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by CityBuilderAK47

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FAQ/Strategy Guide by CityBuilderAK47

Version: 1.11 | Updated: 09/19/19

Table of Contents

  1. Intro
    1. Theme Hospital vs. Two Point Hospital
    2. Additional Resources
    3. Where Your Save Files Are Stored
    4. Updates / Additional Content
  2. Before You Build: What Makes An Effective Layout?
    1. 11 Tips for Hospital Success
    2. The Patient Process
    3. Patient Happiness
    4. The 9 General Rules of Hospital Layout
    5. Kudosh & Recommend Items
  3. Before You Build: Staffing
    1. Staff Happiness & Staff Threats
    2. Doctor Skills
    3. Nurse Skills
    4. Assistant Skills
    5. Janitor Skills
    6. Common Skills
    7. Staff Traits
    8. Staff Attire
  4. Countryside Region
    1. Level 1: Hogsport
    2. Level 2: Lower Bullocks
    3. Level 3: Flottering
  5. Cold Region
    1. Level 4: Mitton University
    2. Level 5: Tumble
    3. Level 6: Flemington
    4. Level 6: Flemington - Case Study - 2 Stars to 3 Stars
    5. Level 6: Flemington - 3-Star Winning Layout
  6. Industrial Region
    1. Level 7: Smogley
    2. Level 7: Smogley - Case Study - From Failing 1 Star to Succesful 3 Star
    3. Level 7: Smogley - 3 Star Winning Layout
    4. Level 8: Melt Downs
    5. Level 8: Melt Downs - 3-Star Winning Layout
    6. Level 9: Duckworth-Upon-Bilge
    7. Level 9: Duckworth-upon-Bilge - 3-Star Winning Layout
  7. Tropical Region
    1. Level 10: Sweaty Palms
    2. Level 10: Sweaty Palms - Case Study - A Failing Hospital (When to Give Up)
    3. Level 10: Sweaty Palms - 3-Star Winning Layout
    4. Level 11: Grockle Bay
    5. Level 11: Grockle Bay - 3-Star Winning Layout
    6. Level 12: Blighton
    7. Level 12: Blighton - 3-Star Winning Layout
  8. Urban Region
    1. Level 13: Rotting Hill
    2. Level 13: Rotting Hill - 3-Star Winning Layout
    3. Level 14: Pelican Wharf
    4. Level 14: Pelican Wharf - 3-Star Winning Layout
    5. Level 15: Croquembouche
    6. Level 15: Croquembouche - 3-Star Winning Layout
  9. Sandbox
  10. Interior Designer
  11. (Snowfall) Pointy Mountain Region
    1. (Snowfall) Level 16: Underlook Hotel
    2. (Snowfall) Level 17: Swelbard
    3. (Snowfall) Level 18: Roquefort Castle
    4. (Snowfall) Level 18: Roquefort Castle - 3-Star Layout
    5. (Snowfall) New Items
    6. (Snowfall) New Rooms
    7. (Snowfall) New Illnesses
    8. (Snowfall) Other New Things
  12. (Pebberley Island) Pebberley Island Region
    1. (Pebberley Island) Level 19: Pebberley Reef
    2. (Pebberley Island) Level 19: Pebberley Reef - 3-Star Winning Layout
    3. (Pebberley Island) Level 20: Overgrowth
    4. (Pebberley Island) Level 21: Topless Mountain
    5. (Pebberley Island) Level 21: Topless Mountain - Case Study - Working Successfully with Waves
    6. (Pebberley Island) New Items
    7. (Pebberley Island) New Rooms
    8. (Pebberley Island) New Illnesses
  13. (Close Encounters) Desert Region
    1. (Close Encounters) - Level 22: Goldpan
    2. (Close Encounters) - Level 23: Camouflage Falls
    3. (Close Encounters) - Level 23: Camouflage Falls - Anatomy of a 3-Star Wave-Smashing Hospital
    4. (Close Encounters) - Level 24: Chasm 24
    5. (Close Encounters) - New Items
    6. (Close Encounters) - New Rooms
    7. (Close Encounters) - New Illnesses
  14. (Superbug Initiative) - The Superbug Initiative
    1. (Superbug Initiative) - Research Projects
    2. (Superbug Initiative) - Project-Unlocked Items
  15. Building a Better Hospital
    1. GP Queues
    2. Hospital Level Snowballing
    3. Expansion Strategy
    4. Examples in Efficiency
    5. Room Prestige
    6. The Great Patient Purge
  16. Training
  17. Marketing
  18. Common 2-Star Challenges
    1. Money Troubles
  19. Common 3-Star Challenges
    1. You want HOW Much in Hospital Value?
    2. Attractiveness Rating
    3. Bump that Cure Rate Up!
    4. Staff Morale? Are You Kidding Me?
  20. Staff Challenges
  21. Illnesses
    1. List of Illnesses
    2. Chance of Cure
    3. Rogue Monobrows
  22. Epidemics
  23. Emergencies
  24. Disasters
  25. Rooms
  26. Item Listing
    1. Kudosh Item Listing
    2. (Special) Item Listing
    3. (Retro Items Pack) DLC Item Listing
  27. Research Projects
  28. VIP Visits
  29. End of Year Awards
  30. Steam Achievement Guide
  31. Two Point Humor
  32. Contact the Author
    1. Legal Bla Bla Bla

Cold Region

Level 4: Mitton University

In-Game Description: Home to some of the brightest minds in Two Points County. It may be chilly, but it's also the perfect place for us to start developing some new technology: Mitton University Research & Teaching Hospital

Awards Available: Rising Star, Employer of the Year, No Deaths, Best Teaching Hospital, Patient's Choice Award, Most Prestigious Hospital, Best Research Hospital, Hospital of the Year (this reward rotation persists for the rest of the game).

Disasters Seen: Disasters do not appear on the Mitton University map.

Emergencies Seen:
Mock Star Emergency (Psychiatry), Circus Incident (Clown Clinic), Gray Anatomy Emergency (Colourizer)

Online Challenges Available:

Research Challenge - Compete with rival organisations to do the most research (Length: 180 days, Reward:K20)
Training Challenge - Compete against other organisations to promote the most staff (Length: 180 days, Reward: K20)
Cure Challenge - Compete against other organisations to cure the most patients (Length: 180 days, Reward: K20)

Unlocks in this level:
Rooms: Research Room, Chromatherapy Room (Research Project), Injection Room (Research Project)
New Illnesses: Grey Anatomy, Night Fever, Mood Poisoning, Inflated Ego, Rock Bottom, Decision Rash.
Illnesses Seen:
Bogwarts, Boggled Mind, Decision Rash, Freudian Lips, Grey Anatomy, Inflated Ego, Jest Infection, Lazy Bones, Lightheadedness, Lycanthropy, Misery Guts, Mock Star Mood Poisoning, Mucky Feet, Night Fever, Potty Mouth, Rock Bottom
New Levels: Flemington (co-requisite, must also have at least 1 Star in Tumble)
Most Frequently Seen Illnesses: Lazy Bones, Mock Star, Jest Infection, Lightheadedness, Grey Anatomy
Star Rewards: Encyclopedia Bookcase I (1 Star), De-Lux O-Luxe III (1 Star), Encyclopedia Bookcase II (2 Stars), EZ-Scan III (2 Stars), Server (3 Stars), Drug Mixer III (3 Stars)

Initial Blurb:
The vice-chancellor of Mitton University has been impressed with our progress, and we've been invited to establish Mitton University Research & Teaching Hospital. This is a great opportunity for us, we can set up a research department and develop some new tech!

We'll only be able to recruit student doctors and nurses here, so we'll need to train them up. Mitton University will provide us with extra funds for each person we train, and each research project we complete.

Firstly though, we'll need a research licence. The ministry will grant us one if we can demonstrate our technical prowess by establishing a hospital with some upgraded machinery

New Game Concepts:

Great News, the Two Point Health Ministry has granted us a research licence! This will allow any of our hospitals to research new machines, upgrades and more

Once you build a research room, and you have a qualified Researcher, you can access the Research Panel by clicking on the Research Pod and starting a new project. Each project has a $1,000 green light (starting) fee. More information is available in the Research Projects section.

Blank Layout:

Plots available:
Plot 2 (middle left building) - $50,000 - Days to Build: 1, Size: 960 m2
Plot 3 (middle right building) - $50,000 - Days to Build: 1, Size: 960 m2
Plot 4 (top middle building) - $50,000 - Days to Build: 1, Size: 960 m2
Plot 5 (bottom left building) - $30,000 - Days to Build: 1, Size: 576 m2
Plot 6 (top left building) - $30,000 - Days to Build: 1, Size: 576 m2
Plot 7 (top right building) - $30,000 - Days to Build: 1, Size: 576 m2
Plot 8 (bottom right building) - $30,000 - Days to Build: 1, Size: 576 m2

My Current 3-Star Layout
(Note: These photos were taken with the game's Halloween update active - that is how I got the night sky effect):

More photos during the day


Front-most plot

Lab Building

Diagnostic/Treatment-Hybrid Plot (Plot 2)

Diagnostic-oriented Plot (Plot 3)

Plot 8 - Treatment-oriented plot with overflow GP's office for nearby diagnosis rooms.

Level Notes

  • This is one of the most well-liked levels. You can basically custom mold every member of staff to be the exact way you want them. Since all starting doctor and nurse candidates start from zero, you can be super-picky and pick only positive traits and train exactly the skills you want
  • Every time you train a staff member, you'll get a free $5,000. This, coupled with a relatively easy difficulty, make this the map of choice to train staff to qualification V. With research in particular, many players will return to this map as new projects are unlocked to either complete or almost complete their research projects.
  • Of all the levels to play on, you'll probably have the best shot getting every single award in this map, so take the extra time to refine your machines, make your hospital attractive, and do everything you can to get that achievement - it becomes significantly more difficult in further levels.

Starting Goals

Research Licence

  • Get Hospital Level to 3
  • Upgrade a Machine

Unlock: Research Room

Star Goals

1 Star Hospital

  • Train a Doctor in Research
  • Complete Chromatherapy Research Project
  • Cure a Patient in Chromatherapy

Additional Rewards: $10,000, 100 Kudosh

2 Star Hospital

  • Train 10 Staff
  • Generate 2000 Research Points
  • Cure 50 Patients

Additional Rewards: $20,000, 150 Kudosh

3 Star Hospital

  • Train 20 Staff
  • Generate 4000 Research Points
  • Cure 100 Patients
  • Cure Rate of 60%

Additional Rewards: $30,000, 200 Kudosh