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by kimagure

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Guide and Walkthrough by kimagure

Version: 0.99 | Updated: 12/27/2021

Table of Contents

  1. Introduction
    1. Using This Guide
    2. Difficulty Levels
    3. Fully Installing the Arcane Unleashed DLC
  2. Game Basics
    1. Character Information
    2. Items and Equipment
    3. Movement in Area Maps
    4. Combat
    5. Traveling in the Overworld Map
    6. Resting
    7. Home Base
  3. Prologue
  4. Act 1: Stolen Land
    1. A. Oleg's Trading Post
    2. B. Nettle's Crossing
    3. North Narlmarches: Waterlogged Lowland
    4. C. Ancient Tomb
    5. D. Pine Patch
    6. E. Thorn Ford
    7. F. Swamp Road: Technic League Random Encounter
    8. G. Technic League Encampment
    9. North Narlmarches: Boggard Hunting Grounds
    10. A-2. Oleg's Trading Post Revisited
    11. North Narlmarches: Oak-That-Strayed
    12. H. Abandoned Hut
    13. I. Temple of the Elk
    14. J. Old Sycamore
    15. A-3. Oleg's Trading Post Revisisted
    16. Outskirts: Endless Plains
    17. Outskirts: Fangberry Cave
    18. Outskirts: Two-River's Field
    19. Shrike Hills: Riverine Rise
    20. Shrike Hills: Trail in the Hills
    21. K. Stag Lord's Fort
    22. A-4. Oleg's Trading Post Revisited
    23. North Narlmarches: Old Oak
    24. North Narlmarches: Tuskgutter's Lair - Amiri: Prove Your Worth Part 1
    25. North Narlmarches: Tranquil River Bend
    26. North Narlmarches: Three-Pine Islet
    27. North Narlmarches: Glade in the Wilderness
    28. Shrike Hills: Old Mesa
  5. Act 2: Troll Trouble
    1. A. Jamandi Aldori's Mansion (Act 2)
    2. B. Capital: Tuskdale
    3. Varnhold: Sorrowflow - Kalikke/Kanerah
    4. Oleg's Trading Post: Artisan Bokken
    5. B-2 Capital Revisited
    6. C. A Ford Across the Skunk River
    7. South Narlmarches: Overgrown Pool
    8. D. Ruined Watchtower
    9. South Narlmarches: Bandit Camp
    10. E. Swamp Witch's Hut
    11. South Narlmarches: Monster Den
    12. F. Lone House
    13. B-3. Capital Revisited and Bald Hilltop
    14. C-2. A Ford Across the Skunk River (Troll Invasion)
    15. D-2. Ruined Watchtower (Troll Invasion)
    16. South Narlmarches: Wilderness Encounter - Dalton
    17. South Narlmarches: Wilderness Encounter - Kobold Shaman and Branded Trolls
    18. F-2. Lone House (Troll Invasion)
    19. South Narlmarches: Kobold Trail
    20. South Narlmarches: Kobold Camp
    21. South Narlmarches: Troll Clearing
    22. G. Dwarven Ruins
  6. Act 2, Part 2: Adventuring After Troll Trouble
    1. Settling Regions During Acts 2 and 3
    2. A-1. Verdant Chambers (Group Visit)
    3. A-2. Verdant Chambers (Solo Visit)
    4. Shrike Hills: Ratnook Hill
    5. B. Bridge over the Gudrin River
    6. Kamelands: Mud Bowl
    7. Kamelands: Wolf's Lair
    8. Kamelands: Empty Skull Rock
    9. C. Secluded Lodge
    10. D. Lost Child: Swamp Witch's Hut (Revisited)
    11. Lost Child: Random Encounter - Lizardfolk
    12. E. Lost Child: Lizardfolk Village
    13. Kamelands: Bald Stones
    14. Silverstep: Dragonleaf Gulch
    15. Silverstep: Ironstone Gully
    16. Shrike Hills: Lonely Barrow
    17. Silverstep: Ancient Mine
    18. F. The Lonely Hunter: Lake Silverstep Village
    19. G. The Lonely Hunter: Silverstep Grove
    20. H. Varnhold
    21. I. Candlemere Tower
    22. Shrike Hills: Arbor Rock
    23. Shrike Hills: Hilltop Trail
    24. Dire Narlmarches: Saint Galvan's Gullet
    25. Dire Narlmarches: Brown Baldhead
    26. Dire Narlmarches: Tenacious Marsh
    27. Dire Narlmarches: Swamp Ruins
    28. Dire Narlmarches: Sunny Hillock
    29. J. An Ancient Curse, Part Two: Bald Hilltop
  7. Act 2 Companion Quests
    1. Kalikke/Kanerah: A Task for the Sweet Teeth
    2. Amiri: Prove Your Worth Part 2 - Hodag's Lair
    3. Valerie: Shelyn's Chosen
    4. Jaethal: Investigate My Death
    5. Linzi: Easier to Ask Forgiveness
    6. Tristian: Kingdom of the Cleansed
  8. Artisan Quests
    1. Artisan Bokken: An Ancient Formula
    2. Artisan Dragn: Onslaught
    3. Artisan Shaynih'a: One Thousand and One Questionable Stories
    4. Artisan Nazrielle: Nazrielle's Greatest Creation
    5. Artisan Varrask: Obliteration
    6. Artisan Sharel: A Bloody Craft
    7. Artisan Kimo Tavon: A Trail of Misfortune
    8. Artisan Kimo Tavon: Affairs of the Heart
    9. Artisan Mim: Three Wishes - Talon Peak
    10. Artisan Irlene: A Simple Favor
  9. Act 3: Season of the Bloom - A. Capital: Tuskdale
    1. B. An Amusement for Nobles
    2. C. Monster Invasion
    3. D. Random Encounter: Wilderness Clearing
    4. E1. Shrike Hills: Lonely Mill
    5. E2. Shrike Hills: Goblin Village - Mother of Monsters
    6. F. Bridge Over the Gudrin River (Revisited)
    7. G. Witch Hunt
    8. A-2. Capital: Unrest in the Streets
    9. H. Goblin Fort
    10. I. Return to the Capital
    11. J. Womb of Lamashtu
  10. A3. Capital: After the Season of the Bloom
    1. K. An Ancient Curse, Part Three - Bald Hilltop
  11. Act 3 Companion Quests
    1. Ekundayo: A Feast of Feasts
    2. Amiri: Pariah
  12. Tenebrous Depths
    1. Tenebrous Depths - Part 1
    2. Tenebrous Depths - Part 2
  13. Version Information / Update Status

Artisan Quests

Artisan Varrask: Obliteration

1. Kamelands Settlement

The first time Varrask brings you an item, he’ll tell you that he could give you something more impressive with your help, and he’ll ask you to come by the Kamelands Settlement. If you speak to him at the Settlement (180 exp), he’ll ask you to find a metal called Inubrix. He recommends looking in a Technic League camp. This will begin the Quest: Obliteration.

2. Technic League Encampment

This is the same map where you first met Octavia and Regongar in the North Narlmarches

Encampment Events

A. Bandit Transmuter (Wizard 7), Bandit x2 (Fighter 8), Bandit x2 (Rogue 8). The Fighters are archers, while the Rogues are two-weapon melee fighters. This shouldn’t be a particularly difficult encounter. The Transmuter carries a Masterwork Light Crossbow, the Fighters carry Composite Longbows, and the Rogues each carry 2 Masterwork Daggers and a Ring of Protection +1.

Encampment Treasure
  1. Old Map of Avistan, Fine Feather, 1 gold.
  2. Inubrix.

3. Kamelands Settlement

Give the Inubrix to Varrask (180 exp). He’ll tell you that he needs the blood of his enemy, a three-fingered witch who slew his family. She’s located at the Secluded Lodge.

4. Secluded Lodge

I am omitting all of the treasure that was previously listed, except for Treasure #8, since it's in her room. You can find the prior events and treasure at this page.

Lodge People & Events
  • A. Stranger (Inquisitor 12). You have three options when you talk to her. You can 1) introduce yourself, 2) attack, or 3) say you’re a common traveler and leave. It used to be the case that you wouldn't be able to interact with her again if you picked option 3, but that's been fixed as of Version 2.1.4.
    • If you pick option 1, she’ll introduce herself as a Lastwall inquisitor and servant of Iomedae. She’s looking for a dangerous criminal who’s the last remaining member of a bandit gang that murdered many. You can point her to Varrask’s location (LG moral choice), attack her (CE moral choice), or let her do as she sees fit. Betraying Varrask or leaving her to her devices causes you to fail the quest. Varrask will stop giving you items if you betray him (after delivering the item he's currently working on).
    • If you’re playing a Lawful or Good character, you may be happy to learn that you don’t actually need Varrask’s masterpiece item to get the Achievement for getting them all (Admirer of Finer Things). I got it even though I failed his quest after betraying him. If you want to be Good but still want his Artisan items, simply hold off from completing this part of the quest. There’s no deadline.
    • If you attack, the Stranger is a 12th level Inquisitor. She’ll cast Shield of Faith (1) at the start of combat. On Normal difficulty, she has AC 31, 102 hp, and Fort +12/Ref +9/Will +12 saves. She shouldn’t be a challenge for an 8th or 9th level party. She carries items including: Composite Longbow, Masterwork Longsword, Belt of Giant Strength +2, Amulet of Natural Armor +1, Potion of Cure Serious Wounds, and the Blood of the Murderer of Varrask’s Family.
Lodge Treasure
  • 8. Locked Chest (Trickery DC 22): Gold Ring, Padded Armor +2, Masterwork Falcata, Acid Flask x2.

5. Kamelands Settlement

Bring the Blood of the Murderer of Varrask’s Family to Varrask to complete the quest (600 exp).