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by kimagure

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Guide and Walkthrough by kimagure

Version: 0.99 | Updated: 12/27/2021

Table of Contents

  1. Introduction
    1. Using This Guide
    2. Difficulty Levels
    3. Fully Installing the Arcane Unleashed DLC
  2. Game Basics
    1. Character Information
    2. Items and Equipment
    3. Movement in Area Maps
    4. Combat
    5. Traveling in the Overworld Map
    6. Resting
    7. Home Base
  3. Prologue
  4. Act 1: Stolen Land
    1. A. Oleg's Trading Post
    2. B. Nettle's Crossing
    3. North Narlmarches: Waterlogged Lowland
    4. C. Ancient Tomb
    5. D. Pine Patch
    6. E. Thorn Ford
    7. F. Swamp Road: Technic League Random Encounter
    8. G. Technic League Encampment
    9. North Narlmarches: Boggard Hunting Grounds
    10. A-2. Oleg's Trading Post Revisited
    11. North Narlmarches: Oak-That-Strayed
    12. H. Abandoned Hut
    13. I. Temple of the Elk
    14. J. Old Sycamore
    15. A-3. Oleg's Trading Post Revisisted
    16. Outskirts: Endless Plains
    17. Outskirts: Fangberry Cave
    18. Outskirts: Two-River's Field
    19. Shrike Hills: Riverine Rise
    20. Shrike Hills: Trail in the Hills
    21. K. Stag Lord's Fort
    22. A-4. Oleg's Trading Post Revisited
    23. North Narlmarches: Old Oak
    24. North Narlmarches: Tuskgutter's Lair - Amiri: Prove Your Worth Part 1
    25. North Narlmarches: Tranquil River Bend
    26. North Narlmarches: Three-Pine Islet
    27. North Narlmarches: Glade in the Wilderness
    28. Shrike Hills: Old Mesa
  5. Act 2: Troll Trouble
    1. A. Jamandi Aldori's Mansion (Act 2)
    2. B. Capital: Tuskdale
    3. Varnhold: Sorrowflow - Kalikke/Kanerah
    4. Oleg's Trading Post: Artisan Bokken
    5. B-2 Capital Revisited
    6. C. A Ford Across the Skunk River
    7. South Narlmarches: Overgrown Pool
    8. D. Ruined Watchtower
    9. South Narlmarches: Bandit Camp
    10. E. Swamp Witch's Hut
    11. South Narlmarches: Monster Den
    12. F. Lone House
    13. B-3. Capital Revisited and Bald Hilltop
    14. C-2. A Ford Across the Skunk River (Troll Invasion)
    15. D-2. Ruined Watchtower (Troll Invasion)
    16. South Narlmarches: Wilderness Encounter - Dalton
    17. South Narlmarches: Wilderness Encounter - Kobold Shaman and Branded Trolls
    18. F-2. Lone House (Troll Invasion)
    19. South Narlmarches: Kobold Trail
    20. South Narlmarches: Kobold Camp
    21. South Narlmarches: Troll Clearing
    22. G. Dwarven Ruins
  6. Act 2, Part 2: Adventuring After Troll Trouble
    1. Settling Regions During Acts 2 and 3
    2. A-1. Verdant Chambers (Group Visit)
    3. A-2. Verdant Chambers (Solo Visit)
    4. Shrike Hills: Ratnook Hill
    5. B. Bridge over the Gudrin River
    6. Kamelands: Mud Bowl
    7. Kamelands: Wolf's Lair
    8. Kamelands: Empty Skull Rock
    9. C. Secluded Lodge
    10. D. Lost Child: Swamp Witch's Hut (Revisited)
    11. Lost Child: Random Encounter - Lizardfolk
    12. E. Lost Child: Lizardfolk Village
    13. Kamelands: Bald Stones
    14. Silverstep: Dragonleaf Gulch
    15. Silverstep: Ironstone Gully
    16. Shrike Hills: Lonely Barrow
    17. Silverstep: Ancient Mine
    18. F. The Lonely Hunter: Lake Silverstep Village
    19. G. The Lonely Hunter: Silverstep Grove
    20. H. Varnhold
    21. I. Candlemere Tower
    22. Shrike Hills: Arbor Rock
    23. Shrike Hills: Hilltop Trail
    24. Dire Narlmarches: Saint Galvan's Gullet
    25. Dire Narlmarches: Brown Baldhead
    26. Dire Narlmarches: Tenacious Marsh
    27. Dire Narlmarches: Swamp Ruins
    28. Dire Narlmarches: Sunny Hillock
    29. J. An Ancient Curse, Part Two: Bald Hilltop
  7. Act 2 Companion Quests
    1. Kalikke/Kanerah: A Task for the Sweet Teeth
    2. Amiri: Prove Your Worth Part 2 - Hodag's Lair
    3. Valerie: Shelyn's Chosen
    4. Jaethal: Investigate My Death
    5. Linzi: Easier to Ask Forgiveness
    6. Tristian: Kingdom of the Cleansed
  8. Artisan Quests
    1. Artisan Bokken: An Ancient Formula
    2. Artisan Dragn: Onslaught
    3. Artisan Shaynih'a: One Thousand and One Questionable Stories
    4. Artisan Nazrielle: Nazrielle's Greatest Creation
    5. Artisan Varrask: Obliteration
    6. Artisan Sharel: A Bloody Craft
    7. Artisan Kimo Tavon: A Trail of Misfortune
    8. Artisan Kimo Tavon: Affairs of the Heart
    9. Artisan Mim: Three Wishes - Talon Peak
    10. Artisan Irlene: A Simple Favor
  9. Act 3: Season of the Bloom - A. Capital: Tuskdale
    1. B. An Amusement for Nobles
    2. C. Monster Invasion
    3. D. Random Encounter: Wilderness Clearing
    4. E1. Shrike Hills: Lonely Mill
    5. E2. Shrike Hills: Goblin Village - Mother of Monsters
    6. F. Bridge Over the Gudrin River (Revisited)
    7. G. Witch Hunt
    8. A-2. Capital: Unrest in the Streets
    9. H. Goblin Fort
    10. I. Return to the Capital
    11. J. Womb of Lamashtu
  10. A3. Capital: After the Season of the Bloom
    1. K. An Ancient Curse, Part Three - Bald Hilltop
  11. Act 3 Companion Quests
    1. Ekundayo: A Feast of Feasts
    2. Amiri: Pariah
  12. Tenebrous Depths
    1. Tenebrous Depths - Part 1
    2. Tenebrous Depths - Part 2
  13. Version Information / Update Status

Artisan Quests

Artisan Irlene: A Simple Favor

1. Capital Throne Room/Main Square

The first time Irlene brings you an item, she'll say she needs your help in obtaining something rare and valuable and asks for your help. She'll ask you to come to her shop.

  • EE. Irlene. If you visit Irlene in your Capital's Main Square, she'll tell you that her associate Ollie disappeared with special gems that were to be used to acquire the rare item. She'll ask you to find a hidden chest of gemstones stashed somewhere near the southern border or to visit his wife Lidika at Lake Silverstep Village. Gain 180 exp.

1a. Lake Silverstep Village

You don't actually need to come to this location to continue the quest, but it provides additional story. If you haven't resolved all of the encounters and collected all of the treasure from Lake Silverstep Village, the full map can be found at this page.

  1. Lidika. She'll tell you Ollie went to some desolate location near the southern border to grab something from a cleft.

2. Dragonleaf Gulch

The prior encounter and treasure for this map can be located at this page.

Dragonleaf Gulch Encounters
  1. Greater Tatzlwyrm x2 (Dragon 6).
Dragonleaf Gulch Treasure
  1. Chest of Genuine Gemstones.

2a. Lake Silverstep (Revisited)

  1. Lidika. If you return, you can tell her Ollie is dead and 1) support her family (LG moral choice, -1 BP/week), 2) give her money (NG moral choice, lose 100 gold), 3) give her the gemstones (CG moral choice, lose the Chest of Genuine Gemstones), or 4) let her go. You'll fail the quest if you give up the gemstones.
    • If you want to help her out, make sure you do it before you give the Chest of Genuine Gemstones to Irlene, since you'll no longer be able to have the conversation once you hand over the gems.

3. Capital (Revisited)

  • EE. Irlene. Give the Chest of Genuine Gemstones to Irlene to complete the first part of the quest (180 exp). She'll ask you to return in a week.
    • Return sometime after a week has passed (180 exp), and she'll ask you to bring her a Unicorn Horn. You can: 1) refuse (NG moral choice), 2) say you won't hunt a unicorn but you'll bring her a horn if you ever find one (N moral choice), or 3) agree (NE moral choice).
      • Refusing to bring her a horn causes you to fail the quest.
      • If you take the N moral choice, put the quest on hold for a while, since you won't be able to get this item until Act 5 at the Abandoned Keep.
      • If you take the NE moral choice, Irlene will tell you that a unicorn's been seen in the Narlmarches. You'll need to wander around the Narlmarches and look for a random encounter involving unicorns. The world map marks this item as being in the Swamp Witch's Hut, but that appears to be a bug.

4a. Random Encounter in the Narlmarches (if you chose the NE moral choice)

If you wander around the Narlmarches after taking the NE moral choice, you'll eventually run into an unavoidable encounter with unicorns.

  1. Noble Unicorn x2 (Magical Beast 4), Unicorn x2 (Magical Beast 4). Each of the unicorns carries a Unicorn Horn.
    • They are initially neutral and will not attack unless attacked. I recommend attacking from the north, since that will better safeguard your squishies from the enemies at B.
  2. B1. Hamadryad (Fey 20). She'll appear if you slaughter the unicorns. On Normal difficulty, she has AC 30, 210 hp, Fort +15/Ref +20/Will +21 saves, DR 10/cold iron, fast healing 5, and acid/cold/electricity resistance 30. She'll summon B2. Treant x3 (Plant 12).
    • The Hamadryad is surprisingly squishy for a 20 hd enemy, and your melee characters should make short work of her. The Treants are also not that tough, as long as you keep your squishies away from them and engage them with your melee characters.
    • The Hamadryad carries Speed Composite Longbow +2, Ring of Protection +2, Bracers of Archery, and a Cloak of Resistance +1.

4b. Abandoned Keep (if you chose the N moral choice)

If you chose the N option, you won't see another Unicorn Horn until Act 5, at the Abandoned Keep. You can find it in a trapped (Trickery DC 36), locked chest (Trickery DC 22 to unlock) in the room marked in the red circle below (I think). I'll add more details as I get to that part of my guide.

5. Capital - Completing the Quest

Give Irlene the Unicorn Horn to gain 780 exp and complete the quest. If you took the NE route and hunted the unicorns, you can sell the remaining 3 Unicorn Horns for 125 gold each.