What do you need help on? Cancel X
  Prev Next  
Close X Guide and Walkthrough
by kimagure

Table of Contents

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

Guide and Walkthrough by kimagure

Version: 0.99 | Updated: 12/27/2021

Table of Contents

  1. Introduction
    1. Using This Guide
    2. Difficulty Levels
    3. Fully Installing the Arcane Unleashed DLC
  2. Game Basics
    1. Character Information
    2. Items and Equipment
    3. Movement in Area Maps
    4. Combat
    5. Traveling in the Overworld Map
    6. Resting
    7. Home Base
  3. Prologue
  4. Act 1: Stolen Land
    1. A. Oleg's Trading Post
    2. B. Nettle's Crossing
    3. North Narlmarches: Waterlogged Lowland
    4. C. Ancient Tomb
    5. D. Pine Patch
    6. E. Thorn Ford
    7. F. Swamp Road: Technic League Random Encounter
    8. G. Technic League Encampment
    9. North Narlmarches: Boggard Hunting Grounds
    10. A-2. Oleg's Trading Post Revisited
    11. North Narlmarches: Oak-That-Strayed
    12. H. Abandoned Hut
    13. I. Temple of the Elk
    14. J. Old Sycamore
    15. A-3. Oleg's Trading Post Revisisted
    16. Outskirts: Endless Plains
    17. Outskirts: Fangberry Cave
    18. Outskirts: Two-River's Field
    19. Shrike Hills: Riverine Rise
    20. Shrike Hills: Trail in the Hills
    21. K. Stag Lord's Fort
    22. A-4. Oleg's Trading Post Revisited
    23. North Narlmarches: Old Oak
    24. North Narlmarches: Tuskgutter's Lair - Amiri: Prove Your Worth Part 1
    25. North Narlmarches: Tranquil River Bend
    26. North Narlmarches: Three-Pine Islet
    27. North Narlmarches: Glade in the Wilderness
    28. Shrike Hills: Old Mesa
  5. Act 2: Troll Trouble
    1. A. Jamandi Aldori's Mansion (Act 2)
    2. B. Capital: Tuskdale
    3. Varnhold: Sorrowflow - Kalikke/Kanerah
    4. Oleg's Trading Post: Artisan Bokken
    5. B-2 Capital Revisited
    6. C. A Ford Across the Skunk River
    7. South Narlmarches: Overgrown Pool
    8. D. Ruined Watchtower
    9. South Narlmarches: Bandit Camp
    10. E. Swamp Witch's Hut
    11. South Narlmarches: Monster Den
    12. F. Lone House
    13. B-3. Capital Revisited and Bald Hilltop
    14. C-2. A Ford Across the Skunk River (Troll Invasion)
    15. D-2. Ruined Watchtower (Troll Invasion)
    16. South Narlmarches: Wilderness Encounter - Dalton
    17. South Narlmarches: Wilderness Encounter - Kobold Shaman and Branded Trolls
    18. F-2. Lone House (Troll Invasion)
    19. South Narlmarches: Kobold Trail
    20. South Narlmarches: Kobold Camp
    21. South Narlmarches: Troll Clearing
    22. G. Dwarven Ruins
  6. Act 2, Part 2: Adventuring After Troll Trouble
    1. Settling Regions During Acts 2 and 3
    2. A-1. Verdant Chambers (Group Visit)
    3. A-2. Verdant Chambers (Solo Visit)
    4. Shrike Hills: Ratnook Hill
    5. B. Bridge over the Gudrin River
    6. Kamelands: Mud Bowl
    7. Kamelands: Wolf's Lair
    8. Kamelands: Empty Skull Rock
    9. C. Secluded Lodge
    10. D. Lost Child: Swamp Witch's Hut (Revisited)
    11. Lost Child: Random Encounter - Lizardfolk
    12. E. Lost Child: Lizardfolk Village
    13. Kamelands: Bald Stones
    14. Silverstep: Dragonleaf Gulch
    15. Silverstep: Ironstone Gully
    16. Shrike Hills: Lonely Barrow
    17. Silverstep: Ancient Mine
    18. F. The Lonely Hunter: Lake Silverstep Village
    19. G. The Lonely Hunter: Silverstep Grove
    20. H. Varnhold
    21. I. Candlemere Tower
    22. Shrike Hills: Arbor Rock
    23. Shrike Hills: Hilltop Trail
    24. Dire Narlmarches: Saint Galvan's Gullet
    25. Dire Narlmarches: Brown Baldhead
    26. Dire Narlmarches: Tenacious Marsh
    27. Dire Narlmarches: Swamp Ruins
    28. Dire Narlmarches: Sunny Hillock
    29. J. An Ancient Curse, Part Two: Bald Hilltop
  7. Act 2 Companion Quests
    1. Kalikke/Kanerah: A Task for the Sweet Teeth
    2. Amiri: Prove Your Worth Part 2 - Hodag's Lair
    3. Valerie: Shelyn's Chosen
    4. Jaethal: Investigate My Death
    5. Linzi: Easier to Ask Forgiveness
    6. Tristian: Kingdom of the Cleansed
  8. Artisan Quests
    1. Artisan Bokken: An Ancient Formula
    2. Artisan Dragn: Onslaught
    3. Artisan Shaynih'a: One Thousand and One Questionable Stories
    4. Artisan Nazrielle: Nazrielle's Greatest Creation
    5. Artisan Varrask: Obliteration
    6. Artisan Sharel: A Bloody Craft
    7. Artisan Kimo Tavon: A Trail of Misfortune
    8. Artisan Kimo Tavon: Affairs of the Heart
    9. Artisan Mim: Three Wishes - Talon Peak
    10. Artisan Irlene: A Simple Favor
  9. Act 3: Season of the Bloom - A. Capital: Tuskdale
    1. B. An Amusement for Nobles
    2. C. Monster Invasion
    3. D. Random Encounter: Wilderness Clearing
    4. E1. Shrike Hills: Lonely Mill
    5. E2. Shrike Hills: Goblin Village - Mother of Monsters
    6. F. Bridge Over the Gudrin River (Revisited)
    7. G. Witch Hunt
    8. A-2. Capital: Unrest in the Streets
    9. H. Goblin Fort
    10. I. Return to the Capital
    11. J. Womb of Lamashtu
  10. A3. Capital: After the Season of the Bloom
    1. K. An Ancient Curse, Part Three - Bald Hilltop
  11. Act 3 Companion Quests
    1. Ekundayo: A Feast of Feasts
    2. Amiri: Pariah
  12. Tenebrous Depths
    1. Tenebrous Depths - Part 1
    2. Tenebrous Depths - Part 2
  13. Version Information / Update Status

A3. Capital: After the Season of the Bloom

K. An Ancient Curse, Part Three - Bald Hilltop

At 13 days before the deadline (plus additional hours), you’ll get a warning to go to the Bald Hilltop.

This will also trigger the kingdom Problem: The Legendary Scourge (Councilor, High Priest, or Curator). As usual, while this says it is a DC DC 25/20 to resolve, I don't believe you can actually fail this event, as long as you assign an advisor and start it. You should handle this ASAP, since your barony will suffer Loyalty -3, Divine -3, and Culture -3 for every two days that it goes unaddressed and a total loss of Loyalty -28, Divine -28, and Culture -28 if you fail to deal with it by the deadline.

Bald Hilltop

  • A1. Green Dweomanticore (Magical Beast 6), Venomanticore x2 (Magical Beast 6). The Venomanticores start off stealthed and all of them are hasted.
    • On Normal difficulty, all of these have AC 22, 75 hp, Fort +13/Ref +9/Will +7 saves, spell resistance 18, cold and electricity resistance 10, and 3 attacks: a bite at +12 to hit for 1d8+13 damage and 2 claws at +13 to hit for 2d4+13 damage. The Venomanticores attacks carry a poison (1d3 Con damage 1/round for 6 rounds, 2 consecutive saves to cure). They should be pretty easy by this point.
  • A2. Yellow Dweomerwyvern x2 (Dragon 7) will appear once half the first group is killed.
    • On Normal difficulty, they have AC 21, 88 hp, Fort +11/Ref +8/Will +10 saves, spell resistance 19, cold and electricity resistance, and immunity to paralysis. They make 6 attacks: a bite at +12 to hit for 2d6+6 damage, a sting at +12 to hit for 1d6+6 damage, 2 talons at +12 to hit for 1d6+6 damage, and 2 wings at +7 to hit for 1d6+3 damage. They should be pretty easy by this point.
  • A3. Black Dweomerowlbear (Magical Beast 14), Purple Dweomerowlbear (Magical Beast 14), and Moray (Fey 12, Sorcerer 4) will appear when half the prior group is killed.
    • On Normal difficulty, the Dweomerowlbears have AC 21, 175 hp, Fort +17/Ref +14/Will +7 saves, spell resistance 22, cold/electricity resistance 10, and they make 3 attacks at +22 to hit: a bite for 1d8+20 damage and 2 claws for 1d6+20 damage. The purple one has the same stats as the black one, but it also starts with the Mirror Image (2) effect. They're nothing you haven't seen before.
    • Moray has AC 27, 172 hp, Fort +12/Ref +18/Will +18 saves, DR 10/cold iron, and immunity to poison, cold, and difficult terrain. She also starts with the Mirror Image (2) effect and a has Beguiling Aura (characters w/in 30 ft. who are attracted to women must make a Will Save DC 20 or be fascinated).
      • She summons a Huge Water Elemental (Outsider 10) and uses the ability Nereid Spray a ranged touch poison attack that deals 1d2 Con damage plus blindness (1/round for 6 rounds, 2 consecutive saves to prevent). It's a poison attack and will be negated by Delay Poison, Communal (3) or the Immunity to Poison kingdom effect. She carries a Ring of Protection +3.
      • While she has fairly high stats, she's basically a high level nereid and shouldn't pose much of a challenge to a 10th or 11th level party. If you're having trouble with her beguiling aura, bring characters who aren't sexually attracted to women like Valerie, Jaethal, and Ekundayo's dog, or characters who can attack from outside of her aura's range.

Linzi, Tristian, and the Storyteller will give you a report on the actual date of the Ancient Curse deadline. You will gain 8,600 gold at that time, if you successfully cleared these enemies.