What do you need help on? Cancel X

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

Guide and Walkthrough by Pseudonym

Version: 1.2 | Updated: 04/07/2005

               Akumajou Special Boka Dracula-kun FAQ/Walkthrough
                         For the Nintendo Famicom
                           Written by Pseudonym
                               Version 1.2
                        Email: shdwswrm@hotmail.com

Table of Contents

Revision History
Game Basics

Revision History

April 4th, 2005
Version 1.2

Finished the walkthrough more or less. Cleaned up the guide a little.


This document is licensed for public use according to the GNU Free 
Documentation License. If you'll read the license, you'll see that it allows 
for inclusion within another work, provided that the other work in turn 
maintains the license.

Some key parts of the license:

This license applies to any manual or other work, in any medium, that contains  
a notice placed by the copyright holder saying it grants a world-wide, royalty-
free license, unlimited in duration, to use that work under the conditions 
stated herein. The "document", below, refers to any such manual or work. Any 
member of the public is a licensee, and is addressed as "you". You accept the 
license if you copy, modify or distribute the work in a way requiring 
permission under copyright law.

A "modified version" of the document means any work containing the document or 
a portion of it, either copied verbatim, or with modifications and/or 
translated into another language. You may copy and distribute a modified 
version of the document under the conditions of sections 2 and 3 above, 
provided that you release the modified version under precisely this License, 
with the modified version filling the role of the document, thus licensing 
distribution and modification of the modified version to whoever possesses a 
copy of it. 

To summarize, you may use my guide in part or whole, without any additional 
permission from myself, except for the bottom examples, provided that the 
resulting guide is similarly released under the GNU FDL. If this is a major 
problem for you, I would be happy to give you separate permission to use 
parts of the guide, provided that I am given credit and a link to my guide 
is provided. The latest version of this guide can always be found at GameFAQs. 
It's the responsibility of any other site that has this guide to get the latest 
version, and no, I won't send updates to sites already hosting this guide.

Copyright 2005 Tim Courchene aka Pseudonym. All rights reserved.


Q1: How much Japanese do you need to know to play this game?

A1: A fair bit to read the stuff at the end of each level and for some other 
parts. You really don't need to know much to play through most of the stages. 


One reviewer of this game called it Castlevania for kids. That's describes it 
exactly. It's a well made game that went under the radar everywhere except 
Japan for a long time. This is Kid Dracula more or less, based on the watered 
down Game Boy version released around the same time I think. Boka Dracula-kun 
itself is based on Castlevania, or it seems like more of a parody, which should 
be very noticeable when you see it's cartoon-like renditions of many well known 
enemies. The music and graphics are also lighter and much less gloomy and dark. 
If you have any questions, comments, suggestions, praise or criticism, they 
should be sent to <shdwswrm@hotmail.com>. If you're looking for specific 
information let me know and I'll fix it as soon as I can.

Game Basics


A Button - Makes your character jump.

B Button - Shoots a Fireball. Hold down to charge special attack.

Select Button - Changes your special attack.

Start Button - Pauses the game.

Directional Pad - Moves your character around.

Special Attacks / Abilities

At the end of each stage, you'll get a special attack which you can use from 
that point on in the game. 

Big Fireball - You start the game with this. It does more damage than the small 

Spread Fireball - You get this on the second stage. It sends out five fireballs 
in a fan shape that also track enemies. 

Explosion Fireball - You get this on the third stage. It's like the Big 
Fireball except that when it hits an enemy it will cause a explosion that 
others can get caught in.

Bat Transformation - You get this on the fourth stage. It turns you into a bat 
for a limited amount of time, allowing you to fly over spikes and high walls.

Upside down - You get this on the fifth stage. It lets you walk on the ceiling 
for a limited amount of time, allowing you to reach inaccessible areas.


Heart - Restores one health.

Full Heart (flashing) - Restores all health.

Heart Container (heart w/ a box around it) - Adds one heart to your maximum.

Mini Games

At the end of each stage, you get to play several mini games that reward you 
with lives if you win. There isn't any skill involved, so just pick something 
and hope for the best.

Choose the Path - You have to choose which of the four vertical paths the ball 
ends up at when it reaches the bottom. This one is hard to win since there is 
so much random chances here. 

Can-Can Girls - I have no idea what's happening in this game. Choose an option 
and hope for the best. You have a better chance of winning when you choose one 
of the lower amounts of lives.

Lottery - Hold the B button to make the wheel spin and a ball will fall out 
which determines what you get. You will probably get a few lives here and there 
and rarely the golden ball which gives you 7 lives.  

Skeleton in a Barrel - Put the swords in the holes and hope they don't hit the 
skeleton. If you get them all in without hitting it, you win. If you hit it, 
you lose. Simple enough.

Roulette - Use the hand icon to choose the base number of lives that you want. 
You can press the base number several times to multiple that base number by the 
number above it and/or press other base numbers to increase your chances of 
winning. After you've decided, press the button on the far right to start the 
roulette. If the ball lands on that base number of lives, you win! 


Zombie - Walks around waiting to be killed. Yeah, they are cannon fodder.

Bat - Hang from the ceiling and drop down when you walk under them. The other 
kind will fly at you.

Spear Knight - Walks around, occasionally throwing spears in whichever 
direction it's facing.

Frankenstein - Walks around but starts running at you when you get close to 

Panda - Jumps around. That's about it.

Bird - Flies around. Gets in your way. 

Witch - Flies around. Drops eggs when you walk under one.

Turtle - Flies around. Gets in your way when you're on the rollercoaster.

Thunder Guy - Circles around the rollercoaster. Throws thunder at you.

Wind Guy - Same as above, except that it will blow wind at you.

Mine - Floats around slowly rotating. When you hit one, it's spikes will fly 
either vertically or diagonally, depending on the direction they were facing.

Spark - Moves around platforms. You can't kill them.

Submarine - Not the sandwich. An annoying enemy that drops bombs on you when 
you walk under them.

Electric Eel - Swims around and makes this weird noise when they touch walls.

Ice Guy - Stands around and tosses popsicles at you when you get close.

Seal - Balances a bomb on it's nose, which it tosses at you when you get close.
That's a nice trick.

Snowman - Stands around and jumps toward you when you get close. 

Frozen Duck - Runs at you and slides.

UFO - Flies around and drops Martians if you don't kill them quickly.

Martian - Walks around, usually following you. They can jump but not over 

Gorilla - Stands around and shakes the building and occasionally tossing stuff 
at you.

Spiderman - Yeah, really. Climbs up buildings and starts jumping around if you 
don't kill them quickly. Maybe they mistake your for that vampire guy from the 

Punk - Walks around on the subway cars, throwing their hair at you when you get 

Masked Killer - I suppose this is a take on Jason or someone like that. They 
pop out of the grey boxes on the subway cars and then run around if you don't 
kill them quickly.

Cactus - Pops out of the ground and fires it's needles at you if you take to 
long to kill it.

Sand Monster - Sits at the bottom of a pit. That's about it.

General Tips

You can fire upwards in this game. Remember that to save yourself some trouble.

If you're ever in a situation where you're on a platform and it's inevitable 
that you will get hit, try to stand in the middle so that you won't fall off. 
It's not like Castlevania where you fly backwards when you get hit but you'll 
still hop back a little.

Use your special attacks whenever you can. Not only are they useful for killing 
enemies but when you hit them with it, they will drop a coin that you can use 
for the mini games. 


Stage 1 - Castle

You'll start the game beside your coffin. Walk to the right and kill any 
Zombies you encounter until you reach the spike mashers. These aren't the same 
instant-death ones that you find in Castlevania so you don't have to worry 
about dying. Pass under the three of them and you'll be in the clear. Continue 
to the right until you reach the Bats. You can either just walk past them or go 
forward a little, back up when the Bat drops down, and hit it. Another Zombie 
will usually show up once you're past the third Bat so take of it before it 
hits you. Climb the stairs at the end and hit the Spear Knights ahead twice to 
kill them. You can also hit them from below to make it easier. After the third 
set of stairs, jump across the gap and grab the Heart Container ahead. 

A Zombie will appear when you're at the edge of the platform. Kill it and keep 
going forward, avoiding the Bats above. After awhile, you'll come up to a Panda 
jumping around with several Bats hanging on the ceiling. Tread carefully past 
them, while killing the Pandas along the way. You should see another platform 
ahead but don't jump to it from the front unless you kill the Bats hanging 
nearby. Be sure to grab the Full Heart on the right under the platform before 
going up. It will restore all of your health. Now jump to the stairs to the 
right but don't climb them right away. Wait for the Frankenstein to walk toward 
you and then pummel him from below. You'll be in the typical clock room now. 
=). There will be a Spear Knight walking around on the gear. 

Kill him from below and then jump, jump, jump to the stairs. Kill the second 
Spear Knight on the gear and continue up the stairs and to the left. At the top 
of the stairs there will be another Frankenstein. Kill him from a distance and 
continue to the stairs and then the pendulum to get across to the other side. 
Keep going until you see the Bat hanging around and the trap door below it. 
This one is a trick, you can just walk over it and it won't flip over. =). The 
next one however, you will have to watch out. Get close to the Bat so that it 
drops down. Now back up and hit it and then jump over the two consecutive trap 
doors to avoid them. Jump up to the platform leading outside and kill the Bat 
that will fly at you. It will be above your shots so you have to hit it while 
it's going low. 

Jump to the next platform but watch out for this next one. It will slowly fall 
toward the bottom of the screen but you'll be fine as long as you jump towards 
the edge of the falling platform. He doesn't get much distance when jumping, 
you see, so you have to be careful from here on in. There will be another Bat 
flying towards you once you reach the next platform. Wait for it to fly low and 
then hit it. After that there will be two more falling platforms. Jump across 
them and you'll be in the clear for this stage. Grab the Heart at the left edge 
and continue up. This next part will look familiar for those people who played 
the original Castlevania. Yup, it's the final path to Dracula himself... but 
he's not home right now. Walk into his chamber room to meet the boss.

BOSS: Ghost Child / Parent

You'll face off against the Ghost Child first. He starts off by slowly jumping 
to the right. You can pummel him while he's in the air and again when he lands. 
If you're quick you can defeat him before he makes it all the way to the right. 
If you didn't, he'll throw two fireballs at you, and then run back to the left 
to start all over again. Jump over the fireballs and him and then keep hitting 
him until he starts crying and walks off the screen. Heh. It's not the end of 
this fight though, because the Ghost Parent will appear right after him. He has 
exactly the same attack pattern as the Ghost Child, except that you can duck 
under his fireballs. Pummel him the same way and he'll start crying as well. 

Stage 2 - Sky

You start at the edge of a cloud. Run to the left and kill the Bird at the 
other end. Jump to the next cloud and kill the bird there. Keep going until you 
see a bunch of smaller clouds. Jump on those clouds and then jump again to kill 
the Bird flying above you. At the edge of the third one, you'll see a Witch 
flying toward you. Kill it and then carefully jump to the cloud below. Switch 
to your Spread Fireballs here so you can hit the Witches more easily. Continue 
to the right, avoiding the Witches and the eggs that they drop, until you see a 
huge structure. Keep jumping across the holes here and head up the stairs to 
the moving platforms. 

Jump onto the closest one, wait until it reach the left side, and then jump to 
the next one. Wait for the next one to get to the top and just before it starts 
moving down again, jump to the one above it. You should easily make it. On this 
one, wait for it to reach the bottom and then jump to the Heart Container 
below. If you don't want it, just continue to the right and onto the roller 
coaster. Yay! It will start off slow but after the drop off it will speed up a 
lot. Various enemies will fly at you here so be on the lookout and charge up 
your special attack if you want. Once it levels off again there will be two 
Turtles in your way, kill them. 

When it goes up again and back down there will another set of Turtles right at 
the spot where it goes down. Use your Spread Fireballs to hit them or you can 
just jump over them and then back onto the rollercoaster if you don't have time 
to hit them. Soon after that, two enemies will circle around you. The green one 
will blow wind at you, and the orange one will throw thunder at you. It's not 
too hard to kill either one but watch yourself here and jump over the wind and 
the thunder to avoid them. After awhile, they will disappear and then you'll 
take two loops and be finished with the rollercoaster. On the loops there will 
be two Birds coming from either direction at the top. Hit the one on the left 
on both and you'll be okay. 

If not try to stay on the front part to avoid getting knocked off. At the end 
of the platform there will be a weird looking cloud below. These are like the 
platforms in the previous stage, except that they move in various directions. 
The first one will move to the left so you have to quickly jump to the next 
one. The remaining clouds will move in this order, left, down, and right. Stay 
on the last cloud and you'll be taken to a solid cloud. The next two will move 
down so quickly continue jumping. A Witch will usually appear here, so kill it 
and head right. There will be more Birds and Witches here but nothing really 
hard so I'll leave it to you. Just watch out for the Witches on the small 
clouds ahead. Climb the ladder to find the boss.

BOSS: Mr. Chicken

Mr. Chicken has a beef with you... so now it's time to settle it. His attack 
pattern consists of flying around for a bit, tossing out an egg from directly 
below and two more to the left and right, and then diving at you. In order to 
avoid the eggs, either stay a fair distance away or a little to the left/right 
of him. Avoiding his dive is tougher. The best method is to just stay under him 
so that when he dives, he'll miss you completely. The other way is to stay as 
far away from him as possible, duck when he start his dive and he'll hopefully 
miss you. Hitting him is simple. Just use your Spread Fireballs. They hit 
multiple times and they will track him if some of them miss the first time. 
It'll take a couple dozen fireballs to turn Mr. Chicken into KFC.

Stage 3 - Underwater

You start above ground but you have no choice but to jump into the hole in 
front of you. You'll fall onto a platform below when you do. Now fall off the 
left side and fire at those Mines moving around. They will shoot out spikes 
when you hit them so either jump or duck under them. At the edge to the right, 
jump to the platform above but watch out for the Spark moving around it. It's 
best to just jump extra high so you'll float over it and land on the ground 
ahead. You can do this for this Spark as well but you'll have to be more 
careful because of the spikes above. Hit the Mines on the right and then make 
your way up to be above water again. 

Head right and get into the Booster ahead to get sent flying. There's a Heart 
Container on a platform to the left but don't get out right away, wait until 
just after you see the ceiling. Now jump back into the Booster and go right 
before a little after that. You don't want to wait too long because there's 
some inertia when you get out of it. Keep doing this until you reach the last 
one. Now this time go reasonably high and press right when you fall out. The 
reason for this is that there's spikes along the floor. Once you're back on the 
ground, you'll have to drop into the water again =(. Jump over the spikes on 
the floor and kill any Fish that comes at you. 

Fall into the hole and head right to avoid the spikes and then down the stairs. 
There are Electric Eels here. Kill them or avoid them but head down the next 
set of stairs. Directly to the right of the stairs are three Mines and they are 
very close to you. Do a short hop and hit the two lower ones if you can while 
their spikes are diagonal. That should help you avoid getting hit. At the far 
right there's another Spark moving around a platform. Jump to the platform and 
again to the next one. Kill ANY of the Subs that come toward you. Trust me on 
this. They are a pain in the ass. 

It's a good idea to continually use your Spread Fireballs so you can kill any 
of them at appear at awkward times. You'll want to do this for sure when you 
jump to the tiny platform ahead and then to the ground where the stairs are. 
You don't have to hit the first Mine but you'll have to destroy the second one 
to reach the stairs. Electric Eels will appear during the next two platforms 
along with a Mine floating near the stairs. Hit the Electric Eels that get in 
your way as well as the Mine while it's spikes are diagonal and then climb the 
stairs. You're in the clear from this point forward so climb the stairs to find 
the boss.

BOSS: Bubble Octopus (hey, that could pass for a Mega Man boss. =))

The boss doesn't have an absolute attack pattern. It will float around in it's 
bubble, trying to hit you. Switch to your Spread Fireballs use them to get in 
lots of hits. Standing backwards from the boss while using the Spread Fireballs 
is a good way to make your shots more accurate. Either that, or fire upwards 
when it's above you. Avoiding the boss is fairly simple. Just watch where it 
appears and move out of the way. Avoid jumping if you can and duck when he 
floats across the screen. When you hit him enough times, he'll float to the 
center of the screen and he and his bubble will dissolve.

Stage 4: Arctic

As it is with snow and ice, you'll slide if you try to stop while you're 
running. Tap the directional pad in the opposite direction that you're moving 
to stop the slide. Run to the right and then across the four icebergs. After 
the fourth one there will be an Ice Guy standing on the far right. Hit him with 
a fireball to kill him but don't get too close or he will start tossing 
popsicles at you (yeah, you heard right, popsicles). These next four icebergs 
are tougher to cross, as they sink and rise out of the water repeatedly. The 
first two are alright, just jump to them. The third one is tricky since it's 
out of sync with the first two. You'll have to wait until the second one is 
nearly underwater and then jump to the third one. 

The fourth one is simple to get to but keep an eye out for the Ice Guy standing 
slightly off screen. Hit it when you see it. Keep going and melt the Snowmen 
that you see waiting ahead. If you get too close, they will jump over you. It's 
not a problem though. A Heart Container will be waiting for you at the elevated 
ground ahead and along with another Ice Guy in the dip, followed by a Seal at 
the top of the hill. Continue to the right and jump into the hole in the 
ground. In the ice cave below there will be several moving platforms. Fall onto 
the first moving platform when it gets close, don't jump or you might hit the 
spikes overhead. Do the same thing when you see the next moving platform, and 
then jump onto the solid ground at the far end. 

There will be a Frozen Duck to meet you ahead, followed by another one towards 
the next set of moving platforms. Hit them while they are still running at you, 
and jump over them if they go into a slide. When you reach the moving platforms 
ahead, you should just drop onto one of them, as well as the next one. Jump to 
grab the Heart lying on the ground and fall onto the next set of moving 
platforms as usual. When you reach the far right side, wait until the moving 
platform starts to turn downwards before you jump to the ground ahead. You 
don't want to die and start over when you've gotten this far do you? =). Fall 
onto the ice below and switch to your bat transformation special. Charge it up 
and fly across the spikes. 

Now do the same thing here but be careful. Fly somewhat above the platform on 
the left and then fly diagonally into it to transform back. If you don't do 
this, you might transform back while you're at the edge and then you'll fall 
into the spikes hanging down. I'm weird and probably paranoid but it happened 
to me. This next one is tough. You have to keep a steady hand here or you'll 
fall to your death or run into the spikes that line this next area. Transform 
and carefully make your way up into the spike area. Fly across it and try to 
stay in the middle and not too close to the spikes. Once you reach the far end 
with the wall and the drop down, you can just hit the wall and transform back. 
You'll end up back on solid ground, or icy ground if you want to call it that.

Walk to the far right, switch to your Spread Fireballs and hit the Seal there. 
Do the same thing with each of the Seals ahead but don't get too close or it'll 
toss that bomb on its nose at you. And let me tell you that it's not a pretty 
sight being hit with it. At the top use your bat transformation again to get 
over that wall with the Full Heart on it. You're almost in the clear but 
there's still a little ways to go yet. You should see a Skater ahead. Kill it 
just as you see it or it'll jump at you and start skating around. There will be 
two more of them ahead. Get rid of them and you'll be out on the water. The 
boss is just ahead.

BOSS: Mr. Dragon

This boss is so simple it's almost bordering on pathetic. Almost. It has a few 
tricks up its sleeve though. It starts off by flying around the screen 
randomly. Take this time to switch to your Spread Fireballs and start hitting 
it as much as possible. After awhile it'll start flying lower and lower toward 
the ice as you hit it until it finally goes right through. This will shatter 
several blocks and then it will start flying around again. Keep hitting it 
until it starts moving faster and faster. Pummel it a little more and it will 
die. Good riddance.

Stage 5: City (presumably New York)

You'll start out on top of a brown building. Jump to the next set of buildings 
and then down to another brown building. Kill any UFOs flying around or they 
will drop Martians that will pester you. When you reach the brown building 
ahead, there will be a Heart Container waiting for you. Jump onto the orange 
building and kill the Spiderman that climbs up. If you don't, it'll jump around 
and you'll likely get hit. On the next building another Spiderman will come up. 
Kill it before it becomes a nuisance. Two more will appear right after that. 
Drop right down beside the first one and plug him. The second one will appear 
at the far right side of the building. Once they are gone jump to the orange 
building to meet a Gorilla... on a rooftop, right... 

It will jump causing the building to shake but it doesn't do anything to you. 
Just blast it and continue on. There will be another one on the next building. 
After it's gone, use the bat transformation to get to the orange building but 
transform back at the edge, and kill the Gorilla waiting there. At the far 
right side on the grey building there will be a Full Heart waiting for you. 
Grab it and then fall between the buildings to end up in the subway system. The 
denizens of this place aren't too happy to see you though. Turn up the volume 
while you're here, you'll need it. There's a few spots here where the trains 
horn will sound, signifying that orange overhead is lower than usual. Isn't 
that courtesy? I didn't know the train operator was so nice.

When it sounds, stay below the grey box on the train or just duck. Either way 
is fine. Head to the right and hide when the horn goes off when you're on the 
second car. It will sound off again when you jump onto the third car. It will 
go off once again when you get between the two grey boxes on the third car. 
It's longer than the others but stay here until it passes. The horn sounds 
again when you get between the third and fourth train car. Stay low and don't 
jump onto the fourth train car. It's a longer one again but you can easily make 
it through before you get trapped on the left. After this one passes you'll be 
in the clear for awhile but now you'll have to deal with those subway denizens 
I was talking about earlier. 

The Punks are simple to kill but they come from both directions and they have a 
distance attack, throwing their hair at you. Heh. Kill them quickly because 
they get annoying and a little dangerous. Keep going right until you reach the 
Heart sitting between the two train cars. Soon after you grab it, a Masked 
Killer will appear on the train car to the left. Kill him or he'll jump out and 
start harassing you. On the next train car, a second Masked Killer will appear 
to the right, followed by another one right after that. Kill them both and jump 
onto the next train car. A forth Masked Killer will appear on the left side of 
this train car, followed by a fifth on the right side. 

The next bit of this stage is rather tricky so be careful not to get trapped on 
the left side by the scrolling screen. If at all possible, try to attack the 
Masked Killers on the right instead of the left. The Punks and the Masked 
Killers will also coordinate their attacks. =). Several more Masked Killers 
will appear followed by Punks, mainly coming for the left. Not long after you 
take care of those guys, the horn will sounds again. Find a nook and stay there 
until you pass it. One more Masked Killer will appear and several more Punks 
before the train finally stops. Climb the ladder to the top and then jump over 
the wall to meet the boss.

BOSS: Statue of Liberty Quiz Time!

You don't really fight the Statue of Liberty. Instead it will quiz you on a 
variety of topics. You lose one health if you answer a question wrong, and if 
you lose all of your health or get beat by Mr. Chicken or the Ghost Child 
you'll get sent back to the beginning of the subway section. It will talk for a 
bit and then finally get to the questions. When you see a sentence with a 
question mark at the end that's your cue to get ready. Right after that, it 
will start listing the three possible answers in point form. When it does, 
start pressing the B button to ring the buzzer, and then answer the question.
That's the format of this through the entirety of the quiz. Just like jeopardy.

Question 1: 2nd answer
Question 2: 1st answer
Question 3: 2nd answer
Question 4: 3rd answer
Question 5: 2nd answer
Question 6: 3rd answer
Question 7: 3rd answer
Question 8: 3rd answer
Question 9: 3rd answer
Question 10: 2nd answer
Question 11: 3rd answer
Question 12: 2nd answer
Question 13: 2nd answer
Question 14: 1st answer

You've won once you've correctly answered three questions. It will talk a bit 
more and then let you go onto the next stage. =)

Stage 6: Desert

This stage is fairly simple but there are several spots where you can die very 
easily. You'll start out beside a Cactus, but you can only see it's top from 
where you are right now. Walk towards it and hit it with one of your special 
attacks to kill it quickly. If you take too long to kill it, it will shoot out 
needles at you. There will be another Cactus on top of the hill ahead. Kill it 
the same way. After several hills and dips there will be a Sand Monster sitting 
at the bottom of a dip. Either jump over it or kill it with the Spread 
Fireballs. Continue walking to the right and you'll find two more Sand Monsters 
just sitting there, along with two Birds flying above you. 

The Birds are too high to bother you so you can deal with the Sand Monsters 
accordingly. Ahead, there will be three slightly rises in the sand. Don't walk 
on them. Just stand there for a bit and a Sand Snake will come out and start 
flying around. I don't know how a snake can fly but blast it about a dozen or 
so times and it will disintegrate. Right after that one, there will be another 
one. Kill it and grab the Full Heart ahead. A little further you'll find the 
entrance to a pyramid. Enter it (as if you had a choice) and kill the Skeleton 
waiting there. It will throw it's head and then run towards you if you take too 
long to kill it. You'll find another one waiting deeper inside followed by a 
more ancient spike masher. 

The only difference is that you shouldn't go under it. You'll find that you can 
get out without killing yourself. Go over it instead and the next one as well. 
The third one is going in the opposite direction, so use your bat 
transformation to fly under it. When you're safely on the other side, transform 
back and kill the Skeleton on the far right. Change back into a bat and fly 
under this one too. The last one is going the other way again, so just jump 
over it as you did with the first two. Further ahead there will be spikes on 
the ceiling and a very long platform leading to the right. You don't need any 
special attack here, just run across and kill the Skeleton Head that appears 
later on. Near the end, you'll see a Heart Container under the platform. 

Keep walking until you're under it and then let the platform collapse to grab 
it. Use your bat transformation to get back on track. Grab the Full Heart in 
the corner if you need it, and then fall into the hole. Kill the Skeleton at 
the bottom and fall into the next hole and kill the second Skeleton waiting 
there. As you fall down this hole, stay on the left side, and then run like 
hell to the far left, where there will be another hole to save you. There will 
be two Skeletons at the bottom of this hole. Kill them and continue to the 
left. Just run and don't stop. You won't die. At the end, you'll see a hand and 
a whole lot of darkness. It will take you to the boss.

BOSS: Tutankhamen 

This boss is simple to defeat but you have to watch out for the bubbles it 
shoots out from time to time. If you get hit by one, you can kiss one of your 
lives goodbye. Try to destroy the bubbles when they appear and hit Tutankhamen 
as much as possible. It won't take long if you're using your special attacks. 
After you've hit it enough times, it will start crying and some solid ground 
will appear below you. Yay!

Stage 7: Outer Space

It may be because I'm writing this at 4AM and I'm tired but this stage is HARD. 
I probably died on this stage more than any of the others put together. Your 
own mileage may vary. Anyway. Grab the Heart Container and then jump onto the 
platform to start this stage off with a blast. Be careful and jump quickly and 
accurately because if you miss a platform, you're more than likely dead. You 
should also continually use your Spread Fireballs. You'll see why when you get 
far enough. So, when the platform starts falling back down, jump to the next 
series of platforms until you see one that's falling faster than the rest. 

Jump onto that one and then quickly jump to the next platform on the far right. 
There will be three more quickly falling platforms, quickly jump onto them 
until you reach the more stable platforms above. Face left and kill the two 
Green Robots with your Spread Fireballs. Now jump onto the platforms previously 
occupied by the Green Robots and continue up until you see three more quickly 
falling platforms. Jump onto the middle one, wait until you have enough room to 
jump onto the one on the right, and then jump onto the stable platform above 
it. From there, jump onto the quickly falling platforms, and then to the stable 
platform on the left. 

There will be two more Green Robots walking around on the two platforms above 
you. Jump and knock the Robots off each of the platforms, and then continue up 
onto the stable platform on the left. Once you make it, there will be another 
three quickly falling platforms. Jump onto them and then back to the left, 
where there's another stable platform. After this, there will be nothing but 
quickly falling platforms and the occasional rocket that will appear from the 
bottom of the screen. They appear randomly but if they get in your way, you'll 
be in big trouble. After climbing for awhile, you'll see a single stable 
platform above the rest. Jump onto it and you'll be taken to the boss.

BOSS: ????

This is the guy you see just before the title screen appears. Switch to your 
Explosion Fireball and wait for him to stop talking. When he runs towards you, 
let the fireball go to damage him. He'll continue toward you until he's close 
and then he'll lift his sword and try to hit you with it. When he does this, 
wait about a second or so after he lifts the sword, and then jump to avoid it. 
He'll keep going this until you hit him, so when he backs up and tries to hit 
you, charge up the Explosion Fireball and hit him when he comes at you again. 
This will make him jump to the far right, shoot out a stream of fire, and then 
charge you and try to hit you again. He'll keep repeating this pattern until 
you hit him enough times, and then he'll turn into a giant coin. Yay!

Stage 8: Sky (yes, again)

You'll start on a bunch of clouds moving slowly to the left. Jump from cloud to 
cloud until you reach the airship. A Cannon will appear and start shooting 
cannonballs. Kill it and the next one on the lower platform ahead. A Grim 
Reaper will appear above. Switch to your spread fireballs, jump and hit it. 
Avoid it's swoop attack and continue hitting it until it dies. Now, kill the 
Cannon on the ledge ahead and then continue onto the clouds again. You'll come 
to the another airship soon enough. This time a Cannon will be waiting at the 
edge. Pummel it from the clouds and then jump onto the airship. There will be a 
Heart ahead, followed by another Grim Reaper and a Cannon. Kill the Grim Reaper 
first, grab the Heart, and then take care of the Cannon on the lower platform.

One final Cannon will be walking around on the higher platform just ahead and 
then more clouds. Continue cloud jumping until you reach another airship. Jump 
onto this one and kill the Red Robot running at you, or just jump over it if it 
gets too close. Following the Robot is a Knight. You can kill it or just jump 
over it. Further ahead, there will be a hole. Don't jump into this one, jump 
into the next one to find a Heart Container. Use the Bat Transformation to get 
out of this hole and into the first one you found. Continue ahead and kill the 
Blue Robots running around if you can. If you don't a whole bunch more will 
appear. There will be another hole ahead. Fall into it and then continue 
killing the Blue Robots to the right until you find the elevator. 

Use it to take you back on top of the airship. There will be another Red Robot 
waiting for you right beside the elevator so kill it quickly. Use the Bat 
Transformation to get onto the wall ahead and then kill the Red Robot running 
at you, followed by another Knight. Jump into the hole and then DUCK. I'm not 
kidding. Soon after you do, a huge energy beam will come from the left and 
obliterate the Blue Robots roaming around. After it disappears, jump out and 
continue to the left. Jump into the hole at the far left when it's clear and 
kill the Blue Robot at the bottom. Grab the Heart at the right and fall down 
again and then continue to the left to find the boss.

BOSS: Giant Robot

This boss is simple as long as you have enough health. Use your Upside Down 
special to stick to the ceiling. Fire at the Robot's head as much as possible 
and just take the Robot's hits. After while it's arm and then the rest of it's 
body will explode and disappear. I don't know of any better way to kill it. 

Stage 9: Base

Walk to the right to find the first boss of this stage.

BOSS: Fire Dragon

The only thing that can damage this boss is your Ice special so switch to it if 
you haven't already. It doesn't attack though. It randomly appears in a spot, 
runs towards you, and then jumps into the fire in the background. Wait until it 
materializes completely, hit it if you're far enough away, jump over it, and 
then try to hit it again when it's bouncing around the side of the screen. Keep 
doing this until you kill it. It takes awhile so I hope you're patient.

Head to the right and you'll come across a tunnel lined with spikes and several 
Robot Crabs inside. Kill the Robot Crab that you can see, switch to your Upside 
Down special, and then continue through the tunnel. When you reach the other 
two Robot Crabs, hit them as fast as possible, and then walk to the right until 
you reach safety again. By the time you reach the far end, you will be almost 
be out of time. Further to the right, you'll see many Yellow Robots. You can 
kill them with one fireball each but they will probably swarm you and possibly 
causing some damage. 

Soon after that, the floor will start slowly rising upwards. Walk to the far 
right, killing any Yellow Robots that appear, and stay there until you clear 
the spikes. Walk back to the left until you pass the spikes again. By now, you 
should see the outline of the huge robot in the background through the gaps in 
the wall. You'll do two more repetitions, first to the right and then back to 
the left until you reach the head of the robot in the background. Really try to 
conserve your health up to this point. You'll need it. But about the robot 
head. Guess which boss you'll be fighting against next...

BOSS: Robot Head

The head will disconnect from the robot's body and start flying around. Notice 
the drill at the bottom of it's head? You need to avoid that. The head will 
make that harder by occasionally dropping it into the ground to try and hit 
you. You can tell when it's about to drop because it will stop moving for a few 
seconds. When it drops, you can damage the head. Keep doing this until it's 

Continue to the right and you'll meet the final boss.

BOSS: ???? 

He'll talk for awhile and then make a dramatic fade in appearance. Heh. He'll 
then start to fly around and when you walk until him or just wait long enough, 
he'll shoot a stream of electricity out of each of his hands and occasionally a 
fireball downward from his mouth. The only way to damage him is to hit him in 
the mouth with one of your attacks. Stand under him to make him use his 
electricity attack and then walk along with him and wait for him to open his 
mouth. When he does, hit him in the mouth. I find that the explosion fireball 
is best because it allows some leeway and you won't have to stand directly 
under his mouth to damage him as you would with your other special attacks. 
Keep doing this over and over again and he'll eventually die. 

You finished the game! Congrats.


After you kill him, some text will appear and then it will show you back at the 
castle sitting on the throne with some of the enemies you encountered through 
the game. Some more text will appear and then the credits will roll.


Final Words

Goodbye and it's been fun writing this thing for you all. Well, not really, but 
I had to have something nice to say since this guide is almost at the end. Heh. 
Just kidding. In all actuality, I really enjoyed writing this guide and that's 
why I wrote so quickly compared to my other guides. Anyway. If you have any 
questions, comments, suggestions, praise or criticism, they should be sent to 
<shdwswrm@hotmail.com>. If you're looking for specific information and it isn't 
in this guide, please tell me about it and I'll fix it. If you're planning on 
using this guide, I'd appreciate it if you emailed me first. Thanks.


Konami for creating this diamond in the rough, childish, yet very fun game.

Mountain Dew, Pepsi, and Coke for helping me stay awake while I'm writing.

DiscoalucardX for his stage 5 quiz. I was too lazy to translate it myself.

And thank you for reading.

End of Document________________________________________________________________

View in: