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FAQ/Walkthrough by JGalloway

Version: 1.0 | Updated: 12/21/02


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                               AGE OF MYTHOLOGY
                              FAQ / Walkthrough

| Age of Mythology FAQ/Walkthrough                              Version 1.0 |
| Last Modified   : 21-DEC-2002                                             |
| Created By      : Jonathan Galloway                                       |
| E-mail address  : shironinja@hotmail.com                                  |

                            Table of Contents
                 [1.0] Introduction
                   [1.1] Revision History
                   [1.2] Gameplay
                 [2.0] Civilizations
                   [2.1] Greek
                     [2.1a] Zeus
                     [2.1b] Poseidon
                     [2.1c] Hades
                   [2.2] Norse
                     [2.2a] Odin
                     [2.2b] Thor
                     [2.2c] Loki
                   [2.1] Egyptian
                     [2.3a] Ra
                     [2.3b] Isis
                     [2.3c] Set
                 [3.0] Minor Gods
                   [2.1] Greek
                   [2.1] Norse
                   [2.1] Egyptian
                 [4.0] Buildings
                   [2.1] Shared
                   [2.1] Greek
                   [2.1] Norse
                   [2.1] Egyptian
                 [5.0] Units
                   [5.1] Gaia
                   [5.2] Greek
                   [5.3] Norse
                   [5.4] Egyptian
                 [6.0] Map Types
                 [7.0] Relic List
                 [8.0] Campaign Walkthrough
                   Prologue - Troubled Sleep
                   [8.1] Omens
                   [8.2] Consequences
                   [8.3] Scratching the Surface
                   [8.4] A Fine Plan
                   [8.5] Just Enough Rope
                   [8.6] I Hope This Works
                   [8.7] More Bandits
                   [8.8] Bad News
                   [8.9] Revelation
                   [8.10] Strangers
                   [8.11] The Lost Relic
                   [8.12] Light Sleeper
                   [8.13] Tug of War
                   [8.14] "Isis, Hear My Plea"
                   [8.15] Let's Go
                   [8.16] Good Advice
                   [8.17] The Jackal's Stronghold
                   [8.18] A Long Way From Home
                   [8.19] Watch That First Step
                   [8.20] Where They Belong
                   [8.21] Old Friends
                   [8.22] North
                   [8.23] The Dwarven Forge
                   [8.24] Not From Around Here
                   [8.25] Welcoming Commitee
                   [8.26] Union
                   [8.27] The Well of Urd
                   [8.28] Beneath the Surface
                   [8.29] Unlikely Heroes
                   [8.30] All is Not Lost
                   [8.31] Welcome Back
                   [8.32] A Place in My Dreams
                 [9.0] Multiplayer Strategies
                   [9.1] Forward
                   [9.2] Tips For All Cultures
                   [9.3] Basic Culture Strategies
                 [10.0] Other
                   [10.1] Cheats and Secrets
                   [10.2] Miscellaneous Questions
                 [11.0] Closing
                   [11.1] Special Thanks To
                   [11.2] Copyright and Legal Information

                   [1.0] -=I N T R O D U C T I O N=- [1.0]

This FAQ for Age of Mythology (AoM) was done in my small amount of free time.
This is my first FAQ and have always been interested in doing one.  Not
seeing one up for AoM for a week made me think about it and hey... why not?

So here we are.  :D

Any feedback, suggestions, et cetera hit me back at the email specified at
the top.  If you send usable information that isn't common knowledge about
AoM I will credit you.

I have not gone into depth on the game specifics (buildings, units, gods and
their god powers, etc) on purpose.  It would be pointless as a wealth of
information is available IN GAME.  Ths FAQ is created to provide you with a
walkthrough primarily and provide information that may not be readily
available (cheat codes, how to get started (and win!) at multiplayer).

Let's do this!  Now or never!

       [1.1] Revision History

27-NOV-2002: Version 0.7
 - Released to http://www.gamefaqs.com/ as people have been asking about it.
21-DEC-2002: Version 0.9
 - Finished walkthrough.
 - Created multiplayer section.
 - Created Map Types section.
 - Updated Table of Contents.
 - Released to http://www.gamefaqs.com/

                  [2.0] -=C I V I L I Z A T I O N S=- [2.0]

Welcome to AoM.  For this game the developers have been kind enough to give
us three separate cultures to wage war with.  The three cultures are:

1.) Greek: think of ancient times with units like Minotaurs and hoplites
2.) Norse: similar to vikings.  Good infantry and axemen
3.) Egyptian: camels, pyramids, and sand in your bathing suit

Each culture has one ruler god, one secondary god, and one "evil" god. Each
culture contains the same building types and share strategy for general
gameplay.  There are three civilizations within each culture for a total of
nine unique civilizations.  An overview of each is in the next section.

All Myth Technology unless otherwise stated are researched at Town Center.

  [2.1] Greek

The Greek culture contains three gods.  These are Zeus, king of the
gods, and his two brothers: Poseidon, god of the sea and cavalry;
and Hades, god of the underworld.

Greeks start with one scout and three villagers.

       [2.1a] Zeus

Kills a single enemy unit.

Give more hitpoints to Greek heroes

- Faster moving Hoplites and infantry do more damage to buildings
- Starts with 25 favor and has 200 favor limit
- Faster favor generation

MINOR GODS (For more info see the minor Gods section)
Classical Age: ATHENA / HERMES

       [2.1b] Poseidon

Create a stone that draws wild animals.

MYTH TECHNOLOGY: Lord of Horses (Researched at Stable in Classical Age)
Cavalry has increased line of sight.

- Cavalry cost less to produce
- Militia appear at destroyed buildings
- Using markets costs less

MINOR GODS (For more info see the minor Gods section)
Classical Age: HERMES / ARES

       [2.1c] Hades

GOD POWER: Sentinel
Protects a Town Center with four sentinels.

MYTH TECHNOLOGY: Vault of Erebus
Provides a steady income of gold.

- Dead soldiers may generate shades
- Buildings have more hitpoints and attack
- Archers have stronger attack

MINOR GODS (For more info see the minor Gods section)
Classical Age: ARES / ATHENA

  [2.2] Norse

The three Norse gods are Odin, ruler of the gods; his son, Thor, god of
thunder; and Loki, the god of treachery.

       [2.1a] Odin

GOD POWER: Great Hunt
Increase the population of a group of animals.

Grants Ulfsark (infantry) faster movement.

- Human units regenerate
- Ravens for exploration
- Gathers from hunting 10% faster
- Hill Fort units have more hitpoints

MINOR GODS (For more info see the minor Gods section)
Classical Age: FREYJA / HEIMDALL
Heroic Age: SKADI / NJORD
Mythic Age: TYR / BALDR

       [2.1b] Thor

GOD POWER: Dwarven Mine
Creates a gold mine anywhere on the map.  This power gets stronger
the later in the game you use it!  Hold out until you advance to mythic.

MYTH TECHNOLOGY: Pig Sticker (Researched at Oxcart)
Villagers do more damage to animals.

- Special Armory available in all ages
- Dwarves gather Food and Wood faster
= Cheaper Dwarves

MINOR GODS (For more info see the minor Gods section)
Classical Age: FORSETI / FREYJA
Heroic Age: BRAGI / SKADI
Mythic Age: BALDR / TYR

       [2.1c] Loki

Target on an enemy unit to secretly see what he sees.  This is neat because
unlike most god powers this one doesn't notify the other players the power
has been used.

MYTH TECHNOLOGY: Eyes in the Forest
Improves line of sight of infantry.

- Heroes in combat summon Myth Units on their own
- Myth Units cost less favor
- Ox Carts cheaper, faster, and weaker
- Longhouse units train faster

MINOR GODS (For more info see the minor Gods section)
Heroic Age: BRAGI / NJORD
Mythic Age: TYR / HEL

  [2.3] Egyptian

The three primary Egyptian gods are Ra, god of the sun; Isis, goddess of
queens and magic; and Set, god of evil.

       [2.1a] Ra

This global god power makes all villagers on the map gather food from
farms faster.  300% for you, 200% for everyone else.

MYTH TECHNOLOGY: Skin of the Rhino
Improves the armor and attack of laborers.

- Priests can empower buildings
- Pharaoh empowers better
- Chariots and camels have more hitpoints and move faster
- Monuments cost less and are stronger

MINOR GODS (For more info see the minor Gods section)
Classical Age: PTAH / BAST
Mythic Age: OSIRIS / HORUS

       [2.1b] Isis

GOD POWER: Prosperity
Increases villager gold gather rate.

MYTH TECHNOLOGY: Flood of the Nile
Causes the Nile River to provide free food.

- Monuments shield from enemy God Powers
- Town Centers support +3 population
- All improvements are cheaper
- Obelisks are cheaper and are built faster

MINOR GODS (For more info see the minor Gods section)
Classical Age: ANUBIS / BAST
Mythic Age: OSIRIS / THOTH

       [2.1c] Set

Reveals an unexplored section of the map.

Converted animals cause greater damage.

- Pharaoh can summon animals
- Priests can convert animals
- Slinger and Chariot Archer train faster
- Barracks, Chariot Works, and Siege Camp cost less

MINOR GODS (For more info see the minor Gods section)
Classical Age: PTAH / ANUBIS
Mythic Age: OSIRIS / THOTH

                   [3.0] -=M I N O R  G O D S=- [3.0]
- forthcoming
                     [4.0] -=B U I L D I N G S=- [4.0]
- forthcoming
                         [5.0] -=U N I T S=- [5.0]

The best information on units is directly within the game itself.  If you
right click a unit you can see detailed information.  In the same way you can
learn about buildings, god powers, and anything your little mouse can click.

It doesn't make sense for me to duplicate what Ensemble Studios has already
said about the units for you.  So below I've kept it short.  I'll add more to
these sectiions if the need arises (but I'm doubting it will).

  [5.1] Gaia

Gaia, or the computer, controls animals on the map you do not.  It's fun to
try to hunt and eat them all!  Enjoy the following:

- cows
- goats
- giraffe
- zebras
- lions
- water buffalo
- chickens
- hippos
- monkeys
- bears

and many MANY more!

If you see it, you can likely eat it.  But ALWAYS attack bigger creatures
with several villagers (5 or so).  A single villager cannot defend itself
against a lion, bear OR an annoyed rhinocerous.

Animals like pigs, goats, and cows you can take ownership of.  When you
do their count of food will slowly rise as they get fatter.  So to be smarter
about food consumption don't eat these right when you find them.  Stick to
animals you cannot take control of as long as possible saving the fattened
animals for last.  Goats and pigs top out at 300 by the way.

  [5.2] Greek

Heroes (Available at Various Locations)

Name:                   Cost:             Comments:
Jason                   100 Food 50 Gold
Odysseus                200 Wood 2 Favor
Heracles                350 Food 4 Favor
Bellerophon             400 Gold 6 Favor
Theseus                 100 Food 50 Gold
Hippolyta               200 Wood 2 Favor
Atalanta                350 Food 4 Favor
Polyphemus              400 Gold 6 Favor
The Argo                250 Food 8 Favor
Ajax                    100 Food 50 Gold
Chiron                  200 Wood 2 Favor
Achilles                350 Food 4 Favor
Perseus                 400 Gold 6 Favor

Town Center Units

Name:                   Cost:             Comments:
Villager                50 Food

Market Units

Name:                   Cost:             Comments:
Caravan                 100 Food

Academy Units

Name:                   Cost:             Comments:
Hoplite                 60 Food 35 Gold
Hypaspist               60 Food 25 Gold

Archery Range Units

Name:                   Cost:             Comments:
Toxotes                 55 Wood 35 Gold
Peltast                 40 Food 30 Gold

Stable Units

Name:                   Cost:             Comments:
Hippikon                40 Food 80 Gold
Prodromos               70 Food 40 Gold

Fortress Units

Name:                   Cost:             Comments:
Petrobolos              150 Wood 200 Gold
Helepolis               300 Wood 200 Gold
Myrmidon                70 Food 50 Gold
Hetairoi                60 Food 100 Gold
Gastraphetes            120 Wood 80 Gold

Dock Units

Name:                   Cost:             Comments:
Fishing Boat            50 Wood
Transport               120 Wood
Trireme                 100 Wood 50 Gold
Pentekonter             100 Wood 50 Gold
Juggernaut              100 Wood 100 Gold
Scylla                  200 Gold 15 Favor
Carcinos                200 Wood 20 Favor

Temple Units

Name:                   Cost:             Comments:
Pegasus                 50 Food 2 Favor
Centaur                 200 Wood 15 Favor
Cyclops                 250 Food 22 Favor
Minotaur                200 Food 16 Favor
Hydra                   250 Food 28 Favor
Manticore               300 Wood 28 Favor
Nemean Lion             200 Gold 25 Favor
Colossus                300 Gold 40 Favor
Chimera                 300 Gold 30 Favor
Medusa                  250 Gold 40 Favor

  [5.3] Norse

Town Center Units

Name:                   Cost:             Comments:
Gatherer                50 Food
Dwarf                   70 Gold
Ox Cart                 50 Food 50 Wood

Market Units

Name:                   Cost:             Comments:
Caravan                 100 Food

Longhouse Units

Name:                   Cost:             Comments:
Ulfsark                 50 Food 30 Gold
Throwing Axeman         50 Wood 40 Gold
Raiding Cavalry         40 Food 50 Gold
Hersir                  80 Food 40 Gold

Hill Fort Units

Name:                   Cost:             Comments:
Huskarl                 75 Wood 40 Gold
Jarl                    50 Food 80 Gold
Portable Ram            125 Wood 125 Gold
Ballista                150 Wood 150 Gold

Dock units

Name:                   Cost:             Comments:
Fishing boat            50 Wood
Transport               120 Wood
Longboat                100 Wood 50 Gold
Drakkar                 100 Wood 50 Gold
Dragon Boat             100 Wood 100 Gold
Kraken                  300 Food 25 Favor
Jormund Elver           200 Food 15 Favor

Temple units

Name:                   Cost:             Comments:
Einherjar               175 Gold 15 Favor
Troll                   150 Wood 15 Favor
Valkyrie                200 Food 20 Favor
Battle Boar             250 Gold 30 Favor
Frost Giant             200 Gold 30 Favor
Mountain Giant          300 Food 30 Favor
Fenris Wolf             150 Gold 15 Favor
Fire Giant              300 Gold 35 Favor

  [5.4] Egyptian

Town Center Units

Name:                   Cost:             Comments:
Laborer                 50 Food
Priest                  100 Gold
Pharaoh                 Free!             The MAN
Mercenary               90 Gold
Mercenary Cavalry       120 Gold

Market Units

Name:                   Cost:             Comments:
Caravan                 100 Food

Barracks Units
Name:                   Cost:             Comments:
Spearman                50 Food 20 Gold
Axeman                  40 Food 30 Gold
Slinger                 60 Wood 24 Gold

Migdol Stronghold Units

Name:                   Cost:             Comments:
Chariot Archer          100 Wood 40 Gold
Camelry                 50 Food 70 Gold
War Elephant            180 Food 70 Gold

Siege Camp Units

Name:                   Cost:             Comments:
Siege Tower             200 Wood 100 Gold
Catapult                200 Wood 200 Gold

Dock Units

Name:                   Cost:             Comments:
Fishing boat            50 Wood
Transport               120 Wood
Kebenit                 100 Wood 50 Gold
Ramming Galley          100 Wood 50 Gold
War Barge               100 Wood 100 Gold
Leviathan               200 Gold 20 Favor
Sea Turtle              300 Food 20 Favor

Temple Units

Name:                   Cost:             Comments:
Anubite                 100 Food 15 Favor
Sphinx                  120 Food 20 Favor
Wadjet                  150 Wood 15 Favor
Petsuchos               200 Gold 20 Favor
Roc                     150 Gold 15 Favor
Scarab                  300 Food 20 Favor
Scorpion Man            150 Wood 25 Favor
Avenger                 250 Food 30 Favor
Mummy                   200 Gold 35 Favor
Phoenix                 200 Gold 30 Favor

                      [6.0] -=M A P  T Y P E S=- [6.0]

Various Map Types have been included with the first version of Age of
Mythology along with four ways of playing them.  It is important to know
what to expect prior to playing a particular map -- particularly in multi-
player on-line!

Map Name:               Description:

Random                  Randomly selects from the faster-paced, more
                        aggressive maps: Alfeim, Anatolia, Ghost Lake,
                        Mediterranean, Midgard, Oasis, and Watering Hole.

Random All              Randomly selects among all possible maps.

Acropolis               Players start with high resources on plateaus with
                        resources in the valleys and around the edges.

Alfeim                  Forgotten Relics and terrible beasts hide behind
                        the craggy hills.

Anatolia                The cold desert beyond the Mediterranean is carved
                        by cliffs and gorges that protect Gold Mines.

Archipelago             This sun-swept island may isolate players at

Erebus                  Face shades, serpents, and rivers of molten earth
                        in Hades' underworold realm.

Ghost Lake              The sinister, frozen lake in the center of this
                        map may never thaw, but still cannot be built

Jotunheim               Mountain passes are the only connections among
                        valleys owned by different teams.

King of the Hill        In the center, on water, ice, or cliffs, is a
                        Plenty Vault.  Whoever controls it starts a
                        countdown to victory.

Mediterranean           The pastoral countryside surrounding the middle
                        sea supports many herd animals.

Midgard                 This frozen land is short on food, but the water
                        surrounding the continent are abundant with life.

Nomad                   Your Villagers start scattered with no Town Center
                        You'll need to find a Settlement to coccupy during
                        the time that combat is prevented.

Oasis                   Most of the wood lies in 1 to 4 oases in the
                        center.  Build walls to the center to stop enemy

River Nile              A broad river separates the desert lands of
                        different teams.

Savannah                The grasslands of Africa provide plenty of food to
                        hunt, but little water.

Sea of Worms            A mysterious ocean covers half the map with the
                        player fortresses huddled to one side.

Sudden Death            Everyone starts with a Citadel and no free
                        Settleements exist.  If your Citadel is lost, you
                        will lose the game.

Team Migration          How long can you stay on the island shared by your
                        team before you need to move to the central island
                        that protects extra resources?

The Unknown             Only the gods know what this unpredictable map
                        will be.  Land or water?  Ice or desert?  You must
                        explore to find tout.

Valley of Kings         Players on the same team share a city while all
                        the Gold is protected by bandit Migdols.

Vinlandsaga             When the resources on your small island start to
                        run out, the only choice is to set sail for the
                        New World.  But watch out for Skraelings.

Watering Hole           The migratory herds stop at these rivers and ponds
                        to drink, but there is no other food available.

                     [7.0] -=R E L I C  L I S T=- [7.0]

Relics are useful and some of these below do make a difference in battle.
When you see one on the map, send a hero over to collect it and take it back
to a temple immediately.

Name:                      Effect:

A Pair of Golden Lions     Summons two golden lions for you to lead which if
                           killed will respawn at the temple after one minute

Ankh of Ra                 Provides free favour

Anvil of Hephaestus        Armory technologies cost 10% less

Armor of Achilles          Infantry are 5% less vulnerable to hack damage

Arrows of the Alfar        Buildings which fire arrows have 20% more attack

Black Lotus                Villagers gather food from farms 10% faster

Blanket of Empress Zoe     Buildings are 20% less vulnerable to crush damage

Boots of Kick Everything   Heroes move 20% faster

Bow of Artemis             Archers cost 15% less, Trolls cost 15% less wood,
                           Centaurs cost 20% less wood

Bridle of Pegasus          Summons a Pegasus for the player to lead which if
                           killed will reappear at the temple in one minute

Buhen Flagstone            Walls cost 25% less

Canopic Jar of Imsety      Infantry train 15% faster

Catoblepas' Scales         Myth units are 20% less vulnerable to crush damage

Dwarven Calipers           Siege weapons cost 20% less

Eye of Horus               Town Centers get +2 population

Eye of Ornlu               Hypaspists, Axemen and Throwing Axemen get 5%
                           stronger attack

Fetters of Fenrir          Villagers kill most animals in a single shot

Girdle of Hippolyta        Toxotes, Chariot Archers and Throwing Axemen get
                           5% additional HP

Harmonia's Necklace        Villagers gather gold 10% faster

Harter's Folly             Scouting units have plus 2 to line of sight

Head of Orpheus            Buildings have plus 8 to line of sight

Hera's Thundercloud Shawl  Human soldiers are 5% less vulnerable to pierce

Khopesh of Horus           Hero damage multiplier on Myth units increase by 1

Kithara of Apollo          Villagers move 20% faster

Mithril Horseshoes         Cavalry move 10% faster

Monkey's Head              Summons three monkeys for you to lead which if
                           killed will reappear at the temple in one minute

Nose of the Sphinx         Buildings have 15% more HP

Odin's Spear               Hoplites, Spearmen and Ulfsarks attack 5% stronger

Oseburg Wagon              Caravans cost 25% less and move 15% faster

Pandora's Box              Myth units train 25% faster

Pelt of Argus              All units have increased plus 6 to line of sight

Pygmalion's Statue         Villagers have 40% more HP

Reed of Nekhbet            Naval myth units attack twice as strong

Ring of the Nibelung       Provides a small flow of free gold

Scarab Pendant             The Helepolis, Siege Tower, Scarab and Portable
                           Ram attack buildings stonger by 1 multiplyer

Shard of Blue Crystal      Villagers gather wood and gold 5% faster

Shingles of Steel          Houses have three times the HP

Ship of Fingernails        Provides a steady flow of free food

Sistrum of Bast            Villagers cost 10% less

Staff of Dionysus          Villagers carry 20 more food

Tail of the Cerberus       Myth unit special attacks take 25% less time
                           to reuse

Toothed Arrows             Archers and Ballistas do 5% more damage

Tower of Sestus            Towers do 30% more damage to units at range and
                           10% more damage to units attacking them

Trios Bow                  Archers have plus 2 to range and line of sight

Trojan Gate Hinge          Walls get 20% more HP

Tusk of the Iron Boar      Cavalry and Chariot Archers have 10% more HP

Wand of Gambantein         Temple technologies cost 20% less

Wedjat Eye                 Myth units cost 10% less food, wood, and gold

            [8.0] -=C A M P A I G N  W A L K T H R O U G H=- [8.0]

One of the nice things about how the AoM scenarios are is that you can change
the difficulty half way through.  If you are having problems beating a
mission consider tweaking the difficulty down to Moderate or so and then
give it a try.


Prologue: Troubled Sleep

Athena comes in a dream to set Arkantos upon his quest.  (Movie)

  [8.1] Omens
         Artifacts (0)

Pirates are attacking Atlantis and Poseidon seems displeased.  Just when
Arkantos thought his adventures were over, a new one may just be beginning.


Destroy the Kraken with Arkantos and fend off the "black sails" which
come to raid your base periodically.  A good thing to remember is that if
you can destroy the boat BEFORE it lands you'll be doing yourself a favor
as the units inside die too!

To do this, create Towers along the perimeter of the water as well as use
the 3 petrobolos provided.  Create archers and garrison them inside the
Towers, create infantry to deal with everything else and soon you will
claim victory.

Don't forget to create an additional 5 --> 10 villagers to gather extra
resources!  You should have some create farms, etc.  The key to winning
battles often hinges on economy.  Cast "Rain" immediately to help your
farms produce extra food and do not use "Restoration" until you have
many friendly units gathered together (or they are in battle).

  [8.2] Consequences
         Artifacts (0) (1 Trident)
                       (1 Shipwreck)

Kamos the Minotaur has taken the stolen Atlantis trident to his island
base.  But Arkantos is about to descend to make him pay for his crime.


Build some houses, quick, and scout around the north and south to catch
all the pigs.  Don't eat them yet however as you've got plenty of food.
The longer you don't eat them the fatter they will get so instead chow
down on the berry bushes, chickens, and deer.

While doing so create another 5 to 10 villagers, create a temple and
get to classical.  You should establish a storehouse to the south to
begin harvesting trees and gold.  This would also be a good location
to build a few Towers (and upgrade them to watch Towers!!) to deal with
anthing that might walk or float nearby.

Group all your boats together and send them out scouting.  Rememember 3
can kill 5 ships if the 5 ships come in groups on 1 -- get it?  There's
also a shipwreck at the north tip of the island where you can get free
resources just for sailing by.

Build a sizable army of archers, infantry, and myth units and begin to
advance on the enemies base by the 10 minute mark or so.  By sizable I'm
thinking a minimum of 12 medium hoplites, 12 medium toxotes, 5 myth units
(cyclops or centaur depending on which god you went classical with), and
Arkantos plus your starting units.  Remember all you have to do is
destroy the enemy town center and need not work at killing every building
unless you are feeling particularly blood thirsty.

  [8.3] Scratching the Surface
         Artifacts (3)

Arkantos reaches Troy in time to reinforce the Greek armies.  Now he
must break through Troy's outer defenses.


Welcome to Troy.  Send your merry crew to the south-east killing the
bad guys you find along the way (and collecting goats to fatten).

You'll need to build a new town center and then start pumping out 15
or so villagers to help harvest resources before building a temple
and advancing to classical.  A message will appear telling you to go
destroy some docks.  You may do so by land or by sea.  Sea is easier
but by land isn't so bad either as they are defended by thin walls.

If you go the water route you'll leave yourself open to land attacks.
My advice is begin to build military buildings in the center and
crank out as many units as your economy will support.  Most of the
land attacks will come from here anyway so you are effectively taking
the battle to them.  Do NOT get drawn into a battle up north between
Towers or you will get slaughtered at this point.

IMPORTANT: There are three artifacts hidden amongst a clearing of
trees to the middle of the map and straight north.  NOT up the path
with the Towers -- the one to the left of them.  If you wish you
may collect these with a hero and garrison them in a temple.

Just concern yourself with gathering resources, creating units and
researching technology for now.  Destroy the docks once you have built
up a sufficient army AND advanced to the Heroic Age.  You'll need to
farm but before you do upgrade to plow (always do this as it's slow
as heck without).  If you run out of gold to mine keep in mind there
are additional ones close by and you'll stumble upon them on the way
to the docks more than likely.  Also a "good idea" to build a fortress
in the middle to keep your assets safe.

  [8.4] A Fine Plan
        Artifacts (3)

The Greeks and their Atlantean allies prepare to lay siege the mighty
Trojan gate.


You'll find a gold mine to the north.  Start pumping out villagers and
boom as per norm.  Keep sending the troops farther to the north until
you reach a point where you see trade caravans.  Just camp there and
interecept them.  Don't give too great of chase as they'll be back soon
anyway.  This is a sweet spot to build a fortress once your are able.

Leave the helepolis at home for now until you need it later against that

Are your fishing ships busy?  Also before you farm remember the plow upgrade.
When you upgrade to Heroic and are interested in destroying that dock to
the northwest Dionysus and his myth unit Scylla would be useful.

Once a fortress has been created up at the trade caravan spot build an army
and explore the western part of the map destroying any opposition you find
along the way.  By now you should be getting ready to head to the Mythic age.
Build a market and choose your god.  Either is good as medusa are useful
and Hephaustus' "Vault" god power will suppliment your economy nicely.

Start building helepolis from that castle you planted up north and continue
to build a strong army of heavy toxotes and heavy hoplites plus the odd myth
and hero unit for balance.  Be careful that once you advance close to the
gate with a large force you will get god powers used on you.  Six or so
helepolis backed up by your troops should be enough to take the main gate
down though.

  [8.5] Just Enough Rope
        Artifacts (2)

The Trojans counterattack and Ajax is surrounded!  Arkantos must free
him and regain control of the battlefield.


Aww... poor Ajax.  Walk on over and save him.  He's tough and should barely
be injured by the time your troops clear out the enemy.  Then back to his
base.  Along the way you can capture an artifact (slightly to the south by
ruins).  Once you secure the base send most of your villagers to wood and
begin to create more.  After researching plow begin to farm.

Don't eat the pigs until they are fattened above 200 food.  Make sure to
build a temple to store your artifacts (another one is located past the
allied town to the south east).

Wall off the pass to the middle and create many units so you can start to take
the offensive.  Advance to the Mythic Age prior to doing this however.  The
computer is giving you a fair amount of time to build up anyway.

With the center pass walled off (place a few watch Towers behind too) you can
concentrate on exploring north and west as well as stopping any attacks from
that direction.  You'll find some farms which you may take over if you wish.

Gold mines are available from a hill to the north east and on the north west
hill you should build a fortress to stop invaders.  Also you may wish to create
a few more donkey caravans to that allied town (it IS a good trade route).

Concentrate your forces on the northern gate.  Don't worry about sneaking around
to the north west as there are too many Towers that way anyway.  Adding a few
helepolis to your forces will be enough to take down the gate, town center, and
fortress in that order.  Once these fall the rest of the enemy buildings are just

  [8.6] I Hope This Works
        Artifacts (1)

Convinced that Trojan walls will never fall the heroes plan to use the
Trojan Horse in a final attempt to invade the city.


Send all villagers to wood.  Use it for farms with plow upgrade and keep the
count of wood below that required for the Trojan horse until you have 30
villagers or so.  Upgrade economic technologies (wood, gold, etc) and grab
the artifact to the south which will help your calvary run more quickly.

Try to catch all the scouts but if you miss some don't worry too greatly.
If you've boomed (made lots of villagers) then assign all villagers as
needed  to wood or to work on the Trojan Horse.  You should have enough
villagers to encircle the horse while working on it.

Don't worry about anything except completing the horse!

Part II of mission:

Once you are inside move your three heros ahead.  Wait until the guards pass
and then move forward.  By making them all attack the cyclops in front of the
fence they will sneak by the colossus.  Not that he's a match for your three
heroes either and you can dispatch him at anytime too.  Protect the four
helepolis that killing the cyclops provides.  Get the troops that arrive in
the castle as soon as possible and keep the helepolis protected.  Use the
helepolis to take down the fortresses one at a time and victory is assured.

If you are getting overwhelmed in battle remember to use your god powers!

  [8.7] More Bandits
        Artifacts (4)

Before he can return to Atlantis, Arkantos stops in the port of Ioklos
in Greece only to find that it has fallen to bandits.  He must drive them
from Ioklos and rescure the mysterious Chiron.


Head on up west as suggested killing Wadjets as you go.  Prior to the point
where you free the centaurs you will notice an artifact to the south west.
Pick it up and carry it along as your hero will just set it aside prior to
battle anyway.  The centaurs indicate the city will need to be retaken so off
you head into the north east portion.

Clear out the enemy and the helepolis, troops, and a few buildings will be
yours to command.  Place the artifact you recovered in the temple and find
another to the far north.  You will also gain some free favor by going up to
that point.

Waste the gate and advance on the center of the city.  Kill all enemies you
find here and use the helepolis to take down the Tower and barracks in the
center.  This will retake the center of the city and you will now have
additional buildings to create units from.  I suggest creating more myth
units and keeping in mind to use restoration god power next skirmish as
many of your troops are likely running low on health.

If you upgrade Sylvan Lore at the temple your centaur will be much more
powerful as they become Centaur Polemarch.  Guard the helepolis as you cross
the mountain by the allied fortress and destroy the Tower and temple you find
on the other side.  Now get ready to stage the acropolis.  Convert any
resources to troops and set your (now 4) helepolis onto taking down the gate
as well as Towers in the area.  I prefer the gate to the right by the way.

A fairly large skirmish should occur once your foot soldiers are beyond the
gate.  Defeat them and let your helepolis attack the gate and Migdol Strong-
hold while you quell any further resistance.  Chiron should be freed in no
time and you will be victorious.

  [8.8] Bad News
        Artifacts (2)

Invade the bandit stronghold in a two-prong attack to find out what
Gargarensis is hiding.


What IS that Gargarensis fella up to anyway?  This is a fun mission but don't
get too caught up in he affairs of one camp and lose the other.  Use the hot-
key "H" to cycle through your town centers more effectively and ensure you
are grouping together your units!  Like select a group, press control-1 and
then when you want them press 1 followed by space bar to center the map on

Each camp is going to need another 5 to 10 villagers each (so say 20 total).
Move any military closer to their respective gates to catch any enemy that
attempt to incur upon your town.  There's plenty of wood in this scenario
so make sure you also make plenty of farms to match and provide enough food.

There's an artifact to the south.  Chiron will be the fastest hero to use to
get it.  You will find it useful to begin building Towers closer to the enemy

Once you've built up sufficient resources create an armoury and advance to
the Heroic Age.  If you choose Apollo you will be able to be a bit sneaky
about how you attack via his "Underground Passage" god power.  Send a
pegasus ahead to scout and then use the god power to circumvent as many of
the gates as you wish!  You MUST build up sufficient units prior to this and
not allow yourself to be overwhelmed on the other end.  The level designers
have planned for this a bit though and note you will not be able to advance
all the way to the final fortress.

The safest way to finish this mission is to power up to Mythic Age with
Hephaestus (for the Plenty god power and colossus and push your way through
the enemy slowly but surely.  As you advance up keep your economy strong and
build fortresses as you destroy the enemies and "link up for your forces".

Continue to advance forward using helepolis and heavy troops to take down
the gates and fortesses ahead of you.  There is one other artifcat on this
map by the way but located to the west atop a mountain near two gold mines.

Do not also forget to build new town centers on settlements you encounter.
Soon you will be at the final gate on the north part of the map.  Expect to
get pushed back if god powers are used against you but with sufficient
helepolis and units to guard them you will achieve victory.

  [8.9] Revelation
        Artifacts (0)

The heroes must destroy the Gate Ram before Gargarensis can break open the
Underworld Gate!


Don't wait for reinforcements to arrive.  Send your heroes ahead as they can
deal with most of the mythic creatures that will get in your way.  Head to
the far east until you find a nemean lion who will join you.  Any
reinforcements you get send them to link up with your heroes.  Mid-way you
will get a notice about knocking over boulders to block the passage of enemy

Don't wait for this message, hit the boulders once you've been reinforced two
or three times.  With the boulders down you may focus more effectively on the
ram.  Don't be shy about using your god powers OR tweaking down the
difficulty if this is too much for you on hard skill level.  Archers and
centaur are better off at picking off units, and infantry and cavalry will
be better suited to destroying the ram.  Monitor reinforcemtns arriving and
know that when they arrive so too do more enemy who will ambush them.  For
this reason it is advantageous to leave a hero or two along the route before
sending them to the ram to destroy it and obtain victory.

  [8.10] Strangers
         Artifacts (3)

The heroes try to escape from the Underworld with the help of the Shades.


How fun is this?  Always leave yourself with one shade.  It's ok to build
them up but do not leave yourself with none.  They are far too useful for
scouting what is ahead AND recovering additional shades.  Many of the things
in this level you do not need to fight (those deep in ruins).  Just use a
shade to recover another shade and advance.

When you are attacked the first time en masse by a group of cyclops it's
time to sacrifice all but one shade.  Keep anything except the heros out of
the main part of battle.  Heroes regenerate and reappear if killed, the
others do not.  If your heroes keep getting dead so what?  If you have a
shade nearby you can wait until it reappears.  You are effectively
invincible and able to overcome any enemy given time.  lol.

Cross the River Styx all at the same time please.  Don't lose track of
which boat is your transport as you get close to kraken.  It's an option
(preferred!) to rush through the river and drop off your crew asap.  The
ships don't last long out there on any difficulty setting.

Be careful every time you secure an artifact -- it's a trap of course.
You will get a god power each time though.  On the third artifact explore
as far as possible ahead using the shades.  You'll pick up several along
the way and at the back you'll see the best place to use them.  Colussus
anyone?!!  You can also use the Lightning Storm god power on this lot if
you've got a shade in line of sight.  You won't kill many (any?) but you
will damage them significantly.

Mop up what's left and bring the artifacts to the temples.

  [8.11] The Lost Relic
         Artifacts (0) (1 Sword)

Arkantos, Ajax, and Chiron emerge from the Underworld to find themselves in
another part of the world.  But before they can get their bearings they must
help Amanra excavate the Sword of the Guardian.


Reassign the villagers on food to constructing two Towers on the north east
wall.  Task all military personel to the MIDDLE passage immediately!

Reassign all gold digging villagers to digging up the artifact.  Let the
wood get to about 300 and then do the same with them.  Once a skirmish
completes on the north east wall (three Towers should take it out) repair
the wall.  By this time the military in the center should be in battle.

Let them finish up, and move all ranged weapon units to the north west. Hold
out there and play the shell game holding off enemies in each area as long as
possible.  When the siege come they will cut through the walls like butter

IMPORTANT: Wall around the artifact too!

This will stop ground units and let yours concentrate on pulling it up.  Won't
stop siege again though so if you get overwhelmed at a pass pull all troops
back to a point before it near the gold mineand protect the area as long as
possible!  Use your priests as they are meant to be used.  They can heal
everything that gets injured and are pretty good versus myth units too.

The artifact should be freed in time.  By now all villagers should be pulled
back, inside a wall (if not add a gate by clicking a wall section and get
'em in there) happily digging at the artifact.

Once you are victorious we are into the Egyptian portion of the campaign.  If
you haven't used them before watch the tutorial to help you (it's short and
cute to watch).

  [8.12] Light Sleeper
         Artifacts (1)

The only way to defeat Kemsyt's rampaging army is to return the Sword to the


If you move ahead the military you start with they will be overwhelmed in
battle.  So fine then... just move forward the four heroes.  Follow the ridge
south instead of going west.  You should see patches of gold now.  Move ahead
slowly, and every time you encounter enemy lure them back up the ridge to
dispatch them.  Continue until the villagers thank you for freeing them and
you will still have all your military units!

The villagers will come with you... but there IS a lot of gold here so leave
2 or 3 here to work later in the scenario.  You'll see an artifact by a
wonder -- grab it and bring it along.  Continue to advance your heroes
only to deal with mummies, snakes and crocodiles.  When fighting the snakes
be aware that some will appear behind your position so backtrack your heroes
and eliminate them prior to moving the rest of your military, sword bearers,
and labourers ahead.

On arrival at the allied town they will join you.  For the next few moments
you'll need to task all your villagers to work on the nearby farms, mine
gold, and chop trees.  Stick the majority of those you brought with you on
tree detail and begin to create additional labourers to mine additional
gold and build farms around your town center.  Check near the dock to make
sure your fishing ships are busy.  You may wish to create more to fish.

Move all military to the north east section of your town as you will be
raided from time to time.  Advance to classical and choose the god that you
would like to experiment with (both are useful).

Continue to boom and create a barracks to create units (axemen are fun if
you're having trouble deciding).  Create an armoury and several monuments
notice how much more quickly your villagers will build if you click your
pharoah (the new hero) and right-click the building they are working on to
"empower" the workers!  Egypt is slow at building without the pharoah so he
is a good addition.

By now you should be able to advance to the Heroic age and Kemsyt has likely
run through the first town.  Now focus on military.  Create a Migdol Strong-
hold as well as a siege works.  You'll need a sizable force to break through
to the guardian.  Upgrade your myth units and include many of them in your
army which may vary but will need siege Towers to pull down the gates ahead.

Build an army until you reach your population limit (and have built all
possible houses).  Kemsyt may be at the second town by now.  Attack the
right-hand gate before he finishes with it!  Alternatively you could try to
sneak in via transport to the enemies base but this seemed more trouble than
it was worth plus the possibility of being overwhelmed at the other end is
too strong.  Once you attack the gate you'll see what I mean as streams of
foot soldiers and animals stream out.  Unless you've been playing multi-
player this is likely the first time you'll see a giraffe attacking you and
pretty funny at that!

If you were able to take down the first gate move ahead your troops just
beyond.  Instruct your barracks and Migdol Stronghold to create units and
send them directly to within the first wall (select a building and then
right-click the location you would like units to come to).

Hopefully you still have a siege Tower or two and should take down the enemy
Migdol Stronghold followed by the inner gate leading to the guardian.  Move
5 to 10 troops within to deal with any resistance (which will be small) and
finally move your sword-bearers up to right-click the guardian.  Walk a group
of military with them just in case something unexpected happens.

Right on time Kemsyt is probably in the third settlement by now and near your
location.  But no worries!  This guardian is amazing.  Send him by himself to
defeat Kemsyt's forces and watch as each strike brings down an elephant or
myth unit.  Incredible!

If you've got time watch the boy work some buildings too.  Anyway... Victory!

  [8.13] Tug of War
         Artifacts (7)

The heroes fight to return the Piece of Osiris to their city before Kemsyt
can get it to his own base.


Fun.  What you want to do from the get go is move your pharoah and all the
axemen sitting in front of your gates to the location where the heroes fell.

That's right in the middle of the map.

While they are walking there select both of your Migdol Strongholds.  Upgrade
to heavy camelry and click the camelry button 15 or so times.  By selecting
both buildings you've queued up camelry on both at the same time!  Also right
click a point ahead of your gates so that when units are made they head out
and wait for your command!  Now select the three barracks (hold down shift
while clicking or double-click one) and click the champion axemen button a
good 15 or 20 times.  Right-click the same location ahead of your gates so
that they head there too!  At this time give your fishboats orders so they
don't sit there doing nothing.  You can also queue up a few myth units if
you would like but I have beaten this mission easily without them and had
resources to spare.

By now the pharoah and axemen have likely gotten to the center.  They will be
engaged in battle with the enemy.  Let them finish up and make sure all the
heroes have resurrected.  With luck the pharoah should still be alive and he
will start healing everyone quickly.  Move ahead Chiron, your fastet hero and
get him to race ahead to take control of the Osiris Piece Cart!  Now move
Chiron and the rest of the crew out of the way and let the cart through. You
will also want to assign them a hotkey so select them and press control-1 if
you haven't discovered this yet.  Head the cart back to your city.

Now click the point ahead of your base.  Hopefully a sizable force is now
assembled!  You need them to get just ahead of where the other group is now
so select them (assign them a hot-key of 2 by pressing control-2) and right
click in the middle where you would like them to rush to.

Press 1 and spacebar to center on the first group.  Move them slowly behind
the cart and keep doing that.  The second group should arrive before you are
attacked again.  Attacks will continually come and deal with them.  Send an
extra priest out to heal the pharoah (two priests if the pharoah has died).
Stay within a few paces of the cart and deal with enemies as they come.

Every time a new group has built up outside your gate give it a hot-key and
send it out to meet the others.  Continue to do this!  Once you get close
to the finish Arkantos will say "I don't like the looks of this" and you can
expect an ambush.  Rocs will also drop off additional enemy ahead of you but
if you have followed my advice above you will be able to destroy every enemy
that comes your way, get the cart behind your city wall, and achieve victory!

IMPORTANT: There are a LOT of artifacts on this level.  There are 3 within
your walls and 4 waiting for you to find.  One is on the first curve of the
"Z" the trail makes.  The second is near the bottom left corner (you should
be able to see it without exploring).  Two others are located to the north
and east.  One hidden behind a tree and another to the FAR north.  But you
know what?  NONE of these artifacts are terribly useful.  Some even deal with
siege weapons of which this scenario doesn't even use!!  You do not need to
collect any of them.

  [8.14] "Isis, Hear My Plea"
         Artifacts (5)

Arkantos and Ajax are taken prisoner in the city of Abydos and Amanra must
rescue them.


This mission is all about sacrifice.  When you start leave your myth units
where they are.  Select the temple and upgrade them first as far as possible
while continuing to create new ones.  Create a gold mine (at the gold pile
nearest to you) and assign half of your villagers there and set the other
half onto the trees to the north-most part of your base (there will be a
lumber camp there).

You have three citadels, they are beautiful but know by the end of this
scenario they will likely be smoking ruins.  You need to keep building
myth units now (the upgraded Petsuchos) are best.  Locate each of the
monuments that do not belong to you by bringing Amanra to them.  These will
REALLY help your favor to shoot up faster and you will be able to make the
necessary upgrades as well as create additional myth units.  Amanra may also
commandier the temple and monument to the gods to the south but these aren't
truly needed and just seem to encourage the red to attack them.

To this growing group of myth units you have also add two (or more) siege
Towers and two priests to heal the wounded.  Also include Amanra if you wish
as well as the pharoah who should have appeared by now.  Group them fairly
close together and when you are ready head directly into the red-walled
portion of the map.  There is an artifact here which will help your myth
units be created faster but it is of minor use.

Destroy every Tower and unit you come across.  Keep advancing until you get
to the gate.  Take it down and advance inside.  You will meet stiff forces
on the other side.  Allow half of your troops to deal with them but use the
majority of your forces to destroy the fortess itself.  That is your object-
ive for now!

Once the fortress falls pull EVERYONE back.  If you don't they will die soon
anyway.  Now Amanra needs to get to the transport.  But there is a gate in
the way so move all of your troops to that location and take it down!  Once
it does get through it as fast as possible and stick Amanra along with as
many myth units you have left into that transport.  Quickly take the trans-
port north to meet up with the green docks on the map.

Here you can take a breather.  The enemy cannot reach you and are likely
laying waste to your town in a big way (depending on the skill level you
have chosen that is)!  You will now be in command of several boats.  It's
interesting that there is a path in the back of the docks which leads up a
mountain.  There are 4 artifacts there but you really do not need them as
the scenario is almost over.

Advance all of your ships first leaving Amanra's transport in the back.
Time for another sacrifice.  You do not need to make additional boats.

Most of these boats are just another distraction.  Once they begin to engage
the enemey take Amanra's transport and unload it on the prison island.  Your
myth units will lay cover for you and Amanra will be free to walk into the
prison and victory will be yours.

  [8.15] Let's Go!
         Artifacts (9)

With the heroes reunited it is time to recover the Piece of Osiris from
Abydos while fighting off the forces of Kemsyt and Kamos.


Break down the gate to release the two units trapped and then head to the
south side of the prison.  If you stay away from the south-east tip of the
island you can get away without being involved in the skirmish.  The
transports will be along in about a minute so when they do hop on and head
for the friendly base using the shortest route.  Along the way you will be
attacked by two pirate ships who you may easily dispatch using your war
turtle and Kebenit (offensive ships).

When you arrive at the allied city and unload your troops near the flag you
will take control of the base.  Give the villagers tasks and concentrate on
advancing to the Heroic Age.  You will be raided on a fairly frequent basis
so keep your War Turtle and heroes healed using the pharoah and priests.
Begin to farm on a large scale purchasing upgrades as they come.

Don't forget about the pharoah's ability to empower buildings.  Using him can
greatly speed the creation of buildings and farming.  Think carefully about
your strategy before advancing to the Heroic Age.  Both gods are powerful
and will affect your strategy in this mission.  Don't count on choosing
Hathor to give you Rocs though as they are disabled for this mission.  Build
a Migdol Stronghold on the north side of your base to help defend.

Continue to build up until you reach the Mythic Age.  Do not build Mythic
units until you scoop up the artifact in the stream between yours and the
north island to make them cheaper.  Once you do create a sizable force and
also add in two or so sieege Towers to take apart the enemy to the north of
you.  Continue to fight your way to the tip and destroy the lighthouse
(collecting the artifacts as you go) and then head back to your main base.

For this mission you may wish to upgrade your elephants fully.  Keep them
healed and once the lighthouse is destroyed head across to the mainland in
the transports you hopefully have saved since the start.

The piece should still have time before it will be moved and breaking in
with elephants should be a small matter to destroy gates before it while
you slowly redirect it to the flag on the southernmost part of the map.

  [8.16] Good Advice
         Artifacts (24)

Athena appears in Arkantos' dream and reveals Gargarensis' diabolical plans.
Arkantos must navigate the dreamscape and invade a strangely familiar city.


Approach this level with care.  Follow Kastor as requested.  Pick up the
artifact and place it in the temple.  Avoid the cyclops until Gargarensis
appears and attack him alone fighting him near the temple.  The lightning
from Zues will take care of the rest.  Once he goes down you will advance
to the next section.

IMPORTANT: Because this mission is in separate sections you would be wise
to save your game each time you complete one!  Otherwise you risk having to
spend the time to start from the beginning.

In part two you are asked to get rid of a landslide.  But do NOT just decide
to head on up and start tapping away at the rock.  The triggers on this
level will create new enemies every few thousand you take off of it so you
must go about this strategically.

First arrange your heroes in front, then priests, followed by catapults and
chariot archers.  Leave the spearmen in back.  Set the catapults, chariot,
and spearmen to Stand Ground formation or they will try to run into battle.

You formation should look similar to this:

                   H  H      <-- H = Heroes (Kastor and Arkantos)

                P P P P P P  <-- P = Priests
                CACACACACAC  <-- C = Catapults, A = Chariot Archers
                A A A A A A

                SSSSSSSSSSS  <-- S = Spearmen

Keep your shades to the side and use two shades to take out the flaming hero
and one of the avengers.  Now what you want to do is lure in a few of the
enemy at a time.  Bring your heroes up, and as soon as they are spotted pull
back.  Continue to do this until all the creatures have been killed.  If
your priests begin to be attacked do not hesitate to use a shade to instantly
get rid of the problem.

Once there are no more creatures take two catapults and attack the landslide.
These should be attacked after you do a certain amount of damage whereupon
you may lure down the creatures a few at a time again.  Send two more cata-
pult up and continue the process until the landslide is cleared.  Don't be
alarmed if hydra appear in back of you -- that's why your spearmen are there
but also send back your heroes to give them a hand.

For part 3

There are an incredible amount of artifacts on this map.  23 if you are
curious and if you're feeling brave go ahead and pick up them all but keep
in mind you can only store 5 artifacts per temple.  When the enemy comes
knocking on your door your may just be thankful you have them.

Anyway, let's get started.  Several transports are ahead of your heroes and
some of them are already prefilled!  Locate the one that has villagers in it
and drop one off at the island.  Build a temple on the northwest corner of
the island and place all the artifacts on this island in it.

Next load everyone back up and head over to the mainland.  Along the way you
will, of course, be attacked so deal with that your offensive ships while
sneaking through all your transports and landing them quickly.

On the mainland establish a base quickly.  It is in your best interests to
wall in a bit plus place a fortress to the north of your new town.  There is
another settlement to the north that you may take over immediately.  Create
many villagers and harvest the plentiful resources while building an army of
chimera and mixed human units.  As mentioned there are many relics nearby and
feel free to pick them up and garrison them inside temples.

IMPORTANT: Build your first few buildings as FAR away from your town center
as possible.  You're going to get Earthquake used on you that will destroy
it and anything close.

Because your civilization is Hades this scenario infantry play a special
role.  Once they die they have a 20% chance of coming back as Shades!  Not
as strong as the powerful ones you are used to but it is still key.  Upgrade
hoplites to champion and create armouries to fully upgrade.  Also create many
upgraded siege Towers but use them in between waves of enemy.  Your god
powers are useful and you've learned what damage earthquake will wreak but
you NEED to have an allied unit in line of sight to use it!  Remember that
hoplites are best against calvary which the enemy will make use of.

The enemy has sufficient resources to make your stay uncomfortable here.  But
with the heroes (yes that's Gargarensis and Kamos who fight beside you ^_^)
and resources nearby you have all the tools to push the enemy back slowly
and achieve victory.

  [8.17] The Jackal's Stronghold
         Artifacts (8)

Amanra must recover the second Osiris Piece from Kemsyt.


Move your troops toward the allied town, destroying any enemies you encounter
and picking up any artifacts.  When you arrive assign all villagers to farm
and begin to create new ones.  Explore as much as you are able between
attacks using your camelry.  Use Amanra to take control of the green temple
and bring any artifacts you encounter there.

There are several settlements nearby you may place town centers on.  Expand
your economy so that you have 50 - 70 villagers while fending off bandits.
The attacks will originate from the same place near the middle of the map.
This is a good place to build Migdol Strongholds, Towers, and docks.

Once you have placed town centers on all settlements create markets and form
trade routes.  This will ensure a strong gold supply even if the gold runs

If you have the time build a lighthouse near the tip of the island (where
the Towers are).  You may also wish to take a transport north east where
you will find 4 additional artifacts hidden away.

Build up a strong navy and push through to the other island.  In a few
transports send across 5 or more villagers plus a landing crew consisting
of heavy elephants or perhaps Son of Osiris (depending on which god you
decided to go Mythic Age with).  Once you land on the new island begin
creating Migdol Strongholds.  From these create elephants, and push your
way up the island continuing to create stronghold after stronghold.

Once the enemy has been cleared out bring in Amanra and you will victory
will be yours.

  [8.18] A Long Way From Home
         Artifacts (4)

Chiron and some new allies must recover the third Osiris Piece from within
a great tamarisk tree.


This scenario will begin to introduce you to a norse concept; the ox carts
are like mine or wood camps but mobile.  Very useful.  When you start bring
everyone to the east to follow the scout and gain a town.

As they mention there are tombs (temples) within the desert.  One is to the
southeast near a mountain.  The other is in the far west corner.  Each will
give you valuable gold so seek them out when you are not fighting raiders.
In the west corner after destroying the temple if you head south a bit you
will also found two artifacts on your side of the river.  Wall in to stop
enemies from getting through.  Locate the river crossing they are using
and wall in front of it.

Other points of interest, in the bottom south west corner there is a gold
pile and an artifact.  Take an ox-cart there and several villagers to mine
the location.  You may also wish to create a market there to establish a
trade route and earn extra revenue as money is hard to come by for now on
this mission.  Once they run out there are other gold mines but very
scattered on the map.

You will be raided very frequently and sometimes with siege.  To counter
this mass upgraded axe and spearmen along with myth units, and priests to
heal the wounded.  Slowly creep into the enemy position destroying anything
you come across.  Create your own siege Towers to deal with enemy Towers
and wall surrounding their temples.  Once you have secured a foothold and
town centered on the settlement near the Tamarisk Tree it is time to begin
to create villagers from that point to chop away at it.

Guard this location closely and in time you will finish off the tree and in
so doing gain victory over this level as the Osiris Piece is freed.

  [8.19] Watch That First Step
         Artifacts (2)

Arkantos and Ajax must recover the final Osiris Piece in a suprise attack on
the pirate stronghold of Kamos.


Move ahead your heroes with hoplites and siege close behind.  Let the heroes
engage the enemy first and then draw them back to be attacked by the champion
hoplites.  Try to use your heroes primarily to destroy the colossus.  Then
use your siege to destroy any buildings the enemy may be thinking of creating
by the temple.  There is much gold on this island but for now you must
destroy the dock which will give you command of the two pirate ships.

Allow all units to board them, explore if you wish, and then head to the blue
flag through the channel.  You do not have to worry about anyone attacking

Once you land begin to create villages and a granary to upgrade farms which
you also need to create.  Stay back and build economically.  Do not worry
about offense until Kamos' scouts have detected you.

IMPORTANT: Advance to Heroic using Hathor.  You will save yourself a lot of
trouble using the Rocs to transport your troops by air!

Build up an army of heavy slingers, spearmen and myth units.  As mentioned
create a Roc or two as well.  Using these you may send villagers back to
the first island at any time without worrying about clearing the channel of
pirate ships and Towers!  It will also allow you to bring back the Gold
Colossus that the allied temple will give you.  Make sure to keep these
guys healed and you will do well by this mission.

When you are ferrying villagers to the south island you may also be
interested in the south-most corner.  Here lie 2 artifacts as well as another
two gold mines!

Make surgical strikes on the enemy base.  To get rid of the Migdol Strong-
hold on the very top mountain into a Roc place two upgraded siege Towers
and a collection of upgraded spearmen and slingers.  You should advance
to Mythic Age before attempting this.

The southern route to the top is not the most advantageous BUT is less
dangerous.  You do not have to destroy everything on the map though
remember.  Once you have 5 or more gold colossus plus a good collection
of troops and myth units simply fill up 3 Rocs and drop them off at the very
top where Kamos lies.  Use the colossus to drain about half of Kamos' energy
and this mission will be complete.

  [8.20] Where They Belong
         Artifacts (6)

The heroes rendezvous in Abydos and attempt to reunite the Pieces of Osiris
so that the god may return from death and defeat Gargarensis.


This is a wicked level.  You may be destroyed by the enemy but if so regroup.
There are many places on the map where you may rebuild your forces that the
enemy has a difficult time getting to.

As it is at the start of the scenario you will be attacked on two fronts.
Scout ahead and note where the gates are but keep back from them.  Organize
your military just out of range.  Try to boom (create many villagers) and
take all the resources you can.  On each side out of range of the gates you
should build a Migdol Stronghold as well as a temple on the right-hnad
section of troops.

Gold is very scarce at the start.  When you are able to build a market.  Only
use gold for siege and monuments.  Create myth units that do not require gold
to fend off the attacks.  Between waves of attackers heal your troops.

IMPORTANT: There is useful artifact between your two forces but you will be
unable to get to it unless you boat over or cut through the trees.  It will
provide a small trickle of gold once recovered.

Continue to fend off attacks and build myth units until Arkantos arrives.
Once he does it is time to take the offensive.  Luckily where Arkantos comes
in you willb e able to build a town center and harvest the rich gold mine

Create siege Towers and catapults and slowly force your way up to the pyra-
mid.  As you progress bring villagers to build additional temples and Migdol
strongholds!  This will secure your foothold.

Once you break a path to the pyramid myth units will come out of the under-
world passage.  These must be dealt with as they arrive until you are able
to bring all of your Osiris Pieces to the location.

Once you achieve victory you will get a very nice video clip and off we go
to the north!

  [8.21] Old Friends
         Artifacts (5)

While in hot pursuit of Gargarensis, Arkantos is waylaid on an island where
he must rescue some old friends from becoming bacon.


"Hey pig... yeah you..."

Anyhow you start off in your current state.  Kill the villager who comes
along to kill the pig.  You will likely lose one but this will not affect
the outcome greatly save you will be missing one unit later.

Bring you and Ajax forward and free all the pigs.  If you see a villager,
attack him or her and they will retreat to a sentry Tower.  Continue to
advance and save all the pigs.  If you haven't figured out how to open the
fence just ATTACK it.

Now bring all your pigs and yourself past the castles.  They won't attack
you so no worries.  Arkantos will mention Circe's Fortess which you will
need to eliminate later.  For now bring all the pigs and yourself to the
temple of Zeus!

Presto chango!  Back to normal.  Wasn't that a good time?  Build a town
center on the settlement nearby and begin to harvest the nearby resources.

You will be bothered by attacks from the south so try to do the majority
of your gold mining and woodcutting to the north of your position.  Once
you have advanced to the Heroic age begin to create myth units to deal with
the enemy.  Also create two pegasi and scout out the rest of the island
quickly using way-points (right-click each point).

Continue to build and once you advance to the Mythic age you will now begin
to be able to build even more powerful units.  From here you have two choices
either stockpile myth units and then just head on in or take a more elabor-
ate approach taking over the settlements on the island and slowly crushing
the enemy.

Concentrate your forces to destroy Circe's Fortress and you will achieve
victory.  Ensure you bring a large force as her "spells" will destroy some
less-powerful units.

Once you are victorious we are into the Norse portion of the campaign.  If
you haven't used them before watch the tutorial to help you (it's short and
will show you the interesting uses of their military).

  [8.22] North
         Artifacts (4)

The heroes have almost caught up to Gargarensis in the mysterious and frigid
north lands when the Cyclops lays a trap for them.


Amanra DOES look kind of cold.  This isn't egyptian skirt wearing weather
that's for sure.

When you start this mission you may be thinking to yourself "what's a couple
of wolves?" but you will quickly discover that none of your units are
terribly useful against them except for Amanra and Arkantos!

Move Arkantos' group south to meet up with Amanra's.  Do not move the other
groups and instead make Arkantos come to them.  This will prevent loss of
units due to the wolves in the area.  Know that you do not have to fight
every wolf right now either and if you see one you can often skirt around
it.  Leave the first settlement alone but remember to take the artifact here
for later.

Once you have everyone together in a group build a Town Center over the lower
middle settlement (you should have uncovered three now).  Remember that since
you are Norse now it is your soldiers who do the building!

While it is building remember that dwarves are best used to mine gold only.
Create gatherers to collect wood and food!  Boom (create 10-12 gatherers) and
fend off any attacks until you are able to advance to Classical.  A more use-
ful minor god for this scenario would be Forseti.

Create walls around your settlement COMPLETELY.  Use the mountains and trees
to allow yourself to create a strong defense.  Otherwise it is too tempting
for the enemy to attack you from random directions.  You have a number of
medium throwing axemen who can use their ranged attack overtop the walls you
build.  You should also build a gate on each side.

As soon as you advance to the Classical age cast the healing spring spell and
make sure everyone is at full health.  Then build a Longhouse and create more
troops (primarily Throwing Axemen for now as you would be wise to save your
food until you reach the Heroic Age).  Trolls will also be useful to create
as they are a ranged unit.

Create another 5 to 10 gatherers and get them to create farms around your
base.  Ensure you have researched Plow (don't look for a granary!  All of
the economic upgrades for the Norse can be found by single-clicking an ox

Continue to build up and try to max out your population limit.  Build houses
with your soldiers as you get a chance.  Advance to the Heroic Age when you
have a sufficient amount of food between being attacked.  It doesn't matter
which minor god you choose as each has it's own advantages depending on your
playing style.  As soon as you advance to Heroic use the Dwarven Mine god
power for free gold.  This power gets stronger as each age passes but in
this scenario you are limited to the Heroic Age anyway.

By now you should have discovered that there are three temples you are to
destroy on the map.  Seek them out starting with the purple one to the left.
This temple is fairly protected so build a hill fort out of range of the
gate and create a few portable rams to destroy the gate and hill fort beyond.
When you destroy the gate expect to be attacked by a large mass of units.

As you have been fighting your favor will have increased.  Remember that
Norse gain favor this way.  Use it to create additonal myth units!

Take back all your units (also bring back that artifact by the purple temple)
and heal everyone up as well as add reinforcements prior to heading out
again.  Next head for the green temple.  Use the same strategy to build a
Hill Fort near the gate, create a few portable rams, and destroy all within.

Another artifact is located between green and red which you may wish to
pick up and cart to a temple.  One of the nicer features about the Norse is
that their heroes (who of course are infantry) can pick up an artifact, then
build a temple right beside it to store the artifact!!

With green gone head for red -- the most defended location.  Along the way use
your soldiers to build town centers on settlements you come across and
consider creating more Longhouses and temples to quickly replace your troops
who fall.

Break down the gates and destroy all buildings and enemy who get in your
path.  There's an artifact here you may take if you wish.  If you have
trouble with the Town Center and Hill Fort combination try to bring additonal
portable rams to bear and take it down.  OR ignore this defensive position
completely and concentrate on locating and destroying the red temple to win
the scenario.

  [8.23] The Dwarven Forge
         Artifacts (3)

In order to reach Midgard, Chiron suggests the heroes pass through some
dwarven mines after liberating them from giants.


Alright so head north and claim the settlement by building a Town Center
overtop it.  Keep your heroes close as you will be raided by myth units on
a regular basis.  If you use a few ulfsarks to scout out you will see there
are three passages leading into the mines.

You can guess nothing but trouble will come out of them so wall 'em up BUT
leave one empty -- this will channel nearly all of the bad guys through it.

Make gates to allow your heroes to deal with the myth units that will roll
out from time to time and concentrate on building a sizable army of Hersir.
Build a dock on the pond to the west (note it also connects to another way
in via a river.  Build fishing ships to assist with food gathering.

Advance to Heroic when you are able and afterwhich it is time to concentrate
on offense (you should have created 10 or so Hersir and many gatherers,
dwarves, and fishing boats to mine the resources nearby).

IMPORTANT: Build a temple and create a Valkyrie or two to heal your troops!

Keep those Valkyries out of battle; save them for healing.  Assign all your
heroes to one group and all of your Valkyries to another.

Now to assail the inside you may want to send longboats up the river and
clear the way and then send up transports.  The advantage to this is that
you can build along the way.  If you head through the tunnels instead don't
advance until you are at your population limit AND have upgraded nearly
everything at the blacksmith.  You may be interested in 3 artifacts hidden
in the eastern portion of the cavern.  When you locate several enemy miners
at a gold mine a wall will break open revealing a few mummies, snakes and
the three artifacts.

Once you push your way up far enough you will be able to build additional
Longhouses and temples there.  Then you can concentrate on assaulting the area
where the forges reside instead of worrying about if you will get attacked
at home.  To win you will need to fight your way through and bring your
heroes to the center.

  [8.24] Not From Around Here
         Artifacts (0)

The heroes meet Skult, whose Folstag Flag can unite the Norse clans, if the
heroes can get him through the giant lands.


Gather your four heroes and assign them one hotkey.  Gather your hoplites
and throwing axemen and give them another.  Now move ahead both of these
leaving Skult and the flag bearer at the Aqua Hill Fort.

When you come to an intersection do not head too far north.  Instead...
head to the left and slowly clear out every giant and temple you come
across.  Use your heroes to kill giants and your regular troops to destroy
the temples.  If a giant starts to attack your human troops then run them
around -- don't allow them to be attacked!  Your heroes will come back to
life when killed but human troops will not.

IMPORTANT: Use the Healing Spring God Power near the center so that if your
human troops need they can be brought back to full strength.

Once you've cleared out both the left and right areas THEN head north.  You
will see a path of boulders that you must use siege to destroy.  Now build
a settlement with you throwing axemen.  Use the resources there and advance
to the Heroic Age.

Now build a Hill Fort and create a minimum of four Portable Rams.  Use them
to begin attacking the center of the wall.  Research Draft Horses at the
Hill Fort to speed up the process.  Once a certain amount of damage has been
dealt to the boulders a large contingent of giants will begin to converge on
your town.

No sense in fighting them as they will use Earthquake on your town when they
arrive and destroy most of it quite easily.  So head all your troops to the
north keeping your heroes in front to deal with giants.

When you come to a part which is blocked off by a forest and a river you will
need to bring your heroes as close as possible to the trees.  Through the
"luck of the Gods" the trees will burn down and the river will freeze.  Then
get everyone north.  You will need to bring Skult and the Flag Bearer to the
flag in the far north to achieve victory in this scenario.

  [8.25] Welcoming Committee
         Artifacts (0)

The Norse Clans are fighting each other and the heroes must use the Folstag
Flag to unite them.


You will be thrown into battle.  Pull up your archers and you should be able
to make short work of them.  Next you are instructed to build at least five
Towers.  You are on a nice hill which will add a bonus to your attack.  So
using your Throwing Axemen place three along the lower right side and one
on each of the others.

Your hill should now look similar to this:

 ..  T ..
..      ..
         T  <--- Towers
 T       T
   .. ..

Next cast Healing Spring in the middle to keep your troops refreshed.  Heal
anyone who needs to be healed by bringing them close to it.

IMPORTANT: Use your hot-keys to assign types of troops into groups.  For
instance select all heroes and press control-1 to assign them to group 1,
then give all infantry groups 2 and 3, all long ranged weapons group 5, etc.

Now bring your Flag Bearer and send him out to go meet Green.  You will need
to get very close to the enemy gate.  Do not retreat until you see the clan
leader begin to move!  Then head back to the Healing Spring!  This first
battle will be the most "damaging" so cast Bronze when the enemy gets near.

If the leader has moved then that's good!  Wait until he gets within range
of the Towers and then instruct all Towers and long-ranged units to attack
him alone!  Also instruct your heroes to attack the clan leader.  Your other
infantry troops should occupy themselves solely with keeping the enemy away
from your archers which are very useful in this scenario.

If the leader has not moved then you will need to defeat any armies that
approach your hill.  Remember the counters:

1) Archers and Towers work best against infantry.
2) Infantry typically work best against cavalry.
3) Cavalry typically work best against archers.

Once the leader has been disposed of all his troops are yours to command.
This should also include some shiny new ballista.  Now heal up your troops
at your Healing Spring and build more Towers along the north and/or west
part of your hill.

Bring the Flag Bearer up again and this time head out for Purple.  Keep the
same strategy in mind -- do not retreat until the leader begins to move!  As
the clan leader approaches the hill this time make sure that all long ranged
units (including the Ballistai) and your heroes target the clan leader.

Once he dies his troops will ALSO be yours to command.  Perform the same
strategy on Red now (after healing) and you should achieve victory with a
huge population!

  [8.26] Union
         Artifacts (0)

In a final attempt to unite the Norse clans, Arkantos and his companions
undertake a series of tasks for the clan jarls.


Expect things to move fairly quickly in this scenario.  Very different from
the last that let you set your own pace.  At the start attack the nearby
trolls and follow the Green troops until you are given access to use their
Town Center and Longhouse.

You will notice that your norse troops in this scenario have "forgotten" how
to build houses.  This is a nice touch that forces you to concentrate on
strategy throughout this scenario.

Assign all your heroes to one group and the Valkyries to another.  As you
battle trolls keep the Valkyries out of the fray.  Only use them to heal and
chase down single units (like siege).

Create a few more gatherers and make sure everyone is busy doing something.
Check for idle villagers using the "." key (or whatever hot-key you may have
assigned it to).

Create additional Hersir and try to advance to the Heroic Age while fending
off Troll attacks.  You may find it useful to build Towers towards the mine
entrance.  Once you have reached your population limit now as is good a time
as any to head in.

Destroying the Underworld Passage will gain you the rest of the Green camp
and additional population room.  Also destroy the gate to free the dwarves
and ox cart so that you may begin to mine the extensive gold here.

Now that you have advanced to the Heroic Age create two Hill Forts back at
Green's base and then continue through the mines and out the other side.
Cross the river and eventually you will come upon an Aqua camp who will
request that you build some Towers for them.  There are five you must build
and place them right over the flags you see.  But first however create two
Longhouses and one Hill Fort at this location.  You will need to reinforce
your troops when you are attacked.

IMPORTANT: Research technologies at the Blacksmith as you are able.  Try
to research them all and you will pass this scenario much more easily.

In between attacks by giant forces begin to build the Towers.  Start with
the two at the top and continue down until you are complete.  Create more
Hersir from the Longhouse you have just built as well as two or three
Portable Rams from the Hill Fort.

Now advance to the south and destroy the enemy Towers, Hill Fort, and Temple
as quickly as possible.

Next you will need to cross the river into Purple's land where you will be
asked to save his daughter trapped in a Tower to the south.  Head closer and
you will see that it is defended by a gate and various other buildings.

If you have not cast Healing Spring now would be a good time to do it.  Place
it near the gate (but not blocking it) so your troops can take it down and be
healed at the same time.  You may also wish to build a Hill Fort at this
location to create more Portable Rams -- they will be invaluable to destroy
the enemy Town Center and Hill Forts to the South.

At this point your first base may come under attack.  If you've built a Hill
Fort or two near that location you should be fine.  However losing them at
this point in the scenario is not a huge factor -- just break down the final
gate and destroy the Tower to achieve victory in this scenario.

  [8.27] The Wall of Urd
         Artifacts (3)

To reach the Norse Underworld and stop Gargarensis, the heroes must capture
the well of Urd.


First use the god power Great Hunt near the herd of animals to the right of
your Town Center.  Then assign the majority of your gatherers to hunt them
with a few instead starting in on the wood.  Create an ox-cart and dwarves
to mine the nearby gold mine.  When the time comes do not create new farms,
rather create an ox-cart and gatherers to take over the nearby farms to the

You can either keep getting attacked periodically from random directions or
decide to wall off the passes near to your area.  Concentrate on advancing
to Heroic and then taking a force to the west where you may locate and take
down an enemy Town Center and other buildings.  Build a new Town Center over
this Settlement and consider also walling off this area to keep it free from
the majority of attacks.

Build Hill Forts behind your walls and slowly begin to push forward.  The
enemy will throw a lot of infantry and cavalry at you so create Throwing
Axemen and Huskarls to counter.  Advance to the Mythic Age when you are
able.  It does not matter greatly which minor god you choose (Baldr or Tyr)
however keep in mind that if you choose Baldr and use his God Power Ragnarok
you will seriously hamper your economy as all your gatherers and dwarves
become Ulfsarks!

Create a temple if you haven't already and add several Fire Giants or Wolf
Brood (depending on which minor god you chose prior to advancing).  The
majority of the troops you will fight in this scenario will be human and
myth units are quite effective against these!

Collect all three relics on this map.  You will find one in the west corner
near the first enemy settlement.  A second is located just to the north on
a hill behind the first enemy wall.  A third is far to the east within a
group of trees.  All will be useful and help you finish this scenario in a
timely fashion.

If you're looking for a place to use your Forest Fire god power take one of
the Ravens which spawned after you created your temple.  Use it to scout the
area along the north-west side of the map until you see a group of houses
with a forest standing nearby.  Target the god power on the forest to destroy
it as well as a few of the houses to reduce the enemy's population limit.

When you push towards the enemy circle around from the left and head all the
way up.  You may wish to build a few Portable Rams to assist you in destroy-
ing the walls and Hill Forts circling the Well of Urd.  However if you make
most of the upgrades at the Armory you tend to plow through any walls and
gates that get in your way.

Destroy any enemy building you find.  Create large groups of troops and do
not advance until your population limit allows you to create no more.

Once you break down the final gate between you and the Well of Urd several
Myth Units will appear.  Defeat them with your heroes and you will be

  [8.28] Beneath the Surface
         Artifacts (5)

Gargarensis is about to open the Norse Gate, but do the heroes have enough
troops to stop him?


Start off by sending you gatherers and the ox-cart west until you locate
some berry bushes and several Elk you may harvest for food.  Send the second
ox-cart and dwarves into the mine by selecting them and right-clicking the
Well of Urd.  Research Pig-Sticker at the ox-cart to assist your villagers
as they hunt for food.

Within you will find much gold -- send the dwarves to the nearest and begin
to mine it.  Use the heroes to explore the mine a bit but do not cross the
bridge with the torches along its path yet.  Instead locate three relics
and cart them back to your temple.

From your Town Center create several more gatherers (say 8 or so) and send
them over to also harvest food and chop trees.  Once the two Ulfsarks have
built the temple and Longhouse use them to create another Longhouse as well.

Next create a total of 8 Ulfsark and head them north.  Build houses along
your way if you are near to your population limit.  Keep heading north until
you locate an enemy town.  They are in the progress of building it but by
striking now you should be able to prevent them from creating any outer
buildings!  This will slow them down considerably and allow you time to
advance to the Heroic age after creating an Armory.

Continue to skirt around the perimeter of the enemy Town Center's range to
raid villagers and continually destroy any buildings.

If you arrive at the enemy base too late to raid them you may wish to set up
a wall nearby along with Longhouse and a Hill Fort to ensure they don't
distract your efforts at the gate.

Now that the enemy is contained make sure all your gatherers and dwarves are
busy.  Reassign them as required -- plenty of gold to be had in the mines and
you may wish to send in additional dwarves to help mine it.  It is likely
that you will want to start farming soon.  Consider researching additional
economic technologies to be found at the ox-cart.

Build all your houses, create another 5 to 10 gatherers to create new farms,
and build a market.  Hold off on armory improvements until you reach the
Mythic age.  While you are waiting to advance send all of your heroes across
the bridge with torches and let them deal with any Myth Units on the other

Now be scout with them but beware of large groups of enemies.  Just follow
the wall north of the end of the bridge to find one artifact or south to
find another.  If the enemy tries to engage you just retreate for now back
to the temple and drop off the artifacts.

By the time you advance to Mythic Age the gate should be around 50% damaged.

Now build two or so more Longhouse and begin to create an army.  Upgrade to
Champion Infantry and research all that you are able at the Armory.  Send
everyone into the Well of Urd and bring them across the bridge.  Once every-
one is assembled and your population limit has been reached send them to
the passage ahead of the gate to destroy all enemy troops.  Strike no later
than when the gate is 80% damaged and you will achieve victory.

  [8.29] Unlikely Heroes
         Artifacts (0)

Arkantos has been driven away from the Gate and all seems lost unless the
Dwarves can reforge Hammer of Thor in time.


The trick on this scenario is not to mine the Taproot too quickly at the
start.  You see the faster you mine gold the faster you will get reinforce-
ments whereas the faster you chop taproot you will be attacked by enemies!

You do the math.

So for starters assign all your dwarves to the nearest gold mine.  Use the
Dwarven Mine god power nearby to create an additional mine which they may
start in on after.  You may want to have a few chopping at the Taproot but
as mentioned it will only get you in trouble if you do it too quickly.

When Eitri arrives send him and his Hersir up the passage to the west.  Stay
near the top of the passage to avoid getting near the gate and great suffer-
ing.  Destroy any enemies you come across and break down the wall to free
the dwarves.  Then heal everyone up with the Valkyrie and begin to mine the
nearby gold mine you passed.  Head the Hersir slowly up the passage to the
north but take it slow so you don't draw too many enemies.  Continue until
you locate a second gold mine which you may start at once your dwarves
finish with the other one.  You may bring the Hammerhead up to this point
but go no further.

When Nidhogg shows up attack him with Reginleif and try to draw back the
rest of your troops.  She can take him 1 on 1 if given time.

Protect the dwarves, just mine the gold for now.  Once they have cleared
out all of it then get to work on the Taproot.  Gather all reinforcements
to the north of the Healing Spring and separate the Valkyries plus give them
their own group so they are kept out of the fray and can concentrate on
healing the wounded.

Once you begin to recieve giants as reinforcements head north.  Gargarensis
will use the Ancestors god power twice.  You can flee and hope they don't
follow you or destroy them with your considerable army.

Continue to head north and free the Hersir you find trapped behind a wall.
Work at getting through to Eitri's forces.  When the Taproot is below 1000
or so the enemy will break through the wall.  Providing none of your dwarves
have died you should have plenty of time to finish chopping though. Then
bring Thor's Hammer Haft to meet the Hammer Head and you will achieve
victory!  Easy right?

  [8.30] All Is Not Lost
         Artifacts (6)

With the help of an old friend, the heroes try to withstand the fury of
Gargarensis' counterattack.


Head up the hill quickly and locate the nearest settlement where you may
build your Town Center.  Prior to doing this you may wish to wall around
the Towers leading up the hill and begin to hunt the nearby Elk.  Once your
Town Center is complete you will have 10 minutes before Gargarensis' army
attacks so it is to your advantage to build up a bit before that time.

Once you are into the 10 minute time limit don't focus on military.  Instead
work hard on your economy and do not stop creating dwarves to mine gold and
gatherers to chop trees, farm and hunt.  Without a proper economy you may
not be able to defeat the enemy.

Scout using your heroes and locate the two relics and additional settlement.
Use your Ulfsarks to create additional houses, four or more Longhouses, and
two Temples.  Wall up the two passes to the north east and consider placing
additonal Longhouses at that location.

Once you advance to the Heroic Age place Hill Forts at the top of the pass
with the Towers as well as along each wall you have built to the north east.
Create a second Town Center on the settlement near the second relic you
found.  Place the Healing Spring near the Hill Fort you have built at the
top of the path with Towers.

Now begin to create a mix of units keeping in mind that you will need to
advance to the Mythic Age soon as well as upgrade technologies at the
Longhouses and Armory.  When your 10 minutes are up you will need to defend
for an additional 20.

Throughout this time the enemy will come from various directions.  You may
even get an Underworld Passage used against you (which you should destroy
asap!!)  Counter intelligently the forces that attack you.  Heroes and
Hersir to combat Myth Units, Throwing Axemen and Troll to counter infantry,
etc.  If the enemy takes out a wall then put it back up after you have
cleared them out.  Retreat to the Healing Spring to recharge every now and

In time help will arrive in the form of Odysseus and several troops.  From
here you must fight your way to the Yellow flags.  Along the way you may
want to attack and destroy the enemy city to the north west.  However this
isn't truly necessary -- if you proceed to the Yellow flags avoiding or
engaging troops as you go you will find victory very quickly thanks to
Odysseus' army!

  [8.31] Welcome Back
         Artifacts (2)

Arkantos must evacuate the citizens of Atlantis before they fall before
Gargarensis' army.


Locate the transport containing your hero characters and drop them off on
the nearby island to pick up the artifact.  Then return them into the
transport and scout ahead with your Pegasus.  Note that if you group the
Pegasus together they will last longer when fired upon by towers, etc.

This level has a lot of freedom to enjoy and various strategies can be

If you would like, head straight ahead and empty all transports near the
lighthouse.  Send Scarabs ahead to be used as siege weapons and take down
any Fortresses in the area.  To assist them you may like to use the
catapults.  Bring down any enemy buildings in the area and use the rest of
your troops to guard these siege weapons.  Some units will be destroyed by
Gargarensis' god powers but your army right now is a real mix of units that
don't compliment each other well anyway so don't worry about losing them.

Now using your villagers create a Town Center over the nearest settlement.
You will need to farm or create a dock and fish before gaining the necessary
resources to advance to the Heroic Age.  You will need a significant number
of villagers to gather the necessary resources for this scenario.

Create a second Town Center on the settlement directly to the north and
continue to create villagers to harvest resources.  Build a Military Academy
and begin to create Hoplites to add to your armies.  Generally attacks will
sweep from the north and east.  Follow this route back with your armies
destroying anything that gets in your way.

Once you are blocked by a gate build a Fortress prior to attempting to push
through.  You should be close to advancing to the Mythical Age and a good
choice would be Hephaestus for his Plenty god power as well as the Armory

One advantage of Zeus is that Hoplites do bonus damage to Hoplites.  So after
advancing work towards getting Champion Hoplites.  Research Forge of Olympus
at the Armory and recieve a discount on all the other upgrades there.  Create
four or five Military Academys and create swarms of Hoplites.  If you find
yourself running low on resources ensure you have researched all the farm
(or fish), lumber, and gold upgrades and have sufficient villagers!

Once you have created swarms (say groups of 20 or more) Champion Hoplites it
is very easy to send them in on a target and watch them take it down quickly.

To prevent the varied Myth Units in this scenario from killing too many of
the Hoplites remember to send along your hero characters!

You will need to rescue 15 prisoners.  To do so each group of them will have
a nearby building which you must destroy.  Be that a Citadel Town Center,
Temple, Fortress, or Tower(s).  Once you have destroyed the building in
question the walls around the prisoners will typically fall.  It will then
be up to you to navigate them safely back to your home base where they may
board a transport and be dropped off at the small island with a flag to the

Once you drop off 15 you will achieve victory!

  [8.32] A Place In My Dreams
         Artifacts (3)

The final showdown between Arkantos and Gargarensis occurs at the Temple of
Poseidon in Atlantis.


Begin by assigning all your villagers to the farms to the south.  Upgrade the
related farm technologies at the granary.  Do not plan to force your way up
to the Plenty Vaults too early -- doing so will simply stir up extra trouble.

Instead... keep all your forces near the pass directly to the north of your
town.  When you get healing units (such as the Valkyrie and Son of Osiris)
protect them!  Do not let them be attacked by enemies and hold them back.
The Son of Osiris unit cannot be healed so gueard him or lose him.  Do not
be concerned with defending the Norse and Egyptian Town Centers.  Concentrate
only on your own for reasons which will later become apparent.

Create an extra 20 or so villagers and assign them to mine gold and chop
wood to the south behind the Egyptian Town Center.  They will be protected
their from the frequent raids you will have on your town in this scenario.
Use your God Powers as often as you want.  The Meteor God Power will return
after a while so use it!  Build a market behind your town to keep it out of
harm's way but do not create trade caravans -- there is plenty of gold to
be found on this map for your gold miners anyway.

You may wish to create more Myth Units but do not bother creating other
military structures as any human troops will be butchered by the upgraded
enemy Champion Hoplites and Hippikons!  Concentrate on advancing to the
Mythic Age and choose the Minor God Hephaestus to get there.

Once you achieve Mythic Age status it is likely that the Norse town will be
destroyed by now.  Use the God Power "Plenty" and create a vault near to your
first town.  Keep all your villagers busy, creating eztra farms if you find
yourself running short on food and assigning many to gather favor at your

To create a Wonder you will need 1000 food, 1000 wood, 1000 gold, and 50
favor.  Create it behind your base so you will be able to work on it
undisturbed.  The more villagers you assign to build it the faster it will
be constructed -- have a minimum of 10 working on it.

Once the Wonder is constructed cast the Blessing of Zeus God Power on
Arkantos and watch him turn into a much more powerful hero.  From this
point all you must do is destroy the Poseidon Statue.  It is an option to
simply take Arkantos up by himself and win the scenario very quickly -- he's
THAT powerful now.  For an even stronger Arkantos research Olypic Parentage
at your Town Center or Temple.

For the most "fun factor" though take over the Norse and Egyptian Settlements
when they become "vacant".  Use Arkantos as a forward unit wiping out any
buildings or units he comes across.  Build a few Armorys if you haven't
already and get your technology up to Champion Hoplits who are fully
upgraded.  Take over every Town Center on the map capturing the artifacts
along the way.

You will find one artifact to the west north of the Norse camp, one artifact
along a grassy path to the far north west and another artifact to the north
and east of your base near enemy buildings.

If you want an EXTREME amount of challenge forgo building a wonder and try
to attack the Statue of Poseidon with hordes and hordes of upgraded champions
and varied other human units.  It can be done and you can still achieve
victory but due to how quickly the Statue regains health you will need to
constantly be bringing forward new troops to replace those that fall to his
mighty attack.

Once you complete this scenario a short movie will display followed by the
ending credits.

You have beaten the game!  Congratulations!

          [9.0] -=M U L T I P L A Y E R  S T R A T E G I E S=- [9.0]

  [9.1] Forward

Everyone has their own strategies that they need to develop.  The problem
with many players as they first get into the Real Time Strategy genre is that
they do not develop enough of an ECONOMY to support them while they begin to
experiment and play around with their strategy!

So it cannot be stressed enough -- when you first start out on a map begin
to concentrate on your economy!  This is key.  In Age of Mythology you should
have 17 to 25 civilian units before you even THINK about advancing to the
next age.  There is a balance; create too many and your will be attacked by
your opponent before you are ready, create too few and you will not be able
to support your military later in the game!

Age of Mythology has given us an incredibly balanced game.  Prior to playing
your god of choice READ about their bonuses which are listed above in this
walkthrough.  Then you may begin to exploit those bonuses and in so doing
gain an advantage!

  [9.2] Tips For All Cultures

- Learn which units counter others.  Generally speaking:

MYTH UNITS are good versus any other human troops

- Create a dynamic army.  What I mean by that is don't feel the need to
concentrate only on one unit!  If you see your enemy has infantry then
make archers.  If you see your enemy has cavalry then make infantry.
- Attack first but only fight battles you can win.  If you find yourself
agaainst a stronger opponent and can flee then do so!  Whoever has the
most amount of forces will win battles.
- 6 toxotes can kill 20 hoplites IF the hoplites come one at a time.
The lesson from this is to not send your troops in small groups unless
it is absolutely necessary or you stand to gain from it.
- If your villagers are raided then move them.  If possible use them to
attack a small force otherwise get them to begin harvesting resources
at a far off location.  Once an enemy finds you in a location they will
tend to come BACK to that location so spread out!

  [9.3] Basic Culture Strategies

Culture:                Tips:

Zeus                    - Save Bolt for Nidhogg / Son of Osiris if you are
                          playing Norse or Egypt.  Otherwise use it on a
                          hero or particularly annoying myth unit.
                        - Create armies composed of Hoplites and Myth
                          Units and use them effectively versus enemy
                        - When you fight a Norse or Egyptian opponent use
                          the Myrmidons as they get a bonus versus these
                          types of civilizations.
Poseidon                - Cast Lure immediately near your Town Center.
                        - Use your cavalry bonus -- create Hippikons early
                          and often.  Use them to raid your enemy's economy
Hades                   - Don't cast Sentinel until a Town Center is under
                          attack.  This way you may be able to use it on a
                          different Town Center later!
                        - Do not fall into the trap of building only armies
                          made up of archers.  Mix it up, build towers and
                          use the Gastraphetes unit to help take down enemy
Odin                    - Use the Great Hunt power only once you spy a large
                          herd of animals.
                        - Try advancing quickly to Heroic.  To do so hunt as
                          often as possible until no more animals can be
                        - Build Hill Forts near enemy resources and create
                          many infantry to help defend them.
Thor                    - Do not create a Dwarven Mine until Mythic Age as
                          it will provide the most gold then.
                        - Create less Gatherers and primarily Dwarves as they
                          are better at gathering food and wood.  In fact you
                          can start from the beginning of the game and build
                          nothing but dwarves -- move your first Ox Cart to
                          the nearest gold mine and create only dwarves to
                          save food resources and mine gold quickly.
Loki                    - Cast Spy on an enemy scout when it passes by your
                          village to see what it sees.
                        - Loki can count on more numerous Myth Units than the
                          other Norse civilizations but still needs a strong
                          infantry and throwing axemen combination to back
                          them up!
Ra                      - Save Rain until after you reach Classical (or when
                          you click the Classical button) and have as many
                          farms as possible.
                        - Advance to the Heroic Age quickly, create a Migdol
                          Stronghold and create armies primarily composed of
                          camels and chariot archers.
Isis                    - Use Prosperity on a gold mine with 10 or so of your
                          labourers mining gold on it.
                        - Flood of the Nile is very useful and will provide
                          you with free food.  Use it earlier in the game to
                          gain the most benefit from it.
                        - Create monuments in scattered locations to prevent
                          your enemy from using a God Power on you.  If you
                          are forward building but have built all of your
                          monuments simply delete an existing monument and
                          rebuild it at your new location!
                        - Create obelisks in remote locations to provide
                          information on enemy troop movements.
                        - Use your extra population wisely to either out
                          force your opponent or create a stronger economy.
Set                     - Use Vision mid Classical to see what type of troops
                          your enemy is building and then take steps to
                          counter them.
                        - Use your priest to convert animals which you can
                          save for later, eat, or use to raid the enemy early
                          in the game.
                        - Research the Feral technology for stronger animals!
                        - As each age passes your animals will get stronger.
                        - Many buildings cost less so build numerous barracks
                          and siege camps.  Slingers and Chariot Archers are
                          also trained more quickly and can be used to good
                          effect by attacking your enemy with large groups
                          of these types of units early in the game.

                        [10.0] -=O T H E R=- [10.0]

This section will deal with miscellaneous items.  Any odd questions and their
respective answers I think you might find useful, as well as cheats if you
need entertainment for a few minutes.

  [10.1] Cheats and Secrets

To enter a cheat code simply press enter, type the code, and press enter.
All of the below are CaSe SeNsItIvE so make sure to enter them in UPPER CASE.
These will -NOT- work in multiplayer unless you and the person you play
agree beforehand to enable cheats.

Code:                      Effect:
ATM OF EREBUS              1000 Gold
JUNK FOOD NIGHT            1000 Food
MOUNT OLYMPUS              Full favor
LAY OF THE LAND            Reveal Map
THRILL OF VICTORY          Win game
CHANNEL SURFING            Skips to the next scenario in the campaign
L33T SUPA H4X0R            Fast build
DIVINE INTERVENTION        Allow you to use a previously used god power
PANDORAS BOX               Gives you several random god powers
WRATH OF THE GODS          Gives you the Lightning Storm, Earthquake,
                           Meteor and Tornado god powers
GOATUNHEIM                 Gives you a god power that turns all units
                           on the map to goats
FEAR THE FORAGE            Gives you a walking berry bushes god power
BAWK BAWK BOOM             Gives you a chicken-meteor god power
I WANT TEH MONKEYS!!!1!    Gives you a bunch of monkeys
WUV WOO                    Gives you a flying purple hippo
TINES OF POWER             Gives you a collosus-sized boy with a fork
O CANADA                   Gives you a bear that shoots lazers from eyes
ISIS HEAR MY PLEA          Gives you the heroes from the campaign
CONSIDER THE INTERNET      Slow down units
SET ASCENDANT              Reveal all animals on map
IN DARKEST NIGHT           Changes to night
RED TIDE                   Makes water red
MR. MONDAY                 Increases AI strenghth (handicap to 1000%)
ENGINEERED GRAIN           Fully fattens any herd animals you own
CONSIDER THE INTERNET      Slows the game speed
LETS GO!  NOW!             Speed up the game
                           (**NOTE TWO SPACES AFTER "LETS GO!")

* Watch the credits and listen to the "out-takes" at the end.
* Leave the main menu up and note the odd things that appear from time to

  [10.2] Miscellaneous Questions

Q. What other games came before Age of Mythology?

A. The "Age" games are:

AoE - Age of Empires
RoR - Age of Empires: The Rise of Rome
AoK - Age of Kings
AoK:TC - Age of Kings: The Conquerors
AoM - Age of Mythology

Q. What are the minimum requirements for my PC to run Age of Mythology?

A. You can run it on anything above a computer with the following:
450 MHz Processor
128 MB RAM
16 MB Video Card or better (not all old ones are supported by the way)

Q. So which cards are not supported then?

The following is from the AOM Demo Readme.

AoM does not support the following video cards:

3D Labs Permedia 1

3Dfx Voodoo Rush
3Dfx Voodoo Banshee
3Dfx Voodoo
3Dfx Voodoo 2

ATI Rage II+
ATI Rage Pro
ATI Rage LT-PRO (RAGE PRO based)

Cirrus Logic - all versions

Matrox G100
Matrox G200
Matrox Millennium
Matrox Millennium II
Matrox Mystique

nVidia Riva 128
nVidia Rica 128 zx

S3 Virge_VX
S3 Virge_MX/MV
S3 Virge_MX+
S3 Virge_MX
S3 Virge_GX2
S3 Virge_DX/GX
S3 Trio64V2_DX/GX
S3 Trio64UV+
S3 Aurora64V+
S3 Aurora128
S3 Savage 2000

Intel i740

Rendition - all versions
Number9 - All versions
Oak Technologies - all versions
Chromatic Research - all versions
Tseng Labs - all versions
Neo-magic - all versions

ps: I had an ATI Rage II wired into a Voodoo 2 so imagine my shame!  It was
time to upgrade anyway.  lo-freakin-l... :D

Q. Where can I go to find more information?

A. Try these sites (not responsible for broken links):


                      [11.0] -=C L O S I N G=- [11.0]

  [11.1] Special Thanks To

- Microsoft and Ensemble Studios for making the game.
- The God of Christianity.

  [11.2] Copyright and Legal Information

This Age of Mythology FAQ/Guide is Copyright © Jonathan Galloway 2002. This
Guide may not be altered, published or reproduced in anyway, especially if it
makes profit or have any advantage to you in anyway. Legal action will be taken
if you breached any of the above.

All the contents of this Guide is Copyright © Jonathan Galloway, unless
otherwise stated, as the Guide may use information from other sources and
people who had contributed to this Guide.

Age of Mythology®, Age of Empires®, Age of Empires: The Rise of Rome®, Age
of Kings®, Age of Kings: The Conquerors® are Copyright © Ensemble Studios
and Microsoft.

Software pirating reduces the quality of games and just makes the prices
rise.  Don't be a jackass - pay for the product!

Visit AoM's homepage at: http://www.microsoft.com/games/ageofmythology/


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