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by CityBuilderAK47

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FAQ/Strategy Guide by CityBuilderAK47

Version: 1.11 | Updated: 09/19/19

Table of Contents

  1. Intro
    1. Theme Hospital vs. Two Point Hospital
    2. Additional Resources
    3. Where Your Save Files Are Stored
    4. Updates / Additional Content
  2. Before You Build: What Makes An Effective Layout?
    1. 11 Tips for Hospital Success
    2. The Patient Process
    3. Patient Happiness
    4. The 9 General Rules of Hospital Layout
    5. Kudosh & Recommend Items
  3. Before You Build: Staffing
    1. Staff Happiness & Staff Threats
    2. Doctor Skills
    3. Nurse Skills
    4. Assistant Skills
    5. Janitor Skills
    6. Common Skills
    7. Staff Traits
    8. Staff Attire
  4. Countryside Region
    1. Level 1: Hogsport
    2. Level 2: Lower Bullocks
    3. Level 3: Flottering
  5. Cold Region
    1. Level 4: Mitton University
    2. Level 5: Tumble
    3. Level 6: Flemington
    4. Level 6: Flemington - Case Study - 2 Stars to 3 Stars
    5. Level 6: Flemington - 3-Star Winning Layout
  6. Industrial Region
    1. Level 7: Smogley
    2. Level 7: Smogley - Case Study - From Failing 1 Star to Succesful 3 Star
    3. Level 7: Smogley - 3 Star Winning Layout
    4. Level 8: Melt Downs
    5. Level 8: Melt Downs - 3-Star Winning Layout
    6. Level 9: Duckworth-Upon-Bilge
    7. Level 9: Duckworth-upon-Bilge - 3-Star Winning Layout
  7. Tropical Region
    1. Level 10: Sweaty Palms
    2. Level 10: Sweaty Palms - Case Study - A Failing Hospital (When to Give Up)
    3. Level 10: Sweaty Palms - 3-Star Winning Layout
    4. Level 11: Grockle Bay
    5. Level 11: Grockle Bay - 3-Star Winning Layout
    6. Level 12: Blighton
    7. Level 12: Blighton - 3-Star Winning Layout
  8. Urban Region
    1. Level 13: Rotting Hill
    2. Level 13: Rotting Hill - 3-Star Winning Layout
    3. Level 14: Pelican Wharf
    4. Level 14: Pelican Wharf - 3-Star Winning Layout
    5. Level 15: Croquembouche
    6. Level 15: Croquembouche - 3-Star Winning Layout
  9. Sandbox
  10. Interior Designer
  11. (Snowfall) Pointy Mountain Region
    1. (Snowfall) Level 16: Underlook Hotel
    2. (Snowfall) Level 17: Swelbard
    3. (Snowfall) Level 18: Roquefort Castle
    4. (Snowfall) Level 18: Roquefort Castle - 3-Star Layout
    5. (Snowfall) New Items
    6. (Snowfall) New Rooms
    7. (Snowfall) New Illnesses
    8. (Snowfall) Other New Things
  12. (Pebberley Island) Pebberley Island Region
    1. (Pebberley Island) Level 19: Pebberley Reef
    2. (Pebberley Island) Level 19: Pebberley Reef - 3-Star Winning Layout
    3. (Pebberley Island) Level 20: Overgrowth
    4. (Pebberley Island) Level 21: Topless Mountain
    5. (Pebberley Island) Level 21: Topless Mountain - Case Study - Working Successfully with Waves
    6. (Pebberley Island) New Items
    7. (Pebberley Island) New Rooms
    8. (Pebberley Island) New Illnesses
  13. (Close Encounters) Desert Region
    1. (Close Encounters) - Level 22: Goldpan
    2. (Close Encounters) - Level 23: Camouflage Falls
    3. (Close Encounters) - Level 23: Camouflage Falls - Anatomy of a 3-Star Wave-Smashing Hospital
    4. (Close Encounters) - Level 24: Chasm 24
    5. (Close Encounters) - New Items
    6. (Close Encounters) - New Rooms
    7. (Close Encounters) - New Illnesses
  14. (Superbug Initiative) - The Superbug Initiative
    1. (Superbug Initiative) - Research Projects
    2. (Superbug Initiative) - Project-Unlocked Items
  15. Building a Better Hospital
    1. GP Queues
    2. Hospital Level Snowballing
    3. Expansion Strategy
    4. Examples in Efficiency
    5. Room Prestige
    6. The Great Patient Purge
  16. Training
  17. Marketing
  18. Common 2-Star Challenges
    1. Money Troubles
  19. Common 3-Star Challenges
    1. You want HOW Much in Hospital Value?
    2. Attractiveness Rating
    3. Bump that Cure Rate Up!
    4. Staff Morale? Are You Kidding Me?
  20. Staff Challenges
  21. Illnesses
    1. List of Illnesses
    2. Chance of Cure
    3. Rogue Monobrows
  22. Epidemics
  23. Emergencies
  24. Disasters
  25. Rooms
  26. Item Listing
    1. Kudosh Item Listing
    2. (Special) Item Listing
    3. (Retro Items Pack) DLC Item Listing
  27. Research Projects
  28. VIP Visits
  29. End of Year Awards
  30. Steam Achievement Guide
  31. Two Point Humor
  32. Contact the Author
    1. Legal Bla Bla Bla

Before You Build: Staffing

Staff Traits

In addition to their skills, staff members can also have a wide variety of traits that affect their mood or skills, or are just there for humor. These are listed on the information panel with the Hire button. It makes the game a little more fun by giving you extra pluses and minuses. Pay attention to these! Some traits will be listed under a certain phrase. This will be expanded as I encounter more.

Actual Traits (traits that have an effect on gameplay)

  • "Good Traits" - These have positive benefits for your hospital and should be picked if available!
  • A natural mentor (Teacher) - Whizzes through any syllabus. +50% Teaching Speed
  • Green Fingers - Likes to water plants when idle
  • Class Clown (Entertainer) - Entertains people with their sweet dance moves. (They actually do a little jig from time to time)
  • Charming - Makes people happier by interacting with them
  • Funny - Makes people laugh
  • Has magic healing hands (Healer) - Increases the health of patients.
  • "Has Potential" (Fast Learner) - A quick learner that should develop quickly. +50% Learning Speed
  • High energy (Tireless) - Works longer before needing a break.
  • Hygienic - Likes to stay clean and hygienic
  • Inspiring - Inspires other people
  • Motivated - Walks faster than normal speed. (+20% Speed)
  • Positive - Happiness is higher than average. +10% Happiness
  • Romantic (Thinks their life is a romcom.) - Constantly falling in and out love - Staff member will occasionally get a boost to speed when talking to someone attractive
  • The girl/boy next door (Heart-Throb) - The target of unrequited idolization - works in tandem with Romantic, it seems
  • Will work for peanuts - (Cheap), reduced salary expectations
  • "Bad Traits" - These have negative benefits, but may come with the territory
  • Argumentative (Likes to argue) - Argues with other argumentative people
  • Cheese for Brains (Stupid) - A slow learner that will take some time to develop, -25% Learning Speed
  • Dirty habits (Dirty) - Makes the hospital dirty.
  • Grumpy (Grumpy) - Happiness is lower than average (-10% Happiness)
  • Hangry - Becomes nasty when hungry, -10% Happiness
  • Has a dark side (Evil) - Enjoys doing evil things. (-5% Health towards patients they interact with)
  • Litterer - Drops litter around the hospital.
  • Short Temper - Becomes nasty when unhappy
  • Terribly dull (Boring) - Makes people bored
  • Tires easily (Lazy) - Wants more frequent breaks.
  • Wants more money. - (Expensive), increased salary expectations
  • Weak bladder - Needs the toilet more often than most.
  • Unhygenic - Doesn't wash their hands. They will frequently suffer from the Sniffles condition which negatively affects their mood and causes bouts of vomiting. This can also work against you if you're going for a high Hygiene score in your hospital. Thanks to Arnizipal for the tip!

Flavor Traits (just there for a bit of humor, no effect on gameplay)

  • A lightning rod for ironic nicknames.
  • Afraid of the dark and its implications.
  • Asks for steak "well-done" because they don't want it done badly.
  • Avant-garde
  • A real fan of waterborne mammals.
  • Believes they have "an understanding" with ducks.
  • Believes they saw, and "had lunch with", a yeti.
  • Criminally under-seasons, everything, always.
  • Collects limited editions of Burp!
  • Doesn't know what they're doing.
  • Doesn't speak Spanish.
  • Doesn't listen to Nigel Bickleworth anymore.
  • Eats pasta disgracefully.
  • Enjoys installing trap doors.
  • Excited by wax sealed letters
  • Fond of wooden floors.
  • Gets excited when receiving a sticker.
  • Has a bad feeling about this.
  • Has a passion for domestic woodwork.
  • Has a sorbet problem.
  • Has been in a sword fight.
  • Only human.
  • Owns a crossbow.
  • Pretends to have read 'that' book so often, that they now think they might have
  • Puts 'Out of Order' signs on things that aren't.
  • Semi-professional juggler.
  • Sick of string sections
  • Suffers from spontaneous bouts of snoozing. (Fun fact from author: This is called narcolepsy in real life)
  • The product of nepotism
  • Their handwriting makes them seem boring.
  • Thought, until recently, that Ricky Hawthorne was dead
  • Thwarted by anything childproofed.
  • Uses mustard like butter