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by CityBuilderAK47

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FAQ/Strategy Guide by CityBuilderAK47

Version: 1.10 | Updated: 09/05/19

Table of Contents

  1. Intro
    1. Theme Hospital vs. Two Point Hospital
    2. Additional Resources
    3. Where Your Save Files Are Stored
    4. Updates / Additional Content
  2. Before You Build: What Makes An Effective Layout?
    1. 11 Tips for Hospital Success
    2. The Patient Process
    3. Patient Happiness
    4. The 9 General Rules of Hospital Layout
    5. Kudosh & Recommend Items
  3. Before You Build: Staffing
    1. Staff Happiness & Staff Threats
    2. Doctor Skills
    3. Nurse Skills
    4. Assistant Skills
    5. Janitor Skills
    6. Common Skills
    7. Staff Traits
    8. Staff Attire
  4. Countryside Region
    1. Level 1: Hogsport
    2. Level 2: Lower Bullocks
    3. Level 3: Flottering
  5. Cold Region
    1. Level 4: Mitton University
    2. Level 5: Tumble
    3. Level 6: Flemington
    4. Level 6: Flemington - Case Study - 2 Stars to 3 Stars
    5. Level 6: Flemington - 3-Star Winning Layout
  6. Industrial Region
    1. Level 7: Smogley
    2. Level 7: Smogley - Case Study - From Failing 1 Star to Succesful 3 Star
    3. Level 7: Smogley - 3 Star Winning Layout
    4. Level 8: Melt Downs
    5. Level 8: Melt Downs - 3-Star Winning Layout
    6. Level 9: Duckworth-Upon-Bilge
    7. Level 9: Duckworth-upon-Bilge - 3-Star Winning Layout
  7. Tropical Region
    1. Level 10: Sweaty Palms
    2. Level 10: Sweaty Palms - Case Study - A Failing Hospital (When to Give Up)
    3. Level 10: Sweaty Palms - 3-Star Winning Layout
    4. Level 11: Grockle Bay
    5. Level 11: Grockle Bay - 3-Star Winning Layout
    6. Level 12: Blighton
    7. Level 12: Blighton - 3-Star Winning Layout
  8. Urban Region
    1. Level 13: Rotting Hill
    2. Level 13: Rotting Hill - 3-Star Winning Layout
    3. Level 14: Pelican Wharf
    4. Level 14: Pelican Wharf - 3-Star Winning Layout
    5. Level 15: Croquembouche
    6. Level 15: Croquembouche - 3-Star Winning Layout
  9. Sandbox
  10. Interior Designer
  11. (Snowfall) Pointy Mountain Region
    1. (Snowfall) Level 16: Underlook Hotel
    2. (Snowfall) Level 17: Swelbard
    3. (Snowfall) Level 18: Roquefort Castle
    4. (Snowfall) Level 18: Roquefort Castle - 3-Star Layout
    5. (Snowfall) New Items
    6. (Snowfall) New Rooms
    7. (Snowfall) New Illnesses
    8. (Snowfall) Other New Things
  12. (Pebberley Island) Pebberley Island Region
    1. (Pebberley Island) Level 19: Pebberley Reef
    2. (Pebberley Island) Level 19: Pebberley Reef - 3-Star Winning Layout
    3. (Pebberley Island) Level 20: Overgrowth
    4. (Pebberley Island) Level 21: Topless Mountain
    5. (Pebberley Island) Level 21: Topless Mountain - Case Study - Working Successfully with Waves
    6. (Pebberley Island) New Items
    7. (Pebberley Island) New Rooms
    8. (Pebberley Island) New Illnesses
  13. (Close Encounters) Desert Region
    1. (Close Encounters) - Level 22: Goldpan
    2. (Close Encounters) - Level 23: Camouflage Falls
    3. (Close Encounters) - Level 23: Camouflage Falls - Anatomy of a 3-Star Wave-Smashing Hospital
    4. (Close Encounters) - Level 24: Chasm 24
    5. (Close Encounters) - New Items
    6. (Close Encounters) - New Rooms
    7. (Close Encounters) - New Illnesses
  14. (Superbug Initiative) - The Superbug Initiative
    1. (Superbug Initiative) - Research Projects
    2. (Superbug Initiative) - Project-Unlocked Items
  15. Building a Better Hospital
    1. GP Queues
    2. Hospital Level Snowballing
    3. Expansion Strategy
    4. Examples in Efficiency
    5. Room Prestige
    6. The Great Patient Purge
  16. Training
  17. Marketing
  18. Common 2-Star Challenges
    1. Money Troubles
  19. Common 3-Star Challenges
    1. You want HOW Much in Hospital Value?
    2. Attractiveness Rating
    3. Bump that Cure Rate Up!
    4. Staff Morale? Are You Kidding Me?
  20. Staff Challenges
  21. Illnesses
    1. List of Illnesses
    2. Chance of Cure
    3. Rogue Monobrows
  22. Epidemics
  23. Emergencies
  24. Rooms
  25. Item Listing
    1. Kudosh Item Listing
    2. (Special) Item Listing
    3. (Retro Items Pack) DLC Item Listing
  26. Research Projects
  27. VIP Visits
  28. End of Year Awards
  29. Steam Achievement Guide
  30. Two Point Humor
  31. Contact the Author
    1. Legal Bla Bla Bla

Intro

Latest Update: This FAQ now has complete coverage for the Close Encounters DLC as of September 4, 2019... and coverage for the new Retro Items DLC pack too! I am still working on editing and formatting here and there, but all the new stuff is there for you with some tips and tricks for this superb new DLC. There is also a new Global Superbug project, Creature Comfort, and I will time the next update of the guide with it's completion. Enjoy, this is a great new fun bit of content!


Welcome to my Two Point Hospital Strategy Guide & FAQ! Two Point Hospital was released in 2018 by Two Point Studios, a British game development company, most notable for its former Bullfrog (the British masterminds behind Theme Hospital and Theme Park, among others) employees. It's very much a "spiritual successor" to Theme Hospital, and the game feels like not just a fresh coat of paint, but really, a re-imagining of the series to bring it into the 21st century of modern gaming. It's currently available on PC, Mac, and Linux-based systems and distributed via Steam. I've now put some 230 hours into it now, and have completed the game enough to know most of its ins and outs and quirks. Two Point Studios has gone on to say that they hope this will be the first of many new re-imagined games all centered around Two Point County, the game's fictional but U.K.-inspired setting. There's already a rich world of people, places, and personalities that make this company worth following. The game's built in radio station, Two Point Radio, is by far one of the most rich and lively radio stations to come along a game in a long time.

The game is a construction management simulator / space-management type game where you are given a very small and basic hospital building to start by curing relatively simple diseases. The diseases are all imaginary and humorous, with several of them being cheeky puns. As you progress, you start dealing with hundreds of patients and really have to dial down on making your hospital efficient. You meet this challenge by hiring more and better-qualified doctors, expanding the hospital outwards to multiple buildings, and researching more advanced diagnosis and treatment rooms to accommodate a growing number of patients and diseases. As with many games of this type, this game is better played in long sessions so that you can keep track of everything going on. Similar to many other games, it also gets very tedious and at times, micro-management heavy. While you will be able to beat the game without getting down to nitty-gritty details, you will certainly require those in order to clear each and every level to its maximum three stars. For a veteran of Theme Hospital, you can expect completion of the basic game to run 40-50 hours, with anywhere between 80-120 hours for you completionists out there.

This guide will has parts for all the objects in game, some discussion on level-building, layout ideas,and in general, push you in the right direction to nail those hospitals you just aren't getting to.

Grammar note: Many terms in the game utilize UK English/British spelling. All game text is rendered as shown in game. However, I am American, so the guide is written with missing u's, s's that were written backwards as z's, and a dearth of dry wit. Excessive reading may cause British readers, especially those of Farnham in Surrey, home to Two Point Studios, to faint or go mad. You have been warned.