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by kimagure

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Guide and Walkthrough by kimagure

Version: 0.99 | Updated: 12/27/2021

Table of Contents

  1. Introduction
    1. Using This Guide
    2. Difficulty Levels
    3. Fully Installing the Arcane Unleashed DLC
  2. Game Basics
    1. Character Information
    2. Items and Equipment
    3. Movement in Area Maps
    4. Combat
    5. Traveling in the Overworld Map
    6. Resting
    7. Home Base
  3. Prologue
  4. Act 1: Stolen Land
    1. A. Oleg's Trading Post
    2. B. Nettle's Crossing
    3. North Narlmarches: Waterlogged Lowland
    4. C. Ancient Tomb
    5. D. Pine Patch
    6. E. Thorn Ford
    7. F. Swamp Road: Technic League Random Encounter
    8. G. Technic League Encampment
    9. North Narlmarches: Boggard Hunting Grounds
    10. A-2. Oleg's Trading Post Revisited
    11. North Narlmarches: Oak-That-Strayed
    12. H. Abandoned Hut
    13. I. Temple of the Elk
    14. J. Old Sycamore
    15. A-3. Oleg's Trading Post Revisisted
    16. Outskirts: Endless Plains
    17. Outskirts: Fangberry Cave
    18. Outskirts: Two-River's Field
    19. Shrike Hills: Riverine Rise
    20. Shrike Hills: Trail in the Hills
    21. K. Stag Lord's Fort
    22. A-4. Oleg's Trading Post Revisited
    23. North Narlmarches: Old Oak
    24. North Narlmarches: Tuskgutter's Lair - Amiri: Prove Your Worth Part 1
    25. North Narlmarches: Tranquil River Bend
    26. North Narlmarches: Three-Pine Islet
    27. North Narlmarches: Glade in the Wilderness
    28. Shrike Hills: Old Mesa
  5. Act 2: Troll Trouble
    1. A. Jamandi Aldori's Mansion (Act 2)
    2. B. Capital: Tuskdale
    3. Varnhold: Sorrowflow - Kalikke/Kanerah
    4. Oleg's Trading Post: Artisan Bokken
    5. B-2 Capital Revisited
    6. C. A Ford Across the Skunk River
    7. South Narlmarches: Overgrown Pool
    8. D. Ruined Watchtower
    9. South Narlmarches: Bandit Camp
    10. E. Swamp Witch's Hut
    11. South Narlmarches: Monster Den
    12. F. Lone House
    13. B-3. Capital Revisited and Bald Hilltop
    14. C-2. A Ford Across the Skunk River (Troll Invasion)
    15. D-2. Ruined Watchtower (Troll Invasion)
    16. South Narlmarches: Wilderness Encounter - Dalton
    17. South Narlmarches: Wilderness Encounter - Kobold Shaman and Branded Trolls
    18. F-2. Lone House (Troll Invasion)
    19. South Narlmarches: Kobold Trail
    20. South Narlmarches: Kobold Camp
    21. South Narlmarches: Troll Clearing
    22. G. Dwarven Ruins
  6. Act 2, Part 2: Adventuring After Troll Trouble
    1. Settling Regions During Acts 2 and 3
    2. A-1. Verdant Chambers (Group Visit)
    3. A-2. Verdant Chambers (Solo Visit)
    4. Shrike Hills: Ratnook Hill
    5. B. Bridge over the Gudrin River
    6. Kamelands: Mud Bowl
    7. Kamelands: Wolf's Lair
    8. Kamelands: Empty Skull Rock
    9. C. Secluded Lodge
    10. D. Lost Child: Swamp Witch's Hut (Revisited)
    11. Lost Child: Random Encounter - Lizardfolk
    12. E. Lost Child: Lizardfolk Village
    13. Kamelands: Bald Stones
    14. Silverstep: Dragonleaf Gulch
    15. Silverstep: Ironstone Gully
    16. Shrike Hills: Lonely Barrow
    17. Silverstep: Ancient Mine
    18. F. The Lonely Hunter: Lake Silverstep Village
    19. G. The Lonely Hunter: Silverstep Grove
    20. H. Varnhold
    21. I. Candlemere Tower
    22. Shrike Hills: Arbor Rock
    23. Shrike Hills: Hilltop Trail
    24. Dire Narlmarches: Saint Galvan's Gullet
    25. Dire Narlmarches: Brown Baldhead
    26. Dire Narlmarches: Tenacious Marsh
    27. Dire Narlmarches: Swamp Ruins
    28. Dire Narlmarches: Sunny Hillock
    29. J. An Ancient Curse, Part Two: Bald Hilltop
  7. Act 2 Companion Quests
    1. Kalikke/Kanerah: A Task for the Sweet Teeth
    2. Amiri: Prove Your Worth Part 2 - Hodag's Lair
    3. Valerie: Shelyn's Chosen
    4. Jaethal: Investigate My Death
    5. Linzi: Easier to Ask Forgiveness
    6. Tristian: Kingdom of the Cleansed
  8. Artisan Quests
    1. Artisan Bokken: An Ancient Formula
    2. Artisan Dragn: Onslaught
    3. Artisan Shaynih'a: One Thousand and One Questionable Stories
    4. Artisan Nazrielle: Nazrielle's Greatest Creation
    5. Artisan Varrask: Obliteration
    6. Artisan Sharel: A Bloody Craft
    7. Artisan Kimo Tavon: A Trail of Misfortune
    8. Artisan Kimo Tavon: Affairs of the Heart
    9. Artisan Mim: Three Wishes - Talon Peak
    10. Artisan Irlene: A Simple Favor
  9. Act 3: Season of the Bloom - A. Capital: Tuskdale
    1. B. An Amusement for Nobles
    2. C. Monster Invasion
    3. D. Random Encounter: Wilderness Clearing
    4. E1. Shrike Hills: Lonely Mill
    5. E2. Shrike Hills: Goblin Village - Mother of Monsters
    6. F. Bridge Over the Gudrin River (Revisited)
    7. G. Witch Hunt
    8. A-2. Capital: Unrest in the Streets
    9. H. Goblin Fort
    10. I. Return to the Capital
    11. J. Womb of Lamashtu
  10. A3. Capital: After the Season of the Bloom
    1. K. An Ancient Curse, Part Three - Bald Hilltop
  11. Act 3 Companion Quests
    1. Ekundayo: A Feast of Feasts
    2. Amiri: Pariah
  12. Tenebrous Depths
    1. Tenebrous Depths - Part 1
    2. Tenebrous Depths - Part 2
  13. Version Information / Update Status

Act 1: Stolen Land

Outskirts: Fangberry Cave

From Oleg’s: 1) S, 2) E, 3) S, 4) W. From the Endless Plains: 1) W, 2) SE, 3) W.

Hunting in this area during rest: Lore (Nature) DC 16.

Although this is one of the first maps revealed, I strongly recommend not coming here before you are level 3 or 4 and have a cleric. The enemies here inflict poison with their attacks and there are a number of spider swarms—which are very difficult to fight at low levels.

1. Surface Level


Surface Events
  1. Monitor Lizard x2 (Animal 3). These lizards' attacks carry poison (Fort DC 14, 1d2 Dex damage 1/hour for 6 hours, 1 save to cure). You can skin them with a Lore: Nature DC 17 check.
  2. Young Deer x3 (Animal 2). These are neutral enemies and won’t fight unless attacked. They can be killed for meat and exp.
Surface Treasure
  1. Silver Embroidered Purse, Silver Inkwell, 2 gold.
  2. 24 gold, Pocket Mirror, Potion of Cure Light Wounds, Onions, Nuts.

2. Cave Interior

Cave Events
  1. Giant Spider x4 (Vermin 3). There are two groups of these enemies. Spiders' attacks carry a poison (Fort DC 14, 1d4 Dex 1/round for 6 rounds, 2 consecutive saves to cure).
  2. Fangberries (Lore: Nature DC 20, 11 exp): You gain Fangberries on success. You will only gain the exp if you succeed on the first try. These are needed for the Errand: Fangberries for Bokken.
    • They will only stay good for about 1 day. If you spend longer than that before returning to Bokken, you can get new Fangberries after dropping the ones in your inventory.
  3. Spider Swarm (Vermin 2), Giant Spider x2 (Vermin 3).
    • On Normal difficulty, they have AC 15, 9 hp, Fort +3/Ref +3/Will +0 saves, and swarm immunities. Spider swarms attacks carry Spider Swarm poison (Fort DC 11, 1d2 Str damage 1/round for 2 rounds, 1 save to cure).
    • Swarms are among the more annoying, troublesome, and dangerous enemies in the game. Swarms don’t make attack rolls and instead deal automatic damage to everyone in their area of effect and are also immune to physical damage, spells that target a specific number of creatures, like Magic Missile (1), and mind affecting spells. While swarms are susceptible to mind affecting spells in the tabletop game if they have an intelligence score and a hive mind, none of the swarms in Kingmaker do.
    • Because they have high AC and touch AC, the only way to hit them with weapon attacks is by using weapons that deal elemental damage. The torches that have been in your inventory since the start of the game will deal 1 fire damage on hit and should be used by your melee characters. Turn off Power Attack or any effects that reduce your chance to hit for this battle, as they are useless against a swarm. You can otherwise attack them with the spells: Acid Splash (0) and Burning Hands (1) or the items: Alchemist’s Fire and Acid Flasks. Control spells like Grease (1) will affect swarms and can also be a big help, since they’re one of the few ways to prevent swarms from attacking/dealing damage during a round.
  4. 1) Spider Swarm (Vermin 2), Giant Spider x2 (Vermin 3); 2) Spider Swarm x3 (Vermin 2), Giant Spider x2 (Vermin 3). The second group will spawn once the first group is defeated.
Cave Treasure
  1. 23 gold, Silver Ring, Potion of Mage Armor.
  2. Wand of Cure Moderate Wounds (14 charges), Potion of Restoration (Lesser), Rare Roots x2, 3 gold.
  3. Orc Double Axe +1, Potion of Cure Moderate Wounds, Coal x3, Masterwork Dagger.

Leaving the Area

After you’ve finished this area, I recommend switching Octavia’s first level spells to Snowball (1). Octavia can deal sneak attack damage to flanked enemies with that spell, making it a fairly powerful single-target spell and her best 1st level spell throughout the game.