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by kimagure

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Guide and Walkthrough by kimagure

Version: 0.981 | Updated: 02/07/2021

Table of Contents

  1. Introduction
    1. Using This Guide
    2. Difficulty Levels
    3. Fully Installing the Arcane Unleashed DLC
  2. Game Basics
    1. Character Information
    2. Items and Equipment
    3. Movement in Area Maps
    4. Combat
    5. Traveling in the Overworld Map
    6. Resting
    7. Home Base
  3. Prologue
  4. Act 1: Stolen Land
    1. A. Oleg's Trading Post
    2. B. Nettle's Crossing
    3. North Narlmarches: Waterlogged Lowland
    4. C. Ancient Tomb
    5. D. Pine Patch
    6. E. Thorn Ford
    7. F. Swamp Road: Technic League Random Encounter
    8. G. Technic League Encampment
    9. North Narlmarches: Boggard Hunting Grounds
    10. A-2. Oleg's Trading Post Revisited
    11. North Narlmarches: Oak-That-Strayed
    12. H. Abandoned Hut
    13. I. Temple of the Elk
    14. J. Old Sycamore
    15. A-3. Oleg's Trading Post Revisisted
    16. Outskirts: Endless Plains
    17. Outskirts: Fangberry Cave
    18. Outskirts: Two-River's Field
    19. Shrike Hills: Riverine Rise
    20. Shrike Hills: Trail in the Hills
    21. K. Stag Lord's Fort
    22. A-4. Oleg's Trading Post Revisited
    23. North Narlmarches: Old Oak
    24. North Narlmarches: Tuskgutter's Lair - Amiri: Prove Your Worth Part 1
    25. North Narlmarches: Tranquil River Bend
    26. North Narlmarches: Three-Pine Islet
    27. North Narlmarches: Glade in the Wilderness
    28. Shrike Hills: Old Mesa
  5. Act 2: Troll Trouble
    1. A. Jamandi Aldori's Mansion (Act 2)
    2. B. Capital: Tuskdale
    3. Varnhold: Sorrowflow - Kalikke/Kanerah
    4. Oleg's Trading Post: Artisan Bokken
    5. B-2 Capital Revisited
    6. C. A Ford Across the Skunk River
    7. South Narlmarches: Overgrown Pool
    8. D. Ruined Watchtower
    9. South Narlmarches: Bandit Camp
    10. E. Swamp Witch's Hut
    11. South Narlmarches: Monster Den
    12. F. Lone House
    13. B-3. Capital Revisited and Bald Hilltop
    14. C-2. A Ford Across the Skunk River (Troll Invasion)
    15. D-2. Ruined Watchtower (Troll Invasion)
    16. South Narlmarches: Wilderness Encounter - Dalton
    17. South Narlmarches: Wilderness Encounter - Kobold Shaman and Branded Trolls
    18. F-2. Lone House (Troll Invasion)
    19. South Narlmarches: Kobold Trail
    20. South Narlmarches: Kobold Camp
    21. South Narlmarches: Troll Clearing
    22. G. Dwarven Ruins
  6. Act 2, Part 2: Adventuring After Troll Trouble
    1. Settling Regions During Acts 2 and 3
    2. A-1. Verdant Chambers (Group Visit)
    3. A-2. Verdant Chambers (Solo Visit)
    4. Shrike Hills: Ratnook Hill
    5. B. Bridge over the Gudrin River
    6. Kamelands: Mud Bowl
    7. Kamelands: Wolf's Lair
    8. Kamelands: Empty Skull Rock
    9. C. Secluded Lodge
    10. D. Lost Child: Swamp Witch's Hut (Revisited)
    11. Lost Child: Random Encounter - Lizardfolk
    12. E. Lost Child: Lizardfolk Village
    13. Kamelands: Bald Stones
    14. Silverstep: Dragonleaf Gulch
    15. Silverstep: Ironstone Gully
    16. Shrike Hills: Lonely Barrow
    17. Silverstep: Ancient Mine
    18. F. The Lonely Hunter: Lake Silverstep Village
    19. G. The Lonely Hunter: Silverstep Grove
    20. H. Varnhold
    21. I. Candlemere Tower
    22. Shrike Hills: Arbor Rock
    23. Shrike Hills: Hilltop Trail
    24. Dire Narlmarches: Saint Galvan's Gullet
    25. Dire Narlmarches: Brown Baldhead
    26. Dire Narlmarches: Tenacious Marsh
    27. Dire Narlmarches: Swamp Ruins
    28. Dire Narlmarches: Sunny Hillock
    29. J. An Ancient Curse, Part Two: Bald Hilltop
  7. Act 2 Companion Quests
    1. Kalikke/Kanerah: A Task for the Sweet Teeth
    2. Amiri: Prove Your Worth Part 2 - Hodag's Lair
    3. Valerie: Shelyn's Chosen
    4. Jaethal: Investigate My Death
    5. Linzi: Easier to Ask Forgiveness
    6. Tristian: Kingdom of the Cleansed
  8. Artisan Quests
    1. Artisan Bokken: An Ancient Formula
    2. Artisan Dragn: Onslaught
    3. Artisan Shaynih'a: One Thousand and One Questionable Stories
    4. Artisan Nazrielle: Nazrielle's Greatest Creation
    5. Artisan Varrask: Obliteration
    6. Artisan Mim: Three Wishes - Talon Peak
    7. Artisan Sharel: A Bloody Craft
    8. Artisan Kimo Tavon: A Trail of Misfortune
    9. Artisan Kimo Tavon: Affairs of the Heart
    10. Artisan Irlene: A Simple Favor
  9. Act 3: Season of the Bloom - A. Capital: Tuskdale
    1. B. An Amusement for Nobles
    2. C. Monster Invasion
    3. D. Random Encounter: Wilderness Clearing
    4. E1. Shrike Hills: Lonely Mill
    5. E2. Shrike Hills: Goblin Village - Mother of Monsters
    6. F. Bridge Over the Gudrin River (Revisited)
    7. G. Witch Hunt
    8. A-2. Capital: Unrest in the Streets
    9. H. Goblin Fort
    10. I. Return to the Capital
    11. J. Womb of Lamashtu
  10. A3. Capital: After the Season of the Bloom
    1. K. An Ancient Curse, Part Three - Bald Hilltop
  11. Act 3 Companion Quests
    1. Ekundayo: A Feast of Feasts
    2. Amiri: Pariah
  12. Tenebrous Depths
    1. Tenebrous Depths - Part 1
    2. Tenebrous Depths - Part 2
  13. Version Information

Introduction

Using This Guide

In this walkthrough, I will list the plot-important areas beginning with capital letters and list the side/exploration areas with the region name in the heading. I’ve tried to lay out these areas in a way that makes the most sense and that leads you away from overwhelmingly difficult areas, but there are some tough battles—especially in the first few levels before characters really come into their builds. If an area is too difficult for you, you should to skip it for now, try a different area, and come back in a level or two.

I’ve also uploaded a Companion guide that has a suggested build for each of the companions through level 20. Those are the builds I used in making this guide, but they are by no means the only or best way to build those characters. I've just posted that guide so that people who don't want to spend a lot of time tinkering with builds can have effective and enjoyable builds that are more than solid enough for use in Normal/Challenging (and even Hard) modes. You might want to consider checking it out even if you like to make your own builds, as I've included a lot of notes about the various differences, changes, and bugs between Pathfinder: Kingmaker and the tabletop versions of the classes. You can find the guide on gamefaqs or at the following link if you're feeling lazy: https://gamefaqs.gamespot.com/pc/242460-pathfinder-kingmaker/faqs/78307.

As this game is named Kingmaker, it should be no surprise that you establish a barony/kingdom. You’ll get a chance to name it whatever you want at the beginning of Act 2. I’ll refer to it as either a barony or kingdom, depending on the relevant stage of the game, but any references to either mean the same thing. I've also uploaded a kingdom management guide to gamefaqs that provides a lot of information about that portion of the game. You can find it at the following link if you're feeling lazy: https://gamefaqs.gamespot.com/pc/242460-pathfinder-kingmaker/faqs/78397.

A few notes about formatting:

  • I will underline any items that are worth keeping an eye out for (with a value over 100 gold) in this guide. More powerful/unique magic items will be in green, important story-related items will be in magenta, and relics and relic pieces will be in red. Certain items state in their description that they are valuable to collectors and can be traded with the Storyteller, beginning in Act 2; I will mark these items blue.
  • I list Quest, Errands, Achievements, and Projects in bolded purple.
  • Some text may appear to be covered (like in the immediately preceding paragraph). Those are spoiler warnings. Highlight the text with your mouse to see the underlying text. I haven't color-coded any items that appear in spoiler text, since the text shows through the spoiler warning if I do.
  • A lot of the entries include information on skill checks, such as: Diplomacy DC 20 (67 exp). Any experience listed for the checks is only awarded on success. You generally don't get exp if you fail the check, and I'll specifically note it if you do.
  • The listed values of exp may differ from what you receive in your game. I think the exp awards may be dependent on your character level (with the party getting more exp if they're lower level when the characters deal with the challenge). I believe the amount of exp you get also differs depending on the number of characters in your party. The Enhanced Edition has enough exp to get your entire party to level 20, so don't feel like you have to play with fewer characters to max out your characters.
  • I include the stats for the stronger/more difficult enemies you'll encounter. All of the stats are taken from character sheets (which can be seen when the enemies are inspected) and on Normal difficulty. Though this is actually a bit of a lie as to their real strength. Normal difficulty reduces all damage to the party by 20% and applies "Somewhat easier enemies," which reduces the difficulty class of rolls and enemy abilities. That reduction isn't reflected on the enemies' character sheets. This means that the enemies will be even weaker and do less damage than listed in this guide.

This walkthrough only covers Acts 1 through 3 (since it's getting to be too long and unwieldy). I'll make a second walkthrough to cover the Varnhold's Lot DLC and Acts 4-5, and a third walkthrough for Acts 6-8 after this one is complete.

I've all but completed the first version of the guide as of January 3, 2021, and the only unfinished parts are related to alternate locations for items needed for two Artisan quests that aren't accessible until Act 5. I will try to revise this guide in the future as needed to fix errors or to address comments/suggestions I think should be addressed.