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The idea for this game came from when Keita was playing with his two-year old son, and wondered about what if all toys lived, and connected by themselves? It would be such a fun world to explore and play with! The word Wattam itself is actually composed of the Tamil and Japanese words for making a circle or making a loop. The initial prototype for this game was made by Keita and his friend Vikram, who are from these two cultures respectively, and this new word acknowledges one of the games core inspirations: making connections between different types of things.
Wattam news at GameSpot.
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