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by kimagure

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Guide and Walkthrough by kimagure

Version: 0.99 | Updated: 12/27/2021

Table of Contents

  1. Introduction
    1. Using This Guide
    2. Difficulty Levels
    3. Fully Installing the Arcane Unleashed DLC
  2. Game Basics
    1. Character Information
    2. Items and Equipment
    3. Movement in Area Maps
    4. Combat
    5. Traveling in the Overworld Map
    6. Resting
    7. Home Base
  3. Prologue
  4. Act 1: Stolen Land
    1. A. Oleg's Trading Post
    2. B. Nettle's Crossing
    3. North Narlmarches: Waterlogged Lowland
    4. C. Ancient Tomb
    5. D. Pine Patch
    6. E. Thorn Ford
    7. F. Swamp Road: Technic League Random Encounter
    8. G. Technic League Encampment
    9. North Narlmarches: Boggard Hunting Grounds
    10. A-2. Oleg's Trading Post Revisited
    11. North Narlmarches: Oak-That-Strayed
    12. H. Abandoned Hut
    13. I. Temple of the Elk
    14. J. Old Sycamore
    15. A-3. Oleg's Trading Post Revisisted
    16. Outskirts: Endless Plains
    17. Outskirts: Fangberry Cave
    18. Outskirts: Two-River's Field
    19. Shrike Hills: Riverine Rise
    20. Shrike Hills: Trail in the Hills
    21. K. Stag Lord's Fort
    22. A-4. Oleg's Trading Post Revisited
    23. North Narlmarches: Old Oak
    24. North Narlmarches: Tuskgutter's Lair - Amiri: Prove Your Worth Part 1
    25. North Narlmarches: Tranquil River Bend
    26. North Narlmarches: Three-Pine Islet
    27. North Narlmarches: Glade in the Wilderness
    28. Shrike Hills: Old Mesa
  5. Act 2: Troll Trouble
    1. A. Jamandi Aldori's Mansion (Act 2)
    2. B. Capital: Tuskdale
    3. Varnhold: Sorrowflow - Kalikke/Kanerah
    4. Oleg's Trading Post: Artisan Bokken
    5. B-2 Capital Revisited
    6. C. A Ford Across the Skunk River
    7. South Narlmarches: Overgrown Pool
    8. D. Ruined Watchtower
    9. South Narlmarches: Bandit Camp
    10. E. Swamp Witch's Hut
    11. South Narlmarches: Monster Den
    12. F. Lone House
    13. B-3. Capital Revisited and Bald Hilltop
    14. C-2. A Ford Across the Skunk River (Troll Invasion)
    15. D-2. Ruined Watchtower (Troll Invasion)
    16. South Narlmarches: Wilderness Encounter - Dalton
    17. South Narlmarches: Wilderness Encounter - Kobold Shaman and Branded Trolls
    18. F-2. Lone House (Troll Invasion)
    19. South Narlmarches: Kobold Trail
    20. South Narlmarches: Kobold Camp
    21. South Narlmarches: Troll Clearing
    22. G. Dwarven Ruins
  6. Act 2, Part 2: Adventuring After Troll Trouble
    1. Settling Regions During Acts 2 and 3
    2. A-1. Verdant Chambers (Group Visit)
    3. A-2. Verdant Chambers (Solo Visit)
    4. Shrike Hills: Ratnook Hill
    5. B. Bridge over the Gudrin River
    6. Kamelands: Mud Bowl
    7. Kamelands: Wolf's Lair
    8. Kamelands: Empty Skull Rock
    9. C. Secluded Lodge
    10. D. Lost Child: Swamp Witch's Hut (Revisited)
    11. Lost Child: Random Encounter - Lizardfolk
    12. E. Lost Child: Lizardfolk Village
    13. Kamelands: Bald Stones
    14. Silverstep: Dragonleaf Gulch
    15. Silverstep: Ironstone Gully
    16. Shrike Hills: Lonely Barrow
    17. Silverstep: Ancient Mine
    18. F. The Lonely Hunter: Lake Silverstep Village
    19. G. The Lonely Hunter: Silverstep Grove
    20. H. Varnhold
    21. I. Candlemere Tower
    22. Shrike Hills: Arbor Rock
    23. Shrike Hills: Hilltop Trail
    24. Dire Narlmarches: Saint Galvan's Gullet
    25. Dire Narlmarches: Brown Baldhead
    26. Dire Narlmarches: Tenacious Marsh
    27. Dire Narlmarches: Swamp Ruins
    28. Dire Narlmarches: Sunny Hillock
    29. J. An Ancient Curse, Part Two: Bald Hilltop
  7. Act 2 Companion Quests
    1. Kalikke/Kanerah: A Task for the Sweet Teeth
    2. Amiri: Prove Your Worth Part 2 - Hodag's Lair
    3. Valerie: Shelyn's Chosen
    4. Jaethal: Investigate My Death
    5. Linzi: Easier to Ask Forgiveness
    6. Tristian: Kingdom of the Cleansed
  8. Artisan Quests
    1. Artisan Bokken: An Ancient Formula
    2. Artisan Dragn: Onslaught
    3. Artisan Shaynih'a: One Thousand and One Questionable Stories
    4. Artisan Nazrielle: Nazrielle's Greatest Creation
    5. Artisan Varrask: Obliteration
    6. Artisan Sharel: A Bloody Craft
    7. Artisan Kimo Tavon: A Trail of Misfortune
    8. Artisan Kimo Tavon: Affairs of the Heart
    9. Artisan Mim: Three Wishes - Talon Peak
    10. Artisan Irlene: A Simple Favor
  9. Act 3: Season of the Bloom - A. Capital: Tuskdale
    1. B. An Amusement for Nobles
    2. C. Monster Invasion
    3. D. Random Encounter: Wilderness Clearing
    4. E1. Shrike Hills: Lonely Mill
    5. E2. Shrike Hills: Goblin Village - Mother of Monsters
    6. F. Bridge Over the Gudrin River (Revisited)
    7. G. Witch Hunt
    8. A-2. Capital: Unrest in the Streets
    9. H. Goblin Fort
    10. I. Return to the Capital
    11. J. Womb of Lamashtu
  10. A3. Capital: After the Season of the Bloom
    1. K. An Ancient Curse, Part Three - Bald Hilltop
  11. Act 3 Companion Quests
    1. Ekundayo: A Feast of Feasts
    2. Amiri: Pariah
  12. Tenebrous Depths
    1. Tenebrous Depths - Part 1
    2. Tenebrous Depths - Part 2
  13. Version Information / Update Status

Tenebrous Depths

From Oleg’s Trading Post: 1) S, 2) W x3, 3) S, 4) SW, 5) W x4, 6) N.

The Tenebrous Depths is the portion of the Beneath the Stolen Lands game scenario that appears in the main story. It becomes available at the beginning of Act 2, approximately 15 days before the deadline set by the Quest: An Ancient Curse.

This is a dungeon that has 4 sets of 4 levels (for 16 total levels) with a named boss on the fourth level of each set (floors 4, 8, 12, and 16). Each set of levels will unlock upon completion of the Ancient Curse line of quests, beginning with the first Ancient Curse quest. You should be able to handle the first set of floors with an 8th level party if you are comfortable with the combat system or with a 9th level party if you are not.

One important thing to note is that each floor contains a quest item associated with the boss of the set of levels. Make sure to find all four items before killing the boss! The bosses will drop a special fifth quest item if and only if you have found all four of their quest items before killing them. You need each of the special dropped items to get the best result for the Tenebrous Depths.

You’ll encounter various shrines that will require Knowledge or Lore checks. On success, you can get a random party buff that lasts for 5 minutes for spells that last level/rounds and 30 minutes for spells that last level/minutes. There's no effect on failure.

O. Tenebrous Ruins (Outside)

Tenebrous Ruins People & Events
  1. Xelliren. This silver dragon is the guardian of the Tenebrous Depths. He’s called you here to defeat the great evil that lies at the bottom. Although he claims that no one has ever returned from the caves alive (or almost none), I think he means in the overall sense in that they’ve all ultimately died inside. After all, people certainly come out of the depths to sell items and rest. He can tell you about himself, the depths, and the four bosses of this dungeon: the Weary Traveler, the Fallen Priestess, the Wicked Chanter, and the Captor and his Slave. The bosses were once heroes who were also called here like you, but they’ve since succumbed to the madness of the dungeon. He also sells some gear. You might consider buying the Mithral Full Plate +2 for Valerie.
  2. Table. Click on the table to fully rest (8 hours pass). The table acts as a home base and removes the death’s door condition.
  3. (Most) Honest Guy. He buys and sells items found in the dungeon. He’s very honest about trading in items taken from dead heroes. He will add new items to his inventory each time a new area of the dungeon unlocks. His name changes from the Honest Guy to the Most Honest Guy if you talk to him and ask him about his actions.

There are a couple of differences from the Beneath the Stolen Lands scenario. First, while the other scenario only allows you to rest after you complete each floor, you can rest as many times as you want in the main game (though only once/day as with normal resting). Second, Xelliren and the Honest Guy have fixed item lists in their shops in the main story and don’t offer nearly as good gear as their counterparts in the scenario. Third, you can’t recruit new NPC companions and you don’t have access to your stash or completion records in the main story. Fourth and most importantly, unlike in the Beneath the Stolen Lands game scenario, the dungeon floors in the main game are not randomly generated and are instead preset maps with fixed encounters and treasure.

While exploring, you may see map geometry on the in-game map that suggests that there would be hidden rooms that are not displayed on my map. To the best of my knowledge, those are just map artifacts and there are no other rooms. I’ve confirmed this by bringing in a high level party with Perception buffs and gear to wander around to try to search for additional rooms. No dice.

Exits to the Tenebrous Depths

I. Tenebrous Depths - 1st floor.

P. Portal - Beginning on the 2nd floor, you will find a portal near the entrance room, which will allow you to return to the surface. You can return to the floor where you last entered the portal by clicking on it at the surface.