What do you need help on? Cancel X
  Prev Next  
Close X FAQ/Strategy Guide
by CityBuilderAK47

Table of Contents

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Strategy Guide by CityBuilderAK47

Version: 1.11 | Updated: 09/19/19

Table of Contents

  1. Intro
    1. Theme Hospital vs. Two Point Hospital
    2. Additional Resources
    3. Where Your Save Files Are Stored
    4. Updates / Additional Content
  2. Before You Build: What Makes An Effective Layout?
    1. 11 Tips for Hospital Success
    2. The Patient Process
    3. Patient Happiness
    4. The 9 General Rules of Hospital Layout
    5. Kudosh & Recommend Items
  3. Before You Build: Staffing
    1. Staff Happiness & Staff Threats
    2. Doctor Skills
    3. Nurse Skills
    4. Assistant Skills
    5. Janitor Skills
    6. Common Skills
    7. Staff Traits
    8. Staff Attire
  4. Countryside Region
    1. Level 1: Hogsport
    2. Level 2: Lower Bullocks
    3. Level 3: Flottering
  5. Cold Region
    1. Level 4: Mitton University
    2. Level 5: Tumble
    3. Level 6: Flemington
    4. Level 6: Flemington - Case Study - 2 Stars to 3 Stars
    5. Level 6: Flemington - 3-Star Winning Layout
  6. Industrial Region
    1. Level 7: Smogley
    2. Level 7: Smogley - Case Study - From Failing 1 Star to Succesful 3 Star
    3. Level 7: Smogley - 3 Star Winning Layout
    4. Level 8: Melt Downs
    5. Level 8: Melt Downs - 3-Star Winning Layout
    6. Level 9: Duckworth-Upon-Bilge
    7. Level 9: Duckworth-upon-Bilge - 3-Star Winning Layout
  7. Tropical Region
    1. Level 10: Sweaty Palms
    2. Level 10: Sweaty Palms - Case Study - A Failing Hospital (When to Give Up)
    3. Level 10: Sweaty Palms - 3-Star Winning Layout
    4. Level 11: Grockle Bay
    5. Level 11: Grockle Bay - 3-Star Winning Layout
    6. Level 12: Blighton
    7. Level 12: Blighton - 3-Star Winning Layout
  8. Urban Region
    1. Level 13: Rotting Hill
    2. Level 13: Rotting Hill - 3-Star Winning Layout
    3. Level 14: Pelican Wharf
    4. Level 14: Pelican Wharf - 3-Star Winning Layout
    5. Level 15: Croquembouche
    6. Level 15: Croquembouche - 3-Star Winning Layout
  9. Sandbox
  10. Interior Designer
  11. (Snowfall) Pointy Mountain Region
    1. (Snowfall) Level 16: Underlook Hotel
    2. (Snowfall) Level 17: Swelbard
    3. (Snowfall) Level 18: Roquefort Castle
    4. (Snowfall) Level 18: Roquefort Castle - 3-Star Layout
    5. (Snowfall) New Items
    6. (Snowfall) New Rooms
    7. (Snowfall) New Illnesses
    8. (Snowfall) Other New Things
  12. (Pebberley Island) Pebberley Island Region
    1. (Pebberley Island) Level 19: Pebberley Reef
    2. (Pebberley Island) Level 19: Pebberley Reef - 3-Star Winning Layout
    3. (Pebberley Island) Level 20: Overgrowth
    4. (Pebberley Island) Level 21: Topless Mountain
    5. (Pebberley Island) Level 21: Topless Mountain - Case Study - Working Successfully with Waves
    6. (Pebberley Island) New Items
    7. (Pebberley Island) New Rooms
    8. (Pebberley Island) New Illnesses
  13. (Close Encounters) Desert Region
    1. (Close Encounters) - Level 22: Goldpan
    2. (Close Encounters) - Level 23: Camouflage Falls
    3. (Close Encounters) - Level 23: Camouflage Falls - Anatomy of a 3-Star Wave-Smashing Hospital
    4. (Close Encounters) - Level 24: Chasm 24
    5. (Close Encounters) - New Items
    6. (Close Encounters) - New Rooms
    7. (Close Encounters) - New Illnesses
  14. (Superbug Initiative) - The Superbug Initiative
    1. (Superbug Initiative) - Research Projects
    2. (Superbug Initiative) - Project-Unlocked Items
  15. Building a Better Hospital
    1. GP Queues
    2. Hospital Level Snowballing
    3. Expansion Strategy
    4. Examples in Efficiency
    5. Room Prestige
    6. The Great Patient Purge
  16. Training
  17. Marketing
  18. Common 2-Star Challenges
    1. Money Troubles
  19. Common 3-Star Challenges
    1. You want HOW Much in Hospital Value?
    2. Attractiveness Rating
    3. Bump that Cure Rate Up!
    4. Staff Morale? Are You Kidding Me?
  20. Staff Challenges
  21. Illnesses
    1. List of Illnesses
    2. Chance of Cure
    3. Rogue Monobrows
  22. Epidemics
  23. Emergencies
  24. Disasters
  25. Rooms
  26. Item Listing
    1. Kudosh Item Listing
    2. (Special) Item Listing
    3. (Retro Items Pack) DLC Item Listing
  27. Research Projects
  28. VIP Visits
  29. End of Year Awards
  30. Steam Achievement Guide
  31. Two Point Humor
  32. Contact the Author
    1. Legal Bla Bla Bla

Before You Build: Staffing

Doctor Skills

General Practice


This qualification/skill will make your doctors more effective in GP's Offices by increasing the percentage of diagnosis accomplished per visit, which ultimately has the effect of reducing multiple trips for patients to get them cured more quickly and reducing total queues. Probably one of the most essential skills to have, and about 50-66% of my doctors are usually qualified in this skill exclusively (to varying levels, see Training for further suggestions)

General Practice - Increased GP diagnosis skills, +15% Diagnosis Skill in GP's Office (Training Units Required: 240)
General Practice II - Enhanced GP diagnosis skills, +15% Diagnosis Skill in GP's Office (Training Units Required: 300)
General Practice III - Advanced GP diagnosis skills, +15% Diagnosis Skill in GP's Office (Training Units Required: 360)
General Practice IV - Elite GP diagnosis skills, +15% Diagnosis Skill in GP's Office (Training Units Required: 420)
General Practice V - World-class GP diagnosis skills, +15% Diagnosis Skill in GP's Office (Training Units Required: 480)

Diagnostics


This qualification better enables doctors to diagnose patients in designated rooms (X-Ray, M.E.G.A. Scan, DNA Lab). This is not a good skill to max by itself, to be most effective it should be combined with a complimentary skill like Radiology or Genetics. In general, nurses will be doing most of your diagnosis, so combine this with Radiology or Psychiatry for the best results, and only employ as many diagnostics doctors as needed (enough to cover your rooms).

Diagnostics - Increases diagnosis skills, +10% Diagnosis Skill (Training Units Required: 240)
Diagnostics II - Enhanced diagnosis skills, +10% Diagnosis Skill (Training Units Required: 300)
Diagnostics III - Advanced diagnosis skills, +10% Diagnosis Skill (Training Units Required: 360)
Diagnostics IV - Elite diagnosis skills, +10% Diagnosis Skill (Training Units Required: 420)
Diagnostics V - World-class diagnosis skills, +10% Diagnosis Skill (Training Units Required: 480)

Psychiatry


The Psychiatry I skill will begin to allow your doctor to work in the Psychiatry Room. The higher their skill, the more effective and quickly they can treat patients. The Psychiatry room can also be enhanced with a few special objects purchased with Kudosh as well to bump up the treatment power.

Psychiatry I - Allows a doctor to work in Psychiatry (Training Units Required: 240)
Psychiatry II - Enhanced psychiatry skills, +20% Treatment Skill in Psychiatry, +20% Diagnosis Skill in Psychiatry (Training Units Required: 300)
Psychiatry III - Advanced psychiatry skills, +20% Treatment Skill in Psychiatry, +20% Diagnosis Skill in Psychiatry (Training Units Required: 360)
Psychiatry IV - Elite psychiatry skills, +20% Treatment skill in Psychiatry, +20% Diagnosis Skill in Psychiatry
(Training Units Required: 420)
Psychiatry V - World-class psychiatry skills, +20% Treatment skill in Psychiatry, +20% Diagnosis Skill in Psychiatry (Training Units Required: 480)
Note: Training your first Level V Psychiatrist will unlock the Steam "Jung at Heart" achievement.

Treatment


The Treatment qualification, when combined with machine upgrades, are the two components that work together to ensure the best possible chances for patient outcomes when dealing with the more involved cures. I highly recommend you aim to get these skills to at least Level III for your doctors working the Treatment room, I haven't found much of a benefit of adding anything else aside from possibly Genetics or Psychiatry.

In fact, I would recommend that you have any Genetics doctors specialize in Treatment after their Genetics skill. The DNA Lab diseases are among the most difficult to treat in the entire game. A Level III machine combined with a Treatment IV-qualified doctor will give you a good chance to actually cure the patients. While it is an awesome diagnostic machine too, so are other rooms in your hospital. There's good money to be had with the illnesses cured by the DNA Lab!

Treatment - Increased treatment skills, +10% Treatment Skill (Training Units Required: 240)
Treatment II - Enhanced treatment skills, +10% Treatment Skill (Training Units Required: 300)
Treatment III - Advanced treatment skills, +10% Treatment Skill (Training Units Required: 360)
Treatment IV - Elite treatment skills, +10% Treatment Skill (Training Units Required: 420)
Treatment V - World-class treatment skills, +10% Treatment Skill (Training Units Required: 480)

Research


The Research qualification allows staff to work in the Research Room. It is by far the most important of all qualifications as it will unlock rooms necessary to win future levels as well as provide the important machine upgrades which will help boost your cure rate for your 2-star and 3-star hospitals. You can also have staff who have completed all other research do extra research for money and Kudosh, so this room continues to be useful after you've unlocked all new rooms and upgrades by Blighton, Level 12.

Beyond the initial Research skill, unlocked when you unlock the room, each additional Research qualification has to be researched itself via the Training: Research option.

Because of the game's organization-wide research scope, most players will simply return to Mitton University time and time again to unlock all of the game's research. There are a couple of reasons to do this. First of all, it's generally an easy level. Second of all, the incentive to train new doctors makes it worth your while to invest in education. The end result is that you can train quite a few research doctors pretty easily to high qualifications, which will make research go by super fast. This will be further supplemented by objects later in the game that can further boost Research speed, such as the Super Computer, unlocked by getting three stars in Melt Downs, or Deep Thing 1 and 2, which are unlocked from the Superbug project Learning Machine Learning.

In cases where researching a new room / treating a new disease is a goal for a different level, some players will return to Mitton to research the room to a very high number (like 980/1000 points), pause the game at Mitton right there, and then return to the original hospital and have the researcher at that hospital push it over 1000 for the experience to give them the extra XP. Likewise, if a hospital is low on money, the same effect can be had by researching for money in Mitton and returning to the hospital in need. It is what it is and I've used it a few times.

The most significant jump in Research occurs from Research III to Research IV, basically doubling an already fast speed. The jump from IV to V doesn't add so much, so it would be wiser to train a few doctors to the IV qualification rather than just train one doctor all the way to Research V. I've found however that the advantage to Research V is in training other researchers more quickly. Make what you will of it.

Research - Allows a Doctor to work in Research (Training Units Required: 240) - Doctor accumulates a base of 1 Research Point/second
Research II - Enhanced Research skills, +50% Research Skill (Training Units Required: 300) - Doctor accumulates a base of 1.6 Research Points/second
Research III - Advanced Research skills, +50% Research Skill (Training Units Required: 360) - Doctor accumulates a base of 3.2 Research Points/second
Research IV - Advanced Research skills, +50% Research Skill (Training Units Required: 420) - Doctor accumulates a base of 6.0 Research Points/second
Research IV - World-class Research skills, +50% Research Skill (Training Units Required: 480) - Doctor accumulates a base of 7.0 Research Points/second

Radiology


This is a one-level qualification that will allow doctors to both use the M.E.G.A. Scanner and improve their diagnostic abilities with the X-Ray. This is definitely a viable skill for diagnostic-oriented doctors. (Introduced in Level 4, Mitton University)

Radiology - Allows a Doctor to use a M.E.G.A. Scanner, +20% Diagnosis Skill in X-Ray (Training Units Required: 240)

Genetics


This is a one-level qualification that will allow doctors to work in the DNA Lab (introduced in Level 8, Melt Downs)

Genetics - Allows a Doctor to work in a DNA Lab (Training Units Required: 240)

Bedside Manner


This skill increases happiness to your patients when interacting with the doctor. This is a small, but important part of making sure your patients don't rage quit, so make sure you have plenty of staff with it on hand (I'll generally pause between either Levels II and III, or III and IV to do this). Try to do this more with your GPs and Diagnostics doctors - by the time your patient reaches their Treatment Room, it won't really matter.

Bedside Manner - Increase the happiness of patients when dealing with them. (Training Units Required: 240)