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by kimagure

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Guide and Walkthrough by kimagure

Version: 0.99 | Updated: 12/27/2021

Table of Contents

  1. Introduction
    1. Using This Guide
    2. Difficulty Levels
    3. Fully Installing the Arcane Unleashed DLC
  2. Game Basics
    1. Character Information
    2. Items and Equipment
    3. Movement in Area Maps
    4. Combat
    5. Traveling in the Overworld Map
    6. Resting
    7. Home Base
  3. Prologue
  4. Act 1: Stolen Land
    1. A. Oleg's Trading Post
    2. B. Nettle's Crossing
    3. North Narlmarches: Waterlogged Lowland
    4. C. Ancient Tomb
    5. D. Pine Patch
    6. E. Thorn Ford
    7. F. Swamp Road: Technic League Random Encounter
    8. G. Technic League Encampment
    9. North Narlmarches: Boggard Hunting Grounds
    10. A-2. Oleg's Trading Post Revisited
    11. North Narlmarches: Oak-That-Strayed
    12. H. Abandoned Hut
    13. I. Temple of the Elk
    14. J. Old Sycamore
    15. A-3. Oleg's Trading Post Revisisted
    16. Outskirts: Endless Plains
    17. Outskirts: Fangberry Cave
    18. Outskirts: Two-River's Field
    19. Shrike Hills: Riverine Rise
    20. Shrike Hills: Trail in the Hills
    21. K. Stag Lord's Fort
    22. A-4. Oleg's Trading Post Revisited
    23. North Narlmarches: Old Oak
    24. North Narlmarches: Tuskgutter's Lair - Amiri: Prove Your Worth Part 1
    25. North Narlmarches: Tranquil River Bend
    26. North Narlmarches: Three-Pine Islet
    27. North Narlmarches: Glade in the Wilderness
    28. Shrike Hills: Old Mesa
  5. Act 2: Troll Trouble
    1. A. Jamandi Aldori's Mansion (Act 2)
    2. B. Capital: Tuskdale
    3. Varnhold: Sorrowflow - Kalikke/Kanerah
    4. Oleg's Trading Post: Artisan Bokken
    5. B-2 Capital Revisited
    6. C. A Ford Across the Skunk River
    7. South Narlmarches: Overgrown Pool
    8. D. Ruined Watchtower
    9. South Narlmarches: Bandit Camp
    10. E. Swamp Witch's Hut
    11. South Narlmarches: Monster Den
    12. F. Lone House
    13. B-3. Capital Revisited and Bald Hilltop
    14. C-2. A Ford Across the Skunk River (Troll Invasion)
    15. D-2. Ruined Watchtower (Troll Invasion)
    16. South Narlmarches: Wilderness Encounter - Dalton
    17. South Narlmarches: Wilderness Encounter - Kobold Shaman and Branded Trolls
    18. F-2. Lone House (Troll Invasion)
    19. South Narlmarches: Kobold Trail
    20. South Narlmarches: Kobold Camp
    21. South Narlmarches: Troll Clearing
    22. G. Dwarven Ruins
  6. Act 2, Part 2: Adventuring After Troll Trouble
    1. Settling Regions During Acts 2 and 3
    2. A-1. Verdant Chambers (Group Visit)
    3. A-2. Verdant Chambers (Solo Visit)
    4. Shrike Hills: Ratnook Hill
    5. B. Bridge over the Gudrin River
    6. Kamelands: Mud Bowl
    7. Kamelands: Wolf's Lair
    8. Kamelands: Empty Skull Rock
    9. C. Secluded Lodge
    10. D. Lost Child: Swamp Witch's Hut (Revisited)
    11. Lost Child: Random Encounter - Lizardfolk
    12. E. Lost Child: Lizardfolk Village
    13. Kamelands: Bald Stones
    14. Silverstep: Dragonleaf Gulch
    15. Silverstep: Ironstone Gully
    16. Shrike Hills: Lonely Barrow
    17. Silverstep: Ancient Mine
    18. F. The Lonely Hunter: Lake Silverstep Village
    19. G. The Lonely Hunter: Silverstep Grove
    20. H. Varnhold
    21. I. Candlemere Tower
    22. Shrike Hills: Arbor Rock
    23. Shrike Hills: Hilltop Trail
    24. Dire Narlmarches: Saint Galvan's Gullet
    25. Dire Narlmarches: Brown Baldhead
    26. Dire Narlmarches: Tenacious Marsh
    27. Dire Narlmarches: Swamp Ruins
    28. Dire Narlmarches: Sunny Hillock
    29. J. An Ancient Curse, Part Two: Bald Hilltop
  7. Act 2 Companion Quests
    1. Kalikke/Kanerah: A Task for the Sweet Teeth
    2. Amiri: Prove Your Worth Part 2 - Hodag's Lair
    3. Valerie: Shelyn's Chosen
    4. Jaethal: Investigate My Death
    5. Linzi: Easier to Ask Forgiveness
    6. Tristian: Kingdom of the Cleansed
  8. Artisan Quests
    1. Artisan Bokken: An Ancient Formula
    2. Artisan Dragn: Onslaught
    3. Artisan Shaynih'a: One Thousand and One Questionable Stories
    4. Artisan Nazrielle: Nazrielle's Greatest Creation
    5. Artisan Varrask: Obliteration
    6. Artisan Sharel: A Bloody Craft
    7. Artisan Kimo Tavon: A Trail of Misfortune
    8. Artisan Kimo Tavon: Affairs of the Heart
    9. Artisan Mim: Three Wishes - Talon Peak
    10. Artisan Irlene: A Simple Favor
  9. Act 3: Season of the Bloom - A. Capital: Tuskdale
    1. B. An Amusement for Nobles
    2. C. Monster Invasion
    3. D. Random Encounter: Wilderness Clearing
    4. E1. Shrike Hills: Lonely Mill
    5. E2. Shrike Hills: Goblin Village - Mother of Monsters
    6. F. Bridge Over the Gudrin River (Revisited)
    7. G. Witch Hunt
    8. A-2. Capital: Unrest in the Streets
    9. H. Goblin Fort
    10. I. Return to the Capital
    11. J. Womb of Lamashtu
  10. A3. Capital: After the Season of the Bloom
    1. K. An Ancient Curse, Part Three - Bald Hilltop
  11. Act 3 Companion Quests
    1. Ekundayo: A Feast of Feasts
    2. Amiri: Pariah
  12. Tenebrous Depths
    1. Tenebrous Depths - Part 1
    2. Tenebrous Depths - Part 2
  13. Version Information / Update Status

Act 3: Season of the Bloom - A. Capital: Tuskdale

F. Bridge Over the Gudrin River (Revisited)

This is a good time to kill the Crag Linnorm if you haven’t already. I will only identify the new encounters and treasures at this time. Go to the page for the Bridge Over the Gudrin River in Act 2 to see the other encounters.

New People & Events
  1. Tigni Jusmert and Hungry Peasants. Peasants are upset that Tigni is engaged in price gouging. You get a number of options to resolve this if you say “2. Your prices are three times higher than those of other merchants!”
    • You can 1) apply to his decency (NG moral choice, Diplomacy DC 24 - 345 exp on success), 2) tell him it’s fine if he pays his taxes (LN moral choice, gain 512 gold), 3) leave him to his business (N moral choice), 4) threaten him (CN moral choice, Intimidate DC 18 - 258 exp on success), or 5) intimidate and threaten him (NE moral choice, Intimidate DC 18 - gain 258 exp and 512 gold).
    • He sells a copy of the Book: “Of Transmutations and Bodily Poisons, Part III” if you still need one.
  2. Refugee. A goblin stole her pearl string. Say “I’ll try to find your missing jewels” to start the Errand: Elderian Pearls. They can be found with the Goblin Prince at Location C.
    • Once you’ve retrieved the Pearl Necklace, speak to her and “[Show the pearl string taken from the goblin] …” to get a number of options: 1) give her the pearls (LG moral choice - 600 exp), 2) return the pearls to her and convince her to go to the city for safety (Diplomacy DC 28 - 960 on success and gain Community +1, Loyalty +1), 3) keep them (CE moral choice). Option 3 fails the errand.
    • If you select option 1 before resolving the Bandits at Location F, you can give her money for the toll (NG moral choice - Loyalty +1, lose 200 gold).
  3. Goblin Prince (Fighter 8). He claims to be the ruler of Kamelands.
    • If you started the Errand Elderian Pearls, you can select: “1. Those beads on your head …” to get a number of options to deal with him: 1) trade for Rations (NG moral choice), 2) trick him to give them up (Bluff DC 20 - 225 exp on success), 3) trick him into thinking they’re cursed (hidden Lore: Religion check - 180 exp), 4) threaten him (NE moral choice, Intimidate DC 22 - 247 exp on success), or 5) attack him. All of the first four options will make him give you the Pearl Necklace and go away.
    • Alternatively, you can say “I am the baroness of these lands! …” you can make an Intimidate DC 22 (247 exp on success) to get him to abdicate and drop the Pearl Necklace.
    • He carries a Pearl Necklace and a Masterwork Shortsword if you choose to kill him.
  4. Owlbear (Magical Beast 14). There are three goblins performing a comedy skit. It has the same stats as all owlbears you’ve come across to date.
  5. Old Man. He asks you to get Black Berries for him. This starts the Errand: Second Breath. The berries are at Treasure #3.
    • Return to him with the Black Berries to advance the errand.
    • If you confront him with the knowledge that they’re poisonous, he’ll confess that he’s infected and wants to take his own life. You can 1) tell him to find Jhod for treatment (LG moral choice), 2) give him the berries (N moral choice), 3) refuse to give him the berries (CN moral choice), or 4) attack him (CE moral choice). Options 1 and 2 complete the errand and earn you 600 exp. Options 3 and 4 fail the errand.
  6. Bandits. They’re here following the orders of a new Stag Lord. You can either pass them or attack: Bandit (Fighter 7), Bandit x2 (Fighter 5), Bandit x2 (Rogue 6), Bandit Cleric x2 (Cleric 5).
    1. If you attack, additional enemies will come from the Fake Stag Lord’s camp at Location G.
  7. Fake Stag Lord.
    • If you name yourself and say “I dealt with the Stag Lord myself,” you’ll get a number of options to deal with him: 1) tell him to return everything he’s collected to the people and leave (CG moral choice, Intimidate DC 22 - 67 exp on success, gain Loyalty +2); 2) tell him to leave (N moral choice, Diplomacy 28 - 360 exp on success); 3) tell him he’ll hang for his crimes (LE moral choice, Intimidate DC 22 - 67 exp on success, Tristian disapproves); 4) recruit him (NE moral choice, Diplomacy DC 17 - 28 exp on success, gain 1 BP, Tristian and Valerie disapprove); or 5) attack. You gain 450 exp regardless of your choice. If you got rid of the Fake Stag Lord, you can return to the Peasants at Location E for their gratitude.
    • If you take the NE moral choice and recruit him, you can talk to him again to take either options 2 or 3 (the N and LE moral choices) and to get another 450 exp.
    • If you attack, you’ll face: Fake Stag Lord (Bandit 7), Bandit Conjurer (Wizard 5), Bandit x2 (Fighter 5), Bandit x3 (Rogue 6). The other Bandits near the bridge will join this battle after a round. The Fake Stag Lord carries an Amulet of Natural Armor +3 and a Masterwork Longsword. The Rogues and Fighters carry masterwork weapons.
  8. Poisonous Hydra (Magical Beast 11). It’s the same as all similar hydras you’ve met.
  9. Goblin Horseslayer x2 (Fighter 7), Goblin Sneak (Rogue 8), Goblin Roc Eye (Fighter 4, Rogue 4). These goblins carry Masterwork weapons or Composite Bows.

New Treasure
  1. Suitcase (Perception DC 22, Trickery DC 21): Shock Dagger +1, Vegetables.
  2. Locked Chest (Trickery DC 34 or Jagged Key): Diamond, Diamond Dust x34, Soft Cheese x4.
  3. Black Berries. Your characters will make a Lore: Nature DC 20 check as you approach. If you succeed, the character will warn you that the Black Berries are deadly. This comment is very easy to miss since it can happen during combat with the goblins at Location I.
  4. Dirty Notebook, Jagged Key, 23 gold. This can be used to unlock the chest at Treasure #2.