me about where you saw it, and if possible, the e-mail of the 
thief IMMEDIATLY.

This document copyright (c) 2004 CpuBot561

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