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FAQ by Logik

Version: 0.50 | Updated: 09/14/2003

FAQ/Walkthrough - Arx Fatalis
Written by: Logik (Chris Seale)
Email: logikzer0@rock.com  <-- Any Questions or Comments, send here.
Version: 0.50 - FAQ w/ partial walkthrough

This guide is permitted for use ONLY on www.gamefaqs.com.  Use of this guide on 
any other website or other publication is prohibited without the express 
written consent of the author (Chris Seale).  Copyright 2003, All Rights 

   _____                 ___________       __         .__  .__        
  /  _  \__________  ___ \_   _____/____ _/  |______  |  | |__| ______
 /  /_\  \_  __ \  \/  /  |    __) \__  \\   __\__  \ |  | |  |/  ___/
/    |    \  | \/>    <   |     \   / __ \|  |  / __ \|  |_|  |\___ \ 
\____|__  /__|  /__/\_ \  \___  /  (____  /__| (____  /____/__/____  >
        \/            \/      \/        \/          \/             \/

ASCII Art by: Jorg Seyfferth (www.network-science.de/ascii)
Basic Story:

Thousands of years ago the city of Arx, in the world of Exosta, was full of 
life.  The races lived together under the sun-lit sky.  Suddenly and without 
warning the sun stopped shining, putting an abrupt end to this age of harmony.  

Driven underground into the Dwarf mines by the darkness and cold, the 
inhabitants of Arx were forced to start new lives in the shafts and caverns.  
For a while, the Humans, Orcs, Goblins, and Trolls alike, were united by a 
common purpose, but quickly animosities started to build.  The lack of 
resources caused the races to resort to violence and conflict.  

The build-up of hate, anger, and violence brought forth a terrifying evil, 
Akbaa, the Lord of Destruction.  Akbaa took great pleasure in the suffering and 
death of humans.  Legend has it that Akbaa aligned himself with former High 
Priest Iserbius and founded a cult.  This cult was hell-bent on spreading the 
terror of their masters, constructing hidden temples, and performing human 
sacrifices.  Finally, an astronomer of the King uncovered the High Priest's 
evil doings.  Shortly before Iserbius's death he sent a message to the 
mysterious Sybarta.  The Sybarta kept the balance of power between the gods, 
and after receiving the message, sent a guardian to Arx.  No one has seen 
this guardian, no one knows when he will arise, and no one knows when the 
threat of Akbaa will finally by neutralized.  This guardian is you.

Before starting this game I HIGHLY suggest downloading the patches from
www.jowood.com.  The box release has several bugs, and most of them are 
addressed on the latest patches.  You also get a mini-map, which is infinitely 

FAQ Contents:

I. FAQ/General Information
  A. Getting Started
    1. Creating your Character
    2. Controls
    3. Interface/Inventory
    4. Using/Combining Items
    5. Combat
    6. Magic System
    7. Hints and Tips
  B. In-depth Tables and Info
    1. Character Attributes
      a. Indirect stats
      b. Direct stats
    2. Character Skills
    3. Enemies
    4. Weapons and Armor
    5. Item Combinations
    6. Runes and Spells
  C. Frequently Asked Questions
  D. Cheats
II. Walkthrough
  A. Main Quests
    1. Escape from the Goblin Prison
    2. *MORE TO COME*
  B. Side Quests/Fun Stuff
    1. *COMING SOON*
    2. *COMING SOON*

-=Section I - FAQ and General Information=-

                            -A. Getting Started-

1. Creating your Character

After starting a new game you will immediately be taken to the character
creation screen.  There are two sides to this display.  On the left you will
notice a portrait of your character and six icons representing your attributes.
Click on "Appearance" at the bottom to change your character's look; yes, there
are only four choices.  By hovering the mouse over the different icons you can
see the names of the various attributes.  Starting on the left, top to bottom, 
the attributes are Armor Class, Resistance to Magic, and Resistance to Poison.  
On the right is Life Energy, Mana, and Damage (More details on these in
section B1).  The number below each icon is your current points level.  You
can't directly change these points, they change as you add or subtract points
from the right side.

On the right you will see four icons across the top, representing your 
character's major attributes, and nine icons below, representing your 
character's skills.  Hover the mouse over each icon to see a description.
Starting on the top row, left to right, you have Strength, Intelligence, 
Dexterity, and Constitution.  The skills at the bottom are Stealth, Technical, 
Intuition, Ethereal Link, Object Knowledge, Magic, Close Combat, Projectiles, 
and Defense (more details in section B2).  When hovering the mouse over any of 
these icons, you will notice a number (16 to start for attributes, 18 for 
skills).  This number is the current amount of points you have left to add.
You can add points to your various skills/attributes by left-clicking; right-
click to subtract points.  Notice that each time you add points to an 
attribute, points in certain skills (and attributes on the left) will also be
added automatically.  When a point level is red it indicates the minimum points
allowed for that skill or attribute.

Add or subtract points to your skills and attributes until you are content with
your characters stats.  Be sure to keep your character somewhat balanced, 
putting all your points into one attribute will only make the game more 
difficult.  If you aren't in the mood to manually create a character, just 
click "Quick Generate" at the bottom.  This will create a balanced character, 
and will still allow you to tweak his stats.  When you are happy with your 
hero, click "Done".

*NOTE - In-depth stats and tables will be listed in Section B*

2. Controls

Moving right along, it's time to learn how to control your hero in the Arx 
world.  There are two different types of "modes" that you will need to be 
familiar with, you switch between these modes by right-clicking.  The first 
mode has your center cursor fixed, meaning that you can look around by using 
the mouse.  The second mode allows you to move your cursor, giving you access 
to icons on the screen, as well as your inventory (while in this mode, your 
inventory is displayed).  You will need to use both of these modes throughout 
the game, so get comfortable with them at the beginning.  

Before I move on, I would like to make a strong suggestion regarding the 
default controls in this game.  By default, the mouse moves your virtual 
"head", meaning that you look around and aim yourself with the mouse.  The 
arrow keys by default are a little strange.  Up and down move your character 
forward and backward, but left and right also cause your hero to look left or 
right, this is redundant.  Press escape and go to Options > Customize Controls.
Set left strafe as the left arrow and right strafe as the right arrow.  Now you
will move your virtual legs with the arrows and your head with the mouse.  This
setup, to me, is much more intuitive.

After doing so your controls should be set up as follows:

Use/Equip - ENTER or F
Action - Left mouse
Jump - Space
Magic Mode - CTRL 
Stealth Mode - SHIFT
Forward/Backward - Up, Down arrows
Strafe left/right - Left, Right arrows
Crouch/Crawl - X
Open Inventory - I
Open log - Backspace
Battle Mode - Numpad 0, TAB
Switch between "look" modes - Right mouse
Activate auto-spell - num 1, 2, or 3, respectively
Cancel spell - num 4
Add Item to Inventory - Shift-Click

These are the basic controls needed to get yourself around.  For more in-depth 
controls, refer to the manual or press escape > options > customize controls.

Note that Battle Mode is a toggle button, meaning that you press it once to 
activate it and again to deactivate it.  Magic and Stealth Mode you must hold 
down the button, as well as crawling.

3. Interface/Inventory

The interface consists of several icons; make sure you get comfortable with the
locations and meanings before you start your quest.  At the bottom-left of your
screen you will see a red orb that represents your health.  When the orb is 
completely empty, you are dead and you must restart from a save.  

Directly to the right of the health orb is your inventory panel (access this by
right-clicking).  You can store all the items you pick up here.  There are 
several spots to place items, and you can expand your inventory later in the 
game.  Simply drag and drop to place items, double-click to combine items, and
press enter to use an item.  

To the right of the inventory panel is another orb, blue in color.  This orb 
represents your current mana or magic power.  When you use spells this drains,
if it is too low you must either use a potion or wait for it to regenerate 
before casting another spell.  

Above the mana orb are four icons, not always visible.  First is the inventory
icon, you can click this instead of right-clicking to access your inventory.  
Above that is your journal/spell book icon; click this to bring up your
journal.  The journal contains information about your character, including his
stats.  It also contains a map, a spell book, and a personal journal that 
records your main quest objectives.  Next is your purse, which contains all of
your gold, hover the mouse to check your current total.  When you level up a
red cross shape will appear above your purse; click this to add stats to your 

Moving to the top-right of the screen, your runes will be displayed as you cast
spells.  If you draw a rune that you don't currently have, a red 'X' will be
displayed over the rune. Below this displays any spells that are currently
active, these runes are displayed in white.

At the top-center of the screen will be descriptions of items that you hover
the mouse over, or important messages from the game.  Statistics for the items
are displayed as well, including requirements for their use, and stat
increases/penalties for using them.

The top left and center of the screen is reserved for another type of
inventory.  This inventory will display when you are checking dead corpses or
searching chests.  To take items, simply drag them into your own inventory, 
which automatically displays when you search chests or bodies.  This display 
also appears when buying goods from dealers, hover the mouse to show the price
of the item you are interested in.

Finally, directly below your secondary inventory, there are four more sections
of interest.  First, a torch will be displayed if you use a torch.  Following
that is the Stealth icon, which will appear when you are in "stealth mode", and
will display brighter the more hidden you are.  Use this icon to sneak up on
foes, if it isn't displayed then you CAN be seen.

After the stealth icon, you will eventually see your weapon, armor, or shield
displayed.  The color of the icon indicates how damaged your weapon or armor
is.  Green indicates that the weapon is intact, yellow indicates some damage, 
while orange or red indicates major damage, which needs to be repaired 

Lastly is the area where your memorized spells are displayed.  These icons are
blue, and display left to right in the order you cast them.

4. Using/Combining Items

In Arx Fatalis, you will spend a great deal of time dealing with the different
items you discover on your quest.  It is imperative that you learn to use and
combine different items to help you along. 

To look at an item that you find, simply hover the mouse over it.  This will
give you a detailed description at the top of the screen.  If you want to take
the item with you, simply drag it into your inventory, or just shift-click and
automatically pick it up.  To throw away something in your inventory, just drag
it over the top-half of the screen until a blue arrow appears and toss it away.
To activate doors, look in barrels or chests, or speak to NPC's, simply 

At some points in the game you will be required to combine the items you gather
with other items, inside and outside of your inventory.  To combine an item, 
double click on it to bring up the combine icon, and click on another item, 
door, treasure chest, or NPC.  You can unlock chests, unlock doors, make 
potions, carve wood, and give away items by using the combine command.  For
example, if you have many keys, buy a key ring, then double click on a key and
click on the key ring to add the key to the ring.  Then double click on the key
ring and click on a chest to use the key on the chest, if it is the correct key
you will unlock the chest and be free to take anything inside.

Shopping in Arx is very simple.  You just double click on the seller's box, 
which opens up your inventory as well as theirs, and drag and drop items you 
wish to sell or buy.  Note that once you click on an item the transaction is 
final so be careful.

5. Combat

To draw your currently equipped weapon press numpad 0; this will put you in 
combat mode.  To attack simply left-click.  Hold down the mouse button to gain
power.  A diamond at the bottom of the screen will glow brighter the more power
you've built up.  Release the button to attack.

You can change the way in which your character swings his weapon by pressing 
an arrow key before clicking.  If you are walking forward you will execute an
overhead attack.  Walking backwards will draw the weapon towards you and jab at
your enemy.  Strafing either direction will cause you to swipe crossways.  You
will find yourself using the backwards jab attack more often, because you will
normally be trying to distance yourself from an enemy.  Note that you will
cause less damage this way.

The best strategy for melee weapon combat is hit-and-run.  Charge your attack
to its fullest power, hit your enemy, and quickly walk away while charging
another attack to avoid a counter-strike.  Repeat this method until they fall
over dead.  Many foes, especially near the beginning of the game, can take you
out rather fast.  You don't want to get hit more than you have to.  Be patient
with your attacks.

6. Magic System

Using magic in Arx is rather unique.  When you've gathered the proper runes,
spells will be placed in your journal.  You must draw these runes in the air to
cast the spells.  The downside to this is that you must do this EVERY time you
want to cast a spell, which is very difficult when you are in the heat of
battle.  To alleviate some of this, you are allowed to memorize up to three
spells, but you still must draw them ahead of time.  

Drawing runes is not as easy as it sounds either.  The game is rather picky 
about what the runes look like, and you will often find yourself drawing a rune
three or four times before it registers.  I suggest you play around with 
drawing the runes way before you start battling foes; once you get a feel for
them, it should get easier and easier.

To activate magic casting mode, hold down the CTRL key.  You must continue to
hold down the key while casting your spell.  Draw the runes necessary for your
target spell (If it registers you will hear the name of the spell audibly, 
along with a picture of it in the top-right of the screen).  After drawing the
necessary runes you have two choices.  Simply release the CTRL key to cast the
spell immediately, or hold down SHIFT and release CTRL to memorize the spell
for later use. 

In my personal experience, I used the spell Fireball more than any other spell.
This is probably the best all-around offensive spell in the game.  Have three 
fireballs memorized at all times when you get the proper runes (Aam, Yok, and
Taar).  Use the '1' key to cast it immediately, without the annoyance of 
holding down CTRL, trying to run from a monster, AND draw the rune.

Inevitably you will be faced with a situation where you come across a strong
enemy and you have no spells memorized.  It is not advisable to try and cast a
spell at this point, as your concentration is broken when you are attacked.  
The best thing to do in this situation is keep moving and attacking with a 
melee weapon.  If you are unable to succeed, simply reload and be prepared with
spells on the next go round.

7. Hints and Tips

More coming soon!

                    -B. In-depth Tables and Information-

These tables are taken either from the manual or the game itself.  The tables
in this section are for people who do not have a manual as they are taken 
directly from it.

1. Character Attributes

a. Indirect Stats (These stats are not directly changeable)

ARMOR CLASS - Your armor class is simply how well your character takes damage
in battle.  The higher the number, the better defense your character will have.

RESISTANCE TO MAGIC - This stat influences the effect that spells have on your
character.  The higher the number, the more resistance you are to magic.

RESISTANCE TO POISON - Obviously, this effects how well you resist poison.

LIFE ENERGY - This represents your red orb, which is how many hit points you 
have.  If this reaches zero, you are dead.

MANA - This represents your blue orb, which is the amount of mana energy you
have remaining.  This must be replenished to cast spells.

DAMAGE - The amount of damage you inflict upon your adversaries.

b. Direct Stats (These stats are changed by the player, which effect many other

STRENGTH - This stat gives you a damage bonus the higher it is.  It also
influences your ability to carry and use heavier weapons and armor.  Bonuses 
to object knowledge and close combat are also given when points are put into

Table 1 - Strength Bonuses

Strength        Bonus Damage       Close Combat      Obj. Knowledge
    3                0                 +6                 +1.5
    4                0                 +8                 +2
    5                0                 +10                +2.5
    6                0                 +12                +3
    7                0                 +14                +3.5
    8                0                 +16                +4
    9                0                 +18                +4.5
   10                0                 +20                +5
   11               +1                 +22                +5.5
   12               +1                 +24                +6
   13               +2                 +26                +6.5
   14               +2                 +28                +7
   15               +3                 +30                +7.5
   16               +3                 +32                +8
   17               +4                 +34                +8.5
   18               +4                 +36                +9
   19               +5                 +38                +9.5
   20               +5                 +40                +10
   21               +6                 +42                +10.5
   22               +6                 +44                +11
   23               +7                 +46                +11.5

INTELLIGENCE - This influences your mana reserve, and your resistance to magic.
It also effects several skills including: ethereal link, casting, technical
skills, intuition, and object knowledge.

Table 2 - Intelligence Bonuses

Intel.   Mana*      MgRes    Tech   Intuition  Ethereal  Obj.Knw.   Casting
  3     3*(lv+1)     +6       +3       +6        +6       +4.5        +6  
  4     4*(lv+1)     +8       +4       +8        +8       +6          +8     
  5     5*(lv+1)     +10      +5       +10       +10      +7.5        +10
  6     6*(lv+1)     +12      +6       +12       +12      +9          +12
  7     7*(lv+1)     +14      +7       +14       +14      +10.5       +14
  8     8*(lv+1)     +16      +8       +16       +16      +12         +16
  9     9*(lv+1)     +18      +9       +18       +18      +13.5       +18
 10    10*(lv+1)     +20      +10      +20       +20      +15         +20
 11    11*(lv+1)     +22      +11      +22       +22      +17.5       +22
 12    12*(lv+1)     +24      +12      +24       +24      +19         +24
 13    13*(lv+1)     +26      +13      +26       +26      +20.5       +26
 14    14*(lv+1)     +28      +14      +28       +28      +22         +28
 15    15*(lv+1)     +30      +15      +30       +30      +23.5       +30
 16    16*(lv+1)     +32      +16      +32       +32      +25         +32
 17    17*(lv+1)     +34      +17      +34       +34      +26.5       +34
 18    18*(lv+1)     +36      +18      +36       +36      +28         +36
 19    19*(lv+1)     +38      +19      +38       +38      +29.5       +38
 20    20*(lv+1)     +40      +20      +40       +40      +31         +40
 21    21*(lv+1)     +42      +21      +42       +42      +32.5       +42
 22    22*(lv+1)     +44      +22      +44       +44      +34         +44
 23    23*(lv+1)     +46      +23      +46       +46      +35.5       +46

*For example, if your hero is level 7, and has an intelligence of 16, his mana
would be: 16*(7+1) = 128.

DEXTERITY - This determines your accuracy and the chance that you'll deal a
critical blow, and the time it takes you to aim.  It also affects skills
including technical, stealth, close combat, distance weapons, and object

Dextr  Cr. Hit%  AimTime  CloseCom   Stealth   Tech   Obj.Know.  Dist.Wea.
  3      -3%     +140 ms*    +3        +6       +3       +1.5       +6
  4     -2.5%    +120 ms     +4        +8       +4       +2         +8   
  5      -2%     +100 ms     +5        +10      +5       +2.5       +10
  6     -1.5%     +80 ms     +6        +12      +6       +3         +12
  7      -1%      +60 ms     +7        +14      +7       +3.5       +14
  8     -0.5%     +40 ms     +8        +16      +8       +4         +16
  9       0       +20 ms     +9        +18      +9       +4.5       +18
 10      0.5%       0 ms     +10       +20      +10      +5         +20
 11       1%      -20 ms     +11       +22      +11      +5.5       +22
 12      1.5%     -40 ms     +12       +24      +12      +6         +24
 13       2%      -60 ms     +13       +26      +13      +6.5       +26
 14      2.5%     -80 ms     +14       +28      +14      +7         +28
 15       3%     -100 ms     +15       +30      +15      +7.5       +30
 16      3.5%    -120 ms     +16       +32      +16      +8         +32
 17       4%     -140 ms     +17       +34      +17      +8.5       +34
 18      4.5%    -160 ms     +18       +36      +18      +9         +36       
 19       5%     -180 ms     +19       +38      +19      +9.5       +38
 20      5.5%    -200 ms     +20       +40      +20      +10        +40
 21       6%     -220 ms     +21       +42      +21      +10.5      +42 
 22      6.5%    -240 ms     +22       +44      +22      +11        +44
 23       7%     -260 ms     +23       +46      +23      +11.5      +46

 *ms = milliseconds

CONSTITUTION - This attribute affects your character's health and resistance to
poison.  It also gives a bonus to your defense.

Constitution          HP            Resist Poison        Bonus Def.
     3             6*(lv+1)               +6                 +9
     4             8*(lv+1)               +8                +12
     5            10*(lv+1)              +10                +15
     6            12*(lv+1)              +12                +18
     7            14*(lv+1)              +14                +21
     8            16*(lv+1)              +16                +24
     9            18*(lv+1)              +18                +27
    10            20*(lv+1)              +20                +30
    11            22*(lv+1)              +22                +33
    12            24*(lv+1)              +24                +36
    13            26*(lv+1)              +26                +39
    14            28*(lv+1)              +28                +42
    15            30*(lv+1)              +30                +45
    16            32*(lv+1)              +32                +48
    17            34*(lv+1)              +34                +51
    18            36*(lv+1)              +36                +54
    19            38*(lv+1)              +38                +57
    20            40*(lv+1)              +40                +60            
    21            42*(lv+1)              +42                +63
    22            44*(lv+1)              +44                +66
    23            46*(lv+1)              +46                +69

For example, if your character is level 6 and his constitution is 16, his HP
would be 32*(6+1) = 224.

2. Character Skills

There are nine different skills that your character can utilize throughout his
quest.  Here I've listed the descriptions and any relevant tables.

STEALTH - This skill is pretty self-explanatory; it affects how silent you
walk, and how well-hidden you stay.  When your stealth is very high, you can
even pickpocket NPC's.

Stealth        Backstabbing       Footstep Volume       Visibility
  10                5%                  -10%                -4%
  20               10%                  -20%                -8%
  30               15%                  -30%               -12%
  40               20%                  -40%               -16%
  50               25%                  -50%               -20%
  60               30%                  -60%               -24%
  70               35%                  -70%               -28%
  80               40%                  -80%               -32%
  90               45%                  -90%               -36%
 100               50%                 -100%               -40%

Backstabbing bonus is added to your attack when attacking someone from behind.
At stealth levels above 50% you can attempt to pickpocket foes by bumping into

TECHNICAL - This skill influences your ability to pick locks and disable traps.
I found this to one of the most useful, since you will discover many locked 
chests and traps.  Put points in this one.

INTUITION - Helps you detect hidden objects, secret passages, and detect traps.
This also gives bonuses to your buying and selling prices.  Every 10 points in
this skill nets you +5% to selling prices and -5% to buying prices.

ETHEREAL LINK - This is one of the weaker skills IMO.  It allows you to sense
hostile creatures in the area, as well as giving you the status of your enemy
while you are fighting.  Ethereal link also adds a bonus to your mana
replenishment rate.

OBJECT KNOWLEDGE - This stat is extremely important because it allows you to
brew potions, repair your equipment, and poison your weapons.  It also allows
you to identify higher level items.  The more points you have, the higher level
item you can identify.  I have yet to find any other way to identify items in
the game, so it's important to put some points here.

Object Knowledge           Poisoning (# of charges)          Repair
      10                             N/A                       10%     
      20                             N/A                       20%
      30                              1                        30%
      40                              4                        40%
      50                              7                        50%
      60                             11                        60%
      70                             14                        70%
      80                             17                        80%
      90                             21                        90%
     100                             24                       100%

CASTING - This stat is relevant to your ability to cast spells, the power you
cast them with, and your resistance to magic used against you.  I suggest at
least putting 30 pts into this skill to get Fireball, as it is the most useful
spell in the game.  Even if you are a warrior-type character, make sure to get
points in the skill eventually.  You don't want to be stuck at level 10 with no
casting, it will be much more difficult.  Every 10 points in casting you can
use the corresponding level spells.  For example, at 40% casting you can use
level 4 magic spells.  Magic Resistance moves up 5% for each 10 points also.

CLOSE COMBAT - Adds a bonus to your attack attribute.  Every 10 points in this
skill you receive 1 point bonus damage and 2% added to your critical strike

PROJECTILES - Same as close combat, except it adds bonuses to long-ranged
weapons, such as a bow and arrow.  Be warned if you decide to be an archer;
there is not a great selection of bows, or an unlimited supply of arrows, in 

DEFENSE - Obviously, this adds points to your armor class, but it also effects
your ability to use a shield and resist poisoning.

Defense               Bonus Resist Poison              Bonus Armor Class
   10                         +3                               0 
   20                         +5                              +1
   30                         +8                              +2
   40                         +10                             +3 
   50                         +13                             +4
   60                         +15                             +5
   70                         +18                             +6
   80                         +20                             +7 
   90                         +23                             +8
  100                         +25                             +9

3. Enemies/NPC's

While on your quest you are free to kill anything you see.  Some NPC's are much
more difficult than others to handle.  Don't worry though, even if you kill
every NPC in the game, it is still possible to complete the game.  Listed here
are all the NPC's that you will encounter in the game, hostile or not.  Also, I
have used the table in the manual that contains all of the specific data for
each character.

GOBLINS - These are the first type of creature you will face on your quest. 
They have imprisoned you, so it is only right that you repay them.  Three or
four thuds with a bone will take care of your basic goblin.

GOBLIN LORDS - These are much taller and more muscular goblins, but no smarter.
Be careful when attacking these guys at the beginning of the game, as they can
take you out with a few good blows.  Take advantage of their lack of 
intelligence by using the hit-and-run method.

TROLLS - Trolls are much larger than goblins, and just as stupid.  You won't
have to fight many trolls if you play your cards right though.  If you do have
to fight one, they pack a mean punch.  Magic is the best way to handle these
guys, from a distance.

RAT-MEN - You'll only have to deal with these guys during one portion of your
adventure.  They aren't very strong, but are extremely fast, and use poisoned
daggers.  Rat-men also like to disappear and reappear in another spot.  Be
cautious and make your attacks count when facing these guys.

DWARVES - Dwarves are friendly NPC's that you will deal with very little, in 
fact, both of the dwarves you see are dead.  They live in the lowest level of
the game.

SISTERS OF EDURNEUM - Half snake, half woman, sounds cool, huh?  Well, they
are.  I especially liked these creatures more than any other in the game.  You
won't have to fight off too many of them, as they are typically friendly.  They
are high-level casters, but fold to your sword rather quickly.

GIANT RATS - You'll see more of these than any other foe in the game.  They
barely inflict any damage and are really more of an annoyance than anything.  
Collect their ribs to cook and eat.

SPIDERS - The only thing bad about spider is the poison they inject with their
very quick bite.  One or two hits is plenty for both the small and large
versions.  WATCH OUT for larger green spiders though.  These are called 
"Were-spiders" and they pack an especially mean bite.  You have to face one 
near the beginning of the game, and it ain't easy.

UNDEAD - Your basic zombie.  They don't inflict much damage and can be taken
down rather easily.  Make sure you use a wooden stake to KEEP them down.

MUMMIES - Mummies are unlike undead in that you don't have to use wooden stakes
to kill them, but they are VERY annoying creatures.  Mummies have the ability
to paralyze you, and they will utilize that ability constantly.  Keep your 
distance from these things and cast fireballs until they are no more.

LICH - The lich are very rare in the game, but will scare the living crap out
of you.  These undead necromancers are fast-moving, high HP foes that can also
paralyze you.  Liches can summon undead creatures as well, which makes them
exceedingly difficult to defeat.  There is almost always a great reward for 
taking them out though.

BATS - Bats are rare, and easy to kill if they weren't so damn small.  You 
might have to kill three or four in the whole game.

GOLEM - These creatures can only be brought to life with a golem heart and a 
special magical incantation.  Aim for their heart when facing a golem.  They
are very slow, so use that to your advantage.

DEMONS - You will only face a demon when someone summons them from the other
dimension.  They are very fast, and can kill you in a very short time.  Use 
your best magic to quickly dispatch these foes before they get near you.

PRIESTS - You'll only find priests in the Temple of Akbaa, and they are very
easy to kill.  Don't sweat these guys, just decapitate them.

GIANT WORM - There is one GIANT worm in this game on the rat-men's level, and
it is pathetically easy to deal with.  Cast fireball, and if it gets to close
to you, just walk backwards.  The worm will retreat as well.  Continue to cast
fireball or any other choice spells until the worm explodes blood and guts

DRAGONS - One dragon resides in the game, and it is your choice if you want to
try and take it on.  The dragon has VERY high HP, casts high-level ice spells,
can freeze you, and is just an all around pain.  I haven't been able to defeat
this guy yet.

Name          HP      Armor    Damage        Specialties       Experience
Chicken       2         1        N/A        Provides Food          1            
Giant Rat     5        10        2            "     "              12           
Spider(baby)  4        10        2          Poison Attack          10
Spider        8        10        4            "     "              20
Were-spider   45       10        20           "     "              100
Goblin        12       10        3              N/A                40
Goblin Lord   25       20        10             N/A                70
Villager(M)   32       10        5              N/A                40
Villager(F)   16        3        3              N/A                30
Arx Guard     60       40        15             N/A                100
Priest        25        5        12         Spell Caster           70
High Priest   35        5        16           "     "              100
Ghost         60       40        15          Invisible             100
Troll         40       30        18             N/A                100
Golem         70       80        20         Poison Immune          200
Giant Worm    200      40        20             N/A                800
Undead        35       30        12         PA, Resurrect          120
Mummy         45       30        30         PA, Paralyze           40
Lich          120      40        12      High Lv Spell Caster      800
Snake Woman   35       10        5           "       "             100
Rat-men       25       30        10      PA, Thief, Teleport       400
Dog           15        1        3        PA, Provides Food        4
Pig           18       10        5          Provides Food          6
Dragon       ~300      ??        ??           Freeze               ???

4. Weapons and Armor

Arx Fatalis is not exactly littered with all different types of weapons like 
some other games.  You will find a few types of swords, a bow, a few pieces of
armor, and maybe some items to enchant your weapons/armor.


Aiming times listed are in milliseconds.  Price is how much you can BUY the 
weapon for, not how much you can sell it for.

Damage: 1
Special: N/A 
Required Skills: N/A
Aiming Time: 700
Durability: 4
Price: N/A
Description:  This is the first weapon you will use in the game, and you'll 
want to get rid of it quickly.  After you've attacked a few times, a bone will
snap and leave you with your bare hands.

Damage: 2
Special: N/A
Required Skills: N/A
Aiming Time: 500
Durability: 50
Price: 75
Description:  Most likely the second type of weapon you will run into.  This is
a much better choice than a bone.  Dagger's are fast and accurate, but never
inflict much damage.  Unless you plan on being a very stealthy character, I 
would abandon daggers for larger weapons.  Priests wield these.

Damage: 3
Special: N/A
Required Skills: N/A
Aiming Time: 1000
Durability: 20
Price: 40
Description:  Basic wooden clobbering item, most goblins wield one of these.
They are slow weapons with bad durability, avoid them.

Damage: 4
Special: N/A
Required Skills: N/A
Aiming Time: 800
Durability: 50
Price: 150
Description:  You'll probably get stuck with one of these near the beginning of
the game, so get used to it.  Short swords are your basic and most abundant
weapon.  Guards carry these.

Damage: 5
Special: N/A
Required Skills: 8 Strength, 40 Close Combat
Aiming Time: 1000
Durability: 60
Price: 500
Description:  Slightly stronger and slightly slower than a short sword, a long
sword is a great choice for a warrior type character through the middle portion
of the game.  You can enchant a long sword and make a pretty nice weapon out of

Damage: 5
Special: N/A
Required Skills: 8 Strength
Aiming Time: 900
Durability: 50
Price: 500
Description:  Basically the same as a long sword, except it doesn't require any
close combat points.  It's really your preference: axe or long sword?

Damage: 6
Special: N/A
Required Skills: 8 Strength, 50 Close Combat
Aiming Time: 500
Durability: 50
Price: 600
Description:  You'll be very pleased when you come across a sabre for the first
time.  Sabres do more damage than swords and axes, and are twice as fast.  
However, they do require 50 close combat points.  Probably not the best choice
for mage or thief type characters.

Damage: 6
Special: N/A
Required Skills: 30 Projectile
Aiming Time: 2000
Durability: N/A
Price: 250
Description:  Your basic weapon for a ranged attacker.  You can't break a bow,
but it takes an exceedingly long time to aim, not to mention you have to keep
arrows in your stock at all times.  Using a bow is a nice alternative to melee
weapons, but more challenging.

Damage: 12
Special: N/A 
Required Skills: 14 Strength, 50 Close Combat
Aiming Time: 4000
Durability: 60 
Price: 1700 
Description:  I'm not a big fan of this weapon.  It just takes too long to aim.
Two handed axes do more damage than two handed swords, but I'm not sure either
one of them is a good choice.

Damage: 10
Special: Armor Class + 3
Required Skills: N/A 
Aiming Time: 3000
Durability: 60 
Price: 60
Description:  Yes, this weapon adds 3 to your armor class, but it still isn't 
that great.  Long aiming time combined with mediocre attack make this less
desirable then say an enchanted sabre.  Ylsides carry these.

Damage: 5
Special: Poisonous Attack, Critical Strike + 50%, Stealth + 10%
Required Skills: 35 Object Knowledge, 14 Dexterity
Aiming Time: 500
Durability: 50
Price: 750
Description:  Great weapon for thief type characters.  Very short aiming time
along with awesome special stats make it an excellent come-from-behind weapon.
All Rat-men carry these.

Damage: 5
Special: N/A
Required Skills: 20 Object Knowledge
Aiming Time: 500
Durability: 60
Price: 400
Description:  It's like an assassin's dagger without the special stats.  Not
worth your time, but better than a regular dagger.

Damage: 4
Special: N/A
Required Skills: 8 Strength
Aiming Time: 900
Durability: 50
Price: 100
Description:  Your basic Blacksmith's hammer, pretty useless if you ask me.
Slower than a short sword, but has the same damage.  Keep one of these in your 
inventory if you plan to repair your own weapons.

Damage: 9
Special: N/A
Required Skills: 30 Object Knowledge, 14 Strength
Aiming Time: 4000
Durability: 60 
Price: 900
Description:  AKA "Blacksmith's Club", you could take a nap waiting for this
thing to aim.  Avoid this unless you really enjoy bashing things with hammers.

Damage: 12 
Special: Armor Class + 3, Critical Strike +10%, Stealth -10%
Required Skills: 40 Object Knowledge, 14 Strength, 40 Close Combat
Aiming Time: 2000 
Durability: 80
Price: 2000
Description:  Very nice heavy weapon for warrior types, if you can find one.

Damage: 7
Special: Strength +1, Constitution +1, Armor Class +1
Required Skills: 40 Object Knowledge, 10 Strength, 40 Close Combat
Aiming Time: 1100
Durability: 60
Price: 1000
Description:  Nice substitute for your regular long sword because of all the 
stat increases.  If you can find one of these early in the game it should help
you out alot.  I know of one that can be found in the ice caves.

Damage: 6
Special: Critical Strike +20%
Required Skills: 30 Object Knowledge, 10 Strength, 40 Close Combat
Aiming Time: 1000
Durability: 60
Price: 750
Description:  Pretty much a lighter version of the long sword, I haven't seen
many of these in Arx.

Damage: 8
Special: Armor Class +1
Required Skills: 20 Object Knowledge, 10 Strength, 40 Close Combat
Aiming Time: 1000
Durability: 80
Price: 900
Description:  This was my personal weapon of choice for a great deal of the
game (until I got the meteor sword).  If you find this weapon, put a good 
enchantment (such as paralyze) on it and it will serve you well.

Damage: 6
Special: Life Drain
Required Skills: 20 Object Knowledge, 10 Strength, 40 Close Combat
Aiming Time: 1100
Durability: 40
Price: 800
Description:  Life drain sounds nice, but good luck finding this weapon.

Damage: 10
Special: Unbreakable
Required Skills: 8 Strength, 30 Close Combat
Aiming Time: 500
Durability: N/A
Price: 2500
Description:  Mithril is the best metal to make weapons out of, and you can see
why.  Mithril is unbreakable.  A mithril sabre is what you will use to make the
ultimate weapon (meteor sabre).

Damage: 20
Special: Unbreakable, Armor Class +5, Stealth -10%
Required Skills: 10 Strength, 40 Close Combat
Aiming Time: 3000
Durability: N/A
Price: 2500
Description:  This is the other choice you have as far as mithril weapons go.
It is superior to all weapons in damage, but it's still pretty slow.  You can
choose to make your ultimate weapon a two handed sword if that fits your 
character better.
Damage: 25
Required Skills: N/A
Aiming Time: ~500
Durability: N/A
Price: N/A
Description:  This is your ultimate weapon that you have to make near the end
of the game.  It is superior to all weapons in all ways.


Protection: +3
Special: N/A
Required Skills: 15 Object Knowledge
Durability: 60
Price: 550
Description:  Your basic body armor, you can probably go without this until you
get to the city of Arx.

Protection: +2
Special: N/A
Required Skills: 15 Object Knowledge
Durability: 60
Price: 400
Description:  Leather pants, nothing special about 'em.

Protection: +2
Special: Stealth +5%
Required Skills: 15 Object Knowledge
Durability: 90
Price: 900
Description:  Good for thief types because it adds to your Stealth rating.

Protection: +2
Special: Stealth +5%
Required Skills: 15 Object Knowledge
Durability: 90
Price: 700
Description:  Yet another good stealthy armor item.

Protection: +2
Special: Stealth +5%
Required Skills: 15 Object Knowledge
Durability: 90
Price: 750
Description:  Looks more like a mask to me.  As you can see, there is an entire
arsenal of stuff for a thief type character.  It's not a bad way to go.

Protection: +6
Special: Stealth -2%, Casting -2%, Magic Resistance -2%
Required Skills: 15 Object Knowledge, 8 Strength
Durability: 80
Price: 1100
Description:  Finally, some real man's armor.  Keep in mind that there are 
always consequences for using the heavier armor.  You need to decide early on
if you are going to be a warrior, mage, or thief type.  Thieves and Mages
should probably stay away from chain or heavier armor because of the stat

Protection: +5
Special: Stealth -2%, Casting -2%, Magic Resistance -2%
Required Skills: 15 Object Knowledge, 8 Strength
Durability: 80
Price: 850
Description:  Chain armor for your legs, don't forget about the penalty though.

Protection: +4
Special: Stealth -2%, Casting -2%, Magic Resistance -2%
Required Skills: 35 Object Knowledge
Durability: 80
Price: 550
Description:  As you can see, if you equip yourself in chain armor, your stats
in stealth, casting, and magic resistance would go down by 6%.  Unless you are
a very strong warrior character, this is not advisable.

Protection: +6 
Special: N/A
Required Skills: 35 Object Knowledge
Durability: 80
Price: 1300
Description:  This is the best alternative for stealthy characters.  A magic
leather armor protects you just as well as chain armor without the penalties. 
You need a decent object knowledge and they are pretty expensive though.

Protection: +4
Special: N/A
Required Skills: N/A
Durability: 70
Price: 950
Description:  Alternative to chain leggings, slightly less protection.

Protection: +7
Special: Stealth -5%, Casting -4%, Magic Resistance -4%
Required Skills: 15 Object Knowledge, 14 Strength
Durability: 90
Price: 1600
Description:  Plate armor is not worth it unless you are a full=fledged warrior
type character.  If you aren't, I advise you to wait until mithril armor is 
available.  The penalties for plate armor are ridiculous.

Protection: +7
Special: Stealth -5%, Casting -4%, Magic Resistance -4%
Required Skills: 15 Object Knowledge, 14 Strength
Durability: 90
Price: 1300
Description:  Plate armor for your legs, lots of penalties.

Protection: +7
Special: Stealth -5%, Casting -4%, Magic Resistance -4%
Required Skills: 15 Object Knowledge, 14 Strength
Durability: 90
Price: 900
Description:  Plate armor for your head.

Protection: +10
Special: Stealth -5%, Casting -4%, Magic Resistance -4%
Required Skills: 35 Object Knowledge, 14 Strength
Durability: N/A
Price: 1800
Description: Great armor for a warrior, much better protection with the same
attribute penalties.

Protection: +10
Special: Stealth -5%, Casting -4%, Magic Resistance -4%
Required Skills: 30 Object Knowledge, 14 Strength
Durability: 90
Price: 1600
Description:  Magical armor for your legs, actually has better protection than
mithril leggings, but comes with penalties.

Protection: +10
Special: Stealth -5%, Casting -4%, Magic Resistance -4%
Required Skills: 15 Object Knowledge, 14 Strength
Durability: 90
Price: 1100
Description:  Your character's defense would be exceptionally high if you could
find a full outfit of magical plate armor.  Just remember that this is only
beneficial if you are a strict warrior.

Protection: +10
Special: Casting +2%, Magic Resistance +2%
Required Skills: 30 Object Knowledge
Durability: 90
Price: 1800
Description:  Same thing as magical plate armor, but no penalties.  In fact, 
you get bonuses to your magic for wearing mithril.

Protection: +8
Special: Casting +2%, Magic Resistance +2%
Required Skills: 30 Object Knowledge
Durability: 90 
Price: 1600
Description:  Not as strong as magical plate leggings, but much better stats.

Protection: +9
Special: Casting +1%, Magic Resitance +1%
Required Skills: 30 Object Knowledge
Durability: 90
Price: 1100
Description:  Slightly weaker than a magic plate helmet, but you don't have to
take any penalties.

Protection: +2
Special: N/A
Required Skills: 8 Strength
Durability: 50
Price: 300
Description:  Your basic wooden shield is the first shield you will come
across.  Keep this equipped for the extra protection.

Protection: +3
Special: Stealth -5%
Required Skills: 10 Strength
Durability: 70
Price: 700
Description:  Slightly more protective than a wooden shield, but penalizes your
stealth rating.  It's up to you to decide what's more important.

Protection: +5
Special: Stealth -5%, Magic Resistance +30%
Required Skills: 14 Strength
Durability: 70
Price: 1100
Description:  This is the ultimate shield to have.  The stealth penalty is 
nothing compared to the 30% in magic resistance it gives you.  Buy one of these
as soon as you have the strength.


You will come across many rings and amulets on your quest, all of which you
must have a sufficient rating in object knowledge to identify.  It is important
that you invest some points in that skill so you can use these items.

Effect: Doesn't seem to have much effect. 
Price: 150
Description:  I've never actually seen one of these in Arx.

Effect: Armor Class +10%, Magic Resistance +10%, Poison Resistance +10%
Price: 850
Description:  Great ring to keep equipped, and even better if you have two of

Effect: Casting +10%
Price: 450
Description:  Improves your casting, you may also find other rings similar to 
this one such as "RING OF GREATER INTUITION".  These rings add 10% to their 
respective skills.

Effect: Strength -2, Dexterity, -2, Constitution -2, Intelligence -2
Price: 700
Description:  Sell this if you find it.

Effect: Strength -5, Dexterity -5
Price: 500
Description:  Why keep this?  I don't know, sell it.

Effect: Allows you to be invisible for 20 seconds after equipping it
Price: 950
Description:  Somewhat useful in key situations, you can enchant it one time
for a second use.

Effect: Restores 1 HP every 2 seconds
Price: 800
Description:  Enchant it to regain its power one time.

Effect: Magic Resistance +20%, Armor Class -20%
Price: 950
Description:  Use this if you have to fight alot of magic casters.  Otherwise,
the armor class penalty isn't worth it.

Effect: Poison Resistance +20%, Constitution +1
Price: 750
Description:  Nice ring to have, especially when facing spiders or undead.

5. Item Combinations

There are literally hundreds of combination you can use in the game.  Try to
experiment with different combinations and see what you can discover.  I've 
listed some of the main combinations that will be vital in your quest.  To 
combine items, double click on one, and then click on the other.

Water + Flour = Dough
Dough + Fire = Bread
Dough + Rolling Pin = Raw pie + Fire = Pie (add apples to make apple pie)
Raw food (fish, ribs) + fire = Cooked Food

Pestle and Mortar + [object] + Empty Bottle + Still = [Potion]
You can use different objects to make different potions:
Lilypad = Life Potion
Fern = Poison Potion
Snowdrop Flower = Invisibility Potion
Morning Glory = Mana Potion
Medicinal Herbs = Antidote Potion

Rock of Amikar + Weapon = Unbreakable Enchantment
Bone Powder (Pestle and Mortar + Bone) + Weapon = Strength Enchantment
Garlic + Weapon = Dexterity Enchantment
Green Potion + Weapon = Poison Enchantment
Golem Heart + Weapon = Paralyze Enchantment

Pole + Rope = Fishing Pole
Blade + Wood = Wooden Stakes
Blacksmith's Hammer + Weapon = Repaired Weapon

6. Runes and Spells

There are 20 runes total in the world of Arx.  You will need these runes in 
your possession to cast certain spells.  I've listed all the runes, as well as
all the known spells in the game.  Refer to the manual for pictures of the

Rune                Meaning
Aam                  Create
Nhi                  Negate
Mega                Improve
Yok                    Fire
Taar             Projectile
Kaom             Protection
Vitae                  Life
Vista                 Sight
Stregnum              Magic
Morte                 Death
Cosum                Object
Communicatum  Communication
Movis              Movement
Tempus                 Time
Folgora               Storm
Spacium               Space
Tera                  Earth
Cetrius              Poison
Rhaa               Weakness
*Fridd             Cold/Ice

*Secret Rune

NOTE - This game uses Dungeons and Dragons style dice rolling for some spells.
For example: "1d4" means roll 1 4-sided die.  "3d6" means roll 3 6-sided dice.

To cast a spell you simply hold CTRL down and draw the runes.  If you want to
memorize a spell for later use, just hold SHIFT before you release CTRL.  Below
is a list of all the known spells in the game.

Name: Magic Sight
Runes: Mega Vista (Improve Vision)
Effect: Allows you to see better in the dark.
Mana Cost: 3 per 10 seconds

Name: Magic Missle
Runes: Aam Taar (Create Projectile)
Effect: Shoots a magic projectile.
Mana Cost: 1 x Level

Name: Ignite
Runes: Aam Yok (Create Fire)
Effect: Light's torches and fireplaces in a radius.
Mana Cost: 2

Name: Douse
Runes: Nhi Yok (Negate Fire)
Effect: Puts out fire in a radius
Mana Cost: 2

Name: Heal
Runes: Aam Vitae (Improve Life)
Effect: 1d4 x level Heals the caster
Mana Cost: 2 x level

Name: Detect Traps
Runes: Morte Cosum Vista (Death Object Vision)
Effect: Detects any traps in the area (based on your level)
Mana Cost: 5 duration

Name: Armor
Runes: Mega Kaom (Improve Protection)
Effect: +1 to Armor Class x level
Mana Cost: 4 duration

Name: Weaken Armor
Runes: Rhaa Kaom (Weaken Protection)
Effect: -1 to Armor Class x level to Enemy
Mana Cost: 4 duration

Name: Speed
Runes: Mega Movis (Improve Movement)
Effect: Accelerates Movement
Mana Cost: 20 duration

Name: Dispel Illusion (Reveal)
Runes: Nhi Stregnum Vista (Negate Magic Vision)
Effect: Reveals fake walls, etc.
Mana Cost: 7 duration

Name: Fireball
Runes: Aam Yok Taar (Create Fire Projectile)
Effect: Shoots a fireball, 1d6 x level
Mana Cost: 3 x level

Name: Create Food
Runes: Aam Vitae Cosum (Create Life Object)
Effect: Feeds your character
Mana Cost: 5

Name: Bless
Runes: Mega Stregnum Vitae (Improve Magic Life)
Effect: +1 partout x (level +1)
Mana Cost: 5 duration

Name: Magic Field
Runes: Kaom Spacium Nhi (Negate Protection Space)
Effect: Dispels magic field in area
Mana Cost: 7

Name: Fire Protection
Runes: Yok Kaom (Fire Protection)
Effect: Protects you from fire
Mana Cost: 10 duration

Name: Telekinesis
Runes: Spacium Communicatum (Space Communication)
Effect: Pick up/activate items from far
Mana Cost: 9 duration

Name: Create Rune of Guarding
Runes: Aam Morte Cosum (Create Death Object)
Effect: 10 damage to creatures close
Mana Cost: 9

Name: Levitate
Runes: Mega Spacium Movis (Improve Space Movement)
Effect: Allows you to float
Mana Cost: 10 duration

Name: Cure Poison
Runes: Nhi Cetrius (Negate Poison)
Effect: Removes poison (charges x level)
Mana Cost: 10

Name: Repel Undead
Runes: Morte Kaom (Death Protection)
Effect: Some undead will flee
Mana Cost: 9 duration

Name: Raise Dead
Runes: Aam Morte Vitae (Create Death Life)
Effect: Raises a skeleton (1 at a time)
Mana Cost: 12 duration

Name: Paralyze
Runes: Nhi Movis (Negate Movement)
Effect: Paralyzes target (1 second x level)
Mana Cost: 3 x level

Name: Create Field
Runes: Aam Kaom Spacium (Create Protection Space)
Effect: Creates an energy field (Force Field)
Mana Cost: 12 duration

Name: Disarm Trap
Runes: Nhi Morte Cosum (Negate Death Object)
Effect: Disarms detected traps (Based on level)
Mana Cost: 15

Name: Flying Eye
Runes: Vista Movis (Vision Movement)
Effect: Creates a flying eye to explore areas with
Mana Cost: 16

Name: Fire Field
Runes: Aam Yok Spacium (Create Fire Space)
Effect: 20 damage x seconds
Mana Cost: 14 duration

Name: Lightning Strike
Runes: Aam Folgora Taar (Create Storm Projectile)
Effect: 3d4 x level damage
Mana Cost: 6 x level

Name: Confuse
Runes: Rhaa Vista (Weaken Vision)
Effect: NPC's wont detect you (1 second x level)
Mana Cost: 3 x level

Name: Invisibility
Runes: Nhi Vista (Negate Vision) 
Effect: NPC's can't see you
Mana Cost: 30 duration

Name: Mana Drain
Runes: Stregnum Movis (Magic Movement)
Effect: 1d4 x seconds
Mana Cost: 10 duration

Name: Chaos
Runes: Mega Aam Yok (Improve Create Fire)
Effect: 3d8 all monsters in radius 
Mana Cost: 30

Name: Enchant Weapon
Runes: Mega Stregnum Cosum (Improve Magic Object)
Effect: Gives bonus to weapon (according to the weapon)
Mana Cost: 35

Name: Summon Creature
Runes: Aam Vitae Tera (Create Life Earth)
Effect: Summons a demon (only if casting > 90)
Mana Cost: 20 duration

Name: Negate Magic
Runes: Nhi Stregnum Spacium (Negate Magic Space)
Effect: No magic can be casted
Mana Cost: 20 duration

Name: Incinerate
Runes: Aam Mega Yok (Create Improve Fire)
Effect: Damage 5d4
Mana Cost: 100 duration

Name: Mass Paralyze
Runes: Mega Nhi Movis (Improve Negate Movement)
Effect: Paralyze 1 second x level
Mana Cost: 3 x level x #NPC's

Name: Mass Lightning Strike
Runes: Mega Aam Taar Folgora (Improve Create Projectile Storm)
Effect: 4d6 x level damage
Mana Cost: 8 x level

Name: Control Demon
Runes: Movis Communicatum (Movement Communication)
Effect: Make a demon attack for you
Mana Cost: 40

Name: Freeze Time
Runes: Nhi Tempus (Negate Time)
Effect: All NPC's freeze
Mana Cost: 60 duration

Name: Mass Incinerate
Runes: Mega Aam Mega Yok (Improve Create Improve Fire)
Effect: Damage 5d4
Mana Cost: 200 duration

Name: Activate Portal
Runes: Mega Spacium (Improve Space)
Effect: Activates a portal
Mana Cost: ???

Name: Cold Protection
Runes: Fridd Kaom (Ice Protection)
Effect: Protects from ice
Mana Cost: ???

Name: Curse
Runes: Rhaa Stregnum Vitae (Weaken Magic Life)
Effect: Opposite of Bless (Lowers AC)
Mana Cost: ???

Name: Harm
Runes: Rhaa Vitae (Weaken Life)
Effect: Damages opponents that come near you
Mana Cost: ???

Name: Ice Field
Runes: Aam Fridd Spacium (Create Ice Space)
Effect: Same as fire field
Mana Cost: ???

Name: Ice Projectile
Runes: Aam Fridd Taar (Create Ice Projectile)
Effect: Same as fireball
Mana Cost: ???

Name: Life Drain
Runes: Vitae Movis (Life Movement)
Effect: Drains life and gives hero life
Mana Cost: ???

Name: Poison Projectile
Runes: Aam Cetrius Taar (Create Poison Projectile)
Effect: Creates a poison cloud of gas
Mana Cost: ???

Name: Slowness
Runes: Rhaa Movis (Weaken Movement)
Effect: Slows target down
Mana Cost: ???

Name: Summon POWERFUL Demon
Runes: Mega Mega Mega Aam Vitae Tera (Improve x 3 Create Life Earth)
Effect: Creates a very powerful demon
Mana Cost: ???

                       -C. Frequently Asked Questions-


                                -D. Cheats-
These cheats are taken from Paul Connelly's UHS file.

Most cheats in Arx Fatalis require you to draw certain hidden runes.  Most of
these runes are english letters. (A, D, F, L, M, O, P, R, S, U, W, X).

Below are some crude drawings of each of the secret runes.  You start drawing
where the 'x' is and follow it to the end.  Email me if you have questions 
concerning these drawings.

Rune A
  /  \ 
 /    \

Rune D
| \
|  \
|  /
| / 

Rune F

Rune L
| ----->

Rune M
|\    /|
| \  / |
|  \/  |
|      |
X      |

Rune O
 /  \
X    \

Rune P
| \
|  \
| /
Rune R
| \
| /
X \

Rune S

Rune U
X       |
|       |
|       |
|       |

Rune W
X          /
 \        /
  \  /\  /
   \/  \/

Rune X
X    /
 \  /
 / \

Stairs Rune

Here are the cheats that you can activate:

Makes your character invincible.  This spell is NOT reversible.
Activate it using M, A, X.

Allows you to walk through walls, you won't fall either.  Is reversible.
(De)Activate it using Stairs, Stairs, Stairs.

Gives you a very powerful sword.
Activate using P, O, M.

This is a weird one.  It displays "Mariana!" and places a portrait of a weird
lady on your screen.  NOT reversible.
Activate using M, A, R.

Makes you constantly move very quickly.  NOT reversible.
Activate using R, A, F.

Inscribes the map of the whole level you are exploring.
Activate using S, O, S.

Makes NPC's heads huge.  Is reversible.
Activate using S, D, S, D.

Reduces graphics to the level of UUW.
Activate using U, U, W.


There is a very strange cheat at the beginning of the game that will give you
tons of good stuff.  It's called the CHICKEN CHEAT.

To activate the chicken cheat, escape from your cell and kill the goblin.  In
the corner of the room with the table there are two bones.  Pick up the left
bone and use it on the chair (double-click NOT attack) 10 times.  The cheat
places all runes in your spellbook, and gives you many great items.  It also
places some strange items. 

A recycle bin.
2 Scuba Tanks.
A chicken icon.

Use any item on the recycle bin to destroy it for good.
Use the recycle bin on the chicken to read a random note in the game.
Use the scuba taks on the recycle bin to activate a portal to the seventh or
first level, depending on the icon used.
Use the ring on any icons to get random items.

-=Section II - Walkthrough=-


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