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Reference Guide by Naranek Angmar

Version: 1.01 | Updated: 01/04/10

======================== Icewind Dale Reference Guide ========================
========================   Revision 1.01 (04-01-10)   ========================

                      by Duncan Clay  duncanclay@msn.com

                              Table of Contents


    (0.01) Easthaven
    (0.02) Easthaven Hills
    (0.03) Kuldahar Pass
    (0.04) Kuldahar Valley
    (1.01) Kuldahar
    (1.02) The Vale of Shadows
    (1.03) Temple of the Forgotten God
    (2.01) Dragon's Eye Volcano
    (2.02) Kuldahar
    (3.01) Severed Hand
    (4.01) Upper Dorn's Deep
    (5.01) Wyrm's Tooth Glacier
    (6.01) Lower Dorn's Deep
    (6.02) Easthaven
    (7.01) Lonelywood
    (8.01) Castle Maluradek

  (A) Character Creation
    (A.01) Gender
    (A.02) Portrait
    (A.03) Race
    (A.04) Class
    (A.05) Alignment
    (A.06) Ability Scores
    (A.07) Skills
    (A.08) Appearance, Biography and Name
  (B) Premade Characters
  (C) Businesses
  (D) Items
    (D.01) Daggers
    (D.02) Small Swords
    (D.03) Large Swords
    (D.04) Great Swords
    (D.05) Axes
    (D.06) Hammers
    (D.07) Clubs
    (D.08) Flails
    (D.09) Maces
    (D.10) Quarter Staves
    (D.11) Spears
    (D.12) Halberds
    (D.13) Bows
    (D.14) Crossbows
    (D.15) Missile Weapons
    (D.16) Robes
    (D.17) Light Armor
    (D.18) Heavy Armor
    (D.19) Shields
    (D.20) Bracers and Gauntlets
    (D.21) Helmets
    (D.22) Cloaks
    (D.23) Girdles and Belts
    (D.24) Boots
    (D.25) Amulets and Necklaces
    (D.26) Rings
    (D.27) Magical Items
    (D.28) Miscellaneous Items
    (D.29) Wands, Staves and Rods
    (D.30) Scrolls
    (D.31) Scrolls Innate Level 1
    (D.32) Scrolls Innate Level 2
    (D.33) Scrolls Innate Level 3
    (D.34) Scrolls Innate Level 4
    (D.35) Scrolls Innate Level 5
    (D.36) Scrolls Innate Level 6
    (D.37) Scrolls Innate Level 7
    (D.38) Scrolls Innate Level 8
    (D.39) Scrolls Innate Level 9
    (D.40) Grenadelike
    (D.41) Potions
    (D.42) Gems
    (D.43) Jewelery
  (E) Addendum
  (F) Credits and Revision History
  (G) Contact Information

= Introduction ===============================================================

This FAQ covers
  Icewind Dale (IWD)
  Heart of Winter (HOW)
  Trials of the Luremaster

Note: The FAQ was written using game version 1.42 (062714) with Heart of
Winter and Trials of the Luremaster installed.

This guide is not a linear walkthrough although you can use it to work out
how to complete quests or the game.  To get the most out of it, open this file
in a program with a good find facility, I prefer using Firefox for this.

Some treasure is random and the items listed below may not be the ones you

# Some HOW content only appears after completing HOW or on higher difficulty.
# Reward experience is doubled for Heart of Fury difficulty.

  XP  - Experience Point          STR  - Strength
  HP  - Hit Point                 DEX  - Dexterity
  WP  - Weapon Proficiency        CON  - Constitution
  AC  - Armor Class               INT  - Intelligence
  GP  - Gold Piece                WIS  - Wisdom
  Dmg - Damage                    CHA  - Charisma

  #   - Heart of Winter           $    - Trials of the Luremaster

Shortcut Keys
  SPACE - Pause                   ALT - Highlight interactive objects
  X     - Location                H   - Hide interface

= Area Guide =================================================================

Introduction by Belhifet who tells of when the archmage Arakon arrived in
Icewind Dale with an army of mercenaries seeking to conquer the barbarian
tribes.  A barbarian shaman called Jerrod united the barbarian tribes against
Arakon's army.  On the brink of defeat, Arakon opened a portal to the Lower
Planes.  Believing he had just seen his god Tempus, Jerrod threw himself into
the portal sealing it and turning it into a disc of stone.


Icewind Dale, Sword Coast North in The North region

The Sword Coast North contains the cities of Neverwinter, Port Llast and
Luskan.  Icewind Dale is the northernmost human land below the great glaciers
and the sea of ice.  To the south is Waterdeep and Baldur's Gate.

Icewind Dale is a collection of ten towns and villages populated by former
nomads, tundra barbarians, rangers, hardy craftspeople, ice fishers, dwarves
who live beneath the ice and merchants willing to brave its harsh climate to
purchase ivory and gems unavailable in the south.


The year is 1281 DR.  You arrive in Easthaven after Hallaster, a messenger
sent by Arundel the Archdruid of Kuldahar, collapsed dead outside the Temple
of Tempus.

(0.01) Easthaven (AR1000)

Easthaven is one of the Ten-Towns, a quiet fishing village situated on the
northern shore of Lac Dinneshere.

    Dillsandra, Chizelo, Jeffy, Ahmadora (Children)
    Damien (Scared Boy)
      Task: Get Knucklehead Trout
      Reward: 1200XP
    Goblin Elite - Knucklehead Trout, High Quality Morning Star, Short Bow
    Aspel (Scrimshander)
      Task: Kill Wolf
      Reward: 1200XP, 25GP, Apsel's Dagger
    Jhonen (Townsperson)
      Task: Speak to Elisia then tell him why he was plagued with dreams
      Give Him: Shattered Blade of Aihonen, his ancestor who used it to slay
        the dragon queen Icasaracht
      Reward: 1200XP
      Task: Return to Elisia
      Or ask for his possessions and get him to leave town
      Reward: 1200XP, Dagger, Knucklehead Trout x3
    Elisia (Strange Blue-Skinned Woman, Sea Spirit)
      Task: Communicate through song with a Bard
      Reward: 1200XP
      Task: Convince her to sing with a Bard
      Reward: 1200XP
      Task: Ask for a physical token of her good intentions
      Reward: Elisia's Token of Faith x5
      Gives You: Shattered Blade of Aihonen
      Task: Take Shattered Blade of Aihonen to Jhonen
      Reward: 1200XP, Pearl
  Winter's Cradle Tavern (AR1006)
    Hrothgar (Warrior from Hillsfar)
    Grisella (Barkeep) TAVERN
      Task: Clear the cellar of beetles
      Reward: 1200XP, 5GP
    Hildreth Highhammer (Dwarf)
      Task: Tell a tale with a Bard
      Reward: Moonstone Gem
      Task: Speak to them with a Halfling or Gnome
      Reward: Knucklehead Trout
      Task: Speak about old cities like Dorn's Deep with a Dwarf
      Reward: Andar Gem
  Winter's Cradle Tavern Cellar (AR1015)
    Beetle x4
  Hrothgar's House (AR1004)
      Task: Find Caravan Supplies
      Reward: 2400XP, Supply List
      Task: Take Supply List to Pomab Ak'azmhir
      Task: Tell him when you are ready to leave for to Kuldahar Pass
    Chest - Scribbled Note
  Pomab's Emporium (R1007)
    Pomab Ak'azmhir (Calishite Shopkeeper) STORE
      Task: Give him Supply List from Hrothgar
      Reward: 1200XP
  Pomab's Emporium Upstairs (AR1016)
    Bookcase - Potion of Healing, Sleep, Chromatic Orb
    Bookcase - High Quality Dagger, Tchazar Gem
  Snowdrift Inn (AR1008) **INN
    Quimby (Innkeeper)
    Erevain Blacksheaf (Elf, Xan's cousin from Evereska) - Chainmail Armor,
        Erevain's Broad Sword, Long Bow
    Cabinet - Skydrop Gem
  Fishmonger (AR1005)
    Gaspar (Fishmonger, Damien's father)
      Mentions Gallaway trader in Caer-Dinival
      Task: Give him Caravan Contract and ask about Ilmus Gallaway
      Reward: 1200XP, 25GP
  House (AR1003)
  House (AR1002)
  Temple of Tempus (AR1001)
    Everard (Priest of Tempus, Order of the Broken Blade) TEMPLE STORE
      Pickpocket: Potion of Healing x2
    Accalia (Initiate of Tempus from Neverwinter)
  Old Jed's House (AR1009)
    Old Jed
      Task: Get Bottle of Wine
      Or tell him the wine isn't what he needs
      Reward: 1200XP, 6GP
  House (AR1014)
  House (AR1012)
  House (AR1013)
    Chest - Winter Wolf Pelt
  Warehouse (AR1011)
    Churin (Warehouse Foreman)
  Apsel's Workshop (AR1010)

(0.02) Easthaven Hills (AR1200)
  Cave (AR1201)
    Caravan Supplies
    Orc, Orc Shaman, Orc Elite
    Chest - Ring of Protection +1 or Ring of Lesser Resistance or
        Girdle of Beatification
    Ogre - Caravan Contract (from Ilmus Gallaway to Balin)
    Chest - Winter Wolf Pelt, Horror
    Crate - Protection From Petrification, Fire Agate Gem, Lynx Eye Gem

Kreg Frostbeard and his Frost Giants create an avalanche that blocks the way
back to Easthaven.

(0.03) Kuldahar Pass (AR2000)

The area of Kuldahar Pass that brushes the Spine of the World touches three
places - Easthaven, Kuldahar and the town of Kuldahar.

    Crate - Potion of Healing
    Barrel - Potion of Healing
    Goblin Marshal
    Ghoson's Farmhouse
  Mill (AR2004)
    Uligar (Orc Elite, Chief of Bleeding Eye) - Blur, Glimglam's Cloak or
        Applebane or The Merry Shorthorn
  Mill Basement (AR2005)
    Barrel - Sunstone Gem x3
    Jermsy (Little Boy, son of mill owner Joaquin)
      Task: Send him to temple of Ilmater in Kuldahar
      Reward: 2400XP
  Mill Tower (AR2006)
    Goblin Archer Marshal
  Watchtower (AR2003)
    Ghereg (Ogre)
      Task: Give him a herbal remedy recipe with a Druid or from Arundel
      Reward: 1200XP

(0.04) Kuldahar Valley (AR2001)
  Cave (AR2002)
    Beetle x4
    Jasper Gem
    Arrows +1



Spine of the World, The Savage Frontier in The North region

The Savage Frontier is home to rough-and-tumble free cities, armed mining
camps, trading outposts, fiercely independent freesteads and wandering tribes
of barbarians.

The Spine of the World is a nigh impassable wall of tall, frozen mountains
that marks the end of the world.  Beyond it lies the Endless Ice Sea and
Icewind Dale.  Countless tribes of orcs, hibgoblins, bugbears, goblins and
giants call the dwarfholds and mountain caverns home.

(1.01) Kuldahar (AR2100)

Kuldahar is one of the wonders that lie in the shadow of the Spine of the
World, the entire town lies wrapped around a great oak from which warmth
springs, the heat sufficient to melt the snows around it, creating a climate
more to a southern's liking.

    Nate (Nathaniel)
      Task: Ask about crypts in the Vale of Shadows
      Reward: Garnet Gem
      Task: Ask about Ilmater with a Paladin
      Reward: 1200XP
      Task: Ask about Ilmater with a Druid to champion the worship of nature
      Reward: 1200XP, Aquamarine Gem
    Mirek (Frightened Townsperson)
      Task: Get Mirek's Family Heirloom to him outside the Potter
      Reward: 2400XP, Sling +1
    Tundra Yeti - Yeti Pelt
      Task: Sell Yeti Pelt to Conlan
    Brother Ferg (Priest of Ilmater)
    Statue of Archdruid Tolben
  Arundel's House (AR2112)
    Arundel (Archdruid of Silvanus)
      Mentions disappearances including Kaleel's wife the midwife Maegan Potts
      Task: Go to Vale of Shadows and speak to Kresselack
      Reward: 10,350XP
      Task: Ask about Ghereg then return to Ghereg
      Task: Get Vial of Mysterious Liquid
      Reward: 19500XP
      Task: Travel to Dragon's Eye to start Chapter 2
      Pickpocket: Ring of Free Action
  Arundel's House Upstairs (AR2116)
  Gerth's Equipment Shoppe (AR2113)
    Gerth (Shopkeeper) STORE
      Offers to buy Keys and Notes
  Orrick's Tower (AR2101)
    Weenog (Goblin)
  Orrick's Study (AR2102)
    Orrick the Grey (Robed Man, Mage) STORE
      Task: Go to Severed Hand and get Mythal Theory
      Pickpocket: Amulet of Metaspell Influence, Ring of Free Action
  Evening Shade Inn (AR2114)
    Aldwin (Halfling Innkeeper) ***INN
      Task: Show him Eidan's Legacy Ring and get him to confess
      Reward: 3225XP
  Evening Shade Inn Upstairs (AR2115)
    Cabinet - Eidan's Legacy Ring
  Potter (AR2110)
    Urnst (Townsperson, Potter)
  Conlan's Smithy (AR2103)
    Conlan (Blacksmith) STORE
      Task: Find Conlan's son Sheemish
    Chest (use Conlan's Key) - 110GP, Conlan's Hammer
  Oswald's Airship (AR2108)
    Oswald Fiddlebender (Gnome) STORE
      Pickpocket: Potion of Firebreath, Oil of Fiery Burning x2,
        Necklace of Missiles, Ring of Protection +2
  The Root Cellar (AR2111)
    Whitcomb (Barkeep) TAVERN
      Task: Ask about Lysan after killing her
      Reward: Mantle of the Coming Storm, Protection from Fire scroll,
          Cure Serious Wounds, Cure Critical Wounds
    Lysan (Barmaid)
    Amelia (Barmaid)
  Temple of Ilmater (House of the Bleeding Rose) (AR2107)
    Revered Sister Calliana (Priest of Ilmater) TEMPLE STORE
      Mentions Revered Mother Egenia and that Revered Brother Poquelin is on a
      pilgrimage to the Weeping Lilac monastery in Bryn Shander
    Brother Gus (Priest of Ilmater, Ferg's twin)
  House (AR2104)
  House (AR2106)
    Bookcase - Mummy's Tea
  House (AR2105)
# House (AR2109) - locked unless you install HOW
#   Hjollder (Bear Tribe Shaman, Hrethnic's son)
#     Mentions undead king Wylfdene claiming to be Jerrod's spirit
#     Task: Go with him to Lonelywood
#   Bookcase - Sling +1

(1.02) The Vale of Shadows (AR3000)

The Vale is a great canyon of of crypts and tombs, some of them dating back
centuries.  It is said to be the last resting place of the northern general,
Kresselack the Black Wolk, but no historians have desired to enter the Vale
and test the truth of the rumour.

    Lesser Shadow
    Yeti - Yeti Pelt
    Yeti Chieftain - Yeti Pelt, Mirek's Family Heirloom, Short Bow +1
  Crypt (AR3401)
    Skeleton - High Quality Mace
    Corpse - Studded Leather Armor, Potion of Agility, Antidote, Luck
    Corpse - Short Bow, Stinking Cloud
  Crypt (AR3101)
    Altar - Gate Key, Identify, Remove Fear, Potion of Healing
    Bookcase - Leather Armor +1, Cure Light Wounds
    Coffin - Strength, Potion of Genius, Potion of Healing, Grease,
        Huge Long Bow or Flawless Two Handed Sword
  Crypt (AR3201)
    Statue - Find Traps, Chant
    Bookcase - Potion of Healing, Mummy's Tea
    Coffin - Chainmail +1, Infravision, Protection From Evil, Gold Ring,
        Potion of Infravision
  Crypt (AR3301)
    Therik (Armored Skeleton, follower of Myrkul) - Ring of the Warrior,
        High Quality Long Sword
    Corpse - Helmet, Long Sword
    Coffin - Sanctum Key, Broken Armor, Chill Touch, Potion of Insulation
    Coffin - Dagger +1, Color Spray, Potion of Strength
    Corpse - Invisibility
  Yeti Cave (AR3001)
    Crate - Mace +1, Chainmail, Potion of Agility
    Crate - Gold Necklace, Potion of Fire Resistance
    Crate - Potion of Freedom, Fire Agate Gem, Turquoise Gem, Moonstone Gem,
        Zircon Gem
    Crate - Glyph of Warding, Prayer, Potion of Genius, Potion of Healing x2
  (after speaking to Kresselack)
    Lysan (Priestess of Auril) - Morning Star +1
      Task: Return to Kresselack
      Task: Speak to Whitcomb
    Yeti - Yeti Pelt
    Lesser Shadow
      Mentions that you have lifted the curse that caused the undead to rise
  Tomb of Kresselack First Level (AR3501)
    Gate - use Gate Key
    Temple Guardian
    Skeleton Archer - Composite Long Bow
    Chest - Turquoise Gem
    Sarcophagus - Long Sword +1, Potion of Healing x2, Mummy's Tea x2
    Chest - Entangle, Necklace
    Door - use Sanctum Key
    Sarcophagus - Gauntlets of Weapon Skill, Priest's Key
        Potion of Healing x2, Potion of Infravision
    Door - use Priest's Key
    Sarcophagus - Short Bow +1, Armor, Potion of Strength
    Sarcophagus - Holy Symbol of Myrkul, Splint Mail, Larloch's Minor Drain,
      Burning Hands, Potion of Genius
    Large Door - use Holy Symbol of Myrkul
    Mytos (Bone Dancer Priest of Myrkul) - War Hammer +1
      Task: Tell him you have no other view with a Paladin
      Reward: 3225XP
      Task: Ask if you can investigate the tomb and come to an understanding
      Reward: 3225XP
    Myrkul's Sending - Ring of Shadows
    Sarcophagus - Short Bow +1, Haste, Potection From Fire scroll
    Hidden Door
    Chest - Gold Necklace, Gold Ring, Blindness, Aid
    Sarcophagus - Mausoleum Key, Finest Heavy Crossbow, Knock, Resist Fear,
        Mage Robe of Cold Resistance, Potion of Genius
    Skeleton Archer - Arrows +1
    Skeleton Archer - Arrow of Fire
  Tomb of Kresselack Second Level (AR3502)
    Skeletal Mage - Bracers of Defense A.C. 8
    Imbued Wight x2
    Sarcophagus - Agannazar's Scorcher, Cure Moderate Wounds, Mummy's Tea x3,
        Wand of Magic Missiles, Potion of Insight, Reinforced Large Shield +1
        or Static Dagger +1
    Switch - use Black Wolf Talisman to open large doors
    Table - Plain Key, Slow Poison
    Door - use Mausoleum Key
    Sarcophagus - Morning Star +1, Wand of Armory, Potion of Regeneration,
        Silence 15' Radius
    Corpse (in the wall) - Sling
    Gate - use Plain Key
    Corpse - Black Wolf Talisman, Hold Person
  Tomb of Kresselack Inner Chamber (AR3503)
    Spectral Guard - Bastard Sword, Helmet, Buckler
    Temple Guardian - Long Sword +1
    Mummy, Shadow
    Spectral Knight
    Temple Guardian - Battle Axe +1
    Chosen Zombie
    Sarcophagus - Color Spray, Magic Missile, Cure Light Wounds,
        Potion of Healing x2
    Sarcophagus - Shield, Potion of Stone Form
    Sarcophagus - Prayer, Composite Long Bow
    Sarcophagus - Ghoul Touch, Silence 15' Radius
    Sarcophagus - Cure Moderate Wounds, Mummy's Tea x2, Potion of Strength
    Sarcophagus - Shocking Grasp, Potion of Strength, Potion of Healing
    Skeleton Archer - Hammer Arrows, Arrow of Fire
    Skeletal Mage - Bracers of Armor A.C. 8
    Kresselack the Black Wolf (Barbarian King)
      Task: Agree to kill Lysan
      Reward: 13,000XP
    Sarcophagus - Kresselack's Sword, Black Plate Mail Armor, Black Helmet,
         Potion of Healing, Turodahel or Phasing Bastard Sword +1

(1.03) Temple of the Forgotten God (AR3600)
    Red Toe (Verbeeg) - Large Shield, Halberd
  Temple First Level (AR3601)
    Verbeeg (Temple Guardian)
    Chest - Potion of Stone Form, Long Bow +2: Defender or Hold Person
    Chest - Boots of the Many Paths or Ring of Missile Deflection or
        Badge of the Brave or Amulet of Protection +1
    Bookcase - Potion of Infravision
    Bookcase - Potion of Healing
    Bookcase - Skull Trap
    Barrel - Potion of Healing
  Temple Second Level (AR3602)
    Chest - Studded Leather +1: Shadowed or Reinforced Leather +1
    Chest - Peasant's Reward or Flaming Bastard Sword +1 or Bastard Sword +1
        or The Snow Maiden's Reaver
    Chest - Potion of Healing
  Temple Inner Sanctum (AR3603)
    Corpse (Priest of Talona)
    Vial of Mysterious Liquid
      Task: Return to Arundel



(2.01) Dragon's Eye Volcano (AR4000)
    Ice Troll
  Dragon's Eye First Level (AR4001)
    Lizard Man, Tough Lizard Man
    Lizard Man Shaman - Flaming Oil
    Chest - Oil of Speed, two of Bullet +1 or Arrows or Bolt
    Chest - Protection From Normal Missiles, Antidote x15
    Bombardier Beetle
    Wraith Spider, Sword Spider, Phase Spider
    Erevain Blacksheaf's body - Erevain's Broad Sword, Erevain's Journal,
        Chainmail Armor, Long Bow, Acid Arrows, Arrow of Fire
    Kid (Captive Villager)
      Task: Kill Lispen
      Reward: 30,000XP
    Lispen (Lizard Man King)
      Mentions Yxunomei
    Lizard Man Shaman - Spinesheath, Potion of Fortitude
    Lizard Man Shaman - Protection from Acid scroll, Elixir of Health
    Altar - Detect Evil, Fireball, Monster Summoning I, Star Diopside Gem x8,
        Antidote x2, Boots of the Fox or Robe of Enfusing or Shield Ring or
        Potion of Magic Resistance
  Dragon's Eye Second Level (AR4002)
    Boring Beetle
    Corpse - Battle Axe +2: Defender, Long Sword of Confusion +2
    Lizard Man Shaman - Flaming Oil
    Sheemish (Captive Villager)
      Task: Clear the way to the exit of monsters
      Reward: 24,000XP
      Task: Speak to him at Conlan's Smithy
    Talonite Priestess - Chainmail Armor
    Mother Egenia (Priest of Ilmater) TEMPLE
      Mentions Talona's superior is Loviatar, chief enemy of Ilmater
      Task: Save her and Captive Villagers from minions of Talona
      Reward: 36,000XP, waits by entrance to third level
  Dragon's Eye Third Level (AR4003)
    Undead Lieutenant - Bastard Sword x2
    Cold Wight, Blast Skeleton
    Undead Lieutenant - Bastard Sword x2
      Mentions the Old Enemy
    Presio (Most Debilitating Holiness) - Presio's Dagger, Necromancer's Robe,
        Hammer Flail +2
#   Presio's Apprentice - Mage Robe of Fire Resistance,
        Bracers of Defense A.C. 8
    Warrior - Plate Mail +1
    Imbued Wight, Poison Zombie
    Barrel - Long Bow +2: Protector or Heavy Crossbow of Speed or Giant Killer
        Cursed Oil of Speed, Potion of Absorption
    Table - Haste, Aquamarine Gem x3, Silver Ring,
        Presio's War Journal (mentions Marketh, Malavon, Shikata, Ilmadia)
    Table - Skull Trap, Vampiric Touch, Confusion, Potion of Agility
  Dragon's Eye Forth Level (AR4004)
    Albion (Eldathyn, Exalted Keeper) - Albion's Key
      Task: Ask about Heartstone Gem and the Temple of the Forgotten God
        or ask about golden carp carpet
        or talk to him with a Paladin, mentions Sseth's princess Yxunomei
      Reward: 24,000XP
    Sharra the Healer TEMPLE
    Geelo the Librarian STORE - Bracers of Defense A.C. 6,
        Potion of Invisibility x2
    Bookcase - Monster Summoning I, Flame Arrow, Potion of Mind Focusing,
        Potion of Perception
    Yuan-ti Elite, Lizard Man
    High Ritualist (Yuan-ti)
    Altar - Oil of the Serpent's Scales x3, Potion of Hill Giant Strength
    Altar - Potion of Mind Focusing, Potion of Stone Form,
      two of Peacekeeper or Ol' Withery or Life Dagger +2 or Corrosive Hammer
      or Selune's Promise or The Mace of Weal and Woe
    Marchon of Waterdeep - Flaming Long Sword +2, Plate Mail Armor,
        Large Shield
    Cristiana Knight - Morning Star +1, Plate Mail Armor, Medium Shield,
        Potion of Extra Healing
    Iholikan Quinval - Long Sword +1, Chainmail +1, Arrow of Fire, Arrow +2,
        Long Bow
    Reise Coppersky - Mage Dagger +2
    Sack - Potion of Stone Giant Strength, Potion of Strength
    Altar - Blur Deck, Oil of Fiery Burning, Antidote
    The High Summoner (Yuan-ti)
    Yuan-ti Priest
  Dragon's Eye Fifth Level (AR4005)
    Odd Little Girl
    Yuan-ti Elite - Arrows +1
    Chest - Non-Detection, Black Opal x2
    Chest - Tchazar Gem x5, Potion of Fire Resistance, Flaming Long Sword +2
        or Bastard Sword of Action or Bastard Sword +2: Life Giver or
        The Sword of Days 
    Chest - Potion of Healing x3, Pearl Necklace
    High Archer (Yuan-ti) - Messenger of Sseth, Arrow +2
    Sack - Arrows +1
    Sack - Arrow +2
    Sack - Potion of Extra Healing x8
    Bookcase - Ghost Armor
    Bookcase - Dimension Door
    Hidden Switch (right of Bookcase) - opens hidden door
    High Torturer (Yuan-ti) - Ring of Pain Amplification
    Yuan-ti Champion
    Table - Throwing Axe +2, Mirror Image, Icelance, Potion of Genius,
        Oil of the Serpent's Scales x2, Moonstone Gem
    Throne - Studded Leather Armor +2, Pearl Necklace
    The High Baptist (Yuan-ti)
    Chest - The Bitch Queen's Envoy or The Red Knight's Shield,
        Potion of Freedom x2
    Chest - Baleful Mail, Potion of Healing x3
    Cabinet - Potion of Fortitude
    Odd Little Girl (Yxunomei) - The Heartstone Gem
      Reward: 13,000XP
      Task: Return to Arundel
    Chest - Emerald x2, 2467GP
    Chest - Jasper Gem x3, Iol Gem, Shandon Gem x2, Garnet Gem
    Chest - Dead Man's Face
    Chest - Translocation Arrows, two of Confusion Arrows +3 or Arrow of Fire
       or Hammer Arrow +1 or Bolt +2
    Chest - Potion of Heroism x3, Potion of Hill Giant Strength,

(2.02) Kuldahar (AR2100)
    Neo Orog Marauder, Neo Orog Avenger - Two Handed Sword
  Conlan's Smithy (AR2103)
    Sheemish (after rescuing him from Dragon's Eye)
      Gives You: Conlan's Key
  Arundel's House (AR2112)
    Arundel (Brother Poquelin)
  Arundel's House Upstairs (AR2116)
    Arundel - Staff of Nature's Wrath
      Task: Take Heartstone Gem to Larrel
      Task: Travel to Severed Hand to start Chapter 3



(3.01) Severed Hand (AR5000) "Hand of the Seldarine"
    Larrel's Sending
  Severed Hand First Floor (AR5001)
    Shadowed Orc Grunt, Shadowed Orc Archer, Shadowed Orc Shaman
    Shadowed Goblin Grunt, Shadowed Goblin Archer
    Shadowed Ogre
    Table - Emotion: Hopelessness
    Barrel - Potion of Healing
    Chairs - Two Handed Sword +2: Defender or Two Handed Sword +2: Hammering
        or Battle Axe +2
    Barrel - Potion of Extra Healing, Elixir of Health
    Barrel - Potion of Heroism
  (from Second Floor)
    Severed Soul - Shadowed Boots
    Chairs - Piece of broken machinery
    Chairs - Light Crossbow of Defense
  Severed Hand Second Floor (AR5002)
    Shadowed Orc Marksman, Shadowed Goblin Warrior,Shadowed Goblin Marksman
    Chairs - Sanctified Morning Star +3 or Morning Star of Lesser Phasing
    Table - Animate Dead, Potion of Agility, Potion of Stone Form
    Shadowed Goblin Trainer - Jester's Bag of Holding
    Shadowed Worg
    Table - Emotion: Courage, Potion of Genius, Potion of Healing
  (from Third Floor)
    Chairs - Short Sword of Action +2
  Severed Hand Third Floor (AR5003)
    Shadowed Orc Chieftain - Ring of Dwarven Bone or Guktok's Chopper
    Armored Skeleton, Bladed Skeleton, Burning Skeleton
    Chairs - Great Shield +3 or Shield of the Hand
    Serrated Skeleton - Bone Marrow Belt or Bone Kris of Black Ichor
    Shattered Soul
    Lift to Second Floor
    Chairs - Misery's Herald
  Severed Hand Forth Floor (AR5004)
    Lehland (Shadowed Elf) STORE
    Lethias Enaril (Shadowed Elf Bladesinger of the Seldarine)
      Mentions Ar-Tel'Quessir of the North
    Table - Emotion: Hope, Berduskan Black Brew, Potion of Clarity,
        Potion of Strength
    Sehriya (Shadowed Elf Girl)
    Table - Cone of Cold, Potion of Cold Resistance, Potion of Healing
    Telanis Songbender (Shadowed Elf)
    Barrel - Potion of Clarity, Potion of Healing
    Barrel - Potion of Insight, Potion of Insulation
    Barrel - Potion of Absorption, Potion of Mind Focusing

  Sehanine Tower (Destroyed)

  Solonor Tower First Floor (AR5201)
    Denaini (Shadowed Elf Priestess)
      Mentions that Larrel cast a Mythal
      Task: Kill Shadowed Elven Priests
      Reward: 24,000XP, Edley's Sling
      Task: Get Barrel of Holy Water
      Reward: 52,500XP, Sune's Laurel of Favor
  Solonor Tower Second Floor (AR5202)
    Shadowed Elven Cleric, Shadowed Elven Acolyte
    Chest - Sanctified War Hammer +2 or War Hammer of Sparks +2
    Barrel - Potion of Hill Giant Strength
  Solonor Tower Third Floor (AR5203)
    Shadowed Elven Cleric - Symbol of Corellon Larethian or
        Symbol of Solonor Thelandira or Symbol of Labelas Enoreth
    Crate - Piece of broken machinery, Potion of Defense, Ring of Strength or
        Elven Chainmail of the Hand +3 or Potion of Strength Transference
    Crate - Minor Globe of Invulnerability, Cursed Oil of Speed
    Crate - Potion of Heroism
  Solonor Tower Forth Floor (AR5204)
    Chest - Ring of Sanctuary, Remove Curse, Potion of Regeneration
    Shelf - Remove Paralysis, Potion of Perception, Philter of Purification
    Chest - Symbol of Sehanine Moonbow, Flame Strike, Elixir of Health
    Chest - Barrel of Holy Water, Emotion: Courage, Cure Serious Wounds,
        Potion of Fire Resistance, Potion of Insight
    Crate - Flame Strike, Potion of Mind Focusing
    Crate - Protection from Fire, Potion of Absorption

  Corellon Tower First Floor (AR5301)
    Shadowed Elven Swordsman, Shadowed Elven Archer
    Shadowed Elven Officer, Shadowed Elven Wizard
    Chairs - Long Bow of Action +2 or Composite Long Bow of the Hand
  Corellon Tower War Room (AR5302)
    Shadowed Elven Cleric
    Table - Piece of broken machinery
    Table - Icelance, Stoneskin
    Table - Otiluke's Resilient Sphere, Cloudkill, Oil of Fiery Burning
  Corellon Tower Third Floor (AR5303)
    Chest - Arrows of the Hand, Potion of Storm Giant Strength,
        Life's Gift or Long Sword of Action +2 or Long Sword of the Hand
    Shelf - Berduskan Black Brew, Potion of Agility
    Shelf - Protection From Lightning, Potion of Freedom
    Shelf - Remove Curse
  Corellon Tower Arboretum (AR5304)
      Task: Get Barrel of Pure Water
      Reward: 120,000XP
      Task: Get Seeds
      Reward: 150,000XP
      Task: A Cage of Exotic Birds
      Reward: 84,000XP
      Task: A Cage of Squirrels
      Reward: 84,000XP

  Sheverash Tower First Floor (AR5401)
    Tip: Save before entering Sheverash Tower, save after on entering then 
      kill Kaylessa to see what item she has then reload
    Kaylessa (Elf Weapons Master) - Piece of broken machinery, Boots of Speed,
        Kaylessa's Elven Chainmail Armor or Kaylessa's Bow or Kaylessa's Ring
        or Kaylessa's Gloves
      Task: Kill Shadowed Elven Warriors
      Reward: 52,500XP
      Task: Kill her
  Sheverash Tower Second Floor (AR5402)
    Shadowed Elven Swordsman, Shadowed Elven Archer
  Sheverash Tower Third Floor (AR5403)
    Table - Beltyn's Burning Blood
    Table - Arrows of the Hand
  Sheverash Tower Forth Floor (AR5404)
    Wraith Spider
    Table - Hippogriff Riders of the Hand

  Labelas Tower First Floor (AR5101)
    Larrel's Sending
  Sky Bridge (AR5502) (from Sheverash Tower Third Floor)
  Labelas Tower Second Floor (AR5104)
    Table - Diary of Evayne, Potion of Clarity, Robe of the Hand or Dagger +2
    Table - Protection From Normal Missiles, Potion of Invisibility,
        Potion of Heroism
    Table - Greater Malison, Improved Invisibility, Potion of Genius
  Labelas Tower Library (AR5102)
      Task: Ask to read Mythal Theory
      Mentions Maiden Ilmadia Bariel took a book on unicorns
  Labelas Tower Astrolab (AR5103)
      Task: Get Piece of broken machinery from Severed Hand First Floor
      Reward: 35,000XP
      Task: Get Piece of broken machinery from Solonor Tower Third Floor
      Reward: 24,000XP
      Task: Get Piece of broken machinery from Corellon Tower War Room
      Reward: 35,000XP 
      Task: Get Piece of broken machinery from Kaylessa
      Reward: 24,000XP
    Larrel (Elf Baelnorn Archmage, Evayne's father)
      Mentions Labelas Enoreth, elven god of time
      Task: Give him the Heartstone Gem
      Reward: 54,000XP, can teleport you to Dorn's Deep to start Chapter 4
      Task: Get Journal of Evayne
      Reward: 56,000XP

(3.02) Kuldahar (AR2100)
  Orrick's Tower (AR2101)
  Orrick's Study (AR2102)
    Orrick the Grey (Robed Man, Mage) STORE
      Task: Give him Mythal Theory
      Reward: 24,000XP, Girdle of Labelas or The Elfbone Ring of Kiran-Hai or
        Mithran's Cloak



(4.01) Upper Dorn's Deep (AR6000)
    Neo Orog (Neo Orog Avenger)
  Cave Complex (AR6001)
    Blue Myconid
  Watchtower (AR6014)
    Bandoth STORE
      Task: Get Container of Razorvine Extract
      Reward: 42,000XP, mentions hidden door in Dwarven Compound
  Neo Orog Cave (AR6008)
  Orc Cave (AR6009)
  Ettin Cave (AR6007)
    Skeleton (Bandoth's apprentice) - Container of Razorvine Extract

  Dwarven Compound (AR6002)
    Drow Spellsword - Long Sword +1
    Drow Sorcerer - Dagger +1
    Neo Orog Marauder - High Quality Long Sword
    Neo Orog General - High Quality Two Hand Long Sword
    Drow Vanguard - Chainmail +1, Long Sword +1, Bolt of Biting
    Round Table with Dwarven Inscriptions (solution to puzzle)
    Hidden Door to Dwarven Inscriptions Puzzle Room
    Dwarven Statue
      Task: Complete Dwarven Inscriptions Puzzle then use hammer lever
      Reward: 56,000XP, lowers Retractable Stairwell in Puzzle Room
  Upper Reaches (AR6003)
    Saablic Tan (Umber Hulk, Red Wizard of Thay, creator of Neo Orog's)
      Task: Kill Krilag and get Krilag's Badge
      Reward: 56,000XP
    Krilag (Neo Orog Chieftain) - Krilag's Badge, Cairn Blade, 
        Note to Krilag (from Revered Brother Poquelin)
      Task: Retrieve Krilag's Badge
      Reward: 35,000XP
    Kalabac's Journal, Charged Battle Axe +2 or Battle Axe +3: Fatigue or
        Life Halberd +2 or Poisonous Battle Axe +2
  Dwarven Inscriptions Puzzle Room (AR6010)
    Step on hammer and anvil then crossed axes then two rings
  Retractable Stairwell Room (AR6011)
    Dver's Note

  Temple of Moradin (AR6004)
    Norlinor (Dwarf spirit, Priest of Moradin, Artisan of the Forge) TEMPLE
      Task: Destroy Terikan to restore forge to working order
      Reward: 84,000XP
    Forge - Forge Key, The Celebrant's Blade

  Tiers of the Dead (AR6005)
    Ghoul, Ghast, Wight, Zombie, Skeleton Archer
    Crypt - Large Shield +1, +4 vs. Missiles, Chaos Dagger +3, Arrow of Fire
    Crypt - Small Shield +1
    Crypt - Large Shield of Strength +1 or Reinforced Large Shield +2 or
        Warhammer +3: Lifegiver
    Crypt - War Hammer +1
    Crypt - Static Darts +3
    Crypt - Two Handed Sword +1
    Crypt - Large Shield +1, +4 vs. Missiles
    Crypt - Static Darts +3
    Crypt - Short Sword of Shadows +3 or Bastard Sword +2: Conflagration or
        Hold Fast
    Crypt - Dagger +1
    Crypt - Static Darts +3
    Terikan (Lich Necromancer)
    Crypt - Ring of the Protector +2
    Crypt - Short Sword +1
    Crypt - Heavy Crossbow of Accuracy
    Crypt - Bolt of Lightning
    Crypt - Terikan's Key
    Door - use Terikan's Key

  Hall of Heroes (AR6006)
    Terikan (Lich)
    Pedestal - Short Sword of Shadows +3 or Bastard Sword +2: Conflagration or
        Hold Fast
    Statue of Jamoth
    Pedestal - Axe of Caged Souls, Monster Summoning III, Red Potion,
        Potion of Infravision
    Statue of Gaznak
    Sarcophagus - Blessed Helm of Lathander
    Statue of Evayne
    Pedestal - Journal of Evayne
    Sarcophagus - Terikan's Journal, Antimagic Shell, Chaos, Domination
    Pedestal - Terikan' Phylactery
      Task: Take Terikan' Phylactery to vortice in second tomb on right
      Reward: 52,500XP, Terikan is destroyed
    Statue of Reznath
    Sarcophagus - Reznath's Journal
    Statue of Briath
    Greater Mummy
    Sarcophagus - Owain's Lullabye
    Statue of Evath
    Sarcophagus - Mail of Life
    Bronze Sentry
    Door - use Forge Key
      Task: Enter to travel to Wyrm's Tooth Glacier and start Chapter 5



(5.01) Wyrm's Tooth Glacier (AR7005)
    Greater Ice Troll, Snow Troll
    Yeti, Glacier Yeti
      Task: Get Engineering Manual to repair it
      Reward: 60,000XP
  Dugmaren Brightmantle Temple Aquatic Museum (AR7001)
    Frost Salamander
    Kerish (Frost Salamander leader) - Dugmaren's Key, Spear of Kerish,
        Potion of Life Transference
      Believes you work for Marketh
      Task: Speak to Gareth
      Task: Ask for Dugmaren's Key
      Reward: 60,000XP
    Frost Salamander
      Task: Offer to take a look down the hall
      Task: Tell him you found nothing and don't betray Vera
      Reward: 60,000XP
    Vera (Slave) - Leather Armor +2, Dagger +2
      Pickpocket: Amulet of Protection +1
      Task: Free the slaves
      Reward: 80,000XP
    Statue of dwarf architect Alkonos the Visionary
  Dugmaren Brightmantle Temple Library (AR7003)
    Soth (Slave)
      Task: Ask about repairing rope bridge
      Reward: 112,500XP, Engineering Manual
    Gareth (Slave)
      Task: Tell him that Vera is alive
      Reward: 60,000XP
      Task: Get Dugmaren's Key
      Reward: 60,000XP
    Table - Note to Kerish (from Joril)
  Dugmaren Brightmantle Temple Entrance (AR7002)
    Door (to Wyrm's Tooth) - use Dugmaren's Key
  Ice Caverns (AR7004)
    Frostbite (White Wyrm)
    Wyrm Nest - Diamond x2
    Wyrm Nest - 1083GP, Mithral Field Plate Armor +2, The Cittern of War,
        Long Bow of Marksmanship
    Shrine - Gauntlets of Infernal Damnation, Ring of Holiness, Red Potion,
        Potion of Power, Potion of Healing x2, Symbol of Pain
    Frost Giant Guard - Two Handed Axe
    Joril Frostbeard (Frost Giant Jarl, Kreg's son) - Joril's Axe, Redemption,
        Chainmail +2
      Task: Ask for his badge
      Reward: 80,000XP
      Task: Get Joril's Badge
      Reward: 80,000XP
      Task: Ask him to free the slaves with a Paladin
      Reward: 180,000XP
    Joril's Bodyguard (Frost Giant) - Two Handed Axe
    Sack - Raise Dead, Potion of Heroism, Potion of Healing x2
    Sack - Potion of Insulation, Potion of Invisibility
    Sack - Wand of the Heavens, Potion of Fortitude, Potion of Genius,
        Insect Plague
    Sack - Potion of Master Thievery, Potion of Mind Focusing
    Sack - Dart of Stunning, Potion of Magic Shielding,
        Potion of Invulnerability
    Hide - Dagger of Venom, Potion of Cold Resistance, Potion of Firebreath,
        Spike Stones
    Sack - Cloak of Protection +2, Champion's Strength, Potion of Clarity,
        Potion of Cloud Giant Strength
    Sack - Leather Armor +2, Dagger +2: Longtooth, Potion of Absorption,
        Potion of Agility
    Sack - Blur Deck, Scimitar +3: Frostbrand, Elixir of Health, Oil of Speed
    Davin Berenson (Slave)
      Task: Kill Frostbite
      Reward: 420,000XP
      Task: Kill Glacier Yeti's, Greater Ice Troll's, Snow Troll's and Gorg
      Reward: 180,000XP
    Gorg (Frost Giant) - Battle Axe
    Glacier Yeti, Greater Ice Troll, Snow Troll
    Kontik (Mage of Auril) - Robe of the Evil Archmagi, Ring of Protection +2, 
        Kontik's Ring of Wizardry, Breath of Auril, Static Short Sword +3 or
        Bastard Sword of Greater Phasing or Two Handed Sword +3: Bane or
        Long Sword +3: Enforcer
      Mentions Lysan
    Black Ice Knight - 100GP
    Hut - Chain Lightning, Globe of Invulnerability, Potion of Mirrored Eyes,
        Barrel of Pure Water
    Hut - Otiluke's Freezing Sphere, Potion of Storm Giant Strength,
        Potion of Stone Form, Potion of Regeneration
  Wyrm's Tooth (AR7000)
    Task: Exit to travel to Lower Dorn's Deep to start Chapter 6



(6.01) Lower Dorn's Deep (AR8001) "Durdel Anatha"
    Tarnished Sentry - Battle Axe, Throwing Axe
    Svirfneblin (Deep Gnome slave)
    Seth (Halfling Man, member of Kraken Society)
      Task: Tell him that the Kraken is Purple
      Task: Tell him you came to work for Marketh
      Task: Tell him you fight under Ilmater's banner
      Reward: Avoid a fight
    Thief x11 - Studded Leather Armor, Long Sword, 46GP
    Fengla (Svirfneblin Slave Girl)
      Gives You: Watchtower Key
      Task: Capture the Watchtower
      Reward: 80,000XP
  Norl's House (AR8015)
    Norl (Svirfneblin gem-cutter)
  Watchtower (AR8002) - use Watchtower Key
    Tower Archer - Chainmail Armor, Composite Long Bow, Arrows of Piercing
    Kelly (Tower Archer) - Full Plate Mail +1, Long Sword, Composite Long Bow,
        Arrows of Piercing, 91GP
  Watchtower Upstairs (AR8014)

  Mines (AR8008)
    Guello (Svirfneblin Priest)
      Task: Kill Shikata and the Salamanders then meet him at Svirfneblin Camp
    Shikata (Salamander King from Plane of Fire) - Slayer
  Great Forge (AR8011)
    Fire Giant
    Maiden Ilmadia Bariel (Elf Woman) - Maiden Ilmadia's Badge, Alamion,
        Black Swan Armor, The Argent Shield, Oil of Speed, 85GP
      Mentions plans to destroy drow city of Rilauven
      Mentions King Thargen was killed by elementals
    Cabinet - Bastard Sword +3: Defender or Two Handed Sword +4: Backbiter or
      Doom Halberd +3
    Cabinet - Repeating Light Crossbow or Repeating Heavy Crossbow
    Table - Elixir of Health x3, Potion of Magic Shielding
    Salamander, Earth Elemental, Fire Elemental, Water Elemental

  Artisan's District (AR8009)
    Blind Minotaur
    Umber Hulk - Umber Hulk Hide
    Body - Pale Justice
    Barrel - Power Word: Silence, Monster Summoning V
    Barrel - Power Word: Stun, Mordenkainen's Sword
  Malavon's House (AR8010)
    Blind Svirfneblin - Battle Axe
    Malavon (Dark Elf Wizard Simulacrum) - Robe of the Evil Archmagi
      Task: Kill the real Malavon and get Malavon's Badge
      Reward: 337,500XP
    Iron Golem x2
    Throne - Ring of Aura Transfusion
    Malavon Despana - Malavon's Badge, Malavon's Rage, Robe of the Watcher,
        Fire Kiss        
    Bookcase - Death Fog, Death Spell, Disintegrate, Shades
    Chest - Power Word: Kill, Incendiary Cloud, Potion of Cold Resistance x2,
        Potion of Absorption x2, Potion of Defense
    Chest - Amulet of Dark Flesh, Potion of Firebreath x2, Potion of Genius,
        Finger of Death, Mass Invisibility
    Table - Seeds, Potion of Invulnerability, Potion of Invisibility x2,
        Flesh to Stone, Tenser's Transformation
    Table - Potion of Magic Shielding x2, Potion of Magic Shielding,
        Oil of Null Effect, Monster Summoning VII

  Dorn's Palace First Floor (AR8005)
    Red Myconid
    Shrieker x8
    Callard (Svirfneblin sculptor)
      Gives You: Portrait of Marketh
    Callard's Son (Svirfneblin)
  Dorn's Palace Second Floor (AR8006)
    Flozem (Bodyguard) - Girdle of Stomnos, Plate Mail Armor, Large Shield +1,
        Long Sword +1, Helmet, 33GP
      Task: Ask about Portrait of Marketh with a Bard to convince him to leave
      Reward: 60,000XP
    Bookcase - Potion of Clarity x2, Potion of Insight
    Bookcase - Potion of Insulation
    Ginafae (Dark Elf, Marketh's concubine, Malavon's sister)
      Task: Asks you not to hurt Marketh
      Task: Get Oil of Null Effect
      Reward: 80,000XP
    Table - Sack of Potatoes
    Fleezum (Bodyguard) - Bathed-In-Blood, Large Shield +1, Long Sword +1,
        Helmet, 44GP
    Cupboard - Potion of Cloud Giant Strength x2, Potion of Agility,
        Oil of Speed
    Chest - Morning Star of the Gods
  Dorn's Palace Third Floor (AR8007)
    Lord Chamberlin Marketh (Thief)
      Task: Ask him to hand over everything 
      Reward: 150,000XP, 500GP, Marketh's Badge, Black Dragon Scale, Valiant,
        Ring of the Gorgon
    Chest - Potion of Freedom
    Cabinet - Potion of Explosions
    Cupboard - Studded Leather of Resistance +3 or Mage Dagger +4,
        Potion of Invulnerability
    Chest - Potion of Stone Form
    Chest - Potion of Mirrored Eyes x2, Potion of Master Thievery
    Seth (Halfling Man) - Gauntlets of Elven Might, The Salamander's Tongue,
        Studded Leather Armor +2, Small Shield +1, 93GP

  Oubliette (AR8003)
    Tarnelm (Svirfneblin)
      Task: Get Sack of Potatoes
      Reward: 80,000XP
    Rhinoceros Beetle - Rhino Beetle Shell
    Umber Hulk - Umber Hulk Hide
  Svirfneblin Camp (AR8004)
    Beorn (Svirfneblin Priest) TEMPLE STORE
    Dirty Llew (Duergar) STORE
      Task: Ask him to make a shield and return in 3 days
      Give Him: Rhino Beetle Shell, 10,000GP
      Reward: Rhino Beetle Shield
    Nym (Dark Elf Merchant) STORE
      Mentions he sold the darthiir and dwarven artifacts to the goblin army
      Task: Ask him to enchant Rhino Beetle Shield and return in 3 days
      Give Him: 33,000GP
      Reward: Nym's Dagger, Nym's Rhino Beetle Shield
  (after killing Shikata)
    Guello TEMPLE
      Reward: 80,000XP
  House (AR8016)

  Temple of Berronar Truesilver (AR8012)
    Brother Perdiem (Priest of Ilmater) TEMPLE
      Task: Destroy The Idol
      Reward: 150,000XP, Brother Perdiem's Badge
    Brother Harken
    Brother Adson
    Sister Incylia
    Boneguard Skeleton, Greater Mummy, Zombie Lord
    The Idol
    Invisible Barrier - use Marketh's Badge, Krilag's Badge, Malvon's Badge,
        Maiden Ilmadia's Badge, Joril's Badge, Brother Perdiem's Badge
#     Tip: Last chance to return to Kuldahar or complete Heart of Winter
  Cave (AR8013)
    Revered Brother Poquelin (Priest of Ilmater)
      Mentions crystal shard Crenshinibon
      Task: Wound him to return to Easthaven

(6.02) Easthaven (AR1100)
      If you gave him Shattered Blade of Aihonen
      Reward: 280,000XP, Restored Blade of Aihonen
    Everard (Priest of Tempus) TEMPLE
      Task: Ask how to get into Cryshal Tirith tower
      Reward: 280,000XP
      Pickpocket: Potion of Healing x2
    Aspel (Scrimshander)
    Quimby (Innkeeper)
    Grisella (Barkeep)
    Gaspar (Fishmonger)
    Churin (Warehouse Foreman)
      Gives You: Potion of Regeneration, Potion of Storm Giant Stength,
        Elixir of Health x3
    Scared Boy
    Ahmadora, Jeffy
  Winter's Cradle Tavern (AR1106)
  Winter's Cradle Tavern Cellar (AR1109)
    Old Jed (Sailor)
  Cryshal-Tirith First Floor (AR1101)
    Everard (Priest of Tempus)
      Task: Use Mirror to get to Jerrod's Stone
  Cryshal-Tirith Second Floor (AR1102)
  Cryshal-Tirith Third Floor (AR1103)
    False Pomab (Shopkeeper) - Wand of Lightning
    Cryshal Sentry - Two Handed Sword
  Cryshal-Tirith Forth Floor (AR1104)
    Mirror - Portal to Lower Chamber
  Cryshal-Tirith Lower Chamber (AR1105)
    Revered Brother Poquelin (Belhifet)
      Reopens Jerrod's Stone portal to the Lower Planes
      Throws himself into the portal turning it back into a disc of stone
    Iron Golem x2 
#   Cornugon x2

                                -- THE END --

  Total Experience (True AD&D difficulty): 6,942,039XP



Introduction by the Seer of how the visions of the Shaman Hjollder of the 
Uthgar Barbarian Tribe of the Bear tell of the return of a slain king whose
spirit is filled with vengence.  Hjollder's vision takes him to your party in

Icewind Dale, Sword Coast North in The North region

Straddling the rocky shores of Maer Dualdon and the alpine forest of Lonely
Wood, Lonelywood has the dubious honor of being the northernmost settlement in
all of Faerûn.  The town lies in the shadow of Kelvin's Cairn and the solitary
mountain peak acts as a barrier that shelters both the town and the forest
against the harsh winds that blow down from Reghed Glacier.  Lonelywood is one
of the youngest of the Ten-Towns.  Fifty years ago there was nothing in the
way of civilized settlements north of the Termalaine.

(7.01) Lonelywood (AR9100)
    Hjollder (Bear Tribe Shaman)
      Task: Speak to Angaar
    Rawleigh Gallaway (Gallaway Trading Coaster caravan master)
    Karrl Rider, Jemeliah (Gallaway Trading Coaster worker)
    Hailee Dunn
      Task: Speak to Tybald Dunn
      Reward: 15,000XP
      Task: Make up a children's story about a talking knucklehead with a Bard
      Reward: 15,000XP
      Task: Learn secret about magic mirror in The Whistling Gallows Inn
      Reward: 15,000XP
      Task: Convince her to return home
      Reward: 15,000XP
    Digby (Trapper)
  (after speaking to Wylfdene)
    Young Ted (Old Jed's nephew, Sailor)
      Task: Ask him to take you to Burial Isle
    Purvis (Grave-Digger)
      Pickpocket: Ring of Free Action, Oil of Speed
  (after speaking to Seer on exiting The Whistling Gallows Inn)
    Vaarglan (Robed Man, Hosttower Wizard from Luskan) - Wand of Paralyzation,
        Robe of the Neutral Archmagi, Ring of Protection +2, Barrier Amulet,
        Golden Girdle, Ring of Free Action
      Task: Refuse to tell him where he can find Alacander
    Alpheus (Mage) - Mage Robe of Fire Resistance, Bracers of Defense A.C. 6,
        Amulet of Metaspell Influence, Potion of Extra Healing x2,
        Potion of Magic Shielding
    Priestess of Shar - Shadowed Plate Mail Armor, Fast Flail +2
    Mercenary Warrior - Full Plate Mail +1, Gauntlets of Ogre Power,
        Battle Axe +3: Fatigue
    Mercenary Warrior - Full Plate Mail +1, Gauntlets of Weapon Expertise,
        Long Sword of Action +4, Large Shield +1, 74GP
    Mercenary Thief - Studded Leather Armor +4: Shadowed, Boots of Stealth,
        Short Sword of Backstabbing
  (after speaking to Purvis on exiting The Cartwright
    Purvis - Cloak of Non-Detection, Ring of Free Action, Boots of Stealth,
         Short Sword of Backstabbing, Oil of Speed
  The Whistling Gallows Inn (AR9101)
    Kieran Nye (Barkeep from Tethyr) ****INN TAVERN STORE
      Task: Agree to keep secret that he is exciled Hosttower Wizard Alacander
      Reward: Store
      Mentions previous owner the Half-Ogre Skeld
      Pickpocket: Ring of Greater Resistance
    (after Dolan and Digby are dead) 
      Task: Return to Emmerich Hawk
      Task: Tell him that Emmerich is a werewolf
      Reward: Selune's Cross
    (after killing Vaarglan)
      Reward: 630,000XP
    Murdaugh (Bard from Auckney)
      Task: Get The Ice Rose
      Reward: 630,000XP
    Roald Tunnelfist (Dwarf of Clan Battlehammer)
      Task: Ask for location of Barbarian Camp
    Ambere Dunn (Hailee's mother)
      Task: Persude her to return home
      Reward: 15,000XP
    Chest - Robe of the Neutral Archmagi
    Hidden Door
    Bookcase - Seven Eyes
$   Hobart Stubbletoes (Halfling Man)
$     Task: Go with him to Castle Maluradek
  The Whistling Gallows Inn Upstairs (AR9102)
    Sleeping Dwarf
    Cupboard - Traveler's Robe
    Floorboard - Rogue Stone, Translocation Arrows
  Shrine of Waukeen (AR9103)
    Quinn Silverfinger (Halfling Grand Syndar Priest of Waukeen) TEMPLE STORE
      Mentioned he was at Goldenspires in Amn
    Hidden Door
    Chest - Quinn's Fancy Sling, Diamond x3, Emerald x2, 1500GP
  Bowyer's Cabin (AR9104)
    Emmerich Hawk (Fallen Ranger) STORE - Shadowed Cloak, Bracers of Archery,
        Finest Long Sword, Long Bow +4: Hammer, Potion of Extra Healing x3,
        Confusion Arrows +3, Arrows of Piercing, Inferno Arrows +2, 100GP
      Mentions he was attacked by a great white wolf
      Task: Ask for location of Barbarian Camp
    (after Dolan and Digby are dead) 
      Task: Speak to Kieran Nye
      Task: Discover Emmerich is the werewolf
      Reward: 420,000XP
      Task: Give him Selune's Cross
      Reward: 420,000XP
  The Cooper (AR9105)
    Tybald Dunn (Cooper, Hailee's father)
      Task: Speak to Quinn Silverfinger about Targos
      Reward: 20,000XP
    Chest - Boots of the North
  The Cartwright (AR9106)
    Arden Thurlow (Baldemar's wife)
    Dresser - Elixir of Health x4
  The Cartwright Upstairs (AR9107)
    Cupboard - Council Letter
    Baldemar Thurlow (Council Representative)
      Task: Speak to Wylfdene
    (after speaking to Wylfdene)
      Task: Convince Baldemar to come clean before the council
      Reward: 420,000XP
  (after speaking to Seer)
    Purvis (Assassin)
  Brothers' Cabin (AR9108)
    Dolan (Trapper, Digby's brother)
    Doogal (Trapper, Digby's brother)
    (after speaking to Wylfdene)
      Task: Speak to Emmerich Hawk about Digby's death
    (after giving Wylfdene's Tribal Insignia to Hjollder)
      Task: Speak to Emmerich
  The Boathouse (AR9109)
    Thom Farold
    Chest - Bottle of Wine
    Chest - Light Crossbow, Bolt +2, Pearl
  Purvis' Shack (AR9110)
    Purvis (Grave-Digger)
      Pickpocket: Ring of Free Action

Bremen's Run

(7.02) Barbarian Camp (AR9200)
    Angaar (Raag's son, Wolf Tribe Barbarian)
      Task: Ask to speak to Wylfdene
  (after speaking to Wylfdene)
      Task: Ask what will happen to Hjollder
      Reward: 42,000XP
      Task: Convince Angaar not to do battle with you
      Reward: 42,000XP
      Task: Ask about assassination attempt
      Reward: 42,000XP
      Task: Ask about Wylfdene
      Reward: 42,000XP
  (after speaking to Seer)
      Task: Ask to speak to Wylfdene again
    Bear Tribe Warrior, Elk Tribe Warrior
      Task: Help Elk Tribe defeat Wyrm Tribe
      Reward: 300,000XP
    Wyrm Tribe Warrior - Chainmail
    Barrel - Potion of Healing, Elixir of Health
    Barrel - Potion of Strength
    Barrel - Potion of Magic Shielding, Potion of Fortitude
    Barrels - Halberd of Sparks +1
    Barrel - Ogien's Scale
    Barrels - Reinforced Large Shield +1, Studded Leather Armor
    Barrel - Ring of Protection +2, Potion of Regeneration
    Sack - War Hammer +2, Studded Leather Armor +2, High Quality Long Sword,
      Potion of Extra Healing
    Jorn (Bear Tribe Shaman) TEMPLE
      Task: Asks if you need to return to Kuldahar
      Task: Ask him to take you to Isle of the Great Wyrm
    Beornen Walson (Great Whale Tribe)
      Task: Learn the identity of Icasaracht
      Reward: 120,000XP
      Task: Ask him to take you to Isle of the Great Wyrm
$     Tip: Last chance to return to Lonelywood or do Trials of the Luremaster
  Great Mead Hall of Hengorot (AR9201)
    Wyrm Tribe Warrior
    Wylfdene (Faynegar's son, King of Great Wyrm Tribe)
      Task: Ask about how he died and joined with Jerrod's spirit
      Reward: 84,000XP
      Task: Try and reason with him to bring peace to the Ten-Towns
      Reward: 84,000XP
      Task: Ask about assassin sent by Arden Thurlow
      Reward: 84,000XP
      Exiles Hjollder to the Burial Isle
  (after speaking to Seer)
      Task: Expose him as the spirit of the dragon queen Icasaracht
      Reward: 84,000XP
    Seer - Wailing of Virgins
      Killed by Wylfdene

Lake Maer Dualdon

(7.03) Burial Isle (AR9300)
    Young Ted
      Task: Ask him to take you to Lonelywood when you are ready
    Barrow Wight - Winter Wolf Pelt
    Ghost Shaman, Drowned Dead
    Skaldar (Ghost Shaman of Wolf Tribe)
    Polar Bear Spirit, Black Bear Spirit, Wolf Spirit
  (from Barrow)
      Task: Locate Hjollder
      Reward: 280,000XP
      Task: Give him Wylfdene's Tribal Insignia
      Reward: 420,000XP
      Task: Asks if you need to return to Kuldahar
      Task: Speak to Seer (Elk Tribe)
  Tower (AR9301)
    Edion Caradoc (Necromancer from Sembia) STORE
  Barrows (AR9400)
    Wailing Virgin
    Pot - Holy Smite, Blade Barrier, Moonbar Gem x6
    Mebdinga (Wailing Virgin of Bear Tribe)
    Sarcophagus - Wylfdene's Tribal Insignia, 735GP
    Table - Blood Iron
    Pot - Cloak of Displacement, Winter Wolf Pelt
    Pot - Battle Axe +1, Chainmail +1, Arrow +2, Water Opal x4
    Vexing Thoughts (Glabrezu, Chalimandren)
      Task: Use Contact Other Plane to summon Planar Spirit to ask what is the
        true name of Vexing Thoughts then command him to enter your service
      Reward: Vexed Armor
      Task: Or slay an innocent and dedicate the murder to the Tanar'ri
      Reward: Lesser Vexed Armor
    Pot - Small Shield +1, High Quality Battle Axe, Jade Ring
    Pot - High Quality Bastard Sword
    Pot - Battle Axe +3: Fatigue, Fire Darts +2
    Table - Young Rage, 740GP
    Pot - Inferno Arrows +2, Heal x2, Yeti Pelt
    Pot - Protection from Cold, Elixir of Health
    Table - Svian's Club, 525GP
    Pot - Horn Coral Gem x12

Reghed Glacier

(7.04) Gloom Frost (AR9500)
    Snow Troll, Frost Salamander, Frost Giant
    Tiernon's Sundered Shield
    Sack - Flaming Oil x3
    Winter Wolf, Glacier Yeti, Polar Bear
  Ice Tunnels (AR9501)
    Tiernon Denthelm (Blind Dwarven Smith of Hearthstone Clan) STORE
      Task: Ask about his past with a Bard or Dwarf
      Reward: 26,250XP, learn that he is from Sunset Mountains
      Task: Ask to speak to seer
      Reward: Mirror of Black Ice
      Task: Ask him to make a rose
      Reward: The Ice Rose
      Task: Give him Tiernon's Sundered Shield
      Reward: Sundered Shield of Tiernon
      Task: Give him Restored Blade of Aihonen if you have it
      Reward: Singing Blade of Aihonen
      Task: Aid him in creating a huge sword
      Reward: 80,000XP, Hand of the Gloomfrost
      Task: Or aid him in creating a blade like an icicle
      Reward: 80,000XP, Kiss of the Gloomfrost
      Task: Or aid him in creating a balled-up fist
      Reward: 80,000XP, Fist of the Gloomfrost
      Task: Or aid him in creating a small black dagger
      Reward: 80,000XP, Fang of the Gloomfrost
      Task: Or aid him in creating a pillar of ice
      Reward: 80,000XP, Tongue of the Gloomfrost
      Task: Or aid him in creating a wicked blade with a Druid
      Reward: 80,000XP, Talon of the Gloomfrost
      Task: Or aid him in creating a hammer with a Dwarf
      Reward: 80,000XP, Blood of the Gloomfrost
      Pickpocket: Tiernon's Hearthstone
      Task: Give him Mirror of Black Ice after speaking to Seer
      Reward: Mirror of Black Ice Amulet
  Ice Cavern (AR9502)
    Ice Golem Sentry
    Remorhaz - Kossuth's Blood
    Frozen Door - use Mirror of Black Ice
      Task: Learn about Wylfdene's weakness
      Reward: 280,000XP
      Task: Try and reason with her
      Reward: 280,000XP
      Task: Return to Angaar

Sea of Moving Ice, Sword Coast North

Arctic ice floes pivot around permanent rocky outcroppings in the Trackless
Sea.  The floes are home to orc tribes, animals and other creatures who can or
must survive in the cold.

(7.05) Isle of the Great Wyrm (AR9600) Iceberg
    Jorn TEMPLE
    Barrel - Flaming Oil x6
    Barrel - Flaming Oil x4
    Greater Ice Troll, Greater Snow Troll, Scrag, Bergclaw
    Broken Vessel - Namji's Robe or Robe of Armory
    Ice Golem Sentry x2
  Ice Cave (AR9601)
    Berg Yeti, Bone Scavenger
    Remains - Flaming Oil x7, Ogien's Scale
  Field of Bones (AR9602)
    Water Kin Elemental
    Cold Bones, Iced Bones, Frozen Bones - Small Shield +1
    Remains - Wand of Lightning
    Remains - Chainmail +2, Amulet of Protection +1, 1000GP
    Sack - King's Tears, Emerald
    Remains - Ring of Protection +2, Ring of Infravision,
        Potion of Magic Blocking
    Remains - Potion of Hill Giant Strength, Potion of Heroism
    Giant Wyrm Remains - Mithral Field Plate Armor +2, Cloak of Protection +2,
        Gauntlets of Ogre Power, Bastard Sword +1, +3 vs Shapeshifters,
        Large Shield +1
    Xactile (Sahuagin Priestess of Sekolah) TEMPLE - Coral Plate Armor,
        Mace +1
    Boneguard Skeleton
    Altar - Ring of Will-o-Wisp or Mourner's Armor
  Sahuagin Temple (AR9603)
    Sahuagin - Light Crossbow, Bolt of Sekolah's Fire
    Device x3 - Bolt of Sekolah's Fire
    Ice Golem Sentry x3
    Sahuagin Prince - Plain Key, Coral Plate Armor, Cloak of Protection +1
    Sahuagin Elite Guard - Shark Skin Armor, Spear +1
    Pot - The Unstrung Harp
    Pot - Sceptre of Tyranny
    Pot - Pestilent Dawn
    Pot - Lover
    Pot - The Icon of Power
    Pot - Debian's Rod of Smiting
    Preservation Ward
      Task: Destroy the young dragon body
      Reward: 10,000XP
  Icasaracht's Chamber (AR9604)
    Sahuagin King - Gauntlets of Ogre Power, Cloak of Displacement, Spear +1,
        Coral Plate Armor, Heavy Crossbow +1, Bolt +2
    Sahuagin Royal High Priestess - Light Crossbow, Bolt of Sekolah's Fire
    Sahuagin Underpriestess - Pearl
    Sahuagin Royal Guard - Shark Skin and Coral Armor
    Icasaracht's Soul Gem
      Task: Destroy Icasaracht's Soul Gem
      Reward: 500,000XP

                                -- THE END --



The Luremaster was a bard in the service of Lord Fallon Maluradek.  Lord
Maluradek and four Watchknights went with the bard to Storm-Barrows to defeat
the azure wyrm Aehirglass.  Lord Maluradek fled the battle in which all the
Watchknights were killed while slaying the wyrm.  Malurdek returned claiming
he had killed Aehirglass but when the bard tried to tell the truth Malurdek
tried to silence him.  Haunted by the bard, Malurdek hung himself from the
tower.  The bard has sent Hobart Stubbletoes, a Rakshasa in the form of a
halfling, to bring adventurers to Castle Maluradek in the hope they can
finally set the spirits of Castle Malurdek to rest.


The great Anauroch desert is a barren wasteland that has grown to split the
north of Faerûn into eastern and western halves.

(8.01) Castle Maluradek (AR9700)
    Harpy, Fiendish Harpy, Boring Bettle, Rhinoceros Beetle, Wyvern
    Luremaster (Spectral Figure)
      Task: Prove you are heros by bringing peace to the four Watchknights
      Reward: Door is opened
  Hobart's Refuge (AR9715)
    Hobart Stubbletoes STORE
  North East Wall (AR9710)
   East Tower (AR9708)
    Criek of Bane (Adventurer) - Bage of Holding, Potion of Holy Transference,
        Philter of Purification x2, Symbol of Pain, Potion of Invulnerability,
        Ring of Greater Resistance, Flaming Oil x4, Potion of Regeneration x2,
        Wand of Fear, Mummy's Tea x4, Neutralize Poison, Potion of Explosions,
        Antidote x4, Raise Dead, Fire Flail +3, 231GP
    Adran Runeshadow (Adventurer) - Ring of Protection +2, Boots of Grounding,
        Staff of the Hanged Man's Glee, Ring of Fire Resistance, Wand of Fire,
        Golden Girdle, The Genie's Flask, Robe of the Evil Archmagi, 1230GP,
        Cloak of Scintillating Colors
    Shelhai (Adventurer) - Gauntlets of Ogre Power, Charged Battle Axe +2,
        Full Plate Mail +1, Ring of Free Action, King's Tears x7, 800GP,
        Fire Opal Ring
    Djinni - Wind of Heaven
   East Tower Downstairs (AR9707)
    Luremaster (Spectral Figure)
      Task: Show Perseverance
      Reward: 120,000XP, The Tale of Sir Zierkki
    Red Myconid, Shambler, Mustard Jelly
   North Tower (AR9706)
    Mag (Harpy Queen) - Ring of Greater Resistance, Potion of Extra Healing,
        Chautog's Thinker
    Harpy, Fiendish Harpy
   North Tower Downstairs (AR9705)
    Luremaster (Spectral Figure)
      Task: Show Courage
    Chest - The Tale of Sir Geddian
  South West Wall (AR9709)
   South Tower (AR9702)
    Wyvern Matron, Wyvern
   South Tower Downstairs (AR9701)
    Luremaster (Spectral Figure)
      Task: Show Intelligence and answer the riddle as Wind
      Reward: 120,000XP, The Tale of Sir Giles
   West Tower (AR9704)
    Harald (Paladin of Tyr) - Morning Star +4: Defender, Boots of Grounding,
        Mithral Field Plate Armor +2, Gauntlets of Weapon Expertise,
        Golden Girdle
      Mentions Dabath
      Pickpocket: Ring of Free Action
    Holy Symbol of Helm
   West Tower Downstairs (AR9703)
    Luremaster (Spectral Figure)
      Task: Show Strength and destroy Animated Plates
      Reward: 120,000XP, The Tale of Sir Erris
    Animated Plate x2 - Plate Mail +1, Bastard Sword +1
    Animated Plate x2 - Plate Mail +1, Long Sword +1
    Animated Plate x2 - Plate Mail +1, Battle Axe +1
  Chapel (AR9713)
    Sword Spider, Phase Spider
    Manuscript of the High Watcher
      High Watcher Ammal-Matis suggested to Lord Maluradek of unsealing crypts
      Task: Put Holy Symbol of Helm in Altar
      Reward: Open passage to Chapel Crypts
  Chapel Crypt (AR9714)
    Crypt Thing
      Teleports you to random locations in the crypt
    Boneguard Skeleton, Blast Skeleton
    Revenant, Wight, Mummy, Ghost, Ochre Jelly
    Greater Mummy - Wand of Trap Detection
    Skeleton Warrior - Long Sword +1
    Sarcophagus - Heavy Crossbow of Accuracy, Bolt +2
    Sarcophagus - Platinum Key
    Sarcophagus - Gold Key
    Sarcophagus - Copper Key
    Sarcophagus - Silver Key
    Sarcophagus - Electrum Key
    Remains - Disintegrate
    Remains - Domination
    Remains - Morning Star of Lesser Phasing
    Remains - Bullet +2
    Remains - Girdle of Bluntness
    Remains - Boots of Avoidance
    Remains - Static Darts +3
    Platinum Beam Door - use Platinum Key
    Sarcophagus - Studded Leather of Resistance +3, Shocking Flail +4,
        Reinforced Large Shield +2
    Remains - Static Darts +3
    Remains - Bastard Swod +3: Incinerator
    Gold Beam Door - use Gold Key
    Silver Beam Door - use Silver Key
    Copper Beam Door - use Copper Key
    Electrum Beam Door - use Electrum Key
    Sarcophagus - Bronze Key
    Bronze Beam Door - use Bronze Key
    Sarcophagus - Mace +1
      Task: Put The Tale of Sir Giles in the Sarcophagus
    Shade of Sir Giles
    Sarcophagus - Two Handed Axe +2: Life Giver
      Task: Put The Tale of Sir Erris in the Sarcophagus
    Shade of Sir Erris
    Sarcophagus - Spear +1
      Task: Put The Tale of Sir Zierkki in the Sarcophagus
    Shade of Sir Zierkki
    Sarcophagus - Long Sword of Action +4, Reinforced Large Shield +2
      Task: Put The Tale of Sir Geddian in the Sarcophagus
    Shade of Sir Geddian
      Reward: 420,000XP, Watchknights of Helm are at peace
  Keep (AR9711)
      Task: Defeat Lord Maluradek and open Portal
    Spectral Guard, Spectral Courtier, Spectral Cook
    Water Kin Elemental
    Hobart Stubbletoes (Rakshasa) - Cloak of Non-Detection
    Rakshasa - Cloak of Non-Detection
    Invisible Stalker
    Bookcase - Monster Summoning IV, Flesh to Stone, Tenser's Transformation
    Door - use Dungeon Key
  (Inner Sanctum)
    Luremaster (Spectral Figure)
      Task: Rid the castle of specters
    Spectral Hero
    Throne - Tarnished Ring
      Task: Use Tarnished Ring to return to The Whistling Gallows Inn
  Lord Maluradek's Chambers (AR9712)
    Bookcase - Power Word: Stun
    Bookcase - Acid Storm, Power Word: Kill, Prismatic Spray
    Bookcase - Tome of Leadership and Influence
    Lord Fallon Maluradek - Dead God's Dreaming
    Cabinet - Maluradek's Journal
    Dungeon Key
    Full Plate Mail +1, Great Shield +3, High Quality Bastard Sword
  Dungeon (AR9716)        
    Lever x2 - open cell doors
    Umber Hulk - Umber Hulk Hide
    Minotaur - Two Handed Axe
    Neo Orog Marauder - High Quality Long Sword
    Wyvern, Red Myconid, Troll
  Dungeon (AR9717)
    Corpse - Skull
    Corpse - Skull
    Magic Mouth Door
      Task: Get Skull x2
      Reward: 420,000XP
  Dungeon (AR9718)
    Lever - open door
    Luremaster (Bard)
    Olive Slime, Slime Zombie
    Barrel - Antidote CURSED
    Barrel - Power Word: Stun
    Barrel - Antidote
  Caverns (AR9800)
    Jackal Shaman (Jackelwere) - Studded Leather Armor +2, Quarterstaff +1
    Jackal Warrior, Greater Jackal (Jackelweres)
    Chest - Studded Leather +2: Missile Attractor, Scimitar +3: Frostbrand,
        Spear +3: Backbiter
    Summoner - Robe of the Evil Archmagi, Ring of Protection +2
    Bed - Scroll
    Chest - Oil of Fiery Burning, Potion of Magic Shielding,
        Potion of Absorption
    Chest - 1800GP, Potion of Heroism, Exlixir of Health
    Cupboard - Hell's Bane
    Rikasha (Retired Jackal Warrior) TEMPLE
    Crate - Icelance, Ice Storm, Stoneskin, Emotion: Hopelessness
    Bookcase - Potion of Hill Giant Strength, Potion of Invulnerability,
        Potion of Agility, Violet Potion
    Bookcase - Oil of Speed, Potion of Absorption, Potion of Genius, Antidote
    Chest - Ring of Animal Friendship, Tranquil Bolt
    Cupboard - Long Bow of Marksmanship, Arrow of Fire
    Crate - Summon Shadow, Monster Summoning VI, Tenser's Transformation,
        Demishadow Monsters
  (Lake Temple)
    Portal to Keep Inner Sanctum
      Task: Place gem at each point
        Heaven - Flawless Star Sapphire
        Day - Sunstone Gem
        Earth - Flawless Diamond
        Sea - Flawless Waterstone Gem
        Night - Flawless Moonstone Gem
      Reward: 30,000XP
  Catacombs (AR9801)
  (Minotaur Lair)
    Chest - Flawed Skydrop Gem  
    Seasons Chest
      Changes Flawed Skydrop Gem into Flawless Star Sapphire
      Changes Flawed Fire Agate Gem into flawless Sunstone Gem
      Changes Flawed Emerald into Flawless Diamond
      Changes Flawed Pearl into Flawless Waterstone Gem
      Changes Flawed Moonbar Gem into Flawless Moonstone Gem
    Minotaur Lord - Axe of the Minotaur Lord, Cloak of Displacement,
        Ring of Free Action
    Minotaur Elder - Two Handed Axe
    Stone Nuisance - 100GP
    Altar (Heaven) - Flawless Star Sapphire
  (Jackal Lair)
    Chest - Flawed Fire Agate Gem
    Jackal Pack Leader
    Altar (Day) - Flawless Sunstone Gem
  (Spider Lair)
    Chest - Flawed Emerald
    Altar (Earth) - Flawless Diamond
  (Harpy Lair)
    Chest - Flawed Pearl 
    Infernal Harpy
    Altar (Sea) - Flawless Waterstone Gem
  (Bear Lair)
    Chest - Flawed Moonbar Gem
    Dire Bear
    Altar (Night) - Flawless Moonstone Gem

= Appendix ===================================================================

(A) Character Creation

IWD is based on the Advanced Dungeons & Dragons rules.  I highly recommend the
official Advanced Dungeons & Dragons Player's Handbook.  The rules were
modified a little for IWD but it is a useful book to have.

The details given in this section are taken from the actual behavior in the

In IWD your character could reach a maximum of 1,801,000 XP.  With HOW
installed all characters can now reach level 30 in all of their classes.

(A.01) Gender

Your gender choice has no affect in the game.

(A.02) Portrait


Create a folder called Portraits in the folder where you installed IWD.
Create the following two .BMP (Windows Bitmap) images and save them in the
Portraits folder.  They can be 8 bit or 24 bit color. 

  xxxxxxxS.bmp = 36x58 (small portrait)
  xxxxxxxL.bmp = 110x170 (large portrait)


When playing online, other players will not be able to see your custom
portrait unless they have saved a copy in their Portraits folder.

(A.03) Race

Your race will affect your class choice, certain dialogue options and the
ability to perform a few tasks.

  Can dual class to any valid multi-class combination

  Pick Pockets +10%, Move Silently +5%
  Resistant to Charm and Sleep magic

  REQ: DEX 7, CON 6, INT 8, CHA 8
  DEX+1, CON-1
  Pick Pockets +5%, Move Silently +10%, Open Locks -5%
  THAC0-1 with Large Swords and Bows
  Resistant to Charm and Sleep magic

  REQ: STR 6, CON 8, INT 7
  INT+1, WIS-1
  Move Silently +5%, Open Locks +5%, Find Traps +10%
  -CON/3.5 vs Wand
  -CON/3.5 vs Spells

  REQ: STR 6, DEX 8, CON 10, INT 6
  DEX+1 STR-1, WIS-1
  Pick Pockets +5%, Move Silently +15%, Open Locks +5%, Find Traps +5%
  THAC0-1 with Missile Weapons
  -CON/3.5 vs Poison
  -CON/3.5 vs Wand
  -CON/3.5 vs Spells

  REQ: STR 8, CON 12
  CON+1, DEX-1, CHA-2
  Open Locks +10%, Find Traps +15%
  -CON/3.5 vs Poison
  -CON/3.5 vs Wand
  -CON/3.5 vs Spells

(A.04) Class

  HP: 1d10 per level up to Level 9 then +3 per level
  WP: 4 at first level then +1 every 3 levels
  Lore: 1 at first level then +1 every level
  Attacks: Extra half attack per round at L7 and L13

Fighter (Ftr)
  REQ: STR 9

Paladin (Pal)
  REQ: Lawful Good, STR 12, CON 9, WIS 13, CHA 17
  All Saves-2
  L1: Lay On Hands (Heal Lx2HP 1/day)
  L1: Protection From Evil (1/day)
  L1: Cure Disease (1/day)
  L1: Detect Evil (5/day, L2 +1/day every level)
# L1: Smite Evil (1/day)
  L3: Turn Undead (L-2)
# L3: Divine Courage (Immunity Disease, Immunity Fear)

Ranger (Rgr)
  REQ: Good, STR 13, DEX 13, CON 14, WIS 14
  Extra Melee Attack when not using a shield
  L1: Move Silently 25%
  L1: Racial Enemy (THAC0-4)
    Cadaverous Undead - Wight, Imbued Wight, Cold Wight, Mummy, Chosen Zombie,
        Poison Zombie, Ghoul, Ghast
    Skeletal Undead - Skeleton, Skeletal Mage, Blast Skeleton, Skeleton Archer
        Armored Skeleton, Undead Lieutenant
    Spectral Undead - Lesser Shadow, Shadow, Spectral Guard
    Giants - Verbeeg, Frost Giant, Fire Giant
    Goblins - Goblin, Goblin Elite, Goblin Marshal, Goblin Archer Marshal
    Lizard Men - Lizard Man, Tough Lizard Man, Lizard Man Shaman
    Orcs - Orc, Orc Shaman, Orc Elite
    Salamanders - Salamander, Frost Salamander
    Spiders - Wraith Spider, Sword Spider, Phase Spider
    Trolls - Troll, Ice Troll, Snow Troll
    Umber Hulks - Umber Hulk
    Yuan-Ti - Yuan-ti, Yuan-ti Elite, Yuan-ti Priest, Yuan-ti Champion
  L1: Charm Animal (1/day, L3 +1/day every 2 levels)
# L1: Tracking (1/day)

  HP: 1d8 per level up to Level 9 then +2 per level
  WP: 2 at first level then +1 every 4 levels
  Lore: 1 at first level then +1 every level

Cleric (Clr)
  REQ: WIS 9
  L1: Turn Undead

Druid (Drd)
  REQ: True Neutral, WIS 12, CHA 15
# L5: Shapeshifts Winter Wolf 1/day
# L7: Shapeshifts Boring Bettle 1/day
# L9: Shapeshifts Polar Bear 1/day
# L9: Immunity to Poison
# L11: Shapeshifts Fire Elemental 1/day
# L13: Shapeshifts Earth Elemental 1/day
# L15: Shapeshifts Water Elemental 1/day
# L15: Timeless Body (Immunity Fatigue)

  HP: 1d6 per level up to Level 10 then +2 per level
  WP: 2 at first level then +1 every 4 levels

Thief (Thf)
  REQ: Not Lawful Good, DEX 9
  Lore: 3 at first level then +3 every level
  L1: Pick Pockets 15%, Move Silently 10%, Open Locks 10%, Find Traps 5%
    (+30%, +20% per level)
  L1: Backstab (Dmg x2 when hidden, L5 x3, L9 x4, L13 x5)
#   or Sneak Attack (Dmg +1d6 when flanking, L4 +1d6 every 4 levels)
# L5: Crippling Strike (Sneak Attack reduce THAC0 and Damage for 1 turn)
# L7: Evasion (Save vs Breath to avoid spell)

Bard (Brd)
  REQ: Neutral, DEX 12, INT 13, CHA 15
  Lore: 10 at first level then +10 every level (Max 200)
  L1: Pick Pockets 30% (+5% per level) 
  Bard Song (one active)
    L1: The Ballard of Three Heros (Combat Bonuses)
#   L3: The Tale of Curran Strongheart (Immunity Fear)
#   L5: Tymora's Melody (Luck and Skill Bonuses)
#   L7: The Song of Kaudies (Resistant to Sound Attacks)
#   L9: The Siren's Yearning (Enthralls Creatures)
#  L11: War Chant of Sith (Armor Bonuses and Regeneration)

  HP: 1d4 per level up to Level 10 then +1 per level
  WP: 1 at first level then +1 every 6 levels
  Lore: 3 at first level then +3 every level

Mage (Mge)
  REQ: INT 9

Specialist Mage
  Cannot learn or cast spells from prohibited school
  Bonus Spell for each casting level

  Specialist Mage   |   REQ  | Prohibited Schools
  Abjurer (Abj)     | WIS 15 | Transmutation, Illusion
  Conjurer (Cjr)    | CON 15 | Invocation
  Diviner (Div)     | WIS 16 | Conjuration
  Enchanter (Enc)   | CHR 16 | Invocation
  Illusionist (Ill) | DEX 16 | Abjuration, Necromancy
  Invoker (Inv)     | CON 16 | Conjuration, Divination
  Necromancer (Nec) | WIS 16 | Enchantment, Illusion
  Transmuter (Tra)  | DEX 15 | Abjuration, Necromancy


                Class |Halfling| Dwarf | Gnome |  Elf  |Half-Elf| Human
              Fighter |   Y    |   Y   |   Y   |   Y   |   Y    |   Y
               Cleric |   Y    |   Y   |   Y   |   Y   |   Y    |   Y
                Thief |   Y    |   Y   |   Y   |   Y   |   Y    |   Y
      Specialist Mage |        |       |   1   |   2   |   3    |   Y
                 Mage |        |       |       |   Y   |   Y    |   Y
               Ranger |        |       |       |   Y   |   Y    |   Y
                Druid |        |       |       |   Y   |   Y    |   Y
                 Bard |        |       |       |       |   Y    |   Y
              Paladin |        |       |       |       |        |   Y
        Fighter/Thief |   Y    |   Y   |   Y   |   Y   |   Y    |
         Fighter/Mage |        |       |   1   |   Y   |   Y    |
           Mage/Thief |        |       |   1   |   Y   |   Y    |
   Fighter/Mage/Thief |        |       |       |   Y   |   Y    |
       Fighter/Cleric |        |   Y   |   Y   |       |   Y    |
          Cleric/Mage |        |       |   1   |       |   Y    |
         Cleric/Thief |        |       |   Y   |       |        |
        Cleric/Ranger |        |       |       |       |   Y    |
  Cleric/Fighter/Mage |        |       |       |       |   Y    |
        Druid/Fighter |        |       |       |       |   Y    |

    1 Illusionist (even when multi-classed)
    2 only Diviner, Enchanter
    3 only Diviner, Enchanter, Conjurer, Transmuter


   Level | Warrior | Priest | Rogue  |  Mage
     1   |    20   |   20   |   20   |   20
     2   |    19   |   20   |   20   |   20
     3   |    18   |   20   |   19   |   20
     4   |    17   |   18   |   19   |   19
     5   |    16   |   18   |   18   |   19
     6   |    15   |   18   |   18   |   19
     7   |    14   |   16   |   17   |   18
     8   |    13   |   16   |   17   |   18
     9   |    12   |   16   |   16   |   18
    10   |    11   |   14   |   16   |   17
    11   |    10   |   14   |   15   |   17
    12   |     9   |   14   |   15   |   17
    13   |     8   |   12   |   14   |   16
    14   |     7   |   12   |   14   |   16
    15   |     6   |   12   |   13   |   16
    16   |     5   |   10   |   13   |   15
    17   |     4   |   10   |   12   |   15
    18   |     3   |   10   |   12   |   15
    19   |     2   |    8   |   11   |   14
    20   |     1   |    8   |   11   |   14
    21   |     1   |    8   |   10   |   14
    22   |     1   |    6   |   10   |   13
    23   |     1   |    6   |    9   |   13
    24   |     1   |    6   |    9   |   13
    25   |     1   |    4   |    8   |   12
    26   |     1   |    4   |    8   |   12
    27   |     1   |    4   |    7   |   12
    28   |     1   |    2   |    7   |   11
    29   |     1   |    2   |    6   |   11
    30   |     1   |    2   |    6   |   11


Base Saving Throws (Human Warrior)

  Poison/Paralyzation/Death  14
  Wands (Rod and Staff)      16
  Petrify (Polymorph)        15
  Breath                     17
  Spells                     17

Saving Throw Bonuses

   Level |  Warrior  |  Priest   |   Rogue   |   Mage
     1   | 0/0/0/0/0 | 4/2/2/1/2 | 1/2/3/1/2 | 0/5/2/2/5
     2   |           |           |           |
     3   | 1/1/1/1/1 |           |           |
     4   |           | 1/1/1/1/1 |           |
     5   | 2/2/2/3/2 |           | 1/2/1/1/2 |
     6   |           |           |           | 1/2/2/2/2
     7   | 1/1/1/1/1 | 2/2/2/2/2 |           |
     8   |           |           |           |
     9   | 2/2/2/3/2 |           | 1/2/1/1/2 |
    10   |           | 1/1/1/1/1 |           |
    11   | 1/1/1/1/1 |           |           | 2/2/2/2/2
    12   |           |           |           |
    13   | 2/2/2/3/2 | 1/1/1/1/1 | 1/2/1/1/2 |
    14   |           |           |           |
    15   | 1/1/1/1/1 |           |           |
    16   |           | 1/1/1/1/1 |           | 1/2/2/2/2
    17   | 1/1/1/0/1 |           | 1/2/1/1/2 |
    18   |           |           |           |
    19   |           | 2/2/2/2/2 |           |
    20   |           |           |           |
    21   |           |           | 1/2/1/1/2 | 2/2/2/2/2


Humans (but not Paladins and Bards) can dual class to Fighter/Thief,
Fighter/Mage, Fighter/Cleric, Fighter/Druid, Mage/Cleric, Mage/Thief,
Thief/Cleric, Cleric/Ranger and vice versa.

You must have 15 for the prime requisite ability of the first (or initial)
class and 17 for the prime requisite for the second (or final) class.  You
must also have the required minimum ability points for the second class, for
example a Thief who wishes to dual class into a Thief/Conjurer must have 15
DEX, 17 INT and also 15 CON.  You must have the right alignment for the second
class, for example a Fighter who wishes to dual class into a Fighter/Druid
must be True Neutral.

When choosing weapon abilities for a fighter, thief or mage, choose different
weapons for your second class to that of your first class, as both will
become available after you have past the level of your first class.  If you
dual class to a cleric or a druid make sure you choose weapons they are
permitted to use (eg a Fighter/Cleric cannot use swords, so if you used
points on them as a fighter they will have been wasted).  The biggest
advantage of creating a dual class fighter rather than a multiclass one is
that you can master weapons.

(A.05) Alignment

Alignment will affect dialogue choices in the game.  Several weapons and some
spells are restricted to certain alignments.

Each of the nine alignments has an associated title:

    Lawful Good   |  Neutral Good  |  Chaotic Good
      Crusader    |   Benefactor   |     Rebel
   Lawful Neutral |  True Neutral  | Chaotic Neutral
       Judge      |   Reconciler   |   Free Spirit
    Lawful Evil   |  Neutral Evil  |  Chaotic Evil
     Dominator    |   Malefactor   |    Destroyer

(A.06) Ability Scores

  STR - To Hit, Damage, Open Doors, Weight Allowance
  DEX - AC, Missile Adjustment, Reaction Adjustment, Skill Modifiers
  CON - Hit Points/Level, Racial Save Bonuses, Regeneration
  INT - Lore, Bard and Mage Spell Level and Maximum Spells
  WIS - Lore, Cleric, Druid, Paladin, Ranger Bonus Spells and Casting Failure
  CHA - Reaction

(A.07) Skills


Thieves, Bards and Rangers gain percentage points each level and Thieves can
distribute them between different talents.

  Talent       | Thief  Bard  Ranger
  Stealth      |   *      x      *
  Find Traps   |   *      x      x
  Pick Pockets |   *      *      x
  Open Locks   |   *      x      x


All classes can allocate one proficiency slot to each allowed weapon class.
Warriors can allocate two proficiency slots to a weapon class and Level 3
Fighters can allocate up to five proficiency slots.

    Proficiency  | THAC0 | Dmg | Melee Attacks
  0 Untrained    |  +2   |  0  |      -1
  1 Proficient   |   0   |  0  |       0
  2 Specialised  |  -1   | +2  |     +0.5
  3 Master       |  -3   | +3  |     +0.5 
  4 High Master  |  -3   | +4  |     +0.5
  5 Grand Master |  -3   | +5  |     +1.5

  Weapon Class    | Ftr | Rgr | Pal | Clr | Drd | Thf | Brd | Mge
  Bows            |  Y  |  Y  |  Y  |     |     |  1  |  Y  |
  Crossbows       |  Y  |  Y  |  Y  |     |     |     |  Y  |
  Missile Weapons |  Y  |  Y  |  Y  |  2  |  Y  |  Y  |  Y  |  Y 
  Axes            |  Y  |  Y  |  Y  |     |     |     |  Y  |
  Clubs           |  Y  |  Y  |  Y  |  Y  |  Y  |  Y  |  Y  |
  Daggers         |  Y  |  Y  |  Y  |     |  Y  |  Y  |  Y  |  Y
  Flails          |  Y  |  Y  |  Y  |  Y  |     |     |  Y  |
  Halberds        |  Y  |  Y  |  Y  |     |     |     |  Y  |
  Hammers         |  Y  |  Y  |  Y  |  Y  |     |     |  Y  |
  Maces           |  Y  |  Y  |  Y  |  Y  |     |     |  Y  |
  Spears          |  Y  |  Y  |  Y  |     |  Y  |     |  Y  |
  Quarter Staves  |  Y  |  Y  |  Y  |  Y  |  Y  |  Y  |  Y  |  Y
  Great Swords    |  Y  |  Y  |  Y  |     |     |     |  Y  |
  Large Swords    |  Y  |  Y  |  Y  |     |  3  |  Y  |  Y  |
  Small Swords    |  Y  |  Y  |  Y  |     |     |  Y  |  Y  |

    1 only Short Bows
    2 only Slings
    3 only Scimitars

(A.08) Appearance, Biography and Name

You can choose Hair, Skin, Major and Minor clothing colors.  You can then
choose your characters sound set.  Your characters apprearance can be changed

You can write something about your characters background and give them a name.


(B) Premade Characters #

Mordana - Bard L11 Female Half-Elf Chaotic Evil 14-16-14-17-13-16
  The Celebrant's Blade               Long Bow +3: Defender
  Kaylessa's Elven Chainmail Armor    Lyre of Progression
  Sune's Laurel of Favor              Mantle of Hell's Furnace
  Ring of Intelligence                Bardic Horn of Valhalla
  Arrow of Fire                       Arrows of Piercing
  Arrow +2
  Potion of Extra Healing x5          Potion of Healing x5

Durna Ringsteel - Cleric L11 Female Dwarf Neutral Evil 13-14-16-12-17-9
  War Hammer +4: Defender             Shocking Flail +4
  Full Plate Mail +1                  The Bitch Queen's Envoy
  Patriot Helm                        Girdle of Bluntness
  Bracers of Defense A.C. 6           Ring of Holiness
  Potion of Extra Healing x5          Potion of Healing x10

Endricane - Cleric L11 Male Elf Neutral Good 14-17-13-14-17-12
  Sanctified Morning Star +3          Fire Flail +3
  Full Plate Mail +1                  The Bitch Queen's Envoy
  Blessed Helm of Lathander           Elven Sewn Boots
  Elven Sewn Gloves                   Elven Sewn Cloak
  Ring of Free Action                 Ring of Holiness
  Sling +1                            Bullet +2
  Bullet +1
  Potion of Extra Healing x5          Potion of Healing x5

Ilauna - Druid L12 Female Half-Elf True Neutral 10-16-15-13-18-15
  Valiant                             Spendelard's Protector
  Black Dragon Scale                  Nym's Rhino Beetle Shield
  Illian's Hunting Helm               Kaylessa's Gloves
  Ring of Intelligence                Ring of Sanctuary
  Girdle of Piercing                  Sling +1
  Bullet +2                           Bullet +1
  Potion of Extra Healing x4          Potion of Healing x4
  Antidote x3

Baiar - Fighter L10 Female Human Chaotic Good 18/42-16-17-9-10-14
  Flaming Long Sword +2               Morning Star of Action +4
  Bathed-In-Blood                     Great Shield +3
  Blessed Helm of Lathander           Gauntlets of Weapon Skill
  Girdle of Bluntness                 Boots of the North
  Ring of Free Action                 Potion of Fire Giant Strength
  Potion of Extra Healing x5          Potion of Healing x5
  Antidote x4  

Gord Goldforge - Fighter L10/Cleric L10 Gnome True Neutral 17-16-15-12-17-10
  Sanctified Morning Star +3          Fire Flail +3
  Plate Mail Armor                    Large Shield +1
  Helm of the Trusted Defender        Kaylessa's Gloves
  Ring of Holiness                    Ring of Protection +2
  Potion of Extra Healing x4          Potion of Healing x3
  Potion of Strength x3

Padraig - Fighter L10/Thief L12 Male Elf True Neutral 15-19-16-10-8-12
  Long Sword of Action +4             Long Bow +3: Defender
  Kaylessa's Elven Chainmail Armor    Shield of the Hand
  Dead Man's Face                     Kaylessa's Gloves
  Girdle of Piercing                  Shadowed Boots
  Ring of the Warrior Thief           Ring of Shadows
  Arrow of Fire                       Arrows +1
  Arrow +2
  Potion of Extra Healing x4          Potion of Healing x5

Arris Cathimon - Mage L12 Male Elf Chaotic Neutral 10-13-15-18-16-13
  Mage Dagger +3                      Fire Kiss
  Robe of the Watcher                 Bracers of Defense A.C. 6
  Cloak of Protection +2              Boots of the North
  Black Wolf Talisman                 Amulet of Metaspell Influence
  Ring of Wizardry                    Sling +1
  Bullet +2                           Bullet +1
  Potion of Extra Healing x5          Potion of Healing x8

Nabir the Fist - Paladin L11 Male Human Lawful Good 18/14-15-17-12-17-18
  Pale Justice                        Bastard Sword +3: Defender
  Morning Star +4: Defender           Ring of Resistance
  Bathed-In-Blood                     Mystery of the Dead
  Patriot Helm                        Girdle of Bluntness
  Potion of Extra Healing x4          Potion of Healing x8

Baern Whitefeather - Ranger L11 Half-Elf Chaotic Good 18/56-16-17-12-15-13
  Bastard Sword +2: Life Giver        Morning Star +4: Defender
  Full Plate Mail +1                  Great Shield +3
  Illian's Hunting Helm               Boots of Stealth
  Ring of Free Action                 Ring of the Protector +2
  Kaylessa's Ring                     The Black Bow
  Arrow of Fire                       Arrow +2
  Arrows +1                           Potion of Fire Giant Strength x2
  Potion of Healing x5                Antidote x3

Callie - Thief L12 Female Halfling Chaotic Neutral 15/19/15/11/14/10
  Short Sword of Shadows +3           Fire Kiss
  Studded Leather +2: Shadowed        Kaylessa's Gloves
  Shadowed Boots                      Black Wolf Talisman
  Ring of Shadows                     Ring of the Warrior Thief
  Short Bow +1                        Arrow of Fire
  Acid Arrows                         Arrows +1
  Potion of Healing x5                Antidote x3
  Potion of Master Thievery


(C) Businesses

There are four types of business (or "shop").  Some store owners and temple
priests identify items.

  TAVERN (Drink)
    **INN (Peasant and Merchant rooms)
    ***INN (Peasant, Merchant and Noble rooms)
    ****INN (Peasant, Merchant, Noble and Royal rooms)
  TEMPLE (Healing, Identify items for 100GP)
  STORE (Buy and Sell, Identify items for 100GP)


Easthaven, Pomab's Emporium - Pomab Ak'azmhir
  Gem Bag #                           Potion Bag #
  Scroll Case #
  Other: Bottle of Wine
Easthaven, Temple of Tempus - Everard
  Potion Bag #                        Scroll Case #
  Potions: Potion of Healing, Antidote, Elixir of Health, Mummy's Tea
  Scrolls: Cure Light Wounds, Cure Moderate Wounds, Slow Poison, Remove Curse,
    Remove Paralysis, Cure Disease, Stone to Flesh, Raise Dead, Resurrection,

Kuldahar, Gerth's Equipment Shoppe - Gerth
 Pays the most for Gems and other items
  Lyre of Progression                 Bardic Horn of Valhalla
  Gem Bag #
Kuldahar, Orrick's Study - Orrick the Grey
 Pays the most for Jewelery and Scrolls
 (Chapter 1)
  Robe of Enfusing                    Girdle of Gond
  Clasp of Bron's Cloak               Scarab of Goodwill
  Scroll Case #
  Scrolls: Cat's Grace, Charm Person, Agannazar's Scorcher, Mirror Image, Web,
    Shield, Friends, Detect Invisibility, Chromatic Orb, Sleep, Magic Missile,
    Melf's Acid Arrow, Color Spray, Identify
 (Chapter 2)
  Rogue's Cowl #                      Shimmering Sash #
  Jasper's Ring of Shocking #         Pemby's Wand of Many Missiles
  Wand of Freezing Death
  Scrolls: Lance of Disruption, Mordenkainen's Force Missiles, Lightning Bolt,
    Vitriolic Sphere, Contact Other Plane, Monster Summoning II, Spirit Armor,
    Mirror Image, Emotion: Fear, Hold Person, Decastave, Agannazar's Scorcher,
    Snilloc's Snowball Swarm, Chromatic Orb, Magic Missile, Melf's Acid Arrow,
    Detect Invisibility, Dire Charm, Charm Person, Color Spray, Shield, Sleep,
    Dispel Magic, Shout, Web, Slow, Friends
 (Chapter 4)
  Mantle of Hell's Furnace            Ogi-Luc's Great Robe #
  Scroll Case #
  Scrolls: Snilloc's Snowball Swarm, Demishadow Monsters, Detect Invisibility,
    Monster Summoning II, Melf's Acid Arrow, Agannazar's Scorcher, Dire Charm,
    Shadow Monsters, Shroud of Flame, Lightning Bolt, Charm Person, Decastave,
    Chromatic Orb, Magic Missile, Color Spray, Hold Person, Ice Storm, Shield,
    Emotion: Fear, Mirror Image, Spirit Armor, Hold Monster, Sleep, Web, Slow,
Kuldahar, Conlan's Smithy - Conlan
 Pays the most for Armor and Weapons
  Helm of the Trusted Defender        Bracers of Defense A.C. 8
  Plate Mail Armor                    Plate Mail +1
  Faith Killer                        The Spear of White Ash
  The Giving Star                     Lonesome Road
  The Sword of Myrloch Vale #         The Blade of Bael #
  Trollslayer #                       Pikeman's End #
  The Love of Black Bess #            Evil Spider Crusher of Doom #
  Hellpick #                          The Staff of Eron #
  Fayr's Halberd #                    Reliance #
  Tombsweeper #                       The Lucky Scimitar #
  Pig's Eye #                         Daisy #
  The Black Bow #                     Giant Killer
  Bastard Sword +1                    Short Sword +1
  Short Bow +1                        Gem Bag #
Kuldahar, Oswald's Laboratory - Oswald Fiddlebender (Oswald's Laboratory)
 Pays the most for Potions
  Flaming Oil                         Potion Bag #
  Potions: Potion of Healing, Elixir of Health, Potion of Fire Resistance,
    Antidote, Potion of Frost Giant Strength, Potion of Heroism, Mummy's Tea,
    Potion of Invisibility, Potion of Invulnerability, Oil of Fiery Burning,
    Oil of Speed, Potion of Agility, Potion of Infravision,
    Potion of Mind Focusing, Potion of Mirrored Eyes, Potion of Freedom
Kuldahar, Temple of Ilmater - Sister Calliana
 Buys Armor, Weapons, Jewelery, Gems, Scrolls and Potions
  Potion Bag #
  Potions: Potion of Healing, Elixir of Health, Antidote, Mummy's Tea
  Scrolls: Cure Light Wounds, Slow Poison, Cure Moderate Wounds, Remove Curse,
    Remove Paralysis, Cure Disease, Stone to Flesh, Raise Dead, Resurrection,

Dragon's Eye Forth Level - Geelo the Librarian
  Scrolls: Flame Arrow, Monster Summoning I, Lightning Bolt, Ice Storm, Blur

Severed Hand Forth Floor - Lehland (Lehland's Shop)
  Hammer Darts                        Blinding Darts +2
  Arrow of Fire                       Acid Arrows
  Bolt of Lightning                   Bolt +2
  Bullets of Fire +2                  Bullet +2
  Gem Bag #                           Potion Bag #
  Scroll Case #
  Other: Rotted Honey Leather, Moth Ridden Thistledown
  Potions: Elven Healing Wine

Dorn's Deep, Cave Complex, Watchtower - Bandoth
  Scrolls: Summon Shadow, Conjure Water Elemental, Conjure Earth Elemental,
    Conjure Fire Elemental, Feeblemind

Lower Dorn's Deep, Svirfneblin Camp - Beorn (Temple of Callarduran)
  Potion Bag #
  Potions: Potion of Perception, Potion of Regeneration, Potion of Stone Form,
    Red Potion, Violet Potion
Lower Dorn's Deep, Svirfneblin Camp - Dirty Llew (Dirty Llew's)
  Umber Hulk Plate
  Potions: Potion of Fire Giant Strength, Spirit Essence, Potion of Fortitude,
    Elixir of Health, Potion of Magic Blocking, Potion of Fire Resistance
Lower Dorn's Deep, Svirfneblin Camp - Nym (Nym's Exotic Goods)
  Staff of Moradin's Breath           Mystery of the Dead
  Viol of the Hollow Men              Dart of Wounding
  Arrow +2                            Acid Arrows
  Bolt +2                             Bolt of Biting
  Bullet +2                           Dart +1
  Gem Bag #                           Potion Bag #
  Scroll Case #
  Other: A Cage of Exotic Birds, A Cage of Squirrels
  Potions: Potion of Agility, Oil of Speed, Potion of Fire Giant Strength
  Scrolls: Monster Summoning IV, Monster Summoning VI, Lich Touch, Acid Storm,
    Stone to Flesh, Invisible Stalker, Prismatic Spray, Mind Blank


Lonelywood, The Whistling Gallows Inn - Kieran Nye
  Dagger of Safe Harbor               Zilzanzer's Magnificent Dart
  Xainlaphar's Flying Skull           Thrym Extract
  Jamison's Sling                     Scroll Case
  Gem Bag                             Potion Bag
  Scrolls: Minor Globe of Invulnerability, Abi-Dalzim's Horrid Wilting, Shout,
    Protection From Normal Missiles, Lance of Disruption, Contact Other Plane,
    Melf's Acid Arrow, Lower Resistance, Stinking Cloud, Cloudkill, Confusion,
    Trollish Fortitude, Chromatic Orb, Magic Missile, Seven Eyes, Blur, Haste,
    Lightning Bolt, Web
Lonelywood, Shrine of Waukeen - Quinn Silverfinger (The Golden Lodge)
  Amaunator's Legacy                  Flail of Mae
  Inconsequence                       Kinetic Spear
  Three White Doves                   Waukeen's Defender
  Leather Armor +2                    Studded Leather Armor +1
  Chainmail +2                        Plate Mail +1
  Ring of Protection +1               Ring of Protection +2
  Bracers of Defense A.C. 6           Force Bullet
  High Quality Two Hand Long Sword    High Quality Long Sword
  High Quality Short Sword            High Quality Battle Axe
  High Quality War Hammer             High Quality Mace
  High Quality Halberd                High Quality Dagger
  Stone to Flesh Scroll               Oil of Second Chances
  Gem Bag                             Potion Bag
  Scroll Case
Lonelywood, Bowyer's Cabin - Emmerich Hawk (Emmerich's Archery)
  Storm Bow                           Composite Long Bow +1
  Long Bow +1                         Arrows of Piercing
  Arrow of Biting                     Goblin Arrows
  Arrows +1                           Arrow +2
  Bullet +1                           Bullet +2
  Bolt +1                             Bolt +2
  Bolt of Biting                      Dart of Wounding
  Dart +1

Burial Isle, Tower - Edion Caradoc
  Edion's Ring of Wizardry            Ulcaster Academy Ring
  Cyclocone                           Cynicism
  Girdle of Ogre Blood                The Shield of the Revenant
  Bracers of Blasting
  Scrolls: Mordenkainen's Force Missiles, Monster Summoning VII, Invisibility,
    Agannazar's Scorcher, Power Word: Blind, Power Word: Kill, Dimension Door,
    Mirror Image, Cone of Cold, Great Shout, Cat's Grace, Suffocate, Icelance,
    Vitriolic Sphere, Darts of Bone, Soul Eater, Iron Body, Strength, Sunfire,
    Armor, Fireball, Slow

Gloom Frost, Ice Tunnels - Tiernon (Tiernon's Forge)
  Winter King's Plate                 Full Plate Mail +1
  Plate Mail +1                       Chainmail +2
  Studded Leather Armor +2            Large Shield +1
  Medium Shield +1                    Small Shield +1
  2H Axe of Greater Phasing +2        Scimitar +3: Frostband
  Battle Axe +2: Defender             War Hammer of Phasing +3
  Dagger +2                           Short Sword +2
  Long Sword +2                       War Hammer +2
  Throwing Axe +2                     Battle Axe +1
  Flawless Two Handed Axe             Flawless Battle Axe
  Finest Long Sword                   High Quality Battle Axe
  High Quality War Hammer             High Quality Long Sword
  Arrows of Ice                       Holdfast Arrows
  Arrow +2                            Bullet +2
  Bolt +2                             Cloak of Protection +2
  Traveler's Robe                     Mage Robe of Cold Resistance
  Boots of the North                  Ring of Lesser Resistance
  Gem Bag                             Potion Bag
  Scroll Case
  Other: Flaming Oil, Oil of Fiery Burning
  Potions: Potion of Cold Resistance, Potion of Firebreath, Potion of Healing,
    Potion of Frost Giant Strength, Potion of Extra Healing, Elixir of Health,
    Thrym Extract, Antidote, Mummy's Tea
  Scrolls: Protection from Cold


Castle Maluradek, Hobart's Refuge - Hobart Stubbletoes (Hobart's Trove)
  Splint Mail +1                      Leather Armor +2
  Full Plate Mail +1                  Golden Girdle
  Gauntlets of Ogre Power             Bracers of Icelandic Pearl
  Cloak of Protection +2              Bag of Holding
  Short Bow of Ebullience             SkullFlail
  Dart +1                             Dart of Wounding
  Bullet +1                           Bullet +2
  Arrows +1                           Arrow +2
  Arrow of Fire                       Arrow of Biting
  Arrows of Piercing                  Goblin Arrows
  Bolt +1                             Bolt +2
  Bolt of Biting                      Flaming Oil
  Potions: Potion of Extra Healing, Philter of Purification, Antidote


(D) Items

  CURSED items require a spell to remove them

(D.01) Daggers
  Dagger (1d4, Spd 2, 1lb, Piercing, 1-handed)
    High Quality Dagger (THAC0-1)
    Apsel's Dagger (THAC0-1)
    Spinesheath (THAC0-5, Dmg+1, Spd 1)
   Dagger +1 (Spd 1)
    Applebane (+1, Spd 2)
    Static Dagger +1 (Spd 2, 50% Electrical+1d3)
   Dagger +2 (Spd 0)
    Nym's Dagger (+2, Spd 1)
    Bone Kris of Black Ichor (Not Pal, Rgr: +2, Spd 2, 3lb, 20% Poison)
    Presio's Dagger (Not Pal: +2, Spd 0, Poison)
    Ol' Withery (+2, Spd 1, 2% Finger of Death)
    Life Dagger +2 (Spd 2, HP+5, 15% Heal 1d6)
    Mage Dagger +2 (Mge: Spd 2, AC-1, +1 L1 Mage Spell, +1 L2 Mage Spell)
    Dagger of Venom (+2, Spd 0, 2lb, Poison+1/s for 15s)
    Dagger +2: Longtooth (1d6, Spd 0, 2lb)
    Mage Dagger +3 (Mge: Spd 2, Fire-20%, +1 L1 Mage Spell, +1 L2 Mage Spell,
      +1 L3 Mage Spell)
    Chaos Dagger +3 (Non-Lawful: Spd 2, 20% Disease)
    Fire Kiss (+3, Spd 1, 1lb, 5% Shroud of Flame)
    The Salamander's Tongue (+3, Spd 0, 20% Fire+1d4, -3 vs Poison,
      Fire-10%, Non-Detection effect)
    Breath of Auril (+3, Spd 2, INT+1, CHA-1, Cold-100%, Fire+50%,
      Cone of Cold 2/day) CURSED
#   Dagger of Safe Harbor (+3, Spd 1, Otiluke's Resilient Sphere 1/day)
#  Reliance (+4, Spd 1)
    Mage Dagger +4 (Mge: Spd 2, 1lb, AC-2, -3 vs Spells, Magic-15%,
      +1 L1 Mage Spell, +1 L2 Mage Spell, +1 L3 Mage Spell)
#   Fang of the Gloomfrost (+4, Spd 1, 1lb, Anti-Magic Shell 1/day,
      Storm Shell 1/day, Fire-10%, Cold-10%)

  Throwing Dagger (1d4, Spd 2, 0lb, Missile, 1-handed, 2 Attacks)
#  Lover (+4, Spd 1, 1lb, Returns)

(D.02) Small Swords
  Short Sword (1d6, Spd 3, 3lb, Piercing, 1-handed)
    High Quality Short Sword (THAC0-1)
   Short Sword +1 (Spd 2, 3lb)
#  Short Sword +2 (Spd 1, 2lb)
#   Pig's Eye (+2, +4 vs Orcs, Spd 1, 3lb, Orc: 50% Blindness)
    Short Sword of Action +2 (Spd 2, 3lb, DEX+1)
#  Short Sword of Backstabbing "The Shadow's Blade" (+3, Spd 0, 3lb)
    The Sword of Days (+3, Spd 1, 3lb, 25% Slow, Immunity Slow)
    Short Sword of Shadows +3 (Thf: Spd 2, 3lb, AC-2, Move Silently+15%)
    Static Short Sword +3 (Spd 2, 3lb, Electrical+1d4, AC-1)
    Short Sword of Health +4 (Spd 2, 3lb, 15% Heal HP+1d6)
#   Blood Iron (Non-Good: +4, Spd 1, 3lb, Vampiric+3)

(D.03) Large Swords
  Long Sword (1d8, Spd 5, 4lb, Slashing, 1-handed)
    Hell's Bane (+4 vs Baatezu and Tanar'ri, Spd 5, 5lb,
      +1d8 vs Baatezu and Tanar'ri)
    High Quality Long Sword (THAC0-1)
#   Finest Long Sword (THAC0-2)
   Long Sword +1 (Spd 4, 4lb)
    Restored Blade of Aihonen (+1, +5 in Icewind Dale, Spd 2, 3lb, Cold-25%,
      Fire-25%, HP+5 in Icewind Dale)
#   Singing Blade of Aihonen (+1, +5 in Icewind Dale, Spd 2, 3lb, STR+3 1/day, 
      Cure Critical Wounds 3/day, Cold-30%, Fire-30%, HP+10 in Icewind Dale)
#  Long Sword +2 "Varscona" (Spd 3, 3lb, Cold+1)
    Life's Gift (+2, Spd 4, 4lb, 15% Heal HP+1d3)
    Long Sword of Confusion +2 (Spd 4, 4lb, 25% Confusion)
    Turodahel (+2, Spd 3, 5lb, INT+1)
    Long Sword of Action +2 (Spd 4, 4lb, DEX+1)
    Flaming Long Sword +2 (Fire+1d3, Spd 4, 4lb, Fire-10%)
   Long Sword of the Hand (+3, Spd 5, 4lb)
    Hold Fast (+3, Spd 4, 4lb, AC-1, Slashing-15%, 15% Hold Person)
#   The Sword of Myrloch Vale (Non-Evil: +3, Spd 4, 5lb, Lore+20)
    Alamion (+3, +5 vs Salamanders, Spd 2, 5lb, Fire-10%, Cold+5%)
    Long Sword +3: Enforcer (Ftr/Mge: Spd 4, 4lb, Magic-5%, +1 L1 Mage Spell,
      +1 L2 Mage Spell)
    Long Sword of Action +4 (Spd 4, 4lb, AC-1, Slashing-15%, Extra Attack)
#   Kiss of the Gloomfrost (+4, Spd 1, 3lb, 5% Cold+2d6, Storm Shell 1/day,
      Fire-10%, Cold-10%)
    Pale Justice (Pal: +4, +7 vs Evil, Spd 1, 5lb, Immunity Cloak of Fear,
      Immunity Horror, Immunity Dire Charm, Immunity Symbol of Hopelessness)

  Scimiar (1d8, Spd 5, 4lb, Slashing, 1-handed)
#   The Lucky Scimitar (+2, Spd 4, 4lb, Luck 1/day, Good Luck effect)
    Valiant (+2, Spd 0, 4lb, Extra Attack)
    Scimitar +3: Frostbrand (Spd 2, 4lb, Fire-50%)
#   Talon of the Gloomfrost (+4, Spd 3, 1lb, 15% Entangle, Fire-10%, Cold-10%,
      Storm Shell 1/day)
$   Wind of Heaven (+4, +5 vs Elementals, Spd 1, 4lb, Immunity Stinking Cloud,
      Immunity Cloudkill, Immunity Death Fog, Immunity Cloud of Pestilence,
      Immunity Malavon's Corrosive Fog)

  Broad Sword (2d4, Spd 5, 4lb, Slashing, 1-handed)
    Erevain's Broad Sword (+2, -2 vs Wands, Acid-10%, Spd 5, 4lb)
#  The Blade of Bael (+3, Spd 3, 4lb)
#   Cynicism (+4, Spd 5, 4lb, Find Traps 1/day, Knock 1/day)
$   Dead God's Dreaming (Non-Good: +4, +6 vs Good, Spd 2, 4lb,
      Emotion 3/day, Symbol of Pain 1/day)

(D.04) Great Swords
  Bastard Sword (2d4, Spd 8, 10lb, Slashing, 1-handed)
    High Quality Bastard Sword (THAC0-1)
   Bastard Sword +1 (Spd 7, 9lb)
    Phasing Bastard Sword +1 (Spd 8, 10lb, 15% Phase)
    Bastard Sword of Action (+1, Spd 8, 10lb, Extra Attack)
    Flaming Bastard Sword +1 (+1, Spd 8, 10lb, 25% Fire+2d3)
#   Bastard Sword +1, +3 vs Shapeshifters "Kondar" (+1, Spd 7, 8lb,
      Dmg+3 vs Shapeshifters)
#   Trollslayer (+1, +4 vs Trolls, Spd 6, 8lb, Slashing 1d4, Fire 1d4)
    The Snow Maiden's Reaver (+2, Spd 6, 10lb, 2% Turn to Ice)
    Bastard Sword +2: Conflagration (Spd 8, 10lb, 10% Fireball)
    Bastard Sword +2: Life Giver (Spd 8, 10lb, 5% Heal HP+1d10)
    Bastard Sword of Greater Phasing (+3, Spd 8, 10lb, 15% Phase)
    Bastard Sword +3: Defender (Spd 8, 10lb, AC-2, Saves-1, Slashing-10%,
      Crushing-10%, Piercing-10%, Missile-10%)
#   Amaunator's Legacy (Non-Chaotic: +3, Spd 1, 3lb, Fire+2d4+3 vs Undead,
      5% Beltyn's Burning Blood, Sunray 1/day)
$   Bastard Sword +3: Incinerator (Spd 8, 10lb, 50% Fire+1d8, 10% Stun)

  Two-Handed Sword (1d10, Spd 10, 15lb, Slashing, 2-handed)
    High Quality Two Hand Long Sword (THAC0-1, Spd 10, 15lb)
    Flawless Two Handed Sword (THAC0-2, Spd 9, 12lb)
   Two Handed Sword +1 (Spd 9, 12lb)
    Kresselack's Sword (+1, Spd 8, 12lb, Cold-10%)
    Two Handed Sword +2: Defender (Spd 9, 12lb, AC-1, Slashing-10%)
    Two Handed Sword +2: Hammering (STR 18: Spd 9, 12lb, 20% Stun)
#  Pikeman's End (+3, Spd 7, 8lb)
    Two Handed Sword +3: Bane (Good: Spd 9, 12lb, 25% Disease, Magic-10%)
   Cairn Blade (+4, Spd 6, 20lb)
    Two Handed Sword +4: Backbiter (+4, Spd 9, 12lb, Piercing+1d6,
      25% Piercing+1d4)
#   Hand of the Gloomfrost (+4, Spd 6, 10lb, 5% Suffocate, Storm Shell 1/day,
      Fire-10%, Cold-10%)

(D.05) Axes
  Battle Axe (1d8, Spd 7, 7lb, Slashing, 1-handed)
    High Quality Battle Axe (THAC0-1)
#   Flawless Battle Axe (THAC0-2)
   Battle Axe +1 (Spd 6, 7lb)
   Battle Axe +2 "Echoes of Dorn's Deep" (Spd 5, 5lb)
    Battle Axe +2: Defender (Spd 7, 7lb, AC-2, Missile-10%)
    Faith Killer (+2, Spd 5, 5lb, 5% Dispel Magic, Magic-5%)
    Charged Battle Axe +2 (Spd 7, 7lb, 50% Electrical+1d3, 15% Stun)
    Poisonous Battle Axe +2 (Non-Good: Spd 7, 7lb, 25% Poison)
    Guktok's Chopper (Non-Good: Spd 8, 10lb, +2, +4 vs Dwarves)
    Battle Axe +3: Fatigue (Spd 7, 7lb, 20% Slow)
    Axe of Caged Souls (+3, +5 vs Cadaverous Undead, Spd 4, 5lb)
   The Celebrant's Blade (+4, Spd 5, 5lb)
#   Young Rage (+5, Spd 3, 6lb, 5% Berserk for 10 rounds)

  Two Handed Axe (1d10, Spd 9, 10lb, Slashing, 2-handed)
#   Flawless Two Handed Axe (THAC0-2)
#   2H Axe of Greater Phasing +2 (Spd 9, 10lb, 15% Phase, 25% Cold+1d4)
$   Two Handed Axe +2: Life Giver (Spd 9, 10lb, 10% Heal HP+2d3)
    Lonesome Road (+3, Spd 6, CON+1)
    Joril's Axe (+3, 1d12, Spd 9, 10lb, CON+1, DEX-1)
$   Axe of the Minotaur Lord (+4, Spd 8, 10lb, 25% Stun for 1d4 rounds)

  Throwing Axe (1d6+1, Spd 4, 4lb, Missile, 1-handed)
    Throwing Axe +2 (Spd 2, 3lb, Returns)

(D.06) Hammers
  War Hammer (1d4+1, Spd 4, 6lb, Crushing, 1-handed)
    High Quality War Hammer (THAC0-1)
   War Hammer +1 (Spd 3, 6lb)
    Conlan's Hammer "Anvil's Twin" (+1, +4 vs Iron Golems, Spd 3, 6lb)
   War Hammer +2 (Spd 2, 5lb, Electrical+1)
    Corrosive Hammer (+2, Spd 3, 6lb, 30% Acid+1d4)
    War Hammer of Sparks +2 (Spd 3, 6lb, 50% Electrical+1d3, 10% Stun)
    Sanctified War Hammer +2 (Clr: Spd 3, 6lb, +2 L1 Cleric Spells,
      +1 L2 Cleric Spell)
#  Hellpick (+3, Spd 1, 6lb)
#   War Hammer of Phasing +3 (Spd 3, 6lb, 15% Phase, 25% Cold+1d4)
#   Inconsequence (+3, +4 vs Good or Evil, Spd 1, 4lb)
    Warhammer +3: Lifegiver (Spd 3, 6lb, 20% Heal HP+1d4)
    Redemption (+4, Spd 1, 6lb, Dispel Charm, Dispel Dire Charm)
    War Hammer +4: Defender (Spd 3, 6lb, AC-2, Piercing-15%, Slashing-15%,
      Crushing-15%, Magic-15%, -3 vs Spells)
#   Blood of the Gloomfrost (Dwarf: +4, Spd 1, 3lb, 5% Vampiric+2d6,
      Storm Shell 1/day, Fire-10%, Cold-10%)

(D.07) Clubs
  Club (1d6, Spd 4, 3lb, Crushing, 1-handed)
#   Evil Spider Crusher of Doom (+2, +4 vs Spiders, Spd 3, 2lb)
   Peacekeeper (+3, Spd 2, 1lb)
#   Debian's Rod of Smiting (+3, Dmg 1d8, +1d8+3 vs Golems, Spd 2, 2lb,
      5% Slay Golem, 5% Dmg+3d8 vs Outer Planar)
#   Sceptre of Tyranny (+4, 1d8, Spd 2, 2lb, CHA+1, Immunity Fear,
      Domination 1/day, Cloak of Fear 1/day)
#  Svian's Club (+5, Spd 1, 4lb)

(D.08) Flails
  Flail (1d6+1, Spd 7, 15lb, Crushing, 1-handed)
    Hammer Flail +2 (Spd 7, 15lb, 15% Stun)
#   Fast Flail +2 (Spd 7, 15lb, Extra Attack)
#  Tombsweeper (+3, Spd 3, 5lb)
    Misery's Herald (+3, +4 vs Elves, Spd 5, 13lb, 10% Horror)
    Fire Flail +3 (Spd 7, 15lb, 50% Fire+2d6)
#   Flail of Mae (+3, Spd 3, 10lb, 5% Flesh to Stone)
    Shocking Flail +4 (Spd 7, 15lb, AC-1, 50% Electrical+2d3, 10% Stun)
$   SkullFlail "The Flail of Teeth" (+4, Spd 5, 4lb, Piercing+1d4,
      10% Piercing+1d6)

(D.09) Maces
  Mace (1d6+1, Spd 7, 8lb, Crushing, 1-handed)
    High Quality Mace (THAC0-1)
   Mace +1 (Spd 6, 8lb)
    The Mace of Weal and Woe (Non-Lawful: +1, +2 vs Lawful, Spd 6, 7lb,
      Saves-1, 13% Curse)
    Selune's Promise (+1, +3 vs Spectral Undead, Spd 6, 7lb, Wielder: 2% Fear)
#   The Love of Black Bess (+3, Spd 5, 7lb, 10% Luck-4)
#   Three White Doves (Non-Evil: +3, Spd 4, 5lb, Dmg x2 vs Undead and
      Outer Planer Creatures, 5% Slay Outer Planer Creatures, Slay 4HD Undead,
      95% Slay 5HD Undead, 80% Slay 6HD Undead, 65% Slay 7HD Undead,
      50% Slay 9HD Undead, 35% Slay 10HD Undead, 20% Slay 11HD+ Undead)
#   Fist of the Gloomfrost (+4, Spd 3, 2lb, 5% Crushing-1d10,
      Storm Shell 1/day, Fire-10%, Cold-10%)

  Morning Star (2d4, Spd 7, 12lb, Crushing, 1-handed)
    High Quality Morning Star (THAC0-1)
   Morning Star +1 (Spd 7, 10lb)
    Morning Star of Lesser Phasing (+2, Spd 6, 10lb, 25% Cold+1d3, 15% Phase)
    Sanctified Morning Star +3 (Clr: Spd 6, 10lb, +2 L1 Cleric Spells)
    Morning Star of the Gods (Clr: +3, Spd 6, 10lb, AC-1, WIS+1,
      +2 L1 Cleric Spells, +1 L2 Cleric Spell)
    The Giving Star (Non-Good: +3, Spd 4, 9lb, Wielder: 10% Cure Light Wounds,
      STR+1 for 5 rounds)
    Morning Star of Action +4 (Spd 6, 10lb, 5% Stun, Extra Attack)
    Morning Star +4: Defender (Spd 6, 10lb, AC-2, Slashing-20%, Piercing-20%,
#   Pestilent Dawn (Non-Good: +4, Spd 3, 8lb, 25% Cause Disease,
      Immunity Disease)

(D.10) Quarter Staves
  Quarter Staff (1d6, Spd 4, 4lb, Crushing, 2-handed)
    Staff of Nature's Wrath (Drd: +1, Spd 3, 3lb, Entangle, Flame Strike)
    Spendelard's Protector (+1, Spd 3, 3lb, AC-1, -1 vs Spells)
$   Staff of the Hanged Man's Glee (Evil, Mge: +1, Spd 4, 2lb, CHA-2,
      Animate Dead 3/day)
    Staff of Moradin's Breath (Clr: +2, Spd 3, 3lb, Resurrect)
#  The Staff of Eron (+3, Spd 1, 3lb)

(D.11) Spears
  Spear (1d8, Spd 8, 5lb, Piercing, 2-handed)
#  Spear +1 (Spd 7, 5lb)
#   Kinetic Spear (+2, Spd 6, 2lb, 5% Lance of Disruption)
    The Spear of White Ash (+3, Spd 5, 2lb, 5% Dmg+1d6)
    Spear of Kerish (+3, Spd 5, 2lb, 5% Cold+1d6, Fire-10%)
$   Spear +3: Backbiter (Spd 5, 3lb, Wielder: Dmg 3HP) CURSED
   Slayer (+5, Spd 3, 2lb)

(D.12) Halberds
  Halberd (1d10, Spd 9, 15lb, Piercing, 2-handed)
    High Quality Halberd (THAC0-1)
#   Halberd of Sparks +1 (Spd 8, 14lb, 15% Electrical+1d10)
   Peasant's Reward (+2, Spd 7, 15lb)
    Life Halberd +2 (Spd 8, 14lb, 10% Heal HP+1d6)
#  Fayr's Halberd (+3, Spd 6, 12lb)
    Doom Halberd +3 (Spd 8, 14lb, 50% Fire+2d3, 15% Stun)
#   The Icon of Power (+3, Spd 5, 15lb, Symbol of Pain 3/day)
#   Tongue of the Gloomfrost (+4, Spd 5, 6lb, 3% Cond of Cold,
      Storm Shell 1/day, Fire-10%, Cold-10%)

(D.13) Bows
  Short Bow (Spd 6, 2lb, 2-handed)
   Short Bow +1 (Spd 5, 2lb)
#   Storm Bow +2 (Dmg+3, Spd 3, 3lb, Storm Shell 1/day)
$   Short Bow of Ebullience (+3, Spd 7, 3lb, 25% Fire+2d3, CON-2, Cold-30%,
      Fire+50%, Extra Attack)

  Long Bow (STR 12: THAC0-1, Spd 7, 3lb, 2-handed)
   Long Bow +1 (Spd 6, 3lb)
    Messenger of Sseth (+1, Spd 3, 3lb)
   Long Bow of Marksmanship (+2, Spd 5, 2lb)
    Long Bow of Action +2 (Spd 6, 3lb, DEX+1)
    Long Bow +2: Protector (Spd 6, 3lb, Missile-15%, Magic-5%)
    Long Bow +2: Defender (Spd 6, 3lb, AC-2, -2 vs Spells)
#  The Black Bow (+3, Spd 4, 3lb)
    Long Bow +3: Defender (Spd 6, 3lb, AC-1, -3 vs Spells, Magic-15%)
#   Long Bow +4: Hammer (DEX 17: Spd 6, 3lb, AC-1, 4 Attacks)

  Composite Long Bow (STR 15: THAC0-1, Dmg+2, Spd 7, 10lb, 2-handed)
#  Composite Long Bow +1 (THAC0-2, Dmg+3, Spd 6, 9lb)
    Composite Long Bow of the Hand (THAC0-2, Dmg+2, Spd 7, 3lb)
    Kaylessa's Bow (THAC0-3, Dmg+3, Spd 7, 3lb, DEX+1)
  Huge Long Bow (STR 18: Dmg+3, Spd 7, 3lb, 2-handed, AC+1)

  Arrow (1d6, 0lb, Missile)
#   Holdfast Arrows (THAC0+1, Dmg 1d6-1, Entangle for 4 rounds)
#   Arrow of Biting (Poison 30% of HP)
    Hammer Arrow +1 (THAC0+5, Dmg 1d2, Crushing+1d10, 10% Stun)
    Translocation Arrows (THAC0+3, Dmg 1d3, Transport to Target)
    Hammer Arrows (Dmg 1d2, Crushing+1d6)
    Arrow of Fire (Fire+1d6)
#   Arrows of Ice (Cold+1d6)
   Arrows +1
    Acid Arrows (+1, Acid+2d6)
#   Goblin Arrows (+1, Summon Goblin)
   Arrow +2
    Arrows of the Hand (+2)
#   Inferno Arrows +2 (Fire+1d10)
    Confusion Arrows +3 (10% Confusion)
    Arrows of Piercing (THAC0-4, Dmg+6)

(D.14) Crossbows
  Light Crossbow (THAC0-2, Spd 5, 7lb, 2-handed)
    Light Crossbow of Defense (+2, Spd 5, 7lb, AC-1, Missile-10%)
#  Daisy (+3, Spd 4, 7lb)
    Repeating Light Crossbow (+3, Spd 5, 7lb, 2 extra attacks)

  Heavy Crossbow (THAC0-2, Dmg+2, Spd 10, 14lb, 2-handed)
    Finest Heavy Crossbow (THAC0-4)
    Heavy Crossbow of Speed (+2, Spd 9, 12lb, Extra Attack)
    Repeating Heavy Crossbow (+3, Spd 9, 12lb, 2 extra attacks)
    Heavy Crossbow of Accuracy "The Guide" (THAC0-7, Dmg+2, Spd 7, 10lb)

  Bolt (1d8, 0lb, Missile)
    Bolt of Biting (Poison+2/s for 15s)
#   Bolt of Sekolah's Fire (Fire 3d6 for 3 rounds)
    Bolt of Lightning (Electrical+4d4)
$   Tranquil Bolt (+1, Silence)
   Bolt +2

(D.15) Missile Weapons
  Dart (1d3, Spd 2, 0lb, Missile, 1-handed, 3 Attacks)
    Dart of Stunning (Stun for 7 rounds)
    Dart of Wounding (Poison+1/s for 20s)
#   Zilzanzer's Magnificent Dart (Dmg+2, Spd 1, 5 Attacks)
    Hammer Darts (THAC0-1, 15% Stun)
    Blinding Darts +2 (25% Blindness)
#   Fire Darts +2 (Fire+1d4)
    Static Darts +3 (Electrical+2d3)

  Sling (Spd 6, 0lb, 1-handed)
   Sling +1 (Spd 5, 0lb)
    Giant Killer (+1, +4 vs Giants, Spd 5, 0lb)
    Edley's Sling (THAC0-3, Dmg+2, Spd 4, 0lb)
#   Quinn's Fancy Sling (THAC0-5, Dmg+3, Spd 1, 0lb)
#  Jamison's Sling (+4, Spd 2, 0lb)

  Bullet (1d4+1, 0lb, Missile)
#   Force Bullet (Dmg+2, Otiluke's Resilient Sphere)
   Bullet +1
   Bullet +2
    Bullets of Fire +2 (50% Fire+2d6)

(D.16) Robes
  Mage Robe of Cold Resistance (Mge: 3lb, Cold-5%)
# Mage Robe of Fire Resistance (Mge: 3lb, Fire-20%)
# Traveler's Robe (Mge: 4lb, Missile-1, -1 vs Breath)
  Robe of Enfusing (AC-2, 4lb, Magic-5%, Lore+5, +1 L1 Mage Spell)
  Robe of the Hand (Mge: AC 9, 10lb, DEX-2, Cold-40% Fire-40% Electrical-40%)
  Necromancer's Robe (AC 6, 6lb, -3 vs Poison, Magic-3%)
  Robe of the Evil Archmagi (Mge, Evil: AC 5, 6lb, Saves-1, Magic-5%)
# Robe of the Neutral Archmagi (Mge, Neutral: AC 5, 6lb, Saves-1, Magic-5%)
# Namji's Robe (Mge: AC 5, Regenerate 1HP/round)
# Ogi-Luc's Great Robe (Mge: AC 4, 5lb, STR 18/99, CON+2)
  Robe of the Watcher (Mge: AC 3, -2 vs Spells, Magic-10%,
      Immunity Umber Hulk Gaze, Non-Detection effect)
# Robe of Armory (Mge: AC 3, 5lb, Slashing-10%, Piercing-10%, Crushing-10%,

(D.17) Light Armor (cannot cast Mage spells while worn)
  Leather Armor (Not Mge: AC 8, Piercing+2, Missile+2, 15lb)
#   Shark Skin Armor (AC 8, 20lb, DEX-1, Acid-10%, Fire-10%)
   Leather Armor +1 (AC 7, 10lb)
   Leather Armor +2 (AC 6, 5lb)
#   Mourner's Armor (AC 4, 20lb, HP+25, Missile-75%, Open Locks-25%,
      Move Silently-17%, Find Traps-25%, Pick Pocket-10%)

  Studded Leather Armor (Not Mge: AC 7, Slashing-2 Piercing-1 Missile-1, 25lb)
   Studded Leather Armor +1 (AC 6, 15lb)
#   Shark Skin and Coral Armor (AC 6, 25lb, DEX-2, Acid-10%, Fire-10%)
    Reinforced Leather +1 (AC 6, 15lb, Crushing-35%)
    Studded Leather +1: Shadowed (AC 6, 15lb, Move Silently+15%, Magic-5%)
   Studded Leather Armor +2 (AC 5, 8lb)
$   Studded Leather +2: Missile Attractor (AC 5, 8lb, Missile+10) CURSED
    Studded Leather +2: Shadowed (Rgr, Thf: AC 5, 15lb, Move Silently+20%,
      Piercing-15%, Slashing-15%)
    Studded Leather of Resistance +3 (AC 4, 15lb, -2 vs Spells, Piercing-15%,
      Slashing-15%, Electrical-15%, Fire-15%)
#   Coral Plate Armor (AC 3, 50lb, DEX-2, Acid-15%, Fire-15%)
#   Studded Leather Armor +4: Shadowed (Rgr, Thf: AC 3, 15lb, Electrical-20%,
      Fire-20%, Piercing-20%, Slashing-20%, Move Silently+30%)

  Black Dragon Scale (Not Mge: AC 4, 10lb, -2 vs Spells, Acid-25%,
      Slashing-1, Piercing-1, Missile-1, Crushing+1)

(D.18) Heavy Armor (cannot use Thief skills or cast Mage spells while worn)
  Chainmail Armor (Ftr, Pal, Rgr, Clr, Brd: AC 5, 40lb, Slashing-2 Crushing+2,
      Open Locks-5%, Move Silently-10%, Find Traps-5%, Pick Pockets-20%)
   Chainmail +1 (AC 4, 20lb)
   Chainmail +2 (AC 3, 10lb)
    Baleful Mail (Evil: AC 3, 45lb, Immunity Rigid Thinking, Charm Person,
      Dire Charm, Confusion, Command, CHA-2)
    Mail of Life (AC 2, 40lb, HP+1, Regenerate 1HP/turn)
    Elven Chainmail of the Hand +3 (Not Drd, Not Mge: AC 2, 15lb, Cold-20%,
      Open Locks-5%, Move Silently-10%, Find Traps-5%, Pick Pocket-20%,
      can use Thief skills and cast Mage spells)
    Kaylessa's Elven Chainmail Armor (Not Drd, Not Mge: AC 2, 15lb, DEX+1,
      Cold-20%, Move Silently-7%, Pick Pocket-15%,
      can use Thief skills and cast Mage spells)
#   Ogien's Scale (Not Halfling, Not Gnone: AC 2, 25lb, Slashing-1 Crushing+2,
      Animal Rage 3/day, Non-magical)

  Splint Mail (Ftr, Pal, Rgr, Clr: AC 4, Crushing-2, Piercing-1, Missile-1,
$  Splint Mail +1 (AC 3, 20lb)

# Winter King's Plate (Ftr, Pal, Rgr, Clr, Drd: AC 3, 25lb, Slashing-3,
      Cold-25%, Fire-25%)
  Umber Hulk Plate (Ftr, Pal, Rgr, Clr, Drd: AC 2, 40lb, Slashing-1)

  Plate Mail Armor (Ftr, Pal, Rgr, Clr: AC 3, 50lb, Slashing-3)
   Plate Mail +1 (AC 2, 20lb)
    Black Swan Armor (AC 1, 20lb, CHA+1, Acid-10%, Cold-10%, Electrical-10%,
#   Lesser Vexed Armor (AC 1, 45lb, CON+2, Cold-100%)
#   Vexed Armor (AC 1, 45lb, CON+2, Cold-100%, Fire Storm 1/day,
      Summon Chalimandren 1 use)
#   Shadowed Plate Mail Armor (AC 0, 20lb, Slashing-3, Missile-3)
    Bathed-In-Blood (AC -1, 55lb, Slashing-3)

   Full Plate Mail +1 (AC 0, 35lb, Slashing-4, Piercing-3, Missile-3)
   Mithral Field Plate Armor +2 (AC 0, 70lb, Slashing-4 Piercing-3 Missile-3)

(D.19) Shields
  Buckler (Not Mge: AC-1, Piercing+1, Missile+1, 2lb)
  Rhino Beetle Shield (Ftr, Pal, Rgr, Clr, Drd: AC-1, Missile-1, 8lb)
    Nym's Rhino Beetle Shield (AC-3, Missile-1, 5lb, Fire-15%)

  Small Shield (Ftr, Pal, Rgr, Clr: AC-1, Missile+1, 3lb)
   Small Shield +1 (AC-2, Missile+2, 3lb)
#   Waukeen's Defender (AC-3, Missile+1, 4lb, Saves-2, Magic-10%)

  Medium Shield (Ftr, Pal, Rgr, Clr: AC-1, 7lb)
   Medium Shield +1 (AC-2, 6lb)
#   Tiernon's Sundered Shield (AC-2, 3lb, Crushing+2, Piercing-3% Slashing-3%)
    The Bitch Queen's Envoy (Non-Lawful: AC-3, Ignored by Water Elementals)
#   Sundered Shield of Tiernon (AC-3, 2lb, Unfailing Endurance 1/day,
      AC-2 and Piercing-15% Slashing-15% Crushing-15% 1/day,
      Piercing-10%, Slashing-10%, Crushing-10%, Missile-10%)
#   The Shield of the Revenant (Clr, Pal: AC-3, 3lb, Undead Ward 1/day)

  Large Shield (Ftr, Pal, Rgr, Clr: AC-1, Missile-1, 15lb)
    Reinforced Large Shield +1 (AC-2, Missile-1, 12lb, Slashing-10%)
    Large Shield of Strength +1 (AC-2, Missile-1, 12lb, STR+1, Slashing-10%,
    Large Shield +1, +4 vs. Missiles (AC-2, Missile-5, 12lb)
    Shield of the Hand (AC-3, 8lb)
    Reinforced Large Shield +2 (AC-3, Missile-1, 12lb, Crushing-15%, Fire-15%)
    The Argent Shield (Elf, Half-Elf: AC-3, 5lb, Magic-25%)
    The Red Knight's Shield (Non-Chaotic: AC-4, 4lb)
    Mystery of the Dead (Human, Half-Elf: AC-4, Missile-1, 20lb,
      Immunity Finger of Death, Immunity Power Word: Kill)
    Great Shield +3 (STR 18: AC-4, Missile-1, 18lb, Slashing-15%,
      Crushing-15%, Piercing-15%, THAC0+2)

(D.20) Bracers and Gauntlets
  Bracers of Defense A.C. 8 (AC 8)
  Bracers of Defense A.C. 6 (AC 6)
$ Bracers of Icelandic Pearl (Mge: AC 6, DEX-2, Conjure Water Elemental 1/day,
      Cone of Cold 1/day, Abi-Dalzim's Horrid Wilting 1/day)
  Elven Sewn Gloves (Cold-5%)
  Gauntlets of Weapon Skill (THAC0-1)
# Gauntlets of Weapon Expertise (THAC0-1, Dmg+2)
# Bracers of Archery "The Dale's Protector" (Ftr, Pal, Rgr, Brd, Thf:
      Missile THAC0-2)
# Gauntlets of Ogre Power "Hands of Takkok" (Ftr, Pal, Rgr, Clr, Drd:
      STR 18/00)
  Kaylessa's Gloves (Not Clr, Not Mge: DEX+1, AC-1)
  Gauntlets of Elven Might (Ftr-Multi: STR 18/51, AC-1, Saves-1)
  Gauntlets of Infernal Damnation (Wearer: Shroud of Flame) CURSED
# Bracers of Blasting (Mge, STR 14: Shout 1/day, Great Shout 1/day)

(D.21) Helmets
  Helmet (Ftr, Pal, Rgr, Clr, Drd: Immunity Critical Hits)
    Helm of the Trusted Defender (Halfling, Gnome: Immunity Sleep,
      Immunity Fatigue)
    Dead Man's Face (AC-1, Immunity Horror, Immunity Cloak of Fear, CHA-2)
    Patriot Helm (AC-2)
    Illian's Hunting Helm (AC-2)
    Blessed Helm of Lathander (Good: AC-2, Cure Moderate Wounds 1/day,
      Neutralize Poison 1/day, Remove Paralysis 1/day)
  Sune's Laurel of Favor (AC-1, CHA+1)
$ Chautog's Thinker (STR 17: Immunity Critical Hits, AC+1, INT+2, CHA-2)
# Cyclocone (Mge: AC-1, Whirlwind)
# Rogue's Cowl (Brd, Rgr, Thf: AC-2, Move Silently+10%, Color Spray 1/day,
      Blindness 1/day)

(D.22) Cloaks
  Elven Sewn Cloak (Cold-5%)
# Cloak of Displacement (Missile-4, -2 vs Death, -2 vs Wands, -2 vs Breath)
  Glimglam's Cloak (AC-1, Saves-1)
  Mantle of the Coming Storm (AC-1, -1 vs Paralyzation, Cold-30%, Fire-30%,
      Free Action 3 uses)
  Cloak of Protection +2 (AC-2, Saves-2)
  Mithran's Cloak (AC-3, Saves-2)
$ Cloak of Scintillating Colors (AC-3, can be used with magical armor)
  Mantle of Hell's Furnace (Agannazar's Scorcher, Charm Elemental Kin,
      Burning Hands)
# Cloak of Invisibility (Invisibility 3/day)
# Cloak of Non-Detection "Whispers of Silence" (Non-Detection effect)
# Shadowed Cloak (Thf: Move Silently+15%)
# Wailing of Virgins (Human, Half-Elf, Elf: Piercing-4, Missile-4, Crushing-4,
      Slashing-3, Cloak of Fear 1/day, Immunity Symbol of Hopelessness,
      Immunity Emotion: Hopelessness) CURSED

(D.23) Girdles and Belts
  Girdle of Gond (Thf: Open Locks+10%, Find Traps+5%)
  Bone Marrow Belt (Non-Good: AC-1, Slashing-50%, Crushing+15%, CHA-2)
  Girdle of Labelas (Free Action effect, Haste 1/day)
  Girdle of Stomnos (Ftr, Rgr, Pal: STR 19)
  Girdle of Bluntness "Detroyer of the Hills" (Crushing-4)
  Girdle of Piercing "Elves' Bane" (Piercing-3)
# Golden Girdle "Golden Girdle of Urnst" (Slashing-3)
  Girdle of Beatification (Bless effect)
# Shimmering Sash (Good: Blur effect)
# Girdle of Ogre Blood (Regenerate 1HP/5 rounds, Summon Ogres 1/day)

(D.24) Boots
  Boots of the Many Paths (Blur 1/day)
  Boots of Speed (Increased movement rate)
  Elven Sewn Boots (Cold-5%)
# Boots of the North "The Frost's Embrace" (Cold-50%)
$ Boots of Grounding "Talos' Gift" (Electricity-50%)
$ Boots of Avoidance "Senses of the Cat" (Missile-5)
  Boots of the Fox (AC-1, Haste effect)
  Shadowed Boots (Thf: AC-1, Move Silently+15%)
  Boots of Stealth "Worn Whispers" (Rgr, Thf: Move Silently+35%)

(D.25) Amulets and Necklaces
  Black Wolf Talisman (AC-1, HP+10, Cold-10%, -1 vs Breath)
  Amulet of Protection +1 (AC-1, Saves-1)
  Scarab of Goodwill (Clr: Friends 1/day)
  Clasp of Bron's Cloak (Piercing-5%, Slashing-5%, Missile-5%)
  Amulet of Metaspell Influence "The Amplifier" (Brd, Mge: +1 L2 Spell)
  Necklace of Missiles "The One Gift Lost" (6D6 Fireball)
  Badge of the Brave (Emotion: Courage 1/day)
  Symbol of Corellon Larethian (THAC0-2)
  Symbol of Solonor Thelandira (Not Clr, Mge: Missile THAC0-2)
  Symbol of Labelas Enoreth (Mge: INT+1)
  Symbol of Sehanine Moonbow (Find Traps 5 uses, Know Alignment 5 uses)
# Kossuth's Blood (Fire Dmg+20%, Casting Time-2)
# Mirror of Black Ice Amulet (Missile-3, Piercing-2, Slashing-2, -3 vs Spells,
      Blur 1/day, Mirror Image 1/day)
# Barrier Amulet (Mge: Stoneskin with Minor Globe of Invulnerability)
  Amulet of Dark Flesh (Paralyze, Disease) CURSED

(D.26) Rings
# Ring of Lesser Resistance (-2 vs Spells)
  Ring of Protection +1 (AC-1, Saves-1)
  Ring of Protection +2 (AC-2, Saves-2)
  Ring of the Protector +2 (AC-2, Magic-10%)
  Ring of Missile Deflection (Missile-10%)
  Ring of Resistance (Missile-10%, Fire-10%)
$ Ring of Fire Resistance (Fire-40%)
# Ring of Greater Resistance (AC-2, Crushing-25%, -3 vs Spells)
  Ring of Free Action "Edventar's Gift" (Free Action effect)
  Ring of the Warrior (THAC0-1)
  Ring of Shadows (Rgr, Thf: Move Silently+15%, Non-Detection effect)
  Ring of Missile Deflection (Missile-10%)
# Jasper's Ring of Shocking (Shocking Grasp 4/day)
  Ring of Dwarven Bone (Non-Good: STR+1)
  Ring of Sanctuary (Clr, Drd: Sanctuary 5 uses)
  Kaylessa's Ring (Rgr: Move Silently+15%)
  The Elfbone Ring of Kiran-Hai (Non-Evil: -2 vs Poison, Immunity Death Spell,
      Immunity Finger of Death)
# Ulcaster Academy Ring (Mge: -2 vs Spells, Larloch's Minor Drain 3/day,
      Horror 3/day, Vampiric Touch 3/day)
# Ring of Will-o-Wisp (Spray Electrical 4d4 1/day)
# Ring of Infravision "Topsider's Crutch" (Infravision 120ft)
$ Ring of Animal Friendship "Druid's Ring" (Charm Animal for 10 turns, 1/day)
  Ring of Holiness "Honorary Ring of Sune" (Clr, Drd: +1 L1 Spell,
      +1 L2 Spell, +1 L3 Spell, +1 L4 Spell)
  Ring of Wizardry "Evermemory" (Mge: x2 L1 Mage Spell)
  Kontik's Ring of Wizardry (Mge: x2 L1 Mage Spells, x2 L2 Mage Spells,
      Cold Dmg+15%)
# Edion's Ring of Wizardry (Mge: x2 L5 Mage Spells)
  Shield Ring (Mge, Mge/Thf, Clr/Mge: Shield effect)
  Ring of Strength (STR+1, DEX-1)
  Ring of Intelligence (INT+1, CON-1)
  Ring of the Warrior Thief (Thf: STR+1, Extra Attack)
  Ring of Aura Transfusion (Mge: Regenerate 1HP/round, Magic+5%, +2 vs Spells)
  Ring of the Gorgon (Wearer: Flesh to Stone) CURSED
  Ring of Pain Amplification (Slashing+20%, Piercing+20%, Crushing+20%) CURSED

(D.27) Magical Items
  The Merry Shorthorn (Brd: Bless 1/day)
  Lyre of Progression (Brd: +2 L2 Bard Spell, +1 L3 Bard Spell)
  Bardic Horn of Valhalla (Brd: Summon Berserkers 1/day)
  Owain's Lullabye (Brd: Cone of Cold)
  The Cittern of War (Brd: Emotion: Courage)
  Viol of the Hollow Men "Tallow's Violin" (Brd: Summon 1d4 Shadows 1/day)
# The Unstrung Harp (Non-Evil, WIS 13: Heal 1/day)
  Blur Deck (Blur 1d12 rounds)
  Jester's Bag of Holding (Random Item 1/day)
# Tiernon's Hearthstone (Dwarf: Remove Fatigue 3/day, Burning Hands 1/day,
      Resist Fire and Cold 1/day)
$ Tome of Leadership and Influence (Permanent CHA+1)

(D.28) Miscellaneous Items
# Scroll Case (Hold 20 scrolls)
# Gem Bag (Hold 20 gems, rings and amulets, Weight-100%)
# Potion Bag (Hold 20 potions, Weight-100%)
$ Bag of Holding (5lb)

(D.29) Wands, Staves and Rods
  Wand of Magic Missiles (Magic Missile)
  Pemby's Wand of Many Missiles (Magic Missile)
  Wand of Freezing Death (Snilloc's Snowball Swarm, Icelance, Ice Storm)
  Wand of Armory (Mge, Brd: Shield, Ghost Armor)
  Wand of the Heavens (Clr, Drd, Pal, Rgr: Flamestrike)
# Wand of Paralyzation (Stun for 10 rounds)
# Wand of Lightning (Brd, Mge: Lightning Bolt)
$ Wand of Fire (Fireball, Agannazar's Scorcher)
$ Wand of Trap Detection (Find Traps)

(D.30) Scrolls
  Protection from Acid scroll
  Protection from Fire scroll
  Protection from Petrification scroll
# Stone to Flesh scroll

(D.31) Scrolls Innate Level 1
  1 to 9 is the class casting level
  E - Enchantment/Charm, I - Illusion/Phantasm, C - Conjuration/Summoning,
  N - Necromancy, A - Abjuration, D - Divination, V - Evocation/Invocation,
  T - Transmutation/Alteration
                                           Brd Clr Drd Pal Rgr Mag
  Armor (C)                                 1   -   -   -   -   1
  Bless (C)                                 -   1   1   1   1   -
  Burning Hands (T)                         1   -   -   -   -   1
# Cause Light Wounds (N) NON-GOOD           -   1   -   -   -   -
  Charm Person (E)                          1   -   -   -   -   1
  Chill Touch (N)                           1   -   -   -   -   1
  Chromatic Orb (V)                         1   -   -   -   -   1
  Color Spray (T)                           1   -   -   -   -   1
  Command (E)                               -   1   -   1   -   -
  Cure Light Wounds (N)                     -   1   1   1   1   -
  Curse (C)                                 -   1   1   1   1   -
  Detect Evil (D)                           -   1   1   1   1   -
  Entangle (T)                              -   -   1   -   1   -
  Friends (E)                               1   -   -   -   -   1
  Grease (C)                                1   -   -   -   -   1
  Identify (D)                              1   -   -   -   -   1
  Infravision (D)                           1   -   -   -   -   1
  Larloch's Minor Drain (N)                 1   -   -   -   -   1
  Magic Missile (V)                         1   -   -   -   -   1
  Magical Stone (E)                         -   1   -   1   -   -
  Protection From Evil (A)                  1   1   1   1   1   1
  Remove Fear (A)                           -   1   1   1   1   -
  Sanctuary (A)                             -   1   -   1   -   -
  Sillelagh (T)                             -   -   1   -   1   -
  Shield (V)                                1   -   -   -   -   1
  Shocking Grasp (T)                        1   -   -   -   -   1
  Sleep (E)                                 1   -   -   -   -   1
# Sunscorch (I)                             -   -   1   -   1   -

(D.32) Scrolls Innate Level 2
  Agannazar's Scorcher (V)                  2   -   -   -   -   2
  Aid (N)                                   -   2   -   2   -   -
# Alicorn Lance (V)                         -   -   2   -   2   -
  Barkskin (T)                              -   -   2   -   2   -
# Beast Claw (T)                            -   -   2   -   2   -
  Blindness (I)                             2   -   -   -   -   2
  Blur (I)                                  2   -   -   -   -   2
# Cat's Grace (T)                           2   -   -   -   -   2
# Cause Moderate Wounds (N) NON-GOOD        -   2   -   -   -   -
  Chant (C)                                 -   2   -   2   -   -
  Charm Person or Mammal (E)                -   -   2   -   2   -
  Cure Moderate Wounds (N)                  -   2   2   2   2   -
  Decastave (V)                             2   -   -   -   -   2
  Detect Evil (D)                           2   -   -   -   -   2
  Detect Invisibility (D)                   2   -   -   -   -   2
  Draw Upon Holy Might (V)                  -   2   -   2   -   -
  Find Traps (D)                            -   2   2   2   2   -
  Flame Blade (V)                           -   -   2   -   2   -
  Ghoul Touch (N)                           2   -   -   -   -   2
  Goodberry (T)                             -   -   2   -   2   -
  Horror (N)                                2   -   -   -   -   2
  Invisibility (I)                          2   -   -   -   -   2
  Knock (T)                                 2   -   -   -   -   2
  Know Alignment (D)                        -   2   2   2   2   -
  Luck (E)                                  2   -   -   -   -   2
  Melf's Acid Arrow (C)                     2   -   -   -   -   2
  Mirror Image (I)                          2   -   -   -   -   2
  Protection from Petrification (A)         2   -   -   -   -   2
  Resist Fear (A)                           2   -   -   -   -   2
  Resist Fire/Resist Cold (T)               -   2   -   2   -   -
  Silence 15' Radius (T)                    -   2   -   2   -   -
  Slow Poison (N)                           -   2   -   2   -   -
  Snilloc's Snowball Swarm (V)              2   -   -   -   -   2
  Spiritual Hammer (V)                      -   2   -   2   -   -
  Stinking Cloud (V)                        2   -   -   -   -   2
  Strength (T)                              2   -   -   -   -   2
  Web (V)                                   2   -   -   -   -   2

(D.33) Scrolls Innate Level 3
  Animate Dead (N)                          5   3   -   3   -   5
  Call Lightning (T)                        -   -   3   -   3   -
# Cause Disease (N) NON-GOOD                -   3   -   -   -   -
# Circle of Bones (N) NON-GOOD              -   3   -   -   -   -
# Cloudburst (V)                            -   -   3   -   3   -
  Cure Disease (A)                          -   3   -   3   -   -
  Dire Charm (E)                            3   -   -   -   -   3
  Dispel Magic (A)                          3   3   -   3   -   3
# Exaltation (A)                            -   3   -   3   -   -
  Fireball (V)                              3   -   -   -   -   3
  Flame Arrow (C)                           3   -   -   -   -   3
  Ghost Armor (C)                           3   -   -   -   -   3
  Glyph of Warding (A)                      -   3   -   3   -   -
  Haste (T)                                 3   -   -   -   -   3
  Hold Animal (E)                           -   -   3   -   3   -
  Hold Person (E)                           3   2   -   2   -   3
# Holy Smite (N) NON-EVIL                   -   3   -   3   -   -
  Icelance (V)                              3   -   -   -   -   3
  Invisibility Purge (D)                    -   3   3   3   3   -
# Lance of Disruption (V)                   3   -   -   -   -   3
  Lightning Bolt (V)                        3   -   -   -   -   3
  Miscast Magic (E)                         -   3   -   3   -   -
# Mold Touch (T)                            -   -   3   -   3   -
  Monster Summoning I (C)                   3   -   -   -   -   3
# Moonblade (V)                             -   -   3   -   3   -
  Non-Detection (A)                         3   -   -   -   -   3
  Prayer (C)                                -   3   -   3   -   -
  Protection From Fire (A)                  -   3   3   3   3   -
  Protection From Normal Missiles (A)       3   -   -   -   -   3
  Remove Curse (A)                          -   3   -   3   -   -
  Remove Paralysis (A)                      -   3   -   3   -   -
  Rigid Thinking (E)                        -   3   -   3   -   -
  Slow (T)                                  3   -   -   -   -   3
  Skull Trap (N)                            3   -   -   -   -   3
# Spike Growth (T)                          -   -   3   -   3   -
# Storm Shell (A)                           -   -   3   -   3   -
  Strength of One (T)                       -   3   -   3   -   -
# Unholy Blight (N) NON-GOOD                -   3   -   -   -   -
  Vampiric Touch (N)                        3   -   -   -   -   3

(D.34) Scrolls Innate Level 4
  Animal Summoning I (C)                    -   -   4   -   4   -
  Beltyn's Burning Blood (N)                4   -   -   -   -   4
# Blood Rage (T) NON-LAWFUL                 -   4   -   -   -   -
# Cause Serious Wounds (N) NON-GOOD         -   4   -   -   -   -
  Cloak of Fear (C)                         -   4   -   4   -   -
# Cloud of Pestilence (T) EVIL              -   4   -   -   -   -
  Confusion (E)                             4   7   -   -   -   4
  Cure Serious Wounds (N)                   -   4   4   4   4   -
  Defensive Harmony (E)                     -   4   -   4   -   -
  Dimension Door (T)                        4   -   -   -   -   4
  Emotion: Courage (E)                      4   -   -   -   -   4
  Emotion: Fear (E)                         4   -   -   -   -   4
  Emotion: Hope (E)                         4   -   -   -   -   4
  Emotion: Hopelessness (E)                 4   -   -   -   -   4
  Free Action (A)                           -   4   -   4   -   -
  Giant Insect (T)                          -   -   4   -   4   -
  Greater Malison (E)                       4   -   -   -   -   4
  Ice Storm (V)                             4   -   -   -   -   4
  Improved Invisibility (I)                 4   -   -   -   -   4
  Mental Domination (E)                     -   4   -   4   -   -
  Minor Globe of Invulnerability (A)        4   -   -   -   -   4
  Monster Summoning II (C)                  4   -   -   -   -   4
# Mordenkainen's Fore Missiles (V)          4   -   -   -   -   4
  Neutralize Poison (N)                     -   4   -   4   -   -
  Otiluke's Resilient Sphere (T)            4   -   -   -   -   4
# Poison (N) EVIL                           -   4   -   -   -   -
  Produce Fire (T)                          -   -   4   -   4   -
  Protection From Evil 10' Radius (A)       -   4   -   4   -   -
  Protection From Lightning (A)             -   4   4   4   4   -
  Recitation (A)                            -   4   -   4   -   -
  Remove Curse (A)                          4   -   -   -   -   4
  Shadow Monsters (I)                       4   -   -   -   -   4
# Shout (V)                                 4   -   -   -   -   4
# Smashing Wave (V)                         -   -   4   -   4   -
  Spirit Armor (N)                          4   -   -   -   -   4
# Star Metal Cudgel (C)                     -   -   4   -   4   -
  Static Charge (T)                         -   -   4   -   4   -
  Stoneskin (V)                             4   -   -   -   -   4
# Thorn Spray (T)                           -   -   4   -   4   -
# Unfailing Endurance (N)                   -   4   -   4   -   -
# Vitriolic Sphere (C)                      4   -   -   -   -   4
# Wall of Moonlight (V)                     -   -   4   -   4   -

(D.35) Scrolls Innate Level 5
# Animal Rage (E)                           -   -   5   -   5   -
  Animal Summoning II (C)                   -   -   5   -   5   -
# Cause Critical Wounds (N) NON-GOOD        -   5   -   -   -   -
  Champion's Strength (T)                   -   5   -   5   -   -
  Chaos (E)                                 5   -   -   -   -   5
  Chaotic Commands (E)                      -   5   -   5   -   -
  Cloudkill (V)                             5   -   -   -   -   5
  Cone of Cold (V)                          5   -   -   -   -   5
  Conjure Earth Elemental (C)               5   -   7   -   -   5
  Conjure Fire Elemental (C)                5   -   6   -   6   5
  Conjure Water Elemental (C)               5   -   -   -   -   5
# Contact Other Plane (D)                   5   -   -   -   -   5
  Cure Critical Wounds (N) NON-EVIL         -   5   5   5   5   -
  Demishadow Monsters (I)                   5   -   -   -   -   5
  Domination (E)                            5   -   -   -   -   5
  Feeblemind (E)                            5   -   -   -   -   5
  Flame Strike (V)                          -   5   -   5   -   -
# Greater Command (E)                       -   5   -   5   -   -
  Hold Monster (E)                          5   -   -   -   -   5
  Insect Plague (C)                         -   -   5   -   5   -
  Lower Resistance (A)                      5   -   -   -   -   5
# Magic Resistance (T)                      -   5   -   5   -   -
  Monster Summoning III (C)                 5   -   -   -   -   5
  Raise Dead (N) NON-EVIL                   -   5   -   5   -   -
  Righteous Wrath of the Faithful (E)       -   5   -   5   -   -
# Shield of Lathander (C) NON-EVIL          -   5   -   5   -   -
  Shroud of Flame (V)                       5   -   -   -   -   5
# Slay Living (N) NON-GOOD                  -   5   -   -   -   -
  Spike Stones (T)                          -   -   5   -   5   -
  Summon Shadow (C)                         5   -   -   -   -   5
# Sunfire (V)                               5   -   -   -   -   5
# Undead Ward (N)                           -   5   -   5   -   -

(D.36) Scrolls Innate Level 6
  Animal Summoning III (C)                  -   -   6   -   6   -
  Antimagic Shell (A)                       6   -   -   -   -   6
# Blade Barrier (V)                         -   6   -   6   -   -
  Chain Lightning (V)                       6   -   -   -   -   6
# Darts of Bone (N)                         6   -   -   -   -   6
  Death Fog (T)                             6   -   -   -   -   6
  Death Spell (N)                           6   -   -   -   -   6
  Disintegrate (T)                          6   -   -   -   -   6
  Entropy Shield (A)                        -   6   6   6   6   -
  Fire Seeds (C)                            -   -   6   -   6   -
  Flesh to Stone (T)                        6   -   -   -   -   6
  Globe of Invulnerability (A)              6   -   -   -   -   6
# Harm (N) EVIL                             -   6   -   -   -   -
  Heal (N) NON-EVIL                         -   6   6   6   6   -
  Invisible Stalker (C)                     6   -   -   -   -   6
  Lich Touch (N)                            6   -   -   -   -   6
  Monster Summoning IV (C)                  6   -   -   -   -   6
  Otiluke's Freezing Sphere (T)             6   -   -   -   -   6
  Power Word: Silence (C)                   6   -   -   -   -   6
  Shades (I)                                6   -   -   -   -   6
  Sol's Searing Orb (V)                     -   -   6   -   6   -
  Soul Eater (N)                            6   -   -   -   -   6
# Spiritual Wrath (V)                       -   6   -   6   -   -
  Stone to Flesh (T)                        6   -   -   -   -   6
  Tenser's Transformation (T)               6   -   -   -   -   6
# Trollish Fortitude (N)                    6   -   -   -   -   6
# Whirlwind (V)                             -   -   6   -   6   -

(D.37) Scrolls Innate Level 7
  Acid Storm (V)                            7   -   -   -   -   7
  Creeping Doom (C)                         -   -   7   -   -   -
# Destruction (N) EVIL                      -   7   -   -   -   -
# Earthquake (T)                            -   -   7   -   -   -
  Finger of Death (N)                       7   -   -   -   -   7
  Fire Storm (V)                            -   -   7   -   -   -
# Greater Shield of Lathander (C) GOOD      -   7   -   -   -   -
# Holy Word (C) GOOD                        -   7   -   -   -   -
  Impervious Sanctity of Mind (A)           -   7   7   -   -   -
  Malavon's Rage (V)                        7   -   -   -   -   7
  Mass Invisibility (I)                     7   -   -   -   -   7
# Mist of Eldath (V)                        -   -   7   -   -   -
  Monster Summoning V (C)                   7   -   -   -   -   7
  Mordenkainen's Sword (V)                  7   -   -   -   -   7
  Power Word: Stun (C)                      7   -   -   -   -   7
  Prismatic Spray (C)                       7   -   -   -   -   7
  Resurrection (N) GOOD                     -   7   -   -   -   -
# Seven Eyes (A)                            7   -   -   -   -   7
# Stalker (C)                               -   -   7   -   -   -
# Suffocate (T)                             7   -   -   -   -   7
  Sunray (V)                                -   -   7   -   -   -
  Symbol of Pain (C)                        -   7   -   -   -   -
  Symbol of Hopelessness (C)                -   7   -   -   -   -
# Unholy Word (C) EVIL                      -   7   -   -   -   -

(D.38) Scrolls Innate Level 8
# Abi-Dalzim's Horrid Wilting (N)           8   -   -   -   -   8
# Great Shout (V)                           8   -   -   -   -   8
  Incendiary Cloud (T)                      8   -   -   -   -   8
# Iron Body (T)                             8   -   -   -   -   8
  Mind Blank (A)                            8   -   -   -   -   8
  Monster Summoning VI (C)                  8   -   -   -   -   8
# Power Word: Blind (C)                     8   -   -   -   -   8

(D.39) Scrolls Innate Level 9
  Monster Summoning VII (C)                 -   -   -   -   -   9
  Power Word: Kill (C)                      -   -   -   -   -   9

(D.40) Grenadelike
  Flaming Oil (Fire 2d8 5ft radius)
  Oil of Fiery Burning (Fire 5d6)
  Potion of Explosions (Fire 6d6 40ft radius)
# Xainlaphar's Flying Skull (Breath 4d8 5ft radius)

(D.41) Potions
  Potion of Healing (Heal 9HP)
  Potion of Healing CURSED
  Elven Healing Wine (Heal 2d8HP)
  Potion of Extra Healing (Heal 18HP)
  Spirit Essence (Heal 25HP)
  Antidote (Neutralize Poison)
  Antidote CURSED
  Elixir of Health (Neutralize Poison, Heal 10HP)
  Mummy's Tea (Cure Disease)
  Philter of Purification (Cure Disease)
  Berduskan Black Brew (Remove Fatigue)
  Oil of Speed (Movement+100%, Extra Attack, for 5 turns)
  Oil of Speed CURSED
  Potion of Fire Resistance (Fire-50% for 10 turns)
  Potion of Cold Resistance (Cold-50% for 10 turns)
# Thrym Extract (Cold-100% for 4 rounds)
  Potion of Insulation (Electricity-50% for 10 turns)
  Potion of Absorption (AC Crushing-10, Electricity-100%, for 10 turns)
  Potion of Mirrored Eyes (Protection from Petrification for 10 rounds)
  Potion of Freedom (Free Action for 10 turns)
  Potion of Regeneration (Regenerate 2HP/round for 3 turns)
  Potion of Invisibility (Invisibility for 12 hours)
  Potion of Infravision (Darkvision 120ft for 20 turns)
  Potion of Firebreath (Fire 6d10)
  Potion of Clarity (Immunity Fear, Charm, Feeblemind, Confusion for 5 turns)
  Potion of Magic Blocking (Immunity up to L5 Spells for 5 rounds)
  Potion of Magic Shielding (Magic-50% for 3 turns)
  Potion of Magic Shielding (Magic-50% for 10 turns)
  Potion of Heroism (THAC0-10%, HP+10%, for 10 turns)
  Potion of Master Thievery (Open Locks+40%, Pick Pockets+40%, for 3 hours)
  Potion of Perception (Move Silently+20%, Pick Pockets+20%, Open Locks+20%,
    Find Traps+20%, for 6 hours)
  Potion of Power (THAC0-20%, HP+20%, Move Silently+20%, Pick Pockets+20%,
    Open Locks+20%, Find Traps+20%, for 4 turns)
  Oil of the Serpent's Scales (AC-2 for 6 rounds)
  Potion of Defense (AC 0 for 10 turns)
  Potion of Stone Form (AC 0, Saves-3, DEX-3 for 5 turns)
  Potion of Invulnerability (AC 0, Saves-5, for 5 turns)
  Potion of Invulnerability CURSED
  Potion of Strength (STR 18 for 20 turns)
  Potion of Agility (DEX 18 for 15 turns)
  Potion of Fortitude (CON 18 for 15 turns)
  Potion of Insight (WIS 18 for 6 hours)
  Potion of Hill Giant Strength (STR 19 for 10 turns)
  Potion of Stone Giant Strength (STR 20 for 10 turns)
  Potion of Frost Giant Strength (STR 21 for 10 turns)
  Potion of Fire Giant Strength (STR 22 for 10 turns)
  Potion of Cloud Giant Strength (STR 23 for 10 turns)
  Potion of Storm Giant Strength (STR 24 for 10 turns)
  Red Potion (INT 25, WIS 3, STR 3, Magic-50%, for 24 hours)
  Violet Potion (STR 25, DEX 3, CON 3, for 24 hours)
  Potion of Genius (INT+4 for 15 turns)
  Potion of Mind Focusing (DEX+3, INT+3, for 12 hours)
  Potion of Magic Resistance (Permanent Magic-5%)
  Potion of Strength Transference (Permanent DEX+1, STR-1)
  Potion of Life Transference (Permanent STR+1, CON-1)
  Potion of Holy Transference (Permanent WIS+2, DEX-1)
# Oil of Second Chances (Bless, Luck, Remove Curse)

(D.42) Gems
  Fire Agate Gem
  Lynx Eye Gem
  Turquoise Gem
  Sunstone Gem
  Andar Gem
  Jasper Gem
  Tchazar Gem
  Skydrop Gem
  Iol Gem
  Zircon Gem
  Moonstone Gem
  Bloodstone Gem
  Ziose Gem
  Chrysoberyl Gem
  Waterstar Gem
  Shandon Gem
  Star Diopside Gem
  Aquamarine Gem
  Garnet Gem
  Black Opal
  Water Opal
  Moonbar Gem
# Sphene Gem
# Rogue Stone
# King's Tears
  Elisia's Token of Faith

(D.43) Jewelery
  Silver Ring
  Gold Ring
  Jade Ring
  Flamedance Ring
  Fire Opal Ring
  Silver Necklace
  Gold Necklace
# Tiger Cowrie Shell Necklace
  Pearl Necklace


(E) Addendum


Icewind Dale CD
  Patch 1.06
Icewind Dale DVD 1.3 (062915)
Heart of Winter 1.40 (021002)
  Patch 1.41 (041115) (06-04-01)
Trials of the Luremaster 1.42 (062714) (15-06-01)


- Your adventure takes place in the The North when many creatures have cold
  attacks and are vulnerable to fire, so invest in cold resistance items and
  in fire based attacks.
- Items left on the ground vanish over time so store items in containers.

1 round = 7 seconds
1 turn = 10 rounds


Erevain Blacksheaf is the cousin of Xan from the Baldur's Game game.

Bandoth's line "The extract, but not the apprentice... most disturbing, the
container for this." is similar to a line from Star Wars.

The Gloomfrost Seer refers to four women:
  One woman clutches a heart like a drowing man clutches a stone and knows not
  that it drags her down.  Her dreams are watchfires, signaling to her of war
  and victory that can never be.
  One dwells beneath a mirror of the sky and has a heart like an ocean, too
  big for her will to contain.  She once knew love, then loved again, and her
  love is what has damned the North.
Maiden Ilmadia Bariel
  Another woman builds great ships upon molten seas, all the while dreaming of
  beasts of purity and how they might be corrupted... as she once was.  I see
  her die, and her dreams become ash.
  And the last... oh, the last.  The elder races... their passions burn so 
  *brightly* when fueled with justice and hope.  One, but a child, loved so
  much she abandoned her own father to die beneath the earth for a people she
  had never met.


This spell allows the wizard to contact powers from other planes of existence
in order to receive advice and other information. The nature of the divination
is oriented around knowledge of powerful foes, magic items and spells.

Planar Spirit
  Ask about Powerful Magic
    "Two hidden wizards, one on the isle (Edion Caradoc), one in the gallows
    (Kieran Nye).  Two short men, one in the chapel (Quinn Silverfinger), one
    in the ice (Tiernon)."
  Ask who is leading the Barbarian Horde
    "Barbarian of unlife, wears an unfamiliar skin to mask herself."
  Ask what foes lurk on the Burial Isle
    "The walking dead, they await with talon, blade and bone. Worst of all are
    the cries, they sound your death knell."
  Ask what is the true name of Vexing Thoughts
    "His name it is Chalimandren! Fear his deception and ire!"
  Ask who is behind the murders in Lonelywood
    "Cursed nature! It undermines his nature!"


- Detect Evil is a Level 2 Bard and Mage spell, not Level 1.
- If you kill Seth or some other characters before they speak to you the game


(F) Credits and Revision History

I would like to thank http://www.gamefaqs.com for hosting my FAQs.

Some location desciptions are partly quoted from Wizards of the Coast

1.00 (09-12-09)
  First Public Release
1.01 (04-01-10)
  Many new random items added
  Corrections to scroll list (D.31-39)


(G) Contact Information

If you see any mistakes or know of something I have missed you can email me at
duncanclay@msn.com (please mention the revision number in your message).

I have also written guides for Baldur's Gate and Neverwinter Nights available
from http://www.gamefaqs.com/features/recognition/6889.html

This FAQ is a gamefaqs.com exclusive, no other site or organization has my
permission to host, distribute or modify it.

Duncan Clay

Captive Villager "The waiting is the worst part of this, oh and being ritually
sacrificed and eaten, I'm not too fond of that either."


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