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Development Quest Guide by MogMoogle1

Version: 1.0 | Updated: 06/10/12


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                *ATELIER MERURU: APPRENTICE OF ARLAND*
                Location Information and Development Quests

                Author: MogMoogle1 (of GFAQs)
                E-Mail: mogmoogle1@yahoo.com

                Version: 1.0



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Introduction:

My first attempt at this sort of thing. I just felt like documenting
my playthrough came up with this. If there are any mistakes, missing
information, suggestions on format change, or whatever just PM or 
e-mail me and I'll try to respond asap.

I went a bit overboard with the Table of Contents, so I've made a
Table of Contents of the Table of Contents(if that makes sense).



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Note:

There are some somewhat relevent in game mistakes I've found:
-Cannon Meister(use 3 times): it's actually 10 times
-Land of Mirages is labeled as part of S.E. Plateau when in fact it's
 part of E. Uncharted

If you find any more, let me know and I'll put them in as part of the
list

I did not list Arls and the Foothills as part of the list of locations
for obvious reasons. Unless they have some major event that offers
awesome harvest materials or whatever, I won't put em in.

Also, I finished most of the game and working on a few more endings,
so I'm not certain if this is fully complete, but if I discover
anything new on my subsequent play throughs, I'll be updating this
guide... Oh and the DLC dungeon too...



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What's in this guide?

Basically all the locations and their harvest materials and enemy
encounters along with the changes through the course of the game,
such as additional materials, quality changes, etc.

There is also the list of development quests, which are listed in two
different orders, by location and by list(in order of what the game
has it in).

Finally, at the very end is a list of development ranking and such.
It's incomplete for now, but will update it on my subsequent play
through.



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                        **********************************************
                        *** Table of Contents of Table of Contents ***
                        **********************************************


-Area's Harvest/Encounter....................... --A13.ARHE

-Development Quests by Location................. --A13.DEVL

-Development Quests by List..................... --A13.DEVG

-Goals and Rankings............................. --A13.RANK.000.04--


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                        ********************************
                        *** Area's Harvest/Encounter ***
                        ********************************



-Arls Area...................................... --A13.ARHE.A00.00--

----Moyori Forest............................... --A13.ARHE.A01.00--
----Conifer Forest.............................. --A13.ARHE.A02.00--
----Verdure Forest.............................. --A13.ARHE.A03.00--
----Harmony Creek............................... --A13.ARHE.A04.00--

-N. Woodlands................................... --A13.ARHE.B00.00--

----Handel Forest/Farmland...................... --A13.ARHE.B01.00--
----Pioneer Village............................. --A13.ARHE.B02.00--
----Mushroom Forest............................. --A13.ARHE.B03.00--
----Old Plateau................................. --A13.ARHE.B04.00--

-W. Mine........................................ --A13.ARHE.C00.00--

----Solidarity Mine............................. --A13.ARHE.C01.00--
----Western Swamp............................... --A13.ARHE.C02.00--
----Arls National Mine.......................... --A13.ARHE.C03.00--
----Underground Lake............................ --A13.ARHE.C04.00--

-Central Road................................... --A13.ARHE.D00.00--

----Eastern Passage............................. --A13.ARHE.D01.00--
----Dry Wasteland............................... --A13.ARHE.D02.00--
----Hart Outpost................................ --A13.ARHE.D03.00--
----Crescent Lake............................... --A13.ARHE.D04.00--
----Blue Sky Pass............................... --A13.ARHE.D05.00--
----Hiyori Tunnel............................... --A13.ARHE.D06.00--

-N.E. Wetlands.................................. --A13.ARHE.E00.00--

----Marshtree Road.............................. --A13.ARHE.E01.00--
----Headwaters Forest........................... --A13.ARHE.E02.00--
----Quelei Forest............................... --A13.ARHE.E03.00--
----River Mist Grove............................ --A13.ARHE.E04.00--
----Foggy Forest................................ --A13.ARHE.E05.00--

-S.E. Plateau................................... --A13.ARHE.F00.00--

----Garden Ruins................................ --A13.ARHE.F01.00--
----Precipitous Pass............................ --A13.ARHE.F02.00--
----Trombe Plateau.............................. --A13.ARHE.F03.00--
----Wintry Ravine............................... --A13.ARHE.F04.00--
----Luminous Cave............................... --A13.ARHE.F05.00--

-E. Uncharted................................... --A13.ARHE.G00.00--

----Land of Mirages............................. --A13.ARHE.G01.00--
----Cape Ichijo................................. --A13.ARHE.G02.00--
----Modis Ruins................................. --A13.ARHE.G03.00--
----Twilight Forest............................. --A13.ARHE.G04.00--
----Farthest Garden............................. --A13.ARHE.G05.00--

-N. Mountains................................... --A13.ARHE.H00.00--

----Sunlight Torrent............................ --A13.ARHE.H01.00--
----Early Woodlands............................. --A13.ARHE.H02.00--
----Yuvel/Yuvel Town............................ --A13.ARHE.H03.00--

-Other Areas.................................... --A13.ARHE.I00.00--

----Forest of Ent............................... --A13.ARHE.I01.00--
----Mt. Velus................................... --A13.ARHE.I02.00--
----Endless Corridor............................ --A13.ARHE.I03.00--



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                        **************************************
                        *** Development Quests by Location ***
                        **************************************



-Arls Area...................................... --A13.DEVL.A00.00--

----Moyori Forest............................... --A13.DEVL.A01.00--
--------Moyori Forest I......................... --A13.DEVL.A01.01--
------------Catering............................ --A13.DEVL.A01.02--
--------Moyori Forest II........................ --A13.DEVL.A01.03--
------------Cutting the Grass................... --A13.DEVL.A01.04--
--------Moyori Forest III....................... --A13.DEVL.A01.05--
------------Forest Carrots...................... --A13.DEVL.A01.06--
------------*Arls Area Dev.*.................... --A13.DEVL.A01.07--
--------Moyori Forest IV........................ --A13.DEVL.A01.08--
------------Pie Present......................... --A13.DEVL.A01.09--
------------*Arls Area Dev.+*................... --A13.DEVL.A01.10--
----Conifer Forest.............................. --A13.DEVL.A02.00--
--------New Land Dev. III....................... --A13.DEVL.A02.01--
------------Main Road Path...................... --A13.DEVL.A02.02--
----Verdure Forest.............................. --A13.DEVL.A03.00--
--------New Land Dev. I......................... --A13.DEVL.A03.01--
------------Creek Path.......................... --A13.DEVL.A03.02--
----Harmony Creek............................... --A13.DEVL.A04.00--
--------New Land Dev. I......................... --A13.DEVL.A04.01--
------------Forest Path......................... --A13.DEVL.A04.02--
--------Harmony Creek........................... --A13.DEVL.A04.03--
------------Holy Beast.......................... --A13.DEVL.A04.04--

-N. Woodlands................................... --A13.DEVL.B00.00--

----Handel Forest/Farmland...................... --A13.DEVL.B01.00--
--------Handel Forest I......................... --A13.DEVL.B01.01--
------------Peace in Handel..................... --A13.DEVL.B01.02--
------------Forest Thinning..................... --A13.DEVL.B01.03--
------------Management Hut...................... --A13.DEVL.B01.04--
--------Handel Forest II........................ --A13.DEVL.B01.05--
------------Goat Food........................... --A13.DEVL.B01.06--
------------Goat Rope........................... --A13.DEVL.B01.07--
--------Handel Forest III....................... --A13.DEVL.B01.08--
------------Farming Hoe......................... --A13.DEVL.B01.09--
------------Farming Shovel...................... --A13.DEVL.B01.10--
------------*N. Woodlands Dev.*................. --A13.DEVL.B01.11--
--------Handel Forest IV........................ --A13.DEVL.B01.12--
------------New Crop Seed....................... --A13.DEVL.B01.13--
------------New Crop Soil....................... --A13.DEVL.B01.14--
------------New Crop Tonic...................... --A13.DEVL.B01.15--
------------*N. Woodlands Dev.+*................ --A13.DEVL.B01.16--
----Pioneer Village............................. --A13.DEVL.B02.00--
--------New Land Dev. VIII...................... --A13.DEVL.B02.01--
------------Torrent Path........................ --A13.DEVL.B02.02--
----Mushroom Forest............................. --A13.DEVL.B03.00--
--------New Land Dev. II........................ --A13.DEVL.B03.01--
------------Plateau Path........................ --A13.DEVL.B03.02--
--------Mushroom Forest......................... --A13.DEVL.B03.03--
------------Unknown Creature.................... --A13.DEVL.B03.04--
----Old Plateau................................. --A13.DEVL.B04.00--
--------New Land Dev. II........................ --A13.DEVL.B04.01--
------------Cave Path........................... --A13.DEVL.B04.02--
--------Old Plateau............................. --A13.DEVL.B04.03--
------------Warrior............................. --A13.DEVL.B04.04--

-W. Mine........................................ --A13.DEVL.C00.00--

----Solidarity Mine............................. --A13.DEVL.C01.00--
--------New Land Dev. II........................ --A13.DEVL.C01.01--
------------Mine Path........................... --A13.DEVL.C01.02--
----Western Swamp............................... --A13.DEVL.C02.00--
--------Western Swamp I......................... --A13.DEVL.C02.01--
------------Bridge Materials.................... --A13.DEVL.C02.02--
----Arls National Mine.......................... --A13.DEVL.C03.00--
--------Arls Mine I............................. --A13.DEVL.C03.01--
------------Ghost Hunt.......................... --A13.DEVL.C03.02--
--------Arls Mine II............................ --A13.DEVL.C03.03--
------------Blast!.............................. --A13.DEVL.C03.04--
--------Arls Mine III........................... --A13.DEVL.C03.05--
------------Ghost Exorcism...................... --A13.DEVL.C03.06--
------------*W. Mine Dev.*...................... --A13.DEVL.C03.07--
--------Arls Mine IV............................ --A13.DEVL.C03.08--
------------Mining Pickaxe...................... --A13.DEVL.C03.09--
------------Mine Mascot......................... --A13.DEVL.C03.10--
------------Vein Search Tool.................... --A13.DEVL.C03.11--
------------*W. Mine Dev.+*..................... --A13.DEVL.C03.12--
--------Arls Mine V............................. --A13.DEVL.C03.13--
------------Blast Again!........................ --A13.DEVL.C03.14--
----Underground Lake............................ --A13.DEVL.C04.00--
--------Underground Lake........................ --A13.DEVL.C04.01--
------------Ancient Dragon...................... --A13.DEVL.C04.02--

-Central Road................................... --A13.DEVL.D00.00--

----Eastern Passage............................. --A13.DEVL.D01.00--
--------New Land Dev. III....................... --A13.DEVL.D01.01--
------------Outpost Path........................ --A13.DEVL.D01.02--
----Dry Wasteland............................... --A13.DEVL.D02.00--
--------Dry Wasteland........................... --A13.DEVL.D02.01--
------------Bomber Squirrel..................... --A13.DEVL.D02.02--
----Hart Outpost................................ --A13.DEVL.D03.00--
--------Hart Outpost I.......................... --A13.DEVL.D03.01--
------------Monster Weapon...................... --A13.DEVL.D03.02--
------------Kingdom Flag........................ --A13.DEVL.D03.03--
------------Construct Outpost................... --A13.DEVL.D03.04--
--------Hart Outpost II......................... --A13.DEVL.D03.05--
------------Ointment............................ --A13.DEVL.D03.06--
------------Stimulant........................... --A13.DEVL.D03.07--
------------Refreshment......................... --A13.DEVL.D03.08--
------------*Central Road Dev.*................. --A13.DEVL.D03.09--
--------Hart Outpost III........................ --A13.DEVL.D03.10--
------------Pest Control........................ --A13.DEVL.D03.11--
------------Insect Repellent.................... --A13.DEVL.D03.12--
------------*Central Road Dev.+*................ --A13.DEVL.D03.13--
--------Enhance Outpost I....................... --A13.DEVL.D03.14--
------------Lizard Measures..................... --A13.DEVL.D03.15--
------------Lizard Measures 2................... --A13.DEVL.D03.16--
--------Enhance Outpost II...................... --A13.DEVL.D03.17--
------------Lizard Response 1................... --A13.DEVL.D03.18--
------------Lizard Response 2................... --A13.DEVL.D03.19--
------------Lizard Response 3................... --A13.DEVL.D03.20--
----Crescent Lake............................... --A13.DEVL.D04.00--
--------New Land Dev. IV........................ --A13.DEVL.D04.01--
------------Marsh Path.......................... --A13.DEVL.D04.02--
--------Crescent Lake........................... --A13.DEVL.D04.03--
------------Land-Dwelling Fish.................. --A13.DEVL.D04.04--
----Blue Sky Pass............................... --A13.DEVL.D05.00--
--------Blue Sky Pass........................... --A13.DEVL.D05.01--
------------Fighting Bird....................... --A13.DEVL.D05.02--
----Hiyori Tunnel............................... --A13.DEVL.D06.00--
--------New Land Dev. V......................... --A13.DEVL.D06.01--
------------Ruins Path.......................... --A13.DEVL.D06.02--

-N.E. Wetlands.................................. --A13.DEVL.E00.00--

----Marshtree Road.............................. --A13.DEVL.E01.00--
--------New Land Dev. IV........................ --A13.DEVL.E01.01--
------------Headwater Path...................... --A13.DEVL.E01.02--
--------Marshtree Road.......................... --A13.DEVL.E01.03--
------------Witch's Rose........................ --A13.DEVL.E01.04--
----Headwaters Forest........................... --A13.DEVL.E02.00--
--------New Land Dev. IV........................ --A13.DEVL.E02.01--
------------Fountainhead Path................... --A13.DEVL.E02.02--
----Quelei Forest............................... --A13.DEVL.E03.00--
--------Quelei Forest I......................... --A13.DEVL.E03.01--
------------Beast Repellent..................... --A13.DEVL.E03.02--
------------Water Quality....................... --A13.DEVL.E03.03--
------------Waterproof Bag...................... --A13.DEVL.E03.04--
------------Water Facility...................... --A13.DEVL.E03.05--
--------Quelei Forest II........................ --A13.DEVL.E03.06--
------------Nonstop Rain........................ --A13.DEVL.E03.07--
------------*N.E. Wetlands Dev.*................ --A13.DEVL.E03.08--
--------Quelei Forest III....................... --A13.DEVL.E03.09--
------------Cargo Cart.......................... --A13.DEVL.E03.10--
------------Water Quality++..................... --A13.DEVL.E03.11--
------------Bolster the Ground.................. --A13.DEVL.E03.12--
------------*N.E. Wetlands Dev.+*............... --A13.DEVL.E03.13--
----River Mist Grove............................ --A13.DEVL.E04.00--
--------New Land Dev. VI........................ --A13.DEVL.E04.01--
------------Foggy Forest Path................... --A13.DEVL.E04.02--
----Foggy Forest................................ --A13.DEVL.E05.00--
--------New Land Dev. VI........................ --A13.DEVL.E05.01--
------------Forest Exit Path.................... --A13.DEVL.E05.02--

-S.E. Plateau................................... --A13.DEVL.F00.00--

----Garden Ruins................................ --A13.DEVL.F01.00--
--------New Land Dev. V......................... --A13.DEVL.F01.01--
------------Pass Path........................... --A13.DEVL.F01.02--
--------Garden Ruins............................ --A13.DEVL.F01.03--
------------Ghost Knight........................ --A13.DEVL.F01.04--
----Precipitous Pass............................ --A13.DEVL.F02.00--
--------New Land Dev. V......................... --A13.DEVL.F02.01--
------------Windmill Path....................... --A13.DEVL.F02.02--
----Trombe Plateau.............................. --A13.DEVL.F03.00--
--------Trombe Plateau I........................ --A13.DEVL.F03.01--
------------Bird Hunt........................... --A13.DEVL.F03.02--
------------Windmill Vane....................... --A13.DEVL.F03.03--
------------Windmill Base....................... --A13.DEVL.F03.04--
--------Trombe Plateau II....................... --A13.DEVL.F03.05--
------------Calming the Goat.................... --A13.DEVL.F03.06--
------------*S.E. Plateau Dev.*................. --A13.DEVL.F03.07--
--------Trombe Plateau III...................... --A13.DEVL.F03.08--
------------Plateau Winds....................... --A13.DEVL.F03.09--
------------Windmill Gears...................... --A13.DEVL.F03.10--
------------*S.E. Plateau Dev.+*................ --A13.DEVL.F03.11--
----Wintry Ravine............................... --A13.DEVL.F04.00--
--------New Land Dev. VII....................... --A13.DEVL.F04.01--
------------Luminous Path....................... --A13.DEVL.F04.02--
----Luminous Cave............................... --A13.DEVL.F05.00--
--------New Land Dev. VII....................... --A13.DEVL.F05.01--
------------Misty Plain Path.................... --A13.DEVL.F05.02--

-E. Uncharted................................... --A13.DEVL.G00.00--

----Land of Mirages............................. --A13.DEVL.G01.00--
--------New Land Dev. VIII...................... --A13.DEVL.G01.01--
------------Forest Exit Path.................... --A13.DEVL.G01.02--
----Cape Ichijo................................. --A13.DEVL.G02.00--
--------Cape Ichijo I........................... --A13.DEVL.G02.01--
------------Bridge Materials.................... --A13.DEVL.G02.02--
------------Work Tools.......................... --A13.DEVL.G02.03--
----Modis Ruins................................. --A13.DEVL.G03.00--
--------Modis Ruins I........................... --A13.DEVL.G03.01--
------------Dragon Hunt......................... --A13.DEVL.G03.02--
--------Modis Ruins II.......................... --A13.DEVL.G03.03--
------------Tent Delivery....................... --A13.DEVL.G03.04--
------------Catering............................ --A13.DEVL.G03.05--
------------Apparel Delivery.................... --A13.DEVL.G03.06--
------------*E. Uncharted Dev.*................. --A13.DEVL.G03.07--
--------Modis Ruins IV.......................... --A13.DEVL.G03.08--
------------Sealing Amulet...................... --A13.DEVL.G03.09--
------------Mobile Home......................... --A13.DEVL.G03.10--
------------Protective Box...................... --A13.DEVL.G03.11--
------------*E. Uncharted Dev.+*................ --A13.DEVL.G03.12--
----Twilight Forest............................. --A13.DEVL.G04.00--
--------Modis Ruins III......................... --A13.DEVL.G04.01--
------------Ancient Beast....................... --A13.DEVL.G04.02--
----Farthest Garden............................. --A13.DEVL.G05.00--
--------Modis Ruins III......................... --A13.DEVL.G05.01--
------------Ancient Spirit...................... --A13.DEVL.G05.02--

-N. Mountains................................... --A13.DEVL.H00.00--

----Sunlight Torrent............................ --A13.DEVL.H01.00--
--------New Land Dev. VIII...................... --A13.DEVL.H01.01--
------------Woodland Path....................... --A13.DEVL.H01.02--
----Early Woodlands............................. --A13.DEVL.H02.00--
--------New Land Dev. VIII...................... --A13.DEVL.H02.01--
------------Mountain Path....................... --A13.DEVL.H02.02--
----Yuvel/Yuvel Town............................ --A13.DEVL.H03.00--
--------Yuvel I................................. --A13.DEVL.H03.01--
------------Blessed Rain........................ --A13.DEVL.H03.02--
------------Rubble Cleanup...................... --A13.DEVL.H03.03--
------------Soil Regeneration................... --A13.DEVL.H03.04--
--------Yuvel II................................ --A13.DEVL.H03.05--
------------Residentials........................ --A13.DEVL.H03.06--
------------Mobile Meal......................... --A13.DEVL.H03.07--
------------*N. Mountains Dev.*................. --A13.DEVL.H03.08--
--------Yuvel III............................... --A13.DEVL.H03.09--
------------Specialty Creation.................. --A13.DEVL.H03.10--
------------Specialty Tonic..................... --A13.DEVL.H03.11--
------------Specialty Sample.................... --A13.DEVL.H03.12--
------------*N. Mountains Dev.+*................ --A13.DEVL.H03.13--

-Other Areas.................................... --A13.DEVL.I00.00--

----Forest of Ent............................... --A13.DEVL.I01.00--
--------Forest of Ent I......................... --A13.DEVL.I01.01--
------------Ent Investigation................... --A13.DEVL.I01.02--
----Mt. Velus................................... --A13.DEVL.I02.00--
--------Mt. Velus I............................. --A13.DEVL.I02.01--
------------Volcano Incarnate................... --A13.DEVL.I02.02--
----Endless Corridor............................ --A13.DEVL.I03.00--
--------Endless Corridor I...................... --A13.DEVL.I03.01--
------------Twilight Maiden..................... --A13.DEVL.I03.02--
--------Endless Corridor II..................... --A13.DEVL.I03.03--
------------Void Maiden......................... --A13.DEVL.I03.04--
--------Endless Corridor III.................... --A13.DEVL.I03.05--
------------Hell Maiden......................... --A13.DEVL.I03.06--
--------Endless Corridor IV..................... --A13.DEVL.I03.07--
------------Eternity Goddess.................... --A13.DEVL.I03.08--

-Other.......................................... --A13.DEVL.J00.00--

----Royal Task I................................ --A13.DEVL.J01.00--
--------Adventure Class D....................... --A13.DEVL.J01.01--
--------Alchemy Class D......................... --A13.DEVL.J01.02--
--------Battle Class D.......................... --A13.DEVL.J01.03--
--------Society Class D......................... --A13.DEVL.J01.04--
--------Material Class D........................ --A13.DEVL.J01.05--
--------Development Class D..................... --A13.DEVL.J01.06--
--------Craft Meister........................... --A13.DEVL.J01.07--
--------Healer in Training...................... --A13.DEVL.J01.08--
----Royal Task II............................... --A13.DEVL.J02.00--
--------Adventure Class C....................... --A13.DEVL.J02.01--
--------Alchemy Class C......................... --A13.DEVL.J02.02--
--------Battle Class C.......................... --A13.DEVL.J02.03--
--------Society Class C......................... --A13.DEVL.J02.04--
--------Material Class C........................ --A13.DEVL.J02.05--
--------Development Class C..................... --A13.DEVL.J02.06--
--------Bomb Meister............................ --A13.DEVL.J02.07--
--------Medium Healer........................... --A13.DEVL.J02.08--
--------Client in Training...................... --A13.DEVL.J02.09--
----Royal Task III.............................. --A13.DEVL.J03.00--
--------Adventure Class B....................... --A13.DEVL.J03.01--
--------Alchemy Class B......................... --A13.DEVL.J03.02--
--------Battle Class B.......................... --A13.DEVL.J03.03--
--------Society Class B......................... --A13.DEVL.J03.04--
--------Material Class B........................ --A13.DEVL.J03.05--
--------Development Class B..................... --A13.DEVL.J03.06--
--------Cannon Meister.......................... --A13.DEVL.J03.07--
--------Advanced Healer......................... --A13.DEVL.J03.08--
--------Medium Client........................... --A13.DEVL.J03.09--
----Royal Task IV............................... --A13.DEVL.J04.00--
--------Adventure Class A....................... --A13.DEVL.J04.01--
--------Alchemy Class A......................... --A13.DEVL.J04.02--
--------Battle Class A.......................... --A13.DEVL.J04.03--
--------Society Class A......................... --A13.DEVL.J04.04--
--------Material Class A........................ --A13.DEVL.J04.05--
--------Development Class A..................... --A13.DEVL.J04.06--
--------Sword Meister........................... --A13.DEVL.J04.07--
--------Ultimate Healer......................... --A13.DEVL.J04.08--
--------Advanced Client......................... --A13.DEVL.J04.09--
----Royal Task V................................ --A13.DEVL.J05.00--
--------Adventure Master........................ --A13.DEVL.J05.01--
--------Alchemy Master.......................... --A13.DEVL.J05.02--
--------Battle Master........................... --A13.DEVL.J05.03--
--------Society Master.......................... --A13.DEVL.J05.04--
--------Material Master......................... --A13.DEVL.J05.05--
--------Development Master...................... --A13.DEVL.J05.06--
--------Summoner................................ --A13.DEVL.J05.07--
--------Messenger of Peace...................... --A13.DEVL.J05.08--
--------Architect............................... --A13.DEVL.J05.09--

----Applied Task I.............................. --A13.DEVL.J06.00--
--------Puni Scholar............................ --A13.DEVL.J06.01--
--------Beast Scholar........................... --A13.DEVL.J06.02--
--------Animal Scholar.......................... --A13.DEVL.J06.03--
--------Spirit Scholar.......................... --A13.DEVL.J06.04--
----Applied Task II............................. --A13.DEVL.J07.00--
--------Ghost Scholar........................... --A13.DEVL.J07.01--
--------Dragon Scholar.......................... --A13.DEVL.J07.02--
--------Bird Scholar............................ --A13.DEVL.J07.03--
----Applied Task III............................ --A13.DEVL.J08.00--
--------Burn One's Boats........................ --A13.DEVL.J08.01--
--------Tactical Withdrawl...................... --A13.DEVL.J08.02--
--------Leadoff Victory......................... --A13.DEVL.J08.03--
--------Besieged................................ --A13.DEVL.J08.04--
----Applied Task IV............................. --A13.DEVL.J09.00--
--------Bomb License............................ --A13.DEVL.J09.01--
--------Medical License......................... --A13.DEVL.J09.02--
--------Cooking License......................... --A13.DEVL.J09.03--
--------Magic License........................... --A13.DEVL.J09.04--

----Weapon Shop I............................... --A13.DEVL.J10.00--
--------Furnace Materials....................... --A13.DEVL.J10.01--
----Weapon Shop II.............................. --A13.DEVL.J11.00--
--------Enhance Furnace......................... --A13.DEVL.J11.01--
--------Disassemble Kit......................... --A13.DEVL.J11.02--

----Wholesale Shop I............................ --A13.DEVL.J12.00--
--------Chim Support 1.......................... --A13.DEVL.J12.01--
--------Chim Support 2.......................... --A13.DEVL.J12.02--

----Peter's Dream I............................. --A13.DEVL.J13.00--
--------Excavation Tool......................... --A13.DEVL.J13.01--
--------Detector................................ --A13.DEVL.J13.02--
----Peter's Dream II............................ --A13.DEVL.J14.00--
--------Auto Pump............................... --A13.DEVL.J14.01--
--------Pipe Procurement........................ --A13.DEVL.J14.02--



____________________________________________________________________
--------------------------------------------------------------------
--------------------------------------------------------------------

--------------------------------------------------------------------



                        **********************************
                        *** Development Quests by List ***
                        **********************************



-New Land Dev. I................................ --A13.DEVQ.001.00--
--------Creek Path.............................. --A13.DEVQ.001.01--
--------Forest Path............................. --A13.DEVQ.001.02--

-New Land Dev. II............................... --A13.DEVQ.002.00--
--------Plateau Path............................ --A13.DEVQ.002.01--
--------Cave Path............................... --A13.DEVQ.002.02--
--------Mine Path............................... --A13.DEVQ.002.03--

-New Land Dev. III.............................. --A13.DEVQ.003.00--
--------Main Road Path.......................... --A13.DEVQ.003.01--
--------Outpost Path............................ --A13.DEVQ.003.02--

-New Land Dev. IV............................... --A13.DEVQ.004.00--
--------Marsh Path.............................. --A13.DEVQ.004.01--
--------Headwater Path.......................... --A13.DEVQ.004.02--
--------Fountainhead Path....................... --A13.DEVQ.004.03--

-New Land Dev. V................................ --A13.DEVQ.005.00--
--------Ruins Path.............................. --A13.DEVQ.005.01--
--------Pass Path............................... --A13.DEVQ.005.02--
--------Windmill Path........................... --A13.DEVQ.005.03--

-New Land Dev. VI............................... --A13.DEVQ.006.00--
--------Foggy Forest Path....................... --A13.DEVQ.006.01--
--------Forest Exit Path........................ --A13.DEVQ.006.02--

-New Land Dev. VII.............................. --A13.DEVQ.007.00--
--------Luminous Path........................... --A13.DEVQ.007.01--
--------Misty Plain Path........................ --A13.DEVQ.007.02--
--------Forest Exit Path........................ --A13.DEVQ.007.03--

-New Land Dev. VIII............................. --A13.DEVQ.008.00--
--------Torrent Path............................ --A13.DEVQ.008.01--
--------Mountain Path........................... --A13.DEVQ.008.02--
--------Woodland Path........................... --A13.DEVQ.008.03--

-Moyori Forest I................................ --A13.DEVQ.009.00--
--------Catering................................ --A13.DEVQ.009.01--

-Moyori Forest II............................... --A13.DEVQ.010.00--
--------Cutting the Grass....................... --A13.DEVQ.010.01--

-Moyori Forest III.............................. --A13.DEVQ.011.00--
--------Forest Carrots.......................... --A13.DEVQ.011.01--
--------*Arls Area Dev.*........................ --A13.DEVQ.011.02--

-Moyori Forest IV............................... --A13.DEVQ.012.00--
--------Pie Present............................. --A13.DEVQ.012.01--
--------*Arls Area Dev.+*....................... --A13.DEVQ.012.02--

-Handel Forest I................................ --A13.DEVQ.013.00--
--------Peace in Handel......................... --A13.DEVQ.013.01--
--------Forest Thinning......................... --A13.DEVQ.013.02--
--------Management Hut.......................... --A13.DEVQ.013.03--

-Handel Forest II............................... --A13.DEVQ.014.00--
--------Goat Food............................... --A13.DEVQ.014.01--
--------Goat Rope............................... --A13.DEVQ.014.02--

-Handel Forest III.............................. --A13.DEVQ.015.00--
--------Farming Hoe............................. --A13.DEVQ.015.01--
--------Farming Shovel.......................... --A13.DEVQ.015.02--
--------*N. Woodlands Dev.*..................... --A13.DEVQ.015.03--

-Handel Forest IV............................... --A13.DEVQ.016.00--
--------New Crop Seed........................... --A13.DEVQ.016.01--
--------New Crop Soil........................... --A13.DEVQ.016.02--
--------New Crop Tonic.......................... --A13.DEVQ.016.03--
--------*N. Woodlands Dev.+*.................... --A13.DEVQ.016.04--

-Hart Outpost I................................. --A13.DEVQ.017.00--
--------Monster Weapon.......................... --A13.DEVQ.017.01--
--------Kingdom Flag............................ --A13.DEVQ.017.02--
--------Construct Outpost....................... --A13.DEVQ.017.03--

-Hart Outpost II................................ --A13.DEVQ.018.00--
--------Ointment................................ --A13.DEVQ.018.01--
--------Stimulant............................... --A13.DEVQ.018.02--
--------Refreshment............................. --A13.DEVQ.018.03--
--------*Central Road Dev.*..................... --A13.DEVQ.018.04--

-Hart Outpost III............................... --A13.DEVQ.019.00--
--------Pest Control............................ --A13.DEVQ.019.01--
--------Insect Repellent........................ --A13.DEVQ.019.02--
--------*Central Road Dev.+*.................... --A13.DEVQ.019.03--

-Enhance Outpost I.............................. --A13.DEVQ.020.00--
--------Lizard Measures......................... --A13.DEVQ.020.01--
--------Lizard Measures 2....................... --A13.DEVQ.020.02--

-Enhance Outpost II............................. --A13.DEVQ.021.00--
--------Lizard Response 1....................... --A13.DEVQ.021.01--
--------Lizard Response 2....................... --A13.DEVQ.021.02--
--------Lizard Response 3....................... --A13.DEVQ.021.03--

-Arls Mine I.................................... --A13.DEVQ.022.00--
--------Ghost Hunt.............................. --A13.DEVQ.022.01--

-Arls Mine II................................... --A13.DEVQ.023.00--
--------Blast!.................................. --A13.DEVQ.023.01--

-Arls Mine III.................................. --A13.DEVQ.024.00--
--------Ghost Exorcism.......................... --A13.DEVQ.024.01--
--------*W. Mine Dev.*.......................... --A13.DEVQ.024.02--

-Arls Mine IV................................... --A13.DEVQ.025.00--
--------Mining Pickaxe.......................... --A13.DEVQ.025.01--
--------Mine Mascot............................. --A13.DEVQ.025.02--
--------Vein Search Tool........................ --A13.DEVQ.025.03--
--------*W. Mine Dev.+*......................... --A13.DEVQ.025.04--

-Arls Mine V.................................... --A13.DEVQ.026.00--
--------Blast Again!............................ --A13.DEVQ.026.01--

-Western Swamp I................................ --A13.DEVQ.027.00--
--------Bridge Materials........................ --A13.DEVQ.027.01--

-Quelei Forest I................................ --A13.DEVQ.028.00--
--------Beast Repellent......................... --A13.DEVQ.028.01--
--------Water Quality........................... --A13.DEVQ.028.02--
--------Waterproof Bag.......................... --A13.DEVQ.028.03--
--------Water Facility.......................... --A13.DEVQ.028.04--

-Quelei Forest II............................... --A13.DEVQ.029.00--
--------Nonstop Rain............................ --A13.DEVQ.029.01--
--------*N.E. Wetlands Dev.*.................... --A13.DEVQ.029.02--

-Quelei Forest III.............................. --A13.DEVQ.030.00--
--------Cargo Cart.............................. --A13.DEVQ.030.01--
--------Water Quality++......................... --A13.DEVQ.030.02--
--------Bolster the Ground...................... --A13.DEVQ.030.03--
--------*N.E. Wetlands Dev.+*................... --A13.DEVQ.030.04--

-Trombe Plateau I............................... --A13.DEVQ.031.00--
--------Bird Hunt............................... --A13.DEVQ.031.01--
--------Windmill Vane........................... --A13.DEVQ.031.02--
--------Windmill Base........................... --A13.DEVQ.031.03--

-Trombe Plateau II.............................. --A13.DEVQ.032.00--
--------Calming the Boat........................ --A13.DEVQ.032.01--
--------*S.E. Plateau Dev.*..................... --A13.DEVQ.032.02--

-Trombe Plateau III............................. --A13.DEVQ.033.00--
--------Plateau Winds........................... --A13.DEVQ.033.01--
--------Windmill Gears.......................... --A13.DEVQ.033.02--
--------*S.E. Plateau Dev.+*.................... --A13.DEVQ.033.03--

-Modis Ruins I.................................. --A13.DEVQ.034.00--
--------Dragon Hunt............................. --A13.DEVQ.034.01--

-Modis Ruins II................................. --A13.DEVQ.035.00--
--------Tent Delivery........................... --A13.DEVQ.035.01--
--------Catering................................ --A13.DEVQ.035.02--
--------Apparel Delivery........................ --A13.DEVQ.035.03--
--------*E. Uncharted Dev.*..................... --A13.DEVQ.035.04--

-Modis Ruins III................................ --A13.DEVQ.036.00--
--------Ancient Beast........................... --A13.DEVQ.036.01--
--------Ancient Spirit.......................... --A13.DEVQ.036.02--

-Modis Ruins IV................................. --A13.DEVQ.037.00--
--------Sealing Amulet.......................... --A13.DEVQ.037.01--
--------Mobile Home............................. --A13.DEVQ.037.02--
--------Protective Box.......................... --A13.DEVQ.037.03--
--------*E. Uncharted Dev.+*.................... --A13.DEVQ.037.04--

-Cape Ichijo I.................................. --A13.DEVQ.038.00--
--------Bridge Materials........................ --A13.DEVQ.038.01--
--------Work Tools.............................. --A13.DEVQ.038.02--

-Mt. Velus I.................................... --A13.DEVQ.039.00--
--------Volcano Incarnate....................... --A13.DEVQ.039.01--

-Endless Corridor I............................. --A13.DEVQ.040.00--
--------Twilight Maiden......................... --A13.DEVQ.040.01--

-Endless Corridor II............................ --A13.DEVQ.041.00--
--------Void Maiden............................. --A13.DEVQ.041.01--

-Endless Corridor III........................... --A13.DEVQ.042.00--
--------Hell Maiden............................. --A13.DEVQ.042.01--

-Endless Corridor IV............................ --A13.DEVQ.043.00--
--------Eternity Goddess........................ --A13.DEVQ.043.01--

-Forest of Ent I................................ --A13.DEVQ.044.00--
--------Ent Investigation....................... --A13.DEVQ.044.01--

-Weapon Shop I.................................. --A13.DEVQ.045.00--
--------Furnace Materials....................... --A13.DEVQ.045.01--

-Weapon Shop II................................. --A13.DEVQ.046.00--
--------Enhance Furnace......................... --A13.DEVQ.046.01--
--------Disassemble Kit......................... --A13.DEVQ.046.02--

-Wholesale Shop I............................... --A13.DEVQ.047.00--
--------Chim Support 1.......................... --A13.DEVQ.047.01--
--------Chim Support 2.......................... --A13.DEVQ.047.02--

-Yuvel I........................................ --A13.DEVQ.048.00--
--------Blessed Rain............................ --A13.DEVQ.048.01--
--------Rubble Cleanup.......................... --A13.DEVQ.048.02--
--------Soil Regeneration....................... --A13.DEVQ.048.03--

-Yuvel II....................................... --A13.DEVQ.049.00--
--------Residentials............................ --A13.DEVQ.049.01--
--------Mobile Meal............................. --A13.DEVQ.049.02--
--------*N. Mountains Dev.*..................... --A13.DEVQ.049.03--

-Yuvel III...................................... --A13.DEVQ.050.00--
--------Specialty Creation...................... --A13.DEVQ.050.01--
--------Specialty Tonic......................... --A13.DEVQ.050.02--
--------Specialty Sample........................ --A13.DEVQ.050.03--
--------*N. Mountains Dev.+*.................... --A13.DEVQ.050.04--

-Peter's Dream I................................ --A13.DEVQ.051.00--
--------Excavation Tool......................... --A13.DEVQ.051.01--
--------Detector................................ --A13.DEVQ.051.02--

-Peter's Dream II............................... --A13.DEVQ.052.00--
--------Auto Pump............................... --A13.DEVQ.052.01--
--------Pipe Procurement........................ --A13.DEVQ.052.02--

-Old Plateau.................................... --A13.DEVQ.053.00--
--------Warrior................................. --A13.DEVQ.053.01--

-Marshtree Road................................. --A13.DEVQ.054.00--
--------Witch's Rose............................ --A13.DEVQ.054.01--

-Garden Ruins................................... --A13.DEVQ.055.00--
--------Ghost Knight............................ --A13.DEVQ.055.01--

-Blue Sky Pass.................................. --A13.DEVQ.056.00--
--------Fighting Bird........................... --A13.DEVQ.056.01--

-Harmony Creek.................................. --A13.DEVQ.057.00--
--------Holy Beast.............................. --A13.DEVQ.057.01--

-Crescent Lake.................................. --A13.DEVQ.058.00--
--------Land-Dwelling Fish...................... --A13.DEVQ.058.01--

-Dry Wasteland.................................. --A13.DEVQ.059.00--
--------Bomber Squirrel......................... --A13.DEVQ.059.01--

-Underground Lake............................... --A13.DEVQ.060.00--
--------Ancient Dragon.......................... --A13.DEVQ.060.01--

-Mushroom Forest................................ --A13.DEVQ.061.00--
--------Unknown Creature........................ --A13.DEVQ.061.01--

-Royal Task I................................... --A13.DEVQ.062.00--
--------Adventure Class D....................... --A13.DEVQ.062.01--
--------Alchemy Class D......................... --A13.DEVQ.062.02--
--------Battle Class D.......................... --A13.DEVQ.062.03--
--------Society Class D......................... --A13.DEVQ.062.04--
--------Material Class D........................ --A13.DEVQ.062.05--
--------Development Class D..................... --A13.DEVQ.062.06--
--------Craft Meister........................... --A13.DEVQ.062.07--
--------Healer in Training...................... --A13.DEVQ.062.08--

-Royal Task II.................................. --A13.DEVQ.063.00--
--------Adventure Class C....................... --A13.DEVQ.063.01--
--------Alchemy Class C......................... --A13.DEVQ.063.02--
--------Battle Class C.......................... --A13.DEVQ.063.03--
--------Society Class C......................... --A13.DEVQ.063.04--
--------Material Class C........................ --A13.DEVQ.063.05--
--------Development Class C..................... --A13.DEVQ.063.06--
--------Bomb Meister............................ --A13.DEVQ.063.07--
--------Medium Healer........................... --A13.DEVQ.063.08--
--------Client in Training...................... --A13.DEVQ.063.09--

-Royal Task III................................. --A13.DEVQ.064.00--
--------Adventure Class B....................... --A13.DEVQ.064.01--
--------Alchemy Class B......................... --A13.DEVQ.064.02--
--------Battle Class B.......................... --A13.DEVQ.064.03--
--------Society Class B......................... --A13.DEVQ.064.04--
--------Material Class B........................ --A13.DEVQ.064.05--
--------Development Class B..................... --A13.DEVQ.064.06--
--------Cannon Meister.......................... --A13.DEVQ.064.07--
--------Advanced Healer......................... --A13.DEVQ.064.08--
--------Medium Client........................... --A13.DEVQ.064.09--

-Royal Task IV.................................. --A13.DEVQ.065.00--
--------Adventure Class A....................... --A13.DEVQ.065.01--
--------Alchemy Class A......................... --A13.DEVQ.065.02--
--------Battle Class A.......................... --A13.DEVQ.065.03--
--------Society Class A......................... --A13.DEVQ.065.04--
--------Material Class A........................ --A13.DEVQ.065.05--
--------Development Class A..................... --A13.DEVQ.065.06--
--------Sword Meister........................... --A13.DEVQ.065.07--
--------Ultimate Healer......................... --A13.DEVQ.065.08--
--------Advanced Client......................... --A13.DEVQ.065.09--

-Royal Task V................................... --A13.DEVQ.066.00--
--------Adventure Master........................ --A13.DEVQ.066.01--
--------Alchemy Master.......................... --A13.DEVQ.066.02--
--------Battle Master........................... --A13.DEVQ.066.03--
--------Society Master.......................... --A13.DEVQ.066.04--
--------Material Master......................... --A13.DEVQ.066.05--
--------Development Master...................... --A13.DEVQ.066.06--
--------Summoner................................ --A13.DEVQ.066.07--
--------Messenger of Peace...................... --A13.DEVQ.066.08--
--------Architect............................... --A13.DEVQ.066.09--

-Applied Task I................................. --A13.DEVQ.067.00--
--------Puni Scholar............................ --A13.DEVQ.067.01--
--------Beast Scholar........................... --A13.DEVQ.067.02--
--------Animal Scholar.......................... --A13.DEVQ.067.03--
--------Spirit Scholar.......................... --A13.DEVQ.067.04--

-Applied Task II................................ --A13.DEVQ.068.00--
--------Ghost Scholar........................... --A13.DEVQ.068.01--
--------Dragon Scholar.......................... --A13.DEVQ.068.02--
--------Bird Scholar............................ --A13.DEVQ.068.03--

-Applied Task III............................... --A13.DEVQ.069.00--
--------Burn One's Boats........................ --A13.DEVQ.069.01--
--------Tacticle Withdrawl...................... --A13.DEVQ.069.02--
--------Leadoff Victory......................... --A13.DEVQ.069.03--
--------Besieged................................ --A13.DEVQ.069.04--

-Applied Task IV................................ --A13.DEVQ.070.00--
--------Bomb License............................ --A13.DEVQ.070.01--
--------Medical License......................... --A13.DEVQ.070.02--
--------Cooking License......................... --A13.DEVQ.070.03--
--------Magic License........................... --A13.DEVQ.070.04--



____________________________________________________________________
--------------------------------------------------------------------
--------------------------------------------------------------------

--------------------------------------------------------------------



                        ********************************
                        *** Area's Harvest/Encounter ***
                        ********************************


                *******************************
                ********** Arls Area **********
                *******************************
                ******--A13.ARHE.A00.00--******
                *******************************


        *********************
        *********************
        *** Moyori Forest ***           --A13.ARHE.A01.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~
<Quality 0-39>
Plain Grass

        ~Moyori Forest II(Cutting the Grass) <Complete>~
<Quality 40-59>
Plain Grass, Magic Grass, Beehive, Eiche, Fertilizer

        ~Moyori Forest III <Active>~
<Quality 40-59>
Carrot

        ~Moyori Forest III(Arls Area Dev.) <Complete>~
<Quality 40-79>
Plain Grass, Magic Grass, Beehive, Eiche, Fertilizer, Carrot

        ~Moyori Forest IV(Arls Area Dev.+) <Complete>~
<Quality 40-99>
Plain Grass, Magic Grass, Beehive, Gomphrena, Eiche, Fertilizer, Carrot


-----------
-Encounter-
-----------

        ~Initial~
Carrot Bunny, Blue Puni, Wolf, Nohorn

        ~Moyori Forest III <Active>~
Carrot Bunny, Blue Puni

        ~Moyori Forest III(Arls Area Dev.) <Complete>~
Carrot Bunny, Blue Puni, Wolf, Nohorn



        **********************
        **********************
        *** Conifer Forest ***          --A13.ARHE.A02.00--
        **********************
        **********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Nuse, Eicheloa, Eiche

        ~Moyori Forest III(Arls Area Dev.) <Complete>~
<Quality 60-79>
Nuse, Eicheloa, Eiche

        ~Moyori Forest IV(Arls Area Dev.+) <Complete>~
<Quality 80-99>
Nuse, Eicheloa, Eiche


-----------
-Encounter-
-----------

        ~Initial~
Nohorn, Blue Puni



        **********************
        **********************		
        *** Verdure Forest ***          --A13.ARHE.A03.00--
        **********************
        **********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Uni, Mudhead, Fertilizer

        ~Moyori Forest III(Arls Area Dev.) <Complete>~
<Quality 60-79>
Uni, Mudhead, Fertilizer

        ~Moyori Forest IV(Arls Area Dev.+) <Complete>~
<Quality 80-99>
Uni, Mudhead, Fertilizer


-----------
-Encounter-
-----------

        ~Initial~
Carrot Bunny, Blue Puni



        *********************
        *********************
        *** Harmony Creek ***           --A13.ARHE.A04.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Magic Grass, Beehive, Some Egg

        ~Moyori Forest III(Arls Area Dev.) <Complete>~
<Quality 60-79>
Magic Grass, Beehive, Some Egg

        ~Moyori Forest IV(Arls Area Dev.+) <Complete>~
<Quality 80-99>
Magic Grass, Beehive, Some Egg


-----------
-Encounter-
-----------

        ~Initial~
Mandragora, Green Puni

        ~Harmony Creek~
Mandragora, Green Puni, Unicorn



                **********************************
                ********** N. Woodlands **********
                **********************************
                *******--A13.ARHE.B00.00--********
                **********************************


        ******************************
        ******************************
        *** Handel Forest/Farmland ***  --A13.ARHE.B01.00--
        ******************************
        ******************************


---------
-Harvest-
---------

        ~Initial~
<Quality 0-39>
Eiche

        ~Handel Forest I(Forest Thinning) <Complete>~
<Quality 40-59>
Tar Fruit, Bamboo, Fluffy Fur

        ~Handel Forest I(15 Days After) <Complete>~
<Quality 40-59>
Fuel Dirt, Wheat, Blue Fruit, Red Fruit, Purple Grape

        ~Handel Forest II <Complete>~
<Quality 40-59>
Fuel Dirt, Wheat, Blue Fruit, Red Fruit, Purple Grape
<Quality 50/60/70>
Chariot Milk

        ~Handel Forest III(N. Woodlands Dev.) <Complete>~
<Quality 40-79>
Fuel Dirt, Goat Horn, Wheat, Blue Fruit, Red Fruit, Purple Grape
<Quality 50/60/70>
Chariot Milk

        ~Handel Forest IV(N. Woodlands Dev.+) <Complete>~
<Quality 40-99>
Green Leaf, Fuel Dirt, Goat Horn, Wheat, Blue Fruit, Red Fruit, Purple Grape
<Quality 50/60/70>
Chariot Milk


-----------
-Encounter-
-----------

        ~Initial~
Mandragora, Green Puni, Blue Puni, Turnip Bunny, Prickly Bunny(Only One),
 Carrot Bunny

        ~Handel Forest I <Complete>~
Mandragora, Green Puni, Blue Puni, Turnip Bunny, Carrot Bunny



        ***********************
        ***********************
        *** Pioneer Village ***         --A13.ARHE.B02.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Fuel Dirt, Fluffy Fur, Goat Horn

        ~Handel Forest III(N. Woodlands Dev.) <Complete>~
<Quality 60-79>
Fuel Dirt, Fluffy Fur, Goat Horn

        ~Handel Forest IV(N. Woodlands Dev.+) <Complete>~
<Quality 80-99>
Fuel Dirt, Fluffy Fur, Goat Horn


-----------
-Encounter-
-----------

        ~Initial~
Green Puni, Barrel Squirrel



        ***********************
        ***********************
        *** Mushroom Forest ***         --A13.ARHE.B03.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Forest Anemone, Bamboo, Red Fruit

        ~Handel Forest III(N. Woodlands Dev.) <Complete>~
<Quality 60-79>
Forest Anemone, Bamboo, Red Fruit

        ~Handel Forest IV(N. Woodlands Dev.+) <Complete>~
<Quality 80-99>
Forest Anemone, Bamboo, Red Fruit


-----------
-Encounter-
-----------

        ~Initial~
Turnip Bunny

        ~Mushroom Forest(Unknown Creature)~
Turnip Bunny, Bunny Puni



        *******************
        *******************
        *** Old Plateau ***             --A13.ARHE.B04.00--
        *******************
        *******************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Tar Fruit, Wheat, Purple Grape

        ~Handel Forest III(N. Woodlands Dev.) <Complete>~
<Quality 60-79>
Tar Fruit, Wheat, Purple Grape

        ~Handel Forest IV(N. Woodlands Dev.+) <Complete>~
<Quality 80-99>
Tar Fruit, Wheat, Purple Grape


-----------
-Encounter-
-----------

        ~Initial~
Barrel Squirrel, Turnip Bunny

        ~Old Plateau(Warrior)~
Barrel Squirrel, Turnip Bunny, Berserker, Reptalien



                *****************************
                ********** W. Mine **********
                *****************************
                *****--A13.ARHE.C00.00--*****
                *****************************


        ***********************
        ***********************
        *** Solidarity Mine ***         --A13.ARHE.C01.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Stench Stone, Stim Stone, Shell Fossil

        ~Arls Mine III(W. Mine Dev.) <Complete>~
<Quality 60-79>
Stench Stone, Stim Stone, Shell Fossil

        ~Arls Mine IV(W. Mine Dev.+) <Complete>~
<Quality 80-99>
Stench Stone, Stim Stone, Shell Fossil


-----------
-Encounter-
-----------

        ~Initial~
Fire Pixie, Ghost



        *********************
        *********************
        *** Western Swamp ***           --A13.ARHE.C02.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Glow Grass, Distill Stone, Beast Stone

        ~Arls Mine III(W. Mine Dev.) <Complete>~
<Quality 60-79>
Glow Grass, Distill Stone, Beast Stone

        ~Arls Mine IV(W. Mine Dev.+) <Complete>~
<Quality 80-99>
Glow Grass, Distill Stone, Beast Stone


-----------
-Encounter-
-----------

        ~Initial~
Fighting Goat



        **************************
        **************************
        *** Arls National Mine ***      --A13.ARHE.C03.00--
        **************************
        **************************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Glow Grass, Blessed Stone, Stim Stone, Snow Stone, Mountain Pearl

        ~Arls Mine II <Complete>~
<Quality 40-59>
Glow Grass, Blessed Stone, Stim Stone, Snow Stone, Mountain Pearl
<Quality 0-39>
Wispstone

        ~Arls Mine III(W. Mine Dev.) <Complete>~
<Quality 40-79>
Glow Grass, Blessed Stone, Stim Stone, Snow Stone, Mountain Pearl
<Quality 0-39>
Wispstone

        ~Arls Mine IV(W. Mine Dev.+) <Complete>~
<Quality 40-99>
Glow Grass, Blessed Stone, Stim Stone, Snow Stone, Wispstone, Mountain Pearl

        ~Arls Mine V <Complete>~
<Quality 40-99>
Glow Grass, Blessed Stone, Stim Stone, Snow Stone, Wispstone, Mountain Pearl
<Quality 0-99>
Rainbow Fragment


-----------
-Encounter-
-----------

        ~Initial~
Fire Pixie, Living Armor, Aphostol, Ghost



        ************************
        ************************
        *** Underground Lake ***        --A13.ARHE.C04.00--
        ************************
        ************************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Distill Stone, Blessed Stone, Snow Stone

        ~Arls Mine III(W. Mine Dev.) <Complete>~
<Quality 60-79>
Distill Stone, Blessed Stone, Snow Stone

        ~Arls Mine IV(W. Mine Dev.+) <Complete>~
<Quality 80-99>
Distill Stone, Blessed Stone, Snow Stone, Sea Puddle


-----------
-Encounter-
-----------

        ~Initial~
Ghost, Aphostol

        ~Underground Lake(Ancient Dragon)~
Ghost, Aphostol, Dragon



                **********************************
                ********** Central Road **********
                **********************************
                *******--A13.ARHE.D00.00--********
                **********************************


        ***********************
        ***********************
        *** Eastern Passage ***         --A13.ARHE.D01.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Fest, Phlogiston, Bounce Stone

        ~Hart Outpost II(Central Road Dev.) <Complete>~
<Quality 60-79>
Fest, Phlogiston, Bounce Stone

        ~Hart Outpost III(Central Road Dev.+) <Complete>~
<Quality 80-99>
Fest, Phlogiston, Bounce Stone


-----------
-Encounter-
-----------

        ~Initial~
Wolf, Nohorn



        *********************
        *********************
        *** Dry Wasteland ***           --A13.ARHE.D02.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Rock Salt, Some Egg, Shell Fossil

        ~Hart Outpost II(Central Road Dev.) <Complete>~
<Quality 60-79>
Rock Salt, Some Egg, Shell Fossil

        ~Hart Outpost III(Central Road Dev.+) <Complete>~
<Quality 80-99>
Rock Salt, Some Egg, Shell Fossil


-----------
-Encounter-
-----------

        ~Initial~
Roc, Salamandra

        ~Dry Wasteland(Bomber Squirrel)~
Roc, Salamandra, T. Bomber Squirrel



        ********************
        ********************
        *** Hart Outpost ***            --A13.ARHE.D03.00--
        ********************
        ********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Fest, Phlogiston, Worthless Rock, Cotton Flower, Quake Crystal

        ~Hart Outpost I(15 Days After) <Complete>~
<Quality 40-59>
Fest, Phlogiston, Worthless Rock, Cotton Flower, Quake Crystal
<Quality 0-39>
Pollutant, Salt, Flour, Craft, Bomb

        ~Hart Outpost II(Central Road Dev.) <Complete>~
<Quality 40-79>
Med Tree Root, Fest, Phlogiston, Worthless Rock, Cotton Flower, Quake Crystal
<Quality 30-49>
Pollutant, Salt, Flour, Craft, Bomb

        ~Hart Outpost III(Central Road Dev.+) <Complete>~
<Quality 40-99>
Med Tree Root, Fest, Phlogiston, Worthless Rock, Cotton Flower, Quake Crystal
<Quality 40-59>
Pollutant, Salt, Flour, Craft, Bomb


-----------
-Encounter-
-----------

        ~Initial~
Roc, Scissor Bug, Spectre, Reptalien, Salamandra

        ~Hart Outpost III <Active>~
Giant Bug

        ~Hart Outpost III(Central Road Dev.+) <Complete>~
Roc, Scissor Bug, Spectre, Reptalien, Salamandra



        *********************
        *********************
        *** Crescent Lake ***           --A13.ARHE.D04.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Med Tree Root, Glitter Sand, Cotton Flower

        ~Hart Outpost II(Central Road Dev.) <Complete>~
<Quality 60-79>
Med Tree Root, Glitter Sand, Cotton Flower

        ~Hart Outpost III(Central Road Dev.+) <Complete>~
<Quality 80-99>
Med Tree Root, Glitter Sand, Cotton Flower


-----------
-Encounter-
-----------

        ~Initial~
Reptalien, Salamandra

        ~Crescent Lake(Land-Dwelling Fish)~
Reptalien, Salamandra, Isle Fish



        *********************
        *********************
        *** Blue Sky Pass ***           --A13.ARHE.D05.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Bamboo, Fluffy Fur, Blue Fruit

        ~Hart Outpost II(Central Road Dev.) <Complete>~
<Quality 60-79>
Bamboo, Fluffy Fur, Blue Fruit

        ~Hart Outpost III(Central Road Dev.+) <Complete>~
<Quality 80-99>
Bamboo, Fluffy Fur, Blue Fruit


-----------
-Encounter-
-----------

        ~Initial~
Fresverg

        ~Blue Sky Pass(Fighting Bird)~
Fresverg, Penguin Monk



        *********************
        *********************
        *** Hiyori Tunnel ***           --A13.ARHE.D06.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Worthless Rock, Chain Web, Quake Crystal

        ~Hart Outpost II(Central Road Dev.) <Complete>~
<Quality 60-79>
Worthless Rock, Chain Web, Quake Crystal

        ~Hart Outpost III(Central Road Dev.+) <Complete>~
<Quality 80-99>
Worthless Rock, Chain Web, Quake Crystal


-----------
-Encounter-
-----------

        ~Initial~
Spectre, Roc



                ***********************************
                ********** N.E. Wetlands **********
                ***********************************
                ********--A13.ARHE.E00.00--********
                ***********************************


        **********************
        **********************
        *** Marshtree Road ***          --A13.ARHE.E01.00--
        **********************
        **********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Chain Web, Venom Gland, Something Burnt

        ~Quelei Forest II(N.E. Wetlands Dev.) <Complete>~
<Quality 60-79>
Chain Web, Venom Gland, Something Burnt

        ~Quelei Forest III(N.E. Wetlands Dev.+) <Complete>~
<Quality 80-99>
Chain Web, Venom Gland, Something Burnt


-----------
-Encounter-
-----------

        ~Initial~
Prickly Bunny

        ~Marshtree Road(Witch's Rose)~
Prickly Bunny, Witch Rose, Flora Pixie



        ************************
        ************************
        *** Headwater Forest ***        --A13.ARHE.E02.00--
        ************************
        ************************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Lotus, Rockroom, Mineral Drop

        ~Quelei Forest II(N.E. Wetlands Dev.) <Complete>~
<Quality 60-79>
Lotus, Rockroom, Mineral Drop

        ~Quelei Forest III(N.E. Wetlands Dev.+) <Complete>~
<Quality 80-99>
Lotus, Rockroom, Mineral Drop


-----------
-Encounter-
-----------

        ~Initial~
Trophical Penguin, Roc



        *********************
        *********************
        *** Quelei Forest ***           --A13.ARHE.E03.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Lotus, Sparkling Water, Ointment Water, Mineral Drop, Blessed Water

        ~Quelei Forest II(N.E. Wetlands Dev.) <Complete>~
<Quality 40-79>
Lotus, Sparkling Water, Mineral Drop
<Quality 60-79>
Blessed Water
<Quality 80-99>
Ointment Water, Tree Fruit

        ~Quelei Forest III(N.E. Wetlands Dev.+) <Complete>~
<Quality 40-99>
Lotus, Sparkling Water, Mineral Drop
<Quality 80-99>
Blessed Water, Ointment Water, Tree Fruit
<Quality 100>
Forest Dew


-----------
-Encounter-
-----------

        ~Initial~
Unicorn, Spike Bug, Prickly Bunny, Turnip Bunny, Ice Pixie, Behemoth

        ~Quelei Forest I <Complete>~
Unicorn, Spike Bug, Prickly Bunny, Turnip Bunny, Ice Pixie



        ************************
        ************************
        *** River Mist Grove ***        --A13.ARHE.E04.00--
        ************************
        ************************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Incense Bark, Rubber Tree, Ointment Water

        ~Quelei Forest II(N.E. Wetlands Dev.) <Complete>~
<Quality 60-79>
Incense Bark, Rubber Tree, Ointment Water

        ~Quelei Forest III(N.E. Wetlands Dev.+) <Complete>~
<Quality 80-99>
Incense Bark, Rubber Tree, Ointment Water


-----------
-Encounter-
-----------

        ~Initial~
Spike Bug, Prickly Bunny



        ********************
        ********************
        *** Foggy Forest ***            --A13.ARHE.E05.00--
        ********************
        ********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Night Lady, Sparkling Water, Tree Fruit

        ~Quelei Forest II(N.E. Wetlands Dev.) <Complete>~
<Quality 60-79>
Night Lady, Sparkling Water, Tree Fruit

        ~Quelei Forest III(N.E. Wetlands Dev.+) <Complete>~
<Quality 80-99>
Night Lady, Sparkling Water, Tree Fruit


-----------
-Encounter-
-----------

        ~Initial~
Ice Pixie, Spectre



                **********************************
                ********** S.E. Plateau **********
                **********************************
                *******--A13.ARHE.F00.00--********
                **********************************


        ********************
        ********************
        *** Garden Ruins ***            --A13.ARHE.F01.00--
        ********************
        ********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Serenity Flower, Flower Nectar, Fresh Mint

        ~Trombe Plateau II(S.E. Plateau Dev.) <Complete>~
<Quality 60-79>
Serenity Flower, Flower Nectar, Fresh Mint

        ~Trombe Plateau III(S.E. Plateau Dev.+) <Complete>~
<Quality 80-99>
Serenity Flower, Flower Nectar, Fresh Mint


-----------
-Encounter-
-----------

        ~Initial~
Crystal Pixie

        ~Garden Ruins(Ghost Knight)~
Crystal Pixie, Phantom Knight, Gan Ceann



        ************************
        ************************
        *** Precipitous Pass ***        --A13.ARHE.F02.00--
        ************************
        ************************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Winding Grass, Gravistone, Invisible Bag

        ~Trombe Plateau II(S.E. Plateau Dev.) <Complete>~
<Quality 60-79>
Winding Grass, Gravistone, Invisible Bag

        ~Trombe Plateau III(S.E. Plateau Dev.+) <Complete>~
<Quality 80-99>
Winding Grass, Gravistone, Invisible Bag


-----------
-Encounter-
-----------

        ~Initial~
Berserker, Reptalien



        **********************
        **********************
        *** Trombe Plateau ***          --A13.ARHE.F03.00--
        **********************
        **********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Balloon Fruit, Gravistone, Star Piece, Sage Herb, Undying Wind

        ~Trombe Plateau I(15 Days After) <Complete>~
<Quality 40-59>
Balloon Fruit, Gravistone, Star Piece, Sage Herb, Undying Wind, Salt, Flour,
 Polish Powder
<Quality 50-99>
Pollutant

        ~Trombe Plateau II(S.E. Plateau Dev.) <Complete>~
<Quality 40-79>
Balloon Fruit, Gravistone, Star Piece, Sage Herb, Undying Wind
<Quality 60-79>
Salt, Flour, Polish Powder
<Quality 50-99>
Pollutant
<Quality 80/90/100>
Chariot Milk

        ~Trombe Plateau III(S.E. Plateau Dev.+) <Complete>~
<Quality 40-99>
Balloon Fruit, Gravistone, Star Piece, Sage Herb, Undying Wind
<Quality 80-99>
Pollutant, Honey, Dried Meat, Grape Water, Polish Powder, Salt, Flour
<Quality 80/90/100>
Chariot Milk


-----------
-Encounter-
-----------

        ~Initial~
Fresverg, Jagd Wolf, Berserker, Reptalien, Bunny Puni, Crystal Pixie

        ~Trombe Plateau II <Active>~
Fighting Goat

        ~Trombe Plateau II <Complete>~
Fresverg, Jagd Wolf, Berserker, Reptalien, Bunny Puni, Crystal Pixie



        *********************
        *********************-
        *** Wintry Ravine ***           --A13.ARHE.F04.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Green Leaf, Rubber Tree, Sage Herb

        ~Trombe Plateau II(S.E. Plateau Dev.) <Complete>~
<Quality 60-79>
Green Leaf, Rubber Tree, Sage Herb

        ~Trombe Plateau III(S.E. Plateau Dev.+) <Complete>~
<Quality 80-99>
Green Leaf, Rubber Tree, Sage Herb


-----------
-Encounter-
-----------

        ~Initial~
Jagd Wolf, Fresverg



        *********************
        *********************
        *** Luminous Cave ***           --A13.ARHE.F05.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Star Piece, Black Ore, Pollutant

        ~Trombe Plateau II(S.E. Plateau Dev.) <Complete>~
<Quality 60-79>
Star Piece, Black Ore, Pollutant

        ~Trombe Plateau III(S.E. Plateau Dev.+) <Complete>~
<Quality 80-99>
Star Piece, Black Ore, Pollutant


-----------
-Encounter-
-----------

        ~Initial~
Crystal Pixie



                **********************************
                ********** E. Uncharted **********
                **********************************
                *******--A13.ARHE.G00.00--********
                **********************************


        ***********************
        ***********************
        *** Land of Mirages ***         --A13.ARHE.G01.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Black Runestone, Sea Puddle, Shining Saucer

        ~Modis Ruins II(E. Uncharted Dev.) <Complete>~
<Quality 60-79>
Black Runestone, Sea Puddle, Shining Saucer

        ~Modis Ruins IV(E. Uncharted Dev.+) <Complete>~
<Quality 80-99>
Black Runestone, Sea Puddle, Shining Saucer


-----------
-Encounter-
-----------

        ~Initial~
Behemoth



        *******************
        *******************
        *** Cape Ichijo ***             --A13.ARHE.G02.00--
        *******************
        *******************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Happy Parasol, Ancient Rubbish

        ~Modis Ruins II(E. Uncharted Dev.) <Complete>~
<Quality 60-79>
Happy Parasol, Azure Wing, Ancient Rubbish

        ~Modis Ruins IV(E. Uncharted Dev.+) <Complete>~
<Quality 80-99>
Happy Parasol, Azure Wing, Ancient Rubbish


-----------
-Encounter-
-----------

        ~Initial~
Scare Phantom, Ghost



        *******************
        *******************
        *** Modis Ruins ***             --A13.ARHE.G03.00--
        *******************
        *******************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Black Runestone, Globe Sphere, Ancient Rubbish, Vintage Pot, Painting,
 Original Soil
<Quality 80-99>
Rainbow Fragment

        ~Modis Ruins II(E. Uncharted Dev.) <Complete>~
<Quality 40-79>
Black Runestone, Globe Sphere, Shining Saucer, Ancient Rubbish, Vintage Pot,
 Painting, Original Soil
<Quality 80-99>
Rainbow Fragment

        ~Modis Ruins IV(E. Uncharted Dev.+) <Complete>~
<Quality 40-99>
Black Runestone, Globe Sphere, Shining Saucer, Ancient Rubbish, Vintage Pot,
 Painting, Original Soil
<Quality 80-99>
Rainbow Fragment


-----------
-Encounter-
-----------

        ~Initial~
Riotous Stallion, Jagd Wolf, Phantom Knight, Spectre, Guardian, Scare Phantom,
 Black Demon



        ***********************
        ***********************
        *** Twilight Forest ***         --A13.ARHE.G04.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Wispstone, Medicine Thread, Original Soil

        ~Modis Ruins II(E. Uncharted Dev.) <Complete>~
<Quality 60-79>
Wispstone, Medicine Thread, Original Soil

        ~Modis Ruins IV(E. Uncharted Dev.+) <Complete>~
<Quality 80-99>
Wispstone, Medicine Thread, Original Soil


-----------
-Encounter-
-----------

        ~Initial~
Witch Rose



        ***********************
        ***********************
        *** Farthest Garden ***         --A13.ARHE.G05.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Rainbow Fragment, Painting, World Spirit

        ~Modis Ruins II(E. Uncharted Dev.) <Complete>~
<Quality 60-79>
Rainbow Fragment, Painting, World Spirit

        ~Modis Ruins IV(E. Uncharted Dev.+) <Complete>~
<Quality 80-99>
Rainbow Fragment, Painting, World Spirit


-----------
-Encounter-
-----------

        ~Initial~
Riotous Stallion, Unicorn



                **********************************
                ********** N. Mountains **********
                **********************************
                *******--A13.ARHE.H00.00--********
                **********************************


        ************************
        ************************
        *** Sunlight Torrent ***        --A13.ARHE.H01.00--
        ************************
        ************************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Magma Stone, Iron Tree, Jewel Bean

        ~Yuvel II(N. Mountains Dev.) <Complete>~
<Quality 60-79>
Magma Stone, Iron Tree, Jewel Bean

        ~Yuvel III(N. Mountains Dev.+) <Complete>~
<Quality 80-99>
Magma Stone, Iron Tree, Jewel Bean


-----------
-Encounter-
-----------

        ~Initial~
Flamare, Riotous Stallion



        ***********************
        ***********************
        *** Early Woodlands ***         --A13.ARHE.H02.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Oil Fruit, Flame Plant, Hard Potato

        ~Yuvel II(N. Mountains Dev.) <Complete>~
<Quality 60-79>
Oil Fruit, Flame Plant, Hard Potato

        ~Yuvel III(N. Mountains Dev.+) <Complete>~
<Quality 80-99>
Oil Fruit, Flame Plant, Hard Potato


-----------
-Encounter-
-----------

        ~Initial~
Giant Bug, Blazing Penguin



        ************************
        ************************
        *** Yuvel/Yuvel Town ***        --A13.ARHE.H03.00--
        ************************
        ************************


---------
-Harvest-
---------

        ~Initial~
<Quality 40-59>
Plain Grass, Worthless Rock, Pollutant

        ~Yuvel I <Complete>~
Jewel Bean, Hard Potato, Wheat Grain

        ~Yuvel II(N. Mountains Dev.) <Complete>~
<Quality 40-79>
Jewel Bean, Hard Potato, Wheat Grain

        ~Yuvel III(N. Mountains Dev.+) <Complete>~
<Quality 40-99>
Jewel Bean, Hard Potato, Wheat Grain
<Quality 100>
Royal Crown


-----------
-Encounter-
-----------

        ~Initial~
None



                *********************************
                ********** Other Areas **********
                *********************************
                *******--A13.ARHE.I00.00--*******
                *********************************


        *********************
        *********************
        *** Forest of Ent ***           --A13.ARHE.I01.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~
<Quality 30-79>
Oil Fruit, Royal Crown, Ghost House, Iron Tree, Diamond Tree, World Tree Twig,
 Fairy World Tree


-----------
-Encounter-
-----------

        ~Initial~
Iron Bunny, Prickly Bunny, Flora Pixie, Griffonian, Witch Rose, Unicorn,
 Gold-haired Ram



        *****************
        *****************
        *** Mt. Velus ***               --A13.ARHE.I02.00--
        *****************
        *****************


---------
-Harvest-
---------

        ~Initial~
<Quality 50-99>
Flame Plant, Black Ore, Magma Stone, Sea Puddle, Eternity Flame


-----------
-Encounter-
-----------

        ~Initial~
Raum Lizard, Berserker, Flamare, Fire Pixie, T. Bomb Squirrel, Blazing Penguin,
 Fran Pfeil, Pterosaur



        ************************
        ************************
        *** Endless Corridor ***        --A13.ARHE.I03.00--
        ************************
        ************************


---------
-Harvest-
---------

        ~Initial~
<Quality 20-99>
All Harvest


-----------
-Encounter-
-----------

        ~Initial~
Warlord, Guardian, Phantom Knight, Scare Phantom, Black Demon, Flamare,
 T. Bomb Squirrel



____________________________________________________________________
--------------------------------------------------------------------
--------------------------------------------------------------------

--------------------------------------------------------------------



                        **************************************
                        *** Development Quests by Location ***
                        **************************************



                *******************************
                ********** Arls Area **********
                *******************************
                ******--A13.DEVL.A00.00--******
                *******************************


        *********************
        *********************
        *** Moyori Forest ***           --A13.DEVL.A01.00--
        *********************
        *********************


-----------------
-Moyori Forest I-                       --A13.DEVL.A01.01--
-----------------


-Catering-                              --A13.DEVL.A01.02--

        Description: Deliver the Homemade Pie to fill a stomach.

        <Needed: 1 (Homemade Pie)>

        <40pt>
        <Popularity Up>


------------------
-Moyori Forest II-                      --A13.DEVL.A01.03--
------------------


-Cutting the Grass-                     --A13.DEVL.A01.04--

        Description: Help cut the grass in Moyori Forest.

        <Gather: Plain Grass>
        <Amount: Basket-full(50)>

        <40pt>
        <Weeding Complete>

Note: (Harvest Change) Plain Grass, Magic Grass, Beehive, Eiche, Fertilizer

-------------------
-Moyori Forest III-                     --A13.DEVL.A01.05--
-------------------

Note: (Harvest Change) Carrot
Note: (Encounter Change) Carrot Bunny, Blue Puni

-Forest Carrots-                        --A13.DEVL.A01.06--

        Description: Deliver the Herbicide for the forest.

        <Needed: 3-6 (Herbicide)>
        <Overall grade: C or above>

        <15pt>
        <No More Carrots>

-*Arls Area Dev.*-                      --A13.DEVL.A01.07--

        Description: Advance development around Arls Area.

        <Gatherable item increase.>
        <Quality increase>

        <5pt>

Note: (Harvest Change) Plain Grass, Magic Grass, Beehive, Eiche, Fertilizer,
 Carrot
Note: (Encounter Change) Carrot Bunny, Blue Puni, Wolf, Nohorn

------------------
-Moyori Forest IV-                      --A13.DEVL.A01.08--
------------------


-Pie Present-                           --A13.DEVL.A01.09--

        Description: Deliver Homemade Pie for the soldiers.

        <Needed: 5-50>
        <Effect: LP Recovery M>

        <20pt; Populairty Up+>


-*Arls Area Dev.+*-                     --A13.DEVL.A01.10--

        Description: Advance development around Arls Area.

        <Trait Lv increase.>
        <Quality increase.>

        <5pt>



        **********************
        **********************
        *** Conifer Forest ***          --A13.DEVL.A02.00--
        **********************
        **********************


-------------------
-New Land Dev. III-                     --A13.DEVL.A02.01--
-------------------


-Main Road Path-                        --A13.DEVL.A02.02--

        Description: Develop a new path from Conifer Forest.

        <Place: Conifer Forest>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Eastern Passage>



        **********************
        **********************
        *** Verdure Forest ***          --A13.DEVL.A03.00--
        **********************
        **********************


-----------------
-New Land Dev. I-                       --A13.DEVL.A03.01--
-----------------


-Creek Path-                            --A13.DEVL.A03.02--

        Description: Develop a new path from Verdure Forest.

        <Place: Verdure Forest>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Harmony Creek>



        *********************
        *********************
        *** Harmony Creek ***           --A13.DEVL.A04.00--
        *********************
        *********************


-------------------
- New Land Dev. I -                     --A13.DEVL.A04.01--
-------------------


-Forest Path-                           --A13.DEVL.A04.02--

        Description: Develop a new path from Harmony Creek.

        <Place: Harmony Creek>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Handel Farmland>


---------------
-Harmony Creek-                          -A13.DEVL.A04.03--
---------------


-Holy Beast-                            --A13.DEVL.A04.04--

        Description: Confront the Unicorn at Harmony Creek.

        <Goal: Hunt Unicorn>
        <Recommended Lv: 20>

        <20pt>
        <Reward Up>

Note: (Encounter Change) Mandragora, Green Puni, Unicorn



                **********************************
                ********** N. Woodlands **********
                **********************************
                *******--A13.DEVL.B00.00--********
                **********************************


        ******************************
        ******************************
        *** Handel Forest/Farmland ***  --A13.DEVL.B01.00--
        ******************************
        ******************************


-----------------
-Handel Forest I-                       --A13.DEVL.B01.01--
-----------------


-Peace in Handel-                       --A13.DEVL.B01.02--

        Description: Exterminate the rabbit in Handel Forest.

        <Hunt: Prickly Bunny>

        <15pt>
        <Popularity Up>


-Forest Thinning-                       --A13.DEVL.B01.03--

        Description: Cut down the unwanted trees.

        <Gather: Eiche>
        <Amount: 20 or more>

        <10pt>
        <Material Update>


-Management Hut-                        --A13.DEVL.B01.04--

        Description: Deliver Dense Wood to build the hut.

        <Needed: 3-6 (Dense Wood)>
        <Overall grade: C or above>

        <10pt>
        <Population +50>

Note: (New Point) Mushroom Forest and Pioneer Village
Note: (Harvest Change) Tar Fruit, Bamboo, Fluffy Fur
Note: (Harvest Change After 15 Days) Fuel Dirt, Wheat, Blue Fruit, Red Fruit,
 Purple Grape

------------------
-Handel Forest II-                      --A13.DEVL.B01.05--
------------------


-Goat Food-                             --A13.DEVL.B01.06--

        Description: Deliver Hay to feed the goat.

        <Needed: 5-10 (Hay)>
        <Overall grade: C or above>

        <15pt>
        <Population +50>


-Goat Rope-                             --A13.DEVL.B01.07--

        Description: Deliver Living Rope to connect the fence pieces.

        <Needed: 3-6 (Living Rope)>
        <Overall grade: C or above>

        <15pt>
        <Population +50>

Note: (Harvest Change) Fuel Dirt, Wheat, Blue Fruit, Red Fruit, Purple Grape,
 Chariot Milk

-------------------
-Handel Forest III-                     --A13.DEVL.B01.08--
-------------------


-Farming Hoe-                           --A13.DEVL.B01.09--

        Description: Deliver Living Hoe for farm work.

        <Needed: 3-6 (Living Hoe)>
        <Trait: Earth Power>

        <10pt>
        <Popularity Up>


-Farming Shovel-                        --A13.DEVL.B01.10--

        Description: Deliver Living Shovel for farm work.

        <Needed: 2-4 (Living Shovel)>
        <Overall grade: B or above>

        <10pt>
        <Popularity Up>


-*N. Woodlands Dev.*-                   --A13.DEVL.B01.11--

        Description: Advance development around N. Woodlands.

        <Gatherable item increase.>
        <Quality increase>

        <5pt>

Note: (Harvest Change) Fuel Dirt, Goat Horn, Wheat, Blue Fruit, Red Fruit,
 Purple Grape, Chariot Milk

------------------
-Handel Forest IV-                      --A13.DEVL.B01.12--
------------------


-New Crop Seed-                         --A13.DEVL.B01.13--

        Description: Deliver Time Flow Seed for the new crop.

        <Needed: 3-6 (Time Flow Seed)>
        <Trait: Heal Lv2>

        <10pt>
        <Population +100>


-New Crop Soil-                         --A13.DEVL.B01.14--

        Description: Deliver Rich Soil for new crop development.

        <Needed: 3-6 (Rich Soil)>
        <Overall grade: A or above>

        <10pt>
        <Population +100>


-New Crop Tonic-                        --A13.DEVL.B01.15--

        Description: Deliver Tonic for new crop development.

        <Needed: 5-10 (Tonic)>
        <Effect: Item Trait Up?>

        <10pt>
        <Population +100>


-*N Woodlands Dev.+*-                   --A13.DEVL.B01.16--

        Description: Advance development around N. Woodlands.

        <Trait Lv increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Green Leaf, Fuel Dirt, Goat Horn, Wheat, Blue Fruit,
 Red Fruit, Purple Grape, Chariot Milk



        ***********************
        ***********************
        *** Pioneer Village ***         --A13.DEVL.B02.00--
        ***********************
        ***********************


--------------------
-New Land Dev. VIII-                    --A13.DEVL.B02.01--
--------------------


-Torrent Path-                          --A13.DEVL.B02.02--

        Description: Develop a new path from Pioneer Village.

        <Place: Pioneer Village>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Sunlight Torrent>



        ***********************
        ***********************
        *** Mushroom Forest ***         --A13.DEVL.B03.00--
        ***********************
        ***********************


------------------
-New Land Dev. II-                      --A13.DEVL.B03.01--
------------------


-Plateau Path-                          --A13.DEVL.B03.02--

        Description: Develop a new path from Mushroom Forest.

        <Place: Mushroom Forest>
        <Amount: All enemies>

        <10pt>
        <New Point: Old Plateau>


-----------------
-Mushroom Forest-                       --A13.DEVL.B03.03--
-----------------


-Unknown Creature-                      --A13.DEVL.B03.04--

        Description: Confront the Bunny Puni at Mushroom Forest.

        <Goal: Hunt Bunny Puni>
        <Recommended Lv: 20>

        <20pt>
        <Reward Up>

Note: (Encounter Change) Turnip Bunny, Bunny Puni



        *******************
        *******************
        *** Old Plateau ***             --A13.DEVL.B04.00--
        *******************
        *******************


------------------
-New Land Dev. II-                      --A13.DEVL.B04.01--
------------------


-Cave Path-                             --A13.DEVL.B04.02--

        Description: Develop a new path from Old Plateau.

        <Place: Old Plateau>
        <Amount All enemies on map>

        <10pt>
        <New Point: Solidarity Mine>


-------------
-Old Plateau-                           --A13.DEVL.B04.03--
-------------


-Warrior-                               --A13.DEVL.B04.04--

        Description: Confront the Berserker at Old Plateau.

        <Goal: Hunt Berserker>
        <Recommended Lv: 20>

        <20pt>
        <Reward Up>

Note: (Encounter Change) Barrel Squirrel, Turnip Bunny, Berserker, Reptalien



                *****************************
                ********** W. Mine **********
                *****************************
                *****--A13.DEVL.C00.00--*****
                *****************************


        ***********************
        ***********************
        *** Solidarity Mine ***         --A13.DEVL.C01.00--
        ***********************
        ***********************


------------------
-New Land Dev. II-                      --A13.DEVL.C01.01--
------------------


-Mine Path-                             --A13.DEVL.C01.02--

        Description: Develop a new path from Solidarity Mine.

        <Place: Solidarity Mine>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Arls National Mine>



        *********************
        *********************
        *** Western Swamp ***           --A13.DEVL.C02.00--
        *********************
        *********************


-----------------
-Western Swamp I-                       --A13.DEVL.C02.01--
-----------------


-Bridge Materials-                      --A13.DEVL.C02.02--

        Description: Deliver Dense Wood to build the bridge.

        <Needed: 5-10 (Dense Wood)>
        <Overall grade: C or above>

        <20pt>
        <Mine Shortcut: Solidarity Mine>



        **************************
        **************************
        *** Arls National Mine ***      --A13.DEVL.C03.00--
        **************************
        **************************


-------------
-Arls Mine I-                           --A13.DEVL.C03.01--
-------------


-Ghost Hunt-                            --A13.DEVL.C03.02--

        Description: Exterminate the ghost in Arls National Mine.

        <Hunt: Ghost Box>

        <40pt>
        <Popularity Up>

Note: (New Point) Underground Lake

--------------
-Arls Mine II-                          --A13.DEVL.C03.03--
--------------


-Blast!-                                --A13.DEVL.C03.04--

        Description: Deliver the Bombs needed to blast through the wall.

        <Needed: 5-10 (Bomb)>
        <New Discovery>

        <20pt>
        <New Discovery>

Note: (Harvest Change) Glow Grass, Blessed Stone, Stim Stone, Snow Stone,
 Wispstone, Mountain Pearl

---------------
-Arls Mine III-                         --A13.DEVL.C03.05--
---------------


-Ghost Exorcism-                        --A13.DEVL.C03.06--

        Description: Deliver Alchemy Lamp to bring the light.

        <Needed: 2-4 (Alchemy Lamp)>
        <Trait: Lightweight>

        <25pt>
        <Population +200>


-*W. Mine Dev.*-                        --A13.DEVL.C03.07--

        Description: Advance development around W. Mine.

        <Gatherable item increase.>
        <Quality increase.>

        <5pt>


--------------
-Arls Mine IV-                          --A13.DEVL.C03.08--
--------------


-Mining Pickaxe-                        --A13.DEVL.C03.09--

        Description: Deliver Living Pickaxe for mining.

        <Needed: 3-6 (Living Pickaxe)>
        <Overall grade: B or above>

        <10pt>
        <Population +100>


-Mine Mascot-                           --A13.DEVL.C03.10--

        Description: Deliver Chim Doll to improve efficiency.

        <Needed: 1-2 (Chim Doll)>
        <Trait: Lively>

        <15pt>
        <Population +100>


-Vein Search Tool-                      --A13.DEVL.C03.11--

        Description: Deliver Preview Crystal to search for veins.

        <Needed: 2-4 (Preview Crystal)>
        <Trait: Lightning Power>

        <10pt>
        <Population +100>


-*W. Mine Dev.+*-                       --A13.DEVL.C03.12--

        Description: Advance development around W. Mine.

        <Trait Lv increase.>
        <Quality increase.>

        <5pt>


-------------
-Arls Mine V-                           --A13.DEVL.C03.13--
-------------


-Blast Again!-                          --A13.DEVL.C03.14--

        Description: Deliver the Bombs needed to blast through the wall.

        <Needed: 5-100 (Bomb)>
        <Overall grade: S>

        <20pt>
        <New Discovery>

Note: (Harvest Change) Glow Grass, Blessed Stone, Stim Stone, Snow Stone,
 Wispstone, Mountain Pearl, Rainbow Fragment



	************************
	************************
	*** Underground Lake ***        --A13.DEVL.C04.00--
	************************
	************************


------------------
-Underground Lake-                      --A13.DEVL.C04.01--
------------------


-Ancient Dragon-                        --A13.DEVL.C04.02--

        Description: Confront the Dragon at Underground Lake.

        <Goal: Hunt Dragon>
        <Recommended Lv: 35>

        <20pt>
        <Reward Up+>

Note: (Encounter Change) Ghost, Aphostol, Dragon
Note: (Harvest Change via Arls Mine IV) Distill Stone, Blessed Stone,
 Snow Stone, Sea Puddle



                **********************************
                ********** Central Road **********
                **********************************
                *******--A13.DEVL.D00.00--********
                **********************************


        ***********************
        ***********************
        *** Eastern Passage ***         --A13.DEVL.D01.00--
        ***********************
        ***********************


-------------------
-New Land Dev. III-                     --A13.DEVL.D01.01--
-------------------


-Outpost Path-                          --A13.DEVL.D01.02--

        Description: Develop a new path from Eastern Passage.

        <Place: Eastern Passage>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Dry Wasteland and Hart Outpost>



        *********************
        *********************
        *** Dry Wasteland ***           --A13.DEVL.D02.00--
        *********************
        *********************


---------------
-Dry Wasteland-                         --A13.DEVL.D02.01--
---------------


-Bomber Squirrel-                       --A13.DEVL.D02.02--

        Description: Confront the T. Bomb Squirrel at Dry Wasteland.

        <Goal: Hunt T. Bomb Squirrel>
        <Recommended Lv: 30>

        <20pt>
        <Reward Up>

Note: (Encounter Change) Roc, Salamandra, T. Bomber Squirrel



        ********************
        ********************
        *** Hart Outpost ***            --A13.DEVL.D03.00--
        ********************
        ********************


----------------
-Hart Outpost I-                        --A13.DEVL.D03.01--
----------------


-Monster Weapon-                        --A13.DEVL.D03.02--

        Description: Deliver Salutes for monster subjugation.

        <Needed: 3-6 (Salute)>
        <Overall grade: C or above>

        <10pt>
        <Population +50>


-Kingdom Flag-                          --A13.DEVL.D03.03--

        Description: Deliver Kingdom Flag to the Outpost.

        <Needed: 3-6 (Kingdom Flag)>
        <Overall grade: C or above>

        <10pt>
        <Popularity Up>


-Construct Outpost-                     --A13.DEVL.D03.04--

        Description: Deliver Magic Stone for Outpost construction.

        <Needed: 1-2 (Magic Stone)>
        <Trait: Lasts Lv1>

        <10pt>
        <Population +50>

Note: (New Point) Crescent Lake, Blue Sky Pass, and Hiyori Tunnel
Note: (Harvest Change After 15 Days) Fest, Phlogiston, Worthless Rock,
 Cotton Flower, Quake Crystal, Pollutant, Salt, Flour, Craft, Bomb

-----------------
-Hart Outpost II-                       --A13.DEVL.D03.05--
-----------------


-Ointment-                              --A13.DEVL.D03.06--

        Description: Deliver Healing Salve required for treatment.

        <Needed: 5-10 (Healing Salve)>
        <Trait: Heal Lv1>

        <5pt>
        <Population +100>


-Stimulant-                             --A13.DEVL.D03.07--

        Description: Deliver Nectar to boost spirits.

        <Needed: 4-8 (Nectar)>
        <Effect: KO Recovery M>

        <10pt>
        <Population +100>


-Refreshment-                           --A13.DEVL.D03.08--

        Description: Deliver Migrane Syrup needed for calming minds.

        <Needed: 3-6 (Migrane Syrup)>
        <Overall grade: B or above>

        <10pt>
        <Population +100>


-*Central Road Dev.*-                   --A13.DEVL.D03.09--

        Description: Advance development around Central Road.

        <Gatherable item increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Med Tree Root, Fest, Phlogiston, Worthless Rock,
 Cotton Flower, Quake Crystal, Pollutant, Salt, Flour, Craft, Bomb

------------------
-Hart Outpost III-                      --A13.DEVL.D03.10--
------------------

Note: (Encounter Change) Giant Bug

-Pest Control-                          --A13.DEVL.D03.11--

        Description: Exterminate the giant insects at the Outpost.

        <Hunt: 5 or more>

        <10pt>
        <Population +100>


-Insect Repellent-                      --A13.DEVL.D03.12--

        Description: Deliver Pure Incense to keep the insects away.

        <Needed: 2-4 (Pure Incense)>
        <Trait: Hand-Crafted>

        <15pt>
        <Population +100>


-*Central Road Dev.+*-                  --A13.DEVL.D03.13--

        Description: Advance development around Central Road.

        <Trait Lv increase.>
        <Quality increase.>

        <5pt>

Note: (Encounter Change) Roc, Scissor Bug, Spectre, Reptalien, Salamandra

-------------------
-Enhance Outpost I-                     --A13.DEVL.D03.14--
-------------------


-Lizard Measures-                       --A13.DEVL.D03.15--

        Description: Deliver Witch Salve to prepare for the lizards.

        <Needed: 3-6 (Witch Salve)>
        <Effect: Sleepy>

        <10pt>
        <Population +100>


-Lizard Measures 2-                     --A13.DEVL.D03.16--

        Description: Deliver Salute to prepare for the lizards.

        <Needed: 3-6 (Salute)>
        <Effect: Blinding>

        <10pt>
        <Population +100>


--------------------
-Enhance Outpost II-                    --A13.DEVL.D03.17--
--------------------


-Lizard Response 1-                     --A13.DEVL.D03.18--

        Description: Deliver Ultimate Steel for outpost reinforcement.

        <Needed: 1-2 (Ultimate Steel)>
        <Overall grade: A or above>

        <10pt>
        <Population +200>


-Lizard Response 2-                     --A13.DEVL.D03.19--

        Description: Deliver Dense Wood to reinforce the outpost.

        <Needed: 5-10 (Dense Wood)>
        <Overall grade: A or above>

        <10pt>
        <Population +200>


-Lizard Response 3-                     --A13.DEVL.D03.20--

        Description: Deliver Magic Stone for outpost reinforcement.

        <Needed: 2-4 (Magic Stone)>
        <Overall grade: A or above>

        <10pt>
        <Population +200>



        *********************
        *********************
        *** Crescent Lake ***           --A13.DEVL.D04.00--
        *********************
        *********************


------------------
-New Land Dev. IV-                      --A13.DEVL.D04.01--
------------------


-Marsh Path-                            --A13.DEVL.D04.02--

        Description: Develop a new path from Crescent Lake.

        <Place: Crescent Lake>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Marshtree Road>


---------------
-Crescent Lake-                         --A13.DEVL.D04.03--
---------------


-Land-Dwelling Fish-                    --A13.DEVL.D04.04--

        Description: Confront the Isle Fish at Crescent Lake.

        <Goal: Hunt Isle Fish>
        <Recommended Lv: 30>

        <20pt>
        <Reward Up>

Note: (Encounter Change) Reptalien, Salamandra, Isle Fish



        *********************
        *********************
        *** Blue Sky Pass ***           --A13.DEVL.D05.00--
        *********************
        *********************


---------------
-Blue Sky Pass-                         --A13.DEVL.D05.01--
---------------


-Fighting Bird-                         --A13.DEVL.D05.02--

        Description: Confront the Penguin Monk at Blue Sky Pass.

        <Goal: Hunt Penguin Monk>
        <Recommended Lv: 30>

        <20pt>
        <Reward Up+>

Note: (Encounter Change) Fresverg, Penguin Monk



        *********************
        *********************
        *** Hiyori Tunnel ***           --A13.DEVL.D06.00--
        *********************
        *********************


-----------------
-New Land Dev. V-                       --A13.DEVL.D06.01--
-----------------


-Ruins Path-                            --A13.DEVL.D06.02--

        Description: Develop a new path from Hiyori Tunnel.

        <Place: Hiyori Tunnel>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Garden Ruins>



                ***********************************
                ********** N.E. Wetlands **********
                ***********************************
                ********--A13.DEVL.E00.00--********
                ***********************************


        **********************
        **********************
        *** Marshtree Road ***          --A13.DEVL.E01.00--
        **********************
        **********************


------------------
-New Land Dev. IV-                      --A13.DEVL.E01.01--
------------------


-Headwater Path-                        --A13.DEVL.E01.02--

        Description: Develop a new path from Marshtree Road.

        <Place: Marshtree Road>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Headwaters Forest>


----------------
-Marshtree Road-                        --A13.DEVL.E01.03--
----------------


-Witch's Rose-                          --A13.DEVL.E01.04--

        Description: Confront the Witch Rose at Marshtree Road.

        <Goal: Hunt Witch Rose>
        <Recommended Lv: 30>

        <20pt>
        <Reward Up>

Note: (Encounter Change) Prickly Bunny, Witch Rose, Flora Pixie



        ************************
        ************************
        *** Headwater Forest ***        --A13.DEVL.E02.00--
        ************************
        ************************


------------------
-New Land Dev. IV-                      --A13.DEVL.E02.01--
------------------


-Fountainhead Path-                     --A13.DEVL.E02.02--

        Description: Develop a new path from Headwater Forest.

        <Place: Headwater Forest>
        <Amount: All enemies on map>

        <10pt>
        <New Point>



        *********************
        *********************
        *** Quelei Forest ***           --A13.DEVL.E03.00--
        *********************
        *********************


-----------------
-Quelei Forest I-                       --A13.DEVL.E03.01--
-----------------


-Beast Repellent-                       --A13.DEVL.E03.02--

        Description: Deliver Chaos Conductor to keep the beasts away.

        <Needed: 1-2 (Chaos Conductor)>
        <Overall grade: B or above>

        <15pt>
        <Popularity Up>


-Water Quality-                         --A13.DEVL.E03.03--

        Description: Gather water samples from Quelei Forest.

        <Gather: Liquid>
        <Amount: 10 samples>

        <10pt>
        <Population +200>


-Waterproof Bag-                        --A13.DEVL.E03.04--

        Description: Deliver Sand Bag that can be used even when wet.

        <Needed: 5-10 (Sand Bag)>
        <Overall grade: C or above>

        <10pt>
        <Popularity Up>


-Water Facility-                        --A13.DEVL.E03.05--

        Description: Deliver Alchemy Steel for facility construction.

        <Needed: 1-2 (Alchemy Steel)>
        <Trait: Lasts Lv2>

        <10pt>
        <Population +200>

Note: (New Point) River Mist Grove
Note: (Encounter Change) Unicorn, Spike Bug, Prickly Bunny, Turnip Bunny,
 Ice Pixie

------------------
-Quelei Forest II-                      --A13.DEVL.E03.06--
------------------


-Nonstop Rain-                          --A13.DEVL.E03.07--

        Description: Deliver Sky Flame to clear up the sky.

        <Needed: 3-6 (Sky Flame)>
        <Trait: Ice Power>

        <25pt>
        <Population +250>


-*N.E. Wetlands Dev.*-                  --A13.DEVL.E03.08--

        Description: Advance development around N.E. Wetlands.

        <Gatherable item increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Lotus, Sparkling Water, Mineral Drop, Blessed Water,
 Ointment Water, Tree Fruit

-------------------
-Quelei Forest III-                     --A13.DEVL.E03.09--
-------------------


-Cargo Cart-                            --A13.DEVL.E03.10--

        Description: Deliver Living Cart for water facility renovation.

        <Needed: 1-2 (Living Cart)>
        <Overall grade: S>

        <20pt>
        <Population +200>


-Water Quality++-                       --A13.DEVL.E03.11--

        Description: Deliver Mighty Filters to improve quality.

        <Needed: 3-6 (Mighty Filter)>
        <Trait: Big>

        <20pt>
        <Population +200>


-Bolster the Ground-                    --A13.DEVL.E03.12--

        Description: Deliver Land Clasp to enhance the foundation.

        <Needed: 1-2 (Land Clasp)>
        <Overall grade: A or above>

        <20pt>
        <Population +200>


-*N.E. Wetlands Dev.+*-                 --A13.DEVL.E03.13--

        Description: Advance development around N.E. Wetlands.

        <Trait Lv increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Lotus, Sparkling Water, Mineral Drop, Blessed Water,
 Ointment Water, Tree Fruit, Forest Dew



        ************************
        ************************
        *** River Mist Grove ***        --A13.DEVL.E04.00--
        ************************
        ************************


------------------
-New Land Dev. VI-                      --A13.DEVL.E04.01--
------------------


-Foggy Forest Path-                     --A13.DEVL.E04.02--

        Description: Develop a new path from River Mist Grove.

        <Place: River Mist>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Foggy Forest>



        ********************
        ********************
        *** Foggy Forest ***            --A13.DEVL.E05.00--
        ********************
        ********************


------------------
-New Land Dev. VI-                      --A13.DEVL.E05.01--
------------------


-Forest Exit Path-                      --A13.DEVL.E05.02--

        Description: Develop a new path from Foggy Forest.

        <Place: Foggy Forest>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Cape Ichijo and Modis Ruins(if available)>



                **********************************
                ********** S.E. Plateau **********
                **********************************
                *******--A13.DEVL.F00.00--********
                **********************************


        ********************
        ********************
        *** Garden Ruins ***            --A13.DEVL.F01.00--
        ********************
        ********************


-----------------
-New Land Dev. V-                       --A13.DEVL.F01.01--
-----------------


-Pass Path-                             --A13.DEVL.F01.02--

        Description: Develop a new path from Garden Ruins.

        <Place: Garden Ruins>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Precipitous Pass>


--------------
-Garden Ruins-                          --A13.DEVL.F01.03--
--------------


-Ghost Knight-                          --A13.DEVL.F01.04--

        Description: Confront the Gan Ceann at Garden Ruins.

        <Goal: Hunt Gan Ceann>
        <Recommended Lv: 40>

        <20pt>
        <Reward Up+>

Note: (Encounter Change) Crystal Pixie, Phantom Knight, Gan Ceann



        ************************
        ************************
        *** Precipitous Pass ***        --A13.DEVL.F02.00--
        ************************
        ************************


-----------------
-New Land Dev. V-                       --A13.DEVL.F02.01--
-----------------


-Windmill Path-                         --A13.DEVL.F02.02--

        Description: Develop a new path from Precipitous Pass.

        <Place: Precipitous Path>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Trombe Plateau>



        **********************
        **********************
        *** Trombe Plateau ***          --A13.DEVL.F03.00--
        **********************
        **********************


------------------
-Trombe Plateau I-                      --A13.DEVL.F03.01--
------------------


-Bird Hunt-                             --A13.DEVL.F03.02--

        Description: Confront the bird living on the plateau.

        <Hunt: Elder Griffon>

        <15pt>
        <Popularity Up>


-Windmill Vane-                         --A13.DEVL.F03.03--

        Description: Deliver (Cloth) to use as a windmill material.

        <Needed: 5-20 (Cloth)>
        <Trait: Sturdy>

        <15pt>
        <Population +200>


-Windmill Base-                         --A13.DEVL.F03.04--

        Description: Deliver Magic Stone for windmill construction.

        <Needed: 1-2 (Magic Stone)>
        <Overall grade: B or above>

        <15pt>
        <Population +200>

Note: (New Point) Wintry Ravine
Note: (Harvest Change After 15 Days) Balloon Fruit, Gravistone, Star Piece,
 Sage Herb, Undying Wind, Salt, Flour, Polish Powder, Pollutant

-------------------
-Trombe Plateau II-                     --A13.DEVL.F03.05--
-------------------

Note: (Encounter Change) Fighting Goat

-Calming the Goat-                      --A13.DEVL.F03.06--

        Description: Deliver Animal Resonator to calm Fighting Goats.

        <Needed: 2-4 (Animal Resonator)>
        <Trait: Finest Goods>

        <25pt>
        <Population +250>


-*S.E. Plateau Dev.*-                   --A13.DEVL.F03.07--

        Description: Advance development around S.E. Plateau.

        <Gatherable item increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Balloon Fruit, Gravistone, Star Piece, Sage Herb,
 Undying Wind, Salt, Flour, Polish Powder, Pollutant, Chariot Milk
Note: (Encounter Change) Fresverg, Jagd Wolf, Berserker, Reptalien, Bunny Puni,
 Crystal Pixie

--------------------
-Trombe Plateau III-                    --A13.DEVL.F03.08--
--------------------


-Plateau Winds-                         --A13.DEVL.F03.09--

        Description: Deliver Wind Controller for windmill optimization.

        <Needed: 1-2 (Wind Controller)>
        <Trait: Quality Lv3>

        <30pt>
        <Population +300>


-Windmill Gears-                        --A13.DEVL.F03.10--

        Description: Deliver Samsara Gear to increase rotation speed.

        <Needed: 3-6 (Samsara Gear)>
        <Overall grade: B or above>

        <30pt>
        <Population +300>


-*S.E. Plateau Dev.+*-                  --A13.DEVL.F03.11--

        Description: Advance development around S.E. Plateau.

        <Trait Lv increase.>
        <Quality increase>

        <5pt>

Note: (Harvest Change) Balloon Fruit, Gravistone, Star Piece, Sage Herb,
 Undying Wind, Pollutant, Chariot Milk, Honey, Dried Meat, Grape Water,
 Polish Powder, Salt, Flour



        *********************
        *********************
        *** Wintry Ravine ***           --A13.DEVL.F04.00--
        *********************
        *********************


-------------------
-New Land Dev. VII-                     --A13.DEVL.F04.01--
-------------------


-Luminous Path-                         --A13.DEVL.F04.02--

        Description: Develop a new path from Wintry Ravine.

        <Place: Wintry Ravine>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Luminous Cave>



        *********************
        *********************
        *** Luminous Cave ***           --A13.DEVL.F05.00--
        *********************
        *********************


-------------------
-New Land Dev. VII-                     --A13.DEVL.F05.01--
-------------------


-Misty Plain Path-                      --A13.DEVL.F05.02--

        Description: Develop a new path from Luminous Cave.

        <Place: Luminous Cave>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Land of Mirages>



                **********************************
                ********** E. Uncharted **********
                **********************************
                *******--A13.DEVL.G00.00--********
                **********************************


        ***********************
        ***********************
        *** Land of Mirages ***         --A13.DEVL.G01.00--
        ***********************
        ***********************


-------------------
-New Land Dev. VII-                     --A13.DEVL.G01.01--
-------------------


-Forest Exit Path-                      --A13.DEVL.G01.02--

        Description: Develop a new path from Land of Mirages.

        <Place: Land of Mirages>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Cape Ichijo and Modis Ruins(if available)>



        *******************
        *******************
        *** Cape Ichijo ***             --A13.DEVL.G02.00--
        *******************
        *******************


---------------
-Cape Ichijo I-                         --A13.DEVL.G02.01--
---------------


-Bridge Materials-                      --A13.DEVL.G02.02--

        Description: Deliver (Lumber) for bridge construction.

        <Needed: 5-50 (Lumber)>
        <Trait: Resist Fire Lv2>

        <10pt>
        <Population +250>


-Work Tools-                            --A13.DEVL.G02.03--

        Description: Deliver Living Saw for auxiliary work.

        <Needed: 2-4 (Living Saw)>
        <Overall grade: B or above>

        <10pt>
        <Population +250>

Note: (New Point) Blue Sky Pass
Note: (Harvest Change via Modis Ruins II) Happy Parasol, Azure Wing,
 Ancient Rubbish



	*******************
	*******************
	*** Modis Ruins ***             --A13.DEVL.G03.00--
	*******************
	*******************


---------------
-Modis Ruins I-                         --A13.DEVL.G03.01--
---------------


-Dragon Hunt-                           --A13.DEVL.G03.02--

        Description: Confront the Dragon at the Modis Ruins.

        <Hunt: Wyvern>

        <80pt>
        <Popularity Up+>

Note: (New Point) Twilight Forest and Farthest Garden

----------------
-Modis Ruins II-                        --A13.DEVL.G03.03--
----------------


-Tent Delivery-                         --A13.DEVL.G03.04--

        Description: Deliver Balloon Tent to the residential area.

        <Needed: 1-2 (Balloon Tent)>
        <Overall grade: C or above>

        <15pt>
        <Population +250>


-Catering-                              --A13.DEVL.G03.05--

        Description: Deliver Dried Meat to feed the residents.

        <Needed: 5-20 (Dried Meat)>
        <Overall grade: B or above>

        <10pt>
        <Population +250>


-Apparel Delivery-                      --A13.DEVL.G03.06--

        Description: Deliver Settler's Cape to protect against the cold.

        <Needed: 3-6 (Settler's Cape)>
        <Overall grade: B or above>

        <15pt>
        <Popularity Up>


-*E. Uncharted Dev.*-                   --A13.DEVL.G03.07--

        Description: Advance development around E. Uncharted.

        <Gatherable item increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Black Runestone, Globe Sphere, Shining Saucer,
 Ancient Rubbish, Vintage Pot, Painting, Original Soil, Rainbow Fragment

----------------
-Modis Ruins IV-                        --A13.DEVL.G03.08--
----------------


-Sealing Amulet-                        --A13.DEVL.G03.09--

        Description: Deliver Sealing Amulet to seal away the monster.

        <Needed: 3-6 (Sealing Amulet)>
        <Trait: Holy Power>

        <20pt>
        <Population +250>


-Mobile Home-                           --A13.DEVL.G03.10--

        Description: Deliver Mystical Garden to provide a relaxing spot.

        <Needed: 1-2 (Mystical Garden)>
        <Trait: Airy>

        <20pt>
        <Population +250>


-Protective Box-                        --A13.DEVL.G03.11--

        Description: Deliver Safety Box to protect important items.

        <Needed: 1-2 (Safety Box)>
        <Overall grade: A or above>

        <20pt>
        <Population +250>


-*E. Uncharted Dev.+*-                  --A13.DEVL.G03.12--

        Description: Advance development around E. Uncharted.

        <Trait Lv increase.>
        <Quality increase.>

        <5pt>



        ***********************
        ***********************
        *** Twilight Forest ***         --A13.DEVL.G04.00--
        ***********************
        ***********************


-----------------
-Modis Ruins III-                       --A13.DEVL.G04.01--
-----------------


-Ancient Beast-                         --A13.DEVL.G04.02--

        Description: Defeat the Rage Beast in Twilight Forest.

        <Hunt: Rage Beast>

        <40pt>
        <Population +1000>



        ***********************
        ***********************
        *** Farthest Garden ***         --A13.DEVL.G05.00--
        ***********************
        ***********************


-----------------
-Modis Ruins III-                       --A13.DEVL.G05.01--
-----------------


-Ancient Spirit-                        --A13.DEVL.G05.02--

        Description: Defeat the Dear Element in Farthest Garden.

        <Hunt: Dear Element>

        <40pt>
        <Population +1000>



                **********************************
                ********** N. Mountains **********
                **********************************
                *******--A13.DEVL.H00.00--********
                **********************************


        ************************
        ************************
        *** Sunlight Torrent ***        --A13.DEVL.H01.00--
        ************************
        ************************


--------------------
-New Land Dev. VIII-                    --A13.DEVL.H01.01--
--------------------


-Woodland Path-                         --A13.DEVL.H01.02--

        Description: Develop a new path from Sunlight Torrent.

        <Place: Sunlight Torrent>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Early Woodlands>



        ***********************
        ***********************
        *** Early Woodlands ***         --A13.DEVL.H02.00--
        ***********************
        ***********************


--------------------
-New Land Dev. VIII-                    --A13.DEVL.H02.01--
--------------------


-Mountain Path-                         --A13.DEVL.H02.02--

        Description: Develop a new path from Early Woodlands.

        <Place: Early Woodlands>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Mt. Velus and Yuvel(if available)>



        ************************
        ************************
        *** Yuvel/Yuvel Town ***        --A13.DEVL.H03.00--
        ************************
        ************************


---------
-Yuvel I-                               --A13.DEVL.H03.01--
---------


-Blessed Rain-                          --A13.DEVL.H03.02--

        Description: Deliver Nimbus Stone to moisten the land.

        <Needed: 3-6 (Nimbus Stone)>
        <Overall grade: B or above>

        <10pt>
        <Population +500>


-Rubble Cleanup-                        --A13.DEVL.H03.03--

        Description: Deliver Suction Bag to clean up the rubble.

        <Needed: 1-2 (Suction Bag)>
        <Overall grade: A or above>

        <10pt>
        <Population +500>


-Soil Regeneration-                     --A13.DEVL.H03.04--

        Description: Deliver Rich Soil to regenerate the dead land.

        <Needed: 1-2 (Rich Soil)>
        <Overall grade: A or above>

        <20pt>
        <Population +500>

Note: (Harvest Change) Jewel Bean, Hard Potato, Wheat Grain

----------
-Yuvel II-                              --A13.DEVL.H03.05--
----------


-Residentials-                          --A13.DEVL.H03.06--

        Description: Deliver Magic Stone to strengthen wooden houses.

        <Needed: 1-2 (Magic Stone)>
        <Overall grade: S>

        <30pt>
        <Population +500>


-Mobile Meal-                           --A13.DEVL.H03.07--

        Description: Deliver New Land Ration for provisions.

        <Needed: 3-6 (New Land Ration)>
        <Effect: HP Recovery XL>

        <30pt>
        <Population +500>


-*N. Mountain Dev.*-                    --A13.DEVL.H03.08--

        Description: Advance development around N. Mountains.

        <Gatherable item increase.>
        <Quality increase.>

        <5pt>


-----------
-Yuvel III-                             --A13.DEVL.H03.09--
-----------


-Specialty Creation-                    --A13.DEVL.H03.10--

        Description: Deliver Mushroom Bed for mushroom rearing.

        <Needed: 1-2 (Mushroom Bed)>
        <Overall grade: A or above>

        <20pt>
        <Population +500>


-Specialty Tonic-                       --A13.DEVL.H03.11--

        Description: Deliver Tonic to promote growth.

        <Needed: 2-4 (Tonic)>
        <Overall grade: B or above>

        <20pt>
        <Population +500>


-Specialty Sample-                      --A13.DEVL.H03.12--

        Description: Deliver Jarred Mushroom as a specialty sample.

        <Needed: 1-2 (Jarred Mushroom)>
        <Effect: Royal Aroma>

        <30pt>
        <Population +500>


-*N. Mountain Dev.+*-                   --A13.DEVL.H03.13--

        Description: Advance development around N. Mountains.

        <Trait Lv increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Royal Crown, Jewel Bean, Hard Potato, Wheat Grain



                *********************************
                ********** Other Areas **********
                *********************************
                *******--A13.DEVL.I00.00--*******
                *********************************


        *********************
        *********************
        *** Forest of Ent ***           --A13.DEVL.I01.00--
        *********************
        *********************


-----------------
-Forest of Ent I-                       --A13.DEVL.I01.01--
-----------------


-Ent Investigation-                     --A13.DEVL.I01.02--

        Description: Uncover the secret of the Forest of Ent.

        <Terms: Traverse Ent.>

        <100pt>
        <Ent Stopper: Current location of Ent Forest permanent>



        *****************
        *****************
        *** Mt. Velus ***               --A13.DEVL.I02.00--
        *****************
        *****************


-------------
-Mt. Velus I-                           --A13.DEVL.I02.01--
-------------


-Volcano Incarnate-                     --A13.DEVL.I02.02--

        Description: Prevent the awakening of the Volcano Incarnate.

        <Terms: Chill the volcano.>
        <Place: Mt. Velus - Bottom>

        <100pt>
        <Volcano Sedation>

Note: (New Point available on second visit) Foothills



        ************************
        ************************
        *** Endless Corridor ***        --A13.DEVL.I03.00--
        ************************
        ************************


--------------------
-Endless Corridor I-                    --A13.DEVL.I03.01--
--------------------


-Twilight Maiden-                       --A13.DEVL.I03.02--

        Description: Defeat the demon within the Endless Corridor.

        <Hunt: Twilight Maiden>

        <100pt>
        <Fire RES Up>


---------------------
-Endless Corridor II-                   --A13.DEVL.I03.03--
---------------------


-Void Maiden-                           --A13.DEVL.I03.04--

        Description: Defeat the demon within the Endless Corridor.

        <Hunt: Void Maiden>

        <0pt>
        <Ice RES Up>


----------------------
-Endless Corridor III-                  --A13.DEVL.I03.05--
----------------------


-Hell Maiden-                           --A13.DEVL.I03.06--

        Description: Defeat the demon within the Endless Corridor.

        <Hunt: Hell Maiden>

        <0pt>
        <Lightning RES Up>


---------------------
-Endless Corridor IV-                   --A13.DEVL.I03.07--
---------------------


-Eternity Goddess-                      --A13.DEVL.I03.08--

        Description: Defeat the demon within the Endless Corridor.

        <Hunt: Eternity Goddess>

        <0pt>
        <Earth RES Up>



                ***************************
                ********** Other **********
                ***************************
                ****--A13.DEVL.J00.00--****
                ***************************


--------------
-Royal Task I-                          --A13.DEVL.J01.00--
--------------


-Adventure Class D-                     --A13.DEVL.J01.01--

        Description: Acquire basic adventurer experience.

        <Terms: Adventurer Level>
        <Details: Level 10 or above>

        <5pt>
        <Max HP Up>


-Alchemy Class D-                       --A13.DEVL.J01.02--

        Description: Acquire basic alchemist experience.

        <Terms: Item synthesis>
        <Details: 10 types or more>

        <10pt>
        <Max MP Up>


-Battle Class D-                        --A13.DEVL.J01.03--

        Description: Acquire basic battle tactics.

        <Terms: Go into battle>
        <Details: 10 times or more>

        <5pt>
        <ATK Up>


-Society Class D-                       --A13.DEVL.J01.04--

        Description: Acquire a royal philanthropic spirit.

        <Terms: Complete requests>
        <Details: 10 or more>

        <10pt>
        <SPD Up>


-Material Class D-                      --A13.DEVL.J01.05--

        Description: Acquire the knowledge to assess certain materials.

        <Terms: Go gathering>
        <Details: 50 times or more>

        <5pt>
        <Max LP Up>


-Development Class D-                   --A13.DEVL.J01.06--

        Description: Engage in development.

        <Terms: Complete tasks>
        <Details: 10 or more>

        <10pt>
        <DEF Up>


-Craft Meister-                         --A13.DEVL.J01.07--

        Description: Given to one who excels at using Crafts.

        <Terms: Craft usage>
        <Count: 5 times or more>

        <10pt>
        <Critical Rate Up>


-Healer in Training-                    --A13.DEVL.J01.08--

        Description: Given to one who excels at using Healing Salves.

        <Terms: Healing Salve usage>
        <Count: 3 times (in battle)>

        <10pt>
        <Popularity Up>


---------------
-Royal Task II-                         --A13.DEVL.J02.00--
---------------


-Adventure Class C-                     --A13.DEVL.J02.01--

        Description: Acquire common adventurer experience.

        <Terms: Adventurer Level>
        <Details: Level 20 or above>

        <5pt>
        <Max HP Up>


-Alchemy Class C-                       --A13.DEVL.J02.02--

        Description: Acquire common alchemist experience.

        <Terms: Item synthesis>
        <Details: 30 types or more>

        <10pt>
        <Max MP Up>


-Battle Class C-                        --A13.DEVL.J02.03--

        Description: Acquire common battle tactics.

        <Terms: Go into battle>
        <Details: 30 times or more>

        <5pt>
        <ATK Up>


-Society Class C-                       --A13.DEVL.J02.04--

        Description: Acquire a good sense of money's value to society.

        <Terms: Purchase items>
        <Details: Spend 5000 coles>

        <10pt>
        <SPD Up>


-Material Class C-                      --A13.DEVL.J02.05--

        Description: Acquire the knowledge to assess certain materials.

        <Terms: Go gathering>
        <Details: 100 times or more>

        <5pt>
        <Max LP Up>


-Development Class C-                   --A13.DEVL.J02.06--

        Description: Engage in development.

        <Terms: Complete tasks>
        <Details: 20 or more>

        <10pt>
        <DEF Up>


-Bomb Meister-                          --A13.DEVL.J02.07--

        Description: Given to one who excels at using Bombs.

        <Terms: Bomb usage>
        <Count: 10 times or more>

        <10pt>
        <Critical Rate Up>


-Medium Healer-                         --A13.DEVL.J02.08--

        Description: Given to one who excels at using Nectar.

        <Terms: Nectar usage>
        <Count: 3 times or more>

        <10pt>
        <Popularity Up>


-Client in Training-                    --A13.DEVL.J02.09--

        Description: Request weapons from yourself or party members.

        <Terms: Weapon synthesis>
        <Amount 3 types or more>

        <20pt>
        <Reward Up+>


----------------
-Royal Task III-                        --A13.DEVL.J03.00--
----------------


-Adventure Class B-                     --A13.DEVL.J03.01--

        Description: Acquire notable adventurer experience.

        <Terms: Adventurer Level>
        <Details: Level 30 or above>

        <5pt>
        <Max HP Up>


-Alchemy Class B-                       --A13.DEVL.J03.02--

        Description: Acquire notable alchemist experience.

        <Terms: Item synthesis>
        <Details: 60 types or more>

        <10pt>
        <Max MP Up>


-Battle Class B-                        --A13.DEVL.J03.03--

        Description: Acquire notable battle tactics.

        <Terms: Go into battle>
        <Details: 80 times or more>

        <5pt>
        <ATK Up>


-Society Class B-                       --A13.DEVL.J03.04--

        Description: Acquire a royal phlanthropic spirit.

        <Terms: Complete requests>
        <Details: 30 or more>

        <10pt>
        <SPD Up>


-Material Class B-                      --A13.DEVL.J03.05--

        Description: Acquire the knowledge to assess certain materials.

        <Terms: Go gathering>
        <Details: 200 times or more>

        <5pt>
        <Max LP Up>


-Development Class B-                   --A13.DEVL.J03.06--

        Description: Engage in development.

        <Terms: Complete tasks>
        <Details: 30 or more>

        <10pt>
        <DEF Up>


-Cannon Meister-                        --A13.DEVL.J03.07--

        Description: Given to one who excels at using Cannons.

        <Terms: Salute usage>
        <Count: 3 times or more(error note: 10 uses)>

        <10pt>
        <Critical Rate Up>


-Advanced Healer-                       --A13.DEVL.J03.08--

        Description: Given to one who excels at using Drachen Elixirs.

        <Terms: Drachen Elixir usage>
        <Count: 5 times (in battle)>

        <10pt>
        <Popularity Up>


-Medium Client-                         --A13.DEVL.J03.09--

        Description: Request weapons for yourself or party members.

        <Terms: Weapon synthesis>
        <Amount: 10 types or more>

        <20pt>
        <Reward Up+>


---------------
-Royal Task IV-                         --A13.DEVL.J04.00--
---------------


-Adventure Class A-                     --A13.DEVL.J04.01--

        Description: Acquire exceptional adventurer experience.

        <Terms: Adventurer Level>
        <Details: Level 40 or above>

        <10pt>
        <Max HP Up>


-Alchemy Class A-                       --A13.DEVL.J04.02--

        Description: Acquire exceptional alchemist experience.

        <Terms: Item synthesis>
        <Details: 100 types or more>

        <15pt>
        <Max MP Up>


-Battle Class A-                        --A13.DEVL.J04.03--

        Description: Acquire exceptional battle tactics.

        <Terms: Go into battle>
        <Details: 150 times or more>

        <10pt>
        <ATK Up>


-Society Class A-                       --A13.DEVL.J04.04--

        Description: Acquire a good sense of money's value to society.

        <Terms: Purchase items>
        <Details: Spend 30000 coles>

        <15pt>
        <SPD Up>


-Material Class A-                      --A13.DEVL.J04.05--

        Description: Acquire the knowledge to assess certain materials.

        <Terms: Go gathering>
        <Details: 300 times or more>

        <10pt>
        <Max LP Up>


-Development Class A-                   --A13.DEVL.J04.06--

        Description: Engage in development.

        <Terms: Complete tasks>
        <Details: 60 or more>

        <15pt>
        <DEF Up>


-Sword Meister-                         --A13.DEVL.J04.07--

        Description: Given to one who excels at using Magic Swords.

        <Terms: Magic Sword usage>
        <Count: 5 times or more>

        <10pt>
        <Critical Rate Up>


-Ultimate Healer-                       --A13.DEVL.J04.08--

        Description: Given to one who excels at using Healing Bells.

        <Terms: Healing Bell usage>
        <Count: 5 times (in battle)>

        <10pt>
        <Popularity Up>


-Advanced Client-                       --A13.DEVL.J04.09--

        Description: Request weapons for yourself or party members.

        <Terms: Weapon synthesis>
        <Amount: 20 types or more>

        <20pt>
        <Reward Up+>


--------------
-Royal Task V-                          --A13.DEVL.J05.00--
--------------


-Adventure Master-                      --A13.DEVL.J05.01--

        Description: Acquire unparalleled adventurer experience.

        <Terms: Adventurer Level>
        <Details: Level 50 or above>

        <10pt>
        <Max HP Up+>


-Alchemy Master-                        --A13.DEVL.J05.02--

        Description: Acquire unparalleled alchemist experience.

        <Terms: Item synthesis>
        <Details: 150 types or more>

        <15pt>
        <Max MP Up+>


-Battle Master-                         --A13.DEVL.J05.03--

        Description: Acquire unparalleled battle tactics.

        <Terms: Go into battle>
        <Details: 300 times or more>

        <10pt>
        <ATK Up+>


-Society Master-                        --A13.DEVL.J05.04--

        Description: Acquire a royal philanthropic spirit.

        <Terms: Complete requests>
        <Details: 150 or more>

        <15pt>
        <SPD Up+>


-Material Master-                       --A13.DEVL.J05.05--

        Description: Acquire the knowledge to assess certain materials.

        <Terms: Go gathering>
        <Details: 500 times or more>

        <10pt>
        <Max LP Up+>


-Development Master-                    --A13.DEVL.J05.06--

        Description: Engage in development.

        <Terms: Complete tasks>
        <Details: 100 or more>

        <15pt>
        <DEF Up+>


-Summoner-                              --A13.DEVL.J05.07--

        Description: Given to one who summons the spirits from stones.

        <Terms: Spirit Stone usage>
        <Count: 15 times or more>

        <20pt>
        <Critical Rate Up+>


-Messenger of Peace-                    --A13.DEVL.J05.08--

        Description: Given to one who brings peace with absolute power.

        <Terms: Peacemaker usage>
        <Count: 10 times>

        <20pt>
        <Critical Rate Up+>


-Architect-                             --A13.DEVL.J05.09--

        Description: Given to one who can design attack items.

        <Terms: Attack item synth.>
        <Amount: 60 types or more>

        <25pt>
        <Reward Up+>


----------------
-Applied Task I-                        --A13.DEVL.J06.00--
----------------


-Puni Scholar-                          --A13.DEVL.J06.01--

        Description: Given to one with a deep understanding of Punis.

        <Goal: Hunt Punis>
        <Defeat: 20 or more>

        <10pt>
        <Puni Repel>


-Beast Scholar-                         --A13.DEVL.J06.02--

        Description: Given to one with a deep understanding of beasts.

        <Goal Hunt wolves, etc.>
        <Defeat: 20 or more>

        <10pt>
        <Animal Repel>


-Animal Scholar-                        --A13.DEVL.J06.03--

        Description: Given to one with a deep understanding of animals.

        <Goal: Hunt rabbits, etc.>
        <Defeat: 20 or more>

        <10pt>
        <Small Animal Repel>


-Spirit Scholar-                        --A13.DEVL.J06.04--

        Description: Given to one with a deep understanding of spirits.

        <Goal: Hunt Elementals>
        <Defeat: 20 or more>

        <10pt>
        <Spirit Repel>


-----------------
-Applied Task II-                       --A13.DEVL.J07.00--
-----------------


-Ghost Scholar-                         --A13.DEVL.J07.01--

        Description: Given to one with a deep understanding of ghosts.

        <Goal: Hunt Ghosts>
        <Defeat: 20 or more>

        <10pt>
        <Ghost Repel>


-Dragon Scholar-                        --A13.DEVL.J07.02--

        Description: Given to one with a deep understanding of dragons.

        <Goal: Hunt lizards, etc.>
        <Defeat: 20 or more>

        <10pt>
        <Dragon Repel>


-Bird Scholar-                          --A13.DEVL.J07.03--

        Description: Given to one with a deep understanding of birds.

        <Goal: Hunt Raptors>
        <Defeat 20 or more>

        <10pt>
        <Aerial Repel>


------------------
-Applied Task III-                      --A13.DEVL.J08.00--
------------------


-Burn One's Boats-                      --A13.DEVL.J08.01--

        Description: Exert your full power at a critical moment.

        <Terms: Win while critical>
        <Count: 5 times or more>

        <30pt>
        <Fire RES Up>


-Tactical Withdrawl-                    --A13.DEVL.J08.02--

        Description: Make the appropriate decision in battle.

        <Terms: Flee from battle>
        <Count: 20 times or more>

        <30pt>
        <Ice RES Up>


-Leadoff Victory-                       --A13.DEVL.J08.03--

        Description: Make the first move.

        <Terms: Swing that staff>
        <Count: 100 times or more>

        <30pt>
        <Field Attack Boost>


-Besieged-                              --A13.DEVL.J08.04--

        Description: Remove the adverse effects in battle.

        <Terms: Rest>
        <Days 30 or more>

        <30pt>
        <Earth RES Up>


-----------------
-Applied Task IV-                       --A13.DEVL.J09.00--
-----------------


-Bomb License-                          --A13.DEVL.J09.01--

        Description: Given to one with a full knowledge of bombs.

        <Terms: Bomb usage>
        <Count: 100 times or more>

        <30pt>
        <Fire RES Up>


-Medical License-                       --A13.DEVL.J09.02--

        Description: Given to one with a full knowledge of medicine.

        <Terms: Medicine usage>
        <Count: 20 times or more>

        <30pt>
        <Ice RES Up>


-Cooking License-                       --A13.DEVL.J09.03--

        Description: Given to one with a full knowledge of cuisine.

        <Terms: Food usage>
        <Count: 20 times or more>

        <30pt>
        <Lightning RES Up>


-Magic License-                         --A13.DEVL.J09.04--

        Description: Given to one with a full knowledge of magic tools.

        <Terms: Magic Tool usage>
        <Count: 50 times or more>

        <30pt>
        <Earth RES Up>


---------------
-Weapon Shop I-                         --A13.DEVL.J10.00--
---------------


-Furnace Materials-                     --A13.DEVL.J10.01--

        Description: Deliver Ingot for furnace construction.

        <Needed: 3 (Ignot)>

        <10pt>
        <Furnace Setup>


----------------
-Weapon Shop II-                        --A13.DEVL.J11.00--
----------------


-Enhance Furnace-                       --A13.DEVL.J11.01--

        Description: Deliver Fireproof Plate for more furnace heat.

        <Needed: 1 (Fireproof Plate)>

        <10pt>
        <Furnace Boost>


-Disassemble Kit-                       --A13.DEVL.J11.02--

        Description: Deliver Synthesis Piece for disassembly.

        <Needed: 1 (Synthesis Piece)>

        <10pt>
        <Furnace Bonus>


------------------
-Wholesale Shop I-                      --A13.DEVL.J12.00--
------------------


-Chim Support 1-                        --A13.DEVL.J12.01--

        Description: Deliver Homemade Pie for the pie-lover.

        <Needed: 5-10 (Homemade Pie)>
        <Overall grade: C or above>

        <15pt>
        <Inventory Boost>


-Chim Support 2-                        --A13.DEVL.J12.02--

        Description: Deliver Mushroom Pie for the gourmet.

        <Needed: 5-10 (Mushroom Pie)>
        <Overall grade: C or above>

        <15pt>
        <Stock Boost>


-----------------
-Peter's Dream I-                       --A13.DEVL.J13.00--
-----------------


-Excavation Tool-                       --A13.DEVL.J13.01--

        Description: Deliver Living Shovel for excavation.

        <Needed: 1 (Living Shovel)>

        <10pt>
        <Population +5>


-Detector-                              --A13.DEVL.J13.02--

        Description: Deliver Dowsing Rod for underground discovery.

        <Needed: 1 (Dowsing Rod)>

        <10pt>
        <Population +5>


------------------
-Peter's Dream II-                      --A13.DEVL.J14.00--
------------------


-Auto Pump-                             --A13.DEVL.J14.01--

        Description: Deliver Spring Pump for water extraction.

        <Needed: 1 (Spring Pump)>

        <10pt>
        <Population +5>


-Pipe Procurement-                      --A13.DEVL.J14.02--

        Description: Deliver Pipe needed for delivering water.

        <Needed: 10 (Pipe)>

        <10pt>
        <Population +5>



____________________________________________________________________
--------------------------------------------------------------------
--------------------------------------------------------------------

--------------------------------------------------------------------



                        **********************************
                        *** Development Quests by List ***
                        **********************************



-----------------
-New Land Dev. I-                       --A13.DEVQ.001.00--
-----------------


-Creek Path-                            --A13.DEVQ.001.01--

        Description: Develop a new path from Verdure Forest.

        <Place: Verdure Forest>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Harmony Creek>


-Forest Path-                           --A13.DEVQ.001.02--

        Description: Develop a new path from Harmony Creek.

        <Place: Harmony Creek>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Handel Farmland>


------------------
-New Land Dev. II-                      --A13.DEVQ.002.00--
------------------


-Plateau Path-                          --A13.DEVQ.002.01--

        Description: Develop a new path from Mushroom Forest.

        <Place: Mushroom Forest>
        <Amount: All enemies>

        <10pt>
        <New Point: Old Plateau>


-Cave Path-                             --A13.DEVQ.002.02--

        Description: Develop a new path from Old Plateau.

        <Place: Old Plateau>
        <Amount All enemies on map>

        <10pt>
        <New Point: Solidarity Mine>


-Mine Path-                             --A13.DEVQ.002.03--

        Description: Develop a new path from Solidarity Mine.

        <Place: Solidarity Mine>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Arls National Mine>


-------------------
-New Land Dev. III-                     --A13.DEVQ.003.00--
-------------------


-Main Road Path-                        --A13.DEVQ.003.01--

        Description: Develop a new path from Conifer Forest.

        <Place: Conifer Forest>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Eastern Passage>


-Outpost Path-                          --A13.DEVQ.003.02--

        Description: Develop a new path from Eastern Passage.

        <Place: Eastern Passage>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Dry Wasteland and Hart Outpost>


------------------
-New Land Dev. IV-                      --A13.DEVQ.004.00--
------------------


-Marsh Path-                            --A13.DEVQ.004.01--

        Description: Develop a new path from Crescent Lake.

        <Place: Crescent Lake>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Marshtree Road>


-Headwater Path-                        --A13.DEVQ.004.02--

        Description: Develop a new path from Marshtree Road.

        <Place: Marshtree Road>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Headwaters Forest>


-Fountainhead Path-                     --A13.DEVQ.004.03--

        Description: Develop a new path from Headwater Forest.

        <Place: Headwater Forest>
        <Amount: All enemies on map>

        <10pt>
        <New Point>


-----------------
-New Land Dev. V-                       --A13.DEVQ.005.00--
-----------------


-Ruins Path-                            --A13.DEVQ.005.01--

        Description: Develop a new path from Hiyori Tunnel.

        <Place: Hiyori Tunnel>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Garden Ruins>


-Pass Path-                             --A13.DEVQ.005.02--

        Description: Develop a new path from Garden Ruins.

        <Place: Garden Ruins>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Precipitous Pass>


-Windmill Path-                         --A13.DEVQ.005.03--

        Description: Develop a new path from Precipitous Pass.

        <Place: Precipitous Path>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Trombe Plateau>


------------------
-New Land Dev. VI-                      --A13.DEVQ.006.00--
------------------


-Foggy Forest Path-                     --A13.DEVQ.006.01--

        Description: Develop a new path from River Mist Grove.

        <Place: River Mist>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Foggy Forest>


-Forest Exit Path-                      --A13.DEVQ.006.02--

        Description: Develop a new path from Foggy Forest.

        <Place: Foggy Forest>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Cape Ichijo and Modis Ruins(if available)>


-------------------
-New Land Dev. VII-                     --A13.DEVQ.007.00--
-------------------


-Luminous Path-                         --A13.DEVQ.007.01--

        Description: Develop a new path from Wintry Ravine.

        <Place: Wintry Ravine>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Luminous Cave>


-Misty Plain Path-                      --A13.DEVQ.007.02--

        Description: Develop a new path from Luminous Cave.

        <Place: Luminous Cave>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Land of Mirages>


-Forest Exit Path-                      --A13.DEVQ.007.03--

        Description: Develop a new path from Land of Mirages.

        <Place: Land of Mirages>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Cape Ichijo and Modis Ruins(if available)>


--------------------
-New Land Dev. VIII-                    --A13.DEVQ.008.00--
--------------------


-Torrent Path-                          --A13.DEVQ.008.01--

        Description: Develop a new path from Pioneer Village.

        <Place: Pioneer Village>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Sunlight Torrent>


-Mountain Path-                         --A13.DEVQ.008.02--

        Description: Develop a new path from Early Woodlands.

        <Place: Early Woodlands>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Mt. Velus and Yuvel(if available)>


-Woodland Path-                         --A13.DEVQ.008.03--

        Description: Develop a new path from Sunlight Torrent.

        <Place: Sunlight Torrent>
        <Amount: All enemies on map>

        <10pt>
        <New Point: Early Woodlands>


-----------------
-Moyori Forest I-                       --A13.DEVQ.009.00--
-----------------


-Catering-                              --A13.DEVQ.009.01--

        Description: Deliver the Homemade Pie to fill a stomach.

        <Needed: 1 (Homemade Pie)>

        <40pt>
        <Popularity Up>


------------------
-Moyori Forest II-                      --A13.DEVQ.010.00--
------------------


-Cutting the Grass-                     --A13.DEVQ.010.01--

        Description: Help cut the grass in Moyori Forest.

        <Gather: Plain Grass>
        <Amount: Basket-full(50)>

        <40pt>
        <Weeding Complete>

Note: (Harvest Change) Plain Grass, Magic Grass, Beehive, Eiche, Fertilizer

-------------------
-Moyori Forest III-                     --A13.DEVQ.011.00--
-------------------

Note: (Harvest Change) Carrot
Note: (Encounter Change) Carrot Bunny, Blue Puni

-Forest Carrots-                        --A13.DEVQ.011.01--

        Description: Deliver the Herbicide for the forest.

        <Needed: 3-6 (Herbicide)>
        <Overall grade: C or above>

        <15pt>
        <No More Carrots>

-*Arls Area Dev.*-                      --A13.DEVQ.011.02--

        Description: Advance development around Arls Area.

        <Gatherable item increase.>
        <Quality increase>

        <5pt>

Note: (Harvest Change) Plain Grass, Magic Grass, Beehive, Eiche, Fertilizer,
 Carrot
Note: (Encounter Change) Carrot Bunny, Blue Puni, Wolf, Nohorn

------------------
-Moyori Forest IV-                      --A13.DEVQ.012.00--
------------------


-Pie Present-                           --A13.DEVQ.012.01--

        Description: Deliver Homemade Pie for the soldiers.

        <Needed: 5-50>
        <Effect: LP Recovery M>

        <20pt; Populairty Up+>


-*Arls Area Dev.+*-                     --A13.DEVQ.012.02--

        Description: Advance development around Arls Area.

        <Trait Lv increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Plain Grass, Magic Grass, Beehive, Gomphrena, Eiche,
 Fertilizer, Carrot

-----------------
-Handel Forest I-                       --A13.DEVQ.013.00--
-----------------


-Peace in Handel-                       --A13.DEVQ.013.01--

        Description: Exterminate the rabbit in Handel Forest.

        <Hunt: Prickly Bunny>

        <15pt>
        <Popularity Up>


-Forest Thinning-                       --A13.DEVQ.013.02--

        Description: Cut down the unwanted trees.

        <Gather: Eiche>
        <Amount: 20 or more>

        <10pt>
        <Material Update>


-Management Hut-                        --A13.DEVQ.013.03--

        Description: Deliver Dense Wood to build the hut.

        <Needed: 3-6 (Dense Wood)>
        <Overall grade: C or above>

        <10pt>
        <Population +50>

Note: (New Point) Mushroom Forest and Pioneer Village
Note: (Harvest Change) Tar Fruit, Bamboo, Fluffy Fur
Note: (Harvest Change After 15 Days) Fuel Dirt, Wheat, Blue Fruit, Red Fruit,
 Purple Grape

------------------
-Handel Forest II-                      --A13.DEVQ.014.00--
------------------


-Goat Food-                             --A13.DEVQ.014.01--

        Description: Deliver Hay to feed the goat.

        <Needed: 5-10 (Hay)>
        <Overall grade: C or above>

        <15pt>
        <Population +50>


-Goat Rope-                             --A13.DEVQ.014.02--

        Description: Deliver Living Rope to connect the fence pieces.

        <Needed: 3-6 (Living Rope)>
        <Overall grade: C or above>

        <15pt>
        <Population +50>

Note: (Harvest Change) Fuel Dirt, Wheat, Blue Fruit, Red Fruit, Purple Grape,
 Chariot Milk

-------------------
-Handel Forest III-                     --A13.DEVQ.015.00--
-------------------


-Farming Hoe-                           --A13.DEVQ.015.01--

        Description: Deliver Living Hoe for farm work.

        <Needed: 3-6 (Living Hoe)>
        <Trait: Earth Power>

        <10pt>
        <Popularity Up>


-Farming Shovel-                        --A13.DEVQ.015.02--

        Description: Deliver Living Shovel for farm work.

        <Needed: 2-4 (Living Shovel)>
        <Overall grade: B or above>

        <10pt>
        <Popularity Up>


-*N. Woodlands Dev.*-                   --A13.DEVQ.015.03--

        Description: Advance development around N. Woodlands.

        <Gatherable item increase.>
        <Quality increase>

        <5pt>

Note: (Harvest Change) Fuel Dirt, Goat Horn, Wheat, Blue Fruit, Red Fruit,
 Purple Grape, Chariot Milk

------------------
-Handel Forest IV-                      --A13.DEVQ.016.00--
------------------


-New Crop Seed-                         --A13.DEVQ.016.01--

        Description: Deliver Time Flow Seed for the new crop.

        <Needed: 3-6 (Time Flow Seed)>
        <Trait: Heal Lv2>

        <10pt>
        <Population +100>


-New Crop Soil-                         --A13.DEVQ.016.02--

        Description: Deliver Rich Soil for new crop development.

        <Needed: 3-6 (Rich Soil)>
        <Overall grade: A or above>

        <10pt>
        <Population +100>


-New Crop Tonic-                        --A13.DEVQ.016.03--

        Description: Deliver Tonic for new crop development.

        <Needed: 5-10 (Tonic)>
        <Effect: Item Trait Up?>

        <10pt>
        <Population +100>


-*N Woodlands Dev.+*-                   --A13.DEVQ.016.04--

        Description: Advance development around N. Woodlands.

        <Trait Lv increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Green Leaf, Fuel Dirt, Goat Horn, Wheat, Blue Fruit,
 Red Fruit, Purple Grape, Chariot Milk

----------------
-Hart Outpost I-                        --A13.DEVQ.017.00--
----------------


-Monster Weapon-                        --A13.DEVQ.017.01--

        Description: Deliver Salutes for monster subjugation.

        <Needed: 3-6 (Salute)>
        <Overall grade: C or above>

        <10pt>
        <Population +50>


-Kingdom Flag-                          --A13.DEVQ.017.02--

        Description: Deliver Kingdom Flag to the Outpost.

        <Needed: 3-6 (Kingdom Flag)>
        <Overall grade: C or above>

        <10pt>
        <Popularity Up>


-Construct Outpost-                     --A13.DEVQ.017.03--

        Description: Deliver Magic Stone for Outpost construction.

        <Needed: 1-2 (Magic Stone)>
        <Trait: Lasts Lv1>

        <10pt>
        <Population +50>

Note: (New Point) Crescent Lake, Blue Sky Pass, and Hiyori Tunnel
Note: (Harvest Change After 15 Days) Fest, Phlogiston, Worthless Rock,
 Cotton Flower, Quake Crystal, Pollutant, Salt, Flour, Craft, Bomb

-----------------
-Hart Outpost II-                       --A13.DEVQ.018.00--
-----------------


-Ointment-                              --A13.DEVQ.018.01--

        Description: Deliver Healing Salve required for treatment.

        <Needed: 5-10 (Healing Salve)>
        <Trait: Heal Lv1>

        <5pt>
        <Population +100>


-Stimulant-                             --A13.DEVQ.018.02--

        Description: Deliver Nectar to boost spirits.

        <Needed: 4-8 (Nectar)>
        <Effect: KO Recovery M>

        <10pt>
        <Population +100>


-Refreshment-                           --A13.DEVQ.018.03--

        Description: Deliver Migrane Syrup needed for calming minds.

        <Needed: 3-6 (Migrane Syrup)>
        <Overall grade: B or above>

        <10pt>
        <Population +100>


-*Central Road Dev.*-                   --A13.DEVQ.018.04--

        Description: Advance development around Central Road.

        <Gatherable item increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Med Tree Root, Fest, Phlogiston, Worthless Rock,
 Cotton Flower, Quake Crystal, Pollutant, Salt, Flour, Craft, Bomb

------------------
-Hart Outpost III-                      --A13.DEVQ.019.00--
------------------

Note: (Encounter Change) Giant Bug

-Pest Control-                          --A13.DEVQ.019.01--

        Description: Exterminate the giant insects at the Outpost.

        <Hunt: 5 or more>

        <10pt>
        <Population +100>


-Insect Repellent-                      --A13.DEVQ.019.02--

        Description: Deliver Pure Incense to keep the insects away.

        <Needed: 2-4 (Pure Incense)>
        <Trait: Hand-Crafted>

        <15pt>
        <Population +100>


-*Central Road Dev.+*-                  --A13.DEVQ.019.03--

        Description: Advance development around Central Road.

        <Trait Lv increase.>
        <Quality increase.>

        <5pt>

Note: (Encounter Change) Roc, Scissor Bug, Spectre, Reptalien, Salamandra

-------------------
-Enhance Outpost I-                     --A13.DEVQ.020.00--
-------------------


-Lizard Measures-                       --A13.DEVQ.020.01--

        Description: Deliver Witch Salve to prepare for the lizards.

        <Needed: 3-6 (Witch Salve)>
        <Effect: Sleepy>

        <10pt>
        <Population +100>


-Lizard Measures 2-                     --A13.DEVQ.020.02--

        Description: Deliver Salute to prepare for the lizards.

        <Needed: 3-6 (Salute)>
        <Effect: Blinding>

        <10pt>
        <Population +100>


--------------------
-Enhance Outpost II-                    --A13.DEVQ.021.00--
--------------------


-Lizard Response 1-                     --A13.DEVQ.021.01--

        Description: Deliver Ultimate Steel for outpost reinforcement.

        <Needed: 1-2 (Ultimate Steel)>
        <Overall grade: A or above>

        <10pt>
        <Population +200>


-Lizard Response 2-                     --A13.DEVQ.021.02--

        Description: Deliver Dense Wood to reinforce the outpost.

        <Needed: 5-10 (Dense Wood)>
        <Overall grade: A or above>

        <10pt>
        <Population +200>


-Lizard Response 3-                     --A13.DEVQ.021.03--

        Description: Deliver Magic Stone for outpost reinforcement.

        <Needed: 2-4 (Magic Stone)>
        <Overall grade: A or above>

        <10pt>
        <Population +200>


-------------
-Arls Mine I-                           --A13.DEVQ.022.00--
-------------


-Ghost Hunt-                            --A13.DEVQ.022.01--

        Description: Exterminate the ghost in Arls National Mine.

        <Hunt: Ghost Box>

        <40pt>
        <Popularity Up>

Note: (New Point) Underground Lake

--------------
-Arls Mine II-                          --A13.DEVQ.023.00--
--------------


-Blast!-                                --A13.DEVQ.023.01--

        Description: Deliver the Bombs needed to blast through the wall.

        <Needed: 5-10 (Bomb)>
        <New Discovery>

        <20pt>
        <New Discovery>

Note: (Harvest Change) Glow Grass, Blessed Stone, Stim Stone, Snow Stone,
 Wispstone, Mountain Pearl

---------------
-Arls Mine III-                         --A13.DEVQ.024.00--
---------------


-Ghost Exorcism-                        --A13.DEVQ.024.01--

        Description: Deliver Alchemy Lamp to bring the light.

        <Needed: 2-4 (Alchemy Lamp)>
        <Trait: Lightweight>

        <25pt>
        <Population +200>


-*W. Mine Dev.*-                        --A13.DEVQ.024.02--

        Description: Advance development around W. Mine.

        <Gatherable item increase.>
        <Quality increase.>

        <5pt>


--------------
-Arls Mine IV-                          --A13.DEVQ.025.00--
--------------


-Mining Pickaxe-                        --A13.DEVQ.025.01--

        Description: Deliver Living Pickaxe for mining.

        <Needed: 3-6 (Living Pickaxe)>
        <Overall grade: B or above>

        <10pt>
        <Population +100>


-Mine Mascot-                           --A13.DEVQ.025.02--

        Description: Deliver Chim Doll to improve efficiency.

        <Needed: 1-2 (Chim Doll)>
        <Trait: Lively>

        <15pt>
        <Population +100>


-Vein Search Tool-                      --A13.DEVQ.025.03--

        Description: Deliver Preview Crystal to search for veins.

        <Needed: 2-4 (Preview Crystal)>
        <Trait: Lightning Power>

        <10pt>
        <Population +100>


-*W. Mine Dev.+*-                       --A13.DEVQ.025.04--

        Description: Advance development around W. Mine.

        <Trait Lv increase.>
        <Quality increase.>

        <5pt>


-------------
-Arls Mine V-                           --A13.DEVQ.026.00--
-------------


-Blast Again!-                          --A13.DEVQ.026.01--

        Description: Deliver the Bombs needed to blast through the wall.

        <Needed: 5-100 (Bomb)>
        <Overall grade: S>

        <20pt>
        <New Discovery>

Note: (Harvest Change) Glow Grass, Blessed Stone, Stim Stone, Snow Stone,
 Wispstone, Mountain Pearl, Rainbow Fragment

-----------------
-Western Swamp I-                       --A13.DEVQ.027.00--
-----------------


-Bridge Materials-                      --A13.DEVQ.027.01--

        Description: Deliver Dense Wood to build the bridge.

        <Needed: 5-10 (Dense Wood)>
        <Overall grade: C or above>

        <20pt>
        <Mine Shortcut: Solidarity Mine>


-----------------
-Quelei Forest I-                       --A13.DEVQ.028.00--
-----------------


-Beast Repellent-                       --A13.DEVQ.028.01--

        Description: Deliver Chaos Conductor to keep the beasts away.

        <Needed: 1-2 (Chaos Conductor)>
        <Overall grade: B or above>

        <15pt>
        <Popularity Up>


-Water Quality-                         --A13.DEVQ.028.02--

        Description: Gather water samples from Quelei Forest.

        <Gather: Liquid>
        <Amount: 10 samples>

        <10pt>
        <Population +200>


-Waterproof Bag-                        --A13.DEVQ.028.03--

        Description: Deliver Sand Bag that can be used even when wet.

        <Needed: 5-10 (Sand Bag)>
        <Overall grade: C or above>

        <10pt>
        <Popularity Up>


-Water Facility-                        --A13.DEVQ.028.04--

        Description: Deliver Alchemy Steel for facility construction.

        <Needed: 1-2 (Alchemy Steel)>
        <Trait: Lasts Lv2>

        <10pt>
        <Population +200>

Note: (New Point) River Mist Grove
Note: (Encounter Change) Unicorn, Spike Bug, Prickly Bunny, Turnip Bunny,
 Ice Pixie

------------------
-Quelei Forest II-                      --A13.DEVQ.029.00--
------------------


-Nonstop Rain-                          --A13.DEVQ.029.01--

        Description: Deliver Sky Flame to clear up the sky.

        <Needed: 3-6 (Sky Flame)>
        <Trait: Ice Power>

        <25pt>
        <Population +250>


-*N.E. Wetlands Dev.*-                  --A13.DEVQ.029.02--

        Description: Advance development around N.E. Wetlands.

        <Gatherable item increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Lotus, Sparkling Water, Mineral Drop, Blessed Water,
 Ointment Water, Tree Fruit

-------------------
-Quelei Forest III-                     --A13.DEVQ.030.00--
-------------------


-Cargo Cart-                            --A13.DEVQ.030.01--

        Description: Deliver Living Cart for water facility renovation.

        <Needed: 1-2 (Living Cart)>
        <Overall grade: S>

        <20pt>
        <Population +200>


-Water Quality++-                       --A13.DEVQ.030.02--

        Description: Deliver Mighty Filters to improve quality.

        <Needed: 3-6 (Mighty Filter)>
        <Trait: Big>

        <20pt>
        <Population +200>


-Bolster the Ground-                    --A13.DEVQ.030.03--

        Description: Deliver Land Clasp to enhance the foundation.

        <Needed: 1-2 (Land Clasp)>
        <Overall grade: A or above>

        <20pt>
        <Population +200>


-*N.E. Wetlands Dev.+*-                 --A13.DEVQ.030.04--

        Description: Advance development around N.E. Wetlands.

        <Trait Lv increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Lotus, Sparkling Water, Mineral Drop, Blessed Water,
 Ointment Water, Tree Fruit, Forest Dew

------------------
-Trombe Plateau I-                      --A13.DEVQ.031.00--
------------------


-Bird Hunt-                             --A13.DEVQ.031.01--

        Description: Confront the bird living on the plateau.

        <Hunt: Elder Griffon>

        <15pt>
        <Popularity Up>


-Windmill Vane-                         --A13.DEVQ.031.02--

        Description: Deliver (Cloth) to use as a windmill material.

        <Needed: 5-20 (Cloth)>
        <Trait: Sturdy>

        <15pt>
        <Population +200>


-Windmill Base-                         --A13.DEVQ.031.03--

        Description: Deliver Magic Stone for windmill construction.

        <Needed: 1-2 (Magic Stone)>
        <Overall grade: B or above>

        <15pt>
        <Population +200>

Note: (New Point) Wintry Ravine
Note: (Harvest Change After 15 Days) Balloon Fruit, Gravistone, Star Piece,
 Sage Herb, Undying Wind, Salt, Flour, Polish Powder, Pollutant

-------------------
-Trombe Plateau II-                     --A13.DEVQ.032.00--
-------------------

Note: (Encounter Change) Fighting Goat

-Calming the Goat-                      --A13.DEVQ.032.01--

        Description: Deliver Animal Resonator to calm Fighting Goats.

        <Needed: 2-4 (Animal Resonator)>
        <Trait: Finest Goods>

        <25pt>
        <Population +250>


-*S.E. Plateau Dev.*-                   --A13.DEVQ.032.02--

        Description: Advance development around S.E. Plateau.

        <Gatherable item increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Balloon Fruit, Gravistone, Star Piece, Sage Herb,
 Undying Wind, Salt, Flour, Polish Powder, Pollutant, Chariot Milk
Note: (Encounter Change) Fresverg, Jagd Wolf, Berserker, Reptalien, Bunny Puni,
 Crystal Pixie

--------------------
-Trombe Plateau III-                    --A13.DEVQ.033.00--
--------------------


-Plateau Winds-                         --A13.DEVQ.033.01--

        Description: Deliver Wind Controller for windmill optimization.

        <Needed: 1-2 (Wind Controller)>
        <Trait: Quality Lv3>

        <30pt>
        <Population +300>


-Windmill Gears-                        --A13.DEVQ.033.02--

        Description: Deliver Samsara Gear to increase rotation speed.

        <Needed: 3-6 (Samsara Gear)>
        <Overall grade: B or above>

        <30pt>
        <Population +300>


-*S.E. Plateau Dev.+*-                  --A13.DEVQ.033.03--

        Description: Advance development around S.E. Plateau.

        <Trait Lv increase.>
        <Quality increase>

        <5pt>

Note: (Harvest Change) Balloon Fruit, Gravistone, Star Piece, Sage Herb,
 Undying Wind, Pollutant, Chariot Milk, Honey, Dried Meat, Grape Water,
 Polish Powder, Salt, Flour

---------------
-Modis Ruins I-                         --A13.DEVQ.034.00--
---------------


-Dragon Hunt-                           --A13.DEVQ.034.01--

        Description: Confront the Dragon at the Modis Ruins.

        <Hunt: Wyvern>

        <80pt>
        <Popularity Up+>

Note: (New Point) Twilight Forest and Farthest Garden

----------------
-Modis Ruins II-                        --A13.DEVQ.035.00--
----------------


-Tent Delivery-                         --A13.DEVQ.035.01--

        Description: Deliver Balloon Tent to the residential area.

        <Needed: 1-2 (Balloon Tent)>
        <Overall grade: C or above>

        <15pt>
        <Population +250>


-Catering-                              --A13.DEVQ.035.02--

        Description: Deliver Dried Meat to feed the residents.

        <Needed: 5-20 (Dried Meat)>
        <Overall grade: B or above>

        <10pt>
        <Population +250>


-Apparel Delivery-                      --A13.DEVQ.035.03--

        Description: Deliver Settler's Cape to protect against the cold.

        <Needed: 3-6 (Settler's Cape)>
        <Overall grade: B or above>

        <15pt>
        <Popularity Up>


-*E. Uncharted Dev.*-                   --A13.DEVQ.035.04--

        Description: Advance development around E. Uncharted.

        <Gatherable item increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Black Runestone, Globe Sphere, Shining Saucer,
 Ancient Rubbish, Vintage Pot, Painting, Original Soil, Rainbow Fragment

-----------------
-Modis Ruins III-                       --A13.DEVQ.036.00--
-----------------


-Ancient Beast-                         --A13.DEVQ.036.01--

        Description: Defeat the Rage Beast in Twilight Forest.

        <Hunt: Rage Beast>

        <40pt>
        <Population +1000>


-Ancient Spirit-                        --A13.DEVQ.036.02--

        Description: Defeat the Dear Element in Farthest Garden.

        <Hunt: Dear Element>

        <40pt>
        <Population +1000>


----------------
-Modis Ruins IV-                        --A13.DEVQ.037.00--
----------------


-Sealing Amulet-                        --A13.DEVQ.037.01--

        Description: Deliver Sealing Amulet to seal away the monster.

        <Needed: 3-6 (Sealing Amulet)>
        <Trait: Holy Power>

        <20pt>
        <Population +250>


-Mobile Home-                           --A13.DEVQ.037.02--

        Description: Deliver Mystical Garden to provide a relaxing spot.

        <Needed: 1-2 (Mystical Garden)>
        <Trait: Airy>

        <20pt>
        <Population +250>


-Protective Box-                        --A13.DEVQ.037.03--

        Description: Deliver Safety Box to protect important items.

        <Needed: 1-2 (Safety Box)>
        <Overall grade: A or above>

        <20pt>
        <Population +250>


-*E. Uncharted Dev.+*-                  --A13.DEVQ.037.04--

        Description: Advance development around E. Uncharted.

        <Trait Lv increase.>
        <Quality increase.>

        <5pt>


---------------
-Cape Ichijo I-                         --A13.DEVQ.038.00--
---------------


-Bridge Materials-                      --A13.DEVQ.038.01--

        Description: Deliver (Lumber) for bridge construction.

        <Needed: 5-50 (Lumber)>
        <Trait: Resist Fire Lv2>

        <10pt>
        <Population +250>


-Work Tools-                            --A13.DEVQ.038.02--

        Description: Deliver Living Saw for auxiliary work.

        <Needed: 2-4 (Living Saw)>
        <Overall grade: B or above>

        <10pt>
        <Population +250>

Note: (New Point) Blue Sky Pass
Note: (Harvest Change via Modis Ruins II) Happy Parasol, Azure Wing,
 Ancient Rubbish

-------------
-Mt. Velus I-                           --A13.DEVQ.039.00--
-------------


-Volcano Incarnate-                     --A13.DEVQ.039.01--

        Description: Prevent the awakening of the Volcano Incarnate.

        <Terms: Chill the volcano.>
        <Place: Mt. Velus - Bottom>

        <100pt>
        <Volcano Sedation>

Note: (New Point available on second visit) Foothills

--------------------
-Endless Corridor I-                    --A13.DEVQ.040.00--
--------------------


-Twilight Maiden-                       --A13.DEVQ.040.01--

        Description: Defeat the demon within the Endless Corridor.

        <Hunt: Twilight Maiden>

        <100pt>
        <Fire RES Up>


---------------------
-Endless Corridor II-                   --A13.DEVQ.041.00--
---------------------


-Void Maiden-                           --A13.DEVQ.041.01--

        Description: Defeat the demon within the Endless Corridor.

        <Hunt: Void Maiden>

        <0pt>
        <Ice RES Up>


----------------------
-Endless Corridor III-                  --A13.DEVQ.042.00--
----------------------


-Hell Maiden-                           --A13.DEVQ.042.01--

        Description: Defeat the demon within the Endless Corridor.

        <Hunt: Hell Maiden>

        <0pt>
        <Lightning RES Up>


---------------------
-Endless Corridor IV-                   --A13.DEVQ.043.00--
---------------------


-Eternity Goddess-                      --A13.DEVQ.043.01--

        Description: Defeat the demon within the Endless Corridor.

        <Hunt: Eternity Goddess>

        <0pt>
        <Earth RES Up>


-----------------
-Forest of Ent I-                       --A13.DEVQ.044.00--
-----------------


-Ent Investigation-                     --A13.DEVQ.044.01--

        Description: Uncover the secret of the Forest of Ent.

        <Terms: Traverse Ent.>

        <100pt>
        <Ent Stopper: Current location of Ent Forest permanent>


---------------
-Weapon Shop I-                         --A13.DEVQ.045.00--
---------------


-Furnace Materials-                     --A13.DEVQ.045.01--

        Description: Deliver Ingot for furnace construction.

        <Needed: 3 (Ignot)>

        <10pt>
        <Furnace Setup>


----------------
-Weapon Shop II-                        --A13.DEVQ.046.00--
----------------


-Enhance Furnace-                       --A13.DEVQ.046.01--

        Description: Deliver Fireproof Plate for more furnace heat.

        <Needed: 1 (Fireproof Plate)>

        <10pt>
        <Furnace Boost>


-Disassemble Kit-                       --A13.DEVQ.046.02--

        Description: Deliver Synthesis Piece for disassembly.

        <Needed: 1 (Synthesis Piece)>

        <10pt>
        <Furnace Bonus>


------------------
-Wholesale Shop I-                      --A13.DEVQ.047.00--
------------------


-Chim Support 1-                        --A13.DEVQ.047.01--

        Description: Deliver Homemade Pie for the pie-lover.

        <Needed: 5-10 (Homemade Pie)>
        <Overall grade: C or above>

        <15pt>
        <Inventory Boost>


-Chim Support 2-                        --A13.DEVQ.047.02--

        Description: Deliver Mushroom Pie for the gourmet.

        <Needed: 5-10 (Mushroom Pie)>
        <Overall grade: C or above>

        <15pt>
        <Stock Boost>


---------
-Yuvel I-                               --A13.DEVQ.048.00--
---------


-Blessed Rain-                          --A13.DEVQ.048.01--

        Description: Deliver Nimbus Stone to moisten the land.

        <Needed: 3-6 (Nimbus Stone)>
        <Overall grade: B or above>

        <10pt>
        <Population +500>


-Rubble Cleanup-                        --A13.DEVQ.048.02--

        Description: Deliver Suction Bag to clean up the rubble.

        <Needed: 1-2 (Suction Bag)>
        <Overall grade: A or above>

        <10pt>
        <Population +500>


-Soil Regeneration-                     --A13.DEVQ.048.03--

        Description: Deliver Rich Soil to regenerate the dead land.

        <Needed: 1-2 (Rich Soil)>
        <Overall grade: A or above>

        <20pt>
        <Population +500>

Note: (Harvest Change) Jewel Bean, Hard Potato, Wheat Grain

----------
-Yuvel II-                              --A13.DEVQ.049.00--
----------


-Residentials-                          --A13.DEVQ.049.01--

        Description: Deliver Magic Stone to strengthen wooden houses.

        <Needed: 1-2 (Magic Stone)>
        <Overall grade: S>

        <30pt>
        <Population +500>


-Mobile Meal-                           --A13.DEVQ.049.02--

        Description: Deliver New Land Ration for provisions.

        <Needed: 3-6 (New Land Ration)>
        <Effect: HP Recovery XL>

        <30pt>
        <Population +500>


-*N. Mountain Dev.*-                    --A13.DEVQ.049.03--

        Description: Advance development around N. Mountains.

        <Gatherable item increase.>
        <Quality increase.>

        <5pt>


-----------
-Yuvel III-                             --A13.DEVQ.050.00--
-----------


-Specialty Creation-                    --A13.DEVQ.050.01--

        Description: Deliver Mushroom Bed for mushroom rearing.

        <Needed: 1-2 (Mushroom Bed)>
        <Overall grade: A or above>

        <20pt>
        <Population +500>


-Specialty Tonic-                       --A13.DEVQ.050.02--

        Description: Deliver Tonic to promote growth.

        <Needed: 2-4 (Tonic)>
        <Overall grade: B or above>

        <20pt>
        <Population +500>


-Specialty Sample-                      --A13.DEVQ.050.03--

        Description: Deliver Jarred Mushroom as a specialty sample.

        <Needed: 1-2 (Jarred Mushroom)>
        <Effect: Royal Aroma>

        <30pt>
        <Population +500>


-*N. Mountain Dev.+*-                   --A13.DEVQ.050.04--

        Description: Advance development around N. Mountains.

        <Trait Lv increase.>
        <Quality increase.>

        <5pt>

Note: (Harvest Change) Royal Crown, Jewel Bean, Hard Potato, Wheat Grain

-----------------
-Peter's Dream I-                       --A13.DEVQ.051.00--
-----------------


-Excavation Tool-                       --A13.DEVQ.051.01--

        Description: Deliver Living Shovel for excavation.

        <Needed: 1 (Living Shovel)>

        <10pt>
        <Population +5>


-Detector-                              --A13.DEVQ.051.02--

        Description: Deliver Dowsing Rod for underground discovery.

        <Needed: 1(Dowsing Rod)>

        <10pt>
        <Population +5>


------------------
-Peter's Dream II-                      --A13.DEVQ.052.00--
------------------


-Auto Pump-                             --A13.DEVQ.052.01--

        Description: Deliver Spring Pump for water extraction.

        <Needed: 1 (Spring Pump)>

        <10pt>
        <Population +5>


-Pipe Procurement-                      --A13.DEVQ.052.02--

        Description: Deliver Pipe needed for delivering water.

        <Needed: 10 (Pipe)>

        <10pt>
        <Population +5>


-------------
-Old Plateau-                           --A13.DEVQ.053.00--
-------------


-Warrior-                               --A13.DEVQ.053.01--

        Description: Confront the Berserker at Old Plateau.

        <Goal: Hunt Berserker>
        <Recommended Lv: 20>

        <20pt>
        <Reward Up>

Note: (Encounter Change) Barrel Squirrel, Turnip Bunny, Berserker, Reptalien

----------------
-Marshtree Road-                        --A13.DEVQ.054.00--
----------------


-Witch's Rose-                          --A13.DEVQ.054.01--

        Description: Confront the Witch Rose at Marshtree Road.

        <Goal: Hunt Witch Rose>
        <Recommended Lv: 30>

        <20pt>
        <Reward Up>

Note: (Encounter Change) Prickly Bunny, Witch Rose, Flora Pixie

--------------
-Garden Ruins-                          --A13.DEVQ.055.00--
--------------


-Ghost Knight-                          --A13.DEVQ.055.01--

        Description: Confront the Gan Ceann at Garden Ruins.

        <Goal: Hunt Gan Ceann>
        <Recommended Lv: 40>

        <20pt>
        <Reward Up+>

Note: (Encounter Change) Crystal Pixie, Phantom Knight, Gan Ceann

---------------
-Blue Sky Pass-                         --A13.DEVQ.056.00--
---------------


-Fighting Bird-                         --A13.DEVQ.056.01--

        Description: Confront the Penguin Monk at Blue Sky Pass.

        <Goal: Hunt Penguin Monk>
        <Recommended Lv: 30>

        <20pt>
        <Reward Up+>

Note: (Encounter Change) Fresverg, Penguin Monk

---------------
-Harmony Creek-                         --A13.DEVQ.057.00--
---------------


-Holy Beast-                            --A13.DEVQ.057.01--

        Description: Confront the Unicorn at Harmony Creek.

        <Goal: Hunt Unicorn>
        <Recommended Lv: 20>

        <20pt>
        <Reward Up>

Note: (Encounter Change) Mandragora, Green Puni, Unicorn

---------------
-Crescent Lake-                         --A13.DEVQ.058.00--
---------------


-Land-Dwelling Fish-                    --A13.DEVQ.058.01--

        Description: Confront the Isle Fish at Crescent Lake.

        <Goal: Hunt Isle Fish>
        <Recommended Lv: 30>

        <20pt>
        <Reward Up>

Note: (Encounter Change) Reptalien, Salamandra, Isle Fish

---------------
-Dry Wasteland-                         --A13.DEVQ.059.00--
---------------


-Bomber Squirrel-                       --A13.DEVQ.059.01--

        Description: Confront the T. Bomb Squirrel at Dry Wasteland.

        <Goal: Hunt T. Bomb Squirrel>
        <Recommended Lv: 30>

        <20pt>
        <Reward Up>

Note: (Encounter Change) Roc, Salamandra, T. Bomber Squirrel

------------------
-Underground Lake-                      --A13.DEVQ.060.00--
------------------


-Ancient Dragon-                        --A13.DEVQ.060.01--

        Description: Confront the Dragon at Underground Lake.

        <Goal: Hunt Dragon>
        <Recommended Lv: 35>

        <20pt>
        <Reward Up+>

Note: (Encounter Change) Ghost, Aphostol, Dragon
Note: (Harvest Change via Arls Mine IV) Distill Stone, Blessed Stone,
 Snow Stone, Sea Puddle

-----------------
-Mushroom Forest-                       --A13.DEVQ.061.00--
-----------------


-Unknown Creature-                      --A13.DEVQ.061.01--

        Description: Confront the Bunny Puni at Mushroom Forest.

        <Goal: Hunt Bunny Puni>
        <Recommended Lv: 20>

        <20pt>
        <Reward Up>

Note: (Encounter Change) Turnip Bunny, Bunny Puni

--------------
-Royal Task I-                          --A13.DEVQ.062.00--
--------------


-Adventure Class D-                     --A13.DEVQ.062.01--

        Description: Acquire basic adventurer experience.

        <Terms: Adventurer Level>
        <Details: Level 10 or above>

        <5pt>
        <Max HP Up>


-Alchemy Class D-                       --A13.DEVQ.062.02--

        Description: Acquire basic alchemist experience.

        <Terms: Item synthesis>
        <Details: 10 types or more>

        <10pt>
        <Max MP Up>


-Battle Class D-                        --A13.DEVQ.062.03--

        Description: Acquire basic battle tactics.

        <Terms: Go into battle>
        <Details: 10 times or more>

        <5pt>
        <ATK Up>


-Society Class D-                       --A13.DEVQ.062.04--

        Description: Acquire a royal philanthropic spirit.

        <Terms: Complete requests>
        <Details: 10 or more>

        <10pt>
        <SPD Up>


-Material Class D-                      --A13.DEVQ.062.05--

        Description: Acquire the knowledge to assess certain materials.

        <Terms: Go gathering>
        <Details: 50 times or more>

        <5pt>
        <Max LP Up>


-Development Class D-                   --A13.DEVQ.062.06--

        Description: Engage in development.

        <Terms: Complete tasks>
        <Details: 10 or more>

        <10pt>
        <DEF Up>


-Craft Meister-                         --A13.DEVQ.062.07--

        Description: Given to one who excels at using Crafts.

        <Terms: Craft usage>
        <Count: 5 times or more>

        <10pt>
        <Critical Rate Up>


-Healer in Training-                    --A13.DEVQ.062.08--

        Description: Given to one who excels at using Healing Salves.

        <Terms: Healing Salve usage>
        <Count: 3 times (in battle)>

        <10pt>
        <Popularity Up>


---------------
-Royal Task II-                         --A13.DEVQ.063.00--
---------------


-Adventure Class C-                     --A13.DEVQ.063.01--

        Description: Acquire common adventurer experience.

        <Terms: Adventurer Level>
        <Details: Level 20 or above>

        <5pt>
        <Max HP Up>


-Alchemy Class C-                       --A13.DEVQ.063.02--

        Description: Acquire common alchemist experience.

        <Terms: Item synthesis>
        <Details: 30 types or more>

        <10pt>
        <Max MP Up>


-Battle Class C-                        --A13.DEVQ.063.03--

        Description: Acquire common battle tactics.

        <Terms: Go into battle>
        <Details: 30 times or more>

        <5pt>
        <ATK Up>


-Society Class C-                       --A13.DEVQ.063.04--

        Description: Acquire a good sense of money's value to society.

        <Terms: Purchase items>
        <Details: Spend 5000 coles>

        <10pt>
        <SPD Up>


-Material Class C-                      --A13.DEVQ.063.05--

        Description: Acquire the knowledge to assess certain materials.

        <Terms: Go gathering>
        <Details: 100 times or more>

        <5pt>
        <Max LP Up>


-Development Class C-                   --A13.DEVQ.063.06--

        Description: Engage in development.

        <Terms: Complete tasks>
        <Details: 20 or more>

        <10pt>
        <DEF Up>


-Bomb Meister-                          --A13.DEVQ.063.07--

        Description: Given to one who excels at using Bombs.

        <Terms: Bomb usage>
        <Count: 10 times or more>

        <10pt>
        <Critical Rate Up>


-Medium Healer-                         --A13.DEVQ.063.08--

        Description: Given to one who excels at using Nectar.

        <Terms: Nectar usage>
        <Count: 3 times or more>

        <10pt>
        <Popularity Up>


-Client in Training-                    --A13.DEVQ.063.09--

        Description: Request weapons from yourself or party members.

        <Terms: Weapon synthesis>
        <Amount 3 types or more>

        <20pt>
        <Reward Up+>


----------------
-Royal Task III-                        --A13.DEVQ.064.00--
----------------


-Adventure Class B-                     --A13.DEVQ.064.01--

        Description: Acquire notable adventurer experience.

        <Terms: Adventurer Level>
        <Details: Level 30 or above>

        <5pt>
        <Max HP Up>


-Alchemy Class B-                       --A13.DEVQ.064.02--

        Description: Acquire notable alchemist experience.

        <Terms: Item synthesis>
        <Details: 60 types or more>

        <10pt>
        <Max MP Up>


-Battle Class B-                        --A13.DEVQ.064.03--

        Description: Acquire notable battle tactics.

        <Terms: Go into battle>
        <Details: 80 times or more>

        <5pt>
        <ATK Up>


-Society Class B-                       --A13.DEVQ.064.04--

        Description: Acquire a royal phlanthropic spirit.

        <Terms: Complete requests>
        <Details: 30 or more>

        <10pt>
        <SPD Up>


-Material Class B-                      --A13.DEVQ.064.05--

        Description: Acquire the knowledge to assess certain materials.

        <Terms: Go gathering>
        <Details: 200 times or more>

        <5pt>
        <Max LP Up>


-Development Class B-                   --A13.DEVQ.064.06--

        Description: Engage in development.

        <Terms: Complete tasks>
        <Details: 30 or more>

        <10pt>
        <DEF Up>


-Cannon Meister-                        --A13.DEVQ.064.07--

        Description: Given to one who excels at using Cannons.

        <Terms: Salute usage>
        <Count: 3 times or more(error note: 10 uses)>

        <10pt>
        <Critical Rate Up>


-Advanced Healer-                       --A13.DEVQ.064.08--

        Description: Given to one who excels at using Drachen Elixirs.

        <Terms: Drachen Elixir usage>
        <Count: 5 times (in battle)>

        <10pt>
        <Popularity Up>


-Medium Client-                         --A13.DEVQ.064.09--

        Description: Request weapons for yourself or party members.

        <Terms: Weapon synthesis>
        <Amount: 10 types or more>

        <20pt>
        <Reward Up+>


---------------
-Royal Task IV-                         --A13.DEVQ.065.00--
---------------


-Adventure Class A-                     --A13.DEVQ.065.01--

        Description: Acquire exceptional adventurer experience.

        <Terms: Adventurer Level>
        <Details: Level 40 or above>

        <10pt>
        <Max HP Up>


-Alchemy Class A-                       --A13.DEVQ.065.02--

        Description: Acquire exceptional alchemist experience.

        <Terms: Item synthesis>
        <Details: 100 types or more>

        <15pt>
        <Max MP Up>


-Battle Class A-                        --A13.DEVQ.065.03--

        Description: Acquire exceptional battle tactics.

        <Terms: Go into battle>
        <Details: 150 times or more>

        <10pt>
        <ATK Up>


-Society Class A-                       --A13.DEVQ.065.04--

        Description: Acquire a good sense of money's value to society.

        <Terms: Purchase items>
        <Details: Spend 30000 coles>

        <15pt>
        <SPD Up>


-Material Class A-                      --A13.DEVQ.065.05--

        Description: Acquire the knowledge to assess certain materials.

        <Terms: Go gathering>
        <Details: 300 times or more>

        <10pt>
        <Max LP Up>


-Development Class A-                   --A13.DEVQ.065.06--

        Description: Engage in development.

        <Terms: Complete tasks>
        <Details: 60 or more>

        <15pt>
        <DEF Up>


-Sword Meister-                         --A13.DEVQ.065.07--

        Description: Given to one who excels at using Magic Swords.

        <Terms: Magic Sword usage>
        <Count: 5 times or more>

        <10pt>
        <Critical Rate Up>


-Ultimate Healer-                       --A13.DEVQ.065.08--

        Description: Given to one who excels at using Healing Bells.

        <Terms: Healing Bell usage>
        <Count: 5 times (in battle)>

        <10pt>
        <Popularity Up>


-Advanced Client-                       --A13.DEVQ.065.09--

        Description: Request weapons for yourself or party members.

        <Terms: Weapon synthesis>
        <Amount: 20 types or more>

        <20pt>
        <Reward Up+>


--------------
-Royal Task V-                          --A13.DEVQ.066.00--
--------------


-Adventure Master-                      --A13.DEVQ.066.01--

        Description: Acquire unparalleled adventurer experience.

        <Terms: Adventurer Level>
        <Details: Level 50 or above>

        <10pt>
        <Max HP Up+>


-Alchemy Master-                        --A13.DEVQ.066.02--

        Description: Acquire unparalleled alchemist experience.

        <Terms: Item synthesis>
        <Details: 150 types or more>

        <15pt>
        <Max MP Up+>


-Battle Master-                         --A13.DEVQ.066.03--

        Description: Acquire unparalleled battle tactics.

        <Terms: Go into battle>
        <Details: 300 times or more>

        <10pt>
        <ATK Up+>


-Society Master-                        --A13.DEVQ.066.04--

        Description: Acquire a royal philanthropic spirit.

        <Terms: Complete requests>
        <Details: 150 or more>

        <15pt>
        <SPD Up+>


-Material Master-                       --A13.DEVQ.066.05--

        Description: Acquire the knowledge to assess certain materials.

        <Terms: Go gathering>
        <Details: 500 times or more>

        <10pt>
        <Max LP Up+>


-Development Master-                    --A13.DEVQ.066.06--

        Description: Engage in development.

        <Terms: Complete tasks>
        <Details: 100 or more>

        <15pt>
        <DEF Up+>


-Summoner-                              --A13.DEVQ.066.07--

        Description: Given to one who summons the spirits from stones.

        <Terms: Spirit Stone usage>
        <Count: 15 times or more>

        <20pt>
        <Critical Rate Up+>


-Messenger of Peace-                    --A13.DEVQ.066.08--

        Description: Given to one who brings peace with absolute power.

        <Terms: Peacemaker usage>
        <Count: 10 times>

        <20pt>
        <Critical Rate Up+>


-Architect-                             --A13.DEVQ.066.09--

        Description: Given to one who can design attack items.

        <Terms: Attack item synth.>
        <Amount: 60 types or more>

        <25pt>
        <Reward Up+>


----------------
-Applied Task I-                        --A13.DEVQ.067.00--
----------------


-Puni Scholar-                          --A13.DEVQ.067.01--

        Description: Given to one with a deep understanding of Punis.

        <Goal: Hunt Punis>
        <Defeat: 20 or more>

        <10pt>
        <Puni Repel>


-Beast Scholar-                         --A13.DEVQ.067.02--

        Description: Given to one with a deep understanding of beasts.

        <Goal Hunt wolves, etc.>
        <Defeat: 20 or more>

        <10pt>
        <Animal Repel>


-Animal Scholar-                        --A13.DEVQ.067.03--

        Description: Given to one with a deep understanding of animals.

        <Goal: Hunt rabbits, etc.>
        <Defeat: 20 or more>

        <10pt>
        <Small Animal Repel>


-Spirit Scholar-                        --A13.DEVQ.067.04--

        Description: Given to one with a deep understanding of spirits.

        <Goal: Hunt Elementals>
        <Defeat: 20 or more>

        <10pt>
        <Spirit Repel>


-----------------
-Applied Task II-                       --A13.DEVQ.068.00--
-----------------


-Ghost Scholar-                         --A13.DEVQ.068.01--

        Description: Given to one with a deep understanding of ghosts.

        <Goal: Hunt Ghosts>
        <Defeat: 20 or more>

        <10pt>
        <Ghost Repel>


-Dragon Scholar-                        --A13.DEVQ.068.02--

        Description: Given to one with a deep understanding of dragons.

        <Goal: Hunt lizards, etc.>
        <Defeat: 20 or more>

        <10pt>
        <Dragon Repel>


-Bird Scholar-                          --A13.DEVQ.068.03--

        Description: Given to one with a deep understanding of birds.

        <Goal: Hunt Raptors>
        <Defeat 20 or more>

        <10pt>
        <Aerial Repel>


------------------
-Applied Task III-                      --A13.DEVQ.069.00--
------------------


-Burn One's Boats-                      --A13.DEVQ.069.01--

        Description: Exert your full power at a critical moment.

        <Terms: Win while critical>
        <Count: 5 times or more>

        <30pt>
        <Fire RES Up>


-Tactical Withdrawl-                    --A13.DEVQ.069.02--

        Description: Make the appropriate decision in battle.

        <Terms: Flee from battle>
        <Count: 20 times or more>

        <30pt>
        <Ice RES Up>


-Leadoff Victory-                       --A13.DEVQ.069.03--

        Description: Make the first move.

        <Terms: Swing that staff>
        <Count: 100 times or more>

        <30pt>
        <Field Attack Boost>


-Besieged-                              --A13.DEVQ.069.04--

        Description: Remove the adverse effects in battle.

        <Terms: Rest>
        <Days 30 or more>

        <30pt>
        <Earth RES Up>


-----------------
-Applied Task IV-                       --A13.DEVQ.070.00--
-----------------


-Bomb License-                          --A13.DEVQ.070.01--

        Description: Given to one with a full knowledge of bombs.

        <Terms: Bomb usage>
        <Count: 100 times or more>

        <30pt>
        <Fire RES Up>


-Medical License-                       --A13.DEVQ.070.02--

        Description: Given to one with a full knowledge of medicine.

        <Terms: Medicine usage>
        <Count: 20 times or more>

        <30pt>
        <Ice RES Up>


-Cooking License-                       --A13.DEVQ.070.03--

        Description: Given to one with a full knowledge of cuisine.

        <Terms: Food usage>
        <Count: 20 times or more>

        <30pt>
        <Lightning RES Up>


-Magic License-                         --A13.DEVQ.070.04--

        Description: Given to one with a full knowledge of magic tools.

        <Terms: Magic Tool usage>
        <Count: 50 times or more>

        <30pt>
        <Earth RES Up>



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                **********************************
                ******* Goals and Rankings *******
                **********************************
                *******--A13.RANK.000.00--********
                **********************************


        Note: This list is incomplete, but will update it on my next play.
        Note: End of the year is considered 3/30, where 4/1 is the start of
 the new.

First Goal(flexible):
        Population: 5000
        Rank: N/A
        By: End of Year 1

Second Goal(flexible):
        Population: 15000
        Rank: V (Eude)
        By: End of Year 2

Third Goal:
        Population: 30000 (required)
        Rank: VII (Uranus)
        By: End of Year 3



Rank List:

        Note: DP = Development Points

Rank |   Name   | Total DP |     Additional Rewards     |       Bonus       |
-----------------------------------------------------------------------------
 1   | Pluto    | 0        |                            |                   |
 2   | Merker   | 80       | Book: Arls's History       | Population +500   |
 3   | Mars     | 250      |                            | Population +1000  |
 4   | Venus    | 500      | Book: Frontier Life        | Population +2000  |
 5   | Eude     | 750      | Book: Small Wonders        | No LP Traveling   |
 6   | Neptune  | 1000     | Book: Farmland Evolved     | ????              |
 7   | Uranus   | 1300     | Book: Continuum Prophecy   | ????              |
 8   | Sturn    | 1650     | Book: Thermis Astrology    | ????              |
 9   | Jupiter  | 2000     | N/A                        | ????              |
 10  | Soone    | 2600     | N/A                        | ????              |
-----------------------------------------------------------------------------



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This guide was intended for GameFAQs.com, so blah blah
blah... Whatever...

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