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by CityBuilderAK47

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FAQ/Strategy Guide by CityBuilderAK47

Version: 1.11 | Updated: 09/19/19

Table of Contents

  1. Intro
    1. Theme Hospital vs. Two Point Hospital
    2. Additional Resources
    3. Where Your Save Files Are Stored
    4. Updates / Additional Content
  2. Before You Build: What Makes An Effective Layout?
    1. 11 Tips for Hospital Success
    2. The Patient Process
    3. Patient Happiness
    4. The 9 General Rules of Hospital Layout
    5. Kudosh & Recommend Items
  3. Before You Build: Staffing
    1. Staff Happiness & Staff Threats
    2. Doctor Skills
    3. Nurse Skills
    4. Assistant Skills
    5. Janitor Skills
    6. Common Skills
    7. Staff Traits
    8. Staff Attire
  4. Countryside Region
    1. Level 1: Hogsport
    2. Level 2: Lower Bullocks
    3. Level 3: Flottering
  5. Cold Region
    1. Level 4: Mitton University
    2. Level 5: Tumble
    3. Level 6: Flemington
    4. Level 6: Flemington - Case Study - 2 Stars to 3 Stars
    5. Level 6: Flemington - 3-Star Winning Layout
  6. Industrial Region
    1. Level 7: Smogley
    2. Level 7: Smogley - Case Study - From Failing 1 Star to Succesful 3 Star
    3. Level 7: Smogley - 3 Star Winning Layout
    4. Level 8: Melt Downs
    5. Level 8: Melt Downs - 3-Star Winning Layout
    6. Level 9: Duckworth-Upon-Bilge
    7. Level 9: Duckworth-upon-Bilge - 3-Star Winning Layout
  7. Tropical Region
    1. Level 10: Sweaty Palms
    2. Level 10: Sweaty Palms - Case Study - A Failing Hospital (When to Give Up)
    3. Level 10: Sweaty Palms - 3-Star Winning Layout
    4. Level 11: Grockle Bay
    5. Level 11: Grockle Bay - 3-Star Winning Layout
    6. Level 12: Blighton
    7. Level 12: Blighton - 3-Star Winning Layout
  8. Urban Region
    1. Level 13: Rotting Hill
    2. Level 13: Rotting Hill - 3-Star Winning Layout
    3. Level 14: Pelican Wharf
    4. Level 14: Pelican Wharf - 3-Star Winning Layout
    5. Level 15: Croquembouche
    6. Level 15: Croquembouche - 3-Star Winning Layout
  9. Sandbox
  10. Interior Designer
  11. (Snowfall) Pointy Mountain Region
    1. (Snowfall) Level 16: Underlook Hotel
    2. (Snowfall) Level 17: Swelbard
    3. (Snowfall) Level 18: Roquefort Castle
    4. (Snowfall) Level 18: Roquefort Castle - 3-Star Layout
    5. (Snowfall) New Items
    6. (Snowfall) New Rooms
    7. (Snowfall) New Illnesses
    8. (Snowfall) Other New Things
  12. (Pebberley Island) Pebberley Island Region
    1. (Pebberley Island) Level 19: Pebberley Reef
    2. (Pebberley Island) Level 19: Pebberley Reef - 3-Star Winning Layout
    3. (Pebberley Island) Level 20: Overgrowth
    4. (Pebberley Island) Level 21: Topless Mountain
    5. (Pebberley Island) Level 21: Topless Mountain - Case Study - Working Successfully with Waves
    6. (Pebberley Island) New Items
    7. (Pebberley Island) New Rooms
    8. (Pebberley Island) New Illnesses
  13. (Close Encounters) Desert Region
    1. (Close Encounters) - Level 22: Goldpan
    2. (Close Encounters) - Level 23: Camouflage Falls
    3. (Close Encounters) - Level 23: Camouflage Falls - Anatomy of a 3-Star Wave-Smashing Hospital
    4. (Close Encounters) - Level 24: Chasm 24
    5. (Close Encounters) - New Items
    6. (Close Encounters) - New Rooms
    7. (Close Encounters) - New Illnesses
  14. (Superbug Initiative) - The Superbug Initiative
    1. (Superbug Initiative) - Research Projects
    2. (Superbug Initiative) - Project-Unlocked Items
  15. Building a Better Hospital
    1. GP Queues
    2. Hospital Level Snowballing
    3. Expansion Strategy
    4. Examples in Efficiency
    5. Room Prestige
    6. The Great Patient Purge
  16. Training
  17. Marketing
  18. Common 2-Star Challenges
    1. Money Troubles
  19. Common 3-Star Challenges
    1. You want HOW Much in Hospital Value?
    2. Attractiveness Rating
    3. Bump that Cure Rate Up!
    4. Staff Morale? Are You Kidding Me?
  20. Staff Challenges
  21. Illnesses
    1. List of Illnesses
    2. Chance of Cure
    3. Rogue Monobrows
  22. Epidemics
  23. Emergencies
  24. Disasters
  25. Rooms
  26. Item Listing
    1. Kudosh Item Listing
    2. (Special) Item Listing
    3. (Retro Items Pack) DLC Item Listing
  27. Research Projects
  28. VIP Visits
  29. End of Year Awards
  30. Steam Achievement Guide
  31. Two Point Humor
  32. Contact the Author
    1. Legal Bla Bla Bla

Urban Region

Level 14: Pelican Wharf

In-Game Description: Build a high tech hospital to help cure the many illnesses plaguing the city.

Awards Available: Rising Star, Employer of the Year, No Deaths, Best Teaching Hospital, Patients' Choice Award, Most Prestigious Hospital, Best Research Hospital, Hospital of the Year

Disasters Seen: None

Emergencies Seen: Surgery Emergency (Operating Theatre), Pandemic Emergency (Pan's Lab),

Online Challenges Available:
Research Challenge - Compete with rival organisations to do the most research (Length: 180 days, Reward: K20)
Upgrades Challenge - Compete against other organisations to upgrade the most machines (Length: 180 days, Reward: K20)
Monobeast Challenge - Compete against other organisations to cure the most patients (Length: 180 days, Reward: K20)

Unlocks in this level:
Illnesses Seen: 8-Bitten, Animal Magnetism, Boggled Mind, Bogwarts, Broken Face, Cross Bones, Cubism, Decision Rash, Emperor Complex, Grey Anatomy, Gurning Loins, Headcrabedness, Heart Throb, Inflated Ego, Jazz Hand, Jest Infection, Jumbo DNA, Leopard Skin, Lightheadedness Litter Bug, Lycanthropy, Misery Guts, Mock Star, Monobrow, Mucky Feet, Night Fever, Pandemic, Pipe Organs, Portishead, Potty Mouth, Premature Mummification, Pudding Blood, Rock Bottom, Shattered, Shock Horror, Spontaneous Combustion, Touch of Midas, Turtle Head
Most Frequently Seen Illnesses:
,Bogwarts, Pandemic, Misery Gust, Premature Mummification, Rock Bottom, Decision Rash
New Levels: Croquembouche (co-requisite, must also have at least 1 Star in Rotting Hill)

Initial Blurb:
Welcome to Pelican Wharf. This high-tech hub is bustling with activity, and plagued by some tricky ailments. It's a great place to set up a new hospital, but we'll need some powerful machinery if we want to flourish here.

I recommend focusing on research, and upgrading our machines as much as possible.

Blank Layout:


Plots for Sale:
Plot 2 (office building west of Plot 1) - $90,000 - Days to Build: 16, Size: 920 m2
Plot 3 (construction site south of Plot 2) - $55,000 - Days to Build: 16, Size: 544 m2
Plot 4 (construction site south of Plot 3 with crane) - $55,000 - Days to Build: 16, Size: 544 m2
Plot 5 (parking lot south of Plot 4) - $95,000 - Days to Build: 16, Size: 956 m2
Plot 6 (park promenade south of helipad) - $70,000 - Days to Build: 16, Size: 684 m2
Plot 7 (low-rise buildings southeast of helipad) - $105,000 - Days to Build: 16, Size: 1044 m2
Plot 8 (low-rise building north of Plot 7) - $55,000 - Days to Build: 16, Size: 544 m2
Plot 9 (buildings east of helipad) - $70,000 - Days to Build: 16, Size: 712 m2
Plot 10 (high-rise building east of Plot 1) - $80,000 - Days to Build: 16, Size: 804 m2

My Layout (Current Level)

Plot 1 is a good mix of GP's offices and diagnosis rooms. Since I know my patient count will be higher, I will want more toilets, vending machines, and arcade machines than I'm used to building.





I started off by buying Plots 3 and 4 to house many treatment rooms, and as you can see, I recently acquired Plot 2 to build extra diagnosis rooms. The good thing about this map is that the helicopter is central to everything - so it's equidistant to all buildings more or less and your building won't be too influenced by that. I really just filled those out with treatment rooms of various kinds, getting more buildings when necessary, and I plan to pretty much keep diagnositics rooms in the bigger buildings. And as Albert Crank keeps yapping at me, keeping the machines upgraded to Level III is a definite priority in this level.

The winning 3-Star Hospital layout can be found here.

Level Notes

  • This game takes the cake for most urban-looking. The construction touches, high rises, and multiple subway map give it some character - but as in real life, all the real estate is pretty darn expensive!
  • Your goals will entail around Research and maximizing your upgrades on all machines, so pay special attention to that. Also, make sure you have Janitors with high Mechanics qualifications to expedite their upgrades.
  • Like the last level, really not much else to say - just get in there and run the hospital.

Star Goals

1 Star Hospital

  • Cure 100 Patients
  • Cure Rate of 60%
  • Train 3 Staff in Research III
  • Upgrade 15 Machines

Additional Rewards: $10,000, 100 Kudosh

2 Star Hospital

  • Cure 200 Patients
  • Cure Rate of 75%
  • Train 2 Staff in Research IV
  • Upgrade 15 Machines

Additional Rewards: $20,000, 150 Kudosh

3 Star Hospital

  • Cure 500 Patients
  • Cure Rate of 90%
  • Train a staff member in Research V
  • Upgrade 15 Machines

Additional Rewards: $30,000, 200 Kudosh