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FAQ/Walkthrough by ghosttface

Version: 0.18 | Updated: 07/26/03

 Runaway: A Road Adventure
 a game by Pendulo Studios

 faq made by ghosttface
 you can reach me at: ghosttface@maffia.hu
 the faq made at: 07-25-03
 last updated: 07-26-03
 version number of the faq: 0.18

                               TABLE OF CONTENT
 ... Revision History
 ... Discaimler
 ... Features
 ... Story
 ... Walkthrough

                               REVISION HISTORY
 v.0.13 (July of 25th, 2003): The debut of the FAQ. It contains the first
                              Chapter of the game, and some primary
                              informations about the FAQ, and myself.

 v.0.18 (July of 26th, 2003): Added the second Chapter to the walkthrough.

 Copyright (c) ghottface 2003. All Rights Reserved. This FAQ is exclusively for
 personal and private use. It cannot be reproduced, modified, re-edited, 
 published or used for any promotional or comercial purposes. See below for 
 more details on how to use this FAQ in your site.

 If you wish to post my FAQ in your web page, please send me an e-mail 
 (ghosttface@maffia.hu) asking for permission. That e-mail must include the
 link or the website where this FAQ will be posted and any information you wish
 to send.


 Approximately 100 settings that are visually rich, containing 30 interactive

 Characters with soft edges, real-time lighting and shading effects, camera
 changes, panoramic shots and more. 

 High-quality stereo sound, an original soundtrack with over 24 songs. 

 3D characters with a cartoon look and high-impact visual features that include
 2D and 3D in an unmatchable style. 

 The highest graphic resolution ever used in an adventure game
 (1024x768 with 16-bit color). 

 New York...

 ...Without knowing how or why, Brian, a student on the verge of graduating
 from college, is  attacked by Mafia gangsters.

 During his desperate getaway, in the company of a mysterious striptease
 dancer, he ends up meeting a wide range of unusual characters. But which ones
 are tryingto help him and which ones are planning to blow his head off?

 You will have to be very ingenious to figure it out, without forgetting that
 nobody is who they seem in this explosive mixture of murder, money, ambition,
 santerĂ­a rituals and deception...

 ...a whole lot of deception.



 Search out the room for useable items: pick up the Gina's bag from the locker,
 the sheet from the bed. Search out the bag for some matches. Pick up the glass
 and the pills next from Gina, and examine the bathrooms door. Examine the map
 on it. It says: the storeroom is next to us. Go to the bathroom, and pick up
 the bottle of alcohol, and search out the wastebasket for a marking pen.

 Go out from the bath now, and climp out to the window. You are in the
 storeroom now. Check out the left shelves, and pick up the spray bottle and
 on of the syringes from the boxes. Get the pillows from the floor, and check
 the file cabinet on the right. It has a book on it, and in the opened desk:
 a blank paper. Get the head of the human body, and go back to Gina.

 Check out Gina's bag again, and now there is a new item: a wig. Put it into
 the human head, and combine it with the pillows, we can make a fake patient
 lying at the empty bed. Go to your inventory, and fill in the syringe some
 alcohol to it. Now you can pump it to the pen, and write some fake id's to
 the medical chart. Change it with Gina's, so the mafia will think: the fake
 patient are gonna be Gina...

 Go through the bathroom, and wait for the killer to shoot down the fake doll.
 Now go outside, and check the book what you found in the storeroom, which
 says: you can wake up Gina with some water. Because your glass is broken, you
 must use the spray bottle alongside with the matches at the fire sprinkler -
 and voila, you earn the end of this chapter!

 Talk to Dr. Oliwah, and after she didn't want to restaurate your crucifix
 change it into some mayan item from the shelves next to her. Searh out the
 room for another useful items. Go to the right part of it, and pick up the
 strange brush next from the helium tank. As Brian said, it's a talcum powder
 brush, what is using by the police to indetify some kind of fingerprints. Now
 check the briefcase next to the skeleton, and pick up one of the many

 Go out to the corridors, and go downstairs. Talk to the janitor, and he gave 
 you his business card. Ask him about his business. As you see, he go upstairs
 and enters the Analysis Laboratory. While he's in there, go through the door
 in your right, and immediatly turn back. After Willy is in his place again, go
 upstairs and use the colorless varnish on the laboratorys control panel. Then
 you must earn that Willy step in to this room again - so go to the phone at 
 and of the hall, and call him. The trick works: he is in the lab! While
 he's there, go to Clives office, and pick up his books from the desk. Whoa!
 Some kind of strange keyhole appeared under the books. Remember this!

 Go out, and use the talcum powder brush on the laboratorys panel, and there
 you are: his fingerprints marked four buttons what you must use, if you want
 to go in. The numbers are: 1, 3, 7 and 8. The combination to the lab is: 8137.

 Pick up the strange golden object from next to the first aid box, and read the
 letter what is under that: it's some kind of key... Try to open the thermal 
 chamber, but it needs some kind of voice recognition.

 Head to Clives office again, and use your golden object at the keyhole. It
 opens a secret safe in his desk. Pick up the voice recorder device, and go to
 the Restoration Laboratory. Use the recorder on Dr. Oliwah, and now you can
 use it on the thermal chambers button. But damn, the battery went low. So you
 must need to recharge it. Look at the liquid nitrogen tank at end of the room,
 and let's think. If you can put into it somehow, the battery will fully
 recovered. So, pick up the ladle next to it, combine with the battery, and put
 the whole thing into the tank. Put your recharged battery to the voice
 recorder, and use it in the chambers button. There you are: you can pick up 
 now the mayan mask. Use your strange mayan object on it, and you can separate
 the big red diamond from it.

 You must change the lasers diamond in the Restoration Laboratory, and watch
 the show: Dr. Oliwah brokes her first artifact ever. In her deep letargy, all
 she's needed: some kind of coffe. Go to the corridor, and finds the coffe 
 machines empty. Go to the Mayan Exhibition and pick up one of the pots from 
 the center of the place. It looks like some kind of coffe. Show it to Willy,
 but he's deny to put it to the coffe machine. Go upstairs, and in Dr. Oliwahs
 desk, use the machine to grind down it. Go back to Willy, but he didn't want
 to fill the machine with some kind of used material. Go upstairs, and check
 the wastebasket to some kind of coffepaper. Use your grinded coffe on the
 paper, and gave the whole thing to Willy. After he fills up the machine, make
 a cup of coffe, and give it to Dr. Oliwah. Wait for its effect, and back to
 her room. Pick up the finished crucifix, and go to the lab, to search for it

 Whatch the cutscene, and prepare for the third chapter of the game.


 See it in the next update...


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